Mid x20: Habilidades de classe
Um guia do Mid x20 baseado nos materiais da equipe do BoHPTS: «Habilidades de classe». Os nomes de itens e habilidades levam às páginas deles na nossa base. O texto está em inglês.
Este guia nos outros servidores: Low x7 · PvP x500
Dear friends!Class skills have been moved to a separate guide with its own navigation.
- At launch the skill set is Interlude's with some High Five skills and new ones; more High Five skills will come over time
- All skill mechanics follow High Five:
- attack/cast speed does not affect skill cooldowns
- every kind of invincibility (except the subclass skill trigger) ends when you deal damage or use a skill
- All skill stats follow High Five (differences are marked)
- Most skills are learned automatically, the rest from books:
- Skills are grouped by the week they come out (changes are possible)
- Skill learning levels:
- without * — modified
- with * — for reference
- not mentioned — standard
- Matching enchant branches will be added along with the attribute system
- New skills and bonuses are marked in bold green
General skills
Week 1
Escape: 20 seconds
MP — 0
Cast — 20 s
Teleports you to the nearest town, like the /unstuck command.
Olympiad Spark
MP — 0
Cast — 1 s
Cooldown — 1 s
A skill for buffing quickly at the Olympiad.
Polearm Multi-attack (passive skill for any spear)
No longer grants additional targets (was +2)
Noblesse Blessing
Range — 600 (was 400)
Cast — 1 s
Cooldown — 1 s
Cast time is the same for all classes.
New toggles buff the whole party, with bonuses based on the armor's enchant level, type and grade. When on, they buff party members within a 1100 radius and use no MP.
Level Heavy Armor Set
Light Armor Set
Robe Armor Set
Lv. 1 HP +2%. Speed +1. Magic attack +1%. Lv. 2 HP +3%. Speed +2. Magic attack +2%. Lv. 3 HP +4%, skill cooldown -1%. Speed +3, physical crit power +1%. Magic attack +3%, magic defense +1%. Lv. 4 HP +5%, skill cooldown -2%. Speed +4, physical crit power +2%. Magic attack +4%, magic defense +2%. Lv. 5 HP +6%, skill cooldown -3%. Speed +5, physical crit power +3%. Magic attack +5%, magic defense +3%.
Enchant Heavy Armor Set Light Armor Set Robe Armor Set
set A S S80+ A S S80+ A S S80+ +6-7 Lv. 1 Lv. 2 Lv. 3 Lv. 1 Lv. 2 Lv. 3 Lv. 1 Lv. 2 Lv. 3 +8-9 Lv. 2 Lv. 3 Lv. 4 Lv. 2 Lv. 3 Lv. 4 Lv. 2 Lv. 3 Lv. 4 +10 Lv. 3 Lv. 4 Lv. 5 Lv. 3 Lv. 4 Lv. 5 Lv. 3 Lv. 4 Lv. 5
Extra buff slots from books:
Slot Level Week Book 21 52 1
Ancient Book: Divine Inspiration (Modern Language Version)22 61 1
Ancient Book: Divine Inspiration (Original Language Version)23 76 1
Ancient Book: Divine Inspiration (Manuscript)24 76 1
Ancient Book: Divine Inspiration (Original Version)25 80 2
Ancient Book: Divine Inspiration (Beginner)26 82 7
Ancient Book: Divine Inspiration (Intermediate)Week 10
Magician's Will Lv. 1 (83)
Learning level — 83 (was 81)
Now learnable by every class.
Now has 2 learning levels.
Trigger added: magic crit power +10%, magic crit chance +10%
Fighter's Will Lv. 1 (83)
Learning level — 83 (was 81)
Now learnable by every class.
Now has 2 learning levels.
Archer's Will Lv.1 (83)
Learning level — 83 (was 81)
Now learnable by every class.
Now has 2 learning levels.
Accuracy +8 when using bow/crossbow, bow/crossbow attack range +50, speed +4.
Week 12
Protection of Alignment (84)
Learning level — 84 (was 82)
Protection of Elemental (84)
Learning level — 84 (was 82)
Protection of Rune (84)
Learning level — 84 (was 82)
Week 14
Magician's Will Lv. 2 (85)
Magic attack +10%, casting speed +7.5%, magic crit chance +7.5%, magic skill MP consumption -10%
Fighter's Will Lv. 2 (85)
Physical attack when using melee weapons +200, attack speed +12.5%
Archer's Will Lv. 2 (85)
Accuracy +12 when using a bow/crossbow, bow/crossbow attack range +75, speed +6.

Navigation | Humans | Dark elves | Kamaels
Humans
Duelist
Week 1
Vicious Stance The Cost enchant route is now Critical Power. At +30 it gives +7% critical damage power.
War Cry
Duration — 20 min (was 5)
Heavy Armor Mastery
The Life enchant route has been changed — now gives additional bonuses:
+1 — incoming heal power +2%
+3 — incoming heal power +3%
+6 — incoming heal power +4%
+9 — incoming heal power +5%
+12 — incoming heal power +6%
+15 — incoming heal power +7%
+18 — incoming heal power +8%
+21 — incoming heal power +9%
+24 — incoming heal power +10%
+27 — incoming heal power +11%
+30 — incoming heal power +12%
Detect Insect Weakness
Duration — 120 min (was 10)
Detect Animal Weakness
Duration — 120 min (was 10)
Detect Plant Weakness
Duration — 120 min (was 10)
Sonic StormCast range — 650 (was 500)
AoE radius increased.
Detect Beast Weakness
Duration — 120 min (was 10)
Detect Dragon Weakness
Duration — 120 min (was 10)
Duelist Spirit
Duration — 20 min (was 5)
Eye of Hunter
Duration — 120 min (was 10)
Eye of Slayer
Duration — 120 min (was 10)
Braveheart
Cooldown — 2 min (was 2.5)
Enchant bonuses reworked — more CP restored, plus CP recovery over 15 seconds.
More details
+0: Restores 1000 CP.
+1: Restores 1020 CP and additionally restores 15 CP every second for 15 seconds.
+2: Restores 1040 CP and additionally restores 16 CP every second for 15 seconds.
+3: Restores 1060 CP and additionally restores 17 CP every second for 15 seconds.
+4: Restores 1080 CP and additionally restores 18 CP every second for 15 seconds.
+5: Restores 1100 CP and additionally restores 19 CP every second for 15 seconds.
+6: Restores 1120 CP and additionally restores 20 CP every second for 15 seconds.
+7: Restores 1140 CP and additionally restores 21 CP every second for 15 seconds.
+8: Restores 1160 CP and additionally restores 22 CP every second for 15 seconds.
+9: Restores 1180 CP and additionally restores 23 CP every second for 15 seconds.
+10: Restores 1200 CP and additionally restores 24 CP every second for 15 seconds.
+11: Restores 1220 CP and additionally restores 25 CP every second for 15 seconds.
+12: Restores 1240 CP and additionally restores 26 CP every second for 15 seconds.
+13: Restores 1260 CP and additionally restores 27 CP every second for 15 seconds.
+14: Restores 1280 CP and additionally restores 28 CP every second for 15 seconds.
+15: Restores 1300 CP and additionally restores 30 CP every second for 15 seconds.
+1: Restores 1020 CP and additionally restores 15 CP every second for 15 seconds.
+2: Restores 1040 CP and additionally restores 16 CP every second for 15 seconds.
+3: Restores 1060 CP and additionally restores 17 CP every second for 15 seconds.
+4: Restores 1080 CP and additionally restores 18 CP every second for 15 seconds.
+5: Restores 1100 CP and additionally restores 19 CP every second for 15 seconds.
+6: Restores 1120 CP and additionally restores 20 CP every second for 15 seconds.
+7: Restores 1140 CP and additionally restores 21 CP every second for 15 seconds.
+8: Restores 1160 CP and additionally restores 22 CP every second for 15 seconds.
+9: Restores 1180 CP and additionally restores 23 CP every second for 15 seconds.
+10: Restores 1200 CP and additionally restores 24 CP every second for 15 seconds.
+11: Restores 1220 CP and additionally restores 25 CP every second for 15 seconds.
+12: Restores 1240 CP and additionally restores 26 CP every second for 15 seconds.
+13: Restores 1260 CP and additionally restores 27 CP every second for 15 seconds.
+14: Restores 1280 CP and additionally restores 28 CP every second for 15 seconds.
+15: Restores 1300 CP and additionally restores 30 CP every second for 15 seconds.
Master of Combat
New bonuses for the first Power enchant route:
+1 — CP +5%, when using sword/axe/pole: P.Atk. +81, when using two-handed sword/fists: P.Atk. +80, P.Atk. +0.5%
+3 — CP +6%, sword/axe/pole P.Atk. +83, two-handed/fists +80, P.Atk. +1%
+6 — CP +6%, sword/axe/pole +86, two-handed/fists +80, P.Atk. +1.5%
+9 — CP +7%, sword/axe/pole +89, two-handed/fists +80, P.Atk. +2%
+12 — CP +7%, sword/axe/pole +92, two-handed/fists +80, P.Atk. +2.5%
+15 — CP +8%, sword/axe/pole +95, two-handed/fists +80, P.Atk. +3%
New bonuses for the second Power enchant route:
+1 — CP +5%, sword/axe/pole +80, two-handed/fists +81, P.Atk. +0.5%
+3 — CP +6%, sword/axe/pole +80, two-handed/fists +83, P.Atk. +1%
+6 — CP +6%, sword/axe/pole +80, two-handed/fists +86, P.Atk. +1.5%
+9 — CP +7%, sword/axe/pole +80, two-handed/fists +89, P.Atk. +2%
+12 — CP +7%, sword/axe/pole +80, two-handed/fists +92, P.Atk. +2.5%
+15 — CP +8%, sword/axe/pole +80, two-handed/fists +95, P.Atk. +3%
Increase Force Lv. 8 (79)Duration — 60 min (was 10)
Lv. 8 added at level 79.
Does not disappear on death.
Week 2
Symbol of Energy (80*)Increases charge count to 8 (was 7), P.Atk. +20%, physical/magic skill MP consumption -50%.
Week 5
Weapon Blockade (81)Learning level — 81 (was 80)
Rush (81)
Learning level — 81 (was 40)
Week 7
Expose Weak Point (82)Learning level — 82 (was 81)
Week 10
Final Secret (83)Learning level — 83 (was 81)
Week 12
Maximum Focus Sonic (84)Learning level — 84 (was 83)
Rush Impact (84)
Learning level — 84 (was 83)
Dreadnought
Week 1
Vicious StanceThe Cost enchant route is now Critical Power. At +30 it gives +7% critical damage power.
War Cry
Duration — 20 min (was 5)
Heavy Armor Mastery
The Life enchant route has been reworked and gives extra bonuses:
+1 — incoming healing power +2%
+3 — incoming healing power +3%
+6 — incoming healing power +4%
+9 — incoming healing power +5%
+12 — incoming healing power +6%
+15 — incoming healing power +7%
+18 — incoming healing power +8%
+21 — incoming healing power +9%
+24 — incoming healing power +10%
+27 — incoming healing power +11%
+30 — incoming healing power +12%
Detect Insect Weakness
Duration — 120 min (was 10)
Detect Animal Weakness
Duration — 120 min (was 10)
Thunder Storm Radius — 175 (was 150)
Howl Enemies’ physical and magical attack -23%.
Detect Plant Weakness
Duration — 120 min (was 10)
Thrill Fight
Duration — 20 min (was 5)
Detect Beast Weakness
Duration — 120 min (was 10)
RevivalSkill animation updated.
Can be used at any HP amount (was <10%).
Shock Stomp Radius — 175 (was 150)
Detect Dragon Weakness
Duration — 120 min (was 10)
Fell Swoop
Duration — 20 min (was 2)
Shock BlastCasting range — 750 (was 500)
Projectile radius increased.
Eye of Hunter
Duration — 120 min (was 10)
Eye of Slayer
Duration — 120 min (was 10)
Braveheart
Cooldown — 2 min (was 2.5)
Enchant bonuses reworked — more CP restored, plus CP recovery over 15 seconds.
Подробнее
+0: Restores 1000 CP.
+1: Restores 1020 CP and additionally restores 15 CP over 15 seconds.
+2: Restores 1040 CP and additionally restores 16 CP over 15 seconds.
+3: Restores 1060 CP and additionally restores 17 CP over 15 seconds.
+4: Restores 1080 CP and additionally restores 18 CP over 15 seconds.
+5: Restores 1100 CP and additionally restores 19 CP over 15 seconds.
+6: Restores 1120 CP and additionally restores 20 CP over 15 seconds.
+7: Restores 1140 CP and additionally restores 21 CP over 15 seconds.
+8: Restores 1160 CP and additionally restores 22 CP over 15 seconds.
+9: Restores 1180 CP and additionally restores 23 CP over 15 seconds.
+10: Restores 1200 CP and additionally restores 24 CP over 15 seconds.
+11: Restores 1220 CP and additionally restores 25 CP over 15 seconds.
+12: Restores 1240 CP and additionally restores 26 CP over 15 seconds.
+13: Restores 1260 CP and additionally restores 27 CP over 15 seconds.
+14: Restores 1280 CP and additionally restores 28 CP over 15 seconds.
+15: Restores 1300 CP and additionally restores 30 CP over 15 seconds.
+1: Restores 1020 CP and additionally restores 15 CP over 15 seconds.
+2: Restores 1040 CP and additionally restores 16 CP over 15 seconds.
+3: Restores 1060 CP and additionally restores 17 CP over 15 seconds.
+4: Restores 1080 CP and additionally restores 18 CP over 15 seconds.
+5: Restores 1100 CP and additionally restores 19 CP over 15 seconds.
+6: Restores 1120 CP and additionally restores 20 CP over 15 seconds.
+7: Restores 1140 CP and additionally restores 21 CP over 15 seconds.
+8: Restores 1160 CP and additionally restores 22 CP over 15 seconds.
+9: Restores 1180 CP and additionally restores 23 CP over 15 seconds.
+10: Restores 1200 CP and additionally restores 24 CP over 15 seconds.
+11: Restores 1220 CP and additionally restores 25 CP over 15 seconds.
+12: Restores 1240 CP and additionally restores 26 CP over 15 seconds.
+13: Restores 1260 CP and additionally restores 27 CP over 15 seconds.
+14: Restores 1280 CP and additionally restores 28 CP over 15 seconds.
+15: Restores 1300 CP and additionally restores 30 CP over 15 seconds.
Master of Combat
First Power enchant route bonuses changed:
+1 — CP +5%, when using sword, axe, spear P. Atk. +81, when using two-handed sword, fists P. Atk. +80, P. Atk. +0.5%
+3 — CP +6%, sword/axe/spear P. Atk. +83, 2H sword/fists +80, P. Atk. +1%
+6 — CP +6%, sword/axe/spear +86, 2H sword/fists +80, P. Atk. +1.5%
+9 — CP +7%, sword/axe/spear +89, 2H sword/fists +80, P. Atk. +2%
+12 — CP +7%, sword/axe/spear +92, 2H sword/fists +80, P. Atk. +2.5%
+15 — CP +8%, sword/axe/spear +95, 2H sword/fists +80, P. Atk. +3%
Second Power enchant route bonuses changed:
+1 — CP +5%, sword/axe/spear +80, 2H sword/fists +81, P. Atk. +0.5%
+3 — CP +6%, sword/axe/spear +80, 2H sword/fists +83, P. Atk. +1%
+6 — CP +6%, sword/axe/spear +80, 2H sword/fists +86, P. Atk. +1.5%
+9 — CP +7%, sword/axe/spear +80, 2H sword/fists +89, P. Atk. +2%
+12 — CP +7%, sword/axe/spear +80, 2H sword/fists +92, P. Atk. +2.5%
+15 — CP +8%, sword/axe/spear +80, 2H sword/fists +95, P. Atk. +3%
New skill:
Dreadful Roar Lv. 1 (79)
Cast — 2 s
Cooldown — 1 min
Cancels 1 buff from nearby enemies.
Power Crush (79)
Learning level — 79 (was 40)
Week 2
Symbol of Honor (80*)HP/CP regen +1000% (was +40%), stun/paralysis resistance +25%, HP/CP +15%.
Week 5
Rush (81)Learning level — 81 (was 40)
Cursed Pierce (81)
Learning level — 81 (was 76)
Week 7
Dreadful Roar Lv. 2 (82)Cast — 2 s
Cooldown — 1 min
Cancels 2 buffs from nearby enemies.
Expose Weak Point (82)
Learning level — 82 (was 81)
Week 10
Final Secret (83)Learning level — 83 (was 81)
Dread Pool (83)
Learning level — 83 (was 81)
Week 12
Rush Impact (84)Learning level — 84 (was 83)
Phoenix Knight
Week 1
MajestyDuration — 20 min (was 5)
Aura of Hate
Removed static cooldown.
Vanguard
Not usable at the Olympiad.
Boost Morale is replaced by Angelic Icon | Flame Icon | Touch of Eva | Spirit of Shilien.
Physical Mirror
Duration — 20 min (was 5)
New Skill:
Provoke Aura (79)
Type — toggle
Pulls the aggro of nearby monsters.
Shield of Faith (79*)
Usable only 30 seconds after the tank joins the party.
Added a 7-minute penalty after activation.
The effect ends when the tank leaves the party.
Combat Aura (79)
Learning level — 79 (was 52)
Now a toggle.
For party members: Physical Attack +5%, Attack Speed +5%, Magic Attack +5%, Cast Speed +5%.
A new enchant branch moves 1% to 10% of the damage taken by party members onto the tank.
Week 2
Symbol of Defense (80*)Physical Defense +1000, Magic Defense +800, Cancel Resistance +80% (unchanged).
Iron Shield (80)
Learning level — 80 (was 79)
Week 5
Sixth Sense (81*)A penalty enchant branch has been added — each level raises the threshold by 1% HP (+30 — Evasion +15 at HP<45%).
Shield Deflect Magic (81)
Learning level — 81 (was 60)
Deflect Magic (81*)
Week 10
Anti Magic Armor (83)Learning level — 83 (was 81)
Shield Strike (83)
Learning level — 83 (was 40)
Week 12
Summon Imperial Phoenix (84)Learning level — 84 (was 83)
Week 14
Flame Icon (85)Learning level — 85 (was 83)
Spirit of Phoenix (85)
Learning level — 85 (was 83)
Challenge for Fate (85)
Learning level — 85 (was 83)
Not usable at the Olympiad.
Hell Knight
Week 1
MajestyDuration — 20 min (was 5)
Aura of Hate
Removed static cooldown.
Vanguard
Not usable at the Olympiad.
Boost Morale is replaced by Angelic Icon | Flame Icon | Touch of Eva | Spirit of Shilien.
Added to study:
Aegis Stance
Physical Mirror (78*)
Duration — 20 min (was 5)
New Skill:
Provoke Aura (79)
Type — toggle
Pulls the aggro of nearby monsters.
Shield of Faith (79*)
Usable only 30 seconds after the tank joins the party.
Added a 7-minute penalty after activation.
The effect ends when the tank leaves the party.
Combat Aura (79)
Learning level — 79 (was 52)
Now a toggle.
For party members: Physical Attack +5%, Attack Speed +5%, Magic Attack +5%, Cast Speed +5%.
A new enchant branch moves 1% to 10% of the damage taken by party members onto the tank.
Shield of Revenge (79*)
Duration — 20 min (was 5)
Week 2
Symbol of Defense (80*)Physical Defense +1000, Magic Defense +800, Cancel Resistance +80% (unchanged).
Iron Shield (80)
Learning level — 80 (was 79)
Week 5
Sixth Sense (81*)A penalty enchant branch has been added — each level raises the HP threshold by 1% (+30 — Evasion +15 at HP<45%).
Shield Deflect Magic (81)
Learning level — 81 (was 60)
Deflect Magic (81*)
Week 10
Anti Magic Armor (83)Learning level — 83 (was 81)
Shield Strike (83)
Learning level — 83 (was 40)
Week 12
Hell Scream (84)Learning level — 84 (was 83)
Week 14
Seed of Revenge (85)Learning level — 85 (was 83)
Insane Crusher (85)
Learning level — 85 (was 83)
Cooldown — 15 s (was 10)
Cancels 1 to 3 buffs.
Challenge for Fate (85)
Learning level — 85 (was 83)
Not usable at the Olympiad.
Adventurer
Week 1
Vicious StanceThe Cost enchant branch is now Critical Power. At +30 it gives +7% critical damage.
Acrobatic Move
Removed the -11% stun resistance penalty.
Esprit
Removed the -11% hold resistance penalty.
Deleted:
Summon Treasure Key
Ultimate Evasion Lv.2
Now covers the whole party.
Also absorbs 30% of magic damage while active.
All dagger users in the party share one cooldown.
Stealth
Duration — 20 min (was 2)
Evasion Haste
New Skill:
Mass Trick (76-83)
Range — 300
Cast — 1.5 s
Cooldown — 30 s
Knocks enemies down and debuffs them: cast speed and attack speed -10%.
Learning Levels
| Character | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 |
|---|---|---|---|---|---|---|---|---|
| Skill | 1-2 | 3-4 | 5 | 6 | 7 | 8 | 9 | 10 |
New Skill:
Flash Dagger (76-83)
Range — 300
Cast — 1.5 s
Cooldown — 30 s
Blinds enemies in front of you for 3 seconds and stops them from picking a new target.
Learning Levels
| Character | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 |
|---|---|---|---|---|---|---|---|---|
| Skill | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
Focus Chance
Duration — 20 min (was 2)
Focus Power
Duration — 20 min (was 2)
Assassination
The first enchant branch is now Power.
Details
+1: When using a dagger: P. Atk +71, P. Crit Rate +3%, P. Crit Damage +0.2%
+2: When using a dagger: P. Atk +72, P. Crit Rate +3%, P. Crit Damage +0.4%
+3: When using a dagger: P. Atk +73, P. Crit Rate +3%, P. Crit Damage +0.6%
+4: When using a dagger: P. Atk +74, P. Crit Rate +3%, P. Crit Damage +0.8%
+5: When using a dagger: P. Atk +75, P. Crit Rate +3%, P. Crit Damage +1%
+6: When using a dagger: P. Atk +76, P. Crit Rate +3%, P. Crit Damage +1.2%
+7: When using a dagger: P. Atk +77, P. Crit Rate +3%, P. Crit Damage +1.4%
+8: When using a dagger: P. Atk +78, P. Crit Rate +3%, P. Crit Damage +1.6%
+9: When using a dagger: P. Atk +79, P. Crit Rate +3%, P. Crit Damage +1.8%
+10: When using a dagger: P. Atk +80, P. Crit Rate +3%, P. Crit Damage +2%
+11: When using a dagger: P. Atk +81, P. Crit Rate +3%, P. Crit Damage +2.2%
+12: When using a dagger: P. Atk +82, P. Crit Rate +3%, P. Crit Damage +2.4%
+13: When using a dagger: P. Atk +83, P. Crit Rate +3%, P. Crit Damage +2.6%
+14: When using a dagger: P. Atk +84, P. Crit Rate +3%, P. Crit Damage +2.8%
+15: When using a dagger: P. Atk +85, P. Crit Rate +3%, P. Crit Damage +3%
+2: When using a dagger: P. Atk +72, P. Crit Rate +3%, P. Crit Damage +0.4%
+3: When using a dagger: P. Atk +73, P. Crit Rate +3%, P. Crit Damage +0.6%
+4: When using a dagger: P. Atk +74, P. Crit Rate +3%, P. Crit Damage +0.8%
+5: When using a dagger: P. Atk +75, P. Crit Rate +3%, P. Crit Damage +1%
+6: When using a dagger: P. Atk +76, P. Crit Rate +3%, P. Crit Damage +1.2%
+7: When using a dagger: P. Atk +77, P. Crit Rate +3%, P. Crit Damage +1.4%
+8: When using a dagger: P. Atk +78, P. Crit Rate +3%, P. Crit Damage +1.6%
+9: When using a dagger: P. Atk +79, P. Crit Rate +3%, P. Crit Damage +1.8%
+10: When using a dagger: P. Atk +80, P. Crit Rate +3%, P. Crit Damage +2%
+11: When using a dagger: P. Atk +81, P. Crit Rate +3%, P. Crit Damage +2.2%
+12: When using a dagger: P. Atk +82, P. Crit Rate +3%, P. Crit Damage +2.4%
+13: When using a dagger: P. Atk +83, P. Crit Rate +3%, P. Crit Damage +2.6%
+14: When using a dagger: P. Atk +84, P. Crit Rate +3%, P. Crit Damage +2.8%
+15: When using a dagger: P. Atk +85, P. Crit Rate +3%, P. Crit Damage +3%
New Skill:
Barrage of Nails (79)
MP — 138
Cast — 1.73 s
Cooldown — 7 s
Hits enemies around you with 5649 power added to P. Atk. and slows them by 50.
Week 2
Symbol of the Assassin (80*)Evasion +20 (was +15), physical skill evasion +25%, absorbs 15% magic damage, Blow-skill penetration +50% (was +20%).
Week 5
Sixth Sense (81*)A penalty enchant branch has been added — each level raises the threshold by 1% HP (+30 — Evasion +15 at HP <45%).
Shadow Step (81)
Learning level — 81 (was 40)
Critical Wound (81)
Learning level — 81 (was 79)
Week 7
Expose Weak Point (82)Learning level — 82 (was 81)
Dual Dagger Mastery (82)
Learning level — 82 (was 81)
Week 10
Hide (83)Learning level — 83 (was 81)
Throwing Dagger (83)
Learning level — 83 (was 80)
Week 12
Dual Blow (84)Learning level — 84 (was 83)
Week 14
Exciting Adventure (85)Learning level — 85 (was 81)
Sagittarius
Week 1
Vicious StanceThe Cost enchant branch is now Critical Power. At +30 it gives +7% Critical Damage.
Acrobatic Move
Removed Stun Resistance penalty -11%.
Esprit
Removed Hold Resistance penalty -11%.
Ultimate Evasion Lv.1
Now additionally absorbs 15% magic damage when used.
Double Shot
Duel enchant power raised by 30%.
Hawk Eye
Duration — 20 min (was 5)
Burst ShotRange — 900 (was 500)
Increased PvE damage.
Power increased 3x.
Cast speed reduced.
Now can crit.
Duel enhancement branch significantly improved: each enhancement greatly increases power.
Snipe
Duration — 20 min (was 2)
Archery
Skill enchant bonuses changed:
+1 — P. Atk. +203, bow range +55, P. Atk. +0.5%
+2 — P. Atk. +206, bow range +55, P. Atk. +0.5%
+3 — P. Atk. +210, bow range +60, P. Atk. +1%
+4 — P. Atk. +213, bow range +60, P. Atk. +1%
+5 — P. Atk. +216, bow range +60, P. Atk. +1%
+6 — P. Atk. +220, bow range +65, P. Atk. +1.5%
+7 — P. Atk. +223, bow range +65, P. Atk. +1.5%
+8 — P. Atk. +226, bow range +65, P. Atk. +1.5%
+9 — P. Atk. +230, bow range +70, P. Atk. +2%
+10 — P. Atk. +233, bow range +70, P. Atk. +2%
+11 — P. Atk. +236, bow range +70, P. Atk. +2%
+12 — P. Atk. +240, bow range +75, P. Atk. +2.5%
+13 — P. Atk. +243, bow range +75, P. Atk. +2.5%
+14 — P. Atk. +246, bow range +75, P. Atk. +2.5%
+15 — P. Atk. +250, bow range +80, P. Atk. +3%
Week 2
Symbol of the Sniper (80*)Bow & Crossbow P. Atk +20%, Bow & Crossbow Accuracy +15 (was +10), Bow & Crossbow Range +100.
Counter Mind (80)
Learning level — 80 (was 79)
Silent Mind (80)
Learning level — 80 (was 81)
Week 5
Counter Dash (81)Learning level — 81 (was 79)
Week 7
Seven Arrow (82)Learning level — 82 (was 81)
Flame Hawk (82)
Learning level — 82 (was 81)
Week 12
Multiple Shot (84)Learning level — 84 (was 82)
Cooldown — 10 sec (was 12)
Week 14
Death Shot (85)Learning level — 85 (was 83)
Archmage
Week 1
Quick RecycleA power enchant branch has been added — each level gives +0.1% Magic Skill Cooldown (+30 — 23%).
Boost Mana
Enchant bonuses reworked — more MP, plus lower MP consumption by magic skills.
Details
+0: MP +200
+1: MP +207, Magic Skill MP Consumption -0.1%
+2: MP +214, Magic Skill MP Consumption -0.2%
+3: MP +221, Magic Skill MP Consumption -0.3%
+4: MP +228, Magic Skill MP Consumption -0.4%
+5: MP +235, Magic Skill MP Consumption -0.5%
+6: MP +242, Magic Skill MP Consumption -0.6%
+7: MP +249, Magic Skill MP Consumption -0.7%
+8: MP +256, Magic Skill MP Consumption -0.8%
+9: MP +263, Magic Skill MP Consumption -0.9%
+10: MP +270, Magic Skill MP Consumption -1%
+11: MP +277, Magic Skill MP Consumption -1.1%
+12: MP +284, Magic Skill MP Consumption -1.2%
+13: MP +291, Magic Skill MP Consumption -1.3%
+14: MP +298, Magic Skill MP Consumption -1.4%
+15: MP +305, Magic Skill MP Consumption -1.5%
+16: MP +312, Magic Skill MP Consumption -1.6%
+17: MP +319, Magic Skill MP Consumption -1.7%
+18: MP +326, Magic Skill MP Consumption -1.8%
+19: MP +333, Magic Skill MP Consumption -1.9%
+20: MP +341, Magic Skill MP Consumption -2%
+21: MP +349, Magic Skill MP Consumption -2.1%
+22: MP +356, Magic Skill MP Consumption -2.2%
+23: MP +360, Magic Skill MP Consumption -2.3%
+24: MP +365, Magic Skill MP Consumption -2.4%
+25: MP +372, Magic Skill MP Consumption -2.5%
+26: MP +379, Magic Skill MP Consumption -2.6%
+27: MP +385, Magic Skill MP Consumption -2.7%
+28: MP +390, Magic Skill MP Consumption -2.8%
+29: MP +395, Magic Skill MP Consumption -2.9%
+30: MP +400, Magic Skill MP Consumption -3%
+1: MP +207, Magic Skill MP Consumption -0.1%
+2: MP +214, Magic Skill MP Consumption -0.2%
+3: MP +221, Magic Skill MP Consumption -0.3%
+4: MP +228, Magic Skill MP Consumption -0.4%
+5: MP +235, Magic Skill MP Consumption -0.5%
+6: MP +242, Magic Skill MP Consumption -0.6%
+7: MP +249, Magic Skill MP Consumption -0.7%
+8: MP +256, Magic Skill MP Consumption -0.8%
+9: MP +263, Magic Skill MP Consumption -0.9%
+10: MP +270, Magic Skill MP Consumption -1%
+11: MP +277, Magic Skill MP Consumption -1.1%
+12: MP +284, Magic Skill MP Consumption -1.2%
+13: MP +291, Magic Skill MP Consumption -1.3%
+14: MP +298, Magic Skill MP Consumption -1.4%
+15: MP +305, Magic Skill MP Consumption -1.5%
+16: MP +312, Magic Skill MP Consumption -1.6%
+17: MP +319, Magic Skill MP Consumption -1.7%
+18: MP +326, Magic Skill MP Consumption -1.8%
+19: MP +333, Magic Skill MP Consumption -1.9%
+20: MP +341, Magic Skill MP Consumption -2%
+21: MP +349, Magic Skill MP Consumption -2.1%
+22: MP +356, Magic Skill MP Consumption -2.2%
+23: MP +360, Magic Skill MP Consumption -2.3%
+24: MP +365, Magic Skill MP Consumption -2.4%
+25: MP +372, Magic Skill MP Consumption -2.5%
+26: MP +379, Magic Skill MP Consumption -2.6%
+27: MP +385, Magic Skill MP Consumption -2.7%
+28: MP +390, Magic Skill MP Consumption -2.8%
+29: MP +395, Magic Skill MP Consumption -2.9%
+30: MP +400, Magic Skill MP Consumption -3%
Cancellation
Removes 1-3 buffs (was 5).
Aura FlashDoesn't drop the target in PvP, but works on mobs and at the Olympiad.
Seed of Fire
Duration — 120 min (was 20)
Available for sale in .sellbuff
A power enchant branch has been added — each level gives +1 (+30 — Fire Attack +50).
Arcane Roar
There is now just one power enchant branch.
Details
+0: Fire/Water/Wind/Earth Resist +5, Magic Attack +3%
+1: Fire/Water/Wind/Earth Resist +5, Magic Attack +3.4%
+2: Fire/Water/Wind/Earth Resist +5, Magic Attack +3.8%
+3: Fire/Water/Wind/Earth Resist +6, Magic Attack +4.2%
+4: Fire/Water/Wind/Earth Resist +6, Magic Attack +4.6%
+5: Fire/Water/Wind/Earth Resist +7, Magic Attack +5%
+6: Fire/Water/Wind/Earth Resist +7, Magic Attack +5.4%
+7: Fire/Water/Wind/Earth Resist +8, Magic Attack +5.8%
+8: Fire/Water/Wind/Earth Resist +8, Magic Attack +6.2%
+9: Fire/Water/Wind/Earth Resist +9, Magic Attack +6.6%
+10: Fire/Water/Wind/Earth Resist +9, Magic Attack +7%
+11: Fire/Water/Wind/Earth Resist +10, Magic Attack +7.4%
+12: Fire/Water/Wind/Earth Resist +10, Magic Attack +7.8%
+13: Fire/Water/Wind/Earth Resist +11, Magic Attack +8.2%
+14: Fire/Water/Wind/Earth Resist +11, Magic Attack +8.6%
+15: Fire/Water/Wind/Earth Resist +12, Magic Attack +9%
+1: Fire/Water/Wind/Earth Resist +5, Magic Attack +3.4%
+2: Fire/Water/Wind/Earth Resist +5, Magic Attack +3.8%
+3: Fire/Water/Wind/Earth Resist +6, Magic Attack +4.2%
+4: Fire/Water/Wind/Earth Resist +6, Magic Attack +4.6%
+5: Fire/Water/Wind/Earth Resist +7, Magic Attack +5%
+6: Fire/Water/Wind/Earth Resist +7, Magic Attack +5.4%
+7: Fire/Water/Wind/Earth Resist +8, Magic Attack +5.8%
+8: Fire/Water/Wind/Earth Resist +8, Magic Attack +6.2%
+9: Fire/Water/Wind/Earth Resist +9, Magic Attack +6.6%
+10: Fire/Water/Wind/Earth Resist +9, Magic Attack +7%
+11: Fire/Water/Wind/Earth Resist +10, Magic Attack +7.4%
+12: Fire/Water/Wind/Earth Resist +10, Magic Attack +7.8%
+13: Fire/Water/Wind/Earth Resist +11, Magic Attack +8.2%
+14: Fire/Water/Wind/Earth Resist +11, Magic Attack +8.6%
+15: Fire/Water/Wind/Earth Resist +12, Magic Attack +9%
Week 2
Volcano (80*)Sigil Mastery (80)
Learning level — 80 (was 76)
Magic Attack +3% (was 4), MP +4%, MP Regen +15% (was 17) when using symbol.
Added enhancement branch for power.
Details
+1: Magic Attack +3.5%, MP +4%, MP Regen +16%
+2: Magic Attack +3.5%, MP +4%, MP Regen +17%
+3: Magic Attack +4%, MP +5%, MP Regen +18%
+4: Magic Attack +4.5%, MP +5%, MP Regen +18%
+5: Magic Attack +4.5%, MP +5%, MP Regen +19%
+6: Magic Attack +4.5%, MP +5%, MP Regen +20%
+7: Magic Attack +5%, MP +5%, MP Regen +20%
+8: Magic Attack +5%, MP +5%, MP Regen +20%
+9: Magic Attack +5%, MP +5%, MP Regen +21%
+10: Magic Attack +5%, MP +6%, MP Regen +21%
+11: Magic Attack +5%, MP +6%, MP Regen +22%
+12: Magic Attack +5.5%, MP +6%, MP Regen +22%
+13: Magic Attack +5.5%, MP +6%, MP Regen +23%
+14: Magic Attack +5.5%, MP +6%, MP Regen +24%
+15: Magic Attack +6%, MP +7%, MP Regen +25%
+2: Magic Attack +3.5%, MP +4%, MP Regen +17%
+3: Magic Attack +4%, MP +5%, MP Regen +18%
+4: Magic Attack +4.5%, MP +5%, MP Regen +18%
+5: Magic Attack +4.5%, MP +5%, MP Regen +19%
+6: Magic Attack +4.5%, MP +5%, MP Regen +20%
+7: Magic Attack +5%, MP +5%, MP Regen +20%
+8: Magic Attack +5%, MP +5%, MP Regen +20%
+9: Magic Attack +5%, MP +5%, MP Regen +21%
+10: Magic Attack +5%, MP +6%, MP Regen +21%
+11: Magic Attack +5%, MP +6%, MP Regen +22%
+12: Magic Attack +5.5%, MP +6%, MP Regen +22%
+13: Magic Attack +5.5%, MP +6%, MP Regen +23%
+14: Magic Attack +5.5%, MP +6%, MP Regen +24%
+15: Magic Attack +6%, MP +7%, MP Regen +25%
Week 5
Fire Vortex Buster (81)Learning level — 81 (was 79)
Count of Fire (81)
Learning level — 81 (was 79)
Week 7
Meteor (82)Learning level — 82 (was 81)
Cooldown enhancement branch added.
Details
+1: cooldown — 280 s
+2: cooldown — 260 s
+3: cooldown — 220 s
+4: cooldown — 220 s
+5: cooldown — 210 s
+6: cooldown — 200 s
+7: cooldown — 190 s
+8: cooldown — 180 s
+9: cooldown — 170 s
+10: cooldown — 160 s
+11: cooldown — 150 s
+12: cooldown — 140 s
+13: cooldown — 130 s
+14: cooldown — 120 s
+15: cooldown — 100 s
+2: cooldown — 260 s
+3: cooldown — 220 s
+4: cooldown — 220 s
+5: cooldown — 210 s
+6: cooldown — 200 s
+7: cooldown — 190 s
+8: cooldown — 180 s
+9: cooldown — 170 s
+10: cooldown — 160 s
+11: cooldown — 150 s
+12: cooldown — 140 s
+13: cooldown — 130 s
+14: cooldown — 120 s
+15: cooldown — 100 s
Week 10
Enlightenment (83)Learning level — 83 (was 81)
Flame Armor (83)
Learning level — 83 (was 81)
Arcane Shield Lv.1 (83*)
Now has 2 learning levels.
For 6 seconds cuts incoming damage by 50% and turns the rest into MP loss. The effect ends when MP runs out.
Week 12
Aura Blast (84)Learning level — 84 (was 81)
Cooldown — 12 sec (was 15)
Week 14
Arcane Shield Lv.2 (85)Learning level — 85 (was 83)
Duration — 12 s (was 10), cuts incoming damage by 70% and turns the rest into MP loss. The effect ends when MP runs out.
A power enchant branch has been added — it raises the % of damage reduction.
Details
+1: 70.5%
+2: 70.5%
+3: 71%
+4: 71.5%
+5: 71.5%
+6: 72%
+7: 72%
+8: 72.5%
+9: 72.5%
+10: 73%
+11: 73.5%
+12: 73.5%
+13: 74%
+14: 74.5%
+15: 75%
+2: 70.5%
+3: 71%
+4: 71.5%
+5: 71.5%
+6: 72%
+7: 72%
+8: 72.5%
+9: 72.5%
+10: 73%
+11: 73.5%
+12: 73.5%
+13: 74%
+14: 74.5%
+15: 75%
Aura Cannon (85)
Learning level — 85 (was 82)
Range enhancement branch added.
Details
+1: range — 180
+2: range — 200
+3: range — 220
+4: range — 240
+5: range — 260
+6: range — 280
+7: range — 300
+8: range — 320
+9: range — 340
+10: range — 360
+11: range — 380
+12: range — 400
+13: range — 420
+14: range — 440
+15: range — 450
+2: range — 200
+3: range — 220
+4: range — 240
+5: range — 260
+6: range — 280
+7: range — 300
+8: range — 320
+9: range — 340
+10: range — 360
+11: range — 380
+12: range — 400
+13: range — 420
+14: range — 440
+15: range — 450
Soultaker
Week 1
Quick RecycleA power enchant branch has been added — each level gives +0.1% magic skill cooldown (+30 — 23%).
Boost Mana
Enchant bonuses reworked — more MP, plus lower MP consumption by magic skills.
Details
+0: MP +200
+1: MP +207, magic skill MP cost -0.1%
+2: MP +214, magic skill MP cost -0.2%
+3: MP +221, magic skill MP cost -0.3%
+4: MP +228, magic skill MP cost -0.4%
+5: MP +235, magic skill MP cost -0.5%
+6: MP +242, magic skill MP cost -0.6%
+7: MP +249, magic skill MP cost -0.7%
+8: MP +256, magic skill MP cost -0.8%
+9: MP +263, magic skill MP cost -0.9%
+10: MP +270, magic skill MP cost -1%
+11: MP +277, magic skill MP cost -1.1%
+12: MP +284, magic skill MP cost -1.2%
+13: MP +291, magic skill MP cost -1.3%
+14: MP +298, magic skill MP cost -1.4%
+15: MP +305, magic skill MP cost -1.5%
+16: MP +312, magic skill MP cost -1.6%
+17: MP +319, magic skill MP cost -1.7%
+18: MP +326, magic skill MP cost -1.8%
+19: MP +333, magic skill MP cost -1.9%
+20: MP +341, magic skill MP cost -2%
+21: MP +349, magic skill MP cost -2.1%
+22: MP +356, magic skill MP cost -2.2%
+23: MP +360, magic skill MP cost -2.3%
+24: MP +365, magic skill MP cost -2.4%
+25: MP +372, magic skill MP cost -2.5%
+26: MP +379, magic skill MP cost -2.6%
+27: MP +385, magic skill MP cost -2.7%
+28: MP +390, magic skill MP cost -2.8%
+29: MP +395, magic skill MP cost -2.9%
+30: MP +400, magic skill MP cost -3%
+1: MP +207, magic skill MP cost -0.1%
+2: MP +214, magic skill MP cost -0.2%
+3: MP +221, magic skill MP cost -0.3%
+4: MP +228, magic skill MP cost -0.4%
+5: MP +235, magic skill MP cost -0.5%
+6: MP +242, magic skill MP cost -0.6%
+7: MP +249, magic skill MP cost -0.7%
+8: MP +256, magic skill MP cost -0.8%
+9: MP +263, magic skill MP cost -0.9%
+10: MP +270, magic skill MP cost -1%
+11: MP +277, magic skill MP cost -1.1%
+12: MP +284, magic skill MP cost -1.2%
+13: MP +291, magic skill MP cost -1.3%
+14: MP +298, magic skill MP cost -1.4%
+15: MP +305, magic skill MP cost -1.5%
+16: MP +312, magic skill MP cost -1.6%
+17: MP +319, magic skill MP cost -1.7%
+18: MP +326, magic skill MP cost -1.8%
+19: MP +333, magic skill MP cost -1.9%
+20: MP +341, magic skill MP cost -2%
+21: MP +349, magic skill MP cost -2.1%
+22: MP +356, magic skill MP cost -2.2%
+23: MP +360, magic skill MP cost -2.3%
+24: MP +365, magic skill MP cost -2.4%
+25: MP +372, magic skill MP cost -2.5%
+26: MP +379, magic skill MP cost -2.6%
+27: MP +385, magic skill MP cost -2.7%
+28: MP +390, magic skill MP cost -2.8%
+29: MP +395, magic skill MP cost -2.9%
+30: MP +400, magic skill MP cost -3%
Removed:
Poisonous Cloud
Week 2
Gehenna (80*)Day of Doom (80*)
Sigil Mastery (80)
Learning level — 80 (was 76)
Magic attack -3% (was 4), MP +4%, MP regen +15% (was 17) when using the sigil.
Power enhancement branch added.
Details
+1: Magic attack +3.5%, MP +4%, MP regen +16%
+2: Magic attack +3.5%, MP +4%, MP regen +17%
+3: Magic attack +4%, MP +5%, MP regen +18%
+4: Magic attack +4.5%, MP +5%, MP regen +18%
+5: Magic attack +4.5%, MP +5%, MP regen +19%
+6: Magic attack +4.5%, MP +5%, MP regen +20%
+7: Magic attack +5%, MP +5%, MP regen +20%
+8: Magic attack +5%, MP +5%, MP regen +20%
+9: Magic attack +5%, MP +5%, MP regen +21%
+10: Magic attack +5%, MP +6%, MP regen +21%
+11: Magic attack +5%, MP +6%, MP regen +22%
+12: Magic attack +5.5%, MP +6%, MP regen +22%
+13: Magic attack +5.5%, MP +6%, MP regen +23%
+14: Magic attack +5.5%, MP +6%, MP regen +24%
+15: Magic attack +6%, MP +7%, MP regen +25%
+2: Magic attack +3.5%, MP +4%, MP regen +17%
+3: Magic attack +4%, MP +5%, MP regen +18%
+4: Magic attack +4.5%, MP +5%, MP regen +18%
+5: Magic attack +4.5%, MP +5%, MP regen +19%
+6: Magic attack +4.5%, MP +5%, MP regen +20%
+7: Magic attack +5%, MP +5%, MP regen +20%
+8: Magic attack +5%, MP +5%, MP regen +20%
+9: Magic attack +5%, MP +5%, MP regen +21%
+10: Magic attack +5%, MP +6%, MP regen +21%
+11: Magic attack +5%, MP +6%, MP regen +22%
+12: Magic attack +5.5%, MP +6%, MP regen +22%
+13: Magic attack +5.5%, MP +6%, MP regen +23%
+14: Magic attack +5.5%, MP +6%, MP regen +24%
+15: Magic attack +6%, MP +7%, MP regen +25%
Week 7
Servitor Share Lv. 1 (82)Now has 2 learning levels.
The summon gets: physical attack/defense 25%, magic attack/defense 15%, HP/MP 10%, physical crit chance 10%, attack speed 5%, cast speed 3%.
Meteor (82)
Learning level — 82 (was 81)
Cooldown enhancement branch added.
Details
+1: cooldown — 280 s
+2: cooldown — 260 s
+3: cooldown — 220 s
+4: cooldown — 220 s
+5: cooldown — 210 s
+6: cooldown — 200 s
+7: cooldown — 190 s
+8: cooldown — 180 s
+9: cooldown — 170 s
+10: cooldown — 160 s
+11: cooldown — 150 s
+12: cooldown — 140 s
+13: cooldown — 130 s
+14: cooldown — 120 s
+15: cooldown — 100 s
+2: cooldown — 260 s
+3: cooldown — 220 s
+4: cooldown — 220 s
+5: cooldown — 210 s
+6: cooldown — 200 s
+7: cooldown — 190 s
+8: cooldown — 180 s
+9: cooldown — 170 s
+10: cooldown — 160 s
+11: cooldown — 150 s
+12: cooldown — 140 s
+13: cooldown — 130 s
+14: cooldown — 120 s
+15: cooldown — 100 s
Week 10
Enlightenment (83)Learning level — 83 (was 81)
Week 12
Servitor Share Lv. 2 (84)Learning level — 84 (was 83)
The summon gets: physical attack/defense 50%, magic attack/defense 25%, HP/MP 10%, physical crit chance 20%, attack speed 10%, cast speed 3% (unchanged).
Power enhancement branch added.
Details
+1: Summon gets: physical attack 50%, physical defense 51%, magic attack 25%, magic defense 25%, HP/MP 10%, crit chance 20%, attack speed 10%, cast speed 3%
+2: Summon gets: physical attack 50%, physical defense 51%, magic attack 26%, magic defense 25%, HP/MP 10%, crit chance 20%, attack speed 10%, cast speed 3%
+3: Summon gets: physical attack 50%, physical defense 51%, magic attack 26%, magic defense 26%, HP/MP 10%, crit chance 20%, attack speed 10%, cast speed 3%
+4: Summon gets: physical attack 50%, physical defense 52%, magic attack 26%, magic defense 26%, HP/MP 10%, crit chance 20%, attack speed 10%, cast speed 3%
+5: Summon gets: physical attack 50%, physical defense 52%, magic attack 27%, magic defense 26%, HP/MP 10%, crit chance 20%, attack speed 10%, cast speed 3%
+6: Summon gets: physical attack 50%, physical defense 52%, magic attack 27%, magic defense 27%, HP/MP 10%, crit chance 20%, attack speed 10%, cast speed 3%
+7: Summon gets: physical attack 50%, physical defense 52%, magic attack 27%, magic defense 27%, HP/MP 11%, crit chance 20%, attack speed 11%, cast speed 3%
+8: Summon gets: physical attack 50%, physical defense 53%, magic attack 27%, magic defense 27%, HP/MP 11%, crit chance 20%, attack speed 11%, cast speed 3%
+9: Summon gets: physical attack 50%, physical defense 53%, magic attack 28%, magic defense 27%, HP/MP 11%, crit chance 20%, attack speed 11%, cast speed 3%
+10: Summon gets: physical attack 50%, physical defense 53%, magic attack 28%, magic defense 28%, HP/MP 11%, crit chance 20%, attack speed 11%, cast speed 3%
+11: Summon gets: physical attack 50%, physical defense 54%, magic attack 28%, magic defense 28%, HP/MP 11%, crit chance 20%, attack speed 11%, cast speed 3%
+12: Summon gets: physical attack 50%, physical defense 54%, magic attack 29%, magic defense 28%, HP/MP 11%, crit chance 20%, attack speed 11%, cast speed 3%
+13: Summon gets: physical attack 50%, physical defense 54%, magic attack 29%, magic defense 29%, HP/MP 11%, crit chance 20%, attack speed 11%, cast speed 3%
+14: Summon gets: physical attack 50%, physical defense 55%, magic attack 29%, magic defense 29%, HP/MP 11%, crit chance 20%, attack speed 11%, cast speed 3%
+15: Summon gets: physical attack 50%, physical defense 55%, magic attack 30%, magic defense 30%, HP/MP 11%, crit chance 20%, attack speed 11%, cast speed 3%
+2: Summon gets: physical attack 50%, physical defense 51%, magic attack 26%, magic defense 25%, HP/MP 10%, crit chance 20%, attack speed 10%, cast speed 3%
+3: Summon gets: physical attack 50%, physical defense 51%, magic attack 26%, magic defense 26%, HP/MP 10%, crit chance 20%, attack speed 10%, cast speed 3%
+4: Summon gets: physical attack 50%, physical defense 52%, magic attack 26%, magic defense 26%, HP/MP 10%, crit chance 20%, attack speed 10%, cast speed 3%
+5: Summon gets: physical attack 50%, physical defense 52%, magic attack 27%, magic defense 26%, HP/MP 10%, crit chance 20%, attack speed 10%, cast speed 3%
+6: Summon gets: physical attack 50%, physical defense 52%, magic attack 27%, magic defense 27%, HP/MP 10%, crit chance 20%, attack speed 10%, cast speed 3%
+7: Summon gets: physical attack 50%, physical defense 52%, magic attack 27%, magic defense 27%, HP/MP 11%, crit chance 20%, attack speed 11%, cast speed 3%
+8: Summon gets: physical attack 50%, physical defense 53%, magic attack 27%, magic defense 27%, HP/MP 11%, crit chance 20%, attack speed 11%, cast speed 3%
+9: Summon gets: physical attack 50%, physical defense 53%, magic attack 28%, magic defense 27%, HP/MP 11%, crit chance 20%, attack speed 11%, cast speed 3%
+10: Summon gets: physical attack 50%, physical defense 53%, magic attack 28%, magic defense 28%, HP/MP 11%, crit chance 20%, attack speed 11%, cast speed 3%
+11: Summon gets: physical attack 50%, physical defense 54%, magic attack 28%, magic defense 28%, HP/MP 11%, crit chance 20%, attack speed 11%, cast speed 3%
+12: Summon gets: physical attack 50%, physical defense 54%, magic attack 29%, magic defense 28%, HP/MP 11%, crit chance 20%, attack speed 11%, cast speed 3%
+13: Summon gets: physical attack 50%, physical defense 54%, magic attack 29%, magic defense 29%, HP/MP 11%, crit chance 20%, attack speed 11%, cast speed 3%
+14: Summon gets: physical attack 50%, physical defense 55%, magic attack 29%, magic defense 29%, HP/MP 11%, crit chance 20%, attack speed 11%, cast speed 3%
+15: Summon gets: physical attack 50%, physical defense 55%, magic attack 30%, magic defense 30%, HP/MP 11%, crit chance 20%, attack speed 11%, cast speed 3%
Vampiric Mist (84)
Learning level — 84 (was 81)
Arcana Lord
Week 1
Quick RecyclePower enhancement branch added — each level gives +0.1% magic skill cooldown (+30 — 23%).
Boost Mana
Enchant bonuses reworked — more MP, plus lower MP consumption by magic skills.
Details
+0: MP +200
+1: MP +207, magic skill MP cost -0.1%
+2: MP +214, magic skill MP cost -0.2%
+3: MP +221, magic skill MP cost -0.3%
+4: MP +228, magic skill MP cost -0.4%
+5: MP +235, magic skill MP cost -0.5%
+6: MP +242, magic skill MP cost -0.6%
+7: MP +249, magic skill MP cost -0.7%
+8: MP +256, magic skill MP cost -0.8%
+9: MP +263, magic skill MP cost -0.9%
+10: MP +270, magic skill MP cost -1%
+11: MP +277, magic skill MP cost -1.1%
+12: MP +284, magic skill MP cost -1.2%
+13: MP +291, magic skill MP cost -1.3%
+14: MP +298, magic skill MP cost -1.4%
+15: MP +305, magic skill MP cost -1.5%
+16: MP +312, magic skill MP cost -1.6%
+17: MP +319, magic skill MP cost -1.7%
+18: MP +326, magic skill MP cost -1.8%
+19: MP +333, magic skill MP cost -1.9%
+20: MP +341, magic skill MP cost -2%
+21: MP +349, magic skill MP cost -2.1%
+22: MP +356, magic skill MP cost -2.2%
+23: MP +360, magic skill MP cost -2.3%
+24: MP +365, magic skill MP cost -2.4%
+25: MP +372, magic skill MP cost -2.5%
+26: MP +379, magic skill MP cost -2.6%
+27: MP +385, magic skill MP cost -2.7%
+28: MP +390, magic skill MP cost -2.8%
+29: MP +395, magic skill MP cost -2.9%
+30: MP +400, magic skill MP cost -3%
+1: MP +207, magic skill MP cost -0.1%
+2: MP +214, magic skill MP cost -0.2%
+3: MP +221, magic skill MP cost -0.3%
+4: MP +228, magic skill MP cost -0.4%
+5: MP +235, magic skill MP cost -0.5%
+6: MP +242, magic skill MP cost -0.6%
+7: MP +249, magic skill MP cost -0.7%
+8: MP +256, magic skill MP cost -0.8%
+9: MP +263, magic skill MP cost -0.9%
+10: MP +270, magic skill MP cost -1%
+11: MP +277, magic skill MP cost -1.1%
+12: MP +284, magic skill MP cost -1.2%
+13: MP +291, magic skill MP cost -1.3%
+14: MP +298, magic skill MP cost -1.4%
+15: MP +305, magic skill MP cost -1.5%
+16: MP +312, magic skill MP cost -1.6%
+17: MP +319, magic skill MP cost -1.7%
+18: MP +326, magic skill MP cost -1.8%
+19: MP +333, magic skill MP cost -1.9%
+20: MP +341, magic skill MP cost -2%
+21: MP +349, magic skill MP cost -2.1%
+22: MP +356, magic skill MP cost -2.2%
+23: MP +360, magic skill MP cost -2.3%
+24: MP +365, magic skill MP cost -2.4%
+25: MP +372, magic skill MP cost -2.5%
+26: MP +379, magic skill MP cost -2.6%
+27: MP +385, magic skill MP cost -2.7%
+28: MP +390, magic skill MP cost -2.8%
+29: MP +395, magic skill MP cost -2.9%
+30: MP +400, magic skill MP cost -3%
Mass Summon Storm Cubic
Cubic duration — 1 hour (was 15 min)
Dimension Spiral (79)
Learning level — 79 (was 40)
Mutual Response (79)
Learning level — 79 (was 81)
Spirit Sharing (79)
Learning level — 79 (was 44)
Power enhancement branch added.
Details
+1: Physical Attack +5.5%, Magic Attack +5%, Physical Skill Power +10%, Attack Speed +7%, Cast Speed +5%, Crit Chance +10%
+2: Physical Attack +5.5%, Magic Attack +6%, Physical Skill Power +10%, Attack Speed +7%, Cast Speed +5%, Crit Chance +10%
+3: Physical Attack +5.5%, Magic Attack +6%, Physical Skill Power +10%, Attack Speed +7%, Cast Speed +5%, Crit Chance +11%
+4: Physical Attack +5.5%, Magic Attack +6%, Physical Skill Power +11%, Attack Speed +7%, Cast Speed +5%, Crit Chance +11%
+5: Physical Attack +6%, Magic Attack +6%, Physical Skill Power +11%, Attack Speed +7%, Cast Speed +5%, Crit Chance +11%
+6: Physical Attack +6%, Magic Attack +6%, Physical Skill Power +11%, Attack Speed +7.5%, Cast Speed +5.5%, Crit Chance +12%
+7: Physical Attack +6.5%, Magic Attack +7%, Physical Skill Power +11%, Attack Speed +7.5%, Cast Speed +5.5%, Crit Chance +12%
+8: Physical Attack +6.5%, Magic Attack +7%, Physical Skill Power +11%, Attack Speed +7.5%, Cast Speed +5.5%, Crit Chance +13%
+9: Physical Attack +6.5%, Magic Attack +7%, Physical Skill Power +12%, Attack Speed +7.5%, Cast Speed +5.5%, Crit Chance +13%
+10: Physical Attack +7%, Magic Attack +7%, Physical Skill Power +12%, Attack Speed +8%, Cast Speed +6%, Crit Chance +13%
+11: Physical Attack +7%, Magic Attack +8%, Physical Skill Power +12%, Attack Speed +8%, Cast Speed +6%, Crit Chance +14%
+12: Physical Attack +7.5%, Magic Attack +8%, Physical Skill Power +12%, Attack Speed +8%, Cast Speed +6%, Crit Chance +14%
+13: Physical Attack +7.5%, Magic Attack +8%, Physical Skill Power +13%, Attack Speed +8%, Cast Speed +6%, Crit Chance +14%
+14: Physical Attack +8%, Magic Attack +8%, Physical Skill Power +13%, Attack Speed +8.5%, Cast Speed +6.5%, Crit Chance +15%
+15: Physical Attack +8%, Magic Attack +9%, Physical Skill Power +13%, Attack Speed +8.5%, Cast Speed +6.5%, Crit Chance +15%
+16: Physical Attack +8.5%, Magic Attack +9%, Physical Skill Power +13%, Attack Speed +8.5%, Cast Speed +6.5%, Crit Chance +16%
+17: Physical Attack +8.5%, Magic Attack +9%, Physical Skill Power +14%, Attack Speed +8.5%, Cast Speed +6.5%, Crit Chance +16%
+18: Physical Attack +9%, Magic Attack +9%, Physical Skill Power +14%, Attack Speed +9%, Cast Speed +7%, Crit Chance +17%
+19: Physical Attack +9%, Magic Attack +10%, Physical Skill Power +14%, Attack Speed +9%, Cast Speed +7%, Crit Chance +17%
+20: Physical Attack +9.5%, Magic Attack +10%, Physical Skill Power +14%, Attack Speed +9%, Cast Speed +7%, Crit Chance +18%
+21: Physical Attack +9.5%, Magic Attack +10%, Physical Skill Power +15%, Attack Speed +9.5%, Cast Speed +7.5%, Crit Chance +18%
+22: Physical Attack +10%, Magic Attack +10%, Physical Skill Power +15%, Attack Speed +9.5%, Cast Speed +7.5%, Crit Chance +19%
+23: Physical Attack +10%, Magic Attack +11%, Physical Skill Power +15%, Attack Speed +9.5%, Cast Speed +7.5%, Crit Chance +19%
+24: Physical Attack +10%, Magic Attack +11%, Physical Skill Power +15%, Attack Speed +9.5%, Cast Speed +7.5%, Crit Chance +20%
+25: Physical Attack +10%, Magic Attack +11%, Physical Skill Power +15%, Attack Speed +10%, Cast Speed +8%, Crit Chance +20%
+26: Physical Attack +10%, Magic Attack +12%, Physical Skill Power +15%, Attack Speed +10%, Cast Speed +8%, Crit Chance +20%
+27: Physical Attack +10%, Magic Attack +12%, Physical Skill Power +15%, Attack Speed +10%, Cast Speed +8%, Crit Chance +20%
+28: Physical Attack +10%, Magic Attack +12%, Physical Skill Power +15%, Attack Speed +10.5%, Cast Speed +8.5%, Crit Chance +20%
+29: Physical Attack +10%, Magic Attack +13%, Physical Skill Power +15%, Attack Speed +10.5%, Cast Speed +8.5%, Crit Chance +20%
+30: Physical Attack +10%, Magic Attack +13%, Physical Skill Power +15%, Attack Speed +11%, Cast Speed +9%, Crit Chance +20%
+2: Physical Attack +5.5%, Magic Attack +6%, Physical Skill Power +10%, Attack Speed +7%, Cast Speed +5%, Crit Chance +10%
+3: Physical Attack +5.5%, Magic Attack +6%, Physical Skill Power +10%, Attack Speed +7%, Cast Speed +5%, Crit Chance +11%
+4: Physical Attack +5.5%, Magic Attack +6%, Physical Skill Power +11%, Attack Speed +7%, Cast Speed +5%, Crit Chance +11%
+5: Physical Attack +6%, Magic Attack +6%, Physical Skill Power +11%, Attack Speed +7%, Cast Speed +5%, Crit Chance +11%
+6: Physical Attack +6%, Magic Attack +6%, Physical Skill Power +11%, Attack Speed +7.5%, Cast Speed +5.5%, Crit Chance +12%
+7: Physical Attack +6.5%, Magic Attack +7%, Physical Skill Power +11%, Attack Speed +7.5%, Cast Speed +5.5%, Crit Chance +12%
+8: Physical Attack +6.5%, Magic Attack +7%, Physical Skill Power +11%, Attack Speed +7.5%, Cast Speed +5.5%, Crit Chance +13%
+9: Physical Attack +6.5%, Magic Attack +7%, Physical Skill Power +12%, Attack Speed +7.5%, Cast Speed +5.5%, Crit Chance +13%
+10: Physical Attack +7%, Magic Attack +7%, Physical Skill Power +12%, Attack Speed +8%, Cast Speed +6%, Crit Chance +13%
+11: Physical Attack +7%, Magic Attack +8%, Physical Skill Power +12%, Attack Speed +8%, Cast Speed +6%, Crit Chance +14%
+12: Physical Attack +7.5%, Magic Attack +8%, Physical Skill Power +12%, Attack Speed +8%, Cast Speed +6%, Crit Chance +14%
+13: Physical Attack +7.5%, Magic Attack +8%, Physical Skill Power +13%, Attack Speed +8%, Cast Speed +6%, Crit Chance +14%
+14: Physical Attack +8%, Magic Attack +8%, Physical Skill Power +13%, Attack Speed +8.5%, Cast Speed +6.5%, Crit Chance +15%
+15: Physical Attack +8%, Magic Attack +9%, Physical Skill Power +13%, Attack Speed +8.5%, Cast Speed +6.5%, Crit Chance +15%
+16: Physical Attack +8.5%, Magic Attack +9%, Physical Skill Power +13%, Attack Speed +8.5%, Cast Speed +6.5%, Crit Chance +16%
+17: Physical Attack +8.5%, Magic Attack +9%, Physical Skill Power +14%, Attack Speed +8.5%, Cast Speed +6.5%, Crit Chance +16%
+18: Physical Attack +9%, Magic Attack +9%, Physical Skill Power +14%, Attack Speed +9%, Cast Speed +7%, Crit Chance +17%
+19: Physical Attack +9%, Magic Attack +10%, Physical Skill Power +14%, Attack Speed +9%, Cast Speed +7%, Crit Chance +17%
+20: Physical Attack +9.5%, Magic Attack +10%, Physical Skill Power +14%, Attack Speed +9%, Cast Speed +7%, Crit Chance +18%
+21: Physical Attack +9.5%, Magic Attack +10%, Physical Skill Power +15%, Attack Speed +9.5%, Cast Speed +7.5%, Crit Chance +18%
+22: Physical Attack +10%, Magic Attack +10%, Physical Skill Power +15%, Attack Speed +9.5%, Cast Speed +7.5%, Crit Chance +19%
+23: Physical Attack +10%, Magic Attack +11%, Physical Skill Power +15%, Attack Speed +9.5%, Cast Speed +7.5%, Crit Chance +19%
+24: Physical Attack +10%, Magic Attack +11%, Physical Skill Power +15%, Attack Speed +9.5%, Cast Speed +7.5%, Crit Chance +20%
+25: Physical Attack +10%, Magic Attack +11%, Physical Skill Power +15%, Attack Speed +10%, Cast Speed +8%, Crit Chance +20%
+26: Physical Attack +10%, Magic Attack +12%, Physical Skill Power +15%, Attack Speed +10%, Cast Speed +8%, Crit Chance +20%
+27: Physical Attack +10%, Magic Attack +12%, Physical Skill Power +15%, Attack Speed +10%, Cast Speed +8%, Crit Chance +20%
+28: Physical Attack +10%, Magic Attack +12%, Physical Skill Power +15%, Attack Speed +10.5%, Cast Speed +8.5%, Crit Chance +20%
+29: Physical Attack +10%, Magic Attack +13%, Physical Skill Power +15%, Attack Speed +10.5%, Cast Speed +8.5%, Crit Chance +20%
+30: Physical Attack +10%, Magic Attack +13%, Physical Skill Power +15%, Attack Speed +11%, Cast Speed +9%, Crit Chance +20%
Servitor Share Lv. 1 (79)
Now has 2 learning levels.
The summon gets: Physical/Magic Attack/Defense 25%/15%, HP/MP 10%, Crit Chance 10%, Attack Speed 5%, Cast Speed 3%.
Week 2
Anti-Summoning Field (80*)Duration — 15 s (was 5)
Reduces enemies' Attack/Cast/Run Speed by 50%, recalls enemy summoned creatures (not pets).
Sigil Mastery (80)
Learning level — 80 (was 76)
Magic Attack +3%, MP +4% (was 5%), MP Regen +15% (was 17%).
Power enhancement branch added.
Details
+1: Magic Attack +3.5%, MP +4%, MP Regen +16%
+2: Magic Attack +3.5%, MP +4%, MP Regen +17%
+3: Magic Attack +4%, MP +5%, MP Regen +18%
+4: Magic Attack +4.5%, MP +5%, MP Regen +18%
+5: Magic Attack +4.5%, MP +5%, MP Regen +19%
+6: Magic Attack +4.5%, MP +5%, MP Regen +20%
+7: Magic Attack +5%, MP +5%, MP Regen +20%
+8: Magic Attack +5%, MP +5%, MP Regen +20%
+9: Magic Attack +5%, MP +5%, MP Regen +21%
+10: Magic Attack +5%, MP +6%, MP Regen +21%
+11: Magic Attack +5%, MP +6%, MP Regen +22%
+12: Magic Attack +5.5%, MP +6%, MP Regen +22%
+13: Magic Attack +5.5%, MP +6%, MP Regen +23%
+14: Magic Attack +5.5%, MP +6%, MP Regen +24%
+15: Magic Attack +6%, MP +7%, MP Regen +25%
+2: Magic Attack +3.5%, MP +4%, MP Regen +17%
+3: Magic Attack +4%, MP +5%, MP Regen +18%
+4: Magic Attack +4.5%, MP +5%, MP Regen +18%
+5: Magic Attack +4.5%, MP +5%, MP Regen +19%
+6: Magic Attack +4.5%, MP +5%, MP Regen +20%
+7: Magic Attack +5%, MP +5%, MP Regen +20%
+8: Magic Attack +5%, MP +5%, MP Regen +20%
+9: Magic Attack +5%, MP +5%, MP Regen +21%
+10: Magic Attack +5%, MP +6%, MP Regen +21%
+11: Magic Attack +5%, MP +6%, MP Regen +22%
+12: Magic Attack +5.5%, MP +6%, MP Regen +22%
+13: Magic Attack +5.5%, MP +6%, MP Regen +23%
+14: Magic Attack +5.5%, MP +6%, MP Regen +24%
+15: Magic Attack +6%, MP +7%, MP Regen +25%
Week 7
Servitor Share Lv. 2 (82)Learning level — 82 (was 83)
The summon gets: Physical/Magic Attack/Defense 50%/25%, HP/MP 10%, Crit Chance 20%, Attack Speed 10%, Cast Speed 3% (unchanged).
Power enhancement branch added.
Details
+1: Physical Attack 50%, Physical Defense 51%, Magic Attack 25%, Magic Defense 25%, HP/MP 10%, Crit Chance 20%, Attack Speed 10%, Cast Speed 3%
+2: Physical Attack 50%, Physical Defense 51%, Magic Attack 26%, Magic Defense 25%, HP/MP 10%, Crit Chance 20%, Attack Speed 10%, Cast Speed 3%
+3: Physical Attack 50%, Physical Defense 51%, Magic Attack 26%, Magic Defense 26%, HP/MP 10%, Crit Chance 20%, Attack Speed 10%, Cast Speed 3%
+4: Physical Attack 50%, Physical Defense 52%, Magic Attack 26%, Magic Defense 26%, HP/MP 10%, Crit Chance 20%, Attack Speed 10%, Cast Speed 3%
+5: Physical Attack 50%, Physical Defense 52%, Magic Attack 27%, Magic Defense 26%, HP/MP 10%, Crit Chance 20%, Attack Speed 10%, Cast Speed 3%
+6: Physical Attack 50%, Physical Defense 52%, Magic Attack 27%, Magic Defense 27%, HP/MP 10%, Crit Chance 20%, Attack Speed 10%, Cast Speed 3%
+7: Physical Attack 50%, Physical Defense 52%, Magic Attack 27%, Magic Defense 27%, HP/MP 11%, Crit Chance 20%, Attack Speed 11%, Cast Speed 3%
+8: Physical Attack 50%, Physical Defense 53%, Magic Attack 27%, Magic Defense 27%, HP/MP 11%, Crit Chance 20%, Attack Speed 11%, Cast Speed 3%
+9: Physical Attack 50%, Physical Defense 53%, Magic Attack 28%, Magic Defense 27%, HP/MP 11%, Crit Chance 20%, Attack Speed 11%, Cast Speed 3%
+10: Physical Attack 50%, Physical Defense 53%, Magic Attack 28%, Magic Defense 28%, HP/MP 11%, Crit Chance 20%, Attack Speed 11%, Cast Speed 3%
+11: Physical Attack 50%, Physical Defense 54%, Magic Attack 28%, Magic Defense 28%, HP/MP 11%, Crit Chance 20%, Attack Speed 11%, Cast Speed 3%
+12: Physical Attack 50%, Physical Defense 54%, Magic Attack 29%, Magic Defense 28%, HP/MP 11%, Crit Chance 20%, Attack Speed 11%, Cast Speed 3%
+13: Physical Attack 50%, Physical Defense 54%, Magic Attack 29%, Magic Defense 29%, HP/MP 11%, Crit Chance 20%, Attack Speed 11%, Cast Speed 3%
+14: Physical Attack 50%, Physical Defense 55%, Magic Attack 29%, Magic Defense 29%, HP/MP 11%, Crit Chance 20%, Attack Speed 11%, Cast Speed 3%
+15: Physical Attack 50%, Physical Defense 55%, Magic Attack 30%, Magic Defense 30%, HP/MP 11%, Crit Chance 20%, Attack Speed 11%, Cast Speed 3%
+2: Physical Attack 50%, Physical Defense 51%, Magic Attack 26%, Magic Defense 25%, HP/MP 10%, Crit Chance 20%, Attack Speed 10%, Cast Speed 3%
+3: Physical Attack 50%, Physical Defense 51%, Magic Attack 26%, Magic Defense 26%, HP/MP 10%, Crit Chance 20%, Attack Speed 10%, Cast Speed 3%
+4: Physical Attack 50%, Physical Defense 52%, Magic Attack 26%, Magic Defense 26%, HP/MP 10%, Crit Chance 20%, Attack Speed 10%, Cast Speed 3%
+5: Physical Attack 50%, Physical Defense 52%, Magic Attack 27%, Magic Defense 26%, HP/MP 10%, Crit Chance 20%, Attack Speed 10%, Cast Speed 3%
+6: Physical Attack 50%, Physical Defense 52%, Magic Attack 27%, Magic Defense 27%, HP/MP 10%, Crit Chance 20%, Attack Speed 10%, Cast Speed 3%
+7: Physical Attack 50%, Physical Defense 52%, Magic Attack 27%, Magic Defense 27%, HP/MP 11%, Crit Chance 20%, Attack Speed 11%, Cast Speed 3%
+8: Physical Attack 50%, Physical Defense 53%, Magic Attack 27%, Magic Defense 27%, HP/MP 11%, Crit Chance 20%, Attack Speed 11%, Cast Speed 3%
+9: Physical Attack 50%, Physical Defense 53%, Magic Attack 28%, Magic Defense 27%, HP/MP 11%, Crit Chance 20%, Attack Speed 11%, Cast Speed 3%
+10: Physical Attack 50%, Physical Defense 53%, Magic Attack 28%, Magic Defense 28%, HP/MP 11%, Crit Chance 20%, Attack Speed 11%, Cast Speed 3%
+11: Physical Attack 50%, Physical Defense 54%, Magic Attack 28%, Magic Defense 28%, HP/MP 11%, Crit Chance 20%, Attack Speed 11%, Cast Speed 3%
+12: Physical Attack 50%, Physical Defense 54%, Magic Attack 29%, Magic Defense 28%, HP/MP 11%, Crit Chance 20%, Attack Speed 11%, Cast Speed 3%
+13: Physical Attack 50%, Physical Defense 54%, Magic Attack 29%, Magic Defense 29%, HP/MP 11%, Crit Chance 20%, Attack Speed 11%, Cast Speed 3%
+14: Physical Attack 50%, Physical Defense 55%, Magic Attack 29%, Magic Defense 29%, HP/MP 11%, Crit Chance 20%, Attack Speed 11%, Cast Speed 3%
+15: Physical Attack 50%, Physical Defense 55%, Magic Attack 30%, Magic Defense 30%, HP/MP 11%, Crit Chance 20%, Attack Speed 11%, Cast Speed 3%
Week 10
Excessive Loyalty (83)Learning level — 83 (was 81)
Week 14
Servitor Barrier (85)Learning level — 85 (was 81)
Spirit of the Cat (85)
Learning level — 85 (was 83)
Summon Smart Cubic (85)
Learning level — 85 (was 80)
Cardinal
Week 1
Quick RecyclePower enhancement branch added — each level gives +0.1% magic skill reuse (-30 — 23%).
Boost Mana
Refined enhancement bonuses — MP increased, magic skill MP consumption reduced.
Details
+0: MP +200
+1: MP +207, magic MP consumption -0.1%
+2: MP +214, magic MP consumption -0.2%
+3: MP +221, magic MP consumption -0.3%
+4: MP +228, magic MP consumption -0.4%
+5: MP +235, magic MP consumption -0.5%
+6: MP +242, magic MP consumption -0.6%
+7: MP +249, magic MP consumption -0.7%
+8: MP +256, magic MP consumption -0.8%
+9: MP +263, magic MP consumption -0.9%
+10: MP +270, magic MP consumption -1%
+11: MP +277, magic MP consumption -1.1%
+12: MP +284, magic MP consumption -1.2%
+13: MP +291, magic MP consumption -1.3%
+14: MP +298, magic MP consumption -1.4%
+15: MP +305, magic MP consumption -1.5%
+16: MP +312, magic MP consumption -1.6%
+17: MP +319, magic MP consumption -1.7%
+18: MP +326, magic MP consumption -1.8%
+19: MP +333, magic MP consumption -1.9%
+20: MP +341, magic MP consumption -2%
+21: MP +349, magic MP consumption -2.1%
+22: MP +356, magic MP consumption -2.2%
+23: MP +360, magic MP consumption -2.3%
+24: MP +365, magic MP consumption -2.4%
+25: MP +372, magic MP consumption -2.5%
+26: MP +379, magic MP consumption -2.6%
+27: MP +385, magic MP consumption -2.7%
+28: MP +390, magic MP consumption -2.8%
+29: MP +395, magic MP consumption -2.9%
+30: MP +400, magic MP consumption -3%
+1: MP +207, magic MP consumption -0.1%
+2: MP +214, magic MP consumption -0.2%
+3: MP +221, magic MP consumption -0.3%
+4: MP +228, magic MP consumption -0.4%
+5: MP +235, magic MP consumption -0.5%
+6: MP +242, magic MP consumption -0.6%
+7: MP +249, magic MP consumption -0.7%
+8: MP +256, magic MP consumption -0.8%
+9: MP +263, magic MP consumption -0.9%
+10: MP +270, magic MP consumption -1%
+11: MP +277, magic MP consumption -1.1%
+12: MP +284, magic MP consumption -1.2%
+13: MP +291, magic MP consumption -1.3%
+14: MP +298, magic MP consumption -1.4%
+15: MP +305, magic MP consumption -1.5%
+16: MP +312, magic MP consumption -1.6%
+17: MP +319, magic MP consumption -1.7%
+18: MP +326, magic MP consumption -1.8%
+19: MP +333, magic MP consumption -1.9%
+20: MP +341, magic MP consumption -2%
+21: MP +349, magic MP consumption -2.1%
+22: MP +356, magic MP consumption -2.2%
+23: MP +360, magic MP consumption -2.3%
+24: MP +365, magic MP consumption -2.4%
+25: MP +372, magic MP consumption -2.5%
+26: MP +379, magic MP consumption -2.6%
+27: MP +385, magic MP consumption -2.7%
+28: MP +390, magic MP consumption -2.8%
+29: MP +395, magic MP consumption -2.9%
+30: MP +400, magic MP consumption -3%
ResurrectionCast range — 600 (was 400)
Deleted:
Inquisitor
Might of HeavenWorks on all mobs, does not affect players.
Mana BurnNo critical damage.
Prayer
Duration — 120 min (was 20)
BenedictionUsable at any MP (was <25%)
Casting speed increased.
High Five skill transfer, сan't take Stigma of Shilien
Holy Pomander — Cardinal x1
Divine Lore
Refined power enhancement branch.
Details
Magic skill MP consumption -5%
+1: 5.25% (was 6)
+2: 5.5% (was 6)
+3: 5.75% (was 6)
+4: 6% (was 6)
+5: 6.25% (was 6)
+6: 6.5% (was 6)
+7: 6.75% (was 6)
+8: 7%
+9: 7.25% (was 7)
+10: 7.5% (was 7)
+11: 7.75% (was 7)
+12: 8% (was 7)
+13: 8.25% (was 7)
+14: 8.5% (was 7)
+15: 9% (was 8)
+1: 5.25% (was 6)
+2: 5.5% (was 6)
+3: 5.75% (was 6)
+4: 6% (was 6)
+5: 6.25% (was 6)
+6: 6.5% (was 6)
+7: 6.75% (was 6)
+8: 7%
+9: 7.25% (was 7)
+10: 7.5% (was 7)
+11: 7.75% (was 7)
+12: 8% (was 7)
+13: 8.25% (was 7)
+14: 8.5% (was 7)
+15: 9% (was 8)
Week 2
Purification Field (80*)Cooldown — 15 min (was 20)
Miracle (80*)Cooldown — 15 min (was 60)
Sigil Mastery (80)
Level — 80 (was 76)
Magic Attack +3%, MP +4%,
Power enhancement branch added.
Details
+1: Magic Attack +3.5%, MP +4%, MP Regen +16%
+2: Magic Attack +3.5%, MP +4%, MP Regen +17%
+3: Magic Attack +4%, MP +5%, MP Regen +18%
+4: Magic Attack +4.5%, MP +5%, MP Regen +18%
+5: Magic Attack +4.5%, MP +5%, MP Regen +19%
+6: Magic Attack +4.5%, MP +5%, MP Regen +20%
+7: Magic Attack +5%, MP +5%, MP Regen +20%
+8: Magic Attack +5%, MP +5%, MP Regen +20%
+9: Magic Attack +5%, MP +5%, MP Regen +21%
+10: Magic Attack +5%, MP +6%, MP Regen +21%
+11: Magic Attack +5%, MP +6%, MP Regen +22%
+12: Magic Attack +5.5%, MP +6%, MP Regen +22%
+13: Magic Attack +5.5%, MP +6%, MP Regen +23%
+14: Magic Attack +5.5%, MP +6%, MP Regen +24%
+15: Magic Attack +6%, MP +7%, MP Regen +25%
+2: Magic Attack +3.5%, MP +4%, MP Regen +17%
+3: Magic Attack +4%, MP +5%, MP Regen +18%
+4: Magic Attack +4.5%, MP +5%, MP Regen +18%
+5: Magic Attack +4.5%, MP +5%, MP Regen +19%
+6: Magic Attack +4.5%, MP +5%, MP Regen +20%
+7: Magic Attack +5%, MP +5%, MP Regen +20%
+8: Magic Attack +5%, MP +5%, MP Regen +20%
+9: Magic Attack +5%, MP +5%, MP Regen +21%
+10: Magic Attack +5%, MP +6%, MP Regen +21%
+11: Magic Attack +5%, MP +6%, MP Regen +22%
+12: Magic Attack +5.5%, MP +6%, MP Regen +22%
+13: Magic Attack +5.5%, MP +6%, MP Regen +23%
+14: Magic Attack +5.5%, MP +6%, MP Regen +24%
+15: Magic Attack +6%, MP +7%, MP Regen +25%
Week 5
Turn to Stone (81*)Divine Power (81)
Level — 81 (was 79)
Week 10
Enlightenment (83)Level — 83 (was 81)
Week 12
Chain Heal (84)Level — 84 (was 83)
Week 14
Sublime Self-Sacrifice (85)Level — 85 (was 81)
Hierophant
Week 1
Quick RecycleA power enchant branch has been added — each level gives +0.1% magic skill cooldown reduction (+30 — 23%).
Boost Mana
Refinement bonuses changed — MP increased, MP consumption by magic skills reduced.
More details
+0: MP +200
+1: MP +207, magic skill MP consumption -0.1%
+2: MP +214, magic skill MP consumption -0.2%
+3: MP +221, magic skill MP consumption -0.3%
+4: MP +228, magic skill MP consumption -0.4%
+5: MP +235, magic skill MP consumption -0.5%
+6: MP +242, magic skill MP consumption -0.6%
+7: MP +249, magic skill MP consumption -0.7%
+8: MP +256, magic skill MP consumption -0.8%
+9: MP +263, magic skill MP consumption -0.9%
+10: MP +270, magic skill MP consumption -1%
+11: MP +277, magic skill MP consumption -1.1%
+12: MP +284, magic skill MP consumption -1.2%
+13: MP +291, magic skill MP consumption -1.3%
+14: MP +298, magic skill MP consumption -1.4%
+15: MP +305, magic skill MP consumption -1.5%
+16: MP +312, magic skill MP consumption -1.6%
+17: MP +319, magic skill MP consumption -1.7%
+18: MP +326, magic skill MP consumption -1.8%
+19: MP +333, magic skill MP consumption -1.9%
+20: MP +341, magic skill MP consumption -2%
+21: MP +349, magic skill MP consumption -2.1%
+22: MP +356, magic skill MP consumption -2.2%
+23: MP +360, magic skill MP consumption -2.3%
+24: MP +365, magic skill MP consumption -2.4%
+25: MP +372, magic skill MP consumption -2.5%
+26: MP +379, magic skill MP consumption -2.6%
+27: MP +385, magic skill MP consumption -2.7%
+28: MP +390, magic skill MP consumption -2.8%
+29: MP +395, magic skill MP consumption -2.9%
+30: MP +400, magic skill MP consumption -3%
+1: MP +207, magic skill MP consumption -0.1%
+2: MP +214, magic skill MP consumption -0.2%
+3: MP +221, magic skill MP consumption -0.3%
+4: MP +228, magic skill MP consumption -0.4%
+5: MP +235, magic skill MP consumption -0.5%
+6: MP +242, magic skill MP consumption -0.6%
+7: MP +249, magic skill MP consumption -0.7%
+8: MP +256, magic skill MP consumption -0.8%
+9: MP +263, magic skill MP consumption -0.9%
+10: MP +270, magic skill MP consumption -1%
+11: MP +277, magic skill MP consumption -1.1%
+12: MP +284, magic skill MP consumption -1.2%
+13: MP +291, magic skill MP consumption -1.3%
+14: MP +298, magic skill MP consumption -1.4%
+15: MP +305, magic skill MP consumption -1.5%
+16: MP +312, magic skill MP consumption -1.6%
+17: MP +319, magic skill MP consumption -1.7%
+18: MP +326, magic skill MP consumption -1.8%
+19: MP +333, magic skill MP consumption -1.9%
+20: MP +341, magic skill MP consumption -2%
+21: MP +349, magic skill MP consumption -2.1%
+22: MP +356, magic skill MP consumption -2.2%
+23: MP +360, magic skill MP consumption -2.3%
+24: MP +365, magic skill MP consumption -2.4%
+25: MP +372, magic skill MP consumption -2.5%
+26: MP +379, magic skill MP consumption -2.6%
+27: MP +385, magic skill MP consumption -2.7%
+28: MP +390, magic skill MP consumption -2.8%
+29: MP +395, magic skill MP consumption -2.9%
+30: MP +400, magic skill MP consumption -3%
ResurrectionCast range — 600 (was 400)
Kiss of Eva
Time refinement branch removed. Cost branch changed — added EXP/SP bonus.
More details
+1: EXP/SP +1%
+2: EXP/SP +1%
+3: EXP/SP +1.5%
+4: EXP/SP +1.5%
+5: EXP/SP +2%
+6: EXP/SP +2%
+7: EXP/SP +2.5%
+8: EXP/SP +2.5%
+9: EXP/SP +3%
+10: EXP/SP +3.5%
+11: EXP/SP +3.5%
+12: EXP/SP +4%
+13: EXP/SP +4.5%
+14: EXP/SP +4.5%
+15: EXP/SP +5%
+16: EXP/SP +5.5%
+17: EXP/SP +5.5%
+18: EXP/SP +6%
+19: EXP/SP +6.5%
+20: EXP/SP +6.5%
+21: EXP/SP +7%
+22: EXP/SP +7.5%
+23: EXP/SP +7.5%
+24: EXP/SP +8%
+25: EXP/SP +8.5%
+26: EXP/SP +9%
+27: EXP/SP +9%
+28: EXP/SP +9.5%
+29: EXP/SP +9.5%
+30: EXP/SP +10%
+2: EXP/SP +1%
+3: EXP/SP +1.5%
+4: EXP/SP +1.5%
+5: EXP/SP +2%
+6: EXP/SP +2%
+7: EXP/SP +2.5%
+8: EXP/SP +2.5%
+9: EXP/SP +3%
+10: EXP/SP +3.5%
+11: EXP/SP +3.5%
+12: EXP/SP +4%
+13: EXP/SP +4.5%
+14: EXP/SP +4.5%
+15: EXP/SP +5%
+16: EXP/SP +5.5%
+17: EXP/SP +5.5%
+18: EXP/SP +6%
+19: EXP/SP +6.5%
+20: EXP/SP +6.5%
+21: EXP/SP +7%
+22: EXP/SP +7.5%
+23: EXP/SP +7.5%
+24: EXP/SP +8%
+25: EXP/SP +8.5%
+26: EXP/SP +9%
+27: EXP/SP +9%
+28: EXP/SP +9.5%
+29: EXP/SP +9.5%
+30: EXP/SP +10%
Holy Weapon
Available for sale via .sellbuff
Word of Fear
Cooldown — 1 min (was 2.5)
Added to learning:
Turn Undead
Mana BurnNo critical damage.
New Skill:
Mass Magic Barrier (76)
MP — 148
Learned without a book.
New Skill:
Mass Berserker Spirit (76)
MP — 148
Learned without a book.
New Skill:
Mass Mental Shield (76)
MP — 152
Learned without a book.
New Skill:
Mass Shield (76)
MP — 120
Learned without a book.
New Skill:
Mass Might (76)
MP — 154
Learned without a book.
New Skill:
Mass Greater Might (76)
MP — 154
Learned without a book.
New Skill:
Mass Greater Shield (76)
MP — 154
Learned without a book.
New Skill:
Mass Acumen (76)
MP — 144
Learned without a book.
New Skill:
Mass Wind Walk (76)
MP — 128
Learned without a book.
Divine Lore
Power refinement bonuses changed.
More details
Magic skill MP consumption -5%.
+1: 5.25% (was 6)
+2: 5.5% (was 6)
+3: 5.75% (was 6)
+4: 6% (was 6)
+5: 6.25% (was 6)
+6: 6.5% (was 6)
+7: 6.75% (was 6)
+8: 7%
+9: 7.25% (was 7)
+10: 7.5% (was 7)
+11: 7.75% (was 7)
+12: 8% (was 7)
+13: 8.25% (was 7)
+14: 8.5% (was 7)
+15: 9% (was 8)
+1: 5.25% (was 6)
+2: 5.5% (was 6)
+3: 5.75% (was 6)
+4: 6% (was 6)
+5: 6.25% (was 6)
+6: 6.5% (was 6)
+7: 6.75% (was 6)
+8: 7%
+9: 7.25% (was 7)
+10: 7.5% (was 7)
+11: 7.75% (was 7)
+12: 8% (was 7)
+13: 8.25% (was 7)
+14: 8.5% (was 7)
+15: 9% (was 8)
Prophecy of Fire (78*)
Duration — 120 min (was 5)
Now works like Chant of Victory, but on a single target:
HP +20%, magic crit chance +2, physical crit power +20%, physical attack +10%, physical defense +20%, attack speed +20%, magic attack +20%, magic defense +20%, cast speed +20%, debuff resistance +10%, accuracy +4, speed -20%. Consumes 10 Spirit Ore.
Improved Combat (79)
Level increased — 79 (was 70)
Power refinement branch added.
More details
+1: Physical attack +15.2%, physical defense +15.2%
+2: Physical attack +15.4%, physical defense +15.4%
+3: Physical attack +15.6%, physical defense +15.6%
+4: Physical attack +15.8%, physical defense +15.8%
+5: Physical attack +16%, physical defense +16%
+6: Physical attack +16.2%, physical defense +16.2%
+7: Physical attack +16.4%, physical defense +16.4%
+8: Physical attack +16.6%, physical defense +16.6%
+9: Physical attack +16.8%, physical defense +16.8%
+10: Physical attack +17%, physical defense +17%
+11: Physical attack +17.2%, physical defense +17.2%
+12: Physical attack +17.4%, physical defense +17.4%
+13: Physical attack +17.6%, physical defense +17.6%
+14: Physical attack +17.8%, physical defense +17.8%
+15: Physical attack +18%, physical defense +18%
+2: Physical attack +15.4%, physical defense +15.4%
+3: Physical attack +15.6%, physical defense +15.6%
+4: Physical attack +15.8%, physical defense +15.8%
+5: Physical attack +16%, physical defense +16%
+6: Physical attack +16.2%, physical defense +16.2%
+7: Physical attack +16.4%, physical defense +16.4%
+8: Physical attack +16.6%, physical defense +16.6%
+9: Physical attack +16.8%, physical defense +16.8%
+10: Physical attack +17%, physical defense +17%
+11: Physical attack +17.2%, physical defense +17.2%
+12: Physical attack +17.4%, physical defense +17.4%
+13: Physical attack +17.6%, physical defense +17.6%
+14: Physical attack +17.8%, physical defense +17.8%
+15: Physical attack +18%, physical defense +18%
New Skill:
Mass Improved Combat (79)
MP — 127
Power refinement branch added.
+1: Physical attack +15.2%, physical defense +15.2%
+2: Physical attack +15.4%, physical defense +15.4%
+3: Physical attack +15.6%, physical defense +15.6%
+4: Physical attack +15.8%, physical defense +15.8%
+5: Physical attack +16%, physical defense +16%
+6: Physical attack +16.2%, physical defense +16.2%
+7: Physical attack +16.4%, physical defense +16.4%
+8: Physical attack +16.6%, physical defense +16.6%
+9: Physical attack +16.8%, physical defense +16.8%
+10: Physical attack +17%, physical defense +17%
+11: Physical attack +17.2%, physical defense +17.2%
+12: Physical attack +17.4%, physical defense +17.4%
+13: Physical attack +17.6%, physical defense +17.6%
+14: Physical attack +17.8%, physical defense +17.8%
+15: Physical attack +18%, physical defense +18%
Improved Condition (79)
Level increased — 79 (was 70)
Power refinement branch added.
More details
+1: HP +35.3%, MP +35.3%
+2: HP +35.6%, MP +35.6%
+3: HP +35.9%, MP +35.9%
+4: HP +36.3%, MP +36.3%
+5: HP +36.6%, MP +36.6%
+6: HP +36.9%, MP +36.9%
+7: HP +37.2%, MP +37.2%
+8: HP +37.6%, MP +37.6%
+9: HP +37.9%, MP +37.9%
+10: HP +38.2%, MP +38.2%
+11: HP +38.5%, MP +38.5%
+12: HP +38.9%, MP +38.9%
+13: HP +39.2%, MP +39.2%
+14: HP +39.5%, MP +39.5%
+15: HP +40%, MP +40%
+2: HP +35.6%, MP +35.6%
+3: HP +35.9%, MP +35.9%
+4: HP +36.3%, MP +36.3%
+5: HP +36.6%, MP +36.6%
+6: HP +36.9%, MP +36.9%
+7: HP +37.2%, MP +37.2%
+8: HP +37.6%, MP +37.6%
+9: HP +37.9%, MP +37.9%
+10: HP +38.2%, MP +38.2%
+11: HP +38.5%, MP +38.5%
+12: HP +38.9%, MP +38.9%
+13: HP +39.2%, MP +39.2%
+14: HP +39.5%, MP +39.5%
+15: HP +40%, MP +40%
New Skill:
Mass Improved Condition (79)
MP — 272
Power refinement branch added.
+1: HP +35.3%, MP +35.3%
+2: HP +35.6%, MP +35.6%
+3: HP +35.9%, MP +35.9%
+4: HP +36.3%, MP +36.3%
+5: HP +36.6%, MP +36.6%
+6: HP +36.9%, MP +36.9%
+7: HP +37.2%, MP +37.2%
+8: HP +37.6%, MP +37.6%
+9: HP +37.9%, MP +37.9%
+10: HP +38.2%, MP +38.2%
+11: HP +38.5%, MP +38.5%
+12: HP +38.9%, MP +38.9%
+13: HP +39.2%, MP +39.2%
+14: HP +39.5%, MP +39.5%
+15: HP +40%, MP +40%
Added to learning:
Improved Critical Attack (79)
MP — 28
Power refinement branch added.
More details
+1: Physical crit chance +30.2%, Physical crit power +35.2%
+2: Physical crit chance +30.4%, Physical crit power +35.4%
+3: Physical crit chance +30.6%, Physical crit power +35.6%
+4: Physical crit chance +30.8%, Physical crit power +35.8%
+5: Physical crit chance +31%, Physical crit power +36%
+6: Physical crit chance +31.2%, Physical crit power +36.2%
+7: Physical crit chance +31.4%, Physical crit power +36.4%
+8: Physical crit chance +31.6%, Physical crit power +36.6%
+9: Physical crit chance +31.8%, Physical crit power +36.8%
+10: Physical crit chance +32%, Physical crit power +37%
+11: Physical crit chance +32.2%, Physical crit power +37.2%
+12: Physical crit chance +32.4%, Physical crit power +37.4%
+13: Physical crit chance +32.6%, Physical crit power +37.6%
+14: Physical crit chance +32.8%, Physical crit power +37.8%
+15: Physical crit chance +33%, Physical crit power +38%
+2: Physical crit chance +30.4%, Physical crit power +35.4%
+3: Physical crit chance +30.6%, Physical crit power +35.6%
+4: Physical crit chance +30.8%, Physical crit power +35.8%
+5: Physical crit chance +31%, Physical crit power +36%
+6: Physical crit chance +31.2%, Physical crit power +36.2%
+7: Physical crit chance +31.4%, Physical crit power +36.4%
+8: Physical crit chance +31.6%, Physical crit power +36.6%
+9: Physical crit chance +31.8%, Physical crit power +36.8%
+10: Physical crit chance +32%, Physical crit power +37%
+11: Physical crit chance +32.2%, Physical crit power +37.2%
+12: Physical crit chance +32.4%, Physical crit power +37.4%
+13: Physical crit chance +32.6%, Physical crit power +37.6%
+14: Physical crit chance +32.8%, Physical crit power +37.8%
+15: Physical crit chance +33%, Physical crit power +38%
New Skill:
Mass Improved Critical Attack (79)
MP — 128
Power refinement branch added.
+1: Physical crit chance +30.2%, Physical crit power +35.2%
+2: Physical crit chance +30.4%, Physical crit power +35.4%
+3: Physical crit chance +30.6%, Physical crit power +35.6%
+4: Physical crit chance +30.8%, Physical crit power +35.8%
+5: Physical crit chance +31%, Physical crit power +36%
+6: Physical crit chance +31.2%, Physical crit power +36.2%
+7: Physical crit chance +31.4%, Physical crit power +36.4%
+8: Physical crit chance +31.6%, Physical crit power +36.6%
+9: Physical crit chance +31.8%, Physical crit power +36.8%
+10: Physical crit chance +32%, Physical crit power +37%
+11: Physical crit chance +32.2%, Physical crit power +37.2%
+12: Physical crit chance +32.4%, Physical crit power +37.4%
+13: Physical crit chance +32.6%, Physical crit power +37.6%
+14: Physical crit chance +32.8%, Physical crit power +37.8%
+15: Physical crit chance +33%, Physical crit power +38%
New Skill:
Improved Blood Awakening (79)
MP — 28
New Skill:
Mass Improved Blood Awakening (79)
MP — 128
Week 2
Sigil Mastery (80)Level — 80 (was 76)
Magic Attack +3%, MP +4% (was 5), MP regen +15% (was 17).
Power refinement branch added.
More details
+1: Magic Attack +3.5%, MP +4%, MP regen +16%
+2: Magic Attack +3.5%, MP +4%, MP regen +17%
+3: Magic Attack +4%, MP +5%, MP regen +18%
+4: Magic Attack +4.5%, MP +5%, MP regen +18%
+5: Magic Attack +4.5%, MP +5%, MP regen +19%
+6: Magic Attack +4.5%, MP +5%, MP regen +20%
+7: Magic Attack +5%, MP +5%, MP regen +20%
+8: Magic Attack +5%, MP +5%, MP regen +20%
+9: Magic Attack +5%, MP +5%, MP regen +21%
+10: Magic Attack +5%, MP +6%, MP regen +21%
+11: Magic Attack +5%, MP +6%, MP regen +22%
+12: Magic Attack +5.5%, MP +6%, MP regen +22%
+13: Magic Attack +5.5%, MP +6%, MP regen +23%
+14: Magic Attack +5.5%, MP +6%, MP regen +24%
+15: Magic Attack +6%, MP +7%, MP regen +25%
+2: Magic Attack +3.5%, MP +4%, MP regen +17%
+3: Magic Attack +4%, MP +5%, MP regen +18%
+4: Magic Attack +4.5%, MP +5%, MP regen +18%
+5: Magic Attack +4.5%, MP +5%, MP regen +19%
+6: Magic Attack +4.5%, MP +5%, MP regen +20%
+7: Magic Attack +5%, MP +5%, MP regen +20%
+8: Magic Attack +5%, MP +5%, MP regen +20%
+9: Magic Attack +5%, MP +5%, MP regen +21%
+10: Magic Attack +5%, MP +6%, MP regen +21%
+11: Magic Attack +5%, MP +6%, MP regen +22%
+12: Magic Attack +5.5%, MP +6%, MP regen +22%
+13: Magic Attack +5.5%, MP +6%, MP regen +23%
+14: Magic Attack +5.5%, MP +6%, MP regen +24%
+15: Magic Attack +6%, MP +7%, MP regen +25%
Piercing Attack (80*)
Learned without a book.
Week 5
Turn to Stone (81*)Week 10
Enlightenment (83)Level — 83 (was 81)
Week 12
Added to learning:Chain Heal (84)
Week 14
Counter Critical (85)Level — 85 (was 83)
Navigation | Humans | Dark elves | Kamaels
Elves
Eva's Templar
Week 1
Aura of HateStatic cooldown removed.
Vanguard
Cannot be used in Olympiad.
Boost Morale is replaced by Angelic Icon | Flame Icon | Touch of Eva | Spirit of Shilien.
Magical Mirror
Duration — 20 min (was 5)
New Skill:
Provoke Aura (79)
Type — Toggle
Attracts attention of nearby monsters.
Shield of Faith (79*)
30 sec cooldown after tank joins a party.
7 min penalty after application.
The effect ends when the tank leaves the party.
Combat Aura (79)
Level — 79 (was 52)
Now a toggle.
For party members: Physical Attack +5%, Attack Speed +5%, Magic Attack +5%, Cast Speed +5%.
A new enchant branch moves 1% to 10% of incoming damage onto the tank.
Week 2
Symbol of Defense (80*)Physical Defense +1000, Magic Defense +800, Cancel Resistance +80% (unchanged).
Iron Shield (80)
Level — 80 (was 79)
Week 5
Sixth Sense (81*)Penalty enhancement branch added — each increases threshold by 1% HP (+30 — Evasion +15 when HP<45%).
Shield Deflect Magic (81)
Level — 81 (was 60)
Deflect Magic (81*)
Week 10
Anti Magic Armor (83)Level — 83 (was 81)
Shield Strike (83)
Level — 83 (was 40)
Week 14
Eva's Will (85)Level — 85 (was 83)
Touch of Eva (85)
Level — 85 (was 83)
Additional: Physical Defense +25%, Magic Defense +25%, Magic Attack +30%, Speed +30.
Challenge for Fate (85)
Level — 85 (was 83)
Cannot be used in Olympiad.
Summon Smart Cubic (85)
Level — 85 (was 80)
Sword Muse
Week 1
Combo Buffs Added:They replace the listed songs and dances
They don't stack with the songs and dances they replace
Can be used in Olympiad
Pipe Organ Melody (62) = Song of Flame Guard + Dance of Aqua Guard
Duration — 1 hour
For party members: Fire/Water resistance +30
Knight's Harmony (68) = Song of Earth + Song of Warding
Duration — 1 hour
For party members: Physical Defense +25%, Magic Defense +30%
Daring Sonata (68) = Song of Hunter + Dance of Fire
Duration — 1 hour
For party members: Physical Crit Chance +100%, Physical Crit Damage +35%
Warrior's Harmony (68) = Dance of the Warrior + Dance of the Mystic
Duration — 1 hour
For party members: Physical Attack +12%, Magic Attack +20%
Drum Melody (70) = Song of Vitality + Song of Wind
Duration — 1 hour
For party members: HP +30%, Speed +20
Harp Melody (70) = Song of Storm Guard + Dance of Earth Guard
Duration — 1 hour
For party members: Wind/Earth resistance +30
Lute Melody (70) = Dance of Fury + Dance of Concentration
Duration — 1 hour
For party members: Attack Speed +15%, Cast Speed +30%, Cancel Chance -40
Superior Divine Lore (72) = Dance of the Vampire + Song of Vengeance
Duration — 1 hour
For party members: Vampirism +8%, Damage Reflection +20%
Wizard's Harmony (76) = Song of Champion + Dance of Siren
Duration — 1 hour
Party: physical skill/song/dance MP consumption -20%, physical skill/song/dance cooldown -10%, Magic Crit Chance +100%
Divine Meditation (77) = Song of Renewal + Song of Meditation
Duration — 1 hour
Party: physical skill/song/dance MP consumption -5%, magic skill MP consumption -15%, physical/magic skill cooldown -20%, MP Regeneration +20%
Superior Elemental Mastery (79)
Duration — 1 hour
For party members: Fire/Water/Wind/Earth/Dark/Holy resistance +30
Week 2
Symbol of Noise (80*)Song of Wind Storm (80)
Level — 80 (was 76)
Duration — 5 min (was 2)
For party members: bow resistance +10%, crossbow resistance +10% (was 5).
Week 5
Added to Learning:Rush (81)
Deflect Magic (81*)
Battle Whisper (81)
Level — 81 (was 46)
Sixth Sense (81*)
Enhancement branch added — each increases threshold by 1% HP (+30 — Evasion +15 when HP<45%)
Week 7
Added to learning:Dual Dagger Mastery (82)
Week 10
Deadly Strike (83)Level — 83 (was 40)
Week 12
Song of Purification (84)Level — 84 (was 83)
Duration — 30 sec (was 120)
Cooldown — 5 min static (was 4 dynamic)
Speed +4, P./M. Def. +5%, received critical damage -5%, 80% chance to clear the party's debuffs, debuff resistance +30%, incoming heal power +30%.
Wind Rider
Week 1
Vicious StanceThe "Cost" enchant branch is now "Critical Power". At +30 it gives +7% Critical Damage.
Acrobatic Move
Removed -11% Stun Resistance penalty.
Esprit
Removed -11% Hold Resistance penalty.
Deleted:
Summon Treasure Key
Ultimate Evasion Lv.2
Now covers the whole party.
Additionally absorbs 30% magic damage on use.
All dagger users in the party share one cooldown.
Mortal Strike
Duration — 20 min (was 2)
Evasion Chance
New Skill:
Mass Trick (76-83)
Range — 300
Cast — 1.5 s
Cooldown — 30 s
Knocks targets down and debuffs them: Cast and Attack Speed -10%.
Learning Levels
| Character | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 |
|---|---|---|---|---|---|---|---|---|
| Skill | 1-2 | 3-4 | 5 | 6 | 7 | 8 | 9 | 10 |
New Skill:
Flash Dagger (76-83)
Range — 300
Cast — 1.5 s
Cooldown — 30 s
Blinds enemies in front for 3 seconds and breaks their target lock.
Learning Levels
| Character | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 |
|---|---|---|---|---|---|---|---|---|
| Skill | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
Focus Chance
Duration — 20 min (was 2)
Focus Death
Duration — 20 min (was 2)
Assassination
The first enchant branch is now "Power".
Details
+1: Dagger Physical Attack +71, Crit Rate +3%, Crit Damage +0.2%
+2: Dagger Physical Attack +72, Crit Rate +3%, Crit Damage +0.4%
+3: Dagger Physical Attack +73, Crit Rate +3%, Crit Damage +0.6%
+4: Dagger Physical Attack +74, Crit Rate +3%, Crit Damage +0.8%
+5: Dagger Physical Attack +75, Crit Rate +3%, Crit Damage +1%
+6: Dagger Physical Attack +76, Crit Rate +3%, Crit Damage +1.2%
+7: Dagger Physical Attack +77, Crit Rate +3%, Crit Damage +1.4%
+8: Dagger Physical Attack +78, Crit Rate +3%, Crit Damage +1.6%
+9: Dagger Physical Attack +79, Crit Rate +3%, Crit Damage +1.8%
+10: Dagger Physical Attack +80, Crit Rate +3%, Crit Damage +2%
+11: Dagger Physical Attack +81, Crit Rate +3%, Crit Damage +2.2%
+12: Dagger Physical Attack +82, Crit Rate +3%, Crit Damage +2.4%
+13: Dagger Physical Attack +83, Crit Rate +3%, Crit Damage +2.6%
+14: Dagger Physical Attack +84, Crit Rate +3%, Crit Damage +2.8%
+15: Dagger Physical Attack +85, Crit Rate +3%, Crit Damage +3%
+2: Dagger Physical Attack +72, Crit Rate +3%, Crit Damage +0.4%
+3: Dagger Physical Attack +73, Crit Rate +3%, Crit Damage +0.6%
+4: Dagger Physical Attack +74, Crit Rate +3%, Crit Damage +0.8%
+5: Dagger Physical Attack +75, Crit Rate +3%, Crit Damage +1%
+6: Dagger Physical Attack +76, Crit Rate +3%, Crit Damage +1.2%
+7: Dagger Physical Attack +77, Crit Rate +3%, Crit Damage +1.4%
+8: Dagger Physical Attack +78, Crit Rate +3%, Crit Damage +1.6%
+9: Dagger Physical Attack +79, Crit Rate +3%, Crit Damage +1.8%
+10: Dagger Physical Attack +80, Crit Rate +3%, Crit Damage +2%
+11: Dagger Physical Attack +81, Crit Rate +3%, Crit Damage +2.2%
+12: Dagger Physical Attack +82, Crit Rate +3%, Crit Damage +2.4%
+13: Dagger Physical Attack +83, Crit Rate +3%, Crit Damage +2.6%
+14: Dagger Physical Attack +84, Crit Rate +3%, Crit Damage +2.8%
+15: Dagger Physical Attack +85, Crit Rate +3%, Crit Damage +3%
Dodge
Cooldown — 60 s (was 75)
New Skill:
Barrage of Nails (79)
MP — 138
Cast — 1.73 s
Cooldown — 7 s
Hits nearby enemies with 5649 power added to Physical Attack and slows them by 50.
Week 2
Symbol of the Assassin (80*)Evasion +20 (was +15), Evasion vs Physical Skills +25%, Absorbs 15% Magic Damage, Passes Blow Skills +50% (was +20%).
Week 5
Sixth Sense (81*)Added penalty enhancement branch — each level increases threshold by 1% HP (+30 — Evasion +15 when HP<45%).
Shadow Step (81)
Level — 81 (was 40)
Critical Wound (81)
Level — 81 (was 79)
Week 7
Expose Weak Point (82)Level — 82 (was 81)
Dual Dagger Mastery (82)
Level — 82 (was 81)
Week 10
Hide (83)Level — 83 (was 81)
Throwing Dagger (83)
Level — 83 (was 80)
Week 12
Dual Blow (84)Level — 84 (was 83)
Week 14
Wind Riding (85)Level — 85 (was 81)
Moonlight Sentinel
Week 1
Vicious StanceThe "Cost" enchant branch is now "Critical Power". +30 gives +7% Crit Damage.
Acrobatic Move
Removed -11% stun resistance penalty.
Ultimate Evasion Lv.1
Additionally absorbs 15% magic damage.
Esprit
Removed -11% hold resistance penalty.
Double Shot
Duel enchant power raised by 30%.
Burst ShotRange — 900 (was 500)
Increased PvE damage, power tripled, cast speed reduced.
Critical hits added.
Duel enhancement branch improved — each enhancement significantly increases power.
Rapid FireDuration — 20 min (was 2)
Attack distance -30% (was -50%)
The enchant branch has been adjusted to these percentages.
Archery
Skill enchant bonuses changed:
+1 — P. Atk. +203, bow range +55, P. Atk. +0.5%
+2 — P. Atk. +206, bow range +55, P. Atk. +0.5%
+3 — P. Atk. +210, bow range +60, P. Atk. +1%
+4 — P. Atk. +213, bow range +60, P. Atk. +1%
+5 — P. Atk. +216, bow range +60, P. Atk. +1%
+6 — P. Atk. +220, bow range +65, P. Atk. +1.5%
+7 — P. Atk. +223, bow range +65, P. Atk. +1.5%
+8 — P. Atk. +226, bow range +65, P. Atk. +1.5%
+9 — P. Atk. +230, bow range +70, P. Atk. +2%
+10 — P. Atk. +233, bow range +70, P. Atk. +2%
+11 — P. Atk. +236, bow range +70, P. Atk. +2%
+12 — P. Atk. +240, bow range +75, P. Atk. +2.5%
+13 — P. Atk. +243, bow range +75, P. Atk. +2.5%
+14 — P. Atk. +246, bow range +75, P. Atk. +2.5%
+15 — P. Atk. +250, bow range +80, P. Atk. +3%
Week 2
Symbol of the Sniper (80*)Bow/Crossbow Phys. Attack +20%, Accuracy +15 (was +10), Range +100.
Silent Mind (80)
Level — 80 (was 81)
Week 5
Counter Dash (81)Level — 81 (was 79)
Counter Rapid Shot (81)
Level — 81 (was 79)
Week 7
Seven Arrow (82)Level — 82 (was 81)
Arrow Rain (82)
Level — 82 (was 81)
Week 12
Multiple Shot (84)Level — 84 (was 82)
Cooldown — 10 sec (was 12)
Week 14
Death Shot (85)Level — 85 (was 83)
Mystic Muse
Week 1
Quick RecycleAdded a sharpening branch for power — each gives +0.1% cooldown of magic skills (+30 — 23%).
Boost Mana
Enchant bonuses reworked — more MP, plus lower MP consumption by magic skills.
More details
+0: MP +200
+1: MP +207, MP consumption by magic skills -0.1%
+2: MP +214, MP consumption by magic skills -0.2%
+3: MP +221, MP consumption by magic skills -0.3%
+4: MP +228, MP consumption by magic skills -0.4%
+5: MP +235, MP consumption by magic skills -0.5%
+6: MP +242, MP consumption by magic skills -0.6%
+7: MP +249, MP consumption by magic skills -0.7%
+8: MP +256, MP consumption by magic skills -0.8%
+9: MP +263, MP consumption by magic skills -0.9%
+10: MP +270, MP consumption by magic skills -1%
+11: MP +277, MP consumption by magic skills -1.1%
+12: MP +284, MP consumption by magic skills -1.2%
+13: MP +291, MP consumption by magic skills -1.3%
+14: MP +298, MP consumption by magic skills -1.4%
+15: MP +305, MP consumption by magic skills -1.5%
+16: MP +312, MP consumption by magic skills -1.6%
+17: MP +319, MP consumption by magic skills -1.7%
+18: MP +326, MP consumption by magic skills -1.8%
+19: MP +333, MP consumption by magic skills -1.9%
+20: MP +341, MP consumption by magic skills -2%
+21: MP +349, MP consumption by magic skills -2.1%
+22: MP +356, MP consumption by magic skills -2.2%
+23: MP +360, MP consumption by magic skills -2.3%
+24: MP +365, MP consumption by magic skills -2.4%
+25: MP +372, MP consumption by magic skills -2.5%
+26: MP +379, MP consumption by magic skills -2.6%
+27: MP +385, MP consumption by magic skills -2.7%
+28: MP +390, MP consumption by magic skills -2.8%
+29: MP +395, MP consumption by magic skills -2.9%
+30: MP +400, MP consumption by magic skills -3%
+1: MP +207, MP consumption by magic skills -0.1%
+2: MP +214, MP consumption by magic skills -0.2%
+3: MP +221, MP consumption by magic skills -0.3%
+4: MP +228, MP consumption by magic skills -0.4%
+5: MP +235, MP consumption by magic skills -0.5%
+6: MP +242, MP consumption by magic skills -0.6%
+7: MP +249, MP consumption by magic skills -0.7%
+8: MP +256, MP consumption by magic skills -0.8%
+9: MP +263, MP consumption by magic skills -0.9%
+10: MP +270, MP consumption by magic skills -1%
+11: MP +277, MP consumption by magic skills -1.1%
+12: MP +284, MP consumption by magic skills -1.2%
+13: MP +291, MP consumption by magic skills -1.3%
+14: MP +298, MP consumption by magic skills -1.4%
+15: MP +305, MP consumption by magic skills -1.5%
+16: MP +312, MP consumption by magic skills -1.6%
+17: MP +319, MP consumption by magic skills -1.7%
+18: MP +326, MP consumption by magic skills -1.8%
+19: MP +333, MP consumption by magic skills -1.9%
+20: MP +341, MP consumption by magic skills -2%
+21: MP +349, MP consumption by magic skills -2.1%
+22: MP +356, MP consumption by magic skills -2.2%
+23: MP +360, MP consumption by magic skills -2.3%
+24: MP +365, MP consumption by magic skills -2.4%
+25: MP +372, MP consumption by magic skills -2.5%
+26: MP +379, MP consumption by magic skills -2.6%
+27: MP +385, MP consumption by magic skills -2.7%
+28: MP +390, MP consumption by magic skills -2.8%
+29: MP +395, MP consumption by magic skills -2.9%
+30: MP +400, MP consumption by magic skills -3%
Cancellation
Removes 1-3 buffs (was 5).
Aura FlashDoesn't drop the target in PvP, but works on mobs and at the Olympiad.
Seed of Water
Duration — 120 min (was 20)
Available for sale in .sellbuff
Added a sharpening branch for power — each gives +1 (+30 — water attack +50).
Arcane Roar
There is now just one power enchant branch.
More details
+0: Fire/Water/Wind/Earth resistance +5, magic attack +3%
+1: Fire/Water/Wind/Earth resistance +5, magic attack +3.4%
+2: Fire/Water/Wind/Earth resistance +5, magic attack +3.8%
+3: Fire/Water/Wind/Earth resistance +6, magic attack +4.2%
+4: Fire/Water/Wind/Earth resistance +6, magic attack +4.6%
+5: Fire/Water/Wind/Earth resistance +7, magic attack +5%
+6: Fire/Water/Wind/Earth resistance +7, magic attack +5.4%
+7: Fire/Water/Wind/Earth resistance +8, magic attack +5.8%
+8: Fire/Water/Wind/Earth resistance +8, magic attack +6.2%
+9: Fire/Water/Wind/Earth resistance +9, magic attack +6.6%
+10: Fire/Water/Wind/Earth resistance +9, magic attack +7%
+11: Fire/Water/Wind/Earth resistance +10, magic attack +7.4%
+12: Fire/Water/Wind/Earth resistance +10, magic attack +7.8%
+13: Fire/Water/Wind/Earth resistance +11, magic attack +8.2%
+14: Fire/Water/Wind/Earth resistance +11, magic attack +8.6%
+15: Fire/Water/Wind/Earth resistance +12, magic attack +9%
+1: Fire/Water/Wind/Earth resistance +5, magic attack +3.4%
+2: Fire/Water/Wind/Earth resistance +5, magic attack +3.8%
+3: Fire/Water/Wind/Earth resistance +6, magic attack +4.2%
+4: Fire/Water/Wind/Earth resistance +6, magic attack +4.6%
+5: Fire/Water/Wind/Earth resistance +7, magic attack +5%
+6: Fire/Water/Wind/Earth resistance +7, magic attack +5.4%
+7: Fire/Water/Wind/Earth resistance +8, magic attack +5.8%
+8: Fire/Water/Wind/Earth resistance +8, magic attack +6.2%
+9: Fire/Water/Wind/Earth resistance +9, magic attack +6.6%
+10: Fire/Water/Wind/Earth resistance +9, magic attack +7%
+11: Fire/Water/Wind/Earth resistance +10, magic attack +7.4%
+12: Fire/Water/Wind/Earth resistance +10, magic attack +7.8%
+13: Fire/Water/Wind/Earth resistance +11, magic attack +8.2%
+14: Fire/Water/Wind/Earth resistance +11, magic attack +8.6%
+15: Fire/Water/Wind/Earth resistance +12, magic attack +9%
Week 2
Raging Waves (80*)Sigil Mastery (80)
Learning level — 80 (was 76)
Magic attack +3% (was 4), MP +4%, MP regeneration +15% (was 17) when using the sigil.
A power enchant branch has been added.
More details
+1: Magic attack +3.5%, MP +4%, MP regeneration +16%
+2: Magic attack +3.5%, MP +4%, MP regeneration +17%
+3: Magic attack +4%, MP +5%, MP regeneration +18%
+4: Magic attack +4.5%, MP +5%, MP regeneration +18%
+5: Magic attack +4.5%, MP +5%, MP regeneration +19%
+6: Magic attack +4.5%, MP +5%, MP regeneration +20%
+7: Magic attack +5%, MP +5%, MP regeneration +20%
+8: Magic attack +5%, MP +5%, MP regeneration +20%
+9: Magic attack +5%, MP +5%, MP regeneration +21%
+10: Magic attack +5%, MP +6%, MP regeneration +21%
+11: Magic attack +5%, MP +6%, MP regeneration +22%
+12: Magic attack +5.5%, MP +6%, MP regeneration +22%
+13: Magic attack +5.5%, MP +6%, MP regeneration +23%
+14: Magic attack +5.5%, MP +6%, MP regeneration +24%
+15: Magic attack +6%, MP +7%, MP regeneration +25%
+2: Magic attack +3.5%, MP +4%, MP regeneration +17%
+3: Magic attack +4%, MP +5%, MP regeneration +18%
+4: Magic attack +4.5%, MP +5%, MP regeneration +18%
+5: Magic attack +4.5%, MP +5%, MP regeneration +19%
+6: Magic attack +4.5%, MP +5%, MP regeneration +20%
+7: Magic attack +5%, MP +5%, MP regeneration +20%
+8: Magic attack +5%, MP +5%, MP regeneration +20%
+9: Magic attack +5%, MP +5%, MP regeneration +21%
+10: Magic attack +5%, MP +6%, MP regeneration +21%
+11: Magic attack +5%, MP +6%, MP regeneration +22%
+12: Magic attack +5.5%, MP +6%, MP regeneration +22%
+13: Magic attack +5.5%, MP +6%, MP regeneration +23%
+14: Magic attack +5.5%, MP +6%, MP regeneration +24%
+15: Magic attack +6%, MP +7%, MP regeneration +25%
Week 5
Ice Vortex Crusher (81)Learning level — 81 (was 79)
Throne of Ice (81)
Learning level — 81 (was 79)
Week 7
Star Fall (82)Learning level — 82 (was 81)
A cooldown enchant branch has been added.
More details
+1: cooldown — 280 s
+2: cooldown — 260 s
+3: cooldown — 220 s
+4: cooldown — 220 s
+5: cooldown — 210 s
+6: cooldown — 200 s
+7: cooldown — 190 s
+8: cooldown — 180 s
+9: cooldown — 170 s
+10: cooldown — 160 s
+11: cooldown — 150 s
+12: cooldown — 140 s
+13: cooldown — 130 s
+14: cooldown — 120 s
+15: cooldown — 100 s
+2: cooldown — 260 s
+3: cooldown — 220 s
+4: cooldown — 220 s
+5: cooldown — 210 s
+6: cooldown — 200 s
+7: cooldown — 190 s
+8: cooldown — 180 s
+9: cooldown — 170 s
+10: cooldown — 160 s
+11: cooldown — 150 s
+12: cooldown — 140 s
+13: cooldown — 130 s
+14: cooldown — 120 s
+15: cooldown — 100 s
Diamond Dust (82)
Learning level — 82 (was 79)
Week 10
Enlightenment (83)Learning level — 83 (was 81)
Frost Armor (83)
Learning level — 83 (was 81)
Arcane Shield Lv.1 (83*)
Now has 2 learning levels.
For 6 seconds cuts incoming damage by 50% and turns the rest into MP loss. The effect ends when MP runs out.
Week 12
Aura Blast (84)Learning level — 84 (was 81)
Cooldown — 12 sec (was 15)
Week 14
Arcane Shield Lv.2 (85)Learning level — 85 (was 83)
Reduces received damage by 70% for 12 seconds (was 10) and turns the rest of the damage into MP loss. The effect ends when MP runs out.
A power enchant branch has been added — it raises the % of damage reduction.
More details
+1: 70.5%
+2: 70.5%
+3: 71%
+4: 71.5%
+5: 71.5%
+6: 72%
+7: 72%
+8: 72.5%
+9: 72.5%
+10: 73%
+11: 73.5%
+12: 73.5%
+13: 74%
+14: 74.5%
+15: 75%
+2: 70.5%
+3: 71%
+4: 71.5%
+5: 71.5%
+6: 72%
+7: 72%
+8: 72.5%
+9: 72.5%
+10: 73%
+11: 73.5%
+12: 73.5%
+13: 74%
+14: 74.5%
+15: 75%
Aura Cannon (85)
Learning level — 85 (was 82)
A range enchant branch has been added.
More details
+1: range — 180
+2: range — 200
+3: range — 220
+4: range — 240
+5: range — 260
+6: range — 280
+7: range — 300
+8: range — 320
+9: range — 340
+10: range — 360
+11: range — 380
+12: range — 400
+13: range — 420
+14: range — 440
+15: range — 450
+2: range — 200
+3: range — 220
+4: range — 240
+5: range — 260
+6: range — 280
+7: range — 300
+8: range — 320
+9: range — 340
+10: range — 360
+11: range — 380
+12: range — 400
+13: range — 420
+14: range — 440
+15: range — 450
Elemental Master
Week 1
Quick RecycleAdded a sharpening branch for power — each gives +0.1% magic skill cooldown (+30 — 23%).
Boost Mana
Enchant bonuses reworked — more MP, plus lower MP consumption by magic skills.
Details
+0: MP +200
+1: MP +207, magic skill MP cost -0.1%
+2: MP +214, magic skill MP cost -0.2%
+3: MP +221, magic skill MP cost -0.3%
+4: MP +228, magic skill MP cost -0.4%
+5: MP +235, magic skill MP cost -0.5%
+6: MP +242, magic skill MP cost -0.6%
+7: MP +249, magic skill MP cost -0.7%
+8: MP +256, magic skill MP cost -0.8%
+9: MP +263, magic skill MP cost -0.9%
+10: MP +270, magic skill MP cost -1%
+11: MP +277, magic skill MP cost -1.1%
+12: MP +284, magic skill MP cost -1.2%
+13: MP +291, magic skill MP cost -1.3%
+14: MP +298, magic skill MP cost -1.4%
+15: MP +305, magic skill MP cost -1.5%
+16: MP +312, magic skill MP cost -1.6%
+17: MP +319, magic skill MP cost -1.7%
+18: MP +326, magic skill MP cost -1.8%
+19: MP +333, magic skill MP cost -1.9%
+20: MP +341, magic skill MP cost -2%
+21: MP +349, magic skill MP cost -2.1%
+22: MP +356, magic skill MP cost -2.2%
+23: MP +360, magic skill MP cost -2.3%
+24: MP +365, magic skill MP cost -2.4%
+25: MP +372, magic skill MP cost -2.5%
+26: MP +379, magic skill MP cost -2.6%
+27: MP +385, magic skill MP cost -2.7%
+28: MP +390, magic skill MP cost -2.8%
+29: MP +395, magic skill MP cost -2.9%
+30: MP +400, magic skill MP cost -3%
+1: MP +207, magic skill MP cost -0.1%
+2: MP +214, magic skill MP cost -0.2%
+3: MP +221, magic skill MP cost -0.3%
+4: MP +228, magic skill MP cost -0.4%
+5: MP +235, magic skill MP cost -0.5%
+6: MP +242, magic skill MP cost -0.6%
+7: MP +249, magic skill MP cost -0.7%
+8: MP +256, magic skill MP cost -0.8%
+9: MP +263, magic skill MP cost -0.9%
+10: MP +270, magic skill MP cost -1%
+11: MP +277, magic skill MP cost -1.1%
+12: MP +284, magic skill MP cost -1.2%
+13: MP +291, magic skill MP cost -1.3%
+14: MP +298, magic skill MP cost -1.4%
+15: MP +305, magic skill MP cost -1.5%
+16: MP +312, magic skill MP cost -1.6%
+17: MP +319, magic skill MP cost -1.7%
+18: MP +326, magic skill MP cost -1.8%
+19: MP +333, magic skill MP cost -1.9%
+20: MP +341, magic skill MP cost -2%
+21: MP +349, magic skill MP cost -2.1%
+22: MP +356, magic skill MP cost -2.2%
+23: MP +360, magic skill MP cost -2.3%
+24: MP +365, magic skill MP cost -2.4%
+25: MP +372, magic skill MP cost -2.5%
+26: MP +379, magic skill MP cost -2.6%
+27: MP +385, magic skill MP cost -2.7%
+28: MP +390, magic skill MP cost -2.8%
+29: MP +395, magic skill MP cost -2.9%
+30: MP +400, magic skill MP cost -3%
Mass Summon Aqua Cubic
Cubic duration — 1 hour (was 15 min)
Dimension Spiral (79)
Learning level — 79 (was 40)
Mutual Response (79)
Learning level — 79 (was 81)
Spirit Sharing (79)
Learning level — 79 (was 44)
A power enchant branch has been added.
Details
+1: physical attack +5.5%, magic attack +5%, physical skill power +10%, attack speed +7%, cast speed +5%, physical crit chance +10%
+2: physical attack +5.5%, magic attack +6%, physical skill power +10%, attack speed +7%, cast speed +5%, physical crit chance +10%
+3: physical attack +5.5%, magic attack +6%, physical skill power +10%, attack speed +7%, cast speed +5%, physical crit chance +11%
+4: physical attack +5.5%, magic attack +6%, physical skill power +11%, attack speed +7%, cast speed +5%, physical crit chance +11%
+5: physical attack +6%, magic attack +6%, physical skill power +11%, attack speed +7%, cast speed +5%, physical crit chance +11%
+6: physical attack +6%, magic attack +6%, physical skill power +11%, attack speed +7.5%, cast speed +5.5%, physical crit chance +12%
+7: physical attack +6.5%, magic attack +7%, physical skill power +11%, attack speed +7.5%, cast speed +5.5%, physical crit chance +12%
+8: physical attack +6.5%, magic attack +7%, physical skill power +11%, attack speed +7.5%, cast speed +5.5%, physical crit chance +13%
+9: physical attack +6.5%, magic attack +7%, physical skill power +12%, attack speed +7.5%, cast speed +5.5%, physical crit chance +13%
+10: physical attack +7%, magic attack +7%, physical skill power +12%, attack speed +8%, cast speed +6%, physical crit chance +13%
+11: physical attack +7%, magic attack +8%, physical skill power +12%, attack speed +8%, cast speed +6%, physical crit chance +14%
+12: physical attack +7.5%, magic attack +8%, physical skill power +12%, attack speed +8%, cast speed +6%, physical crit chance +14%
+13: physical attack +7.5%, magic attack +8%, physical skill power +13%, attack speed +8%, cast speed +6%, physical crit chance +14%
+14: physical attack +8%, magic attack +8%, physical skill power +13%, attack speed +8.5%, cast speed +6.5%, physical crit chance +15%
+15: physical attack +8%, magic attack +9%, physical skill power +13%, attack speed +8.5%, cast speed +6.5%, physical crit chance +15%
+16: physical attack +8.5%, magic attack +9%, physical skill power +13%, attack speed +8.5%, cast speed +6.5%, physical crit chance +16%
+17: physical attack +8.5%, magic attack +9%, physical skill power +14%, attack speed +8.5%, cast speed +6.5%, physical crit chance +16%
+18: physical attack +9%, magic attack +9%, physical skill power +14%, attack speed +9%, cast speed +7%, physical crit chance +17%
+19: physical attack +9%, magic attack +10%, physical skill power +14%, attack speed +9%, cast speed +7%, physical crit chance +17%
+20: physical attack +9.5%, magic attack +10%, physical skill power +14%, attack speed +9%, cast speed +7%, physical crit chance +18%
+21: physical attack +9.5%, magic attack +10%, physical skill power +15%, attack speed +9.5%, cast speed +7.5%, physical crit chance +18%
+22: physical attack +10%, magic attack +10%, physical skill power +15%, attack speed +9.5%, cast speed +7.5%, physical crit chance +19%
+23: physical attack +10%, magic attack +11%, physical skill power +15%, attack speed +9.5%, cast speed +7.5%, physical crit chance +19%
+24: physical attack +10%, magic attack +11%, physical skill power +15%, attack speed +9.5%, cast speed +7.5%, physical crit chance +20%
+25: physical attack +10%, magic attack +11%, physical skill power +15%, attack speed +10%, cast speed +8%, physical crit chance +20%
+26: physical attack +10%, magic attack +12%, physical skill power +15%, attack speed +10%, cast speed +8%, physical crit chance +20%
+27: physical attack +10%, magic attack +12%, physical skill power +15%, attack speed +10%, cast speed +8%, physical crit chance +20%
+28: physical attack +10%, magic attack +12%, physical skill power +15%, attack speed +10.5%, cast speed +8.5%, physical crit chance +20%
+29: physical attack +10%, magic attack +13%, physical skill power +15%, attack speed +10.5%, cast speed +8.5%, physical crit chance +20%
+30: physical attack +10%, magic attack +13%, physical skill power +15%, attack speed +11%, cast speed +9%, physical crit chance +20%
+2: physical attack +5.5%, magic attack +6%, physical skill power +10%, attack speed +7%, cast speed +5%, physical crit chance +10%
+3: physical attack +5.5%, magic attack +6%, physical skill power +10%, attack speed +7%, cast speed +5%, physical crit chance +11%
+4: physical attack +5.5%, magic attack +6%, physical skill power +11%, attack speed +7%, cast speed +5%, physical crit chance +11%
+5: physical attack +6%, magic attack +6%, physical skill power +11%, attack speed +7%, cast speed +5%, physical crit chance +11%
+6: physical attack +6%, magic attack +6%, physical skill power +11%, attack speed +7.5%, cast speed +5.5%, physical crit chance +12%
+7: physical attack +6.5%, magic attack +7%, physical skill power +11%, attack speed +7.5%, cast speed +5.5%, physical crit chance +12%
+8: physical attack +6.5%, magic attack +7%, physical skill power +11%, attack speed +7.5%, cast speed +5.5%, physical crit chance +13%
+9: physical attack +6.5%, magic attack +7%, physical skill power +12%, attack speed +7.5%, cast speed +5.5%, physical crit chance +13%
+10: physical attack +7%, magic attack +7%, physical skill power +12%, attack speed +8%, cast speed +6%, physical crit chance +13%
+11: physical attack +7%, magic attack +8%, physical skill power +12%, attack speed +8%, cast speed +6%, physical crit chance +14%
+12: physical attack +7.5%, magic attack +8%, physical skill power +12%, attack speed +8%, cast speed +6%, physical crit chance +14%
+13: physical attack +7.5%, magic attack +8%, physical skill power +13%, attack speed +8%, cast speed +6%, physical crit chance +14%
+14: physical attack +8%, magic attack +8%, physical skill power +13%, attack speed +8.5%, cast speed +6.5%, physical crit chance +15%
+15: physical attack +8%, magic attack +9%, physical skill power +13%, attack speed +8.5%, cast speed +6.5%, physical crit chance +15%
+16: physical attack +8.5%, magic attack +9%, physical skill power +13%, attack speed +8.5%, cast speed +6.5%, physical crit chance +16%
+17: physical attack +8.5%, magic attack +9%, physical skill power +14%, attack speed +8.5%, cast speed +6.5%, physical crit chance +16%
+18: physical attack +9%, magic attack +9%, physical skill power +14%, attack speed +9%, cast speed +7%, physical crit chance +17%
+19: physical attack +9%, magic attack +10%, physical skill power +14%, attack speed +9%, cast speed +7%, physical crit chance +17%
+20: physical attack +9.5%, magic attack +10%, physical skill power +14%, attack speed +9%, cast speed +7%, physical crit chance +18%
+21: physical attack +9.5%, magic attack +10%, physical skill power +15%, attack speed +9.5%, cast speed +7.5%, physical crit chance +18%
+22: physical attack +10%, magic attack +10%, physical skill power +15%, attack speed +9.5%, cast speed +7.5%, physical crit chance +19%
+23: physical attack +10%, magic attack +11%, physical skill power +15%, attack speed +9.5%, cast speed +7.5%, physical crit chance +19%
+24: physical attack +10%, magic attack +11%, physical skill power +15%, attack speed +9.5%, cast speed +7.5%, physical crit chance +20%
+25: physical attack +10%, magic attack +11%, physical skill power +15%, attack speed +10%, cast speed +8%, physical crit chance +20%
+26: physical attack +10%, magic attack +12%, physical skill power +15%, attack speed +10%, cast speed +8%, physical crit chance +20%
+27: physical attack +10%, magic attack +12%, physical skill power +15%, attack speed +10%, cast speed +8%, physical crit chance +20%
+28: physical attack +10%, magic attack +12%, physical skill power +15%, attack speed +10.5%, cast speed +8.5%, physical crit chance +20%
+29: physical attack +10%, magic attack +13%, physical skill power +15%, attack speed +10.5%, cast speed +8.5%, physical crit chance +20%
+30: physical attack +10%, magic attack +13%, physical skill power +15%, attack speed +11%, cast speed +9%, physical crit chance +20%
Servitor Share Lv. 1 (79)
Now has 2 learning levels.
The servitor gets: physical attack/defense 25%, magic attack/defense 15%, HP/MP 10%, physical crit chance 10%, attack speed 5%, cast speed 3%.
Week 2
Anti-Summoning Field (80*)Duration — 15 s (was 5)
Enemy attack speed/cast speed/run speed -50%, recalls enemy summoned creatures (not pets).
Sigil Mastery (80)
Learning level — 80 (was 76)
Magic attack +3%, MP +4% (was 5), MP regeneration +15% (was 17).
A power enchant branch has been added.
Details
+1: Magic attack +3.5%, MP +4%, MP regeneration +16%.
+2: Magic attack +3.5%, MP +4%, MP regeneration +17%.
+3: Magic attack +4%, MP +5%, MP regeneration +18%.
+4: Magic attack +4.5%, MP +5%, MP regeneration +18%.
+5: Magic attack +4.5%, MP +5%, MP regeneration +19%.
+6: Magic attack +4.5%, MP +5%, MP regeneration +20%.
+7: Magic attack +5%, MP +5%, MP regeneration +20%.
+8: Magic attack +5%, MP +5%, MP regeneration +20%.
+9: Magic attack +5%, MP +5%, MP regeneration +21%.
+10: Magic attack +5%, MP +6%, MP regeneration +21%.
+11: Magic attack +5%, MP +6%, MP regeneration +22%.
+12: Magic attack +5.5%, MP +6%, MP regeneration +22%.
+13: Magic attack +5.5%, MP +6%, MP regeneration +23%.
+14: Magic attack +5.5%, MP +6%, MP regeneration +24%.
+15: Magic attack +6%, MP +7%, MP regeneration +25%.
+2: Magic attack +3.5%, MP +4%, MP regeneration +17%.
+3: Magic attack +4%, MP +5%, MP regeneration +18%.
+4: Magic attack +4.5%, MP +5%, MP regeneration +18%.
+5: Magic attack +4.5%, MP +5%, MP regeneration +19%.
+6: Magic attack +4.5%, MP +5%, MP regeneration +20%.
+7: Magic attack +5%, MP +5%, MP regeneration +20%.
+8: Magic attack +5%, MP +5%, MP regeneration +20%.
+9: Magic attack +5%, MP +5%, MP regeneration +21%.
+10: Magic attack +5%, MP +6%, MP regeneration +21%.
+11: Magic attack +5%, MP +6%, MP regeneration +22%.
+12: Magic attack +5.5%, MP +6%, MP regeneration +22%.
+13: Magic attack +5.5%, MP +6%, MP regeneration +23%.
+14: Magic attack +5.5%, MP +6%, MP regeneration +24%.
+15: Magic attack +6%, MP +7%, MP regeneration +25%.
Week 7
Servitor Share Lv. 2 (82)Learning level — 82 (was 83)
The servitor gets: physical attack/defense 50%, magic attack/defense 25%, HP/MP 10%, physical crit chance 20%, attack speed 10%, cast speed 3% (unchanged).
A power enchant branch has been added.
Details
+1: Servitor gets physical attack 50%, physical defense 51%, magic attack 25%, magic defense 25%, HP/MP 10%, physical crit chance 20%, attack speed 10%, cast speed 3%.
+2: Servitor gets physical attack 50%, physical defense 51%, magic attack 26%, magic defense 25%, HP/MP 10%, physical crit chance 20%, attack speed 10%, cast speed 3%.
+3: Servitor gets physical attack 50%, physical defense 51%, magic attack 26%, magic defense 26%, HP/MP 10%, physical crit chance 20%, attack speed 10%, cast speed 3%.
+4: Servitor gets physical attack 50%, physical defense 52%, magic attack 26%, magic defense 26%, HP/MP 10%, physical crit chance 20%, attack speed 10%, cast speed 3%.
+5: Servitor gets physical attack 50%, physical defense 52%, magic attack 27%, magic defense 26%, HP/MP 10%, physical crit chance 20%, attack speed 10%, cast speed 3%.
+6: Servitor gets physical attack 50%, physical defense 52%, magic attack 27%, magic defense 27%, HP/MP 10%, physical crit chance 20%, attack speed 10%, cast speed 3%.
+7: Servitor gets physical attack 50%, physical defense 52%, magic attack 27%, magic defense 27%, HP/MP 11%, physical crit chance 20%, attack speed 11%, cast speed 3%.
+8: Servitor gets physical attack 50%, physical defense 53%, magic attack 27%, magic defense 27%, HP/MP 11%, physical crit chance 20%, attack speed 11%, cast speed 3%.
+9: Servitor gets physical attack 50%, physical defense 53%, magic attack 28%, magic defense 27%, HP/MP 11%, physical crit chance 20%, attack speed 11%, cast speed 3%.
+10: Servitor gets physical attack 50%, physical defense 53%, magic attack 28%, magic defense 28%, HP/MP 11%, physical crit chance 20%, attack speed 11%, cast speed 3%.
+11: Servitor gets physical attack 50%, physical defense 54%, magic attack 28%, magic defense 28%, HP/MP 11%, physical crit chance 20%, attack speed 11%, cast speed 3%.
+12: Servitor gets physical attack 50%, physical defense 54%, magic attack 29%, magic defense 28%, HP/MP 11%, physical crit chance 20%, attack speed 11%, cast speed 3%.
+13: Servitor gets physical attack 50%, physical defense 54%, magic attack 29%, magic defense 29%, HP/MP 11%, physical crit chance 20%, attack speed 11%, cast speed 3%.
+14: Servitor gets physical attack 50%, physical defense 55%, magic attack 29%, magic defense 29%, HP/MP 11%, physical crit chance 20%, attack speed 11%, cast speed 3%.
+15: Servitor gets physical attack 50%, physical defense 55%, magic attack 30%, magic defense 30%, HP/MP 11%, physical crit chance 20%, attack speed 11%, cast speed 3%.
+2: Servitor gets physical attack 50%, physical defense 51%, magic attack 26%, magic defense 25%, HP/MP 10%, physical crit chance 20%, attack speed 10%, cast speed 3%.
+3: Servitor gets physical attack 50%, physical defense 51%, magic attack 26%, magic defense 26%, HP/MP 10%, physical crit chance 20%, attack speed 10%, cast speed 3%.
+4: Servitor gets physical attack 50%, physical defense 52%, magic attack 26%, magic defense 26%, HP/MP 10%, physical crit chance 20%, attack speed 10%, cast speed 3%.
+5: Servitor gets physical attack 50%, physical defense 52%, magic attack 27%, magic defense 26%, HP/MP 10%, physical crit chance 20%, attack speed 10%, cast speed 3%.
+6: Servitor gets physical attack 50%, physical defense 52%, magic attack 27%, magic defense 27%, HP/MP 10%, physical crit chance 20%, attack speed 10%, cast speed 3%.
+7: Servitor gets physical attack 50%, physical defense 52%, magic attack 27%, magic defense 27%, HP/MP 11%, physical crit chance 20%, attack speed 11%, cast speed 3%.
+8: Servitor gets physical attack 50%, physical defense 53%, magic attack 27%, magic defense 27%, HP/MP 11%, physical crit chance 20%, attack speed 11%, cast speed 3%.
+9: Servitor gets physical attack 50%, physical defense 53%, magic attack 28%, magic defense 27%, HP/MP 11%, physical crit chance 20%, attack speed 11%, cast speed 3%.
+10: Servitor gets physical attack 50%, physical defense 53%, magic attack 28%, magic defense 28%, HP/MP 11%, physical crit chance 20%, attack speed 11%, cast speed 3%.
+11: Servitor gets physical attack 50%, physical defense 54%, magic attack 28%, magic defense 28%, HP/MP 11%, physical crit chance 20%, attack speed 11%, cast speed 3%.
+12: Servitor gets physical attack 50%, physical defense 54%, magic attack 29%, magic defense 28%, HP/MP 11%, physical crit chance 20%, attack speed 11%, cast speed 3%.
+13: Servitor gets physical attack 50%, physical defense 54%, magic attack 29%, magic defense 29%, HP/MP 11%, physical crit chance 20%, attack speed 11%, cast speed 3%.
+14: Servitor gets physical attack 50%, physical defense 55%, magic attack 29%, magic defense 29%, HP/MP 11%, physical crit chance 20%, attack speed 11%, cast speed 3%.
+15: Servitor gets physical attack 50%, physical defense 55%, magic attack 30%, magic defense 30%, HP/MP 11%, physical crit chance 20%, attack speed 11%, cast speed 3%.
Week 10
Excessive Loyalty (83)Learning level — 83 (was 81)
Week 14
Servitor Barrier (85)Learning level — 85 (was 81)
Spirit of the Unicorn (85)
Learning level — 85 (was 83)
Summon Smart Cubic (85)
Learning level — 85 (was 80)
Eva's Saint
Week 1
Quick RecycleAdded a sharpening branch for power — each gives +0.1% magic skill cooldown (+30 — 23%).
Boost Mana
Enchant bonuses reworked — more MP, plus lower MP consumption by magic skills.
Details
+0: MP +200
+1: MP +207, magic skill MP consumption -0.1%
+2: MP +214, magic skill MP consumption -0.2%
+3: MP +221, magic skill MP consumption -0.3%
+4: MP +228, magic skill MP consumption -0.4%
+5: MP +235, magic skill MP consumption -0.5%
+6: MP +242, magic skill MP consumption -0.6%
+7: MP +249, magic skill MP consumption -0.7%
+8: MP +256, magic skill MP consumption -0.8%
+9: MP +263, magic skill MP consumption -0.9%
+10: MP +270, magic skill MP consumption -1%
+11: MP +277, magic skill MP consumption -1.1%
+12: MP +284, magic skill MP consumption -1.2%
+13: MP +291, magic skill MP consumption -1.3%
+14: MP +298, magic skill MP consumption -1.4%
+15: MP +305, magic skill MP consumption -1.5%
+16: MP +312, magic skill MP consumption -1.6%
+17: MP +319, magic skill MP consumption -1.7%
+18: MP +326, magic skill MP consumption -1.8%
+19: MP +333, magic skill MP consumption -1.9%
+20: MP +341, magic skill MP consumption -2%
+21: MP +349, magic skill MP consumption -2.1%
+22: MP +356, magic skill MP consumption -2.2%
+23: MP +360, magic skill MP consumption -2.3%
+24: MP +365, magic skill MP consumption -2.4%
+25: MP +372, magic skill MP consumption -2.5%
+26: MP +379, magic skill MP consumption -2.6%
+27: MP +385, magic skill MP consumption -2.7%
+28: MP +390, magic skill MP consumption -2.8%
+29: MP +395, magic skill MP consumption -2.9%
+30: MP +400, magic skill MP consumption -3%
+1: MP +207, magic skill MP consumption -0.1%
+2: MP +214, magic skill MP consumption -0.2%
+3: MP +221, magic skill MP consumption -0.3%
+4: MP +228, magic skill MP consumption -0.4%
+5: MP +235, magic skill MP consumption -0.5%
+6: MP +242, magic skill MP consumption -0.6%
+7: MP +249, magic skill MP consumption -0.7%
+8: MP +256, magic skill MP consumption -0.8%
+9: MP +263, magic skill MP consumption -0.9%
+10: MP +270, magic skill MP consumption -1%
+11: MP +277, magic skill MP consumption -1.1%
+12: MP +284, magic skill MP consumption -1.2%
+13: MP +291, magic skill MP consumption -1.3%
+14: MP +298, magic skill MP consumption -1.4%
+15: MP +305, magic skill MP consumption -1.5%
+16: MP +312, magic skill MP consumption -1.6%
+17: MP +319, magic skill MP consumption -1.7%
+18: MP +326, magic skill MP consumption -1.8%
+19: MP +333, magic skill MP consumption -1.9%
+20: MP +341, magic skill MP consumption -2%
+21: MP +349, magic skill MP consumption -2.1%
+22: MP +356, magic skill MP consumption -2.2%
+23: MP +360, magic skill MP consumption -2.3%
+24: MP +365, magic skill MP consumption -2.4%
+25: MP +372, magic skill MP consumption -2.5%
+26: MP +379, magic skill MP consumption -2.6%
+27: MP +385, magic skill MP consumption -2.7%
+28: MP +390, magic skill MP consumption -2.8%
+29: MP +395, magic skill MP consumption -2.9%
+30: MP +400, magic skill MP consumption -3%
ResurrectionCast range — 600 (was 400)
Kiss of Eva
Removed sharpening branch for duration.
The cost enchant branch now also gives an EXP/SP bonus.
Details
+1: EXP/SP +1%
+2: EXP/SP +1%
+3: EXP/SP +1.5%
+4: EXP/SP +1.5%
+5: EXP/SP +2%
+6: EXP/SP +2%
+7: EXP/SP +2.5%
+8: EXP/SP +2.5%
+9: EXP/SP +3%
+10: EXP/SP +3.5%
+11: EXP/SP +3.5%
+12: EXP/SP +4%
+13: EXP/SP +4.5%
+14: EXP/SP +4.5%
+15: EXP/SP +5%
+16: EXP/SP +5.5%
+17: EXP/SP +5.5%
+18: EXP/SP +6%
+19: EXP/SP +6.5%
+20: EXP/SP +6.5%
+21: EXP/SP +7%
+22: EXP/SP +7.5%
+23: EXP/SP +7.5%
+24: EXP/SP +8%
+25: EXP/SP +8.5%
+26: EXP/SP +9%
+27: EXP/SP +9%
+28: EXP/SP +9.5%
+29: EXP/SP +9.5%
+30: EXP/SP +10%
+2: EXP/SP +1%
+3: EXP/SP +1.5%
+4: EXP/SP +1.5%
+5: EXP/SP +2%
+6: EXP/SP +2%
+7: EXP/SP +2.5%
+8: EXP/SP +2.5%
+9: EXP/SP +3%
+10: EXP/SP +3.5%
+11: EXP/SP +3.5%
+12: EXP/SP +4%
+13: EXP/SP +4.5%
+14: EXP/SP +4.5%
+15: EXP/SP +5%
+16: EXP/SP +5.5%
+17: EXP/SP +5.5%
+18: EXP/SP +6%
+19: EXP/SP +6.5%
+20: EXP/SP +6.5%
+21: EXP/SP +7%
+22: EXP/SP +7.5%
+23: EXP/SP +7.5%
+24: EXP/SP +8%
+25: EXP/SP +8.5%
+26: EXP/SP +9%
+27: EXP/SP +9%
+28: EXP/SP +9.5%
+29: EXP/SP +9.5%
+30: EXP/SP +10%
Holy Weapon
Available for sale in .sellbuff
Deleted:
Inquisitor
Might of HeavenWorks on all mobs, does not work on players.
Mana BurnDoes not deal critical damage.
Skill transfer in High Five
Holy Pomander — Eva's Saint x1
Divine Lore
Sharpening power branch bonuses changed.
Details
Magic skill MP consumption -5%.
+1: 5.25% (was 6)
+2: 5.5% (was 6)
+3: 5.75% (was 6)
+4: 6% (was 6)
+5: 6.25% (was 6)
+6: 6.5% (was 6)
+7: 6.75% (was 6)
+8: 7%
+9: 7.25% (was 7)
+10: 7.5% (was 7)
+11: 7.75% (was 7)
+12: 8% (was 7)
+13: 8.25% (was 7)
+14: 8.5% (was 7)
+15: 9% (was 8)
+1: 5.25% (was 6)
+2: 5.5% (was 6)
+3: 5.75% (was 6)
+4: 6% (was 6)
+5: 6.25% (was 6)
+6: 6.5% (was 6)
+7: 6.75% (was 6)
+8: 7%
+9: 7.25% (was 7)
+10: 7.5% (was 7)
+11: 7.75% (was 7)
+12: 8% (was 7)
+13: 8.25% (was 7)
+14: 8.5% (was 7)
+15: 9% (was 8)
Mass Vitalize (79)
Learning level — 79 (was 76)
Improved Movement (79)
Learning level — 79 (was 70)
Improved Shield Defense (79)
Learning level — 79 (was 70)
New Skill:
Mass Cure (79)
Range — 600
Cast — 2 s
Cooldown — 2 min
Clears all debuffs from party members and makes them immune to debuffs for 5 seconds.
Week 2
Mass Recharge (80*)Cooldown — 15 min (was 60)
Restores 3,000 MP (was 1500)
Sigil Mastery (80)
Learning level — 80 (was 76)
Magic Attack +3%, MP +4%,
Sharpening branch for power added.
Details
+1: Magic Attack +3.5%, MP +4%, MP regen +16%.
+2: Magic Attack +3.5%, MP +4%, MP regen +17%.
+3: Magic Attack +4%, MP +5%, MP regen +18%.
+4: Magic Attack +4.5%, MP +5%, MP regen +18%.
+5: Magic Attack +4.5%, MP +5%, MP regen +19%.
+6: Magic Attack +4.5%, MP +5%, MP regen +20%.
+7: Magic Attack +5%, MP +5%, MP regen +20%.
+8: Magic Attack +5%, MP +5%, MP regen +20%.
+9: Magic Attack +5%, MP +5%, MP regen +21%.
+10: Magic Attack +5%, MP +6%, MP regen +21%.
+11: Magic Attack +5%, MP +6%, MP regen +22%.
+12: Magic Attack +5.5%, MP +6%, MP regen +22%.
+13: Magic Attack +5.5%, MP +6%, MP regen +23%.
+14: Magic Attack +5.5%, MP +6%, MP regen +24%.
+15: Magic Attack +6%, MP +7%, MP regen +25%.
+2: Magic Attack +3.5%, MP +4%, MP regen +17%.
+3: Magic Attack +4%, MP +5%, MP regen +18%.
+4: Magic Attack +4.5%, MP +5%, MP regen +18%.
+5: Magic Attack +4.5%, MP +5%, MP regen +19%.
+6: Magic Attack +4.5%, MP +5%, MP regen +20%.
+7: Magic Attack +5%, MP +5%, MP regen +20%.
+8: Magic Attack +5%, MP +5%, MP regen +20%.
+9: Magic Attack +5%, MP +5%, MP regen +21%.
+10: Magic Attack +5%, MP +6%, MP regen +21%.
+11: Magic Attack +5%, MP +6%, MP regen +22%.
+12: Magic Attack +5.5%, MP +6%, MP regen +22%.
+13: Magic Attack +5.5%, MP +6%, MP regen +23%.
+14: Magic Attack +5.5%, MP +6%, MP regen +24%.
+15: Magic Attack +6%, MP +7%, MP regen +25%.
Week 5
Turn to Stone (81*)Week 10
Enlightenment (83)Learning level — 83 (was 81)
Week 12
Chain Heal (84)Learning level — 84 (was 83)
Week 14
Blessing of Eva (85)Learning level — 85 (was 81)
Navigation | Humans | Dark elves | Kamaels
Dark Elves
Shillien Templar
Week 1
Power Break Now a physical skill (was magical).
Hex Range — 900 (was 600)
Now a physical skill (was magical).
Slightly increased success chance.
Aura of Hate
Removed static cooldown.
Vanguard
Not usable at the Olympiad.
Boost Morale is replaced by Angelic Icon | Flame Icon | Touch of Eva | Spirit of Shilien.
Magical Mirror
Duration — 20 min (was 5)
New Skill:
Provoke Aura (79)
Type — toggle
Pulls the aggro of nearby monsters.
Shield of Faith (79*)
Usable only 30 seconds after the tank joins the party.
Adds a 7-minute penalty after application.
The effect ends when the tank leaves the party.
Combat Aura (79)
Level — 79 (was 52)
Now a toggle.
For group members: physical attack +5%, attack speed +5%, magical attack +5%, cast speed +5%.
A new enchant branch moves 1% to 10% of the damage taken by party members onto the tank.
Week 2
Symbol of Defense (80*)Physical defense +1000, magical defense +800, cancel resistance +80% (unchanged).
Iron Shield (80)
Level — 80 (was 79)
Week 5
Sixth Sense (81*)A penalty enchant branch has been added — each level raises the threshold by 1% HP (+30 — Evasion +15 at HP<45%).
Shield Deflect Magic (81)
Level — 81 (was 60)
Deflect Magic (81*)
Week 10
Anti Magic Armor (83)Level — 83 (was 81)
Shield Strike (83)
Level — 83 (was 40)
Week 14
Pain of Shilen (85)Level — 85 (was 83)
Spirit of Shilen (85)
Level — 85 (was 83)
Challenge for Fate (85)
Level — 85 (was 83)
Not usable at the Olympiad.
Summon Smart Cubic (85)
Level — 85 (was 80)
Spectral Dancer
Week 1
Power Break Now a physical skill (was magical).
Hex Range — 900 (was 600)
Now a physical skill (was magical).
Slightly increased success chance.
Added Combo Buffs:
Replace specified songs and dances
They don't stack with the songs and dances they replace
Usable at the Olympiad
Pipe Organ Melody (62) = Song of Flame Guard + Dance of Aqua Guard
Duration — 1 hour
For group members: Fire/Water resistance +30.
Knight's Harmony (68) = Song of Earth + Song of Warding
Duration — 1 hour
For group members: Physical defense +25%, Magical defense +30%.
Daring Sonata (68) = Song of Hunter + Dance of Fire
Duration — 1 hour
For group members: Physical crit chance +100%, Physical crit power +35%.
Warrior's Harmony (68) = Dance of the Warrior + Dance of the Mystic
Duration — 1 hour
For group members: Physical attack +12%, Magical attack +20%.
Drum Melody (70) = Song of Vitality + Song of Wind
Duration — 1 hour
For group members: HP +30%, Speed +20.
Harp Melody (70) = Song of Storm Guard + Dance of Earth Guard
Duration — 1 hour
For group members: Wind/Earth resistance +30.
Lute Melody (70) = Dance of Fury + Dance of Concentration
Duration — 1 hour
For group members: Attack speed +15%, Cast speed +30%, Cancel cast chance -40%.
Superior Divine Lore (72) = Dance of the Vampire + Song of Vengeance
Duration — 1 hour
For group members: Vampirism +8%, Damage Reflection +20%.
Wizard's Harmony (76) = Song of Champion + Dance of Siren
Duration — 1 hour
Party: physical skill/song/dance MP consumption -20%, physical skill/song/dance cooldown -10%, Magic crit chance +100%.
Divine Meditation (77) = Song of Renewal + Song of Meditation
Duration — 1 hour
Party: physical skill/song/dance MP consumption -5%, magic skill MP consumption -15%, physical/magic skill cooldown -20%, MP regeneration +20%.
Superior Elemental Mastery (79)
Duration — 1 hour
For group members: Fire/Water/Wind/Earth/Dark/Holy resistance +30.
Week 2
Symbol of Noise (80*)Dance of Blade Storm (80)
Level — 80 (was 76)
Duration — 2 min (was 15 s)
Cooldown — 2 min, static (was 2.5, dynamic)
Week 5
Added to learning:Rush (81)
Deflect Magic (81*)
Defense Motion (81)
Level — 81 (was 46)
Sixth Sense (81*)
A penalty enchant branch has been added — each level raises the threshold by 1% HP (+30 — Evasion +15 at HP<45%).
Week 7
Added to learning:Dual Dagger Mastery (82)
Week 10
Deadly Strike (83)Level — 83 (was 40)
Week 12
Dance of Berserker (84)Level — 84 (was 83)
Duration — 30 sec (was 120)
Cooldown — 5 min static (was 4 dynamic)
Stat reduction removed:
P. Atk. +8%, Atk. Spd. +8%, M. Atk. +16%, Casting Spd. +8%, Speed +4.
Ghost Hunter
Week 1
Vicious Stance The "Cost" enchant branch is now "Critical Power". At +30 it gives +7% critical damage power.
Acrobatic Move
Removed stun resistance penalty -11%.
Power Break Now a physical skill (was magical).
Esprit
Removed hold resistance penalty -11%.
HexRange — 900 (was 600)
Now a physical skill (was magical).
Slightly increased success chance.
Deleted:
Summon Treasure Key
Ultimate Evasion Lv.2
Now covers the whole party.
Also absorbs 30% of magic damage while active.
All dagger users in the party share one cooldown.
Mortal Strike
Duration — 20 min (was 2)
Evasion Counter
New Skill:
Mass Trick (76-83)
Range — 300
Cast — 1.5 s
Cooldown — 30 s
Knocks enemies down and debuffs them: cast speed and attack speed -10%.
Skill Levels
| Character | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 |
|---|---|---|---|---|---|---|---|---|
| Skill | 1-2 | 3-4 | 5 | 6 | 7 | 8 | 9 | 10 |
New Skill:
Flash Dagger (76-83)
Range — 300
Cast — 1.5 s
Cooldown — 30 s
Blinds enemies in front of you for 3 seconds and stops them from picking a new target.
Skill Levels
| Character | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 |
|---|---|---|---|---|---|---|---|---|
| Skill | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
Focus Power
Duration — 20 min (was 2)
Focus Death
Duration — 20 min (was 2)
Assassination
The first enchant branch is now Power.
Details
+1: When using a dagger, Physical Attack +71, Physical Crit Rate +3%, Physical Crit Damage +0.2%
+2: When using a dagger, Physical Attack +72, Physical Crit Rate +3%, Physical Crit Damage +0.4%
+3: When using a dagger, Physical Attack +73, Physical Crit Rate +3%, Physical Crit Damage +0.6%
+4: When using a dagger, Physical Attack +74, Physical Crit Rate +3%, Physical Crit Damage +0.8%
+5: When using a dagger, Physical Attack +75, Physical Crit Rate +3%, Physical Crit Damage +1%
+6: When using a dagger, Physical Attack +76, Physical Crit Rate +3%, Physical Crit Damage +1.2%
+7: When using a dagger, Physical Attack +77, Physical Crit Rate +3%, Physical Crit Damage +1.4%
+8: When using a dagger, Physical Attack +78, Physical Crit Rate +3%, Physical Crit Damage +1.6%
+9: When using a dagger, Physical Attack +79, Physical Crit Rate +3%, Physical Crit Damage +1.8%
+10: When using a dagger, Physical Attack +80, Physical Crit Rate +3%, Physical Crit Damage +2%
+11: When using a dagger, Physical Attack +81, Physical Crit Rate +3%, Physical Crit Damage +2.2%
+12: When using a dagger, Physical Attack +82, Physical Crit Rate +3%, Physical Crit Damage +2.4%
+13: When using a dagger, Physical Attack +83, Physical Crit Rate +3%, Physical Crit Damage +2.6%
+14: When using a dagger, Physical Attack +84, Physical Crit Rate +3%, Physical Crit Damage +2.8%
+15: When using a dagger, Physical Attack +85, Physical Crit Rate +3%, Physical Crit Damage +3%
+2: When using a dagger, Physical Attack +72, Physical Crit Rate +3%, Physical Crit Damage +0.4%
+3: When using a dagger, Physical Attack +73, Physical Crit Rate +3%, Physical Crit Damage +0.6%
+4: When using a dagger, Physical Attack +74, Physical Crit Rate +3%, Physical Crit Damage +0.8%
+5: When using a dagger, Physical Attack +75, Physical Crit Rate +3%, Physical Crit Damage +1%
+6: When using a dagger, Physical Attack +76, Physical Crit Rate +3%, Physical Crit Damage +1.2%
+7: When using a dagger, Physical Attack +77, Physical Crit Rate +3%, Physical Crit Damage +1.4%
+8: When using a dagger, Physical Attack +78, Physical Crit Rate +3%, Physical Crit Damage +1.6%
+9: When using a dagger, Physical Attack +79, Physical Crit Rate +3%, Physical Crit Damage +1.8%
+10: When using a dagger, Physical Attack +80, Physical Crit Rate +3%, Physical Crit Damage +2%
+11: When using a dagger, Physical Attack +81, Physical Crit Rate +3%, Physical Crit Damage +2.2%
+12: When using a dagger, Physical Attack +82, Physical Crit Rate +3%, Physical Crit Damage +2.4%
+13: When using a dagger, Physical Attack +83, Physical Crit Rate +3%, Physical Crit Damage +2.6%
+14: When using a dagger, Physical Attack +84, Physical Crit Rate +3%, Physical Crit Damage +2.8%
+15: When using a dagger, Physical Attack +85, Physical Crit Rate +3%, Physical Crit Damage +3%
Counterattack
Cooldown — 60 s (was 75)
New Skill:
Barrage of Nails (79)
MP — 138
Cast — 1.73 s
Cooldown — 7 s
Hits enemies around you with 5649 extra power added to Physical Attack and slows them by 50.
Week 2
Symbol of the Assassin (80*)Evasion +20 (was +15), evasion vs. physical skills +25%, absorbs 15% of magical damage, Blow skill success +50% (was +20%).
Week 5
Sixth Sense (81*)Added penalty upgrade branch — each increases threshold by 1% HP (+30 — Evasion +15, when HP<45%).
Shadow Step (81)
Skill level — 81 (was 40)
Critical Wound (81)
Skill level — 81 (was 79)
Week 7
Expose Weak Point (82)Skill level — 82 (was 81)
Dual Dagger Mastery (82)
Skill level — 82 (was 81)
Week 10
Hide (83)Skill level — 83 (was 81)
Throwing Dagger (83)
Skill level — 83 (was 80)
Week 12
Dual Blow (84)Skill level — 84 (was 83)
Week 14
Ghost Walking (85)Skill level — 85 (was 81)
Ghost Sentinel
Week 1
Vicious Stance The Cost enchant branch is now Critical Power. At +30 it gives +7% Critical Damage.
Acrobatic Move
Removed stun resistance penalty -11%.
Ultimate Evasion Lv.1
Also absorbs 15% magic damage when used.
Power BreakNow a physical skill (was magic).
Esprit
Removed hold resistance penalty -11%.
HexRange — 900 (was 600)
Now a physical skill (was magic).
Slightly increased chance to succeed.
Double Shot
Duel enchant power raised by 30%.
Added to learning:
Burst ShotRange — 900 (was 500)
PvE damage increased.
Power tripled.
Skill cast speed reduced.
Now can crit.
The Duel enchant branch has been reworked and made much stronger: every level adds a lot of power.
Dead Eye
Duration — 20 min (was 2)
Archery
Skill enchant bonuses changed:
+1 — P. Atk. +203, bow range +55, P. Atk. +0.5%
+2 — P. Atk. +206, bow range +55, P. Atk. +0.5%
+3 — P. Atk. +210, bow range +60, P. Atk. +1%
+4 — P. Atk. +213, bow range +60, P. Atk. +1%
+5 — P. Atk. +216, bow range +60, P. Atk. +1%
+6 — P. Atk. +220, bow range +65, P. Atk. +1.5%
+7 — P. Atk. +223, bow range +65, P. Atk. +1.5%
+8 — P. Atk. +226, bow range +65, P. Atk. +1.5%
+9 — P. Atk. +230, bow range +70, P. Atk. +2%
+10 — P. Atk. +233, bow range +70, P. Atk. +2%
+11 — P. Atk. +236, bow range +70, P. Atk. +2%
+12 — P. Atk. +240, bow range +75, P. Atk. +2.5%
+13 — P. Atk. +243, bow range +75, P. Atk. +2.5%
+14 — P. Atk. +246, bow range +75, P. Atk. +2.5%
+15 — P. Atk. +250, bow range +80, P. Atk. +3%
Week 2
Symbol of the Sniper (80*)Bow and crossbow Physical Attack +20%, bow and crossbow Accuracy +15 (was +10), Bow and Crossbow Range +100.
Counter Chance (80)
Skill level — 80 (was 79)
Counter Mind (80)
Skill level — 80 (was 79)
Silent Mind (80)
Skill level — 80 (was 81)
Week 7
Seven Arrow (82)Skill level — 82 (was 81)
Ghost Piercing (82)
Skill level — 82 (was 81)
Week 12
Multiple Shot (84)Skill level — 84 (was 82)
Cooldown — 10 sec (was 12)
Week 14
Death Shot (85)Skill level — 85 (was 83)
Storm Screamer
Week 1
Every skill level can now be learned:Wind Shackle
Upgrade available.
Quick Recycle
Added power upgrade branch — each gives +0.1% magic skill cooldown (+30 — 23%).
Boost Mana
Enchant bonuses reworked — more MP, plus lower MP consumption by magic skills.
Details
+0: MP +200
+1: MP +207, Magic Skill MP Cost -0.1%
+2: MP +214, Magic Skill MP Cost -0.2%
+3: MP +221, Magic Skill MP Cost -0.3%
+4: MP +228, Magic Skill MP Cost -0.4%
+5: MP +235, Magic Skill MP Cost -0.5%
+6: MP +242, Magic Skill MP Cost -0.6%
+7: MP +249, Magic Skill MP Cost -0.7%
+8: MP +256, Magic Skill MP Cost -0.8%
+9: MP +263, Magic Skill MP Cost -0.9%
+10: MP +270, Magic Skill MP Cost -1%
+11: MP +277, Magic Skill MP Cost -1.1%
+12: MP +284, Magic Skill MP Cost -1.2%
+13: MP +291, Magic Skill MP Cost -1.3%
+14: MP +298, Magic Skill MP Cost -1.4%
+15: MP +305, Magic Skill MP Cost -1.5%
+16: MP +312, Magic Skill MP Cost -1.6%
+17: MP +319, Magic Skill MP Cost -1.7%
+18: MP +326, Magic Skill MP Cost -1.8%
+19: MP +333, Magic Skill MP Cost -1.9%
+20: MP +341, Magic Skill MP Cost -2%
+21: MP +349, Magic Skill MP Cost -2.1%
+22: MP +356, Magic Skill MP Cost -2.2%
+23: MP +360, Magic Skill MP Cost -2.3%
+24: MP +365, Magic Skill MP Cost -2.4%
+25: MP +372, Magic Skill MP Cost -2.5%
+26: MP +379, Magic Skill MP Cost -2.6%
+27: MP +385, Magic Skill MP Cost -2.7%
+28: MP +390, Magic Skill MP Cost -2.8%
+29: MP +395, Magic Skill MP Cost -2.9%
+30: MP +400, Magic Skill MP Cost -3%
+1: MP +207, Magic Skill MP Cost -0.1%
+2: MP +214, Magic Skill MP Cost -0.2%
+3: MP +221, Magic Skill MP Cost -0.3%
+4: MP +228, Magic Skill MP Cost -0.4%
+5: MP +235, Magic Skill MP Cost -0.5%
+6: MP +242, Magic Skill MP Cost -0.6%
+7: MP +249, Magic Skill MP Cost -0.7%
+8: MP +256, Magic Skill MP Cost -0.8%
+9: MP +263, Magic Skill MP Cost -0.9%
+10: MP +270, Magic Skill MP Cost -1%
+11: MP +277, Magic Skill MP Cost -1.1%
+12: MP +284, Magic Skill MP Cost -1.2%
+13: MP +291, Magic Skill MP Cost -1.3%
+14: MP +298, Magic Skill MP Cost -1.4%
+15: MP +305, Magic Skill MP Cost -1.5%
+16: MP +312, Magic Skill MP Cost -1.6%
+17: MP +319, Magic Skill MP Cost -1.7%
+18: MP +326, Magic Skill MP Cost -1.8%
+19: MP +333, Magic Skill MP Cost -1.9%
+20: MP +341, Magic Skill MP Cost -2%
+21: MP +349, Magic Skill MP Cost -2.1%
+22: MP +356, Magic Skill MP Cost -2.2%
+23: MP +360, Magic Skill MP Cost -2.3%
+24: MP +365, Magic Skill MP Cost -2.4%
+25: MP +372, Magic Skill MP Cost -2.5%
+26: MP +379, Magic Skill MP Cost -2.6%
+27: MP +385, Magic Skill MP Cost -2.7%
+28: MP +390, Magic Skill MP Cost -2.8%
+29: MP +395, Magic Skill MP Cost -2.9%
+30: MP +400, Magic Skill MP Cost -3%
Poisonous Cloud
New effect: wind magic damage (base 20) to the targets around.
Details
Lv.1: wraps the target in a poisonous cloud that drains 24 HP/sec for 30 sec, and hits nearby enemies with wind damage at +42 magic attack power.
Lv.2: 32 HP/sec, +46 magic attack power
Lv.3: 41 HP/sec, +50 magic attack power
Lv.4: 50 HP/sec, +54 magic attack power
Lv.5: 58 HP/sec, +58 magic attack power
Lv.6: 63 HP/sec, +62 magic attack power
Lv.2: 32 HP/sec, +46 magic attack power
Lv.3: 41 HP/sec, +50 magic attack power
Lv.4: 50 HP/sec, +54 magic attack power
Lv.5: 58 HP/sec, +58 magic attack power
Lv.6: 63 HP/sec, +62 magic attack power
Power upgrade branch changed.
Details
+1: 64 HP / 63 Power
+2: 65 HP / 63 Power
+3: 66 HP / 64 Power
+4: 67 HP / 64 Power
+5: 68 HP / 65 Power
+6: 69 HP / 65 Power
+7: 70 HP / 66 Power
+8: 71 HP / 66 Power
+9: 72 HP / 67 Power
+10: 73 HP / 67 Power
+11: 74 HP / 68 Power
+12: 75 HP / 68 Power
+13: 76 HP / 69 Power
+14: 77 HP / 69 Power
+15: 78 HP / 70 Power
+16: 79 HP / 70 Power
+17: 80 HP / 71 Power
+18: 81 HP / 71 Power
+19: 82 HP / 72 Power
+20: 83 HP / 72 Power
+21: 84 HP / 73 Power
+22: 85 HP / 73 Power
+23: 86 HP / 74 Power
+24: 87 HP / 74 Power
+25: 88 HP / 75 Power
+26: 89 HP / 75 Power
+27: 90 HP / 76 Power
+28: 91 HP / 76 Power
+29: 92 HP / 77 Power
+30: 93 HP / 78 Power
+2: 65 HP / 63 Power
+3: 66 HP / 64 Power
+4: 67 HP / 64 Power
+5: 68 HP / 65 Power
+6: 69 HP / 65 Power
+7: 70 HP / 66 Power
+8: 71 HP / 66 Power
+9: 72 HP / 67 Power
+10: 73 HP / 67 Power
+11: 74 HP / 68 Power
+12: 75 HP / 68 Power
+13: 76 HP / 69 Power
+14: 77 HP / 69 Power
+15: 78 HP / 70 Power
+16: 79 HP / 70 Power
+17: 80 HP / 71 Power
+18: 81 HP / 71 Power
+19: 82 HP / 72 Power
+20: 83 HP / 72 Power
+21: 84 HP / 73 Power
+22: 85 HP / 73 Power
+23: 86 HP / 74 Power
+24: 87 HP / 74 Power
+25: 88 HP / 75 Power
+26: 89 HP / 75 Power
+27: 90 HP / 76 Power
+28: 91 HP / 76 Power
+29: 92 HP / 77 Power
+30: 93 HP / 78 Power
Aura FlashDoesn't drop the target in PvP, but works on mobs and at the Olympiad.
Seed of Wind
Duration — 120 min (was 20)
Available for sale via .sellbuff
Power upgrade branch added — each gives +1 (+30 — Wind Attack +50).
Arcane Roar
Now has only one power upgrade branch.
Details
+1: Fire/Water/Wind/Earth Resistance +5, Magic Attack +3.4%
+2: Resistance +5, Magic Attack +3.8%
+3: Resistance +6, Magic Attack +4.2%
+4: Resistance +6, Magic Attack +4.6%
+5: Resistance +7, Magic Attack +5%
+6: Resistance +7, Magic Attack +5.4%
+7: Resistance +8, Magic Attack +5.8%
+8: Resistance +8, Magic Attack +6.2%
+9: Resistance +9, Magic Attack +6.6%
+10: Resistance +9, Magic Attack +7%
+11: Resistance +10, Magic Attack +7.4%
+12: Resistance +10, Magic Attack +7.8%
+13: Resistance +11, Magic Attack +8.2%
+14: Resistance +11, Magic Attack +8.6%
+15: Resistance +12, Magic Attack +9%
+2: Resistance +5, Magic Attack +3.8%
+3: Resistance +6, Magic Attack +4.2%
+4: Resistance +6, Magic Attack +4.6%
+5: Resistance +7, Magic Attack +5%
+6: Resistance +7, Magic Attack +5.4%
+7: Resistance +8, Magic Attack +5.8%
+8: Resistance +8, Magic Attack +6.2%
+9: Resistance +9, Magic Attack +6.6%
+10: Resistance +9, Magic Attack +7%
+11: Resistance +10, Magic Attack +7.4%
+12: Resistance +10, Magic Attack +7.8%
+13: Resistance +11, Magic Attack +8.2%
+14: Resistance +11, Magic Attack +8.6%
+15: Resistance +12, Magic Attack +9%
Empowering Echo (79*)
Week 2
Cyclone (80*)Sigil Mastery (80)
Skill level — 80 (was 76)
Magic Attack +3% (was 4), MP +4%, MP Regen +15% (was 17) while using the sigil.
Power upgrade branch added.
Details
+1: Magic Attack +3.5%, MP +4%, MP Regen +16%
+2: Magic Attack +3.5%, MP +4%, MP Regen +17%
+3: Magic Attack +4%, MP +5%, MP Regen +18%
+4: Magic Attack +4.5%, MP +5%, MP Regen +18%
+5: Magic Attack +4.5%, MP +5%, MP Regen +19%
+6: Magic Attack +4.5%, MP +5%, MP Regen +20%
+7: Magic Attack +5%, MP +5%, MP Regen +20%
+8: Magic Attack +5%, MP +5%, MP Regen +20%
+9: Magic Attack +5%, MP +5%, MP Regen +21%
+10: Magic Attack +5%, MP +6%, MP Regen +21%
+11: Magic Attack +5%, MP +6%, MP Regen +22%
+12: Magic Attack +5.5%, MP +6%, MP Regen +22%
+13: Magic Attack +5.5%, MP +6%, MP Regen +23%
+14: Magic Attack +5.5%, MP +6%, MP Regen +24%
+15: Magic Attack +6%, MP +7%, MP Regen +25%
+2: Magic Attack +3.5%, MP +4%, MP Regen +17%
+3: Magic Attack +4%, MP +5%, MP Regen +18%
+4: Magic Attack +4.5%, MP +5%, MP Regen +18%
+5: Magic Attack +4.5%, MP +5%, MP Regen +19%
+6: Magic Attack +4.5%, MP +5%, MP Regen +20%
+7: Magic Attack +5%, MP +5%, MP Regen +20%
+8: Magic Attack +5%, MP +5%, MP Regen +20%
+9: Magic Attack +5%, MP +5%, MP Regen +21%
+10: Magic Attack +5%, MP +6%, MP Regen +21%
+11: Magic Attack +5%, MP +6%, MP Regen +22%
+12: Magic Attack +5.5%, MP +6%, MP Regen +22%
+13: Magic Attack +5.5%, MP +6%, MP Regen +23%
+14: Magic Attack +5.5%, MP +6%, MP Regen +24%
+15: Magic Attack +6%, MP +7%, MP Regen +25%
Week 5
Wind Vortex Slug (81)Skill level — 81 (was 79)
Throne of Wind (81)
Skill level — 81 (was 79)
Week 7
Star Fall (82)Skill level — 82 (was 81)
Cooldown upgrade branch added.
Details
+1: Cooldown — 280s
+2: Cooldown — 260s
+3: Cooldown — 220s
+4: Cooldown — 220s
+5: Cooldown — 210s
+6: Cooldown — 200s
+7: Cooldown — 190s
+8: Cooldown — 180s
+9: Cooldown — 170s
+10: Cooldown — 160s
+11: Cooldown — 150s
+12: Cooldown — 140s
+13: Cooldown — 130s
+14: Cooldown — 120s
+15: Cooldown — 100s
+2: Cooldown — 260s
+3: Cooldown — 220s
+4: Cooldown — 220s
+5: Cooldown — 210s
+6: Cooldown — 200s
+7: Cooldown — 190s
+8: Cooldown — 180s
+9: Cooldown — 170s
+10: Cooldown — 160s
+11: Cooldown — 150s
+12: Cooldown — 140s
+13: Cooldown — 130s
+14: Cooldown — 120s
+15: Cooldown — 100s
Week 10
Enlightenment (83)Skill level — 83 (was 81)
Hurricane Armor (83)
Skill level — 83 (was 81)
Arcane Shield Lv.1 (83*)
Now has 2 levels.
For 6 seconds cuts incoming damage by 50% and turns the rest into MP loss. The effect ends when MP runs out.
Week 12
Aura Blast (84)Skill level — 84 (was 81)
Cooldown — 12 sec (was 15)
Week 14
Arcane Shield Lv.2 (85)Skill level — 85 (was 83)
Duration — 12s (was 10) cuts incoming damage by 70% and turns the rest into MP loss. The effect ends when MP runs out.
Power upgrade branch added — increases % damage reduction.
Details
+1: 70.5%
+2: 70.5%
+3: 71%
+4: 71.5%
+5: 71.5%
+6: 72%
+7: 72%
+8: 72.5%
+9: 72.5%
+10: 73%
+11: 73.5%
+12: 73.5%
+13: 74%
+14: 74.5%
+15: 75%
+2: 70.5%
+3: 71%
+4: 71.5%
+5: 71.5%
+6: 72%
+7: 72%
+8: 72.5%
+9: 72.5%
+10: 73%
+11: 73.5%
+12: 73.5%
+13: 74%
+14: 74.5%
+15: 75%
Aura Cannon (85)
Skill level — 85 (was 82)
Range upgrade branch added.
Details
+1: Range — 180
+2: Range — 200
+3: Range — 220
+4: Range — 240
+5: Range — 260
+6: Range — 280
+7: Range — 300
+8: Range — 320
+9: Range — 340
+10: Range — 360
+11: Range — 380
+12: Range — 400
+13: Range — 420
+14: Range — 440
+15: Range — 450
+2: Range — 200
+3: Range — 220
+4: Range — 240
+5: Range — 260
+6: Range — 280
+7: Range — 300
+8: Range — 320
+9: Range — 340
+10: Range — 360
+11: Range — 380
+12: Range — 400
+13: Range — 420
+14: Range — 440
+15: Range — 450
Spectral Master
Week 1
Quick RecycleA power enchant branch has been added — each level gives +0.1% magic skill cooldown reduction (+30 — 23%).
Boost Mana
Enchant bonuses reworked — more MP, plus lower MP consumption by magic skills.
Details
+0: MP +200
+1: MP +207, magic skill MP consumption -0.1%
+2: MP +214, magic skill MP consumption -0.2%
+3: MP +221, magic skill MP consumption -0.3%
+4: MP +228, magic skill MP consumption -0.4%
+5: MP +235, magic skill MP consumption -0.5%
+6: MP +242, magic skill MP consumption -0.6%
+7: MP +249, magic skill MP consumption -0.7%
+8: MP +256, magic skill MP consumption -0.8%
+9: MP +263, magic skill MP consumption -0.9%
+10: MP +270, magic skill MP consumption -1%
+11: MP +277, magic skill MP consumption -1.1%
+12: MP +284, magic skill MP consumption -1.2%
+13: MP +291, magic skill MP consumption -1.3%
+14: MP +298, magic skill MP consumption -1.4%
+15: MP +305, magic skill MP consumption -1.5%
+16: MP +312, magic skill MP consumption -1.6%
+17: MP +319, magic skill MP consumption -1.7%
+18: MP +326, magic skill MP consumption -1.8%
+19: MP +333, magic skill MP consumption -1.9%
+20: MP +341, magic skill MP consumption -2%
+21: MP +349, magic skill MP consumption -2.1%
+22: MP +356, magic skill MP consumption -2.2%
+23: MP +360, magic skill MP consumption -2.3%
+24: MP +365, magic skill MP consumption -2.4%
+25: MP +372, magic skill MP consumption -2.5%
+26: MP +379, magic skill MP consumption -2.6%
+27: MP +385, magic skill MP consumption -2.7%
+28: MP +390, magic skill MP consumption -2.8%
+29: MP +395, magic skill MP consumption -2.9%
+30: MP +400, magic skill MP consumption -3%
+1: MP +207, magic skill MP consumption -0.1%
+2: MP +214, magic skill MP consumption -0.2%
+3: MP +221, magic skill MP consumption -0.3%
+4: MP +228, magic skill MP consumption -0.4%
+5: MP +235, magic skill MP consumption -0.5%
+6: MP +242, magic skill MP consumption -0.6%
+7: MP +249, magic skill MP consumption -0.7%
+8: MP +256, magic skill MP consumption -0.8%
+9: MP +263, magic skill MP consumption -0.9%
+10: MP +270, magic skill MP consumption -1%
+11: MP +277, magic skill MP consumption -1.1%
+12: MP +284, magic skill MP consumption -1.2%
+13: MP +291, magic skill MP consumption -1.3%
+14: MP +298, magic skill MP consumption -1.4%
+15: MP +305, magic skill MP consumption -1.5%
+16: MP +312, magic skill MP consumption -1.6%
+17: MP +319, magic skill MP consumption -1.7%
+18: MP +326, magic skill MP consumption -1.8%
+19: MP +333, magic skill MP consumption -1.9%
+20: MP +341, magic skill MP consumption -2%
+21: MP +349, magic skill MP consumption -2.1%
+22: MP +356, magic skill MP consumption -2.2%
+23: MP +360, magic skill MP consumption -2.3%
+24: MP +365, magic skill MP consumption -2.4%
+25: MP +372, magic skill MP consumption -2.5%
+26: MP +379, magic skill MP consumption -2.6%
+27: MP +385, magic skill MP consumption -2.7%
+28: MP +390, magic skill MP consumption -2.8%
+29: MP +395, magic skill MP consumption -2.9%
+30: MP +400, magic skill MP consumption -3%
Death Spike
Mass Summon Phantom Cubic
Cubic duration — 1 hour (was 15 min)
Dimension Spiral (79)
Learning Level — 79 (was 40)
Mutual Response (79)
Learning Level — 79 (was 81)
Spirit Sharing (79)
Learning Level — 79 (was 44)
Added a power enhancement branch.
Details
+1: Physical Attack +5.5%, Magic Attack +5%, Physical Skill Power +10%, Attack Speed +7%, Cast Speed +5%, Physical Crit Chance +10%
+2: Physical Attack +5.5%, Magic Attack +6%, Physical Skill Power +10%, Attack Speed +7%, Cast Speed +5%, Physical Crit Chance +10%
+3: Physical Attack +5.5%, Magic Attack +6%, Physical Skill Power +10%, Attack Speed +7%, Cast Speed +5%, Physical Crit Chance +11%
+4: Physical Attack +5.5%, Magic Attack +6%, Physical Skill Power +11%, Attack Speed +7%, Cast Speed +5%, Physical Crit Chance +11%
+5: Physical Attack +6%, Magic Attack +6%, Physical Skill Power +11%, Attack Speed +7%, Cast Speed +5%, Physical Crit Chance +11%
+6: Physical Attack +6%, Magic Attack +6%, Physical Skill Power +11%, Attack Speed +7.5%, Cast Speed +5.5%, Physical Crit Chance +12%
+7: Physical Attack +6.5%, Magic Attack +7%, Physical Skill Power +11%, Attack Speed +7.5%, Cast Speed +5.5%, Physical Crit Chance +12%
+8: Physical Attack +6.5%, Magic Attack +7%, Physical Skill Power +11%, Attack Speed +7.5%, Cast Speed +5.5%, Physical Crit Chance +13%
+9: Physical Attack +6.5%, Magic Attack +7%, Physical Skill Power +12%, Attack Speed +7.5%, Cast Speed +5.5%, Physical Crit Chance +13%
+10: Physical Attack +7%, Magic Attack +7%, Physical Skill Power +12%, Attack Speed +8%, Cast Speed +6%, Physical Crit Chance +13%
+11: Physical Attack +7%, Magic Attack +8%, Physical Skill Power +12%, Attack Speed +8%, Cast Speed +6%, Physical Crit Chance +14%
+12: Physical Attack +7.5%, Magic Attack +8%, Physical Skill Power +12%, Attack Speed +8%, Cast Speed +6%, Physical Crit Chance +14%
+13: Physical Attack +7.5%, Magic Attack +8%, Physical Skill Power +13%, Attack Speed +8%, Cast Speed +6%, Physical Crit Chance +14%
+14: Physical Attack +8%, Magic Attack +8%, Physical Skill Power +13%, Attack Speed +8.5%, Cast Speed +6.5%, Physical Crit Chance +15%
+15: Physical Attack +8%, Magic Attack +9%, Physical Skill Power +13%, Attack Speed +8.5%, Cast Speed +6.5%, Physical Crit Chance +15%
+16: Physical Attack +8.5%, Magic Attack +9%, Physical Skill Power +13%, Attack Speed +8.5%, Cast Speed +6.5%, Physical Crit Chance +16%
+17: Physical Attack +8.5%, Magic Attack +9%, Physical Skill Power +14%, Attack Speed +8.5%, Cast Speed +6.5%, Physical Crit Chance +16%
+18: Physical Attack +9%, Magic Attack +9%, Physical Skill Power +14%, Attack Speed +9%, Cast Speed +7%, Physical Crit Chance +17%
+19: Physical Attack +9%, Magic Attack +10%, Physical Skill Power +14%, Attack Speed +9%, Cast Speed +7%, Physical Crit Chance +17%
+20: Physical Attack +9.5%, Magic Attack +10%, Physical Skill Power +14%, Attack Speed +9%, Cast Speed +7%, Physical Crit Chance +18%
+21: Physical Attack +9.5%, Magic Attack +10%, Physical Skill Power +15%, Attack Speed +9.5%, Cast Speed +7.5%, Physical Crit Chance +18%
+22: Physical Attack +10%, Magic Attack +10%, Physical Skill Power +15%, Attack Speed +9.5%, Cast Speed +7.5%, Physical Crit Chance +19%
+23: Physical Attack +10%, Magic Attack +11%, Physical Skill Power +15%, Attack Speed +9.5%, Cast Speed +7.5%, Physical Crit Chance +19%
+24: Physical Attack +10%, Magic Attack +11%, Physical Skill Power +15%, Attack Speed +9.5%, Cast Speed +7.5%, Physical Crit Chance +20%
+25: Physical Attack +10%, Magic Attack +11%, Physical Skill Power +15%, Attack Speed +10%, Cast Speed +8%, Physical Crit Chance +20%
+26: Physical Attack +10%, Magic Attack +12%, Physical Skill Power +15%, Attack Speed +10%, Cast Speed +8%, Physical Crit Chance +20%
+27: Physical Attack +10%, Magic Attack +12%, Physical Skill Power +15%, Attack Speed +10%, Cast Speed +8%, Physical Crit Chance +20%
+28: Physical Attack +10%, Magic Attack +12%, Physical Skill Power +15%, Attack Speed +10.5%, Cast Speed +8.5%, Physical Crit Chance +20%
+29: Physical Attack +10%, Magic Attack +13%, Physical Skill Power +15%, Attack Speed +10.5%, Cast Speed +8.5%, Physical Crit Chance +20%
+30: Physical Attack +10%, Magic Attack +13%, Physical Skill Power +15%, Attack Speed +11%, Cast Speed +9%, Physical Crit Chance +20%
+2: Physical Attack +5.5%, Magic Attack +6%, Physical Skill Power +10%, Attack Speed +7%, Cast Speed +5%, Physical Crit Chance +10%
+3: Physical Attack +5.5%, Magic Attack +6%, Physical Skill Power +10%, Attack Speed +7%, Cast Speed +5%, Physical Crit Chance +11%
+4: Physical Attack +5.5%, Magic Attack +6%, Physical Skill Power +11%, Attack Speed +7%, Cast Speed +5%, Physical Crit Chance +11%
+5: Physical Attack +6%, Magic Attack +6%, Physical Skill Power +11%, Attack Speed +7%, Cast Speed +5%, Physical Crit Chance +11%
+6: Physical Attack +6%, Magic Attack +6%, Physical Skill Power +11%, Attack Speed +7.5%, Cast Speed +5.5%, Physical Crit Chance +12%
+7: Physical Attack +6.5%, Magic Attack +7%, Physical Skill Power +11%, Attack Speed +7.5%, Cast Speed +5.5%, Physical Crit Chance +12%
+8: Physical Attack +6.5%, Magic Attack +7%, Physical Skill Power +11%, Attack Speed +7.5%, Cast Speed +5.5%, Physical Crit Chance +13%
+9: Physical Attack +6.5%, Magic Attack +7%, Physical Skill Power +12%, Attack Speed +7.5%, Cast Speed +5.5%, Physical Crit Chance +13%
+10: Physical Attack +7%, Magic Attack +7%, Physical Skill Power +12%, Attack Speed +8%, Cast Speed +6%, Physical Crit Chance +13%
+11: Physical Attack +7%, Magic Attack +8%, Physical Skill Power +12%, Attack Speed +8%, Cast Speed +6%, Physical Crit Chance +14%
+12: Physical Attack +7.5%, Magic Attack +8%, Physical Skill Power +12%, Attack Speed +8%, Cast Speed +6%, Physical Crit Chance +14%
+13: Physical Attack +7.5%, Magic Attack +8%, Physical Skill Power +13%, Attack Speed +8%, Cast Speed +6%, Physical Crit Chance +14%
+14: Physical Attack +8%, Magic Attack +8%, Physical Skill Power +13%, Attack Speed +8.5%, Cast Speed +6.5%, Physical Crit Chance +15%
+15: Physical Attack +8%, Magic Attack +9%, Physical Skill Power +13%, Attack Speed +8.5%, Cast Speed +6.5%, Physical Crit Chance +15%
+16: Physical Attack +8.5%, Magic Attack +9%, Physical Skill Power +13%, Attack Speed +8.5%, Cast Speed +6.5%, Physical Crit Chance +16%
+17: Physical Attack +8.5%, Magic Attack +9%, Physical Skill Power +14%, Attack Speed +8.5%, Cast Speed +6.5%, Physical Crit Chance +16%
+18: Physical Attack +9%, Magic Attack +9%, Physical Skill Power +14%, Attack Speed +9%, Cast Speed +7%, Physical Crit Chance +17%
+19: Physical Attack +9%, Magic Attack +10%, Physical Skill Power +14%, Attack Speed +9%, Cast Speed +7%, Physical Crit Chance +17%
+20: Physical Attack +9.5%, Magic Attack +10%, Physical Skill Power +14%, Attack Speed +9%, Cast Speed +7%, Physical Crit Chance +18%
+21: Physical Attack +9.5%, Magic Attack +10%, Physical Skill Power +15%, Attack Speed +9.5%, Cast Speed +7.5%, Physical Crit Chance +18%
+22: Physical Attack +10%, Magic Attack +10%, Physical Skill Power +15%, Attack Speed +9.5%, Cast Speed +7.5%, Physical Crit Chance +19%
+23: Physical Attack +10%, Magic Attack +11%, Physical Skill Power +15%, Attack Speed +9.5%, Cast Speed +7.5%, Physical Crit Chance +19%
+24: Physical Attack +10%, Magic Attack +11%, Physical Skill Power +15%, Attack Speed +9.5%, Cast Speed +7.5%, Physical Crit Chance +20%
+25: Physical Attack +10%, Magic Attack +11%, Physical Skill Power +15%, Attack Speed +10%, Cast Speed +8%, Physical Crit Chance +20%
+26: Physical Attack +10%, Magic Attack +12%, Physical Skill Power +15%, Attack Speed +10%, Cast Speed +8%, Physical Crit Chance +20%
+27: Physical Attack +10%, Magic Attack +12%, Physical Skill Power +15%, Attack Speed +10%, Cast Speed +8%, Physical Crit Chance +20%
+28: Physical Attack +10%, Magic Attack +12%, Physical Skill Power +15%, Attack Speed +10.5%, Cast Speed +8.5%, Physical Crit Chance +20%
+29: Physical Attack +10%, Magic Attack +13%, Physical Skill Power +15%, Attack Speed +10.5%, Cast Speed +8.5%, Physical Crit Chance +20%
+30: Physical Attack +10%, Magic Attack +13%, Physical Skill Power +15%, Attack Speed +11%, Cast Speed +9%, Physical Crit Chance +20%
Servitor Share Lv. 1 (79)
Now has 2 learning levels.
The servitor gets: Physical/Magic Attack/Defense 25%/15%, HP/MP 10%, Physical Crit Chance 10%, Attack Speed 5%, Cast Speed 3%.
Week 2
Anti-Summoning Field (80*)Duration — 15 s (was 5)
Enemy attack/cast speed/run speed -50%, dismisses summoned enemies (not pets).
Sigil Mastery (80)
Learning Level — 80 (was 76)
Magic Attack +3%, MP +4% (was 5), MP regen +15% (was 17).
Added a power enhancement branch.
Details
+1: Magic Attack +3.5%, MP +4%, MP regen +16%
+2: Magic Attack +3.5%, MP +4%, MP regen +17%
+3: Magic Attack +4%, MP +5%, MP regen +18%
+4: Magic Attack +4.5%, MP +5%, MP regen +18%
+5: Magic Attack +4.5%, MP +5%, MP regen +19%
+6: Magic Attack +4.5%, MP +5%, MP regen +20%
+7: Magic Attack +5%, MP +5%, MP regen +20%
+8: Magic Attack +5%, MP +5%, MP regen +20%
+9: Magic Attack +5%, MP +5%, MP regen +21%
+10: Magic Attack +5%, MP +6%, MP regen +21%
+11: Magic Attack +5%, MP +6%, MP regen +22%
+12: Magic Attack +5.5%, MP +6%, MP regen +22%
+13: Magic Attack +5.5%, MP +6%, MP regen +23%
+14: Magic Attack +5.5%, MP +6%, MP regen +24%
+15: Magic Attack +6%, MP +7%, MP regen +25%
+2: Magic Attack +3.5%, MP +4%, MP regen +17%
+3: Magic Attack +4%, MP +5%, MP regen +18%
+4: Magic Attack +4.5%, MP +5%, MP regen +18%
+5: Magic Attack +4.5%, MP +5%, MP regen +19%
+6: Magic Attack +4.5%, MP +5%, MP regen +20%
+7: Magic Attack +5%, MP +5%, MP regen +20%
+8: Magic Attack +5%, MP +5%, MP regen +20%
+9: Magic Attack +5%, MP +5%, MP regen +21%
+10: Magic Attack +5%, MP +6%, MP regen +21%
+11: Magic Attack +5%, MP +6%, MP regen +22%
+12: Magic Attack +5.5%, MP +6%, MP regen +22%
+13: Magic Attack +5.5%, MP +6%, MP regen +23%
+14: Magic Attack +5.5%, MP +6%, MP regen +24%
+15: Magic Attack +6%, MP +7%, MP regen +25%
Week 7
Servitor Share Lv. 2 (82)Learning Level — 82 (was 83)
The servitor gets: Physical Attack/Defense 50%, Magic Attack/Defense 25%, HP/MP 10%, Physical Crit Chance 20%, Attack Speed 10%, Cast Speed 3% (unchanged).
Added a power enhancement branch.
Details
+1: Servitor gets Physical Attack 50%, Physical Defense 51%, Magic Attack 25%, Magic Defense 25%, HP/MP 10%, Physical Crit Chance 20%, Attack Speed 10%, Cast Speed 3%
+2: Servitor gets Physical Attack 50%, Physical Defense 51%, Magic Attack 26%, Magic Defense 25%, HP/MP 10%, Physical Crit Chance 20%, Attack Speed 10%, Cast Speed 3%
+3: Servitor gets Physical Attack 50%, Physical Defense 51%, Magic Attack 26%, Magic Defense 26%, HP/MP 10%, Physical Crit Chance 20%, Attack Speed 10%, Cast Speed 3%
+4: Servitor gets Physical Attack 50%, Physical Defense 52%, Magic Attack 26%, Magic Defense 26%, HP/MP 10%, Physical Crit Chance 20%, Attack Speed 10%, Cast Speed 3%
+5: Servitor gets Physical Attack 50%, Physical Defense 52%, Magic Attack 27%, Magic Defense 26%, HP/MP 10%, Physical Crit Chance 20%, Attack Speed 10%, Cast Speed 3%
+6: Servitor gets Physical Attack 50%, Physical Defense 52%, Magic Attack 27%, Magic Defense 27%, HP/MP 10%, Physical Crit Chance 20%, Attack Speed 10%, Cast Speed 3%
+7: Servitor gets Physical Attack 50%, Physical Defense 52%, Magic Attack 27%, Magic Defense 27%, HP/MP 11%, Physical Crit Chance 20%, Attack Speed 11%, Cast Speed 3%
+8: Servitor gets Physical Attack 50%, Physical Defense 53%, Magic Attack 27%, Magic Defense 27%, HP/MP 11%, Physical Crit Chance 20%, Attack Speed 11%, Cast Speed 3%
+9: Servitor gets Physical Attack 50%, Physical Defense 53%, Magic Attack 28%, Magic Defense 27%, HP/MP 11%, Physical Crit Chance 20%, Attack Speed 11%, Cast Speed 3%
+10: Servitor gets Physical Attack 50%, Physical Defense 53%, Magic Attack 28%, Magic Defense 28%, HP/MP 11%, Physical Crit Chance 20%, Attack Speed 11%, Cast Speed 3%
+11: Servitor gets Physical Attack 50%, Physical Defense 54%, Magic Attack 28%, Magic Defense 28%, HP/MP 11%, Physical Crit Chance 20%, Attack Speed 11%, Cast Speed 3%
+12: Servitor gets Physical Attack 50%, Physical Defense 54%, Magic Attack 29%, Magic Defense 28%, HP/MP 11%, Physical Crit Chance 20%, Attack Speed 11%, Cast Speed 3%
+13: Servitor gets Physical Attack 50%, Physical Defense 54%, Magic Attack 29%, Magic Defense 29%, HP/MP 11%, Physical Crit Chance 20%, Attack Speed 11%, Cast Speed 3%
+14: Servitor gets Physical Attack 50%, Physical Defense 55%, Magic Attack 29%, Magic Defense 29%, HP/MP 11%, Physical Crit Chance 20%, Attack Speed 11%, Cast Speed 3%
+15: Servitor gets Physical Attack 50%, Physical Defense 55%, Magic Attack 30%, Magic Defense 30%, HP/MP 11%, Physical Crit Chance 20%, Attack Speed 11%, Cast Speed 3%
+2: Servitor gets Physical Attack 50%, Physical Defense 51%, Magic Attack 26%, Magic Defense 25%, HP/MP 10%, Physical Crit Chance 20%, Attack Speed 10%, Cast Speed 3%
+3: Servitor gets Physical Attack 50%, Physical Defense 51%, Magic Attack 26%, Magic Defense 26%, HP/MP 10%, Physical Crit Chance 20%, Attack Speed 10%, Cast Speed 3%
+4: Servitor gets Physical Attack 50%, Physical Defense 52%, Magic Attack 26%, Magic Defense 26%, HP/MP 10%, Physical Crit Chance 20%, Attack Speed 10%, Cast Speed 3%
+5: Servitor gets Physical Attack 50%, Physical Defense 52%, Magic Attack 27%, Magic Defense 26%, HP/MP 10%, Physical Crit Chance 20%, Attack Speed 10%, Cast Speed 3%
+6: Servitor gets Physical Attack 50%, Physical Defense 52%, Magic Attack 27%, Magic Defense 27%, HP/MP 10%, Physical Crit Chance 20%, Attack Speed 10%, Cast Speed 3%
+7: Servitor gets Physical Attack 50%, Physical Defense 52%, Magic Attack 27%, Magic Defense 27%, HP/MP 11%, Physical Crit Chance 20%, Attack Speed 11%, Cast Speed 3%
+8: Servitor gets Physical Attack 50%, Physical Defense 53%, Magic Attack 27%, Magic Defense 27%, HP/MP 11%, Physical Crit Chance 20%, Attack Speed 11%, Cast Speed 3%
+9: Servitor gets Physical Attack 50%, Physical Defense 53%, Magic Attack 28%, Magic Defense 27%, HP/MP 11%, Physical Crit Chance 20%, Attack Speed 11%, Cast Speed 3%
+10: Servitor gets Physical Attack 50%, Physical Defense 53%, Magic Attack 28%, Magic Defense 28%, HP/MP 11%, Physical Crit Chance 20%, Attack Speed 11%, Cast Speed 3%
+11: Servitor gets Physical Attack 50%, Physical Defense 54%, Magic Attack 28%, Magic Defense 28%, HP/MP 11%, Physical Crit Chance 20%, Attack Speed 11%, Cast Speed 3%
+12: Servitor gets Physical Attack 50%, Physical Defense 54%, Magic Attack 29%, Magic Defense 28%, HP/MP 11%, Physical Crit Chance 20%, Attack Speed 11%, Cast Speed 3%
+13: Servitor gets Physical Attack 50%, Physical Defense 54%, Magic Attack 29%, Magic Defense 29%, HP/MP 11%, Physical Crit Chance 20%, Attack Speed 11%, Cast Speed 3%
+14: Servitor gets Physical Attack 50%, Physical Defense 55%, Magic Attack 29%, Magic Defense 29%, HP/MP 11%, Physical Crit Chance 20%, Attack Speed 11%, Cast Speed 3%
+15: Servitor gets Physical Attack 50%, Physical Defense 55%, Magic Attack 30%, Magic Defense 30%, HP/MP 11%, Physical Crit Chance 20%, Attack Speed 11%, Cast Speed 3%
Week 10
Excessive Loyalty (83)Learning Level — 83 (was 81)
Week 14
Servitor Barrier (85)Learning Level — 85 (was 81)
Spirit of the Demon (85)
Learning Level — 85 (was 83)
Summon Smart Cubic (85)
Learning Level — 85 (was 80)
Shillien Saint
Week 1
Quick RecycleAdded a power sharpening branch — each gives +0.1% magic skill cooldown (+30 — 23%).
Boost Mana
Enchant bonuses reworked — more MP, plus lower MP consumption by magic skills.
More details
+0: MP +200
+1: MP +207, magic skill MP consumption -0.1%
+2: MP +214, magic skill MP consumption -0.2%
+3: MP +221, magic skill MP consumption -0.3%
+4: MP +228, magic skill MP consumption -0.4%
+5: MP +235, magic skill MP consumption -0.5%
+6: MP +242, magic skill MP consumption -0.6%
+7: MP +249, magic skill MP consumption -0.7%
+8: MP +256, magic skill MP consumption -0.8%
+9: MP +263, magic skill MP consumption -0.9%
+10: MP +270, magic skill MP consumption -1%
+11: MP +277, magic skill MP consumption -1.1%
+12: MP +284, magic skill MP consumption -1.2%
+13: MP +291, magic skill MP consumption -1.3%
+14: MP +298, magic skill MP consumption -1.4%
+15: MP +305, magic skill MP consumption -1.5%
+16: MP +312, magic skill MP consumption -1.6%
+17: MP +319, magic skill MP consumption -1.7%
+18: MP +326, magic skill MP consumption -1.8%
+19: MP +333, magic skill MP consumption -1.9%
+20: MP +341, magic skill MP consumption -2%
+21: MP +349, magic skill MP consumption -2.1%
+22: MP +356, magic skill MP consumption -2.2%
+23: MP +360, magic skill MP consumption -2.3%
+24: MP +365, magic skill MP consumption -2.4%
+25: MP +372, magic skill MP consumption -2.5%
+26: MP +379, magic skill MP consumption -2.6%
+27: MP +385, magic skill MP consumption -2.7%
+28: MP +390, magic skill MP consumption -2.8%
+29: MP +395, magic skill MP consumption -2.9%
+30: MP +400, magic skill MP consumption -3%
+1: MP +207, magic skill MP consumption -0.1%
+2: MP +214, magic skill MP consumption -0.2%
+3: MP +221, magic skill MP consumption -0.3%
+4: MP +228, magic skill MP consumption -0.4%
+5: MP +235, magic skill MP consumption -0.5%
+6: MP +242, magic skill MP consumption -0.6%
+7: MP +249, magic skill MP consumption -0.7%
+8: MP +256, magic skill MP consumption -0.8%
+9: MP +263, magic skill MP consumption -0.9%
+10: MP +270, magic skill MP consumption -1%
+11: MP +277, magic skill MP consumption -1.1%
+12: MP +284, magic skill MP consumption -1.2%
+13: MP +291, magic skill MP consumption -1.3%
+14: MP +298, magic skill MP consumption -1.4%
+15: MP +305, magic skill MP consumption -1.5%
+16: MP +312, magic skill MP consumption -1.6%
+17: MP +319, magic skill MP consumption -1.7%
+18: MP +326, magic skill MP consumption -1.8%
+19: MP +333, magic skill MP consumption -1.9%
+20: MP +341, magic skill MP consumption -2%
+21: MP +349, magic skill MP consumption -2.1%
+22: MP +356, magic skill MP consumption -2.2%
+23: MP +360, magic skill MP consumption -2.3%
+24: MP +365, magic skill MP consumption -2.4%
+25: MP +372, magic skill MP consumption -2.5%
+26: MP +379, magic skill MP consumption -2.6%
+27: MP +385, magic skill MP consumption -2.7%
+28: MP +390, magic skill MP consumption -2.8%
+29: MP +395, magic skill MP consumption -2.9%
+30: MP +400, magic skill MP consumption -3%
Added to learning:
Resurrection Lv.3-7
Application range — 600 (was 400)
Kiss of Eva
Removed sharpening branch for duration.
The cost enchant branch now also gives an EXP/SP bonus.
More details
+1: EXP/SP +1%
+2: EXP/SP +1%
+3: EXP/SP +1.5%
+4: EXP/SP +1.5%
+5: EXP/SP +2%
+6: EXP/SP +2%
+7: EXP/SP +2.5%
+8: EXP/SP +2.5%
+9: EXP/SP +3%
+10: EXP/SP +3.5%
+11: EXP/SP +3.5%
+12: EXP/SP +4%
+13: EXP/SP +4.5%
+14: EXP/SP +4.5%
+15: EXP/SP +5%
+16: EXP/SP +5.5%
+17: EXP/SP +5.5%
+18: EXP/SP +6%
+19: EXP/SP +6.5%
+20: EXP/SP +6.5%
+21: EXP/SP +7%
+22: EXP/SP +7.5%
+23: EXP/SP +7.5%
+24: EXP/SP +8%
+25: EXP/SP +8.5%
+26: EXP/SP +9%
+27: EXP/SP +9%
+28: EXP/SP +9.5%
+29: EXP/SP +9.5%
+30: EXP/SP +10%
+2: EXP/SP +1%
+3: EXP/SP +1.5%
+4: EXP/SP +1.5%
+5: EXP/SP +2%
+6: EXP/SP +2%
+7: EXP/SP +2.5%
+8: EXP/SP +2.5%
+9: EXP/SP +3%
+10: EXP/SP +3.5%
+11: EXP/SP +3.5%
+12: EXP/SP +4%
+13: EXP/SP +4.5%
+14: EXP/SP +4.5%
+15: EXP/SP +5%
+16: EXP/SP +5.5%
+17: EXP/SP +5.5%
+18: EXP/SP +6%
+19: EXP/SP +6.5%
+20: EXP/SP +6.5%
+21: EXP/SP +7%
+22: EXP/SP +7.5%
+23: EXP/SP +7.5%
+24: EXP/SP +8%
+25: EXP/SP +8.5%
+26: EXP/SP +9%
+27: EXP/SP +9%
+28: EXP/SP +9.5%
+29: EXP/SP +9.5%
+30: EXP/SP +10%
Stigma of Shilien
Added magic defense reduction.
More details
Lv. 1: for 30 seconds lowers melee weapon resistance by 16 and magic defense by 2.5%.
Lv. 2: for 30 seconds lowers melee weapon resistance by 24 and magic defense by 5%.
Lv. 3: for 30 seconds lowers melee weapon resistance by 32 and magic defense by 7.5%.
Lv. 4: for 30 seconds lowers melee weapon resistance by 40 and magic defense by 10%.
Lv. 2: for 30 seconds lowers melee weapon resistance by 24 and magic defense by 5%.
Lv. 3: for 30 seconds lowers melee weapon resistance by 32 and magic defense by 7.5%.
Lv. 4: for 30 seconds lowers melee weapon resistance by 40 and magic defense by 10%.
The duration enchant branch now gives duration + power.
More details
+1: 31 s / -10.1% magic defense
+2: 32 s / -10.2% magic defense
+3: 33 s / -10.3% magic defense
+4: 34 s / -10.4% magic defense
+5: 35 s / -10.5% magic defense
+6: 36 s / -10.6% magic defense
+7: 37 s / -10.7% magic defense
+8: 38 s / -10.8% magic defense
+9: 39 s / -10.9% magic defense
+10: 40 s / -11% magic defense
+11: 41 s / -11.1% magic defense
+12: 42 s / -11.2% magic defense
+13: 43 s / -11.3% magic defense
+14: 44 s / -11.4% magic defense
+15: 45 s / -11.5% magic defense
+16: 46 s / -11.6% magic defense
+17: 47 s / -11.7% magic defense
+18: 48 s / -11.8% magic defense
+19: 49 s / -11.9% magic defense
+20: 50 s / -12% magic defense
+21: 51 s / -12.1% magic defense
+22: 52 s / -12.2% magic defense
+23: 53 s / -12.3% magic defense
+24: 54 s / -12.4% magic defense
+25: 55 s / -12.5% magic defense
+26: 56 s / -12.6% magic defense
+27: 57 s / -12.7% magic defense
+28: 58 s / -12.8% magic defense
+29: 59 s / -12.9% magic defense
+30: 60 s / -13% magic defense
+2: 32 s / -10.2% magic defense
+3: 33 s / -10.3% magic defense
+4: 34 s / -10.4% magic defense
+5: 35 s / -10.5% magic defense
+6: 36 s / -10.6% magic defense
+7: 37 s / -10.7% magic defense
+8: 38 s / -10.8% magic defense
+9: 39 s / -10.9% magic defense
+10: 40 s / -11% magic defense
+11: 41 s / -11.1% magic defense
+12: 42 s / -11.2% magic defense
+13: 43 s / -11.3% magic defense
+14: 44 s / -11.4% magic defense
+15: 45 s / -11.5% magic defense
+16: 46 s / -11.6% magic defense
+17: 47 s / -11.7% magic defense
+18: 48 s / -11.8% magic defense
+19: 49 s / -11.9% magic defense
+20: 50 s / -12% magic defense
+21: 51 s / -12.1% magic defense
+22: 52 s / -12.2% magic defense
+23: 53 s / -12.3% magic defense
+24: 54 s / -12.4% magic defense
+25: 55 s / -12.5% magic defense
+26: 56 s / -12.6% magic defense
+27: 57 s / -12.7% magic defense
+28: 58 s / -12.8% magic defense
+29: 59 s / -12.9% magic defense
+30: 60 s / -13% magic defense
Deleted:
Inquisitor
Added to learning:
Might of Heaven Works on all mobs, does not work on players.
Mana BurnDoes not deal critical damage.
Skill transfer by High Five
Holy Pomander — Shillien Saint x4
Divine Lore
Sharpening branch power bonuses changed.
More details
Magic skill MP consumption -5%.
+1: 5.25% (was 6)
+2: 5.5% (was 6)
+3: 5.75% (was 6)
+4: 6% (was 6)
+5: 6.25% (was 6)
+6: 6.5% (was 6)
+7: 6.75% (was 6)
+8: 7%
+9: 7.25% (was 7)
+10: 7.5% (was 7)
+11: 7.75% (was 7)
+12: 8% (was 7)
+13: 8.25% (was 7)
+14: 8.5% (was 7)
+15: 9% (was 8)
+1: 5.25% (was 6)
+2: 5.5% (was 6)
+3: 5.75% (was 6)
+4: 6% (was 6)
+5: 6.25% (was 6)
+6: 6.5% (was 6)
+7: 6.75% (was 6)
+8: 7%
+9: 7.25% (was 7)
+10: 7.5% (was 7)
+11: 7.75% (was 7)
+12: 8% (was 7)
+13: 8.25% (was 7)
+14: 8.5% (was 7)
+15: 9% (was 8)
Improved Magic (79)
Learning level — 79 (was 70)
Added sharpening branch for power.
More details
+1: Magic attack +75.4%, magic defense +30.2%
+2: Magic attack +75.8%, magic defense +30.4%
+3: Magic attack +76.2%, magic defense +30.6%
+4: Magic attack +76.6%, magic defense +30.8%
+5: Magic attack +77%, magic defense +31%
+6: Magic attack +77.4%, magic defense +31.2%
+7: Magic attack +77.8%, magic defense +31.4%
+8: Magic attack +78.2%, magic defense +31.6%
+9: Magic attack +78.6%, magic defense +31.8%
+10: Magic attack +79%, magic defense +32%
+11: Magic attack +79.4%, magic defense +32.2%
+12: Magic attack +79.8%, magic defense +32.4%
+13: Magic attack +80.2%, magic defense +32.6%
+14: Magic attack +80.6%, magic defense +32.8%
+15: Magic attack +81%, magic defense +33%
+2: Magic attack +75.8%, magic defense +30.4%
+3: Magic attack +76.2%, magic defense +30.6%
+4: Magic attack +76.6%, magic defense +30.8%
+5: Magic attack +77%, magic defense +31%
+6: Magic attack +77.4%, magic defense +31.2%
+7: Magic attack +77.8%, magic defense +31.4%
+8: Magic attack +78.2%, magic defense +31.6%
+9: Magic attack +78.6%, magic defense +31.8%
+10: Magic attack +79%, magic defense +32%
+11: Magic attack +79.4%, magic defense +32.2%
+12: Magic attack +79.8%, magic defense +32.4%
+13: Magic attack +80.2%, magic defense +32.6%
+14: Magic attack +80.6%, magic defense +32.8%
+15: Magic attack +81%, magic defense +33%
Improved Critical Attack (79)
Learning level — 79 (was 70)
Added sharpening branch for power.
More details
+1: Physical crit chance +30.2%, physical crit damage +35.2%
+2: Physical crit chance +30.4%, physical crit damage +35.4%
+3: Physical crit chance +30.6%, physical crit damage +35.6%
+4: Physical crit chance +30.8%, physical crit damage +35.8%
+5: Physical crit chance +31%, physical crit damage +36%
+6: Physical crit chance +31.2%, physical crit damage +36.2%
+7: Physical crit chance +31.4%, physical crit damage +36.4%
+8: Physical crit chance +31.6%, physical crit damage +36.6%
+9: Physical crit chance +31.8%, physical crit damage +36.8%
+10: Physical crit chance +32%, physical crit damage +37%
+11: Physical crit chance +32.2%, physical crit damage +37.2%
+12: Physical crit chance +32.4%, physical crit damage +37.4%
+13: Physical crit chance +32.6%, physical crit damage +37.6%
+14: Physical crit chance +32.8%, physical crit damage +37.8%
+15: Physical crit chance +33%, physical crit damage +38%
+2: Physical crit chance +30.4%, physical crit damage +35.4%
+3: Physical crit chance +30.6%, physical crit damage +35.6%
+4: Physical crit chance +30.8%, physical crit damage +35.8%
+5: Physical crit chance +31%, physical crit damage +36%
+6: Physical crit chance +31.2%, physical crit damage +36.2%
+7: Physical crit chance +31.4%, physical crit damage +36.4%
+8: Physical crit chance +31.6%, physical crit damage +36.6%
+9: Physical crit chance +31.8%, physical crit damage +36.8%
+10: Physical crit chance +32%, physical crit damage +37%
+11: Physical crit chance +32.2%, physical crit damage +37.2%
+12: Physical crit chance +32.4%, physical crit damage +37.4%
+13: Physical crit chance +32.6%, physical crit damage +37.6%
+14: Physical crit chance +32.8%, physical crit damage +37.8%
+15: Physical crit chance +33%, physical crit damage +38%
New skill:
Mass Stigma of Shilien (79)
Range — 700
Cast — 5 s
Cooldown — 12 s
Radius — 230
Linked to defending MEN.
For 20 seconds lowers melee weapon resistance by 24 and magic defense by 5%.
Mass Purify (79)
Learning level — 79 (was 76)
Learns without book.
New skill:
Mass Cure (79)
Range — 600
Cast — 2 s
Cooldown — 2 min
Clears all debuffs from party members and makes them immune to debuffs for 5 seconds.
Week 2
Mass Recharge (80*)Cooldown — 15 min (was 60)
Restores 3,000 MP (was 1500)
Sigil Mastery (80)
Learning level — 80 (was 76)
Magic attack +3%, MP +4%,
Added sharpening branch for power.
More details
+1: Magic attack +3.5%, MP +4%, MP regen +16%.
+2: Magic attack +3.5%, MP +4%, MP regen +17%.
+3: Magic attack +4%, MP +5%, MP regen +18%.
+4: Magic attack +4.5%, MP +5%, MP regen +18%.
+5: Magic attack +4.5%, MP +5%, MP regen +19%.
+6: Magic attack +4.5%, MP +5%, MP regen +20%.
+7: Magic attack +5%, MP +5%, MP regen +20%.
+8: Magic attack +5%, MP +5%, MP regen +20%.
+9: Magic attack +5%, MP +5%, MP regen +21%.
+10: Magic attack +5%, MP +6%, MP regen +21%.
+11: Magic attack +5%, MP +6%, MP regen +22%.
+12: Magic attack +5.5%, MP +6%, MP regen +22%.
+13: Magic attack +5.5%, MP +6%, MP regen +23%.
+14: Magic attack +5.5%, MP +6%, MP regen +24%.
+15: Magic attack +6%, MP +7%, MP regen +25%.
+2: Magic attack +3.5%, MP +4%, MP regen +17%.
+3: Magic attack +4%, MP +5%, MP regen +18%.
+4: Magic attack +4.5%, MP +5%, MP regen +18%.
+5: Magic attack +4.5%, MP +5%, MP regen +19%.
+6: Magic attack +4.5%, MP +5%, MP regen +20%.
+7: Magic attack +5%, MP +5%, MP regen +20%.
+8: Magic attack +5%, MP +5%, MP regen +20%.
+9: Magic attack +5%, MP +5%, MP regen +21%.
+10: Magic attack +5%, MP +6%, MP regen +21%.
+11: Magic attack +5%, MP +6%, MP regen +22%.
+12: Magic attack +5.5%, MP +6%, MP regen +22%.
+13: Magic attack +5.5%, MP +6%, MP regen +23%.
+14: Magic attack +5.5%, MP +6%, MP regen +24%.
+15: Magic attack +6%, MP +7%, MP regen +25%.
Week 5
Thorn Root (81)Learning level — 81 (was 80)
Removed MEN link.
Added sharpening branch for chance+duration.
More details
Roots nearby enemies for 10 seconds and drains 90 HP and 30 MP per second.
+1: Roots nearby enemies for 11 seconds and drains 95 HP and 32 MP per second.
+2: Roots nearby enemies for 12 seconds and drains 100 HP and 35 MP per second.
+3: Roots nearby enemies for 13 seconds and drains 102 HP and 40 MP per second.
+4: Roots nearby enemies for 14 seconds and drains 105 HP and 42 MP per second.
+5: Roots nearby enemies for 15 seconds and drains 110 HP and 45 MP per second.
+6: Roots nearby enemies for 16 seconds and drains 112 HP and 50 MP per second.
+7: Roots nearby enemies for 17 seconds and drains 115 HP and 52 MP per second.
+8: Roots nearby enemies for 18 seconds and drains 120 HP and 55 MP per second.
+9: Roots nearby enemies for 19 seconds and drains 122 HP and 60 MP per second.
+10: Roots nearby enemies for 20 seconds and drains 125 HP and 62 MP per second.
+11: Roots nearby enemies for 21 seconds and drains 130 HP and 65 MP per second.
+12: Roots nearby enemies for 22 seconds and drains 132 HP and 70 MP per second.
+13: Roots nearby enemies for 23 seconds and drains 135 HP and 72 MP per second.
+14: Roots nearby enemies for 24 seconds and drains 140 HP and 75 MP per second.
+15: Roots nearby enemies for 25 seconds and drains 145 HP and 80 MP per second.
+1: Roots nearby enemies for 11 seconds and drains 95 HP and 32 MP per second.
+2: Roots nearby enemies for 12 seconds and drains 100 HP and 35 MP per second.
+3: Roots nearby enemies for 13 seconds and drains 102 HP and 40 MP per second.
+4: Roots nearby enemies for 14 seconds and drains 105 HP and 42 MP per second.
+5: Roots nearby enemies for 15 seconds and drains 110 HP and 45 MP per second.
+6: Roots nearby enemies for 16 seconds and drains 112 HP and 50 MP per second.
+7: Roots nearby enemies for 17 seconds and drains 115 HP and 52 MP per second.
+8: Roots nearby enemies for 18 seconds and drains 120 HP and 55 MP per second.
+9: Roots nearby enemies for 19 seconds and drains 122 HP and 60 MP per second.
+10: Roots nearby enemies for 20 seconds and drains 125 HP and 62 MP per second.
+11: Roots nearby enemies for 21 seconds and drains 130 HP and 65 MP per second.
+12: Roots nearby enemies for 22 seconds and drains 132 HP and 70 MP per second.
+13: Roots nearby enemies for 23 seconds and drains 135 HP and 72 MP per second.
+14: Roots nearby enemies for 24 seconds and drains 140 HP and 75 MP per second.
+15: Roots nearby enemies for 25 seconds and drains 145 HP and 80 MP per second.
Turn to Stone (81*)
Week 10
Enlightenment (83)Learning level — 83 (was 81)
Week 12
Chain Heal (84)Learning level — 84 (was 83)
Lord of Vampire (84)
Learning level — 84 (was 81)
Cooldown — 2 min (was 2.5)
Now applies as a group buff.
Navigation | Humans | Dark elves | Kamaels
Orcs
Titan
Week 1
Vicious StanceThe Critical Power branch changed from Cost. At +30 gives +7% critical damage.
Heavy Armor Mastery
Life branch changed — provides additional bonuses:
+1 — Incoming heal power +2%
+3 — Incoming heal power +3%
+6 — Incoming heal power +4%
+9 — Incoming heal power +5%
+12 — Incoming heal power +6%
+15 — Incoming heal power +7%
+18 — Incoming heal power +8%
+21 — Incoming heal power +9%
+24 — Incoming heal power +10%
+27 — Incoming heal power +11%
+30 — Incoming heal power +12%
Frenzy Lv. 3Triggers at HP ≤30%; the bonuses don't change with HP (as in Interlude).
For 90 seconds: Physical Attack +15%; with swords/axes another +80% Physical Attack; with two-handed swords/axes another Accuracy +6 and Physical Attack +10%.
Comparison with other chronicle
High Five:
For 90 seconds: Physical Attack +15%, additionally Physical Attack +40% when using swords/axes, additionally Accuracy +6, Physical Attack +10% when using two-handed swords/axes. Available at HP ≤60%
Interlude:
For 90 seconds: with swords/axes/pikes Physical Attack +200%; with two-handed swords/axes another Accuracy +4 and Physical Attack +34%; with a bow/fist weapon Physical Attack +50%.
For 90 seconds: Physical Attack +15%, additionally Physical Attack +40% when using swords/axes, additionally Accuracy +6, Physical Attack +10% when using two-handed swords/axes. Available at HP ≤60%
Interlude:
For 90 seconds: with swords/axes/pikes Physical Attack +200%; with two-handed swords/axes another Accuracy +4 and Physical Attack +34%; with a bow/fist weapon Physical Attack +50%.
Dark Form
Added a Power branch.
Details
+1: Fire Attack +21, Fire Resistance +10
+2: Fire Attack +21, Fire Resistance +11
+3: Fire Attack +22, Fire Resistance +12
+4: Fire Attack +23, Fire Resistance +13
+5: Fire Attack +24, Fire Resistance +14
+6: Fire Attack +25, Fire Resistance +15
+7: Fire Attack +26, Fire Resistance +16
+8: Fire Attack +27, Fire Resistance +17
+9: Fire Attack +28, Fire Resistance +18
+10: Fire Attack +29, Fire Resistance +19
+11: Fire Attack +30, Fire Resistance +20
+12: Fire Attack +31, Fire Resistance +21
+13: Fire Attack +32, Fire Resistance +22
+14: Fire Attack +33, Fire Resistance +23
+15: Fire Attack +34, Fire Resistance +24
+16: Fire Attack +35, Fire Resistance +25
+17: Fire Attack +36, Fire Resistance +26
+18: Fire Attack +37, Fire Resistance +27
+19: Fire Attack +38, Fire Resistance +28
+20: Fire Attack +39, Fire Resistance +29
+21: Fire Attack +40, Fire Resistance +30
+22: Fire Attack +41, Fire Resistance +31
+23: Fire Attack +42, Fire Resistance +32
+24: Fire Attack +43, Fire Resistance +33
+25: Fire Attack +44, Fire Resistance +34
+26: Fire Attack +45, Fire Resistance +35
+27: Fire Attack +46, Fire Resistance +36
+28: Fire Attack +47, Fire Resistance +37
+29: Fire Attack +48, Fire Resistance +38
+30: Fire Attack +50, Fire Resistance +40
+2: Fire Attack +21, Fire Resistance +11
+3: Fire Attack +22, Fire Resistance +12
+4: Fire Attack +23, Fire Resistance +13
+5: Fire Attack +24, Fire Resistance +14
+6: Fire Attack +25, Fire Resistance +15
+7: Fire Attack +26, Fire Resistance +16
+8: Fire Attack +27, Fire Resistance +17
+9: Fire Attack +28, Fire Resistance +18
+10: Fire Attack +29, Fire Resistance +19
+11: Fire Attack +30, Fire Resistance +20
+12: Fire Attack +31, Fire Resistance +21
+13: Fire Attack +32, Fire Resistance +22
+14: Fire Attack +33, Fire Resistance +23
+15: Fire Attack +34, Fire Resistance +24
+16: Fire Attack +35, Fire Resistance +25
+17: Fire Attack +36, Fire Resistance +26
+18: Fire Attack +37, Fire Resistance +27
+19: Fire Attack +38, Fire Resistance +28
+20: Fire Attack +39, Fire Resistance +29
+21: Fire Attack +40, Fire Resistance +30
+22: Fire Attack +41, Fire Resistance +31
+23: Fire Attack +42, Fire Resistance +32
+24: Fire Attack +43, Fire Resistance +33
+25: Fire Attack +44, Fire Resistance +34
+26: Fire Attack +45, Fire Resistance +35
+27: Fire Attack +46, Fire Resistance +36
+28: Fire Attack +47, Fire Resistance +37
+29: Fire Attack +48, Fire Resistance +38
+30: Fire Attack +50, Fire Resistance +40
Braveheart
Cooldown — 2 min (was 2.5)
Branch bonuses reworked — more CP restored, plus CP recovery over 15 seconds.
Details
+0: Restores 1000 CP
+1: Restores 1020 CP + 15 CP over 15s
+2: Restores 1040 CP + 16 CP over 15s
+3: Restores 1060 CP + 17 CP over 15s
+4: Restores 1080 CP + 18 CP over 15s
+5: Restores 1100 CP + 19 CP over 15s
+6: Restores 1120 CP + 20 CP over 15s
+7: Restores 1140 CP + 21 CP over 15s
+8: Restores 1160 CP + 22 CP over 15s
+9: Restores 1180 CP + 23 CP over 15s
+10: Restores 1200 CP + 24 CP over 15s
+11: Restores 1220 CP + 25 CP over 15s
+12: Restores 1240 CP + 26 CP over 15s
+13: Restores 1260 CP + 27 CP over 15s
+14: Restores 1280 CP + 28 CP over 15s
+15: Restores 1300 CP + 30 CP over 15s
+1: Restores 1020 CP + 15 CP over 15s
+2: Restores 1040 CP + 16 CP over 15s
+3: Restores 1060 CP + 17 CP over 15s
+4: Restores 1080 CP + 18 CP over 15s
+5: Restores 1100 CP + 19 CP over 15s
+6: Restores 1120 CP + 20 CP over 15s
+7: Restores 1140 CP + 21 CP over 15s
+8: Restores 1160 CP + 22 CP over 15s
+9: Restores 1180 CP + 23 CP over 15s
+10: Restores 1200 CP + 24 CP over 15s
+11: Restores 1220 CP + 25 CP over 15s
+12: Restores 1240 CP + 26 CP over 15s
+13: Restores 1260 CP + 27 CP over 15s
+14: Restores 1280 CP + 28 CP over 15s
+15: Restores 1300 CP + 30 CP over 15s
Master of Combat
Power branch 1 bonuses changed:
+1 — CP +5%, using sword/axe/pike Physical Attack +81, using two-handed sword/fist Physical Attack +80, Physical Attack +0.5%
+3 — CP +6%, sword/axe/pike PA +83, two-handed sword/fist PA +80, PA +1%
+6 — CP +6%, sword/axe/pike PA +86, two-handed sword/fist PA +80, PA +1.5%
+9 — CP +7%, sword/axe/pike PA +89, two-handed sword/fist PA +80, PA +2%
+12 — CP +7%, sword/axe/pike PA +92, two-handed sword/fist PA +80, PA +2.5%
+15 — CP +8%, sword/axe/pike PA +95, two-handed sword/fist PA +80, PA +3%
Power branch 2 bonuses changed:
+1 — CP +5%, sword/axe/pike PA +80, two-handed sword/fist PA +81, PA +0.5%
+3 — CP +6%, sword/axe/pike PA +80, two-handed sword/fist PA +83, PA +1%
+6 — CP +6%, sword/axe/pike PA +80, two-handed sword/fist PA +86, PA +1.5%
+9 — CP +7%, sword/axe/pike PA +80, two-handed sword/fist PA +89, PA +2%
+12 — CP +7%, sword/axe/pike PA +80, two-handed sword/fist PA +92, PA +2.5%
+15 — CP +8%, sword/axe/pike PA +80, two-handed sword/fist PA +95, PA +3%
Week 2
Symbol of Resistance (80*)Debuff resistance +80% (was +60%), all element resistance +50, mental attack/stun/sleep resistance +25%
Week 5
Rush (81)Level — 81 (was 40)
Week 7
Expose Weak Point (82)Level — 82 (was 81)
Week 10
Over the Body (83)Level — 83 (was 79)
For 60s: Max HP +35%, HP regen +15%, Physical Attack +15% (was +25), Physical Defense +30%, Attack Speed +10%, Movement Speed +10%. Can be used when CP>80%.
Final Secret (83)
Level — 83 (was 81)
Week 12
Demolition Impact (84)Level — 84 (was 81)
Rush Impact (84)
Level — 84 (was 83)
Grand Khavatari
Week 1
Force StormRange — 650 (was 500)
Increased radius of effect.
Dark Form
Added Power branch.
Details
+1: Fire Attack +21, Fire Resistance +10.
+2: Fire Attack +21, Fire Resistance +11.
+3: Fire Attack +22, Fire Resistance +12.
+4: Fire Attack +23, Fire Resistance +13.
+5: Fire Attack +24, Fire Resistance +14.
+6: Fire Attack +25, Fire Resistance +15.
+7: Fire Attack +26, Fire Resistance +16.
+8: Fire Attack +27, Fire Resistance +17.
+9: Fire Attack +28, Fire Resistance +18.
+10: Fire Attack +29, Fire Resistance +19.
+11: Fire Attack +30, Fire Resistance +20.
+12: Fire Attack +31, Fire Resistance +21.
+13: Fire Attack +32, Fire Resistance +22.
+14: Fire Attack +33, Fire Resistance +23.
+15: Fire Attack +34, Fire Resistance +24.
+16: Fire Attack +35, Fire Resistance +25.
+17: Fire Attack +36, Fire Resistance +26.
+18: Fire Attack +37, Fire Resistance +27.
+19: Fire Attack +38, Fire Resistance +28.
+20: Fire Attack +39, Fire Resistance +29.
+21: Fire Attack +40, Fire Resistance +30.
+22: Fire Attack +41, Fire Resistance +31.
+23: Fire Attack +42, Fire Resistance +32.
+24: Fire Attack +43, Fire Resistance +33.
+25: Fire Attack +44, Fire Resistance +34.
+26: Fire Attack +45, Fire Resistance +35.
+27: Fire Attack +46, Fire Resistance +36.
+28: Fire Attack +47, Fire Resistance +37.
+29: Fire Attack +48, Fire Resistance +38.
+30: Fire Attack +50, Fire Resistance +40.
+2: Fire Attack +21, Fire Resistance +11.
+3: Fire Attack +22, Fire Resistance +12.
+4: Fire Attack +23, Fire Resistance +13.
+5: Fire Attack +24, Fire Resistance +14.
+6: Fire Attack +25, Fire Resistance +15.
+7: Fire Attack +26, Fire Resistance +16.
+8: Fire Attack +27, Fire Resistance +17.
+9: Fire Attack +28, Fire Resistance +18.
+10: Fire Attack +29, Fire Resistance +19.
+11: Fire Attack +30, Fire Resistance +20.
+12: Fire Attack +31, Fire Resistance +21.
+13: Fire Attack +32, Fire Resistance +22.
+14: Fire Attack +33, Fire Resistance +23.
+15: Fire Attack +34, Fire Resistance +24.
+16: Fire Attack +35, Fire Resistance +25.
+17: Fire Attack +36, Fire Resistance +26.
+18: Fire Attack +37, Fire Resistance +27.
+19: Fire Attack +38, Fire Resistance +28.
+20: Fire Attack +39, Fire Resistance +29.
+21: Fire Attack +40, Fire Resistance +30.
+22: Fire Attack +41, Fire Resistance +31.
+23: Fire Attack +42, Fire Resistance +32.
+24: Fire Attack +43, Fire Resistance +33.
+25: Fire Attack +44, Fire Resistance +34.
+26: Fire Attack +45, Fire Resistance +35.
+27: Fire Attack +46, Fire Resistance +36.
+28: Fire Attack +47, Fire Resistance +37.
+29: Fire Attack +48, Fire Resistance +38.
+30: Fire Attack +50, Fire Resistance +40.
Master of Combat
Power branch 1 bonuses updated:
+1 — CP +5%, sword/axe/pike PA +81, two-handed sword/fist PA +80, PA +0.5%
+3 — CP +6%, sword/axe/pike PA +83, two-handed sword/fist PA +80, PA +1%
+6 — CP +6%, sword/axe/pike PA +86, two-handed sword/fist PA +80, PA +1.5%
+9 — CP +7%, sword/axe/pike PA +89, two-handed sword/fist PA +80, PA +2%
+12 — CP +7%, sword/axe/pike PA +92, two-handed sword/fist PA +80, PA +2.5%
+15 — CP +8%, sword/axe/pike PA +95, two-handed sword/fist PA +80, PA +3%
Power branch 2 bonuses updated:
+1 — CP +5%, sword/axe/pike PA +80, two-handed sword/fist PA +81, PA +0.5%
+3 — CP +6%, sword/axe/pike PA +80, two-handed sword/fist PA +83, PA +1%
+6 — CP +6%, sword/axe/pike PA +80, two-handed sword/fist PA +86, PA +1.5%
+9 — CP +7%, sword/axe/pike PA +80, two-handed sword/fist PA +89, PA +2%
+12 — CP +7%, sword/axe/pike PA +80, two-handed sword/fist PA +92, PA +2.5%
+15 — CP +8%, sword/axe/pike PA +80, two-handed sword/fist PA +95, PA +3%
Increase Force Lv. 8 (79)Duration — 60 min (was 10)
Added Lv. 8 at level 79.
Does not expire on death.
Week 2
Symbol of Energy (80*)Increases charges to 8 (was 7), Physical Attack +20%, physical/magic skill mana cost -50%.
Week 5
Rush (81)Level — 81 (was 40)
Week 7
Expose Weak Point (82)Level — 82 (was 81)
Week 10
Final Secret (83)Level — 83 (was 81)
Week 12
Force of Destruction (84)Level — 84 (was 81)
Maximum Focus Force (84)
Level — 84 (was 83)
Rush Impact (84)
Level — 84 (was 83)
Dominator
Week 1
Quick RecycleAdded Power branch — each gives +0.1% magic skill cooldown reduction (+30 — 23%).
Boost Mana
Enchant bonuses reworked — more MP, plus lower magic skill MP consumption.
Details
+0: MP +200
+1: MP +207, magic skill MP consumption -0.1%
+2: MP +214, magic skill MP consumption -0.2%
+3: MP +221, magic skill MP consumption -0.3%
+4: MP +228, magic skill MP consumption -0.4%
+5: MP +235, magic skill MP consumption -0.5%
+6: MP +242, magic skill MP consumption -0.6%
+7: MP +249, magic skill MP consumption -0.7%
+8: MP +256, magic skill MP consumption -0.8%
+9: MP +263, magic skill MP consumption -0.9%
+10: MP +270, magic skill MP consumption -1%
+11: MP +277, magic skill MP consumption -1.1%
+12: MP +284, magic skill MP consumption -1.2%
+13: MP +291, magic skill MP consumption -1.3%
+14: MP +298, magic skill MP consumption -1.4%
+15: MP +305, magic skill MP consumption -1.5%
+16: MP +312, magic skill MP consumption -1.6%
+17: MP +319, magic skill MP consumption -1.7%
+18: MP +326, magic skill MP consumption -1.8%
+19: MP +333, magic skill MP consumption -1.9%
+20: MP +341, magic skill MP consumption -2%
+21: MP +349, magic skill MP consumption -2.1%
+22: MP +356, magic skill MP consumption -2.2%
+23: MP +360, magic skill MP consumption -2.3%
+24: MP +365, magic skill MP consumption -2.4%
+25: MP +372, magic skill MP consumption -2.5%
+26: MP +379, magic skill MP consumption -2.6%
+27: MP +385, magic skill MP consumption -2.7%
+28: MP +390, magic skill MP consumption -2.8%
+29: MP +395, magic skill MP consumption -2.9%
+30: MP +400, magic skill MP consumption -3%
+1: MP +207, magic skill MP consumption -0.1%
+2: MP +214, magic skill MP consumption -0.2%
+3: MP +221, magic skill MP consumption -0.3%
+4: MP +228, magic skill MP consumption -0.4%
+5: MP +235, magic skill MP consumption -0.5%
+6: MP +242, magic skill MP consumption -0.6%
+7: MP +249, magic skill MP consumption -0.7%
+8: MP +256, magic skill MP consumption -0.8%
+9: MP +263, magic skill MP consumption -0.9%
+10: MP +270, magic skill MP consumption -1%
+11: MP +277, magic skill MP consumption -1.1%
+12: MP +284, magic skill MP consumption -1.2%
+13: MP +291, magic skill MP consumption -1.3%
+14: MP +298, magic skill MP consumption -1.4%
+15: MP +305, magic skill MP consumption -1.5%
+16: MP +312, magic skill MP consumption -1.6%
+17: MP +319, magic skill MP consumption -1.7%
+18: MP +326, magic skill MP consumption -1.8%
+19: MP +333, magic skill MP consumption -1.9%
+20: MP +341, magic skill MP consumption -2%
+21: MP +349, magic skill MP consumption -2.1%
+22: MP +356, magic skill MP consumption -2.2%
+23: MP +360, magic skill MP consumption -2.3%
+24: MP +365, magic skill MP consumption -2.4%
+25: MP +372, magic skill MP consumption -2.5%
+26: MP +379, magic skill MP consumption -2.6%
+27: MP +385, magic skill MP consumption -2.7%
+28: MP +390, magic skill MP consumption -2.8%
+29: MP +395, magic skill MP consumption -2.9%
+30: MP +400, magic skill MP consumption -3%
Added to Learn:
Resurrection Lv. 2
Range — 600 (was 400)
Burning Chop
Seal of Gloom
Skill power doubled.
Details
Lv.1: Adds 58 magic power (was 29), reduces target MP by 9/sec for 15 sec.
Lv.2: Adds 72 magic power (was 36), reduces target MP by 11/sec for 15 sec.
Lv.3: Adds 92 magic power (was 46), reduces target MP by 14/sec for 15 sec.
Lv.4: Adds 106 magic power (was 53), reduces target MP by 15/sec for 15 sec.
Lv.2: Adds 72 magic power (was 36), reduces target MP by 11/sec for 15 sec.
Lv.3: Adds 92 magic power (was 46), reduces target MP by 14/sec for 15 sec.
Lv.4: Adds 106 magic power (was 53), reduces target MP by 15/sec for 15 sec.
Details
+1: 107 / 16
+2: 108 / 16
+3: 109 / 16
+4: 110 / 17
+5: 111 / 17
+6: 112 / 17
+7: 113 / 18
+8: 114 / 18
+9: 115 / 18
+10: 116 / 19
+11: 117 / 19
+12: 118 / 19
+13: 119 / 20
+14: 120 / 20
+15: 121 / 20
+16: 122 / 21
+17: 123 / 21
+18: 124 / 21
+19: 125 / 22
+20: 126 / 22
+21: 127 / 22
+22: 128 / 23
+23: 129 / 23
+24: 130 / 23
+25: 131 / 24
+26: 132 / 24
+27: 133 / 24
+28: 134 / 25
+29: 135 / 25
+30: 136 / 26
+2: 108 / 16
+3: 109 / 16
+4: 110 / 17
+5: 111 / 17
+6: 112 / 17
+7: 113 / 18
+8: 114 / 18
+9: 115 / 18
+10: 116 / 19
+11: 117 / 19
+12: 118 / 19
+13: 119 / 20
+14: 120 / 20
+15: 121 / 20
+16: 122 / 21
+17: 123 / 21
+18: 124 / 21
+19: 125 / 22
+20: 126 / 22
+21: 127 / 22
+22: 128 / 23
+23: 129 / 23
+24: 130 / 23
+25: 131 / 24
+26: 132 / 24
+27: 133 / 24
+28: 134 / 25
+29: 135 / 25
+30: 136 / 26
Seal of Flame
New effects: fire magic damage (base attribute 20) to the targets around, with crits possible.
Details
Lv. 1: Calls up a mystic flame that burns 60 HP/sec for 15 sec. Hits nearby enemies with fire damage, +24 magic power; can crit.
Lv. 2: Calls up a mystic flame that burns 73 HP/sec for 15 sec. Hits nearby enemies with fire damage, +32 magic power; can crit.
Lv. 3: Calls up a mystic flame that burns 84 HP/sec for 15 sec. Hits nearby enemies with fire damage, +42 magic power; can crit.
Lv. 4: Calls up a mystic flame that burns 92 HP/sec for 15 sec. Hits nearby enemies with fire damage, +54 magic power; can crit.
Lv. 2: Calls up a mystic flame that burns 73 HP/sec for 15 sec. Hits nearby enemies with fire damage, +32 magic power; can crit.
Lv. 3: Calls up a mystic flame that burns 84 HP/sec for 15 sec. Hits nearby enemies with fire damage, +42 magic power; can crit.
Lv. 4: Calls up a mystic flame that burns 92 HP/sec for 15 sec. Hits nearby enemies with fire damage, +54 magic power; can crit.
Details
+1: 93 / 55
+2: 94 / 55
+3: 95 / 56
+4: 96 / 57
+5: 97 / 57
+6: 98 / 58
+7: 99 / 58
+8: 100 / 59
+9: 101 / 60
+10: 102 / 60
+11: 103 / 61
+12: 104 / 62
+13: 105 / 62
+14: 106 / 63
+15: 107 / 64
+16: 108 / 64
+17: 109 / 65
+18: 110 / 66
+19: 111 / 66
+20: 112 / 67
+21: 113 / 68
+22: 114 / 68
+23: 115 / 69
+24: 116 / 70
+25: 117 / 70
+26: 118 / 71
+27: 119 / 72
+28: 120 / 72
+29: 121 / 73
+30: 122 / 74
+2: 94 / 55
+3: 95 / 56
+4: 96 / 57
+5: 97 / 57
+6: 98 / 58
+7: 99 / 58
+8: 100 / 59
+9: 101 / 60
+10: 102 / 60
+11: 103 / 61
+12: 104 / 62
+13: 105 / 62
+14: 106 / 63
+15: 107 / 64
+16: 108 / 64
+17: 109 / 65
+18: 110 / 66
+19: 111 / 66
+20: 112 / 67
+21: 113 / 68
+22: 114 / 68
+23: 115 / 69
+24: 116 / 70
+25: 117 / 70
+26: 118 / 71
+27: 119 / 72
+28: 120 / 72
+29: 121 / 73
+30: 122 / 74
Fury of Pa'agrio
Divine Lore
Refine Power branch bonuses updated.
Details
Magic skill MP consumption -5%.
+1: 5.25% (was 6)
+2: 5.5% (was 6)
+3: 5.75% (was 6)
+4: 6% (was 6)
+5: 6.25% (was 6)
+6: 6.5% (was 6)
+7: 6.75% (was 6)
+8: 7%
+9: 7.25% (was 7)
+10: 7.5% (was 7)
+11: 7.75% (was 7)
+12: 8% (was 7)
+13: 8.25% (was 7)
+14: 8.5% (was 7)
+15: 9% (was 8)
+1: 5.25% (was 6)
+2: 5.5% (was 6)
+3: 5.75% (was 6)
+4: 6% (was 6)
+5: 6.25% (was 6)
+6: 6.5% (was 6)
+7: 6.75% (was 6)
+8: 7%
+9: 7.25% (was 7)
+10: 7.5% (was 7)
+11: 7.75% (was 7)
+12: 8% (was 7)
+13: 8.25% (was 7)
+14: 8.5% (was 7)
+15: 9% (was 8)
Combat of Pa'agrio (79)
Learning level — 79 (was 70)
Added Power branch.
Details
+1: Phys. Attack +15.2%, Phys. Defense +15.2%
+2: Phys. Attack +15.4%, Phys. Defense +15.4%
+3: Phys. Attack +15.6%, Phys. Defense +15.6%
+4: Phys. Attack +15.8%, Phys. Defense +15.8%
+5: Phys. Attack +16%, Phys. Defense +16%
+6: Phys. Attack +16.2%, Phys. Defense +16.2%
+7: Phys. Attack +16.4%, Phys. Defense +16.4%
+8: Phys. Attack +16.6%, Phys. Defense +16.6%
+9: Phys. Attack +16.8%, Phys. Defense +16.8%
+10: Phys. Attack +17%, Phys. Defense +17%
+11: Phys. Attack +17.2%, Phys. Defense +17.2%
+12: Phys. Attack +17.4%, Phys. Defense +17.4%
+13: Phys. Attack +17.6%, Phys. Defense +17.6%
+14: Phys. Attack +17.8%, Phys. Defense +17.8%
+15: Phys. Attack +18%, Phys. Defense +18%
+2: Phys. Attack +15.4%, Phys. Defense +15.4%
+3: Phys. Attack +15.6%, Phys. Defense +15.6%
+4: Phys. Attack +15.8%, Phys. Defense +15.8%
+5: Phys. Attack +16%, Phys. Defense +16%
+6: Phys. Attack +16.2%, Phys. Defense +16.2%
+7: Phys. Attack +16.4%, Phys. Defense +16.4%
+8: Phys. Attack +16.6%, Phys. Defense +16.6%
+9: Phys. Attack +16.8%, Phys. Defense +16.8%
+10: Phys. Attack +17%, Phys. Defense +17%
+11: Phys. Attack +17.2%, Phys. Defense +17.2%
+12: Phys. Attack +17.4%, Phys. Defense +17.4%
+13: Phys. Attack +17.6%, Phys. Defense +17.6%
+14: Phys. Attack +17.8%, Phys. Defense +17.8%
+15: Phys. Attack +18%, Phys. Defense +18%
Condition of Pa'agrio (79)
Learning level — 79 (was 72)
Added Power branch.
Details
+1: HP +35.3%, MP +35.3%
+2: HP +35.6%, MP +35.6%
+3: HP +35.9%, MP +35.9%
+4: HP +36.3%, MP +36.3%
+5: HP +36.6%, MP +36.6%
+6: HP +36.9%, MP +36.9%
+7: HP +37.2%, MP +37.2%
+8: HP +37.6%, MP +37.6%
+9: HP +37.9%, MP +37.9%
+10: HP +38.2%, MP +38.2%
+11: HP +38.5%, MP +38.5%
+12: HP +38.9%, MP +38.9%
+13: HP +39.2%, MP +39.2%
+14: HP +39.5%, MP +39.5%
+15: HP +40%, MP +40%
+2: HP +35.6%, MP +35.6%
+3: HP +35.9%, MP +35.9%
+4: HP +36.3%, MP +36.3%
+5: HP +36.6%, MP +36.6%
+6: HP +36.9%, MP +36.9%
+7: HP +37.2%, MP +37.2%
+8: HP +37.6%, MP +37.6%
+9: HP +37.9%, MP +37.9%
+10: HP +38.2%, MP +38.2%
+11: HP +38.5%, MP +38.5%
+12: HP +38.9%, MP +38.9%
+13: HP +39.2%, MP +39.2%
+14: HP +39.5%, MP +39.5%
+15: HP +40%, MP +40%
Critical of Pa'agrio (79)
Learning level — 79 (was 74)
Added Power branch.
Details
+1: Phys. Crit Rate +30.2%, Phys. Crit Damage +35.2%
+2: Phys. Crit Rate +30.4%, Phys. Crit Damage +35.4%
+3: Phys. Crit Rate +30.6%, Phys. Crit Damage +35.6%
+4: Phys. Crit Rate +30.8%, Phys. Crit Damage +35.8%
+5: Phys. Crit Rate +31%, Phys. Crit Damage +36%
+6: Phys. Crit Rate +31.2%, Phys. Crit Damage +36.2%
+7: Phys. Crit Rate +31.4%, Phys. Crit Damage +36.4%
+8: Phys. Crit Rate +31.6%, Phys. Crit Damage +36.6%
+9: Phys. Crit Rate +31.8%, Phys. Crit Damage +36.8%
+10: Phys. Crit Rate +32%, Phys. Crit Damage +37%
+11: Phys. Crit Rate +32.2%, Phys. Crit Damage +37.2%
+12: Phys. Crit Rate +32.4%, Phys. Crit Damage +37.4%
+13: Phys. Crit Rate +32.6%, Phys. Crit Damage +37.6%
+14: Phys. Crit Rate +32.8%, Phys. Crit Damage +37.8%
+15: Phys. Crit Rate +33%, Phys. Crit Damage +38%
+2: Phys. Crit Rate +30.4%, Phys. Crit Damage +35.4%
+3: Phys. Crit Rate +30.6%, Phys. Crit Damage +35.6%
+4: Phys. Crit Rate +30.8%, Phys. Crit Damage +35.8%
+5: Phys. Crit Rate +31%, Phys. Crit Damage +36%
+6: Phys. Crit Rate +31.2%, Phys. Crit Damage +36.2%
+7: Phys. Crit Rate +31.4%, Phys. Crit Damage +36.4%
+8: Phys. Crit Rate +31.6%, Phys. Crit Damage +36.6%
+9: Phys. Crit Rate +31.8%, Phys. Crit Damage +36.8%
+10: Phys. Crit Rate +32%, Phys. Crit Damage +37%
+11: Phys. Crit Rate +32.2%, Phys. Crit Damage +37.2%
+12: Phys. Crit Rate +32.4%, Phys. Crit Damage +37.4%
+13: Phys. Crit Rate +32.6%, Phys. Crit Damage +37.6%
+14: Phys. Crit Rate +32.8%, Phys. Crit Damage +37.8%
+15: Phys. Crit Rate +33%, Phys. Crit Damage +38%
Pa'agrio's Fist (79*)Cooldown reduced.
Week 2
Flames of Invincibility (80*)Sigil Mastery (80)
Learning level — 80 (was 76)
Magic Attack +3%, MP +4%,
Added Power branch.
Details
+1: Magic Attack +3.5%, MP +4%, MP Regen +16%
+2: Magic Attack +3.5%, MP +4%, MP Regen +17%
+3: Magic Attack +4%, MP +5%, MP Regen +18%
+4: Magic Attack +4.5%, MP +5%, MP Regen +18%
+5: Magic Attack +4.5%, MP +5%, MP Regen +19%
+6: Magic Attack +4.5%, MP +5%, MP Regen +20%
+7: Magic Attack +5%, MP +5%, MP Regen +20%
+8: Magic Attack +5%, MP +5%, MP Regen +20%
+9: Magic Attack +5%, MP +5%, MP Regen +21%
+10: Magic Attack +5%, MP +6%, MP Regen +21%
+11: Magic Attack +5%, MP +6%, MP Regen +22%
+12: Magic Attack +5.5%, MP +6%, MP Regen +22%
+13: Magic Attack +5.5%, MP +6%, MP Regen +23%
+14: Magic Attack +5.5%, MP +6%, MP Regen +24%
+15: Magic Attack +6%, MP +7%, MP Regen +25%
+2: Magic Attack +3.5%, MP +4%, MP Regen +17%
+3: Magic Attack +4%, MP +5%, MP Regen +18%
+4: Magic Attack +4.5%, MP +5%, MP Regen +18%
+5: Magic Attack +4.5%, MP +5%, MP Regen +19%
+6: Magic Attack +4.5%, MP +5%, MP Regen +20%
+7: Magic Attack +5%, MP +5%, MP Regen +20%
+8: Magic Attack +5%, MP +5%, MP Regen +20%
+9: Magic Attack +5%, MP +5%, MP Regen +21%
+10: Magic Attack +5%, MP +6%, MP Regen +21%
+11: Magic Attack +5%, MP +6%, MP Regen +22%
+12: Magic Attack +5.5%, MP +6%, MP Regen +22%
+13: Magic Attack +5.5%, MP +6%, MP Regen +23%
+14: Magic Attack +5.5%, MP +6%, MP Regen +24%
+15: Magic Attack +6%, MP +7%, MP Regen +25%
Week 5
Turn to Stone (81*)Seal of Blockade (81)
Learning level — 81 (was 79)
Week 10
Enlightenment (83)Learning level — 83 (was 81)
Week 12
Chain Heal (84)Learning level — 84 (was 83)
Onslaught of Pa'agrio (84)
Learning level — 84 (was 83)
Week 14
Seal of Limit (85)Learning level — 85 (was 81)
Doomcryer
Week 1
Quick RecyclePower branch added — each level gives +0.1% magic skill cooldown (+30 — 23%).
Boost Mana
Enchant bonuses reworked — more MP and lower magic skill MP consumption.
Details
+0: MP +200
+1: MP +207, Magic skill MP consumption -0.1%
+2: MP +214, Magic skill MP consumption -0.2%
+3: MP +221, Magic skill MP consumption -0.3%
+4: MP +228, Magic skill MP consumption -0.4%
+5: MP +235, Magic skill MP consumption -0.5%
+6: MP +242, Magic skill MP consumption -0.6%
+7: MP +249, Magic skill MP consumption -0.7%
+8: MP +256, Magic skill MP consumption -0.8%
+9: MP +263, Magic skill MP consumption -0.9%
+10: MP +270, Magic skill MP consumption -1%
+11: MP +277, Magic skill MP consumption -1.1%
+12: MP +284, Magic skill MP consumption -1.2%
+13: MP +291, Magic skill MP consumption -1.3%
+14: MP +298, Magic skill MP consumption -1.4%
+15: MP +305, Magic skill MP consumption -1.5%
+16: MP +312, Magic skill MP consumption -1.6%
+17: MP +319, Magic skill MP consumption -1.7%
+18: MP +326, Magic skill MP consumption -1.8%
+19: MP +333, Magic skill MP consumption -1.9%
+20: MP +341, Magic skill MP consumption -2%
+21: MP +349, Magic skill MP consumption -2.1%
+22: MP +356, Magic skill MP consumption -2.2%
+23: MP +360, Magic skill MP consumption -2.3%
+24: MP +365, Magic skill MP consumption -2.4%
+25: MP +372, Magic skill MP consumption -2.5%
+26: MP +379, Magic skill MP consumption -2.6%
+27: MP +385, Magic skill MP consumption -2.7%
+28: MP +390, Magic skill MP consumption -2.8%
+29: MP +395, Magic skill MP consumption -2.9%
+30: MP +400, Magic skill MP consumption -3%
+1: MP +207, Magic skill MP consumption -0.1%
+2: MP +214, Magic skill MP consumption -0.2%
+3: MP +221, Magic skill MP consumption -0.3%
+4: MP +228, Magic skill MP consumption -0.4%
+5: MP +235, Magic skill MP consumption -0.5%
+6: MP +242, Magic skill MP consumption -0.6%
+7: MP +249, Magic skill MP consumption -0.7%
+8: MP +256, Magic skill MP consumption -0.8%
+9: MP +263, Magic skill MP consumption -0.9%
+10: MP +270, Magic skill MP consumption -1%
+11: MP +277, Magic skill MP consumption -1.1%
+12: MP +284, Magic skill MP consumption -1.2%
+13: MP +291, Magic skill MP consumption -1.3%
+14: MP +298, Magic skill MP consumption -1.4%
+15: MP +305, Magic skill MP consumption -1.5%
+16: MP +312, Magic skill MP consumption -1.6%
+17: MP +319, Magic skill MP consumption -1.7%
+18: MP +326, Magic skill MP consumption -1.8%
+19: MP +333, Magic skill MP consumption -1.9%
+20: MP +341, Magic skill MP consumption -2%
+21: MP +349, Magic skill MP consumption -2.1%
+22: MP +356, Magic skill MP consumption -2.2%
+23: MP +360, Magic skill MP consumption -2.3%
+24: MP +365, Magic skill MP consumption -2.4%
+25: MP +372, Magic skill MP consumption -2.5%
+26: MP +379, Magic skill MP consumption -2.6%
+27: MP +385, Magic skill MP consumption -2.7%
+28: MP +390, Magic skill MP consumption -2.8%
+29: MP +395, Magic skill MP consumption -2.9%
+30: MP +400, Magic skill MP consumption -3%
Added to learning:
Resurrection Lv. 2
Range increased — 600 (was 400)
Chant of Life
Cast time — 4s (was 7)
Also restores 10% of max HP.
Aura Sink
Skill power doubled.
Details
Lv.1: Drains the enemy's MP, adds 32 (was 16) power to magic attack, and burns another 8 MP per second for 15 s
Lv.2: Drains the enemy's MP, adds 44 (was 22) power to magic attack, and burns another 10 MP per second for 15 s
Lv.3: Drains the enemy's MP, adds 58 (was 29) power to magic attack, and burns another 13 MP per second for 15 s
Lv.4: Drains the enemy's MP, adds 72 (was 36) power to magic attack, and burns another 16 MP per second for 15 s
Lv.5: Drains the enemy's MP, adds 92 (was 46) power to magic attack, and burns another 20 MP per second for 15 s
Lv.6: Drains the enemy's MP, adds 102 (was 51) power to magic attack, and burns another 22 MP per second for 15 s
Lv.2: Drains the enemy's MP, adds 44 (was 22) power to magic attack, and burns another 10 MP per second for 15 s
Lv.3: Drains the enemy's MP, adds 58 (was 29) power to magic attack, and burns another 13 MP per second for 15 s
Lv.4: Drains the enemy's MP, adds 72 (was 36) power to magic attack, and burns another 16 MP per second for 15 s
Lv.5: Drains the enemy's MP, adds 92 (was 46) power to magic attack, and burns another 20 MP per second for 15 s
Lv.6: Drains the enemy's MP, adds 102 (was 51) power to magic attack, and burns another 22 MP per second for 15 s
Details
+1: 103 / 23
+2: 104 / 23
+3: 105 / 23
+4: 106 / 24
+5: 107 / 24
+6: 108 / 24
+7: 109 / 25
+8: 110 / 25
+9: 111 / 25
+10: 112 / 26
+11: 113 / 26
+12: 114 / 26
+13: 115 / 27
+14: 116 / 27
+15: 117 / 27
+16: 118 / 28
+17: 119 / 28
+18: 120 / 28
+19: 121 / 29
+20: 122 / 29
+21: 123 / 29
+22: 124 / 30
+23: 125 / 30
+24: 126 / 30
+25: 127 / 31
+26: 128 / 31
+27: 129 / 31
+28: 130 / 32
+29: 131 / 32
+30: 132 / 33
+2: 104 / 23
+3: 105 / 23
+4: 106 / 24
+5: 107 / 24
+6: 108 / 24
+7: 109 / 25
+8: 110 / 25
+9: 111 / 25
+10: 112 / 26
+11: 113 / 26
+12: 114 / 26
+13: 115 / 27
+14: 116 / 27
+15: 117 / 27
+16: 118 / 28
+17: 119 / 28
+18: 120 / 28
+19: 121 / 29
+20: 122 / 29
+21: 123 / 29
+22: 124 / 30
+23: 125 / 30
+24: 126 / 30
+25: 127 / 31
+26: 128 / 31
+27: 129 / 31
+28: 130 / 32
+29: 131 / 32
+30: 132 / 33
Burning Chop
Freezing Flame
Chance doubled.
Chant of Revenge
Power branch added — gives additional Physical Defense.
Details
+1: Phys. Defense +1%
+2: Phys. Defense +1%
+3: Phys. Defense +1%
+4: Phys. Defense +2%
+5: Phys. Defense +2%
+6: Phys. Defense +2%
+7: Phys. Defense +3%
+8: Phys. Defense +3%
+9: Phys. Defense +3%
+10: Phys. Defense +4%
+11: Phys. Defense +4%
+12: Phys. Defense +4%
+13: Phys. Defense +4%
+14: Phys. Defense +5%
+15: Phys. Defense +5%
+16: Phys. Defense +5%
+17: Phys. Defense +6%
+18: Phys. Defense +6%
+19: Phys. Defense +6%
+20: Phys. Defense +7%
+21: Phys. Defense +7%
+22: Phys. Defense +7%
+23: Phys. Defense +8%
+24: Phys. Defense +8%
+25: Phys. Defense +8%
+26: Phys. Defense +9%
+27: Phys. Defense +9%
+28: Phys. Defense +9%
+29: Phys. Defense +9%
+30: Phys. Defense +10%
+2: Phys. Defense +1%
+3: Phys. Defense +1%
+4: Phys. Defense +2%
+5: Phys. Defense +2%
+6: Phys. Defense +2%
+7: Phys. Defense +3%
+8: Phys. Defense +3%
+9: Phys. Defense +3%
+10: Phys. Defense +4%
+11: Phys. Defense +4%
+12: Phys. Defense +4%
+13: Phys. Defense +4%
+14: Phys. Defense +5%
+15: Phys. Defense +5%
+16: Phys. Defense +5%
+17: Phys. Defense +6%
+18: Phys. Defense +6%
+19: Phys. Defense +6%
+20: Phys. Defense +7%
+21: Phys. Defense +7%
+22: Phys. Defense +7%
+23: Phys. Defense +8%
+24: Phys. Defense +8%
+25: Phys. Defense +8%
+26: Phys. Defense +9%
+27: Phys. Defense +9%
+28: Phys. Defense +9%
+29: Phys. Defense +9%
+30: Phys. Defense +10%
New Skill:
Petrify (76-84)
Range — 900
Cast — 2s
Cooldown — 40s
Turns the target to stone for 15 seconds.
Can be removed by Purify.
Learning Levels
| Character | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 |
|---|---|---|---|---|---|---|---|---|---|
| Skill | 1-2 | 3-4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
New Skill:
Mark of Weakness (76-84)
Range — 900
Cast — 1.7s
Cooldown — 5s
For 10 seconds cuts the target's physical/magic defense by 15% and burns HP*.
*Depends on skill level.
Learning Levels
| Character | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 |
|---|---|---|---|---|---|---|---|---|---|
| Skill | 1-2 | 3-4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Divine Lore
The power branch has new bonuses.
Details
Magic skill MP consumption -5%
+1: 5.25% (was 6)
+2: 5.5% (was 6)
+3: 5.75% (was 6)
+4: 6% (was 6)
+5: 6.25% (was 6)
+6: 6.5% (was 6)
+7: 6.75% (was 6)
+8: 7%
+9: 7.25% (was 7)
+10: 7.5% (was 7)
+11: 7.75% (was 7)
+12: 8% (was 7)
+13: 8.25% (was 7)
+14: 8.5% (was 7)
+15: 9% (was 8)
+1: 5.25% (was 6)
+2: 5.5% (was 6)
+3: 5.75% (was 6)
+4: 6% (was 6)
+5: 6.25% (was 6)
+6: 6.5% (was 6)
+7: 6.75% (was 6)
+8: 7%
+9: 7.25% (was 7)
+10: 7.5% (was 7)
+11: 7.75% (was 7)
+12: 8% (was 7)
+13: 8.25% (was 7)
+14: 8.5% (was 7)
+15: 9% (was 8)
New Skill:
Chant of Condition (79)
Duration — 120 min
HP +35%, MP +35%
Power branch added.
Details
+1: HP +35.3%, MP +35.3%
+2: HP +35.6%, MP +35.6%
+3: HP +35.9%, MP +35.9%
+4: HP +36.3%, MP +36.3%
+5: HP +36.6%, MP +36.6%
+6: HP +36.9%, MP +36.9%
+7: HP +37.2%, MP +37.2%
+8: HP +37.6%, MP +37.6%
+9: HP +37.9%, MP +37.9%
+10: HP +38.2%, MP +38.2%
+11: HP +38.5%, MP +38.5%
+12: HP +38.9%, MP +38.9%
+13: HP +39.2%, MP +39.2%
+14: HP +39.5%, MP +39.5%
+15: HP +40%, MP +40%
+2: HP +35.6%, MP +35.6%
+3: HP +35.9%, MP +35.9%
+4: HP +36.3%, MP +36.3%
+5: HP +36.6%, MP +36.6%
+6: HP +36.9%, MP +36.9%
+7: HP +37.2%, MP +37.2%
+8: HP +37.6%, MP +37.6%
+9: HP +37.9%, MP +37.9%
+10: HP +38.2%, MP +38.2%
+11: HP +38.5%, MP +38.5%
+12: HP +38.9%, MP +38.9%
+13: HP +39.2%, MP +39.2%
+14: HP +39.5%, MP +39.5%
+15: HP +40%, MP +40%
Chant of Combat (79)
Learning level — 79 (was 70)
Power branch added.
Details
+1: Phys. Attack +15.2%, Phys. Defense +15.2%
+2: Phys. Attack +15.4%, Phys. Defense +15.4%
+3: Phys. Attack +15.6%, Phys. Defense +15.6%
+4: Phys. Attack +15.8%, Phys. Defense +15.8%
+5: Phys. Attack +16%, Phys. Defense +16%
+6: Phys. Attack +16.2%, Phys. Defense +16.2%
+7: Phys. Attack +16.4%, Phys. Defense +16.4%
+8: Phys. Attack +16.6%, Phys. Defense +16.6%
+9: Phys. Attack +16.8%, Phys. Defense +16.8%
+10: Phys. Attack +17%, Phys. Defense +17%
+11: Phys. Attack +17.2%, Phys. Defense +17.2%
+12: Phys. Attack +17.4%, Phys. Defense +17.4%
+13: Phys. Attack +17.6%, Phys. Defense +17.6%
+14: Phys. Attack +17.8%, Phys. Defense +17.8%
+15: Phys. Attack +18%, Phys. Defense +18%
+2: Phys. Attack +15.4%, Phys. Defense +15.4%
+3: Phys. Attack +15.6%, Phys. Defense +15.6%
+4: Phys. Attack +15.8%, Phys. Defense +15.8%
+5: Phys. Attack +16%, Phys. Defense +16%
+6: Phys. Attack +16.2%, Phys. Defense +16.2%
+7: Phys. Attack +16.4%, Phys. Defense +16.4%
+8: Phys. Attack +16.6%, Phys. Defense +16.6%
+9: Phys. Attack +16.8%, Phys. Defense +16.8%
+10: Phys. Attack +17%, Phys. Defense +17%
+11: Phys. Attack +17.2%, Phys. Defense +17.2%
+12: Phys. Attack +17.4%, Phys. Defense +17.4%
+13: Phys. Attack +17.6%, Phys. Defense +17.6%
+14: Phys. Attack +17.8%, Phys. Defense +17.8%
+15: Phys. Attack +18%, Phys. Defense +18%
Chant of Movement (79)
Learning level — 79 (was 72)
Chant of Critical Attack (79)
Learning level — 79 (was 72)
Power branch added.
Details
+1: Phys. Crit. Rate +30.2%, Phys. Crit. Damage +35.2%
+2: Phys. Crit. Rate +30.4%, Phys. Crit. Damage +35.4%
+3: Phys. Crit. Rate +30.6%, Phys. Crit. Damage +35.6%
+4: Phys. Crit. Rate +30.8%, Phys. Crit. Damage +35.8%
+5: Phys. Crit. Rate +31%, Phys. Crit. Damage +36%
+6: Phys. Crit. Rate +31.2%, Phys. Crit. Damage +36.2%
+7: Phys. Crit. Rate +31.4%, Phys. Crit. Damage +36.4%
+8: Phys. Crit. Rate +31.6%, Phys. Crit. Damage +36.6%
+9: Phys. Crit. Rate +31.8%, Phys. Crit. Damage +36.8%
+10: Phys. Crit. Rate +32%, Phys. Crit. Damage +37%
+11: Phys. Crit. Rate +32.2%, Phys. Crit. Damage +37.2%
+12: Phys. Crit. Rate +32.4%, Phys. Crit. Damage +37.4%
+13: Phys. Crit. Rate +32.6%, Phys. Crit. Damage +37.6%
+14: Phys. Crit. Rate +32.8%, Phys. Crit. Damage +37.8%
+15: Phys. Crit. Rate +33%, Phys. Crit. Damage +38%
+2: Phys. Crit. Rate +30.4%, Phys. Crit. Damage +35.4%
+3: Phys. Crit. Rate +30.6%, Phys. Crit. Damage +35.6%
+4: Phys. Crit. Rate +30.8%, Phys. Crit. Damage +35.8%
+5: Phys. Crit. Rate +31%, Phys. Crit. Damage +36%
+6: Phys. Crit. Rate +31.2%, Phys. Crit. Damage +36.2%
+7: Phys. Crit. Rate +31.4%, Phys. Crit. Damage +36.4%
+8: Phys. Crit. Rate +31.6%, Phys. Crit. Damage +36.6%
+9: Phys. Crit. Rate +31.8%, Phys. Crit. Damage +36.8%
+10: Phys. Crit. Rate +32%, Phys. Crit. Damage +37%
+11: Phys. Crit. Rate +32.2%, Phys. Crit. Damage +37.2%
+12: Phys. Crit. Rate +32.4%, Phys. Crit. Damage +37.4%
+13: Phys. Crit. Rate +32.6%, Phys. Crit. Damage +37.6%
+14: Phys. Crit. Rate +32.8%, Phys. Crit. Damage +37.8%
+15: Phys. Crit. Rate +33%, Phys. Crit. Damage +38%
Chant of Blood Awakening (79)
Learning level — 79 (was 74)
Chant of Elements (79)
Learning level — 79 (was 76)
Chant of Berserker (79)
Learning level — 79 (was 44)
Great Fury Lv. 1 (79)
Can trigger from auto-attacks and attack skills.
Now has 2 learning levels.
Attack speed +25% for 10s (was 8s).
Week 2
Sigil Mastery (80)Learning level — 80 (was 76)
Magic Attack +3%, MP +4% (was 5), MP Regen +15% (was 17)
Power branch added.
Details
+1: Magic Attack +3.5%, MP +4%, MP Regen +16%
+2: Magic Attack +3.5%, MP +4%, MP Regen +17%
+3: Magic Attack +4%, MP +5%, MP Regen +18%
+4: Magic Attack +4.5%, MP +5%, MP Regen +18%
+5: Magic Attack +4.5%, MP +5%, MP Regen +19%
+6: Magic Attack +4.5%, MP +5%, MP Regen +20%
+7: Magic Attack +5%, MP +5%, MP Regen +20%
+8: Magic Attack +5%, MP +5%, MP Regen +20%
+9: Magic Attack +5%, MP +5%, MP Regen +21%
+10: Magic Attack +5%, MP +6%, MP Regen +21%
+11: Magic Attack +5%, MP +6%, MP Regen +22%
+12: Magic Attack +5.5%, MP +6%, MP Regen +22%
+13: Magic Attack +5.5%, MP +6%, MP Regen +23%
+14: Magic Attack +5.5%, MP +6%, MP Regen +24%
+15: Magic Attack +6%, MP +7%, MP Regen +25%
+2: Magic Attack +3.5%, MP +4%, MP Regen +17%
+3: Magic Attack +4%, MP +5%, MP Regen +18%
+4: Magic Attack +4.5%, MP +5%, MP Regen +18%
+5: Magic Attack +4.5%, MP +5%, MP Regen +19%
+6: Magic Attack +4.5%, MP +5%, MP Regen +20%
+7: Magic Attack +5%, MP +5%, MP Regen +20%
+8: Magic Attack +5%, MP +5%, MP Regen +20%
+9: Magic Attack +5%, MP +5%, MP Regen +21%
+10: Magic Attack +5%, MP +6%, MP Regen +21%
+11: Magic Attack +5%, MP +6%, MP Regen +22%
+12: Magic Attack +5.5%, MP +6%, MP Regen +22%
+13: Magic Attack +5.5%, MP +6%, MP Regen +23%
+14: Magic Attack +5.5%, MP +6%, MP Regen +24%
+15: Magic Attack +6%, MP +7%, MP Regen +25%
Week 5
Turn to Stone (81*)Chant of Protection Lv. 1 (81)
Now has 2 learning levels.
Reduces critical damage received by party members by 15%.
Week 7
Chant of Protection Lv. 2 (82)Learning level — 82 (was 79)
Reduces critical damage received by party members by 30%.
Week 10
Enlightenment (83)Learning level — 83 (was 81)
Great Fury Lv. 2 (83)
Can trigger from auto-attacks and attack skills.
Attack speed +50% for 10s (was 8s).
Week 12
Added to Learning:Chain Heal (84)
Navigation | Humans | Dark elves | Kamaels
Dwarves
Fortune Seeker
Week 1
Dagger-related skills from the start.Added to study:
Shield Mastery
Also available for refinement.
Heavy Armor Mastery
Life refinement branch changed — gives additional bonuses:
+1 — Incoming heal power +2%
+3 — Incoming heal power +3%
+6 — Incoming heal power +4%
+9 — Incoming heal power +5%
+12 — Incoming heal power +6%
+15 — Incoming heal power +7%
+18 — Incoming heal power +8%
+21 — Incoming heal power +9%
+24 — Incoming heal power +10%
+27 — Incoming heal power +11%
+30 — Incoming heal power +12%
Sweeper Festival
Braveheart
Cooldown — 2 min (was 2.5)
Refinement bonuses changed — increased CP recovery, added continuous CP recovery over 15 sec.
Details
+0: Restores 1000 CP.
+1: Restores 1020 CP and additionally restores 15 CP over 15 sec.
+2: Restores 1040 CP and additionally restores 16 CP over 15 sec.
+3: Restores 1060 CP and additionally restores 17 CP over 15 sec.
+4: Restores 1080 CP and additionally restores 18 CP over 15 sec.
+5: Restores 1100 CP and additionally restores 19 CP over 15 sec.
+6: Restores 1120 CP and additionally restores 20 CP over 15 sec.
+7: Restores 1140 CP and additionally restores 21 CP over 15 sec.
+8: Restores 1160 CP and additionally restores 22 CP over 15 sec.
+9: Restores 1180 CP and additionally restores 23 CP over 15 sec.
+10: Restores 1200 CP and additionally restores 24 CP over 15 sec.
+11: Restores 1220 CP and additionally restores 25 CP over 15 sec.
+12: Restores 1240 CP and additionally restores 26 CP over 15 sec.
+13: Restores 1260 CP and additionally restores 27 CP over 15 sec.
+14: Restores 1280 CP and additionally restores 28 CP over 15 sec.
+15: Restores 1300 CP and additionally restores 30 CP over 15 sec.
+1: Restores 1020 CP and additionally restores 15 CP over 15 sec.
+2: Restores 1040 CP and additionally restores 16 CP over 15 sec.
+3: Restores 1060 CP and additionally restores 17 CP over 15 sec.
+4: Restores 1080 CP and additionally restores 18 CP over 15 sec.
+5: Restores 1100 CP and additionally restores 19 CP over 15 sec.
+6: Restores 1120 CP and additionally restores 20 CP over 15 sec.
+7: Restores 1140 CP and additionally restores 21 CP over 15 sec.
+8: Restores 1160 CP and additionally restores 22 CP over 15 sec.
+9: Restores 1180 CP and additionally restores 23 CP over 15 sec.
+10: Restores 1200 CP and additionally restores 24 CP over 15 sec.
+11: Restores 1220 CP and additionally restores 25 CP over 15 sec.
+12: Restores 1240 CP and additionally restores 26 CP over 15 sec.
+13: Restores 1260 CP and additionally restores 27 CP over 15 sec.
+14: Restores 1280 CP and additionally restores 28 CP over 15 sec.
+15: Restores 1300 CP and additionally restores 30 CP over 15 sec.
Master of Combat
First refinement branch Power bonuses changed:
+1 — CP +5%, using sword/axe/spear phys. atk +81, using 2H sword/knuckles phys. atk +80, phys. atk +0.5%
+3 — CP +6%, using sword/axe/spear phys. atk +83, 2H sword/knuckles phys. atk +80, phys. atk +1%
+6 — CP +6%, sword/axe/spear phys. atk +86, 2H sword/knuckles phys. atk +80, phys. atk +1.5%
+9 — CP +7%, sword/axe/spear phys. atk +89, 2H sword/knuckles phys. atk +80, phys. atk +2%
+12 — CP +7%, sword/axe/spear phys. atk +92, 2H sword/knuckles phys. atk +80, phys. atk +2.5%
+15 — CP +8%, sword/axe/spear phys. atk +95, 2H sword/knuckles phys. atk +80, phys. atk +3%
Second refinement branch Power bonuses changed:
+1 — CP +5%, sword/axe/spear phys. atk +80, 2H sword/knuckles phys. atk +81, phys. atk +0.5%
+3 — CP +6%, sword/axe/spear phys. atk +80, 2H sword/knuckles phys. atk +83, phys. atk +1%
+6 — CP +6%, sword/axe/spear phys. atk +80, 2H sword/knuckles phys. atk +86, phys. atk +1.5%
+9 — CP +7%, sword/axe/spear phys. atk +80, 2H sword/knuckles phys. atk +89, phys. atk +2%
+12 — CP +7%, sword/axe/spear phys. atk +80, 2H sword/knuckles phys. atk +92, phys. atk +2.5%
+15 — CP +8%, sword/axe/spear phys. atk +80, 2H sword/knuckles phys. atk +95, phys. atk +3%
New Skill:
Giant Barrier (79)
Cast — 0.2 sec
Cooldown — 5 min
Clears all debuffs and for 10 sec makes you immune to regular attacks, skills and debuffs. Speed +30%. Usable at HP ≤70%.
Week 2
Symbol of Resistance (80*)Debuff resistance +80% (was +60%), resistance to all elements +50, mental attacks/sleep/hold penetration +25%.
Added to study:
Battle Cry (80)
Crushing Strike (80)
Level — 80 (was 40)
Week 5
Added to study:Rush (81)
Week 7
Expose Weak Point (82)Level — 82 (was 81)
Spoil Bomb (82)
Level — 82 (was 79)
Dual Dagger Mastery (82)
Level — 82 (was 81)
Week 10
Final Secret (83)Level — 83 (was 81)
Lucky Blow (83*)
Week 12
Lucky Strike (84)Level — 84 (was 83)
Maestro
Week 1
Added to study:Shield Mastery
Also its refinement is available.
Heavy Armor Mastery
Life refinement branch changed — gives additional bonuses:
+1 — Incoming healing power +2%
+3 — Incoming healing power +3%
+6 — Incoming healing power +4%
+9 — Incoming healing power +5%
+12 — Incoming healing power +6%
+15 — Incoming healing power +7%
+18 — Incoming healing power +8%
+21 — Incoming healing power +9%
+24 — Incoming healing power +10%
+27 — Incoming healing power +11%
+30 — Incoming healing power +12%
Repair Golem
A power enchant branch has been added — the golem gets more HP back.
Details
+1: 16%
+2: 16%
+3: 17%
+4: 17%
+5: 18%
+6: 18%
+7: 19%
+8: 19%
+9: 20%
+10: 20%
+11: 21%
+12: 21%
+13: 22%
+14: 22%
+15: 23%
+16: 23%
+17: 24%
+18: 24%
+19: 25%
+20: 25%
+21: 25%
+22: 26%
+23: 26%
+24: 27%
+25: 27%
+26: 28%
+27: 28%
+28: 29%
+29: 29%
+30: 30%
+2: 16%
+3: 17%
+4: 17%
+5: 18%
+6: 18%
+7: 19%
+8: 19%
+9: 20%
+10: 20%
+11: 21%
+12: 21%
+13: 22%
+14: 22%
+15: 23%
+16: 23%
+17: 24%
+18: 24%
+19: 25%
+20: 25%
+21: 25%
+22: 26%
+23: 26%
+24: 27%
+25: 27%
+26: 28%
+27: 28%
+28: 29%
+29: 29%
+30: 30%
Braveheart
Cooldown — 2 min (was 2.5)
Refinement bonuses changed — CP recovery increased, added prolonged CP recovery over 15 seconds.
Details
+0: Restores 1000 CP.
+1: Restores 1020 CP and additionally restores 15 CP over 15 seconds.
+2: Restores 1040 CP and additionally restores 16 CP over 15 seconds.
+3: Restores 1060 CP and additionally restores 17 CP over 15 seconds.
+4: Restores 1080 CP and additionally restores 18 CP over 15 seconds.
+5: Restores 1100 CP and additionally restores 19 CP over 15 seconds.
+6: Restores 1120 CP and additionally restores 20 CP over 15 seconds.
+7: Restores 1140 CP and additionally restores 21 CP over 15 seconds.
+8: Restores 1160 CP and additionally restores 22 CP over 15 seconds.
+9: Restores 1180 CP and additionally restores 23 CP over 15 seconds.
+10: Restores 1200 CP and additionally restores 24 CP over 15 seconds.
+11: Restores 1220 CP and additionally restores 25 CP over 15 seconds.
+12: Restores 1240 CP and additionally restores 26 CP over 15 seconds.
+13: Restores 1260 CP and additionally restores 27 CP over 15 seconds.
+14: Restores 1280 CP and additionally restores 28 CP over 15 seconds.
+15: Restores 1300 CP and additionally restores 30 CP over 15 seconds.
+1: Restores 1020 CP and additionally restores 15 CP over 15 seconds.
+2: Restores 1040 CP and additionally restores 16 CP over 15 seconds.
+3: Restores 1060 CP and additionally restores 17 CP over 15 seconds.
+4: Restores 1080 CP and additionally restores 18 CP over 15 seconds.
+5: Restores 1100 CP and additionally restores 19 CP over 15 seconds.
+6: Restores 1120 CP and additionally restores 20 CP over 15 seconds.
+7: Restores 1140 CP and additionally restores 21 CP over 15 seconds.
+8: Restores 1160 CP and additionally restores 22 CP over 15 seconds.
+9: Restores 1180 CP and additionally restores 23 CP over 15 seconds.
+10: Restores 1200 CP and additionally restores 24 CP over 15 seconds.
+11: Restores 1220 CP and additionally restores 25 CP over 15 seconds.
+12: Restores 1240 CP and additionally restores 26 CP over 15 seconds.
+13: Restores 1260 CP and additionally restores 27 CP over 15 seconds.
+14: Restores 1280 CP and additionally restores 28 CP over 15 seconds.
+15: Restores 1300 CP and additionally restores 30 CP over 15 seconds.
Master of Combat
First Power refinement branch bonuses changed:
+1 — CP +5%, using sword, axe, spear physical attack +81, using two-handed sword, knuckles physical attack +80, physical attack +0.5%
+3 — CP +6%, using sword, axe, spear physical attack +83, using two-handed sword, knuckles physical attack +80, physical attack +1%
+6 — CP +6%, using sword, axe, spear physical attack +86, using two-handed sword, knuckles physical attack +80, physical attack +1.5%
+9 — CP +7%, using sword, axe, spear physical attack +89, using two-handed sword, knuckles physical attack +80, physical attack +2%
+12 — CP +7%, using sword, axe, spear physical attack +92, using two-handed sword, knuckles physical attack +80, physical attack +2.5%
+15 — CP +8%, using sword, axe, spear physical attack +95, using two-handed sword, knuckles physical attack +80, physical attack +3%
Second Power refinement branch bonuses changed:
+1 — CP +5%, using sword, axe, spear physical attack +80, using two-handed sword, knuckles physical attack +81, physical attack +0.5%
+3 — CP +6%, using sword, axe, spear physical attack +80, using two-handed sword, knuckles physical attack +83, physical attack +1%
+6 — CP +6%, using sword, axe, spear physical attack +80, using two-handed sword, knuckles physical attack +86, physical attack +1.5%
+9 — CP +7%, using sword, axe, spear physical attack +80, using two-handed sword, knuckles physical attack +89, physical attack +2%
+12 — CP +7%, using sword, axe, spear physical attack +80, using two-handed sword, knuckles physical attack +92, physical attack +2.5%
+15 — CP +8%, using sword, axe, spear physical attack +80, using two-handed sword, knuckles physical attack +95, physical attack +3%
New skill:
Giant Barrier (79)
Cast — 0.2 s
Cooldown — 5 min
Clears all debuffs and for 10 seconds makes you immune to regular attacks, skills and debuffs. Speed +30%. Usable at HP ≤70%.
Week 2
Symbol of Honor (80*)HP/CP regeneration +1000% (was +40%), Stun/Paralysis resist +25%, HP/CP +15%.
Battle Cry (80)
Study level — 80 (was 40)
Golem Armor Lv. 1 (80)
Now has 2 study levels.
Duration — 10 min (was 5)
Cooldown — 30 min (was 60)
Sharp Edge (80)
Study level — 80 (was 49)
Now combines 3 effects in one buff depending on weapon type.
Physical attack +5%, physical crit chance +20%. Works only on sword, dual sword, ancient sword, rapier, dagger, dual dagger, knuckles, spear.
Physical attack +5%, chance of stunning attack +8%. Works only for axes.
Physical attack +5%, range +100. Only with bows and crossbows.
Case Harden (80)
Study level — 80 (was 46)
Now combines 3 effects in one buff depending on armor type.
Physical defense +10%. Only for characters in heavy armor.
Physical defense +5%, evasion +2. Only for characters in light armor.
Physical defense +5%, MP regeneration +2. Only for characters in magic armor.
Week 5
Rush (81)Study level — 81 (was 40)
Strengthen Golem (81)
Study level — 81 (was 43)
No longer replaced by Might buff or equivalents.
Power refinement branch added.
Details
+1: Physical attack +15.5%, Attack speed +9%
+2: Physical attack +15.5%, Attack speed +9.2%
+3: Physical attack +16%, Attack speed +9.2%
+4: Physical attack +16%, Attack speed +9.4%
+5: Physical attack +16.5%, Attack speed +9.4%
+6: Physical attack +16.5%, Attack speed +9.6%
+7: Physical attack +17%, Attack speed +9.6%
+8: Physical attack +17%, Attack speed +9.8%
+9: Physical attack +17.5%, Attack speed +9.8%
+10: Physical attack +17.5%, Attack speed +10%
+11: Physical attack +18%, Attack speed +10%
+12: Physical attack +18%, Attack speed +10.2%
+13: Physical attack +18.5%, Attack speed +10.2%
+14: Physical attack +18.5%, Attack speed +10.4%
+15: Physical attack +19%, Attack speed +10.4%
+16: Physical attack +19%, Attack speed +10.6%
+17: Physical attack +19.5%, Attack speed +10.6%
+18: Physical attack +19.5%, Attack speed +10.8%
+19: Physical attack +20%, Attack speed +10.8%
+20: Physical attack +20%, Attack speed +11%
+21: Physical attack +20.5%, Attack speed +11%
+22: Physical attack +20.5%, Attack speed +11.2%
+23: Physical attack +21%, Attack speed +11.2%
+24: Physical attack +21%, Attack speed +11.4%
+25: Physical attack +21.5%, Attack speed +11.4%
+26: Physical attack +21.5%, Attack speed +11.6%
+27: Physical attack +22%, Attack speed +11.6%
+28: Physical attack +22%, Attack speed +11.8%
+29: Physical attack +22.5%, Attack speed +11.8%
+30: Physical attack +22.5%, Attack speed +12%
+2: Physical attack +15.5%, Attack speed +9.2%
+3: Physical attack +16%, Attack speed +9.2%
+4: Physical attack +16%, Attack speed +9.4%
+5: Physical attack +16.5%, Attack speed +9.4%
+6: Physical attack +16.5%, Attack speed +9.6%
+7: Physical attack +17%, Attack speed +9.6%
+8: Physical attack +17%, Attack speed +9.8%
+9: Physical attack +17.5%, Attack speed +9.8%
+10: Physical attack +17.5%, Attack speed +10%
+11: Physical attack +18%, Attack speed +10%
+12: Physical attack +18%, Attack speed +10.2%
+13: Physical attack +18.5%, Attack speed +10.2%
+14: Physical attack +18.5%, Attack speed +10.4%
+15: Physical attack +19%, Attack speed +10.4%
+16: Physical attack +19%, Attack speed +10.6%
+17: Physical attack +19.5%, Attack speed +10.6%
+18: Physical attack +19.5%, Attack speed +10.8%
+19: Physical attack +20%, Attack speed +10.8%
+20: Physical attack +20%, Attack speed +11%
+21: Physical attack +20.5%, Attack speed +11%
+22: Physical attack +20.5%, Attack speed +11.2%
+23: Physical attack +21%, Attack speed +11.2%
+24: Physical attack +21%, Attack speed +11.4%
+25: Physical attack +21.5%, Attack speed +11.4%
+26: Physical attack +21.5%, Attack speed +11.6%
+27: Physical attack +22%, Attack speed +11.6%
+28: Physical attack +22%, Attack speed +11.8%
+29: Physical attack +22.5%, Attack speed +11.8%
+30: Physical attack +22.5%, Attack speed +12%
Golem Reinforcement (81)
Study level — 81 (was 40)
No longer replaced by Shield buff or equivalents.
A power enchant branch has been added with extra magic defense.
Details
+1: Physical defense +15%, Magic defense +3%, HP +10%
+2: Physical defense +15%, Magic defense +4%, HP +10%
+3: Physical defense +15.5%, Magic defense +4%, HP +10%
+4: Physical defense +15.5%, Magic defense +5%, HP +10%
+5: Physical defense +15.5%, Magic defense +5%, HP +11%
+6: Physical defense +16%, Magic defense +5%, HP +11%
+7: Physical defense +16%, Magic defense +6%, HP +11%
+8: Physical defense +16.5%, Magic defense +6%, HP +11%
+9: Physical defense +16.5%, Magic defense +7%, HP +11%
+10: Physical defense +17%, Magic defense +7%, HP +11%
+11: Physical defense +17%, Magic defense +8%, HP +12%
+12: Physical defense +17.5%, Magic defense +8%, HP +12%
+13: Physical defense +17.5%, Magic defense +9%, HP +12%
+14: Physical defense +18%, Magic defense +9%, HP +12%
+15: Physical defense +18%, Magic defense +10%, HP +12%
+16: Physical defense +18.5%, Magic defense +10%, HP +13%
+17: Physical defense +18.5%, Magic defense +11%, HP +13%
+18: Physical defense +19%, Magic defense +11%, HP +13%
+19: Physical defense +19%, Magic defense +12%, HP +13%
+20: Physical defense +19.5%, Magic defense +12%, HP +13%
+21: Physical defense +19.5%, Magic defense +13%, HP +14%
+22: Physical defense +20%, Magic defense +13%, HP +14%
+23: Physical defense +20%, Magic defense +14%, HP +14%
+24: Physical defense +20.5%, Magic defense +14%, HP +14%
+25: Physical defense +20.5%, Magic defense +15%, HP +14%
+26: Physical defense +21%, Magic defense +15%, HP +15%
+27: Physical defense +21%, Magic defense +16%, HP +15%
+28: Physical defense +21.5%, Magic defense +16%, HP +15%
+29: Physical defense +21.5%, Magic defense +17%, HP +15%
+30: Physical defense +22%, Magic defense +17%, HP +15%
+2: Physical defense +15%, Magic defense +4%, HP +10%
+3: Physical defense +15.5%, Magic defense +4%, HP +10%
+4: Physical defense +15.5%, Magic defense +5%, HP +10%
+5: Physical defense +15.5%, Magic defense +5%, HP +11%
+6: Physical defense +16%, Magic defense +5%, HP +11%
+7: Physical defense +16%, Magic defense +6%, HP +11%
+8: Physical defense +16.5%, Magic defense +6%, HP +11%
+9: Physical defense +16.5%, Magic defense +7%, HP +11%
+10: Physical defense +17%, Magic defense +7%, HP +11%
+11: Physical defense +17%, Magic defense +8%, HP +12%
+12: Physical defense +17.5%, Magic defense +8%, HP +12%
+13: Physical defense +17.5%, Magic defense +9%, HP +12%
+14: Physical defense +18%, Magic defense +9%, HP +12%
+15: Physical defense +18%, Magic defense +10%, HP +12%
+16: Physical defense +18.5%, Magic defense +10%, HP +13%
+17: Physical defense +18.5%, Magic defense +11%, HP +13%
+18: Physical defense +19%, Magic defense +11%, HP +13%
+19: Physical defense +19%, Magic defense +12%, HP +13%
+20: Physical defense +19.5%, Magic defense +12%, HP +13%
+21: Physical defense +19.5%, Magic defense +13%, HP +14%
+22: Physical defense +20%, Magic defense +13%, HP +14%
+23: Physical defense +20%, Magic defense +14%, HP +14%
+24: Physical defense +20.5%, Magic defense +14%, HP +14%
+25: Physical defense +20.5%, Magic defense +15%, HP +14%
+26: Physical defense +21%, Magic defense +15%, HP +15%
+27: Physical defense +21%, Magic defense +16%, HP +15%
+28: Physical defense +21.5%, Magic defense +16%, HP +15%
+29: Physical defense +21.5%, Magic defense +17%, HP +15%
+30: Physical defense +22%, Magic defense +17%, HP +15%
Week 7
Create Item Lv.10 (82*)Expose Weak Point (82)
Study level — 82 (was 81)
Week 10
Final Secret (83)Study level — 83 (was 81)
Week 12
Rush Impact (84)Study level — 84 (was 83)
Week 14
Golem Armor Lv. 2 (85)Duration — 10 min (was 5)
Cooldown — 20 min (was 60)
Navigation | Humans | Dark elves | Kamaels
Kamael
Doombringer
Week 7
Rush Impact (78*)Expose Weak Point (82)
Study level — 82 (was 81)
Week 10
Final Secret (83)Study level — 83 (was 81)
Week 14
Eye for Eye (85)Study level — 85 (was 83)
Soulhound (Male)
Week 7
Dark WeaponDuration — 120 min (was 20)
Available for sale via .sellbuff
Pride of Kamael
Time enchant branch removed.
Power enchant branches changed — each additionally increases buff duration by 10 seconds.
Steal Divinity
The number of buffs that can be stolen has changed:
Lv. 1: 1-2
Lv. 2: 1-3
Lv. 3: 2-3
Lv. 4: 2-4
Lv. 5: 3-5
The success chance now depends on the level gap between the target and the Soulhound:
10+ — 0%
9 — 10%
8 — 20%
7 — 30%
6 — 40%
5 — 50%
4 — 60%
3 — 70%
2 — 85%
1 — 100%
Protection from Darkness
Duration — 120 min (was 20)
Available for sale via .sellbuff
Sixth Sense (81*)
A penalty enchant branch has been added — each level raises the threshold by 1% HP (+30 — Evasion +15 at HP<45%).
Expose Weak Point (82)
Study level — 82 (was 81)
Week 10
Enlightenment (83)Study level — 83 (was 81)
Arcane Shield Lv.1 (83*)
Now has 2 study levels.
For 6 seconds cuts incoming damage by 50% and turns the rest into MP loss. The effect ends when MP runs out.
Week 12
Aura Blast (84)Study level — 84 (was 81)
Cooldown — 12 sec (was 15)
Week 14
Arcane Shield Lv.2 (85)Study level — 85 (was 83)
For 12 seconds (was 10) cuts incoming damage by 70% and turns the rest into MP loss. The effect ends when MP runs out.
A power enchant branch has been added — it raises the % of damage reduction.
Details
+1: 70.5%
+2: 70.5%
+3: 71%
+4: 71.5%
+5: 71.5%
+6: 72%
+7: 72%
+8: 72.5%
+9: 72.5%
+10: 73%
+11: 73.5%
+12: 73.5%
+13: 74%
+14: 74.5%
+15: 75%
+2: 70.5%
+3: 71%
+4: 71.5%
+5: 71.5%
+6: 72%
+7: 72%
+8: 72.5%
+9: 72.5%
+10: 73%
+11: 73.5%
+12: 73.5%
+13: 74%
+14: 74.5%
+15: 75%
Aura Cannon (85)
Study level — 85 (was 82)
Added refinement branch for range.
Details
+1: range — 180
+2: range — 200
+3: range — 220
+4: range — 240
+5: range — 260
+6: range — 280
+7: range — 300
+8: range — 320
+9: range — 340
+10: range — 360
+11: range — 380
+12: range — 400
+13: range — 420
+14: range — 440
+15: range — 450
+2: range — 200
+3: range — 220
+4: range — 240
+5: range — 260
+6: range — 280
+7: range — 300
+8: range — 320
+9: range — 340
+10: range — 360
+11: range — 380
+12: range — 400
+13: range — 420
+14: range — 440
+15: range — 450
Lightning Shock (85)
Study level — 85 (was 81)
Soulhound (Female)
Week 7
Dark WeaponDuration — 120 min (was 20)
Available for sale via .sellbuff
Pride of Kamael
Time enchant branch removed.
Power enchant branches changed — each additionally increases buff duration by 10 seconds.
Steal Divinity
The number of buffs that can be stolen has changed:
Lv. 1: 1-2
Lv. 2: 1-3
Lv. 3: 2-3
Lv. 4: 2-4
Lv. 5: 3-5
The success chance now depends on the level gap between the target and the Soulhound:
10+ — 0%
9 — 10%
8 — 20%
7 — 30%
6 — 40%
5 — 50%
4 — 60%
3 — 70%
2 — 85%
1 — 100%
Protection from Darkness
Duration — 120 min (was 20)
Available for sale via .sellbuff
Sixth Sense (81*)
A penalty enchant branch has been added — each level raises the threshold by 1% HP (+30 — Evasion +15 at HP<45%).
Expose Weak Point (82)
Study level — 82 (was 81)
Week 10
Enlightenment (83)Study level — 83 (was 81)
Arcane Shield Lv.1 (83*)
Now has 2 study levels.
For 6 seconds cuts incoming damage by 50% and turns the rest into MP loss. The effect ends when MP runs out.
Week 12
Aura Blast (84)Study level — 84 (was 81)
Cooldown — 12 sec (was 15)
Week 14
Arcane Shield Lv.2 (85)Study level — 85 (was 83)
For 12 seconds (was 10) cuts incoming damage by 70% and turns the rest into MP loss. The effect ends when MP runs out.
A power enchant branch has been added — it raises the % of damage reduction.
Details
+1: 70.5%
+2: 70.5%
+3: 71%
+4: 71.5%
+5: 71.5%
+6: 72%
+7: 72%
+8: 72.5%
+9: 72.5%
+10: 73%
+11: 73.5%
+12: 73.5%
+13: 74%
+14: 74.5%
+15: 75%
+2: 70.5%
+3: 71%
+4: 71.5%
+5: 71.5%
+6: 72%
+7: 72%
+8: 72.5%
+9: 72.5%
+10: 73%
+11: 73.5%
+12: 73.5%
+13: 74%
+14: 74.5%
+15: 75%
Aura Cannon (85)
Study level — 85 (was 82)
Added refinement branch for range.
Details
+1: range — 180
+2: range — 200
+3: range — 220
+4: range — 240
+5: range — 260
+6: range — 280
+7: range — 300
+8: range — 320
+9: range — 340
+10: range — 360
+11: range — 380
+12: range — 400
+13: range — 420
+14: range — 440
+15: range — 450
+2: range — 200
+3: range — 220
+4: range — 240
+5: range — 260
+6: range — 280
+7: range — 300
+8: range — 320
+9: range — 340
+10: range — 360
+11: range — 380
+12: range — 400
+13: range — 420
+14: range — 440
+15: range — 450
Lightning Shock (85)
Study level — 85 (was 81)
Trickster
Week 7
When joining a party, Trickster receives a 60-second penalty during which they cannot use their buffs.Leaving the party strips all of their buffs.
Twin Shot
Duel enchant power raised by 30%.
Rising Shot
Range — 700 (was 500)
Increased PvE damage.
Power increased 3x.
Casting speed reduced.
Now can crit.
The Duel enchant branch has been reworked and made much stronger: every level adds a lot of power.
Sixth Sense (81*)
A penalty enchant branch has been added — each level raises the threshold by 1% HP (+30 — Evasion +15 at HP<45%).
Wild Shot (82)
Study level — 82 (was 81)
Week 12
Multiple Shot (84)Study level — 84 (was 82)
Cooldown — 10 sec (was 12)
Week 14
Death Shot (85)Study level — 85 (was 83)
Judicator
Week 7
When joining a party, Judicator receives a 30-second penalty during which they cannot use their buffs.Leaving the party strips all of their buffs.
Added to study:
Death Mark
Added to study:
Crossbow Mastery
Added to study:
Fast Shot
Restoration
Additionally restores 10% of maximum HP.
Added to study:
Pride of Kamael
Time enchant branch removed.
Power enchant branches changed — each additionally increases buff duration by 10 seconds.
Week 12
Added to study:Chain Heal (84)
Navigation | Humans | Dark elves | Kamaels
Description changes
Dear players!All updates to this description are listed in this section.
Updated 01.12
Details
Bounty Hunter — gets dagger skills right from the start
Treasure Hunter, Plainswalker, Abyss Walker:
skill removed Summon Treasure Key
Treasure Hunter, Plainswalker, Abyss Walker:
skill removed Summon Treasure Key
Updated 03.12
Details
Paladin, Dark Avenger, Temple Knight, Shillien Knight:
Vanguard
Boost Morale is replaced by Angelic Icon | Flame Icon | Touch of Eva | Spirit of Shilien.
Hawkeye, Silver Ranger, Phantom Ranger:
Double Shot
Duel enchant power increased by 30%.
Arbalester:
Twin Shot
Duel enchant power increased by 30%.
Vanguard
Boost Morale is replaced by Angelic Icon | Flame Icon | Touch of Eva | Spirit of Shilien.
Hawkeye, Silver Ranger, Phantom Ranger:
Double Shot
Duel enchant power increased by 30%.
Arbalester:
Twin Shot
Duel enchant power increased by 30%.
Updated 05.12
Details
Added to learning Dark Avenger missing skill:
Aegis Stance
Aegis Stance
Updated 16.01
Details
Doomcryer:
Chant of Protection Lv. 2
Learning level — 82 (was 83)
Adventurer, Wind Rider, Ghost Hunter, Fortune Seeker:
Dual Dagger Mastery
Learning level — 82 (was 83)
Sword Muse:
Song of Wind Storm
Duration — 5 min (was 2)
Party: bow resistance +10% and crossbow resistance +10% (was 5).
Chant of Protection Lv. 2
Learning level — 82 (was 83)
Adventurer, Wind Rider, Ghost Hunter, Fortune Seeker:
Dual Dagger Mastery
Learning level — 82 (was 83)
Sword Muse:
Song of Wind Storm
Duration — 5 min (was 2)
Party: bow resistance +10% and crossbow resistance +10% (was 5).
Updated 26.02
Details
Includes every patch note up to and including Week 12.
Description fixed — correct standard static bonus specified:
Archery
Skill enchant bonuses changed:
+1 — P. Atk. +203, bow range +55, P. Atk. +0.5%
+2 — P. Atk. +206, bow range +55, P. Atk. +0.5%
+3 — P. Atk. +210, bow range +60, P. Atk. +1%
+4 — P. Atk. +213, bow range +60, P. Atk. +1%
+5 — P. Atk. +216, bow range +60, P. Atk. +1%
+6 — P. Atk. +220, bow range +65, P. Atk. +1.5%
+7 — P. Atk. +223, bow range +65, P. Atk. +1.5%
+8 — P. Atk. +226, bow range +65, P. Atk. +1.5%
+9 — P. Atk. +230, bow range +70, P. Atk. +2%
+10 — P. Atk. +233, bow range +70, P. Atk. +2%
+11 — P. Atk. +236, bow range +70, P. Atk. +2%
+12 — P. Atk. +240, bow range +75, P. Atk. +2.5%
+13 — P. Atk. +243, bow range +75, P. Atk. +2.5%
+14 — P. Atk. +246, bow range +75, P. Atk. +2.5%
+15 — P. Atk. +250, bow range +80, P. Atk. +3%
Turn Undead
Cubic duration — 1 hour (was 15 min)
Mass Summon Aqua Cubic
Cubic duration — 1 hour (was 15 min)
Mass Summon Phantom Cubic
Cubic duration — 1 hour (was 15 min)
Mass Recharge
Cooldown — 15 min (was 60)
Restores 3,000 MP (was 1500)
Miracle
Cooldown — 15 min (was 30)
Dance of Blade Storm
Cooldown — 2 min, static (was 2.5, dynamic)
Trigger added: M. Crit. Power +10%, M. Crit. Rate +10%
Second level added:
Lv. 2 (85): M. Atk. +10%, Casting Spd. +7.5%, M. Crit. Rate +7.5%, magic skill MP consumption -10%
Fighter's Will
Second level added:
Lv. 2 (85): P. Atk. when using melee weapon +200, Atk. Spd. +12.5%
Archer's Will
Second level added:
Lv. 2 (85): Speed +6, Accuracy +12, bow/crossbow range +75
Cooldown — 10 sec (was 12)
Aura Blast (84)
Cooldown — 12 sec (was 15)
Song of Purification (84)
Duration — 30 sec (was 120)
Cooldown — 5 min static (was 4 dynamic)
Speed +4, P./M. Def. +5%, received critical damage -5%, 80% chance to clear the party's debuffs, debuff resistance +30%, incoming heal power +30%.
Dance of Berserker (84)
Duration — 30 sec (was 120)
Cooldown — 5 min static (was 4 dynamic)
Stat reduction removed:
P. Atk. +8%, Atk. Spd. +8%, M. Atk. +16%, Casting Spd. +8%, Speed +4.
Pride of Kamael
Time enchant branch removed.
Power enchant branches changed — each additionally increases buff duration by 10 seconds.
Elven Elder now learns the missing skill automatically:
Greater Group Heal
Elven Elder:
Major Heal
Now learned up to the proper level 11 instead of 10.
Elven Elder, Shillien Elder:
Greater Heal
Now learned up to the proper level 33 instead of 29.
Added to automatic learning of Elven Elder missing skill:
Mass Vitalize (79)
Learning level — 79 (was 76)
Description fixed — correct standard static bonus specified:
Archery
Skill enchant bonuses changed:
+1 — P. Atk. +203, bow range +55, P. Atk. +0.5%
+2 — P. Atk. +206, bow range +55, P. Atk. +0.5%
+3 — P. Atk. +210, bow range +60, P. Atk. +1%
+4 — P. Atk. +213, bow range +60, P. Atk. +1%
+5 — P. Atk. +216, bow range +60, P. Atk. +1%
+6 — P. Atk. +220, bow range +65, P. Atk. +1.5%
+7 — P. Atk. +223, bow range +65, P. Atk. +1.5%
+8 — P. Atk. +226, bow range +65, P. Atk. +1.5%
+9 — P. Atk. +230, bow range +70, P. Atk. +2%
+10 — P. Atk. +233, bow range +70, P. Atk. +2%
+11 — P. Atk. +236, bow range +70, P. Atk. +2%
+12 — P. Atk. +240, bow range +75, P. Atk. +2.5%
+13 — P. Atk. +243, bow range +75, P. Atk. +2.5%
+14 — P. Atk. +246, bow range +75, P. Atk. +2.5%
+15 — P. Atk. +250, bow range +80, P. Atk. +3%
Week 6
Added to Prophet learning:Turn Undead
Week 10
Mass Summon Storm CubicCubic duration — 1 hour (was 15 min)
Mass Summon Aqua Cubic
Cubic duration — 1 hour (was 15 min)
Mass Summon Phantom Cubic
Cubic duration — 1 hour (was 15 min)
Mass Recharge
Cooldown — 15 min (was 60)
Restores 3,000 MP (was 1500)
Miracle
Cooldown — 15 min (was 30)
Dance of Blade Storm
Cooldown — 2 min, static (was 2.5, dynamic)
Week 11
Magician's WillTrigger added: M. Crit. Power +10%, M. Crit. Rate +10%
Second level added:
Lv. 2 (85): M. Atk. +10%, Casting Spd. +7.5%, M. Crit. Rate +7.5%, magic skill MP consumption -10%
Fighter's Will
Second level added:
Lv. 2 (85): P. Atk. when using melee weapon +200, Atk. Spd. +12.5%
Archer's Will
Second level added:
Lv. 2 (85): Speed +6, Accuracy +12, bow/crossbow range +75
Week 12
Multiple Shot (84)Cooldown — 10 sec (was 12)
Aura Blast (84)
Cooldown — 12 sec (was 15)
Song of Purification (84)
Duration — 30 sec (was 120)
Cooldown — 5 min static (was 4 dynamic)
Speed +4, P./M. Def. +5%, received critical damage -5%, 80% chance to clear the party's debuffs, debuff resistance +30%, incoming heal power +30%.
Dance of Berserker (84)
Duration — 30 sec (was 120)
Cooldown — 5 min static (was 4 dynamic)
Stat reduction removed:
P. Atk. +8%, Atk. Spd. +8%, M. Atk. +16%, Casting Spd. +8%, Speed +4.
Pride of Kamael
Time enchant branch removed.
Power enchant branches changed — each additionally increases buff duration by 10 seconds.
Elven Elder now learns the missing skill automatically:
Greater Group Heal
Elven Elder:
Major Heal
Now learned up to the proper level 11 instead of 10.
Elven Elder, Shillien Elder:
Greater Heal
Now learned up to the proper level 33 instead of 29.
Added to automatic learning of Elven Elder missing skill:
Mass Vitalize (79)
Learning level — 79 (was 76)
Navigation | Humans | Dark elves | Kamaels