PvP x500: Mudanças de balanceamento

Um guia do PvP x500 baseado nos materiais da equipe do BoHPTS: «Mudanças de balanceamento». Os nomes de itens e habilidades levam às páginas deles na nossa base. O texto está em inglês.

Este guia nos outros servidores: Low x7

Dear players!

Working from player feedback, the team fixed its mistakes to move closer to its goal — making the game as interesting, varied and balanced as possible. Continuing this course, the developers again strengthened several support classes and gave attention to less popular damage dealers.
A full list of skill changes against classic High Five is in a separate topic. The team advises new players to start there, and experienced players to refresh their knowledge so they can use their time on OBT as well as possible.

More changes are possible before the server launches — they are collected in the "Class skills" guide.

Changes:

Humans
Duelist
No changes
Dreadnought
Revival
Fully restores HP and removes the earliest debuff.
A cooldown enchant branch has been added
Details
+0: 1 debuff, 900 s
+1: 1 debuff, 886 s
+2: 1 debuff, 872 s
+3: 1 debuff, 858 s
+4: 1 debuff, 844 s
+5: 1 debuff, 830 s
+6: 1 debuff, 816 s
+7: 1 debuff, 802 s
+8: 1 debuff, 788 s
+9: 1 debuff, 774 s
+10: 1 debuff, 760 s
+11: 1 debuff, 746 s
+12: 1 debuff, 732 s
+13: 1 debuff, 718 s
+14: 1 debuff, 704 s
+15: 2 debuffs, 690 s
+16: 2 debuffs, 676 s
+17: 2 debuffs, 662 s
+18: 2 debuffs, 648 s
+19: 2 debuffs, 634 s
+20: 2 debuffs, 620 s
+21: 2 debuffs, 606 s
+22: 2 debuffs, 592 s
+23: 2 debuffs, 578 s
+24: 2 debuffs, 564 s
+25: 2 debuffs, 550 s
+26: 2 debuffs, 536 s
+27: 2 debuffs, 522 s
+28: 2 debuffs, 508 s
+29: 2 debuffs, 494 s
+30: 3 debuffs, 480 s

Power Crush
A power enchant branch has been added
Details
+0: 3288
+1: 3324
+2: 3360
+3: 3395
+4: 3431
+5: 3467
+6: 3503
+7: 3538
+8: 3574
+9: 3610
+10: 3646
+11: 3681
+12: 3717
+13: 3753
+14: 3789
+15: 3824
+16: 3860
+17: 3896
+18: 3932
+19: 3968
+20: 4003
+21: 4039
+22: 4075
+23: 4111
+24: 4146
+25: 4182
+26: 4218
+27: 4254
+28: 4289
+29: 4325
+30: 4361
Added 4 attribute enchant branches (fire/water/wind/earth)
Details
+1: 20
+2: 21
+3: 22
+4: 23
+5: 24
+6: 25
+7: 26
+8: 27
+9: 28
+10: 29
+11: 30
+12: 31
+13: 32
+14: 33
+15: 34
+16: 36
+17: 37
+18: 38
+19: 39
+20: 40
+21: 41
+22: 42
+23: 43
+24: 44
+25: 45
+26: 46
+27: 47
+28: 48
+29: 49
+30: 50
Phoenix Knight
Removed:
Vanguard
Transformation skills are now learned automatically

Full Swing
Attribute — holy, 20 (was no attribute)
Not usable at the Olympiad

Cleave
Attribute — holy, 20 (was no attribute)
Not usable at the Olympiad

Guillotine Attack
Attribute — holy, 20 (was no attribute)
Not usable at the Olympiad

Two-handed Sword Mastery
Works exactly like its predecessor, but only with two-handed swords (it used to work with two-handed blunts too)

Boost Morale
Cast — 10 s, static (was 2 s, dynamic)
Animation changed

Iron Will
The cost enchant branch is now called power, and its bonuses have been adjusted
Details
+0: magic def. +30%
+1: +30.5%
+2: +30.7%
+3: +30.8%
+4: +31.0%
+5: +31.1%
+6: +31.3%
+7: +31.4%
+8: +31.6%
+9: +31.7%
+10: +31.9%
+11: +32.1%
+12: +32.2%
+13: +32.4%
+14: +32.5%
+15: +32.7%
+16: +32.8%
+17: +33.0%
+18: +33.1%
+19: +33.3%
+20: +33.4%
+21: +33.6%
+22: +33.8%
+23: +33.9%
+24: +34.1%
+25: +34.2%
+26: +34.4%
+27: +34.5%
+28: +34.7%
+29: +34.8%
+30: +35.0%

Patience
A power enchant branch has been added
Details
+0: phys. skill power +20%
+1: +20.50%
+2: +20.62%
+3: +20.74%
+4: +20.86%
+5: +20.98%
+6: +21.10%
+7: +21.22%
+8: +21.34%
+9: +21.47%
+10: +21.59%
+11: +21.71%
+12: +21.83%
+13: +21.95%
+14: +22.07%
+15: +22.19%
+16: +22.31%
+17: +22.43%
+18: +22.55%
+19: +22.67%
+20: +22.79%
+21: +22.91%
+22: +23.03%
+23: +23.16%
+24: +23.28%
+25: +23.40%
+26: +23.52%
+27: +23.64%
+28: +23.76%
+29: +23.88%
+30: +24.00%

Soul of the Phoenix
A cooldown enchant branch has been added
Details
+0: 3600 s
+1: 3540 s
+2: 3480 s
+3: 3420 s
+4: 3360 s
+5: 3300 s
+6: 3240 s
+7: 3180 s
+8: 3120 s
+9: 3060 s
+10: 3000 s
+11: 2940 s
+12: 2880 s
+13: 2820 s
+14: 2760 s
+15: 2700 s
Hell Knight
Removed:
Vanguard
Transformation skills are now learned automatically

Blade Hurricane
Attribute — dark, 20 (was no attribute)
Not usable at the Olympiad

Double Strike
Attribute — dark, 20 (was no attribute)
Not usable at the Olympiad

Triple Blade Slash
Attribute — dark, 20 (was no attribute)
Not usable at the Olympiad

Dual Weapon Mastery
Works exactly like its predecessor

Boost Morale
Cast — 10 s, static (was 2 s, dynamic)
Animation changed

Iron Will
The cost enchant branch is now called power, and its bonuses have been adjusted
Details
+0: magic def. +30%
+1: +30.5%
+2: +30.7%
+3: +30.8%
+4: +31.0%
+5: +31.1%
+6: +31.3%
+7: +31.4%
+8: +31.6%
+9: +31.7%
+10: +31.9%
+11: +32.1%
+12: +32.2%
+13: +32.4%
+14: +32.5%
+15: +32.7%
+16: +32.8%
+17: +33.0%
+18: +33.1%
+19: +33.3%
+20: +33.4%
+21: +33.6%
+22: +33.8%
+23: +33.9%
+24: +34.1%
+25: +34.2%
+26: +34.4%
+27: +34.5%
+28: +34.7%
+29: +34.8%
+30: +35.0%

Corpse Plague
Range — 500 (was 400)
Chance — 50% (was 35)
Cooldown — 7 s (was 5)
Duration — 30 s
Can now be used on any target (it used to need a corpse)
Animation changed
The poison effect is replaced by lower incoming healing for targets in the area
Lv. 1 (46): incoming healing -7%
Lv. 2 (58): incoming healing -8%
Lv. 3 (62): incoming healing -9%
Lv. 4 (70): incoming healing -10%
A power enchant branch has been added
Details
+1: -10.5%
+2: -11.0%
+3: -11.5%
+4: -12.0%
+5: -12.5%
+6: -13.0%
+7: -13.5%
+8: -14.0%
+9: -14.5%
+10: -15.0%
+11: -15.5%
+12: -16.0%
+13: -16.5%
+14: -17.0%
+15: -17.5%
+16: -18.0%
+17: -18.5%
+18: -19.0%
+19: -19.5%
+20: -20.0%
+21: -20.5%
+22: -21.0%
+23: -21.5%
+24: -22.0%
+25: -22.5%
+26: -23.0%
+27: -23.5%
+28: -24.0%
+29: -24.5%
+30: -25.0%

Patience
A power enchant branch has been added
Details
+0: phys. skill power +20%
+1: +20.50%
+2: +20.62%
+3: +20.74%
+4: +20.86%
+5: +20.98%
+6: +21.10%
+7: +21.22%
+8: +21.34%
+9: +21.47%
+10: +21.59%
+11: +21.71%
+12: +21.83%
+13: +21.95%
+14: +22.07%
+15: +22.19%
+16: +22.31%
+17: +22.43%
+18: +22.55%
+19: +22.67%
+20: +22.79%
+21: +22.91%
+22: +23.03%
+23: +23.16%
+24: +23.28%
+25: +23.40%
+26: +23.52%
+27: +23.64%
+28: +23.76%
+29: +23.88%
+30: +24.00%
Sagittarius
Focus Skill Mastery
A cost enchant branch has been added
Details
+0: 2.000 MP/tick, MP consumption — 36
+1: 1.933 MP/tick, MP consumption — 35
+2: 1.867 MP/tick, MP consumption — 34
+3: 1.800 MP/tick, MP consumption — 32
+4: 1.733 MP/tick, MP consumption — 31
+5: 1.667 MP/tick, MP consumption — 30
+6: 1.600 MP/tick, MP consumption — 29
+7: 1.533 MP/tick, MP consumption — 28
+8: 1.467 MP/tick, MP consumption — 26
+9: 1.400 MP/tick, MP consumption — 25
+10: 1.333 MP/tick, MP consumption — 24
+11: 1.267 MP/tick, MP consumption — 23
+12: 1.200 MP/tick, MP consumption — 22
+13: 1.133 MP/tick, MP consumption — 20
+14: 1.067 MP/tick, MP consumption — 19
+15: 1.000 MP/tick, MP consumption — 18

New skill:
Piercing Trap (81)
Type — active
MP — 50
Cooldown — 45 s
Radius — 300
Chance — 70%
Duration — 20 s
Bound to the defender's MEN
Sets a trap. When it goes off, the enemy gets speed/attack speed/cast speed -25% for 20 seconds and takes physical damage equal to 1 auto-attack.
A power enchant has been added
Details
+0: 70%, auto-attack x1.0
+1: 71%, auto-attack x1.1
+2: 72%, auto-attack x1.2
+3: 73%, auto-attack x1.3
+4: 74%, auto-attack x1.4
+5: 75%, auto-attack x1.5
+6: 76%, auto-attack x1.6
+7: 77%, auto-attack x1.7
+8: 78%, auto-attack x1.8
+9: 79%, auto-attack x1.9
+10: 80%, auto-attack x2.0
+11: 81%, auto-attack x2.1
+12: 82%, auto-attack x2.2
+13: 83%, auto-attack x2.3
+14: 84%, auto-attack x2.4
+15: 85%, auto-attack x2.5
Adventurer
New skill:
Mass Deadly Blow
Type — active
Radius — 200
Targets — 8-12
Deals mass damage
Shares its cooldown with Deadly Blow — the cooldown depends on which of the two was used last
Has the same enchant branches as Deadly Blow

Attribute enchant branches changed (fire/water/wind/earth)
Details
+0: 0
+1: 20
+2: 21
+3: 22
+4: 23
+5: 24
+6: 25
+7: 26
+8: 27
+9: 28
+10: 29
+11: 30
+12: 31
+13: 32
+14: 33
+15: 34
+16: 36
+17: 37
+18: 38
+19: 39
+20: 40
+21: 41
+22: 42
+23: 43
+24: 44
+25: 45
+26: 46
+27: 47
+28: 48
+29: 49
+30: 50

Focus Skill Mastery
A cost enchant branch has been added
Details
+0: 2.000 MP/tick, MP consumption — 36
+1: 1.933 MP/tick, MP consumption — 35
+2: 1.867 MP/tick, MP consumption — 34
+3: 1.800 MP/tick, MP consumption — 32
+4: 1.733 MP/tick, MP consumption — 31
+5: 1.667 MP/tick, MP consumption — 30
+6: 1.600 MP/tick, MP consumption — 29
+7: 1.533 MP/tick, MP consumption — 28
+8: 1.467 MP/tick, MP consumption — 26
+9: 1.400 MP/tick, MP consumption — 25
+10: 1.333 MP/tick, MP consumption — 24
+11: 1.267 MP/tick, MP consumption — 23
+12: 1.200 MP/tick, MP consumption — 22
+13: 1.133 MP/tick, MP consumption — 20
+14: 1.067 MP/tick, MP consumption — 19
+15: 1.000 MP/tick, MP consumption — 18

Dual Dagger Mastery (81*)
When using dual daggers: phys. atk +87.5, blow-skill success chance +5%, phys. skill MP consumption -3%.
A power enchant branch has been added
Details
+1: phys. atk +90.4, blow skill success rate +5.2%, phys. skill MP cost -3.2%
+2: phys. atk +93.3, blow skill success rate +5.4%, phys. skill MP cost -3.4%
+3: phys. atk +96.2, blow skill success rate +5.6%, phys. skill MP cost -3.6%
+4: phys. atk +99.1, blow skill success rate +5.8%, phys. skill MP cost -3.8%
+5: phys. atk +102.0, blow skill success rate +6.0%, phys. skill MP cost -4.0%
+6: phys. atk +104.9, blow skill success rate +6.2%, phys. skill MP cost -4.2%
+7: phys. atk +107.8, blow skill success rate +6.4%, phys. skill MP cost -4.4%
+8: phys. atk +110.7, blow skill success rate +6.6%, phys. skill MP cost -4.6%
+9: phys. atk +113.6, blow skill success rate +6.8%, phys. skill MP cost -4.8%
+10: phys. atk +116.5, blow skill success rate +7.0%, phys. skill MP cost -5.0%
+11: phys. atk +119.4, blow skill success rate +7.2%, phys. skill MP cost -5.2%
+12: phys. atk +122.3, blow skill success rate +7.4%, phys. skill MP cost -5.4%
+13: phys. atk +125.2, blow skill success rate +7.6%, phys. skill MP cost -5.6%
+14: phys. atk +128.1, blow skill success rate +7.8%, phys. skill MP cost -5.8%
+15: phys. atk +131.0, blow skill success rate +8.0%, phys. skill MP cost -6.0%
Archmage
Decay
Cooldown — 6 s (was 2)
Attribute — fire, 20 (was earth)
Lv. 1 (48): -120 HP per second and cast speed -4%
Lv. 2 (56): -125 HP per second and cast speed -6%
Lv. 3 (64): -144 HP per second and cast speed -8%
Lv. 4 (74): -157 HP per second and cast speed -10%
A power enchant branch has been added
Details
+1: -158 HP/s, cast speed -10.33%
+2: -160 HP/s, cast speed -10.67%
+3: -161 HP/s, cast speed -11.00%
+4: -163 HP/s, cast speed -11.33%
+5: -164 HP/s, cast speed -11.67%
+6: -166 HP/s, cast speed -12.00%
+7: -167 HP/s, cast speed -12.33%
+8: -168 HP/s, cast speed -12.67%
+9: -170 HP/s, cast speed -13.00%
+10: -171 HP/s, cast speed -13.33%
+11: -173 HP/s, cast speed -13.67%
+12: -174 HP/s, cast speed -14.00%
+13: -176 HP/s, cast speed -14.33%
+14: -177 HP/s, cast speed -14.67%
+15: -178 HP/s, cast speed -15.00%
+16: -180 HP/s, cast speed -15.33%
+17: -181 HP/s, cast speed -15.67%
+18: -183 HP/s, cast speed -16.00%
+19: -184 HP/s, cast speed -16.33%
+20: -186 HP/s, cast speed -16.67%
+21: -187 HP/s, cast speed -17.00%
+22: -189 HP/s, cast speed -17.33%
+23: -190 HP/s, cast speed -17.67%
+24: -191 HP/s, cast speed -18.00%
+25: -193 HP/s, cast speed -18.33%
+26: -194 HP/s, cast speed -18.67%
+27: -196 HP/s, cast speed -19.00%
+28: -197 HP/s, cast speed -19.33%
+29: -199 HP/s, cast speed -19.67%
+30: -200 HP/s, cast speed -20.00%
Soultaker
No changes
Arcana Lord
Servitor Physical Shield
A power enchant branch has been added
Details
+0: servitor phys. def. +15%
+1: +15.3%
+2: +15.4%
+3: +15.5%
+4: +15.6%
+5: +15.7%
+6: +15.8%
+7: +15.9%
+8: +16.0%
+9: +16.0%
+10: +16.1%
+11: +16.2%
+12: +16.3%
+13: +16.4%
+14: +16.5%
+15: +16.6%
+16: +16.7%
+17: +16.8%
+18: +16.9%
+19: +17.0%
+20: +17.1%
+21: +17.2%
+22: +17.3%
+23: +17.3%
+24: +17.4%
+25: +17.5%
+26: +17.6%
+27: +17.7%
+28: +17.8%
+29: +17.9%
+30: +18.0%

Servitor Magic Shield
A power enchant branch has been added
Details
+0: servitor magic def. +30%
+1: +30.3%
+2: +30.4%
+3: +30.5%
+4: +30.6%
+5: +30.7%
+6: +30.8%
+7: +30.9%
+8: +31.0%
+9: +31.0%
+10: +31.1%
+11: +31.2%
+12: +31.3%
+13: +31.4%
+14: +31.5%
+15: +31.6%
+16: +31.7%
+17: +31.8%
+18: +31.9%
+19: +32.0%
+20: +32.1%
+21: +32.2%
+22: +32.3%
+23: +32.3%
+24: +32.4%
+25: +32.5%
+26: +32.6%
+27: +32.7%
+28: +32.8%
+29: +32.9%
+30: +33.0%
Cardinal
Mana Burn
Also debuffs the target for 4 seconds, cutting its MP recovery by 50%.
Does not affect:
> Red Talisman of Life Force
> Salvation
> Soul of the Phoenix

Prayer
Bonuses changed:
Lv. 1 (66): HP recovery power for the whole party +6% (was 8)
Lv. 2 (70): HP recovery power for the whole party +8% (was 10)
Lv. 3 (74): HP recovery power for the whole party +10% (was 12)
A power enchant branch has been added
Details
+1: +10.2%
+2: +10.4%
+3: +10.5%
+4: +10.7%
+5: +10.9%
+6: +11.0%
+7: +11.2%
+8: +11.4%
+9: +11.5%
+10: +11.7%
+11: +11.8%
+12: +12.0%
+13: +12.2%
+14: +12.3%
+15: +12.5%
+16: +12.7%
+17: +12.8%
+18: +13.0%
+19: +13.2%
+20: +13.3%
+21: +13.5%
+22: +13.7%
+23: +13.8%
+24: +14.0%
+25: +14.1%
+26: +14.3%
+27: +14.5%
+28: +14.6%
+29: +14.8%
+30: +15.0%

Chain Heal (84)
A cost enchant branch has been added
Details
+0: MP — 194
+1: 190
+2: 187
+3: 183
+4: 179
+5: 175
+6: 172
+7: 168
+8: 164
+9: 160
+10: 157
+11: 153
+12: 149
+13: 145
+14: 142
+15: 138
Hierophant
Word of Fear
Cooldown — 45 s (was 60)
Chance — 75% (was 30)
A chance enchant branch has been added
Details
+1: 76%
+2: 76%
+3: 76%
+4: 77%
+5: 77%
+6: 78%
+7: 78%
+8: 79%
+9: 79%
+10: 80%
+11: 80%
+12: 81%
+13: 81%
+14: 82%
+15: 82%
+16: 83%
+17: 83%
+18: 84%
+19: 84%
+20: 85%
+21: 85%
+22: 86%
+23: 86%
+24: 87%
+25: 87%
+26: 88%
+27: 88%
+28: 89%
+29: 89%
+30: 90%

Mana Burn
Also debuffs the target for 4 seconds, cutting its MP recovery by 50%.
Does not affect:
> Red Talisman of Life Force
> Salvation
> Soul of the Phoenix

New skill:
Brilliant Heal
Type — active
Radius — 600
Cast — 6 s
Cooldown — 10 s
Lv. 1 (77): restores 9% CP to every nearby party member except the caster. Uses 2 Spirit Ore and 300 HP.
MP — 209
Lv. 2 (80): restores 12% CP to every nearby party member except the caster. Uses 2 Spirit Ore and 350 HP.
MP — 229
Lv. 3 (83): restores 15% CP to every nearby party member except the caster. Uses 2 Spirit Ore and 400 HP.
MP — 239
Power enchant branch
Details
+1: 15.2%
+2: 15.4%
+3: 15.6%
+4: 15.8%
+5: 16.0%
+6: 16.2%
+7: 16.4%
+8: 16.6%
+9: 16.8%
+10: 17.0%
+11: 17.2%
+12: 17.4%
+13: 17.6%
+14: 17.8%
+15: 18.0%

Spell Turning (79*)
A range enchant branch has been added
Details
+0: range — 150
+1: 170
+2: 190
+3: 210
+4: 230
+5: 250
+6: 270
+7: 290
+8: 310
+9: 330
+10: 350
+11: 370
+12: 390
+13: 410
+14: 430
+15: 450

Chain Heal (84)
A cost enchant branch has been added
Details
+0: MP — 194
+1: 190
+2: 187
+3: 183
+4: 179
+5: 175
+6: 172
+7: 168
+8: 164
+9: 160
+10: 157
+11: 153
+12: 149
+13: 145
+14: 142
+15: 138
Elves
Eva's Templar
Removed:
Vanguard
Transformation skills are now learned automatically

Full Swing
Attribute — holy, 20 (was no attribute)
Not usable at the Olympiad

Cleave
Attribute — holy, 20 (was no attribute)
Not usable at the Olympiad

Guillotine Attack
Attribute — holy, 20 (was no attribute)
Not usable at the Olympiad

Two-handed Sword Mastery
Works exactly like its predecessor, but only with two-handed swords (it used to work with two-handed blunts too)

Boost Morale
Cast — 10 s, static (was 2 s, dynamic)
Animation changed

Spirit Barrier
The cost enchant branch is now called power, and its bonuses have been adjusted
Details
+0: magic def. +30%
+1: +30.5%
+2: +30.7%
+3: +30.8%
+4: +31.0%
+5: +31.1%
+6: +31.3%
+7: +31.4%
+8: +31.6%
+9: +31.7%
+10: +31.9%
+11: +32.1%
+12: +32.2%
+13: +32.4%
+14: +32.5%
+15: +32.7%
+16: +32.8%
+17: +33.0%
+18: +33.1%
+19: +33.3%
+20: +33.4%
+21: +33.6%
+22: +33.8%
+23: +33.9%
+24: +34.1%
+25: +34.2%
+26: +34.4%
+27: +34.5%
+28: +34.7%
+29: +34.8%
+30: +35.0%

Added to learning:
Divine Blade

Guard Stance
The power enchant branch has been reworked — it has new bonuses and a new name
Details
+0: phys. def. +256.5, 2.00 MP/tick, MP consumption — 13
+1: phys. def. +259.4, 1.98 MP/tick, MP consumption — 12
+2: phys. def. +262.3, 1.96 MP/tick, MP consumption — 12
+3: phys. def. +265.2, 1.95 MP/tick, MP consumption — 12
+4: phys. def. +268.1, 1.93 MP/tick, MP consumption — 11
+5: phys. def. +271.0, 1.91 MP/tick, MP consumption — 11
+6: phys. def. +274.0, 1.90 MP/tick, MP consumption — 10
+7: phys. def. +276.9, 1.88 MP/tick, MP consumption — 10
+8: phys. def. +279.8, 1.86 MP/tick, MP consumption — 10
+9: phys. def. +282.7, 1.85 MP/tick, MP consumption — 9
+10: phys. def. +285.6, 1.83 MP/tick, MP consumption — 9
+11: phys. def. +288.5, 1.81 MP/tick, MP consumption — 9
+12: phys. def. +291.5, 1.80 MP/tick, MP consumption — 9
+13: phys. def. +294.4, 1.78 MP/tick, MP consumption — 8
+14: phys. def. +297.3, 1.76 MP/tick, MP consumption — 8
+15: phys. def. +300.2, 1.75 MP/tick, MP consumption — 8
+16: phys. def. +303.1, 1.73 MP/tick, MP consumption — 7
+17: phys. def. +306.0, 1.71 MP/tick, MP consumption — 7
+18: phys. def. +309.0, 1.70 MP/tick, MP consumption — 7
+19: phys. def. +311.9, 1.68 MP/tick, MP consumption — 6
+20: phys. def. +314.8, 1.66 MP/tick, MP consumption — 6
+21: phys. def. +317.7, 1.65 MP/tick, MP consumption — 6
+22: phys. def. +320.6, 1.63 MP/tick, MP consumption — 5
+23: phys. def. +323.5, 1.61 MP/tick, MP consumption — 5
+24: phys. def. +326.5, 1.60 MP/tick, MP consumption — 5
+25: phys. def. +329.4, 1.58 MP/tick, MP consumption — 4
+26: phys. def. +332.3, 1.56 MP/tick, MP consumption — 4
+27: phys. def. +335.2, 1.55 MP/tick, MP consumption — 4
+28: phys. def. +338.1, 1.53 MP/tick, MP consumption — 3
+29: phys. def. +341.0, 1.51 MP/tick, MP consumption — 3
+30: phys. def. +344.0, 1.50 MP/tick, MP consumption — 3

Patience
A power enchant branch has been added
Details
+0: phys. skill power +20%
+1: +20.50%
+2: +20.62%
+3: +20.74%
+4: +20.86%
+5: +20.98%
+6: +21.10%
+7: +21.22%
+8: +21.34%
+9: +21.47%
+10: +21.59%
+11: +21.71%
+12: +21.83%
+13: +21.95%
+14: +22.07%
+15: +22.19%
+16: +22.31%
+17: +22.43%
+18: +22.55%
+19: +22.67%
+20: +22.79%
+21: +22.91%
+22: +23.03%
+23: +23.16%
+24: +23.28%
+25: +23.40%
+26: +23.52%
+27: +23.64%
+28: +23.76%
+29: +23.88%
+30: +24.00%
Sword Muse
Spirit Barrier
The cost enchant branch is now called power, and its bonuses have been adjusted
Details
+0: magic def. +30%
+1: +30.5%
+2: +30.7%
+3: +30.8%
+4: +31.0%
+5: +31.1%
+6: +31.3%
+7: +31.4%
+8: +31.6%
+9: +31.7%
+10: +31.9%
+11: +32.1%
+12: +32.2%
+13: +32.4%
+14: +32.5%
+15: +32.7%
+16: +32.8%
+17: +33.0%
+18: +33.1%
+19: +33.3%
+20: +33.4%
+21: +33.6%
+22: +33.8%
+23: +33.9%
+24: +34.1%
+25: +34.2%
+26: +34.4%
+27: +34.5%
+28: +34.7%
+29: +34.8%
+30: +35.0%

Dual Dagger Mastery (81)
When using dual daggers: phys. atk +87.5, blow-skill success chance +5%, phys. skill MP consumption -3%.
A power enchant branch has been added
Details
+1: phys. atk +90.4, blow skill success rate +5.2%, phys. skill MP cost -3.2%
+2: phys. atk +93.3, blow skill success rate +5.4%, phys. skill MP cost -3.4%
+3: phys. atk +96.2, blow skill success rate +5.6%, phys. skill MP cost -3.6%
+4: phys. atk +99.1, blow skill success rate +5.8%, phys. skill MP cost -3.8%
+5: phys. atk +102.0, blow skill success rate +6.0%, phys. skill MP cost -4.0%
+6: phys. atk +104.9, blow skill success rate +6.2%, phys. skill MP cost -4.2%
+7: phys. atk +107.8, blow skill success rate +6.4%, phys. skill MP cost -4.4%
+8: phys. atk +110.7, blow skill success rate +6.6%, phys. skill MP cost -4.6%
+9: phys. atk +113.6, blow skill success rate +6.8%, phys. skill MP cost -4.8%
+10: phys. atk +116.5, blow skill success rate +7.0%, phys. skill MP cost -5.0%
+11: phys. atk +119.4, blow skill success rate +7.2%, phys. skill MP cost -5.2%
+12: phys. atk +122.3, blow skill success rate +7.4%, phys. skill MP cost -5.4%
+13: phys. atk +125.2, blow skill success rate +7.6%, phys. skill MP cost -5.6%
+14: phys. atk +128.1, blow skill success rate +7.8%, phys. skill MP cost -5.8%
+15: phys. atk +131.0, blow skill success rate +8.0%, phys. skill MP cost -6.0%
Moonlight Sentinel
Spirit Barrier
The cost enchant branch is now called power, and its bonuses have been adjusted
Details
+0: magic def. +30%
+1: +30.5%
+2: +30.7%
+3: +30.8%
+4: +31.0%
+5: +31.1%
+6: +31.3%
+7: +31.4%
+8: +31.6%
+9: +31.7%
+10: +31.9%
+11: +32.1%
+12: +32.2%
+13: +32.4%
+14: +32.5%
+15: +32.7%
+16: +32.8%
+17: +33.0%
+18: +33.1%
+19: +33.3%
+20: +33.4%
+21: +33.6%
+22: +33.8%
+23: +33.9%
+24: +34.1%
+25: +34.2%
+26: +34.4%
+27: +34.5%
+28: +34.7%
+29: +34.8%
+30: +35.0%

Focus Skill Mastery
A cost enchant branch has been added
Details
+0: 2.000 MP/tick, MP consumption — 36
+1: 1.933 MP/tick, MP consumption — 35
+2: 1.867 MP/tick, MP consumption — 34
+3: 1.800 MP/tick, MP consumption — 32
+4: 1.733 MP/tick, MP consumption — 31
+5: 1.667 MP/tick, MP consumption — 30
+6: 1.600 MP/tick, MP consumption — 29
+7: 1.533 MP/tick, MP consumption — 28
+8: 1.467 MP/tick, MP consumption — 26
+9: 1.400 MP/tick, MP consumption — 25
+10: 1.333 MP/tick, MP consumption — 24
+11: 1.267 MP/tick, MP consumption — 23
+12: 1.200 MP/tick, MP consumption — 22
+13: 1.133 MP/tick, MP consumption — 20
+14: 1.067 MP/tick, MP consumption — 19
+15: 1.000 MP/tick, MP consumption — 18
Wind Rider
New skill:
Mass Deadly Blow
Type — active
Radius — 200
Targets — 8-12
Deals mass damage
Shares its cooldown with Deadly Blow — the cooldown depends on which of the two was used last
Has the same enchant branches as Deadly Blow

Spirit Barrier
The cost enchant branch is now called power, and its bonuses have been adjusted
Details
+0: magic def. +30%
+1: +30.5%
+2: +30.7%
+3: +30.8%
+4: +31.0%
+5: +31.1%
+6: +31.3%
+7: +31.4%
+8: +31.6%
+9: +31.7%
+10: +31.9%
+11: +32.1%
+12: +32.2%
+13: +32.4%
+14: +32.5%
+15: +32.7%
+16: +32.8%
+17: +33.0%
+18: +33.1%
+19: +33.3%
+20: +33.4%
+21: +33.6%
+22: +33.8%
+23: +33.9%
+24: +34.1%
+25: +34.2%
+26: +34.4%
+27: +34.5%
+28: +34.7%
+29: +34.8%
+30: +35.0%

Focus Skill Mastery
A cost enchant branch has been added
Details
+0: 2.000 MP/tick, MP consumption — 36
+1: 1.933 MP/tick, MP consumption — 35
+2: 1.867 MP/tick, MP consumption — 34
+3: 1.800 MP/tick, MP consumption — 32
+4: 1.733 MP/tick, MP consumption — 31
+5: 1.667 MP/tick, MP consumption — 30
+6: 1.600 MP/tick, MP consumption — 29
+7: 1.533 MP/tick, MP consumption — 28
+8: 1.467 MP/tick, MP consumption — 26
+9: 1.400 MP/tick, MP consumption — 25
+10: 1.333 MP/tick, MP consumption — 24
+11: 1.267 MP/tick, MP consumption — 23
+12: 1.200 MP/tick, MP consumption — 22
+13: 1.133 MP/tick, MP consumption — 20
+14: 1.067 MP/tick, MP consumption — 19
+15: 1.000 MP/tick, MP consumption — 18

Dual Dagger Mastery (81*)
When using dual daggers: phys. atk +87.5, blow-skill success chance +5%, phys. skill MP consumption -3%.
A power enchant branch has been added
Details
+1: phys. atk +90.4, blow skill success rate +5.2%, phys. skill MP cost -3.2%
+2: phys. atk +93.3, blow skill success rate +5.4%, phys. skill MP cost -3.4%
+3: phys. atk +96.2, blow skill success rate +5.6%, phys. skill MP cost -3.6%
+4: phys. atk +99.1, blow skill success rate +5.8%, phys. skill MP cost -3.8%
+5: phys. atk +102.0, blow skill success rate +6.0%, phys. skill MP cost -4.0%
+6: phys. atk +104.9, blow skill success rate +6.2%, phys. skill MP cost -4.2%
+7: phys. atk +107.8, blow skill success rate +6.4%, phys. skill MP cost -4.4%
+8: phys. atk +110.7, blow skill success rate +6.6%, phys. skill MP cost -4.6%
+9: phys. atk +113.6, blow skill success rate +6.8%, phys. skill MP cost -4.8%
+10: phys. atk +116.5, blow skill success rate +7.0%, phys. skill MP cost -5.0%
+11: phys. atk +119.4, blow skill success rate +7.2%, phys. skill MP cost -5.2%
+12: phys. atk +122.3, blow skill success rate +7.4%, phys. skill MP cost -5.4%
+13: phys. atk +125.2, blow skill success rate +7.6%, phys. skill MP cost -5.6%
+14: phys. atk +128.1, blow skill success rate +7.8%, phys. skill MP cost -5.8%
+15: phys. atk +131.0, blow skill success rate +8.0%, phys. skill MP cost -6.0%
Mystic Muse
No changes
Elemental Master
Wind Shackle
The cooldown has been fixed and now matches the description

Servitor Physical Shield
A power enchant branch has been added
Details
+0: servitor phys. def. +15%
+1: +15.3%
+2: +15.4%
+3: +15.5%
+4: +15.6%
+5: +15.7%
+6: +15.8%
+7: +15.9%
+8: +16.0%
+9: +16.0%
+10: +16.1%
+11: +16.2%
+12: +16.3%
+13: +16.4%
+14: +16.5%
+15: +16.6%
+16: +16.7%
+17: +16.8%
+18: +16.9%
+19: +17.0%
+20: +17.1%
+21: +17.2%
+22: +17.3%
+23: +17.3%
+24: +17.4%
+25: +17.5%
+26: +17.6%
+27: +17.7%
+28: +17.8%
+29: +17.9%
+30: +18.0%

Servitor Magic Shield
A power enchant branch has been added
Details
+0: servitor magic def. +30%
+1: +30.3%
+2: +30.4%
+3: +30.5%
+4: +30.6%
+5: +30.7%
+6: +30.8%
+7: +30.9%
+8: +31.0%
+9: +31.0%
+10: +31.1%
+11: +31.2%
+12: +31.3%
+13: +31.4%
+14: +31.5%
+15: +31.6%
+16: +31.7%
+17: +31.8%
+18: +31.9%
+19: +32.0%
+20: +32.1%
+21: +32.2%
+22: +32.3%
+23: +32.3%
+24: +32.4%
+25: +32.5%
+26: +32.6%
+27: +32.7%
+28: +32.8%
+29: +32.9%
+30: +33.0%
Eva's Saint
Wind Shackle
The cooldown has been fixed and now matches the description

Party Recall Lv. 2
Cast — 15 s (was 3.5)

Mana Burn
Also debuffs the target for 4 seconds, cutting its MP recovery by 50%.
Does not affect:
> Red Talisman of Life Force
> Salvation
> Soul of the Phoenix

Mass Vitalize
The cooldown has been fixed and now matches the description

Chain Heal (84)
A cost enchant branch has been added
Details
+0: MP — 194
+1: 190
+2: 187
+3: 183
+4: 179
+5: 175
+6: 172
+7: 168
+8: 164
+9: 160
+10: 157
+11: 153
+12: 149
+13: 145
+14: 142
+15: 138
Dark Elves
Shillien Templar
Removed:
Vanguard
Transformation skills are now learned automatically

Blade Hurricane
Attribute — dark, 20 (was no attribute)
Not usable at the Olympiad

Double Strike
Attribute — dark, 20 (was no attribute)
Not usable at the Olympiad

Triple Blade Slash
Attribute — dark, 20 (was no attribute)
Not usable at the Olympiad

Dual Weapon Mastery
Works exactly like its predecessor

Guard Stance
The power enchant branch has been reworked — it has new bonuses and a new name
Details
+0: phys. def. +256.5, 2.00 MP/tick, MP consumption — 13
+1: phys. def. +259.4, 1.98 MP/tick, MP consumption — 12
+2: phys. def. +262.3, 1.96 MP/tick, MP consumption — 12
+3: phys. def. +265.2, 1.95 MP/tick, MP consumption — 12
+4: phys. def. +268.1, 1.93 MP/tick, MP consumption — 11
+5: phys. def. +271.0, 1.91 MP/tick, MP consumption — 11
+6: phys. def. +274.0, 1.90 MP/tick, MP consumption — 10
+7: phys. def. +276.9, 1.88 MP/tick, MP consumption — 10
+8: phys. def. +279.8, 1.86 MP/tick, MP consumption — 10
+9: phys. def. +282.7, 1.85 MP/tick, MP consumption — 9
+10: phys. def. +285.6, 1.83 MP/tick, MP consumption — 9
+11: phys. def. +288.5, 1.81 MP/tick, MP consumption — 9
+12: phys. def. +291.5, 1.80 MP/tick, MP consumption — 9
+13: phys. def. +294.4, 1.78 MP/tick, MP consumption — 8
+14: phys. def. +297.3, 1.76 MP/tick, MP consumption — 8
+15: phys. def. +300.2, 1.75 MP/tick, MP consumption — 8
+16: phys. def. +303.1, 1.73 MP/tick, MP consumption — 7
+17: phys. def. +306.0, 1.71 MP/tick, MP consumption — 7
+18: phys. def. +309.0, 1.70 MP/tick, MP consumption — 7
+19: phys. def. +311.9, 1.68 MP/tick, MP consumption — 6
+20: phys. def. +314.8, 1.66 MP/tick, MP consumption — 6
+21: phys. def. +317.7, 1.65 MP/tick, MP consumption — 6
+22: phys. def. +320.6, 1.63 MP/tick, MP consumption — 5
+23: phys. def. +323.5, 1.61 MP/tick, MP consumption — 5
+24: phys. def. +326.5, 1.60 MP/tick, MP consumption — 5
+25: phys. def. +329.4, 1.58 MP/tick, MP consumption — 4
+26: phys. def. +332.3, 1.56 MP/tick, MP consumption — 4
+27: phys. def. +335.2, 1.55 MP/tick, MP consumption — 4
+28: phys. def. +338.1, 1.53 MP/tick, MP consumption — 3
+29: phys. def. +341.0, 1.51 MP/tick, MP consumption — 3
+30: phys. def. +344.0, 1.50 MP/tick, MP consumption — 3

Removed:
Corpse Plague

Patience
A power enchant branch has been added
Details
+0: phys. skill power +20%
+1: +20.50%
+2: +20.62%
+3: +20.74%
+4: +20.86%
+5: +20.98%
+6: +21.10%
+7: +21.22%
+8: +21.34%
+9: +21.47%
+10: +21.59%
+11: +21.71%
+12: +21.83%
+13: +21.95%
+14: +22.07%
+15: +22.19%
+16: +22.31%
+17: +22.43%
+18: +22.55%
+19: +22.67%
+20: +22.79%
+21: +22.91%
+22: +23.03%
+23: +23.16%
+24: +23.28%
+25: +23.40%
+26: +23.52%
+27: +23.64%
+28: +23.76%
+29: +23.88%
+30: +24.00%
Spectral Dancer
Dual Dagger Mastery (81)
When using dual daggers: phys. atk +87.5, blow-skill success chance +5%, phys. skill MP consumption -3%.
A power enchant branch has been added
Details
+1: phys. atk +90.4, blow skill success rate +5.2%, phys. skill MP cost -3.2%
+2: phys. atk +93.3, blow skill success rate +5.4%, phys. skill MP cost -3.4%
+3: phys. atk +96.2, blow skill success rate +5.6%, phys. skill MP cost -3.6%
+4: phys. atk +99.1, blow skill success rate +5.8%, phys. skill MP cost -3.8%
+5: phys. atk +102.0, blow skill success rate +6.0%, phys. skill MP cost -4.0%
+6: phys. atk +104.9, blow skill success rate +6.2%, phys. skill MP cost -4.2%
+7: phys. atk +107.8, blow skill success rate +6.4%, phys. skill MP cost -4.4%
+8: phys. atk +110.7, blow skill success rate +6.6%, phys. skill MP cost -4.6%
+9: phys. atk +113.6, blow skill success rate +6.8%, phys. skill MP cost -4.8%
+10: phys. atk +116.5, blow skill success rate +7.0%, phys. skill MP cost -5.0%
+11: phys. atk +119.4, blow skill success rate +7.2%, phys. skill MP cost -5.2%
+12: phys. atk +122.3, blow skill success rate +7.4%, phys. skill MP cost -5.4%
+13: phys. atk +125.2, blow skill success rate +7.6%, phys. skill MP cost -5.6%
+14: phys. atk +128.1, blow skill success rate +7.8%, phys. skill MP cost -5.8%
+15: phys. atk +131.0, blow skill success rate +8.0%, phys. skill MP cost -6.0%
Ghost Sentinel
Focus Skill Mastery
A cost enchant branch has been added
Details
+0: 2.000 MP/tick, MP consumption — 36
+1: 1.933 MP/tick, MP consumption — 35
+2: 1.867 MP/tick, MP consumption — 34
+3: 1.800 MP/tick, MP consumption — 32
+4: 1.733 MP/tick, MP consumption — 31
+5: 1.667 MP/tick, MP consumption — 30
+6: 1.600 MP/tick, MP consumption — 29
+7: 1.533 MP/tick, MP consumption — 28
+8: 1.467 MP/tick, MP consumption — 26
+9: 1.400 MP/tick, MP consumption — 25
+10: 1.333 MP/tick, MP consumption — 24
+11: 1.267 MP/tick, MP consumption — 23
+12: 1.200 MP/tick, MP consumption — 22
+13: 1.133 MP/tick, MP consumption — 20
+14: 1.067 MP/tick, MP consumption — 19
+15: 1.000 MP/tick, MP consumption — 18

New skill:
Piercing Trap (81)
Type — active
MP — 50
Cooldown — 45 s
Radius — 300
Chance — 70%
Duration — 20 s
Bound to the defender's MEN
Sets a trap. When it goes off, the enemy gets speed/attack speed/cast speed -25% for 20 seconds and takes physical damage equal to 1 auto-attack.
A power enchant has been added
Details
+0: 70%, auto-attack x1.0
+1: 71%, auto-attack x1.1
+2: 72%, auto-attack x1.2
+3: 73%, auto-attack x1.3
+4: 74%, auto-attack x1.4
+5: 75%, auto-attack x1.5
+6: 76%, auto-attack x1.6
+7: 77%, auto-attack x1.7
+8: 78%, auto-attack x1.8
+9: 79%, auto-attack x1.9
+10: 80%, auto-attack x2.0
+11: 81%, auto-attack x2.1
+12: 82%, auto-attack x2.2
+13: 83%, auto-attack x2.3
+14: 84%, auto-attack x2.4
+15: 85%, auto-attack x2.5
Ghost Hunter
New skill:
Mass Deadly Blow
Type — active
Radius — 200
Targets — 8-12
Deals mass damage
Shares its cooldown with Deadly Blow — the cooldown depends on which of the two was used last
Has the same enchant branches as Deadly Blow

Focus Skill Mastery
A cost enchant branch has been added
Details
+0: 2.000 MP/tick, MP consumption — 36
+1: 1.933 MP/tick, MP consumption — 35
+2: 1.867 MP/tick, MP consumption — 34
+3: 1.800 MP/tick, MP consumption — 32
+4: 1.733 MP/tick, MP consumption — 31
+5: 1.667 MP/tick, MP consumption — 30
+6: 1.600 MP/tick, MP consumption — 29
+7: 1.533 MP/tick, MP consumption — 28
+8: 1.467 MP/tick, MP consumption — 26
+9: 1.400 MP/tick, MP consumption — 25
+10: 1.333 MP/tick, MP consumption — 24
+11: 1.267 MP/tick, MP consumption — 23
+12: 1.200 MP/tick, MP consumption — 22
+13: 1.133 MP/tick, MP consumption — 20
+14: 1.067 MP/tick, MP consumption — 19
+15: 1.000 MP/tick, MP consumption — 18

Dual Dagger Mastery (81*)
When using dual daggers: phys. atk +87.5, blow-skill success chance +5%, phys. skill MP consumption -3%.
A power enchant branch has been added
Details
+1: phys. atk +90.4, blow skill success rate +5.2%, phys. skill MP cost -3.2%
+2: phys. atk +93.3, blow skill success rate +5.4%, phys. skill MP cost -3.4%
+3: phys. atk +96.2, blow skill success rate +5.6%, phys. skill MP cost -3.6%
+4: phys. atk +99.1, blow skill success rate +5.8%, phys. skill MP cost -3.8%
+5: phys. atk +102.0, blow skill success rate +6.0%, phys. skill MP cost -4.0%
+6: phys. atk +104.9, blow skill success rate +6.2%, phys. skill MP cost -4.2%
+7: phys. atk +107.8, blow skill success rate +6.4%, phys. skill MP cost -4.4%
+8: phys. atk +110.7, blow skill success rate +6.6%, phys. skill MP cost -4.6%
+9: phys. atk +113.6, blow skill success rate +6.8%, phys. skill MP cost -4.8%
+10: phys. atk +116.5, blow skill success rate +7.0%, phys. skill MP cost -5.0%
+11: phys. atk +119.4, blow skill success rate +7.2%, phys. skill MP cost -5.2%
+12: phys. atk +122.3, blow skill success rate +7.4%, phys. skill MP cost -5.4%
+13: phys. atk +125.2, blow skill success rate +7.6%, phys. skill MP cost -5.6%
+14: phys. atk +128.1, blow skill success rate +7.8%, phys. skill MP cost -5.8%
+15: phys. atk +131.0, blow skill success rate +8.0%, phys. skill MP cost -6.0%
Storm Screamer
No changes
Spectral Master
Wind Shackle
The cooldown has been fixed and now matches the description

Servitor Physical Shield
A power enchant branch has been added
Details
+0: servitor phys. def. +15%
+1: +15.3%
+2: +15.4%
+3: +15.5%
+4: +15.6%
+5: +15.7%
+6: +15.8%
+7: +15.9%
+8: +16.0%
+9: +16.0%
+10: +16.1%
+11: +16.2%
+12: +16.3%
+13: +16.4%
+14: +16.5%
+15: +16.6%
+16: +16.7%
+17: +16.8%
+18: +16.9%
+19: +17.0%
+20: +17.1%
+21: +17.2%
+22: +17.3%
+23: +17.3%
+24: +17.4%
+25: +17.5%
+26: +17.6%
+27: +17.7%
+28: +17.8%
+29: +17.9%
+30: +18.0%

Servitor Magic Shield
A power enchant branch has been added
Details
+0: servitor magic def. +30%
+1: +30.3%
+2: +30.4%
+3: +30.5%
+4: +30.6%
+5: +30.7%
+6: +30.8%
+7: +30.9%
+8: +31.0%
+9: +31.0%
+10: +31.1%
+11: +31.2%
+12: +31.3%
+13: +31.4%
+14: +31.5%
+15: +31.6%
+16: +31.7%
+17: +31.8%
+18: +31.9%
+19: +32.0%
+20: +32.1%
+21: +32.2%
+22: +32.3%
+23: +32.3%
+24: +32.4%
+25: +32.5%
+26: +32.6%
+27: +32.7%
+28: +32.8%
+29: +32.9%
+30: +33.0%
Shillien Saint
Wind Shackle
The cooldown has been fixed and now matches the description

Mana Burn
Also debuffs the target for 4 seconds, cutting its MP recovery by 50%
Does not affect:
> Red Talisman of Life Force
> Salvation
> Soul of the Phoenix

Chain Heal (84)
A cost enchant branch has been added
Details
+0: MP — 194
+1: 190
+2: 187
+3: 183
+4: 179
+5: 175
+6: 172
+7: 168
+8: 164
+9: 160
+10: 157
+11: 153
+12: 149
+13: 145
+14: 142
+15: 138
Orcs
Titan
Rage
Both power enchant branches have been reworked — they now also extend the buff
Details
+0: 90 s
+1: 120 s
+2: 126 s
+3: 132 s
+4: 139 s
+5: 145 s
+6: 151 s
+7: 157 s
+8: 163 s
+9: 170 s
+10: 176 s
+11: 182 s
+12: 188 s
+13: 194 s
+14: 201 s
+15: 207 s
+16: 213 s
+17: 219 s
+18: 226 s
+19: 232 s
+20: 238 s
+21: 244 s
+22: 250 s
+23: 257 s
+24: 263 s
+25: 269 s
+26: 275 s
+27: 281 s
+28: 288 s
+29: 294 s
+30: 300 s

Removed:
Armor Crush

New skill:

Power Armor Crush (77)
Range — 80
Cooldown — 7 s
Radius — 200
Targets — 8-12
Chance — 50%
Attribute — earth, 20
Crit chance — 20%
A powerful strike of power 3077 on the enemies around. Stuns them for 8 seconds and cuts their phys. def. and magic def. by 30%. Needs a sword/two-handed sword/blunt/two-handed blunt. Can over-hit and crit. Ignores shield defense.
Power enchant branch
Details
+0: power 3077
+1: 3420
+2: 3476
+3: 3532
+4: 3588
+5: 3644
+6: 3700
+7: 3756
+8: 3812
+9: 3868
+10: 3924
+11: 3980
+12: 4036
+13: 4092
+14: 4148
+15: 4204
Cost enchant branch
Details
+0: HP — 338, MP — 35
+1: HP — 327, MP — 33
+2: HP — 317, MP — 32
+3: HP — 307, MP — 31
+4: HP — 297, MP — 30
+5: HP — 287, MP — 29
+6: HP — 277, MP — 28
+7: HP — 267, MP — 27
+8: HP — 256, MP — 26
+9: HP — 246, MP — 25
+10: HP — 236, MP — 24
+11: HP — 226, MP — 23
+12: HP — 216, MP — 22
+13: HP — 206, MP — 21
+14: HP — 196, MP — 20
+15: HP — 185, MP — 19
Chance enchant branch
Details
+0: 50%
+1: 52%
+2: 54%
+3: 56%
+4: 58%
+5: 60%
+6: 62%
+7: 64%
+8: 66%
+9: 68%
+10: 70%
+11: 72%
+12: 74%
+13: 76%
+14: 78%
+15: 80%
Earth attack enchant branch
Details
+0: earth 20
+1: 22
+2: 24
+3: 26
+4: 28
+5: 30
+6: 32
+7: 34
+8: 36
+9: 38
+10: 40
+11: 42
+12: 44
+13: 46
+14: 48
+15: 50

Demolition Impact (84)
Cooldown — 60 s (was 75)
Radius — 600 (was 500)
Cone angle — 90° (was 60)
Attribute — earth, 20 (was no attribute)
Crit chance — 20% (was 15)
Now also works with a one-handed blunt
A range enchant branch has been added
Details
+0: 150
+1: 160
+2: 170
+3: 180
+4: 190
+5: 200
+6: 210
+7: 220
+8: 230
+9: 240
+10: 250
+11: 260
+12: 270
+13: 280
+14: 290
+15: 300
Grand Khavatari
Force of Destruction (84)
Radius — 175
Targets — 2
Now a mass skill
Animation changed
A target-count enchant branch has been added
Details
+0: 2 targets
+1: 3
+2: 3
+3: 4
+4: 5
+5: 5
+6: 6
+7: 7
+8: 7
+9: 8
+10: 9
+11: 9
+12: 10
+13: 11
+14: 11
+15: 12
Dominator
Stun Attack
Every learning level has been added, so the skill can be enchanted

Chant of Life
The cooldown has been fixed and now matches the description

Seal of Winter
The cooldown has been fixed and now matches the description

The Heart of Pa'agrio
The cooldown has been fixed and now matches the description

Fury of Pa'agrio
A time enchant branch has been added
Details
+0: 1200 s
+1: 1240 s
+2: 1280 s
+3: 1320 s
+4: 1360 s
+5: 1400 s
+6: 1440 s
+7: 1480 s
+8: 1520 s
+9: 1560 s
+10: 1600 s
+11: 1640 s
+12: 1680 s
+13: 1720 s
+14: 1760 s
+15: 1800 s
+16: 1840 s
+17: 1880 s
+18: 1920 s
+19: 1960 s
+20: 2000 s
+21: 2040 s
+22: 2080 s
+23: 2120 s
+24: 2160 s
+25: 2200 s
+26: 2240 s
+27: 2280 s
+28: 2320 s
+29: 2360 s
+30: 2400 s
A cost enchant branch has been added
Details
+0: 204 MP
+1: 201 MP
+2: 197 MP
+3: 193 MP
+4: 191 MP
+5: 187 MP
+6: 183 MP
+7: 180 MP
+8: 177 MP
+9: 173 MP
+10: 170 MP
+11: 167 MP
+12: 163 MP
+13: 160 MP
+14: 156 MP
+15: 153 MP
+16: 150 MP
+17: 146 MP
+18: 143 MP
+19: 140 MP
+20: 136 MP
+21: 132 MP
+22: 129 MP
+23: 126 MP
+24: 122 MP
+25: 119 MP
+26: 116 MP
+27: 112 MP
+28: 108 MP
+29: 106 MP
+30: 101 MP

Ritual of Life
The cooldown has been fixed and now matches the description

Chain Heal (84)
A cost enchant branch has been added
Details
+0: MP — 194
+1: 190
+2: 187
+3: 183
+4: 179
+5: 175
+6: 172
+7: 168
+8: 164
+9: 160
+10: 157
+11: 153
+12: 149
+13: 145
+14: 142
+15: 138

Seal of Limit (85)
The cooldown has been fixed and now matches the description
Doomcryer
Stun Attack
Every learning level has been added, so the skill can be enchanted

Chant of Life
The cooldown has been fixed and now matches the description

Chain Heal (84)
A cost enchant branch has been added
Details
+0: MP — 194
+1: 190
+2: 187
+3: 183
+4: 179
+5: 175
+6: 172
+7: 168
+8: 164
+9: 160
+10: 157
+11: 153
+12: 149
+13: 145
+14: 142
+15: 138
Dwarves
Fortune Seeker
New skill:
Mass Deadly Blow
Type — active
Radius — 200
Targets — 8-12
Deals mass damage
Shares its cooldown with Deadly Blow — the cooldown depends on which of the two was used last
Has the same enchant branches as Deadly Blow

New skill:
Earth Weapon (74)
Type — active (buff)
Duration — 30 min
Cooldown — 7 s
Earth attack +20
Available for sale in .sellbuff
A power enchant branch has been added — each level gives +1 (+30 — earth attack +50)

Removed:
Armor Crush

New skill:

Power Armor Crush (77)
Range — 80
Cooldown — 7 s
Radius — 200
Targets — 8-12
Chance — 50%
Attribute — earth, 20
Crit chance — 20%
A powerful strike of power 3077 on the enemies around. Stuns them for 8 seconds and cuts their phys. def. and magic def. by 30%. Needs a sword/two-handed sword/blunt/two-handed blunt. Can over-hit and crit. Ignores shield defense.
Power enchant branch
Details
+0: power 3077
+1: 3420
+2: 3476
+3: 3532
+4: 3588
+5: 3644
+6: 3700
+7: 3756
+8: 3812
+9: 3868
+10: 3924
+11: 3980
+12: 4036
+13: 4092
+14: 4148
+15: 4204
Cost enchant branch
Details
+0: HP — 338, MP — 35
+1: HP — 327, MP — 33
+2: HP — 317, MP — 32
+3: HP — 307, MP — 31
+4: HP — 297, MP — 30
+5: HP — 287, MP — 29
+6: HP — 277, MP — 28
+7: HP — 267, MP — 27
+8: HP — 256, MP — 26
+9: HP — 246, MP — 25
+10: HP — 236, MP — 24
+11: HP — 226, MP — 23
+12: HP — 216, MP — 22
+13: HP — 206, MP — 21
+14: HP — 196, MP — 20
+15: HP — 185, MP — 19
Chance enchant branch
Details
+0: 50%
+1: 52%
+2: 54%
+3: 56%
+4: 58%
+5: 60%
+6: 62%
+7: 64%
+8: 66%
+9: 68%
+10: 70%
+11: 72%
+12: 74%
+13: 76%
+14: 78%
+15: 80%
Earth attack enchant branch
Details
+0: earth 20
+1: 22
+2: 24
+3: 26
+4: 28
+5: 30
+6: 32
+7: 34
+8: 36
+9: 38
+10: 40
+11: 42
+12: 44
+13: 46
+14: 48
+15: 50

Dual Dagger Mastery (81*)
When using dual daggers: phys. atk +87.5, blow-skill success chance +5%, phys. skill MP consumption -3%.
A power enchant branch has been added
Details
+1: phys. atk +90.4, blow skill success rate +5.2%, phys. skill MP cost -3.2%
+2: phys. atk +93.3, blow skill success rate +5.4%, phys. skill MP cost -3.4%
+3: phys. atk +96.2, blow skill success rate +5.6%, phys. skill MP cost -3.6%
+4: phys. atk +99.1, blow skill success rate +5.8%, phys. skill MP cost -3.8%
+5: phys. atk +102.0, blow skill success rate +6.0%, phys. skill MP cost -4.0%
+6: phys. atk +104.9, blow skill success rate +6.2%, phys. skill MP cost -4.2%
+7: phys. atk +107.8, blow skill success rate +6.4%, phys. skill MP cost -4.4%
+8: phys. atk +110.7, blow skill success rate +6.6%, phys. skill MP cost -4.6%
+9: phys. atk +113.6, blow skill success rate +6.8%, phys. skill MP cost -4.8%
+10: phys. atk +116.5, blow skill success rate +7.0%, phys. skill MP cost -5.0%
+11: phys. atk +119.4, blow skill success rate +7.2%, phys. skill MP cost -5.2%
+12: phys. atk +122.3, blow skill success rate +7.4%, phys. skill MP cost -5.4%
+13: phys. atk +125.2, blow skill success rate +7.6%, phys. skill MP cost -5.6%
+14: phys. atk +128.1, blow skill success rate +7.8%, phys. skill MP cost -5.8%
+15: phys. atk +131.0, blow skill success rate +8.0%, phys. skill MP cost -6.0%
Maestro
New skill:
Earth Weapon (74)
Type — active (buff)
Duration — 30 min
Cooldown — 7 s
Earth attack +20
Available for sale in .sellbuff
A power enchant branch has been added — each level gives +1 (+30 — earth attack +50)

Removed:
Armor Crush

New skill:

Power Armor Crush (77)
Range — 80
Cooldown — 7 s
Radius — 200
Targets — 8-12
Chance — 50%
Attribute — earth, 20
Crit chance — 20%
A powerful strike of power 3077 on the enemies around. Stuns them for 8 seconds and cuts their phys. def. and magic def. by 30%. Needs a sword/two-handed sword/blunt/two-handed blunt. Can over-hit and crit. Ignores shield defense.
Power enchant branch
Details
+0: power 3077
+1: 3420
+2: 3476
+3: 3532
+4: 3588
+5: 3644
+6: 3700
+7: 3756
+8: 3812
+9: 3868
+10: 3924
+11: 3980
+12: 4036
+13: 4092
+14: 4148
+15: 4204
Cost enchant branch
Details
+0: HP — 338, MP — 35
+1: HP — 327, MP — 33
+2: HP — 317, MP — 32
+3: HP — 307, MP — 31
+4: HP — 297, MP — 30
+5: HP — 287, MP — 29
+6: HP — 277, MP — 28
+7: HP — 267, MP — 27
+8: HP — 256, MP — 26
+9: HP — 246, MP — 25
+10: HP — 236, MP — 24
+11: HP — 226, MP — 23
+12: HP — 216, MP — 22
+13: HP — 206, MP — 21
+14: HP — 196, MP — 20
+15: HP — 185, MP — 19
Chance enchant branch
Details
+0: 50%
+1: 52%
+2: 54%
+3: 56%
+4: 58%
+5: 60%
+6: 62%
+7: 64%
+8: 66%
+9: 68%
+10: 70%
+11: 72%
+12: 74%
+13: 76%
+14: 78%
+15: 80%
Earth attack enchant branch
Details
+0: earth 20
+1: 22
+2: 24
+3: 26
+4: 28
+5: 30
+6: 32
+7: 34
+8: 36
+9: 38
+10: 40
+11: 42
+12: 44
+13: 46
+14: 48
+15: 50

Added to learning:
Demolition Impact (84)
Cooldown — 60 s (was 75)
Radius — 600 (was 500)
Cone angle — 90° (was 60)
Attribute — earth, 20 (was no attribute)
Crit chance — 20% (was 15)
Now also works with a one-handed blunt
A range enchant branch has been added
Details
+0: 150
+1: 160
+2: 170
+3: 180
+4: 190
+5: 200
+6: 210
+7: 220
+8: 230
+9: 240
+10: 250
+11: 260
+12: 270
+13: 280
+14: 290
+15: 300
Kamaels
Doombringer
Body Reconstruction
A cooldown enchant branch has been added
Details
+0: 900 s
+1: 886 s
+2: 872 s
+3: 858 s
+4: 844 s
+5: 830 s
+6: 816 s
+7: 802 s
+8: 788 s
+9: 774 s
+10: 760 s
+11: 746 s
+12: 732 s
+13: 718 s
+14: 704 s
+15: 690 s
+16: 676 s
+17: 662 s
+18: 648 s
+19: 634 s
+20: 620 s
+21: 606 s
+22: 592 s
+23: 578 s
+24: 564 s
+25: 550 s
+26: 536 s
+27: 522 s
+28: 508 s
+29: 494 s
+30: 480 s

Blood Pact
For party members: max HP +10%, HP regen +5 (was 10)
A power enchant branch has been added
Details
+1: max HP +10.5%, HP regen +5
+2: max HP +10.6%, HP regen +6
+3: max HP +10.7%, HP regen +6
+4: max HP +10.9%, HP regen +7
+5: max HP +11.0%, HP regen +7
+6: max HP +11.1%, HP regen +8
+7: max HP +11.2%, HP regen +8
+8: max HP +11.3%, HP regen +9
+9: max HP +11.5%, HP regen +9
+10: max HP +11.6%, HP regen +10
+11: max HP +11.7%, HP regen +10
+12: max HP +11.8%, HP regen +11
+13: max HP +12.0%, HP regen +11
+14: max HP +12.1%, HP regen +12
+15: max HP +12.2%, HP regen +12
+16: max HP +12.3%, HP regen +13
+17: max HP +12.4%, HP regen +13
+18: max HP +12.6%, HP regen +14
+19: max HP +12.7%, HP regen +14
+20: max HP +12.8%, HP regen +15
+21: max HP +12.9%, HP regen +15
+22: max HP +13.0%, HP regen +16
+23: max HP +13.2%, HP regen +16
+24: max HP +13.3%, HP regen +17
+25: max HP +13.4%, HP regen +17
+26: max HP +13.5%, HP regen +18
+27: max HP +13.6%, HP regen +18
+28: max HP +13.8%, HP regen +19
+29: max HP +13.9%, HP regen +19
+30: max HP +14.0%, HP regen +20
Soulhound (Male)
No changes
Soulhound (Female)
No changes
Trickster
Focus Skill Mastery
A cost enchant branch has been added
Details
+0: 2.000 MP/tick, MP consumption — 36
+1: 1.933 MP/tick, MP consumption — 35
+2: 1.867 MP/tick, MP consumption — 34
+3: 1.800 MP/tick, MP consumption — 32
+4: 1.733 MP/tick, MP consumption — 31
+5: 1.667 MP/tick, MP consumption — 30
+6: 1.600 MP/tick, MP consumption — 29
+7: 1.533 MP/tick, MP consumption — 28
+8: 1.467 MP/tick, MP consumption — 26
+9: 1.400 MP/tick, MP consumption — 25
+10: 1.333 MP/tick, MP consumption — 24
+11: 1.267 MP/tick, MP consumption — 23
+12: 1.200 MP/tick, MP consumption — 22
+13: 1.133 MP/tick, MP consumption — 20
+14: 1.067 MP/tick, MP consumption — 19
+15: 1.000 MP/tick, MP consumption — 18
Judicator
Chain Heal (84)
A cost enchant branch has been added
Details
+0: MP — 194
+1: 190
+2: 187
+3: 183
+4: 179
+5: 175
+6: 172
+7: 168
+8: 164
+9: 160
+10: 157
+11: 153
+12: 149
+13: 145
+14: 142
+15: 138

PvP x500: guias do servidor

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