PvP x500: Descrição do servidor

Um guia do PvP x500 baseado nos materiais da equipe do BoHPTS: «Descrição do servidor». Os nomes de itens e habilidades levam às páginas deles na nossa base. O texto está em inglês.

Este guia nos outros servidores: Low x7 · Mid x20

Foreword

Greetings, dear players!

In almost a year and a half since the team came together, the project has been through a lot: the developers gained a huge amount of hands-on experience, grew noticeably in every area, made a name for themselves and built a loyal community. The team credits all of this to the players' support, suggestions and, of course, criticism, and is very grateful for it. The project is developed to draw in as many players as possible, and the next step is a PvP server. The team is confident it can please players again with an improved concept that takes all the feedback into account: simpler progression and even more content for autumn evenings. It also listened to a great many requests — the kamael race, Dynasty equipment, the attribute system and Hellbound are open from the start!
Below is a detailed description of all changes and features, and it is well worth reading. Make some tea, grab a snack, settle in and start reading

Summary

  • Opening: August 28, 2026, 20:00 (UTC+3)
  • OBT: August 21, 2026, 20:00 (UTC+3)
  • Server time: UTC+3
  • Chronicles: High Five, with content added step by step
  • Windows: 2
  • Client: Salvation

Concept

The goal is to make the game as interesting, balanced and long-lasting as possible for all kinds of players (solo players and clans; with little or lots of playtime; fans of PvE, PvP and the Olympiad) and to reach the widest possible audience — fans of classic chronicles as well as fans of custom servers. That is why High Five was chosen as the base: it is one of the most interesting, balanced and content-rich chronicles, and the team reworked it further. There are a lot of changes, and this guide covers them in detail. A short summary is in the Features section, with more detail in the sections below. Reading it is strongly recommended — it saves you from surprises and gives you an edge over those who can't be bothered to read and figure things out. New content arrives every week and is explained in detail in the patch notes, so newcomers can get up to speed more easily.

Rates

  • Level cap — 85 (subclasses included)
  • EXP/SP — x500
  • Adena — x10
  • Premium Account bonuses:
    • +30% to EXP/SP/adena/drop/RB drop/fame
    • Alt+B buffs last +1 hour longer
    Details
    DurationPrice
    Premium Account (7 days)Сoin of Luck x50
    Premium Account (30 days)Сoin of Luck x100
    Premium Account (100 days)Сoin of Luck x200

    How it works:
    > if the group has players without PA, the drop/adena rate is averaged, while players with PA get EXP/SP with the bonus
    > the amount of adena goes up, not the chance
    > works on RB

    Checking PA status:
    > your own – look for a golden frame around the character's level or Alt+B on the main page
    > group members – look for a golden frame around the character's level or use the .premium command
  • Changed EXP/SP bonus in a group
    Details
    Number of charactersEXP/SP per characterEXP/SP per groupBonus
    1100%100%0%
    255%110%10%
    340%120%20%
    433.75% (was 32.5)135% (was 130)35% (was 30)
    529% (was 28)145% (was 140)45% (was 40)
    626.67% (was 25)160% (was 150)60% (was 50)
    725% (was 28.57)175% (was 200)75% (was 100)
    823.75% (was 26.25)190% (was 210)90% (was 110)
    923.33% (was 24.44)210% (was 220)110% (was 120)
  • EXP/drop penalties for the level gap with monsters have been revised
    Details
    difference0 — ±5±6±7±8±9±10±11±12±13±14±15 and higher
    penalty0%10%20%30%50%70%75%80%85%90%100%
  • EXP penalties for the level gap within a group have been revised
    Details
    difference0 — ±9±10±11±12±13±14±15 and higher
    penalty0%50%55%60%65%70%100%

Features

  • Pre-launch GvG tournament on August 23 for $10,000!
  • Modern client packed with conveniences
    Details
    > autologin
    > auto-use of CP/HP/MP potions and consumables (Energy Stone and Full Bottle of Souls — 5 Souls)
    > new commands
    > shortened standard commands
    > additional panels (using LS skills, changing sets, consumables)
    > customizable interface (group, buff)
    > switching between tattoo sets
    > customizable buff block
    > improved Command Channel window
  • Staged server development
  • Clan division system with content separation
    Details
    Every division has its own content: Epic Bosses with a player limit in the zone, and castles. Some content is shared: fortresses and the Grand Epic Bosses (Baium, Frintezza, Antaras, Valakas, Beleth). Current division details come out in the patch notes: lineup, the clan member limit in the PvP-zone, schedule (.epic), Epic Boss drops and the castle split.
    3 divisions are planned at launch:
    > Bigwar (54)
    > Midwar (45)
    > Lowwar (36)
  • The Premium Shop has no epic jewelry, Life Stone inserts for weapons, enchanted sets or the other things PvP servers usually sell
  • No crafting: the main equipment is bought for adena in Alt+B, and the extra gear is upgraded with new resources farmed in hunting locations
    Details
    Energy of Destruction
    Giant's Energy
    Elcyum Powder x1 = Adena x10,000,000
    Elcyum Crystal x1 = Elcyum Powder x10 + Adena x10,000,000
    Elcyum x1 = Elcyum Crystal x10 + Adena x50,000,000
  • Farm locations
    List
    > Primeval Isle
    > Imperial Tomb
    > Monastery of Silence
    > Isle of Prayer
    > Chromatic Highlands
    > Forge of Gods
    > Pagan Temple
    > Hellbound
  • Autofarm — 3+3 (with a coupon)
    Details
    A legal, safe bot: no bans and no flags against other characters. Characters with the 3rd profession get 3 hours a day free, plus 3 more hours a day with a coupon sold in the User Panel; the limit resets daily at 6:30 (UTC+3). IP/HWID restrictions apply.
  • Buffs:
    • combined bard buffs have been implemented
    • number of slots — from 20+5 (start) to 20+8 (at 84) for buffs and 12 for dances/songs/combined
    • duration — 1 hour (2 with PA)
  • Extensive changes to equipment
    Details
    > set bonuses
    > rare equipment (including full body pieces, Vorpal, Elegia)
    > SA
    > a shirt that gets bonuses from enchanting
    > a cloak that gets bonuses from enchanting
    > improved epic jewelry
    > epic jewelry replica — a weaker copy of the original
    > bonuses from enchanted sets
    > PvP inserts
    > new bracelets with stats (STR, INT, CON, MEN)
    > Seed talismans
    > Benir talisman
    > belts with PvP inserts that can be combined for mixed bonuses
    > modified hero weapon
  • Extensive changes to skills (mechanics based on High Five)
    Details
    > new ones added
    > old ones updated
    > new enchant branches added and existing ones updated
    > subclass skills
    > clan skills
    > modified hero skills
  • Improved augmentation system:
    • a new type of Life Stone: compared with Top-grade, on top of skills it also gives STR +1 / CON +1 / INT +1 / MEN +1 / Critical +32.7 / Evasion +3 / Accuracy +3
    • special stones can be inserted into jewelry (epic and its replica included)
    • updated Life Stone skills, based on Interlude stats
  • Daily activities:
  • Daily rewards:
    • for time online (1/2/3/4/5 hours in the game)
    • for logging in (spend at least 30 minutes in the game)
  • Up-to-date Raid Bosses:
    • all Raid Bosses 61+ have been raised to level 78
    • improved drop
    • new ones added
  • Inventory — 150 slots
  • Adena cap in the inventory, personal and clan warehouse — 999,999,999,999
  • Increased carry weight limit
  • MP potion — 1,000 MP once every 10 seconds, non-transferable
  • Champions of three kinds with extra drop
    Details
    Features:
    > appear every day 19:00-01:00, 04:30-06:30 (UTC+3) in the locations:
    > Imperial Tomb
    > Monastery of Silence
    > Isle of Prayer
    > Chromatic Highlands
    > Forge of the Gods
    > Pagan Temple
    > Hellbound
    > passive
    > immunity to lethal attacks
    > mental attack/stun/negative effect resistance -50%

    Stats

    TypePhys./mag. attackPhys./mag. defenseAttack/cast speedHPHP regenerationEXP/SP/Drop/Adena
    Lowx1.5x1.1x1.2x5x3x7
    Hardx2x1.2x1.3x10x3x15
    Ultrax2.5x1.5x1.5x20x3x30

    Additional drop

    ItemQuantityChance
    Major Healing Potion5-10 — Low
    10-20 — Hard
    25-50 — Ultra
    100%
    CP Potion5-10 — Low
    10-20 — Hard
    25-50 — Ultra
    100%
    Greater CP Potion5-10 — Low
    10-20 — Hard
    25-50 — Ultra
    100%
    Mem Coin Fragment1 — Low
    2-3 — Hard
    3-5 — Ultra
    100%
    High-grade Life Stone (Event)110% — Low
    20% — Hard
    30% — Ultra
    Top-grade Life Stone (Event)15% — Low
    10% — Hard
    15% — Ultra
    Accessory Life Stone (Event)15% — Low
    10% — Hard
    15% — Ultra
  • NPC for GvG-battles (3v3, 5v5, 9v9) with bets
    Details

    Registration

    1. Register at the NPC Stone Statue of Jermann the Great Leader:
    > Giran, central square
    > Tuesday through Thursday inclusive
    > 20:00-02:00 (UTC+3)

    2. The group leader submits the application and chooses:
    > format (3v3, 5v5, 9v9)
    > bet currency and amount — Coin of Luck (20 - 5,000) | Adena (50,000,000 - 5,000,000,000), which is deducted immediately

    3. Another group can file a new application or challenge an existing one

    4. Restrictions:
    > if the group size doesn't match the chosen format, registration fails
    > if the group lineup changes after registration, the application is cancelled automatically and the bet goes back to the group leader

    Battle

    1. The match starts only after confirmation by both sides
    2. Both groups are moved to a separate instance zone, and all skills are reset
    3. There is 1 minute to prepare
    4. The battle lasts up to 20 minutes or until every member of one group is dead and not being resurrected
    5. If neither group is defeated after 20 minutes, the one with more members left wins
    6. Anything goes in battle: buffs, potions, resurrection scrolls, etc.
    7. The battle continues even if a participant loses connection

    Bets and settlement

    1. The winning group's leader takes the whole pot (their own bet plus the opponent's) minus a 5% server fee
    2. The bet is refunded if:
    > the application is cancelled
    > no opponent is found
    > the group composition changed
    > the battle ends in a draw

    Other

    1. Win and battle statistics have been added
    2. A spectator mode has been added
    3. 1 HWID = 1 participant

Client

  • New commands:
    • .command — shows a list of all commands with short descriptions
    • .menu — settings menu
      Preview
    • .event — signs you up for an event if you missed the pop-up
    • .buff "profile name" in Latin letters, from 4 characters — using a specific buff profile
    • .soulhunt — opens the daily quest menu
    • .epic — Epic Boss schedule
      Preview
    • .zone (clan leader only) — shows how many players are in an Epic Boss zone
      Preview
    • .stats — displays all character stats
      Preview
    • .offline — offline trade from level 40, requires 100,000 Adena
    • .sellbuff — buff selling for third-profession characters
      Details

      Add the buffs you want with the Add Buffs button:

      To change the added buffs, use the Edit Buffs button:

      To start selling, type a name in the Title field and click Start Selling. A buff can cost at most 1,000,000.
    • .premium — checks whether group members have PA
      Preview
    • .unstuck — teleports you to the nearest village (20-second cast)
    • .lock — character protection: entry only from specific IPs or HWID, against scam during account sharing
      Details
      IP — you can only log in from the IP recorded when this protection was turned on (temporarily disabled)
      Be careful: if your IP is dynamic (changes), you may not be able to log back into the game.


      HWID — you can only log in from the HWID recorded when this protection was turned on
      Be careful: HWID is a unique ID of your computer, and it changes when the hardware configuration changes.
      Once activated, the character gets a permanent buff that doesn't use a slot:
      Lock Buff Lv. 1
      EXP +5%, Drop +3%, Adena +3%.

      Item HWID — the character is fully functional only from the HWID recorded when this protection was turned on
      The command lets you safely lend the account to someone for a while (CP, clan, driver, a friend, etc.) without the risk of being scammed.
      Unavailable:
      > sending mail
      > trading
      > opening a trade store (buying, selling, bulk selling)
      > selling to NPCs and via Alt+B
      > throwing items on the ground
      > using the clan warehouse
      > making items in other characters' workshops
      > skill enchanting
      > attacking unflagged characters
      > inserting or removing a Life Stone

      Available:
      > picking items up from the ground
      > receiving mail with attachments
      > creating items through your own workshop
      > attacking flagged characters
      > getting rewards for quests, events and the Olympiad
      > using skills
      > movement
      > buying goods in Alt+B for adena or Vote Coin
      > selling any craft
      > selling a buff
    • .repair — fixes problems with a character
      Details
      If logging in on a particular character gives a critical error, log in on another one and use this command. The broken character is moved to Floran, its panel settings are reset, and its equipment is taken off and placed in the private warehouse.
    • .fix — pulling out a character stuck in textures during an event
      Details
      Features:
      > available only during events
      > the character is teleported to their team's respawn point at the current event 15 seconds after use
      > the teleport is cancelled if, during those 15 seconds, the character:
      > takes damage
      > dies
      > can be used in battle
      > reuse cooldown — 2 minutes
    • .kamael — a one-time command for kamaels only that moves certain items from a selected character within the game account
      Details
      A kamael can't be taken as a subclass, so you can't become one through the main class change service either; instead, use this command on a kamael to make a one-time free transfer of the listed personal items from the chosen character within the game account:
      > any jewelry with a Life Stone, and a replica without one
      > shirt
      > cloak
      > belt
      > bracelet and equipped talismans (Venir's Talisman and Seed Talisman included)
      > agathion or mount (take one slot)
      > visual (headgear, cloak/shield/weapon skin, costume)
      > Ancient Kingdom's Coin
      The ITEMS LISTED ABOVE MUST BE EQUIPPED on the chosen character! Nothing else is transferred — be careful!
      For clarity, NOT TRANSFERRED:
      > a weapon with a Life Stone
      > equipment with a PvP-insert
      > Premium Card
      > Daily Reward Premium Ticket
      > Calendar Reward Premium Ticket
      > subclass
      > status of noblesse
      > personal consumables (Life Stone, enchant scrolls, etc.)
      > quest items
      > anything else that isn't on the list of transferable items
  • Shortened standard commands
    List
    /target = /t
    /attack = /a
    /attackforce = /af
    /attackstand = /as
    /useskill = /us
    /useskillforce = /usf
    /invite = /i
    /dissmiss = /d
    /friendinvite = /fi
    /block = /b
    /unblock = /ub
    /instancezone = /iz
    /olympiadstat = /o
  • Additional panels:
    • for using skills from LS
    • for changing sets
    • for consumables (customizable)
  • Hotkeys:
    • removing a buff — ALT+LMB
    • viewing information about a mob — SHIFT+LMB
    • try on accessories, cloak and shield skins and costumes with ALT+LMB
  • Switching between 3 tattoo sets
    Details
    > cost of switching — 1,000,000
    > switching frequency — 30 s
    > can be changed outside a peace zone
    > can't be switched during the Olympiad
  • A better Command Channel window with more features and statistics
  • A better group interface (you can also appoint a deputy group leader)
  • Autologin
    Preview
  • A chat channel for finding a group replaces the trade channel
    Details
    Features:
    > available from level 20
    > 1-minute cooldown on repeat messages
    > 1-minute cooldown on repeat requests to join a group
    > the request confirmation window stays open for 10 seconds and shows:
    > nickname
    > level
    > profession
    > whether they have PA
    > clan
    > Gear Score

Stages

  • Starting from the second week, updates come out every Monday at ~16:00 (UTC+3) (dates and contents below are approximate and may change)
  • Possible changes:
    • maximum level
    • the next equipment grade comes in
    • changes to the attribute system
    • new content (locations, Raid Bosses, Epic Bosses, castles, instances, a higher clan level cap)
    • improved drop from Raid Bosses, Epic Bosses, instances, in farm locations
    • shop changes: lower prices and new goods
  • Patch notes will be released approximately 2-3 days before its installation
    Stages
    Stage 1 (28.08-06.09) — 10 days
    Maximum level: 81 (noblesse skills are learned from books — Edgar)
    Subclasses: 3
    Equipment:
    Dynasty (150/60х1)
    Olf's T-Shirt +7
    Holy Spirit's Cloak +7
    Belt with top insert
    Enhanced Mithril Bracelet
    Venir's Talisman (Stage 6)
    Talisman - Hellfire
    Epic Bosses:
    Bigwar — Core, Orfen, Ant Queen, Zaken
    Latin America — Tarstan
    Fortresses: 8 (all from the start)
    Maximum clan level: 8
    Instances: Solo Kamaloka (75-85), Labyrinth of the Abyss (81), Fortress/Castle Dungeon, Isthina
    Sieges 06.09, 20:00-22:00 (UTC+3)
    Other:
    kamaels
    every day (including on the start day) Lilith | Anakim (alternating) with improved drop, respawn 22:00-23:00 (UTC+3)
    Olympiad on Friday (04.09) and Saturday (05.09), 18:00-23:50 (UTC+3) (the period is one week; rewards are handed out from Saturday to Sunday)


    Only new changes are listed — anything not mentioned is unchanged.

    Stage 2 (07.09-13.09) — 7 days
    Maximum level: 82 (new skills)
    Equipment: Dynasty (150/60х2)
    Epic Boss: Baium
    Instance: Zaken
    Location: Giant's Cave (updated RB: Giant Marpanak, Last Titan Utenus, Gorgolos, Hekaton Prime)
    Mem Coin Shop: Ring of Baium [Replica]


    Stage 3 (14.09-20.09) — 7 days
    Maximum level: 83 (some skills are learned from books — Edgar, instances, Raid Bosses, Epic Bosses)
    Equipment:
    Icarus, Moirai (150/60x3)
    Olf's T-Shirt +8
    Holy Spirit's Cloak +8
    Enchanted Belt
    Aria's Bracelet
    Venir's Talisman (Stage 8)
    Talisman - Desire
    Epic Boss: Frintezza
    Sieges 20.09, 20:00-22:00 (UTC+3)
    Maximum clan level: 9
    Instance: Twins
    Location: Stakato Nest (updated RB Queen Shyeed)
    Mem Coin Shop: Frintezza's Necklace [Replica]


    Stage 4 (21.09-27.09) — 7 days
    Maximum level: 84 (some skills are learned from books — Edgar, Epic Bosses)
    Equipment: Icarus, Moirai (225/90x3)
    Epic Boss: Antharas
    Instance: Tiat
    Locations:
    Plains of Lizardmen (adds Raid Boss Royal Sharpshooter)
    Sel Mahum Training Grounds (new Raid Boss Abyssal Makkum)
    Mem Coin Shop: Enchanted Ring of Ant Queen [Replica], Earring of Antharas [Replica]


    Stage 5 (28.09-04.10) — 7 days
    Maximum level: 85 (some skills are learned from books — Edgar)
    Equipment:
    Vesper Noble (300/120x3)
    Olf's T-Shirt +9
    Holy Spirit's Cloak +9
    Refined Belt
    Venir's Talisman (Stage 10)
    Talisman - Longing
    Epic Boss: Valakas
    Maximum clan level: 10
    Location: Dragon Valley (new Raid Boss Enhanced Mimir)
    Mem Coin Shop: Necklace of Valakas [Replica], Enchanted Earring of Zaken [Replica], Neolithic Crystal (S84-grade)
    Olympiad Shop: rare Vesper armor


    Stage 6 (05.10-11.10) — 7 days
    Epic Boss: Beleth
    Location: Antharas' Lair (no Kariks, new Raid Bosses: Drake Lord, Behemoth Leader, Dragon Beast)
    Mem Coin Shop: Enchanted Ring of Baium [Replica], Ring of Core, Earring of Orfen, Ring of Queen Ant


    Stage 7 (12.10-25.10) — 14 days
    Maximum level: 85 (some skills come from books — Edgar)
    Equipment:
    Vorpal and mid S84 weapon
    Olf's T-Shirt +10
    Holy Spirit's Cloak +10
    Blessed Belt
    Venir's Talisman (Stage 12)
    Talisman - Insanity
    Maximum clan level: 11
    Instance: Freya
    Location: Antharas' Lair (Kariks)


    Stage 8 (26.10-01.11) — 7 days
    Equipment: Elegia and best S84 weapon
    Instance: Blessed Freya
    Location: Seed of Annihilation

Basics | Equipment | Promotions

Character progression

  • Professions purcase
    Details
    TypePriceReward
    first Adena x1Weapon Chest D rank (Achievement) x1
    Armor Chest D rank (Achievement) x1
    Jewelry Chest D rank (Achievement) x1
    Soulshot (D-grade) x3,000
    Blessed Spiritshot (D-grade) x3,000
    second Adena x1Soulshot (C-grade) x3,000
    Blessed Spiritshot (C-grade) x3,000
    third Adena x25,000,000Giant's Codex x1
  • Ways to obtain a subclass:
  • Up to 3 subclasses; switch them via Alt+T in a peace zone
    Preview
  • All subclasses share one level cap, which depends on the stage
  • Subclass skills are available and also work on subclasses
  • Subclass restrictions:
    • a Male Soul Hound can't take Female Soul Hound as a subclass, and vice versa
    • a kamael's third subclass can only be Inspector
    • other races cannot take kamael subclass
  • Other restrictions have been removed:
    • kamaels can take any profession for their first two subclasses (magic and heavy sets look like light ones)
    • Overlord and Warsmith are available
    • dark elves can take elf professions, and vice versa
    • related professions are allowed (Spellsinger can take Sorcerer, etc.)
  • There is a service for changing the main class
    Details
    To switch, the character must be on the main class with the 3rd profession and pick a subclass that also has the 3rd profession and is level 75 or higher. Gender stays the same, while appearance changes to match the profession if it belongs to another race. All progress (levels, skill enchants, etc.) is kept. In short, the subclass and the main class swap places, and the former subclass can enter the Olympiad. Players who finished first or second in the last Olympiad can't use this service. Face, hairstyle and hair color can be changed with potions from the Game Shop.

    Note that when kamaels change their main class:
    > to a profession of another race — they lose all kamael subclasses
    > to a profession of their own race but the opposite gender — they keep their gender (kamaels can't change gender through the special service)
  • Ways to obtain noblesse:
    • modified quest
    • buy it in Premium Shop > Quest Items for Coin of Luck x150 (up to the Raid Boss)
    • purchase in User Panel for Coin of Luck x400 (the whole quest)
    • buy it in Premium Shop > Services for Coin of Luck x500 (the whole quest)

Buffer

  • Combined bard buffs have been implemented
    Details
    Combined buffReplaces
    Daring Melody
    Phys. crit chance +100%, phys. crit power +35%.
    Song of Hunter
    Dance of Fire
    Knight Melody
    Phys. defense +25%, mag. defense +30%.
    Song of Earth
    Song of Warding
    Drum Melody
    HP +30%, speed +20.
    Song of Vitality
    Song of Wind
    Warrior Melody
    Phys. attack +12%, mag. attack +20%.
    Dance of the Warrior
    Dance of the Mystic
    Wizard Melody
    Attack speed +15%, cast speed +30%, cast interruption chance -40.
    Dance of Fury
    Dance of Concentration
    Refreshing Melody
    Accuracy +4, evasion +3, HP regeneration +20%.
    Dance of Inspiration
    Song of Life
    Song of Water
    Sacredness Melody
    Holy attack +10, dark resistance +10.
    Dance of Light
    Song of Invocation
    Pipe Organ Melody
    Fire/water resistance +15.
    Song of Flame Guard
    Dance of Aqua Guard
    Harp Melody
    Wind/earth resistance +15.
    Song of Storm Guard
    Dance of Earth Guard
    Divine Lore Melody
    Vampirism +8%, damage reflection +20%.
    Dance of the Vampire
    Song of Vengeance
    Divine Meditation Melody
    Phys. skill/song/dance MP consumption -5%, mag. skill MP consumption -15%, phys./mag. skill cooldown -20%, MP regeneration +20%.
    Song of Renewal
    Song of Meditation
    Divine Champion Melody
    Phys. skill/song/dance MP consumption -20%, phys. skill/song/dance cooldown -10%, mag. crit chance +100%.
    Song of Champion
    Dance of Siren
    Superior Elemental Melody
    Fire/water/wind/earth/dark/holy resistance +30.
    Dance of Alignment
    Song of Elemental
  • Number of slots:
    • buffs — from 20+5 (start) to 20+8 (at 84)
      Details
      Extra slots from books:
      SlotLevelBook
      2152 Ancient Book: Divine Inspiration (Modern Language Version)
      2261 Ancient Book: Divine Inspiration (Original Language Version)
      2376 Ancient Book: Divine Inspiration (Manuscript)
      2476 Ancient Book: Divine Inspiration (Original Version)
      2580 Ancient Book: Divine Inspiration (Beginner)
      2682 Ancient Book: Divine Inspiration (Intermediate)
      2783Ancient Book: Divine Inspiration (Advanced)
      2884Ancient Book: Divine Inspiration (Proficiency)

      Obtaining:
      > dropped by Raid and Epic Bosses (some books)
      > Olympiad Shop
      > Premium Shop
    • songs/dances/combined bard buffs — 12
  • Buffs, songs, dances and bard combo buffs last 1 hour (2 hours with PA)
  • Buffer in Alt+B with ready-made buff sets and custom profiles (.buff "profile name" in Latin letters, from 4 characters)
    Preview
    BuffsCombined bard buffs
  • The Premium Card unlocks the premium buff and the global chat via the & symbol (30 second delay, limit — 500 messages per month)
    Details
    ItemPrice
    Premium Card (7 days)Сoin of Luck x50
    Premium Card (30 days)Сoin of Luck x100
    Premium Card (100 days)Сoin of Luck x200
  • Buff profiles can now be shared
    Details
    To share a buff profile:
    1. Press the "–" button next to the buff profile you want
    2. Click the code that appears to copy it
    3. Send it to another player

    To use a buff profile:
    1. Press the "+" button next to the profile save button
    2. Enter the code you got
    3. Click "Next"
    4. Type a name for the new buff profile
    5. Click "Create"

Shops

  • Shop — goods for Adena, plus an exchanger
  • Mem Coin Shop — goods for Mem Coin. Ways to get them:
    • at automatic events
    • Raid Boss and Epic Boss drops
    • the Olympiad quest (for taking part in battles)
  • Premium Shop — goods and services for Сoin of Luck
  • Olympiad Shop — goods for Olympiad Token
  • Edgar — goods and services for various currencies; always in Giran, functions depend on the stage, 0% markup
  • AKC Shop — goods for Ancient Kingdom's Coin, earned for time online
  • Vote Shop — goods for Vote Coin, awarded for voting
  • Jang — exchanges attribute stones and crystals, sells consumables that boost attack and defense attributes
  • The current stock is listed in a separate topic

Locations

  • Matching High Five from the start:
    Pavel Ruins
    Features:
    > increased number of monsters

    Archaic Laboratory
    Features:
    > increased number of monsters

  • Farm locations:
    Primeval Isle
    Drop:
    Adena
    Scroll: Enchant Armor (A-grade) — 0.3334%
    Blessed Scroll: Enchant Armor (A-grade) —0.299%
    Scroll: Enchant Weapon (A-grade) — 0.1916%
    Blessed Scroll: Enchant Weapon (A-grade) — 0.1083%

    Tyrannosaurus:
    Adena
    Life Stone — 70% (No. 1 — 100%)
    Mid-grade Life Stone — 30% (No. 1 — 100%)
    High-grade Life Stone — 85% (No. 2 — 100%)
    Top-grade Life Stone — 15% (No. 2 — 100%)

    Pterosaur:
    Adena
    Life Stone — 70% (No. 1 — 50%)
    Mid-grade Life Stone — 30% (No. 1 — 50%)
    High-grade Life Stone — 85% (No. 2 — 50%)
    Top-grade Life Stone — 15% (No. 2 — 50%)
    Imperial Tomb
    Adena
    Life Stone — 50% (No. 1 — 2% | 2.5%)
    Mid-grade Life Stone — 35% (No. 1 — 2% | 2.5%)
    High-grade Life Stone — 10% (No. 1 — 2% | 2.5%)
    Top-grade Life Stone — 5% (No. 1 — 2%)
    Earth Stone — 0.85% | 1%
    Reward Chest — 0.4% | 0.5%
    Scroll: Enchant Olf's T-Shirt (Event) — 5%
    Scroll: Enchant Cloak (Event) — 5%
    Energy of Destruction — 25%
    Giant's Energy — 25%
    Elcyum Powder — 25%
    Blessed Scroll: Enchant Armor (S-grade) (Event) — 10%
    Blessed Scroll: Enchant Weapon (S-grade) (Event) — 5%
    Monastery of Silence
    Floor 1:
    Adena
    Scroll: Enchant Armor (A-grade) — 1%
    Blessed Scroll: Enchant Armor (A-grade) —0.69%
    Scroll: Enchant Weapon (A-grade) — 0.575%
    Blessed Scroll: Enchant Weapon (A-grade) — 0.25%

    Floor 2+:
    Adena
    Life Stone — 50% (No. 1 — 2.5%)
    Mid-grade Life Stone — 35% (No. 1 — 2.5%)
    High-grade Life Stone — 10% (No. 1 — 2.5%)
    Top-grade Life Stone — 5% (No. 1 — 2.5%)
    Water Stone — 1%
    Reward Chest — 0.5%
    Scroll: Enchant Olf's T-Shirt (Event) — 5%
    Scroll: Enchant Cloak (Event) — 5%
    Energy of Destruction — 25%
    Giant's Energy — 25%
    Elcyum Powder — 25%
    Blessed Scroll: Enchant Armor (S-grade) (Event) — 10%
    Blessed Scroll: Enchant Weapon (S-grade) (Event) — 5%
    Isle of Prayer
    Features:
    > for solo players
    > weak monsters level 78-83
    > instances disabled
    > no penalty for groups of 3+ players
    > teleport available (global via Heine and regular from Heine)

    Drop:
    Adena
    Fire Stone — 0.5%
    Scroll: Enchant Armor (S-grade) — 0.25%
    Blessed Scroll: Enchant Armor (S-grade) — 0.1725%
    Scroll: Enchant Weapon (S-grade) — 0.1437%
    Blessed Scroll: Enchant Weapon (S-grade) — 0.0625%
    Energy of Destruction — 0.375%
    Giant's Energy — 0.375%
    Reward Chest — 0.375%
    Scroll: Enchant Olf's T-Shirt (Event) — 5%
    Scroll: Enchant Cloak (Event) — 5%
    Energy of Destruction — 25%
    Giant's Energy — 25%
    Elcyum Powder — 25%
    Blessed Scroll: Enchant Armor (S-grade) (Event) — 10%
    Blessed Scroll: Enchant Weapon (S-grade) (Event) — 5%
    Chromatic Highlands
    Features:
    > for solo players
    > weak and strong monsters, level 82-83
    > monsters have been weakened
    > teleport available (global via Heine)

    Drop:
    Adena
    Fire Stone — 0.5%
    Scroll: Enchant Armor (S-grade) — 0.25%
    Blessed Scroll: Enchant Armor (S-grade) — 0.1725%
    Scroll: Enchant Weapon (S-grade) — 0.1437%
    Blessed Scroll: Enchant Weapon (S-grade) — 0.0625%
    Energy of Destruction — 0.375%
    Giant's Energy — 0.375%
    Reward Chest — 0.375%
    Scroll: Enchant Olf's T-Shirt (Event) — 5%
    Scroll: Enchant Cloak (Event) — 5%
    Energy of Destruction — 25%
    Giant's Energy — 25%
    Elcyum Powder — 25%
    Blessed Scroll: Enchant Armor (S-grade) (Event) — 10%
    Blessed Scroll: Enchant Weapon (S-grade) (Event) — 5%
    Dark Water Dragon:
    Adena
    Water Stone — 1%
    Scroll: Enchant Armor (S-grade) — 0.2%
    Blessed Scroll: Enchant Armor (S-grade) — 0.138%
    Scroll: Enchant Weapon (S-grade) — 0.115%
    Blessed Scroll: Enchant Weapon (S-grade) — 0.05%
    Energy of Destruction — 0.3%
    Giant's Energy — 0.3%
    Reward Chest — 0.3%
    Scroll: Enchant Olf's T-Shirt (Event) — 5%
    Scroll: Enchant Cloak (Event) — 5%
    Energy of Destruction — 25%
    Giant's Energy — 25%
    Elcyum Powder — 25%
    Blessed Scroll: Enchant Armor (S-grade) (Event) — 10%
    Blessed Scroll: Enchant Weapon (S-grade) (Event) — 5%
    Forge of Gods
    Adena
    Fire Stone — 0.85% | 1%
    Scroll: Enchant Armor (S-grade) — 0.35% | 0.425%
    Blessed Scroll: Enchant Armor (S-grade) — 0.245% | 0.3%
    Energy of Destruction — 0.4% | 0.5%
    Reward Chest — 0.4% | 0.5%
    Scroll: Enchant Olf's T-Shirt (Event) — 5%
    Scroll: Enchant Cloak (Event) — 5%
    Energy of Destruction — 25%
    Giant's Energy — 25%
    Elcyum Powder — 25%
    Blessed Scroll: Enchant Armor (S-grade) (Event) — 10%
    Blessed Scroll: Enchant Weapon (S-grade) (Event) — 5%
    Pagan Temple
    Adena
    Dark Stone — 1%
    Scroll: Enchant Weapon (S-grade) — 0.2013%
    Blessed Scroll: Enchant Weapon (S-grade) — 0.1%
    Giant's Energy — 0.5%
    Reward Chest — 0.5%
    Scroll: Enchant Olf's T-Shirt (Event) — 5%
    Scroll: Enchant Cloak (Event) — 5%
    Energy of Destruction — 25%
    Giant's Energy — 25%
    Elcyum Powder — 25%
    Blessed Scroll: Enchant Armor (S-grade) (Event) — 10%
    Blessed Scroll: Enchant Weapon (S-grade) (Event) — 5%
    Hellbound
    Features:
    > the island is level 7 right from the start
    > more monsters at some spots
    > many new spots added
    > Steel Citadel and Tully's Workshop are closed
    > Celtus respawn reduced to 1 hour (was 4)
    > top Raid Boss with better drop — Typhoon
    > the chimera spot is a PvP-zone

    Drop:
    Adena
    Holy Stone — 1.5% | 2%
    Scroll: Enchant Armor (S-grade) — 0.3557% | 0.3825% | 0.425%
    Blessed Scroll: Enchant Armor (S-grade) — 0.2455% | 0.2639% | 0.2933%
    Scroll: Enchant Weapon (S-grade) — 0.2045% | 0.2199% | 0.2444%
    Blessed Scroll: Enchant Weapon (S-grade) — 0.0889% | 0.0956% | 0.1063%
    Energy of Destruction — 0.5336% | 0.5738% | 0.6375%
    Giant's Energy — 0.5336% | 0.5738% | 0.6375%
    Reward Chest — 0.5336% | 0.5738% | 0.6375%
    Scroll: Enchant Olf's T-Shirt (Event) — 5%
    Scroll: Enchant Cloak (Event) — 5%
    Energy of Destruction — 25%
    Giant's Energy — 25%
    Elcyum Powder — 25%
    Blessed Scroll: Enchant Armor (S-grade) (Event) — 10%
    Blessed Scroll: Enchant Weapon (S-grade) (Event) — 5%
    Chimeras:
    Adena
    Earth Stone | Holy Stone | Wind Stone | Fire Stone — 3%
    Scroll: Enchant Armor (S-grade) — 0.5%
    Blessed Scroll: Enchant Armor (S-grade) — 0.345%
    Scroll: Enchant Weapon (S-grade) — 0.2875%
    Blessed Scroll: Enchant Weapon (S-grade) — 0.125%
    Energy of Destruction — 0.75%
    Giant's Energy — 0.75%
    Reward Chest — 0.75%
    Scroll: Enchant Olf's T-Shirt (Event) — 5%
    Scroll: Enchant Cloak (Event) — 5%
    Energy of Destruction — 25%
    Giant's Energy — 25%
    Elcyum Powder — 25%
    Blessed Scroll: Enchant Armor (S-grade) (Event) — 10%
    Blessed Scroll: Enchant Weapon (S-grade) (Event) — 5%
    Celtus:
    Adena
    Wind Stone x2-5 — 25%
    Fire Stone x2-5 — 25%
    Holy Stone x2-5 — 25%
    Scroll: Enchant Armor (S-grade) — 2.5%
    Blessed Scroll: Enchant Armor (S-grade) — 1.5%
    Scroll: Enchant Weapon (S-grade) — 1.4375%
    Blessed Scroll: Enchant Weapon (S-grade) — 0.5%
    Energy of Destruction — 3%
    Giant's Energy — 3.5%
    Reward Chest — 3.5%
    Scroll: Enchant Olf's T-Shirt (Event) — 5%
    Scroll: Enchant Cloak (Event) — 5%
    Energy of Destruction — 25%
    Giant's Energy — 25%
    Elcyum Powder — 25%
    Blessed Scroll: Enchant Armor (S-grade) (Event) — 10%
    Blessed Scroll: Enchant Weapon (S-grade) (Event) — 5%
    Giant's Cave
    Features:
    > top Raid Bosses with better drop — Giant Marpanak, Last Titan Utenus, Gorgolos, Hekaton Prime (8+1)

    Drop:
    Adena
    Earth Stone — 0.425% | 2.25%
    Dark Stone — 0.425%
    Wind Stone — 0.425% | 2.25%
    Holy Stone — 0.425%
    Fire Stone — 2.25%
    Scroll: Enchant Armor (S-grade) — 0.2125% | 0.375%
    Blessed Scroll: Enchant Armor (S-grade) — 0.1466% | 0.2587%
    Scroll: Enchant Weapon (S-grade) — 0.1222% | 0.2156%
    Blessed Scroll: Enchant Weapon (S-grade) — 0.0531% | 0.0938%
    Energy of Destruction — 0.3187% | 0.5625%
    Giant's Energy — 0.3187% | 0.5625%
    Reward Chest — 0.3187% | 0.5625%
    Scroll: Enchant Olf's T-Shirt (Event) — 5%
    Scroll: Enchant Cloak (Event) — 5%
    Energy of Destruction — 25%
    Giant's Energy — 25%
    Elcyum Powder — 25%
    Blessed Scroll: Enchant Armor (S-grade) (Event) — 10%
    Blessed Scroll: Enchant Weapon (S-grade) (Event) — 5%
    Stakato Nest
    Features:
    > top Raid Boss with better drop — Queen Shyeed (6+1)
    > changed reward in quest Only What Remains

    Drop:
    Adena
    Earth Stone — 1%
    Dark Stone — 1%
    Wind Stone — 1%
    Holy Stone — 1%
    Fire Stone — 1%
    Water Stone — 1%
    Scroll: Enchant Armor (S-grade) — 0.425%
    Blessed Scroll: Enchant Armor (S-grade) — 0.3%
    Scroll: Enchant Weapon (S-grade) — 0.2013%
    Blessed Scroll: Enchant Weapon (S-grade) — 0.1%
    Energy of Destruction — 0.5%
    Giant's Energy — 0.5%
    Reward Chest — 0.5%
    Scroll: Enchant Olf's T-Shirt (Event) — 5%
    Scroll: Enchant Cloak (Event) — 5%
    Energy of Destruction — 25%
    Giant's Energy — 25%
    Elcyum Powder — 25%
    Blessed Scroll: Enchant Armor (S-grade) (Event) — 10%
    Blessed Scroll: Enchant Weapon (S-grade) (Event) — 5%
    Plains of Lizardmen
    Features:
    > top Raid Boss with better drop — Royal Sharpshooter (6+1)

    Drop:
    Adena
    Dark Stone — 0.5%
    Holy Stone — 0.5%
    Scroll: Enchant Armor (S-grade) — 0.2875%
    Blessed Scroll: Enchant Armor (S-grade) — 0.1984%
    Scroll: Enchant Weapon (S-grade) — 0.1653%
    Blessed Scroll: Enchant Weapon (S-grade) — 0.0719%
    Energy of Destruction — 0.4313%
    Giant's Energy — 0.4313%
    Reward Chest — 0.4313%
    Scroll: Enchant Olf's T-Shirt (Event) — 5%
    Scroll: Enchant Cloak (Event) — 5%
    Energy of Destruction — 25%
    Giant's Energy — 25%
    Elcyum Powder — 25%
    Blessed Scroll: Enchant Armor (S-grade) (Event) — 10%
    Blessed Scroll: Enchant Weapon (S-grade) (Event) — 5%
    Sel Mahum Training Grounds
    Features:
    > top Raid Boss with better drop — Abyssal Makkum (6+1)

    Drop:
    Adena
    Earth Stone — 0.35%
    Wind Stone — 0.35%
    Fire Stone — 0.5% | 1%
    Water Stone — 0.5% | 1%
    Scroll: Enchant Armor (S-grade) — 0.2125%
    Blessed Scroll: Enchant Armor (S-grade) — 0.1466%
    Scroll: Enchant Weapon (S-grade) — 0.1222%
    Blessed Scroll: Enchant Weapon (S-grade) — 0.0531%
    Energy of Destruction — 0.3187%
    Giant's Energy — 0.3187%
    Reward Chest — 0.3187%
    Scroll: Enchant Olf's T-Shirt (Event) — 5%
    Scroll: Enchant Cloak (Event) — 5%
    Energy of Destruction — 25%
    Giant's Energy — 25%
    Elcyum Powder — 25%
    Blessed Scroll: Enchant Armor (S-grade) (Event) — 10%
    Blessed Scroll: Enchant Weapon (S-grade) (Event) — 5%
    Dragon Valley
    Features:
    > top Raid Boss with better drop — Enhanced Mimir (6+1)

    Drop:
    Adena
    Dark Stone — 0.75%
    Holy Stone — 0.75%
    Earth Stone — 3%
    Water Stone — 3%
    Wind Stone — 3%
    Fire Stone — 3%
    Scroll: Enchant Armor (S-grade) — 0.25% | 0.5% | 0.55% | 0.605% | 0.6975%
    Blessed Scroll: Enchant Armor (S-grade) — 0.1725% | 0.345% | 0.3795% | 0.4175% | 0.4801%
    Scroll: Enchant Weapon (S-grade) — 0.1437% | 0.2875% | 0.3162% | 0.3479% | 0.4001%
    Blessed Scroll: Enchant Weapon (S-grade) — 0.0625% | 0.125% | 0.1375% | 0.1512% | 0.1739%
    Energy of Destruction — 0.375% | 0.75% | 0.825% | 0.9075% | 1.0436%
    Giant's Energy — 0.375% | 0.75% | 0.825% | 0.9075% | 1.0436%
    Reward Chest — 0.375% | 0.75% | 0.825% | 0.9075% | 1.0436%
    Scroll: Enchant Olf's T-Shirt (Event) — 5%
    Scroll: Enchant Cloak (Event) — 5%
    Energy of Destruction — 25%
    Giant's Energy — 25%
    Elcyum Powder — 25%
    Blessed Scroll: Enchant Armor (S-grade) (Event) — 10%
    Blessed Scroll: Enchant Weapon (S-grade) (Event) — 5%
    Giant's Codex — 0.15% | 0.165% | 0.1815% | 0.2087%
    Vesper Noble Enhancement Stone — x1-2 (15%) | x1-3 (16.5%) | x2-3 (18.15%) | x2-3 (20.8725%)
    Antharas' Lair
    Features:
    > Karik spots are switched off for now
    > top Raid Bosses with better drop — Drake Lord, Behemoth Leader, Dragon Beast (6+1)

    Drop:
    Adena
    Dark Stone — 3%
    Holy Stone — 3%
    Earth Stone — 3%
    Water Stone — 3%
    Wind Stone — 3%
    Fire Stone — 3%
    Scroll: Enchant Armor (S-grade) — 0.6957% | 0.7653%
    Blessed Scroll: Enchant Armor (S-grade) — 0.4801% | 0.5281%
    Scroll: Enchant Weapon (S-grade) — 0.4001% | 0.4401%
    Blessed Scroll: Enchant Weapon (S-grade) — 0.1739% | 0.1913%
    Energy of Destruction — 1.0436% | 1.148%
    Giant's Energy — 1.0436% | 1.148%
    Reward Chest — 1.0436% | 1.148%
    Scroll: Enchant Olf's T-Shirt (Event) — 5%
    Scroll: Enchant Cloak (Event) — 5%
    Energy of Destruction — 25%
    Giant's Energy — 25%
    Elcyum Powder — 25%
    Blessed Scroll: Enchant Armor (S-grade) (Event) — 10%
    Blessed Scroll: Enchant Weapon (S-grade) (Event) — 5%
    Giant's Codex — 0.2087% | 0.2296%
    Vesper Noble Enhancement Stone — x1-2 (20.8725%) | x2-3 (20.8725%) | x2-3 (22.9597%)

    Knoriks:
    Adena — x5,958,460-11,958,460 (70%)
    Wind Stone — x2-3 (15%)
    Earth Stone — x2-3 (15%)
    Scroll: Enchant Armor (S-grade) —3.8266%
    Blessed Scroll: Enchant Armor (S-grade) —2.6404%
    Scroll: Enchant Weapon (S-grade) — 2.2003%
    Blessed Scroll: Enchant Weapon (S-grade) — 0.9567%
    Energy of Destruction — 5.7399%
    Giant's Energy — 5.7399%
    Reward Chest — 5.7399%
    Scroll: Enchant Olf's T-Shirt (Event) — 5%
    Scroll: Enchant Cloak (Event) — 5%
    Energy of Destruction — 25%
    Giant's Energy — 25%
    Elcyum Powder — 25%
    Blessed Scroll: Enchant Armor (S-grade) (Event) — 10%
    Blessed Scroll: Enchant Weapon (S-grade) (Event) — 5%
    Giant's Codex — 1.148%
    Vesper Noble Enhancement Stone — x10-15 (70%)
  • At certain stages new farm locations will become available:
    Seed of Annihilation
    NPC for entry:

    Features:
    > the buff set (melee, mage, archer) rotates daily after the scheduled morning restart at 6:30 (UTC+3)
    > all quests disabled
    > Raid Bosses removed
  • All other locations keep their Interlude settings, with adena as the only drop

Instances

  • Available instances:
    Solo Kamaloka
    Drop
    > available to characters level 75-85 with PA
    > 1 player
    > cooldown every day at 06:30 (UTC+3)
    > essences removed

    A solo time zone: the player gets 20 minutes to clear the monsters. When time is up, a Pathfinder Worker appears; talk to him to get a chest whose contents depend on how many monsters were killed.

    NPC for entry:
    Labyrinth of the Abyss (81)
    Drop
    > available to characters level 78-85
    > 5-9 players
    > cooldown — Wednesday and Saturday at 06:30 (UTC+3)
    > with luck a certain group drops, and then you get just 1 item out of those possible in it

    NPC for entry:


    Walkthrough

    The whole group must stand next to the NPC to enter the time zone. It has 4 rooms with different monsters, and clearing the first three weakens the boss in the last room. With a strong enough boost you can save time by skipping the first three rooms: go around the aggressive monsters in the first two along the walls or use invisibility.

    First room
    1. There are 9 monsters here, and only one is real (the queen); the others are fakes that come back after being killed.
    2. Once the queen is dead, the fakes stop appearing, so there is no need to kill the rest.
    3. A good way to find the queen:
    ㅤㅤa) A dagger user pulls one monster with the Lure skill, and a summoner then casts Betray on it.
    ㅤㅤb) A fake monster will run off to hit the real one; if it is the queen, the skill has no effect.
    4. Killing the queen in this room cuts the boss's physical defense by 1/3.
    5. A mage group can skip this room.

    Second room
    1. Every monster in it is real.
    2. Clearing every monster in this room cuts the boss's magic defense by 1/3.
    3. A group of physical damage dealers can skip this room.

    Third room
    1. It contains one strong monster.
    2. Killing it cuts the boss's attack by 1/3.

    Fourth room
    1. The fourth room holds the boss with guards: 2 fighters and 2 supports.
    2. An effective farming method:
    ㅤㅤa) A tank leads the boss in a circle while the group kills the supports first, then the fighters.
    ㅤㅤb) Once the guards are dead, you can farm the boss.
    ㅤㅤc) When the guards come back, repeat the tactic

    This guide works for every instance level. Without Lure and Betray, you can pull a few monsters at a time and kill them, or clear everything at once with AoE or just on assist.
    Fortress/Castle Dungeon
    Drop
    > available to characters level 75-85
    > 5-9 players
    > cooldown every day at 06:30 (UTC+3)
    > with luck a certain group drops, and then you get just 1 item out of those possible in it

    These time zones are open to members of the clan that owns the fortress or castle. The goal is to kill 3 Raid Bosses.
    NPC for entry:
    FortressCastle
    Istina
    Drop
    > available to characters level 81-85
    > 5+ players
    > cooldown — Monday and Friday at 06:30 (UTC+3)
    > with luck a certain group drops, and then you get just 1 item out of those possible in it

    NPC for entry:
    Zaken
    Drop
    > available to characters level 77-85
    > 5+ players
    > resets on Monday and Friday at 6:30 (UTC+3), shared across all instance levels
    > with luck a certain group drops, and then you get just 1 item out of those possible in it

    NPC for entry:
    Twins
    Drop
    > available to characters level 83-85
    > 5+ players
    > cooldown — Monday and Friday at 06:30 (UTC+3)
    > with luck a certain group drops, and then you get just 1 item out of those possible in it

    NPC for entry:
    Tiat
    Drop
    > available to characters level 84-85
    > 7+ players
    > cooldown — Monday and Friday at 06:30 (UTC+3)
    > with luck a certain group drops, and then you get just 1 item out of those possible in it
    > killing Tiat gives no experience!

    NPC for entry:
  • At certain stages new instances will be added:
    Freya
    > open to characters of level 82-85, no quest needed
    > 9+ players
    > resets on Wednesday and Saturday at 06:30 (UTC+3), shared with Blessed Freya
    > with luck a certain group drops, and then you get just 1 item out of those possible in it

    NPC for entry:
    Blessed Freya
    > open to characters of level 82-85, no quest needed
    > 9+ players
    > cooldown — Wednesday and Saturday at 06:30 (UTC+3) — shared with Freya
    > with luck a certain group drops, and then you get just 1 item out of those possible in it

    NPC for entry:
  • The current drop is listed in a separate topic
  • Shared cooldown for all characters
  • Instance tickets (except Tiat) will go on sale, giving one extra entry per day
  • Other instances will not be added

Events

  • Automatic events have been implemented:
    Schedule
    Weekdays:
    00:25 (UTC+3) — Team Wave PvP (20 min)
    01:00 (UTC+3) — PvP Farm Zone (45 min)
    04:25 (UTC+3) — Team Wave PvP (20 min)
    13:00 (UTC+3) — PvP Farm Zone (45 min)
    15:00 (UTC+3) — Castle Capture (25 min)
    18:00 (UTC+3) — Castle Capture (25 min)
    19:00 (UTC+3) — PvP Farm Zone (45 min)
    19:55 (UTC+3) — Death Race (up to 20 min)
    20:25 (UTC+3) — Last Hero
    23:00 (UTC+3) — Solo PvP Zone (20 min)
    23:55 (UTC+3) — Death Race (up to 20 min)

    Weekends:
    00:25 (UTC+3) — Team Wave PvP (20 min)
    01:00 (UTC+3) — PvP Farm Zone (45 min)
    04:25 (UTC+3) — Team Wave PvP (20 min)
    11:00 (UTC+3) — Team Wave PvP (20 min)
    12:00 (UTC+3) — Death Race (up to 20 min)
    13:00 (UTC+3) — PvP Farm Zone (45 min)
    15:00 (UTC+3) — Castle Capture (25 min)
    18:00 (UTC+3) — Castle Capture (25 min)
    19:00 (UTC+3) — PvP Farm Zone (45 min)
    19:55 (UTC+3) — Death Race (up to 20 min)
    20:25 (UTC+3) — Last Hero
    23:00 (UTC+3) — Solo PvP Zone (20 min)
    23:55 (UTC+3) — Death Race (up to 20 min)
    Team Wave PvP
    The point — win a team battle 5v5 or 9v9 within 5 minutes
    Requirements to participate:
    > level 76+
    > 3rd profession
    > 7,000+ Gear Score
    Registration — in Giran, at the Wizard Statue in front of the temple entrance
    Duration — 20 minutes
    Features:
    > arenas launch in waves
    > participants are put into groups automatically when they reach the arena
    > participants receive a full buff
    > on reaching the arena, participants are rooted for 30 seconds, then their CP/HP/MP is fully restored and the fight starts
    > the Resurrection and Mass Resurrection skills don't work
    > Scroll of Resurrection and Blessed Scroll of Resurrection can't be used
    > if neither team is defeated after 5 minutes, the team with more participants left wins
    > if both teams have the same number of kills after 5 minutes, nobody gets a reward
    > a player who dies can't return to town until the fight is over

    Reward for the losing team:
    Fame x10

    Reward for the winning team:
    High-grade Life Stone (Event) x1
    Top-grade Life Stone (Event) x1
    Greater CP Potion x20
    Mem Coin Fragment x5
    Fame x25
    PvP Farm Zone
    The point — two teams fight each other, mobs and the Raid Boss that shows up near the end of the event, all for valuable rewards
    Requirements to participate:
    > level 76+
    > 3rd profession
    Registration:
    > Fallen Angel Eloule in Rune
    > opens 10 minutes before the start and stays open for the whole event
    > players are teleported into the zone in waves — at the start and then every 5 minutes (6 waves in total)
    > if fewer than 10 participants sign up, the event is cancelled
    Duration — 45 minutes
    Location — Execution Grounds | The Forbidden Gateway
    Restrictions:
    > 1 HWID/IP = 1 participant
    > the reward for killing other players is given at most once every 20 seconds
    > you can't hit allies, but you can heal and buff them
    > you can't heal or buff enemies
    > groups and command channels aren't allowed inside the zone — they are disbanded automatically on entry
    > no resurrection by skills or scrolls
    > no active clan skills
    Features:
    > players are split into two teams automatically, balanced by Gear Score
    > on entering the zone, buffs are removed and given again by class (warrior/mage/archer)
    > each team has its own base with a peace zone, at opposite ends of the location
    > a buffer at the base
    > you respawn at the base 5 seconds after death
    > you can leave the event at any time through an NPC at the base
    > if you come back to the event, you join your old team
    > monsters between the team bases (better drop in the center of the location, worse at the edges)
    > monsters:
    > respawn — 45 s
    > 40% resistance to bows and crossbows
    > 400 dark defense attribute
    > Raid Boss Demonic Rakzan:
    > appears by the guillotine in Execution Grounds | in the center of The Forbidden Gateway 15 minutes before the event ends (at the 30th minute)
    > 7,000,000 HP
    > immune to debuffs

    Rewards
    For killing playersMonsters in the centerMonsters on the periphery
    Adena x1,000,000 — 70%
    Greater CP Potion x10 — 15%
    Blessed Scroll: Enchant Armor (S-grade) — 8%
    Venir's Talisman (Stage 1) — 5%
    Blessed Scroll: Enchant Weapon (S-grade) — 4%
    Elcyum Powder — 3%
    Adena x1,000,000 — 42%
    Greater CP Potion x10 — 9%
    Blessed Scroll: Enchant Armor (S-grade) — 4.8%
    Venir's Talisman (Stage 1) — 3%
    Blessed Scroll: Enchant Weapon (S-grade) — 2.4%
    Elcyum Powder — 1.8%
    Adena x1,000,000 — 28%
    Greater CP Potion x10 — 6%
    Blessed Scroll: Enchant Armor (S-grade) — 3.2%
    Venir's Talisman (Stage 1) — 2%
    Blessed Scroll: Enchant Weapon (S-grade) — 1.6%
    Elcyum Powder — 1.2%
    Killing players and monsters can give several rewards or none at all

    Rewards for the top-5 in mob kills:
    Mem Coin x15 — top-1
    Mem Coin x12 — top-2
    Mem Coin x9 — top-3
    Mem Coin x7 — top-4
    Mem Coin x5 — top-5
    The reward comes at the end of the event, even if the player has already left the zone. If kills are equal, whoever reached the result first ranks higher.

    Reward from Raid Boss Demonic Rakzan:
    Everyone who hit the boss gets:
    Venir's Talisman (Stage 1) x1-2
    Demonic Rakzan's Chest
    Possible rewards on opening:
    High-grade Life Stone x2 — 20%
    Top-grade Life Stone x1 — 20%
    Blessed Scroll: Enchant Armor (S-grade) — 20%
    Scroll: Enchant Cloak x2 — 15%
    Scroll: Enchant Olf's T-Shirt x2 — 15%
    Blessed Scroll: Enchant Weapon (S-grade) — 10%

    On top of that, the player who landed the last hit gets:
    Mem Coin x5
    Castle Capture
    Summary — two teams storm Stuttgart Castle, and the winner is decided by the total points for key actions
    Quick guide:
    1. Clear the way to your altar: break the central gate/wall and the inner gate.
    2. Break the flag at your tent — whoever lands the final blow takes it.
    3. Bring the flag to your altar and cast it. A portal to your altar then opens at the tent, usable by flag carriers.
    4. Break the gate to the castle's upper tier, where the Grail stands.
    5. Kill Gordon at the Grail for rewards.
    6. Bring the flag to the Grail and cast it — this gives a lot of points and ends the event early.
    7. Optional: break the obelisk above the main gate for a buff (stacks up to 3 times), and break the flag in the castle dungeon to debuff the enemies.
    Participation requirements:
    > 76+ level
    > 3rd profession
    Registration:
    > manual — Event Registration in Giran, 10 minutes before start
    > automatic — 5 minutes before the start, every eligible player online gets a prompt window
    > if fewer than 20 participants sign up, the event is cancelled
    Duration — 25 minutes, or less if the God's Graal is captured
    Restrictions:
    > 1 HWID/IP = 1 participant
    > you can't hit allies, but you can heal and buff them
    > you can't heal or buff enemies
    > no resurrection by skills or scrolls
    Features:
    > players are split into two teams automatically, balanced by Gear Score
    > on entering the zone, buffs are removed and class buffs are given (warrior/mage/archer)
    > each team has a tent on its side of the gate, guarded by archers who only attack the other team
    > for the first 10 seconds after the teleport, players are frozen — time to form groups
    > after death, players can respawn at their team's flag
    > you can leave the event with the .leaveevent command (if a whole team leaves, the other team wins automatically)
    > walls and gates can be attacked and don't come back
    > the castle guards attack everyone
    > hints explain what to do at each stage of the event
    > there are key points:

    Obelisk
    > stands on the platform above the main gate
    > is illuminated
    > respawn 4 minutes
    > breaking it gives the team a buff over the whole event zone for 10 minutes
    > each new break raises the buff level, up to 3:
    Obelisk Power Lv. 1
    Speed +5, phys. attack +1%, magic attack +2%
    Obelisk Power Lv. 2
    Speed +10, phys. attack +2%, magic attack +4%
    Obelisk Power Lv. 3
    Speed +15, phys. attack +3%, magic attack +6%

    Dungeon Flag
    > sits in the castle dungeon
    > is illuminated
    > respawn 4 minutes
    > breaking it debuffs the other team over the whole event zone for 2 minutes:
    Breath of the Dungeon
    Speed -15%, max CP -10%

    Flags
    > 5 flags appear at each tent
    > to take a flag, deal 2,000 damage to it
    > the flag carrier is slowed by 20% and marked with a beam of light their team can see
    > the flag drops to the ground if the carrier dies or disconnects
    > the flag can only be cast at your own altar (cast — 20 s, cooldown — 60 s)
    > both allies and enemies are told when a cast starts
    > only one player per team can cast the flag at a time

    Altars
    > each team has its own, at the usual spots in the castle
    > there are instant teleports to your own altars:
    > they appear for both teams once either altar is successfully cast
    > located near the tents
    > they only work for your own team, flag carrier included
    > immortal
    > work cycle: teleport for 30 seconds, cooldown for 30 seconds
    > casting the flag at your own altar makes the gate to the upper platform vulnerable
    > once broken, that gate is open to both teams

    God's Graal
    > stands on the upper platform
    > either team can cast the flag on the Grail
    > both allies and enemies are told when a cast starts
    > capturing the Grail ends the event early and gives the team +5 points, but does not grant an automatic win (the winner is decided by total points)

    Guard Gordon
    > located near the Grail
    > aggressive
    > attacks everyone
    Everyone who hits the boss gets:
    Freya's Bloody Rune (2 hours) — 100%
    High-grade Life Stone (Event) x2 — 20%
    Top-grade Life Stone (Event) x1 — 20%
    Blessed Scroll: Enchant Armor (S-grade) — 20%
    Scroll: Enchant Cloak x2 — 15%
    Scroll: Enchant Olf's T-Shirt x2 — 15%
    Blessed Scroll: Enchant Weapon (S-grade) — 10%

    On top of that, whoever lands the final blow gets:
    Mem Coin x5

    Drop
    Blessed Scroll: Enchant Armor (A-grade) x3-5 — 100%
    Blessed Scroll: Enchant Weapon (A-grade) x2-3 — 100%
    Destruction Scroll: Enchant Armor (A-grade) x1 — 50%
    Destruction Scroll: Enchant Weapon (A-grade) x1 — 25%
    Blessed Scroll: Enchant Armor (S-grade) x2-3 — 100%
    Blessed Scroll: Enchant Weapon (S-grade) x1-2 — 100%
    Destruction Scroll: Enchant Armor (S-grade) x1 — 20%
    Destruction Scroll: Enchant Weapon (S-grade) x1 — 10%
    Energy of Destruction x3-5 — 100%
    Giant's Energy x3-5 — 100%
    Neolithic Crystal (A-grade) x1 — 20%
    Neolithic Crystal (S-grade) x1 — 10%
    Mem Coin x2-4 — 100%
    Giant's Codex x1-2 — 100%
    Giant's Codex - Mastery x1 — 75%
    CRP Scroll (500) x1-2 — 100%

    Points and reward allocation
    AchievementPointsAdditional reward
    Destroying the Obelisk (1 unit)1Mem Coin Fragment х2
    Destroying the Dungeon Flag (1 unit)1Mem Coin Fragment х2
    Capturing your own Altar3Mem Coin Fragment х5
    Capturing the Grail5Mem Coin Fragment х8
    Killing Gordon2Mem Coin Fragment х3
    Most kills (between teams)2Mem Coin Fragment х3
    Extra rewards are given right away, except for the last row of the table.

    Team rewards

    ConditionReward
    VictoryMem Coin x5
    Fame Scroll (100) x3
    Top-grade Life Stone (Event) x2
    DefeatMem Coin x1
    Elcyum Powder x1
    Fame Scroll (100) x3
    Top-grade Life Stone (Event) x2
    Event Box (Reward)
    Possible rewards when opened:
    CP Potion х50-100 — 100%
    Greater CP Potion х50-100 — 100%
    Major Healing Potion х25-50 — 100%
    Medal of Glory x1 — 100%
    High-grade Life Stone (Event) x1 — 100%
    Life Stone: Accessory x1 — 100%
    Freya's Bloody Rune (2 hours) — 50%
    Mem Coin x1 — 30%
    If points are tied, the team with more kills wins.

    Kill rewards:

    ConditionReward
    Top 1 on the winning teamMem Coin x10
    Top 2 on the winning teamMem Coin x8
    Top 3 on the winning teamMem Coin x5
    Top 1 on the losing teamMem Coin x8
    Top 2 on the losing teamMem Coin x5
    Death Race
    The point — be the first to reach the finish, passing 8 checkpoints in order
    Requirements to participate:
    > level 76+
    > 3rd profession
    Registration:
    > manual — at Pantasaus in Rune 10 minutes before the start
    > automatic — 5 minutes before the start, every eligible player online gets a request window
    > if fewer than 10 participants sign up, the event is cancelled
    Duration — 20 minutes or until 15 finishers are determined
    Restrictions:
    > 1 HWID/IP = 1 participant
    > you can't attack other participants
    > no potions, teleport scrolls, resurrection or item summoning
    Features:
    > everyone runs in one race
    > all buffs are removed on entering the event zone
    > every participant gets a random transformation with the same stats and a mine trap:
    > 5 kinds — fire (area damage), poison (80 HP/tick), slowing (speed -80%), blinding (stun and target reset), immobilizing (root)
    > dropped under the feet of pursuers
    > usable a minute after the start
    > 45 second cooldown
    > doesn't go off on its owner
    > players stand rooted for 10 seconds before the start
    > a player who dies respawns at the last checkpoint passed with 3 seconds of invulnerability
    > debuffs along the route:
    > blue zones — slow you by 40% and burn your health
    > stone giants — knock you down for 5 seconds
    > tornadoes — scare you and turn you around
    > sandstorms — throw you into the air and stun you
    > fire barriers — burn for 4 seconds and go out for 3
    > fire corridor — just before the finish, burns anyone who arrives badly hurt
    > red lines — the edge of the track: past them the screen shakes, and after 3 seconds the player is sent back
    > buff on the track — green zones with glowing pillars that speed up running and heal fast
    > after a disconnect you can rejoin the race at the last checkpoint

    Map


    Rewards
    ConditionPrizes
    1st placeMem Coin x30 + Blessed Scroll: Enchant Olf's T-Shirt (Event) x3 + Blessed Scroll: Enchant Cloak (Event) x3 + Top-grade Life Stone (Event) x2
    2nd placeMem Coin x22 + Blessed Scroll: Enchant Olf's T-Shirt (Event) x2 + Blessed Scroll: Enchant Cloak (Event) x2 + Top-grade Life Stone (Event) x2
    3rd placeMem Coin x18 + Blessed Scroll: Enchant Olf's T-Shirt (Event) x2 + Blessed Scroll: Enchant Cloak (Event) x2 + Top-grade Life Stone (Event) x1
    4th placeMem Coin x15 + Blessed Scroll: Enchant Olf's T-Shirt (Event) x1 + Blessed Scroll: Enchant Cloak (Event) x1 + Top-grade Life Stone (Event) x1
    5th placeMem Coin x13 + Scroll: Enchant Olf's T-Shirt (Event) x3 + Scroll: Enchant Cloak (Event) x3 + Top-grade Life Stone (Event) x1
    6th placeMem Coin x12 + Scroll: Enchant Olf's T-Shirt (Event) x3 + Scroll: Enchant Cloak (Event) x3 + Top-grade Life Stone (Event) x1
    7th placeMem Coin x11 + Scroll: Enchant Olf's T-Shirt (Event) x2 + Scroll: Enchant Cloak (Event) x2 + Top-grade Life Stone (Event) x1
    8th placeMem Coin x10 + Scroll: Enchant Olf's T-Shirt (Event) x2 + Scroll: Enchant Cloak (Event) x2 + Top-grade Life Stone (Event) x1
    9th placeMem Coin x9 + Scroll: Enchant Olf's T-Shirt (Event) x2 + Scroll: Enchant Cloak (Event) x2
    10th placeMem Coin x8 + Scroll: Enchant Olf's T-Shirt (Event) x2 + Scroll: Enchant Cloak (Event) x2
    11th placeMem Coin x7 + Scroll: Enchant Olf's T-Shirt (Event) x1 + Scroll: Enchant Cloak (Event) x1
    12th placeMem Coin x6 + Scroll: Enchant Olf's T-Shirt (Event) x1 + Scroll: Enchant Cloak (Event) x1
    13th placeMem Coin x5 + Scroll: Enchant Olf's T-Shirt (Event) x1 + Scroll: Enchant Cloak (Event) x1
    14th placeMem Coin x4 + Scroll: Enchant Olf's T-Shirt (Event) x1 + Scroll: Enchant Cloak (Event) x1
    15th placeMem Coin x3 + Scroll: Enchant Olf's T-Shirt (Event) x1 + Scroll: Enchant Cloak (Event) x1
    4th checkpoint has been passed *Mem Coin x1 + Fame Scroll (100) x1
    completed 4+ of 8 checkpoints **Scroll: Enchant Olf's T-Shirt (Event) x1 + Scroll: Enchant Cloak (Event) x1 + High-grade Life Stone (Event) x1
    new record ***Mem Coin x50 + Blessed Scroll: Enchant Olf's T-Shirt (Event) x10 + Blessed Scroll: Enchant Cloak (Event) x10 + Top-grade Life Stone (Event) x10
    * instant reward
    ** additional reward for participation
    *** extra reward for the best time in the whole history of races (not given the first time the event runs)
    Solo PvP
    Goal — kill other players and get rewards for it
    Participation requirements:
    > 76+ level
    > 3rd profession
    Registration:
    > Event Gatekeeper in Rune
    > it opens on schedule and stays open for 5 minutes
    Duration — 20 minutes
    Location — Aden | Heine | Talking Island Village (instances)
    Features:
    > 1 HWID/IP = 1 participant
    > the reward for killing other players is given at most once every 20 seconds
    > parties are not allowed
    > Overlord and Bishop skills don't affect clan members in this zone
    > no resurrection by skills or scrolls
    > no active clan skills
    > after resurrection the character gets 5 seconds of invulnerability, which an attack cancels
    Rewards:
    Adena x1,000,000 — 75%
    CP Potion x50 — 16%
    Greater CP Potion x30 — 16%
    Blessed Scroll: Enchant Armor (S-grade) — 10%
    Scroll: Enchant Armor (S-grade) — 10%
    Reward Chest — 7%
    Scroll: Enchant Olf's T-Shirt (Event) — 5%
    Scroll: Enchant Cloak (Event) — 5%
    Energy of Destruction — 25%
    Giant's Energy — 25%
    Elcyum Powder — 25%
    Blessed Scroll: Enchant Armor (S-grade) (Event) — 10%
    Blessed Scroll: Enchant Weapon (S-grade) (Event) — 5%
    Energy of Destruction — 5%
    Giant's Energy — 5%
    Scroll: Enchant Weapon (S-grade) — 4%
    Blessed Scroll: Enchant Weapon (S-grade) (Event) — 3%
    Last Hero
    Goal — be the last one standing
    Requirements to participate:
    > level 76+
    > 3rd profession
    Registration — at Catrina in Giran, near the temple entrance on the central square
    Duration — until there is a winner
    Restrictions:
    > 1 HWID/IP = 1 participant
    > no resurrection by skills or scrolls

    Rewards
    ConditionReward
    Last one standingMem Coin x5
    Full hero status for 24 hours for the main class:
    > weapon
    > skills
    > aura
    > chat
    Top-1 by killsMem Coin x20
    Top-2 by killsMem Coin x15
    Top-3 by killsMem Coin x12
    Top-4 by killsMem Coin x10
    Top-5 by killsMem Coin x8
    Top-6 by killsMem Coin x6
    Top-7 by killsMem Coin x5
    Top-8 by killsMem Coin x4
    Top-9 by killsMem Coin x3
    Top-10 by killsMem Coin x2
    ParticipationEvent Box (Reward)
    Possible rewards when opening:
    CP Potion х50-100 — 100%
    Greater CP Potion х50-100 — 100%
    Major Healing Potion х25-50 — 100%
    Medal of Glory x1 — 100%
    High-grade Life Stone (Event) x1 — 100%
    Life Stone: Accessory x1 — 100%
    Freya's Bloody Rune (2 hours) — 50%
    Mem Coin x1 — 30%
    Rewards for different conditions add up.
  • Events now have an AFK system: after 30 seconds of inactivity the player gets a warning, and after another 30 seconds is removed from the event with no reward
  • Will be added later:
    Solo Raid Boss
    Objective — defeat the Raid Boss Gladiator Statue (81) in Gludio
    Respawn — 20:30 (UTC+3) on Tuesdays, Wednesdays, Thursdays
    Feature — damage to the Raid Boss is capped at 7,000

    Everyone who hit the Raid Boss and was within range when it died receives personal rewards:
    Medal of Glory x3
    Freya's Bloody Rune (1 hour)
    PvE damage +10%
    Activates immediately upon receipt
    Raid Boss Lucky Box
    Possible rewards when opening:
    High-grade Life Stone (Event) x2 — 20%
    Top-grade Life Stone (Event) x1 — 20%
    Scroll: Enchant Olf's T-Shirt (Event) x1 — 10%
    Blessed Scroll: Enchant Olf's T-Shirt (Event) x1 — 5%
    Scroll: Enchant Cloak (Event) x1 — 10%
    Blessed Scroll: Enchant Cloak (Event) x1 — 5%
    Blessed Scroll: Enchant Armor (S-grade) (Event) x1-2 — 20%
    Blessed Scroll: Enchant Weapon (S-grade) (Event) x1 — 10%

    Extra drop for the player who landed the last hit:
    Ring of Core — 40%
    Earring of Orfen — 40%
    Ring of Queen Ant — 20%

Olympiad

  • Main class only, with the 3rd profession and level 85
  • Registration is limited by IP and HWID
  • Period — 7 days
  • Fights on Friday and Saturday, 18:00 to 23:50 (UTC+3)
  • Hero status is granted every week from Saturday to Sunday
  • Hero status needs at least 15 battles and at least 1 win
  • Up to 50 battles, and all of them can be done in one day
  • The arena has a buffer — 5 to choose from
    Details
  • Restriction on equipment enchanting:
    • weapon +10
    • armor +7
    • jewelry +7
  • Every character gets the Olympiad Spark skill for casting buffs (no MP cost, fast cast and cooldown)
  • A weapon with 100% buff cast has been added
  • 4 arenas are available
    Preview
  • Olympiad Token rewards work differently now:
    • win — 1000
    • loss — 500
    • at least 15 battles and at least 1 win — 500 per point
    • hero status — 150,000 + 500 for each point
  • The shop for Olympiad Token has been refreshed
  • Rewards for places 1–10 have been added:
    • 1: CP, HP, MP +10%, classic glow, all hero skills
    • 2: CP, HP, MP +7%, dimmer glow, Heroic Berserker
    • 3: CP, HP, MP +7%
    • 4–6: CP, HP, MP +5%
    • 7–10: CP, HP, MP +3%
  • The hero weapon has been reworked
  • The hero skills have been reworked
  • The rewards in the Olympiad quests have been updated

Quests

  • Simplified subclass quest
    Details
    > available from level 75
    > respawn of quest Raid Bosses — 4+1 (see the statistics in the User Panel statistics)
    > White Fabric x30 dyeing instead of Baium's injection
    > no top B-grade weapon needed, just Crystal (B-grade) x984
    > selling and a reagent exchanger are in the Alt+B shop
  • Modified noblesse quest:
    Details
    > selling and a reagent exchanger are in the Alt+B shop
    > respawn of the quest Raid Boss — 4+1 (see the statistics in the User Panel statistics)
    > there is now another way to get Staff of Goddess Rain: Rain Song:
    > when Flame of Splendor Barakiel dies, a Chest of Barakiel appears; every player nearby (on a subclass of level 65+) can talk to it and get a Staff of Goddess: Rain Song Fragment
    > the quest is completed once you have 10 fragments
    > requirements for getting Staff of Goddess Rain: Rain Song:
    > landing the last hit on the Raid Boss, or being in the group that lands it
    > the character is on a subclass of level 65+
    > the character is close to the Raid Boss when it dies
  • Quests will change as locations get updated:
    An Arrogant Search
    After the Giant's Cave update, instead of the Lesser Giant Mage and Lesser Giant Elder monsters you hit Yintzu and Paliote, found here:
    Audience with the Land Dragon
    After the Giant's Cave update, the Kranrot and Hamrut monsters are found here:
    Fate's Whisper
    Once Skyshadow Meadow is replaced by Sel Mahum Training Grounds, NPC Reorin stands here:
    Possessor of a Precious Soul part - 1
    After the Dragon Valley update, the Malruk Succubus and Malruk Succubus Turen monsters are found here:
    Mimir's Elixir
    After the Antharas' Lair update, the Bloody Guardian monster is found here:
  • The rewards of the quest Only What Remains (Stakato Nest) have been reworked
    Details
    Giant's Codex
    Giant's Codex - Discipline
    Giant's Codex - Mastery
    High-grade Life Stone
    Top-grade Life Stone
    Life Stone: Accessory
    Scroll: Enchant Armor (S-grade)
    Scroll: Enchant Weapon (S-grade)
    Blessed Scroll: Enchant Armor (S-grade)
    Blessed Scroll: Enchant Weapon (S-grade) (Event)
    Forgotten Scroll - Anti Magic Armor
    Forgotten Scroll - Final Secret
    Forgotten Scroll - Hide
    Forgotten Scroll - Enlightenment - Wizard
    Forgotten Scroll - Enlightenment - Healer
    Forgotten Scroll - Excessive Loyalty
  • Various types of regular quests:
    Daily
    Rewards can be claimed only on 1 character.
    TaskConditionsReward
    Kill 100 monstersCharacter 80+
    Only monsters that give experience count.
    CP Potion x15
    Greater CP Potion x15
    Major Healing Potion x15
    Mana Potion x15
    Kill 500 monstersCharacter 80+
    Only monsters that give experience count.
    CP Potion x20
    Greater CP Potion x20
    Major Healing Potion x20
    Mana Potion x20
    Life Stone x1
    Mid-grade Life Stone x1
    Kill 1,000 monstersCharacter 80+
    Only monsters that give experience count.
    High-grade Life Stone (Event) x1
    Top-grade Life Stone (Event) x1
    Life Stone: Accessory (Event) x1
    Kill 2,000 monstersCharacter 80+
    Only monsters that give experience count.
    Scroll: Enchant Olf's T-Shirt (Event)
    Scroll: Enchant Cloak (Event)
    Venir's Talisman (Stage 1)
    Kill 5,000 monstersCharacter 80+
    Only monsters that give experience count.
    Blessed Scroll: Enchant Olf's T-Shirt (Event)
    Blessed Scroll: Enchant Cloak (Event)
    Venir's Talisman (Stage 1)
    Hit a Raid BossCharacter 80+Giant's Codex x1
    Clan
    Only 1 reward of your choice per character.
    After the scheduled morning restart at 6:30 (UTC+3):
    > clan quests are refreshed
    > rewards for earlier quests can be claimed if the clan finished the quest and you took part in it

    Great Hunt
    killing monsters 75+
    A clan member of level 75+ has to kill 100+ monsters to get the reward. Kills made in a group count for only one member.
    QuantityRewards
    30,000Greater CP Potion x100
    Mana Potion x100
    50,000Greater CP Potion x100
    Mana Potion x100
    Scroll: 5,000,000 SP x1
    70,000Greater CP Potion x100
    Mana Potion x100
    Scroll: 5,000,000 SP x1
    Box with Rune Drop/Adena/Spoil +10% (1 hour) x1
    High-grade Life Stone (Event) x1
    100,000Greater CP Potion x100
    Mana Potion x100
    Scroll: 5,000,000 SP x1
    Box with Rune Drop/Adena/Spoil +10% (1 hour) x1
    High-grade Life Stone (Event) x1
    Top-grade Life Stone (Event) x1
    Weekly
    Goal — kill 500 monsters in a set location with a PvP-zone
    Condition — a character of level 80+, the kill made by you or your group
    Schedule — on weekdays 12:00-23:59 (UTC+3):
    > Monday — Forge of the Gods
    > Tuesday — Imperial Tomb
    > Wednesday — Monastery of Silence
    > Thursday — Pagan Temple
    > Friday — Hellbound

    Rewards can be claimed only on 1 character: Hunting Box (Event)
    Possible rewards on opening:
    DropQuantityChance
    Greater CP Potion50-100100%
    Medal of Glory1-2100%
    High-grade Life Stone (Event)1100%
    Top-grade Life Stone (Event)150%
    Energy of Destruction1-525%
    Giant's Energy1-525%
    Blessed Scroll: Enchant Armor (S-grade) (Event)115%
    Blessed Scroll: Enchant Weapon (S-grade) (Event)17%
    Blessed Scroll: Enchant Olf's T-Shirt (Event)13%
    Blessed Scroll: Enchant Cloak (Event)13%
    Olympiad
    > taken from the Grand Olympiad Manager
    > refreshed every day at 6:30 (UTC+3)

    Finish battles within 1 day, win or lose, and get a reward:
    QuantityReward
    3Olympiad Treasure Chest x1
    Medal of Glory x1
    5Olympiad Treasure Chest x2
    Medal of Glory x2
    Adena x10,000,000
    Mem Coin x2
    Energy of Destruction x1
    Giant's Energy x1
    10Olympiad Treasure Chest x4
    Medal of Glory x4
    Adena x20,000,000
    Mem Coin x4
    Energy of Destruction x2
    Giant's Energy x2

    Win several battles in a row and get a reward:
    SeriesReward
    2Olympiad Treasure Chest x1
    Medal of Glory x1
    5Olympiad Treasure Chest x3
    Medal of Glory x3
    Energy of Destruction x1
    Giant's Energy x1
    10Olympiad Treasure Chest x6
    Medal of Glory x6
    Energy of Destruction x2
    Giant's Energy x2

    Chest contents:
    ItemQuantityChance
    Greater Healing Potion15015%
    Greater CP Potion15015%
    Olympiad Token50020%
    Olympiad Token100015%
    Olympiad Token500010%
    Giant's Codex17%
    Giant's Codex - Mastery13%
    Top-grade Life Stone15%
    Energy of Destruction35%
    Giant's Energy35%
  • Added a daily quest — Soul Hunt
    Details
    Goal — collect 60 quest items in a random location
    Participation requirements — level 81+
    How to take the quest — the .soulhunt command (if you forget it, check .command)
    Features:
    > 3 quests a day; the limit resets at 06:00 (UTC+3)
    > the location is picked at random and doesn't repeat until the limit resets
    > the quest item drops with a 70% chance, and only for the player who lands the final blow on the right monster
    > base set of locations:
    > Monastery of Silence — Judge of Light
    > Imperial Tomb — Ashkenas
    > Pagan Temple — Triol's High Priest
    > Forge of Gods — Blazing Ifrit
    > Isle of Prayer — Pythia
    > Chromatic Highlands — Dark Water Dragon
    > Hellbound — Junior Watchman
    > additional locations after 83:
    > Chromatic Highlands — Shade
    > Stakato Nest — Male Spiked Stakato
    > Plains of Lizardmen — Tanta Lizardman Berserker
    > Sel Mahum Training Grounds — Sel Mahum Squad Leader

    Reward:
    Top-grade Life Stone (Event) x2 — 20%
    High-grade Life Stone (Event) x3 — 30%
    Mid-grade Life Stone (Personal) x4 — 40%
    Giant's Codex (Personal) x1 — 10%

    * one random variant
  • Achievements
    Details
    TaskConditionsReward
    Reach level 20Character 20+Major Healing Potion x5
    Mana Potion x5
    Freya's Bloody Rune (2 hours)
    PvE damage +10%
    Reach level 30Character 30+Major Healing Potion x15
    Mana Potion x15
    Physical Fruit Cocktail x1
    Magical Fruit Cocktail x1
    Reach level 40Character 40+Major Healing Potion x20
    Mana Potion x20
    Physical Fruit Cocktail x1
    Magical Fruit Cocktail x1
    Scroll: Noblesse Blessing x1
    Reach level 52Character 52+Major Healing Potion x25
    Mana Potion x25
    Blessed Scroll of Escape x1
    Blessed Scroll of Resurrection x1
    Physical Fruit Cocktail x1
    Magical Fruit Cocktail x1
    Scroll: Noblesse Blessing x1
    Reach level 61Character 61+Major Healing Potion x30
    Mana Potion x30
    Blessed Scroll of Escape x2
    Blessed Scroll of Resurrection x2
    Physical Fruit Cocktail x2
    Magical Fruit Cocktail x2
    Scroll: Noblesse Blessing x2
    Reach level 75Character 75+Major Healing Potion x40
    Mana Potion x40
    High-grade Life Stone (Event) x1
    Top-grade Life Stone (Event) x1
    Reach level 80Character 80+Major Healing Potion x50
    Mana Potion x50
    High-grade Life Stone (Event) x1
    Top-grade Life Stone (Event) x1
    Rune Drop/Adena/Spoil +10% (1 hour) x1
    Obtain a subclassCharacter 75+High-grade Life Stone (Event) x1
    Top-grade Life Stone (Event) x1
    Scroll: Enchant Olf's T-Shirt (Event)
    Scroll: Enchant Cloak (Event)
    Obtain noblesse statusCharacter 75+Giant's Codex x2
    Giant's Codex - Mastery x1
    High-grade Life Stone (Event) x1
    Top-grade Life Stone (Event) x1
    Life Stone: Accessory (Event) x1
    Blessed Scroll: Enchant Olf's T-Shirt (Event) x1
    Blessed Scroll: Enchant Cloak (Event) x1
    100 PvPCharacter 1+Greater CP Potion x100
    Major Healing Potion x100
    Mana Potion x100
    Elixir of Life (S-grade) x10
    Elixir of Mind (S-grade) x10
    Elixir of CP (S-grade) x10
    300 PvPCharacter 1+Greater CP Potion x300
    Major Healing Potion x300
    Mana Potion x300
    Elixir of Life (S-grade) x30
    Elixir of Mind (S-grade) x30
    Elixir of CP (S-grade) x30
    500 PvPCharacter 1+Greater CP Potion x500
    Major Healing Potion x500
    Mana Potion x500
    Elixir of Life (S-grade) x50
    Elixir of Mind (S-grade) x50
    Elixir of CP (S-grade) x50
    1,000 PvPCharacter 1+Greater CP Potion x1,000
    Major Healing Potion x1,000
    Mana Potion x1,000
    Elixir of Life (S-grade) x100
    Elixir of Mind (S-grade) x100
    Elixir of CP (S-grade) x100
    5,000 PvPCharacter 1+Greater CP Potion x2,000
    Major Healing Potion x2,000
    Mana Potion x2,000
    Elixir of Life (S-grade) x200
    Elixir of Mind (S-grade) x200
    Elixir of CP (S-grade) x200
    10,000 PvPCharacter 1+Greater CP Potion x3,000
    Major Healing Potion x3,000
    Mana Potion x3,000
    Elixir of Life (S-grade) x300
    Elixir of Mind (S-grade) x300
    Elixir of CP (S-grade) x300
    100 PKCharacter 1+Quick Healing Potion x50
    Greater CP Potion x50
    Major Healing Potion x50
    Mana Potion x50
    Blessed Scroll of Escape x5
    300 PKCharacter 1+Quick Healing Potion x100
    Greater CP Potion x100
    Major Healing Potion x100
    Mana Potion x100
    Blessed Scroll of Escape x10
    Blessed Scroll of Resurrection x10
    500 PKCharacter 1+Quick Healing Potion x200
    Greater CP Potion x200
    Major Healing Potion x200
    Mana Potion x200
    Blessed Scroll of Escape x15
    Blessed Scroll of Resurrection x15
    1,000 PKCharacter 1+Quick Healing Potion x300
    Greater CP Potion x300
    Major Healing Potion x300
    Mana Potion x300
    Blessed Scroll of Escape x20
    Blessed Scroll of Resurrection x20
    5,000 PKCharacter 1+Quick Healing Potion x500
    Greater CP Potion x500
    Major Healing Potion x500
    Mana Potion x500
    Blessed Scroll of Escape x30
    Blessed Scroll of Resurrection x30
    10,000 PKCharacter 1+Quick Healing Potion x1,000
    Greater CP Potion x1,000
    Major Healing Potion x1,000
    Mana Potion x1,000
    Blessed Scroll of Escape x50
    Blessed Scroll of Resurrection x50
    Quest Pailaka - Injured DragonCharacter 73+Magical Fruit Cocktail x3
    Physical Fruit Cocktail x3
    Letter Collector's Gift (Event) x1
    Box with Rune Drop/Adena/Spoil +10% (1 hour) x1
    Chest with a Premium Account or Premium Card (3 days)
    Reward on opening, your choice:
    Premium Account Coupon (3 days)
    Premium Card (3 days)
    They apply to one character, not the whole account!

Raid Bosses

  • Regular Raid Bosses 78+ have a new respawn — they now appear 3 times a day:
    • 14:00 (UTC+3)
    • 20:00 (UTC+3)
    • 02:00 (UTC+3)
  • Respawn of the other Raid Bosses:
    • subclass quest bosses — 4+1 (the exact respawn is in the statistics of the User Panel statistics)
      List
      Shilen's Messenger Cabrio
      Death Lord Hallate
      Kernon
      Longhorn Golkonda
    • Flame of Splendor Barakiel — 4+1 (the exact respawn is in the statistics of the User Panel statistics)
    • quest bosses for alliance levels 4 and 5 with Ketra/Varka (counted as regular) — 3 times a day
      List
      Varka's Hero Shadith
      Ketra's Hero Hekaton
      Varka's Commander Mos
      Ketra's Commander Tayr
    • summonable — 12+1
      List
      Soul of Water Ashutar
      Soul of Fire Nastron
      Icicle Emperor Bumbalump
      Daimon the White-Eyed
    • Eilhalder von Hellmann — 4 (at in-game midnight)
    • special bosses in new and updated locations — 6+1
      List
      Typhoon
      Location
      After the location updates:
      Abyssal Makkum
      Location
      Royal Sharpshooter
      Location
      Queen Shyeed
      Giant Marpanak
      Last Titan Utenus
      Gorgolos
      Hekaton Prime
      Anais
      Enhanced Mimir
      Location
      Dragon Beast
      Location
      Behemoth Leader
      Location
      Drake Lord
      Location
    • Lilith | Anakim — every day at 22:00-23:00 (UTC+3), alternate every week
    • 20-60 — 12+1
  • Raid Boss drops have been reworked
    Low Raid Bosses
    Level raised to 78.
    Eva's Guardian Millenu
    Abyss Brukunt
    Demon Kurikups
    Ghost of the Lidia
    Ancient Weird Drake
    Roaring Lord Kastor
    Gorgolos
    Fierce Tiger King Angel
    Shilen's Priest Hisilrome
    Hekaton Prime
    Rahha
    Enmity Ghost Ramdal
    Gargoyle Lord Tiphon
    Demons Agent Falston
    Last Titan Utenus
    Kernon's Faithful Servant Kelone
    Spirit of Andras the Betrayer
    Bloody Priest Rudelto
    Anakim's Nemesis Zakaron
    Flame of Splendor Barakiel
    Korim
    Palibati Queen Themis
    Shilen's Messenger Cabrio
    Immortal Savior Mardil
    Doom Blade Tanatos
    Water Dragon Seer Sheshark
    Death Lord Hallate
    Icicle Emperor Bumbalump
    Beast Lord Behemoth
    Meanas Anor
    Roaring Skylancer
    Eilhalder von Hellmann
    Vanor Chief Kandra
    Antharas Priest Cloe
    Fafurion's Herald Lokness
    Krokian Padisha Sobekk
    DropQuantityChance
    Blessed Scroll: Enchant Armor (A-grade)2-3100%
    Blessed Scroll: Enchant Weapon (A-grade)1-2100%
    Destruction Scroll: Enchant Armor (A-grade)130%
    Destruction Scroll: Enchant Weapon (A-grade)115%
    Blessed Scroll: Enchant Armor (S-grade)1-2100%
    Blessed Scroll: Enchant Weapon (S-grade)1100%
    Destruction Scroll: Enchant Armor (S-grade)115%
    Destruction Scroll: Enchant Weapon (S-grade)17%
    Energy of Destruction2-3100%
    Giant's Energy2-3100%
    Neolithic Crystal (A-grade)115%
    Neolithic Crystal (S-grade)17%
    Mem Coin1-3100%
    Giant's Codex1100%
    Giant's Codex - Mastery150%
    CRP Scroll (500)1-2100%
    Mid Raid Bosses
    Bloody Empress Decarbia
    Death Lord Ipos
    Death Lord Shax
    Kernon
    Lesser Giant Olkuth
    Storm Winged Naga
    Palatanos of Horrific Power
    Flamestone Giant
    Ocean Flame Ashakiel
    Hestia, Guardian Deity of the Hot Springs
    Last Lesser Giant Glaki
    Daimon the White-Eyed
    Fire of Wrath Shuriel
    Longhorn Golkonda
    Cherub Galaxia
    Ketra's Hero Hekaton
    Varka's Hero Shadith
    Queen Shyeed
    Ketra's Commander Tayr
    Varka's Commander Mos
    Ember
    Uruka
    Ketra's Chief Brakki
    Gordon
    Soul of Water Ashutar
    Soul of Fire Nastron
    Varka's Chief Horus
    Anais
    Andreas Van Halter
    Plague Golem (now level 75)
    DropQuantityChance
    Blessed Scroll: Enchant Armor (A-grade)3-5100%
    Blessed Scroll: Enchant Weapon (A-grade)2-3100%
    Destruction Scroll: Enchant Armor (A-grade)150%
    Destruction Scroll: Enchant Weapon (A-grade)125%
    Blessed Scroll: Enchant Armor (S-grade)2-3100%
    Blessed Scroll: Enchant Weapon (S-grade)1-2100%
    Destruction Scroll: Enchant Armor (S-grade)120%
    Destruction Scroll: Enchant Weapon (S-grade)110%
    Energy of Destruction3-5100%
    Giant's Energy3-5100%
    Neolithic Crystal (A-grade)120%
    Neolithic Crystal (S-grade)110%
    Mem Coin2-4100%
    Giant's Codex1-2100%
    Giant's Codex - Mastery175%
    CRP Scroll (500)1-2100%
  • Raid Bosses now have a flag
  • The global chat now warns 15 minutes before Raid Bosses respawn
  • The drop will get better as the server develops
  • The current Top Raid Boss drop is listed in a separate topic
  • The current Lilith | Anakim drop is in the latest patch notes

Epic Bosses

  • Different Epic Bosses for different divisions have been implemented
    Big War
    Core
    Orfen
    Ant Queen
    Zaken
    Features
    > appears on the ship
    > the bridge is 2 times wider

    > 2 teleport points are available:
    BridgeShip
    Every division can fight the Bosses below:
    Baium
    Features
    > once awakened, a passage opens for 7 minutes; then the Boss appears and the passage closes
    Frintezza
    Features
    > regular entry through an NPC in Imperial Tomb for a Command Channel of 4 or more groups
    > the Boss appears 10 minutes after the room is entered; once it wakes up, the room door and the NPC entry close
    > goes back to sleep 15 minutes after the last hit
    Antharas
    Features
    > the Boss appears 30 minutes after the first player enters the lair, and the passage closes
    Valakas
    Features
    > the Boss appears 20 minutes after the first player enters the lair, and the passage closes
    Beleth
    Features

    > once the Epic Boss appears, the Raid Boss Epidos respawns; kill him to summon a portal to the Boss
    > entry for 27 or more people
    > the portal stays open until the Boss drops to 50% HP
    > copies of the Boss appear 10 minutes after its hall is entered
    > the Boss itself appears 20 minutes after its hall is entered
    > the gates close as soon as the Boss appears
    > if the clan fails to bring it down to 50% HP within 30 minutes, the door to the Boss room opens for 2 minutes
    > when the Boss is at 50% HP, the gates open for 2 minutes
    Mid War
    Other divisions can't access these Bosses. They spawn on a schedule in instances with a PvP-zone; 30 minutes before they appear, 3 teleport points become available at Death Priest in Rune.
    Taklacan [Priest of Core]
    Location
    Dopagen [Priest of Orfen]
    Location
    Varkaron [Priest of Ant Queen]
    Location
    Torumba [Priest of Zaken]
    Location
    Low War
    Other divisions can't access these Bosses. They spawn on a schedule in instances with a PvP-zone; 30 minutes before they appear, 3 teleport points become available at Death Priest in Rune.
    Octavis
    Location
    Ramona
    Location
    Pivo War
    Other divisions can't access these Bosses. They spawn on a schedule in instances with a PvP-zone; 30 minutes before they appear, 3 teleport points become available at Death Priest in Rune.
    Nermion
    Location
    Nergatt
    Location
    Latam War
    Other divisions can't access these Bosses. They spawn on a schedule in instances with a PvP-zone; 30 minutes before they appear, 3 teleport points become available at Death Priest in Rune.
    Turation
    Location
    Tarstan
    Location
  • Respawn follows a schedule that will change as new Epic Bosses are added
  • The drop will get better as the server develops
  • The current schedule and drop are in the latest patch notes
  • Epic Bosses will get stronger as the server develops
  • A PvP-zone has been introduced on all Epic Bosses
  • Damage to Epic Bosses is capped at 5,000

Collections

  • There is now a simple collections system: collecting equipment gives small permanent stat bonuses
    Details
    1. Drop any item onto the Item Collections button in the inventory, or press the matching menu button to open the collections window.
    2. Press the "All Collections" button at the bottom of the window.
    3. Double-click the desired collection.
    4. Click the item.
    5. Pick it in the list below. It must meet the stated requirements (for example: SA, enchant) and have no extra properties (for example: rarity, attribute, PvP insert).
    6. Click "Registration".
    7. Click "Yes".
    Keep in mind: the item will be gone, and Adena x1,000,000 will be charged!

    CollectionBonus 1Bonus 2
    Samurai Long Sword (Focus) +9
    Berserker Blade (Focus) +7
    Yaksa Mace (Health) +4
    War Axe (Health) +4
    phys. attack +15—
    Homunkulus' Sword (Acumen) +7
    Inferno Staff (Acumen) +5
    Mace of Underworld (Conversion) +4
    Mysterious Sword (Acumen) +4
    mag. attack +18—
    Damascus Sword (Focus) +5
    Keshanberk (Focus) +7
    Guardian's Sword (Health) +5
    Great Sword (Focus) +7
    phys. attack +25—
    Wizard's Tear (Acumen) +4
    Sword of Valhalla (Acumen) +6
    Staff of Evil Spirits (Acumen) +4
    Spirit's Staff (Mental Shield) +6
    mag. attack +30—
    Tallum Blade (Focus) +9
    Infernal Master (Focus) +7
    Meteor Shower (Focus) +5
    Destroyer Hammer (Focus) +5
    phys. attack +35—
    Keshanberk*Keshanberk +8
    Elemental Sword (Acumen) +6
    Spiritual Eye (Acumen) +4
    Dasparion's Staff (Acumen) +4
    mag. attack +42—
    Full Plate Helmet +6
    Full Plate Armor +6
    Full Plate Gauntlets +6
    Full Plate Boots +6
    Full Plate Shield +6
    phys. defense +7mag. defense +7
    Plated Leather Armor +6
    Plated Leather Gaiters +6
    Plated Leather Gloves +6
    Plated Leather Boots +6
    mag. defense +12—
    Divine Tunic +6
    Divine Stockings +6
    Divine Gloves +6
    Divine Boots +6
    phys. defense +12—
    Blue Wolf Helmet +5
    Blue Wolf Breastplate +5
    Blue Wolf Gaiters +5
    Blue Wolf Gloves (Heavy Armor) +5
    Blue Wolf Boots (Heavy Armor) +5
    phys. defense +10mag. defense +10
    Blue Wolf Helmet +5
    Blue Wolf Leather Armor +5
    Blue Wolf Gloves (Light Armor) +5
    Blue Wolf Boots (Light Armor) +5
    mag. defense +15—
    Blue Wolf Helmet +5
    Blue Wolf Tunic +5
    Blue Wolf Stockings +5
    Blue Wolf Gloves (Robe) +5
    Blue Wolf Boots (Robe) +5
    phys. defense +15—
    Tallum Helmet +4
    Tallum Plate Armor +4
    Tallum Gloves (Heavy Armor) +4
    Tallum Boots (Heavy Armor) +4
    phys. defense +15mag. defense +15
    Majestic Circlet +4
    Majestic Leather Armor +4
    Majestic Gauntlets (Light Armor) +4
    Majestic Boots (Light Armor) +4
    mag. defense +20—
    Dark Crystal Helmet +4
    Dark Crystal Robe +4
    Dark Crystal Gloves (Robe) +4
    Dark Crystal Boots (Robe) +4
    phys. defense +20—
    Divine Tunic +9
    Blue Wolf Tunic +8
    Dark Crystal Robe +7
    Major Arcane Robe +6
    Dynasty Tunic +6
    casting speed +15—
    Plated Leather Armor +9
    Blue Wolf Leather Armor +8
    Majestic Leather Armor +7
    Draconic Leather Armor +6
    Dynasty Leather Armor +6
    attack speed +15—
    Inferno Staff (Acumen) +10
    Staff of Evil Spirits (Acumen) +9
    Daimon Crystal (Acumen) +8
    Imperial Staff (Acumen) +7
    Dynasty Staff (Acumen) +7
    casting speed +25—
    Samurai Long Sword (Haste) +13
    Damascus Sword (Haste) +12
    Sirra's Blade (Haste) +11
    Forgotten Blade (Haste) +10
    Dynasty Cudgel (Haste) +10
    attack speed +25—
    Necklace of Seal +8
    Black Ore Necklace +7
    Majestic Necklace +6
    Tateossian Necklace +5
    Dynasty Necklace +5
    CP +50CP regeneration +3
    Nassen's Earring +8
    Black Ore Earring +7
    Majestic Earring +6
    Tateossian Earring +5
    Dynasty Earring +5
    HP +50HP regeneration +3
    Ring of Seal +8
    Black Ore Ring +7
    Majestic Ring +6
    Tateossian Ring +5
    Dynasty Ring +5
    MP +50MP regeneration +3
    Fire Stone x30
    Water Stone x30
    Earth Stone x30
    Wind Stone x30
    Dark Stone x30
    Holy Stone x30
    resistance to all elements +5—
    Elcyum Powder x10
    Elcyum Crystal x3
    Elcyum x1
    adena/drop +1%—
    Energy of Destruction x100
    Giant's Energy x100
    Elcyum x1
    speed +1—
    Black Ore Necklace +6
    Majestic Necklace +6
    Dynasty Necklace +6
    resistance to stun +1%—
    Black Ore Earring +6
    Majestic Earring +6
    Dynasty Earring +6
    resistance to mental attacks +1%—
    Phoenix Ring +6
    Tateossian Ring +6
    resistance to hold +1%—
    Phoenix Earring +6
    Tateossian Earring +6
    vampirism +1%—
    Phoenix Necklace +6
    Tateossian Necklace +6
    skill cooldown -1%—

Gear Score

  • Gear Score is a number that rates a character's power. It is used for:
    • seeing how far a character has progressed
    • judging your chances against an opponent (the target's GS is shown)
    • keeping the competitive spirit
    • solid analytics for improving the game (releasing content on time, limiting abuse, balancing various aspects, etc.)
  • Gear Score only applies to characters with the 2nd/3rd profession
  • There are 15 ranks
    Details
    №RankGear Score range
    1Novice0 – 2,500
    2Fighter2,500 – 5,500
    3Veteran5,500 – 9,000
    4Hardened9,000 – 13,000
    5Elite13,000 – 17,000
    6Master17,000 – 21,000
    7Champion21,000 – 25,000
    8Hero25,000 – 29,500
    9Legend29,500 – 34,000
    10Mythic34,000 – 38,500
    11Ancient38,500 – 43,500
    12Fearsome43,500 – 48,500
    13Divine48,500 – 54,000
    14Eternal54,000 – 61,000
    15Supremacy61,000 – 99,999
  • Ratings refresh once an hour, and the top 3 on the server and in each class get rewards
    Details

    Server rating

    PlaceWings next to the nicknamePassive skill
    1goldenAdena +15%, drop +15%, CP regeneration +30%, PvE damage +6%
    2silverAdena +10%, drop +10%, CP regeneration +20%, PvE damage +4%
    3bronzeAdena +5%, drop +5%, CP regeneration +10%, PvE damage +2%

    Class rating

    PlaceWings next to the nicknamePassive skill
    1blackEXP/SP +15%, RB drop +15%, fame +30%, MP regeneration +20%, PvE defense +6%
    2—EXP/SP +10%, RB drop +10%, fame +20%, MP regeneration +15%, PvE defense +4%
    3—EXP/SP +5%, RB drop +5%, fame +10%, MP regeneration +10%, PvE defense +2%

    Notes:
    > when wings are handed out, the server place takes priority over the class place
    > only characters with the 3rd profession get the passive skill for the class rating
    > passive skills do not give Gear Score
    > the passive skills for the server top 3 and the class top 3 stack
  • Gear Score takes into account:
    Weapon
    Affected by:
    > grade
    > type
    > rarity
    > PvP-insert
    > SA
    > attribute (10 GS per unit, maximum 300 x 10 = 3,000)
    > enchant
    > augmentation

    weapon = grade base x (1 + TypeBonus) x (1 + Rare) x (1 + PvP_mult) + PvP_flat + SA_flat + grade base x (1 + TypeBonus) x LS_mult + grade base x Ench_mult + Att x 10


    Grade bases

    D (low)D (top)C (low)C (mid)C (top)B (mid)B (top)A (mid)
    2504006007509001,0001,1501,250
    A (top)A (best)SDynastyIcarusVesperVorpalElegia
    1,4001,6001,8002,2002,5002,8003,4004,000


    Type

    TypeBonus = 0 — sword, blunt, dagger
    TypeBonus = 0.2 — rapier, dual, bigsword, bigblunt, pole, bow, crossbow, ancientsword, fist (makes up for not being able to use a shield)


    Rarity

    Rare = 0 — common
    Rare = 0.1 — rare


    PvP-insert

    PvP_mult = 0 — without insert
    PvP_mult = 0.1 — with insert
    GradeB (top)A (mid)A (top)A (best)SDynastyIcarusVesperVorpalElegia
    PvP_flat5075100125150180210240270300

    Splitting it into a multiplier and a "flat" value makes Gear Score grow more smoothly, in line with the effort put in and the result achieved.


    SA

    GradeCBASDynastyIcarusVesperVorpalElegia
    SA_flat5075100150200250300350400
    For dual swords and daggers, the SA effect counts from enchant level 4.


    Physical weapon enchant

    Enchant+1+2+3+4+5+6+7+8+9+10+11
    Ench_mult0.0150.030.0450.0750.1050.1350.1650.2050.2450.2850.325
    Enchant+12+13+14+15+16+17+18+19+20+21+22
    Ench_mult0.3650.4050.4450.4850.5450.6050.6650.7250.81670.90831

    Magic weapon enchant

    Enchant+1+2+3+4+5+6+7+8+9
    Ench_mult0.040.080.120.170.220.270.320.370.42
    Enchant+10+11+12+13+14+15+16+17+18
    Ench_mult0.470.530.590.650.710.7950.880.9651.05


    Augmentation

    TypeLS_mult
    Empower Passive
    Duel Might Passive
    0.2
    Might Passive
    Shield Passive
    Magic Barrier
    Empower Active
    Duel Might Active
    0.15
    Focus Passive
    Wild Magic Passive
    Refresh
    Might Active
    Shield Active
    Magic Barrier Active
    0.1
    All other passive and medium active skills0.07
    Weak active skills (Heal, Cheer, etc.)0.05
    Single-target damage skills0.05
    Mass damage skills0.02
    Chance-based skills0.02


    Examples:
    1. Arcana Mace - Hail {PvP} (Acumen) +5, 150 water, Shield Passive
    1,800 x (1 + 0) x (1 + 0.1) x (1 + 0.1) + 150 + 150 + 1,800 x (1 + 0) x 0.15 + 1,800 x 0.22 + 150 x 10 = 4,644
    2. Vesper Dualsword - Destruction {PvP} +10, 300 earth, Duel Might Passive
    2,800 x (1 + 0.2) x (1 + 0.1) x (1 + 0.1) + 240 + 300 + 2,800 x (1 + 0.2) x 0.2 + 2,800 x 0.285 + 300 x 10 = 9,076
    Armor (incl. shield/sigil)
    Affected by:
    > grade
    > rarity
    > PvP-insert (for top | full body)
    > attribute (4 GS per unit, maximum 120 x 3 x 4 = 1,440 per piece except shield | sigil)
    > enchant
    > wearing a set (the shield isn't part of the set)

    helmet = grade base x 0.8 x 0.15 x (0.7 + Rare) x Set + grade base x 0.8 x 0.15 x Ench_mult + Att x 4
    body = grade base x 0.8 x 0.5 x (0.7 + Rare) x (1 + PvP) x Set + grade base x 0.8 x 0.5 x Ench_mult + Att x 4
    top = grade base x 0.8 x 0.25 x (0.7 + Rare) x (1 + PvP) x Set + grade base x 0.8 x 0.25 x Ench_mult + Att x 4
    bottom = grade base x 0.8 x 0.25 x (0.7 + Rare) x Set + grade base x 0.8 x 0.25 x Ench_mult + Att x 4
    gloves | boots = grade base x 0.8 x 0.175 x (0.7 + Rare) x Set + grade base x 0.8 x 0.175 x Ench_mult + Att x 4

    shield | sigil = grade base x 0.2 x (0.7 + Rare + Ench_mult)


    Grade bases

    D (low)D (top)C (low)C (mid)C (top)B (mid)B (top)A (mid)
    2504006007509001,0001,1501,250
    A (top)A (best)SDynastyIcarusVesperVesper NobleVorpalElegia
    1,4001,6001,8002,2002,5002,8003,0503,4004,000


    Rarity

    Rare = 0 — common
    Rare = 0.3 — rare


    PvP-insert

    PvP_mult = 0 — without insert
    PvP_mult = 0.2 — with insert


    Enchant

    LevelEnch_mult
    +10.015
    +20.03
    +30.045
    +40.09
    +50.135
    +60.18
    +70.27
    +80.36
    +90.45
    +100.6
    +110.75
    +120.9
    +131.05
    +141.2


    Having a set

    Set = 1 — no set
    Set = 1.2 — a set of 4 or 5 pieces is worn (the shield doesn't count)


    Examples:
    1. Major Arcana set:
    Major Arcana Circlet [rare] +6 (60 attribute)
    1,800 x 0.8 x 0.15 x (0.7 + 0.3) x 1 + 1,800 x 0.8 x 0.15 x 0.18 + 60 x 4 = 495 — separate piece
    1,800 x 0.8 x 0.15 x (0.7 + 0.3) x 1.2 + 1,800 x 0.8 x 0.15 x 0.18 + 60 x 4 = 538 — as part of the set
    Major Arcana Robe [rare] {PvP} +6 (60 attribute)
    1,800 x 0.8 x 0.5 x (0.7 + 0.3) x (1 + 0.2) x 1 + 1,800 x 0.8 x 0.5 x 0.18 + 60 x 4 = 1,234 — separate piece
    1,800 x 0.8 x 0.5 x (0.7 + 0.3) x (1 + 0.2) x 1.2 + 1,800 x 0.8 x 0.5 x 0.18 + 60 x 4 = 1,406 — as part of the set
    Major Arcana Gloves [rare] +6 (60 attribute) | Major Arcana Boots [rare] +6 (60 attribute)
    1,800 x 0.8 x 0.175 x (0.7 + 0.3) x 1 + 1,800 x 0.8 x 0.175 x 0.18 + 60 x 4 = 537 — separate piece
    1,800 x 0.8 x 0.175 x (0.7 + 0.3) x 1.2 + 1,800 x 0.8 x 0.175 x 0.18 + 60 x 4 = 588 — as part of the set
    Putting on an S-grade magic set gives the character a toggle worth 200 GS.
    Total: 200 + 538 + 1,406 + 588 x 2 = 3,320

    2. Elegia Light set:
    Elegia Leather Helmet [rare] +7 (120x3 attribute)
    4,000 x 0.8 x 0.15 x (0.7 + 0.3) x 1 + 4,000 x 0.8 x 0.15 x 0.27 + 120 x 3 x 4 = 2,050 — separate piece
    4,000 x 0.8 x 0.15 x (0.7 + 0.3) x 1.2 + 4,000 x 0.8 x 0.15 x 0.27 + 120 x 3 x 4 = 2,146 — as part of the set
    Elegia Leather Breastplate [rare] {PvP} +7 (120x3 attribute)
    4,000 x 0.8 x 0.25 x (0.7 + 0.3) x (1 + 0.2) x 1 + 4,000 x 0.8 x 0.25 x 0.27 + 120 x 3 x 4 = 2,616 — separate piece
    4,000 x 0.8 x 0.25 x (0.7 + 0.3) x (1 + 0.2) x 1.2 + 4,000 x 0.8 x 0.25 x 0.27 + 120 x 3 x 4 = 2,808 — as part of the set
    Elegia Leather Leggings [rare] +7 (120x3 attribute)
    4,000 x 0.8 x 0.25 x (0.7 + 0.3) x 1 + 4,000 x 0.8 x 0.25 x 0.27 + 120 x 3 x 4 = 2,456 — separate piece
    4,000 x 0.8 x 0.25 x (0.7 + 0.3) x 1.2 + 4,000 x 0.8 x 0.25 x 0.27 + 120 x 3 x 4 = 2,616 — as part of the set
    Elegia Leather Gloves [rare] +7 (120x3 attribute) | Elegia Leather Boots [rare] +7 (120x3 attribute)
    4,000 x 0.8 x 0.175 x (0.7 + 0.3) x 1 + 4,000 x 0.8 x 0.175 x 0.27 + 120 x 3 x 4 = 2,151 — separate piece
    4,000 x 0.8 x 0.175 x (0.7 + 0.3) x 1.2 + 4,000 x 0.8 x 0.175 x 0.27 + 120 x 3 x 4 = 2,263 — as part of the set
    Putting on an S84-grade light set gives the character a toggle worth 400 GS.
    Total: 400 + 2,146 + 2,808 + 2,616 + 2,263 x 2 = 12,496

    3. Dynasty Sigil +5 = 2,200 x 0.2 x (0.7 + 0 + 0.135) = 367
    4. Vorpal Shield [rare] +7 = 3,400 x 0,2 x (0.7 +0.3 + 0.27) = 864
    Jewelry
    Affected by:
    JewelrySpecial jewelry | epic
    > grade
    > rarity
    > enchant
    > augmentation
    > base value
    > enchant
    > augmentation

    necklace = grade base × 0,9 × 0,3 × (0,7 + Rare + Ench_mult) + LS_flat

    earring = grade base × 0,9 × 0,25 × (0,7 + Rare + Ench_mult) + LS_flat

    ring = grade base × 0,9 × 0,1 × (0,7 + Rare + Ench_mult) + LS_flat


    Grade bases

    D (low)D (top)C (low)C (mid)C (top)B (mid)B (top)A (mid)
    2504006007509001,0001,1501,250
    A (top)A (best)SDynastyMoiraiVesperVorpalElegia
    1,4001,6001,8002,2002,5002,8003,4004,000


    Rarity

    Rare = 0 — common
    Rare = 0.3 — rare


    special jewelry | epic = base x Ench_mult_epic + LS_flat


    Epic jewelry

    TierItemReplicaImproved replicaOriginalReinforced original
    T1Ring of Core180270360504
    T1Earring of Orfen4506759001,260
    T2Ring of Ant Queen216324432605
    T2Earring of Zaken5408101,0801,512
    T3Ring of Baium252378504706
    T3Frintezza's Necklace7561,1341,5122,117
    T4Necklace of Valakas8911,3371,782—
    T5Earring of Antharas9001,3501,800—
    T5Beleth's Ring——720—

    Special jewelry

    Blessed Freya's Necklace — 1,296
    Freya's Necklace — 1,080
    Weakened Freya Necklace — 540


    Enchant

    LevelEnch_multEnch_mult_epic
    +10.0151.012
    +20.031.025
    +30.0451.0375
    +40.091.075
    +50.1351.113
    +60.181.15
    +70.271.225
    +80.361.3
    +90.451.375
    +100.61.5
    +110.751.625
    +120.91.75
    +131.051.875
    +141.22.0


    Augmentation

    SkillLS_flat
    Refresh 3%100
    Refresh 2%80
    Refresh 1%50
    Max CP/HP/MP 30070
    Max CP/HP/MP 20040
    Max CP/HP/MP 10020
    Passive Attack (debuff success)70
    Passive Defense (debuff resistance)40
    Stat bonuses0


    Examples:
    1. Moirai Necklace +4 = 2,500 x 0.9 x 0.3 x (0.7 + 0 + 0.09) = 533
    2. Elegia Earring [rare] +5 (Augment Option – Mental Attack Resistance Lv. 1) = 4,000 x 0.9 x 0.25 x (0.7 + 0.3 + 0.135) + 40 = 1,062
    3. Blessed Freya's Necklace +7 (Augment Option – Enhance Mental Attack Lv. 1) = 1,296 x 1.225 + 70 = 1,658
    4. Enchanted Earring of Zaken [Replica] +6 (Augment Option – Refresh 3% Lv. 1) = 810 x 1.15 + 100 = 1,032
    Special equipment
    Affected by:
    > cloak
    > shirt
    > belt
    > bracelet
    > talismans


    cloak | shirt = 1,800 + Ench_flat


    Cloak | shirt enchant

    LevelEnch_flat
    +160
    +2120
    +3180
    +4280
    +5380
    +6480
    +7730
    +8980
    +91,480
    +101,980


    belt = base x Ench_mult


    Regular belts

    BeltBase
    Cloth Belt (any C-grade)100
    Leather Belt (any B-grade)200
    Iron Belt (A-grade, with no insert or any insert other than PvP)300
    Low-grade Magic Ornament Iron Belt (PvP Physical Attack) | (PvP Skill Attack) | (PvP Defense)500
    Standard Magic Ornament Iron Belt (PvP Physical Attack) | (PvP Skill Attack) | (PvP Defense)650
    High-grade Magic Ornament Iron Belt (PvP Physical Attack) | (PvP Skill Attack) | (PvP Defense)750
    Top-grade Magic Ornament Iron Belt (PvP Physical Attack) | (PvP Skill Attack) | (PvP Defense)900
    Mithril Belt (S-grade, with no insert or any insert other than PvP)400
    Low-grade Magic Ornament Mithril Belt (PvP Physical Attack) | (PvP Skill Attack) | (PvP Defense)700
    Standard Magic Ornament Mithril Belt (PvP Physical Attack) | (PvP Skill Attack) | (PvP Defense)800
    High-grade Magic Ornament Mithril Belt (PvP Physical Attack) | (PvP Skill Attack) | (PvP Defense)1,000
    Top-grade Magic Ornament Mithril Belt (PvP Physical Attack) | (PvP Skill Attack) | (PvP Defense)1,200
    Enchanted Top-grade Magic Ornament Belt [PvP Defense and Physical Attack]1,500
    Enchanted Top-grade Magic Ornament Belt [PvP Defense and Skill Attack]1,600
    Refined Top-grade Magic Ornament Belt [PvP Defense and Attack]1,800
    Blessed Top-grade Magic Ornament Belt [PvP Defense and Attack]2,000

    PvE belts

    BeltBase
    Cloth Belt300
    Cloth Belt - PvE (Level 1)350
    Cloth Belt - PvE (Level 2)400
    Cloth Belt - PvE (Level 3)450
    Cloth Belt - PvE (Level 4)500
    Cloth Belt - PvE (Level 5)550
    Cloth Belt - PvE (Level 6)650

    Enchant

    LevelEnch_mult
    +11.015
    +21.03
    +31.045
    +41.09
    +51.135
    +61.18
    +71.27
    +81.36
    +91.45
    +101.6
    +111.75
    +121.9
    +132.05
    +142.2


    Bracelets

    BraceletGear Score
    Bronze Bracelet (B-grade)100
    Steel Bracelet (A-grade)200
    Mithril Bracelet (S-grade)400
    Enhanced Mithril Bracelet (S-grade)550
    Aria's Bracelet (STR +1) (S-grade)
    Aria's Bracelet (INT +1) (S-grade)
    Aria's Bracelet (CON/MEN +1) (S-grade)
    750


    Talismans

    TalismanGear Score
    Active1
    Temporary passive70
    Permanent passive80
    Special Talisman - Attack
    Special Talisman - Defense
    Special Talisman - Swiftness
    Special Talisman - Recovery
    225
    Superior Talisman - All in One1,000
    Venir's Talisman (Stage 1)50
    Venir's Talisman (Stage 2)145
    Venir's Talisman (Stage 3)275
    Venir's Talisman (Stage 4)450
    Venir's Talisman (Stage 5)685
    Venir's Talisman (Stage 6)1,000
    Venir's Talisman (Stage 7)1,225
    Venir's Talisman (Stage 8)1,440
    Venir's Talisman (Stage 9)1,645
    Venir's Talisman (Stage 10)1,840
    Venir's Talisman (Stage 11)2,025
    Venir's Talisman (Stage 12)2,200
    Talisman - Infinity350
    Talisman - Destruction550
    Talisman - Annihilation1,300
    Talisman - Hellfire1,800
    Talisman - Desire2,600
    Talisman - Longing3,900
    Talisman - Insanity6,000


    Examples:
    1. Olf's T-Shirt +6 = 1,800 + 480 = 2,280
    2. Top-grade Magic Ornament Mithril Belt (PvP Defense) +6 = 1,200 x 1.18 = 1,416
    3. Cloth Belt - PvE (Level 6) +5 = 650 x 1.135 = 738
    Achievements
    Affected by:
    > level (20 x 85 = 1,700)
    > tattoos (50 x 3 = 150)
    > 3rd profession (300)
    > noblesse (600)
    > collections (10 x 30 = 300)
    > the toggle skill for set enchant
    > subclass skills
    > enchants of some class skills
    > common skills (Divine Inspiration, Protection, Will)
    > the passive skill for the top 10 of your class rating at the Olympiad
    > hero skills


    Toggle skill for set enchant
    LevelGear Score
    1100
    2200
    3400
    4600
    5900
    Only one such skill can be active; its level depends on the enchant and grade of the armor set worn (heavy, light or magic).


    Subclass skills> passive (10 for each level)
    > master abilities (75 per level)
    > profession abilities (150 — Knight Ability - Defense, Enchanter Ability - Barrier; 0— transformations, 75 — others)

    Example
    3 subclasses of level 85 (3 x 5 passive skills and 3 x 2 master abilities / profession abilities)
    For example, take Knight Ability - Defense, Enchanter Ability - Barrier and any 4 others:
    3 x 5 x 10 + 150 + 150 + 4 x 75 = 750


    Enchant of some class skills
    ClassSecond profession skill (30 x 10 = 300)Third profession skill (15 x 20 = 300)
    DuelistSonic Storm
    Sonic Buster
    Duelist Spirit
    Triple Sonic Slash
    Master of Combat
    Wisdom
    DreadnoughtShock Stomp
    Thunder Storm
    Howl
    Earthquake
    Master of Combat
    Wisdom
    Phoenix KnightShield Stun
    Majesty
    Angelic Icon
    Sacrifice
    Shield of Faith
    Wisdom
    Hell KnightShield Stun
    Majesty
    Hamstring
    Summon Dark Panther
    Shield of Faith
    Wisdom
    SagittariusStun Shot
    Vicious Stance
    Ultimate Evasion
    Archery
    Multiple Shot
    Wisdom
    AdventurerBackstab
    Ultimate Evasion
    Deadly Blow
    Vicious Stance
    Lethal Blow
    Wisdom
    ArchmageRobe Mastery
    Prominence
    Seed of Fire
    Arcane Roar
    Aura Blast
    Wisdom
    SoultakerRobe Mastery
    Death Spike
    Curse Gloom
    Transfer Pain
    Necromancy
    Wisdom
    Arcana LordRobe Mastery
    Transfer Pain
    Spirit Sharing
    Arcane Disruption
    Servitor Share
    Wisdom
    CardinalRobe Mastery
    Mana Burn
    Magical Backfire
    Benediction
    Divine Lore
    Wisdom
    HierophantRobe Mastery
    Mana Burn
    Prophecy of Fire
    Divine Lore
    Block Shield
    Wisdom
    Eva's TemplarElemental Heal
    Entangle
    Shield of Faith
    Touch of Life
    Shield Bash
    Wisdom
    Sword MuseEntangle
    Sword Symphony
    Psycho Symphony
    Inner Rhythm
    Song of Silence
    Wisdom
    Wind RiderBackstab
    Ultimate Evasion
    Deadly Blow
    Vicious Stance
    Lethal Blow
    Wisdom
    Moonlight SentinelStun Shot
    Vicious Stance
    Ultimate Evasion
    Archery
    Multiple Shot
    Wisdom
    Mystic MuseRobe Mastery
    Hydro Blast
    Seed of Water
    Arcane Roar
    Aura Blast
    Wisdom
    Elemental MasterRobe Mastery
    Transfer Pain
    Spirit Sharing
    Servitor Share
    Summon Magnus the Unicorn
    Wisdom
    Eva's SaintRobe Mastery
    Mana Burn
    Prophecy of Water
    Block Wind Walk
    Divine Lore
    Wisdom
    Shillien TemplarLightning Strike
    Hex
    Shield of Faith
    Touch of Death
    Shield Bash
    Wisdom
    Spectral DancerHex
    Demonic Blade Dance
    Poison Blade Dance
    Inner Rhythm
    Dance of Medusa
    Wisdom
    Ghost HunterBackstab
    Ultimate Evasion
    Deadly Blow
    Vicious Stance
    Lethal Blow
    Wisdom
    Ghost SentinelStun Shot
    Vicious Stance
    Ultimate Evasion
    Archery
    Multiple Shot
    Wisdom
    Storm ScreamerRobe Mastery
    Hurricane
    Seed of Wind
    Arcane Roar
    Aura Blast
    Wisdom
    Spectral MasterRobe Mastery
    Transfer Pain
    Spirit Sharing
    Death Spike
    Servitor Share
    Wisdom
    Shillien SaintRobe Mastery
    Mana Burn
    Prophecy of Wind
    Divine Lore
    Block Shield
    Wisdom
    TitanHammer Crush
    Zealot
    Earthquake
    Master of Combat
    Power Armor Crush
    Wisdom
    Grand KhavatariZealot
    Hurricane Assault
    Force Burst
    Force Storm
    Master of Combat
    Wisdom
    DominatorRobe Mastery
    Seal of Suspension
    The Honor of Pa'agrio
    Steal Essence
    Divine Lore
    Wisdom
    DoomcryerRobe Mastery
    Steal Essence
    Chant of Combat
    Chant of Victory
    Divine Lore
    Wisdom
    Fortune SeekerHammer Crush
    Deadly Blow
    Earthquake
    Master of Combat
    Power Armor Crush
    Wisdom
    MaestroHammer Crush
    Summon Mechanic Golem
    Earthquake
    Master of Combat
    Power Armor Crush
    Wisdom
    DoombringerDisarm
    Violent Temper
    Soul Barrier
    Rush Impact
    Mass Disarm
    Wisdom
    Male Soul HoundDark Weapon
    Pride of Kamael
    Soul of Pain
    Annihilation Circle
    Aura Blast
    Wisdom
    Female Soul HoundDark Weapon
    Pride of Kamael
    Soul of Pain
    Annihilation Circle
    Aura Blast
    Wisdom
    TricksterSoul Barrier
    Sharpshooting
    Twin Shot
    Prahnah
    Multiple Shot
    Wisdom
    JudicatorPride of Kamael
    Appetite for Destruction
    Protection Instinct
    Magic Impulse
    Spite
    Wisdom


    Common skills

    SkillGear Score
    Divine Inspiration Lv. 110
    Divine Inspiration Lv. 230
    Divine Inspiration Lv. 360
    Divine Inspiration Lv. 4100
    Magician's Will Lv. 1
    Fighter's Will Lv. 1
    Archer's Will Lv.1
    Protection of Alignment
    Protection of Elemental
    150
    Divine Inspiration Lv. 5200
    Improved Magician's Will Lv. 2
    Improved Fighter's Will Lv. 2
    Improved Archer's Will Lv. 2
    250
    Divine Inspiration Lv. 6
    Protection of Rune
    300
    Divine Inspiration Lv. 7400
    Divine Inspiration Lv. 8500
    Maximum: 150 x 2 + 250 x 3 + 300 + 500 = 1,850


    Passive skill for the top 10 of your class rating at the Olympiad
    PlaceGear Score
    1200
    2-3200
    4-6150
    7-10100


    Hero skills
    SkillGear Score
    Heroic Breath0
    Heroic Judgement0
    Heroic Valor350
    Heroic Miracle400
    Heroic Berserker750
    Total:
    > for first place — 1,500
    > for second place — 750
  • In theory, you can reach ~76,432 Gear Score
    Example
    WeaponTotal GS
    Archangel Sword {PvP} - Hail (Acumen) +18, Empower Passive, 300 attribute
    4,000 x (1 + 0) x (1 + 0.1) x (1 + 0.1) + 300 + 400 + 4,000 x (1 + 0) x 0.2 + 4,000 x 1.05 + 300 x 10 = 13,540
    13,540
    ArmorTotal GS
    1. Elegia Circlet [rare] +14 (120x3 attribute)
    4,000 x 0.8 x 0.15 x (0.7 + 0.3) x 1.2 + 4,000 x 0.8 x 0.15 x 1.2 + 120 x 3 x 4 = 2,592
    2. Elegia Tunic [rare] {PvP} +14 (120x3 attribute)
    4,000 x 0.8 x 0.25 x (0.7 + 0.3) x (1 + 0.2) x 1.2 + 4,000 x 0.8 x 0.25 x 1.2 + 120 x 3 x 4 = 3,552
    3. Elegia Stockings [rare] +14 (120x3 attribute)
    4,000 x 0.8 x 0.25 x (0.7 + 0.3) x 1.2 + 4,000 x 0.8 x 0.25 x 1.2 + 120 x 3 x 4 = 3,360
    4. Elegia Gloves [rare] +14 (120x3 attribute)
    4,000 x 0.8 x 0.175 x (0.7 + 0.3) x 1.2 + 4,000 x 0.8 x 0.175 x 1.2 + 120 x 3 x 4 = 2,784
    5. Elegia Shoes [rare] +14 (120x3 attribute)
    4,000 x 0.8 x 0.175 x (0.7 + 0.3) x 1.2 + 4,000 x 0.8 x 0.175 x 1.2 + 120 x 3 x 4 = 2,784
    6. Elegia Sigil [rare] +14
    4,000 x 0,2 x (0.7 + 0.3 + 1.2) = 1,760
    16,832
    JewelryTotal GS
    1. Reinforced Frintezza's Necklace +14 (Refresh 3%)
    2,117 x 2.0 + 100 = 4,334
    2. Earring of Antharas +14 (Refresh 2%)
    1,800 x 2.0 + 80 = 3,680
    3. Reinforced Earring of Zaken +14 (CP +300)
    1,512 x 2.0 + 70 = 3,094
    4. Beleth's Ring +14 (HP +300)
    720 x 2.0 + 70 = 1,510
    5. Reinforced Ring of Baium +14 (MP +300)
    706 x 2.0 + 70 = 1,482
    14,100
    Special equipmentTotal GS
    1. Holy Spirit's Cloak +10
    1,800 + 1,980 = 3,780
    2. Olf's T-Shirt +10
    1,800 + 1,980 = 3,780
    3. Blessed Top-grade Magic Ornament Belt [PvP Defense and Attack] +14
    2,000 x 2.2 = 4,400
    4. Aria's Bracelet (INT +1)
    750
    5. Superior Talisman - All in One
    1,000
    6. Venir's Talisman (Stage 12)
    2,200
    7. Talisman - Insanity
    6,000
    21,910
    AchievementsTotal GS
    1. level 85
    85 x 20 = 1,700
    2. 3 tattoos
    3 x 50 = 150
    3. 3rd profession
    300
    4. noblesse
    600
    5. toggle skill for set enchant (Elegia Robe +14 > Lv. 5)
    900
    6. subclass skills: 3 subclasses of level 85 (3 x 5 passive skills and 3 x 2 master abilities / profession abilities) — Knight Ability - Defense, Enchanter Ability - Barrier and any 4 others
    3 x 5 x 10 + 150 + 150 + 4 x 75 = 750
    7. enchants of some class skills
    3 x 30 x 10 + 3 x 15 x 20 = 1,800
    8. common skills: Protection of Alignment, Protection of Elemental, Improved Magician's Will Lv. 2, Improved Fighter's Will Lv. 2, Improved Archer's Will Lv. 2, Protection of Rune, Divine Inspiration Lv. 8
    150 x 2 + 250 x 3 + 300 + 500 = 1,850
    9. passive skill for the top 1 of your class rating at the Olympiad
    200
    10. hero skills (1st place)
    350 + 400 + 750 = 1,500
    11. collections
    10 x 30 = 300
    10,050
    TOTAL:76,432

Basics | Equipment | Promotions

Class skills

  • At launch the skill set is High Five's with a few new skills; missing ones will be added over time
  • All skill mechanics follow High Five:
    • attack/cast speed do not affect skill cooldowns
    • every kind of invulnerability (except the subclass skill trigger and Olf's skill) ends when you deal damage or use a skill
  • Some skills have been changed
  • New skills have been added
  • All changes are listed in a separate topic
  • Most skills are learned automatically; some high-level ones need books sold by Edgar

Skill enchantment

  • Skill enchant system follows High Five:
    • enchanting passive skills is available
    • enchanting 3rd profession skills is available
    • a special book allows "safe" enchanting
      Details
      Giant's Codex - Mastery
      A failed enchant attempt doesn't reset the skill's enchant.

      Obtaining:
      > Olympiad
      > Mem Coin Shop
      > Raid Bosses
      > Epic Bosses
    • a special book allows changing the enchant branch
      Details
      Giant's Codex - Discipline
      Lets you switch a skill's enchant branch at the cost of 0-3 enchant levels.

      Obtaining:
      > Olympiad
      > Mem Coin Shop
  • Enchanting costs Adena and SP instead of EXP
  • Some enchant branches have been reworked
  • Some skills have new enchant branches

Skill transfer

  • Once they reach the third profession, healers get special items — Holy Pomander, which let them learn skills of two other classes:
    • Cardinal — 1 (Stigma of Shilien and Serenade of Eva can't be learned)
    • Eva's Saint — 1
    • Shillien Saint — 4 (Serenade of Eva can't be learned)
  • Skills are learned in the guild of the matching class
  • The chosen skills have the same stats and properties as the originals — for example, they can be enchanted
  • Resetting skills costs Adena x10,000,000:
    • all skills are reset and every Holy Pomander is returned
    • a skill picked again keeps its enchant

Subclass skills

  • At levels 65, 70, 75, 80 and 85 each subclass can get a book (up to 3x5=15) for learning passive skills
    Details
    NameDescriptionLv. 1Lv. 2Lv. 3Lv. 4Lv. 5Lv. 6
    Emergent Ability - Defense* (heavy)Increases phys. defense+18+36+54+71+90+107
    Emergent Ability - Defense* (light)Increases phys. defense+13+27+40+54+67+80
    Emergent Ability - Defense* (robe)Increases phys. defense+9+18+27+36+45+54
    Emergent Ability - Magic DefenseIncreases mag. defense+15+30+45+61+76+91
    Emergent Ability - AttackIncreases phys. attack+22+42+60+76+88+98
    Emergent Ability - EmpowerIncreases mag. attack+22
    (was 11)
    +42
    (was 21)
    +60
    (was 28)
    +76
    (was 36)
    +88
    (was 43)
    +98
    (was 48)
    *this is a single skill whose bonuses depend on the type of armor worn
  • At levels 80 and 85 each subclass can get a book (up to 3x2=6) for learning master or profession skills
    • a) master skills
      Details
      NameDescriptionLv. 1Lv. 2Lv. 3
      Master Ability - Defense* (heavy)Greatly increases phys. defense+59+119+178
      Master Ability - Defense* (light)Greatly increases phys. defense+44+89+134
      Master Ability - Defense* (robe)Greatly increases phys. defense+29+58+87
      Master Ability - Magic DefenseGreatly increases mag. defense+50+100+150
      Master Ability - AttackGreatly increases phys. attack+100
      (was 49)
      ——
      Master Ability - EmpowerGreatly increases mag. attack+100
      (was 29)
      ——
      Master Ability - FocusIncreases crit. chance+30——
      Master Ability - CastingIncreases cast speed+25
      (was 11)
      ——
      *this is a single skill whose bonuses depend on the type of armor worn
    • b) profession skills (not tied to a specific class, so any subclass can be picked)
      Details
      Summoner Ability - Boost HP/MP
      HP +300 (was 147), MP +150 (was 74).

      Summoner Ability - Resist Attribute
      Fire/water/earth/wind resistance +15 (was 5).

      Summoner Ability - Spirit
      When hit, a 2% chance to get a 15-second buff: phys. attack/attack speed/mag. attack/cast speed +8%.


      Healer Ability - Prayer
      Incoming healing power +6%.

      Healer Ability - Divine Protection
      Dark/holy resistance +15 (was 5).

      Healer Ability - Heal
      When taking damage, there is a 2% chance to recover 500 HP (was 187).


      Warrior Ability - Boost CP
      CP +750 (was 738), CP regeneration +20%.

      Warrior Ability - Resist Trait
      Resistance to paralysis/hold/sleep/stun/buff removal +5%.

      Warrior Ability - Haste
      When hitting, there is a 2% chance to get a buff for 15 seconds: attack speed +32%.


      Knight Ability - Boost HP
      HP +500 (was 295), HP regeneration +20%.

      Knight Ability - Resist Critical
      Incoming crit. damage -5%.

      Knight Ability - Defense
      When hit, there is a 2% chance to get a buff for 15 seconds: phys. defense/mag. defense +24%.


      Enchanter Ability - Boost Mana
      MP +300 (was 148), MP regeneration +20%.

      Enchanter Ability - Mana Recovery
      MP regeneration +30% (was 10), MP consumption -5%.

      Enchanter Ability - Barrier
      When hit, a 2% chance to become invulnerable for 5 seconds.
      (Blocks incoming debuffs and damage to the character's HP/CP/MP; HP/CP/MP can't be restored. Unlike every other kind, this shield stays up even if the character acts.)


      Rogue Ability - Evasion
      Evasion +4, speed +2.

      Rogue Ability - Long Shot
      Bow shooting range +100, crossbow shooting range +50.

      Rogue Ability - Critical Chance
      When hitting, there is a 2% chance to get a buff for 15 seconds: crit. attack chance +32%.


      Wizard Ability - Anti-magic
      New effect:

      Incoming mag. damage -5%.

      Wizard Ability - Mana Gain
      MP restoration power +20.

      Wizard Ability - Mana Steal
      When dealing damage (previously when taking it), there is a 2% chance to steal 50 MP (was 10) from the enemy.
  • To learn these skills:
    1. To get the books, switch to a subclass and talk to the head NPC of any guild:
      > Subclass
      > Subclass Skill Certification
      > Certify Subclass
      > Level 65 New Skill Certification
      > Level 70 New Skill Certification
      > Level 75 New Skill Certification
      > Level 80 New Skill Certification
      > Level 85 New Skill Certification
      > Get Certification
      > Level 80 Master or Profession Skill Certification
      > Level 85 Master or Profession Skill Certification
      > Get special skill certification
      > Get Master Skill Certification
    2. To learn the skills, switch to your main class, go to the second floor of Ivory Tower and talk to Avant-Garde:
      > Learn about subclass certification
      > Learn subclass certification skills
      > Learn skills
  • Avant-Garde resets the skills for Adena x10,000,000

Clan skills

  • Every academy member gets a buff automatically
    Details
    Blessing of the Academ
    Speed +5, PvE attack/defense +5%, attack/cast speed +5%, EXP/SP +5%, adena +3%.
  • Clan skills follow High Five:
    • at launch the clan level cap is 8 (no clan squad skills)
    • it will rise step by step to 11 (with clan squad skills)
  • Some clan skills have been changed
  • New clan skills have been added
  • Clan skills work for every clan member, academy members included
    More details
    Level 5
    SkillTypeCRPItems
    Build Headquarters Lv. 1
    Cast — 4 s
    Cooldown — 30 min
    During a siege, sets up a camp where clan members respawn. The camp has 150,000 HP and 20 defense against all elements. Uses 300 Gemstone (C-grade).
    active
    (available only to Clan Leader)
    500Destruction Tombstone x1
    Clan Body Lv. 1
    HP +3%.
    passive1,500Earth Egg x10
    Clan Imperium Lv. 1
    Gives the right to form a Command Channel.
    passive0 Destruction Tombstone x1
    Clan M. Def. Lv. 1
    M. Def. +6%.
    passive1,500Angelic Essence x10
    Clan Regeneration Lv. 1
    HP regeneration +3%.
    passive1,500Earth Egg x10
    Clan Escape Lv. 1
    Range — 1500
    Cast — 2.5 sec
    Cooldown — 20 min
    Teleports the clan members around you to the nearest village. Uses 10,000,000 Adena.
    active
    (available only to Clan Leader)
    3,000 Destruction Tombstone x10
    Level 6
    SkillTypeCRPItems
    Clan Might Lv. 1
    P. Atk. +3%.
    passive3,000Dragon Heart x10
    Clan Morale Lv. 1
    CP regeneration +6%.
    passive2,600Nonliving Nucleus x10
    Clan Shield Lv. 1
    P. Def. +3%.
    passive3,000Earth Egg x10
    Clan Shield Block Lv. 1
    Shield defense +24%.
    passive2,100Dragon Heart x10
    Clan Spirituality Lv. 1
    CP +6%.
    passive2,100Nonliving Nucleus x10
    Clan Will Lv. 1
    XP, SP +2%.
    passive4,000 Destruction Tombstone x10
    Clan Dash Lv. 1
    Range — 1500
    Cast — 0.8 sec
    Cooldown — 15 min
    Duration — 15 sec
    Speed +30 for the clan members around you. Uses 7,000,000 Adena.
    active
    (available only to Clan Leader)
    5,000 Destruction Tombstone x10
    Level 7
    SkillTypeCRPItems
    Clan Body Lv. 2
    HP +5%.
    passive6,900Earth Egg x10
    Clan Cyclonic Resistance Lv. 1
    Resistance to water/wind +3.
    passive5,100 Destruction Tombstone x10
    Clan Guidance Lv. 1
    Accuracy +1.
    passive5,600Memento Mori x10
    Clan Luck Lv. 1
    Lowers the experience loss and penalties when a character is killed by a player or monster.
    passive6,900 Cradle of Creation x1
    Clan M. Def. Lv. 2
    M. Def. +10%.
    passive6,900Angelic Essence x10
    Clan Magmatic Resistance Lv. 1
    Resistance to fire/earth +3.
    passive5,100 Destruction Tombstone x10
    Clan Might Lv. 2
    P. Atk. +5%.
    passive6,500Dragon Heart x10
    Clan Regeneration Lv. 2
    HP regeneration +5%.
    passive6,900Earth Egg x10
    Clan Resist Hold Lv. 1
    Resistance to hold +5%.
    passive5,100 Destruction Tombstone x10
    Clan Resist Shock Lv. 1
    Resistance to shock +5%.
    passive5,100 Destruction Tombstone x10
    Clan Resist Sleep Lv. 1
    Resistance to sleep +5%.
    passive5,100 Destruction Tombstone x10
    Clan Shield Lv. 2
    P. Def. +5%.
    passive6,500Earth Egg x10
    Clan Shield Defense Lv. 1
    Shield defense chance +12%.
    passive5,100Memento Mori x10
    Clan Spirituality Lv. 2
    CP +10%.
    passive5,600Nonliving Nucleus x10
    Clan Will Lv. 2
    XP, SP +3%.
    passive6,000 Destruction Tombstone x10
    Clan Celestial Aegis Lv. 1
    Range — 1500
    Cast — 2 sec
    Cooldown — 30 min
    Duration — 20 sec
    Makes nearby clan members invulnerable. Consumes 25,000,000 Adena.
    active
    (available only to Clan Leader)
    7,000 Destruction Tombstone x15
    Clan Cleanse Lv. 1
    Range — 1500
    Cast — 1.5 sec
    Cooldown — 30 min
    Removes all debuffs from nearby clan members. Consumes 10,000,000 Adena.
    active
    (available only to Clan Leader)
    7,000 Destruction Tombstone x15
    Level 8
    SkillTypeCRPItems
    Clan Agility Lv. 1
    Evasion +1.
    passive12,000Memento Mori x10
    Clan Clarity Lv. 1
    MP regeneration +3%.
    passive11,700Angelic Essence x10
    Clan Cyclonic Resistance Lv. 2
    Resistance to water/wind +5.
    passive12,000 Destruction Tombstone x10
    Clan Empower Lv. 1
    M. Atk. +6%.
    passive11,700Angelic Essence x10
    Clan Guidance Lv. 2
    Accuracy +2.
    passive12,000Memento Mori x10
    Clan Luck Lv. 2
    Lowers the experience loss and penalties when a character is killed by a player or monster.
    passive14,000 Cradle of Creation x1
    Clan Magmatic Resistance Lv. 2
    Resistance to fire/earth +5.
    passive12,000 Destruction Tombstone x10
    Clan Might Lv. 3
    P. Atk. +6%.
    passive13,000Dragon Heart x10
    Clan Morale Lv. 2
    CP regeneration +10%.
    passive13,000Nonliving Nucleus x10
    Clan Resist Hold Lv. 2
    Resistance to hold +10%.
    passive12,000 Destruction Tombstone x10
    Clan Resist Shock Lv. 2
    Resistance to shock +10%.
    passive12,000 Destruction Tombstone x10
    Clan Resist Sleep Lv. 2
    Resistance to sleep +10%.
    passive12,000 Destruction Tombstone x10
    Clan Shield Lv. 3
    P. Def. +6%.
    passive13,000Earth Egg x10
    Clan Shield Block Lv. 2
    Shield defense +40%.
    passive12,000Dragon Heart x10
    Clan Shield Defense Lv. 2
    Shield defense chance +20%.
    passive12,000Memento Mori x10
    Clan Soul Lv. 1
    MP +3%.
    passive11,700Angelic Essence x10
    Clan Spirituality Lv. 3
    CP +12%.
    passive12,000Nonliving Nucleus x10
    Clan Wind Walk Lv. 1
    Speed +3.
    passive11,400 Cradle of Creation x1
    Clan Will Lv. 3
    XP, SP +4%.
    passive8,000 Destruction Tombstone x10
    Clan Noblesse Lv. 1
    Range — 1500
    Cast — 1.5 sec
    Cooldown — 30 minutes
    Duration — 60 minutes
    Gives nearby clan members the Noblesse Blessing effect. Uses 30,000,000 Adena.
    active
    (available only to Clan Leader)
    10,000 Destruction Tombstone x15
    Level 9
    SkillTypeCRPItems
    Build Headquarters Lv. 2
    Cast — 4 s
    Cooldown — 30 min
    During a siege, sets up a fortified camp where clan members respawn. The camp has 300,000 HP, 25% higher P./M. Def. and 200 defense against all elements. Uses 450 Gemstone (C-grade).
    active
    (available only to Clan Leader)
    10,000Blood Oath x25
    Clan Fame Lv. 1
    Fame +5% in castle and fortress sieges and Territory War.
    passive10,000Dragon Heart x10
    Clan Clarity Lv. 2
    MP regeneration +6%.
    passive12,000Angelic Essence x10
    Clan Magmatic Resistance Lv. 3
    Resistance to fire/earth +7.
    passive12,000 Destruction Tombstone x10
    Clan Cyclonic Resistance Lv. 3
    Resistance to water/wind +7.
    passive12,000 Destruction Tombstone x10
    Clan Agility Lv. 2
    Evasion +2.
    passive12,000Memento Mori x10
    Clan Resistance Holy Lv. 1
    Resistance to holy/dark +3.
    passive12,000 Destruction Tombstone x10
    Clan Shield Block Lv. 3
    Shield defense +48%.
    passive12,000Dragon Heart x10
    Clan Will Lv. 4
    XP, SP +5%.
    passive12,000 Destruction Tombstone x10
    Clan Friendly Lv. 1
    Range — 1500
    Cast — 2.5 sec
    Cooldown — 60 minutes
    Duration — 7 minutes
    P. Atk. +3%, M. Atk. +5% for nearby clan members. Uses 20 Fame Scroll (100).
    Does not take a buff slot.
    active20,000 Destruction Tombstone x10
    Clan Noblesse Lv. 2
    Range — 1500
    Cast — 1.5 sec
    Cooldown — 15 minutes
    Duration — 60 minutes
    Gives nearby clan members the Noblesse Blessing effect. Uses 35,000,000 Adena.
    active
    (available only to Clan Leader)
    20,000Blood Oath x40
    Level 10
    SkillTypeCRPItems
    Clan Fame Lv. 2
    Fame +10% in castle and fortress sieges and Territory War.
    passive15,000Dragon Heart x20
    Clan Magic Power Lv. 1
    Magic skill power +1%, incoming healing power +1%.
    passive10,000Blood Oath x25
    Clan Physical Power Lv. 1
    Physical skill power +1%.
    passive10,000Blood Oath x25
    Clan Morale Lv. 3
    CP regeneration +15%.
    passive15,000Nonliving Nucleus x10
    Clan Soul Lv. 2
    MP +5%.
    passive15,000Angelic Essence x10
    Clan Guidance Lv. 3
    Accuracy +3.
    passive15,000Memento Mori x10
    Clan Agility Lv. 3
    Evasion +3.
    passive15,000Memento Mori x10
    Clan Empower Lv. 2
    M. Atk. +10%.
    passive15,000Angelic Essence x10
    Clan Resistance Holy Lv. 2
    Resistance to holy/dark +5.
    passive15,000 Destruction Tombstone x10
    Clan Shield Defense Lv. 3
    Shield defense chance +24%.
    passive15,000Memento Mori x10
    Clan Will Lv. 5
    XP, SP +6%.
    passive16,000 Destruction Tombstone x10
    Clan Guardian Recovery Lv. 1
    Cast — 2 s static
    Cooldown — 30 min static
    Radius — 1,000
    Restores 100% HP, 100% CP and 20% MP to all clan members and your party in range. Uses 30,000,000 Adena. Not usable at the Olympiad.
    active
    (available only to Clan Leader)
    15,000Blood Oath x20
    Clan Boundary Lv. 1
    Range — 1500
    Cast — 2.5 sec
    Cooldown — 60 minutes
    Duration — 7 minutes
    M. Def. +3%, P. Def. +3% for nearby clan members. Uses 20 Fame Scroll (100).
    Does not take a buff slot.
    active20,000 Destruction Tombstone x10
    Clan Celestial Aegis Lv. 2
    Range — 1500
    Cast — 2 sec
    Cooldown — 30 min
    Duration — 30 sec
    Makes nearby clan members invulnerable. Consumes 30,000,000 Adena.
    active
    (available only to Clan Leader)
    20,000Blood Oath x40
    Level 11
    SkillTypeCRPItems
    Build Headquarters Lv. 3
    Cast — 4 s
    Cooldown — 30 min
    During a siege, sets up a fortified camp where clan members respawn. The camp has 600,000 HP, 50% higher P./M. Def. and 350 defense against all elements. Uses 600 Gemstone (C-grade).
    active
    (available only to Clan Leader)
    20,000Blood Oath x50
    Clan Fame Lv. 3
    Fame +15% in castle and fortress sieges and Territory War.
    passive20,000Dragon Heart x30
    Clan Magic Power Lv. 2
    Magic skill power +2%, incoming healing power +2%.
    passive20,000Blood Oath x50
    Clan Physical Power Lv. 2
    Physical skill power +2%.
    passive20,000Blood Oath x50
    Clan Body Lv. 3
    HP +6%.
    passive17,000Earth Egg x10
    Clan M. Def. Lv. 3
    M. Def. +12%.
    passive17,000Angelic Essence x10
    Clan Regeneration Lv. 3
    HP regeneration +6%.
    passive13,200Earth Egg x10
    Clan Soul Lv. 3
    MP +7%.
    passive17,000Angelic Essence x10
    Clan Empower Lv. 3
    M. Atk. +12%.
    passive17,000Angelic Essence x10
    Clan Resistance Holy Lv. 3
    Resistance to holy/dark +7.
    passive17,000 Destruction Tombstone x10
    Clan Wind Walk Lv. 2
    Speed +5.
    passive17,000 Cradle of Creation x10
    Clan Will Lv. 6
    XP, SP +8%.
    passive20,000 Destruction Tombstone x10
    Clan Clarity Lv. 3
    MP regeneration +10%.
    passive17,800Angelic Essence x10
    Clan Cleanse Lv. 2
    Range — 1500
    Cast — 1.5 sec
    Cooldown — 15 minutes
    Removes all debuffs from nearby clan members. Consumes 15,000,000 Adena.
    active
    (available only to Clan Leader)
    20,000Blood Oath x40
  • Squad skills have been added
    More details
    ItemPrice
    Blood OathElcyum Powder x5 (fortress — Support Unit Captain)

    Elcyum Powder x4 (castle — Court Magician)

    Learned in the same place as the other clan skills while the clan owns a castle or fort.
    Level 7
    SkillTypeCRPItems
    Holy Squad Lv. 1
    Incoming healing +20 for the squad.
    passive10,400Blood Oath x4
    Water Squad Lv. 1
    P. Def. +27.3 for the squad.
    passive10,400Blood Oath x4
    Level 8
    SkillTypeCRPItems
    Dark Squad Lv. 1
    M. Atk. +7.17 for the squad.
    passive12,000Blood Oath x8
    Earth Squad Lv. 1
    M. Def. +17 for the squad.
    passive12,000Blood Oath x8
    Fire Squad Lv. 1
    P. Atk. +17.3 for the squad.
    passive12,000Blood Oath x8
    Wind Squad Lv. 1
    Accuracy +2 for the squad.
    passive12,000Blood Oath x8
    Holy Squad Lv. 2
    Incoming healing +20, max MP +20% for the squad.
    passive12,000Blood Oath x8
    Water Squad Lv. 2
    P. Def. +27.3, M. Def. +17.6 for the squad.
    passive12,000Blood Oath x8
    Level 9
    SkillTypeCRPItems
    Dark Squad Lv. 2
    M. Atk. +19.32 for the squad.
    passive17,400Blood Oath x11
    Earth Squad Lv. 2
    M. Def. +31.1 for the squad.
    passive17,400Blood Oath x11
    Fire Squad Lv. 2
    P. Atk. +17.3, critical attack chance +15 for the squad.
    passive17,400Blood Oath x11
    Wind Squad Lv. 2
    Accuracy +2, evasion +2 for the squad.
    passive17,400Blood Oath x11
    Holy Squad Lv. 3
    Incoming healing +20, max MP +20%, MP consumption by skills -5% for the squad.
    passive17,400Blood Oath x11
    Water Squad Lv. 3
    P. Def. +27.3, M. Def. +17.6, shield defense chance +6% for the squad.
    passive17,400Blood Oath x11
    Level 10
    SkillTypeCRPItems
    Dark Squad Lv. 3
    M. Atk. +19.32, magic critical power +1% for the squad.
    passive24,000Blood Oath x40
    Earth Squad Lv. 3
    M. Def. +44 for the squad.
    passive24,000Blood Oath x40
    Fire Squad Lv. 3
    P. Atk. +17.3, critical attack power +100, critical attack chance +15 for the squad.
    passive24,000Blood Oath x40
    Wind Squad Lv. 3
    Accuracy +2, evasion +2, speed +3 for the squad.
    passive24,000Blood Oath x40
  • All clan members get a buff whose bonuses depend on how many clan members are online
    More details
    > duration — 5 min
    > applied every 5 minutes
    > does not take a buff slot
    > kicks in automatically once a clan is created
    > not active at the Olympiad

    OnlineBuff
    3-9 Сlan Unity Lv. 1
    EXP/SP +1%, weight limit +5%, PvE attack/defense +1%
    10-20 Clan Unity Lv. 2
    EXP/SP +2%, weight limit +10%, PvE attack/defense +2%
    21-29 Clan Unity Lv. 3
    EXP/SP +5%, weight limit +15%, drop/adena/spoil +2%, PvE attack/defense +4%
    30+ Clan Unity Lv. 4
    EXP/SP +7%, weight limit +20%, drop/adena/spoil +3%, PvE attack/defense +5%
  • All clan members get a buff when the clan leader logs into the game
    More details
    Clan Advent
    P. Atk./P. Def./M. Def. +3%, M. Atk. +4%, CP regeneration +10, MP regeneration +5.

    not active at the Olympiad
  • Fortress and castle skills have been reworked; the distribution is shown here
    More details
    Residence Spirit
    CP +15%.

    Residence Body
    HP +8%.

    Residence Soul
    MP +10%.

    Residence Movement
    Speed +6.

    Residence Empower
    M. Atk. +8%.

    Residence Shield
    P. Def. +5%.

    Residence Shield Block
    Shield block chance +20%.

    Residence Fortitude
    Resistance to shock +10%.

    Residence Health
    Incoming healing +8%.

    Residence Might
    P. Atk. +6%.

    Residence Magic Barrier
    M. Def. +5%.

    Residence Freedom
    Resistance to hold +10%.

Life Stone skills

  • Chance to get skills from a Life Stone:
    • Top-grade — 9%
    • High-grade — 5%
    • Mid-grade — 1.5%
    • No-grade — 1%
  • Life Stone skill effects follow Interlude (with tweaks), except:
    • Wild Magic — follows High Five
    • Lesser Celestial Shield — follows High Five (invulnerability ends when attacking or using skills)
  • The cooldown of the 110/900 nukes is static — 6 seconds
  • An active skill's effect stays when you switch weapons
  • Effects of an active/chance skill and a passive skill stack
  • There is now a version of the Top-grade Life Stone that, on top of skills, also gives STR +1 / CON +1 / INT +1 / MEN +1 / Critical +32.7 / Evasion +3 / Accuracy +3
  • Some Life Stone skills have been changed:
    Active
    Legend: buff | nerf
    SkillEffectDurationCooldown
    Reflect Damage Lv.3Reflects 20% (was 10%) of incoming melee damage back to the attacker; skill damage is not reflected.5 min
    (was 2)
    6 s
    (was 5 min)
    Lesser Celestial Shield Lv.1Makes the character invulnerable; attacking or using a skill ends the effect.10 s
    (was 7)
    30 min
    Skill Refresh Lv.3Phys. skill cooldown -20% (was -30%).2 min
    (was 1)
    5 min
    (was 10)
    Spell Refresh Lv.3Mag. skill cooldown -20% (was -30%).2 min
    (was 1)
    5 min
    (was 10)
    Refresh Lv.3All skill cooldowns -20% (was -15%).2 min
    (was 1)
    5 min
    (was 10)
    Vampiric Rage Lv.10Vampirism +6%, not counting skill damage and ranged attacks.5 min
    (was 2)
    5 min
    Duel Might Lv.10Phys. attack damage in PvP +10%.5 min
    (was 2)
    5 min
    Duel Weakness Lv.10Phys. attack damage in PvP -10% (was -25%) on the target.1 min
    (was 15 s)
    5 min
    (was 8 s)
    Skill Clarity Lv.3Phys. skill MP consumption -20% (was -10%).5 min
    (was 2)
    1 min
    (was 5)
    Spell Clarity Lv.3Mag. skill MP consumption -20% (was -10%).5 min
    (was 2)
    1 min
    (was 5)
    Music Clarity Lv.3Songs and dances use 10% less MP.5 min
    (was 2)
    1 min
    (was 5)
    Wild Magic Lv.10Mag. crit chance +40. (follows H5)5 min
    (was 2)
    1 min
    (was 5)
    Guidance Lv.10Accuracy +7 (was 3).5 min
    (was 2)
    1 min
    (was 5)
    Agility Lv.10Evasion +7 (was 3).2 min1 min
    (was 5)
    Focus Lv.10Phys. crit chance +50 (was 20%).5 min
    (was 2)
    1 min
    (was 5)
    Heal Empower Lv.10Incoming healing power +10%.10 min
    (was 2)
    1 min
    (was 5)
    Shield Lv.10Phys. defense +10%.5 min
    (was 2)
    1 min
    (was 5)
    Magic Barrier Lv.10Mag. defense +12% (was 23%).5 min
    (was 2)
    1 min
    (was 5)
    Might Lv.10Phys. attack +8% (was 10%).5 min
    (was 2)
    1 min
    (was 5)
    Empower Lv.10Mag. attack +15% (was 20%).5 min
    (was 2)
    1 min
    (was 5)
    Ritual Lv.10Restores 473 CP.—20 s
    Cheer Lv.10CP +20% (was +300).5 min
    (was 2)
    1 min
    (was 5)
    Mana Gain Lv.10Incoming MP restoration +30% (was +50).5 min
    (was 2)
    1 min
    (was 5)
    Blessed Soul Lv.10MP +15% (was +200).5 min
    (was 2)
    1 min
    (was 5)
    Recharge Lv.10Restores 69 MP of the target.—20 s
    (was 12)
    Battle Roar Lv.10HP +15% (was +300) and restores it.5 min
    (was 2)
    3 min
    (was 5)
    Prayer Lv.10Incoming healing power +7% (was 10%).5 min
    (was 2)
    1 min
    (was 5)
    Blessed Body Lv.10HP +20% (was +300).5 min
    (was 2)
    1 min
    (was 5)
    Heal Lv.10Restores 552 HP.—20 s
    (was 60)
    Stun Lv.10Stuns the target.9 s20 s
    (was 10)
    Slow Lv.10Slows the target by 30%.30 s20 s
    (was 7)
    Doom Lv.10Blocks the target's phys. and mag. skills.28 s
    (was 2 min)
    20 s
    (was 2 min)
    Silence Lv.10Blocks the target's mag. skills.28 s
    (was 30)
    20 s
    (was 60)
    Bleed Lv.10Causes bleeding on the target.20 s20 s
    (was 13)
    Poison Lv.10Poisons the target.25 s
    (was 30)
    20 s
    (was 9)
    Fear Lv.10Scares the target so that it runs away.15 s
    (was 10)
    20 s
    (was 30)
    Medusa Lv.10Turns the target to stone.30 s20 s
    (was 2 min)
    Paralyze Lv.10Slows the target for 15 s, then paralyzes it for 9 s.15/9 s
    (was 30)
    20 s
    (was 3 min)
    Hold Lv.10Roots the target. Reapplying it while the skill lasts is less likely to work.25 s
    (was 30)
    20 s
    (was 8)
    Sleep Lv.10Puts the target to sleep. Reapplying it while the skill lasts is less likely to work.25 s
    (was 30)
    20 s
    (was 10)
    Party Recall Lv.2Teleports the party to the nearest town.cast
    15 s
    (was 3.5)
    60 min
    Passive
    Legend: buff | nerf
    SkillEffect
    Focus Lv.10Phys. crit chance +60 (was 50%).
    Empower Lv.10Mag. attack +15% (was 20%).
    Wild Magic Lv.10Mag. crit chance +40. (follows H5)
    Duel Might Lv.10Phys. damage in PvP +12% (was 19%).
    Agility Lv.10Evasion +7 (was 4).
    Guidance Lv.10Accuracy +7 (was 4).
    Prayer Lv.10Incoming healing power +12% (was 19%).
    Mana Gain Lv.10Incoming MP restoration +30% (was +50).
    Iron Body Lv.10CP regeneration +100%. (previously reduced fall damage by 50%)
    Acrobatics Lv.10HP regeneration +100%. (used to raise the height you could fall from without taking damage)
    Reflect Damage Lv.3Reflects 20% (was 15%) of incoming melee damage back to the attacker; skill damage is not reflected.
    Clarity Lv.10Phys. skill MP consumption -20%, mag. skill -10%.
    Skill Clarity Lv.10Phys. skill MP consumption -10% (was -20%).
    Shield Lv.10Phys. defense +12% (was 10%).
    Magic Barrier Lv.10Mag. defense +15% (was 10%).
    Might Lv.10Phys. attack +8% (was 10%).
    Heal Empower Lv.10Healing magic power +10% (was 19%).
  • Jewelry can now be augmented (the epic and its replica included)
    Details
    For this you need Life Stone: Accessory
    Obtaining:
    > exchanger at Edgar
    > calendar rewards
    > online-reward shop
    > drop from Raid Bosses
    > drop in instances

    When two skills have identical bonuses on different jewelry pieces, only one works

    Augment Option – Max CP 100 Lv. 1
    CP +100

    Augment Option – Max CP 200 Lv. 1
    CP +200

    Augment Option – Max CP 300 Lv. 1
    CP +300.

    Augment Option – Max HP 100 Lv. 1
    HP +100.

    Augment Option – Max HP 200 Lv. 1
    HP+200.

    Augment Option – Max HP 300 Lv. 1
    HP+300.

    Augment Option – Max MP 100 Lv. 1
    MP +100.

    Augment Option – Max MP 200 Lv. 1
    MP +200.

    Augment Option – Max MP 300 Lv. 1
    MP +300.

    Augment Option – Refresh 1% Lv. 1
    Skill cooldown -1%.

    Augment Option – Refresh 2% Lv. 1
    Skill cooldown -2%.

    Augment Option – Refresh 3% Lv. 1
    Skill cooldown -3%.

    Augment Option – Bleed Resistance Lv. 1
    Bleed resistance +5%.

    Augment Option – Mental Attack Resistance Lv. 1
    Mental attack resistance +5%.

    Augment Option – Paralysis Resistance Lv. 1
    Paralysis resistance +5%.

    Augment Option – Poison Resistance Lv. 1
    Poison resistance +5%.

    Augment Option – Shock Resistance Lv. 1
    Stun resistance +5%.

    Augment Option – Sleep Resistance Lv. 1
    Sleep resistance +5%.

    Augment Option – Enhance Bleed Lv. 1
    Bleed land rate +5%.

    Augment Option – Enhance Mental Attack Lv. 1
    Mental attack land rate +5%.

    Augment Option – Enhance Paralysis Lv. 1
    Paralysis land rate +5%.

    Augment Option – Enhance Poison Lv. 1
    Poison land rate +5%.

    Augment Option – Enhance Shock Lv. 1
    Stun land rate +5%.

    Augment Option – Enhance Sleep Lv. 1
    Sleep land rate +5%.

Hero skills

  • Hero skills have been reworked
    Details
    Heroic Valor
    Duration — 2 min
    Cooldown — 15 min
    Phys. attack +100, phys. defense +200, mag. defense +100, resistance to buff removal +50%.

    Heroic Miracle
    Duration — 30 s
    Cooldown — 15 min
    Phys. defense +2500, mag. defense +1750, resistance to buff removal +80%, speed +5.

    Heroic Berserker
    Duration — 1 min
    Cooldown — 15 min
    Accuracy +4, phys. attack +250, mag. attack +250, attack speed +50, cast speed +50, speed +10, resistance to buff removal +40%, incoming healing power +40%, debuff protection.

    New skill:
    Heroic Breath

    Cast — 1 s
    Cooldown — 10 min
    Slows the enemies around you for 5 seconds, then paralyzes them for 10 seconds. Ignores debuff immunity. Uses 300 Spirit Ore. Not usable at the Olympiad.

    New skill:
    Heroic Judgement

    Cast — 1 s
    Cooldown — 10 min
    Debuffs the enemies around you, dropping their CP to 1 for 10 seconds. Uses 300 Spirit Ore. Not usable at the Olympiad.

    Removed:
    Heroic Granduer

    Removed:

    Heroic Dread

Basics | Equipment | Promotions

Set changes

  • Some sets have new bonuses and pieces
    C-grade
    New bonuses are marked in green.

    Compound
    The set now additionally includes:
    Compound Boots

    Full Plate
    STR +1
    , HP +270, vampirism +2%.
    The set now additionally includes:
    Full Plate Gauntlets
    Full Plate Boots


    Plated
    The set now additionally includes:
    Plated Leather Gloves

    Theca
    The set now additionally includes:
    Theca Leather Gloves

    Drake
    DEX +1, CON +1
    , mag. defense +5.26%, MP regeneration +2.5%.
    The set now additionally includes:
    Drake Leather Gloves


    Karmian
    The set now additionally includes:
    Karmian Boots

    Demon
    The set now additionally includes:
    Demon's Boots

    Divine
    INT +1, WIT +2
    , phys. defense +5.26%, cast speed +5%, MP +171.
    The set now additionally includes:
    Divine Boots
    B-grade
    New bonuses are marked in green.

    Avadon Heavy
    HP +294, mental attack resistance +15%.

    Zubei Heavy
    Phys. defense +5.26%, HP +294, paralysis resistance +20%.

    Blue Wolf Heavy
    STR +3, CON -1, DEX -2, speed +7, stun resistance +20%, HP regeneration +5.24%.

    Doom Heavy
    STR -3, CON +3, HP +320, hold/sleep resistance +20%, increased air supply.


    Avadon Light
    Mag. defense +5.25%, weight limit +5795, mental attack resistance +15%.

    Zubei Light
    Evasion +4, paralysis resistance +20%.

    Blue Wolf Light
    MEN +3, WIT -1, INT -2, phys. defense +5.26%, stun resistance +20%, cast speed +15%.

    Doom Light
    STR -1, CON -2, DEX +3, increased air supply, phys. attack +2.7%, MP regeneration +2.5%, hold/sleep resistance +20%, poison resistance +20%.


    Avadon Robe
    Phys. defense +5.26%, cast speed +15%, mental attack resistance +15%.

    Zubei Robe
    Mag. attack +10%, MP regeneration -5%, paralysis resistance +20%.

    Blue Wolf Robe
    INT -2, MEN -1, WIT +3, MP +206, stun resistance +20%, MP regeneration +5.26%.

    Doom Robe
    INT +2, MEN +1, WIT -3, speed +7, increased air supply, hold/sleep resistance +20%, MP regeneration +5.26%.
    Resist Hold/Sleep +20%
    A-grade
    New/raised bonuses are marked in green.

    Tallum Heavy
    STR +2, CON -2, attack speed +8%, weight limit +5759, mental attack resistance +30%, poison/bleed resistance +80%.

    Majestic Heavy
    STR +2, CON -2, phys. attack +4%, accuracy +3, stun resistance +50%.

    Nightmare Heavy
    CON +2, DEX -2, phys. defense +4%, phys. attack +4%, hold/sleep resistance +70%.


    Tallum Light
    MEN +2, WIT -2, MP regeneration +8%, MP +222, mental attack resistance +30%, mag. defense +8%, resistance to all elements +5%, poison/bleed resistance +80%.

    Nightmare Light
    DEX +1, CON -1, mag. defense +8%, resistance to all elements +5%, speed +4, hold/sleep resistance +70%, vampirism +3%.


    Tallum Robe
    INT -2, WIT +2, cast speed +15%, mag. defense +8%, mental attack resistance +30%, speed +7, poison/bleed resistance +80%.

    Majestic Robe
    MEN +1, WIT +1, INT -1, MP +240, cast speed +15%, MP regeneration +8%, stun resistance +50%.

    Nightmare Robe
    INT +2, WIT -2, MP regeneration +4%, mag. attack +8%, speed +7, hold/sleep resistance +70%.
    S-grade
    New/raised bonuses are marked in green.

    Imperial Crusader
    DEX -2, STR +2, phys. defense +8%, phys. attack +4%, HP +445, resistance to all elements +5%, sleep/hold resistance +70%.

    Dynasty Heavy
    CON -1, STR +1, phys. defense +4.6%, HP +418, dark resistance +6.

    Dynasty Heavy - Shield Master (I) — Phoenix Knight, Hell Knight, Eva's Templar, Shillien Templar
    STR -2, CON +2, phys. defense +6.6%, HP +492, dark resistance +8, incoming healing power +3%, increased stun resistance.

    Dynasty Platinum Heavy - Shield Master (II) — Phoenix Knight, Hell Knight, Eva's Templar, Shillien Templar
    STR -1, CON +2, phys. defense +9%, HP +545, dark resistance +8, incoming healing power +4%, stun resistance +15%.

    Dynasty Heavy - Weapon Master (I) — Dreadnought, Titan, Fortune Seeker, Maestro
    CON -2, STR +2, phys. attack +6.6%, HP +492, dark resistance +8, phys. crit power +234, phys. crit chance +24.6

    Dynasty Platinum Heavy - Weapon Master (II) — Dreadnought, Titan, Fortune Seeker, Maestro
    CON -1, STR +2, phys. attack +9%, HP +545, dark resistance +8, phys. crit power +282, phys. crit chance +29.5

    Dynasty Heavy - Force Master (I) — Duelist, Grand Khavatari
    CON -2, STR +1, DEX +1, phys. attack +6.6%, HP +492, dark resistance +8, MP consumption by skills reduced.

    Dynasty Platinum Heavy - Force Master (II) — Duelist, Grand Khavatari
    CON -1, STR +2, DEX +1, phys. attack +9%, HP +545, dark resistance +8, MP consumption by skills -6%.

    Dynasty Heavy - Bard (I) — Sword Muse, Spectral Dancer
    CON -2, STR +2, phys. defense +6.6%, HP +492, dark resistance +8, MP consumption by songs/dances -5%.

    Dynasty Platinum Heavy - Bard (II) — Sword Muse, Spectral Dancer
    CON -1, DEX +1, STR +2, phys. defense +9%, HP +545, dark resistance +8, MP consumption by songs/dances -6%.


    Draconic
    DEX +2, STR +2, CON -2, attack speed / phys. attack +4%, bow shooting range +50, MP +289, resistance to all elements +5%, weight limit +5759.

    Dynasty Light
    CON -1, DEX +1, accuracy +1.72, evasion +1.72, HP +418, dark resistance +6.

    Dynasty Light - Weapon Master (I) — Dreadnought, Titan, Fortune Seeker, Maestro, Doombringer, Soulhound
    CON -2, STR +1, DEX +1, phys. attack +6.6%, HP +492, dark resistance +8, phys. crit power +234, phys. crit chance +2.46%.

    Dynasty Jeweled Light - Weapon Master (II) — Dreadnought, Titan, Fortune Seeker, Maestro, Doombringer, Soulhound
    CON -1, STR +2, DEX +1, phys. attack +9%, HP +545; dark resistance +8, phys. crit power +282, phys. crit chance +2.95%.

    Dynasty Light - Force Master (I) — Duelist, Grand Khavatari
    STR +1, DEX +1, CON -2, phys. attack +6.6%, HP +492, dark resistance +8; MP consumption by phys. skills -5%.

    Dynasty Jeweled Light - Force Master (II) — Duelist, Grand Khavatari
    CON -1, STR +2, DEX +1, phys. attack +9%, HP +545, dark resistance +8; MP consumption by phys. skills -6%.

    Dynasty Light - Dagger Master (I) — Adventurer, Wind Rider, Ghost Hunter, Fortune Seeker
    CON -2, DEX +2, evasion +4.3, HP +492, dark resistance +8, hold resistance +13%, attack speed +2.66%, speed +1.

    Dynasty Jeweled Light - Dagger Master (II) — Adventurer, Wind Rider, Ghost Hunter, Fortune Seeker
    CON -1, DEX +2, evasion +5.3, HP +545, dark resistance +8, hold resistance +15%, attack speed +3.24%, speed +3.

    Dynasty Light - Bow Master (I) — Sagittarius, Moonlight Sentinel, Ghost Sentinel, Trickster
    CON -2, DEX +2, STR +1, accuracy +4.3, MP +321, dark resistance +8, attack speed +2.66%, MP regeneration +1.72.

    Dynasty Jeweled Light - Bow Master (II) — Sagittarius, Moonlight Sentinel, Ghost Sentinel, Trickster
    CON -2, DEX +2, STR +2, accuracy +5.3, MP +321, dark resistance +8, attack speed +5%, MP regeneration +6,6%, bow shooting range +50.

    Dynasty Light - Enchanter (I) — Hierophant, Dominator, Doomcryer, Soulhound, Judicator
    INT -1, MEN +2, WIT -1, cast speed +15%, MP +321, dark resistance +8, MP consumption by mag. skills -5%, magic cancel chance -15.

    Dynasty Jeweled Light - Enchanter (II) — Hierophant, Dominator, Doomcryer, Soulhound, Judicator
    MEN +2, WIT -1, cast speed +15%, MP +321, dark resistance +8, MP consumption by mag. skills -7%, magic cancel chance -15.

    Dynasty Light - Summoner (I) — Arcana Lord, Elemental Master, Spectral Master
    STR -2, CON +2, attack speed +5.4%, HP +492, dark resistance +8, phys. attack +2.66%, phys. defense +2.66%.

    Dynasty Jeweled Light - Summoner (II) — Arcana Lord, Elemental Master, Spectral Master
    STR -2, CON +2, attack speed +6.6%, HP +492, dark resistance +8, phys. attack +2.66%, phys. defense +2.66%.


    Major Arcana
    WIT+1, INT+1, MEN-2, mag. attack +17%, speed +7, cast speed +10%, resistance to all elements +5%, magic cancel chance -50, stun resistance +50%, weight limit +5759.

    Dynasty Robe
    INT -1, MEN +1, cast speed +12%, MP +257, dark resistance +6.

    Dynasty Robe - Enchanter (I) — Hierophant, Dominator, Doomcryer
    INT -2, MEN +2, cast speed +15%, MP +321, dark resistance +8, MP consumption by mag. skills -5%, magic cancel chance -15.

    Dynasty Silver Satin Robe - Enchanter (II) — Hierophant, Dominator, Doomcryer
    INT -2, MEN +2, cast speed +15%, MP +321, dark resistance +8, MP consumption by mag. skills -7%, magic cancel chance -15.

    Dynasty Robe - Summoner (I) — Arcana Lord, Elemental Master, Spectral Master
    INT -2, MEN +2, cast speed +15%, MP +321, dark resistance +8, phys. attack +2.6%, phys. defense +2.6%.

    Dynasty Silver Satin Robe - Summoner (II) — Arcana Lord, Elemental Master, Spectral Master
    INT -2, MEN +2, cast speed +15%, MP +321, dark resistance +8, phys. attack +3.3%, phys. defense +3.3%.

    Dynasty Robe - Healer (I) — Cardinal, Eva's Saint, Shillien Saint
    INT -2, MEN +2, cast speed +15%, MP +321, dark resistance +8, incoming healing power +20, magic cancel chance -15, stun resistance +15%.

    Dynasty Silver Satin Robe - Healer (II) — Cardinal, Eva's Saint, Shillien Saint
    INT -2, WIT +1, MEN +2, cast speed +15%, MP +321, dark resistance +8, incoming healing power +22, magic cancel chance -15, stun resistance +30%.

    Dynasty Robe - Wizard (I) — Archmage, Soultaker, Mystic Muse, Storm Screamer
    INT +1, WIT +1, MEN -2, cast speed +15%, MP +321, dark resistance +8, mag. attack +5.4%, stun resistance +15%.

    Dynasty Silver Satin Robe - Wizard (II) — Archmage, Soultaker, Mystic Muse, Storm Screamer
    INT +1, WIT +1, MEN -2, cast speed +15%, MP +321, dark resistance +8, mag. attack +10%, stun resistance +30%.
    S80-grade
    Better/new bonuses are marked in green.

    Moirai Heavy
    STR +2, CON -1, phys. attack +4.26%, attack speed +4%, phys. defense +2.13%, magic resistance +2%, stun resistance +50%, fire/water/wind/earth resistance +3.

    Moirai Light
    DEX +2, STR +2, CON -2, phys. attack +4.26%, attack speed +4%, run speed +3%, phys. crit power +5%, bow/crossbow shooting range +50, hold resistance +50%, stun resistance 30%, fire/water/wind/earth resistance +3.

    Moirai Robe
    WIT +2, INT +1, MEN -2, mag. attack +8.11%, cast speed +15%, mag. crit power +5%, outgoing healing power +4%, paralysis resistance +50%, disarm resistance +50%, fire/water/wind/earth resistance +5.
    S84-grade
    Better/new bonuses are marked in green, reduced ones in red.

    Vesper Heavy
    STR -2, CON +2, DEX -1, phys./mag. defense +5.57%, attack speed +2.785%, HP +531, sleep/hold resistance +70%.

    Vesper Noble Heavy
    STR -1
    , CON +2, phys./mag. defense +6.57%, attack speed +3.285%, HP +540, sleep/hold resistance +70%, accuracy +4, speed +5, magic damage resistance +2%.

    Vorpal Heavy
    STR +2, CON +1, phys. defense +7.57%, phys. attack +7.57%, attack speed +3.78%, mag. damage resistance +2%, HP +541, speed +7, accuracy +4, stun resistance +50%, fire/water/wind/earth resistance +5.

    Elegia Heavy
    STR +3, CON -1, phys. defense +7.87%, phys. attack +7.87%, attack speed +3.93%, phys. crit chance +47.4, mag. damage resistance +2%, HP +550, bleed/hold/sleep resistance +50%, fire/water/wind/earth resistance +5, vampirism +3%, PvP defense +3%.


    Vesper Light
    STR +2, CON -2, DEX +2, phys. attack +5.57%, attack speed +5.57%, MP regeneration +5.57%, MP +347.4, phys. crit power +5%, bow/crossbow shooting range +50.

    Vesper Noble Light
    STR +2, CON -2, DEX +2, phys. attack +6.57%, attack speed +6.57%, MP regeneration +6.57%, MP +354, evasion +3, phys. crit power +7.5%, bow/crossbow shooting range +75, paralysis resistance +50%, disarm resistance +50%.

    Vorpal Light
    STR +2, DEX +2, CON -2, phys. defense +5.57%, phys. attack +7.57%, attack speed +7.57%, speed +3%, stun resistance +50%, phys. crit power +7.5%, bow/crossbow shooting range +75, MP +360, fire/water/wind/earth resistance +5.

    Elegia Light
    STR +2, DEX +2, CON -2, phys. attack +7.87%, attack speed +7.87%, phys. crit chance +70.5, speed +3%, phys. crit power +7.5%, bow/crossbow shooting range +75, paralysis resistance +50%, disarm resistance +50%, fire/water/wind/earth resistance +5, PvP defense +3%.


    Vesper Robe
    INT +1, MEN -2, WIT +2, mag. attack +8.47%, cast speed +15%, mag. crit power +5%, MP regeneration +5.57%, stun resistance +50%, magic cancel chance -30.

    Vesper Noble Robe
    INT +2, MEN -2, WIT +2, mag. attack +8.47%, cast speed +15%, mag. crit power +7.5%, MP regeneration +5.57%, stun resistance +50%, magic cancel chance -30, speed +7, MP consumption by skills -3%.

    Vorpal Robe
    WIT +2, INT +1, mag. attack +9.7%, cast speed +15%, mag. crit power +7.5%, outgoing healing power +4%, MP restoration +5%, speed +7, MP +92, stun resistance +50%, fire/water/wind/earth resistance +5.

    Elegia Robe
    WIT +2, MEN -1, INT +2, mag. attack +10.7%, cast speed +15%, mag. crit power +10%, MP restoration +5%, speed +7, MP +92, stun resistance +50%, disarm resistance +50%, fire/water/wind/earth resistance +5, MP consumption by mag. skills -3%, PvP defense +3%.

Rare equipment

  • New kinds of rare equipment:
    • full-body armor
    • upper
    • Vorpal | Elegia armor and jewelry
    • mid | best S84-grade weapon
  • Where to get — trade neolithic crystals and adena at Edgar
    Details

    Neolithic Crystal

    B-grade — Vorpal | S84 (mid) weaponElegia | S84 (best) weapon
    weapon — 3
    full body armor — 3
    upper — 2
    lower | helmet | gloves | boots | shield | sigil — 1
    weapon — 5
    upper — 4
    lower — 3
    helmet | shield | sigil — 2
    gloves | boots — 1
    B-grade — VesperVorpalElegia
    necklace | earring | ring — 1necklace | earring | ring — 2necklace | earring | ring — 3

    Adena Weapon

    B (mid)B (top)A (mid)A (top)A (best)S
    9,000,00013,000,00017,000,00022,000,00032,000,00044,000,000
    DynastyIcarusVesperS84 (mid)S84 (best)
    76,000,000110,000,000140,000,000240,000,000400,000,000

    Armor

    ItemHelmetTopBottomGloves | boots | shield | sigilFull armor
    Avadon, Zubei1,800,0003,200,0002,600,0001,500,0005,800,000
    Doom, Blue Wolf2,800,0004,800,0004,000,0002,200,0008,800,000
    Dark Crystal, Tallum3,400,0006,000,0004,800,0002,650,00010,800,000
    Majestic, Nightmare6,500,00011,500,0009,500,0005,250,00021,000,000
    Imperial Crusader, Draconic Leather, Major Arcana9,000,00016,000,00013,000,0007,000,00029,000,000
    Dynasty16,000,00027,000,00022,000,00012,500,00049,000,000
    Moirai22,500,00039,500,00032,000,00018,000,00071,500,000
    Vesper, Vesper Noble30,000,00052,000,00042,000,00023,000,00094,000,000
    Vorpal53,000,00090,000,00075,000,00041,000,000165,000,000
    Elegia80,000,000140,000,000115,000,00062,500,000255,000,000

    Jewelry

    ItemSetNecklaceEarringRing
    Adamantite3,500,0001,050,000700,000525,000
    Black Ore5,300,0001,600,0001,050,000800,000
    Phoenix6,600,0002,000,0001,300,0001,000,000
    Majestic12,500,0003,700,0002,500,0001,900,000
    Tateossian17,000,0005,200,0003,400,0002,500,000
    Dynasty30,000,0009,000,0006,000,0004,500,000
    Moirai43,000,00013,000,0008,500,0006,500,000
    Vesper56,000,00017,000,00011,000,0008,500,000
    Vorpal100,000,00030,000,00020,000,00015,000,000
    Elegia160,000,00048,000,00032,000,00024,000,000
  • Some bonuses have been updated to fit the current game
  • Missing pieces have standard bonuses
    B-grade
    New/raised bonuses are marked in green, reduced ones in red.

    Avadon Shield — shield block +2%
    Zubei's Shield — shield block +2%
    Doom Shield — shield block +2%


    Avadon Heavy
    HP +294, mental attack resistance +15%.
    Avadon Circlet Heavy Armor — HP +73, mental attack resistance +1%
    Avadon Breastplate
    — HP +150, mental attack resistance +2.75%, mag. defense +2%
    Avadon Gaiters — HP +122, mental attack resistance +1.75%
    Avadon Gloves Heavy Armor — HP +49, mental attack resistance +0.75%
    Avadon Boots Heavy Armor — HP +49, mental attack resistance +0.75%
    Total rare-set bonuses:

    HP +737, mental attack resistance +22%, mag. defense +2%.

    Zubei Heavy
    Phys. defense +5.26%, HP +294, paralysis resistance +20%.
    Zubei's Helmet — phys. defense +1.25%, HP +74, paralysis resistance +1.75%
    Zubei's Breastplate — phys. defense +2%, HP +150, paralysis resistance +3.45%
    Zubei's Gaiters — phys. defense +2.08%, HP +123, paralysis resistance +2.5%
    Zubei's Gauntlets — phys. defense +0.83%, HP +49, paralysis resistance +1.15%
    Zubei's Boots — phys. defense +0.83%, HP +49, paralysis resistance +1.15%
    Total rare-set bonuses:
    Phys. defense +12.25%, HP +739, paralysis resistance +30%.

    Blue Wolf Heavy
    STR +3, CON -1, DEX -2, speed +7, stun resistance +20%, HP regeneration +5.24%.
    Blue Wolf Helmet — speed +1.75, stun resistance +1.75%, HP regeneration +1.25%
    Blue Wolf Breastplate — speed +3.75, stun resistance +3.45%, HP regeneration +3.1%
    Blue Wolf Gaiters
    — speed +2.91, stun resistance +2.5%, HP regeneration +2.08%
    Blue Wolf Gloves — speed +1.16, stun resistance +1.15%, HP regeneration +0.83%
    Blue Wolf Boots — speed +1.16, stun resistance +1.15%, HP regeneration +0.83%
    Total rare-set bonuses:
    STR +3, CON -1, DEX -2, speed +17.73, stun resistance +30%, HP regeneration +13.33%.

    Doom Heavy
    STR -3, CON +3, HP +320, hold/sleep resistance +20%, increased air supply.
    Doom Helmet — HP +80, hold/sleep resistance +1.75%, increased air supply
    Doom Plate Armor — HP +300, hold/sleep resistance +5.95%, increased air supply
    Doom Gloves
    — HP +53, hold/sleep resistance +1.15%, increased air supply
    Doom Boots — HP +53, hold/sleep resistance +1.15%, increased air supply
    Total rare-set bonuses:
    STR -3, CON +3, HP +806, hold/sleep resistance +30%, increased air supply.


    Avadon Light
    Mag. defense +5.25%, weight limit +5795, mental attack resistance +15%.
    Avadon Circlet Light Armor — mag. defense +1.25%, weight limit +1440, mental attack resistance +1%
    Avadon Leather Armor
    — mag. defense +3.5%, weight limit +5750, mental attack resistance +4.5%
    Avadon Gloves Light Armor
    — mag. defense +0.83%, weight limit +960, mental attack resistance +0.75%
    Avadon Boots Light Armor
    — mag. defense +0.83%, weight limit +960, mental attack resistance +0.75%
    Total rare-set bonuses:

    Mag. defense +11.66%, weight limit +14905, mental attack resistance +22%.

    Zubei Light
    Evasion +4, paralysis resistance +20%.
    Zubei's Helmet — evasion +0.88, paralysis resistance +1.75%
    Zubei's Leather Shirt
    — evasion +2.51, paralysis resistance +3.45%, attack speed +1%.
    Zubei's Leather Gaiters
    — evasion +1.47, paralysis resistance +2.5%
    Zubei's Gauntlets
    — evasion +0.59, paralysis resistance +1.15%
    Zubei's Boots
    — evasion +0.59, paralysis resistance +1.15%
    Total rare-set bonuses:
    Evasion +10.04, paralysis resistance +30%, attack speed +1%.

    Blue Wolf Light
    MEN +3, WIT -1, INT -2, phys. defense +5.26%, stun resistance +20%, cast speed +15%.
    Blue Wolf Helmet — phys. defense +1.32%, stun resistance +1.75%
    Blue Wolf Leather Armor — phys. defense +2.3%, stun resistance +5.95%
    Blue Wolf Gloves — phys. defense +0.88%, stun resistance +1.15%
    Blue Wolf Boots — phys. defense +0.88%, stun resistance +1.15%
    Total rare-set bonuses:
    MEN +3, WIT -1, INT -2, phys. defense +10.64%, stun resistance +30%, cast speed +15%.

    Doom Light
    STR -1, CON -2, DEX +3, increased air supply, phys. attack +2.7%, MP regeneration +2.5%, hold/sleep resistance +20%, poison resistance +20%.
    Doom Helmet — increased air supply, phys. attack +0.62%, MP regeneration +0.62%, hold/sleep resistance +1.75%, poison resistance +2%
    Leather Armor of Doom — increased air supply, phys. attack +2.25%, MP regeneration +6.9%, hold/sleep resistance +5.95%, poison resistance +2%
    Doom Gloves
    — increased air supply, phys. attack +0.41%, MP regeneration +0.41%, hold/sleep resistance +1.15%, poison resistance +2%
    Doom Boots — increased air supply, phys. attack +0.41%, MP regeneration +0.41%, hold/sleep resistance +1.15%, poison resistance +2%
    Total rare-set bonuses:
    STR -1, CON -2, DEX +3, increased air supply, phys. attack +4.95%, MP regeneration +12.32%, hold/sleep resistance +30%, poison resistance +28%.


    Avadon Robe
    Phys. defense +5.26%, cast speed +15%, mental attack resistance +15%.
    Avadon Circlet Robe — phys. defense +1.25%, mental attack resistance +1%
    Avadon Robe
    — phys. defense +3.5%, cast speed +2.5%, mental attack resistance +4.5%
    Avadon Gloves Robe — phys. defense +0.83%, mental attack resistance +0.75%
    Avadon Boots Robe — phys. defense +0.83%, mental attack resistance +0.75%
    Total rare-set bonuses:
    Phys. defense +11.67%, cast speed +17.5%, mental attack resistance +22%.

    Zubei Robe
    Mag. attack +10%, MP regeneration -5%, paralysis resistance +20%.
    Zubei's Helmet — mag. attack +1.25%, paralysis resistance +1.75%
    Tunic of Zubei
    — mag. attack +4%, paralysis resistance +3.45%
    Stockings of Zubei
    — mag. attack +2.08%, paralysis resistance +2.5%
    Zubei's Gauntlets
    — mag. attack +0.83%, paralysis resistance +1.15%
    Zubei's Boots
    — mag. attack +0.83%, paralysis resistance +1.15%
    Total rare-set bonuses:
    Mag. attack +18.99%, MP regeneration -5%, paralysis resistance +30%.

    Blue Wolf Robe
    INT -2, MEN -1, WIT +3, MP +206, stun resistance +20%, MP regeneration +5.26%.
    Blue Wolf Helmet — MP +51, stun resistance +1.75%, MP regeneration +1.25%
    Blue Wolf Tunic — MP +150, stun resistance +3.45%, MP regeneration +4.2%
    Blue Wolf Stockings
    — MP +51, stun resistance +2.5%, MP regeneration +1.25%
    Blue Wolf Gloves — MP +34, stun resistance +1.15%, MP regeneration +0.83%
    Blue Wolf Boots — MP +34, stun resistance +1.15%, MP regeneration +0.83%
    Total rare-set bonuses:
    INT -2, MEN -1, WIT +3, MP +526, stun resistance +30%, MP regeneration +13.62%.

    Doom Robe
    INT +2, MEN +1, WIT -3, speed +7, increased air supply, hold/sleep resistance +20%, MP regeneration +5.26%.
    Doom Helmet Robe — speed +1.75, increased air supply, hold/sleep resistance +1.75%, MP regeneration +1.25%
    Tunic of Doom — speed +3.75, increased air supply, hold/sleep resistance +3.45%, MP regeneration +4.2%
    Stockings of Doom
    — speed +2.91, increased air supply, hold/sleep resistance +2.5%, MP regeneration +2.08%
    Doom Gloves Robe — speed +1.16, increased air supply, hold/sleep resistance +1.15%, MP regeneration +0.83%
    Doom Boots Robe — speed +1.16, increased air supply, hold/sleep resistance +1.15%, MP regeneration +0.83%
    Total rare-set bonuses:
    INT +2, MEN +1, WIT -3, speed +17.73, increased air supply, hold/sleep resistance +30%, MP regeneration +14.45%.

    Keshanberk - Destruction — phys. attack +17.42
    Sword of Damascus - Earth — HP +319
    Great Sword - Lightning — crit. attack chance +54.4
    Guardian Sword - Great Gale — attack speed +5%
    Heavy War Axe - Earth — HP +319
    Art of Battle Axe - Landslide — a normal attack has a 5% chance to stun the enemy
    Deadman's Glory - Landslide — a normal attack has a 5% chance to stun the enemy
    Ice Storm Hammer - Lightning — crit. attack chance +52.2
    Star Buster - Great Gale — attack speed +5%
    Kris - Confusion — evasion +3.3
    Demon's Dagger - Great Gale — attack speed +5%
    Dark Elven Long Bow - Concentration — accuracy +3.3
    Bow of Peril - Earth — HP +444
    Arthro Nail - Destruction — phys. attack +21.2
    Bellion Cestus - Great Gale — attack speed +5%
    Great Axe - Thunder — phys. crit power +156
    Lance - Earth — HP +319
    Hell Knife - Confusion — evasion +3.3 (buff application chance +10%)
    Spell Breaker - Hail — mag. attack +21.77
    Sword of Valhalla - Nature — MP +187
    Kaim Vanul's Bones - Earth — HP +319
    Wizard's Tear - Cleverness — MP regeneration +5%
    Sprite's Staff - Hail — mag. attack +21.77 (buff application chance +10%)
    Staff of Evil Spirits - Holy Spirit — incoming healing power +33 (buff application chance +10%)
    Military Fleuret - Destruction — phys. attack +16.25
    Colichemarde - Earth — HP +319
    Innominate Victory - Lightning — crit. attack chance +54.4
    Dismantler - Great Gale — attack speed +5%
    Peacemaker - Concentration — accuracy +3.7
    Hell Hound - Earth — HP +444

    Adamantite Necklace — stun resistance +3.57%
    Adamantite Earring — MP +17
    Adamantite Ring — MP regeneration +0,71%
    Black Ore Necklace — stun resistance +5%
    Black Ore Earring — mental attack resistance +5%
    Black Ore Ring
    — phys./mag. crit. damage +1%
    A-grade
    New/raised bonuses are marked in green, reduced ones in red.

    Dark Crystal Shield — mag. defense +1%, shield block +2%
    Shield of Nightmare — mag. defense +1%, shield block +2%


    Dark Crystal Heavy
    STR -2, CON +2, incoming healing power +4%, paralysis resistance +50%.
    Dark Crystal Helmet Heavy — incoming healing power +1%, paralysis resistance +4.25%
    Dark Crystal Breastplate — incoming healing power +5%, paralysis resistance +7.75%
    Dark Crystal Gaiters — incoming healing power +2%, paralysis resistance +5.5%
    Dark Crystal Gloves Heavy — incoming healing power +1%, paralysis resistance +2.5%
    Dark Crystal Boots Heavy — incoming healing power +1%, paralysis resistance +2.5%
    Total rare-set bonuses:
    STR -2, CON +2, incoming healing power +14%, paralysis resistance +72.5%.

    Tallum Heavy
    STR +2, CON -2, attack speed +8%, weight limit +5759, mental attack resistance +30%, poison/bleed resistance +80%.
    Tallum Helmet Heavy — attack speed +1.25%, weight limit +1440, mental attack resistance +1.9%, poison/bleed resistance +12%
    Tallum Plate Armor — attack speed +2.35%, weight limit +5750, mental attack resistance +7.9%, poison/bleed resistance +17.25%
    Tallum Gloves Heavy
    — attack speed +0.83%, weight limit +960, mental attack resistance +1.35%, poison/bleed resistance +8%
    Tallum Boots Heavy — attack speed +0.83%, weight limit +960, mental attack resistance +1.35%, poison/bleed resistance +8%
    Total rare-set bonuses:
    STR +2, CON -2, attack speed +13.26%, weight limit +14869, mental attack resistance +42.5%, poison/bleed resistance +125.25%.

    Majestic Heavy
    STR +2, CON -2, phys. attack +4%, accuracy +3, stun resistance +50%.
    Majestic Circlet Heavy — phys. attack +0.62%, accuracy +0.47, stun resistance +4.25%
    Majestic Plate Armor — phys. attack +2.35%, accuracy +1.5, stun resistance +13.25%
    Majestic Gauntlets Heavy
    — phys. attack +0.41%, accuracy +0.31, stun resistance +2.5%
    Majestic Boots Heavy — phys. attack +0.41%, accuracy +0.31, stun resistance +2.5%
    Total rare-set bonuses:
    STR +2, CON -2, phys. attack +7.79%, accuracy +5.59, stun resistance +72.5%.

    Nightmare Heavy
    CON +2, DEX -2, phys. defense +4%, phys. attack +4%, hold/sleep resistance +70%.
    Helm of Nightmare Heavy — phys. defense +1.25%, phys. attack +1.25%, hold/sleep resistance +6%
    Armor of Nightmare — phys. defense +2.35%, phys. attack +2.35%, hold/sleep resistance +16.5%
    Gauntlets of Nightmare Heavy
    — phys. defense +0.83%, phys. attack +0.83%, hold/sleep resistance +3.75%
    Boots of Nightmare Heavy — phys. defense +0.83%, phys. attack +0.83%, hold/sleep resistance +3.75%
    Total rare-set bonuses:
    CON +2, DEX -2, phys. defense +9.26%, phys. attack +9.26%, hold/sleep resistance +100%.


    Dark Crystal Light
    STR +1, CON -1, attack speed / phys. attack +4%, paralysis resistance +50%.
    Dark Crystal Helmet Light — attack speed / phys. attack +0.62%, paralysis resistance +4.25%
    Dark Crystal Leather Armor — attack speed / phys. attack +1.5%, paralysis resistance +7.75%
    Dark Crystal Leggings
    — attack speed / phys. attack +1.03%, paralysis resistance +5.5%
    Dark Crystal Gloves Light — attack speed / phys. attack +0.41%, paralysis resistance +2.5%
    Dark Crystal Boots Light — attack speed / phys. attack +0.41%, paralysis resistance +2.5%
    Total rare-set bonuses:
    STR +1, CON -1, attack speed / phys. attack +7.97%, paralysis resistance +72.5%.

    Tallum Light
    MEN +2, WIT -2, MP regeneration +8%, MP +222, mental attack resistance +30%, mag. defense +8%, resistance to all elements +5%, poison/bleed resistance +80%.
    Tallum Helmet Light — MP regeneration +1.25%, MP +56, mental attack resistance +1.9%, mag. defense +2%, poison/bleed resistance +12%
    Tallum Leather Armor — MP regeneration +8.65%, MP +150, mental attack resistance +7.9%, mag. defense +2.75%, poison/bleed resistance +17.25%
    Tallum Gloves Light
    — MP regeneration +0.83%, MP +37, mental attack resistance +1.35%, mag. defense +1.33%, poison/bleed resistance +8%
    Tallum Boots Light — MP regeneration +0.83%, MP +37, mental attack resistance +1.35%, mag. defense +1.33%, poison/bleed resistance +8%
    Total rare-set bonuses:
    MEN +2, WIT -2, MP regeneration +19.56%, MP +502, mental attack resistance +42.5%, mag. defense +17.66%, resistance to all elements +5%, poison/bleed resistance +125.25%.

    Majestic Light
    DEX +1, CON -1, bow phys. attack +8%, MP +240, weight limit +5759, stun resistance +50%.
    Majestic Circlet Light — bow phys. attack +1.25%, MP +60, weight limit +1440, stun resistance +4.25%
    Majestic Leather Armor — bow phys. attack +2.35%, MP +150, weight limit +5750, stun resistance +13.25%
    Majestic Gauntlets Light
    — bow phys. attack +0.83%, MP +40, weight limit +960, stun resistance +2.5%
    Majestic Boots Light — bow phys. attack +0.83%, MP +40, weight limit +960, stun resistance +2.5%
    Total rare-set bonuses:
    DEX +1, CON -1, bow phys. attack +13.26%, MP +530, weight limit +14869, stun resistance +72.5%.

    Nightmare Light
    DEX +1, CON -1, mag. defense +8%, resistance to all elements +5%, speed +4, hold/sleep resistance +70%, vampirism +3%.
    Helm of Nightmare Light — mag. defense +0.62%, hold/sleep resistance +6%
    Leather Armor of Nightmare — mag. defense +2.5%, hold/sleep resistance +16.5%, vampirism +2%
    Gauntlets of Nightmare Light
    — mag. defense +0.41%, hold/sleep resistance +3.75%
    Boots of Nightmare Light — mag. defense +0.41%, hold/sleep resistance +3.75%
    Total rare-set bonuses:
    DEX +1, CON -1, mag. defense +11.94%, resistance to all elements +5%, speed +4, hold/sleep resistance +100%, vampirism +5%.


    Dark Crystal Robe
    WIT +2, MEN -2, phys. defense +8%, cast speed +15%, speed +7, reduces magic cancel chance, paralysis resistance +50%.
    Dark Crystal Helmet Robe — phys. defense +2%, speed +1.75, magic cancel chance -13, paralysis resistance +4.25%
    Dark Crystal Robe — cast speed +2.5%, phys. defense +2.5%, speed +4.5, magic cancel chance -17.5, paralysis resistance +13.5%
    Dark Crystal Gloves Robe
    — phys. defense +1.33%, speed +1.16, magic cancel chance -8, paralysis resistance +2.5%
    Dark Crystal Boots Robe — phys. defense +1.33%, speed +1.16, magic cancel chance -8, paralysis resistance +2.5%
    Total rare-set bonuses:
    WIT +2, MEN -2, phys. defense +15.16%, cast speed +17.5%, speed +15.57, reduces magic cancel chance, paralysis resistance +72.75%.

    Tallum Robe
    INT -2, WIT +2, cast speed +15%, mag. defense +8%, mental attack resistance +30%, speed +7, poison/bleed resistance +80%.
    Tallum Helmet Robe — mag. defense +2%, mental attack resistance +1.9%, speed +1.75, poison/bleed resistance +12%,
    Tallum Tunic — cast speed +2.5%, mag. defense +2.75%, mental attack resistance +4.8%, speed +2.5, poison/bleed resistance +9.75%
    Tallum Stockings
    — mag. defense +2.25%, mental attack resistance +3.1%, speed +2, poison/bleed resistance +7.5%
    Tallum Gloves Robe — mag. defense +1.33%, mental attack resistance +1.35%, speed +1.16, poison/bleed resistance +8%
    Tallum Boots Robe — mag. defense +1.33%, mental attack resistance +1.35%, speed +1.16, poison/bleed resistance +8%
    Total rare-set bonuses:
    INT -2, WIT +2, cast speed +17.5%, mag. defense +17.66%, mental attack resistance +42.5%, speed +15.57, poison/bleed resistance +125.25%.

    Majestic Robe
    MEN +1, WIT +1, INT -1, MP +240, cast speed +15%, MP regeneration +8%, stun resistance +50%.
    Majestic Circlet Robe — MP +60, MP regeneration +2%, stun resistance +4.25%
    Majestic Robe — cast speed +2.5%, MP +150, MP regeneration +8.65%, stun resistance +13.25%
    Majestic Gauntlets Robe
    — MP +40, MP regeneration +1.33%, stun resistance +2.5%
    Majestic Boots Robe — MP +40, MP regeneration +1.33%, stun resistance +2.5%
    Total rare-set bonuses:
    MEN +1, WIT +1, INT -1, MP +530, cast speed +17.5%, MP regeneration +21.31%, stun resistance +72.5%.

    Nightmare Robe
    INT +2, WIT -2, MP regeneration +4%, mag. attack +8%, speed +7, hold/sleep resistance +70%.
    Helm of Nightmare Robe — MP regeneration +0.62%, mag. attack +0.62%, hold/sleep resistance +6%
    Robe of Nightmare — MP regeneration +8.65%, mag. attack +5%, hold/sleep resistance +16.5%
    Gauntlets of Nightmare Robe
    — MP regeneration +0.41%, mag. attack +0.41%, hold/sleep resistance +3.75%
    Boots of Nightmare Robe — MP regeneration +0.41%, mag. attack +0.41%, hold/sleep resistance +3.75%
    Total rare-set bonuses:
    INT +2, WIT -2, MP regeneration +14.09%, mag. attack +14.44%, speed +7, hold/sleep resistance +100%.

    Tallum Blade - Destruction — phys. attack +22.1
    Dark Legion's Edge - Thunder — phys. crit power +220
    Sirra's Blade - Landslide — a normal attack can stun the enemy
    Infernal Master - Concentration — accuracy +3.9
    Dragon Slayer - Evil Spirit — vampirism +3%
    Sword of Ipos - Earth — HP +398
    Meteor Shower - Earth — HP +345
    Elysian - Great Gale — attack speed +5%
    Barakiel's Axe - On Fire — HP regeneration +5%
    Destroyer Hammer - Lightning — crit. attack chance +52.2
    Doom Crusher - Thunder — phys. crit power +415
    Behemoth's Tuning Fork - Destruction — phys. attack +32.97
    Bloody Orchid - Confusion — evasion +3.3
    Soul Separator - On Fire — HP regeneration +5%
    Naga Storm - Molar — a normal attack can poison the enemy
    Carnage Bow - Concentration — accuracy +3.3
    Soul Bow - Clairvoyance — bow shooting range +100
    Shyeed's Bow - Concentration — accuracy +3.3
    Blood Tornado - Destruction — phys. attack +26.9
    Dragon Grinder - Earth — HP +372
    Sobekk's Hurricane - Landslide — a normal attack can stun the enemy
    Halberd - Lightning — crit. attack chance +54.4
    Tallum Glaive - On Fire — HP regeneration +5%
    Tiphon's Spear - Landslide — a normal attack can stun the enemy
    Elemental Sword - Hail — mag. attack +21.77
    Sword of Miracles - Holy Spirit — incoming healing power +37
    Themis' Tongue - Cleverness — MP regeneration +5%
    Spiritual Eye - Hail — mag. attack +27.63
    Flaming Dragon Skull - Wisdom — MP consumption by mag. skills -5%
    Cabrio's Hand - Cleverness — MP regeneration +5%
    Dasparion's Staff - Hail — mag. attack +27.63
    Branch of the Mother Tree - Nature — MP +239
    Daimon Crystal - Wisdom — MP consumption by skills -5%
    White Lightning - Destruction — phys. attack +20.62
    Lacerator - Thunder — phys. crit power +169
    Eclair Bijou - Landslide — a normal attack can stun the enemy
    Divine Pain - Concentration — accuracy +3.9
    Undertaker - Evil Spirit — vampirism +3%
    Bultgang - Earth — HP +398
    Doomchanter - Concentration — accuracy +3.7
    Reaper - Clairvoyance — shooting range +100
    Screaming Vengeance - Concentration — accuracy +3.7
    Keshanberk*Keshanberk - Destruction — phys. attack +26.9
    Keshanberk*Damascus - Destruction — phys. attack +26.9
    Damascus*Damascus - Thunder — phys. crit power +268
    Tallum Blade*Damascus - Landslide — a normal attack can stun the enemy

    Phoenix Necklace — skill cooldown -1%
    Phoenix Earring
    — vampirism +2%
    Phoenix Ring
    — hold resistance +10%
    Majestic Necklace
    — stun resistance +6%
    Majestic Earring
    — mental attack resistance +7%
    Majestic Ring
    — phys./mag. crit. damage +2%
    S-grade
    New/raised bonuses are marked in green, reduced ones in red.

    Imperial Crusader Shield — mag. defense +2%, shield block +3%
    Dynasty Shield — mag. defense +3%, shield block +3%
    Arcana Sigil — mag. defense +2%, magic cancel chance -5%
    Dynasty Sigil — mag. defense +3%, magic cancel chance -7%


    Imperial Crusader
    DEX -2, STR +2, phys. defense +8%, phys. attack +4%, HP +445, resistance to all elements +5%, sleep/hold resistance +70%.
    Imperial Crusader Helmet — phys. defense +1.25%, HP +111, sleep/hold resistance +6%
    Imperial Crusader Breastplate — phys. defense +2.5%, HP +225, sleep/hold resistance +12.5%
    Imperial Crusader Gaiters — phys. defense +2.08%, HP +185, sleep/hold resistance +8.5%
    Imperial Crusader Gauntlet — phys. defense +0.83%, HP +74, sleep/hold resistance +3.75%
    Imperial Crusader Boots — phys. defense +0.83%, HP +74, sleep/hold resistance +3.75%
    Total rare-set bonuses:
    DEX -2, STR +2, phys. defense +15.49%, phys. attack +4%, HP +1114, resistance to all elements +5%, sleep/hold resistance +104.5%.

    Dynasty Helmet — phys. defense +1.0125%, HP +123, dark resistance +1.2
    Dynasty Platinum Plate (all types) — phys. defense +1.025%, HP +250, dark resistance +3.2
    Dynasty Gaiters — phys. defense +1.0208%, HP +205, dark resistance +2
    Dynasty Gauntlets Heavy Armor — phys. defense +1.0083%, HP +82, dark resistance +0.8
    Dynasty Boots Heavy Armor — phys. defense +1.0083%, HP +82, dark resistance +0.8

    Dynasty Heavy
    CON -1, STR +1, phys. defense +4.6%, HP +418, dark resistance +6.
    Total rare-set bonuses:
    CON -1, STR +1, phys. defense +9.6749%, HP +1160, dark resistance +14

    Dynasty Heavy - Shield Master (I) — Phoenix Knight, Hell Knight, Eva's Templar, Shillien Templar
    STR -2, CON +2, phys. defense +6.6%, HP +492, dark resistance +8, incoming healing power +3%, stun resistance +13%.
    Total rare-set bonuses:
    STR -2, CON +2, phys. defense +11.6749%, HP +1234, dark resistance +16, incoming healing power +3%, stun resistance +13%.

    Dynasty Platinum Heavy - Shield Master (II) — Phoenix Knight, Hell Knight, Eva's Templar, Shillien Templar
    STR -1, CON +2, phys. defense +9%, HP +545, dark resistance +8, incoming healing power +4%, stun resistance +15%.
    Total rare-set bonuses:
    STR -1, CON +2, phys. defense +14.0749%, HP +1287, dark resistance +16, incoming healing power +4%, stun resistance +15%.

    Dynasty Heavy - Weapon Master (I) — Dreadnought, Titan, Fortune Seeker, Maestro
    CON -2, STR +2, phys. attack +6.6%, HP +492, dark resistance +8, phys. crit power +234, phys. crit chance +24.6.
    Total rare-set bonuses:
    CON -2, STR +2, phys. attack +6.6%, phys. defense +5.0749%, HP +1234, dark resistance +16, phys. crit power +234, phys. crit chance +24.6.

    Dynasty Platinum Heavy - Weapon Master (II) — Dreadnought, Titan, Fortune Seeker, Maestro
    CON -1, STR +2, phys. attack +9%, HP +545, dark resistance +8, phys. crit power +282, phys. crit chance +29.5
    Total rare-set bonuses:
    CON -1, STR +2, phys. attack +9%, phys. defense +5.0749%, HP +1287, dark resistance +16, phys. crit power +282, phys. crit chance +29.5

    Dynasty Heavy - Force Master (I) — Duelist, Grand Khavatari
    CON -2, STR +1, DEX +1, phys. attack +6.6%, HP +492, dark resistance +8, MP consumption by skills reduced.
    Total rare-set bonuses:
    CON -2, STR +1, DEX +1, phys. attack +6.6%, phys. defense +5.0749%, HP +1234, dark resistance +16, MP consumption by skills reduced.

    Dynasty Platinum Heavy - Force Master (II) — Duelist, Grand Khavatari
    CON -1, STR +2, DEX +1, phys. attack +9%, HP +545, dark resistance +8, MP consumption by skills -6%.
    Total rare-set bonuses:
    CON -1, STR +2, DEX +1, phys. attack +9%, phys. defense +5.0749%, HP +1287, dark resistance +16, MP consumption by skills -6%.

    Dynasty Heavy - Bard (I) — Sword Muse, Spectral Dancer
    CON -2, STR +2, phys. defense +6.6%, HP +492, dark resistance +8, MP consumption by songs/dances -5%.
    Total rare-set bonuses:
    CON -2, STR +2, phys. defense +11.6749%, HP +1234, dark resistance +16, MP consumption by songs/dances -5%.

    Dynasty Platinum Heavy - Bard (II) — Sword Muse, Spectral Dancer
    CON -1, DEX +1, STR +2, phys. defense +9%, HP +545, dark resistance +8, MP consumption by songs/dances -6%.
    Total rare-set bonuses:
    CON -1, DEX +1, STR +2, phys. defense +14.0749%, HP +1287, dark resistance +16, MP consumption by songs/dances -6%.


    Draconic
    DEX +2, STR +2, CON -2, attack speed / phys. attack +4%, bow shooting range +50, MP +289, resistance to all elements +5%, weight limit +5759.
    Draconic Leather Helmet — attack speed / phys. attack +1.24%, MP +111, weight limit +1440
    Draconic Leather Armor — attack speed / phys. attack +2.7%, MP +225, weight limit +5750
    Draconic Leather Gloves — attack speed / phys. attack +0.82%, MP +74, weight limit +960
    Draconic Leather Boots — attack speed / phys. attack +0.82%, MP +74, weight limit +960
    Total rare-set bonuses:
    DEX +2, STR +2, CON -2, attack speed / phys. attack +9.58%, bow shooting range +50, MP +773, resistance to all elements +5%, weight limit +14869.

    Dynasty Leather Helmet — attack speed +1.01%, HP +123, accuracy +0.47, evasion +0.47, dark resistance +1.2
    Dynasty Jewel Leather Armor (all types) — attack speed +1.02%, HP +246, accuracy +3.4, evasion +3.4, dark resistance +3.2
    Dynasty Leather Leggings — attack speed +1.015%, HP +205, accuracy +0.79, evasion +0.79, dark resistance +2
    Dynasty Leather Gloves Light Armor — attack speed +1.007%, HP +82, accuracy +0.31, evasion +0.31, dark resistance +0.8
    Dynasty Leather Boots Light Armor — attack speed +1.007%, HP +82, accuracy +0.31, evasion +0.31, dark resistance +0.8

    Dynasty Light
    CON -1, DEX +1, accuracy +1.72, evasion +1.72, HP +418, dark resistance +6.
    Total rare-set bonuses:
    CON -1, DEX +1, attack speed +5.059%, accuracy +7.0, evasion +7.0, HP +1156, dark resistance +14

    Dynasty Light - Weapon Master (I) — Dreadnought, Titan, Fortune Seeker, Maestro, Doombringer, Soulhound
    CON -2, STR +1, DEX +1, phys. attack +6.6%, HP +492, dark resistance +8, phys. crit power +234, phys. crit chance +2.46%.
    Total rare-set bonuses:
    CON -2, STR +1, DEX +1, attack speed +5.059%, phys. attack +6.6%, accuracy +5.28, evasion +5.28, HP +1230, dark resistance +16, phys. crit power +234, phys. crit chance +2.46%.

    Dynasty Jeweled Light - Weapon Master (II) — Dreadnought, Titan, Fortune Seeker, Maestro, Doombringer, Soulhound
    CON -1, STR +2, DEX +1, phys. attack +9%, HP +545, dark resistance +8, phys. crit power +282, phys. crit chance +2.95%.
    Total rare-set bonuses:
    CON -1, STR +2, DEX +1, phys. attack +9%, attack speed +5.059%, HP +1283, accuracy +5.28, evasion +5.28, dark resistance +16, phys. crit power +282, phys. crit chance +2.95%.

    Dynasty Light - Force Master (I) — Duelist, Grand Khavatari
    STR +1, DEX +1, CON -2, phys. attack +6.6%, HP +492, dark resistance +8; MP consumption by phys. skills -5%.
    Total rare-set bonuses:
    STR +1, DEX +1, CON -2, attack speed +5.059%, phys. attack +6.6%, accuracy +5.28, evasion +5.28, HP +1230, dark resistance +16, MP consumption by phys. skills -5%.

    Dynasty Jeweled Light - Force Master (II) — Duelist, Grand Khavatari
    CON -1, STR +2, DEX +1, phys. attack +9%, HP +545, dark resistance +8, MP consumption by phys. skills -6%.
    Total rare-set bonuses:
    CON -1, STR +2, DEX +1, phys. attack +9%, attack speed +5.059%, HP +1283, accuracy +5.28, evasion +5.28, dark resistance +16, MP consumption by phys. skills -6%.

    Dynasty Light - Dagger Master (I) — Adventurer, Wind Rider, Ghost Hunter, Fortune Seeker
    CON -2, DEX +2, evasion +4.3, HP +492, dark resistance +8, hold resistance +13%, attack speed +2.66%, speed +1.
    Total rare-set bonuses:
    CON -2, DEX +2, evasion +9.58, HP +1230, dark resistance +16, hold resistance +13%, attack speed +7.719%, speed +1, accuracy +5.28.

    Dynasty Jeweled Light - Dagger Master (II) — Adventurer, Wind Rider, Ghost Hunter, Fortune Seeker
    CON -1, DEX +2, evasion +5.3, HP +545, dark resistance +8, hold resistance +15%, attack speed +3.24%, speed +3.
    Total rare-set bonuses:
    CON -1, DEX +2, evasion +10.58, HP +1283, accuracy +5.28, dark resistance +16, hold resistance +15%, attack speed +8.299%, speed +3.

    Dynasty Light - Bow Master (I) — Sagittarius, Moonlight Sentinel, Ghost Sentinel, Trickster
    CON -2, DEX +2, STR +1, accuracy +4.3, MP +321, dark resistance +8, attack speed +2.66%, MP regeneration +1.72.
    Total rare-set bonuses:
    CON -2, DEX +2, STR +1, accuracy +9.58, MP +321, dark resistance +16, attack speed +7.719%, MP regeneration +1.72, HP +738, evasion +5.28.

    Dynasty Jeweled Light - Bow Master (II) — Sagittarius, Moonlight Sentinel, Ghost Sentinel, Trickster
    CON -2, DEX +2, STR +2, accuracy +5.3, MP +321, dark resistance +8, attack speed +5%, MP regeneration +6,6%, bow shooting range +50.
    Total rare-set bonuses:

    CON -2, DEX +2, STR +2, accuracy +10.58, evasion +5.28, HP +738, MP +321, dark resistance +16, attack speed +10.059%, MP regeneration +6,6%, bow shooting range +50.

    Dynasty Light - Enchanter (I) — Hierophant, Dominator, Doomcryer, Soulhound, Judicator
    INT -1, MEN +2, WIT -1, cast speed +15%, MP +321, dark resistance +8, MP consumption by mag. skills -5%, magic cancel chance -15.
    Total rare-set bonuses:
    INT -1, MEN +2, WIT -1, cast speed +15%, MP +321, dark resistance +16, MP consumption by mag. skills -5%, magic cancel chance -15, attack speed +5.059%, accuracy +5.28, evasion +5.28, HP +738.

    Dynasty Jeweled Light - Enchanter (II) — Hierophant, Dominator, Doomcryer, Soulhound, Judicator
    MEN +2, WIT -1, cast speed +15%, MP +321, dark resistance +8, MP consumption by mag. skills -7%, magic cancel chance -15.
    Total rare-set bonuses:
    MEN +2, WIT -1, attack speed +5.059%, cast speed +15%, HP +738, MP +321, accuracy +5.28, evasion +5.28, dark resistance +16, MP consumption by mag. skills -7%, magic cancel chance -15.

    Dynasty Light - Summoner (I) — Arcana Lord, Elemental Master, Spectral Master
    STR -2, CON +2, attack speed +5.4%, HP +492, dark resistance +8, phys. attack +2.66%, phys. defense +2.66%.
    Total rare-set bonuses:
    STR -2, CON +2, attack speed +10.459%, HP +1230, dark resistance +16, phys. attack +2.66%, phys. defense +2.66%, accuracy +5.28, evasion +5.28.

    Dynasty Jeweled Light - Summoner (II) — Arcana Lord, Elemental Master, Spectral Master
    STR -2, CON +2, attack speed +6.6%, HP +492, dark resistance +8, phys. attack +2.66%, phys. defense +2.66%.
    Total rare-set bonuses:
    STR -2, CON +2, attack speed +11.659%, HP +1230, accuracy +5.28, evasion +5.28, dark resistance +16, phys. attack +2.66%, phys. defense +2.66%.


    Major Arcana
    WIT+1, INT+1, MEN-2, mag. attack +17%, speed +7, cast speed +10%, resistance to all elements +5%, magic cancel chance -50, stun resistance +50%, weight limit +5759.
    Major Arcana Circlet — mag. attack +0.62%, speed +1.75, magic cancel chance -13, stun resistance +4.25%, weight limit +1440
    Major Arcana Robe — mag. attack +4.6%, speed +4.5, cast speed +2.5%, magic cancel chance -17.5, stun resistance +13.5%, weight limit +5750
    Major Arcana Gloves
    — mag. attack +0.41%, speed +1.16, magic cancel chance -8, stun resistance +2.5%, weight limit +960
    Major Arcana Boots — mag. attack +0.41%, speed +1.16, magic cancel chance -8, stun resistance +2.5%, weight limit +960
    Total rare-set bonuses:
    WIT+1, INT+1, MEN-2, mag. attack +23.04%, speed +14.995, cast speed +12.5%, resistance to all elements +5%, magic cancel chance -96.5, stun resistance +72.75%, weight limit +14869.

    Dynasty Circlet — mag. attack +1.0125%, MP +80, dark resistance +2
    Dynasty Silver Satin Tunic (all types) — cast speed +1.025%, mag. attack +1.0258%, MP +133, dark resistance +3.33
    Dynasty Stockings — mag. attack +1.0208%, MP +133, dark resistance +3.33
    Dynasty Gloves Robe — mag. attack +1.0083%, MP +53, dark resistance +1.33
    Dynasty Shoes Robe — mag. attack +1.0083%, MP +53, dark resistance +1.33

    Dynasty Robe
    INT -1, MEN +1, cast speed +12%, MP +257, dark resistance +6.
    Total rare-set bonuses:
    INT -1, MEN +1, cast speed +13.025%, MP +709, dark resistance +17.32, mag. attack +5.0757%.

    Dynasty Robe - Enchanter (I) — Hierophant, Dominator, Doomcryer
    INT -2, MEN +2, cast speed +15%, MP +321, dark resistance +8, MP consumption by mag. skills -5%, magic cancel chance -15.
    Total rare-set bonuses:
    INT -2, MEN +2, cast speed +16.025%, MP +773, dark resistance +19.32, MP consumption by mag. skills -5%, magic cancel chance -15, mag. attack +5.0757%.

    Dynasty Silver Satin Robe - Enchanter (II) — Hierophant, Dominator, Doomcryer
    INT -2, MEN +2, cast speed +15%, MP +321, dark resistance +8, MP consumption by mag. skills -7%, magic cancel chance -15.
    Total rare-set bonuses:
    INT -2, MEN +2, cast speed +16.025%, mag. attack +5.0757%, MP +773, dark resistance +19.32, MP consumption by mag. skills -7%, magic cancel chance -15.

    Dynasty Robe - Summoner (I) — Arcana Lord, Elemental Master, Spectral Master
    INT -2, MEN +2, cast speed +15%, MP +321, dark resistance +8, phys. attack +2.6%, phys. defense +2.6%.
    Total rare-set bonuses:
    INT -2, MEN +2, cast speed +16.025%, MP +773, dark resistance +19.32, phys. attack +2.6%, phys. defense +2.6%, mag. attack +5.0757%

    Dynasty Silver Satin Robe - Summoner (II) — Arcana Lord, Elemental Master, Spectral Master
    INT -2, MEN +2, cast speed +15%, MP +321, dark resistance +8, phys. attack +3.3%, phys. defense +3.3%.
    Total rare-set bonuses:
    INT -2, MEN +2, cast speed +16.025%, mag. attack +5.0757%, MP +773, dark resistance +19.32, phys. attack +3.3%, phys. defense +3.3%.

    Dynasty Robe - Healer (I) — Cardinal, Eva's Saint, Shillien Saint
    INT -2, MEN +2, cast speed +15%, MP +321, dark resistance +8, incoming healing power +20, magic cancel chance -15, stun resistance +15%.
    Total rare-set bonuses:
    INT -2, MEN +2, cast speed +16.025%, MP +773, dark resistance +19.32, incoming healing power +20, magic cancel chance -15, stun resistance +15%, mag. attack +5.0757%.

    Dynasty Silver Satin Robe - Healer (II) — Cardinal, Eva's Saint, Shillien Saint
    INT -2, WIT +1, MEN +2, cast speed +15%, MP +321, dark resistance +8, incoming healing power +22, magic cancel chance -15, stun resistance +30%.
    Total rare-set bonuses:
    INT -2, WIT +1, MEN +2, cast speed +16.025%, mag. attack +5.0757%, MP +773, dark resistance +19.32, incoming healing power +22, magic cancel chance -15, stun resistance +30%.

    Dynasty Robe - Wizard (I) — Archmage, Soultaker, Mystic Muse, Storm Screamer
    INT +1, WIT +1, MEN -2, cast speed +15%, MP +321, dark resistance +8, mag. attack +5.4%, stun resistance +15%.
    Total rare-set bonuses:
    INT +1, WIT +1, MEN -2, cast speed +16.025%, MP +773, dark resistance +19.32, mag. attack +10.4757%, stun resistance +15%.

    Dynasty Silver Satin Robe - Wizard (II) — Archmage, Soultaker, Mystic Muse, Storm Screamer
    INT +1, WIT +1, MEN -2, cast speed +15%, MP +321, dark resistance +8, mag. attack +10%, stun resistance +30%.
    Total rare-set bonuses:
    INT +1, WIT +1, MEN -2, cast speed +16.025%, MP +773, dark resistance +19.32, mag. attack +15.0757%, stun resistance +30%.

    Forgotten Blade - Lightning — crit. attack chance +54.4
    Angel Slayer - Great Gale — attack speed +3%
    Basalt Battlehammer - Earth — HP +5%
    Dragon Hunter Axe - Thunder — phys. crit power +5%
    Heaven's Divider - Thunder — phys. crit power +5%
    Demon Splinter - Destruction — phys. attack +5%
    Saint Spear - Lightning — crit. attack chance +54.4
    Arcana Mace - Hail — mag. attack +5%
    Imperial Staff - Destiny — mag. crit power +5%
    Draconic Bow - Destruction — phys. attack +5%
    Laevateinn - Lightning — crit. attack chance +54.4
    Gram - Thunder — phys. crit power +5%
    Sarunga — Destrucion — phys. attack +5%
    Tallum Blade*Dark Legion's Edge - Destruction — phys. attack +5%


    Dynasty Sword - Earth — HP +492
    Dynasty Knife - Great Gale — attack speed +5%
    Dynasty Cudgel - Landslide — a normal attack can stun the enemy
    Dynasty Crusher - Great Gale — attack speed +5%
    Dynasty Blade - Great Gale — attack speed +5%
    Dynasty Bagh-Nakh - Great Gale — attack speed +5%
    Dynasty Halberd - Earth — HP +492
    Dynasty Mace - Earth — HP +492
    Dynasty Staff - Holy Spirit — incoming healing power +43
    Dynasty Phantom - Hail — mag. attack +5%
    Dynasty Bow - Great Gale — attack speed +5%
    Dynasty Rapier - Earth — HP +444
    Dynasty Ancient Sword - Great Gale — attack speed +5%
    Dynasty Crossbow - Great Gale — attack speed +5%
    Dynasty Dual Dagger - Great Gale — attack speed +5%
    Dynasty Dualsword - Earth — HP +444

    Tateossian Necklace — skill cooldown -2%
    Tateossian Earring — vampirism +3%
    Tateossian Ring — hold resistance +15%
    Dynasty Necklace — stun resistance +9%
    Dynasty Earring — phys./mag. defense +3%
    Dynasty Ring — phys./mag. crit. damage +3%
    S80-grade
    New/raised bonuses are marked in green.

    Moirai Shield — mag. defense +4%, shield block +4%
    Moirai Sigil — mag. defense +4%, magic cancel chance -10%


    Moirai Heavy
    STR +2, CON -1, phys. attack +4.26%, attack speed +4%, phys. defense +2.13%, magic resistance +2%, stun resistance +50%, fire/water/wind/earth resistance +3.
    Moirai Helmet — phys. attack +1.25%, phys. defense +0.625%, attack speed +1%, stun resistance +4.25%, fire resistance +3
    Moirai Breastplate — phys. attack +2.26%, phys. defense +1.13%, attack speed +2%, stun resistance +7.5%, fire/water/wind/earth resistance +1
    Moirai Gaiters — phys. attack +1.58%, phys. defense +0.79%, attack speed +1.27%, stun resistance +5.75%, water resistance +3
    Moirai Gauntlets — phys. attack +0.83%, phys. defense +0.42%, attack speed +0.67%, stun resistance +2.5%, wind resistance +3
    Moirai Boots — phys. attack +0.83%, phys. defense +0.42%, attack speed +0.67%, stun resistance +2.5%, earth resistance +3
    Total rare-set bonuses:
    STR +2, CON -1, phys. attack +11.01%, phys. defense +5.515%, attack speed +9.61%, magic resistance +2%, stun resistance +72.5%, fire/water/wind/earth resistance +7.

    Moirai Light
    DEX +2, STR +2, CON -2, phys. attack +4.26%, attack speed +4%, run speed +3%, phys. crit power +5%, bow/crossbow shooting range +50, hold resistance +50%, stun resistance 30%, fire/water/wind/earth resistance +3.
    Moirai Leather Helmet — phys. attack +1.25%, attack speed +1.25%, MP restoration +1%, stun resistance +1.5%, fire resistance +3
    Moirai Leather Breastplate — phys. attack +2.26%, attack speed +2.26%, MP restoration +2%, stun resistance +4%, water resistance +3
    Moirai Leather Leggings — phys. attack +1.58%, attack speed +1.58%, MP restoration +1.67%, stun resistance +2%, water resistance +3
    Moirai Leather Gloves — phys. attack +0.83%, attack speed +0.83%, MP restoration +0.67%, stun resistance +1.25%, wind resistance +3
    Moirai Leather Boots — phys. attack +0.83%, attack speed +0.83%, MP restoration +0.67%, stun resistance +1.25%, earth resistance +3
    Total rare-set bonuses:
    DEX +2, STR +2, CON -2, phys. attack +11.01%, attack speed +10.75%, MP restoration +6.01%, run speed +3%, phys. crit power +5%, bow/crossbow shooting range +50, stun resistance 40%, fire/wind/earth resistance +6, water resistance+9.

    Moirai Robe
    WIT +2, INT +1, MEN -2, mag. attack +8.11%, cast speed +15%, mag. crit power +5%, outgoing healing power +4%, paralysis resistance +50%, disarm resistance +50%, fire/water/wind/earth resistance +5.
    Moirai Circlet — mag. attack +0.62%, paralysis resistance +4.25%, fire resistance +5
    Moirai Tunic — mag. attack +4.11%, cast speed +3.75%, paralysis resistance +7.5%, fire/water/wind/earth resistance +1
    Moirai Stockings — mag. attack +1.03%, paralysis resistance +5.75%, water resistance +5
    Moirai Gloves — mag. attack +0.41%, paralysis resistance +2.5%, wind resistance +5
    Moirai Shoes — mag. attack +0.41%, paralysis resistance +2.5%, earth resistance +5
    Total rare-set bonuses:
    WIT +2, INT +1, MEN -2, mag. attack +14.69%, cast speed +18.75%, mag. crit power +5%, paralysis resistance +72.5%, disarm resistance +50%, fire/water/wind/earth resistance +11.

    Icarus Sawsword - Destruction — phys. attack +5%
    Icarus Disperser - Confusion — evasion +3.3
    Icarus Spirit - Destiny — mag. crit power +5%
    Icarus Heavy Arms - Lightning — crit. attack chance +54.4
    Icarus Trident - Thunder — phys. crit power +5%
    Icarus Hammer - Earth — HP +5%
    Icarus Hand - Destruction — phys. attack +5%
    Icarus Hall - Hail — mag. attack +5%
    Icarus Spitter - Destruction — phys. attack +5%
    Icarus Stinger - Destruction — phys. attack +5%
    Icarus Wingblade- Lightning — crit. attack chance +54.4
    Icarus Shooter - Destruction — phys. attack +5%
    Icarus Dual Daggers - Confusion — evasion +3.3
    Icarus Dual Sword - Destruction — phys. attack +5%

    Moirai Necklace — skill cooldown -3%
    Moirai Earring — mental attack resistance +10%
    Moirai Ring — hold resistance +20%
    S84-grade
    New/raised bonuses are marked in green, reduced ones in red.

    Vesper Shield — mag. defense +5%, shield block +5%
    Vesper Sigil — mag. defense +5%, magic cancel chance -13%
    Vorpal Shield — mag. defense +6%, shield block +6%
    Vorpal Sigil — mag. defense +6%, magic cancel chance -15%
    Elegia Shield — mag. defense +7%, shield block +7%
    Elegia Sigil — mag. defense +7%, magic cancel chance -20%


    Vesper Heavy
    STR -2, CON +2, DEX -1, phys./mag. defense +5.57%, attack speed +2.785%, HP +531, sleep/hold resistance +70%.
    Vesper Helmet — phys./mag. defense +1.25%, attack speed +0.625%, HP +133, sleep/hold resistance +4.25%
    Vesper Breastplate — phys./mag. defense +2.26%, attack speed +1.13%, HP +231, sleep/hold resistance +7.5%
    Vesper Gaiters — phys./mag. defense +1.58%, attack speed +0.79%, HP +155, sleep/hold resistance +5.75%
    Vesper Gauntlets — phys./mag. defense +0.83%, attack speed +0.42%, HP +72, sleep/hold resistance +2.5%
    Vesper Boots — phys./mag. defense +0.83%, attack speed +0.42%, HP +72, sleep/hold resistance +2.5%
    Total rare-set bonuses:
    STR -2, CON +2, DEX -1, phys./mag. defense +12.32%, attack speed +6.17%, HP +1194, sleep/hold resistance +92.5%.

    Vesper Noble Heavy
    STR -1, CON +2, phys./mag. defense +6.57%, attack speed +3.285%, HP +540, sleep/hold resistance +70%, accuracy +4, speed +5, magic damage resistance +2%.
    Vesper Noble Helmet — phys./mag. defense +1.25%, attack speed +0.625%, HP +133, sleep/hold resistance +4.25%
    Vesper Noble Breastplate — phys./mag. defense +2.26%, attack speed +1.13%, HP +231, sleep/hold resistance +7.5%
    Vesper Noble Gaiters — phys./mag. defense +1.58%, attack speed +0.79%, HP +155, sleep/hold resistance +5.75%
    Vesper Noble Gauntlets — phys./mag. defense +0.83%, attack speed +0.42%, HP +72, sleep/hold resistance +2.5%
    Vesper Noble Boots — phys./mag. defense +0.83%, attack speed +0.42%, HP +72, sleep/hold resistance +2.5%
    Total rare-set bonuses:
    STR -1, CON +2, phys./mag. defense +13.32%, attack speed +6.67%, HP +1203, sleep/hold resistance +92.5%, accuracy +4, speed +5, magic damage resistance +2%.

    Vorpal Heavy
    STR +2, CON +1, phys. defense +7.57%, phys. attack +7.57%, attack speed +3.78%, mag. damage resistance +2%, HP +541, speed +7, accuracy +4, stun resistance +50%, fire/water/wind/earth resistance +5.
    Vorpal Helmet — phys. defense / phys. attack +1.25%, attack speed +0.62%, HP +133, stun resistance +4.25%
    Vorpal Breastplate — phys. defense / phys. attack +2.26%, attack speed +1.13%, HP +231, stun resistance +7.5%
    Vorpal Gaiters — phys. defense / phys. attack +1.58%, attack speed +0.79%, HP +155, stun resistance +5.75%
    Vorpal Gauntlets — phys. defense / phys. attack +0.83%, attack speed +0.42%, HP +72, stun resistance +2.5%
    Vorpal Boots — phys. defense / phys. attack +0.83%, attack speed +0.42%, HP +72, stun resistance +2.5%Total rare-set bonuses:
    STR +2, CON +1, phys. defense +14.32%, phys. attack +14.32%, attack speed +7.16%, mag. damage resistance +2%, HP +1204, speed +7, accuracy +4, stun resistance +72.5%, fire/water/wind/earth resistance +5.

    Elegia Heavy
    STR +3, CON -1, phys. defense +7.87%, phys. attack +7.87%, attack speed +3.93%, phys. crit chance +47.4, mag. damage resistance +2%, HP +550, bleed/hold/sleep resistance +50%, fire/water/wind/earth resistance +5, vampirism +3%, PvP defense +3%.
    Elegia Helmet — phys. defense / phys. attack +1.25%, attack speed +0.62%, HP +133, bleed/hold/sleep resistance +4.25%
    Elegia Breastplate — phys. defense / phys. attack +2.26%, attack speed +1.13%, HP +231, bleed/hold/sleep resistance +7.5%
    Elegia Gaiters — phys. defense / phys. attack +1.58%, attack speed +0.79%, HP +155, bleed/hold/sleep resistance +5.75%
    Elegia Gauntlets — phys. defense / phys. attack +0.83%, attack speed +0.42%, HP +72, bleed/hold/sleep resistance +2.5%
    Elegia Boots — phys. defense / phys. attack +0.83%, attack speed +0.42%, HP +72, bleed/hold/sleep resistance +2.5%
    Total rare-set bonuses:

    STR +3, CON -1, phys. defense +14.62%, phys. attack +14.62%, attack speed +7.31%, phys. crit chance +47.4, mag. damage resistance +2%, HP +1213, bleed/hold/sleep resistance +72.5%, fire/water/wind/earth resistance +5, vampirism +3%, PvP defense +3%.


    Vesper Light
    STR +2, CON -2, DEX +2, phys. attack +5.57%, attack speed +5.57%, MP regeneration +5.57%, MP +347.4, phys. crit power +5%, bow/crossbow shooting range +50.
    Vesper Leather Helmet — phys. attack/attack speed/MP regeneration +1.25%, MP +87
    Vesper Leather Breastplate — phys. attack/attack speed/MP regeneration +2.26%, MP +347
    Vesper Leather Leggings — phys. attack/attack speed/MP regeneration +1.58%, MP +145
    Vesper Leather Gloves — phys. attack/attack speed/MP regeneration +0.83%, MP +58
    Vesper Leather Boots — phys. attack/attack speed/MP regeneration +0.83%, MP +58
    Total rare-set bonuses:
    STR +2, CON -2, DEX +2, phys. attack +12.32%, attack speed +12.32%, MP regeneration +12.32%, MP +1042.4, phys. crit power +5%, bow/crossbow shooting range +50.

    Vesper Noble Light
    STR +2, CON -2, DEX +2, phys. attack +6.57%, attack speed +6.57%, MP regeneration +6.57%, MP +354, evasion +3, phys. crit power +7.5%, bow/crossbow shooting range +75, paralysis resistance +50%, disarm resistance +50%.
    Vesper Noble Leather Helmet — phys. attack/attack speed/MP regeneration +1.25%, MP +87
    Vesper Noble Leather Breastplate — phys. attack/attack speed/MP regeneration +2.26%, MP +347
    Vesper Noble Leather Leggings — phys. attack/attack speed/MP regeneration +1.58%, MP +145
    Vesper Noble Leather Gloves — phys. attack/attack speed/MP regeneration +0.83%, MP +58
    Vesper Noble Leather Boots — phys. attack/attack speed/MP regeneration +0.83%, MP +58
    Total rare-set bonuses:
    STR +2, CON -2, DEX +2, phys. attack +13.32%, attack speed +13.32%, MP regeneration +13.32%, MP +1049, evasion +3, phys. crit power +7.5%, bow/crossbow shooting range +75, paralysis resistance +50%, disarm resistance +50%.

    Vorpal Light
    STR +2, DEX +2, CON -2, phys. defense +5.57%, phys. attack +7.57%, attack speed +7.57%, speed +3%, stun resistance +50%, phys. crit power +7.5%, bow/crossbow shooting range +75, MP +360, fire/water/wind/earth resistance +5.
    Vorpal Leather Helmet — phys. attack/attack speed/MP regeneration +1.25%, phys. defense +0.625%, MP +87, stun resistance +4.25%
    Vorpal Leather Breastplate — phys. attack/attack speed/MP regeneration +2.26%, phys. defense +1.13%, MP +347, stun resistance +7.5%
    Vorpal Leather Leggings — phys. attack/attack speed/MP regeneration +1.58%, phys. defense +0.79%, MP +145, stun resistance +5.75%
    Vorpal Leather Gloves — phys. attack/attack speed/MP regeneration +0.83%, phys. defense +0.415%, MP +58, stun resistance +2.5%
    Vorpal Leather Boots — phys. attack/attack speed/MP regeneration +0.83%, phys. defense +0.415%, MP +58, stun resistance +2.5%
    Total rare-set bonuses:

    STR +2, DEX +2, CON -2, phys. defense +8.945%, phys. attack +14.32%, attack speed +14.32%, MP regeneration +6.75%, speed +3%, stun resistance +72.5%, phys. crit power +7.5%, bow/crossbow shooting range +75, MP +1055, fire/water/wind/earth resistance +5.

    Elegia Light
    STR +2, DEX +2, CON -2, phys. attack +7.87%, attack speed +7.87%, phys. crit chance +70.5, speed +3%, phys. crit power +7.5%, bow/crossbow shooting range +75, paralysis resistance +50%, disarm resistance +50%, fire/water/wind/earth resistance +5, PvP defense +3%.
    Elegia Leather Helmet — phys. attack/attack speed/MP regeneration +1.25%, MP +87, paralysis resistance +4.25%
    Elegia Leather Breastplate — phys. attack/attack speed/MP regeneration +2.26%, MP +347, paralysis resistance +7.5%
    Elegia Leather Leggings — phys. attack/attack speed/MP regeneration +1.58%, MP +145, paralysis resistance +5.75%
    Elegia Leather Gloves — phys. attack/attack speed/MP regeneration +0.83%, MP +58, paralysis resistance +2.5%
    Elegia Leather Boots — phys. attack/attack speed/MP regeneration +0.83%, MP +58, paralysis resistance +2.5%
    Total rare-set bonuses:
    STR +2, DEX +2, CON -2, phys. attack +14.62%, attack speed +14.62%, phys. crit chance +70.5, speed +3%, MP regeneration +6.75%, MP +695, phys. crit power +7.5%, bow/crossbow shooting range +75, paralysis resistance +72.5%, disarm resistance +50%, fire/water/wind/earth resistance +5, PvP defense +3%.


    Vesper Robe
    INT +1, MEN -2, WIT +2, mag. attack +8.47%, cast speed +15%, mag. crit power +5%, MP regeneration +5.57%, stun resistance +50%, magic cancel chance -30.
    Vesper Circlet — mag. attack +0.62%, MP regeneration +0.41%, stun resistance +4.25%, magic cancel chance -4.5
    Vesper Tunic — mag. attack +4.11%, cast speed +3.75%, MP regeneration +5%, stun resistance +7.5%, magic cancel chance -12
    Vesper Stockings — mag. attack +1.03%, MP regeneration +0.68%, stun resistance +5.75%, magic cancel chance -7.5
    Vesper Gloves — mag. attack +0.41%, MP regeneration +0.27%, stun resistance +2.5%, magic cancel chance -3
    Vesper Shoes — mag. attack +0.41%, MP regeneration +0.27%, stun resistance +2.5%, magic cancel chance -3
    Total rare-set bonuses:
    INT +1, MEN -2, WIT +2, mag. attack +15.05%, cast speed +18.75%, mag. crit power +5%, MP regeneration +12.2%, stun resistance +72.5%, magic cancel chance -60.

    Vesper Noble Robe
    INT +2, MEN -2, WIT +2, mag. attack +8.47%, cast speed +15%, mag. crit power +7.5%, MP regeneration +5.57%, stun resistance +50%, magic cancel chance -30, speed +7, MP consumption by skills -3%.
    Vesper Noble Circlet — mag. attack +0.62%, speed +1.75, MP regeneration +0.41%, stun resistance +4.25%, magic cancel chance -4.5
    Vesper Noble Tunic — mag. attack +4.11%, cast speed +3.75%, speed +3.75, MP regeneration +5%, stun resistance +7.5%, magic cancel chance -12
    Vesper Noble Stockings — mag. attack +1.03%, speed +2.91, MP regeneration +0.68%, stun resistance +5.75%, magic cancel chance -7.5
    Vesper Noble Gloves — mag. attack +0.41%, speed +1.16, MP regeneration +0.27%, stun resistance +2.5%, magic cancel chance -3
    Vesper Noble Shoes — mag. attack +0.41%, speed +1.16, MP regeneration +0.27%, stun resistance +2.5%, magic cancel chance -3
    Total rare-set bonuses:
    INT +2, MEN -2, WIT +2, mag. attack +15.05%, cast speed +18.75%, mag. crit power +7.5%, MP regeneration +12.2%, stun resistance +72.5%, magic cancel chance -60, speed +17.73, MP consumption by skills -3%.

    Vorpal Robe
    WIT +2, INT +1, mag. attack +9.7%, cast speed +15%, mag. crit power +7.5%, outgoing healing power +4%, MP regeneration +5%, speed +7, MP +92, stun resistance +50%, fire/water/wind/earth resistance +5.
    Vorpal Circlet — mag. attack +0.62%, speed +1.75, MP regeneration +0.41%, stun resistance +4.25%, magic cancel chance -4.5
    Vorpal Tunic — mag. attack +4.11%, cast speed +3.75%, speed +3.75, MP regeneration +5%, stun resistance +7.5%, magic cancel chance -12
    Vorpal Stockings — mag. attack +1.03%, speed +2.91, MP regeneration +0.68%, stun resistance +5.75%, magic cancel chance -7.5
    Vorpal Gloves — mag. attack +0.41%, speed +1.16, MP regeneration +0.27%, stun resistance +2.5%, magic cancel chance -3
    Vorpal Shoes — mag. attack +0.41%, speed +1.16, MP regeneration +0.27%, stun resistance +2.5%, magic cancel chance -3
    Total rare-set bonuses:

    WIT +2, INT +1, mag. attack +16.28%, cast speed +18.75%, mag. crit power +7.5%, outgoing healing power +4%, MP regeneration +11.63%, speed +17.73, MP +92, stun resistance +72.5%, magic cancel chance -30, fire/water/wind/earth resistance +5.

    Elegia Robe
    WIT +2, MEN -1, INT +2, mag. attack +10.7%, cast speed +15%, mag. crit power +10%, MP regeneration +5%, speed +7, MP +92, stun resistance +50%, disarm resistance +50%, fire/water/wind/earth resistance +5, MP consumption by mag. skills -3%, PvP defense +3%.
    Elegia Circlet — mag. attack +0.62%, speed +1.75, MP regeneration +0.41%, stun resistance +4.25%, magic cancel chance -4.5
    Elegia Tunic — mag. attack +4.11%, cast speed +3.75%, speed +3.75, MP regeneration +5%, stun resistance +7.5%, magic cancel chance -12
    Elegia Stockings — mag. attack +1.03%, speed +2.91, MP regeneration +0.68%, stun resistance +5.75%, magic cancel chance -7.5
    Elegia Gloves — mag. attack +0.41%, speed +1.16, MP regeneration +0.27%, stun resistance +2.5%, magic cancel chance -3
    Elegia Shoes — mag. attack +0.41%, speed +1.16, MP regeneration +0.27%, stun resistance +2.5%, magic cancel chance -3
    Total rare-set bonuses:

    WIT +2, MEN -1, INT +2, mag. attack +17.28%, cast speed +18.75%, mag. crit power +10%, MP regeneration +11.63%, speed +17.73, MP +92, stun resistance +72.5%, disarm resistance +50%, fire/water/wind/earth resistance +5, magic cancel chance -30, MP consumption by mag. skills -3%, PvP defense +3%.

    Vesper Cutter - Thunder — crit. attack chance +54.4
    Vesper Shaper - Great Gale — attack speed +5%
    Vesper Avenger - Landslide — a normal attack has a 5% chance to stun the enemy for 9 seconds
    Vesper Retributer - Great Gale — attack speed +5%
    Vesper Slasher - Great Gale — attack speed +5%
    Vesper Fighter - Great Gale — attack speed +5%
    Vesper Stormer - Thunder — crit. attack chance +54.4
    Vesper Caster - Destiny — mag. crit power +5%
    Vesper Singer - Hail — mag. attack +5%
    Vesper Buster - Hail — mag. attack +5%
    Vesper Thrower - Clairvoyance —
    bow shooting range +100
    Vesper Pincer - Thunder — crit. attack chance +54.4
    Vesper Nagan - Great Gale — attack speed +5%
    Vesper Shooter - Clairvoyance — crossbow shooting range +100
    Vesper Dual Daggers - Great Gale — attack speed +5%
    Vesper Dualsword - Destruction — phys. attack +5%


    Periel Sword - Lightning — crit. attack chance +56
    Skull Edge - Great Gale — attack speed +3%
    Vigwik Axe - Lightning — crit. attack chance +58
    Devilish Maul - Thunder — phys. crit power +5%
    Feather Eye Blade - Destruction — phys. attack +5%
    Octo Claw - Destruction — phys. attack +5%
    Doubletop Spear - Lightning — crit. attack chance +56
    Rising Star - Hail — mag. attack +5%
    Black Visage - Destiny — mag. crit power +10%
    Veniplant Sword - Hail — mag. attack +5%
    Skull Carnium Bow - Destruction — phys. attack +5%
    Gemtail Rapier - Lightning — crit. attack chance +56
    Finale Blade - Destruction — phys. attack +5%
    Dominion Crossbow - Destruction — phys. attack +5%
    Skull Edge Dual Daggers - Great Gale — attack speed +3%
    Periel Dual Sword - Destruction — phys. attack +5%



    Eternal Core Sword - Lightning — crit. attack chance +56
    Mamba Edge - Great Gale — attack speed +3%
    Eversor Mace - Lightning — crit. attack chance +58
    Contristo Hammer - Thunder — phys. crit power +5%
    Lava Saw - Destruction — phys. attack +5%
    Jade Claw - Destruction — phys. attack +5%
    Demitelum - Lightning — crit. attack chance +56
    Sacredium - Hail — mag. attack +5%
    Cyclic Cane - Destiny — mag. crit power +10%
    Archangel Sword - Hail — mag. attack +5%
    Recurve Thorne Bow - Destruction — phys. attack +5%
    Heavenstare Rapier - Lightning — crit. attack chance +56
    Pyseal Blade - Destruction — phys. attack +5%
    Thorne Crossbow - Destruction — phys. attack +5%
    Mamba Edge Dual Daggers - Great Gale — attack speed +3%
    Eternal Core Dual Sword - Destruction — phys. attack +5%


    Vesper Necklace — stun resistance +11%
    Vesper Earring — phys./mag. defense +4%
    Vesper Ring — phys./mag. crit. damage +4%
    Vorpal Necklace —
    stun resistance +11%, skill cooldown -3%
    Vorpal Earring —
    mental attack resistance +15%
    Vorpal Ring — phys./mag. crit. damage +4%, hold resistance +20%

    Elegia Necklace — stun resistance +15%, skill cooldown -5%
    Elegia Earring — phys./mag. defense +5%
    Elegia Ring — phys./mag. crit. damage +5%, hold resistance +25%

SA changes

  • Some SA have been swapped to keep the weapons relevant
    B-grade
    Bow of Peril: Cheap Shot > Focus (crit. attack chance +54)
    Bellion Cestus: Critical Drain > Focus (crit. attack chance +54)
    Bellion Cestus: Critical Poison > Haste (attack speed +6%)
    Staff of Evil Spirits: Magic Poison > Acumen (cast speed +15%)
    A-grade
    Tallum Blade: Critical Poison > Focus (crit. attack chance +62)
    Dragon Slayer: Critical Drain > Focus (crit. attack chance +61)
    Dark Legion's Edge: Rsk.Focus > Focus (crit. attack chance +61)
    Elemental Sword: Magic Paralyze > Acumen (cast speed +15%)
    Meteor Shower: Critical Bleed > Health (HP +25%)
    Elysian: Critical Drain > Focus (crit. attack chance +61)
    Destroyer Hammer: Critical Drain > Focus (crit. attack chance +61)
    Doom Crusher: Anger > Focus (crit. attack chance +61)
    Bloody Orchid: Critical Bleed > Critical Damage (during a critical attack, phys. attack +160)
    Carnage Bow: Mana Up > Focus (crit. attack chance +61)
    Soul Bow: Cheap Shot > Focus (crit. attack chance +64)
    Dragon Grinder: Rsk.Evasion > Focus (crit. attack chance +64)
    Sirra's Blade: Critical Poison > Focus (crit. attack chance +66)
    Themis' Thongue: Magic Focus > Acumen (cast speed +15%)
    Cabrio's Hand: Magic Silence > Acumen (cast speed +15%)
    Sobekk's Hurricane: Critical Drain > Focus (crit. attack chance +66)
    S-grade
    Basalt Battlehammer: HP Drain > Haste (attack speed +7%)
    Basalt Battlehammer: HP Regeneration > Focus (crit. attack chance +84)
    Dragon Hunter Axe: HP Drain > Haste (attack speed +7%)
    Dragon Hunter Axe: HP Regeneration > Focus (crit. attack chance +84)
    Imperial Staff: MP Regeneration > Acumen (cast speed +15%)
    Dynasty Halberd: Light > Haste (attack speed +7%)
    Dynasty Cudgel: Anger > Haste (attack speed +7%)
    Dynasty Cudgel: Rsk.focus > Focus (crit. attack chance +116)
    Dynasty Bagh-Nakh: Rsk.evasion > Health (HP +25%)
    S80-grade
    Icarus Trident: Light Armor > Haste (attack speed +7%)
    Icarus Hammer: Anger > Haste (attack speed +7%)
    Icarus Hammer: Rsk.Focus > Focus (crit. attack chance +116)
    Icarus Hand: Rsk.Evasion > Health (HP +25%)
    S84-grade
    Vesper Avenger: HP Drain > Haste (attack speed +7%)
    Vesper Retributer: HP Drain > Haste (attack speed +7%)
    Vesper Retributer: HP Regeneration > Rsk. Focus (crit. attack chance +164 when HP<60%)
    Vesper Singer: MP Regeneration > Acumen (cast speed +15%)
    Vesper Dual Sword: crit. attack chance +109, HP +10% > HP +15%, MP +20%, CP +30%
    Vigwik Axe: HP Drain > Haste (attack speed +7%)
    Devilish Maul: HP Drain > Haste (attack speed +7%)
    Devilish Maul: HP Regen > Rsk. Focus (crit. attack chance +164 when HP<60%)
    Black Visage: MP Regen > Acumen (cast speed +15%)
    Eversor Mace: HP Drain > Haste (attack speed +7%)
    Contristo Hammer: HP Drain > Haste (attack speed +7%)
    Contristo Hammer: HP Regen > Rsk.Focus (crit. attack chance +164 when HP<60%)
    Cyclic Cane: MP Regen > Acumen (cast speed +15%)

Olf's T-Shirt

  • Sold in Alt+B for Adena x300,000,000
  • Gives bonuses depending on enchant
    Details
    EnchantBonuses
    0Phys. defense +25, mag. defense +25
    +1Phys. defense +27, mag. defense +27
    +2Phys. defense +29, mag. defense +29
    +3Phys. defense +31, mag. defense +31
    +4Phys. defense +37, mag. defense +37, speed +1, CON +1, HP +25
    +5Phys. defense +44, mag. defense +44, speed +2, CON +1, MEN +1, HP +78
    +6Phys. defense +52, mag. defense +52, speed +2, CON +1, MEN +1, STR +1, INT +1, HP +156
    Active skill available:
    Olf's T-shirt: Blessed Escape Lv.1
    Cooldown — 1 hour
    Instantly teleports the character to the nearest village.
    +7Phys. defense +61, mag. defense +61, speed +3, CON +1, MEN +1, STR +1, INT +1, DEX +1, WIT +1, HP +259
    Active skills available:
    Olf's T-shirt: Blessed Escape Lv.1
    Cooldown — 1 hour
    Instantly teleports the character to the nearest village.
    Olf's T-shirt: Blessed Resurrection Lv.1
    Cooldown — 1 hour
    Resurrects the target and returns 100% of the lost experience.
    +8Phys. defense +71, mag. defense +71, speed +3, CON +2, MEN +2, STR +1, INT +1, DEX +1, WIT +1, HP +388
    Active skills available:
    Olf's T-shirt: Blessed Escape Lv.1
    Cooldown — 1 hour
    Instantly teleports the character to the nearest village.
    Olf's T-shirt: Blessed Resurrection Lv.1
    Cooldown — 1 hour
    Resurrects the target and returns 100% of the lost experience.
    +9Phys. defense +82, mag. defense +82, speed +4, CON +2, MEN +2, STR +2, INT +2, DEX +1, WIT +1, HP +544
    Active skills available:
    Olf's T-shirt: Blessed Escape Lv.1
    Cooldown — 1 hour
    Instantly teleports the character to the nearest village.
    Olf's T-shirt: Blessed Invincibility Lv.1
    Cooldown — 1 hour
    Makes the character invulnerable for 7 seconds. Attacking or using skills doesn't end the effect.
    +10Phys. defense +95, mag. defense +95, speed +5, CON +2, MEN +2, STR +2, INT +2, DEX +2, WIT +2, HP +726
    Active skills available:
    Olf's T-shirt: Blessed Invincibility Lv.2
    Cooldown — 30 min
    Makes the character invulnerable for 7 seconds. Attacking or using skills doesn't end the effect.
    Olf's T-shirt: Olf's Rage Lv.1
    Duration — 1 min
    Cooldown — 1 hour
    Phys./mag. attack +5%, phys./mag. crit power +5%.
  • Enchanted with special scrolls, which you get from:
    • the Mem Coin Shop
    • login reward
    • online reward

Cloak

  • Sold in Alt+B for Adena x300,000,000
  • Gives bonuses depending on enchant
    Details
    EnchantBonuses
    0Base stats: phys. defense 14, mag. defense 14
    +1Base stats: phys. defense 15, mag. defense 14
    HP/CP/MP +1%
    +2Base stats: phys. defense 16, mag. defense 14
    HP/CP/MP +2%
    +3Base stats: phys. defense 17, mag. defense 14
    HP/CP/MP +3%
    +4Base stats: phys. defense 20, mag. defense 14
    HP/CP/MP +4%, PvP defense +2%, PvP attack +1%
    +5Base stats: phys. defense 23, mag. defense 14
    HP/CP/MP +5%, PvP defense +3%, PvP attack +2%
    +6Base stats: phys. defense 26, mag. defense 14
    HP/CP/MP +6%, PvP defense +4%, PvP attack +3%
    +7Base stats: phys. defense 29, mag. defense 14
    HP/CP/MP +7%, PvP defense +5%, PvP attack +4%
    +8Base stats: phys. defense 32, mag. defense 14
    HP/CP/MP +8%, PvP defense +7%, PvP attack +5%
    +9Base stats: phys. defense 35, mag. defense 14
    HP/CP/MP +9%, PvP defense +9%, PvP attack +6%
    +10Base stats: phys. defense 38, mag. defense 14
    HP/CP/MP +10%, PvP defense +10%, PvP attack +7%
  • Enchanted with special scrolls, which you get from:
    • the Mem Coin Shop
    • login reward
    • online reward

Belts

  • There are two kinds of belts:
    PvE
    Bought and upgraded with personal coins Ancient Kingdom's Coin, which the character earns for a set number of hours (1/2/3/4/5) played. Extra coins come with a Daily Reward Premium Ticket, sold only in the User Panel and is valid for 30 days. Double-click the coin to open the special shop.

    BeltPrice
    Cloth Belt
    S-grade
    Phys. defense: 2
    Mag. defense: 2
    MP +25.
    Ancient Kingdom's Coin x50
    Cloth Belt - PvE (Level 1)
    S-grade
    Phys. defense: 3
    Mag. defense: 3
    MP +25, PvE attack +1%.
    Cloth Belt
    Ancient Kingdom's Coin x55
    Cloth Belt - PvE (Level 2)
    S-grade
    Phys. defense: 4
    Mag. defense: 4
    CP +25, MP +50, PvE attack +2%.
    Cloth Belt - PvE (Level 1)
    Ancient Kingdom's Coin x60
    Cloth Belt - PvE (Level 3)
    S-grade
    Phys. defense: 6
    Mag. defense: 6
    CP +50, MP +50, PvE attack +3%.
    Cloth Belt - PvE (Level 2)
    Ancient Kingdom's Coin x65
    Cloth Belt - PvE (Level 4)
    S-grade
    Phys. defense: 7
    Mag. defense: 7
    CP +50, MP +50, HP +25, PvE attack +4%.
    Cloth Belt - PvE (Level 3)
    Ancient Kingdom's Coin x70
    Cloth Belt - PvE (Level 5)
    S-grade
    Phys. defense: 11
    Mag. defense: 11
    CP +50, MP +50, HP +50, PvE attack +5%.
    Cloth Belt - PvE (Level 4)
    Ancient Kingdom's Coin x75
    Cloth Belt - PvE (Level 6)
    S-grade
    Phys. defense: 12
    Mag. defense: 12
    CP +75, MP +75, HP +75, CP/HP/MP regeneration +5%, PvE attack +5%, PvE defense +2.5%.
    Cloth Belt - PvE (Level 5)
    Ancient Kingdom's Coin x125

    This belt is enchanted like a regular S-grade armor piece and gains extra phys. defense, HP (from enchant 4+) and extra mag. defense.
    PvP
    BeltPrice
    Low-grade Magic Ornament Mithril Belt [PvP Physical Attack]
    Phys. defense: 14
    Auto-attack damage in PvP +1%.
    Energy of Destruction x50
    Giant's Energy x50
    Adena x20,000,000
    Standard Magic Ornament Mithril Belt [PvP Physical Attack]
    Phys. defense: 14
    Auto-attack damage in PvP +2.5%.
    Low-grade Magic Ornament Mithril Belt [PvP Physical Attack]
    Energy of Destruction x75
    Giant's Energy x75
    Elcyum x1
    Adena x30,000,000
    High-grade Magic Ornament Mithril Belt [PvP Physical Attack]
    Phys. defense: 14
    Auto-attack damage in PvP +3.5%.
    Standard Magic Ornament Mithril Belt [PvP Physical Attack]
    Energy of Destruction x125
    Giant's Energy x125
    Elcyum x2
    Adena x50,000,000
    Top-grade Magic Ornament Mithril Belt [PvP Physical Attack]
    Phys. defense: 14
    Auto-attack damage in PvP +5%.
    High-grade Magic Ornament Mithril Belt [PvP Physical Attack]
    Energy of Destruction x250
    Giant's Energy x250
    Elcyum x6
    Adena x100,000,000
    Low-grade Magic Ornament Mithril Belt [PvP Skill Attack]
    Skill damage in PvP +1%.
    Energy of Destruction x50
    Giant's Energy x50
    Adena x20,000,000
    Standard Magic Ornament Mithril Belt [PvP Skill Attack]
    Phys. defense: 14
    Skill damage in PvP +2.5%.
    Low-grade Magic Ornament Mithril Belt [PvP Skill Attack]
    Energy of Destruction x75
    Giant's Energy x75
    Elcyum x1
    Adena x30,000,000
    High-grade Magic Ornament Mithril Belt [PvP Skill Attack]
    Phys. defense: 14
    Skill damage in PvP +3.5%.
    Standard Magic Ornament Mithril Belt [PvP Skill Attack]
    Energy of Destruction x125
    Giant's Energy x125
    Elcyum x2
    Adena x50,000,000
    Top-grade Magic Ornament Mithril Belt [PvP Skill Attack]
    Phys. defense: 14
    Skill damage in PvP +5%.
    High-grade Magic Ornament Mithril Belt [PvP Skill Attack]
    Energy of Destruction x250
    Giant's Energy x250
    Elcyum x6
    Adena x100,000,000
    Low-grade Magic Ornament Mithril Belt [PvP Defense]
    Phys. defense: 14
    In PvP, defense against skills and auto-attacks +1.2%.
    Energy of Destruction x50
    Giant's Energy x50
    Adena x20,000,000
    Standard Magic Ornament Mithril Belt [PvP Defense]
    Phys. defense: 14
    In PvP, defense against skills and auto-attacks +3%.
    Low-grade Magic Ornament Mithril Belt [PvP Defense]
    Energy of Destruction x75
    Giant's Energy x75
    Elcyum x1
    Adena x30,000,000
    High-grade Magic Ornament Mithril Belt [PvP Defense]
    Phys. defense: 14
    In PvP, defense against skills and auto-attacks +4.2%.
    Standard Magic Ornament Mithril Belt [PvP Defense]
    Energy of Destruction x125
    Giant's Energy x125
    Elcyum x2
    Adena x50,000,000
    Top-grade Magic Ornament Mithril Belt [PvP Defense]
    Phys. defense: 14
    In PvP, defense against skills and auto-attacks +6%.
    High-grade Magic Ornament Mithril Belt [PvP Defense]
    Energy of Destruction x250
    Giant's Energy x250
    Elcyum x6
    Adena x100,000,000
  • Belt synthesis has been added
    Details

    Please note:
    > if the synthesis fails, you keep the belt you picked first
    > whatever the result, the enchant is reset

    BeltChanceMaterials
    Enchanted Top-grade Magic Ornament Belt [PvP Defense and Physical Attack]
    Phys. defense: 19
    PvP defense +5.5%, auto-attack damage in PvP +4.5%.
    50%Top-grade Magic Ornament Mithril Belt [PvP Defense]
    Top-grade Magic Ornament Mithril Belt [PvP Physical Attack]
    Enchanted Top-grade Magic Ornament Belt [PvP Defense and Skill Attack]
    Phys. defense: 19
    PvP defense +5.5%, skill damage in PvP +4.5%.
    50%Top-grade Magic Ornament Mithril Belt [PvP Defense]
    Top-grade Magic Ornament Mithril Belt [PvP Skill Attack]
    Refined Top-grade Magic Ornament Belt [PvP Defense and Attack]
    Phys. defense: 24
    PvP defense +6.25%, auto-attack damage in PvP +5.5%, skill damage in PvP +5.5%.
    35%Enchanted Top-grade Magic Ornament Belt [PvP Defense and Physical Attack]
    Enchanted Top-grade Magic Ornament Belt [PvP Defense and Skill Attack]
    Blessed Top-grade Magic Ornament Belt [PvP Defense and Attack]
    Phys. defense: 29
    PvP defense +7%, auto-attack damage in PvP +6.5%, skill damage in PvP +6.5%.
    25%Refined Top-grade Magic Ornament Belt [PvP Defense and Attack]
    Refined Top-grade Magic Ornament Belt [PvP Defense and Attack]

Bracelets and talismans

  • Only some of the standard yellow, blue and red talismans are available, and they are modified
  • New passive composite talismans have been added
  • Identical passive talismans don't stack
  • Passive talismans don't stack with the ones they are made of, so the best stats come from 4 combo talismans or 1 super talisman
    Passive
    Yellow Talisman - Speed
    Speed +3.

    Yellow Talisman - Alacrity
    Speed +3, phys. attack +20, mag. attack +15, attack speed +5, cast speed +4.

    Yellow Talisman - P. Def.
    Phys. defense +50.

    Yellow Talisman - M. Def.
    Mag. defense +35.

    Yellow Talisman - P. Atk.
    Phys. attack +70.

    Yellow Talisman - M. Atk.
    Mag. attack +50.

    Yellow Talisman - Atk. Spd.
    Attack speed +20.

    Yellow Talisman - Casting Spd.
    Cast speed +15.

    Yellow Talisman - Critical Reduction and Dodging
    Evasion from phys./mag. skills +3%, incoming crit. damage -5%.

    Yellow Talisman - Healing and Regeneration
    Healing power +40, CP/HP/MP regeneration +5%.

    Special Talisman - Attack
    Phys. attack +70, mag. attack +50, attack speed +20, cast speed +15.

    Special Talisman - Defense
    Phys. defense +50, mag. defense +35.

    Special Talisman - Swiftness
    Speed +6, phys. attack +20, mag. attack +15, attack speed +5, cast speed +4.

    Special Talisman - Recovery
    Healing power +40, CP/HP/MP regeneration +5%, chance to take crit. damage -3%, incoming crit. damage -5%.

    Superior Talisman - All in One
    Phys. attack +90, mag. attack +65, attack speed +25, cast speed +19, phys. defense +50, mag. defense +35, speed +6, healing power +40, CP/HP/MP regeneration +5%, chance to take crit. damage -3%, incoming crit. damage -5%.
  • Seed Talismans have been added
    Details
    The starting talisman (Talisman - Infinity) is sold by Robert. It can be upgraded step by step to the top level (Talisman - Insanity). Every level except the first two can fail and even drop the talisman back a level. To avoid the drop and raise the success chance, use Elcyum.

    Result and chanceMaterials
    Talisman - Infinity — 100%Energy of Destruction x25
    Giant's Energy x25
    Talisman - Destruction — 100%Talisman - Infinity
    Energy of Destruction x75
    Giant's Energy x75
    Talisman - Annihilation — 100%Talisman - Destruction
    Energy of Destruction x100
    Giant's Energy x100

    Talisman - Hellfire
    Result and chanceMaterials
    Talisman - Hellfire — 25%
    Talisman - Annihilation — 50%
    Talisman - Destruction — 25%
    Talisman - Annihilation
    Energy of Destruction x100
    Giant's Energy x100
    Talisman - Hellfire — 30%
    Talisman - Annihilation — 70%
    Talisman - Annihilation
    Energy of Destruction x100
    Giant's Energy x100
    Elcyum x1
    Talisman - Hellfire — 40%
    Talisman - Annihilation — 60%
    Talisman - Annihilation
    Energy of Destruction x100
    Giant's Energy x100
    Elcyum x3

    Talisman - Desire
    Result and chanceMaterials
    Talisman - Desire — 20%
    Talisman - Hellfire — 60%
    Talisman - Annihilation — 20%
    Talisman - Hellfire
    Energy of Destruction x150
    Giant's Energy x150
    Talisman - Desire — 25%
    Talisman - Hellfire — 75%
    Talisman - Hellfire
    Energy of Destruction x150
    Giant's Energy x150
    Elcyum x4
    Talisman - Desire — 40%
    Talisman - Hellfire — 60%
    Talisman - Hellfire
    Energy of Destruction x150
    Giant's Energy x150
    Elcyum x12

    Talisman - Longing
    Result and chanceMaterials
    Talisman - Longing — 10%
    Talisman - Desire — 50%
    Talisman - Hellfire — 40%
    Talisman - Desire
    Energy of Destruction x200
    Giant's Energy x200
    Talisman - Longing — 10%
    Talisman - Desire — 90%
    Talisman - Desire
    Energy of Destruction x200
    Giant's Energy x200
    Elcyum x16
    Talisman - Longing — 20%
    Talisman - Desire — 80%
    Talisman - Desire
    Energy of Destruction x200
    Giant's Energy x200
    Elcyum x32

    Talisman - Insanity
    Result and chanceMaterials
    Talisman - Insanity — 10%
    Talisman - Longing — 90%
    Talisman - Longing
    Energy of Destruction x500
    Giant's Energy x500
    Elcyum x64

    Stats

    TalismanDescription
    Talisman - InfinityHP/MP/CP +50, vampirism +1%, attack speed +5, cast speed +5.
    Can't be traded/dropped/sold. Can be kept in the personal warehouse.
    Talisman - DestructionHP/MP/CP +75, accuracy +1, evasion +1, vampirism +2%, attack speed +10, cast speed +10, phys. crit chance +10, mag. crit chance +2.
    Can't be traded/dropped/sold. Can be kept in the personal warehouse.
    Talisman - AnnihilationHP/MP/CP +100, accuracy +2, evasion +2, vampirism +3%, attack speed +20, cast speed +20, phys. crit chance +20, mag. crit chance +5, phys. attack +25, mag. attack +50.
    Can't be traded/dropped/sold. Can be kept in the personal warehouse.
    Talisman - HellfireHP/MP/CP +150, accuracy +2, evasion +2, vampirism +3%, attack speed +30, cast speed +30, phys. crit chance +30, mag. crit chance +10, phys. attack +50, mag. attack +75, PvP damage +1%, damage reflection +2%, phys./mag. defense +10.
    Can't be traded/dropped/sold. Can be kept in the personal warehouse.
    Talisman - DesireHP/MP/CP +200, accuracy +2, evasion +2, vampirism +3%, attack speed +40, cast speed +40, phys. crit chance +30, mag. crit chance +10, phys. attack +103, mag. attack +156, PvP damage +1%, PvP defense +1%, damage reflection +3%, phys./mag. defense +20, CON +1, MEN +1.
    Can't be traded/dropped/sold. Can be kept in the personal warehouse.
    Talisman - LongingHP/MP/CP +350, accuracy +2, evasion +2, vampirism +3%, attack speed +50, cast speed +50, phys. crit chance +30, mag. crit chance +10, phys. attack +203, mag. attack +256, PvP damage +2%, PvP defense +2%, damage reflection +3%, phys./mag. defense +60, STR +1, INT +1, CON +1, MEN +1.
    Can't be traded/dropped/sold. Can be kept in the personal warehouse.
    Talisman - InsanityHP/MP/CP +500, accuracy +2, evasion +2, vampirism +5%, attack speed +60, cast speed +60, phys. crit chance +30, mag. crit chance +10, phys. attack +338, mag. attack +442, PvP damage +4%, PvP defense +4%, damage reflection +3%, phys./mag. defense +100, STR +1, INT +1, CON +1, MEN +1, DEX +1, WIT +1, MP consumption by skills -3%, skill cooldown -3%.
    Can't be traded/dropped/sold. Can be kept in the personal warehouse.
    Talismans of this type don't stack — only the last one put on works.

    Equipped talismans glow.
    Talisman - AnnihilationTalisman - HellfireTalisman - DesireTalisman - LongingTalisman - Insanity

    Some talismans can be sealed so they can be passed on.
    ResultMaterials
    Sealed Talisman - LongingTalisman - Longing
    Energy of Destruction x500
    Giant's Energy x500
    Sealed Talisman - InsanityTalisman - Insanity
    Energy of Destruction x1,000
    Giant's Energy x1,000
  • Venir's Talisman has been added
    Details
    Venir's Talisman (Stage 1) is sold in Alt+B > Venir's Talisman for Adena x10,000,000.
    To raise a talisman's level, synthesize it:
    1. Press the «Combine» button in the character's inventory
    2. Put 2 talismans of the same level into the slots that appear
    3. Click the «Merge» button
    Synthesis works with a certain chance, and you lose one of the talismans. On success, the talisman's level and stats go up. Venir's Talisman (Stage 2) takes 2 Venir's Talisman (Stage 1); Venir's Talisman (Stage 3) takes 2 Venir's Talisman (Stage 2); and so on.

    ChanceLevelBonuses
    —1MEN+1
    71%2MEN+1, CON+1
    68%3MEN+1, CON+1, DEX+1
    65%4MEN+1, CON+1, DEX+1, INT+1
    62%5MEN+1, CON+1, DEX+1, INT+1, STR+1
    59%6MEN+1, CON+1, DEX+1, INT+1, STR+1 ,WIT+1
    71%7MEN+2, CON+1, DEX+1, INT+1, STR+1 ,WIT+1
    68%8MEN+2, CON+2, DEX+1, INT+1, STR+1 ,WIT+1
    65%9MEN+2, CON+2, DEX+2, INT+1, STR+1 ,WIT+1
    62%10MEN+2, CON+2, DEX+2, INT+2, STR+1 ,WIT+1
    59%11MEN+2, CON+2, DEX+2, INT+2, STR+2 ,WIT+1
    56%12MEN+2, CON+2, DEX+2, INT+2, STR+2 ,WIT+2
    Talismans of this type don't stack — only the last one put on works.
  • Active talismans can only be used 14 s after equipping (Life Force — 28)
    Active
    Blue Talisman - Berserker
    Mana — 300
    Cast — 4 s
    Cooldown — 6 min (static)
    Duration — 120 s
    Consumption — 50 MP and 6 mana
    When used, phys. defense -13.6, mag. defense -11, evasion -1, phys. attack +8.7, attack speed +4, mag. attack +10.1, cast speed +3, speed +3.

    Blue Talisman - P. Def.
    Mana — 300
    Cast — 4 s
    Cooldown — 6 min (static)
    Duration — 120 s
    Consumption — 50 MP and 6 mana
    When used, phys. defense +72.

    Blue Talisman - M. Def.
    Mana — 300
    Cast — 4 s
    Cooldown — 6 min (static)
    Duration — 120 s
    Consumption — 50 MP and 6 mana
    When used, mag. defense +100.

    Blue Talisman - Divine Protection
    Mana — 300
    Cast — 1,2 s
    Cooldown — 15 min (static)
    Duration — 10 s
    Consumption — 50 MP and 15 mana
    When used, phys. defense +3600, mag. defense +2700.

    Red Talisman - Meditation
    Mana — 300
    Cast — 4 s
    Cooldown — 15 min (static)
    Duration — 30 s
    Consumption — 50 MP and 15 mana
    Greatly boosts MP regeneration, but the character can't move and has -90% phys. defense.

    Red Talisman - Minimum Clarity
    Mana — 300
    Cast — 4 s
    Cooldown — 6 min (static)
    Duration — 300 s
    Consumption — 50 MP and 6 mana
    When used, consumption by phys. skills -10%, mag. skills -4%, dances/songs -10%.

    Red Talisman - Territory Royal Guard
    Mana — 300
    Cast — 1,2 s
    Cooldown — 5 min (static)
    Duration — 120 s
    Consumption — 50 MP and 6 mana
    When used, max. CP +1500, restores 1500 CP.

    Red Talisman - Maximum Clarity
    Mana — 300
    Cast — 4 s
    Cooldown — 15 min (static)
    Duration — 90 s
    Consumption — 50 MP and 15 mana
    When used, skill consumption -100%.

    Red Talisman - Life Force
    Mana — 300
    Cast — 3 s
    Cooldown — 30 min (static)
    Consumption — 0 MP and 30 mana
    On use, fully restores HP and MP.
  • Talismans need a bracelet, which is sold and upgraded in the Shop
  • Each upgrade adds talisman slots and extra bonuses
    Bracelets
    Bronze Bracelet
    B-grade
    2 talisman slots.

    Steel Bracelet
    A-grade
    3 talisman slots.

    Mithril Bracelet
    S-grade
    4 talisman slots.

    Enhanced Mithril Bracelet
    S-grade
    6 talisman slots, CP +120.

    Aria's Bracelet (STR +1)
    S-grade
    6 talisman slots, CP +200, STR +1.

    Aria's Bracelet (INT +1)
    S-grade
    6 talisman slots, CP +200, INT +1.

    Aria's Bracelet (CON/MEN +1)
    S-grade
    6 talisman slots, CP +200, CON +1, MEN +1.

Epic jewelry replica

  • Epic jewelry replicas are in the game — a weaker version of the original, sold in the Mem Coin Shop for the matching currency
  • Improved replicas exist and will be added as the server progresses
  • Later on, an improved replica can be exchanged for the original piece
  • Magic defense will go up as the server progresses
  • Replica and original bonuses stack
  • Stats of the regular and improved versions don't stack — only the last one put on works
    Stats
    JewelryGradeM. def.Bonuses
    Ring of Core [Replica]S61Mag. attack +2.5%, phys. attack +2.5%, speed +1, MP +21, poison resistance +10%, poison land rate +10%, accuracy +1.
    Enchanted Ring of Core [Replica]S62Mag. attack +5%, phys. attack +5%, speed +2, MP +21, poison resistance +15%, poison land rate +15%, accuracy +2.
    Earring of Orfen [Replica]S86MP consumption by skills -3%, MP +31, mental attack resistance +7.5%, mental attack land rate +7.5%, bleed resistance +10%, bleed land rate +10%, incoming healing power +3%.
    Enchanted Earring of Orfen [Replica]S94MP consumption by skills -6%, MP +31, mental attack resistance +10%, mental attack land rate +10%, bleed resistance +15%, bleed land rate +15%, incoming healing power +6%.
    Ring of Ant Queen [Replica]S61MP +21, poison resistance +15%, poison land rate +15%, accuracy +1, phys. crit power +7.5%, hold resistance +10%, hold land rate +10%.
    Enchanted Ring of Ant Queen [Replica]S62MP +21, poison resistance +20%, poison land rate +20%, accuracy +2, phys. crit power +10%, hold resistance +15%, hold land rate +15%.
    Earring of Zaken [Replica]S86MP +31, bleed resistance +15%, bleed land rate +15%, incoming healing power +5%, vampirism +2%, stun/mental attack resistance +10%, stun/mental attack land rate +10%.
    Enchanted Earring of Zaken [Replica]S94MP +31, bleed resistance +20%, bleed land rate +20%, incoming healing power +10%, vampirism +2%, stun/mental attack resistance +15%, stun/mental attack land rate +15%.
    Ring of Baium [Replica]S61MP +21, poison resistance +20%, poison land rate +20%, hold resistance +15%, hold land rate +15%, accuracy +1, phys. crit power +7.5%, attack speed +2%, cast speed +2%.
    Enchanted Ring of Baium [Replica]S62MP +21, poison resistance +30%, poison land rate +30%, hold resistance +20%, hold land rate +20%, accuracy +2, phys. crit power +10%, attack speed +3%, cast speed +3%.
    Frintezza's Necklace [Replica]S115MP +42, sleep/paralysis/stun resistance +7.5%, sleep/paralysis/stun land rate +7.5%, poison/bleed resistance +12.5%, poison/bleed land rate +12.5%, skill cooldown -2.5%, damage reflection +2%, dark resistance +10.
    Enchanted Frintezza's Necklace [Replica]S125MP +42, sleep/paralysis/stun resistance +10%, sleep/paralysis/stun land rate +10%, poison/bleed resistance +20%, poison/bleed land rate +20%, skill cooldown -3.75%, damage reflection +2%, dark resistance +15.
    Earring of Antharas [Replica]S86MP +37, bleed resistance +20%, bleed land rate +20%, vampirism +2%, stun/mental attack resistance +15%, stun/mental attack land rate +15%, MP consumption -2.5%, incoming healing power +5%, earth resistance +10.
    Enchanted Earring of Antharas [Replica]S94MP +37, bleed resistance +30%, bleed land rate +30%, vampirism +2%, stun/mental attack resistance +20%, stun/mental attack land rate +20%, MP consumption -3.75%, incoming healing power +10%, earth resistance +15.
    Necklace of Valakas [Replica]S115MP +50, sleep resistance +20%, sleep land rate +20%, HP +445, skill cooldown -5%, phys. attack +2%, mag. attack +4%, mag. crit chance +10, damage reflection +2.5%, fire resistance +10.
    Enchanted Necklace of Valakas [Replica]S125MP +50, sleep resistance +30%, sleep land rate +30%, HP +445, skill cooldown -7.5%, phys. attack +3%, mag. attack +6%, mag. crit chance +20, damage reflection +2.5%, fire resistance +15.

Epic jewelry

  • Bonuses have been updated:
    • Ring of Core
    • Earring of Orfen
    • Ring of Beleth
  • Bonuses of the other jewelry follow High Five (raise the debuff landing chance)
  • Magic defense will go up as the server progresses
  • Reinforced epic jewelry exists and will be added as the server progresses
  • Original and replica bonuses stack
  • Stats of the regular and reinforced versions don't stack — only the last one put on works
    Stats
    JewelryGradeM. def.Bonuses
    Ring of CoreS62STR +1, INT +1, mag. attack +5%, phys. attack +5%, speed +2, MP +21, poison resistance +20%, poison land rate +20%, accuracy +1.
    Reinforced Ring of CoreS62STR +2, INT +2, mag. attack +10%, phys. attack +5%, speed +3, MP +21, poison resistance +20%, poison land rate +20%, accuracy +2.
    Earring of OrfenS94CON +1, MEN +1, MP consumption by skills -6%, MP +31, mental attack resistance +15%, mental attack land rate +15%, bleed resistance +20%, bleed land rate +20%, incoming healing power +6%.
    Reinforced Earring of OrfenS94CON +2, MEN +2, MP consumption by skills -10%, MP +31, mental attack resistance +30%, mental attack land rate +30%, bleed resistance +20%, bleed land rate +20%, incoming healing power +10%.
    Ring of Queen AntS62MP +21, poison resistance +30%, poison land rate +30%, accuracy +2, phys. crit power +15%, hold resistance +20%, hold land rate +20%.
    Reinforced Ring of Queen AntS62DEX +1, WIT +1, MP +21, poison resistance +30%, poison land rate +30%, accuracy +4, phys. crit power +20%, attack speed +3%, cast speed +3%, hold resistance +30%, hold land rate +30%.
    Earring of ZakenS94MP +31, bleed resistance +30%, bleed land rate +30%, incoming healing power +10%, vampirism +4%, stun/mental attack resistance +20%, stun/mental attack land rate +20%.
    Reinforced ZakenS94MP +31, bleed resistance +30%, bleed land rate +30%, incoming healing power +15%, vampirism +4%, stun/mental attack resistance +30%, stun/mental attack land rate +30%.
    Ring of BaiumS62MP +21, poison resistance +40%, poison land rate +40%, hold resistance +30%, hold land rate +30%, accuracy +2, phys. crit power +15%, attack speed +4%, cast speed +4%.
    Reinforced Ring of BaiumS62STR +1, INT +1, MP +21, poison resistance +40%, poison land rate +40%, hold resistance +40%, hold land rate +40%, accuracy +4, phys. crit power +20%, attack speed +4%, cast speed +4%.
    Frintezza's NecklaceS125MP +42, sleep/paralysis/stun resistance +15%, sleep/paralysis/stun land rate +15%, poison/bleed resistance +25%, poison/bleed land rate +25%, skill cooldown -5%, damage reflection +4%, dark resistance +15.
    Reinforced Frintezza's NecklaceS125MP +42, sleep/paralysis/stun resistance +30%, sleep/paralysis/stun land rate +30%, poison/bleed resistance +30%, poison/bleed land rate +30%, skill cooldown -10%, damage reflection +4%, dark resistance +20.
    Earring of AntharasS94MP +37, bleed resistance +40%, bleed land rate +40%, vampirism +4%, stun/mental attack resistance +30%, stun/mental attack land rate +30%, MP consumption -5%, incoming healing power +10%, earth resistance +15.
    Necklace of ValakasS125MP +50, sleep resistance +40%, sleep land rate +40%, HP +445, skill cooldown -10%, phys. attack +4%, mag. attack +8%, mag. crit chance +20, damage reflection +5%, fire resistance +15.
    Beleth's RingS69MP +38, HP +105, mag. defense +12%, mag. crit. attack power +10%, speed +2, mental attack resistance +15%, mental attack land rate +15%, MP regeneration +30%, dark resistance +30, protection from crit. attacks +5%.
    Freya's NecklaceS84125Water resistance +10, bleed resistance +20%, paralysis/stun/sleep resistance +15%, mag. skill cooldown -5%. Reflects 4% damage, MP +50, MP restoration +0.23, mental attack resistance +10%.
    Blessed Freya's NecklaceS84132Water resistance +15, bleed resistance +25%, paralysis/stun/sleep resistance +20%, mag. skill cooldown -5%. Reflects 4% damage, MP +50, MP restoration +0.46, mental attack resistance +10%, incoming healing +15.6, MEN +2, CON +1, STR -1, MP consumption by mag. skills -5%.

Hero weapon

  • Base stats and PvP/PvE bonuses change with the stage:
    • physical — equivalent of +15 Vesper, PvP/PvE damage +40%
    • magical — equivalent of +12 Vesper, PvP/PvE damage +40%
  • Some weapons have new passive and chance skills
    Details
    New/raised bonuses are marked in green, reduced ones in red.

    Infinity Spear
    Passive skill: HP +25%, CP +50%, attack speed +7%, accuracy +4.89, phys./mag. skill reflection chance +20%, auto-attack hits +5 targets, higher PvP/PvE damage (depends on the stage).
    Chance skill: on a critical attack, removes 1 buff with a 100% chance.
    Base crit chance reduced by 20%.

    Infinity Axe
    Passive skill: HP +25%, MP +30%, CP +50%, shield block +39%, damage reflection +9%, higher PvP/PvE damage (depends on the stage).
    The Discord chance skill has been replaced with Hex: on a crit. attack, with a 5% chance the target gets -23% phys. defense for 2 minutes.

    Infinity Rod
    Passive skill: MP +30%, CP +50%, cast speed +15%, MP regeneration +0.51, MP consumption by mag. skills -4%, magic cancel chance -106, higher PvP/PvE damage (depends on the stage).
    Chance skill: when casting beneficial magic, a 3% chance to restore 100% of the target's HP.

    Infinity Scepter
    Passive skill: MP +30%, CP +50%, mag. crit chance +1, cast speed +15%, mag. skill MP consumption -4%, magic cancel chance -106, higher PvP/PvE damage (depends on the stage).
    Chance skill: when casting beneficial magic, a 3% chance to restore 100% of the target's HP.

    Infinity Stinger
    Passive skill: MP +30%, CP +50%, attack speed +3%, MP regeneration +0.51, vampirism +2%, phys. crit power (depends on the stage), higher PvP/PvE damage (depends on the stage).
    Chance skill: a crit. attack has a 5% chance to stop the target from using magic for 2 minutes.

    Infinity Bow
    Passive skill: MP +30%, CP +50%, crit. attack chance +88, Cheap Shot effect, higher PvP/PvE damage (depends on the stage).
    Chance skill: a crit. attack has a 7% chance to slow the target by 50% for 30 seconds.

    Infinity Rapier
    Passive skill: HP +25%, MP +30%, CP +50%, damage reflection +9%, crit. attack chance +84, higher PvP/PvE damage (depends on the stage).
    Chance skill: on a crit. attack, with a 5% chance the target gets -23% phys. defense for 2 minutes.

    Infinity Shooter
    Passive skill: MP +30%, CP +50%, crit. attack chance +88, shorter skill-use delay, higher PvP/PvE damage (depends on the stage).
    Chance skill: a crit. attack has a 7% chance to slow the target by 50% for 30 seconds.

Basics | Equipment | Promotions

Enchantment system

  • Safe enchant:
    • everything except full-body armor — +3
    • full-body armor — +4
  • Maximum enchant:
    • weapon — +20 (22, if a successful enchant with a Giant Scroll adds +3 at once)
    • armor and jewelry — +12 (14, if a successful enchant with a Giant Scroll adds +3 at once)
    • Olf's T-shirt and cloak — +10
  • Enchant chances have been changed
    Details
    Equipment type+1-3+4+5+6+7+8+9+10+11+12+13–15+16-20
    Physical weapon100%70%70%70%70%70%70%70%55%55%55%30%
    Magic weapon100%50%50%50%50%50%50%50%35%35%35%20%
    Full-body armor100%100%66%45%40%30%25%20%20%20%——
    Other armor pieces (the belt included) and jewelry100%66%45%40%35%25%20%15%15%15%——
    Olf's T-Shirt and cloak100%50%30%25%20%15%12%10%————
  • New kinds of enchant scrolls have been added
    Details
    Giant:
    > works like a Blessed Scroll: on success it raises the item's enchant by 1-3 at random
    > with it you can go past the maximum enchant — for example, enchant a +11 helmet, hit the 15% chance and get +13/14

    Destruction:
    > armor and jewelry scrolls can't be used on items +6 or higher
    > weapon scrolls can't be used on items +10 or higher
    > a failed attempt doesn't reset the enchant
  • New items raise the enchant chance
    Details

    Armor

    +3-6 (full-body +4-6)+7-11Chance modifier
    Lucky Enchant Stone: Armor (D-grade)Improved Lucky Enchant Stone: Armor (D-grade)35%
    Lucky Enchant Stone: Armor (C-grade)Improved Lucky Enchant Stone: Armor (C-grade)27%
    Lucky Enchant Stone: Armor (B-grade)Improved Lucky Enchant Stone: Armor (B-grade)23%
    Lucky Enchant Stone: Armor (A-grade)Improved Lucky Enchant Stone: Armor (A-grade)18%
    Lucky Enchant Stone: Armor (S-grade)Improved Lucky Enchant Stone: Armor (S-grade)15%

    Weapon
    +3-9+10-15Chance modifier
    Lucky Enchant Stone: Weapon (D-grade)Improved Lucky Enchant Stone: Weapon (D-grade)20%
    Lucky Enchant Stone: Weapon (C-grade)Improved Lucky Enchant Stone: Weapon (C-grade)18%
    Lucky Enchant Stone: Weapon (B-grade)Improved Lucky Enchant Stone: Weapon (B-grade)15%
    Lucky Enchant Stone: Weapon (A-grade)Improved Lucky Enchant Stone: Weapon (A-grade)12%
    Lucky Enchant Stone: Weapon (S-grade)Improved Lucky Enchant Stone: Weapon (S-grade)10%

    Note: these chances aren't added to the base chances from the table above — they are multipliers. For example, enchanting a Draconic Bow from 9 to 10 gives not 70%+10%=80% but 70%+(70*0.1)%=77%

    Obtaining:
    > drop in instances
    > Mem Coin Shop
    > Premium Shop
  • Bonus HP has been added when enchanting armor from +4 inclusive
    Details
    Grade+4+5+6+7+8+9+10+11+12
    D-grade9265286130181242311389
    D-grade (full-body)133978129195271363466583
    C-grade123671118178249332426533
    C-grade (full-body)1854106177267373498639799
    B-grade144284139209293390502627
    B-grade (full-body)2163126208313439585753940
    A-grade164794157235329439564705
    A-grade (full-body)24701412353524936588461057
    S/S80/S84-grade1752104173259363484623778
    S/S80/S84-grade (full-body)25781562593885447269341167
  • Bonus damage from soulshots/spiritshots on enchant has been added — +0.7% each

Set enchantment bonuses

  • Sets enchanted from +4 to +10 now get bonuses
  • From A-grade, sets enchanted to +6 and higher get toggles with a party-wide buff:
    • the bonuses depend on the enchant, type and grade of the armor
    • when turned on, they buff party members within 1100 range and use no mana
    C-grade

    Heavy

    EnchantBonus
    +4Phys. defense +8, mag. defense +6, phys. attack +0.5%
    +5Phys. defense +18, mag. defense +13, phys. attack +1%
    +6Phys. defense +30, mag. defense +21, phys. attack +1.5%
    +7Phys. defense +43, mag. defense +32, phys. attack +2%
    +8Phys. defense +60, mag. defense +44, phys. attack +2.5%, resistance to all elements +3%, magic resistance +1%
    +9Phys. defense +85, mag. defense +64, phys. attack +3%, resistance to all elements +4%, magic resistance +2%
    +10Phys. defense +117, mag. defense +91, phys. attack +3.5%, resistance to all elements +5%, magic resistance +3%

    Light

    EnchantBonus
    +4Mag. defense +7
    +5Mag. defense +15
    +6Mag. defense +20, evasion +1
    +7Mag. defense +26, evasion +2
    +8Mag. defense +33, evasion +3, speed +1, skill cooldown -1%, phys. crit chance +10, phys. crit power +1%
    +9Mag. defense +43, evasion +4, speed +2, skill cooldown -2%, phys. crit chance +15, phys. crit power +2%
    +10Mag. defense +55, evasion +5, speed +3, skill cooldown -3%, phys. crit chance +20, phys. crit power +3%

    Robe

    EnchantBonus
    +4Phys. defense +8
    +5Phys. defense +18
    +6Phys. defense +30, MP consumption by skills -1%
    +7Phys. defense +43, MP consumption by skills -2%
    +8Phys. defense +60, MP consumption by skills -3%, skill cooldown -1%, mag. crit chance +5, mag. crit power +0.5%
    +9Phys. defense +85, MP consumption by skills -5%, skill cooldown -2%, mag. crit chance +10, mag. crit power +1%
    +10Phys. defense +117, MP consumption by skills -7%, skill cooldown -3%, mag. crit chance +15, mag. crit power +1.5%
    B-grade

    Heavy

    EnchantBonus
    +4Phys. defense +10, mag. defense +7, phys. attack +1%
    +5Phys. defense +23, mag. defense +15, phys. attack +1.5%
    +6Phys. defense +38, mag. defense +25, phys. attack +2%, resistance to all elements +3%
    +7Phys. defense +54, mag. defense +38, phys. attack +2.5%, resistance to all elements +4%
    +8Phys. defense +75, mag. defense +52, phys. attack +3%, resistance to all elements +5%, magic resistance +1%
    +9Phys. defense +107, mag. defense +76, phys. attack +3.5%, resistance to all elements +6%, magic resistance +2%
    +10Phys. defense +148, mag. defense +108, phys. attack +4%, resistance to all elements +7%, magic resistance +3%

    Light

    EnchantBonus
    +4Mag. defense +9, evasion +1
    +5Mag. defense +20, evasion +2
    +6Mag. defense +26, evasion +3, speed +1, skill cooldown -1%
    +7Mag. defense +34, evasion +4, speed +1, skill cooldown -2%
    +8Mag. defense +44, evasion +5, speed +2, skill cooldown -3%, phys. crit chance +20, phys. crit power +2%
    +9Mag. defense +57, evasion +6, speed +3, skill cooldown -4%, phys. crit chance +25, phys. crit power +3%
    +10Mag. defense +74, evasion +7, speed +4, skill cooldown -5%, phys. crit chance +30, phys. crit power +4%

    Robe

    EnchantBonus
    +4Phys. defense +10, MP consumption by skills -1%
    +5Phys. defense +23, MP consumption by skills -2%
    +6Phys. defense +38, MP consumption by skills -3%, skill cooldown -1%
    +7Phys. defense +54, MP consumption by skills -5%, skill cooldown -2%
    +8Phys. defense +75, MP consumption by skills -7%, skill cooldown -3%, mag. crit chance +10, mag. crit power +1%
    +9Phys. defense +107, MP consumption by skills -10%, skill cooldown -4%, mag. crit chance +15, mag. crit power +2%
    +10Phys. defense +148, MP consumption by skills -15%, skill cooldown -5%, mag. crit chance +20, mag. crit power +3%
    A/S-grade

    Heavy

    EnchantBonus
    +4Phys. defense +12, mag. defense +8, phys. attack +1%, PvP defense +0.5%
    +5Phys. defense +28, mag. defense +18, phys. attack +1.5%, PvP defense +1%
    +6Phys. defense +46, mag. defense +30, phys. attack +2%, resistance to all elements +3%, PvP defense +1.5%
    Toggle added:
    HP +2% (A-grade)
    HP +3% (S-grade)
    +7Phys. defense +66, mag. defense +45, phys. attack +2.5%, resistance to all elements +4%, PvP defense +2%
    Toggle added:
    HP +2% (A-grade)
    HP +3% (S-grade)
    +8Phys. defense +91, mag. defense +62, phys. attack +3%, resistance to all elements +5%, magic resistance +1%, PvP defense +2.5%
    Toggle added:
    HP +3% (A-grade)
    HP +4%, skill cooldown -1% (S-grade)
    +9Phys. defense +130, mag. defense +86, phys. attack +3.5%, resistance to all elements +6%, magic resistance +2%, PvP defense +3%
    Toggle added:
    HP +3% (A-grade)
    HP +4%, skill cooldown -1% (S-grade)
    +10Phys. defense +178, mag. defense +120, phys. attack +4%, resistance to all elements +7%, magic resistance +3%, PvP defense +3.5%
    Toggle added:
    HP +4%, skill cooldown -1% (A-grade)
    HP +5%, skill cooldown -2% (S-grade)

    Light

    EnchantBonus
    +4Mag. defense +11, evasion +1, PvP defense +0.5%
    +5Mag. defense +24, evasion +2, PvP defense +1%
    +6Mag. defense +32, evasion +3, speed +1, skill cooldown -1%, PvP defense +1.5%
    Toggle added:
    Speed +1 (A-grade)
    Speed +2 (S-grade)
    +7Mag. defense +41, evasion +4, speed +1, skill cooldown -2%, PvP defense +2%
    Toggle added:
    Speed +1 (A-grade)
    Speed +2 (S-grade)
    +8Mag. defense +53, evasion +5, speed +2, skill cooldown -3%, phys. crit chance +20, phys. crit power +2%, PvP defense +2.5%
    Toggle added:
    Speed +2 (A-grade)
    Speed +3, phys. crit power +1% (S-grade)
    +9Mag. defense +69, evasion +6, speed +3, skill cooldown -4%, phys. crit chance +25, phys. crit power +3%, PvP defense +3%
    Toggle added:
    Speed +2 (A-grade)
    Speed +3, phys. crit power +1% (S-grade)
    +10Mag. defense +89, evasion +7, speed +4, skill cooldown -5%, phys. crit chance +30, phys. crit power +4%, PvP defense +3.5%
    Toggle added:
    Speed +3, phys. crit power +1% (A-grade)
    Speed +4, phys. crit power +2% (S-grade)

    Robe

    EnchantBonus
    +4Phys. defense +12, MP consumption by skills -1%, PvP defense +0.5%
    +5Phys. defense +28, MP consumption by skills -2%, PvP defense +1%
    +6Phys. defense +46, MP consumption by skills -3%, skill cooldown -1%, PvP defense +1.5%
    Toggle added:
    Mag. attack +1% (A-grade)
    Mag. attack +2% (S-grade)
    +7Phys. defense +66, MP consumption by skills -5%, skill cooldown -2%, PvP defense +2%
    Toggle added:
    Mag. attack +1% (A-grade)
    Mag. attack +2% (S-grade)
    +8Phys. defense +91, MP consumption by skills -7%, skill cooldown -3%, mag. crit chance +10, mag. crit power +1%, PvP defense +2.5%
    Toggle added:
    Mag. attack +2% (A-grade)
    Mag. attack +3%, mag. defense +1% (S-grade)
    +9Phys. defense +130, MP consumption by skills -10%, skill cooldown -4%, mag. crit chance +15, mag. crit power +2%, PvP defense +3%
    Toggle added:
    Mag. attack +2% (A-grade)
    Mag. attack +3%, mag. defense +1% (S-grade)
    +10Phys. defense +178, MP consumption by skills -15%, skill cooldown -5%, mag. crit chance +20, mag. crit power +3%, PvP defense +3.5%
    Toggle added:
    Mag. attack +3%, mag. defense +1% (A-grade)
    Mag. attack +4%, mag. defense +2% (S-grade)
    Dynasty, S80/S84-grade

    Heavy

    EnchantBonus
    +4Phys. defense +12, mag. defense +8, phys. attack +1%, PvP defense +1%
    +5Phys. defense +28, mag. defense +18, phys. attack +2%, PvP defense +1.5%
    +6Phys. defense +46, mag. defense +30, phys. attack +4%, resistance to all elements +3%, PvP defense +3%
    Toggle added:
    HP +3% (Dynasty)
    HP +4%, skill cooldown -1% (S80+-grade)
    +7Phys. defense +66, mag. defense +45, phys. attack +5%, resistance to all elements +4%, PvP defense +3.5%
    Toggle added:
    HP +3% (Dynasty)
    HP +4%, skill cooldown -1% (S80+-grade)
    +8Phys. defense +91, mag. defense +62, phys. attack +7%, resistance to all elements +5%, magic resistance +1%, PvP defense +5%
    Toggle added:
    HP +4%, skill cooldown -1% (Dynasty)
    HP +5%, skill cooldown -2% (S80+-grade)
    +9Phys. defense +130, mag. defense +86, phys. attack +8.5%, resistance to all elements +6%, magic resistance +2%, PvP defense +6%
    Toggle added:
    HP +4%, skill cooldown -1% (Dynasty)
    HP +5%, skill cooldown -2% (S80+-grade)
    +10Phys. defense +178, mag. defense +120, phys. attack +10%, resistance to all elements +7%, magic resistance +3%, PvP defense +7%
    Toggle added:
    HP +5%, skill cooldown -2% (Dynasty)
    HP +6%, skill cooldown -3% (S80+-grade)

    Light

    EnchantBonus
    +4Mag. defense +11, evasion +1, PvP defense +1%
    +5Mag. defense +24, evasion +2, PvP defense +1.5%
    +6Mag. defense +32, evasion +3, speed +1, skill cooldown -1%, PvP defense +3%
    Toggle added:
    Speed +2 (Dynasty)
    Speed +3, phys. crit power +1% (S80+-grade)
    +7Mag. defense +41, evasion +4, speed +1, skill cooldown -2%, PvP defense +3.5%
    Toggle added:
    Speed +2 (Dynasty)
    Speed +3, phys. crit power +1% (S80+-grade)
    +8Mag. defense +53, evasion +5, speed +2, skill cooldown -3%, phys. crit chance +30, phys. crit power +3%, PvP defense +5%
    Toggle added:
    Speed +3, phys. crit power +1% (Dynasty)
    Speed +4, phys. crit power +2% (S80+-grade)
    +9Mag. defense +69, evasion +6, speed +3, skill cooldown -4%, phys. crit chance +40, phys. crit power +5%, PvP defense +6%
    Toggle added:
    Speed +3, phys. crit power +1% (Dynasty)
    Speed +4, phys. crit power +2% (S80+-grade)
    +10Mag. defense +89, evasion +7, speed +4, skill cooldown -5%, phys. crit chance +50, phys. crit power +7%, PvP defense +7%
    Toggle added:
    Speed +4, phys. crit power +2% (Dynasty)
    Speed +5, phys. crit power +3% (S80+-grade)

    Robe

    EnchantBonus
    +4Phys. defense +12, MP consumption by skills -1%, PvP defense +1%
    +5Phys. defense +28, MP consumption by skills -2%, PvP defense +1.5%
    +6Phys. defense +46, MP consumption by skills -3%, skill cooldown -1%, PvP defense +3%
    Toggle added:
    Mag. attack +2% (Dynasty)
    Mag. attack +3%, mag. defense +1% (S80+-grade)
    +7Phys. defense +66, MP consumption by skills -5%, skill cooldown -2%, PvP defense +3.5%
    Toggle added:
    Mag. attack +2% (Dynasty)
    Mag. attack +3%, mag. defense +1% (S80+-grade)
    +8Phys. defense +91, MP consumption by skills -7%, skill cooldown -3%, mag. crit chance +15, mag. crit power +2%, PvP defense +5%
    Toggle added:
    Mag. attack +3%, mag. defense +1% (Dynasty)
    Mag. attack +4%, mag. defense +2% (S80+-grade)
    +9Phys. defense +130, MP consumption by skills -10%, skill cooldown -4%, mag. crit chance +20, mag. crit power +3.5%, PvP defense +6%
    Toggle added:
    Mag. attack +3%, mag. defense +1% (Dynasty)
    Mag. attack +4%, mag. defense +2% (S80+-grade)
    +10Phys. defense +178, MP consumption by skills -15%, skill cooldown -5%, mag. crit chance +25, mag. crit power +5%, PvP defense +7%
    Toggle added:
    Mag. attack +4%, mag. defense +2% (Dynasty)
    Mag. attack +5%, mag. defense +3% (S80+-grade)
  • Sets enchanted from +6 to +10 now glow
    Preview
    +6 — white+7 — purple+8 — blue+9 — green+10 — red

PvP-inserts

  • A Premium Account gives +30% Fame from castle and fortress sieges
  • A weapon with a PvP-insert can be augmented
  • A PvP-insert can be combined with an attribute
  • PvP-inserts can now go into:
    • B-grade (top) weapons and armor
    • A-grade weapons and armor
  • Limits for equipment with a PvP-insert:
    • cannot be transferred
    • can't be turned into kamael weapons or back
  • Insert prices have been changed
    Details

    Weapon

    GradePrice
    B-grade (top)Fame x5,600
    Adena x28,000,000
    A-grade (low)Fame x6,400
    Adena x32,000,000
    A-grade (mid)Fame x7,200
    Adena x36,000,000
    A-grade (best)Fame x8,091
    Adena x40,455,000
    S-gradeFame x11,545
    Adena x57,725,000
    S-grade (Dynasty)Fame x18,700
    Adena x187,000,000
    S80-grade (Icarus)Fame x25,900
    Adena x259,000,000
    S84-grade (Vesper)Fame x36,700
    Adena x367,000,000
    S84-grade (mid)Fame x42,900
    Adena x429,000,000
    S84-grade (best)Fame x50,000
    Adena x500,000,000

    Armor
    GradePrice
    B-grade (top)Fame x1,138
    Adena x11,380,000
    A-grade (low)Fame x2,009
    Adena x20,090,000
    A-grade (top)Fame x2,641
    Adena x26,410,000
    S-gradeFame x4,206
    Adena x42,060,000
    S-grade (Dynasty)Fame x6,455
    Adena x64,550,000
    S-grade (Dynasty II)Fame x8,516
    Adena x85,160,000
    S80-grade (Moirai)Fame x10,689
    Adena x106,890,000
    S84-grade (Vesper)Fame x11,700
    Adena x117,000,000
    S84-grade (Noble Vesper)Fame x14,000
    Adena x140,000,000
    S84-grade (Vorpal)Fame x15,200
    Adena x152,000,000
    S84-grade (Elegia)Fame x16,700
    Adena x167,000,000
  • Standard armor bonuses
    Details
    TypeBonus
    HeavyIncoming PvP damage -5%. With a 2% chance the attacker gets attack speed -20%, speed -20%, cast speed -30%.
    LightIncoming PvP damage -5%. With a 2% chance the attacker loses their target.
    RobeIncoming PvP damage -5%. With a 2% chance the attacker gets phys. crit chance and power -15%.
  • Weapon bonuses have been changed
    Details
    TypeBonus
    Bow
    Crossbow
    Attacking a target has a 10% chance to raise attack speed by 15% for 10 s.
    PvP damage +5%.
    Dual SwordsAttacking a target has a 15% chance to raise attack speed by 100 for 10 s.
    PvP damage +5%.
    Magic Sword
    Magic Blunt
    Staff
    Attacking a target has a 5% chance to raise cast speed by 15% for 10 s.
    PvP damage +5%.
    Dagger
    Dual Daggers
    Fist Weapons
    Attacking a target has a 25% chance to remove 1 buff and a 15% chance to apply a 15-s debuff that lowers shield block.
    PvP damage +5%.
    One-handed Sword
    One-handed Blunt
    Rapier
    When attacking a target, there is a 20% chance to restore 200 CP.
    PvP damage +5%.
    Two-handed Sword
    Ancient Sword
    Two-handed Blunt
    Spear
    Attacking a target has a 10% chance to deal extra PvP damage.
    PvP damage +5%.

Attribute system

  • Maximum attribute:
    • weapon — 300
    • armor — 120x3 per piece (maximum 1440/1800 per set)
  • The mechanics are the same, except that A-grade can take inserts
    Details

    Inserting, removing and changing an attribute

    An attribute stone gives a weapon an attack of that element and gives armor defense against the opposite element (fire-water, earth-wind, dark-holy).
    For example:
    > when using Water Stone on a weapon, it will gain water attribute attack
    > when using Water Stone on armor, it gains defense against the fire attribute

    On a weapon the first stone adds 20 attribute points and each one after that adds 5. On armor every stone, the first included, adds 6.
    Attributes go into A-grade and higher weapons and armor.
    EquipmentSlotsA-gradeS-grade and above
    weapon175 — stones
    150 — crystals
    150 — stones
    300 — crystals
    armor1-3
    (depends on the stage)
    30 — stones
    60 — crystals
    60 — stones
    120 — crystals
    Armor can't hold two opposite elements at once — only one element from each pair.

    To set an attribute:
    > click the attribute stone or crystal
    > in the window that opens, pick the item, enter how many stones to spend and press "OK"
    > the system inserts that many stones and shows the result with stats; if the maximum is reached, the leftover stones/crystals are kept

    To remove an attribute, talk to Yang in Rune or Aden. At a later stage of the server, stones for changing a weapon's attribute will become available.


    How it worksBonus damage depends on the difference between the attacker's attack attribute and the target's defense attribute:
    0-49 — smooth increase from 0% to 20%
    50-149 — static increase +20%
    150-299 — static increase 40%
    300+ — static increase 70%

    The attacking attribute consists of:
    1. the weapon's attribute
    2. an elemental attack buff (only counts if it matches the weapon's element)
    3. a blessing (elemental attack +20 for 20 minutes — sold by Yang in Rune or Aden; only counts if the element matches the weapon's)
    4. the skill's own attribute (if any)

    The defensive attribute consists of:
    1. the armor's attribute
    2. the elemental defense buff
    3. an elemental defense potion (defense of that attribute +30 for 10 minutes — sold by Yang in Rune or Aden)
    4. passive skills and triggers (subclass, clan, Protection)

    The totals are shown in the character status window (Alt+T); keep in mind that the attack attribute shown there ignores the skill's attribute.

    Example
    Character A (attacker)Character B (attacked)
    Water attribute on the weapon (+150)
    Hydro Blast +0 (+20)
    Seed of Water +0 (+20)
    Fire attribute on the armor (+60)
    Elemental Resist (+20)
    Resist Aqua +0 (+20)
    Total: (150+20+20) - (60+20+20) = 190 - 100 = 90 — static increase +20%

    Early and mid game, enchant skills for elemental attack; late game, switch the enchant to Duel with the special book Giant's Codex - Discipline, losing 0-3 enchant levels. The reason is that enchanted resists appear later on.

    Other details:
    > skills without an attribute get no bonus from the weapon's attribute
    > if the skill's attribute differs from the weapon's, the attribute has no effect on the skill's damage
    > the gap between attack and defense attributes affects how well elemental debuffs land

    Servitors and pets

    get 100% of the owner's attack and defense attributedon't get the owner's attack and defense attribute
    Warlock | Arcana Lord
    Elemental Summoner | Elemental Master
    Phantom Summoner | Spectral Master
    Warsmith | Maestro
    Paladin | Phoenix Knight
    Dark Avenger| Hell Knight
    Necromancer | Soultaker
    any pets
  • Attribute insertion chances have been changed:
    • stones — 40%
    • crystals — 35%
  • Attribute stones and crystals now come from different sources:
    • drop
      Подробнее
      > Imperial Tomb — Earth
      > Monastery of Silence (floor 2+) — Water
      > Isle of Prayer — Fire
      > Chromatic Highlands — Fire, Water
      > Forge of the Gods — Fire
      > Pagan Temple — Dark
      > Hellbound — Fire, Wind, Earth, Holy
      > Giant's Cave — Fire, Wind, Earth, Holy, Dark
      > Stakato Nest — all
      > Plains of Lizardmen — Holy, Dark
      > Sel Mahum Training Grounds — Fire, Water, Wind, Earth
    • Yang trades attribute stones and crystals for the opposite element
    • Yang trades five attribute stones plus adena for an attribute crystal
    • attribute quests and farming in Gracia are turned off
  • Yang in Aden and Rune handles everything to do with attributes
    Details
    Functions:
    > sells attribute defense potions (+30 for 10 minutes) — Adena x1,000,000
    > attribute attack blessings (+20 for 20 minutes) for the matching attribute stone
    > swapping attribute stones for the opposite element — Adena x1,000,000
    > swapping attribute crystals for the opposite element — Adena x5,000,000
    > attribute crystals for sale — the matching element's attribute stone x5 + Adena x20,000,000 | Coin of Luck x5
    > attribute removal
  • A weapon's attribute can now be changed with special crystals
    Details
    There are 6 types:
    Attribute Change Crystal (S 150)
    Attribute Change Crystal (S 300)
    Attribute Change Crystal (S80 150)
    Attribute Change Crystal (S80 300)
    Attribute Change Crystal (S84 150)
    Attribute Change Crystal (S84 300)

    Double-click the crystal to pick a weapon of the matching rank in your inventory and a new element. Exactly the amount the weapon has now is moved over, up to and including the stated value:
    > stone 150 — 20-150
    > stone 300 — 20-300

Basics | Equipment | Promotions

General changes

  • Clan level cap — 10, rising to 11 over time
    Details
    LevelСRPItemsClan members
    940,000Blood Oath x150120 or more
    1050,000Blood Oath x300120 or more
    1175,000Blood Oats x500120 or more

    ItemPrice
    Blood OathElcyum Powder x5 (fortress — Support Unit Captain)

    Elcyum Powder x4 (castle — Court Magician)
  • Clan capacity has been changed
    Details
    LevelBaseI Royal GuardII Royal GuardI Knights OrderII Knights OrderIII Knights OrderIV Knights OrderTotal
    01000000010
    11500000015
    22000000020
    33000000030
    44000000040
    54000000040
    6402020000080
    740202010101010120
    860 (was 40)202010101010140 (was 120)
    960 (was 40)202015 (was 25)15 (was 25)15 (was 25)15 (was 25)160 (was 180)
    1060 (was 40)202020 (was 25)20 (was 25)20 (was 25)20 (was 25)180
    1160 (was 40)303025252525220 (was 200)
  • An auto-war system has been implemented
    Details
    Now a one-sided war declaration can turn into a two-sided war if, within 5 days, the clan that was declared on kills 50 members in PvP mode of the declaring clan. PK kills and kills of academy members don't count. Progress is shown in the system chat after each kill and in the wars window.
  • All Raid Bosses 78+ now drop CRP scrolls for 500 points, used with a double click
  • Reworked clan skills
  • A new Command Channel window with more features and statistics
  • The Command Channel works differently: it doesn't protect against allies' damage or give other alliance perks — it only sums up the damage dealt to a Raid/Epic Boss
  • Leave penalty
    • from the clan — 5 hours
    • from the academy — none

Academy

  • Slots raised to 50
  • No more penalty for leaving the academy
  • No more penalty for expelling an academy member
  • Every academy member gets a buff automatically
    Details
    Blessing of the Academ
    Speed +5, PvE attack/defense +5%, attack/cast speed +5%, EXP/SP +5%, adena +3%.
  • Academy members can now be paid automatically
    Details
    Make sure the clan warehouse has enough adena.

    To set up automatic payment for academy members:
    1. Open the clan window (press Alt+N or N if the "chat with Enter" option is on, or click the "Clan Members" button in the bottom left corner).
    2. Click the "Clan Search" button.
    3. In the window that opens, click the "My Clan" tab. (1)
    4. Pick the academy in the middle. (2)
    5. Choose how to recruit: by application (approved in a special window, see below) or without one (accepted automatically). (3)
    6. Enter a description if needed. (4)
    8. Set the reward for the academy member. (5)
    9. Click "Add to search". (6)
    Preview


    Recruitment to your academy shows up on the "Academy List" tab.
    Preview

    To approve applications:
    1. Open the clan window (press Alt+N or N if the "chat with Enter" option is on, or click the "Clan Members" button in the bottom left corner).
    2. Click the "Clan Search" button.
    3. In the window that opens, click the "My Clan" tab. (1)
    4. Pick the academy in the middle. (2)
    5. In the window that opens on the right, pick a character. (3)
    6. Accept or decline the application. (4)
    Preview


    To edit or delete recruitment:
    1. Open the clan window (press Alt+N or N if the "chat with Enter" option is on, or click the "Clan Members" button in the bottom left corner).
    2. Click the "Clan Search" button.
    3. In the window that opens, click the "My Clan" tab.
    4. Pick the academy in the middle.
    5. Make your changes and click "Save changes" or "Remove from search".

    How it works:
    The set amount of adena is taken from the clan warehouse when an academy member is accepted and paid out once they get the second profession. If the member leaves the academy or is expelled, the adena goes back to the clan warehouse.


    To join the academy:
    1. Open the clan window (press Alt+N or N if the "chat with Enter" option is on, or click the "Clan Members" button in the bottom left corner).
    2. Click the "Clan Search" button.
    3. In the window that opens, click the "Academy List" tab. (1)
    4. Sort by price. (2)
    5. Pick the offer you like and join, or send an application with a message.
    6. Once you get the second profession, you automatically receive the set amount of adena, plus:
    Academy Circlet
    For characters of level 40-75. EXP loss on death -50%, EXP/SP +5%. Personal item.
    Academy Box with Runes (Reward)
    Opening it puts runes into the quest inventory:
    Rune Exp/SP +20% (Lv. 1-75) (1 hour) Rune Drop/Adena/Spoil +10% (Lv. 1-75) (1 hour)
    Preview



Divisions

  • There is a division system that splits the content:
    • Epic Bosses
    • castles
  • There is also shared content:
    • fortresses
    • Grand Epic Bosses (Baium, Frintezza, Antharas, Valakas, Beleth)
  • Current information about the divisions comes out in the patch notes:
    • composition
    • the maximum number of clan members in the PvP-zone
    • the schedule (.epic) and the drop from Epic Bosses
    • castle distribution
  • Instance zones with Epic Bosses are entered through the Death Priest in Rune
  • A clan that does well for a long time moves up to the next division
  • There is now a consolation reward for taking part in Epic Boss fights if certain conditions are met
    Details
    Conditions:
    > be in a clan registered for the given division
    > stay in a Command Channel for at least 10 minutes
    > the Command Channel deals at least 200,000 damage to the Epic Boss in total
    > the Command Channel gets at least 50 PvP in total
    > be within 10,000 of the spot where the Epic Boss died
    > the Clan Leader of the dominant clan in the Command Channel (the one with the most members in it) is online — only for Big War | Grand Epic

    Lose Box (20 hour):
    Rune XP/SP/Drop/Adena +10% (1 hour)
    Medal of Glory x2
    Division Box (2 hour):
    High Life Stone (Event) — 35%
    Top Life Stone (Event) — 25%
    Scroll: Enchant Olf's T-Shirt (Event) — 15%
    Scroll: Enchant Cloak (Event) — 15%
    Blessed Scroll: Enchant Olf's T-Shirt (Event) — 3%
    Blessed Scroll: Enchant Cloak (Event) — 3%
    Blessed Scroll: Enchant Armor (S-grade) (Event) — 3%
    Blessed Scroll: Enchant Weapon (S-grade) (Event) — 1%

    Note that the chests are temporary: they can't be transferred or sold and don't drop on death while you are PK.

Clan halls

  • Some capturable Clan Halls (S-grade) have been enabled
    Details
    Sieges:
    > every week on Friday at 21:00 (UTC+3)
    > registration runs through the week until Friday 19:00 (UTC+3)

    Available:
    > Fortress of the Dead
    > Devastated Castle
    > Fortress of Resistance

    Unavailable:
    > Bandit Stronghold
    > Wild Beast Reserve
    > Rainbow Springs Chateau
  • Buying and paying for Clan Halls now works differently
    Details
    The auction ends on Friday at 23:00 (UTC+3).

    Minimum bids:
    > C-grade — 300,000,000
    > B-grade — 500,000,000
    > A-grade — 1,000,000,000
    > S-grade — 1,500,000,000

    The Clan Hall fee is taken from the clan warehouse every 6 days. If the money isn't there at payment time, the Clan Hall goes to auction within 20 hours. So if 6 days have passed since the purchase and the fee is still unpaid 4 hours before the auction ends, the hall is put up for sale.

    Payment:
    > C-grade — 100,000,000
    > B-grade — 150,000,000
    > A-grade — 200,000,000
    > S-grade — 250,000,000
  • 10 Clan Halls (S-grade) have been added in Giran Harbor
  • A Clan Hall's grade decides what functions it has
    Details
    Functionality*B-gradeA-gradeS-grade
    Fireplace (HP regeneration)Lv. 12Lv. 15 (max.)Lv. 15 (max.)
    Carpet (MP regeneration)Lv. 6Lv. 8Lv. 9 (max.)
    Emblem (buffer)Lv. 7Lv. 8Lv. 9 (max.)
    Foyer Curtains (CP regeneration)Lv. 1Lv. 2 (max.)Lv. 2 (max.)
    *functions not listed are at their maximum level
  • The restoration functions have been changed
    Details
    Fireplace
    LevelEffectPeriodCost*
    4HP regeneration for clan members in the Clan Hall +150%1 day200,000
    6HP regeneration for clan members in the Clan Hall +200%1 day300,000
    9HP regen for clan members inside the Clan Hall +300%1 day500,000
    12HP regen for clan members inside the Clan Hall +400%1 day1,000,000
    15HP regen for clan members inside the Clan Hall +500%1 day1,500,000

    Carpet
    LevelEffectPeriodCost*
    1MP regen for clan members inside the Clan Hall +20%1 day300,000
    3MP regen for clan members inside the Clan Hall +40%1 day500,000
    6MP regen for clan members inside the Clan Hall +70%1 day1,000,000
    8MP regen for clan members inside the Clan Hall +100%1 day1,500,000
    9MP regen for clan members inside the Clan Hall +150%1 day2,000,000

    Foyer Curtains
    LevelEffectPeriodCost*
    1CP regen for clan members inside the Clan Hall +200%1 day1,000,000
    2CP regen for clan members inside the Clan Hall +400%1 day1,500,000

    Chandelier
    LevelEffectPeriodCost*
    3Gives back 15% of lost EXP to a clan member resurrected in the Clan Hall1 day500,000
    5Gives back 25% of lost EXP to a clan member resurrected in the Clan Hall1 day1,000,000
    7Gives back 35% of lost EXP to a clan member resurrected in the Clan Hall1 day1,500,000
    10Gives back 50% of lost EXP to a clan member resurrected in the Clan Hall1 day2,000,000

    *the first payment comes from the Clan Leader's inventory, later ones from the clan warehouse (if there isn't enough adena, the function turns off)
  • The buffer has been changed
    Details
    Emblem
    LevelEffectPeriodCost*
    3Opens access to the buffer1 day500,000
    5Opens access to the buffer1 day1,000,000
    7Opens access to the buffer1 day2,000,000
    8Opens access to the buffer1 day3,000,000
    9Opens access to the buffer1 day5,000,000
    *the first payment comes from the Clan Leader's inventory, later ones from the clan warehouse (if there isn't enough adena, the function turns off)

    Features:
    > the buff set depends on the level of the purchased function
    > buff duration — 1 hour
    > unique buffs have been added

    Level 3Level 5
    Level 7Level 8
    Level 9
    New buffs which don't occupy slot:
    Clan Hall: Regeneration
    Lv. 1: CP/HP/MP regeneration +5%.
    Lv. 2: CP/HP/MP regeneration +10%.
    Lv. 3: CP/HP/MP regeneration +15%.
    Replaced by the Regeneration buff.

    Replace each other:
    Clan Hall: EXP/SP +5%
    Clan Hall: Drop/Spoil +5%
    Clan Hall: Adena +5%
  • The shop has been changed
    Details
    Magic Equipment
    LevelEffectPeriodCost*
    1Unlocks the shop in the Clan Hall1 day1,000,000
    2Unlocks the shop in the Clan Hall1 day2,000,000
    3Unlocks the shop in the Clan Hall1 day5,000,000
    *the first payment comes from the Clan Leader's inventory, later ones from the clan warehouse (if there isn't enough adena, the function turns off)

    LevelItemPriceQuantityItem refresh time
    1Pledge Shield Adena x200,000unlimited—
    1Scroll of Escape: Clan Hall Adena x5501560 minutes
    1Deluxe Strider Food Adena x3305060 minutes
    1Blessed Scroll of Escape: Clan Hall Adena x600,000560 minutes
    2Major Healing Potion Adena x15,00050060 minutes
    2Scroll of Escape: Town of Goddard Adena x500,500160 minutes
    2Scroll of Escape: Gludin Village Adena x500,500160 minutes
    2Elixir of Mind (A-grade) Adena x50,0004060 minutes
    2Elixir of Life (A-grade) Adena x50,0004060 minutes
    2Elixir of CP (A-grade) Adena x50,0004060 minutes
    3Pet Coupon: Cougar Adena x1,000,0001120 minutes
    3Elixir of Mind (S-grade) Adena x125,0002060 minutes
    3Elixir of Life (S-grade) Adena x125,0002060 minutes
    3Elixir of CP (S-grade) Adena x125,0002060 minutes
    3Scroll: Enchant Armor (C-grade) Adena x120,00060120 minutes
    3Scroll: Enchant Weapon (C-grade) Adena x500,00030120 minutes
    3Blessed Scroll: Enchant Armor (C-grade) Adena x500,00035120 minutes
    3Blesssed Scroll: Enchant Weapon (C-grade) Adena x2,000,00025120 minutes
    3Scroll: Enchant Armor (B-grade) Adena x350,00040180 minutes
    3Scroll: Enchant Weapon (B-grade) Adena x1,000,00025180 minutes
    3Blessed Scroll: Enchant Armor (B-grade) Adena x5,000,00015180 minutes
    3Blessed Scroll: Enchant Weapon (B-grade) Adena x15,000,00010180 minutes
    3Blessed Scroll: Enchant Armor (A-grade)Adena x10,000,00010300 minutes
    3Blessed Scroll: Enchant Weapon (A-grade)Adena x18,000,0005300 minutes
    3Scroll: Enchant Armor (S-grade)Adena x3,000,00010300 minutes
    3Scroll: Enchant Weapon (S-grade)Adena x5,000,0005360 minutes
    3High-grade Life Stone Adena x1,000,00010600 minutes
    3Top-grade Life Stone Adena x3,000,00010600 minutes
    3Giant's Codex Adena x1,000,0003600 minutes
    3Giant's Codex - MasteryAdena x20,000,0002600 minutes
    3CP Potion Adena x10,00030060 minutes
    3Greater CP Potion Adena x30,00030060 minutes
    3Greater Magic Haste Potion Adena x100,0001060 minutes
    3Greater Haste Potion Adena x100,0001060 minutes
    3Greater Wind Walk Potion Adena x100,0001060 minutes
  • The teleports have been changed
    Cost
    Mirror
    LevelEffectPeriodCost*
    1Unlocks free teleports around town1 day1,000,000
    2Unlocks teleports to hunting locations1 day5,000,000
    3Opens access to extended teleports1 day10,000,000
    *the first payment comes from the Clan Leader's inventory, later ones from the clan warehouse (if there isn't enough adena, the function turns off)
    Schuttgart
    Level 1Level 2
    Level 3

    Details

    Den of Evil (North)Pavel Ruins (Center)
    Archaic LaboratoryIce Sculpture
    Devil Isle (Pirate Ship)
    Giran
    Level 1Level 2
    Level 3

    Details

    Antharas Lair - 2nd LevelMagic Force Field Bridge
    Dragon Valley CenterFafurion Nest
    Devil Isle (Pirate Ship)
    Aden, Devastated Castle
    Level 1Level 2
    Level 3

    Details

    Anghel WaterfallSouth Entrance of Devastated Castle
    West Area of the Devastated CastleThe Giant's Cave Upper Layer
    The Giant's Cave Lower LayerDevil Isle (Pirate Ship)
    Goddard
    Level 1Level 2
    Level 3

    Details

    Forge of God - Top LevelShrine of Loyalty
    Devil Isle (Pirate Ship)
    Rune, Fortress of the Dead, Fortress of Resistance
    Level 1Level 2
    Level 3

    Details

    Shyeed's CavernPrimeval Isle Sailren

    Cursed VillageForest of Dead Center
    Devil Isle (Pirate Ship)
    Giran Harbor
    Level 1Level 2
    Level 3

    Details

    Windawood Manor (entrance to Ant Nest №2)Wasteland (entrance to Ant Nest №3)
    Devil Isle (Pirate Ship)Forge of God - Top Level
    Stakato Nest CenterDragon Valley (Balcony)
  • The Clan Leader gets a special accessory for free
    Details
    Сrown of Clan Hall Owner
    An accessory that takes 2 slots. A personal item that gives a unique active skill:
    Fast Regroup Lv. 1
    MP — 257
    Cast — 5 s
    Cooldown — 1 hour
    Summons clan members to the Clan Leader. Peace zone only. Uses 5,000,000 Adena.

    Once the skill is used, clan members get a confirmation request. When the request expires, the system chat lists who declined, who didn't answer and who was somewhere the summon can't reach.
    Works on characters in combat. Doesn't work on:
    > characters set up to sell goods and services (buffs and craft), online or offline
    > academy members

Fortresses

  • Siege features:
    • The Suspicious Merchant appears 3 hours after the capture and leaves 10 minutes before it starts
    • starts an hour after registration and lasts 1 hour
    • there is no epaulette farming
    • base Fame gained raised from 36 to 87
  • 8 fortresses are open, with a new set of skills:
    Borderland Fortress
    Residence Movement
    Speed +6.

    Residence Fortitude
    Stun resistance +10%.
    Ivory Fortress
    Residence Empower
    Mag. attack +8%.

    Residence Soul
    MP +10%.
    Archaic Fortress
    Residence Body
    HP +8%.

    Residence Might
    Phys. attack +6%.
    Monastic Fortress
    Residence Magic Barrier
    Mag. defense +5%.

    Residence Freedom
    Hold resistance +10%.
    Demon Fortress
    Residence Shield
    Phys. defense +5%.

    Residence Shield Block
    Shield block chance +20%.
    Western Fortress
    Residence Spirit
    CP +15%.

    Residence Health
    Incoming healing +8%.
    Swamp Fortress
    Residence Might
    Phys. attack +6%.

    Residence Empower
    Mag. attack +8%.
    Hunter Fortress
    Residence Might
    Phys. attack +6%.

    Residence Soul
    MP +10%.
  • Every clan member can buy a special headgear with a stun resistance skill
    Details
    Price — Adena x1,000,000

    Residential Shock Immunity Lv.1
    Duration — 7 s
    Cooldown — 10 min
    Stun resistance +80%.
    List
    Circlet of Borderland
    For the owner of the Borderland fortress and members of their clan, but not the alliance. While worn, it gives the fortress skill. Can't be traded/dropped.

    Circlet of Ivory
    For the owner of the Ivory fortress and members of their clan, but not the alliance. While worn, it gives the fortress skill. Can't be traded/dropped.

    Circlet of Archaic
    For the owner of the Archaic fortress and members of their clan, but not the alliance. While worn, it gives the fortress skill. Can't be traded/dropped.

    Circlet of Monastic
    For the owner of the Monastic fortress and members of their clan, but not the alliance. While worn, it gives the fortress skill. Can't be traded/dropped.

    Circlet of Demon
    For the owner of the Demon fortress and members of their clan, but not the alliance. While worn, it gives the fortress skill. Can't be traded/dropped.

    Circlet of Western
    For the owner of the Western fortress and members of their clan, but not the alliance. While worn, it gives the fortress skill. Can't be traded/dropped.

    Circlet of Swamp
    For the owner of the Swamp fortress and members of their clan, but not the alliance. While worn, it gives the fortress skill. Can't be traded/dropped.

    Circlet of Hunter
    For the owner of the Hunter fortress and members of their clan, but not the alliance. While worn, it gives the fortress skill. Can't be traded/dropped.
  • Taxes work differently now: a fortress owner gets 5% of the adena that monsters drop in the nearby territory, paid into the treasury
    Details
    FortressLocation
    Borderland FortressImperial Tomb
    Ivory FortressPrimeval Isle
    Archaic FortressForge of Gods
    Monastic FortressMonastery of Silence
    Demon FortressKetra Orc Outpost
    Western FortressVarka Silenos Barracks
    Swamp FortressSwamp of Screams, Stakato Nest
    Hunter FortressDragon Valley

    How it works:
    > the tax only applies while the fortress is held
    > players get adena from monsters with the tax already taken off
    > if the fortress is lost, the money already in the treasury stays there
    > the Clan Leader can take 10% of the fortress treasury from the Logistics Officer once every 6 hours
    > new statistics show when a fortress was taken and how much adena it holds

    Example:
    In Forge of Gods, with the Archaic Fortress (5%) held, a monster drops 100,000 adena. The player gets 95,000, and the system chat shows a tax message.

Castles

  • Sieges take place once every two weeks on Sundays 20:00-22:00 (UTC+3)
  • Every division has its own castles; the current split is published in the patch note for the siege week
  • The siege system has been changed:
    • no registration needed — every clan takes part automatically
    • clan members who try to enter the siege zone of another division's castle are sent back to town — each division has its own castles
    • the icon above the head shows the role in a given siege zone:
      • shield — the castle owner
      • sword — the attacking side
    • being in any siege zone earns the player Fame
    • a flag only works in the siege zone where it was placed (for example, if you die in Aden you can't respawn on a flag in Dion)
    • once a castle is taken, everyone else on its grounds is sent to town
    • after taking a castle you can go for another one; the castle you held before passes to NPC control
    • if a clan that owns a castle has a fortress siege starting during a castle siege, the fortress siege is cancelled automatically
    • the crystal's HP and regeneration are 30 times higher
  • The skills in castles have been changed:
    Goddard
    Goddard Territory Benefaction
    DEX +1 / INT +1

    Residence Body
    HP +8%.

    Residence Might
    Phys. attack +6%.

    Residence Movement
    Speed +6.
    Rune
    Rune Territory Benefaction
    STR +1 / WIT +1

    Residence Empower
    Mag. attack +8%.

    Residence Soul
    MP +10%.

    Residence Spirit
    CP +15%.
    Aden
    Aden Territory Benefaction
    DEX +1 / MEN +1

    Residence Shield
    Phys. defense +5%.

    Residence Magic Barrier
    Mag. defense +5%.

    Residence Fortitude
    Stun resistance +10%.
    Innadril
    Innadril Territory Benefaction
    CON +1 / INT +1

    Residence Clarity
    MP regeneration +0.54.

    Residence Magic Barrier
    Mag. defense +5%.

    Residence Freedom
    Hold resistance +10%.
    Oren
    Oren Territory Benefaction
    CON +1 / MEN +1

    Residence Body
    HP +8%.

    Residence Spirit
    CP +15%.

    Residence Movement
    Speed +6.
    Dion
    Dion Territory Benefaction
    DEX +1 / WIT +1

    Residence Magic Barrier
    Mag. defense +5%.

    Residence Shield Block
    Shield block chance +20%.

    Residence Health
    Incoming healing +8%.
    Schuttgart
    Schuttgart Territory Benefaction
    CON +1 / WIT +1

    Residence Freedom
    Hold resistance +10%.

    Residence Empower
    Mag. attack +8%.

    Residence Body
    HP +8%.
    Gludio
    Gludio Territory Benefaction
    STR +1 / INT +1

    Residence Shield
    Phys. defense +5%.

    Residence Shield Block
    Shield block chance +20%.

    Residence Freedom
    Hold resistance +10%.
  • Every clan member can buy a special headgear with a stun resistance skill
    Details
    Price — Adena x750,000

    Residential Shock Immunity Lv.2
    Duration — 7 s
    Cooldown — 10 min
    Stun resistance +100%.
    List
    Circlet of Aden
    For the owner of the Aden castle and members of their clan, but not the alliance. While worn, it gives the castle skill. Can't be traded/dropped.

    Circlet of Rune
    For the owner of the Rune castle and members of their clan, but not the alliance. While worn, it gives the castle skill. Can't be traded/dropped.

    Goddard Circlet
    For the owner of the Goddard castle and members of their clan, but not the alliance. While worn, it gives the castle skill. Can't be traded/dropped.

    Circlet of Schuttgart
    For the owner of the Schuttgart castle and members of their clan, but not the alliance. While worn, it gives the castle skill. Can't be traded/dropped.

    Circlet of Dion
    For the owner of the Dion castle and members of their clan, but not the alliance. While worn, it gives the castle skill. Can't be traded/dropped.

    Circlet of Gludio
    For the owner of the Gludio castle and members of their clan, but not the alliance. While worn, it gives the castle skill. Can't be traded/dropped.

    Circlet of Innadril
    For the owner of the Gludio castle and members of their clan, but not the alliance. While worn, it gives the castle skill. Can't be traded/dropped.

    Circlet of Oren
    For the owner of the Gludio castle and members of their clan, but not the alliance. While worn, it gives the castle skill. Can't be traded/dropped.
  • Taxes work differently now: a castle owner gets a % of the adena that monsters drop in the nearby territories, paid into the treasury
    Details
    CastleTaxLocation
    Aden5%adjacent locations, including The Giant's Cave
    Rune2%nearby locations, including Pagan Temple, Primeval Isle, Monastery of Silence
    Goddard2%adjacent locations
    Innadril5%adjacent locations, including Hellbound
    Gludio5%adjacent locations, including Dragon Valley
    Dion5%nearby locations, including Seed of Annihilation
    Schuttgart5%adjacent locations
    Oren5%adjacent locations

    How it works:
    > the tax only applies while the castle is held
    > players get adena from monsters with the tax already taken off; it adds up if the location belongs to a held fortress and a held castle
    > if the castle is lost, the money already in the treasury stays there
    > the Clan Leader can take 20% of the castle treasury from the Chamberlain once every 6 hours
    > the standard castle tax system is turned off
    > new statistics show how much adena the castle holds

    Example:
    In Forge of Gods, with the Archaic Fortress (5%) and Goddard Castle (2%) held, a monster drops 100,000 adena. The player gets 93,000, and the system chat shows a tax message.
  • Castles have a new function — passive Fame gain
    Details
    > it costs Adena x2,000,000,000 (from the clan leader's inventory) and 3,500 CRP to turn on for 7 days
    > while it is on, every clan member in Giran gets 50 Fame every 5 minutes — up to 1,500 Fame a day; the limit resets at 6:30 (UTC+3)
  • The manor has been disabled

Basics | Equipment | Promotions

Referral program

When you create a Master Account, you get a personal referral link, shown on the main page of your User Panel. Share it however you like to bring in players, and you and they will both get bonuses to the User Panel balance for certain in-game achievements. Details are in this thread.

Voting rewards

You can vote for the server every day through the project's Telegram bot. Each vote on the rating sites earns the player some Vote Coin, which arrive after a while. Spend them via Alt+B: Shop > Vote Shop. If voting doesn't work, coins are handed out as promo codes in the project's Telegram channel. Activate them on the main page of your User Panel in the top-right corner.
Voting guide
First of all, link the character that should receive the coins.
1. Launch the project's Telegram bot
2. Characters > x500 NEW > Link character
3. Enter your login with its prefix and your nickname as aa_account nick (for example, QQ_stinger Stinger), then press Enter
4. Enter the confirmation code sent to your in-game mail, press Enter

To vote:
1. Vote > x500 NEW > Select the linked character > Select a site:
  • topzone — sign in any way you like (Gmail works best) and press the button
  • l2jbrazil — press "VOTAR AGORA!"
2. The coins will arrive in your in-game mail

Details to keep in mind:
1. You can vote once every 24 hours per Telegram account, game account, character and IP
2. At the moment 2 sites are available, 2 coins for each (a maximum of 4 coins)
3. If you vote through a VPN, turn it on before following the link: the IP when you click and on the site must be the same
4. If the coins take a long time (over 30 minutes), follow the link again

Streamer rewards

Do you stream the game on the project and also make short videos for TikTok, YouTube, Instagram? Then this promotion is for you: the team is launching a special reward system for creators who help promote the project. Details are in this thread.

Guidemaker rewards

Share your experience and get bonuses to your User Panel balance. The reward depends on how good and useful the material is, as judged by the project team. Details are in this thread.

Content-maker battle

Do you play on New PvP x500 and also make videos for social media? Combine business with pleasure and join the big contest for content makers, where activity and creativity turn into real prizes! Prize pool is $10,000! Details in this thread.

I'm going to play on BoHpts!

Starting out on New PvP x500? Then there is good news: a promotion with generous prizes is starting. Record an original short vertical video in any format answering "Why am I going to play on BoHpts?", post it on social media, leave a link and get a reward. Details are in this thread.

Top-up bonuses

Make the most of it! When you make a donation on New PvP x500 you will receive additional gifts as well as bonus coins. Details in this thread.

Basics | Equipment | Promotions

Description changes

Dear players!

All changes to this description are published here.
08.09
  • Updated description (incl. Shops, PvE) in line with the changes from these threads:
    • Stage 2 (07.09-13.09)
    • Fixes (through 08.09)
15.09
  • Updated description (incl. Shops, PvE) in line with the changes from these threads:
    • Stage 3 (14.09-20.09)
    • Fixes (through 15.09)
21.09
  • Updated description (incl. Shops, PvE, Class skills) in line with the changes from these threads:
    • Stage 4 (21.09-27.09)
    • Fixes (through 21.09)
29.09
  • Updated description (incl. Shops, PvE, Class skills) in line with the changes from these threads:
    • Stage 5 (28.09-04.10)
    • Fixes (through 29.09)
07.10
  • Updated description (incl. Shops, PvE) in line with the changes from these threads:
    • Stage 6 (05.10-11.10)
    • Fixes (through 07.10)

Basics | Equipment | Promotions

PvP x500: guias do servidor

Servidores e rates →