PvP x500: Descrição do servidor
Um guia do PvP x500 baseado nos materiais da equipe do BoHPTS: «Descrição do servidor». Os nomes de itens e habilidades levam às páginas deles na nossa base. O texto está em inglês.
Este guia nos outros servidores: Low x7 · Mid x20
Foreword
Greetings, dear players!
In almost a year and a half since the team came together, the project has been through a lot: the developers gained a huge amount of hands-on experience, grew noticeably in every area, made a name for themselves and built a loyal community. The team credits all of this to the players' support, suggestions and, of course, criticism, and is very grateful for it. The project is developed to draw in as many players as possible, and the next step is a PvP server. The team is confident it can please players again with an improved concept that takes all the feedback into account: simpler progression and even more content for autumn evenings. It also listened to a great many requests — the kamael race, Dynasty equipment, the attribute system and Hellbound are open from the start!
Below is a detailed description of all changes and features, and it is well worth reading. Make some tea, grab a snack, settle in and start reading
In almost a year and a half since the team came together, the project has been through a lot: the developers gained a huge amount of hands-on experience, grew noticeably in every area, made a name for themselves and built a loyal community. The team credits all of this to the players' support, suggestions and, of course, criticism, and is very grateful for it. The project is developed to draw in as many players as possible, and the next step is a PvP server. The team is confident it can please players again with an improved concept that takes all the feedback into account: simpler progression and even more content for autumn evenings. It also listened to a great many requests — the kamael race, Dynasty equipment, the attribute system and Hellbound are open from the start!
Below is a detailed description of all changes and features, and it is well worth reading. Make some tea, grab a snack, settle in and start reading
Summary
- Opening: August 28, 2026, 20:00 (UTC+3)
- OBT: August 21, 2026, 20:00 (UTC+3)
- Server time: UTC+3
- Chronicles: High Five, with content added step by step
- Windows: 2
- Client: Salvation
Concept
The goal is to make the game as interesting, balanced and long-lasting as possible for all kinds of players (solo players and clans; with little or lots of playtime; fans of PvE, PvP and the Olympiad) and to reach the widest possible audience — fans of classic chronicles as well as fans of custom servers. That is why High Five was chosen as the base: it is one of the most interesting, balanced and content-rich chronicles, and the team reworked it further. There are a lot of changes, and this guide covers them in detail. A short summary is in the Features section, with more detail in the sections below. Reading it is strongly recommended — it saves you from surprises and gives you an edge over those who can't be bothered to read and figure things out. New content arrives every week and is explained in detail in the patch notes, so newcomers can get up to speed more easily.
Rates
- Level cap — 85 (subclasses included)
- EXP/SP — x500
- Adena — x10
- Premium Account bonuses:
- +30% to EXP/SP/adena/drop/RB drop/fame
- Alt+B buffs last +1 hour longer
Details
Duration Price Premium Account (7 days) Сoin of Luck x50 Premium Account (30 days) Сoin of Luck x100 Premium Account (100 days) Сoin of Luck x200
How it works:
> if the group has players without PA, the drop/adena rate is averaged, while players with PA get EXP/SP with the bonus
> the amount of adena goes up, not the chance
> works on RB
Checking PA status:
> your own – look for a golden frame around the character's level or Alt+B on the main page
> group members – look for a golden frame around the character's level or use the .premium command - Changed EXP/SP bonus in a group
Details
Number of characters EXP/SP per character EXP/SP per group Bonus 1 100% 100% 0% 2 55% 110% 10% 3 40% 120% 20% 4 33.75% (was 32.5) 135% (was 130) 35% (was 30) 5 29% (was 28) 145% (was 140) 45% (was 40) 6 26.67% (was 25) 160% (was 150) 60% (was 50) 7 25% (was 28.57) 175% (was 200) 75% (was 100) 8 23.75% (was 26.25) 190% (was 210) 90% (was 110) 9 23.33% (was 24.44) 210% (was 220) 110% (was 120) - EXP/drop penalties for the level gap with monsters have been revised
Details
difference 0 — ±5 ±6 ±7 ±8 ±9 ±10 ±11 ±12 ±13 ±14 ±15 and higher penalty 0% 10% 20% 30% 50% 70% 75% 80% 85% 90% 100% - EXP penalties for the level gap within a group have been revised
Details
difference 0 — ±9 ±10 ±11 ±12 ±13 ±14 ±15 and higher penalty 0% 50% 55% 60% 65% 70% 100%
Features
- Pre-launch GvG tournament on August 23 for $10,000!
- Modern client packed with conveniences
Details
> autologin
> auto-use of CP/HP/MP potions and consumables (Energy Stone and Full Bottle of Souls — 5 Souls)
> new commands
> shortened standard commands
> additional panels (using LS skills, changing sets, consumables)
> customizable interface (group, buff)
> switching between tattoo sets
> customizable buff block
> improved Command Channel window - Staged server development
- Clan division system with content separation
Details
Every division has its own content: Epic Bosses with a player limit in the zone, and castles. Some content is shared: fortresses and the Grand Epic Bosses (Baium, Frintezza, Antaras, Valakas, Beleth). Current division details come out in the patch notes: lineup, the clan member limit in the PvP-zone, schedule (.epic), Epic Boss drops and the castle split.
3 divisions are planned at launch:
> Bigwar (54)
> Midwar (45)
> Lowwar (36) - The Premium Shop has no epic jewelry, Life Stone inserts for weapons, enchanted sets or the other things PvP servers usually sell
- No crafting: the main equipment is bought for adena in Alt+B, and the extra gear is upgraded with new resources farmed in hunting locations
Details
Energy of Destruction
Giant's Energy
Elcyum Powder x1 =
Adena x10,000,000
Elcyum Crystal x1 = Elcyum Powder x10 +
Adena x10,000,000
Elcyum x1 = Elcyum Crystal x10 +
Adena x50,000,000
- Farm locations
List
> Primeval Isle
> Imperial Tomb
> Monastery of Silence
> Isle of Prayer
> Chromatic Highlands
> Forge of Gods
> Pagan Temple
> Hellbound - Autofarm — 3+3 (with a coupon)
Details
A legal, safe bot: no bans and no flags against other characters. Characters with the 3rd profession get 3 hours a day free, plus 3 more hours a day with a coupon sold in the User Panel; the limit resets daily at 6:30 (UTC+3). IP/HWID restrictions apply. - Buffs:
- combined bard buffs have been implemented
- number of slots — from 20+5 (start) to 20+8 (at 84) for buffs and 12 for dances/songs/combined
- duration — 1 hour (2 with PA)
- Extensive changes to equipment
Details
> set bonuses
> rare equipment (including full body pieces, Vorpal, Elegia)
> SA
> a shirt that gets bonuses from enchanting
> a cloak that gets bonuses from enchanting
> improved epic jewelry
> epic jewelry replica — a weaker copy of the original
> bonuses from enchanted sets
> PvP inserts
> new bracelets with stats (STR, INT, CON, MEN)
> Seed talismans
> Benir talisman
> belts with PvP inserts that can be combined for mixed bonuses
> modified hero weapon - Extensive changes to skills (mechanics based on High Five)
Details
> new ones added
> old ones updated
> new enchant branches added and existing ones updated
> subclass skills
> clan skills
> modified hero skills - Improved augmentation system:
- a new type of Life Stone: compared with Top-grade, on top of skills it also gives STR +1 / CON +1 / INT +1 / MEN +1 / Critical +32.7 / Evasion +3 / Accuracy +3
- special stones can be inserted into jewelry (epic and its replica included)
- updated Life Stone skills, based on Interlude stats
- Daily activities:
- Daily rewards:
- for time online (1/2/3/4/5 hours in the game)
- for logging in (spend at least 30 minutes in the game)
- Up-to-date Raid Bosses:
- all Raid Bosses 61+ have been raised to level 78
- improved drop
- new ones added
- Inventory — 150 slots
- Adena cap in the inventory, personal and clan warehouse — 999,999,999,999
- Increased carry weight limit
- MP potion — 1,000 MP once every 10 seconds, non-transferable
- Champions of three kinds with extra drop
Details
Features:
> appear every day 19:00-01:00, 04:30-06:30 (UTC+3) in the locations:
> Imperial Tomb
> Monastery of Silence
> Isle of Prayer
> Chromatic Highlands
> Forge of the Gods
> Pagan Temple
> Hellbound
> passive
> immunity to lethal attacks
> mental attack/stun/negative effect resistance -50%
Stats
Type Phys./mag. attack Phys./mag. defense Attack/cast speed HP HP regeneration EXP/SP/Drop/Adena Low x1.5 x1.1 x1.2 x5 x3 x7 Hard x2 x1.2 x1.3 x10 x3 x15 Ultra x2.5 x1.5 x1.5 x20 x3 x30
Additional drop
Item Quantity Chance Major Healing Potion 5-10 — Low
10-20 — Hard
25-50 — Ultra100% CP Potion 5-10 — Low
10-20 — Hard
25-50 — Ultra100% Greater CP Potion 5-10 — Low
10-20 — Hard
25-50 — Ultra100% Mem Coin Fragment 1 — Low
2-3 — Hard
3-5 — Ultra100% High-grade Life Stone (Event) 1 10% — Low
20% — Hard
30% — UltraTop-grade Life Stone (Event) 1 5% — Low
10% — Hard
15% — UltraAccessory Life Stone (Event) 1 5% — Low
10% — Hard
15% — Ultra - NPC for GvG-battles (3v3, 5v5, 9v9) with bets
Details
Registration
1. Register at the NPC Stone Statue of Jermann the Great Leader:
> Giran, central square
> Tuesday through Thursday inclusive
> 20:00-02:00 (UTC+3)
2. The group leader submits the application and chooses:
> format (3v3, 5v5, 9v9)
> bet currency and amount — Coin of Luck (20 - 5,000) | Adena (50,000,000 - 5,000,000,000), which is deducted immediately
3. Another group can file a new application or challenge an existing one
4. Restrictions:
> if the group size doesn't match the chosen format, registration fails
> if the group lineup changes after registration, the application is cancelled automatically and the bet goes back to the group leader
Battle
1. The match starts only after confirmation by both sides
2. Both groups are moved to a separate instance zone, and all skills are reset
3. There is 1 minute to prepare
4. The battle lasts up to 20 minutes or until every member of one group is dead and not being resurrected
5. If neither group is defeated after 20 minutes, the one with more members left wins
6. Anything goes in battle: buffs, potions, resurrection scrolls, etc.
7. The battle continues even if a participant loses connection
Bets and settlement
1. The winning group's leader takes the whole pot (their own bet plus the opponent's) minus a 5% server fee
2. The bet is refunded if:
> the application is cancelled
> no opponent is found
> the group composition changed
> the battle ends in a draw
Other
1. Win and battle statistics have been added
2. A spectator mode has been added
3. 1 HWID = 1 participant
Client
- New commands:
- .command — shows a list of all commands with short descriptions
- .menu — settings menu
Preview
- .event — signs you up for an event if you missed the pop-up
- .buff "profile name" in Latin letters, from 4 characters — using a specific buff profile
- .soulhunt — opens the daily quest menu
- .epic — Epic Boss schedule
Preview
- .zone (clan leader only) — shows how many players are in an Epic Boss zone
Preview
- .stats — displays all character stats
Preview
- .offline — offline trade from level 40, requires 100,000 Adena
- .sellbuff — buff selling for third-profession characters
Details
Add the buffs you want with the Add Buffs button:
To change the added buffs, use the Edit Buffs button:
To start selling, type a name in the Title field and click Start Selling. A buff can cost at most 1,000,000. - .premium — checks whether group members have PA
Preview
- .unstuck — teleports you to the nearest village (20-second cast)
- .lock — character protection: entry only from specific IPs or HWID, against scam during account sharing
Details
IP — you can only log in from the IP recorded when this protection was turned on (temporarily disabled)
Be careful: if your IP is dynamic (changes), you may not be able to log back into the game.
HWID — you can only log in from the HWID recorded when this protection was turned on
Be careful: HWID is a unique ID of your computer, and it changes when the hardware configuration changes.
Once activated, the character gets a permanent buff that doesn't use a slot:
Lock Buff Lv. 1
EXP +5%, Drop +3%, Adena +3%.
Item HWID — the character is fully functional only from the HWID recorded when this protection was turned on
The command lets you safely lend the account to someone for a while (CP, clan, driver, a friend, etc.) without the risk of being scammed.
Unavailable:
> sending mail
> trading
> opening a trade store (buying, selling, bulk selling)
> selling to NPCs and via Alt+B
> throwing items on the ground
> using the clan warehouse
> making items in other characters' workshops
> skill enchanting
> attacking unflagged characters
> inserting or removing a Life Stone
Available:
> picking items up from the ground
> receiving mail with attachments
> creating items through your own workshop
> attacking flagged characters
> getting rewards for quests, events and the Olympiad
> using skills
> movement
> buying goods in Alt+B for adena or Vote Coin
> selling any craft
> selling a buff - .repair — fixes problems with a character
Details
If logging in on a particular character gives a critical error, log in on another one and use this command. The broken character is moved to Floran, its panel settings are reset, and its equipment is taken off and placed in the private warehouse. - .fix — pulling out a character stuck in textures during an event
Details
Features:
> available only during events
> the character is teleported to their team's respawn point at the current event 15 seconds after use
> the teleport is cancelled if, during those 15 seconds, the character:
> takes damage
> dies
> can be used in battle
> reuse cooldown — 2 minutes - .kamael — a one-time command for kamaels only that moves certain items from a selected character within the game account
Details
A kamael can't be taken as a subclass, so you can't become one through the main class change service either; instead, use this command on a kamael to make a one-time free transfer of the listed personal items from the chosen character within the game account:
> any jewelry with a Life Stone, and a replica without one
> shirt
> cloak
> belt
> bracelet and equipped talismans (Venir's Talisman and Seed Talisman included)
> agathion or mount (take one slot)
> visual (headgear, cloak/shield/weapon skin, costume)
> Ancient Kingdom's Coin
The ITEMS LISTED ABOVE MUST BE EQUIPPED on the chosen character! Nothing else is transferred — be careful!
For clarity, NOT TRANSFERRED:
> a weapon with a Life Stone
> equipment with a PvP-insert
> Premium Card
> Daily Reward Premium Ticket
> Calendar Reward Premium Ticket
> subclass
> status of noblesse
> personal consumables (Life Stone, enchant scrolls, etc.)
> quest items
> anything else that isn't on the list of transferable items
- Shortened standard commands
List
/target = /t
/attack = /a
/attackforce = /af
/attackstand = /as
/useskill = /us
/useskillforce = /usf
/invite = /i
/dissmiss = /d
/friendinvite = /fi
/block = /b
/unblock = /ub
/instancezone = /iz
/olympiadstat = /o - Additional panels:
- for using skills from LS
- for changing sets
- for consumables (customizable)
- Hotkeys:
- removing a buff — ALT+LMB
- viewing information about a mob — SHIFT+LMB
- try on accessories, cloak and shield skins and costumes with ALT+LMB
- Switching between 3 tattoo sets
Details
> cost of switching — 1,000,000
> switching frequency — 30 s
> can be changed outside a peace zone
> can't be switched during the Olympiad - A better Command Channel window with more features and statistics
- A better group interface (you can also appoint a deputy group leader)
- Autologin
Preview
- A chat channel for finding a group replaces the trade channel
Details
Features:
> available from level 20
> 1-minute cooldown on repeat messages
> 1-minute cooldown on repeat requests to join a group
> the request confirmation window stays open for 10 seconds and shows:
> nickname
> level
> profession
> whether they have PA
> clan
> Gear Score
Stages
- Starting from the second week, updates come out every Monday at ~16:00 (UTC+3) (dates and contents below are approximate and may change)
- Possible changes:
- maximum level
- the next equipment grade comes in
- changes to the attribute system
- new content (locations, Raid Bosses, Epic Bosses, castles, instances, a higher clan level cap)
- improved drop from Raid Bosses, Epic Bosses, instances, in farm locations
- shop changes: lower prices and new goods
- Patch notes will be released approximately 2-3 days before its installation
Stages
Stage 1 (28.08-06.09) — 10 days
Maximum level: 81 (noblesse skills are learned from books — Edgar)
Subclasses: 3
Equipment:
Dynasty (150/60х1)
Olf's T-Shirt +7
Holy Spirit's Cloak +7
Belt with top insert
Enhanced Mithril Bracelet
Venir's Talisman (Stage 6)
Talisman - Hellfire
Epic Bosses:
Bigwar — Core, Orfen, Ant Queen, Zaken
Latin America — Tarstan
Fortresses: 8 (all from the start)
Maximum clan level: 8
Instances: Solo Kamaloka (75-85), Labyrinth of the Abyss (81), Fortress/Castle Dungeon, Isthina
Sieges 06.09, 20:00-22:00 (UTC+3)
Other:
kamaels
every day (including on the start day) Lilith | Anakim (alternating) with improved drop, respawn 22:00-23:00 (UTC+3)
Olympiad on Friday (04.09) and Saturday (05.09), 18:00-23:50 (UTC+3) (the period is one week; rewards are handed out from Saturday to Sunday)
Only new changes are listed — anything not mentioned is unchanged.
Stage 2 (07.09-13.09) — 7 days
Maximum level: 82 (new skills)
Equipment: Dynasty (150/60х2)
Epic Boss: Baium
Instance: Zaken
Location: Giant's Cave (updated RB: Giant Marpanak, Last Titan Utenus, Gorgolos, Hekaton Prime)
Mem Coin Shop: Ring of Baium [Replica]
Stage 3 (14.09-20.09) — 7 days
Maximum level: 83 (some skills are learned from books — Edgar, instances, Raid Bosses, Epic Bosses)
Equipment:
Icarus, Moirai (150/60x3)
Olf's T-Shirt +8
Holy Spirit's Cloak +8
Enchanted Belt
Aria's Bracelet
Venir's Talisman (Stage 8)
Talisman - Desire
Epic Boss: Frintezza
Sieges 20.09, 20:00-22:00 (UTC+3)
Maximum clan level: 9
Instance: Twins
Location: Stakato Nest (updated RB Queen Shyeed)
Mem Coin Shop: Frintezza's Necklace [Replica]
Stage 4 (21.09-27.09) — 7 days
Maximum level: 84 (some skills are learned from books — Edgar, Epic Bosses)
Equipment: Icarus, Moirai (225/90x3)
Epic Boss: Antharas
Instance: Tiat
Locations:
Plains of Lizardmen (adds Raid Boss Royal Sharpshooter)
Sel Mahum Training Grounds (new Raid Boss Abyssal Makkum)
Mem Coin Shop: Enchanted Ring of Ant Queen [Replica], Earring of Antharas [Replica]
Stage 5 (28.09-04.10) — 7 days
Maximum level: 85 (some skills are learned from books — Edgar)
Equipment:
Vesper Noble (300/120x3)
Olf's T-Shirt +9
Holy Spirit's Cloak +9
Refined Belt
Venir's Talisman (Stage 10)
Talisman - Longing
Epic Boss: Valakas
Maximum clan level: 10
Location: Dragon Valley (new Raid Boss Enhanced Mimir)
Mem Coin Shop: Necklace of Valakas [Replica], Enchanted Earring of Zaken [Replica], Neolithic Crystal (S84-grade)
Olympiad Shop: rare Vesper armor
Stage 6 (05.10-11.10) — 7 days
Epic Boss: Beleth
Location: Antharas' Lair (no Kariks, new Raid Bosses: Drake Lord, Behemoth Leader, Dragon Beast)
Mem Coin Shop: Enchanted Ring of Baium [Replica], Ring of Core, Earring of Orfen, Ring of Queen Ant
Stage 7 (12.10-25.10) — 14 days
Maximum level: 85 (some skills come from books — Edgar)
Equipment:
Vorpal and mid S84 weapon
Olf's T-Shirt +10
Holy Spirit's Cloak +10
Blessed Belt
Venir's Talisman (Stage 12)
Talisman - Insanity
Maximum clan level: 11
Instance: Freya
Location: Antharas' Lair (Kariks)
Stage 8 (26.10-01.11) — 7 days
Equipment: Elegia and best S84 weapon
Instance: Blessed Freya
Location: Seed of Annihilation
Basics | Equipment | Promotions
Character progression
- Professions purcase
Details
Type Price Reward first
Adena x1Weapon Chest D rank (Achievement) x1
Armor Chest D rank (Achievement) x1
Jewelry Chest D rank (Achievement) x1
Soulshot (D-grade) x3,000
Blessed Spiritshot (D-grade) x3,000second
Adena x1Soulshot (C-grade) x3,000
Blessed Spiritshot (C-grade) x3,000third
Adena x25,000,000Giant's Codex x1 - Ways to obtain a subclass:
- buy it in Premium Shop > Services for Adena x50,000,000
- simplified quest
- Up to 3 subclasses; switch them via Alt+T in a peace zone
Preview
- All subclasses share one level cap, which depends on the stage
- Subclass skills are available and also work on subclasses
- Subclass restrictions:
- a Male Soul Hound can't take Female Soul Hound as a subclass, and vice versa
- a kamael's third subclass can only be Inspector
- other races cannot take kamael subclass
- Other restrictions have been removed:
- kamaels can take any profession for their first two subclasses (magic and heavy sets look like light ones)
- Overlord and Warsmith are available
- dark elves can take elf professions, and vice versa
- related professions are allowed (Spellsinger can take Sorcerer, etc.)
- There is a service for changing the main class
Details
To switch, the character must be on the main class with the 3rd profession and pick a subclass that also has the 3rd profession and is level 75 or higher. Gender stays the same, while appearance changes to match the profession if it belongs to another race. All progress (levels, skill enchants, etc.) is kept. In short, the subclass and the main class swap places, and the former subclass can enter the Olympiad. Players who finished first or second in the last Olympiad can't use this service. Face, hairstyle and hair color can be changed with potions from the Game Shop.
Note that when kamaels change their main class:
> to a profession of another race — they lose all kamael subclasses
> to a profession of their own race but the opposite gender — they keep their gender (kamaels can't change gender through the special service) - Ways to obtain noblesse:
- modified quest
- buy it in Premium Shop > Quest Items for Coin of Luck x150 (up to the Raid Boss)
- purchase in User Panel for Coin of Luck x400 (the whole quest)
- buy it in Premium Shop > Services for Coin of Luck x500 (the whole quest)
Buffer
- Combined bard buffs have been implemented
Details
Combined buff Replaces Daring Melody
Phys. crit chance +100%, phys. crit power +35%.Song of Hunter
Dance of FireKnight Melody
Phys. defense +25%, mag. defense +30%.Song of Earth
Song of WardingDrum Melody
HP +30%, speed +20.Song of Vitality
Song of WindWarrior Melody
Phys. attack +12%, mag. attack +20%.Dance of the Warrior
Dance of the MysticWizard Melody
Attack speed +15%, cast speed +30%, cast interruption chance -40.Dance of Fury
Dance of ConcentrationRefreshing Melody
Accuracy +4, evasion +3, HP regeneration +20%.Dance of Inspiration
Song of Life
Song of WaterSacredness Melody
Holy attack +10, dark resistance +10.Dance of Light
Song of InvocationPipe Organ Melody
Fire/water resistance +15.Song of Flame Guard
Dance of Aqua GuardHarp Melody
Wind/earth resistance +15.Song of Storm Guard
Dance of Earth GuardDivine Lore Melody
Vampirism +8%, damage reflection +20%.Dance of the Vampire
Song of VengeanceDivine Meditation Melody
Phys. skill/song/dance MP consumption -5%, mag. skill MP consumption -15%, phys./mag. skill cooldown -20%, MP regeneration +20%.Song of Renewal
Song of MeditationDivine Champion Melody
Phys. skill/song/dance MP consumption -20%, phys. skill/song/dance cooldown -10%, mag. crit chance +100%.Song of Champion
Dance of SirenSuperior Elemental Melody
Fire/water/wind/earth/dark/holy resistance +30.Dance of Alignment
Song of Elemental - Number of slots:
- buffs — from 20+5 (start) to 20+8 (at 84)
Details
Extra slots from books:
Slot Level Book 21 52
Ancient Book: Divine Inspiration (Modern Language Version)22 61
Ancient Book: Divine Inspiration (Original Language Version)23 76
Ancient Book: Divine Inspiration (Manuscript)24 76
Ancient Book: Divine Inspiration (Original Version)25 80
Ancient Book: Divine Inspiration (Beginner)26 82
Ancient Book: Divine Inspiration (Intermediate)27 83 Ancient Book: Divine Inspiration (Advanced) 28 84 Ancient Book: Divine Inspiration (Proficiency)
Obtaining:
> dropped by Raid and Epic Bosses (some books)
> Olympiad Shop
> Premium Shop - songs/dances/combined bard buffs — 12
- buffs — from 20+5 (start) to 20+8 (at 84)
- Buffs, songs, dances and bard combo buffs last 1 hour (2 hours with PA)
- Buffer in Alt+B with ready-made buff sets and custom profiles (.buff "profile name" in Latin letters, from 4 characters)
Preview
Buffs Combined bard buffs
- The Premium Card unlocks the premium buff and the global chat via the & symbol (30 second delay, limit — 500 messages per month)
Details
Item Price Premium Card (7 days) Сoin of Luck x50 Premium Card (30 days) Сoin of Luck x100 Premium Card (100 days) Сoin of Luck x200
- Buff profiles can now be shared
Details
To share a buff profile:
1. Press the "–" button next to the buff profile you want
2. Click the code that appears to copy it
3. Send it to another player
To use a buff profile:
1. Press the "+" button next to the profile save button
2. Enter the code you got
3. Click "Next"
4. Type a name for the new buff profile
5. Click "Create"
Shops
- Shop — goods for Adena, plus an exchanger
- Mem Coin Shop — goods for Mem Coin. Ways to get them:
- at automatic events
- Raid Boss and Epic Boss drops
- the Olympiad quest (for taking part in battles)
- Premium Shop — goods and services for Сoin of Luck
- Olympiad Shop — goods for Olympiad Token
- Edgar — goods and services for various currencies; always in Giran, functions depend on the stage, 0% markup
- AKC Shop — goods for Ancient Kingdom's Coin, earned for time online
- Vote Shop — goods for Vote Coin, awarded for voting
- Jang — exchanges attribute stones and crystals, sells consumables that boost attack and defense attributes
- The current stock is listed in a separate topic
Locations
- Matching High Five from the start:
Pavel Ruins
Features:
> increased number of monsters
Archaic Laboratory
Features:
> increased number of monsters
- Farm locations:
Primeval Isle
Drop:
Adena
Scroll: Enchant Armor (A-grade) — 0.3334%
Blessed Scroll: Enchant Armor (A-grade) —0.299%
Scroll: Enchant Weapon (A-grade) — 0.1916%
Blessed Scroll: Enchant Weapon (A-grade) — 0.1083%
Tyrannosaurus:
Adena
Life Stone — 70% (No. 1 — 100%)
Mid-grade Life Stone — 30% (No. 1 — 100%)
High-grade Life Stone — 85% (No. 2 — 100%)
Top-grade Life Stone — 15% (No. 2 — 100%)
Pterosaur:
Adena
Life Stone — 70% (No. 1 — 50%)
Mid-grade Life Stone — 30% (No. 1 — 50%)
High-grade Life Stone — 85% (No. 2 — 50%)
Top-grade Life Stone — 15% (No. 2 — 50%)Imperial Tomb
Adena
Life Stone — 50% (No. 1 — 2% | 2.5%)
Mid-grade Life Stone — 35% (No. 1 — 2% | 2.5%)
High-grade Life Stone — 10% (No. 1 — 2% | 2.5%)
Top-grade Life Stone — 5% (No. 1 — 2%)
Earth Stone — 0.85% | 1%
Reward Chest — 0.4% | 0.5%
Scroll: Enchant Olf's T-Shirt (Event) — 5%
Scroll: Enchant Cloak (Event) — 5%
Energy of Destruction — 25%
Giant's Energy — 25%
Elcyum Powder — 25%
Blessed Scroll: Enchant Armor (S-grade) (Event) — 10%
Blessed Scroll: Enchant Weapon (S-grade) (Event) — 5%
Monastery of Silence
Floor 1:
Adena
Scroll: Enchant Armor (A-grade) — 1%
Blessed Scroll: Enchant Armor (A-grade) —0.69%
Scroll: Enchant Weapon (A-grade) — 0.575%
Blessed Scroll: Enchant Weapon (A-grade) — 0.25%
Floor 2+:
Adena
Life Stone — 50% (No. 1 — 2.5%)
Mid-grade Life Stone — 35% (No. 1 — 2.5%)
High-grade Life Stone — 10% (No. 1 — 2.5%)
Top-grade Life Stone — 5% (No. 1 — 2.5%)
Water Stone — 1%
Reward Chest — 0.5%
Scroll: Enchant Olf's T-Shirt (Event) — 5%
Scroll: Enchant Cloak (Event) — 5%
Energy of Destruction — 25%
Giant's Energy — 25%
Elcyum Powder — 25%
Blessed Scroll: Enchant Armor (S-grade) (Event) — 10%
Blessed Scroll: Enchant Weapon (S-grade) (Event) — 5%
Isle of Prayer
Features:
> for solo players
> weak monsters level 78-83
> instances disabled
> no penalty for groups of 3+ players
> teleport available (global via Heine and regular from Heine)
Drop:
Adena
Fire Stone — 0.5%
Scroll: Enchant Armor (S-grade) — 0.25%
Blessed Scroll: Enchant Armor (S-grade) — 0.1725%
Scroll: Enchant Weapon (S-grade) — 0.1437%
Blessed Scroll: Enchant Weapon (S-grade) — 0.0625%
Energy of Destruction — 0.375%
Giant's Energy — 0.375%
Reward Chest — 0.375%
Scroll: Enchant Olf's T-Shirt (Event) — 5%
Scroll: Enchant Cloak (Event) — 5%
Energy of Destruction — 25%
Giant's Energy — 25%
Elcyum Powder — 25%
Blessed Scroll: Enchant Armor (S-grade) (Event) — 10%
Blessed Scroll: Enchant Weapon (S-grade) (Event) — 5%
Chromatic Highlands
Features:
> for solo players
> weak and strong monsters, level 82-83
> monsters have been weakened
> teleport available (global via Heine)
Drop:
Adena
Fire Stone — 0.5%
Scroll: Enchant Armor (S-grade) — 0.25%
Blessed Scroll: Enchant Armor (S-grade) — 0.1725%
Scroll: Enchant Weapon (S-grade) — 0.1437%
Blessed Scroll: Enchant Weapon (S-grade) — 0.0625%
Energy of Destruction — 0.375%
Giant's Energy — 0.375%
Reward Chest — 0.375%
Scroll: Enchant Olf's T-Shirt (Event) — 5%
Scroll: Enchant Cloak (Event) — 5%
Energy of Destruction — 25%
Giant's Energy — 25%
Elcyum Powder — 25%
Blessed Scroll: Enchant Armor (S-grade) (Event) — 10%
Blessed Scroll: Enchant Weapon (S-grade) (Event) — 5%
Dark Water Dragon:
Adena
Water Stone — 1%
Scroll: Enchant Armor (S-grade) — 0.2%
Blessed Scroll: Enchant Armor (S-grade) — 0.138%
Scroll: Enchant Weapon (S-grade) — 0.115%
Blessed Scroll: Enchant Weapon (S-grade) — 0.05%
Energy of Destruction — 0.3%
Giant's Energy — 0.3%
Reward Chest — 0.3%
Scroll: Enchant Olf's T-Shirt (Event) — 5%
Scroll: Enchant Cloak (Event) — 5%
Energy of Destruction — 25%
Giant's Energy — 25%
Elcyum Powder — 25%
Blessed Scroll: Enchant Armor (S-grade) (Event) — 10%
Blessed Scroll: Enchant Weapon (S-grade) (Event) — 5%
Forge of Gods
Adena
Fire Stone — 0.85% | 1%
Scroll: Enchant Armor (S-grade) — 0.35% | 0.425%
Blessed Scroll: Enchant Armor (S-grade) — 0.245% | 0.3%
Energy of Destruction — 0.4% | 0.5%
Reward Chest — 0.4% | 0.5%
Scroll: Enchant Olf's T-Shirt (Event) — 5%
Scroll: Enchant Cloak (Event) — 5%
Energy of Destruction — 25%
Giant's Energy — 25%
Elcyum Powder — 25%
Blessed Scroll: Enchant Armor (S-grade) (Event) — 10%
Blessed Scroll: Enchant Weapon (S-grade) (Event) — 5%
Pagan Temple
Adena
Dark Stone — 1%
Scroll: Enchant Weapon (S-grade) — 0.2013%
Blessed Scroll: Enchant Weapon (S-grade) — 0.1%
Giant's Energy — 0.5%
Reward Chest — 0.5%
Scroll: Enchant Olf's T-Shirt (Event) — 5%
Scroll: Enchant Cloak (Event) — 5%
Energy of Destruction — 25%
Giant's Energy — 25%
Elcyum Powder — 25%
Blessed Scroll: Enchant Armor (S-grade) (Event) — 10%
Blessed Scroll: Enchant Weapon (S-grade) (Event) — 5%
Hellbound
Features:
> the island is level 7 right from the start
> more monsters at some spots
> many new spots added
> Steel Citadel and Tully's Workshop are closed
> Celtus respawn reduced to 1 hour (was 4)
> top Raid Boss with better drop — Typhoon
> the chimera spot is a PvP-zone
Drop:
Adena
Holy Stone — 1.5% | 2%
Scroll: Enchant Armor (S-grade) — 0.3557% | 0.3825% | 0.425%
Blessed Scroll: Enchant Armor (S-grade) — 0.2455% | 0.2639% | 0.2933%
Scroll: Enchant Weapon (S-grade) — 0.2045% | 0.2199% | 0.2444%
Blessed Scroll: Enchant Weapon (S-grade) — 0.0889% | 0.0956% | 0.1063%
Energy of Destruction — 0.5336% | 0.5738% | 0.6375%
Giant's Energy — 0.5336% | 0.5738% | 0.6375%
Reward Chest — 0.5336% | 0.5738% | 0.6375%
Scroll: Enchant Olf's T-Shirt (Event) — 5%
Scroll: Enchant Cloak (Event) — 5%
Energy of Destruction — 25%
Giant's Energy — 25%
Elcyum Powder — 25%
Blessed Scroll: Enchant Armor (S-grade) (Event) — 10%
Blessed Scroll: Enchant Weapon (S-grade) (Event) — 5%
Chimeras:
Adena
Earth Stone | Holy Stone | Wind Stone | Fire Stone — 3%
Scroll: Enchant Armor (S-grade) — 0.5%
Blessed Scroll: Enchant Armor (S-grade) — 0.345%
Scroll: Enchant Weapon (S-grade) — 0.2875%
Blessed Scroll: Enchant Weapon (S-grade) — 0.125%
Energy of Destruction — 0.75%
Giant's Energy — 0.75%
Reward Chest — 0.75%
Scroll: Enchant Olf's T-Shirt (Event) — 5%
Scroll: Enchant Cloak (Event) — 5%
Energy of Destruction — 25%
Giant's Energy — 25%
Elcyum Powder — 25%
Blessed Scroll: Enchant Armor (S-grade) (Event) — 10%
Blessed Scroll: Enchant Weapon (S-grade) (Event) — 5%
Celtus:
Adena
Wind Stone x2-5 — 25%
Fire Stone x2-5 — 25%
Holy Stone x2-5 — 25%
Scroll: Enchant Armor (S-grade) — 2.5%
Blessed Scroll: Enchant Armor (S-grade) — 1.5%
Scroll: Enchant Weapon (S-grade) — 1.4375%
Blessed Scroll: Enchant Weapon (S-grade) — 0.5%
Energy of Destruction — 3%
Giant's Energy — 3.5%
Reward Chest — 3.5%
Scroll: Enchant Olf's T-Shirt (Event) — 5%
Scroll: Enchant Cloak (Event) — 5%
Energy of Destruction — 25%
Giant's Energy — 25%
Elcyum Powder — 25%
Blessed Scroll: Enchant Armor (S-grade) (Event) — 10%
Blessed Scroll: Enchant Weapon (S-grade) (Event) — 5%
Giant's Cave
Features:
> top Raid Bosses with better drop — Giant Marpanak, Last Titan Utenus, Gorgolos, Hekaton Prime (8+1)
Drop:
Adena
Earth Stone — 0.425% | 2.25%
Dark Stone — 0.425%
Wind Stone — 0.425% | 2.25%
Holy Stone — 0.425%
Fire Stone — 2.25%
Scroll: Enchant Armor (S-grade) — 0.2125% | 0.375%
Blessed Scroll: Enchant Armor (S-grade) — 0.1466% | 0.2587%
Scroll: Enchant Weapon (S-grade) — 0.1222% | 0.2156%
Blessed Scroll: Enchant Weapon (S-grade) — 0.0531% | 0.0938%
Energy of Destruction — 0.3187% | 0.5625%
Giant's Energy — 0.3187% | 0.5625%
Reward Chest — 0.3187% | 0.5625%
Scroll: Enchant Olf's T-Shirt (Event) — 5%
Scroll: Enchant Cloak (Event) — 5%
Energy of Destruction — 25%
Giant's Energy — 25%
Elcyum Powder — 25%
Blessed Scroll: Enchant Armor (S-grade) (Event) — 10%
Blessed Scroll: Enchant Weapon (S-grade) (Event) — 5%
Stakato Nest
Features:
> top Raid Boss with better drop — Queen Shyeed (6+1)
> changed reward in quest Only What Remains
Drop:
Adena
Earth Stone — 1%
Dark Stone — 1%
Wind Stone — 1%
Holy Stone — 1%
Fire Stone — 1%
Water Stone — 1%
Scroll: Enchant Armor (S-grade) — 0.425%
Blessed Scroll: Enchant Armor (S-grade) — 0.3%
Scroll: Enchant Weapon (S-grade) — 0.2013%
Blessed Scroll: Enchant Weapon (S-grade) — 0.1%
Energy of Destruction — 0.5%
Giant's Energy — 0.5%
Reward Chest — 0.5%
Scroll: Enchant Olf's T-Shirt (Event) — 5%
Scroll: Enchant Cloak (Event) — 5%
Energy of Destruction — 25%
Giant's Energy — 25%
Elcyum Powder — 25%
Blessed Scroll: Enchant Armor (S-grade) (Event) — 10%
Blessed Scroll: Enchant Weapon (S-grade) (Event) — 5%
Plains of Lizardmen
Features:
> top Raid Boss with better drop — Royal Sharpshooter (6+1)
Drop:
Adena
Dark Stone — 0.5%
Holy Stone — 0.5%
Scroll: Enchant Armor (S-grade) — 0.2875%
Blessed Scroll: Enchant Armor (S-grade) — 0.1984%
Scroll: Enchant Weapon (S-grade) — 0.1653%
Blessed Scroll: Enchant Weapon (S-grade) — 0.0719%
Energy of Destruction — 0.4313%
Giant's Energy — 0.4313%
Reward Chest — 0.4313%
Scroll: Enchant Olf's T-Shirt (Event) — 5%
Scroll: Enchant Cloak (Event) — 5%
Energy of Destruction — 25%
Giant's Energy — 25%
Elcyum Powder — 25%
Blessed Scroll: Enchant Armor (S-grade) (Event) — 10%
Blessed Scroll: Enchant Weapon (S-grade) (Event) — 5%
Sel Mahum Training Grounds
Features:
> top Raid Boss with better drop — Abyssal Makkum (6+1)
Drop:
Adena
Earth Stone — 0.35%
Wind Stone — 0.35%
Fire Stone — 0.5% | 1%
Water Stone — 0.5% | 1%
Scroll: Enchant Armor (S-grade) — 0.2125%
Blessed Scroll: Enchant Armor (S-grade) — 0.1466%
Scroll: Enchant Weapon (S-grade) — 0.1222%
Blessed Scroll: Enchant Weapon (S-grade) — 0.0531%
Energy of Destruction — 0.3187%
Giant's Energy — 0.3187%
Reward Chest — 0.3187%
Scroll: Enchant Olf's T-Shirt (Event) — 5%
Scroll: Enchant Cloak (Event) — 5%
Energy of Destruction — 25%
Giant's Energy — 25%
Elcyum Powder — 25%
Blessed Scroll: Enchant Armor (S-grade) (Event) — 10%
Blessed Scroll: Enchant Weapon (S-grade) (Event) — 5%
Dragon Valley
Features:
> top Raid Boss with better drop — Enhanced Mimir (6+1)
Drop:
Adena
Dark Stone — 0.75%
Holy Stone — 0.75%
Earth Stone — 3%
Water Stone — 3%
Wind Stone — 3%
Fire Stone — 3%
Scroll: Enchant Armor (S-grade) — 0.25% | 0.5% | 0.55% | 0.605% | 0.6975%
Blessed Scroll: Enchant Armor (S-grade) — 0.1725% | 0.345% | 0.3795% | 0.4175% | 0.4801%
Scroll: Enchant Weapon (S-grade) — 0.1437% | 0.2875% | 0.3162% | 0.3479% | 0.4001%
Blessed Scroll: Enchant Weapon (S-grade) — 0.0625% | 0.125% | 0.1375% | 0.1512% | 0.1739%
Energy of Destruction — 0.375% | 0.75% | 0.825% | 0.9075% | 1.0436%
Giant's Energy — 0.375% | 0.75% | 0.825% | 0.9075% | 1.0436%
Reward Chest — 0.375% | 0.75% | 0.825% | 0.9075% | 1.0436%
Scroll: Enchant Olf's T-Shirt (Event) — 5%
Scroll: Enchant Cloak (Event) — 5%
Energy of Destruction — 25%
Giant's Energy — 25%
Elcyum Powder — 25%
Blessed Scroll: Enchant Armor (S-grade) (Event) — 10%
Blessed Scroll: Enchant Weapon (S-grade) (Event) — 5%
Giant's Codex — 0.15% | 0.165% | 0.1815% | 0.2087%
Vesper Noble Enhancement Stone — x1-2 (15%) | x1-3 (16.5%) | x2-3 (18.15%) | x2-3 (20.8725%)Antharas' Lair
Features:
> Karik spots are switched off for now
> top Raid Bosses with better drop — Drake Lord, Behemoth Leader, Dragon Beast (6+1)
Drop:
Adena
Dark Stone — 3%
Holy Stone — 3%
Earth Stone — 3%
Water Stone — 3%
Wind Stone — 3%
Fire Stone — 3%
Scroll: Enchant Armor (S-grade) — 0.6957% | 0.7653%
Blessed Scroll: Enchant Armor (S-grade) — 0.4801% | 0.5281%
Scroll: Enchant Weapon (S-grade) — 0.4001% | 0.4401%
Blessed Scroll: Enchant Weapon (S-grade) — 0.1739% | 0.1913%
Energy of Destruction — 1.0436% | 1.148%
Giant's Energy — 1.0436% | 1.148%
Reward Chest — 1.0436% | 1.148%
Scroll: Enchant Olf's T-Shirt (Event) — 5%
Scroll: Enchant Cloak (Event) — 5%
Energy of Destruction — 25%
Giant's Energy — 25%
Elcyum Powder — 25%
Blessed Scroll: Enchant Armor (S-grade) (Event) — 10%
Blessed Scroll: Enchant Weapon (S-grade) (Event) — 5%
Giant's Codex — 0.2087% | 0.2296%
Vesper Noble Enhancement Stone — x1-2 (20.8725%) | x2-3 (20.8725%) | x2-3 (22.9597%)
Knoriks:
Adena — x5,958,460-11,958,460 (70%)
Wind Stone — x2-3 (15%)
Earth Stone — x2-3 (15%)
Scroll: Enchant Armor (S-grade) —3.8266%
Blessed Scroll: Enchant Armor (S-grade) —2.6404%
Scroll: Enchant Weapon (S-grade) — 2.2003%
Blessed Scroll: Enchant Weapon (S-grade) — 0.9567%
Energy of Destruction — 5.7399%
Giant's Energy — 5.7399%
Reward Chest — 5.7399%
Scroll: Enchant Olf's T-Shirt (Event) — 5%
Scroll: Enchant Cloak (Event) — 5%
Energy of Destruction — 25%
Giant's Energy — 25%
Elcyum Powder — 25%
Blessed Scroll: Enchant Armor (S-grade) (Event) — 10%
Blessed Scroll: Enchant Weapon (S-grade) (Event) — 5%
Giant's Codex — 1.148%
Vesper Noble Enhancement Stone — x10-15 (70%) - At certain stages new farm locations will become available:
Seed of Annihilation
NPC for entry:
Features:
> the buff set (melee, mage, archer) rotates daily after the scheduled morning restart at 6:30 (UTC+3)
> all quests disabled
> Raid Bosses removed - All other locations keep their Interlude settings, with adena as the only drop
Instances
- Available instances:
Solo Kamaloka
Drop
> available to characters level 75-85 with PA
> 1 player
> cooldown every day at 06:30 (UTC+3)
> essences removed
A solo time zone: the player gets 20 minutes to clear the monsters. When time is up, a Pathfinder Worker appears; talk to him to get a chest whose contents depend on how many monsters were killed.
NPC for entry:
Labyrinth of the Abyss (81)
Drop
> available to characters level 78-85
> 5-9 players
> cooldown — Wednesday and Saturday at 06:30 (UTC+3)
> with luck a certain group drops, and then you get just 1 item out of those possible in it
NPC for entry:
Walkthrough
The whole group must stand next to the NPC to enter the time zone. It has 4 rooms with different monsters, and clearing the first three weakens the boss in the last room. With a strong enough boost you can save time by skipping the first three rooms: go around the aggressive monsters in the first two along the walls or use invisibility.
First room
1. There are 9 monsters here, and only one is real (the queen); the others are fakes that come back after being killed.
2. Once the queen is dead, the fakes stop appearing, so there is no need to kill the rest.
3. A good way to find the queen:
ㅤㅤa) A dagger user pulls one monster with the Lure skill, and a summoner then casts Betray on it.
ㅤㅤb) A fake monster will run off to hit the real one; if it is the queen, the skill has no effect.
4. Killing the queen in this room cuts the boss's physical defense by 1/3.
5. A mage group can skip this room.
Second room
1. Every monster in it is real.
2. Clearing every monster in this room cuts the boss's magic defense by 1/3.
3. A group of physical damage dealers can skip this room.
Third room
1. It contains one strong monster.
2. Killing it cuts the boss's attack by 1/3.
Fourth room
1. The fourth room holds the boss with guards: 2 fighters and 2 supports.
2. An effective farming method:
ㅤㅤa) A tank leads the boss in a circle while the group kills the supports first, then the fighters.
ㅤㅤb) Once the guards are dead, you can farm the boss.
ㅤㅤc) When the guards come back, repeat the tactic
This guide works for every instance level. Without Lure and Betray, you can pull a few monsters at a time and kill them, or clear everything at once with AoE or just on assist.Fortress/Castle Dungeon
Drop
> available to characters level 75-85
> 5-9 players
> cooldown every day at 06:30 (UTC+3)
> with luck a certain group drops, and then you get just 1 item out of those possible in it
These time zones are open to members of the clan that owns the fortress or castle. The goal is to kill 3 Raid Bosses.
NPC for entry:
Fortress Castle
Istina
Drop
> available to characters level 81-85
> 5+ players
> cooldown — Monday and Friday at 06:30 (UTC+3)
> with luck a certain group drops, and then you get just 1 item out of those possible in it
NPC for entry:
Zaken
Drop
> available to characters level 77-85
> 5+ players
> resets on Monday and Friday at 6:30 (UTC+3), shared across all instance levels
> with luck a certain group drops, and then you get just 1 item out of those possible in it
NPC for entry:
Twins
Drop
> available to characters level 83-85
> 5+ players
> cooldown — Monday and Friday at 06:30 (UTC+3)
> with luck a certain group drops, and then you get just 1 item out of those possible in it
NPC for entry:
Tiat
Drop
> available to characters level 84-85
> 7+ players
> cooldown — Monday and Friday at 06:30 (UTC+3)
> with luck a certain group drops, and then you get just 1 item out of those possible in it
> killing Tiat gives no experience!
NPC for entry:
- At certain stages new instances will be added:
Freya
> open to characters of level 82-85, no quest needed
> 9+ players
> resets on Wednesday and Saturday at 06:30 (UTC+3), shared with Blessed Freya
> with luck a certain group drops, and then you get just 1 item out of those possible in it
NPC for entry:
Blessed Freya
> open to characters of level 82-85, no quest needed
> 9+ players
> cooldown — Wednesday and Saturday at 06:30 (UTC+3) — shared with Freya
> with luck a certain group drops, and then you get just 1 item out of those possible in it
NPC for entry:
- The current drop is listed in a separate topic
- Shared cooldown for all characters
- Instance tickets (except Tiat) will go on sale, giving one extra entry per day
- Other instances will not be added
Events
- Automatic events have been implemented:
Schedule
Weekdays:
00:25 (UTC+3) — Team Wave PvP (20 min)
01:00 (UTC+3) — PvP Farm Zone (45 min)
04:25 (UTC+3) — Team Wave PvP (20 min)
13:00 (UTC+3) — PvP Farm Zone (45 min)
15:00 (UTC+3) — Castle Capture (25 min)
18:00 (UTC+3) — Castle Capture (25 min)
19:00 (UTC+3) — PvP Farm Zone (45 min)
19:55 (UTC+3) — Death Race (up to 20 min)
20:25 (UTC+3) — Last Hero
23:00 (UTC+3) — Solo PvP Zone (20 min)
23:55 (UTC+3) — Death Race (up to 20 min)
Weekends:
00:25 (UTC+3) — Team Wave PvP (20 min)
01:00 (UTC+3) — PvP Farm Zone (45 min)
04:25 (UTC+3) — Team Wave PvP (20 min)
11:00 (UTC+3) — Team Wave PvP (20 min)
12:00 (UTC+3) — Death Race (up to 20 min)
13:00 (UTC+3) — PvP Farm Zone (45 min)
15:00 (UTC+3) — Castle Capture (25 min)
18:00 (UTC+3) — Castle Capture (25 min)
19:00 (UTC+3) — PvP Farm Zone (45 min)
19:55 (UTC+3) — Death Race (up to 20 min)
20:25 (UTC+3) — Last Hero
23:00 (UTC+3) — Solo PvP Zone (20 min)
23:55 (UTC+3) — Death Race (up to 20 min)Team Wave PvP
The point — win a team battle 5v5 or 9v9 within 5 minutes
Requirements to participate:
> level 76+
> 3rd profession
> 7,000+ Gear Score
Registration — in Giran, at the Wizard Statue in front of the temple entrance
Duration — 20 minutes
Features:
> arenas launch in waves
> participants are put into groups automatically when they reach the arena
> participants receive a full buff
> on reaching the arena, participants are rooted for 30 seconds, then their CP/HP/MP is fully restored and the fight starts
> the Resurrection and Mass Resurrection skills don't work
> Scroll of Resurrection and Blessed Scroll of Resurrection can't be used
> if neither team is defeated after 5 minutes, the team with more participants left wins
> if both teams have the same number of kills after 5 minutes, nobody gets a reward
> a player who dies can't return to town until the fight is over
Reward for the losing team:
Fame x10
Reward for the winning team:
High-grade Life Stone (Event) x1
Top-grade Life Stone (Event) x1
Greater CP Potion x20
Mem Coin Fragment x5
Fame x25PvP Farm Zone
The point — two teams fight each other, mobs and the Raid Boss that shows up near the end of the event, all for valuable rewards
Requirements to participate:
> level 76+
> 3rd profession
Registration:
> Fallen Angel Eloule in Rune
> opens 10 minutes before the start and stays open for the whole event
> players are teleported into the zone in waves — at the start and then every 5 minutes (6 waves in total)
> if fewer than 10 participants sign up, the event is cancelled
Duration — 45 minutes
Location — Execution Grounds | The Forbidden Gateway
Restrictions:
> 1 HWID/IP = 1 participant
> the reward for killing other players is given at most once every 20 seconds
> you can't hit allies, but you can heal and buff them
> you can't heal or buff enemies
> groups and command channels aren't allowed inside the zone — they are disbanded automatically on entry
> no resurrection by skills or scrolls
> no active clan skills
Features:
> players are split into two teams automatically, balanced by Gear Score
> on entering the zone, buffs are removed and given again by class (warrior/mage/archer)
> each team has its own base with a peace zone, at opposite ends of the location
> a buffer at the base
> you respawn at the base 5 seconds after death
> you can leave the event at any time through an NPC at the base
> if you come back to the event, you join your old team
> monsters between the team bases (better drop in the center of the location, worse at the edges)
> monsters:
> respawn — 45 s
> 40% resistance to bows and crossbows
> 400 dark defense attribute
> Raid Boss Demonic Rakzan:
> appears by the guillotine in Execution Grounds | in the center of The Forbidden Gateway 15 minutes before the event ends (at the 30th minute)
> 7,000,000 HP
> immune to debuffs
Rewards
Killing players and monsters can give several rewards or none at allFor killing players Monsters in the center Monsters on the periphery Adena x1,000,000 — 70%
Greater CP Potion x10 — 15%
Blessed Scroll: Enchant Armor (S-grade) — 8%
Venir's Talisman (Stage 1) — 5%
Blessed Scroll: Enchant Weapon (S-grade) — 4%
Elcyum Powder — 3%Adena x1,000,000 — 42%
Greater CP Potion x10 — 9%
Blessed Scroll: Enchant Armor (S-grade) — 4.8%
Venir's Talisman (Stage 1) — 3%
Blessed Scroll: Enchant Weapon (S-grade) — 2.4%
Elcyum Powder — 1.8%Adena x1,000,000 — 28%
Greater CP Potion x10 — 6%
Blessed Scroll: Enchant Armor (S-grade) — 3.2%
Venir's Talisman (Stage 1) — 2%
Blessed Scroll: Enchant Weapon (S-grade) — 1.6%
Elcyum Powder — 1.2%
Rewards for the top-5 in mob kills:
Mem Coin x15 — top-1
Mem Coin x12 — top-2
Mem Coin x9 — top-3
Mem Coin x7 — top-4
Mem Coin x5 — top-5
The reward comes at the end of the event, even if the player has already left the zone. If kills are equal, whoever reached the result first ranks higher.
Reward from Raid Boss Demonic Rakzan:
Everyone who hit the boss gets:
Venir's Talisman (Stage 1) x1-2
Demonic Rakzan's Chest
Possible rewards on opening:
High-grade Life Stone x2 — 20%
Top-grade Life Stone x1 — 20%
Blessed Scroll: Enchant Armor (S-grade) — 20%
Scroll: Enchant Cloak x2 — 15%
Scroll: Enchant Olf's T-Shirt x2 — 15%
Blessed Scroll: Enchant Weapon (S-grade) — 10%
On top of that, the player who landed the last hit gets:
Mem Coin x5Castle Capture
Summary — two teams storm Stuttgart Castle, and the winner is decided by the total points for key actions
Quick guide:
1. Clear the way to your altar: break the central gate/wall and the inner gate.
2. Break the flag at your tent — whoever lands the final blow takes it.
3. Bring the flag to your altar and cast it. A portal to your altar then opens at the tent, usable by flag carriers.
4. Break the gate to the castle's upper tier, where the Grail stands.
5. Kill Gordon at the Grail for rewards.
6. Bring the flag to the Grail and cast it — this gives a lot of points and ends the event early.
7. Optional: break the obelisk above the main gate for a buff (stacks up to 3 times), and break the flag in the castle dungeon to debuff the enemies.
Participation requirements:
> 76+ level
> 3rd profession
Registration:
> manual — Event Registration in Giran, 10 minutes before start
> automatic — 5 minutes before the start, every eligible player online gets a prompt window
> if fewer than 20 participants sign up, the event is cancelled
Duration — 25 minutes, or less if the God's Graal is captured
Restrictions:
> 1 HWID/IP = 1 participant
> you can't hit allies, but you can heal and buff them
> you can't heal or buff enemies
> no resurrection by skills or scrolls
Features:
> players are split into two teams automatically, balanced by Gear Score
> on entering the zone, buffs are removed and class buffs are given (warrior/mage/archer)
> each team has a tent on its side of the gate, guarded by archers who only attack the other team
> for the first 10 seconds after the teleport, players are frozen — time to form groups
> after death, players can respawn at their team's flag
> you can leave the event with the .leaveevent command (if a whole team leaves, the other team wins automatically)
> walls and gates can be attacked and don't come back
> the castle guards attack everyone
> hints explain what to do at each stage of the event
> there are key points:
Obelisk
> stands on the platform above the main gate
> is illuminated
> respawn 4 minutes
> breaking it gives the team a buff over the whole event zone for 10 minutes
> each new break raises the buff level, up to 3:
Obelisk Power Lv. 1
Speed +5, phys. attack +1%, magic attack +2%
Obelisk Power Lv. 2
Speed +10, phys. attack +2%, magic attack +4%
Obelisk Power Lv. 3
Speed +15, phys. attack +3%, magic attack +6%
Dungeon Flag
> sits in the castle dungeon
> is illuminated
> respawn 4 minutes
> breaking it debuffs the other team over the whole event zone for 2 minutes:
Breath of the Dungeon
Speed -15%, max CP -10%
Flags
> 5 flags appear at each tent
> to take a flag, deal 2,000 damage to it
> the flag carrier is slowed by 20% and marked with a beam of light their team can see
> the flag drops to the ground if the carrier dies or disconnects
> the flag can only be cast at your own altar (cast — 20 s, cooldown — 60 s)
> both allies and enemies are told when a cast starts
> only one player per team can cast the flag at a time
Altars
> each team has its own, at the usual spots in the castle
> there are instant teleports to your own altars:
> they appear for both teams once either altar is successfully cast
> located near the tents
> they only work for your own team, flag carrier included
> immortal
> work cycle: teleport for 30 seconds, cooldown for 30 seconds
> casting the flag at your own altar makes the gate to the upper platform vulnerable
> once broken, that gate is open to both teams
God's Graal
> stands on the upper platform
> either team can cast the flag on the Grail
> both allies and enemies are told when a cast starts
> capturing the Grail ends the event early and gives the team +5 points, but does not grant an automatic win (the winner is decided by total points)
Guard Gordon
> located near the Grail
> aggressive
> attacks everyone
Everyone who hits the boss gets:
Freya's Bloody Rune (2 hours) — 100%
High-grade Life Stone (Event) x2 — 20%
Top-grade Life Stone (Event) x1 — 20%
Blessed Scroll: Enchant Armor (S-grade) — 20%
Scroll: Enchant Cloak x2 — 15%
Scroll: Enchant Olf's T-Shirt x2 — 15%
Blessed Scroll: Enchant Weapon (S-grade) — 10%
On top of that, whoever lands the final blow gets:
Mem Coin x5
Drop
Blessed Scroll: Enchant Armor (A-grade) x3-5 — 100%
Blessed Scroll: Enchant Weapon (A-grade) x2-3 — 100%
Destruction Scroll: Enchant Armor (A-grade) x1 — 50%
Destruction Scroll: Enchant Weapon (A-grade) x1 — 25%
Blessed Scroll: Enchant Armor (S-grade) x2-3 — 100%
Blessed Scroll: Enchant Weapon (S-grade) x1-2 — 100%
Destruction Scroll: Enchant Armor (S-grade) x1 — 20%
Destruction Scroll: Enchant Weapon (S-grade) x1 — 10%
Energy of Destruction x3-5 — 100%
Giant's Energy x3-5 — 100%
Neolithic Crystal (A-grade) x1 — 20%
Neolithic Crystal (S-grade) x1 — 10%
Mem Coin x2-4 — 100%
Giant's Codex x1-2 — 100%
Giant's Codex - Mastery x1 — 75%
CRP Scroll (500) x1-2 — 100%
Points and reward allocation
Extra rewards are given right away, except for the last row of the table.Achievement Points Additional reward Destroying the Obelisk (1 unit) 1 Mem Coin Fragment х2 Destroying the Dungeon Flag (1 unit) 1 Mem Coin Fragment х2 Capturing your own Altar 3 Mem Coin Fragment х5 Capturing the Grail 5 Mem Coin Fragment х8 Killing Gordon 2 Mem Coin Fragment х3 Most kills (between teams) 2 Mem Coin Fragment х3
Team rewards
If points are tied, the team with more kills wins.Condition Reward Victory Mem Coin x5
Fame Scroll (100) x3
Top-grade Life Stone (Event) x2Defeat Mem Coin x1
Elcyum Powder x1
Fame Scroll (100) x3
Top-grade Life Stone (Event) x2
Event Box (Reward)
Possible rewards when opened:
CP Potion х50-100 — 100%
Greater CP Potion х50-100 — 100%
Major Healing Potion х25-50 — 100%
Medal of Glory x1 — 100%
High-grade Life Stone (Event) x1 — 100%
Life Stone: Accessory x1 — 100%
Freya's Bloody Rune (2 hours) — 50%
Mem Coin x1 — 30%
Kill rewards:
Condition Reward Top 1 on the winning team Mem Coin x10 Top 2 on the winning team Mem Coin x8 Top 3 on the winning team Mem Coin x5 Top 1 on the losing team Mem Coin x8 Top 2 on the losing team Mem Coin x5 Death Race
The point — be the first to reach the finish, passing 8 checkpoints in order
Requirements to participate:
> level 76+
> 3rd profession
Registration:
> manual — at Pantasaus in Rune 10 minutes before the start
> automatic — 5 minutes before the start, every eligible player online gets a request window
> if fewer than 10 participants sign up, the event is cancelled
Duration — 20 minutes or until 15 finishers are determined
Restrictions:
> 1 HWID/IP = 1 participant
> you can't attack other participants
> no potions, teleport scrolls, resurrection or item summoning
Features:
> everyone runs in one race
> all buffs are removed on entering the event zone
> every participant gets a random transformation with the same stats and a mine trap:
> 5 kinds — fire (area damage), poison (80 HP/tick), slowing (speed -80%), blinding (stun and target reset), immobilizing (root)
> dropped under the feet of pursuers
> usable a minute after the start
> 45 second cooldown
> doesn't go off on its owner
> players stand rooted for 10 seconds before the start
> a player who dies respawns at the last checkpoint passed with 3 seconds of invulnerability
> debuffs along the route:
> blue zones — slow you by 40% and burn your health
> stone giants — knock you down for 5 seconds
> tornadoes — scare you and turn you around
> sandstorms — throw you into the air and stun you
> fire barriers — burn for 4 seconds and go out for 3
> fire corridor — just before the finish, burns anyone who arrives badly hurt
> red lines — the edge of the track: past them the screen shakes, and after 3 seconds the player is sent back
> buff on the track — green zones with glowing pillars that speed up running and heal fast
> after a disconnect you can rejoin the race at the last checkpoint
Map
Rewards
* instant rewardCondition Prizes 1st place Mem Coin x30 + Blessed Scroll: Enchant Olf's T-Shirt (Event) x3 + Blessed Scroll: Enchant Cloak (Event) x3 + Top-grade Life Stone (Event) x2 2nd place Mem Coin x22 + Blessed Scroll: Enchant Olf's T-Shirt (Event) x2 + Blessed Scroll: Enchant Cloak (Event) x2 + Top-grade Life Stone (Event) x2 3rd place Mem Coin x18 + Blessed Scroll: Enchant Olf's T-Shirt (Event) x2 + Blessed Scroll: Enchant Cloak (Event) x2 + Top-grade Life Stone (Event) x1 4th place Mem Coin x15 + Blessed Scroll: Enchant Olf's T-Shirt (Event) x1 + Blessed Scroll: Enchant Cloak (Event) x1 + Top-grade Life Stone (Event) x1 5th place Mem Coin x13 + Scroll: Enchant Olf's T-Shirt (Event) x3 + Scroll: Enchant Cloak (Event) x3 + Top-grade Life Stone (Event) x1 6th place Mem Coin x12 + Scroll: Enchant Olf's T-Shirt (Event) x3 + Scroll: Enchant Cloak (Event) x3 + Top-grade Life Stone (Event) x1 7th place Mem Coin x11 + Scroll: Enchant Olf's T-Shirt (Event) x2 + Scroll: Enchant Cloak (Event) x2 + Top-grade Life Stone (Event) x1 8th place Mem Coin x10 + Scroll: Enchant Olf's T-Shirt (Event) x2 + Scroll: Enchant Cloak (Event) x2 + Top-grade Life Stone (Event) x1 9th place Mem Coin x9 + Scroll: Enchant Olf's T-Shirt (Event) x2 + Scroll: Enchant Cloak (Event) x2 10th place Mem Coin x8 + Scroll: Enchant Olf's T-Shirt (Event) x2 + Scroll: Enchant Cloak (Event) x2 11th place Mem Coin x7 + Scroll: Enchant Olf's T-Shirt (Event) x1 + Scroll: Enchant Cloak (Event) x1 12th place Mem Coin x6 + Scroll: Enchant Olf's T-Shirt (Event) x1 + Scroll: Enchant Cloak (Event) x1 13th place Mem Coin x5 + Scroll: Enchant Olf's T-Shirt (Event) x1 + Scroll: Enchant Cloak (Event) x1 14th place Mem Coin x4 + Scroll: Enchant Olf's T-Shirt (Event) x1 + Scroll: Enchant Cloak (Event) x1 15th place Mem Coin x3 + Scroll: Enchant Olf's T-Shirt (Event) x1 + Scroll: Enchant Cloak (Event) x1 4th checkpoint has been passed * Mem Coin x1 + Fame Scroll (100) x1 completed 4+ of 8 checkpoints ** Scroll: Enchant Olf's T-Shirt (Event) x1 + Scroll: Enchant Cloak (Event) x1 + High-grade Life Stone (Event) x1 new record *** Mem Coin x50 + Blessed Scroll: Enchant Olf's T-Shirt (Event) x10 + Blessed Scroll: Enchant Cloak (Event) x10 + Top-grade Life Stone (Event) x10
** additional reward for participation
*** extra reward for the best time in the whole history of races (not given the first time the event runs)Solo PvP
Goal — kill other players and get rewards for it
Participation requirements:
> 76+ level
> 3rd profession
Registration:
> Event Gatekeeper in Rune
> it opens on schedule and stays open for 5 minutes
Duration — 20 minutes
Location — Aden | Heine | Talking Island Village (instances)
Features:
> 1 HWID/IP = 1 participant
> the reward for killing other players is given at most once every 20 seconds
> parties are not allowed
> Overlord and Bishop skills don't affect clan members in this zone
> no resurrection by skills or scrolls
> no active clan skills
> after resurrection the character gets 5 seconds of invulnerability, which an attack cancels
Rewards:
Adena x1,000,000 — 75%
CP Potion x50 — 16%
Greater CP Potion x30 — 16%
Blessed Scroll: Enchant Armor (S-grade) — 10%
Scroll: Enchant Armor (S-grade) — 10%
Reward Chest — 7%
Scroll: Enchant Olf's T-Shirt (Event) — 5%
Scroll: Enchant Cloak (Event) — 5%
Energy of Destruction — 25%
Giant's Energy — 25%
Elcyum Powder — 25%
Blessed Scroll: Enchant Armor (S-grade) (Event) — 10%
Blessed Scroll: Enchant Weapon (S-grade) (Event) — 5%
Energy of Destruction — 5%
Giant's Energy — 5%
Scroll: Enchant Weapon (S-grade) — 4%
Blessed Scroll: Enchant Weapon (S-grade) (Event) — 3%Last Hero
Goal — be the last one standing
Requirements to participate:
> level 76+
> 3rd profession
Registration — at Catrina in Giran, near the temple entrance on the central square
Duration — until there is a winner
Restrictions:
> 1 HWID/IP = 1 participant
> no resurrection by skills or scrolls
Rewards
Rewards for different conditions add up.Condition Reward Last one standing Mem Coin x5
Full hero status for 24 hours for the main class:
> weapon
> skills
> aura
> chatTop-1 by kills Mem Coin x20 Top-2 by kills Mem Coin x15 Top-3 by kills Mem Coin x12 Top-4 by kills Mem Coin x10 Top-5 by kills Mem Coin x8 Top-6 by kills Mem Coin x6 Top-7 by kills Mem Coin x5 Top-8 by kills Mem Coin x4 Top-9 by kills Mem Coin x3 Top-10 by kills Mem Coin x2 Participation Event Box (Reward)
Possible rewards when opening:
CP Potion х50-100 — 100%
Greater CP Potion х50-100 — 100%
Major Healing Potion х25-50 — 100%
Medal of Glory x1 — 100%
High-grade Life Stone (Event) x1 — 100%
Life Stone: Accessory x1 — 100%
Freya's Bloody Rune (2 hours) — 50%
Mem Coin x1 — 30% - Events now have an AFK system: after 30 seconds of inactivity the player gets a warning, and after another 30 seconds is removed from the event with no reward
- Will be added later:
Solo Raid Boss
Objective — defeat the Raid Boss Gladiator Statue (81) in Gludio
Respawn — 20:30 (UTC+3) on Tuesdays, Wednesdays, Thursdays
Feature — damage to the Raid Boss is capped at 7,000
Everyone who hit the Raid Boss and was within range when it died receives personal rewards:
Medal of Glory x3
Freya's Bloody Rune (1 hour)
PvE damage +10%
Activates immediately upon receipt
Raid Boss Lucky Box
Possible rewards when opening:
High-grade Life Stone (Event) x2 — 20%
Top-grade Life Stone (Event) x1 — 20%
Scroll: Enchant Olf's T-Shirt (Event) x1 — 10%
Blessed Scroll: Enchant Olf's T-Shirt (Event) x1 — 5%
Scroll: Enchant Cloak (Event) x1 — 10%
Blessed Scroll: Enchant Cloak (Event) x1 — 5%
Blessed Scroll: Enchant Armor (S-grade) (Event) x1-2 — 20%
Blessed Scroll: Enchant Weapon (S-grade) (Event) x1 — 10%
Extra drop for the player who landed the last hit:
Ring of Core — 40%
Earring of Orfen — 40%
Ring of Queen Ant — 20%
Olympiad
- Main class only, with the 3rd profession and level 85
- Registration is limited by IP and HWID
- Period — 7 days
- Fights on Friday and Saturday, 18:00 to 23:50 (UTC+3)
- Hero status is granted every week from Saturday to Sunday
- Hero status needs at least 15 battles and at least 1 win
- Up to 50 battles, and all of them can be done in one day
- The arena has a buffer — 5 to choose from
Details
- Restriction on equipment enchanting:
- weapon +10
- armor +7
- jewelry +7
- Every character gets the Olympiad Spark skill for casting buffs (no MP cost, fast cast and cooldown)
- A weapon with 100% buff cast has been added
- 4 arenas are available
Preview
- Olympiad Token rewards work differently now:
- win — 1000
- loss — 500
- at least 15 battles and at least 1 win — 500 per point
- hero status — 150,000 + 500 for each point
- The shop for Olympiad Token has been refreshed
- Rewards for places 1–10 have been added:
- 1: CP, HP, MP +10%, classic glow, all hero skills
- 2: CP, HP, MP +7%, dimmer glow, Heroic Berserker
- 3: CP, HP, MP +7%
- 4–6: CP, HP, MP +5%
- 7–10: CP, HP, MP +3%
- The hero weapon has been reworked
- The hero skills have been reworked
- The rewards in the Olympiad quests have been updated
Quests
- Simplified subclass quest
Details
> available from level 75
> respawn of quest Raid Bosses — 4+1 (see the statistics in the User Panel statistics)
> White Fabric x30 dyeing instead of Baium's injection
> no top B-grade weapon needed, just Crystal (B-grade) x984
> selling and a reagent exchanger are in the Alt+B shop - Modified noblesse quest:
Details
> selling and a reagent exchanger are in the Alt+B shop
> respawn of the quest Raid Boss — 4+1 (see the statistics in the User Panel statistics)
> there is now another way to get Staff of Goddess Rain: Rain Song:
> when Flame of Splendor Barakiel dies, a Chest of Barakiel appears; every player nearby (on a subclass of level 65+) can talk to it and get a Staff of Goddess: Rain Song Fragment
> the quest is completed once you have 10 fragments
> requirements for getting Staff of Goddess Rain: Rain Song:
> landing the last hit on the Raid Boss, or being in the group that lands it
> the character is on a subclass of level 65+
> the character is close to the Raid Boss when it dies
- Quests will change as locations get updated:
An Arrogant Search
After the Giant's Cave update, instead of the Lesser Giant Mage and Lesser Giant Elder monsters you hit Yintzu and Paliote, found here:
Audience with the Land Dragon
After the Giant's Cave update, the Kranrot and Hamrut monsters are found here:
Fate's Whisper
Once Skyshadow Meadow is replaced by Sel Mahum Training Grounds, NPC Reorin stands here:
Possessor of a Precious Soul part - 1
After the Dragon Valley update, the Malruk Succubus and Malruk Succubus Turen monsters are found here:
Mimir's Elixir
After the Antharas' Lair update, the Bloody Guardian monster is found here:
- The rewards of the quest Only What Remains (Stakato Nest) have been reworked
Details
Giant's Codex
Giant's Codex - Discipline
Giant's Codex - Mastery
High-grade Life Stone
Top-grade Life Stone
Life Stone: Accessory
Scroll: Enchant Armor (S-grade)
Scroll: Enchant Weapon (S-grade)
Blessed Scroll: Enchant Armor (S-grade)
Blessed Scroll: Enchant Weapon (S-grade) (Event)
Forgotten Scroll - Anti Magic Armor
Forgotten Scroll - Final Secret
Forgotten Scroll - Hide
Forgotten Scroll - Enlightenment - Wizard
Forgotten Scroll - Enlightenment - Healer
Forgotten Scroll - Excessive Loyalty - Various types of regular quests:
Daily
Rewards can be claimed only on 1 character.
Task Conditions Reward Kill 100 monsters Character 80+
Only monsters that give experience count.CP Potion x15
Greater CP Potion x15
Major Healing Potion x15
Mana Potion x15Kill 500 monsters Character 80+
Only monsters that give experience count.CP Potion x20
Greater CP Potion x20
Major Healing Potion x20
Mana Potion x20
Life Stone x1
Mid-grade Life Stone x1Kill 1,000 monsters Character 80+
Only monsters that give experience count.High-grade Life Stone (Event) x1
Top-grade Life Stone (Event) x1
Life Stone: Accessory (Event) x1Kill 2,000 monsters Character 80+
Only monsters that give experience count.Scroll: Enchant Olf's T-Shirt (Event)
Scroll: Enchant Cloak (Event)
Venir's Talisman (Stage 1)Kill 5,000 monsters Character 80+
Only monsters that give experience count.Blessed Scroll: Enchant Olf's T-Shirt (Event)
Blessed Scroll: Enchant Cloak (Event)
Venir's Talisman (Stage 1)Hit a Raid Boss Character 80+ Giant's Codex x1 Clan
Only 1 reward of your choice per character.
After the scheduled morning restart at 6:30 (UTC+3):
> clan quests are refreshed
> rewards for earlier quests can be claimed if the clan finished the quest and you took part in it
Great Hunt
killing monsters 75+
A clan member of level 75+ has to kill 100+ monsters to get the reward. Kills made in a group count for only one member.
Quantity Rewards 30,000 Greater CP Potion x100
Mana Potion x10050,000 Greater CP Potion x100
Mana Potion x100
Scroll: 5,000,000 SP x170,000 Greater CP Potion x100
Mana Potion x100
Scroll: 5,000,000 SP x1
Box with Rune Drop/Adena/Spoil +10% (1 hour) x1
High-grade Life Stone (Event) x1100,000 Greater CP Potion x100
Mana Potion x100
Scroll: 5,000,000 SP x1
Box with Rune Drop/Adena/Spoil +10% (1 hour) x1
High-grade Life Stone (Event) x1
Top-grade Life Stone (Event) x1Weekly
Goal — kill 500 monsters in a set location with a PvP-zone
Condition — a character of level 80+, the kill made by you or your group
Schedule — on weekdays 12:00-23:59 (UTC+3):
> Monday — Forge of the Gods
> Tuesday — Imperial Tomb
> Wednesday — Monastery of Silence
> Thursday — Pagan Temple
> Friday — Hellbound
Rewards can be claimed only on 1 character: Hunting Box (Event)
Possible rewards on opening:
Drop Quantity Chance Greater CP Potion 50-100 100% Medal of Glory 1-2 100% High-grade Life Stone (Event) 1 100% Top-grade Life Stone (Event) 1 50% Energy of Destruction 1-5 25% Giant's Energy 1-5 25% Blessed Scroll: Enchant Armor (S-grade) (Event) 1 15% Blessed Scroll: Enchant Weapon (S-grade) (Event) 1 7% Blessed Scroll: Enchant Olf's T-Shirt (Event) 1 3% Blessed Scroll: Enchant Cloak (Event) 1 3% Olympiad
> taken from the Grand Olympiad Manager
> refreshed every day at 6:30 (UTC+3)
Finish battles within 1 day, win or lose, and get a reward:
Quantity Reward 3 Olympiad Treasure Chest x1
Medal of Glory x15 Olympiad Treasure Chest x2
Medal of Glory x2
Adena x10,000,000
Mem Coin x2
Energy of Destruction x1
Giant's Energy x110 Olympiad Treasure Chest x4
Medal of Glory x4
Adena x20,000,000
Mem Coin x4
Energy of Destruction x2
Giant's Energy x2
Win several battles in a row and get a reward:
Series Reward 2 Olympiad Treasure Chest x1
Medal of Glory x15 Olympiad Treasure Chest x3
Medal of Glory x3
Energy of Destruction x1
Giant's Energy x110 Olympiad Treasure Chest x6
Medal of Glory x6
Energy of Destruction x2
Giant's Energy x2
Chest contents:
Item Quantity Chance Greater Healing Potion 150 15% Greater CP Potion 150 15% Olympiad Token 500 20% Olympiad Token 1000 15% Olympiad Token 5000 10% Giant's Codex 1 7% Giant's Codex - Mastery 1 3% Top-grade Life Stone 1 5% Energy of Destruction 3 5% Giant's Energy 3 5% - Added a daily quest — Soul Hunt
Details
Goal — collect 60 quest items in a random location
Participation requirements — level 81+
How to take the quest — the .soulhunt command (if you forget it, check .command)
Features:
> 3 quests a day; the limit resets at 06:00 (UTC+3)
> the location is picked at random and doesn't repeat until the limit resets
> the quest item drops with a 70% chance, and only for the player who lands the final blow on the right monster
> base set of locations:
> Monastery of Silence — Judge of Light
> Imperial Tomb — Ashkenas
> Pagan Temple — Triol's High Priest
> Forge of Gods — Blazing Ifrit
> Isle of Prayer — Pythia
> Chromatic Highlands — Dark Water Dragon
> Hellbound — Junior Watchman
> additional locations after 83:
> Chromatic Highlands — Shade
> Stakato Nest — Male Spiked Stakato
> Plains of Lizardmen — Tanta Lizardman Berserker
> Sel Mahum Training Grounds — Sel Mahum Squad Leader
Reward:
Top-grade Life Stone (Event) x2 — 20%
High-grade Life Stone (Event) x3 — 30%
Mid-grade Life Stone (Personal) x4 — 40%
Giant's Codex (Personal) x1 — 10%
* one random variant - Achievements
Details
Task Conditions Reward Reach level 20 Character 20+ Major Healing Potion x5
Mana Potion x5
Freya's Bloody Rune (2 hours)
PvE damage +10%Reach level 30 Character 30+ Major Healing Potion x15
Mana Potion x15
Physical Fruit Cocktail x1
Magical Fruit Cocktail x1Reach level 40 Character 40+ Major Healing Potion x20
Mana Potion x20
Physical Fruit Cocktail x1
Magical Fruit Cocktail x1
Scroll: Noblesse Blessing x1Reach level 52 Character 52+ Major Healing Potion x25
Mana Potion x25
Blessed Scroll of Escape x1
Blessed Scroll of Resurrection x1
Physical Fruit Cocktail x1
Magical Fruit Cocktail x1
Scroll: Noblesse Blessing x1Reach level 61 Character 61+ Major Healing Potion x30
Mana Potion x30
Blessed Scroll of Escape x2
Blessed Scroll of Resurrection x2
Physical Fruit Cocktail x2
Magical Fruit Cocktail x2
Scroll: Noblesse Blessing x2Reach level 75 Character 75+ Major Healing Potion x40
Mana Potion x40
High-grade Life Stone (Event) x1
Top-grade Life Stone (Event) x1Reach level 80 Character 80+ Major Healing Potion x50
Mana Potion x50
High-grade Life Stone (Event) x1
Top-grade Life Stone (Event) x1
Rune Drop/Adena/Spoil +10% (1 hour) x1Obtain a subclass Character 75+ High-grade Life Stone (Event) x1
Top-grade Life Stone (Event) x1
Scroll: Enchant Olf's T-Shirt (Event)
Scroll: Enchant Cloak (Event)Obtain noblesse status Character 75+ Giant's Codex x2
Giant's Codex - Mastery x1
High-grade Life Stone (Event) x1
Top-grade Life Stone (Event) x1
Life Stone: Accessory (Event) x1
Blessed Scroll: Enchant Olf's T-Shirt (Event) x1
Blessed Scroll: Enchant Cloak (Event) x1100 PvP Character 1+ Greater CP Potion x100
Major Healing Potion x100
Mana Potion x100
Elixir of Life (S-grade) x10
Elixir of Mind (S-grade) x10
Elixir of CP (S-grade) x10300 PvP Character 1+ Greater CP Potion x300
Major Healing Potion x300
Mana Potion x300
Elixir of Life (S-grade) x30
Elixir of Mind (S-grade) x30
Elixir of CP (S-grade) x30500 PvP Character 1+ Greater CP Potion x500
Major Healing Potion x500
Mana Potion x500
Elixir of Life (S-grade) x50
Elixir of Mind (S-grade) x50
Elixir of CP (S-grade) x501,000 PvP Character 1+ Greater CP Potion x1,000
Major Healing Potion x1,000
Mana Potion x1,000
Elixir of Life (S-grade) x100
Elixir of Mind (S-grade) x100
Elixir of CP (S-grade) x1005,000 PvP Character 1+ Greater CP Potion x2,000
Major Healing Potion x2,000
Mana Potion x2,000
Elixir of Life (S-grade) x200
Elixir of Mind (S-grade) x200
Elixir of CP (S-grade) x20010,000 PvP Character 1+ Greater CP Potion x3,000
Major Healing Potion x3,000
Mana Potion x3,000
Elixir of Life (S-grade) x300
Elixir of Mind (S-grade) x300
Elixir of CP (S-grade) x300100 PK Character 1+ Quick Healing Potion x50
Greater CP Potion x50
Major Healing Potion x50
Mana Potion x50
Blessed Scroll of Escape x5300 PK Character 1+ Quick Healing Potion x100
Greater CP Potion x100
Major Healing Potion x100
Mana Potion x100
Blessed Scroll of Escape x10
Blessed Scroll of Resurrection x10500 PK Character 1+ Quick Healing Potion x200
Greater CP Potion x200
Major Healing Potion x200
Mana Potion x200
Blessed Scroll of Escape x15
Blessed Scroll of Resurrection x151,000 PK Character 1+ Quick Healing Potion x300
Greater CP Potion x300
Major Healing Potion x300
Mana Potion x300
Blessed Scroll of Escape x20
Blessed Scroll of Resurrection x205,000 PK Character 1+ Quick Healing Potion x500
Greater CP Potion x500
Major Healing Potion x500
Mana Potion x500
Blessed Scroll of Escape x30
Blessed Scroll of Resurrection x3010,000 PK Character 1+ Quick Healing Potion x1,000
Greater CP Potion x1,000
Major Healing Potion x1,000
Mana Potion x1,000
Blessed Scroll of Escape x50
Blessed Scroll of Resurrection x50Quest Pailaka - Injured Dragon Character 73+ Magical Fruit Cocktail x3
Physical Fruit Cocktail x3
Letter Collector's Gift (Event) x1
Box with Rune Drop/Adena/Spoil +10% (1 hour) x1
Chest with a Premium Account or Premium Card (3 days)
Reward on opening, your choice:
Premium Account Coupon (3 days)
Premium Card (3 days)
They apply to one character, not the whole account!
Raid Bosses
- Regular Raid Bosses 78+ have a new respawn — they now appear 3 times a day:
- 14:00 (UTC+3)
- 20:00 (UTC+3)
- 02:00 (UTC+3)
- Respawn of the other Raid Bosses:
- subclass quest bosses — 4+1 (the exact respawn is in the statistics of the User Panel statistics)
List
Shilen's Messenger Cabrio
Death Lord Hallate
Kernon
Longhorn Golkonda - Flame of Splendor Barakiel — 4+1 (the exact respawn is in the statistics of the User Panel statistics)
- quest bosses for alliance levels 4 and 5 with Ketra/Varka (counted as regular) — 3 times a day
List
Varka's Hero Shadith
Ketra's Hero Hekaton
Varka's Commander Mos
Ketra's Commander Tayr - summonable — 12+1
List
Soul of Water Ashutar
Soul of Fire Nastron
Icicle Emperor Bumbalump
Daimon the White-Eyed - Eilhalder von Hellmann — 4 (at in-game midnight)
- special bosses in new and updated locations — 6+1
List
Typhoon
After the location updates:Location
Abyssal Makkum
Royal SharpshooterLocation
Queen ShyeedLocation
Giant Marpanak
Last Titan Utenus
Gorgolos
Hekaton Prime
Anais
Enhanced Mimir
Dragon BeastLocation
Behemoth LeaderLocation
Drake LordLocation
Location
- Lilith | Anakim — every day at 22:00-23:00 (UTC+3), alternate every week
- 20-60 — 12+1
- subclass quest bosses — 4+1 (the exact respawn is in the statistics of the User Panel statistics)
- Raid Boss drops have been reworked
Low Raid Bosses
Level raised to 78.
Eva's Guardian Millenu
Abyss Brukunt
Demon Kurikups
Ghost of the Lidia
Ancient Weird Drake
Roaring Lord Kastor
Gorgolos
Fierce Tiger King Angel
Shilen's Priest Hisilrome
Hekaton Prime
Rahha
Enmity Ghost Ramdal
Gargoyle Lord Tiphon
Demons Agent Falston
Last Titan Utenus
Kernon's Faithful Servant Kelone
Spirit of Andras the Betrayer
Bloody Priest Rudelto
Anakim's Nemesis Zakaron
Flame of Splendor Barakiel
Korim
Palibati Queen Themis
Shilen's Messenger Cabrio
Immortal Savior Mardil
Doom Blade Tanatos
Water Dragon Seer Sheshark
Death Lord Hallate
Icicle Emperor Bumbalump
Beast Lord Behemoth
Meanas Anor
Roaring Skylancer
Eilhalder von Hellmann
Vanor Chief Kandra
Antharas Priest Cloe
Fafurion's Herald Lokness
Krokian Padisha Sobekk
Drop Quantity Chance Blessed Scroll: Enchant Armor (A-grade) 2-3 100% Blessed Scroll: Enchant Weapon (A-grade) 1-2 100% Destruction Scroll: Enchant Armor (A-grade) 1 30% Destruction Scroll: Enchant Weapon (A-grade) 1 15% Blessed Scroll: Enchant Armor (S-grade) 1-2 100% Blessed Scroll: Enchant Weapon (S-grade) 1 100% Destruction Scroll: Enchant Armor (S-grade) 1 15% Destruction Scroll: Enchant Weapon (S-grade) 1 7% Energy of Destruction 2-3 100% Giant's Energy 2-3 100% Neolithic Crystal (A-grade) 1 15% Neolithic Crystal (S-grade) 1 7%
Mem Coin1-3 100% Giant's Codex 1 100% Giant's Codex - Mastery 1 50% CRP Scroll (500) 1-2 100% Mid Raid Bosses
Bloody Empress Decarbia
Death Lord Ipos
Death Lord Shax
Kernon
Lesser Giant Olkuth
Storm Winged Naga
Palatanos of Horrific Power
Flamestone Giant
Ocean Flame Ashakiel
Hestia, Guardian Deity of the Hot Springs
Last Lesser Giant Glaki
Daimon the White-Eyed
Fire of Wrath Shuriel
Longhorn Golkonda
Cherub Galaxia
Ketra's Hero Hekaton
Varka's Hero Shadith
Queen Shyeed
Ketra's Commander Tayr
Varka's Commander Mos
Ember
Uruka
Ketra's Chief Brakki
Gordon
Soul of Water Ashutar
Soul of Fire Nastron
Varka's Chief Horus
Anais
Andreas Van Halter
Plague Golem (now level 75)
Drop Quantity Chance Blessed Scroll: Enchant Armor (A-grade) 3-5 100% Blessed Scroll: Enchant Weapon (A-grade) 2-3 100% Destruction Scroll: Enchant Armor (A-grade) 1 50% Destruction Scroll: Enchant Weapon (A-grade) 1 25% Blessed Scroll: Enchant Armor (S-grade) 2-3 100% Blessed Scroll: Enchant Weapon (S-grade) 1-2 100% Destruction Scroll: Enchant Armor (S-grade) 1 20% Destruction Scroll: Enchant Weapon (S-grade) 1 10% Energy of Destruction 3-5 100% Giant's Energy 3-5 100% Neolithic Crystal (A-grade) 1 20% Neolithic Crystal (S-grade) 1 10%
Mem Coin2-4 100% Giant's Codex 1-2 100% Giant's Codex - Mastery 1 75% CRP Scroll (500) 1-2 100% - Raid Bosses now have a flag
- The global chat now warns 15 minutes before Raid Bosses respawn
- The drop will get better as the server develops
- The current Top Raid Boss drop is listed in a separate topic
- The current Lilith | Anakim drop is in the latest patch notes
Epic Bosses
- Different Epic Bosses for different divisions have been implemented
Big War
Core
Orfen
Ant Queen
Zaken
Every division can fight the Bosses below:Features
> appears on the ship
> the bridge is 2 times wider
> 2 teleport points are available:
Bridge Ship
Baium
FrintezzaFeatures
> once awakened, a passage opens for 7 minutes; then the Boss appears and the passage closes
AntharasFeatures
> regular entry through an NPC in Imperial Tomb for a Command Channel of 4 or more groups
> the Boss appears 10 minutes after the room is entered; once it wakes up, the room door and the NPC entry close
> goes back to sleep 15 minutes after the last hit
ValakasFeatures
> the Boss appears 30 minutes after the first player enters the lair, and the passage closes
BelethFeatures
> the Boss appears 20 minutes after the first player enters the lair, and the passage closes
Features
> once the Epic Boss appears, the Raid Boss Epidos respawns; kill him to summon a portal to the Boss
> entry for 27 or more people
> the portal stays open until the Boss drops to 50% HP
> copies of the Boss appear 10 minutes after its hall is entered
> the Boss itself appears 20 minutes after its hall is entered
> the gates close as soon as the Boss appears
> if the clan fails to bring it down to 50% HP within 30 minutes, the door to the Boss room opens for 2 minutes
> when the Boss is at 50% HP, the gates open for 2 minutesMid War
Other divisions can't access these Bosses. They spawn on a schedule in instances with a PvP-zone; 30 minutes before they appear, 3 teleport points become available at Death Priest in Rune.
Taklacan [Priest of Core]
Dopagen [Priest of Orfen]Location
Varkaron [Priest of Ant Queen]Location
Torumba [Priest of Zaken]Location
Location
Low War
Other divisions can't access these Bosses. They spawn on a schedule in instances with a PvP-zone; 30 minutes before they appear, 3 teleport points become available at Death Priest in Rune.
Octavis
RamonaLocation
Location
Pivo War
Other divisions can't access these Bosses. They spawn on a schedule in instances with a PvP-zone; 30 minutes before they appear, 3 teleport points become available at Death Priest in Rune.
Nermion
NergattLocation
Location
Latam War
Other divisions can't access these Bosses. They spawn on a schedule in instances with a PvP-zone; 30 minutes before they appear, 3 teleport points become available at Death Priest in Rune.
Turation
TarstanLocation
Location
- Respawn follows a schedule that will change as new Epic Bosses are added
- The drop will get better as the server develops
- The current schedule and drop are in the latest patch notes
- Epic Bosses will get stronger as the server develops
- A PvP-zone has been introduced on all Epic Bosses
- Damage to Epic Bosses is capped at 5,000
Collections
- There is now a simple collections system: collecting equipment gives small permanent stat bonuses
Details
1. Drop any item onto the Item Collections button in the inventory, or press the matching menu button to open the collections window.
2. Press the "All Collections" button at the bottom of the window.
3. Double-click the desired collection.
4. Click the item.
5. Pick it in the list below. It must meet the stated requirements (for example: SA, enchant) and have no extra properties (for example: rarity, attribute, PvP insert).
6. Click "Registration".
7. Click "Yes".
Keep in mind: the item will be gone, and Adena x1,000,000 will be charged!
Collection Bonus 1 Bonus 2 Samurai Long Sword (Focus) +9
Berserker Blade (Focus) +7
Yaksa Mace (Health) +4
War Axe (Health) +4phys. attack +15 — Homunkulus' Sword (Acumen) +7
Inferno Staff (Acumen) +5
Mace of Underworld (Conversion) +4
Mysterious Sword (Acumen) +4mag. attack +18 — Damascus Sword (Focus) +5
Keshanberk (Focus) +7
Guardian's Sword (Health) +5
Great Sword (Focus) +7phys. attack +25 — Wizard's Tear (Acumen) +4
Sword of Valhalla (Acumen) +6
Staff of Evil Spirits (Acumen) +4
Spirit's Staff (Mental Shield) +6mag. attack +30 — Tallum Blade (Focus) +9
Infernal Master (Focus) +7
Meteor Shower (Focus) +5
Destroyer Hammer (Focus) +5phys. attack +35 — Keshanberk*Keshanberk +8
Elemental Sword (Acumen) +6
Spiritual Eye (Acumen) +4
Dasparion's Staff (Acumen) +4mag. attack +42 — Full Plate Helmet +6
Full Plate Armor +6
Full Plate Gauntlets +6
Full Plate Boots +6
Full Plate Shield +6phys. defense +7 mag. defense +7 Plated Leather Armor +6
Plated Leather Gaiters +6
Plated Leather Gloves +6
Plated Leather Boots +6mag. defense +12 — Divine Tunic +6
Divine Stockings +6
Divine Gloves +6
Divine Boots +6phys. defense +12 — Blue Wolf Helmet +5
Blue Wolf Breastplate +5
Blue Wolf Gaiters +5
Blue Wolf Gloves (Heavy Armor) +5
Blue Wolf Boots (Heavy Armor) +5phys. defense +10 mag. defense +10 Blue Wolf Helmet +5
Blue Wolf Leather Armor +5
Blue Wolf Gloves (Light Armor) +5
Blue Wolf Boots (Light Armor) +5mag. defense +15 — Blue Wolf Helmet +5
Blue Wolf Tunic +5
Blue Wolf Stockings +5
Blue Wolf Gloves (Robe) +5
Blue Wolf Boots (Robe) +5phys. defense +15 — Tallum Helmet +4
Tallum Plate Armor +4
Tallum Gloves (Heavy Armor) +4
Tallum Boots (Heavy Armor) +4phys. defense +15 mag. defense +15 Majestic Circlet +4
Majestic Leather Armor +4
Majestic Gauntlets (Light Armor) +4
Majestic Boots (Light Armor) +4mag. defense +20 — Dark Crystal Helmet +4
Dark Crystal Robe +4
Dark Crystal Gloves (Robe) +4
Dark Crystal Boots (Robe) +4phys. defense +20 — Divine Tunic +9
Blue Wolf Tunic +8
Dark Crystal Robe +7
Major Arcane Robe +6
Dynasty Tunic +6casting speed +15 — Plated Leather Armor +9
Blue Wolf Leather Armor +8
Majestic Leather Armor +7
Draconic Leather Armor +6
Dynasty Leather Armor +6attack speed +15 — Inferno Staff (Acumen) +10
Staff of Evil Spirits (Acumen) +9
Daimon Crystal (Acumen) +8
Imperial Staff (Acumen) +7
Dynasty Staff (Acumen) +7casting speed +25 — Samurai Long Sword (Haste) +13
Damascus Sword (Haste) +12
Sirra's Blade (Haste) +11
Forgotten Blade (Haste) +10
Dynasty Cudgel (Haste) +10attack speed +25 — Necklace of Seal +8
Black Ore Necklace +7
Majestic Necklace +6
Tateossian Necklace +5
Dynasty Necklace +5CP +50 CP regeneration +3 Nassen's Earring +8
Black Ore Earring +7
Majestic Earring +6
Tateossian Earring +5
Dynasty Earring +5HP +50 HP regeneration +3 Ring of Seal +8
Black Ore Ring +7
Majestic Ring +6
Tateossian Ring +5
Dynasty Ring +5MP +50 MP regeneration +3 Fire Stone x30
Water Stone x30
Earth Stone x30
Wind Stone x30
Dark Stone x30
Holy Stone x30resistance to all elements +5 — Elcyum Powder x10
Elcyum Crystal x3
Elcyum x1adena/drop +1% — Energy of Destruction x100
Giant's Energy x100
Elcyum x1speed +1 — Black Ore Necklace +6
Majestic Necklace +6
Dynasty Necklace +6resistance to stun +1% — Black Ore Earring +6
Majestic Earring +6
Dynasty Earring +6resistance to mental attacks +1% — Phoenix Ring +6
Tateossian Ring +6resistance to hold +1% — Phoenix Earring +6
Tateossian Earring +6vampirism +1% — Phoenix Necklace +6
Tateossian Necklace +6skill cooldown -1% —
Gear Score
- Gear Score is a number that rates a character's power. It is used for:
- seeing how far a character has progressed
- judging your chances against an opponent (the target's GS is shown)
- keeping the competitive spirit
- solid analytics for improving the game (releasing content on time, limiting abuse, balancing various aspects, etc.)
- Gear Score only applies to characters with the 2nd/3rd profession
- There are 15 ranks
Details
№ Rank Gear Score range 1 Novice 0 – 2,500 2 Fighter 2,500 – 5,500 3 Veteran 5,500 – 9,000 4 Hardened 9,000 – 13,000 5 Elite 13,000 – 17,000 6 Master 17,000 – 21,000 7 Champion 21,000 – 25,000 8 Hero 25,000 – 29,500 9 Legend 29,500 – 34,000 10 Mythic 34,000 – 38,500 11 Ancient 38,500 – 43,500 12 Fearsome 43,500 – 48,500 13 Divine 48,500 – 54,000 14 Eternal 54,000 – 61,000 15 Supremacy 61,000 – 99,999 - Ratings refresh once an hour, and the top 3 on the server and in each class get rewards
Details
Server rating
Place Wings next to the nickname Passive skill 1 golden Adena +15%, drop +15%, CP regeneration +30%, PvE damage +6% 2 silver Adena +10%, drop +10%, CP regeneration +20%, PvE damage +4% 3 bronze Adena +5%, drop +5%, CP regeneration +10%, PvE damage +2%
Class rating
Place Wings next to the nickname Passive skill 1 black EXP/SP +15%, RB drop +15%, fame +30%, MP regeneration +20%, PvE defense +6% 2 — EXP/SP +10%, RB drop +10%, fame +20%, MP regeneration +15%, PvE defense +4% 3 — EXP/SP +5%, RB drop +5%, fame +10%, MP regeneration +10%, PvE defense +2%
Notes:
> when wings are handed out, the server place takes priority over the class place
> only characters with the 3rd profession get the passive skill for the class rating
> passive skills do not give Gear Score
> the passive skills for the server top 3 and the class top 3 stack - Gear Score takes into account:
Weapon
Affected by:
> grade
> type
> rarity
> PvP-insert
> SA
> attribute (10 GS per unit, maximum 300 x 10 = 3,000)
> enchant
> augmentation
weapon = grade base x (1 + TypeBonus) x (1 + Rare) x (1 + PvP_mult) + PvP_flat + SA_flat + grade base x (1 + TypeBonus) x LS_mult + grade base x Ench_mult + Att x 10
Grade bases
D (low) D (top) C (low) C (mid) C (top) B (mid) B (top) A (mid) 250 400 600 750 900 1,000 1,150 1,250 A (top) A (best) S Dynasty Icarus Vesper Vorpal Elegia 1,400 1,600 1,800 2,200 2,500 2,800 3,400 4,000
Type
TypeBonus = 0 — sword, blunt, dagger
TypeBonus = 0.2 — rapier, dual, bigsword, bigblunt, pole, bow, crossbow, ancientsword, fist (makes up for not being able to use a shield)
Rarity
Rare = 0 — common
Rare = 0.1 — rare
PvP-insert
PvP_mult = 0 — without insert
PvP_mult = 0.1 — with insert
Grade B (top) A (mid) A (top) A (best) S Dynasty Icarus Vesper Vorpal Elegia PvP_flat 50 75 100 125 150 180 210 240 270 300
Splitting it into a multiplier and a "flat" value makes Gear Score grow more smoothly, in line with the effort put in and the result achieved.
SA
For dual swords and daggers, the SA effect counts from enchant level 4.Grade C B A S Dynasty Icarus Vesper Vorpal Elegia SA_flat 50 75 100 150 200 250 300 350 400
Physical weapon enchant
Enchant +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 Ench_mult 0.015 0.03 0.045 0.075 0.105 0.135 0.165 0.205 0.245 0.285 0.325 Enchant +12 +13 +14 +15 +16 +17 +18 +19 +20 +21 +22 Ench_mult 0.365 0.405 0.445 0.485 0.545 0.605 0.665 0.725 0.8167 0.9083 1
Magic weapon enchant
Enchant +1 +2 +3 +4 +5 +6 +7 +8 +9 Ench_mult 0.04 0.08 0.12 0.17 0.22 0.27 0.32 0.37 0.42 Enchant +10 +11 +12 +13 +14 +15 +16 +17 +18 Ench_mult 0.47 0.53 0.59 0.65 0.71 0.795 0.88 0.965 1.05
Augmentation
Type LS_mult Empower Passive
Duel Might Passive0.2 Might Passive
Shield Passive
Magic Barrier
Empower Active
Duel Might Active0.15 Focus Passive
Wild Magic Passive
Refresh
Might Active
Shield Active
Magic Barrier Active0.1 All other passive and medium active skills 0.07 Weak active skills (Heal, Cheer, etc.) 0.05 Single-target damage skills 0.05 Mass damage skills 0.02 Chance-based skills 0.02
Examples:
1. Arcana Mace - Hail {PvP} (Acumen) +5, 150 water, Shield Passive
1,800 x (1 + 0) x (1 + 0.1) x (1 + 0.1) + 150 + 150 + 1,800 x (1 + 0) x 0.15 + 1,800 x 0.22 + 150 x 10 = 4,644
2. Vesper Dualsword - Destruction {PvP} +10, 300 earth, Duel Might Passive
2,800 x (1 + 0.2) x (1 + 0.1) x (1 + 0.1) + 240 + 300 + 2,800 x (1 + 0.2) x 0.2 + 2,800 x 0.285 + 300 x 10 = 9,076Armor (incl. shield/sigil)
Affected by:
> grade
> rarity
> PvP-insert (for top | full body)
> attribute (4 GS per unit, maximum 120 x 3 x 4 = 1,440 per piece except shield | sigil)
> enchant
> wearing a set (the shield isn't part of the set)
helmet = grade base x 0.8 x 0.15 x (0.7 + Rare) x Set + grade base x 0.8 x 0.15 x Ench_mult + Att x 4body = grade base x 0.8 x 0.5 x (0.7 + Rare) x (1 + PvP) x Set + grade base x 0.8 x 0.5 x Ench_mult + Att x 4top = grade base x 0.8 x 0.25 x (0.7 + Rare) x (1 + PvP) x Set + grade base x 0.8 x 0.25 x Ench_mult + Att x 4bottom = grade base x 0.8 x 0.25 x (0.7 + Rare) x Set + grade base x 0.8 x 0.25 x Ench_mult + Att x 4gloves | boots = grade base x 0.8 x 0.175 x (0.7 + Rare) x Set + grade base x 0.8 x 0.175 x Ench_mult + Att x 4shield | sigil = grade base x 0.2 x (0.7 + Rare + Ench_mult)
Grade bases
D (low) D (top) C (low) C (mid) C (top) B (mid) B (top) A (mid) 250 400 600 750 900 1,000 1,150 1,250 A (top) A (best) S Dynasty Icarus Vesper Vesper Noble Vorpal Elegia 1,400 1,600 1,800 2,200 2,500 2,800 3,050 3,400 4,000
Rarity
Rare = 0 — common
Rare = 0.3 — rare
PvP-insert
PvP_mult = 0 — without insert
PvP_mult = 0.2 — with insert
Enchant
Level Ench_mult +1 0.015 +2 0.03 +3 0.045 +4 0.09 +5 0.135 +6 0.18 +7 0.27 +8 0.36 +9 0.45 +10 0.6 +11 0.75 +12 0.9 +13 1.05 +14 1.2
Having a set
Set = 1 — no set
Set = 1.2 — a set of 4 or 5 pieces is worn (the shield doesn't count)
Examples:
1. Major Arcana set:
Major Arcana Circlet [rare] +6 (60 attribute)
1,800 x 0.8 x 0.15 x (0.7 + 0.3) x 1 + 1,800 x 0.8 x 0.15 x 0.18 + 60 x 4 = 495 — separate piece
1,800 x 0.8 x 0.15 x (0.7 + 0.3) x 1.2 + 1,800 x 0.8 x 0.15 x 0.18 + 60 x 4 = 538 — as part of the set
Major Arcana Robe [rare] {PvP} +6 (60 attribute)
1,800 x 0.8 x 0.5 x (0.7 + 0.3) x (1 + 0.2) x 1 + 1,800 x 0.8 x 0.5 x 0.18 + 60 x 4 = 1,234 — separate piece
1,800 x 0.8 x 0.5 x (0.7 + 0.3) x (1 + 0.2) x 1.2 + 1,800 x 0.8 x 0.5 x 0.18 + 60 x 4 = 1,406 — as part of the set
Major Arcana Gloves [rare] +6 (60 attribute) | Major Arcana Boots [rare] +6 (60 attribute)
1,800 x 0.8 x 0.175 x (0.7 + 0.3) x 1 + 1,800 x 0.8 x 0.175 x 0.18 + 60 x 4 = 537 — separate piece
1,800 x 0.8 x 0.175 x (0.7 + 0.3) x 1.2 + 1,800 x 0.8 x 0.175 x 0.18 + 60 x 4 = 588 — as part of the set
Putting on an S-grade magic set gives the character a toggle worth 200 GS.
Total: 200 + 538 + 1,406 + 588 x 2 = 3,320
2. Elegia Light set:
Elegia Leather Helmet [rare] +7 (120x3 attribute)
4,000 x 0.8 x 0.15 x (0.7 + 0.3) x 1 + 4,000 x 0.8 x 0.15 x 0.27 + 120 x 3 x 4 = 2,050 — separate piece
4,000 x 0.8 x 0.15 x (0.7 + 0.3) x 1.2 + 4,000 x 0.8 x 0.15 x 0.27 + 120 x 3 x 4 = 2,146 — as part of the set
Elegia Leather Breastplate [rare] {PvP} +7 (120x3 attribute)
4,000 x 0.8 x 0.25 x (0.7 + 0.3) x (1 + 0.2) x 1 + 4,000 x 0.8 x 0.25 x 0.27 + 120 x 3 x 4 = 2,616 — separate piece
4,000 x 0.8 x 0.25 x (0.7 + 0.3) x (1 + 0.2) x 1.2 + 4,000 x 0.8 x 0.25 x 0.27 + 120 x 3 x 4 = 2,808 — as part of the set
Elegia Leather Leggings [rare] +7 (120x3 attribute)
4,000 x 0.8 x 0.25 x (0.7 + 0.3) x 1 + 4,000 x 0.8 x 0.25 x 0.27 + 120 x 3 x 4 = 2,456 — separate piece
4,000 x 0.8 x 0.25 x (0.7 + 0.3) x 1.2 + 4,000 x 0.8 x 0.25 x 0.27 + 120 x 3 x 4 = 2,616 — as part of the set
Elegia Leather Gloves [rare] +7 (120x3 attribute) | Elegia Leather Boots [rare] +7 (120x3 attribute)
4,000 x 0.8 x 0.175 x (0.7 + 0.3) x 1 + 4,000 x 0.8 x 0.175 x 0.27 + 120 x 3 x 4 = 2,151 — separate piece
4,000 x 0.8 x 0.175 x (0.7 + 0.3) x 1.2 + 4,000 x 0.8 x 0.175 x 0.27 + 120 x 3 x 4 = 2,263 — as part of the set
Putting on an S84-grade light set gives the character a toggle worth 400 GS.
Total: 400 + 2,146 + 2,808 + 2,616 + 2,263 x 2 = 12,496
3. Dynasty Sigil +5 = 2,200 x 0.2 x (0.7 + 0 + 0.135) = 367
4. Vorpal Shield [rare] +7 = 3,400 x 0,2 x (0.7 +0.3 + 0.27) = 864Jewelry
Affected by:
Jewelry Special jewelry | epic > grade
> rarity
> enchant
> augmentation> base value
> enchant
> augmentation
necklace = grade base × 0,9 × 0,3 × (0,7 + Rare + Ench_mult) + LS_flat
earring = grade base × 0,9 × 0,25 × (0,7 + Rare + Ench_mult) + LS_flat
ring = grade base × 0,9 × 0,1 × (0,7 + Rare + Ench_mult) + LS_flat
Grade bases
D (low) D (top) C (low) C (mid) C (top) B (mid) B (top) A (mid) 250 400 600 750 900 1,000 1,150 1,250 A (top) A (best) S Dynasty Moirai Vesper Vorpal Elegia 1,400 1,600 1,800 2,200 2,500 2,800 3,400 4,000
Rarity
Rare = 0 — common
Rare = 0.3 — rare
special jewelry | epic = base x Ench_mult_epic + LS_flat
Epic jewelry
Tier Item Replica Improved replica Original Reinforced original T1 Ring of Core 180 270 360 504 T1 Earring of Orfen 450 675 900 1,260 T2 Ring of Ant Queen 216 324 432 605 T2 Earring of Zaken 540 810 1,080 1,512 T3 Ring of Baium 252 378 504 706 T3 Frintezza's Necklace 756 1,134 1,512 2,117 T4 Necklace of Valakas 891 1,337 1,782 — T5 Earring of Antharas 900 1,350 1,800 — T5 Beleth's Ring — — 720 —
Special jewelry
Blessed Freya's Necklace — 1,296
Freya's Necklace — 1,080
Weakened Freya Necklace — 540
Enchant
Level Ench_mult Ench_mult_epic +1 0.015 1.012 +2 0.03 1.025 +3 0.045 1.0375 +4 0.09 1.075 +5 0.135 1.113 +6 0.18 1.15 +7 0.27 1.225 +8 0.36 1.3 +9 0.45 1.375 +10 0.6 1.5 +11 0.75 1.625 +12 0.9 1.75 +13 1.05 1.875 +14 1.2 2.0
Augmentation
Skill LS_flat Refresh 3% 100 Refresh 2% 80 Refresh 1% 50 Max CP/HP/MP 300 70 Max CP/HP/MP 200 40 Max CP/HP/MP 100 20 Passive Attack (debuff success) 70 Passive Defense (debuff resistance) 40 Stat bonuses 0
Examples:
1. Moirai Necklace +4 = 2,500 x 0.9 x 0.3 x (0.7 + 0 + 0.09) = 533
2. Elegia Earring [rare] +5 (Augment Option – Mental Attack Resistance Lv. 1) = 4,000 x 0.9 x 0.25 x (0.7 + 0.3 + 0.135) + 40 = 1,062
3. Blessed Freya's Necklace +7 (Augment Option – Enhance Mental Attack Lv. 1) = 1,296 x 1.225 + 70 = 1,658
4. Enchanted Earring of Zaken [Replica] +6 (Augment Option – Refresh 3% Lv. 1) = 810 x 1.15 + 100 = 1,032Special equipment
Affected by:
> cloak
> shirt
> belt
> bracelet
> talismans
cloak | shirt = 1,800 + Ench_flat
Cloak | shirt enchant
Level Ench_flat +1 60 +2 120 +3 180 +4 280 +5 380 +6 480 +7 730 +8 980 +9 1,480 +10 1,980
belt = base x Ench_mult
Regular belts
Belt Base Cloth Belt (any C-grade) 100 Leather Belt (any B-grade) 200 Iron Belt (A-grade, with no insert or any insert other than PvP) 300 Low-grade Magic Ornament Iron Belt (PvP Physical Attack) | (PvP Skill Attack) | (PvP Defense) 500 Standard Magic Ornament Iron Belt (PvP Physical Attack) | (PvP Skill Attack) | (PvP Defense) 650 High-grade Magic Ornament Iron Belt (PvP Physical Attack) | (PvP Skill Attack) | (PvP Defense) 750 Top-grade Magic Ornament Iron Belt (PvP Physical Attack) | (PvP Skill Attack) | (PvP Defense) 900 Mithril Belt (S-grade, with no insert or any insert other than PvP) 400 Low-grade Magic Ornament Mithril Belt (PvP Physical Attack) | (PvP Skill Attack) | (PvP Defense) 700 Standard Magic Ornament Mithril Belt (PvP Physical Attack) | (PvP Skill Attack) | (PvP Defense) 800 High-grade Magic Ornament Mithril Belt (PvP Physical Attack) | (PvP Skill Attack) | (PvP Defense) 1,000 Top-grade Magic Ornament Mithril Belt (PvP Physical Attack) | (PvP Skill Attack) | (PvP Defense) 1,200 Enchanted Top-grade Magic Ornament Belt [PvP Defense and Physical Attack] 1,500 Enchanted Top-grade Magic Ornament Belt [PvP Defense and Skill Attack] 1,600 Refined Top-grade Magic Ornament Belt [PvP Defense and Attack] 1,800 Blessed Top-grade Magic Ornament Belt [PvP Defense and Attack] 2,000
PvE belts
Belt Base Cloth Belt 300 Cloth Belt - PvE (Level 1) 350 Cloth Belt - PvE (Level 2) 400 Cloth Belt - PvE (Level 3) 450 Cloth Belt - PvE (Level 4) 500 Cloth Belt - PvE (Level 5) 550 Cloth Belt - PvE (Level 6) 650
Enchant
Level Ench_mult +1 1.015 +2 1.03 +3 1.045 +4 1.09 +5 1.135 +6 1.18 +7 1.27 +8 1.36 +9 1.45 +10 1.6 +11 1.75 +12 1.9 +13 2.05 +14 2.2
Bracelets
Bracelet Gear Score Bronze Bracelet (B-grade) 100 Steel Bracelet (A-grade) 200 Mithril Bracelet (S-grade) 400 Enhanced Mithril Bracelet (S-grade) 550 Aria's Bracelet (STR +1) (S-grade)
Aria's Bracelet (INT +1) (S-grade)
Aria's Bracelet (CON/MEN +1) (S-grade)750
Talismans
Talisman Gear Score Active 1 Temporary passive 70 Permanent passive 80 Special Talisman - Attack
Special Talisman - Defense
Special Talisman - Swiftness
Special Talisman - Recovery225 Superior Talisman - All in One 1,000 Venir's Talisman (Stage 1) 50 Venir's Talisman (Stage 2) 145 Venir's Talisman (Stage 3) 275 Venir's Talisman (Stage 4) 450 Venir's Talisman (Stage 5) 685 Venir's Talisman (Stage 6) 1,000 Venir's Talisman (Stage 7) 1,225 Venir's Talisman (Stage 8) 1,440 Venir's Talisman (Stage 9) 1,645 Venir's Talisman (Stage 10) 1,840 Venir's Talisman (Stage 11) 2,025 Venir's Talisman (Stage 12) 2,200 Talisman - Infinity 350 Talisman - Destruction 550 Talisman - Annihilation 1,300 Talisman - Hellfire 1,800 Talisman - Desire 2,600 Talisman - Longing 3,900 Talisman - Insanity 6,000
Examples:
1. Olf's T-Shirt +6 = 1,800 + 480 = 2,280
2. Top-grade Magic Ornament Mithril Belt (PvP Defense) +6 = 1,200 x 1.18 = 1,416
3. Cloth Belt - PvE (Level 6) +5 = 650 x 1.135 = 738Achievements
Affected by:
> level (20 x 85 = 1,700)
> tattoos (50 x 3 = 150)
> 3rd profession (300)
> noblesse (600)
> collections (10 x 30 = 300)
> the toggle skill for set enchant
> subclass skills
> enchants of some class skills
> common skills (Divine Inspiration, Protection, Will)
> the passive skill for the top 10 of your class rating at the Olympiad
> hero skills
Toggle skill for set enchantOnly one such skill can be active; its level depends on the enchant and grade of the armor set worn (heavy, light or magic).Level Gear Score 1 100 2 200 3 400 4 600 5 900
Subclass skills> passive (10 for each level)
> master abilities (75 per level)
> profession abilities (150 — Knight Ability - Defense, Enchanter Ability - Barrier; 0— transformations, 75 — others)
Example
3 subclasses of level 85 (3 x 5 passive skills and 3 x 2 master abilities / profession abilities)
For example, take Knight Ability - Defense, Enchanter Ability - Barrier and any 4 others:
3 x 5 x 10 + 150 + 150 + 4 x 75 = 750
Enchant of some class skillsClass Second profession skill (30 x 10 = 300) Third profession skill (15 x 20 = 300) Duelist Sonic Storm
Sonic Buster
Duelist Spirit
Triple Sonic SlashMaster of Combat
WisdomDreadnought Shock Stomp
Thunder Storm
HowlEarthquake
Master of Combat
WisdomPhoenix Knight Shield Stun
Majesty
Angelic Icon
SacrificeShield of Faith
WisdomHell Knight Shield Stun
Majesty
Hamstring
Summon Dark PantherShield of Faith
WisdomSagittarius Stun Shot
Vicious Stance
Ultimate EvasionArchery
Multiple Shot
WisdomAdventurer Backstab
Ultimate Evasion
Deadly Blow
Vicious StanceLethal Blow
WisdomArchmage Robe Mastery
Prominence
Seed of FireArcane Roar
Aura Blast
WisdomSoultaker Robe Mastery
Death Spike
Curse Gloom
Transfer PainNecromancy
WisdomArcana Lord Robe Mastery
Transfer Pain
Spirit Sharing
Arcane DisruptionServitor Share
WisdomCardinal Robe Mastery
Mana Burn
Magical Backfire
BenedictionDivine Lore
WisdomHierophant Robe Mastery
Mana BurnProphecy of Fire
Divine Lore
Block Shield
WisdomEva's Templar Elemental Heal
EntangleShield of Faith
Touch of Life
Shield Bash
WisdomSword Muse Entangle
Sword Symphony
Psycho SymphonyInner Rhythm
Song of Silence
WisdomWind Rider Backstab
Ultimate Evasion
Deadly Blow
Vicious StanceLethal Blow
WisdomMoonlight Sentinel Stun Shot
Vicious Stance
Ultimate EvasionArchery
Multiple Shot
WisdomMystic Muse Robe Mastery
Hydro Blast
Seed of WaterArcane Roar
Aura Blast
WisdomElemental Master Robe Mastery
Transfer Pain
Spirit SharingServitor Share
Summon Magnus the Unicorn
WisdomEva's Saint Robe Mastery
Mana BurnProphecy of Water
Block Wind Walk
Divine Lore
WisdomShillien Templar Lightning Strike
HexShield of Faith
Touch of Death
Shield Bash
WisdomSpectral Dancer Hex
Demonic Blade Dance
Poison Blade DanceInner Rhythm
Dance of Medusa
WisdomGhost Hunter Backstab
Ultimate Evasion
Deadly Blow
Vicious StanceLethal Blow
WisdomGhost Sentinel Stun Shot
Vicious Stance
Ultimate EvasionArchery
Multiple Shot
WisdomStorm Screamer Robe Mastery
Hurricane
Seed of WindArcane Roar
Aura Blast
WisdomSpectral Master Robe Mastery
Transfer Pain
Spirit Sharing
Death SpikeServitor Share
WisdomShillien Saint Robe Mastery
Mana BurnProphecy of Wind
Divine Lore
Block Shield
WisdomTitan Hammer Crush
ZealotEarthquake
Master of Combat
Power Armor Crush
WisdomGrand Khavatari Zealot
Hurricane Assault
Force Burst
Force StormMaster of Combat
WisdomDominator Robe Mastery
Seal of Suspension
The Honor of Pa'agrio
Steal EssenceDivine Lore
WisdomDoomcryer Robe Mastery
Steal EssenceChant of Combat
Chant of Victory
Divine Lore
WisdomFortune Seeker Hammer Crush
Deadly BlowEarthquake
Master of Combat
Power Armor Crush
WisdomMaestro Hammer Crush
Summon Mechanic GolemEarthquake
Master of Combat
Power Armor Crush
WisdomDoombringer Disarm
Violent Temper
Soul BarrierRush Impact
Mass Disarm
WisdomMale Soul Hound Dark Weapon
Pride of Kamael
Soul of Pain
Annihilation CircleAura Blast
WisdomFemale Soul Hound Dark Weapon
Pride of Kamael
Soul of Pain
Annihilation CircleAura Blast
WisdomTrickster Soul Barrier
Sharpshooting
Twin ShotPrahnah
Multiple Shot
WisdomJudicator Pride of Kamael
Appetite for Destruction
Protection Instinct
Magic Impulse
SpiteWisdom
Common skills
Maximum: 150 x 2 + 250 x 3 + 300 + 500 = 1,850Skill Gear Score Divine Inspiration Lv. 1 10 Divine Inspiration Lv. 2 30 Divine Inspiration Lv. 3 60 Divine Inspiration Lv. 4 100 Magician's Will Lv. 1
Fighter's Will Lv. 1
Archer's Will Lv.1
Protection of Alignment
Protection of Elemental150 Divine Inspiration Lv. 5 200 Improved Magician's Will Lv. 2
Improved Fighter's Will Lv. 2
Improved Archer's Will Lv. 2250 Divine Inspiration Lv. 6
Protection of Rune300 Divine Inspiration Lv. 7 400 Divine Inspiration Lv. 8 500
Passive skill for the top 10 of your class rating at the OlympiadPlace Gear Score 1 200 2-3 200 4-6 150 7-10 100
Hero skillsTotal:Skill Gear Score Heroic Breath 0 Heroic Judgement 0 Heroic Valor 350 Heroic Miracle 400 Heroic Berserker 750
> for first place — 1,500
> for second place — 750 - In theory, you can reach ~76,432 Gear Score
Example
Weapon Total GS Archangel Sword {PvP} - Hail (Acumen) +18, Empower Passive, 300 attribute
4,000 x (1 + 0) x (1 + 0.1) x (1 + 0.1) + 300 + 400 + 4,000 x (1 + 0) x 0.2 + 4,000 x 1.05 + 300 x 10 = 13,54013,540 Armor Total GS 1. Elegia Circlet [rare] +14 (120x3 attribute)
4,000 x 0.8 x 0.15 x (0.7 + 0.3) x 1.2 + 4,000 x 0.8 x 0.15 x 1.2 + 120 x 3 x 4 = 2,592
2. Elegia Tunic [rare] {PvP} +14 (120x3 attribute)
4,000 x 0.8 x 0.25 x (0.7 + 0.3) x (1 + 0.2) x 1.2 + 4,000 x 0.8 x 0.25 x 1.2 + 120 x 3 x 4 = 3,552
3. Elegia Stockings [rare] +14 (120x3 attribute)
4,000 x 0.8 x 0.25 x (0.7 + 0.3) x 1.2 + 4,000 x 0.8 x 0.25 x 1.2 + 120 x 3 x 4 = 3,360
4. Elegia Gloves [rare] +14 (120x3 attribute)
4,000 x 0.8 x 0.175 x (0.7 + 0.3) x 1.2 + 4,000 x 0.8 x 0.175 x 1.2 + 120 x 3 x 4 = 2,784
5. Elegia Shoes [rare] +14 (120x3 attribute)
4,000 x 0.8 x 0.175 x (0.7 + 0.3) x 1.2 + 4,000 x 0.8 x 0.175 x 1.2 + 120 x 3 x 4 = 2,784
6. Elegia Sigil [rare] +14
4,000 x 0,2 x (0.7 + 0.3 + 1.2) = 1,76016,832 Jewelry Total GS 1. Reinforced Frintezza's Necklace +14 (Refresh 3%)
2,117 x 2.0 + 100 = 4,334
2. Earring of Antharas +14 (Refresh 2%)
1,800 x 2.0 + 80 = 3,680
3. Reinforced Earring of Zaken +14 (CP +300)
1,512 x 2.0 + 70 = 3,094
4. Beleth's Ring +14 (HP +300)
720 x 2.0 + 70 = 1,510
5. Reinforced Ring of Baium +14 (MP +300)
706 x 2.0 + 70 = 1,48214,100 Special equipment Total GS 1. Holy Spirit's Cloak +10
1,800 + 1,980 = 3,780
2. Olf's T-Shirt +10
1,800 + 1,980 = 3,780
3. Blessed Top-grade Magic Ornament Belt [PvP Defense and Attack] +14
2,000 x 2.2 = 4,400
4. Aria's Bracelet (INT +1)
750
5. Superior Talisman - All in One
1,000
6. Venir's Talisman (Stage 12)
2,200
7. Talisman - Insanity
6,00021,910 Achievements Total GS 1. level 85
85 x 20 = 1,700
2. 3 tattoos
3 x 50 = 150
3. 3rd profession
300
4. noblesse
600
5. toggle skill for set enchant (Elegia Robe +14 > Lv. 5)
900
6. subclass skills: 3 subclasses of level 85 (3 x 5 passive skills and 3 x 2 master abilities / profession abilities) — Knight Ability - Defense, Enchanter Ability - Barrier and any 4 others
3 x 5 x 10 + 150 + 150 + 4 x 75 = 750
7. enchants of some class skills
3 x 30 x 10 + 3 x 15 x 20 = 1,800
8. common skills: Protection of Alignment, Protection of Elemental, Improved Magician's Will Lv. 2, Improved Fighter's Will Lv. 2, Improved Archer's Will Lv. 2, Protection of Rune, Divine Inspiration Lv. 8
150 x 2 + 250 x 3 + 300 + 500 = 1,850
9. passive skill for the top 1 of your class rating at the Olympiad
200
10. hero skills (1st place)
350 + 400 + 750 = 1,500
11. collections
10 x 30 = 30010,050 TOTAL: 76,432
Basics | Equipment | Promotions
Class skills
- At launch the skill set is High Five's with a few new skills; missing ones will be added over time
- All skill mechanics follow High Five:
- attack/cast speed do not affect skill cooldowns
- every kind of invulnerability (except the subclass skill trigger and Olf's skill) ends when you deal damage or use a skill
- Some skills have been changed
- New skills have been added
- All changes are listed in a separate topic
- Most skills are learned automatically; some high-level ones need books sold by Edgar
Skill enchantment
- Skill enchant system follows High Five:
- enchanting passive skills is available
- enchanting 3rd profession skills is available
- a special book allows "safe" enchanting
Details
Giant's Codex - Mastery
A failed enchant attempt doesn't reset the skill's enchant.
Obtaining:
> Olympiad
> Mem Coin Shop
> Raid Bosses
> Epic Bosses - a special book allows changing the enchant branch
Details
Giant's Codex - Discipline
Lets you switch a skill's enchant branch at the cost of 0-3 enchant levels.
Obtaining:
> Olympiad
> Mem Coin Shop
- Enchanting costs Adena and SP instead of EXP
- Some enchant branches have been reworked
- Some skills have new enchant branches
Skill transfer
- Once they reach the third profession, healers get special items — Holy Pomander, which let them learn skills of two other classes:
- Cardinal — 1 (Stigma of Shilien and Serenade of Eva can't be learned)
- Eva's Saint — 1
- Shillien Saint — 4 (Serenade of Eva can't be learned)
- Skills are learned in the guild of the matching class
- The chosen skills have the same stats and properties as the originals — for example, they can be enchanted
- Resetting skills costs Adena x10,000,000:
- all skills are reset and every Holy Pomander is returned
- a skill picked again keeps its enchant
Subclass skills
- At levels 65, 70, 75, 80 and 85 each subclass can get a book (up to 3x5=15) for learning passive skills
Details
*this is a single skill whose bonuses depend on the type of armor wornName Description Lv. 1 Lv. 2 Lv. 3 Lv. 4 Lv. 5 Lv. 6 Emergent Ability - Defense* (heavy) Increases phys. defense +18 +36 +54 +71 +90 +107 Emergent Ability - Defense* (light) Increases phys. defense +13 +27 +40 +54 +67 +80 Emergent Ability - Defense* (robe) Increases phys. defense +9 +18 +27 +36 +45 +54 Emergent Ability - Magic Defense Increases mag. defense +15 +30 +45 +61 +76 +91 Emergent Ability - Attack Increases phys. attack +22 +42 +60 +76 +88 +98 Emergent Ability - Empower Increases mag. attack +22
(was 11)+42
(was 21)+60
(was 28)+76
(was 36)+88
(was 43)+98
(was 48) - At levels 80 and 85 each subclass can get a book (up to 3x2=6) for learning master or profession skills
- a) master skills
Details
*this is a single skill whose bonuses depend on the type of armor wornName Description Lv. 1 Lv. 2 Lv. 3 Master Ability - Defense* (heavy) Greatly increases phys. defense +59 +119 +178 Master Ability - Defense* (light) Greatly increases phys. defense +44 +89 +134 Master Ability - Defense* (robe) Greatly increases phys. defense +29 +58 +87 Master Ability - Magic Defense Greatly increases mag. defense +50 +100 +150 Master Ability - Attack Greatly increases phys. attack +100
(was 49)— — Master Ability - Empower Greatly increases mag. attack +100
(was 29)— — Master Ability - Focus Increases crit. chance +30 — — Master Ability - Casting Increases cast speed +25
(was 11)— — - b) profession skills (not tied to a specific class, so any subclass can be picked)
Details
Summoner Ability - Boost HP/MP
HP +300 (was 147), MP +150 (was 74).
Summoner Ability - Resist Attribute
Fire/water/earth/wind resistance +15 (was 5).
Summoner Ability - Spirit
When hit, a 2% chance to get a 15-second buff: phys. attack/attack speed/mag. attack/cast speed +8%.
Healer Ability - Prayer
Incoming healing power +6%.
Healer Ability - Divine Protection
Dark/holy resistance +15 (was 5).
Healer Ability - Heal
When taking damage, there is a 2% chance to recover 500 HP (was 187).
Warrior Ability - Boost CP
CP +750 (was 738), CP regeneration +20%.
Warrior Ability - Resist Trait
Resistance to paralysis/hold/sleep/stun/buff removal +5%.
Warrior Ability - Haste
When hitting, there is a 2% chance to get a buff for 15 seconds: attack speed +32%.
Knight Ability - Boost HP
HP +500 (was 295), HP regeneration +20%.
Knight Ability - Resist Critical
Incoming crit. damage -5%.
Knight Ability - Defense
When hit, there is a 2% chance to get a buff for 15 seconds: phys. defense/mag. defense +24%.
Enchanter Ability - Boost Mana
MP +300 (was 148), MP regeneration +20%.
Enchanter Ability - Mana Recovery
MP regeneration +30% (was 10), MP consumption -5%.
Enchanter Ability - Barrier
When hit, a 2% chance to become invulnerable for 5 seconds.
(Blocks incoming debuffs and damage to the character's HP/CP/MP; HP/CP/MP can't be restored. Unlike every other kind, this shield stays up even if the character acts.)
Rogue Ability - Evasion
Evasion +4, speed +2.
Rogue Ability - Long Shot
Bow shooting range +100, crossbow shooting range +50.
Rogue Ability - Critical Chance
When hitting, there is a 2% chance to get a buff for 15 seconds: crit. attack chance +32%.
Wizard Ability - Anti-magic
New effect:
Incoming mag. damage -5%.
Wizard Ability - Mana Gain
MP restoration power +20.
Wizard Ability - Mana Steal
When dealing damage (previously when taking it), there is a 2% chance to steal 50 MP (was 10) from the enemy.
- a) master skills
- To learn these skills:
- To get the books, switch to a subclass and talk to the head NPC of any guild:
> Subclass
> Subclass Skill Certification
> Certify Subclass
> Level 65 New Skill Certification
> Level 70 New Skill Certification
> Level 75 New Skill Certification
> Level 80 New Skill Certification
> Level 85 New Skill Certification
> Get Certification
> Level 80 Master or Profession Skill Certification
> Level 85 Master or Profession Skill Certification
> Get special skill certification
> Get Master Skill Certification - To learn the skills, switch to your main class, go to the second floor of Ivory Tower and talk to Avant-Garde:
> Learn about subclass certification
> Learn subclass certification skills
> Learn skills
- To get the books, switch to a subclass and talk to the head NPC of any guild:
- Avant-Garde resets the skills for Adena x10,000,000
Clan skills
- Every academy member gets a buff automatically
Details
Blessing of the Academ
Speed +5, PvE attack/defense +5%, attack/cast speed +5%, EXP/SP +5%, adena +3%. - Clan skills follow High Five:
- at launch the clan level cap is 8 (no clan squad skills)
- it will rise step by step to 11 (with clan squad skills)
- Some clan skills have been changed
- New clan skills have been added
- Clan skills work for every clan member, academy members included
More details
Level 5 Skill Type CRP Items Build Headquarters Lv. 1
Cast — 4 s
Cooldown — 30 min
During a siege, sets up a camp where clan members respawn. The camp has 150,000 HP and 20 defense against all elements. Uses 300 Gemstone (C-grade).active
(available only to Clan Leader)500 Destruction Tombstone x1 Clan Body Lv. 1
HP +3%.passive 1,500 Earth Egg x10 Clan Imperium Lv. 1
Gives the right to form a Command Channel.passive 0
Destruction Tombstone x1Clan M. Def. Lv. 1
M. Def. +6%.passive 1,500 Angelic Essence x10 Clan Regeneration Lv. 1
HP regeneration +3%.passive 1,500 Earth Egg x10 Clan Escape Lv. 1
Range — 1500
Cast — 2.5 sec
Cooldown — 20 min
Teleports the clan members around you to the nearest village. Uses 10,000,000 Adena.active
(available only to Clan Leader)3,000
Destruction Tombstone x10Level 6 Skill Type CRP Items Clan Might Lv. 1
P. Atk. +3%.passive 3,000 Dragon Heart x10 Clan Morale Lv. 1
CP regeneration +6%.passive 2,600 Nonliving Nucleus x10 Clan Shield Lv. 1
P. Def. +3%.passive 3,000 Earth Egg x10 Clan Shield Block Lv. 1
Shield defense +24%.passive 2,100 Dragon Heart x10 Clan Spirituality Lv. 1
CP +6%.passive 2,100 Nonliving Nucleus x10 Clan Will Lv. 1
XP, SP +2%.passive 4,000
Destruction Tombstone x10Clan Dash Lv. 1
Range — 1500
Cast — 0.8 sec
Cooldown — 15 min
Duration — 15 sec
Speed +30 for the clan members around you. Uses 7,000,000 Adena.active
(available only to Clan Leader)5,000
Destruction Tombstone x10Level 7 Skill Type CRP Items Clan Body Lv. 2
HP +5%.passive 6,900 Earth Egg x10 Clan Cyclonic Resistance Lv. 1
Resistance to water/wind +3.passive 5,100
Destruction Tombstone x10Clan Guidance Lv. 1
Accuracy +1.passive 5,600 Memento Mori x10 Clan Luck Lv. 1
Lowers the experience loss and penalties when a character is killed by a player or monster.passive 6,900
Cradle of Creation x1Clan M. Def. Lv. 2
M. Def. +10%.passive 6,900 Angelic Essence x10 Clan Magmatic Resistance Lv. 1
Resistance to fire/earth +3.passive 5,100
Destruction Tombstone x10Clan Might Lv. 2
P. Atk. +5%.passive 6,500 Dragon Heart x10 Clan Regeneration Lv. 2
HP regeneration +5%.passive 6,900 Earth Egg x10 Clan Resist Hold Lv. 1
Resistance to hold +5%.passive 5,100
Destruction Tombstone x10Clan Resist Shock Lv. 1
Resistance to shock +5%.passive 5,100
Destruction Tombstone x10Clan Resist Sleep Lv. 1
Resistance to sleep +5%.passive 5,100
Destruction Tombstone x10Clan Shield Lv. 2
P. Def. +5%.passive 6,500 Earth Egg x10 Clan Shield Defense Lv. 1
Shield defense chance +12%.passive 5,100 Memento Mori x10 Clan Spirituality Lv. 2
CP +10%.passive 5,600 Nonliving Nucleus x10 Clan Will Lv. 2
XP, SP +3%.passive 6,000
Destruction Tombstone x10Clan Celestial Aegis Lv. 1
Range — 1500
Cast — 2 sec
Cooldown — 30 min
Duration — 20 sec
Makes nearby clan members invulnerable. Consumes 25,000,000 Adena.active
(available only to Clan Leader)7,000
Destruction Tombstone x15Clan Cleanse Lv. 1
Range — 1500
Cast — 1.5 sec
Cooldown — 30 min
Removes all debuffs from nearby clan members. Consumes 10,000,000 Adena.active
(available only to Clan Leader)7,000
Destruction Tombstone x15Level 8 Skill Type CRP Items Clan Agility Lv. 1
Evasion +1.passive 12,000 Memento Mori x10 Clan Clarity Lv. 1
MP regeneration +3%.passive 11,700 Angelic Essence x10 Clan Cyclonic Resistance Lv. 2
Resistance to water/wind +5.passive 12,000
Destruction Tombstone x10Clan Empower Lv. 1
M. Atk. +6%.passive 11,700 Angelic Essence x10 Clan Guidance Lv. 2
Accuracy +2.passive 12,000 Memento Mori x10 Clan Luck Lv. 2
Lowers the experience loss and penalties when a character is killed by a player or monster.passive 14,000
Cradle of Creation x1Clan Magmatic Resistance Lv. 2
Resistance to fire/earth +5.passive 12,000
Destruction Tombstone x10Clan Might Lv. 3
P. Atk. +6%.passive 13,000 Dragon Heart x10 Clan Morale Lv. 2
CP regeneration +10%.passive 13,000 Nonliving Nucleus x10 Clan Resist Hold Lv. 2
Resistance to hold +10%.passive 12,000
Destruction Tombstone x10Clan Resist Shock Lv. 2
Resistance to shock +10%.passive 12,000
Destruction Tombstone x10Clan Resist Sleep Lv. 2
Resistance to sleep +10%.passive 12,000
Destruction Tombstone x10Clan Shield Lv. 3
P. Def. +6%.passive 13,000 Earth Egg x10 Clan Shield Block Lv. 2
Shield defense +40%.passive 12,000 Dragon Heart x10 Clan Shield Defense Lv. 2
Shield defense chance +20%.passive 12,000 Memento Mori x10 Clan Soul Lv. 1
MP +3%.passive 11,700 Angelic Essence x10 Clan Spirituality Lv. 3
CP +12%.passive 12,000 Nonliving Nucleus x10 Clan Wind Walk Lv. 1
Speed +3.passive 11,400
Cradle of Creation x1Clan Will Lv. 3
XP, SP +4%.passive 8,000
Destruction Tombstone x10Clan Noblesse Lv. 1
Range — 1500
Cast — 1.5 sec
Cooldown — 30 minutes
Duration — 60 minutes
Gives nearby clan members the Noblesse Blessing effect. Uses 30,000,000 Adena.active
(available only to Clan Leader)10,000
Destruction Tombstone x15Level 9 Skill Type CRP Items Build Headquarters Lv. 2
Cast — 4 s
Cooldown — 30 min
During a siege, sets up a fortified camp where clan members respawn. The camp has 300,000 HP, 25% higher P./M. Def. and 200 defense against all elements. Uses 450 Gemstone (C-grade).active
(available only to Clan Leader)10,000 Blood Oath x25 Clan Fame Lv. 1
Fame +5% in castle and fortress sieges and Territory War.passive 10,000 Dragon Heart x10 Clan Clarity Lv. 2
MP regeneration +6%.passive 12,000 Angelic Essence x10 Clan Magmatic Resistance Lv. 3
Resistance to fire/earth +7.passive 12,000
Destruction Tombstone x10Clan Cyclonic Resistance Lv. 3
Resistance to water/wind +7.passive 12,000
Destruction Tombstone x10Clan Agility Lv. 2
Evasion +2.passive 12,000 Memento Mori x10 Clan Resistance Holy Lv. 1
Resistance to holy/dark +3.passive 12,000
Destruction Tombstone x10Clan Shield Block Lv. 3
Shield defense +48%.passive 12,000 Dragon Heart x10 Clan Will Lv. 4
XP, SP +5%.passive 12,000
Destruction Tombstone x10Clan Friendly Lv. 1
Range — 1500
Cast — 2.5 sec
Cooldown — 60 minutes
Duration — 7 minutes
P. Atk. +3%, M. Atk. +5% for nearby clan members. Uses 20 Fame Scroll (100).
Does not take a buff slot.active 20,000
Destruction Tombstone x10Clan Noblesse Lv. 2
Range — 1500
Cast — 1.5 sec
Cooldown — 15 minutes
Duration — 60 minutes
Gives nearby clan members the Noblesse Blessing effect. Uses 35,000,000 Adena.active
(available only to Clan Leader)20,000 Blood Oath x40 Level 10 Skill Type CRP Items Clan Fame Lv. 2
Fame +10% in castle and fortress sieges and Territory War.passive 15,000 Dragon Heart x20 Clan Magic Power Lv. 1
Magic skill power +1%, incoming healing power +1%.passive 10,000 Blood Oath x25 Clan Physical Power Lv. 1
Physical skill power +1%.passive 10,000 Blood Oath x25 Clan Morale Lv. 3
CP regeneration +15%.passive 15,000 Nonliving Nucleus x10 Clan Soul Lv. 2
MP +5%.passive 15,000 Angelic Essence x10 Clan Guidance Lv. 3
Accuracy +3.passive 15,000 Memento Mori x10 Clan Agility Lv. 3
Evasion +3.passive 15,000 Memento Mori x10 Clan Empower Lv. 2
M. Atk. +10%.passive 15,000 Angelic Essence x10 Clan Resistance Holy Lv. 2
Resistance to holy/dark +5.passive 15,000
Destruction Tombstone x10Clan Shield Defense Lv. 3
Shield defense chance +24%.passive 15,000 Memento Mori x10 Clan Will Lv. 5
XP, SP +6%.passive 16,000
Destruction Tombstone x10Clan Guardian Recovery Lv. 1
Cast — 2 s static
Cooldown — 30 min static
Radius — 1,000
Restores 100% HP, 100% CP and 20% MP to all clan members and your party in range. Uses 30,000,000 Adena. Not usable at the Olympiad.active
(available only to Clan Leader)15,000 Blood Oath x20 Clan Boundary Lv. 1
Range — 1500
Cast — 2.5 sec
Cooldown — 60 minutes
Duration — 7 minutes
M. Def. +3%, P. Def. +3% for nearby clan members. Uses 20 Fame Scroll (100).
Does not take a buff slot.active 20,000
Destruction Tombstone x10Clan Celestial Aegis Lv. 2
Range — 1500
Cast — 2 sec
Cooldown — 30 min
Duration — 30 sec
Makes nearby clan members invulnerable. Consumes 30,000,000 Adena.active
(available only to Clan Leader)20,000 Blood Oath x40 Level 11 Skill Type CRP Items Build Headquarters Lv. 3
Cast — 4 s
Cooldown — 30 min
During a siege, sets up a fortified camp where clan members respawn. The camp has 600,000 HP, 50% higher P./M. Def. and 350 defense against all elements. Uses 600 Gemstone (C-grade).active
(available only to Clan Leader)20,000 Blood Oath x50 Clan Fame Lv. 3
Fame +15% in castle and fortress sieges and Territory War.passive 20,000 Dragon Heart x30 Clan Magic Power Lv. 2
Magic skill power +2%, incoming healing power +2%.passive 20,000 Blood Oath x50 Clan Physical Power Lv. 2
Physical skill power +2%.passive 20,000 Blood Oath x50 Clan Body Lv. 3
HP +6%.passive 17,000 Earth Egg x10 Clan M. Def. Lv. 3
M. Def. +12%.passive 17,000 Angelic Essence x10 Clan Regeneration Lv. 3
HP regeneration +6%.passive 13,200 Earth Egg x10 Clan Soul Lv. 3
MP +7%.passive 17,000 Angelic Essence x10 Clan Empower Lv. 3
M. Atk. +12%.passive 17,000 Angelic Essence x10 Clan Resistance Holy Lv. 3
Resistance to holy/dark +7.passive 17,000
Destruction Tombstone x10Clan Wind Walk Lv. 2
Speed +5.passive 17,000
Cradle of Creation x10Clan Will Lv. 6
XP, SP +8%.passive 20,000
Destruction Tombstone x10Clan Clarity Lv. 3
MP regeneration +10%.passive 17,800 Angelic Essence x10 Clan Cleanse Lv. 2
Range — 1500
Cast — 1.5 sec
Cooldown — 15 minutes
Removes all debuffs from nearby clan members. Consumes 15,000,000 Adena.active
(available only to Clan Leader)20,000 Blood Oath x40 - Squad skills have been added
More details
Item Price Blood Oath Elcyum Powder x5 (fortress — Support Unit Captain)
Elcyum Powder x4 (castle — Court Magician)
Learned in the same place as the other clan skills while the clan owns a castle or fort.
Level 7 Skill Type CRP Items Holy Squad Lv. 1
Incoming healing +20 for the squad.passive 10,400 Blood Oath x4 Water Squad Lv. 1
P. Def. +27.3 for the squad.passive 10,400 Blood Oath x4 Level 8 Skill Type CRP Items Dark Squad Lv. 1
M. Atk. +7.17 for the squad.passive 12,000 Blood Oath x8 Earth Squad Lv. 1
M. Def. +17 for the squad.passive 12,000 Blood Oath x8 Fire Squad Lv. 1
P. Atk. +17.3 for the squad.passive 12,000 Blood Oath x8 Wind Squad Lv. 1
Accuracy +2 for the squad.passive 12,000 Blood Oath x8 Holy Squad Lv. 2
Incoming healing +20, max MP +20% for the squad.passive 12,000 Blood Oath x8 Water Squad Lv. 2
P. Def. +27.3, M. Def. +17.6 for the squad.passive 12,000 Blood Oath x8 Level 9 Skill Type CRP Items Dark Squad Lv. 2
M. Atk. +19.32 for the squad.passive 17,400 Blood Oath x11 Earth Squad Lv. 2
M. Def. +31.1 for the squad.passive 17,400 Blood Oath x11 Fire Squad Lv. 2
P. Atk. +17.3, critical attack chance +15 for the squad.passive 17,400 Blood Oath x11 Wind Squad Lv. 2
Accuracy +2, evasion +2 for the squad.passive 17,400 Blood Oath x11 Holy Squad Lv. 3
Incoming healing +20, max MP +20%, MP consumption by skills -5% for the squad.passive 17,400 Blood Oath x11 Water Squad Lv. 3
P. Def. +27.3, M. Def. +17.6, shield defense chance +6% for the squad.passive 17,400 Blood Oath x11 Level 10 Skill Type CRP Items Dark Squad Lv. 3
M. Atk. +19.32, magic critical power +1% for the squad.passive 24,000 Blood Oath x40 Earth Squad Lv. 3
M. Def. +44 for the squad.passive 24,000 Blood Oath x40 Fire Squad Lv. 3
P. Atk. +17.3, critical attack power +100, critical attack chance +15 for the squad.passive 24,000 Blood Oath x40 Wind Squad Lv. 3
Accuracy +2, evasion +2, speed +3 for the squad.passive 24,000 Blood Oath x40 - All clan members get a buff whose bonuses depend on how many clan members are online
More details
> duration — 5 min
> applied every 5 minutes
> does not take a buff slot
> kicks in automatically once a clan is created
> not active at the Olympiad
Online Buff 3-9 Сlan Unity Lv. 1
EXP/SP +1%, weight limit +5%, PvE attack/defense +1%10-20 Clan Unity Lv. 2
EXP/SP +2%, weight limit +10%, PvE attack/defense +2%21-29 Clan Unity Lv. 3
EXP/SP +5%, weight limit +15%, drop/adena/spoil +2%, PvE attack/defense +4%30+ Clan Unity Lv. 4
EXP/SP +7%, weight limit +20%, drop/adena/spoil +3%, PvE attack/defense +5% - All clan members get a buff when the clan leader logs into the game
More details
Clan Advent
P. Atk./P. Def./M. Def. +3%, M. Atk. +4%, CP regeneration +10, MP regeneration +5.
not active at the Olympiad - Fortress and castle skills have been reworked; the distribution is shown here
More details
Residence Spirit
CP +15%.
Residence Body
HP +8%.
Residence Soul
MP +10%.
Residence Movement
Speed +6.
Residence Empower
M. Atk. +8%.
Residence Shield
P. Def. +5%.
Residence Shield Block
Shield block chance +20%.
Residence Fortitude
Resistance to shock +10%.
Residence Health
Incoming healing +8%.
Residence Might
P. Atk. +6%.
Residence Magic Barrier
M. Def. +5%.
Residence Freedom
Resistance to hold +10%.
Life Stone skills
- Chance to get skills from a Life Stone:
- Top-grade — 9%
- High-grade — 5%
- Mid-grade — 1.5%
- No-grade — 1%
- Life Stone skill effects follow Interlude (with tweaks), except:
- Wild Magic — follows High Five
- Lesser Celestial Shield — follows High Five (invulnerability ends when attacking or using skills)
- The cooldown of the 110/900 nukes is static — 6 seconds
- An active skill's effect stays when you switch weapons
- Effects of an active/chance skill and a passive skill stack
- There is now a version of the Top-grade Life Stone that, on top of skills, also gives STR +1 / CON +1 / INT +1 / MEN +1 / Critical +32.7 / Evasion +3 / Accuracy +3
- Some Life Stone skills have been changed:
Active
Legend: buff | nerf
Skill Effect Duration Cooldown Reflect Damage Lv.3 Reflects 20% (was 10%) of incoming melee damage back to the attacker; skill damage is not reflected. 5 min
(was 2)6 s
(was 5 min)Lesser Celestial Shield Lv.1 Makes the character invulnerable; attacking or using a skill ends the effect. 10 s
(was 7)30 min Skill Refresh Lv.3 Phys. skill cooldown -20% (was -30%). 2 min
(was 1)5 min
(was 10)Spell Refresh Lv.3 Mag. skill cooldown -20% (was -30%). 2 min
(was 1)5 min
(was 10)Refresh Lv.3 All skill cooldowns -20% (was -15%). 2 min
(was 1)5 min
(was 10)Vampiric Rage Lv.10 Vampirism +6%, not counting skill damage and ranged attacks. 5 min
(was 2)5 min Duel Might Lv.10 Phys. attack damage in PvP +10%. 5 min
(was 2)5 min Duel Weakness Lv.10 Phys. attack damage in PvP -10% (was -25%) on the target. 1 min
(was 15 s)5 min
(was 8 s)Skill Clarity Lv.3 Phys. skill MP consumption -20% (was -10%). 5 min
(was 2)1 min
(was 5)Spell Clarity Lv.3 Mag. skill MP consumption -20% (was -10%). 5 min
(was 2)1 min
(was 5)Music Clarity Lv.3 Songs and dances use 10% less MP. 5 min
(was 2)1 min
(was 5)Wild Magic Lv.10 Mag. crit chance +40. (follows H5) 5 min
(was 2)1 min
(was 5)Guidance Lv.10 Accuracy +7 (was 3). 5 min
(was 2)1 min
(was 5)Agility Lv.10 Evasion +7 (was 3). 2 min 1 min
(was 5)Focus Lv.10 Phys. crit chance +50 (was 20%). 5 min
(was 2)1 min
(was 5)Heal Empower Lv.10 Incoming healing power +10%. 10 min
(was 2)1 min
(was 5)Shield Lv.10 Phys. defense +10%. 5 min
(was 2)1 min
(was 5)Magic Barrier Lv.10 Mag. defense +12% (was 23%). 5 min
(was 2)1 min
(was 5)Might Lv.10 Phys. attack +8% (was 10%). 5 min
(was 2)1 min
(was 5)Empower Lv.10 Mag. attack +15% (was 20%). 5 min
(was 2)1 min
(was 5)Ritual Lv.10 Restores 473 CP. — 20 s Cheer Lv.10 CP +20% (was +300). 5 min
(was 2)1 min
(was 5)Mana Gain Lv.10 Incoming MP restoration +30% (was +50). 5 min
(was 2)1 min
(was 5)Blessed Soul Lv.10 MP +15% (was +200). 5 min
(was 2)1 min
(was 5)Recharge Lv.10 Restores 69 MP of the target. — 20 s
(was 12)Battle Roar Lv.10 HP +15% (was +300) and restores it. 5 min
(was 2)3 min
(was 5)Prayer Lv.10 Incoming healing power +7% (was 10%). 5 min
(was 2)1 min
(was 5)Blessed Body Lv.10 HP +20% (was +300). 5 min
(was 2)1 min
(was 5)Heal Lv.10 Restores 552 HP. — 20 s
(was 60)Stun Lv.10 Stuns the target. 9 s 20 s
(was 10)Slow Lv.10 Slows the target by 30%. 30 s 20 s
(was 7)Doom Lv.10 Blocks the target's phys. and mag. skills. 28 s
(was 2 min)20 s
(was 2 min)Silence Lv.10 Blocks the target's mag. skills. 28 s
(was 30)20 s
(was 60)Bleed Lv.10 Causes bleeding on the target. 20 s 20 s
(was 13)Poison Lv.10 Poisons the target. 25 s
(was 30)20 s
(was 9)Fear Lv.10 Scares the target so that it runs away. 15 s
(was 10)20 s
(was 30)Medusa Lv.10 Turns the target to stone. 30 s 20 s
(was 2 min)Paralyze Lv.10 Slows the target for 15 s, then paralyzes it for 9 s. 15/9 s
(was 30)20 s
(was 3 min)Hold Lv.10 Roots the target. Reapplying it while the skill lasts is less likely to work. 25 s
(was 30)20 s
(was 8)Sleep Lv.10 Puts the target to sleep. Reapplying it while the skill lasts is less likely to work. 25 s
(was 30)20 s
(was 10)Party Recall Lv.2 Teleports the party to the nearest town. cast
15 s
(was 3.5)60 min Passive
Legend: buff | nerf
Skill Effect Focus Lv.10 Phys. crit chance +60 (was 50%). Empower Lv.10 Mag. attack +15% (was 20%). Wild Magic Lv.10 Mag. crit chance +40. (follows H5) Duel Might Lv.10 Phys. damage in PvP +12% (was 19%). Agility Lv.10 Evasion +7 (was 4). Guidance Lv.10 Accuracy +7 (was 4). Prayer Lv.10 Incoming healing power +12% (was 19%). Mana Gain Lv.10 Incoming MP restoration +30% (was +50). Iron Body Lv.10 CP regeneration +100%. (previously reduced fall damage by 50%) Acrobatics Lv.10 HP regeneration +100%. (used to raise the height you could fall from without taking damage) Reflect Damage Lv.3 Reflects 20% (was 15%) of incoming melee damage back to the attacker; skill damage is not reflected. Clarity Lv.10 Phys. skill MP consumption -20%, mag. skill -10%. Skill Clarity Lv.10 Phys. skill MP consumption -10% (was -20%). Shield Lv.10 Phys. defense +12% (was 10%). Magic Barrier Lv.10 Mag. defense +15% (was 10%). Might Lv.10 Phys. attack +8% (was 10%). Heal Empower Lv.10 Healing magic power +10% (was 19%). - Jewelry can now be augmented (the epic and its replica included)
Details
For this you need Life Stone: Accessory
Obtaining:
> exchanger at Edgar
> calendar rewards
> online-reward shop
> drop from Raid Bosses
> drop in instances
When two skills have identical bonuses on different jewelry pieces, only one works
Augment Option – Max CP 100 Lv. 1
CP +100
Augment Option – Max CP 200 Lv. 1
CP +200
Augment Option – Max CP 300 Lv. 1
CP +300.
Augment Option – Max HP 100 Lv. 1
HP +100.
Augment Option – Max HP 200 Lv. 1
HP+200.
Augment Option – Max HP 300 Lv. 1
HP+300.
Augment Option – Max MP 100 Lv. 1
MP +100.
Augment Option – Max MP 200 Lv. 1
MP +200.
Augment Option – Max MP 300 Lv. 1
MP +300.
Augment Option – Refresh 1% Lv. 1
Skill cooldown -1%.
Augment Option – Refresh 2% Lv. 1
Skill cooldown -2%.
Augment Option – Refresh 3% Lv. 1
Skill cooldown -3%.
Augment Option – Bleed Resistance Lv. 1
Bleed resistance +5%.
Augment Option – Mental Attack Resistance Lv. 1
Mental attack resistance +5%.
Augment Option – Paralysis Resistance Lv. 1
Paralysis resistance +5%.
Augment Option – Poison Resistance Lv. 1
Poison resistance +5%.
Augment Option – Shock Resistance Lv. 1
Stun resistance +5%.
Augment Option – Sleep Resistance Lv. 1
Sleep resistance +5%.
Augment Option – Enhance Bleed Lv. 1
Bleed land rate +5%.
Augment Option – Enhance Mental Attack Lv. 1
Mental attack land rate +5%.
Augment Option – Enhance Paralysis Lv. 1
Paralysis land rate +5%.
Augment Option – Enhance Poison Lv. 1
Poison land rate +5%.
Augment Option – Enhance Shock Lv. 1
Stun land rate +5%.
Augment Option – Enhance Sleep Lv. 1
Sleep land rate +5%.
Hero skills
- Hero skills have been reworked
Details
Heroic Valor
Duration — 2 min
Cooldown — 15 min
Phys. attack +100, phys. defense +200, mag. defense +100, resistance to buff removal +50%.
Heroic Miracle
Duration — 30 s
Cooldown — 15 min
Phys. defense +2500, mag. defense +1750, resistance to buff removal +80%, speed +5.
Heroic Berserker
Duration — 1 min
Cooldown — 15 min
Accuracy +4, phys. attack +250, mag. attack +250, attack speed +50, cast speed +50, speed +10, resistance to buff removal +40%, incoming healing power +40%, debuff protection.
New skill:
Heroic Breath
Cast — 1 s
Cooldown — 10 min
Slows the enemies around you for 5 seconds, then paralyzes them for 10 seconds. Ignores debuff immunity. Uses 300 Spirit Ore. Not usable at the Olympiad.
New skill:
Heroic Judgement
Cast — 1 s
Cooldown — 10 min
Debuffs the enemies around you, dropping their CP to 1 for 10 seconds. Uses 300 Spirit Ore. Not usable at the Olympiad.
Removed:
Heroic Granduer
Removed:
Heroic Dread
Basics | Equipment | Promotions
Set changes
- Some sets have new bonuses and pieces
C-grade
New bonuses are marked in green.
Compound
The set now additionally includes:
Compound Boots
Full Plate
STR +1, HP +270, vampirism +2%.
The set now additionally includes:
Full Plate Gauntlets
Full Plate Boots
Plated
The set now additionally includes:
Plated Leather Gloves
Theca
The set now additionally includes:
Theca Leather Gloves
Drake
DEX +1, CON +1, mag. defense +5.26%, MP regeneration +2.5%.
The set now additionally includes:
Drake Leather Gloves
Karmian
The set now additionally includes:
Karmian Boots
Demon
The set now additionally includes:
Demon's Boots
Divine
INT +1, WIT +2, phys. defense +5.26%, cast speed +5%, MP +171.
The set now additionally includes:
Divine BootsB-grade
New bonuses are marked in green.
Avadon Heavy
HP +294, mental attack resistance +15%.
Zubei Heavy
Phys. defense +5.26%, HP +294, paralysis resistance +20%.
Blue Wolf Heavy
STR +3, CON -1, DEX -2, speed +7, stun resistance +20%, HP regeneration +5.24%.
Doom Heavy
STR -3, CON +3, HP +320, hold/sleep resistance +20%, increased air supply.
Avadon Light
Mag. defense +5.25%, weight limit +5795, mental attack resistance +15%.
Zubei Light
Evasion +4, paralysis resistance +20%.
Blue Wolf Light
MEN +3, WIT -1, INT -2, phys. defense +5.26%, stun resistance +20%, cast speed +15%.
Doom Light
STR -1, CON -2, DEX +3, increased air supply, phys. attack +2.7%, MP regeneration +2.5%, hold/sleep resistance +20%, poison resistance +20%.
Avadon Robe
Phys. defense +5.26%, cast speed +15%, mental attack resistance +15%.
Zubei Robe
Mag. attack +10%, MP regeneration -5%, paralysis resistance +20%.
Blue Wolf Robe
INT -2, MEN -1, WIT +3, MP +206, stun resistance +20%, MP regeneration +5.26%.
Doom Robe
INT +2, MEN +1, WIT -3, speed +7, increased air supply, hold/sleep resistance +20%, MP regeneration +5.26%.
Resist Hold/Sleep +20%A-grade
New/raised bonuses are marked in green.
Tallum Heavy
STR +2, CON -2, attack speed +8%, weight limit +5759, mental attack resistance +30%, poison/bleed resistance +80%.
Majestic Heavy
STR +2, CON -2, phys. attack +4%, accuracy +3, stun resistance +50%.
Nightmare Heavy
CON +2, DEX -2, phys. defense +4%, phys. attack +4%, hold/sleep resistance +70%.
Tallum Light
MEN +2, WIT -2, MP regeneration +8%, MP +222, mental attack resistance +30%, mag. defense +8%, resistance to all elements +5%, poison/bleed resistance +80%.
Nightmare Light
DEX +1, CON -1, mag. defense +8%, resistance to all elements +5%, speed +4, hold/sleep resistance +70%, vampirism +3%.
Tallum Robe
INT -2, WIT +2, cast speed +15%, mag. defense +8%, mental attack resistance +30%, speed +7, poison/bleed resistance +80%.
Majestic Robe
MEN +1, WIT +1, INT -1, MP +240, cast speed +15%, MP regeneration +8%, stun resistance +50%.
Nightmare Robe
INT +2, WIT -2, MP regeneration +4%, mag. attack +8%, speed +7, hold/sleep resistance +70%.S-grade
New/raised bonuses are marked in green.
Imperial Crusader
DEX -2, STR +2, phys. defense +8%, phys. attack +4%, HP +445, resistance to all elements +5%, sleep/hold resistance +70%.
Dynasty Heavy
CON -1, STR +1, phys. defense +4.6%, HP +418, dark resistance +6.
Dynasty Heavy - Shield Master (I) — Phoenix Knight, Hell Knight, Eva's Templar, Shillien Templar
STR -2, CON +2, phys. defense +6.6%, HP +492, dark resistance +8, incoming healing power +3%, increased stun resistance.
Dynasty Platinum Heavy - Shield Master (II) — Phoenix Knight, Hell Knight, Eva's Templar, Shillien Templar
STR -1, CON +2, phys. defense +9%, HP +545, dark resistance +8, incoming healing power +4%, stun resistance +15%.
Dynasty Heavy - Weapon Master (I) — Dreadnought, Titan, Fortune Seeker, Maestro
CON -2, STR +2, phys. attack +6.6%, HP +492, dark resistance +8, phys. crit power +234, phys. crit chance +24.6
Dynasty Platinum Heavy - Weapon Master (II) — Dreadnought, Titan, Fortune Seeker, Maestro
CON -1, STR +2, phys. attack +9%, HP +545, dark resistance +8, phys. crit power +282, phys. crit chance +29.5
Dynasty Heavy - Force Master (I) — Duelist, Grand Khavatari
CON -2, STR +1, DEX +1, phys. attack +6.6%, HP +492, dark resistance +8, MP consumption by skills reduced.
Dynasty Platinum Heavy - Force Master (II) — Duelist, Grand Khavatari
CON -1, STR +2, DEX +1, phys. attack +9%, HP +545, dark resistance +8, MP consumption by skills -6%.
Dynasty Heavy - Bard (I) — Sword Muse, Spectral Dancer
CON -2, STR +2, phys. defense +6.6%, HP +492, dark resistance +8, MP consumption by songs/dances -5%.
Dynasty Platinum Heavy - Bard (II) — Sword Muse, Spectral Dancer
CON -1, DEX +1, STR +2, phys. defense +9%, HP +545, dark resistance +8, MP consumption by songs/dances -6%.
Draconic
DEX +2, STR +2, CON -2, attack speed / phys. attack +4%, bow shooting range +50, MP +289, resistance to all elements +5%, weight limit +5759.
Dynasty Light
CON -1, DEX +1, accuracy +1.72, evasion +1.72, HP +418, dark resistance +6.
Dynasty Light - Weapon Master (I) — Dreadnought, Titan, Fortune Seeker, Maestro, Doombringer, Soulhound
CON -2, STR +1, DEX +1, phys. attack +6.6%, HP +492, dark resistance +8, phys. crit power +234, phys. crit chance +2.46%.
Dynasty Jeweled Light - Weapon Master (II) — Dreadnought, Titan, Fortune Seeker, Maestro, Doombringer, Soulhound
CON -1, STR +2, DEX +1, phys. attack +9%, HP +545; dark resistance +8, phys. crit power +282, phys. crit chance +2.95%.
Dynasty Light - Force Master (I) — Duelist, Grand Khavatari
STR +1, DEX +1, CON -2, phys. attack +6.6%, HP +492, dark resistance +8; MP consumption by phys. skills -5%.
Dynasty Jeweled Light - Force Master (II) — Duelist, Grand Khavatari
CON -1, STR +2, DEX +1, phys. attack +9%, HP +545, dark resistance +8; MP consumption by phys. skills -6%.
Dynasty Light - Dagger Master (I) — Adventurer, Wind Rider, Ghost Hunter, Fortune Seeker
CON -2, DEX +2, evasion +4.3, HP +492, dark resistance +8, hold resistance +13%, attack speed +2.66%, speed +1.
Dynasty Jeweled Light - Dagger Master (II) — Adventurer, Wind Rider, Ghost Hunter, Fortune Seeker
CON -1, DEX +2, evasion +5.3, HP +545, dark resistance +8, hold resistance +15%, attack speed +3.24%, speed +3.
Dynasty Light - Bow Master (I) — Sagittarius, Moonlight Sentinel, Ghost Sentinel, Trickster
CON -2, DEX +2, STR +1, accuracy +4.3, MP +321, dark resistance +8, attack speed +2.66%, MP regeneration +1.72.
Dynasty Jeweled Light - Bow Master (II) — Sagittarius, Moonlight Sentinel, Ghost Sentinel, Trickster
CON -2, DEX +2, STR +2, accuracy +5.3, MP +321, dark resistance +8, attack speed +5%, MP regeneration +6,6%, bow shooting range +50.
Dynasty Light - Enchanter (I) — Hierophant, Dominator, Doomcryer, Soulhound, Judicator
INT -1, MEN +2, WIT -1, cast speed +15%, MP +321, dark resistance +8, MP consumption by mag. skills -5%, magic cancel chance -15.
Dynasty Jeweled Light - Enchanter (II) — Hierophant, Dominator, Doomcryer, Soulhound, Judicator
MEN +2, WIT -1, cast speed +15%, MP +321, dark resistance +8, MP consumption by mag. skills -7%, magic cancel chance -15.
Dynasty Light - Summoner (I) — Arcana Lord, Elemental Master, Spectral Master
STR -2, CON +2, attack speed +5.4%, HP +492, dark resistance +8, phys. attack +2.66%, phys. defense +2.66%.
Dynasty Jeweled Light - Summoner (II) — Arcana Lord, Elemental Master, Spectral Master
STR -2, CON +2, attack speed +6.6%, HP +492, dark resistance +8, phys. attack +2.66%, phys. defense +2.66%.
Major Arcana
WIT+1, INT+1, MEN-2, mag. attack +17%, speed +7, cast speed +10%, resistance to all elements +5%, magic cancel chance -50, stun resistance +50%, weight limit +5759.
Dynasty Robe
INT -1, MEN +1, cast speed +12%, MP +257, dark resistance +6.
Dynasty Robe - Enchanter (I) — Hierophant, Dominator, Doomcryer
INT -2, MEN +2, cast speed +15%, MP +321, dark resistance +8, MP consumption by mag. skills -5%, magic cancel chance -15.
Dynasty Silver Satin Robe - Enchanter (II) — Hierophant, Dominator, Doomcryer
INT -2, MEN +2, cast speed +15%, MP +321, dark resistance +8, MP consumption by mag. skills -7%, magic cancel chance -15.
Dynasty Robe - Summoner (I) — Arcana Lord, Elemental Master, Spectral Master
INT -2, MEN +2, cast speed +15%, MP +321, dark resistance +8, phys. attack +2.6%, phys. defense +2.6%.
Dynasty Silver Satin Robe - Summoner (II) — Arcana Lord, Elemental Master, Spectral Master
INT -2, MEN +2, cast speed +15%, MP +321, dark resistance +8, phys. attack +3.3%, phys. defense +3.3%.
Dynasty Robe - Healer (I) — Cardinal, Eva's Saint, Shillien Saint
INT -2, MEN +2, cast speed +15%, MP +321, dark resistance +8, incoming healing power +20, magic cancel chance -15, stun resistance +15%.
Dynasty Silver Satin Robe - Healer (II) — Cardinal, Eva's Saint, Shillien Saint
INT -2, WIT +1, MEN +2, cast speed +15%, MP +321, dark resistance +8, incoming healing power +22, magic cancel chance -15, stun resistance +30%.
Dynasty Robe - Wizard (I) — Archmage, Soultaker, Mystic Muse, Storm Screamer
INT +1, WIT +1, MEN -2, cast speed +15%, MP +321, dark resistance +8, mag. attack +5.4%, stun resistance +15%.
Dynasty Silver Satin Robe - Wizard (II) — Archmage, Soultaker, Mystic Muse, Storm Screamer
INT +1, WIT +1, MEN -2, cast speed +15%, MP +321, dark resistance +8, mag. attack +10%, stun resistance +30%.S80-grade
Better/new bonuses are marked in green.
Moirai Heavy
STR +2, CON -1, phys. attack +4.26%, attack speed +4%, phys. defense +2.13%, magic resistance +2%, stun resistance +50%, fire/water/wind/earth resistance +3.
Moirai Light
DEX +2, STR +2, CON -2, phys. attack +4.26%, attack speed +4%, run speed +3%, phys. crit power +5%, bow/crossbow shooting range +50, hold resistance +50%, stun resistance 30%, fire/water/wind/earth resistance +3.
Moirai Robe
WIT +2, INT +1, MEN -2, mag. attack +8.11%, cast speed +15%, mag. crit power +5%, outgoing healing power +4%, paralysis resistance +50%, disarm resistance +50%, fire/water/wind/earth resistance +5.S84-grade
Better/new bonuses are marked in green, reduced ones in red.
Vesper Heavy
STR -2, CON +2, DEX -1, phys./mag. defense +5.57%, attack speed +2.785%, HP +531, sleep/hold resistance +70%.
Vesper Noble Heavy
STR -1, CON +2, phys./mag. defense +6.57%, attack speed +3.285%, HP +540, sleep/hold resistance +70%, accuracy +4, speed +5, magic damage resistance +2%.
Vorpal Heavy
STR +2, CON +1, phys. defense +7.57%, phys. attack +7.57%, attack speed +3.78%, mag. damage resistance +2%, HP +541, speed +7, accuracy +4, stun resistance +50%, fire/water/wind/earth resistance +5.
Elegia Heavy
STR +3, CON -1, phys. defense +7.87%, phys. attack +7.87%, attack speed +3.93%, phys. crit chance +47.4, mag. damage resistance +2%, HP +550, bleed/hold/sleep resistance +50%, fire/water/wind/earth resistance +5, vampirism +3%, PvP defense +3%.
Vesper Light
STR +2, CON -2, DEX +2, phys. attack +5.57%, attack speed +5.57%, MP regeneration +5.57%, MP +347.4, phys. crit power +5%, bow/crossbow shooting range +50.
Vesper Noble Light
STR +2, CON -2, DEX +2, phys. attack +6.57%, attack speed +6.57%, MP regeneration +6.57%, MP +354, evasion +3, phys. crit power +7.5%, bow/crossbow shooting range +75, paralysis resistance +50%, disarm resistance +50%.
Vorpal Light
STR +2, DEX +2, CON -2, phys. defense +5.57%, phys. attack +7.57%, attack speed +7.57%, speed +3%, stun resistance +50%, phys. crit power +7.5%, bow/crossbow shooting range +75, MP +360, fire/water/wind/earth resistance +5.
Elegia Light
STR +2, DEX +2, CON -2, phys. attack +7.87%, attack speed +7.87%, phys. crit chance +70.5, speed +3%, phys. crit power +7.5%, bow/crossbow shooting range +75, paralysis resistance +50%, disarm resistance +50%, fire/water/wind/earth resistance +5, PvP defense +3%.
Vesper Robe
INT +1, MEN -2, WIT +2, mag. attack +8.47%, cast speed +15%, mag. crit power +5%, MP regeneration +5.57%, stun resistance +50%, magic cancel chance -30.
Vesper Noble Robe
INT +2, MEN -2, WIT +2, mag. attack +8.47%, cast speed +15%, mag. crit power +7.5%, MP regeneration +5.57%, stun resistance +50%, magic cancel chance -30, speed +7, MP consumption by skills -3%.
Vorpal Robe
WIT +2, INT +1, mag. attack +9.7%, cast speed +15%, mag. crit power +7.5%, outgoing healing power +4%, MP restoration +5%, speed +7, MP +92, stun resistance +50%, fire/water/wind/earth resistance +5.
Elegia Robe
WIT +2, MEN -1, INT +2, mag. attack +10.7%, cast speed +15%, mag. crit power +10%, MP restoration +5%, speed +7, MP +92, stun resistance +50%, disarm resistance +50%, fire/water/wind/earth resistance +5, MP consumption by mag. skills -3%, PvP defense +3%.
Rare equipment
- New kinds of rare equipment:
- full-body armor
- upper
- Vorpal | Elegia armor and jewelry
- mid | best S84-grade weapon
- Where to get — trade neolithic crystals and adena at Edgar
Details
Neolithic Crystal
B-grade — Vorpal | S84 (mid) weapon Elegia | S84 (best) weapon weapon — 3
full body armor — 3
upper — 2
lower | helmet | gloves | boots | shield | sigil — 1weapon — 5
upper — 4
lower — 3
helmet | shield | sigil — 2
gloves | boots — 1B-grade — Vesper Vorpal Elegia necklace | earring | ring — 1 necklace | earring | ring — 2 necklace | earring | ring — 3
Adena Weapon
B (mid) B (top) A (mid) A (top) A (best) S 9,000,000 13,000,000 17,000,000 22,000,000 32,000,000 44,000,000 Dynasty Icarus Vesper S84 (mid) S84 (best) 76,000,000 110,000,000 140,000,000 240,000,000 400,000,000
Armor
Item Helmet Top Bottom Gloves | boots | shield | sigil Full armor Avadon, Zubei 1,800,000 3,200,000 2,600,000 1,500,000 5,800,000 Doom, Blue Wolf 2,800,000 4,800,000 4,000,000 2,200,000 8,800,000 Dark Crystal, Tallum 3,400,000 6,000,000 4,800,000 2,650,000 10,800,000 Majestic, Nightmare 6,500,000 11,500,000 9,500,000 5,250,000 21,000,000 Imperial Crusader, Draconic Leather, Major Arcana 9,000,000 16,000,000 13,000,000 7,000,000 29,000,000 Dynasty 16,000,000 27,000,000 22,000,000 12,500,000 49,000,000 Moirai 22,500,000 39,500,000 32,000,000 18,000,000 71,500,000 Vesper, Vesper Noble 30,000,000 52,000,000 42,000,000 23,000,000 94,000,000 Vorpal 53,000,000 90,000,000 75,000,000 41,000,000 165,000,000 Elegia 80,000,000 140,000,000 115,000,000 62,500,000 255,000,000
Jewelry
Item Set Necklace Earring Ring Adamantite 3,500,000 1,050,000 700,000 525,000 Black Ore 5,300,000 1,600,000 1,050,000 800,000 Phoenix 6,600,000 2,000,000 1,300,000 1,000,000 Majestic 12,500,000 3,700,000 2,500,000 1,900,000 Tateossian 17,000,000 5,200,000 3,400,000 2,500,000 Dynasty 30,000,000 9,000,000 6,000,000 4,500,000 Moirai 43,000,000 13,000,000 8,500,000 6,500,000 Vesper 56,000,000 17,000,000 11,000,000 8,500,000 Vorpal 100,000,000 30,000,000 20,000,000 15,000,000 Elegia 160,000,000 48,000,000 32,000,000 24,000,000 - Some bonuses have been updated to fit the current game
- Missing pieces have standard bonuses
B-grade
New/raised bonuses are marked in green, reduced ones in red.
Avadon Shield — shield block +2%
Zubei's Shield — shield block +2%
Doom Shield — shield block +2%
Avadon Heavy
HP +294, mental attack resistance +15%.
Avadon Circlet Heavy Armor — HP +73, mental attack resistance +1%
Avadon Breastplate — HP +150, mental attack resistance +2.75%, mag. defense +2%
Avadon Gaiters — HP +122, mental attack resistance +1.75%
Avadon Gloves Heavy Armor — HP +49, mental attack resistance +0.75%
Avadon Boots Heavy Armor — HP +49, mental attack resistance +0.75%
Total rare-set bonuses:
HP +737, mental attack resistance +22%, mag. defense +2%.
Zubei Heavy
Phys. defense +5.26%, HP +294, paralysis resistance +20%.
Zubei's Helmet — phys. defense +1.25%, HP +74, paralysis resistance +1.75%
Zubei's Breastplate — phys. defense +2%, HP +150, paralysis resistance +3.45%
Zubei's Gaiters — phys. defense +2.08%, HP +123, paralysis resistance +2.5%
Zubei's Gauntlets — phys. defense +0.83%, HP +49, paralysis resistance +1.15%
Zubei's Boots — phys. defense +0.83%, HP +49, paralysis resistance +1.15%
Total rare-set bonuses:
Phys. defense +12.25%, HP +739, paralysis resistance +30%.
Blue Wolf Heavy
STR +3, CON -1, DEX -2, speed +7, stun resistance +20%, HP regeneration +5.24%.
Blue Wolf Helmet — speed +1.75, stun resistance +1.75%, HP regeneration +1.25%
Blue Wolf Breastplate — speed +3.75, stun resistance +3.45%, HP regeneration +3.1%
Blue Wolf Gaiters — speed +2.91, stun resistance +2.5%, HP regeneration +2.08%
Blue Wolf Gloves — speed +1.16, stun resistance +1.15%, HP regeneration +0.83%
Blue Wolf Boots — speed +1.16, stun resistance +1.15%, HP regeneration +0.83%
Total rare-set bonuses:
STR +3, CON -1, DEX -2, speed +17.73, stun resistance +30%, HP regeneration +13.33%.
Doom Heavy
STR -3, CON +3, HP +320, hold/sleep resistance +20%, increased air supply.
Doom Helmet — HP +80, hold/sleep resistance +1.75%, increased air supply
Doom Plate Armor — HP +300, hold/sleep resistance +5.95%, increased air supply
Doom Gloves — HP +53, hold/sleep resistance +1.15%, increased air supply
Doom Boots — HP +53, hold/sleep resistance +1.15%, increased air supply
Total rare-set bonuses:
STR -3, CON +3, HP +806, hold/sleep resistance +30%, increased air supply.
Avadon Light
Mag. defense +5.25%, weight limit +5795, mental attack resistance +15%.
Avadon Circlet Light Armor — mag. defense +1.25%, weight limit +1440, mental attack resistance +1%
Avadon Leather Armor — mag. defense +3.5%, weight limit +5750, mental attack resistance +4.5%
Avadon Gloves Light Armor — mag. defense +0.83%, weight limit +960, mental attack resistance +0.75%
Avadon Boots Light Armor — mag. defense +0.83%, weight limit +960, mental attack resistance +0.75%
Total rare-set bonuses:
Mag. defense +11.66%, weight limit +14905, mental attack resistance +22%.
Zubei Light
Evasion +4, paralysis resistance +20%.
Zubei's Helmet — evasion +0.88, paralysis resistance +1.75%
Zubei's Leather Shirt — evasion +2.51, paralysis resistance +3.45%, attack speed +1%.
Zubei's Leather Gaiters — evasion +1.47, paralysis resistance +2.5%
Zubei's Gauntlets — evasion +0.59, paralysis resistance +1.15%
Zubei's Boots — evasion +0.59, paralysis resistance +1.15%
Total rare-set bonuses:
Evasion +10.04, paralysis resistance +30%, attack speed +1%.
Blue Wolf Light
MEN +3, WIT -1, INT -2, phys. defense +5.26%, stun resistance +20%, cast speed +15%.
Blue Wolf Helmet — phys. defense +1.32%, stun resistance +1.75%
Blue Wolf Leather Armor — phys. defense +2.3%, stun resistance +5.95%
Blue Wolf Gloves — phys. defense +0.88%, stun resistance +1.15%
Blue Wolf Boots — phys. defense +0.88%, stun resistance +1.15%
Total rare-set bonuses:
MEN +3, WIT -1, INT -2, phys. defense +10.64%, stun resistance +30%, cast speed +15%.
Doom Light
STR -1, CON -2, DEX +3, increased air supply, phys. attack +2.7%, MP regeneration +2.5%, hold/sleep resistance +20%, poison resistance +20%.
Doom Helmet — increased air supply, phys. attack +0.62%, MP regeneration +0.62%, hold/sleep resistance +1.75%, poison resistance +2%
Leather Armor of Doom — increased air supply, phys. attack +2.25%, MP regeneration +6.9%, hold/sleep resistance +5.95%, poison resistance +2%
Doom Gloves — increased air supply, phys. attack +0.41%, MP regeneration +0.41%, hold/sleep resistance +1.15%, poison resistance +2%
Doom Boots — increased air supply, phys. attack +0.41%, MP regeneration +0.41%, hold/sleep resistance +1.15%, poison resistance +2%
Total rare-set bonuses:
STR -1, CON -2, DEX +3, increased air supply, phys. attack +4.95%, MP regeneration +12.32%, hold/sleep resistance +30%, poison resistance +28%.
Avadon Robe
Phys. defense +5.26%, cast speed +15%, mental attack resistance +15%.
Avadon Circlet Robe — phys. defense +1.25%, mental attack resistance +1%
Avadon Robe — phys. defense +3.5%, cast speed +2.5%, mental attack resistance +4.5%
Avadon Gloves Robe — phys. defense +0.83%, mental attack resistance +0.75%
Avadon Boots Robe — phys. defense +0.83%, mental attack resistance +0.75%
Total rare-set bonuses:
Phys. defense +11.67%, cast speed +17.5%, mental attack resistance +22%.
Zubei Robe
Mag. attack +10%, MP regeneration -5%, paralysis resistance +20%.
Zubei's Helmet — mag. attack +1.25%, paralysis resistance +1.75%
Tunic of Zubei — mag. attack +4%, paralysis resistance +3.45%
Stockings of Zubei — mag. attack +2.08%, paralysis resistance +2.5%
Zubei's Gauntlets — mag. attack +0.83%, paralysis resistance +1.15%
Zubei's Boots — mag. attack +0.83%, paralysis resistance +1.15%
Total rare-set bonuses:
Mag. attack +18.99%, MP regeneration -5%, paralysis resistance +30%.
Blue Wolf Robe
INT -2, MEN -1, WIT +3, MP +206, stun resistance +20%, MP regeneration +5.26%.
Blue Wolf Helmet — MP +51, stun resistance +1.75%, MP regeneration +1.25%
Blue Wolf Tunic — MP +150, stun resistance +3.45%, MP regeneration +4.2%
Blue Wolf Stockings — MP +51, stun resistance +2.5%, MP regeneration +1.25%
Blue Wolf Gloves — MP +34, stun resistance +1.15%, MP regeneration +0.83%
Blue Wolf Boots — MP +34, stun resistance +1.15%, MP regeneration +0.83%
Total rare-set bonuses:
INT -2, MEN -1, WIT +3, MP +526, stun resistance +30%, MP regeneration +13.62%.
Doom Robe
INT +2, MEN +1, WIT -3, speed +7, increased air supply, hold/sleep resistance +20%, MP regeneration +5.26%.
Doom Helmet Robe — speed +1.75, increased air supply, hold/sleep resistance +1.75%, MP regeneration +1.25%
Tunic of Doom — speed +3.75, increased air supply, hold/sleep resistance +3.45%, MP regeneration +4.2%
Stockings of Doom — speed +2.91, increased air supply, hold/sleep resistance +2.5%, MP regeneration +2.08%
Doom Gloves Robe — speed +1.16, increased air supply, hold/sleep resistance +1.15%, MP regeneration +0.83%
Doom Boots Robe — speed +1.16, increased air supply, hold/sleep resistance +1.15%, MP regeneration +0.83%
Total rare-set bonuses:
INT +2, MEN +1, WIT -3, speed +17.73, increased air supply, hold/sleep resistance +30%, MP regeneration +14.45%.
Keshanberk - Destruction — phys. attack +17.42
Sword of Damascus - Earth — HP +319
Great Sword - Lightning — crit. attack chance +54.4
Guardian Sword - Great Gale — attack speed +5%
Heavy War Axe - Earth — HP +319
Art of Battle Axe - Landslide — a normal attack has a 5% chance to stun the enemy
Deadman's Glory - Landslide — a normal attack has a 5% chance to stun the enemy
Ice Storm Hammer - Lightning — crit. attack chance +52.2
Star Buster - Great Gale — attack speed +5%
Kris - Confusion — evasion +3.3
Demon's Dagger - Great Gale — attack speed +5%
Dark Elven Long Bow - Concentration — accuracy +3.3
Bow of Peril - Earth — HP +444
Arthro Nail - Destruction — phys. attack +21.2
Bellion Cestus - Great Gale — attack speed +5%
Great Axe - Thunder — phys. crit power +156
Lance - Earth — HP +319
Hell Knife - Confusion — evasion +3.3 (buff application chance +10%)
Spell Breaker - Hail — mag. attack +21.77
Sword of Valhalla - Nature — MP +187
Kaim Vanul's Bones - Earth — HP +319
Wizard's Tear - Cleverness — MP regeneration +5%
Sprite's Staff - Hail — mag. attack +21.77 (buff application chance +10%)
Staff of Evil Spirits - Holy Spirit — incoming healing power +33 (buff application chance +10%)
Military Fleuret - Destruction — phys. attack +16.25
Colichemarde - Earth — HP +319
Innominate Victory - Lightning — crit. attack chance +54.4
Dismantler - Great Gale — attack speed +5%
Peacemaker - Concentration — accuracy +3.7
Hell Hound - Earth — HP +444
Adamantite Necklace — stun resistance +3.57%
Adamantite Earring — MP +17
Adamantite Ring — MP regeneration +0,71%
Black Ore Necklace — stun resistance +5%
Black Ore Earring — mental attack resistance +5%
Black Ore Ring — phys./mag. crit. damage +1%A-grade
New/raised bonuses are marked in green, reduced ones in red.
Dark Crystal Shield — mag. defense +1%, shield block +2%
Shield of Nightmare — mag. defense +1%, shield block +2%
Dark Crystal Heavy
STR -2, CON +2, incoming healing power +4%, paralysis resistance +50%.
Dark Crystal Helmet Heavy — incoming healing power +1%, paralysis resistance +4.25%
Dark Crystal Breastplate — incoming healing power +5%, paralysis resistance +7.75%
Dark Crystal Gaiters — incoming healing power +2%, paralysis resistance +5.5%
Dark Crystal Gloves Heavy — incoming healing power +1%, paralysis resistance +2.5%
Dark Crystal Boots Heavy — incoming healing power +1%, paralysis resistance +2.5%
Total rare-set bonuses:
STR -2, CON +2, incoming healing power +14%, paralysis resistance +72.5%.
Tallum Heavy
STR +2, CON -2, attack speed +8%, weight limit +5759, mental attack resistance +30%, poison/bleed resistance +80%.
Tallum Helmet Heavy — attack speed +1.25%, weight limit +1440, mental attack resistance +1.9%, poison/bleed resistance +12%
Tallum Plate Armor — attack speed +2.35%, weight limit +5750, mental attack resistance +7.9%, poison/bleed resistance +17.25%
Tallum Gloves Heavy — attack speed +0.83%, weight limit +960, mental attack resistance +1.35%, poison/bleed resistance +8%
Tallum Boots Heavy — attack speed +0.83%, weight limit +960, mental attack resistance +1.35%, poison/bleed resistance +8%
Total rare-set bonuses:
STR +2, CON -2, attack speed +13.26%, weight limit +14869, mental attack resistance +42.5%, poison/bleed resistance +125.25%.
Majestic Heavy
STR +2, CON -2, phys. attack +4%, accuracy +3, stun resistance +50%.
Majestic Circlet Heavy — phys. attack +0.62%, accuracy +0.47, stun resistance +4.25%
Majestic Plate Armor — phys. attack +2.35%, accuracy +1.5, stun resistance +13.25%
Majestic Gauntlets Heavy — phys. attack +0.41%, accuracy +0.31, stun resistance +2.5%
Majestic Boots Heavy — phys. attack +0.41%, accuracy +0.31, stun resistance +2.5%
Total rare-set bonuses:
STR +2, CON -2, phys. attack +7.79%, accuracy +5.59, stun resistance +72.5%.
Nightmare Heavy
CON +2, DEX -2, phys. defense +4%, phys. attack +4%, hold/sleep resistance +70%.
Helm of Nightmare Heavy — phys. defense +1.25%, phys. attack +1.25%, hold/sleep resistance +6%
Armor of Nightmare — phys. defense +2.35%, phys. attack +2.35%, hold/sleep resistance +16.5%
Gauntlets of Nightmare Heavy — phys. defense +0.83%, phys. attack +0.83%, hold/sleep resistance +3.75%
Boots of Nightmare Heavy — phys. defense +0.83%, phys. attack +0.83%, hold/sleep resistance +3.75%
Total rare-set bonuses:
CON +2, DEX -2, phys. defense +9.26%, phys. attack +9.26%, hold/sleep resistance +100%.
Dark Crystal Light
STR +1, CON -1, attack speed / phys. attack +4%, paralysis resistance +50%.
Dark Crystal Helmet Light — attack speed / phys. attack +0.62%, paralysis resistance +4.25%
Dark Crystal Leather Armor — attack speed / phys. attack +1.5%, paralysis resistance +7.75%
Dark Crystal Leggings — attack speed / phys. attack +1.03%, paralysis resistance +5.5%
Dark Crystal Gloves Light — attack speed / phys. attack +0.41%, paralysis resistance +2.5%
Dark Crystal Boots Light — attack speed / phys. attack +0.41%, paralysis resistance +2.5%
Total rare-set bonuses:
STR +1, CON -1, attack speed / phys. attack +7.97%, paralysis resistance +72.5%.
Tallum Light
MEN +2, WIT -2, MP regeneration +8%, MP +222, mental attack resistance +30%, mag. defense +8%, resistance to all elements +5%, poison/bleed resistance +80%.
Tallum Helmet Light — MP regeneration +1.25%, MP +56, mental attack resistance +1.9%, mag. defense +2%, poison/bleed resistance +12%
Tallum Leather Armor — MP regeneration +8.65%, MP +150, mental attack resistance +7.9%, mag. defense +2.75%, poison/bleed resistance +17.25%
Tallum Gloves Light — MP regeneration +0.83%, MP +37, mental attack resistance +1.35%, mag. defense +1.33%, poison/bleed resistance +8%
Tallum Boots Light — MP regeneration +0.83%, MP +37, mental attack resistance +1.35%, mag. defense +1.33%, poison/bleed resistance +8%
Total rare-set bonuses:
MEN +2, WIT -2, MP regeneration +19.56%, MP +502, mental attack resistance +42.5%, mag. defense +17.66%, resistance to all elements +5%, poison/bleed resistance +125.25%.
Majestic Light
DEX +1, CON -1, bow phys. attack +8%, MP +240, weight limit +5759, stun resistance +50%.
Majestic Circlet Light — bow phys. attack +1.25%, MP +60, weight limit +1440, stun resistance +4.25%
Majestic Leather Armor — bow phys. attack +2.35%, MP +150, weight limit +5750, stun resistance +13.25%
Majestic Gauntlets Light — bow phys. attack +0.83%, MP +40, weight limit +960, stun resistance +2.5%
Majestic Boots Light — bow phys. attack +0.83%, MP +40, weight limit +960, stun resistance +2.5%
Total rare-set bonuses:
DEX +1, CON -1, bow phys. attack +13.26%, MP +530, weight limit +14869, stun resistance +72.5%.
Nightmare Light
DEX +1, CON -1, mag. defense +8%, resistance to all elements +5%, speed +4, hold/sleep resistance +70%, vampirism +3%.
Helm of Nightmare Light — mag. defense +0.62%, hold/sleep resistance +6%
Leather Armor of Nightmare — mag. defense +2.5%, hold/sleep resistance +16.5%, vampirism +2%
Gauntlets of Nightmare Light — mag. defense +0.41%, hold/sleep resistance +3.75%
Boots of Nightmare Light — mag. defense +0.41%, hold/sleep resistance +3.75%
Total rare-set bonuses:
DEX +1, CON -1, mag. defense +11.94%, resistance to all elements +5%, speed +4, hold/sleep resistance +100%, vampirism +5%.
Dark Crystal Robe
WIT +2, MEN -2, phys. defense +8%, cast speed +15%, speed +7, reduces magic cancel chance, paralysis resistance +50%.
Dark Crystal Helmet Robe — phys. defense +2%, speed +1.75, magic cancel chance -13, paralysis resistance +4.25%
Dark Crystal Robe — cast speed +2.5%, phys. defense +2.5%, speed +4.5, magic cancel chance -17.5, paralysis resistance +13.5%
Dark Crystal Gloves Robe — phys. defense +1.33%, speed +1.16, magic cancel chance -8, paralysis resistance +2.5%
Dark Crystal Boots Robe — phys. defense +1.33%, speed +1.16, magic cancel chance -8, paralysis resistance +2.5%
Total rare-set bonuses:
WIT +2, MEN -2, phys. defense +15.16%, cast speed +17.5%, speed +15.57, reduces magic cancel chance, paralysis resistance +72.75%.
Tallum Robe
INT -2, WIT +2, cast speed +15%, mag. defense +8%, mental attack resistance +30%, speed +7, poison/bleed resistance +80%.
Tallum Helmet Robe — mag. defense +2%, mental attack resistance +1.9%, speed +1.75, poison/bleed resistance +12%,
Tallum Tunic — cast speed +2.5%, mag. defense +2.75%, mental attack resistance +4.8%, speed +2.5, poison/bleed resistance +9.75%
Tallum Stockings — mag. defense +2.25%, mental attack resistance +3.1%, speed +2, poison/bleed resistance +7.5%
Tallum Gloves Robe — mag. defense +1.33%, mental attack resistance +1.35%, speed +1.16, poison/bleed resistance +8%
Tallum Boots Robe — mag. defense +1.33%, mental attack resistance +1.35%, speed +1.16, poison/bleed resistance +8%
Total rare-set bonuses:
INT -2, WIT +2, cast speed +17.5%, mag. defense +17.66%, mental attack resistance +42.5%, speed +15.57, poison/bleed resistance +125.25%.
Majestic Robe
MEN +1, WIT +1, INT -1, MP +240, cast speed +15%, MP regeneration +8%, stun resistance +50%.
Majestic Circlet Robe — MP +60, MP regeneration +2%, stun resistance +4.25%
Majestic Robe — cast speed +2.5%, MP +150, MP regeneration +8.65%, stun resistance +13.25%
Majestic Gauntlets Robe — MP +40, MP regeneration +1.33%, stun resistance +2.5%
Majestic Boots Robe — MP +40, MP regeneration +1.33%, stun resistance +2.5%
Total rare-set bonuses:
MEN +1, WIT +1, INT -1, MP +530, cast speed +17.5%, MP regeneration +21.31%, stun resistance +72.5%.
Nightmare Robe
INT +2, WIT -2, MP regeneration +4%, mag. attack +8%, speed +7, hold/sleep resistance +70%.
Helm of Nightmare Robe — MP regeneration +0.62%, mag. attack +0.62%, hold/sleep resistance +6%
Robe of Nightmare — MP regeneration +8.65%, mag. attack +5%, hold/sleep resistance +16.5%
Gauntlets of Nightmare Robe — MP regeneration +0.41%, mag. attack +0.41%, hold/sleep resistance +3.75%
Boots of Nightmare Robe — MP regeneration +0.41%, mag. attack +0.41%, hold/sleep resistance +3.75%
Total rare-set bonuses:
INT +2, WIT -2, MP regeneration +14.09%, mag. attack +14.44%, speed +7, hold/sleep resistance +100%.
Tallum Blade - Destruction — phys. attack +22.1
Dark Legion's Edge - Thunder — phys. crit power +220
Sirra's Blade - Landslide — a normal attack can stun the enemy
Infernal Master - Concentration — accuracy +3.9
Dragon Slayer - Evil Spirit — vampirism +3%
Sword of Ipos - Earth — HP +398
Meteor Shower - Earth — HP +345
Elysian - Great Gale — attack speed +5%
Barakiel's Axe - On Fire — HP regeneration +5%
Destroyer Hammer - Lightning — crit. attack chance +52.2
Doom Crusher - Thunder — phys. crit power +415
Behemoth's Tuning Fork - Destruction — phys. attack +32.97
Bloody Orchid - Confusion — evasion +3.3
Soul Separator - On Fire — HP regeneration +5%
Naga Storm - Molar — a normal attack can poison the enemy
Carnage Bow - Concentration — accuracy +3.3
Soul Bow - Clairvoyance — bow shooting range +100
Shyeed's Bow - Concentration — accuracy +3.3
Blood Tornado - Destruction — phys. attack +26.9
Dragon Grinder - Earth — HP +372
Sobekk's Hurricane - Landslide — a normal attack can stun the enemy
Halberd - Lightning — crit. attack chance +54.4
Tallum Glaive - On Fire — HP regeneration +5%
Tiphon's Spear - Landslide — a normal attack can stun the enemy
Elemental Sword - Hail — mag. attack +21.77
Sword of Miracles - Holy Spirit — incoming healing power +37
Themis' Tongue - Cleverness — MP regeneration +5%
Spiritual Eye - Hail — mag. attack +27.63
Flaming Dragon Skull - Wisdom — MP consumption by mag. skills -5%
Cabrio's Hand - Cleverness — MP regeneration +5%
Dasparion's Staff - Hail — mag. attack +27.63
Branch of the Mother Tree - Nature — MP +239
Daimon Crystal - Wisdom — MP consumption by skills -5%
White Lightning - Destruction — phys. attack +20.62
Lacerator - Thunder — phys. crit power +169
Eclair Bijou - Landslide — a normal attack can stun the enemy
Divine Pain - Concentration — accuracy +3.9
Undertaker - Evil Spirit — vampirism +3%
Bultgang - Earth — HP +398
Doomchanter - Concentration — accuracy +3.7
Reaper - Clairvoyance — shooting range +100
Screaming Vengeance - Concentration — accuracy +3.7
Keshanberk*Keshanberk - Destruction — phys. attack +26.9
Keshanberk*Damascus - Destruction — phys. attack +26.9
Damascus*Damascus - Thunder — phys. crit power +268
Tallum Blade*Damascus - Landslide — a normal attack can stun the enemy
Phoenix Necklace — skill cooldown -1%
Phoenix Earring — vampirism +2%
Phoenix Ring — hold resistance +10%
Majestic Necklace — stun resistance +6%
Majestic Earring — mental attack resistance +7%
Majestic Ring — phys./mag. crit. damage +2%S-grade
New/raised bonuses are marked in green, reduced ones in red.
Imperial Crusader Shield — mag. defense +2%, shield block +3%
Dynasty Shield — mag. defense +3%, shield block +3%
Arcana Sigil — mag. defense +2%, magic cancel chance -5%
Dynasty Sigil — mag. defense +3%, magic cancel chance -7%
Imperial Crusader
DEX -2, STR +2, phys. defense +8%, phys. attack +4%, HP +445, resistance to all elements +5%, sleep/hold resistance +70%.
Imperial Crusader Helmet — phys. defense +1.25%, HP +111, sleep/hold resistance +6%
Imperial Crusader Breastplate — phys. defense +2.5%, HP +225, sleep/hold resistance +12.5%
Imperial Crusader Gaiters — phys. defense +2.08%, HP +185, sleep/hold resistance +8.5%
Imperial Crusader Gauntlet — phys. defense +0.83%, HP +74, sleep/hold resistance +3.75%
Imperial Crusader Boots — phys. defense +0.83%, HP +74, sleep/hold resistance +3.75%
Total rare-set bonuses:
DEX -2, STR +2, phys. defense +15.49%, phys. attack +4%, HP +1114, resistance to all elements +5%, sleep/hold resistance +104.5%.
Dynasty Helmet — phys. defense +1.0125%, HP +123, dark resistance +1.2
Dynasty Platinum Plate (all types) — phys. defense +1.025%, HP +250, dark resistance +3.2
Dynasty Gaiters — phys. defense +1.0208%, HP +205, dark resistance +2
Dynasty Gauntlets Heavy Armor — phys. defense +1.0083%, HP +82, dark resistance +0.8
Dynasty Boots Heavy Armor — phys. defense +1.0083%, HP +82, dark resistance +0.8
Dynasty Heavy
CON -1, STR +1, phys. defense +4.6%, HP +418, dark resistance +6.
Total rare-set bonuses:
CON -1, STR +1, phys. defense +9.6749%, HP +1160, dark resistance +14
Dynasty Heavy - Shield Master (I) — Phoenix Knight, Hell Knight, Eva's Templar, Shillien Templar
STR -2, CON +2, phys. defense +6.6%, HP +492, dark resistance +8, incoming healing power +3%, stun resistance +13%.
Total rare-set bonuses:
STR -2, CON +2, phys. defense +11.6749%, HP +1234, dark resistance +16, incoming healing power +3%, stun resistance +13%.
Dynasty Platinum Heavy - Shield Master (II) — Phoenix Knight, Hell Knight, Eva's Templar, Shillien Templar
STR -1, CON +2, phys. defense +9%, HP +545, dark resistance +8, incoming healing power +4%, stun resistance +15%.
Total rare-set bonuses:
STR -1, CON +2, phys. defense +14.0749%, HP +1287, dark resistance +16, incoming healing power +4%, stun resistance +15%.
Dynasty Heavy - Weapon Master (I) — Dreadnought, Titan, Fortune Seeker, Maestro
CON -2, STR +2, phys. attack +6.6%, HP +492, dark resistance +8, phys. crit power +234, phys. crit chance +24.6.
Total rare-set bonuses:
CON -2, STR +2, phys. attack +6.6%, phys. defense +5.0749%, HP +1234, dark resistance +16, phys. crit power +234, phys. crit chance +24.6.
Dynasty Platinum Heavy - Weapon Master (II) — Dreadnought, Titan, Fortune Seeker, Maestro
CON -1, STR +2, phys. attack +9%, HP +545, dark resistance +8, phys. crit power +282, phys. crit chance +29.5
Total rare-set bonuses:
CON -1, STR +2, phys. attack +9%, phys. defense +5.0749%, HP +1287, dark resistance +16, phys. crit power +282, phys. crit chance +29.5
Dynasty Heavy - Force Master (I) — Duelist, Grand Khavatari
CON -2, STR +1, DEX +1, phys. attack +6.6%, HP +492, dark resistance +8, MP consumption by skills reduced.
Total rare-set bonuses:
CON -2, STR +1, DEX +1, phys. attack +6.6%, phys. defense +5.0749%, HP +1234, dark resistance +16, MP consumption by skills reduced.
Dynasty Platinum Heavy - Force Master (II) — Duelist, Grand Khavatari
CON -1, STR +2, DEX +1, phys. attack +9%, HP +545, dark resistance +8, MP consumption by skills -6%.
Total rare-set bonuses:
CON -1, STR +2, DEX +1, phys. attack +9%, phys. defense +5.0749%, HP +1287, dark resistance +16, MP consumption by skills -6%.
Dynasty Heavy - Bard (I) — Sword Muse, Spectral Dancer
CON -2, STR +2, phys. defense +6.6%, HP +492, dark resistance +8, MP consumption by songs/dances -5%.
Total rare-set bonuses:
CON -2, STR +2, phys. defense +11.6749%, HP +1234, dark resistance +16, MP consumption by songs/dances -5%.
Dynasty Platinum Heavy - Bard (II) — Sword Muse, Spectral Dancer
CON -1, DEX +1, STR +2, phys. defense +9%, HP +545, dark resistance +8, MP consumption by songs/dances -6%.
Total rare-set bonuses:
CON -1, DEX +1, STR +2, phys. defense +14.0749%, HP +1287, dark resistance +16, MP consumption by songs/dances -6%.
Draconic
DEX +2, STR +2, CON -2, attack speed / phys. attack +4%, bow shooting range +50, MP +289, resistance to all elements +5%, weight limit +5759.
Draconic Leather Helmet — attack speed / phys. attack +1.24%, MP +111, weight limit +1440
Draconic Leather Armor — attack speed / phys. attack +2.7%, MP +225, weight limit +5750
Draconic Leather Gloves — attack speed / phys. attack +0.82%, MP +74, weight limit +960
Draconic Leather Boots — attack speed / phys. attack +0.82%, MP +74, weight limit +960
Total rare-set bonuses:
DEX +2, STR +2, CON -2, attack speed / phys. attack +9.58%, bow shooting range +50, MP +773, resistance to all elements +5%, weight limit +14869.
Dynasty Leather Helmet — attack speed +1.01%, HP +123, accuracy +0.47, evasion +0.47, dark resistance +1.2
Dynasty Jewel Leather Armor (all types) — attack speed +1.02%, HP +246, accuracy +3.4, evasion +3.4, dark resistance +3.2
Dynasty Leather Leggings — attack speed +1.015%, HP +205, accuracy +0.79, evasion +0.79, dark resistance +2
Dynasty Leather Gloves Light Armor — attack speed +1.007%, HP +82, accuracy +0.31, evasion +0.31, dark resistance +0.8
Dynasty Leather Boots Light Armor — attack speed +1.007%, HP +82, accuracy +0.31, evasion +0.31, dark resistance +0.8
Dynasty Light
CON -1, DEX +1, accuracy +1.72, evasion +1.72, HP +418, dark resistance +6.
Total rare-set bonuses:
CON -1, DEX +1, attack speed +5.059%, accuracy +7.0, evasion +7.0, HP +1156, dark resistance +14
Dynasty Light - Weapon Master (I) — Dreadnought, Titan, Fortune Seeker, Maestro, Doombringer, Soulhound
CON -2, STR +1, DEX +1, phys. attack +6.6%, HP +492, dark resistance +8, phys. crit power +234, phys. crit chance +2.46%.
Total rare-set bonuses:
CON -2, STR +1, DEX +1, attack speed +5.059%, phys. attack +6.6%, accuracy +5.28, evasion +5.28, HP +1230, dark resistance +16, phys. crit power +234, phys. crit chance +2.46%.
Dynasty Jeweled Light - Weapon Master (II) — Dreadnought, Titan, Fortune Seeker, Maestro, Doombringer, Soulhound
CON -1, STR +2, DEX +1, phys. attack +9%, HP +545, dark resistance +8, phys. crit power +282, phys. crit chance +2.95%.
Total rare-set bonuses:
CON -1, STR +2, DEX +1, phys. attack +9%, attack speed +5.059%, HP +1283, accuracy +5.28, evasion +5.28, dark resistance +16, phys. crit power +282, phys. crit chance +2.95%.
Dynasty Light - Force Master (I) — Duelist, Grand Khavatari
STR +1, DEX +1, CON -2, phys. attack +6.6%, HP +492, dark resistance +8; MP consumption by phys. skills -5%.
Total rare-set bonuses:
STR +1, DEX +1, CON -2, attack speed +5.059%, phys. attack +6.6%, accuracy +5.28, evasion +5.28, HP +1230, dark resistance +16, MP consumption by phys. skills -5%.
Dynasty Jeweled Light - Force Master (II) — Duelist, Grand Khavatari
CON -1, STR +2, DEX +1, phys. attack +9%, HP +545, dark resistance +8, MP consumption by phys. skills -6%.
Total rare-set bonuses:
CON -1, STR +2, DEX +1, phys. attack +9%, attack speed +5.059%, HP +1283, accuracy +5.28, evasion +5.28, dark resistance +16, MP consumption by phys. skills -6%.
Dynasty Light - Dagger Master (I) — Adventurer, Wind Rider, Ghost Hunter, Fortune Seeker
CON -2, DEX +2, evasion +4.3, HP +492, dark resistance +8, hold resistance +13%, attack speed +2.66%, speed +1.
Total rare-set bonuses:
CON -2, DEX +2, evasion +9.58, HP +1230, dark resistance +16, hold resistance +13%, attack speed +7.719%, speed +1, accuracy +5.28.
Dynasty Jeweled Light - Dagger Master (II) — Adventurer, Wind Rider, Ghost Hunter, Fortune Seeker
CON -1, DEX +2, evasion +5.3, HP +545, dark resistance +8, hold resistance +15%, attack speed +3.24%, speed +3.
Total rare-set bonuses:
CON -1, DEX +2, evasion +10.58, HP +1283, accuracy +5.28, dark resistance +16, hold resistance +15%, attack speed +8.299%, speed +3.
Dynasty Light - Bow Master (I) — Sagittarius, Moonlight Sentinel, Ghost Sentinel, Trickster
CON -2, DEX +2, STR +1, accuracy +4.3, MP +321, dark resistance +8, attack speed +2.66%, MP regeneration +1.72.
Total rare-set bonuses:
CON -2, DEX +2, STR +1, accuracy +9.58, MP +321, dark resistance +16, attack speed +7.719%, MP regeneration +1.72, HP +738, evasion +5.28.
Dynasty Jeweled Light - Bow Master (II) — Sagittarius, Moonlight Sentinel, Ghost Sentinel, Trickster
CON -2, DEX +2, STR +2, accuracy +5.3, MP +321, dark resistance +8, attack speed +5%, MP regeneration +6,6%, bow shooting range +50.
Total rare-set bonuses:
CON -2, DEX +2, STR +2, accuracy +10.58, evasion +5.28, HP +738, MP +321, dark resistance +16, attack speed +10.059%, MP regeneration +6,6%, bow shooting range +50.
Dynasty Light - Enchanter (I) — Hierophant, Dominator, Doomcryer, Soulhound, Judicator
INT -1, MEN +2, WIT -1, cast speed +15%, MP +321, dark resistance +8, MP consumption by mag. skills -5%, magic cancel chance -15.
Total rare-set bonuses:
INT -1, MEN +2, WIT -1, cast speed +15%, MP +321, dark resistance +16, MP consumption by mag. skills -5%, magic cancel chance -15, attack speed +5.059%, accuracy +5.28, evasion +5.28, HP +738.
Dynasty Jeweled Light - Enchanter (II) — Hierophant, Dominator, Doomcryer, Soulhound, Judicator
MEN +2, WIT -1, cast speed +15%, MP +321, dark resistance +8, MP consumption by mag. skills -7%, magic cancel chance -15.
Total rare-set bonuses:
MEN +2, WIT -1, attack speed +5.059%, cast speed +15%, HP +738, MP +321, accuracy +5.28, evasion +5.28, dark resistance +16, MP consumption by mag. skills -7%, magic cancel chance -15.
Dynasty Light - Summoner (I) — Arcana Lord, Elemental Master, Spectral Master
STR -2, CON +2, attack speed +5.4%, HP +492, dark resistance +8, phys. attack +2.66%, phys. defense +2.66%.
Total rare-set bonuses:
STR -2, CON +2, attack speed +10.459%, HP +1230, dark resistance +16, phys. attack +2.66%, phys. defense +2.66%, accuracy +5.28, evasion +5.28.
Dynasty Jeweled Light - Summoner (II) — Arcana Lord, Elemental Master, Spectral Master
STR -2, CON +2, attack speed +6.6%, HP +492, dark resistance +8, phys. attack +2.66%, phys. defense +2.66%.
Total rare-set bonuses:
STR -2, CON +2, attack speed +11.659%, HP +1230, accuracy +5.28, evasion +5.28, dark resistance +16, phys. attack +2.66%, phys. defense +2.66%.
Major Arcana
WIT+1, INT+1, MEN-2, mag. attack +17%, speed +7, cast speed +10%, resistance to all elements +5%, magic cancel chance -50, stun resistance +50%, weight limit +5759.
Major Arcana Circlet — mag. attack +0.62%, speed +1.75, magic cancel chance -13, stun resistance +4.25%, weight limit +1440
Major Arcana Robe — mag. attack +4.6%, speed +4.5, cast speed +2.5%, magic cancel chance -17.5, stun resistance +13.5%, weight limit +5750
Major Arcana Gloves — mag. attack +0.41%, speed +1.16, magic cancel chance -8, stun resistance +2.5%, weight limit +960
Major Arcana Boots — mag. attack +0.41%, speed +1.16, magic cancel chance -8, stun resistance +2.5%, weight limit +960
Total rare-set bonuses:
WIT+1, INT+1, MEN-2, mag. attack +23.04%, speed +14.995, cast speed +12.5%, resistance to all elements +5%, magic cancel chance -96.5, stun resistance +72.75%, weight limit +14869.
Dynasty Circlet — mag. attack +1.0125%, MP +80, dark resistance +2
Dynasty Silver Satin Tunic (all types) — cast speed +1.025%, mag. attack +1.0258%, MP +133, dark resistance +3.33
Dynasty Stockings — mag. attack +1.0208%, MP +133, dark resistance +3.33
Dynasty Gloves Robe — mag. attack +1.0083%, MP +53, dark resistance +1.33
Dynasty Shoes Robe — mag. attack +1.0083%, MP +53, dark resistance +1.33
Dynasty Robe
INT -1, MEN +1, cast speed +12%, MP +257, dark resistance +6.
Total rare-set bonuses:
INT -1, MEN +1, cast speed +13.025%, MP +709, dark resistance +17.32, mag. attack +5.0757%.
Dynasty Robe - Enchanter (I) — Hierophant, Dominator, Doomcryer
INT -2, MEN +2, cast speed +15%, MP +321, dark resistance +8, MP consumption by mag. skills -5%, magic cancel chance -15.
Total rare-set bonuses:
INT -2, MEN +2, cast speed +16.025%, MP +773, dark resistance +19.32, MP consumption by mag. skills -5%, magic cancel chance -15, mag. attack +5.0757%.
Dynasty Silver Satin Robe - Enchanter (II) — Hierophant, Dominator, Doomcryer
INT -2, MEN +2, cast speed +15%, MP +321, dark resistance +8, MP consumption by mag. skills -7%, magic cancel chance -15.
Total rare-set bonuses:
INT -2, MEN +2, cast speed +16.025%, mag. attack +5.0757%, MP +773, dark resistance +19.32, MP consumption by mag. skills -7%, magic cancel chance -15.
Dynasty Robe - Summoner (I) — Arcana Lord, Elemental Master, Spectral Master
INT -2, MEN +2, cast speed +15%, MP +321, dark resistance +8, phys. attack +2.6%, phys. defense +2.6%.
Total rare-set bonuses:
INT -2, MEN +2, cast speed +16.025%, MP +773, dark resistance +19.32, phys. attack +2.6%, phys. defense +2.6%, mag. attack +5.0757%
Dynasty Silver Satin Robe - Summoner (II) — Arcana Lord, Elemental Master, Spectral Master
INT -2, MEN +2, cast speed +15%, MP +321, dark resistance +8, phys. attack +3.3%, phys. defense +3.3%.
Total rare-set bonuses:
INT -2, MEN +2, cast speed +16.025%, mag. attack +5.0757%, MP +773, dark resistance +19.32, phys. attack +3.3%, phys. defense +3.3%.
Dynasty Robe - Healer (I) — Cardinal, Eva's Saint, Shillien Saint
INT -2, MEN +2, cast speed +15%, MP +321, dark resistance +8, incoming healing power +20, magic cancel chance -15, stun resistance +15%.
Total rare-set bonuses:
INT -2, MEN +2, cast speed +16.025%, MP +773, dark resistance +19.32, incoming healing power +20, magic cancel chance -15, stun resistance +15%, mag. attack +5.0757%.
Dynasty Silver Satin Robe - Healer (II) — Cardinal, Eva's Saint, Shillien Saint
INT -2, WIT +1, MEN +2, cast speed +15%, MP +321, dark resistance +8, incoming healing power +22, magic cancel chance -15, stun resistance +30%.
Total rare-set bonuses:
INT -2, WIT +1, MEN +2, cast speed +16.025%, mag. attack +5.0757%, MP +773, dark resistance +19.32, incoming healing power +22, magic cancel chance -15, stun resistance +30%.
Dynasty Robe - Wizard (I) — Archmage, Soultaker, Mystic Muse, Storm Screamer
INT +1, WIT +1, MEN -2, cast speed +15%, MP +321, dark resistance +8, mag. attack +5.4%, stun resistance +15%.
Total rare-set bonuses:
INT +1, WIT +1, MEN -2, cast speed +16.025%, MP +773, dark resistance +19.32, mag. attack +10.4757%, stun resistance +15%.
Dynasty Silver Satin Robe - Wizard (II) — Archmage, Soultaker, Mystic Muse, Storm Screamer
INT +1, WIT +1, MEN -2, cast speed +15%, MP +321, dark resistance +8, mag. attack +10%, stun resistance +30%.
Total rare-set bonuses:
INT +1, WIT +1, MEN -2, cast speed +16.025%, MP +773, dark resistance +19.32, mag. attack +15.0757%, stun resistance +30%.
Forgotten Blade - Lightning — crit. attack chance +54.4
Angel Slayer - Great Gale — attack speed +3%
Basalt Battlehammer - Earth — HP +5%
Dragon Hunter Axe - Thunder — phys. crit power +5%
Heaven's Divider - Thunder — phys. crit power +5%
Demon Splinter - Destruction — phys. attack +5%
Saint Spear - Lightning — crit. attack chance +54.4
Arcana Mace - Hail — mag. attack +5%
Imperial Staff - Destiny — mag. crit power +5%
Draconic Bow - Destruction — phys. attack +5%
Laevateinn - Lightning — crit. attack chance +54.4
Gram - Thunder — phys. crit power +5%
Sarunga — Destrucion — phys. attack +5%
Tallum Blade*Dark Legion's Edge - Destruction — phys. attack +5%
Dynasty Sword - Earth — HP +492
Dynasty Knife - Great Gale — attack speed +5%
Dynasty Cudgel - Landslide — a normal attack can stun the enemy
Dynasty Crusher - Great Gale — attack speed +5%
Dynasty Blade - Great Gale — attack speed +5%
Dynasty Bagh-Nakh - Great Gale — attack speed +5%
Dynasty Halberd - Earth — HP +492
Dynasty Mace - Earth — HP +492
Dynasty Staff - Holy Spirit — incoming healing power +43
Dynasty Phantom - Hail — mag. attack +5%
Dynasty Bow - Great Gale — attack speed +5%
Dynasty Rapier - Earth — HP +444
Dynasty Ancient Sword - Great Gale — attack speed +5%
Dynasty Crossbow - Great Gale — attack speed +5%
Dynasty Dual Dagger - Great Gale — attack speed +5%
Dynasty Dualsword - Earth — HP +444
Tateossian Necklace — skill cooldown -2%
Tateossian Earring — vampirism +3%
Tateossian Ring — hold resistance +15%
Dynasty Necklace — stun resistance +9%
Dynasty Earring — phys./mag. defense +3%
Dynasty Ring — phys./mag. crit. damage +3%S80-grade
New/raised bonuses are marked in green.
Moirai Shield — mag. defense +4%, shield block +4%
Moirai Sigil — mag. defense +4%, magic cancel chance -10%
Moirai Heavy
STR +2, CON -1, phys. attack +4.26%, attack speed +4%, phys. defense +2.13%, magic resistance +2%, stun resistance +50%, fire/water/wind/earth resistance +3.
Moirai Helmet — phys. attack +1.25%, phys. defense +0.625%, attack speed +1%, stun resistance +4.25%, fire resistance +3
Moirai Breastplate — phys. attack +2.26%, phys. defense +1.13%, attack speed +2%, stun resistance +7.5%, fire/water/wind/earth resistance +1
Moirai Gaiters — phys. attack +1.58%, phys. defense +0.79%, attack speed +1.27%, stun resistance +5.75%, water resistance +3
Moirai Gauntlets — phys. attack +0.83%, phys. defense +0.42%, attack speed +0.67%, stun resistance +2.5%, wind resistance +3
Moirai Boots — phys. attack +0.83%, phys. defense +0.42%, attack speed +0.67%, stun resistance +2.5%, earth resistance +3
Total rare-set bonuses:
STR +2, CON -1, phys. attack +11.01%, phys. defense +5.515%, attack speed +9.61%, magic resistance +2%, stun resistance +72.5%, fire/water/wind/earth resistance +7.
Moirai Light
DEX +2, STR +2, CON -2, phys. attack +4.26%, attack speed +4%, run speed +3%, phys. crit power +5%, bow/crossbow shooting range +50, hold resistance +50%, stun resistance 30%, fire/water/wind/earth resistance +3.
Moirai Leather Helmet — phys. attack +1.25%, attack speed +1.25%, MP restoration +1%, stun resistance +1.5%, fire resistance +3
Moirai Leather Breastplate — phys. attack +2.26%, attack speed +2.26%, MP restoration +2%, stun resistance +4%, water resistance +3
Moirai Leather Leggings — phys. attack +1.58%, attack speed +1.58%, MP restoration +1.67%, stun resistance +2%, water resistance +3
Moirai Leather Gloves — phys. attack +0.83%, attack speed +0.83%, MP restoration +0.67%, stun resistance +1.25%, wind resistance +3
Moirai Leather Boots — phys. attack +0.83%, attack speed +0.83%, MP restoration +0.67%, stun resistance +1.25%, earth resistance +3
Total rare-set bonuses:
DEX +2, STR +2, CON -2, phys. attack +11.01%, attack speed +10.75%, MP restoration +6.01%, run speed +3%, phys. crit power +5%, bow/crossbow shooting range +50, stun resistance 40%, fire/wind/earth resistance +6, water resistance+9.
Moirai Robe
WIT +2, INT +1, MEN -2, mag. attack +8.11%, cast speed +15%, mag. crit power +5%, outgoing healing power +4%, paralysis resistance +50%, disarm resistance +50%, fire/water/wind/earth resistance +5.
Moirai Circlet — mag. attack +0.62%, paralysis resistance +4.25%, fire resistance +5
Moirai Tunic — mag. attack +4.11%, cast speed +3.75%, paralysis resistance +7.5%, fire/water/wind/earth resistance +1
Moirai Stockings — mag. attack +1.03%, paralysis resistance +5.75%, water resistance +5
Moirai Gloves — mag. attack +0.41%, paralysis resistance +2.5%, wind resistance +5
Moirai Shoes — mag. attack +0.41%, paralysis resistance +2.5%, earth resistance +5
Total rare-set bonuses:
WIT +2, INT +1, MEN -2, mag. attack +14.69%, cast speed +18.75%, mag. crit power +5%, paralysis resistance +72.5%, disarm resistance +50%, fire/water/wind/earth resistance +11.
Icarus Sawsword - Destruction — phys. attack +5%
Icarus Disperser - Confusion — evasion +3.3
Icarus Spirit - Destiny — mag. crit power +5%
Icarus Heavy Arms - Lightning — crit. attack chance +54.4
Icarus Trident - Thunder — phys. crit power +5%
Icarus Hammer - Earth — HP +5%
Icarus Hand - Destruction — phys. attack +5%
Icarus Hall - Hail — mag. attack +5%
Icarus Spitter - Destruction — phys. attack +5%
Icarus Stinger - Destruction — phys. attack +5%
Icarus Wingblade- Lightning — crit. attack chance +54.4
Icarus Shooter - Destruction — phys. attack +5%
Icarus Dual Daggers - Confusion — evasion +3.3
Icarus Dual Sword - Destruction — phys. attack +5%
Moirai Necklace — skill cooldown -3%
Moirai Earring — mental attack resistance +10%
Moirai Ring — hold resistance +20%S84-grade
New/raised bonuses are marked in green, reduced ones in red.
Vesper Shield — mag. defense +5%, shield block +5%
Vesper Sigil — mag. defense +5%, magic cancel chance -13%
Vorpal Shield — mag. defense +6%, shield block +6%
Vorpal Sigil — mag. defense +6%, magic cancel chance -15%
Elegia Shield — mag. defense +7%, shield block +7%
Elegia Sigil — mag. defense +7%, magic cancel chance -20%
Vesper Heavy
STR -2, CON +2, DEX -1, phys./mag. defense +5.57%, attack speed +2.785%, HP +531, sleep/hold resistance +70%.
Vesper Helmet — phys./mag. defense +1.25%, attack speed +0.625%, HP +133, sleep/hold resistance +4.25%
Vesper Breastplate — phys./mag. defense +2.26%, attack speed +1.13%, HP +231, sleep/hold resistance +7.5%
Vesper Gaiters — phys./mag. defense +1.58%, attack speed +0.79%, HP +155, sleep/hold resistance +5.75%
Vesper Gauntlets — phys./mag. defense +0.83%, attack speed +0.42%, HP +72, sleep/hold resistance +2.5%
Vesper Boots — phys./mag. defense +0.83%, attack speed +0.42%, HP +72, sleep/hold resistance +2.5%
Total rare-set bonuses:
STR -2, CON +2, DEX -1, phys./mag. defense +12.32%, attack speed +6.17%, HP +1194, sleep/hold resistance +92.5%.
Vesper Noble Heavy
STR -1, CON +2, phys./mag. defense +6.57%, attack speed +3.285%, HP +540, sleep/hold resistance +70%, accuracy +4, speed +5, magic damage resistance +2%.
Vesper Noble Helmet — phys./mag. defense +1.25%, attack speed +0.625%, HP +133, sleep/hold resistance +4.25%
Vesper Noble Breastplate — phys./mag. defense +2.26%, attack speed +1.13%, HP +231, sleep/hold resistance +7.5%
Vesper Noble Gaiters — phys./mag. defense +1.58%, attack speed +0.79%, HP +155, sleep/hold resistance +5.75%
Vesper Noble Gauntlets — phys./mag. defense +0.83%, attack speed +0.42%, HP +72, sleep/hold resistance +2.5%
Vesper Noble Boots — phys./mag. defense +0.83%, attack speed +0.42%, HP +72, sleep/hold resistance +2.5%
Total rare-set bonuses:
STR -1, CON +2, phys./mag. defense +13.32%, attack speed +6.67%, HP +1203, sleep/hold resistance +92.5%, accuracy +4, speed +5, magic damage resistance +2%.
Vorpal Heavy
STR +2, CON +1, phys. defense +7.57%, phys. attack +7.57%, attack speed +3.78%, mag. damage resistance +2%, HP +541, speed +7, accuracy +4, stun resistance +50%, fire/water/wind/earth resistance +5.
Vorpal Helmet — phys. defense / phys. attack +1.25%, attack speed +0.62%, HP +133, stun resistance +4.25%
Vorpal Breastplate — phys. defense / phys. attack +2.26%, attack speed +1.13%, HP +231, stun resistance +7.5%
Vorpal Gaiters — phys. defense / phys. attack +1.58%, attack speed +0.79%, HP +155, stun resistance +5.75%
Vorpal Gauntlets — phys. defense / phys. attack +0.83%, attack speed +0.42%, HP +72, stun resistance +2.5%
Vorpal Boots — phys. defense / phys. attack +0.83%, attack speed +0.42%, HP +72, stun resistance +2.5%Total rare-set bonuses:
STR +2, CON +1, phys. defense +14.32%, phys. attack +14.32%, attack speed +7.16%, mag. damage resistance +2%, HP +1204, speed +7, accuracy +4, stun resistance +72.5%, fire/water/wind/earth resistance +5.
Elegia Heavy
STR +3, CON -1, phys. defense +7.87%, phys. attack +7.87%, attack speed +3.93%, phys. crit chance +47.4, mag. damage resistance +2%, HP +550, bleed/hold/sleep resistance +50%, fire/water/wind/earth resistance +5, vampirism +3%, PvP defense +3%.
Elegia Helmet — phys. defense / phys. attack +1.25%, attack speed +0.62%, HP +133, bleed/hold/sleep resistance +4.25%
Elegia Breastplate — phys. defense / phys. attack +2.26%, attack speed +1.13%, HP +231, bleed/hold/sleep resistance +7.5%
Elegia Gaiters — phys. defense / phys. attack +1.58%, attack speed +0.79%, HP +155, bleed/hold/sleep resistance +5.75%
Elegia Gauntlets — phys. defense / phys. attack +0.83%, attack speed +0.42%, HP +72, bleed/hold/sleep resistance +2.5%
Elegia Boots — phys. defense / phys. attack +0.83%, attack speed +0.42%, HP +72, bleed/hold/sleep resistance +2.5%
Total rare-set bonuses:
STR +3, CON -1, phys. defense +14.62%, phys. attack +14.62%, attack speed +7.31%, phys. crit chance +47.4, mag. damage resistance +2%, HP +1213, bleed/hold/sleep resistance +72.5%, fire/water/wind/earth resistance +5, vampirism +3%, PvP defense +3%.
Vesper Light
STR +2, CON -2, DEX +2, phys. attack +5.57%, attack speed +5.57%, MP regeneration +5.57%, MP +347.4, phys. crit power +5%, bow/crossbow shooting range +50.
Vesper Leather Helmet — phys. attack/attack speed/MP regeneration +1.25%, MP +87
Vesper Leather Breastplate — phys. attack/attack speed/MP regeneration +2.26%, MP +347
Vesper Leather Leggings — phys. attack/attack speed/MP regeneration +1.58%, MP +145
Vesper Leather Gloves — phys. attack/attack speed/MP regeneration +0.83%, MP +58
Vesper Leather Boots — phys. attack/attack speed/MP regeneration +0.83%, MP +58
Total rare-set bonuses:
STR +2, CON -2, DEX +2, phys. attack +12.32%, attack speed +12.32%, MP regeneration +12.32%, MP +1042.4, phys. crit power +5%, bow/crossbow shooting range +50.
Vesper Noble Light
STR +2, CON -2, DEX +2, phys. attack +6.57%, attack speed +6.57%, MP regeneration +6.57%, MP +354, evasion +3, phys. crit power +7.5%, bow/crossbow shooting range +75, paralysis resistance +50%, disarm resistance +50%.
Vesper Noble Leather Helmet — phys. attack/attack speed/MP regeneration +1.25%, MP +87
Vesper Noble Leather Breastplate — phys. attack/attack speed/MP regeneration +2.26%, MP +347
Vesper Noble Leather Leggings — phys. attack/attack speed/MP regeneration +1.58%, MP +145
Vesper Noble Leather Gloves — phys. attack/attack speed/MP regeneration +0.83%, MP +58
Vesper Noble Leather Boots — phys. attack/attack speed/MP regeneration +0.83%, MP +58
Total rare-set bonuses:
STR +2, CON -2, DEX +2, phys. attack +13.32%, attack speed +13.32%, MP regeneration +13.32%, MP +1049, evasion +3, phys. crit power +7.5%, bow/crossbow shooting range +75, paralysis resistance +50%, disarm resistance +50%.
Vorpal Light
STR +2, DEX +2, CON -2, phys. defense +5.57%, phys. attack +7.57%, attack speed +7.57%, speed +3%, stun resistance +50%, phys. crit power +7.5%, bow/crossbow shooting range +75, MP +360, fire/water/wind/earth resistance +5.
Vorpal Leather Helmet — phys. attack/attack speed/MP regeneration +1.25%, phys. defense +0.625%, MP +87, stun resistance +4.25%
Vorpal Leather Breastplate — phys. attack/attack speed/MP regeneration +2.26%, phys. defense +1.13%, MP +347, stun resistance +7.5%
Vorpal Leather Leggings — phys. attack/attack speed/MP regeneration +1.58%, phys. defense +0.79%, MP +145, stun resistance +5.75%
Vorpal Leather Gloves — phys. attack/attack speed/MP regeneration +0.83%, phys. defense +0.415%, MP +58, stun resistance +2.5%
Vorpal Leather Boots — phys. attack/attack speed/MP regeneration +0.83%, phys. defense +0.415%, MP +58, stun resistance +2.5%
Total rare-set bonuses:
STR +2, DEX +2, CON -2, phys. defense +8.945%, phys. attack +14.32%, attack speed +14.32%, MP regeneration +6.75%, speed +3%, stun resistance +72.5%, phys. crit power +7.5%, bow/crossbow shooting range +75, MP +1055, fire/water/wind/earth resistance +5.
Elegia Light
STR +2, DEX +2, CON -2, phys. attack +7.87%, attack speed +7.87%, phys. crit chance +70.5, speed +3%, phys. crit power +7.5%, bow/crossbow shooting range +75, paralysis resistance +50%, disarm resistance +50%, fire/water/wind/earth resistance +5, PvP defense +3%.
Elegia Leather Helmet — phys. attack/attack speed/MP regeneration +1.25%, MP +87, paralysis resistance +4.25%
Elegia Leather Breastplate — phys. attack/attack speed/MP regeneration +2.26%, MP +347, paralysis resistance +7.5%
Elegia Leather Leggings — phys. attack/attack speed/MP regeneration +1.58%, MP +145, paralysis resistance +5.75%
Elegia Leather Gloves — phys. attack/attack speed/MP regeneration +0.83%, MP +58, paralysis resistance +2.5%
Elegia Leather Boots — phys. attack/attack speed/MP regeneration +0.83%, MP +58, paralysis resistance +2.5%
Total rare-set bonuses:
STR +2, DEX +2, CON -2, phys. attack +14.62%, attack speed +14.62%, phys. crit chance +70.5, speed +3%, MP regeneration +6.75%, MP +695, phys. crit power +7.5%, bow/crossbow shooting range +75, paralysis resistance +72.5%, disarm resistance +50%, fire/water/wind/earth resistance +5, PvP defense +3%.
Vesper Robe
INT +1, MEN -2, WIT +2, mag. attack +8.47%, cast speed +15%, mag. crit power +5%, MP regeneration +5.57%, stun resistance +50%, magic cancel chance -30.
Vesper Circlet — mag. attack +0.62%, MP regeneration +0.41%, stun resistance +4.25%, magic cancel chance -4.5
Vesper Tunic — mag. attack +4.11%, cast speed +3.75%, MP regeneration +5%, stun resistance +7.5%, magic cancel chance -12
Vesper Stockings — mag. attack +1.03%, MP regeneration +0.68%, stun resistance +5.75%, magic cancel chance -7.5
Vesper Gloves — mag. attack +0.41%, MP regeneration +0.27%, stun resistance +2.5%, magic cancel chance -3
Vesper Shoes — mag. attack +0.41%, MP regeneration +0.27%, stun resistance +2.5%, magic cancel chance -3
Total rare-set bonuses:
INT +1, MEN -2, WIT +2, mag. attack +15.05%, cast speed +18.75%, mag. crit power +5%, MP regeneration +12.2%, stun resistance +72.5%, magic cancel chance -60.
Vesper Noble Robe
INT +2, MEN -2, WIT +2, mag. attack +8.47%, cast speed +15%, mag. crit power +7.5%, MP regeneration +5.57%, stun resistance +50%, magic cancel chance -30, speed +7, MP consumption by skills -3%.
Vesper Noble Circlet — mag. attack +0.62%, speed +1.75, MP regeneration +0.41%, stun resistance +4.25%, magic cancel chance -4.5
Vesper Noble Tunic — mag. attack +4.11%, cast speed +3.75%, speed +3.75, MP regeneration +5%, stun resistance +7.5%, magic cancel chance -12
Vesper Noble Stockings — mag. attack +1.03%, speed +2.91, MP regeneration +0.68%, stun resistance +5.75%, magic cancel chance -7.5
Vesper Noble Gloves — mag. attack +0.41%, speed +1.16, MP regeneration +0.27%, stun resistance +2.5%, magic cancel chance -3
Vesper Noble Shoes — mag. attack +0.41%, speed +1.16, MP regeneration +0.27%, stun resistance +2.5%, magic cancel chance -3
Total rare-set bonuses:
INT +2, MEN -2, WIT +2, mag. attack +15.05%, cast speed +18.75%, mag. crit power +7.5%, MP regeneration +12.2%, stun resistance +72.5%, magic cancel chance -60, speed +17.73, MP consumption by skills -3%.
Vorpal Robe
WIT +2, INT +1, mag. attack +9.7%, cast speed +15%, mag. crit power +7.5%, outgoing healing power +4%, MP regeneration +5%, speed +7, MP +92, stun resistance +50%, fire/water/wind/earth resistance +5.
Vorpal Circlet — mag. attack +0.62%, speed +1.75, MP regeneration +0.41%, stun resistance +4.25%, magic cancel chance -4.5
Vorpal Tunic — mag. attack +4.11%, cast speed +3.75%, speed +3.75, MP regeneration +5%, stun resistance +7.5%, magic cancel chance -12
Vorpal Stockings — mag. attack +1.03%, speed +2.91, MP regeneration +0.68%, stun resistance +5.75%, magic cancel chance -7.5
Vorpal Gloves — mag. attack +0.41%, speed +1.16, MP regeneration +0.27%, stun resistance +2.5%, magic cancel chance -3
Vorpal Shoes — mag. attack +0.41%, speed +1.16, MP regeneration +0.27%, stun resistance +2.5%, magic cancel chance -3
Total rare-set bonuses:
WIT +2, INT +1, mag. attack +16.28%, cast speed +18.75%, mag. crit power +7.5%, outgoing healing power +4%, MP regeneration +11.63%, speed +17.73, MP +92, stun resistance +72.5%, magic cancel chance -30, fire/water/wind/earth resistance +5.
Elegia Robe
WIT +2, MEN -1, INT +2, mag. attack +10.7%, cast speed +15%, mag. crit power +10%, MP regeneration +5%, speed +7, MP +92, stun resistance +50%, disarm resistance +50%, fire/water/wind/earth resistance +5, MP consumption by mag. skills -3%, PvP defense +3%.
Elegia Circlet — mag. attack +0.62%, speed +1.75, MP regeneration +0.41%, stun resistance +4.25%, magic cancel chance -4.5
Elegia Tunic — mag. attack +4.11%, cast speed +3.75%, speed +3.75, MP regeneration +5%, stun resistance +7.5%, magic cancel chance -12
Elegia Stockings — mag. attack +1.03%, speed +2.91, MP regeneration +0.68%, stun resistance +5.75%, magic cancel chance -7.5
Elegia Gloves — mag. attack +0.41%, speed +1.16, MP regeneration +0.27%, stun resistance +2.5%, magic cancel chance -3
Elegia Shoes — mag. attack +0.41%, speed +1.16, MP regeneration +0.27%, stun resistance +2.5%, magic cancel chance -3
Total rare-set bonuses:
WIT +2, MEN -1, INT +2, mag. attack +17.28%, cast speed +18.75%, mag. crit power +10%, MP regeneration +11.63%, speed +17.73, MP +92, stun resistance +72.5%, disarm resistance +50%, fire/water/wind/earth resistance +5, magic cancel chance -30, MP consumption by mag. skills -3%, PvP defense +3%.
Vesper Cutter - Thunder — crit. attack chance +54.4
Vesper Shaper - Great Gale — attack speed +5%
Vesper Avenger - Landslide — a normal attack has a 5% chance to stun the enemy for 9 seconds
Vesper Retributer - Great Gale — attack speed +5%
Vesper Slasher - Great Gale — attack speed +5%
Vesper Fighter - Great Gale — attack speed +5%
Vesper Stormer - Thunder — crit. attack chance +54.4
Vesper Caster - Destiny — mag. crit power +5%
Vesper Singer - Hail — mag. attack +5%
Vesper Buster - Hail — mag. attack +5%
Vesper Thrower - Clairvoyance — bow shooting range +100
Vesper Pincer - Thunder — crit. attack chance +54.4
Vesper Nagan - Great Gale — attack speed +5%
Vesper Shooter - Clairvoyance — crossbow shooting range +100
Vesper Dual Daggers - Great Gale — attack speed +5%
Vesper Dualsword - Destruction — phys. attack +5%
Periel Sword - Lightning — crit. attack chance +56
Skull Edge - Great Gale — attack speed +3%
Vigwik Axe - Lightning — crit. attack chance +58
Devilish Maul - Thunder — phys. crit power +5%
Feather Eye Blade - Destruction — phys. attack +5%
Octo Claw - Destruction — phys. attack +5%
Doubletop Spear - Lightning — crit. attack chance +56
Rising Star - Hail — mag. attack +5%
Black Visage - Destiny — mag. crit power +10%
Veniplant Sword - Hail — mag. attack +5%
Skull Carnium Bow - Destruction — phys. attack +5%
Gemtail Rapier - Lightning — crit. attack chance +56
Finale Blade - Destruction — phys. attack +5%
Dominion Crossbow - Destruction — phys. attack +5%
Skull Edge Dual Daggers - Great Gale — attack speed +3%
Periel Dual Sword - Destruction — phys. attack +5%
Eternal Core Sword - Lightning — crit. attack chance +56
Mamba Edge - Great Gale — attack speed +3%
Eversor Mace - Lightning — crit. attack chance +58
Contristo Hammer - Thunder — phys. crit power +5%
Lava Saw - Destruction — phys. attack +5%
Jade Claw - Destruction — phys. attack +5%
Demitelum - Lightning — crit. attack chance +56
Sacredium - Hail — mag. attack +5%
Cyclic Cane - Destiny — mag. crit power +10%
Archangel Sword - Hail — mag. attack +5%
Recurve Thorne Bow - Destruction — phys. attack +5%
Heavenstare Rapier - Lightning — crit. attack chance +56
Pyseal Blade - Destruction — phys. attack +5%
Thorne Crossbow - Destruction — phys. attack +5%
Mamba Edge Dual Daggers - Great Gale — attack speed +3%
Eternal Core Dual Sword - Destruction — phys. attack +5%
Vesper Necklace — stun resistance +11%
Vesper Earring — phys./mag. defense +4%
Vesper Ring — phys./mag. crit. damage +4%
Vorpal Necklace — stun resistance +11%, skill cooldown -3%
Vorpal Earring — mental attack resistance +15%
Vorpal Ring — phys./mag. crit. damage +4%, hold resistance +20%
Elegia Necklace — stun resistance +15%, skill cooldown -5%
Elegia Earring — phys./mag. defense +5%
Elegia Ring — phys./mag. crit. damage +5%, hold resistance +25%
SA changes
- Some SA have been swapped to keep the weapons relevant
B-grade
Bow of Peril: Cheap Shot > Focus (crit. attack chance +54)
Bellion Cestus: Critical Drain > Focus (crit. attack chance +54)
Bellion Cestus: Critical Poison > Haste (attack speed +6%)
Staff of Evil Spirits: Magic Poison > Acumen (cast speed +15%)A-grade
Tallum Blade: Critical Poison > Focus (crit. attack chance +62)
Dragon Slayer: Critical Drain > Focus (crit. attack chance +61)
Dark Legion's Edge: Rsk.Focus > Focus (crit. attack chance +61)
Elemental Sword: Magic Paralyze > Acumen (cast speed +15%)
Meteor Shower: Critical Bleed > Health (HP +25%)
Elysian: Critical Drain > Focus (crit. attack chance +61)
Destroyer Hammer: Critical Drain > Focus (crit. attack chance +61)
Doom Crusher: Anger > Focus (crit. attack chance +61)
Bloody Orchid: Critical Bleed > Critical Damage (during a critical attack, phys. attack +160)
Carnage Bow: Mana Up > Focus (crit. attack chance +61)
Soul Bow: Cheap Shot > Focus (crit. attack chance +64)
Dragon Grinder: Rsk.Evasion > Focus (crit. attack chance +64)
Sirra's Blade: Critical Poison > Focus (crit. attack chance +66)
Themis' Thongue: Magic Focus > Acumen (cast speed +15%)
Cabrio's Hand: Magic Silence > Acumen (cast speed +15%)
Sobekk's Hurricane: Critical Drain > Focus (crit. attack chance +66)S-grade
Basalt Battlehammer: HP Drain > Haste (attack speed +7%)
Basalt Battlehammer: HP Regeneration > Focus (crit. attack chance +84)
Dragon Hunter Axe: HP Drain > Haste (attack speed +7%)
Dragon Hunter Axe: HP Regeneration > Focus (crit. attack chance +84)
Imperial Staff: MP Regeneration > Acumen (cast speed +15%)
Dynasty Halberd: Light > Haste (attack speed +7%)
Dynasty Cudgel: Anger > Haste (attack speed +7%)
Dynasty Cudgel: Rsk.focus > Focus (crit. attack chance +116)
Dynasty Bagh-Nakh: Rsk.evasion > Health (HP +25%)S80-grade
Icarus Trident: Light Armor > Haste (attack speed +7%)
Icarus Hammer: Anger > Haste (attack speed +7%)
Icarus Hammer: Rsk.Focus > Focus (crit. attack chance +116)
Icarus Hand: Rsk.Evasion > Health (HP +25%)S84-grade
Vesper Avenger: HP Drain > Haste (attack speed +7%)
Vesper Retributer: HP Drain > Haste (attack speed +7%)
Vesper Retributer: HP Regeneration > Rsk. Focus (crit. attack chance +164 when HP<60%)
Vesper Singer: MP Regeneration > Acumen (cast speed +15%)
Vesper Dual Sword: crit. attack chance +109, HP +10% > HP +15%, MP +20%, CP +30%
Vigwik Axe: HP Drain > Haste (attack speed +7%)
Devilish Maul: HP Drain > Haste (attack speed +7%)
Devilish Maul: HP Regen > Rsk. Focus (crit. attack chance +164 when HP<60%)
Black Visage: MP Regen > Acumen (cast speed +15%)
Eversor Mace: HP Drain > Haste (attack speed +7%)
Contristo Hammer: HP Drain > Haste (attack speed +7%)
Contristo Hammer: HP Regen > Rsk.Focus (crit. attack chance +164 when HP<60%)
Cyclic Cane: MP Regen > Acumen (cast speed +15%)
Olf's T-Shirt
- Sold in Alt+B for Adena x300,000,000
- Gives bonuses depending on enchant
Details
Enchant Bonuses 0 Phys. defense +25, mag. defense +25 +1 Phys. defense +27, mag. defense +27 +2 Phys. defense +29, mag. defense +29 +3 Phys. defense +31, mag. defense +31 +4 Phys. defense +37, mag. defense +37, speed +1, CON +1, HP +25 +5 Phys. defense +44, mag. defense +44, speed +2, CON +1, MEN +1, HP +78 +6 Phys. defense +52, mag. defense +52, speed +2, CON +1, MEN +1, STR +1, INT +1, HP +156
Active skill available:
Olf's T-shirt: Blessed Escape Lv.1
Cooldown — 1 hour
Instantly teleports the character to the nearest village.+7 Phys. defense +61, mag. defense +61, speed +3, CON +1, MEN +1, STR +1, INT +1, DEX +1, WIT +1, HP +259
Active skills available:
Olf's T-shirt: Blessed Escape Lv.1
Cooldown — 1 hour
Instantly teleports the character to the nearest village.
Olf's T-shirt: Blessed Resurrection Lv.1
Cooldown — 1 hour
Resurrects the target and returns 100% of the lost experience.+8 Phys. defense +71, mag. defense +71, speed +3, CON +2, MEN +2, STR +1, INT +1, DEX +1, WIT +1, HP +388
Active skills available:
Olf's T-shirt: Blessed Escape Lv.1
Cooldown — 1 hour
Instantly teleports the character to the nearest village.
Olf's T-shirt: Blessed Resurrection Lv.1
Cooldown — 1 hour
Resurrects the target and returns 100% of the lost experience.+9 Phys. defense +82, mag. defense +82, speed +4, CON +2, MEN +2, STR +2, INT +2, DEX +1, WIT +1, HP +544
Active skills available:
Olf's T-shirt: Blessed Escape Lv.1
Cooldown — 1 hour
Instantly teleports the character to the nearest village.
Olf's T-shirt: Blessed Invincibility Lv.1
Cooldown — 1 hour
Makes the character invulnerable for 7 seconds. Attacking or using skills doesn't end the effect.+10 Phys. defense +95, mag. defense +95, speed +5, CON +2, MEN +2, STR +2, INT +2, DEX +2, WIT +2, HP +726
Active skills available:
Olf's T-shirt: Blessed Invincibility Lv.2
Cooldown — 30 min
Makes the character invulnerable for 7 seconds. Attacking or using skills doesn't end the effect.
Olf's T-shirt: Olf's Rage Lv.1
Duration — 1 min
Cooldown — 1 hour
Phys./mag. attack +5%, phys./mag. crit power +5%. - Enchanted with special scrolls, which you get from:
- the Mem Coin Shop
- login reward
- online reward
Cloak
- Sold in Alt+B for Adena x300,000,000
- Gives bonuses depending on enchant
Details
Enchant Bonuses 0 Base stats: phys. defense 14, mag. defense 14 +1 Base stats: phys. defense 15, mag. defense 14
HP/CP/MP +1%+2 Base stats: phys. defense 16, mag. defense 14
HP/CP/MP +2%+3 Base stats: phys. defense 17, mag. defense 14
HP/CP/MP +3%+4 Base stats: phys. defense 20, mag. defense 14
HP/CP/MP +4%, PvP defense +2%, PvP attack +1%+5 Base stats: phys. defense 23, mag. defense 14
HP/CP/MP +5%, PvP defense +3%, PvP attack +2%+6 Base stats: phys. defense 26, mag. defense 14
HP/CP/MP +6%, PvP defense +4%, PvP attack +3%+7 Base stats: phys. defense 29, mag. defense 14
HP/CP/MP +7%, PvP defense +5%, PvP attack +4%+8 Base stats: phys. defense 32, mag. defense 14
HP/CP/MP +8%, PvP defense +7%, PvP attack +5%+9 Base stats: phys. defense 35, mag. defense 14
HP/CP/MP +9%, PvP defense +9%, PvP attack +6%+10 Base stats: phys. defense 38, mag. defense 14
HP/CP/MP +10%, PvP defense +10%, PvP attack +7% - Enchanted with special scrolls, which you get from:
- the Mem Coin Shop
- login reward
- online reward
Belts
- There are two kinds of belts:
PvE
Bought and upgraded with personal coins Ancient Kingdom's Coin, which the character earns for a set number of hours (1/2/3/4/5) played. Extra coins come with a Daily Reward Premium Ticket, sold only in the User Panel and is valid for 30 days. Double-click the coin to open the special shop.
Belt Price Cloth Belt
S-grade
Phys. defense: 2
Mag. defense: 2
MP +25.Ancient Kingdom's Coin x50 Cloth Belt - PvE (Level 1)
S-grade
Phys. defense: 3
Mag. defense: 3
MP +25, PvE attack +1%.Cloth Belt
Ancient Kingdom's Coin x55Cloth Belt - PvE (Level 2)
S-grade
Phys. defense: 4
Mag. defense: 4
CP +25, MP +50, PvE attack +2%.Cloth Belt - PvE (Level 1)
Ancient Kingdom's Coin x60Cloth Belt - PvE (Level 3)
S-grade
Phys. defense: 6
Mag. defense: 6
CP +50, MP +50, PvE attack +3%.Cloth Belt - PvE (Level 2)
Ancient Kingdom's Coin x65Cloth Belt - PvE (Level 4)
S-grade
Phys. defense: 7
Mag. defense: 7
CP +50, MP +50, HP +25, PvE attack +4%.Cloth Belt - PvE (Level 3)
Ancient Kingdom's Coin x70Cloth Belt - PvE (Level 5)
S-grade
Phys. defense: 11
Mag. defense: 11
CP +50, MP +50, HP +50, PvE attack +5%.Cloth Belt - PvE (Level 4)
Ancient Kingdom's Coin x75Cloth Belt - PvE (Level 6)
S-grade
Phys. defense: 12
Mag. defense: 12
CP +75, MP +75, HP +75, CP/HP/MP regeneration +5%, PvE attack +5%, PvE defense +2.5%.Cloth Belt - PvE (Level 5)
Ancient Kingdom's Coin x125
This belt is enchanted like a regular S-grade armor piece and gains extra phys. defense, HP (from enchant 4+) and extra mag. defense.PvP
Belt Price Low-grade Magic Ornament Mithril Belt [PvP Physical Attack]
Phys. defense: 14
Auto-attack damage in PvP +1%.Energy of Destruction x50
Giant's Energy x50
Adena x20,000,000Standard Magic Ornament Mithril Belt [PvP Physical Attack]
Phys. defense: 14
Auto-attack damage in PvP +2.5%.Low-grade Magic Ornament Mithril Belt [PvP Physical Attack]
Energy of Destruction x75
Giant's Energy x75
Elcyum x1
Adena x30,000,000High-grade Magic Ornament Mithril Belt [PvP Physical Attack]
Phys. defense: 14
Auto-attack damage in PvP +3.5%.Standard Magic Ornament Mithril Belt [PvP Physical Attack]
Energy of Destruction x125
Giant's Energy x125
Elcyum x2
Adena x50,000,000Top-grade Magic Ornament Mithril Belt [PvP Physical Attack]
Phys. defense: 14
Auto-attack damage in PvP +5%.High-grade Magic Ornament Mithril Belt [PvP Physical Attack]
Energy of Destruction x250
Giant's Energy x250
Elcyum x6
Adena x100,000,000Low-grade Magic Ornament Mithril Belt [PvP Skill Attack]
Skill damage in PvP +1%.Energy of Destruction x50
Giant's Energy x50
Adena x20,000,000Standard Magic Ornament Mithril Belt [PvP Skill Attack]
Phys. defense: 14
Skill damage in PvP +2.5%.Low-grade Magic Ornament Mithril Belt [PvP Skill Attack]
Energy of Destruction x75
Giant's Energy x75
Elcyum x1
Adena x30,000,000High-grade Magic Ornament Mithril Belt [PvP Skill Attack]
Phys. defense: 14
Skill damage in PvP +3.5%.Standard Magic Ornament Mithril Belt [PvP Skill Attack]
Energy of Destruction x125
Giant's Energy x125
Elcyum x2
Adena x50,000,000Top-grade Magic Ornament Mithril Belt [PvP Skill Attack]
Phys. defense: 14
Skill damage in PvP +5%.High-grade Magic Ornament Mithril Belt [PvP Skill Attack]
Energy of Destruction x250
Giant's Energy x250
Elcyum x6
Adena x100,000,000Low-grade Magic Ornament Mithril Belt [PvP Defense]
Phys. defense: 14
In PvP, defense against skills and auto-attacks +1.2%.Energy of Destruction x50
Giant's Energy x50
Adena x20,000,000Standard Magic Ornament Mithril Belt [PvP Defense]
Phys. defense: 14
In PvP, defense against skills and auto-attacks +3%.Low-grade Magic Ornament Mithril Belt [PvP Defense]
Energy of Destruction x75
Giant's Energy x75
Elcyum x1
Adena x30,000,000High-grade Magic Ornament Mithril Belt [PvP Defense]
Phys. defense: 14
In PvP, defense against skills and auto-attacks +4.2%.Standard Magic Ornament Mithril Belt [PvP Defense]
Energy of Destruction x125
Giant's Energy x125
Elcyum x2
Adena x50,000,000Top-grade Magic Ornament Mithril Belt [PvP Defense]
Phys. defense: 14
In PvP, defense against skills and auto-attacks +6%.High-grade Magic Ornament Mithril Belt [PvP Defense]
Energy of Destruction x250
Giant's Energy x250
Elcyum x6
Adena x100,000,000 - Belt synthesis has been added
Details
Please note:
> if the synthesis fails, you keep the belt you picked first
> whatever the result, the enchant is reset
Belt Chance Materials Enchanted Top-grade Magic Ornament Belt [PvP Defense and Physical Attack]
Phys. defense: 19
PvP defense +5.5%, auto-attack damage in PvP +4.5%.50% Top-grade Magic Ornament Mithril Belt [PvP Defense]
Top-grade Magic Ornament Mithril Belt [PvP Physical Attack]Enchanted Top-grade Magic Ornament Belt [PvP Defense and Skill Attack]
Phys. defense: 19
PvP defense +5.5%, skill damage in PvP +4.5%.50% Top-grade Magic Ornament Mithril Belt [PvP Defense]
Top-grade Magic Ornament Mithril Belt [PvP Skill Attack]Refined Top-grade Magic Ornament Belt [PvP Defense and Attack]
Phys. defense: 24
PvP defense +6.25%, auto-attack damage in PvP +5.5%, skill damage in PvP +5.5%.35% Enchanted Top-grade Magic Ornament Belt [PvP Defense and Physical Attack]
Enchanted Top-grade Magic Ornament Belt [PvP Defense and Skill Attack]Blessed Top-grade Magic Ornament Belt [PvP Defense and Attack]
Phys. defense: 29
PvP defense +7%, auto-attack damage in PvP +6.5%, skill damage in PvP +6.5%.25% Refined Top-grade Magic Ornament Belt [PvP Defense and Attack]
Refined Top-grade Magic Ornament Belt [PvP Defense and Attack]
Bracelets and talismans
- Only some of the standard yellow, blue and red talismans are available, and they are modified
- New passive composite talismans have been added
- Identical passive talismans don't stack
- Passive talismans don't stack with the ones they are made of, so the best stats come from 4 combo talismans or 1 super talisman
Passive
Yellow Talisman - Speed
Speed +3.
Yellow Talisman - Alacrity
Speed +3, phys. attack +20, mag. attack +15, attack speed +5, cast speed +4.
Yellow Talisman - P. Def.
Phys. defense +50.
Yellow Talisman - M. Def.
Mag. defense +35.
Yellow Talisman - P. Atk.
Phys. attack +70.
Yellow Talisman - M. Atk.
Mag. attack +50.
Yellow Talisman - Atk. Spd.
Attack speed +20.
Yellow Talisman - Casting Spd.
Cast speed +15.
Yellow Talisman - Critical Reduction and Dodging
Evasion from phys./mag. skills +3%, incoming crit. damage -5%.
Yellow Talisman - Healing and Regeneration
Healing power +40, CP/HP/MP regeneration +5%.
Special Talisman - Attack
Phys. attack +70, mag. attack +50, attack speed +20, cast speed +15.
Special Talisman - Defense
Phys. defense +50, mag. defense +35.
Special Talisman - Swiftness
Speed +6, phys. attack +20, mag. attack +15, attack speed +5, cast speed +4.
Special Talisman - Recovery
Healing power +40, CP/HP/MP regeneration +5%, chance to take crit. damage -3%, incoming crit. damage -5%.
Superior Talisman - All in One
Phys. attack +90, mag. attack +65, attack speed +25, cast speed +19, phys. defense +50, mag. defense +35, speed +6, healing power +40, CP/HP/MP regeneration +5%, chance to take crit. damage -3%, incoming crit. damage -5%. - Seed Talismans have been added
Details
The starting talisman (Talisman - Infinity) is sold by Robert. It can be upgraded step by step to the top level (Talisman - Insanity). Every level except the first two can fail and even drop the talisman back a level. To avoid the drop and raise the success chance, use Elcyum.
Result and chance Materials Talisman - Infinity — 100% Energy of Destruction x25
Giant's Energy x25Talisman - Destruction — 100% Talisman - Infinity
Energy of Destruction x75
Giant's Energy x75Talisman - Annihilation — 100% Talisman - Destruction
Energy of Destruction x100
Giant's Energy x100
Talisman - HellfireResult and chance Materials Talisman - Hellfire — 25%
Talisman - Annihilation — 50%
Talisman - Destruction — 25%Talisman - Annihilation
Energy of Destruction x100
Giant's Energy x100Talisman - Hellfire — 30%
Talisman - Annihilation — 70%Talisman - Annihilation
Energy of Destruction x100
Giant's Energy x100
Elcyum x1Talisman - Hellfire — 40%
Talisman - Annihilation — 60%Talisman - Annihilation
Energy of Destruction x100
Giant's Energy x100
Elcyum x3
Talisman - DesireResult and chance Materials Talisman - Desire — 20%
Talisman - Hellfire — 60%
Talisman - Annihilation — 20%Talisman - Hellfire
Energy of Destruction x150
Giant's Energy x150Talisman - Desire — 25%
Talisman - Hellfire — 75%Talisman - Hellfire
Energy of Destruction x150
Giant's Energy x150
Elcyum x4Talisman - Desire — 40%
Talisman - Hellfire — 60%Talisman - Hellfire
Energy of Destruction x150
Giant's Energy x150
Elcyum x12
Talisman - LongingResult and chance Materials Talisman - Longing — 10%
Talisman - Desire — 50%
Talisman - Hellfire — 40%Talisman - Desire
Energy of Destruction x200
Giant's Energy x200Talisman - Longing — 10%
Talisman - Desire — 90%Talisman - Desire
Energy of Destruction x200
Giant's Energy x200
Elcyum x16Talisman - Longing — 20%
Talisman - Desire — 80%Talisman - Desire
Energy of Destruction x200
Giant's Energy x200
Elcyum x32
Talisman - InsanityResult and chance Materials Talisman - Insanity — 10%
Talisman - Longing — 90%Talisman - Longing
Energy of Destruction x500
Giant's Energy x500
Elcyum x64
Stats
Talismans of this type don't stack — only the last one put on works.Talisman Description Talisman - Infinity HP/MP/CP +50, vampirism +1%, attack speed +5, cast speed +5.
Can't be traded/dropped/sold. Can be kept in the personal warehouse.Talisman - Destruction HP/MP/CP +75, accuracy +1, evasion +1, vampirism +2%, attack speed +10, cast speed +10, phys. crit chance +10, mag. crit chance +2.
Can't be traded/dropped/sold. Can be kept in the personal warehouse.Talisman - Annihilation HP/MP/CP +100, accuracy +2, evasion +2, vampirism +3%, attack speed +20, cast speed +20, phys. crit chance +20, mag. crit chance +5, phys. attack +25, mag. attack +50.
Can't be traded/dropped/sold. Can be kept in the personal warehouse.Talisman - Hellfire HP/MP/CP +150, accuracy +2, evasion +2, vampirism +3%, attack speed +30, cast speed +30, phys. crit chance +30, mag. crit chance +10, phys. attack +50, mag. attack +75, PvP damage +1%, damage reflection +2%, phys./mag. defense +10.
Can't be traded/dropped/sold. Can be kept in the personal warehouse.Talisman - Desire HP/MP/CP +200, accuracy +2, evasion +2, vampirism +3%, attack speed +40, cast speed +40, phys. crit chance +30, mag. crit chance +10, phys. attack +103, mag. attack +156, PvP damage +1%, PvP defense +1%, damage reflection +3%, phys./mag. defense +20, CON +1, MEN +1.
Can't be traded/dropped/sold. Can be kept in the personal warehouse.Talisman - Longing HP/MP/CP +350, accuracy +2, evasion +2, vampirism +3%, attack speed +50, cast speed +50, phys. crit chance +30, mag. crit chance +10, phys. attack +203, mag. attack +256, PvP damage +2%, PvP defense +2%, damage reflection +3%, phys./mag. defense +60, STR +1, INT +1, CON +1, MEN +1.
Can't be traded/dropped/sold. Can be kept in the personal warehouse.Talisman - Insanity HP/MP/CP +500, accuracy +2, evasion +2, vampirism +5%, attack speed +60, cast speed +60, phys. crit chance +30, mag. crit chance +10, phys. attack +338, mag. attack +442, PvP damage +4%, PvP defense +4%, damage reflection +3%, phys./mag. defense +100, STR +1, INT +1, CON +1, MEN +1, DEX +1, WIT +1, MP consumption by skills -3%, skill cooldown -3%.
Can't be traded/dropped/sold. Can be kept in the personal warehouse.
Equipped talismans glow.
Talisman - Annihilation Talisman - Hellfire Talisman - Desire Talisman - Longing Talisman - Insanity
Some talismans can be sealed so they can be passed on.
Result Materials Sealed Talisman - Longing Talisman - Longing
Energy of Destruction x500
Giant's Energy x500Sealed Talisman - Insanity Talisman - Insanity
Energy of Destruction x1,000
Giant's Energy x1,000 - Venir's Talisman has been added
Details
Venir's Talisman (Stage 1) is sold in Alt+B > Venir's Talisman for Adena x10,000,000.
To raise a talisman's level, synthesize it:
1. Press the «Combine» button in the character's inventory
2. Put 2 talismans of the same level into the slots that appear
3. Click the «Merge» button
Synthesis works with a certain chance, and you lose one of the talismans. On success, the talisman's level and stats go up. Venir's Talisman (Stage 2) takes 2 Venir's Talisman (Stage 1); Venir's Talisman (Stage 3) takes 2 Venir's Talisman (Stage 2); and so on.
Talismans of this type don't stack — only the last one put on works.Chance Level Bonuses — 1 MEN+1 71% 2 MEN+1, CON+1 68% 3 MEN+1, CON+1, DEX+1 65% 4 MEN+1, CON+1, DEX+1, INT+1 62% 5 MEN+1, CON+1, DEX+1, INT+1, STR+1 59% 6 MEN+1, CON+1, DEX+1, INT+1, STR+1 ,WIT+1 71% 7 MEN+2, CON+1, DEX+1, INT+1, STR+1 ,WIT+1 68% 8 MEN+2, CON+2, DEX+1, INT+1, STR+1 ,WIT+1 65% 9 MEN+2, CON+2, DEX+2, INT+1, STR+1 ,WIT+1 62% 10 MEN+2, CON+2, DEX+2, INT+2, STR+1 ,WIT+1 59% 11 MEN+2, CON+2, DEX+2, INT+2, STR+2 ,WIT+1 56% 12 MEN+2, CON+2, DEX+2, INT+2, STR+2 ,WIT+2 - Active talismans can only be used 14 s after equipping (Life Force — 28)
Active
Blue Talisman - Berserker
Mana — 300
Cast — 4 s
Cooldown — 6 min (static)
Duration — 120 s
Consumption — 50 MP and 6 mana
When used, phys. defense -13.6, mag. defense -11, evasion -1, phys. attack +8.7, attack speed +4, mag. attack +10.1, cast speed +3, speed +3.
Blue Talisman - P. Def.
Mana — 300
Cast — 4 s
Cooldown — 6 min (static)
Duration — 120 s
Consumption — 50 MP and 6 mana
When used, phys. defense +72.
Blue Talisman - M. Def.
Mana — 300
Cast — 4 s
Cooldown — 6 min (static)
Duration — 120 s
Consumption — 50 MP and 6 mana
When used, mag. defense +100.
Blue Talisman - Divine Protection
Mana — 300
Cast — 1,2 s
Cooldown — 15 min (static)
Duration — 10 s
Consumption — 50 MP and 15 mana
When used, phys. defense +3600, mag. defense +2700.
Red Talisman - Meditation
Mana — 300
Cast — 4 s
Cooldown — 15 min (static)
Duration — 30 s
Consumption — 50 MP and 15 mana
Greatly boosts MP regeneration, but the character can't move and has -90% phys. defense.
Red Talisman - Minimum Clarity
Mana — 300
Cast — 4 s
Cooldown — 6 min (static)
Duration — 300 s
Consumption — 50 MP and 6 mana
When used, consumption by phys. skills -10%, mag. skills -4%, dances/songs -10%.
Red Talisman - Territory Royal Guard
Mana — 300
Cast — 1,2 s
Cooldown — 5 min (static)
Duration — 120 s
Consumption — 50 MP and 6 mana
When used, max. CP +1500, restores 1500 CP.
Red Talisman - Maximum Clarity
Mana — 300
Cast — 4 s
Cooldown — 15 min (static)
Duration — 90 s
Consumption — 50 MP and 15 mana
When used, skill consumption -100%.
Red Talisman - Life Force
Mana — 300
Cast — 3 s
Cooldown — 30 min (static)
Consumption — 0 MP and 30 mana
On use, fully restores HP and MP. - Talismans need a bracelet, which is sold and upgraded in the Shop
- Each upgrade adds talisman slots and extra bonuses
Bracelets
Bronze Bracelet
B-grade
2 talisman slots.
Steel Bracelet
A-grade
3 talisman slots.
Mithril Bracelet
S-grade
4 talisman slots.
Enhanced Mithril Bracelet
S-grade
6 talisman slots, CP +120.
Aria's Bracelet (STR +1)
S-grade
6 talisman slots, CP +200, STR +1.
Aria's Bracelet (INT +1)
S-grade
6 talisman slots, CP +200, INT +1.
Aria's Bracelet (CON/MEN +1)
S-grade
6 talisman slots, CP +200, CON +1, MEN +1.
Epic jewelry replica
- Epic jewelry replicas are in the game — a weaker version of the original, sold in the Mem Coin Shop for the matching currency
- Improved replicas exist and will be added as the server progresses
- Later on, an improved replica can be exchanged for the original piece
- Magic defense will go up as the server progresses
- Replica and original bonuses stack
- Stats of the regular and improved versions don't stack — only the last one put on works
Stats
Jewelry Grade M. def. Bonuses Ring of Core [Replica] S 61 Mag. attack +2.5%, phys. attack +2.5%, speed +1, MP +21, poison resistance +10%, poison land rate +10%, accuracy +1. Enchanted Ring of Core [Replica] S 62 Mag. attack +5%, phys. attack +5%, speed +2, MP +21, poison resistance +15%, poison land rate +15%, accuracy +2. Earring of Orfen [Replica] S 86 MP consumption by skills -3%, MP +31, mental attack resistance +7.5%, mental attack land rate +7.5%, bleed resistance +10%, bleed land rate +10%, incoming healing power +3%. Enchanted Earring of Orfen [Replica] S 94 MP consumption by skills -6%, MP +31, mental attack resistance +10%, mental attack land rate +10%, bleed resistance +15%, bleed land rate +15%, incoming healing power +6%. Ring of Ant Queen [Replica] S 61 MP +21, poison resistance +15%, poison land rate +15%, accuracy +1, phys. crit power +7.5%, hold resistance +10%, hold land rate +10%. Enchanted Ring of Ant Queen [Replica] S 62 MP +21, poison resistance +20%, poison land rate +20%, accuracy +2, phys. crit power +10%, hold resistance +15%, hold land rate +15%. Earring of Zaken [Replica] S 86 MP +31, bleed resistance +15%, bleed land rate +15%, incoming healing power +5%, vampirism +2%, stun/mental attack resistance +10%, stun/mental attack land rate +10%. Enchanted Earring of Zaken [Replica] S 94 MP +31, bleed resistance +20%, bleed land rate +20%, incoming healing power +10%, vampirism +2%, stun/mental attack resistance +15%, stun/mental attack land rate +15%. Ring of Baium [Replica] S 61 MP +21, poison resistance +20%, poison land rate +20%, hold resistance +15%, hold land rate +15%, accuracy +1, phys. crit power +7.5%, attack speed +2%, cast speed +2%. Enchanted Ring of Baium [Replica] S 62 MP +21, poison resistance +30%, poison land rate +30%, hold resistance +20%, hold land rate +20%, accuracy +2, phys. crit power +10%, attack speed +3%, cast speed +3%. Frintezza's Necklace [Replica] S 115 MP +42, sleep/paralysis/stun resistance +7.5%, sleep/paralysis/stun land rate +7.5%, poison/bleed resistance +12.5%, poison/bleed land rate +12.5%, skill cooldown -2.5%, damage reflection +2%, dark resistance +10. Enchanted Frintezza's Necklace [Replica] S 125 MP +42, sleep/paralysis/stun resistance +10%, sleep/paralysis/stun land rate +10%, poison/bleed resistance +20%, poison/bleed land rate +20%, skill cooldown -3.75%, damage reflection +2%, dark resistance +15. Earring of Antharas [Replica] S 86 MP +37, bleed resistance +20%, bleed land rate +20%, vampirism +2%, stun/mental attack resistance +15%, stun/mental attack land rate +15%, MP consumption -2.5%, incoming healing power +5%, earth resistance +10. Enchanted Earring of Antharas [Replica] S 94 MP +37, bleed resistance +30%, bleed land rate +30%, vampirism +2%, stun/mental attack resistance +20%, stun/mental attack land rate +20%, MP consumption -3.75%, incoming healing power +10%, earth resistance +15. Necklace of Valakas [Replica] S 115 MP +50, sleep resistance +20%, sleep land rate +20%, HP +445, skill cooldown -5%, phys. attack +2%, mag. attack +4%, mag. crit chance +10, damage reflection +2.5%, fire resistance +10. Enchanted Necklace of Valakas [Replica] S 125 MP +50, sleep resistance +30%, sleep land rate +30%, HP +445, skill cooldown -7.5%, phys. attack +3%, mag. attack +6%, mag. crit chance +20, damage reflection +2.5%, fire resistance +15.
Epic jewelry
- Bonuses have been updated:
- Ring of Core
- Earring of Orfen
- Ring of Beleth
- Bonuses of the other jewelry follow High Five (raise the debuff landing chance)
- Magic defense will go up as the server progresses
- Reinforced epic jewelry exists and will be added as the server progresses
- Original and replica bonuses stack
- Stats of the regular and reinforced versions don't stack — only the last one put on works
Stats
Jewelry Grade M. def. Bonuses Ring of Core S 62 STR +1, INT +1, mag. attack +5%, phys. attack +5%, speed +2, MP +21, poison resistance +20%, poison land rate +20%, accuracy +1. Reinforced Ring of Core S 62 STR +2, INT +2, mag. attack +10%, phys. attack +5%, speed +3, MP +21, poison resistance +20%, poison land rate +20%, accuracy +2. Earring of Orfen S 94 CON +1, MEN +1, MP consumption by skills -6%, MP +31, mental attack resistance +15%, mental attack land rate +15%, bleed resistance +20%, bleed land rate +20%, incoming healing power +6%. Reinforced Earring of Orfen S 94 CON +2, MEN +2, MP consumption by skills -10%, MP +31, mental attack resistance +30%, mental attack land rate +30%, bleed resistance +20%, bleed land rate +20%, incoming healing power +10%. Ring of Queen Ant S 62 MP +21, poison resistance +30%, poison land rate +30%, accuracy +2, phys. crit power +15%, hold resistance +20%, hold land rate +20%. Reinforced Ring of Queen Ant S 62 DEX +1, WIT +1, MP +21, poison resistance +30%, poison land rate +30%, accuracy +4, phys. crit power +20%, attack speed +3%, cast speed +3%, hold resistance +30%, hold land rate +30%. Earring of Zaken S 94 MP +31, bleed resistance +30%, bleed land rate +30%, incoming healing power +10%, vampirism +4%, stun/mental attack resistance +20%, stun/mental attack land rate +20%. Reinforced Zaken S 94 MP +31, bleed resistance +30%, bleed land rate +30%, incoming healing power +15%, vampirism +4%, stun/mental attack resistance +30%, stun/mental attack land rate +30%. Ring of Baium S 62 MP +21, poison resistance +40%, poison land rate +40%, hold resistance +30%, hold land rate +30%, accuracy +2, phys. crit power +15%, attack speed +4%, cast speed +4%. Reinforced Ring of Baium S 62 STR +1, INT +1, MP +21, poison resistance +40%, poison land rate +40%, hold resistance +40%, hold land rate +40%, accuracy +4, phys. crit power +20%, attack speed +4%, cast speed +4%. Frintezza's Necklace S 125 MP +42, sleep/paralysis/stun resistance +15%, sleep/paralysis/stun land rate +15%, poison/bleed resistance +25%, poison/bleed land rate +25%, skill cooldown -5%, damage reflection +4%, dark resistance +15. Reinforced Frintezza's Necklace S 125 MP +42, sleep/paralysis/stun resistance +30%, sleep/paralysis/stun land rate +30%, poison/bleed resistance +30%, poison/bleed land rate +30%, skill cooldown -10%, damage reflection +4%, dark resistance +20. Earring of Antharas S 94 MP +37, bleed resistance +40%, bleed land rate +40%, vampirism +4%, stun/mental attack resistance +30%, stun/mental attack land rate +30%, MP consumption -5%, incoming healing power +10%, earth resistance +15. Necklace of Valakas S 125 MP +50, sleep resistance +40%, sleep land rate +40%, HP +445, skill cooldown -10%, phys. attack +4%, mag. attack +8%, mag. crit chance +20, damage reflection +5%, fire resistance +15. Beleth's Ring S 69 MP +38, HP +105, mag. defense +12%, mag. crit. attack power +10%, speed +2, mental attack resistance +15%, mental attack land rate +15%, MP regeneration +30%, dark resistance +30, protection from crit. attacks +5%. Freya's Necklace S84 125 Water resistance +10, bleed resistance +20%, paralysis/stun/sleep resistance +15%, mag. skill cooldown -5%. Reflects 4% damage, MP +50, MP restoration +0.23, mental attack resistance +10%. Blessed Freya's Necklace S84 132 Water resistance +15, bleed resistance +25%, paralysis/stun/sleep resistance +20%, mag. skill cooldown -5%. Reflects 4% damage, MP +50, MP restoration +0.46, mental attack resistance +10%, incoming healing +15.6, MEN +2, CON +1, STR -1, MP consumption by mag. skills -5%.
Hero weapon
- Base stats and PvP/PvE bonuses change with the stage:
- physical — equivalent of +15 Vesper, PvP/PvE damage +40%
- magical — equivalent of +12 Vesper, PvP/PvE damage +40%
- Some weapons have new passive and chance skills
Details
New/raised bonuses are marked in green, reduced ones in red.
Infinity Spear
Passive skill: HP +25%, CP +50%, attack speed +7%, accuracy +4.89, phys./mag. skill reflection chance +20%, auto-attack hits +5 targets, higher PvP/PvE damage (depends on the stage).
Chance skill: on a critical attack, removes 1 buff with a 100% chance.
Base crit chance reduced by 20%.
Infinity Axe
Passive skill: HP +25%, MP +30%, CP +50%, shield block +39%, damage reflection +9%, higher PvP/PvE damage (depends on the stage).
The Discord chance skill has been replaced with Hex: on a crit. attack, with a 5% chance the target gets -23% phys. defense for 2 minutes.
Infinity Rod
Passive skill: MP +30%, CP +50%, cast speed +15%, MP regeneration +0.51, MP consumption by mag. skills -4%, magic cancel chance -106, higher PvP/PvE damage (depends on the stage).
Chance skill: when casting beneficial magic, a 3% chance to restore 100% of the target's HP.
Infinity Scepter
Passive skill: MP +30%, CP +50%, mag. crit chance +1, cast speed +15%, mag. skill MP consumption -4%, magic cancel chance -106, higher PvP/PvE damage (depends on the stage).
Chance skill: when casting beneficial magic, a 3% chance to restore 100% of the target's HP.
Infinity Stinger
Passive skill: MP +30%, CP +50%, attack speed +3%, MP regeneration +0.51, vampirism +2%, phys. crit power (depends on the stage), higher PvP/PvE damage (depends on the stage).
Chance skill: a crit. attack has a 5% chance to stop the target from using magic for 2 minutes.
Infinity Bow
Passive skill: MP +30%, CP +50%, crit. attack chance +88, Cheap Shot effect, higher PvP/PvE damage (depends on the stage).
Chance skill: a crit. attack has a 7% chance to slow the target by 50% for 30 seconds.
Infinity Rapier
Passive skill: HP +25%, MP +30%, CP +50%, damage reflection +9%, crit. attack chance +84, higher PvP/PvE damage (depends on the stage).
Chance skill: on a crit. attack, with a 5% chance the target gets -23% phys. defense for 2 minutes.
Infinity Shooter
Passive skill: MP +30%, CP +50%, crit. attack chance +88, shorter skill-use delay, higher PvP/PvE damage (depends on the stage).
Chance skill: a crit. attack has a 7% chance to slow the target by 50% for 30 seconds.
Basics | Equipment | Promotions
Enchantment system
- Safe enchant:
- everything except full-body armor — +3
- full-body armor — +4
- Maximum enchant:
- weapon — +20 (22, if a successful enchant with a Giant Scroll adds +3 at once)
- armor and jewelry — +12 (14, if a successful enchant with a Giant Scroll adds +3 at once)
- Olf's T-shirt and cloak — +10
- Enchant chances have been changed
Details
Equipment type +1-3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13–15 +16-20 Physical weapon 100% 70% 70% 70% 70% 70% 70% 70% 55% 55% 55% 30% Magic weapon 100% 50% 50% 50% 50% 50% 50% 50% 35% 35% 35% 20% Full-body armor 100% 100% 66% 45% 40% 30% 25% 20% 20% 20% — — Other armor pieces (the belt included) and jewelry 100% 66% 45% 40% 35% 25% 20% 15% 15% 15% — — Olf's T-Shirt and cloak 100% 50% 30% 25% 20% 15% 12% 10% — — — — - New kinds of enchant scrolls have been added
Details
Giant:
> works like a Blessed Scroll: on success it raises the item's enchant by 1-3 at random
> with it you can go past the maximum enchant — for example, enchant a +11 helmet, hit the 15% chance and get +13/14
Destruction:
> armor and jewelry scrolls can't be used on items +6 or higher
> weapon scrolls can't be used on items +10 or higher
> a failed attempt doesn't reset the enchant - New items raise the enchant chance
Details
Armor
+3-6 (full-body +4-6) +7-11 Chance modifier Lucky Enchant Stone: Armor (D-grade) Improved Lucky Enchant Stone: Armor (D-grade) 35% Lucky Enchant Stone: Armor (C-grade) Improved Lucky Enchant Stone: Armor (C-grade) 27% Lucky Enchant Stone: Armor (B-grade) Improved Lucky Enchant Stone: Armor (B-grade) 23% Lucky Enchant Stone: Armor (A-grade) Improved Lucky Enchant Stone: Armor (A-grade) 18% Lucky Enchant Stone: Armor (S-grade) Improved Lucky Enchant Stone: Armor (S-grade) 15%
Weapon+3-9 +10-15 Chance modifier Lucky Enchant Stone: Weapon (D-grade) Improved Lucky Enchant Stone: Weapon (D-grade) 20% Lucky Enchant Stone: Weapon (C-grade) Improved Lucky Enchant Stone: Weapon (C-grade) 18% Lucky Enchant Stone: Weapon (B-grade) Improved Lucky Enchant Stone: Weapon (B-grade) 15% Lucky Enchant Stone: Weapon (A-grade) Improved Lucky Enchant Stone: Weapon (A-grade) 12% Lucky Enchant Stone: Weapon (S-grade) Improved Lucky Enchant Stone: Weapon (S-grade) 10%
Note: these chances aren't added to the base chances from the table above — they are multipliers. For example, enchanting a Draconic Bow from 9 to 10 gives not 70%+10%=80% but 70%+(70*0.1)%=77%
Obtaining:
> drop in instances
> Mem Coin Shop
> Premium Shop - Bonus HP has been added when enchanting armor from +4 inclusive
Details
Grade +4 +5 +6 +7 +8 +9 +10 +11 +12 D-grade 9 26 52 86 130 181 242 311 389 D-grade (full-body) 13 39 78 129 195 271 363 466 583 C-grade 12 36 71 118 178 249 332 426 533 C-grade (full-body) 18 54 106 177 267 373 498 639 799 B-grade 14 42 84 139 209 293 390 502 627 B-grade (full-body) 21 63 126 208 313 439 585 753 940 A-grade 16 47 94 157 235 329 439 564 705 A-grade (full-body) 24 70 141 235 352 493 658 846 1057 S/S80/S84-grade 17 52 104 173 259 363 484 623 778 S/S80/S84-grade (full-body) 25 78 156 259 388 544 726 934 1167 - Bonus damage from soulshots/spiritshots on enchant has been added — +0.7% each
Set enchantment bonuses
- Sets enchanted from +4 to +10 now get bonuses
- From A-grade, sets enchanted to +6 and higher get toggles with a party-wide buff:
- the bonuses depend on the enchant, type and grade of the armor
- when turned on, they buff party members within 1100 range and use no mana
C-grade
Heavy
Enchant Bonus +4 Phys. defense +8, mag. defense +6, phys. attack +0.5% +5 Phys. defense +18, mag. defense +13, phys. attack +1% +6 Phys. defense +30, mag. defense +21, phys. attack +1.5% +7 Phys. defense +43, mag. defense +32, phys. attack +2% +8 Phys. defense +60, mag. defense +44, phys. attack +2.5%, resistance to all elements +3%, magic resistance +1% +9 Phys. defense +85, mag. defense +64, phys. attack +3%, resistance to all elements +4%, magic resistance +2% +10 Phys. defense +117, mag. defense +91, phys. attack +3.5%, resistance to all elements +5%, magic resistance +3%
Light
Enchant Bonus +4 Mag. defense +7 +5 Mag. defense +15 +6 Mag. defense +20, evasion +1 +7 Mag. defense +26, evasion +2 +8 Mag. defense +33, evasion +3, speed +1, skill cooldown -1%, phys. crit chance +10, phys. crit power +1% +9 Mag. defense +43, evasion +4, speed +2, skill cooldown -2%, phys. crit chance +15, phys. crit power +2% +10 Mag. defense +55, evasion +5, speed +3, skill cooldown -3%, phys. crit chance +20, phys. crit power +3%
Robe
Enchant Bonus +4 Phys. defense +8 +5 Phys. defense +18 +6 Phys. defense +30, MP consumption by skills -1% +7 Phys. defense +43, MP consumption by skills -2% +8 Phys. defense +60, MP consumption by skills -3%, skill cooldown -1%, mag. crit chance +5, mag. crit power +0.5% +9 Phys. defense +85, MP consumption by skills -5%, skill cooldown -2%, mag. crit chance +10, mag. crit power +1% +10 Phys. defense +117, MP consumption by skills -7%, skill cooldown -3%, mag. crit chance +15, mag. crit power +1.5% B-grade
Heavy
Enchant Bonus +4 Phys. defense +10, mag. defense +7, phys. attack +1% +5 Phys. defense +23, mag. defense +15, phys. attack +1.5% +6 Phys. defense +38, mag. defense +25, phys. attack +2%, resistance to all elements +3% +7 Phys. defense +54, mag. defense +38, phys. attack +2.5%, resistance to all elements +4% +8 Phys. defense +75, mag. defense +52, phys. attack +3%, resistance to all elements +5%, magic resistance +1% +9 Phys. defense +107, mag. defense +76, phys. attack +3.5%, resistance to all elements +6%, magic resistance +2% +10 Phys. defense +148, mag. defense +108, phys. attack +4%, resistance to all elements +7%, magic resistance +3%
Light
Enchant Bonus +4 Mag. defense +9, evasion +1 +5 Mag. defense +20, evasion +2 +6 Mag. defense +26, evasion +3, speed +1, skill cooldown -1% +7 Mag. defense +34, evasion +4, speed +1, skill cooldown -2% +8 Mag. defense +44, evasion +5, speed +2, skill cooldown -3%, phys. crit chance +20, phys. crit power +2% +9 Mag. defense +57, evasion +6, speed +3, skill cooldown -4%, phys. crit chance +25, phys. crit power +3% +10 Mag. defense +74, evasion +7, speed +4, skill cooldown -5%, phys. crit chance +30, phys. crit power +4%
Robe
Enchant Bonus +4 Phys. defense +10, MP consumption by skills -1% +5 Phys. defense +23, MP consumption by skills -2% +6 Phys. defense +38, MP consumption by skills -3%, skill cooldown -1% +7 Phys. defense +54, MP consumption by skills -5%, skill cooldown -2% +8 Phys. defense +75, MP consumption by skills -7%, skill cooldown -3%, mag. crit chance +10, mag. crit power +1% +9 Phys. defense +107, MP consumption by skills -10%, skill cooldown -4%, mag. crit chance +15, mag. crit power +2% +10 Phys. defense +148, MP consumption by skills -15%, skill cooldown -5%, mag. crit chance +20, mag. crit power +3% A/S-grade
Heavy
Enchant Bonus +4 Phys. defense +12, mag. defense +8, phys. attack +1%, PvP defense +0.5% +5 Phys. defense +28, mag. defense +18, phys. attack +1.5%, PvP defense +1% +6 Phys. defense +46, mag. defense +30, phys. attack +2%, resistance to all elements +3%, PvP defense +1.5%
Toggle added:
HP +2% (A-grade)
HP +3% (S-grade)+7 Phys. defense +66, mag. defense +45, phys. attack +2.5%, resistance to all elements +4%, PvP defense +2%
Toggle added:
HP +2% (A-grade)
HP +3% (S-grade)+8 Phys. defense +91, mag. defense +62, phys. attack +3%, resistance to all elements +5%, magic resistance +1%, PvP defense +2.5%
Toggle added:
HP +3% (A-grade)
HP +4%, skill cooldown -1% (S-grade)+9 Phys. defense +130, mag. defense +86, phys. attack +3.5%, resistance to all elements +6%, magic resistance +2%, PvP defense +3%
Toggle added:
HP +3% (A-grade)
HP +4%, skill cooldown -1% (S-grade)+10 Phys. defense +178, mag. defense +120, phys. attack +4%, resistance to all elements +7%, magic resistance +3%, PvP defense +3.5%
Toggle added:
HP +4%, skill cooldown -1% (A-grade)
HP +5%, skill cooldown -2% (S-grade)
Light
Enchant Bonus +4 Mag. defense +11, evasion +1, PvP defense +0.5% +5 Mag. defense +24, evasion +2, PvP defense +1% +6 Mag. defense +32, evasion +3, speed +1, skill cooldown -1%, PvP defense +1.5%
Toggle added:
Speed +1 (A-grade)
Speed +2 (S-grade)+7 Mag. defense +41, evasion +4, speed +1, skill cooldown -2%, PvP defense +2%
Toggle added:
Speed +1 (A-grade)
Speed +2 (S-grade)+8 Mag. defense +53, evasion +5, speed +2, skill cooldown -3%, phys. crit chance +20, phys. crit power +2%, PvP defense +2.5%
Toggle added:
Speed +2 (A-grade)
Speed +3, phys. crit power +1% (S-grade)+9 Mag. defense +69, evasion +6, speed +3, skill cooldown -4%, phys. crit chance +25, phys. crit power +3%, PvP defense +3%
Toggle added:
Speed +2 (A-grade)
Speed +3, phys. crit power +1% (S-grade)+10 Mag. defense +89, evasion +7, speed +4, skill cooldown -5%, phys. crit chance +30, phys. crit power +4%, PvP defense +3.5%
Toggle added:
Speed +3, phys. crit power +1% (A-grade)
Speed +4, phys. crit power +2% (S-grade)
Robe
Enchant Bonus +4 Phys. defense +12, MP consumption by skills -1%, PvP defense +0.5% +5 Phys. defense +28, MP consumption by skills -2%, PvP defense +1% +6 Phys. defense +46, MP consumption by skills -3%, skill cooldown -1%, PvP defense +1.5%
Toggle added:
Mag. attack +1% (A-grade)
Mag. attack +2% (S-grade)+7 Phys. defense +66, MP consumption by skills -5%, skill cooldown -2%, PvP defense +2%
Toggle added:
Mag. attack +1% (A-grade)
Mag. attack +2% (S-grade)+8 Phys. defense +91, MP consumption by skills -7%, skill cooldown -3%, mag. crit chance +10, mag. crit power +1%, PvP defense +2.5%
Toggle added:
Mag. attack +2% (A-grade)
Mag. attack +3%, mag. defense +1% (S-grade)+9 Phys. defense +130, MP consumption by skills -10%, skill cooldown -4%, mag. crit chance +15, mag. crit power +2%, PvP defense +3%
Toggle added:
Mag. attack +2% (A-grade)
Mag. attack +3%, mag. defense +1% (S-grade)+10 Phys. defense +178, MP consumption by skills -15%, skill cooldown -5%, mag. crit chance +20, mag. crit power +3%, PvP defense +3.5%
Toggle added:
Mag. attack +3%, mag. defense +1% (A-grade)
Mag. attack +4%, mag. defense +2% (S-grade)Dynasty, S80/S84-grade
Heavy
Enchant Bonus +4 Phys. defense +12, mag. defense +8, phys. attack +1%, PvP defense +1% +5 Phys. defense +28, mag. defense +18, phys. attack +2%, PvP defense +1.5% +6 Phys. defense +46, mag. defense +30, phys. attack +4%, resistance to all elements +3%, PvP defense +3%
Toggle added:
HP +3% (Dynasty)
HP +4%, skill cooldown -1% (S80+-grade)+7 Phys. defense +66, mag. defense +45, phys. attack +5%, resistance to all elements +4%, PvP defense +3.5%
Toggle added:
HP +3% (Dynasty)
HP +4%, skill cooldown -1% (S80+-grade)+8 Phys. defense +91, mag. defense +62, phys. attack +7%, resistance to all elements +5%, magic resistance +1%, PvP defense +5%
Toggle added:
HP +4%, skill cooldown -1% (Dynasty)
HP +5%, skill cooldown -2% (S80+-grade)+9 Phys. defense +130, mag. defense +86, phys. attack +8.5%, resistance to all elements +6%, magic resistance +2%, PvP defense +6%
Toggle added:
HP +4%, skill cooldown -1% (Dynasty)
HP +5%, skill cooldown -2% (S80+-grade)+10 Phys. defense +178, mag. defense +120, phys. attack +10%, resistance to all elements +7%, magic resistance +3%, PvP defense +7%
Toggle added:
HP +5%, skill cooldown -2% (Dynasty)
HP +6%, skill cooldown -3% (S80+-grade)
Light
Enchant Bonus +4 Mag. defense +11, evasion +1, PvP defense +1% +5 Mag. defense +24, evasion +2, PvP defense +1.5% +6 Mag. defense +32, evasion +3, speed +1, skill cooldown -1%, PvP defense +3%
Toggle added:
Speed +2 (Dynasty)
Speed +3, phys. crit power +1% (S80+-grade)+7 Mag. defense +41, evasion +4, speed +1, skill cooldown -2%, PvP defense +3.5%
Toggle added:
Speed +2 (Dynasty)
Speed +3, phys. crit power +1% (S80+-grade)+8 Mag. defense +53, evasion +5, speed +2, skill cooldown -3%, phys. crit chance +30, phys. crit power +3%, PvP defense +5%
Toggle added:
Speed +3, phys. crit power +1% (Dynasty)
Speed +4, phys. crit power +2% (S80+-grade)+9 Mag. defense +69, evasion +6, speed +3, skill cooldown -4%, phys. crit chance +40, phys. crit power +5%, PvP defense +6%
Toggle added:
Speed +3, phys. crit power +1% (Dynasty)
Speed +4, phys. crit power +2% (S80+-grade)+10 Mag. defense +89, evasion +7, speed +4, skill cooldown -5%, phys. crit chance +50, phys. crit power +7%, PvP defense +7%
Toggle added:
Speed +4, phys. crit power +2% (Dynasty)
Speed +5, phys. crit power +3% (S80+-grade)
Robe
Enchant Bonus +4 Phys. defense +12, MP consumption by skills -1%, PvP defense +1% +5 Phys. defense +28, MP consumption by skills -2%, PvP defense +1.5% +6 Phys. defense +46, MP consumption by skills -3%, skill cooldown -1%, PvP defense +3%
Toggle added:
Mag. attack +2% (Dynasty)
Mag. attack +3%, mag. defense +1% (S80+-grade)+7 Phys. defense +66, MP consumption by skills -5%, skill cooldown -2%, PvP defense +3.5%
Toggle added:
Mag. attack +2% (Dynasty)
Mag. attack +3%, mag. defense +1% (S80+-grade)+8 Phys. defense +91, MP consumption by skills -7%, skill cooldown -3%, mag. crit chance +15, mag. crit power +2%, PvP defense +5%
Toggle added:
Mag. attack +3%, mag. defense +1% (Dynasty)
Mag. attack +4%, mag. defense +2% (S80+-grade)+9 Phys. defense +130, MP consumption by skills -10%, skill cooldown -4%, mag. crit chance +20, mag. crit power +3.5%, PvP defense +6%
Toggle added:
Mag. attack +3%, mag. defense +1% (Dynasty)
Mag. attack +4%, mag. defense +2% (S80+-grade)+10 Phys. defense +178, MP consumption by skills -15%, skill cooldown -5%, mag. crit chance +25, mag. crit power +5%, PvP defense +7%
Toggle added:
Mag. attack +4%, mag. defense +2% (Dynasty)
Mag. attack +5%, mag. defense +3% (S80+-grade) - Sets enchanted from +6 to +10 now glow
Preview
+6 — white +7 — purple +8 — blue +9 — green +10 — red
PvP-inserts
- A Premium Account gives +30% Fame from castle and fortress sieges
- A weapon with a PvP-insert can be augmented
- A PvP-insert can be combined with an attribute
- PvP-inserts can now go into:
- B-grade (top) weapons and armor
- A-grade weapons and armor
- Limits for equipment with a PvP-insert:
- cannot be transferred
- can't be turned into kamael weapons or back
- Insert prices have been changed
Details
Weapon
Grade Price B-grade (top) Fame x5,600
Adena x28,000,000A-grade (low) Fame x6,400
Adena x32,000,000A-grade (mid) Fame x7,200
Adena x36,000,000A-grade (best) Fame x8,091
Adena x40,455,000S-grade Fame x11,545
Adena x57,725,000S-grade (Dynasty) Fame x18,700
Adena x187,000,000S80-grade (Icarus) Fame x25,900
Adena x259,000,000S84-grade (Vesper) Fame x36,700
Adena x367,000,000S84-grade (mid) Fame x42,900
Adena x429,000,000S84-grade (best) Fame x50,000
Adena x500,000,000
ArmorGrade Price B-grade (top) Fame x1,138
Adena x11,380,000A-grade (low) Fame x2,009
Adena x20,090,000A-grade (top) Fame x2,641
Adena x26,410,000S-grade Fame x4,206
Adena x42,060,000S-grade (Dynasty) Fame x6,455
Adena x64,550,000S-grade (Dynasty II) Fame x8,516
Adena x85,160,000S80-grade (Moirai) Fame x10,689
Adena x106,890,000S84-grade (Vesper) Fame x11,700
Adena x117,000,000S84-grade (Noble Vesper) Fame x14,000
Adena x140,000,000S84-grade (Vorpal) Fame x15,200
Adena x152,000,000S84-grade (Elegia) Fame x16,700
Adena x167,000,000 - Standard armor bonuses
Details
Type Bonus Heavy Incoming PvP damage -5%. With a 2% chance the attacker gets attack speed -20%, speed -20%, cast speed -30%. Light Incoming PvP damage -5%. With a 2% chance the attacker loses their target. Robe Incoming PvP damage -5%. With a 2% chance the attacker gets phys. crit chance and power -15%. - Weapon bonuses have been changed
Details
Type Bonus Bow
CrossbowAttacking a target has a 10% chance to raise attack speed by 15% for 10 s.
PvP damage +5%.Dual Swords Attacking a target has a 15% chance to raise attack speed by 100 for 10 s.
PvP damage +5%.Magic Sword
Magic Blunt
StaffAttacking a target has a 5% chance to raise cast speed by 15% for 10 s.
PvP damage +5%.Dagger
Dual Daggers
Fist WeaponsAttacking a target has a 25% chance to remove 1 buff and a 15% chance to apply a 15-s debuff that lowers shield block.
PvP damage +5%.One-handed Sword
One-handed Blunt
RapierWhen attacking a target, there is a 20% chance to restore 200 CP.
PvP damage +5%.Two-handed Sword
Ancient Sword
Two-handed Blunt
SpearAttacking a target has a 10% chance to deal extra PvP damage.
PvP damage +5%.
Attribute system
- Maximum attribute:
- weapon — 300
- armor — 120x3 per piece (maximum 1440/1800 per set)
- The mechanics are the same, except that A-grade can take inserts
Details
Inserting, removing and changing an attribute
An attribute stone gives a weapon an attack of that element and gives armor defense against the opposite element (fire-water, earth-wind, dark-holy).
For example:
> when using Water Stone on a weapon, it will gain water attribute attack
> when using Water Stone on armor, it gains defense against the fire attribute
On a weapon the first stone adds 20 attribute points and each one after that adds 5. On armor every stone, the first included, adds 6.
Attributes go into A-grade and higher weapons and armor.
Armor can't hold two opposite elements at once — only one element from each pair.Equipment Slots A-grade S-grade and above weapon 1 75 — stones
150 — crystals150 — stones
300 — crystalsarmor 1-3
(depends on the stage)30 — stones
60 — crystals60 — stones
120 — crystals
To set an attribute:
> click the attribute stone or crystal
> in the window that opens, pick the item, enter how many stones to spend and press "OK"
> the system inserts that many stones and shows the result with stats; if the maximum is reached, the leftover stones/crystals are kept
To remove an attribute, talk to Yang in Rune or Aden. At a later stage of the server, stones for changing a weapon's attribute will become available.
How it worksBonus damage depends on the difference between the attacker's attack attribute and the target's defense attribute:
0-49 — smooth increase from 0% to 20%
50-149 — static increase +20%
150-299 — static increase 40%
300+ — static increase 70%
The attacking attribute consists of:
1. the weapon's attribute
2. an elemental attack buff (only counts if it matches the weapon's element)
3. a blessing (elemental attack +20 for 20 minutes — sold by Yang in Rune or Aden; only counts if the element matches the weapon's)
4. the skill's own attribute (if any)
The defensive attribute consists of:
1. the armor's attribute
2. the elemental defense buff
3. an elemental defense potion (defense of that attribute +30 for 10 minutes — sold by Yang in Rune or Aden)
4. passive skills and triggers (subclass, clan, Protection)
The totals are shown in the character status window (Alt+T); keep in mind that the attack attribute shown there ignores the skill's attribute.
Example
Total: (150+20+20) - (60+20+20) = 190 - 100 = 90 — static increase +20%Character A (attacker) Character B (attacked) Water attribute on the weapon (+150)
Hydro Blast +0 (+20)
Seed of Water +0 (+20)Fire attribute on the armor (+60)
Elemental Resist (+20)
Resist Aqua +0 (+20)
Early and mid game, enchant skills for elemental attack; late game, switch the enchant to Duel with the special book Giant's Codex - Discipline, losing 0-3 enchant levels. The reason is that enchanted resists appear later on.
Other details:
> skills without an attribute get no bonus from the weapon's attribute
> if the skill's attribute differs from the weapon's, the attribute has no effect on the skill's damage
> the gap between attack and defense attributes affects how well elemental debuffs land
Servitors and pets
get 100% of the owner's attack and defense attribute don't get the owner's attack and defense attribute Warlock | Arcana Lord
Elemental Summoner | Elemental Master
Phantom Summoner | Spectral Master
Warsmith | MaestroPaladin | Phoenix Knight
Dark Avenger| Hell Knight
Necromancer | Soultaker
any pets - Attribute insertion chances have been changed:
- stones — 40%
- crystals — 35%
- Attribute stones and crystals now come from different sources:
- drop
Подробнее
> Imperial Tomb — Earth
> Monastery of Silence (floor 2+) — Water
> Isle of Prayer — Fire
> Chromatic Highlands — Fire, Water
> Forge of the Gods — Fire
> Pagan Temple — Dark
> Hellbound — Fire, Wind, Earth, Holy
> Giant's Cave — Fire, Wind, Earth, Holy, Dark
> Stakato Nest — all
> Plains of Lizardmen — Holy, Dark
> Sel Mahum Training Grounds — Fire, Water, Wind, Earth - Yang trades attribute stones and crystals for the opposite element
- Yang trades five attribute stones plus adena for an attribute crystal
- attribute quests and farming in Gracia are turned off
- drop
- Yang in Aden and Rune handles everything to do with attributes
Details
Functions:
> sells attribute defense potions (+30 for 10 minutes) — Adena x1,000,000
> attribute attack blessings (+20 for 20 minutes) for the matching attribute stone
> swapping attribute stones for the opposite element — Adena x1,000,000
> swapping attribute crystals for the opposite element — Adena x5,000,000
> attribute crystals for sale — the matching element's attribute stone x5 + Adena x20,000,000 | Coin of Luck x5
> attribute removal - A weapon's attribute can now be changed with special crystals
Details
There are 6 types:
Attribute Change Crystal (S 150)
Attribute Change Crystal (S 300)
Attribute Change Crystal (S80 150)
Attribute Change Crystal (S80 300)
Attribute Change Crystal (S84 150)
Attribute Change Crystal (S84 300)
Double-click the crystal to pick a weapon of the matching rank in your inventory and a new element. Exactly the amount the weapon has now is moved over, up to and including the stated value:
> stone 150 — 20-150
> stone 300 — 20-300
Basics | Equipment | Promotions
General changes
- Clan level cap — 10, rising to 11 over time
Details
Level СRP Items Clan members 9 40,000 Blood Oath x150 120 or more 10 50,000 Blood Oath x300 120 or more 11 75,000 Blood Oats x500 120 or more
Item Price Blood Oath Elcyum Powder x5 (fortress — Support Unit Captain)
Elcyum Powder x4 (castle — Court Magician) - Clan capacity has been changed
Details
Level Base I Royal Guard II Royal Guard I Knights Order II Knights Order III Knights Order IV Knights Order Total 0 10 0 0 0 0 0 0 10 1 15 0 0 0 0 0 0 15 2 20 0 0 0 0 0 0 20 3 30 0 0 0 0 0 0 30 4 40 0 0 0 0 0 0 40 5 40 0 0 0 0 0 0 40 6 40 20 20 0 0 0 0 80 7 40 20 20 10 10 10 10 120 8 60 (was 40) 20 20 10 10 10 10 140 (was 120) 9 60 (was 40) 20 20 15 (was 25) 15 (was 25) 15 (was 25) 15 (was 25) 160 (was 180) 10 60 (was 40) 20 20 20 (was 25) 20 (was 25) 20 (was 25) 20 (was 25) 180 11 60 (was 40) 30 30 25 25 25 25 220 (was 200) - An auto-war system has been implemented
Details
Now a one-sided war declaration can turn into a two-sided war if, within 5 days, the clan that was declared on kills 50 members in PvP mode of the declaring clan. PK kills and kills of academy members don't count. Progress is shown in the system chat after each kill and in the wars window. - All Raid Bosses 78+ now drop CRP scrolls for 500 points, used with a double click
- Reworked clan skills
- A new Command Channel window with more features and statistics
- The Command Channel works differently: it doesn't protect against allies' damage or give other alliance perks — it only sums up the damage dealt to a Raid/Epic Boss
- Leave penalty
- from the clan — 5 hours
- from the academy — none
Academy
- Slots raised to 50
- No more penalty for leaving the academy
- No more penalty for expelling an academy member
- Every academy member gets a buff automatically
Details
Blessing of the Academ
Speed +5, PvE attack/defense +5%, attack/cast speed +5%, EXP/SP +5%, adena +3%. - Academy members can now be paid automatically
Details
Make sure the clan warehouse has enough adena.
To set up automatic payment for academy members:
1. Open the clan window (press Alt+N or N if the "chat with Enter" option is on, or click the "Clan Members" button in the bottom left corner).
2. Click the "Clan Search" button.
3. In the window that opens, click the "My Clan" tab. (1)
4. Pick the academy in the middle. (2)
5. Choose how to recruit: by application (approved in a special window, see below) or without one (accepted automatically). (3)
6. Enter a description if needed. (4)
8. Set the reward for the academy member. (5)
9. Click "Add to search". (6)
Preview
Recruitment to your academy shows up on the "Academy List" tab.
Preview
To approve applications:
1. Open the clan window (press Alt+N or N if the "chat with Enter" option is on, or click the "Clan Members" button in the bottom left corner).
2. Click the "Clan Search" button.
3. In the window that opens, click the "My Clan" tab. (1)
4. Pick the academy in the middle. (2)
5. In the window that opens on the right, pick a character. (3)
6. Accept or decline the application. (4)
Preview
To edit or delete recruitment:
1. Open the clan window (press Alt+N or N if the "chat with Enter" option is on, or click the "Clan Members" button in the bottom left corner).
2. Click the "Clan Search" button.
3. In the window that opens, click the "My Clan" tab.
4. Pick the academy in the middle.
5. Make your changes and click "Save changes" or "Remove from search".
How it works:
The set amount of adena is taken from the clan warehouse when an academy member is accepted and paid out once they get the second profession. If the member leaves the academy or is expelled, the adena goes back to the clan warehouse.
To join the academy:
1. Open the clan window (press Alt+N or N if the "chat with Enter" option is on, or click the "Clan Members" button in the bottom left corner).
2. Click the "Clan Search" button.
3. In the window that opens, click the "Academy List" tab. (1)
4. Sort by price. (2)
5. Pick the offer you like and join, or send an application with a message.
6. Once you get the second profession, you automatically receive the set amount of adena, plus:
Academy Circlet
For characters of level 40-75. EXP loss on death -50%, EXP/SP +5%. Personal item.
Academy Box with Runes (Reward)
Opening it puts runes into the quest inventory:
Rune Exp/SP +20% (Lv. 1-75) (1 hour) Rune Drop/Adena/Spoil +10% (Lv. 1-75) (1 hour)Preview
Divisions
- There is a division system that splits the content:
- Epic Bosses
- castles
- There is also shared content:
- fortresses
- Grand Epic Bosses (Baium, Frintezza, Antharas, Valakas, Beleth)
- Current information about the divisions comes out in the patch notes:
- composition
- the maximum number of clan members in the PvP-zone
- the schedule (.epic) and the drop from Epic Bosses
- castle distribution
- Instance zones with Epic Bosses are entered through the Death Priest in Rune
- A clan that does well for a long time moves up to the next division
- There is now a consolation reward for taking part in Epic Boss fights if certain conditions are met
Details
Conditions:
> be in a clan registered for the given division
> stay in a Command Channel for at least 10 minutes
> the Command Channel deals at least 200,000 damage to the Epic Boss in total
> the Command Channel gets at least 50 PvP in total
> be within 10,000 of the spot where the Epic Boss died
> the Clan Leader of the dominant clan in the Command Channel (the one with the most members in it) is online — only for Big War | Grand Epic
Lose Box (20 hour):
Rune XP/SP/Drop/Adena +10% (1 hour)
Medal of Glory x2
Division Box (2 hour):
High Life Stone (Event) — 35%
Top Life Stone (Event) — 25%
Scroll: Enchant Olf's T-Shirt (Event) — 15%
Scroll: Enchant Cloak (Event) — 15%
Blessed Scroll: Enchant Olf's T-Shirt (Event) — 3%
Blessed Scroll: Enchant Cloak (Event) — 3%
Blessed Scroll: Enchant Armor (S-grade) (Event) — 3%
Blessed Scroll: Enchant Weapon (S-grade) (Event) — 1%
Note that the chests are temporary: they can't be transferred or sold and don't drop on death while you are PK.
Clan halls
- Some capturable Clan Halls (S-grade) have been enabled
Details
Sieges:
> every week on Friday at 21:00 (UTC+3)
> registration runs through the week until Friday 19:00 (UTC+3)
Available:
> Fortress of the Dead
> Devastated Castle
> Fortress of Resistance
Unavailable:
> Bandit Stronghold
> Wild Beast Reserve
> Rainbow Springs Chateau - Buying and paying for Clan Halls now works differently
Details
The auction ends on Friday at 23:00 (UTC+3).
Minimum bids:
> C-grade — 300,000,000
> B-grade — 500,000,000
> A-grade — 1,000,000,000
> S-grade — 1,500,000,000
The Clan Hall fee is taken from the clan warehouse every 6 days. If the money isn't there at payment time, the Clan Hall goes to auction within 20 hours. So if 6 days have passed since the purchase and the fee is still unpaid 4 hours before the auction ends, the hall is put up for sale.
Payment:
> C-grade — 100,000,000
> B-grade — 150,000,000
> A-grade — 200,000,000
> S-grade — 250,000,000 - 10 Clan Halls (S-grade) have been added in Giran Harbor
- A Clan Hall's grade decides what functions it has
Details
*functions not listed are at their maximum levelFunctionality* B-grade A-grade S-grade Fireplace (HP regeneration) Lv. 12 Lv. 15 (max.) Lv. 15 (max.) Carpet (MP regeneration) Lv. 6 Lv. 8 Lv. 9 (max.) Emblem (buffer) Lv. 7 Lv. 8 Lv. 9 (max.) Foyer Curtains (CP regeneration) Lv. 1 Lv. 2 (max.) Lv. 2 (max.) - The restoration functions have been changed
Details
Fireplace Level Effect Period Cost* 4 HP regeneration for clan members in the Clan Hall +150% 1 day 200,000 6 HP regeneration for clan members in the Clan Hall +200% 1 day 300,000 9 HP regen for clan members inside the Clan Hall +300% 1 day 500,000 12 HP regen for clan members inside the Clan Hall +400% 1 day 1,000,000 15 HP regen for clan members inside the Clan Hall +500% 1 day 1,500,000
Carpet Level Effect Period Cost* 1 MP regen for clan members inside the Clan Hall +20% 1 day 300,000 3 MP regen for clan members inside the Clan Hall +40% 1 day 500,000 6 MP regen for clan members inside the Clan Hall +70% 1 day 1,000,000 8 MP regen for clan members inside the Clan Hall +100% 1 day 1,500,000 9 MP regen for clan members inside the Clan Hall +150% 1 day 2,000,000
Foyer Curtains Level Effect Period Cost* 1 CP regen for clan members inside the Clan Hall +200% 1 day 1,000,000 2 CP regen for clan members inside the Clan Hall +400% 1 day 1,500,000
Chandelier Level Effect Period Cost* 3 Gives back 15% of lost EXP to a clan member resurrected in the Clan Hall 1 day 500,000 5 Gives back 25% of lost EXP to a clan member resurrected in the Clan Hall 1 day 1,000,000 7 Gives back 35% of lost EXP to a clan member resurrected in the Clan Hall 1 day 1,500,000 10 Gives back 50% of lost EXP to a clan member resurrected in the Clan Hall 1 day 2,000,000
*the first payment comes from the Clan Leader's inventory, later ones from the clan warehouse (if there isn't enough adena, the function turns off) - The buffer has been changed
Details
Emblem *the first payment comes from the Clan Leader's inventory, later ones from the clan warehouse (if there isn't enough adena, the function turns off)Level Effect Period Cost* 3 Opens access to the buffer 1 day 500,000 5 Opens access to the buffer 1 day 1,000,000 7 Opens access to the buffer 1 day 2,000,000 8 Opens access to the buffer 1 day 3,000,000 9 Opens access to the buffer 1 day 5,000,000
Features:
> the buff set depends on the level of the purchased function
> buff duration — 1 hour
> unique buffs have been added
Level 3 Level 5
Level 7 Level 8
New buffs which don't occupy slot:Level 9
Clan Hall: Regeneration
Lv. 1: CP/HP/MP regeneration +5%.
Lv. 2: CP/HP/MP regeneration +10%.
Lv. 3: CP/HP/MP regeneration +15%.
Replaced by the Regeneration buff.
Replace each other:
Clan Hall: EXP/SP +5%
Clan Hall: Drop/Spoil +5%
Clan Hall: Adena +5% - The shop has been changed
Details
Magic Equipment *the first payment comes from the Clan Leader's inventory, later ones from the clan warehouse (if there isn't enough adena, the function turns off)Level Effect Period Cost* 1 Unlocks the shop in the Clan Hall 1 day 1,000,000 2 Unlocks the shop in the Clan Hall 1 day 2,000,000 3 Unlocks the shop in the Clan Hall 1 day 5,000,000
Level Item Price Quantity Item refresh time 1 Pledge Shield
Adena x200,000unlimited — 1 Scroll of Escape: Clan Hall
Adena x55015 60 minutes 1 Deluxe Strider Food
Adena x33050 60 minutes 1 Blessed Scroll of Escape: Clan Hall
Adena x600,0005 60 minutes 2 Major Healing Potion
Adena x15,000500 60 minutes 2 Scroll of Escape: Town of Goddard
Adena x500,5001 60 minutes 2 Scroll of Escape: Gludin Village
Adena x500,5001 60 minutes 2 Elixir of Mind (A-grade)
Adena x50,00040 60 minutes 2 Elixir of Life (A-grade)
Adena x50,00040 60 minutes 2 Elixir of CP (A-grade)
Adena x50,00040 60 minutes 3 Pet Coupon: Cougar
Adena x1,000,0001 120 minutes 3 Elixir of Mind (S-grade)
Adena x125,00020 60 minutes 3 Elixir of Life (S-grade)
Adena x125,00020 60 minutes 3 Elixir of CP (S-grade)
Adena x125,00020 60 minutes 3 Scroll: Enchant Armor (C-grade)
Adena x120,00060 120 minutes 3 Scroll: Enchant Weapon (C-grade)
Adena x500,00030 120 minutes 3 Blessed Scroll: Enchant Armor (C-grade)
Adena x500,00035 120 minutes 3 Blesssed Scroll: Enchant Weapon (C-grade)
Adena x2,000,00025 120 minutes 3 Scroll: Enchant Armor (B-grade)
Adena x350,00040 180 minutes 3 Scroll: Enchant Weapon (B-grade)
Adena x1,000,00025 180 minutes 3 Blessed Scroll: Enchant Armor (B-grade)
Adena x5,000,00015 180 minutes 3 Blessed Scroll: Enchant Weapon (B-grade)
Adena x15,000,00010 180 minutes 3 Blessed Scroll: Enchant Armor (A-grade) Adena x10,000,000 10 300 minutes 3 Blessed Scroll: Enchant Weapon (A-grade) Adena x18,000,000 5 300 minutes 3 Scroll: Enchant Armor (S-grade) Adena x3,000,000 10 300 minutes 3 Scroll: Enchant Weapon (S-grade) Adena x5,000,000 5 360 minutes 3 High-grade Life Stone
Adena x1,000,00010 600 minutes 3 Top-grade Life Stone
Adena x3,000,00010 600 minutes 3 Giant's Codex
Adena x1,000,0003 600 minutes 3 Giant's Codex - Mastery Adena x20,000,000 2 600 minutes 3 CP Potion
Adena x10,000300 60 minutes 3 Greater CP Potion
Adena x30,000300 60 minutes 3 Greater Magic Haste Potion
Adena x100,00010 60 minutes 3 Greater Haste Potion
Adena x100,00010 60 minutes 3 Greater Wind Walk Potion
Adena x100,00010 60 minutes - The teleports have been changed
Cost
Mirror *the first payment comes from the Clan Leader's inventory, later ones from the clan warehouse (if there isn't enough adena, the function turns off)Level Effect Period Cost* 1 Unlocks free teleports around town 1 day 1,000,000 2 Unlocks teleports to hunting locations 1 day 5,000,000 3 Opens access to extended teleports 1 day 10,000,000 Schuttgart
Level 1 Level 2
Level 3
Details
Den of Evil (North) Pavel Ruins (Center)
Archaic Laboratory Ice Sculpture
Devil Isle (Pirate Ship)
Giran
Level 1 Level 2
Level 3
Details
Antharas Lair - 2nd Level Magic Force Field Bridge
Dragon Valley Center Fafurion Nest
Devil Isle (Pirate Ship)
Aden, Devastated Castle
Level 1 Level 2
Level 3
Details
Anghel Waterfall South Entrance of Devastated Castle
West Area of the Devastated Castle The Giant's Cave Upper Layer
The Giant's Cave Lower Layer Devil Isle (Pirate Ship)
Goddard
Level 1 Level 2
Level 3
Details
Forge of God - Top Level Shrine of Loyalty
Devil Isle (Pirate Ship)
Rune, Fortress of the Dead, Fortress of Resistance
Level 1 Level 2
Level 3
Details
Shyeed's Cavern Primeval Isle Sailren
Cursed Village Forest of Dead Center
Devil Isle (Pirate Ship)
Giran Harbor
Level 1 Level 2
Level 3
Details
Windawood Manor (entrance to Ant Nest №2) Wasteland (entrance to Ant Nest №3)
Devil Isle (Pirate Ship) Forge of God - Top Level
Stakato Nest Center Dragon Valley (Balcony)
- The Clan Leader gets a special accessory for free
Details
Сrown of Clan Hall Owner
An accessory that takes 2 slots. A personal item that gives a unique active skill:
Fast Regroup Lv. 1
MP — 257
Cast — 5 s
Cooldown — 1 hour
Summons clan members to the Clan Leader. Peace zone only. Uses 5,000,000 Adena.
Once the skill is used, clan members get a confirmation request. When the request expires, the system chat lists who declined, who didn't answer and who was somewhere the summon can't reach.
Works on characters in combat. Doesn't work on:
> characters set up to sell goods and services (buffs and craft), online or offline
> academy members
Fortresses
- Siege features:
- The Suspicious Merchant appears 3 hours after the capture and leaves 10 minutes before it starts
- starts an hour after registration and lasts 1 hour
- there is no epaulette farming
- base Fame gained raised from 36 to 87
- 8 fortresses are open, with a new set of skills:
Borderland Fortress
Residence Movement
Speed +6.
Residence Fortitude
Stun resistance +10%.Ivory Fortress
Residence Empower
Mag. attack +8%.
Residence Soul
MP +10%.Archaic Fortress
Residence Body
HP +8%.
Residence Might
Phys. attack +6%.Monastic Fortress
Residence Magic Barrier
Mag. defense +5%.
Residence Freedom
Hold resistance +10%.Demon Fortress
Residence Shield
Phys. defense +5%.
Residence Shield Block
Shield block chance +20%.Western Fortress
Residence Spirit
CP +15%.
Residence Health
Incoming healing +8%.Swamp Fortress
Residence Might
Phys. attack +6%.
Residence Empower
Mag. attack +8%.Hunter Fortress
Residence Might
Phys. attack +6%.
Residence Soul
MP +10%. - Every clan member can buy a special headgear with a stun resistance skill
Details
Price —
Adena x1,000,000
Residential Shock Immunity Lv.1
Duration — 7 s
Cooldown — 10 min
Stun resistance +80%.
List
Circlet of Borderland
For the owner of the Borderland fortress and members of their clan, but not the alliance. While worn, it gives the fortress skill. Can't be traded/dropped.
Circlet of Ivory
For the owner of the Ivory fortress and members of their clan, but not the alliance. While worn, it gives the fortress skill. Can't be traded/dropped.
Circlet of Archaic
For the owner of the Archaic fortress and members of their clan, but not the alliance. While worn, it gives the fortress skill. Can't be traded/dropped.
Circlet of Monastic
For the owner of the Monastic fortress and members of their clan, but not the alliance. While worn, it gives the fortress skill. Can't be traded/dropped.
Circlet of Demon
For the owner of the Demon fortress and members of their clan, but not the alliance. While worn, it gives the fortress skill. Can't be traded/dropped.
Circlet of Western
For the owner of the Western fortress and members of their clan, but not the alliance. While worn, it gives the fortress skill. Can't be traded/dropped.
Circlet of Swamp
For the owner of the Swamp fortress and members of their clan, but not the alliance. While worn, it gives the fortress skill. Can't be traded/dropped.
Circlet of Hunter
For the owner of the Hunter fortress and members of their clan, but not the alliance. While worn, it gives the fortress skill. Can't be traded/dropped. - Taxes work differently now: a fortress owner gets 5% of the adena that monsters drop in the nearby territory, paid into the treasury
Details
Fortress Location Borderland Fortress Imperial Tomb Ivory Fortress Primeval Isle Archaic Fortress Forge of Gods Monastic Fortress Monastery of Silence Demon Fortress Ketra Orc Outpost Western Fortress Varka Silenos Barracks Swamp Fortress Swamp of Screams, Stakato Nest Hunter Fortress Dragon Valley
How it works:
> the tax only applies while the fortress is held
> players get adena from monsters with the tax already taken off
> if the fortress is lost, the money already in the treasury stays there
> the Clan Leader can take 10% of the fortress treasury from the Logistics Officer once every 6 hours
> new statistics show when a fortress was taken and how much adena it holds
Example:
In Forge of Gods, with the Archaic Fortress (5%) held, a monster drops 100,000 adena. The player gets 95,000, and the system chat shows a tax message.
Castles
- Sieges take place once every two weeks on Sundays 20:00-22:00 (UTC+3)
- Every division has its own castles; the current split is published in the patch note for the siege week
- The siege system has been changed:
- no registration needed — every clan takes part automatically
- clan members who try to enter the siege zone of another division's castle are sent back to town — each division has its own castles
- the icon above the head shows the role in a given siege zone:
- shield — the castle owner
- sword — the attacking side
- being in any siege zone earns the player Fame
- a flag only works in the siege zone where it was placed (for example, if you die in Aden you can't respawn on a flag in Dion)
- once a castle is taken, everyone else on its grounds is sent to town
- after taking a castle you can go for another one; the castle you held before passes to NPC control
- if a clan that owns a castle has a fortress siege starting during a castle siege, the fortress siege is cancelled automatically
- the crystal's HP and regeneration are 30 times higher
- The skills in castles have been changed:
Goddard
Goddard Territory Benefaction
DEX +1 / INT +1
Residence Body
HP +8%.
Residence Might
Phys. attack +6%.
Residence Movement
Speed +6.Rune
Rune Territory Benefaction
STR +1 / WIT +1
Residence Empower
Mag. attack +8%.
Residence Soul
MP +10%.
Residence Spirit
CP +15%.Aden
Aden Territory Benefaction
DEX +1 / MEN +1
Residence Shield
Phys. defense +5%.
Residence Magic Barrier
Mag. defense +5%.
Residence Fortitude
Stun resistance +10%.Innadril
Innadril Territory Benefaction
CON +1 / INT +1
Residence Clarity
MP regeneration +0.54.
Residence Magic Barrier
Mag. defense +5%.
Residence Freedom
Hold resistance +10%.Oren
Oren Territory Benefaction
CON +1 / MEN +1
Residence Body
HP +8%.
Residence Spirit
CP +15%.
Residence Movement
Speed +6.Dion
Dion Territory Benefaction
DEX +1 / WIT +1
Residence Magic Barrier
Mag. defense +5%.
Residence Shield Block
Shield block chance +20%.
Residence Health
Incoming healing +8%.Schuttgart
Schuttgart Territory Benefaction
CON +1 / WIT +1
Residence Freedom
Hold resistance +10%.
Residence Empower
Mag. attack +8%.
Residence Body
HP +8%.Gludio
Gludio Territory Benefaction
STR +1 / INT +1
Residence Shield
Phys. defense +5%.
Residence Shield Block
Shield block chance +20%.
Residence Freedom
Hold resistance +10%. - Every clan member can buy a special headgear with a stun resistance skill
Details
Price —
Adena x750,000
Residential Shock Immunity Lv.2
Duration — 7 s
Cooldown — 10 min
Stun resistance +100%.
List
Circlet of Aden
For the owner of the Aden castle and members of their clan, but not the alliance. While worn, it gives the castle skill. Can't be traded/dropped.
Circlet of Rune
For the owner of the Rune castle and members of their clan, but not the alliance. While worn, it gives the castle skill. Can't be traded/dropped.
Goddard Circlet
For the owner of the Goddard castle and members of their clan, but not the alliance. While worn, it gives the castle skill. Can't be traded/dropped.
Circlet of Schuttgart
For the owner of the Schuttgart castle and members of their clan, but not the alliance. While worn, it gives the castle skill. Can't be traded/dropped.
Circlet of Dion
For the owner of the Dion castle and members of their clan, but not the alliance. While worn, it gives the castle skill. Can't be traded/dropped.
Circlet of Gludio
For the owner of the Gludio castle and members of their clan, but not the alliance. While worn, it gives the castle skill. Can't be traded/dropped.
Circlet of Innadril
For the owner of the Gludio castle and members of their clan, but not the alliance. While worn, it gives the castle skill. Can't be traded/dropped.
Circlet of Oren
For the owner of the Gludio castle and members of their clan, but not the alliance. While worn, it gives the castle skill. Can't be traded/dropped. - Taxes work differently now: a castle owner gets a % of the adena that monsters drop in the nearby territories, paid into the treasury
Details
Castle Tax Location Aden 5% adjacent locations, including The Giant's Cave Rune 2% nearby locations, including Pagan Temple, Primeval Isle, Monastery of Silence Goddard 2% adjacent locations Innadril 5% adjacent locations, including Hellbound Gludio 5% adjacent locations, including Dragon Valley Dion 5% nearby locations, including Seed of Annihilation Schuttgart 5% adjacent locations Oren 5% adjacent locations
How it works:
> the tax only applies while the castle is held
> players get adena from monsters with the tax already taken off; it adds up if the location belongs to a held fortress and a held castle
> if the castle is lost, the money already in the treasury stays there
> the Clan Leader can take 20% of the castle treasury from the Chamberlain once every 6 hours
> the standard castle tax system is turned off
> new statistics show how much adena the castle holds
Example:
In Forge of Gods, with the Archaic Fortress (5%) and Goddard Castle (2%) held, a monster drops 100,000 adena. The player gets 93,000, and the system chat shows a tax message. - Castles have a new function — passive Fame gain
Details
> it costs Adena x2,000,000,000 (from the clan leader's inventory) and 3,500 CRP to turn on for 7 days
> while it is on, every clan member in Giran gets 50 Fame every 5 minutes — up to 1,500 Fame a day; the limit resets at 6:30 (UTC+3) - The manor has been disabled
Basics | Equipment | Promotions
Referral program
When you create a Master Account, you get a personal referral link, shown on the main page of your User Panel. Share it however you like to bring in players, and you and they will both get bonuses to the User Panel balance for certain in-game achievements. Details are in this thread.
Voting rewards
You can vote for the server every day through the project's Telegram bot. Each vote on the rating sites earns the player some Vote Coin, which arrive after a while. Spend them via Alt+B: Shop > Vote Shop. If voting doesn't work, coins are handed out as promo codes in the project's Telegram channel. Activate them on the main page of your User Panel in the top-right corner.
Voting guide
First of all, link the character that should receive the coins.
1. Launch the project's Telegram bot
2. Characters > x500 NEW > Link character
3. Enter your login with its prefix and your nickname as aa_account nick (for example, QQ_stinger Stinger), then press Enter
4. Enter the confirmation code sent to your in-game mail, press Enter
To vote:
1. Vote > x500 NEW > Select the linked character > Select a site:
Details to keep in mind:
1. You can vote once every 24 hours per Telegram account, game account, character and IP
2. At the moment 2 sites are available, 2 coins for each (a maximum of 4 coins)
3. If you vote through a VPN, turn it on before following the link: the IP when you click and on the site must be the same
4. If the coins take a long time (over 30 minutes), follow the link again
1. Launch the project's Telegram bot
2. Characters > x500 NEW > Link character
3. Enter your login with its prefix and your nickname as aa_account nick (for example, QQ_stinger Stinger), then press Enter
4. Enter the confirmation code sent to your in-game mail, press Enter
To vote:
1. Vote > x500 NEW > Select the linked character > Select a site:
- topzone — sign in any way you like (Gmail works best) and press the button
- l2jbrazil — press "VOTAR AGORA!"
Details to keep in mind:
1. You can vote once every 24 hours per Telegram account, game account, character and IP
2. At the moment 2 sites are available, 2 coins for each (a maximum of 4 coins)
3. If you vote through a VPN, turn it on before following the link: the IP when you click and on the site must be the same
4. If the coins take a long time (over 30 minutes), follow the link again
Streamer rewards
Do you stream the game on the project and also make short videos for TikTok, YouTube, Instagram? Then this promotion is for you: the team is launching a special reward system for creators who help promote the project. Details are in this thread.
Guidemaker rewards
Share your experience and get bonuses to your User Panel balance. The reward depends on how good and useful the material is, as judged by the project team. Details are in this thread.
Content-maker battle
Do you play on New PvP x500 and also make videos for social media? Combine business with pleasure and join the big contest for content makers, where activity and creativity turn into real prizes! Prize pool is $10,000! Details in this thread.
I'm going to play on BoHpts!
Starting out on New PvP x500? Then there is good news: a promotion with generous prizes is starting. Record an original short vertical video in any format answering "Why am I going to play on BoHpts?", post it on social media, leave a link and get a reward. Details are in this thread.
Top-up bonuses
Make the most of it! When you make a donation on New PvP x500 you will receive additional gifts as well as bonus coins. Details in this thread.
Basics | Equipment | Promotions
Basics | Equipment | Promotions
Description changes
Dear players!All changes to this description are published here.
08.09
15.09
21.09
- Updated description (incl. Shops, PvE, Class skills) in line with the changes from these threads:
- Stage 4 (21.09-27.09)
- Fixes (through 21.09)
29.09
- Updated description (incl. Shops, PvE, Class skills) in line with the changes from these threads:
- Stage 5 (28.09-04.10)
- Fixes (through 29.09)
07.10
Basics | Equipment | Promotions