Mid x20: Habilidades de clase

Una guía de Mid x20 basada en los materiales del equipo de BoHPTS: «Habilidades de clase». Los nombres de objetos y habilidades llevan a sus páginas en nuestra base. El texto está en inglés.

Esta guía en los otros servidores: Low x7 · PvP x500

Dear friends!

Class skills have been moved to a separate guide with its own navigation.



Navigation | Humans | Dark elves | Kamaels

Humans

Duelist

Week 1

Vicious Stance
The Cost enchant route is now Critical Power. At +30 it gives +7% critical damage power.

War Cry
Duration — 20 min (was 5)

Heavy Armor Mastery
The Life enchant route has been changed — now gives additional bonuses:
+1 — incoming heal power +2%
+3 — incoming heal power +3%
+6 — incoming heal power +4%
+9 — incoming heal power +5%
+12 — incoming heal power +6%
+15 — incoming heal power +7%
+18 — incoming heal power +8%
+21 — incoming heal power +9%
+24 — incoming heal power +10%
+27 — incoming heal power +11%
+30 — incoming heal power +12%

Detect Insect Weakness
Duration — 120 min (was 10)

Detect Animal Weakness
Duration — 120 min (was 10)

Detect Plant Weakness
Duration — 120 min (was 10)

Sonic Storm
Cast range — 650 (was 500)
AoE radius increased.

Detect Beast Weakness
Duration — 120 min (was 10)

Detect Dragon Weakness
Duration — 120 min (was 10)

Duelist Spirit
Duration — 20 min (was 5)

Eye of Hunter
Duration — 120 min (was 10)

Eye of Slayer
Duration — 120 min (was 10)

Braveheart
Cooldown — 2 min (was 2.5)
Enchant bonuses reworked — more CP restored, plus CP recovery over 15 seconds.
More details
+0: Restores 1000 CP.
+1: Restores 1020 CP and additionally restores 15 CP every second for 15 seconds.
+2: Restores 1040 CP and additionally restores 16 CP every second for 15 seconds.
+3: Restores 1060 CP and additionally restores 17 CP every second for 15 seconds.
+4: Restores 1080 CP and additionally restores 18 CP every second for 15 seconds.
+5: Restores 1100 CP and additionally restores 19 CP every second for 15 seconds.
+6: Restores 1120 CP and additionally restores 20 CP every second for 15 seconds.
+7: Restores 1140 CP and additionally restores 21 CP every second for 15 seconds.
+8: Restores 1160 CP and additionally restores 22 CP every second for 15 seconds.
+9: Restores 1180 CP and additionally restores 23 CP every second for 15 seconds.
+10: Restores 1200 CP and additionally restores 24 CP every second for 15 seconds.
+11: Restores 1220 CP and additionally restores 25 CP every second for 15 seconds.
+12: Restores 1240 CP and additionally restores 26 CP every second for 15 seconds.
+13: Restores 1260 CP and additionally restores 27 CP every second for 15 seconds.
+14: Restores 1280 CP and additionally restores 28 CP every second for 15 seconds.
+15: Restores 1300 CP and additionally restores 30 CP every second for 15 seconds.

Master of Combat
New bonuses for the first Power enchant route:
+1 — CP +5%, when using sword/axe/pole: P.Atk. +81, when using two-handed sword/fists: P.Atk. +80, P.Atk. +0.5%
+3 — CP +6%, sword/axe/pole P.Atk. +83, two-handed/fists +80, P.Atk. +1%
+6 — CP +6%, sword/axe/pole +86, two-handed/fists +80, P.Atk. +1.5%
+9 — CP +7%, sword/axe/pole +89, two-handed/fists +80, P.Atk. +2%
+12 — CP +7%, sword/axe/pole +92, two-handed/fists +80, P.Atk. +2.5%
+15 — CP +8%, sword/axe/pole +95, two-handed/fists +80, P.Atk. +3%
New bonuses for the second Power enchant route:
+1 — CP +5%, sword/axe/pole +80, two-handed/fists +81, P.Atk. +0.5%
+3 — CP +6%, sword/axe/pole +80, two-handed/fists +83, P.Atk. +1%
+6 — CP +6%, sword/axe/pole +80, two-handed/fists +86, P.Atk. +1.5%
+9 — CP +7%, sword/axe/pole +80, two-handed/fists +89, P.Atk. +2%
+12 — CP +7%, sword/axe/pole +80, two-handed/fists +92, P.Atk. +2.5%
+15 — CP +8%, sword/axe/pole +80, two-handed/fists +95, P.Atk. +3%

Increase Force Lv. 8 (79)
Duration — 60 min (was 10)
Lv. 8 added at level 79.
Does not disappear on death.

Week 2

Symbol of Energy (80*)
Increases charge count to 8 (was 7), P.Atk. +20%, physical/magic skill MP consumption -50%.

Week 5

Weapon Blockade (81)
Learning level — 81 (was 80)

Rush (81)
Learning level — 81 (was 40)

Week 7

Expose Weak Point (82)
Learning level — 82 (was 81)

Week 10

Final Secret (83)
Learning level — 83 (was 81)

Week 12

Maximum Focus Sonic (84)
Learning level — 84 (was 83)

Rush Impact (84)
Learning level — 84 (was 83)
Dreadnought

Week 1

Vicious Stance
The Cost enchant route is now Critical Power. At +30 it gives +7% critical damage power.

War Cry
Duration — 20 min (was 5)

Heavy Armor Mastery
The Life enchant route has been reworked and gives extra bonuses:
+1 — incoming healing power +2%
+3 — incoming healing power +3%
+6 — incoming healing power +4%
+9 — incoming healing power +5%
+12 — incoming healing power +6%
+15 — incoming healing power +7%
+18 — incoming healing power +8%
+21 — incoming healing power +9%
+24 — incoming healing power +10%
+27 — incoming healing power +11%
+30 — incoming healing power +12%

Detect Insect Weakness
Duration — 120 min (was 10)

Detect Animal Weakness
Duration — 120 min (was 10)

Thunder Storm
Radius — 175 (was 150)

Howl
Enemies’ physical and magical attack -23%.

Detect Plant Weakness
Duration — 120 min (was 10)

Thrill Fight
Duration — 20 min (was 5)

Detect Beast Weakness
Duration — 120 min (was 10)

Revival
Skill animation updated.
Can be used at any HP amount (was <10%).

Shock Stomp
Radius — 175 (was 150)

Detect Dragon Weakness
Duration — 120 min (was 10)

Fell Swoop
Duration — 20 min (was 2)

Shock Blast
Casting range — 750 (was 500)
Projectile radius increased.

Eye of Hunter
Duration — 120 min (was 10)

Eye of Slayer
Duration — 120 min (was 10)

Braveheart
Cooldown — 2 min (was 2.5)
Enchant bonuses reworked — more CP restored, plus CP recovery over 15 seconds.
Подробнее
+0: Restores 1000 CP.
+1: Restores 1020 CP and additionally restores 15 CP over 15 seconds.
+2: Restores 1040 CP and additionally restores 16 CP over 15 seconds.
+3: Restores 1060 CP and additionally restores 17 CP over 15 seconds.
+4: Restores 1080 CP and additionally restores 18 CP over 15 seconds.
+5: Restores 1100 CP and additionally restores 19 CP over 15 seconds.
+6: Restores 1120 CP and additionally restores 20 CP over 15 seconds.
+7: Restores 1140 CP and additionally restores 21 CP over 15 seconds.
+8: Restores 1160 CP and additionally restores 22 CP over 15 seconds.
+9: Restores 1180 CP and additionally restores 23 CP over 15 seconds.
+10: Restores 1200 CP and additionally restores 24 CP over 15 seconds.
+11: Restores 1220 CP and additionally restores 25 CP over 15 seconds.
+12: Restores 1240 CP and additionally restores 26 CP over 15 seconds.
+13: Restores 1260 CP and additionally restores 27 CP over 15 seconds.
+14: Restores 1280 CP and additionally restores 28 CP over 15 seconds.
+15: Restores 1300 CP and additionally restores 30 CP over 15 seconds.

Master of Combat
First Power enchant route bonuses changed:
+1 — CP +5%, when using sword, axe, spear P. Atk. +81, when using two-handed sword, fists P. Atk. +80, P. Atk. +0.5%
+3 — CP +6%, sword/axe/spear P. Atk. +83, 2H sword/fists +80, P. Atk. +1%
+6 — CP +6%, sword/axe/spear +86, 2H sword/fists +80, P. Atk. +1.5%
+9 — CP +7%, sword/axe/spear +89, 2H sword/fists +80, P. Atk. +2%
+12 — CP +7%, sword/axe/spear +92, 2H sword/fists +80, P. Atk. +2.5%
+15 — CP +8%, sword/axe/spear +95, 2H sword/fists +80, P. Atk. +3%
Second Power enchant route bonuses changed:
+1 — CP +5%, sword/axe/spear +80, 2H sword/fists +81, P. Atk. +0.5%
+3 — CP +6%, sword/axe/spear +80, 2H sword/fists +83, P. Atk. +1%
+6 — CP +6%, sword/axe/spear +80, 2H sword/fists +86, P. Atk. +1.5%
+9 — CP +7%, sword/axe/spear +80, 2H sword/fists +89, P. Atk. +2%
+12 — CP +7%, sword/axe/spear +80, 2H sword/fists +92, P. Atk. +2.5%
+15 — CP +8%, sword/axe/spear +80, 2H sword/fists +95, P. Atk. +3%

New skill:

Dreadful Roar Lv. 1 (79)
Cast — 2 s
Cooldown — 1 min
Cancels 1 buff from nearby enemies.

Power Crush (79)
Learning level — 79 (was 40)

Week 2

Symbol of Honor (80*)
HP/CP regen +1000% (was +40%), stun/paralysis resistance +25%, HP/CP +15%.

Week 5

Rush (81)
Learning level — 81 (was 40)

Cursed Pierce (81)
Learning level — 81 (was 76)

Week 7

Dreadful Roar Lv. 2 (82)
Cast — 2 s
Cooldown — 1 min
Cancels 2 buffs from nearby enemies.

Expose Weak Point (82)
Learning level — 82 (was 81)

Week 10

Final Secret (83)
Learning level — 83 (was 81)

Dread Pool (83)
Learning level — 83 (was 81)

Week 12

Rush Impact (84)
Learning level — 84 (was 83)
Phoenix Knight

Week 1

Majesty
Duration — 20 min (was 5)

Aura of Hate
Removed static cooldown.

Vanguard
Not usable at the Olympiad.
Boost Morale is replaced by Angelic Icon | Flame Icon | Touch of Eva | Spirit of Shilien.

Physical Mirror
Duration — 20 min (was 5)

New Skill:
Provoke Aura (79)
Type — toggle
Pulls the aggro of nearby monsters.

Shield of Faith (79*)
Usable only 30 seconds after the tank joins the party.
Added a 7-minute penalty after activation.
The effect ends when the tank leaves the party.

Combat Aura (79)
Learning level — 79 (was 52)
Now a toggle.
For party members: Physical Attack +5%, Attack Speed +5%, Magic Attack +5%, Cast Speed +5%.
A new enchant branch moves 1% to 10% of the damage taken by party members onto the tank.

Week 2

Symbol of Defense (80*)
Physical Defense +1000, Magic Defense +800, Cancel Resistance +80% (unchanged).

Iron Shield (80)
Learning level — 80 (was 79)

Week 5

Sixth Sense (81*)
A penalty enchant branch has been added — each level raises the threshold by 1% HP (+30 — Evasion +15 at HP<45%).

Shield Deflect Magic (81)
Learning level — 81 (was 60)

Deflect Magic (81*)

Week 10

Anti Magic Armor (83)
Learning level — 83 (was 81)

Shield Strike (83)
Learning level — 83 (was 40)

Week 12

Summon Imperial Phoenix (84)
Learning level — 84 (was 83)

Week 14

Flame Icon (85)
Learning level — 85 (was 83)

Spirit of Phoenix (85)
Learning level — 85 (was 83)

Challenge for Fate (85)
Learning level — 85 (was 83)
Not usable at the Olympiad.
Hell Knight

Week 1

Majesty
Duration — 20 min (was 5)

Aura of Hate
Removed static cooldown.

Vanguard
Not usable at the Olympiad.
Boost Morale is replaced by Angelic Icon | Flame Icon | Touch of Eva | Spirit of Shilien.

Added to study:
Aegis Stance

Physical Mirror (78*)
Duration — 20 min (was 5)

New Skill:
Provoke Aura (79)
Type — toggle
Pulls the aggro of nearby monsters.

Shield of Faith (79*)
Usable only 30 seconds after the tank joins the party.
Added a 7-minute penalty after activation.
The effect ends when the tank leaves the party.

Combat Aura (79)
Learning level — 79 (was 52)
Now a toggle.
For party members: Physical Attack +5%, Attack Speed +5%, Magic Attack +5%, Cast Speed +5%.
A new enchant branch moves 1% to 10% of the damage taken by party members onto the tank.

Shield of Revenge (79*)
Duration — 20 min (was 5)

Week 2

Symbol of Defense (80*)
Physical Defense +1000, Magic Defense +800, Cancel Resistance +80% (unchanged).

Iron Shield (80)
Learning level — 80 (was 79)

Week 5

Sixth Sense (81*)
A penalty enchant branch has been added — each level raises the HP threshold by 1% (+30 — Evasion +15 at HP<45%).

Shield Deflect Magic (81)
Learning level — 81 (was 60)

Deflect Magic (81*)

Week 10

Anti Magic Armor (83)
Learning level — 83 (was 81)

Shield Strike (83)
Learning level — 83 (was 40)

Week 12

Hell Scream (84)
Learning level — 84 (was 83)

Week 14

Seed of Revenge (85)
Learning level — 85 (was 83)

Insane Crusher (85)
Learning level — 85 (was 83)
Cooldown — 15 s (was 10)
Cancels 1 to 3 buffs.

Challenge for Fate (85)
Learning level — 85 (was 83)
Not usable at the Olympiad.
Adventurer

Week 1

Vicious Stance
The Cost enchant branch is now Critical Power. At +30 it gives +7% critical damage.

Acrobatic Move
Removed the -11% stun resistance penalty.

Esprit
Removed the -11% hold resistance penalty.

Deleted:
Summon Treasure Key

Ultimate Evasion Lv.2

Now covers the whole party.
Also absorbs 30% of magic damage while active.
All dagger users in the party share one cooldown.

Stealth
Duration — 20 min (was 2)

Evasion Haste

New Skill:
Mass Trick (76-83)
Range — 300
Cast — 1.5 s
Cooldown — 30 s
Knocks enemies down and debuffs them: cast speed and attack speed -10%.

Learning Levels

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Skill1-23-45678910

New Skill:
Flash Dagger (76-83)
Range — 300
Cast — 1.5 s
Cooldown — 30 s
Blinds enemies in front of you for 3 seconds and stops them from picking a new target.

Learning Levels

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Skill12345678

Focus Chance
Duration — 20 min (was 2)

Focus Power
Duration — 20 min (was 2)

Assassination
The first enchant branch is now Power.
Details
+1: When using a dagger: P. Atk +71, P. Crit Rate +3%, P. Crit Damage +0.2%
+2: When using a dagger: P. Atk +72, P. Crit Rate +3%, P. Crit Damage +0.4%
+3: When using a dagger: P. Atk +73, P. Crit Rate +3%, P. Crit Damage +0.6%
+4: When using a dagger: P. Atk +74, P. Crit Rate +3%, P. Crit Damage +0.8%
+5: When using a dagger: P. Atk +75, P. Crit Rate +3%, P. Crit Damage +1%
+6: When using a dagger: P. Atk +76, P. Crit Rate +3%, P. Crit Damage +1.2%
+7: When using a dagger: P. Atk +77, P. Crit Rate +3%, P. Crit Damage +1.4%
+8: When using a dagger: P. Atk +78, P. Crit Rate +3%, P. Crit Damage +1.6%
+9: When using a dagger: P. Atk +79, P. Crit Rate +3%, P. Crit Damage +1.8%
+10: When using a dagger: P. Atk +80, P. Crit Rate +3%, P. Crit Damage +2%
+11: When using a dagger: P. Atk +81, P. Crit Rate +3%, P. Crit Damage +2.2%
+12: When using a dagger: P. Atk +82, P. Crit Rate +3%, P. Crit Damage +2.4%
+13: When using a dagger: P. Atk +83, P. Crit Rate +3%, P. Crit Damage +2.6%
+14: When using a dagger: P. Atk +84, P. Crit Rate +3%, P. Crit Damage +2.8%
+15: When using a dagger: P. Atk +85, P. Crit Rate +3%, P. Crit Damage +3%

New Skill:
Barrage of Nails (79)
MP — 138
Cast — 1.73 s
Cooldown — 7 s
Hits enemies around you with 5649 power added to P. Atk. and slows them by 50.

Week 2

Symbol of the Assassin (80*)
Evasion +20 (was +15), physical skill evasion +25%, absorbs 15% magic damage, Blow-skill penetration +50% (was +20%).

Week 5

Sixth Sense (81*)
A penalty enchant branch has been added — each level raises the threshold by 1% HP (+30 — Evasion +15 at HP <45%).

Shadow Step (81)
Learning level — 81 (was 40)

Critical Wound (81)
Learning level — 81 (was 79)

Week 7

Expose Weak Point (82)
Learning level — 82 (was 81)

Dual Dagger Mastery (82)
Learning level — 82 (was 81)

Week 10

Hide (83)
Learning level — 83 (was 81)

Throwing Dagger (83)
Learning level — 83 (was 80)

Week 12

Dual Blow (84)
Learning level — 84 (was 83)

Week 14

Exciting Adventure (85)
Learning level — 85 (was 81)
Sagittarius

Week 1

Vicious Stance
The Cost enchant branch is now Critical Power. At +30 it gives +7% Critical Damage.

Acrobatic Move
Removed Stun Resistance penalty -11%.

Esprit
Removed Hold Resistance penalty -11%.

Ultimate Evasion Lv.1
Now additionally absorbs 15% magic damage when used.

Double Shot
Duel enchant power raised by 30%.

Hawk Eye
Duration — 20 min (was 5)

Burst Shot
Range — 900 (was 500)
Increased PvE damage.
Power increased 3x.
Cast speed reduced.
Now can crit.
Duel enhancement branch significantly improved: each enhancement greatly increases power.

Snipe
Duration — 20 min (was 2)

Archery
Skill enchant bonuses changed:
+1 — P. Atk. +203, bow range +55, P. Atk. +0.5%
+2 — P. Atk. +206, bow range +55, P. Atk. +0.5%
+3 — P. Atk. +210, bow range +60, P. Atk. +1%
+4 — P. Atk. +213, bow range +60, P. Atk. +1%
+5 — P. Atk. +216, bow range +60, P. Atk. +1%
+6 — P. Atk. +220, bow range +65, P. Atk. +1.5%
+7 — P. Atk. +223, bow range +65, P. Atk. +1.5%
+8 — P. Atk. +226, bow range +65, P. Atk. +1.5%
+9 — P. Atk. +230, bow range +70, P. Atk. +2%
+10 — P. Atk. +233, bow range +70, P. Atk. +2%
+11 — P. Atk. +236, bow range +70, P. Atk. +2%
+12 — P. Atk. +240, bow range +75, P. Atk. +2.5%
+13 — P. Atk. +243, bow range +75, P. Atk. +2.5%
+14 — P. Atk. +246, bow range +75, P. Atk. +2.5%
+15 — P. Atk. +250, bow range +80, P. Atk. +3%

Week 2

Symbol of the Sniper (80*)
Bow & Crossbow P. Atk +20%, Bow & Crossbow Accuracy +15 (was +10), Bow & Crossbow Range +100.

Counter Mind (80)
Learning level — 80 (was 79)

Silent Mind (80)
Learning level — 80 (was 81)

Week 5

Counter Dash (81)
Learning level — 81 (was 79)

Week 7

Seven Arrow (82)
Learning level — 82 (was 81)

Flame Hawk (82)
Learning level — 82 (was 81)

Week 12

Multiple Shot (84)
Learning level — 84 (was 82)
Cooldown — 10 sec (was 12)

Week 14

Death Shot (85)
Learning level — 85 (was 83)
Archmage

Week 1

Quick Recycle
A power enchant branch has been added — each level gives +0.1% Magic Skill Cooldown (+30 — 23%).

Boost Mana
Enchant bonuses reworked — more MP, plus lower MP consumption by magic skills.
Details
+0: MP +200
+1: MP +207, Magic Skill MP Consumption -0.1%
+2: MP +214, Magic Skill MP Consumption -0.2%
+3: MP +221, Magic Skill MP Consumption -0.3%
+4: MP +228, Magic Skill MP Consumption -0.4%
+5: MP +235, Magic Skill MP Consumption -0.5%
+6: MP +242, Magic Skill MP Consumption -0.6%
+7: MP +249, Magic Skill MP Consumption -0.7%
+8: MP +256, Magic Skill MP Consumption -0.8%
+9: MP +263, Magic Skill MP Consumption -0.9%
+10: MP +270, Magic Skill MP Consumption -1%
+11: MP +277, Magic Skill MP Consumption -1.1%
+12: MP +284, Magic Skill MP Consumption -1.2%
+13: MP +291, Magic Skill MP Consumption -1.3%
+14: MP +298, Magic Skill MP Consumption -1.4%
+15: MP +305, Magic Skill MP Consumption -1.5%
+16: MP +312, Magic Skill MP Consumption -1.6%
+17: MP +319, Magic Skill MP Consumption -1.7%
+18: MP +326, Magic Skill MP Consumption -1.8%
+19: MP +333, Magic Skill MP Consumption -1.9%
+20: MP +341, Magic Skill MP Consumption -2%
+21: MP +349, Magic Skill MP Consumption -2.1%
+22: MP +356, Magic Skill MP Consumption -2.2%
+23: MP +360, Magic Skill MP Consumption -2.3%
+24: MP +365, Magic Skill MP Consumption -2.4%
+25: MP +372, Magic Skill MP Consumption -2.5%
+26: MP +379, Magic Skill MP Consumption -2.6%
+27: MP +385, Magic Skill MP Consumption -2.7%
+28: MP +390, Magic Skill MP Consumption -2.8%
+29: MP +395, Magic Skill MP Consumption -2.9%
+30: MP +400, Magic Skill MP Consumption -3%

Cancellation
Removes 1-3 buffs (was 5).

Aura Flash
Doesn't drop the target in PvP, but works on mobs and at the Olympiad.

Seed of Fire
Duration — 120 min (was 20)
Available for sale in .sellbuff
A power enchant branch has been added — each level gives +1 (+30 — Fire Attack +50).

Arcane Roar
There is now just one power enchant branch.
Details
+0: Fire/Water/Wind/Earth Resist +5, Magic Attack +3%
+1: Fire/Water/Wind/Earth Resist +5, Magic Attack +3.4%
+2: Fire/Water/Wind/Earth Resist +5, Magic Attack +3.8%
+3: Fire/Water/Wind/Earth Resist +6, Magic Attack +4.2%
+4: Fire/Water/Wind/Earth Resist +6, Magic Attack +4.6%
+5: Fire/Water/Wind/Earth Resist +7, Magic Attack +5%
+6: Fire/Water/Wind/Earth Resist +7, Magic Attack +5.4%
+7: Fire/Water/Wind/Earth Resist +8, Magic Attack +5.8%
+8: Fire/Water/Wind/Earth Resist +8, Magic Attack +6.2%
+9: Fire/Water/Wind/Earth Resist +9, Magic Attack +6.6%
+10: Fire/Water/Wind/Earth Resist +9, Magic Attack +7%
+11: Fire/Water/Wind/Earth Resist +10, Magic Attack +7.4%
+12: Fire/Water/Wind/Earth Resist +10, Magic Attack +7.8%
+13: Fire/Water/Wind/Earth Resist +11, Magic Attack +8.2%
+14: Fire/Water/Wind/Earth Resist +11, Magic Attack +8.6%
+15: Fire/Water/Wind/Earth Resist +12, Magic Attack +9%

Week 2

Volcano (80*)

Sigil Mastery (80)
Learning level — 80 (was 76)
Magic Attack +3% (was 4), MP +4%, MP Regen +15% (was 17) when using symbol.
Added enhancement branch for power.
Details
+1: Magic Attack +3.5%, MP +4%, MP Regen +16%
+2: Magic Attack +3.5%, MP +4%, MP Regen +17%
+3: Magic Attack +4%, MP +5%, MP Regen +18%
+4: Magic Attack +4.5%, MP +5%, MP Regen +18%
+5: Magic Attack +4.5%, MP +5%, MP Regen +19%
+6: Magic Attack +4.5%, MP +5%, MP Regen +20%
+7: Magic Attack +5%, MP +5%, MP Regen +20%
+8: Magic Attack +5%, MP +5%, MP Regen +20%
+9: Magic Attack +5%, MP +5%, MP Regen +21%
+10: Magic Attack +5%, MP +6%, MP Regen +21%
+11: Magic Attack +5%, MP +6%, MP Regen +22%
+12: Magic Attack +5.5%, MP +6%, MP Regen +22%
+13: Magic Attack +5.5%, MP +6%, MP Regen +23%
+14: Magic Attack +5.5%, MP +6%, MP Regen +24%
+15: Magic Attack +6%, MP +7%, MP Regen +25%

Week 5

Fire Vortex Buster (81)
Learning level — 81 (was 79)

Count of Fire (81)
Learning level — 81 (was 79)

Week 7

Meteor (82)
Learning level — 82 (was 81)
Cooldown enhancement branch added.
Details
+1: cooldown — 280 s
+2: cooldown — 260 s
+3: cooldown — 220 s
+4: cooldown — 220 s
+5: cooldown — 210 s
+6: cooldown — 200 s
+7: cooldown — 190 s
+8: cooldown — 180 s
+9: cooldown — 170 s
+10: cooldown — 160 s
+11: cooldown — 150 s
+12: cooldown — 140 s
+13: cooldown — 130 s
+14: cooldown — 120 s
+15: cooldown — 100 s

Week 10

Enlightenment (83)
Learning level — 83 (was 81)

Flame Armor (83)
Learning level — 83 (was 81)

Arcane Shield Lv.1 (83*)
Now has 2 learning levels.
For 6 seconds cuts incoming damage by 50% and turns the rest into MP loss. The effect ends when MP runs out.

Week 12

Aura Blast (84)
Learning level — 84 (was 81)
Cooldown — 12 sec (was 15)

Week 14

Arcane Shield Lv.2 (85)
Learning level — 85 (was 83)
Duration — 12 s (was 10), cuts incoming damage by 70% and turns the rest into MP loss. The effect ends when MP runs out.
A power enchant branch has been added — it raises the % of damage reduction.
Details
+1: 70.5%
+2: 70.5%
+3: 71%
+4: 71.5%
+5: 71.5%
+6: 72%
+7: 72%
+8: 72.5%
+9: 72.5%
+10: 73%
+11: 73.5%
+12: 73.5%
+13: 74%
+14: 74.5%
+15: 75%

Aura Cannon (85)
Learning level — 85 (was 82)
Range enhancement branch added.
Details
+1: range — 180
+2: range — 200
+3: range — 220
+4: range — 240
+5: range — 260
+6: range — 280
+7: range — 300
+8: range — 320
+9: range — 340
+10: range — 360
+11: range — 380
+12: range — 400
+13: range — 420
+14: range — 440
+15: range — 450
Soultaker

Week 1

Quick Recycle
A power enchant branch has been added — each level gives +0.1% magic skill cooldown (+30 — 23%).

Boost Mana
Enchant bonuses reworked — more MP, plus lower MP consumption by magic skills.
Details
+0: MP +200
+1: MP +207, magic skill MP cost -0.1%
+2: MP +214, magic skill MP cost -0.2%
+3: MP +221, magic skill MP cost -0.3%
+4: MP +228, magic skill MP cost -0.4%
+5: MP +235, magic skill MP cost -0.5%
+6: MP +242, magic skill MP cost -0.6%
+7: MP +249, magic skill MP cost -0.7%
+8: MP +256, magic skill MP cost -0.8%
+9: MP +263, magic skill MP cost -0.9%
+10: MP +270, magic skill MP cost -1%
+11: MP +277, magic skill MP cost -1.1%
+12: MP +284, magic skill MP cost -1.2%
+13: MP +291, magic skill MP cost -1.3%
+14: MP +298, magic skill MP cost -1.4%
+15: MP +305, magic skill MP cost -1.5%
+16: MP +312, magic skill MP cost -1.6%
+17: MP +319, magic skill MP cost -1.7%
+18: MP +326, magic skill MP cost -1.8%
+19: MP +333, magic skill MP cost -1.9%
+20: MP +341, magic skill MP cost -2%
+21: MP +349, magic skill MP cost -2.1%
+22: MP +356, magic skill MP cost -2.2%
+23: MP +360, magic skill MP cost -2.3%
+24: MP +365, magic skill MP cost -2.4%
+25: MP +372, magic skill MP cost -2.5%
+26: MP +379, magic skill MP cost -2.6%
+27: MP +385, magic skill MP cost -2.7%
+28: MP +390, magic skill MP cost -2.8%
+29: MP +395, magic skill MP cost -2.9%
+30: MP +400, magic skill MP cost -3%

Removed:
Poisonous Cloud

Week 2

Gehenna (80*)

Day of Doom (80*)

Sigil Mastery (80)
Learning level — 80 (was 76)
Magic attack -3% (was 4), MP +4%, MP regen +15% (was 17) when using the sigil.
Power enhancement branch added.
Details
+1: Magic attack +3.5%, MP +4%, MP regen +16%
+2: Magic attack +3.5%, MP +4%, MP regen +17%
+3: Magic attack +4%, MP +5%, MP regen +18%
+4: Magic attack +4.5%, MP +5%, MP regen +18%
+5: Magic attack +4.5%, MP +5%, MP regen +19%
+6: Magic attack +4.5%, MP +5%, MP regen +20%
+7: Magic attack +5%, MP +5%, MP regen +20%
+8: Magic attack +5%, MP +5%, MP regen +20%
+9: Magic attack +5%, MP +5%, MP regen +21%
+10: Magic attack +5%, MP +6%, MP regen +21%
+11: Magic attack +5%, MP +6%, MP regen +22%
+12: Magic attack +5.5%, MP +6%, MP regen +22%
+13: Magic attack +5.5%, MP +6%, MP regen +23%
+14: Magic attack +5.5%, MP +6%, MP regen +24%
+15: Magic attack +6%, MP +7%, MP regen +25%

Week 7

Servitor Share Lv. 1 (82)
Now has 2 learning levels.
The summon gets: physical attack/defense 25%, magic attack/defense 15%, HP/MP 10%, physical crit chance 10%, attack speed 5%, cast speed 3%.

Meteor (82)
Learning level — 82 (was 81)
Cooldown enhancement branch added.
Details
+1: cooldown — 280 s
+2: cooldown — 260 s
+3: cooldown — 220 s
+4: cooldown — 220 s
+5: cooldown — 210 s
+6: cooldown — 200 s
+7: cooldown — 190 s
+8: cooldown — 180 s
+9: cooldown — 170 s
+10: cooldown — 160 s
+11: cooldown — 150 s
+12: cooldown — 140 s
+13: cooldown — 130 s
+14: cooldown — 120 s
+15: cooldown — 100 s

Week 10

Enlightenment (83)
Learning level — 83 (was 81)

Week 12

Servitor Share Lv. 2 (84)
Learning level — 84 (was 83)
The summon gets: physical attack/defense 50%, magic attack/defense 25%, HP/MP 10%, physical crit chance 20%, attack speed 10%, cast speed 3% (unchanged).
Power enhancement branch added.
Details
+1: Summon gets: physical attack 50%, physical defense 51%, magic attack 25%, magic defense 25%, HP/MP 10%, crit chance 20%, attack speed 10%, cast speed 3%
+2: Summon gets: physical attack 50%, physical defense 51%, magic attack 26%, magic defense 25%, HP/MP 10%, crit chance 20%, attack speed 10%, cast speed 3%
+3: Summon gets: physical attack 50%, physical defense 51%, magic attack 26%, magic defense 26%, HP/MP 10%, crit chance 20%, attack speed 10%, cast speed 3%
+4: Summon gets: physical attack 50%, physical defense 52%, magic attack 26%, magic defense 26%, HP/MP 10%, crit chance 20%, attack speed 10%, cast speed 3%
+5: Summon gets: physical attack 50%, physical defense 52%, magic attack 27%, magic defense 26%, HP/MP 10%, crit chance 20%, attack speed 10%, cast speed 3%
+6: Summon gets: physical attack 50%, physical defense 52%, magic attack 27%, magic defense 27%, HP/MP 10%, crit chance 20%, attack speed 10%, cast speed 3%
+7: Summon gets: physical attack 50%, physical defense 52%, magic attack 27%, magic defense 27%, HP/MP 11%, crit chance 20%, attack speed 11%, cast speed 3%
+8: Summon gets: physical attack 50%, physical defense 53%, magic attack 27%, magic defense 27%, HP/MP 11%, crit chance 20%, attack speed 11%, cast speed 3%
+9: Summon gets: physical attack 50%, physical defense 53%, magic attack 28%, magic defense 27%, HP/MP 11%, crit chance 20%, attack speed 11%, cast speed 3%
+10: Summon gets: physical attack 50%, physical defense 53%, magic attack 28%, magic defense 28%, HP/MP 11%, crit chance 20%, attack speed 11%, cast speed 3%
+11: Summon gets: physical attack 50%, physical defense 54%, magic attack 28%, magic defense 28%, HP/MP 11%, crit chance 20%, attack speed 11%, cast speed 3%
+12: Summon gets: physical attack 50%, physical defense 54%, magic attack 29%, magic defense 28%, HP/MP 11%, crit chance 20%, attack speed 11%, cast speed 3%
+13: Summon gets: physical attack 50%, physical defense 54%, magic attack 29%, magic defense 29%, HP/MP 11%, crit chance 20%, attack speed 11%, cast speed 3%
+14: Summon gets: physical attack 50%, physical defense 55%, magic attack 29%, magic defense 29%, HP/MP 11%, crit chance 20%, attack speed 11%, cast speed 3%
+15: Summon gets: physical attack 50%, physical defense 55%, magic attack 30%, magic defense 30%, HP/MP 11%, crit chance 20%, attack speed 11%, cast speed 3%

Vampiric Mist (84)
Learning level — 84 (was 81)
Arcana Lord

Week 1

Quick Recycle
Power enhancement branch added — each level gives +0.1% magic skill cooldown (+30 — 23%).

Boost Mana
Enchant bonuses reworked — more MP, plus lower MP consumption by magic skills.
Details
+0: MP +200
+1: MP +207, magic skill MP cost -0.1%
+2: MP +214, magic skill MP cost -0.2%
+3: MP +221, magic skill MP cost -0.3%
+4: MP +228, magic skill MP cost -0.4%
+5: MP +235, magic skill MP cost -0.5%
+6: MP +242, magic skill MP cost -0.6%
+7: MP +249, magic skill MP cost -0.7%
+8: MP +256, magic skill MP cost -0.8%
+9: MP +263, magic skill MP cost -0.9%
+10: MP +270, magic skill MP cost -1%
+11: MP +277, magic skill MP cost -1.1%
+12: MP +284, magic skill MP cost -1.2%
+13: MP +291, magic skill MP cost -1.3%
+14: MP +298, magic skill MP cost -1.4%
+15: MP +305, magic skill MP cost -1.5%
+16: MP +312, magic skill MP cost -1.6%
+17: MP +319, magic skill MP cost -1.7%
+18: MP +326, magic skill MP cost -1.8%
+19: MP +333, magic skill MP cost -1.9%
+20: MP +341, magic skill MP cost -2%
+21: MP +349, magic skill MP cost -2.1%
+22: MP +356, magic skill MP cost -2.2%
+23: MP +360, magic skill MP cost -2.3%
+24: MP +365, magic skill MP cost -2.4%
+25: MP +372, magic skill MP cost -2.5%
+26: MP +379, magic skill MP cost -2.6%
+27: MP +385, magic skill MP cost -2.7%
+28: MP +390, magic skill MP cost -2.8%
+29: MP +395, magic skill MP cost -2.9%
+30: MP +400, magic skill MP cost -3%

Mass Summon Storm Cubic
Cubic duration — 1 hour (was 15 min)

Dimension Spiral (79)
Learning level — 79 (was 40)

Mutual Response (79)
Learning level — 79 (was 81)

Spirit Sharing (79)
Learning level — 79 (was 44)
Power enhancement branch added.
Details
+1: Physical Attack +5.5%, Magic Attack +5%, Physical Skill Power +10%, Attack Speed +7%, Cast Speed +5%, Crit Chance +10%
+2: Physical Attack +5.5%, Magic Attack +6%, Physical Skill Power +10%, Attack Speed +7%, Cast Speed +5%, Crit Chance +10%
+3: Physical Attack +5.5%, Magic Attack +6%, Physical Skill Power +10%, Attack Speed +7%, Cast Speed +5%, Crit Chance +11%
+4: Physical Attack +5.5%, Magic Attack +6%, Physical Skill Power +11%, Attack Speed +7%, Cast Speed +5%, Crit Chance +11%
+5: Physical Attack +6%, Magic Attack +6%, Physical Skill Power +11%, Attack Speed +7%, Cast Speed +5%, Crit Chance +11%
+6: Physical Attack +6%, Magic Attack +6%, Physical Skill Power +11%, Attack Speed +7.5%, Cast Speed +5.5%, Crit Chance +12%
+7: Physical Attack +6.5%, Magic Attack +7%, Physical Skill Power +11%, Attack Speed +7.5%, Cast Speed +5.5%, Crit Chance +12%
+8: Physical Attack +6.5%, Magic Attack +7%, Physical Skill Power +11%, Attack Speed +7.5%, Cast Speed +5.5%, Crit Chance +13%
+9: Physical Attack +6.5%, Magic Attack +7%, Physical Skill Power +12%, Attack Speed +7.5%, Cast Speed +5.5%, Crit Chance +13%
+10: Physical Attack +7%, Magic Attack +7%, Physical Skill Power +12%, Attack Speed +8%, Cast Speed +6%, Crit Chance +13%
+11: Physical Attack +7%, Magic Attack +8%, Physical Skill Power +12%, Attack Speed +8%, Cast Speed +6%, Crit Chance +14%
+12: Physical Attack +7.5%, Magic Attack +8%, Physical Skill Power +12%, Attack Speed +8%, Cast Speed +6%, Crit Chance +14%
+13: Physical Attack +7.5%, Magic Attack +8%, Physical Skill Power +13%, Attack Speed +8%, Cast Speed +6%, Crit Chance +14%
+14: Physical Attack +8%, Magic Attack +8%, Physical Skill Power +13%, Attack Speed +8.5%, Cast Speed +6.5%, Crit Chance +15%
+15: Physical Attack +8%, Magic Attack +9%, Physical Skill Power +13%, Attack Speed +8.5%, Cast Speed +6.5%, Crit Chance +15%
+16: Physical Attack +8.5%, Magic Attack +9%, Physical Skill Power +13%, Attack Speed +8.5%, Cast Speed +6.5%, Crit Chance +16%
+17: Physical Attack +8.5%, Magic Attack +9%, Physical Skill Power +14%, Attack Speed +8.5%, Cast Speed +6.5%, Crit Chance +16%
+18: Physical Attack +9%, Magic Attack +9%, Physical Skill Power +14%, Attack Speed +9%, Cast Speed +7%, Crit Chance +17%
+19: Physical Attack +9%, Magic Attack +10%, Physical Skill Power +14%, Attack Speed +9%, Cast Speed +7%, Crit Chance +17%
+20: Physical Attack +9.5%, Magic Attack +10%, Physical Skill Power +14%, Attack Speed +9%, Cast Speed +7%, Crit Chance +18%
+21: Physical Attack +9.5%, Magic Attack +10%, Physical Skill Power +15%, Attack Speed +9.5%, Cast Speed +7.5%, Crit Chance +18%
+22: Physical Attack +10%, Magic Attack +10%, Physical Skill Power +15%, Attack Speed +9.5%, Cast Speed +7.5%, Crit Chance +19%
+23: Physical Attack +10%, Magic Attack +11%, Physical Skill Power +15%, Attack Speed +9.5%, Cast Speed +7.5%, Crit Chance +19%
+24: Physical Attack +10%, Magic Attack +11%, Physical Skill Power +15%, Attack Speed +9.5%, Cast Speed +7.5%, Crit Chance +20%
+25: Physical Attack +10%, Magic Attack +11%, Physical Skill Power +15%, Attack Speed +10%, Cast Speed +8%, Crit Chance +20%
+26: Physical Attack +10%, Magic Attack +12%, Physical Skill Power +15%, Attack Speed +10%, Cast Speed +8%, Crit Chance +20%
+27: Physical Attack +10%, Magic Attack +12%, Physical Skill Power +15%, Attack Speed +10%, Cast Speed +8%, Crit Chance +20%
+28: Physical Attack +10%, Magic Attack +12%, Physical Skill Power +15%, Attack Speed +10.5%, Cast Speed +8.5%, Crit Chance +20%
+29: Physical Attack +10%, Magic Attack +13%, Physical Skill Power +15%, Attack Speed +10.5%, Cast Speed +8.5%, Crit Chance +20%
+30: Physical Attack +10%, Magic Attack +13%, Physical Skill Power +15%, Attack Speed +11%, Cast Speed +9%, Crit Chance +20%

Servitor Share Lv. 1 (79)
Now has 2 learning levels.
The summon gets: Physical/Magic Attack/Defense 25%/15%, HP/MP 10%, Crit Chance 10%, Attack Speed 5%, Cast Speed 3%.

Week 2

Anti-Summoning Field (80*)
Duration — 15 s (was 5)
Reduces enemies' Attack/Cast/Run Speed by 50%, recalls enemy summoned creatures (not pets).

Sigil Mastery (80)
Learning level — 80 (was 76)
Magic Attack +3%, MP +4% (was 5%), MP Regen +15% (was 17%).
Power enhancement branch added.
Details
+1: Magic Attack +3.5%, MP +4%, MP Regen +16%
+2: Magic Attack +3.5%, MP +4%, MP Regen +17%
+3: Magic Attack +4%, MP +5%, MP Regen +18%
+4: Magic Attack +4.5%, MP +5%, MP Regen +18%
+5: Magic Attack +4.5%, MP +5%, MP Regen +19%
+6: Magic Attack +4.5%, MP +5%, MP Regen +20%
+7: Magic Attack +5%, MP +5%, MP Regen +20%
+8: Magic Attack +5%, MP +5%, MP Regen +20%
+9: Magic Attack +5%, MP +5%, MP Regen +21%
+10: Magic Attack +5%, MP +6%, MP Regen +21%
+11: Magic Attack +5%, MP +6%, MP Regen +22%
+12: Magic Attack +5.5%, MP +6%, MP Regen +22%
+13: Magic Attack +5.5%, MP +6%, MP Regen +23%
+14: Magic Attack +5.5%, MP +6%, MP Regen +24%
+15: Magic Attack +6%, MP +7%, MP Regen +25%

Week 7

Servitor Share Lv. 2 (82)
Learning level — 82 (was 83)
The summon gets: Physical/Magic Attack/Defense 50%/25%, HP/MP 10%, Crit Chance 20%, Attack Speed 10%, Cast Speed 3% (unchanged).
Power enhancement branch added.
Details
+1: Physical Attack 50%, Physical Defense 51%, Magic Attack 25%, Magic Defense 25%, HP/MP 10%, Crit Chance 20%, Attack Speed 10%, Cast Speed 3%
+2: Physical Attack 50%, Physical Defense 51%, Magic Attack 26%, Magic Defense 25%, HP/MP 10%, Crit Chance 20%, Attack Speed 10%, Cast Speed 3%
+3: Physical Attack 50%, Physical Defense 51%, Magic Attack 26%, Magic Defense 26%, HP/MP 10%, Crit Chance 20%, Attack Speed 10%, Cast Speed 3%
+4: Physical Attack 50%, Physical Defense 52%, Magic Attack 26%, Magic Defense 26%, HP/MP 10%, Crit Chance 20%, Attack Speed 10%, Cast Speed 3%
+5: Physical Attack 50%, Physical Defense 52%, Magic Attack 27%, Magic Defense 26%, HP/MP 10%, Crit Chance 20%, Attack Speed 10%, Cast Speed 3%
+6: Physical Attack 50%, Physical Defense 52%, Magic Attack 27%, Magic Defense 27%, HP/MP 10%, Crit Chance 20%, Attack Speed 10%, Cast Speed 3%
+7: Physical Attack 50%, Physical Defense 52%, Magic Attack 27%, Magic Defense 27%, HP/MP 11%, Crit Chance 20%, Attack Speed 11%, Cast Speed 3%
+8: Physical Attack 50%, Physical Defense 53%, Magic Attack 27%, Magic Defense 27%, HP/MP 11%, Crit Chance 20%, Attack Speed 11%, Cast Speed 3%
+9: Physical Attack 50%, Physical Defense 53%, Magic Attack 28%, Magic Defense 27%, HP/MP 11%, Crit Chance 20%, Attack Speed 11%, Cast Speed 3%
+10: Physical Attack 50%, Physical Defense 53%, Magic Attack 28%, Magic Defense 28%, HP/MP 11%, Crit Chance 20%, Attack Speed 11%, Cast Speed 3%
+11: Physical Attack 50%, Physical Defense 54%, Magic Attack 28%, Magic Defense 28%, HP/MP 11%, Crit Chance 20%, Attack Speed 11%, Cast Speed 3%
+12: Physical Attack 50%, Physical Defense 54%, Magic Attack 29%, Magic Defense 28%, HP/MP 11%, Crit Chance 20%, Attack Speed 11%, Cast Speed 3%
+13: Physical Attack 50%, Physical Defense 54%, Magic Attack 29%, Magic Defense 29%, HP/MP 11%, Crit Chance 20%, Attack Speed 11%, Cast Speed 3%
+14: Physical Attack 50%, Physical Defense 55%, Magic Attack 29%, Magic Defense 29%, HP/MP 11%, Crit Chance 20%, Attack Speed 11%, Cast Speed 3%
+15: Physical Attack 50%, Physical Defense 55%, Magic Attack 30%, Magic Defense 30%, HP/MP 11%, Crit Chance 20%, Attack Speed 11%, Cast Speed 3%

Week 10

Excessive Loyalty (83)
Learning level — 83 (was 81)

Week 14

Servitor Barrier (85)
Learning level — 85 (was 81)

Spirit of the Cat (85)
Learning level — 85 (was 83)

Summon Smart Cubic (85)
Learning level — 85 (was 80)
Cardinal

Week 1

Quick Recycle
Power enhancement branch added — each level gives +0.1% magic skill reuse (-30 — 23%).

Boost Mana
Refined enhancement bonuses — MP increased, magic skill MP consumption reduced.
Details
+0: MP +200
+1: MP +207, magic MP consumption -0.1%
+2: MP +214, magic MP consumption -0.2%
+3: MP +221, magic MP consumption -0.3%
+4: MP +228, magic MP consumption -0.4%
+5: MP +235, magic MP consumption -0.5%
+6: MP +242, magic MP consumption -0.6%
+7: MP +249, magic MP consumption -0.7%
+8: MP +256, magic MP consumption -0.8%
+9: MP +263, magic MP consumption -0.9%
+10: MP +270, magic MP consumption -1%
+11: MP +277, magic MP consumption -1.1%
+12: MP +284, magic MP consumption -1.2%
+13: MP +291, magic MP consumption -1.3%
+14: MP +298, magic MP consumption -1.4%
+15: MP +305, magic MP consumption -1.5%
+16: MP +312, magic MP consumption -1.6%
+17: MP +319, magic MP consumption -1.7%
+18: MP +326, magic MP consumption -1.8%
+19: MP +333, magic MP consumption -1.9%
+20: MP +341, magic MP consumption -2%
+21: MP +349, magic MP consumption -2.1%
+22: MP +356, magic MP consumption -2.2%
+23: MP +360, magic MP consumption -2.3%
+24: MP +365, magic MP consumption -2.4%
+25: MP +372, magic MP consumption -2.5%
+26: MP +379, magic MP consumption -2.6%
+27: MP +385, magic MP consumption -2.7%
+28: MP +390, magic MP consumption -2.8%
+29: MP +395, magic MP consumption -2.9%
+30: MP +400, magic MP consumption -3%

Resurrection
Cast range — 600 (was 400)

Deleted:
Inquisitor

Might of Heaven
Works on all mobs, does not affect players.

Mana Burn
No critical damage.

Prayer
Duration — 120 min (was 20)

Benediction
Usable at any MP (was <25%)
Casting speed increased.

High Five skill transfer, сan't take Stigma of Shilien
Holy Pomander — Cardinal x1

Divine Lore
Refined power enhancement branch.
Details
Magic skill MP consumption -5%
+1: 5.25% (was 6)
+2: 5.5% (was 6)
+3: 5.75% (was 6)
+4: 6% (was 6)
+5: 6.25% (was 6)
+6: 6.5% (was 6)
+7: 6.75% (was 6)
+8: 7%
+9: 7.25% (was 7)
+10: 7.5% (was 7)
+11: 7.75% (was 7)
+12: 8% (was 7)
+13: 8.25% (was 7)
+14: 8.5% (was 7)
+15: 9% (was 8)

Week 2

Purification Field (80*)
Cooldown — 15 min (was 20)

Miracle (80*)
Cooldown — 15 min (was 60)

Sigil Mastery (80)
Level — 80 (was 76)
Magic Attack +3%, MP +4%, Healing Power +30, MP Regen +15% (was 17)
Power enhancement branch added.
Details
+1: Magic Attack +3.5%, MP +4%, MP Regen +16%
+2: Magic Attack +3.5%, MP +4%, MP Regen +17%
+3: Magic Attack +4%, MP +5%, MP Regen +18%
+4: Magic Attack +4.5%, MP +5%, MP Regen +18%
+5: Magic Attack +4.5%, MP +5%, MP Regen +19%
+6: Magic Attack +4.5%, MP +5%, MP Regen +20%
+7: Magic Attack +5%, MP +5%, MP Regen +20%
+8: Magic Attack +5%, MP +5%, MP Regen +20%
+9: Magic Attack +5%, MP +5%, MP Regen +21%
+10: Magic Attack +5%, MP +6%, MP Regen +21%
+11: Magic Attack +5%, MP +6%, MP Regen +22%
+12: Magic Attack +5.5%, MP +6%, MP Regen +22%
+13: Magic Attack +5.5%, MP +6%, MP Regen +23%
+14: Magic Attack +5.5%, MP +6%, MP Regen +24%
+15: Magic Attack +6%, MP +7%, MP Regen +25%

Week 5

Turn to Stone (81*)

Divine Power (81)
Level — 81 (was 79)

Week 10

Enlightenment (83)
Level — 83 (was 81)

Week 12

Chain Heal (84)
Level — 84 (was 83)

Week 14

Sublime Self-Sacrifice (85)
Level — 85 (was 81)
Hierophant

Week 1

Quick Recycle
A power enchant branch has been added — each level gives +0.1% magic skill cooldown reduction (+30 — 23%).

Boost Mana
Refinement bonuses changed — MP increased, MP consumption by magic skills reduced.
More details
+0: MP +200
+1: MP +207, magic skill MP consumption -0.1%
+2: MP +214, magic skill MP consumption -0.2%
+3: MP +221, magic skill MP consumption -0.3%
+4: MP +228, magic skill MP consumption -0.4%
+5: MP +235, magic skill MP consumption -0.5%
+6: MP +242, magic skill MP consumption -0.6%
+7: MP +249, magic skill MP consumption -0.7%
+8: MP +256, magic skill MP consumption -0.8%
+9: MP +263, magic skill MP consumption -0.9%
+10: MP +270, magic skill MP consumption -1%
+11: MP +277, magic skill MP consumption -1.1%
+12: MP +284, magic skill MP consumption -1.2%
+13: MP +291, magic skill MP consumption -1.3%
+14: MP +298, magic skill MP consumption -1.4%
+15: MP +305, magic skill MP consumption -1.5%
+16: MP +312, magic skill MP consumption -1.6%
+17: MP +319, magic skill MP consumption -1.7%
+18: MP +326, magic skill MP consumption -1.8%
+19: MP +333, magic skill MP consumption -1.9%
+20: MP +341, magic skill MP consumption -2%
+21: MP +349, magic skill MP consumption -2.1%
+22: MP +356, magic skill MP consumption -2.2%
+23: MP +360, magic skill MP consumption -2.3%
+24: MP +365, magic skill MP consumption -2.4%
+25: MP +372, magic skill MP consumption -2.5%
+26: MP +379, magic skill MP consumption -2.6%
+27: MP +385, magic skill MP consumption -2.7%
+28: MP +390, magic skill MP consumption -2.8%
+29: MP +395, magic skill MP consumption -2.9%
+30: MP +400, magic skill MP consumption -3%

Resurrection
Cast range — 600 (was 400)

Kiss of Eva
Time refinement branch removed. Cost branch changed — added EXP/SP bonus.
More details
+1: EXP/SP +1%
+2: EXP/SP +1%
+3: EXP/SP +1.5%
+4: EXP/SP +1.5%
+5: EXP/SP +2%
+6: EXP/SP +2%
+7: EXP/SP +2.5%
+8: EXP/SP +2.5%
+9: EXP/SP +3%
+10: EXP/SP +3.5%
+11: EXP/SP +3.5%
+12: EXP/SP +4%
+13: EXP/SP +4.5%
+14: EXP/SP +4.5%
+15: EXP/SP +5%
+16: EXP/SP +5.5%
+17: EXP/SP +5.5%
+18: EXP/SP +6%
+19: EXP/SP +6.5%
+20: EXP/SP +6.5%
+21: EXP/SP +7%
+22: EXP/SP +7.5%
+23: EXP/SP +7.5%
+24: EXP/SP +8%
+25: EXP/SP +8.5%
+26: EXP/SP +9%
+27: EXP/SP +9%
+28: EXP/SP +9.5%
+29: EXP/SP +9.5%
+30: EXP/SP +10%

Holy Weapon
Available for sale via .sellbuff

Word of Fear
Cooldown — 1 min (was 2.5)

Added to learning:
Turn Undead
Mana Burn
No critical damage.

New Skill:
Mass Magic Barrier (76)
MP — 148
Learned without a book.

New Skill:
Mass Berserker Spirit (76)
MP — 148
Learned without a book.

New Skill:
Mass Mental Shield (76)
MP — 152
Learned without a book.

New Skill:
Mass Shield (76)
MP — 120
Learned without a book.

New Skill:
Mass Might (76)
MP — 154
Learned without a book.

New Skill:
Mass Greater Might (76)
MP — 154
Learned without a book.

New Skill:
Mass Greater Shield (76)
MP — 154
Learned without a book.

New Skill:
Mass Acumen (76)
MP — 144
Learned without a book.

New Skill:
Mass Wind Walk (76)
MP — 128
Learned without a book.

Divine Lore
Power refinement bonuses changed.
More details
Magic skill MP consumption -5%.
+1: 5.25% (was 6)
+2: 5.5% (was 6)
+3: 5.75% (was 6)
+4: 6% (was 6)
+5: 6.25% (was 6)
+6: 6.5% (was 6)
+7: 6.75% (was 6)
+8: 7%
+9: 7.25% (was 7)
+10: 7.5% (was 7)
+11: 7.75% (was 7)
+12: 8% (was 7)
+13: 8.25% (was 7)
+14: 8.5% (was 7)
+15: 9% (was 8)

Prophecy of Fire (78*)
Duration — 120 min (was 5)
Now works like Chant of Victory, but on a single target:
HP +20%, magic crit chance +2, physical crit power +20%, physical attack +10%, physical defense +20%, attack speed +20%, magic attack +20%, magic defense +20%, cast speed +20%, debuff resistance +10%, accuracy +4, speed -20%. Consumes 10 Spirit Ore.

Improved Combat (79)
Level increased — 79 (was 70)
Power refinement branch added.
More details
+1: Physical attack +15.2%, physical defense +15.2%
+2: Physical attack +15.4%, physical defense +15.4%
+3: Physical attack +15.6%, physical defense +15.6%
+4: Physical attack +15.8%, physical defense +15.8%
+5: Physical attack +16%, physical defense +16%
+6: Physical attack +16.2%, physical defense +16.2%
+7: Physical attack +16.4%, physical defense +16.4%
+8: Physical attack +16.6%, physical defense +16.6%
+9: Physical attack +16.8%, physical defense +16.8%
+10: Physical attack +17%, physical defense +17%
+11: Physical attack +17.2%, physical defense +17.2%
+12: Physical attack +17.4%, physical defense +17.4%
+13: Physical attack +17.6%, physical defense +17.6%
+14: Physical attack +17.8%, physical defense +17.8%
+15: Physical attack +18%, physical defense +18%

New Skill:
Mass Improved Combat (79)
MP — 127
Power refinement branch added.
+1: Physical attack +15.2%, physical defense +15.2%
+2: Physical attack +15.4%, physical defense +15.4%
+3: Physical attack +15.6%, physical defense +15.6%
+4: Physical attack +15.8%, physical defense +15.8%
+5: Physical attack +16%, physical defense +16%
+6: Physical attack +16.2%, physical defense +16.2%
+7: Physical attack +16.4%, physical defense +16.4%
+8: Physical attack +16.6%, physical defense +16.6%
+9: Physical attack +16.8%, physical defense +16.8%
+10: Physical attack +17%, physical defense +17%
+11: Physical attack +17.2%, physical defense +17.2%
+12: Physical attack +17.4%, physical defense +17.4%
+13: Physical attack +17.6%, physical defense +17.6%
+14: Physical attack +17.8%, physical defense +17.8%
+15: Physical attack +18%, physical defense +18%

Improved Condition (79)
Level increased — 79 (was 70)
Power refinement branch added.
More details
+1: HP +35.3%, MP +35.3%
+2: HP +35.6%, MP +35.6%
+3: HP +35.9%, MP +35.9%
+4: HP +36.3%, MP +36.3%
+5: HP +36.6%, MP +36.6%
+6: HP +36.9%, MP +36.9%
+7: HP +37.2%, MP +37.2%
+8: HP +37.6%, MP +37.6%
+9: HP +37.9%, MP +37.9%
+10: HP +38.2%, MP +38.2%
+11: HP +38.5%, MP +38.5%
+12: HP +38.9%, MP +38.9%
+13: HP +39.2%, MP +39.2%
+14: HP +39.5%, MP +39.5%
+15: HP +40%, MP +40%

New Skill:
Mass Improved Condition (79)
MP — 272
Power refinement branch added.
+1: HP +35.3%, MP +35.3%
+2: HP +35.6%, MP +35.6%
+3: HP +35.9%, MP +35.9%
+4: HP +36.3%, MP +36.3%
+5: HP +36.6%, MP +36.6%
+6: HP +36.9%, MP +36.9%
+7: HP +37.2%, MP +37.2%
+8: HP +37.6%, MP +37.6%
+9: HP +37.9%, MP +37.9%
+10: HP +38.2%, MP +38.2%
+11: HP +38.5%, MP +38.5%
+12: HP +38.9%, MP +38.9%
+13: HP +39.2%, MP +39.2%
+14: HP +39.5%, MP +39.5%
+15: HP +40%, MP +40%

Added to learning:
Improved Critical Attack (79)
MP — 28
Power refinement branch added.
More details
+1: Physical crit chance +30.2%, Physical crit power +35.2%
+2: Physical crit chance +30.4%, Physical crit power +35.4%
+3: Physical crit chance +30.6%, Physical crit power +35.6%
+4: Physical crit chance +30.8%, Physical crit power +35.8%
+5: Physical crit chance +31%, Physical crit power +36%
+6: Physical crit chance +31.2%, Physical crit power +36.2%
+7: Physical crit chance +31.4%, Physical crit power +36.4%
+8: Physical crit chance +31.6%, Physical crit power +36.6%
+9: Physical crit chance +31.8%, Physical crit power +36.8%
+10: Physical crit chance +32%, Physical crit power +37%
+11: Physical crit chance +32.2%, Physical crit power +37.2%
+12: Physical crit chance +32.4%, Physical crit power +37.4%
+13: Physical crit chance +32.6%, Physical crit power +37.6%
+14: Physical crit chance +32.8%, Physical crit power +37.8%
+15: Physical crit chance +33%, Physical crit power +38%

New Skill:
Mass Improved Critical Attack (79)
MP — 128
Power refinement branch added.
+1: Physical crit chance +30.2%, Physical crit power +35.2%
+2: Physical crit chance +30.4%, Physical crit power +35.4%
+3: Physical crit chance +30.6%, Physical crit power +35.6%
+4: Physical crit chance +30.8%, Physical crit power +35.8%
+5: Physical crit chance +31%, Physical crit power +36%
+6: Physical crit chance +31.2%, Physical crit power +36.2%
+7: Physical crit chance +31.4%, Physical crit power +36.4%
+8: Physical crit chance +31.6%, Physical crit power +36.6%
+9: Physical crit chance +31.8%, Physical crit power +36.8%
+10: Physical crit chance +32%, Physical crit power +37%
+11: Physical crit chance +32.2%, Physical crit power +37.2%
+12: Physical crit chance +32.4%, Physical crit power +37.4%
+13: Physical crit chance +32.6%, Physical crit power +37.6%
+14: Physical crit chance +32.8%, Physical crit power +37.8%
+15: Physical crit chance +33%, Physical crit power +38%

New Skill:
Improved Blood Awakening (79)
MP — 28

New Skill:
Mass Improved Blood Awakening (79)
MP — 128

Week 2

Sigil Mastery (80)
Level — 80 (was 76)
Magic Attack +3%, MP +4% (was 5), MP regen +15% (was 17).
Power refinement branch added.
More details
+1: Magic Attack +3.5%, MP +4%, MP regen +16%
+2: Magic Attack +3.5%, MP +4%, MP regen +17%
+3: Magic Attack +4%, MP +5%, MP regen +18%
+4: Magic Attack +4.5%, MP +5%, MP regen +18%
+5: Magic Attack +4.5%, MP +5%, MP regen +19%
+6: Magic Attack +4.5%, MP +5%, MP regen +20%
+7: Magic Attack +5%, MP +5%, MP regen +20%
+8: Magic Attack +5%, MP +5%, MP regen +20%
+9: Magic Attack +5%, MP +5%, MP regen +21%
+10: Magic Attack +5%, MP +6%, MP regen +21%
+11: Magic Attack +5%, MP +6%, MP regen +22%
+12: Magic Attack +5.5%, MP +6%, MP regen +22%
+13: Magic Attack +5.5%, MP +6%, MP regen +23%
+14: Magic Attack +5.5%, MP +6%, MP regen +24%
+15: Magic Attack +6%, MP +7%, MP regen +25%

Piercing Attack (80*)
Learned without a book.

Week 5

Turn to Stone (81*)

Week 10

Enlightenment (83)
Level — 83 (was 81)

Week 12

Added to learning:
Chain Heal (84)

Week 14

Counter Critical (85)
Level — 85 (was 83)

Navigation | Humans | Dark elves | Kamaels

Elves

Eva's Templar

Week 1

Aura of Hate
Static cooldown removed.

Vanguard
Cannot be used in Olympiad.
Boost Morale is replaced by Angelic Icon | Flame Icon | Touch of Eva | Spirit of Shilien.

Magical Mirror
Duration — 20 min (was 5)

New Skill:
Provoke Aura (79)
Type — Toggle
Attracts attention of nearby monsters.

Shield of Faith (79*)
30 sec cooldown after tank joins a party.
7 min penalty after application.
The effect ends when the tank leaves the party.

Combat Aura (79)
Level — 79 (was 52)
Now a toggle.
For party members: Physical Attack +5%, Attack Speed +5%, Magic Attack +5%, Cast Speed +5%.
A new enchant branch moves 1% to 10% of incoming damage onto the tank.

Week 2

Symbol of Defense (80*)
Physical Defense +1000, Magic Defense +800, Cancel Resistance +80% (unchanged).

Iron Shield (80)
Level — 80 (was 79)

Week 5

Sixth Sense (81*)
Penalty enhancement branch added — each increases threshold by 1% HP (+30 — Evasion +15 when HP<45%).

Shield Deflect Magic (81)
Level — 81 (was 60)

Deflect Magic (81*)


Week 10

Anti Magic Armor (83)
Level — 83 (was 81)

Shield Strike (83)
Level — 83 (was 40)

Week 14

Eva's Will (85)
Level — 85 (was 83)

Touch of Eva (85)
Level — 85 (was 83)
Additional: Physical Defense +25%, Magic Defense +25%, Magic Attack +30%, Speed +30.

Challenge for Fate (85)
Level — 85 (was 83)
Cannot be used in Olympiad.

Summon Smart Cubic (85)
Level — 85 (was 80)
Sword Muse

Week 1

Combo Buffs Added:
They replace the listed songs and dances
They don't stack with the songs and dances they replace
Can be used in Olympiad

Pipe Organ Melody (62) = Song of Flame Guard + Dance of Aqua Guard
Duration — 1 hour
For party members: Fire/Water resistance +30

Knight's Harmony (68) = Song of Earth + Song of Warding
Duration — 1 hour
For party members: Physical Defense +25%, Magic Defense +30%

Daring Sonata (68) = Song of Hunter + Dance of Fire
Duration — 1 hour
For party members: Physical Crit Chance +100%, Physical Crit Damage +35%

Warrior's Harmony (68) = Dance of the Warrior + Dance of the Mystic
Duration — 1 hour
For party members: Physical Attack +12%, Magic Attack +20%

Drum Melody (70) = Song of Vitality + Song of Wind
Duration — 1 hour
For party members: HP +30%, Speed +20

Harp Melody (70) = Song of Storm Guard + Dance of Earth Guard
Duration — 1 hour
For party members: Wind/Earth resistance +30

Lute Melody (70) = Dance of Fury + Dance of Concentration
Duration — 1 hour
For party members: Attack Speed +15%, Cast Speed +30%, Cancel Chance -40

Superior Divine Lore (72) = Dance of the Vampire + Song of Vengeance
Duration — 1 hour
For party members: Vampirism +8%, Damage Reflection +20%

Wizard's Harmony (76) = Song of Champion + Dance of Siren
Duration — 1 hour
Party: physical skill/song/dance MP consumption -20%, physical skill/song/dance cooldown -10%, Magic Crit Chance +100%

Divine Meditation (77) = Song of Renewal + Song of Meditation
Duration — 1 hour
Party: physical skill/song/dance MP consumption -5%, magic skill MP consumption -15%, physical/magic skill cooldown -20%, MP Regeneration +20%

Superior Elemental Mastery (79)
Duration — 1 hour
For party members: Fire/Water/Wind/Earth/Dark/Holy resistance +30

Week 2

Symbol of Noise (80*)

Song of Wind Storm (80)
Level — 80 (was 76)
Duration — 5 min (was 2)
For party members: bow resistance +10%, crossbow resistance +10% (was 5).

Week 5

Added to Learning:
Rush (81)

Deflect Magic (81*)

Battle Whisper (81)
Level — 81 (was 46)

Sixth Sense (81*)
Enhancement branch added — each increases threshold by 1% HP (+30 — Evasion +15 when HP<45%)

Week 7

Added to learning:
Dual Dagger Mastery (82)

Week 10

Deadly Strike (83)
Level — 83 (was 40)

Week 12

Song of Purification (84)
Level — 84 (was 83)
Duration — 30 sec (was 120)
Cooldown — 5 min static (was 4 dynamic)
Speed +4, P./M. Def. +5%, received critical damage -5%, 80% chance to clear the party's debuffs, debuff resistance +30%, incoming heal power +30%.
Wind Rider

Week 1

Vicious Stance
The "Cost" enchant branch is now "Critical Power". At +30 it gives +7% Critical Damage.

Acrobatic Move
Removed -11% Stun Resistance penalty.

Esprit
Removed -11% Hold Resistance penalty.

Deleted:
Summon Treasure Key

Ultimate Evasion Lv.2
Now covers the whole party.
Additionally absorbs 30% magic damage on use.
All dagger users in the party share one cooldown.

Mortal Strike
Duration — 20 min (was 2)

Evasion Chance

New Skill:
Mass Trick (76-83)
Range — 300
Cast — 1.5 s
Cooldown — 30 s
Knocks targets down and debuffs them: Cast and Attack Speed -10%.

Learning Levels

Character7677787980818283
Skill1-23-45678910

New Skill:
Flash Dagger (76-83)
Range — 300
Cast — 1.5 s
Cooldown — 30 s
Blinds enemies in front for 3 seconds and breaks their target lock.

Learning Levels

Character7677787980818283
Skill12345678

Focus Chance
Duration — 20 min (was 2)

Focus Death
Duration — 20 min (was 2)

Assassination
The first enchant branch is now "Power".
Details
+1: Dagger Physical Attack +71, Crit Rate +3%, Crit Damage +0.2%
+2: Dagger Physical Attack +72, Crit Rate +3%, Crit Damage +0.4%
+3: Dagger Physical Attack +73, Crit Rate +3%, Crit Damage +0.6%
+4: Dagger Physical Attack +74, Crit Rate +3%, Crit Damage +0.8%
+5: Dagger Physical Attack +75, Crit Rate +3%, Crit Damage +1%
+6: Dagger Physical Attack +76, Crit Rate +3%, Crit Damage +1.2%
+7: Dagger Physical Attack +77, Crit Rate +3%, Crit Damage +1.4%
+8: Dagger Physical Attack +78, Crit Rate +3%, Crit Damage +1.6%
+9: Dagger Physical Attack +79, Crit Rate +3%, Crit Damage +1.8%
+10: Dagger Physical Attack +80, Crit Rate +3%, Crit Damage +2%
+11: Dagger Physical Attack +81, Crit Rate +3%, Crit Damage +2.2%
+12: Dagger Physical Attack +82, Crit Rate +3%, Crit Damage +2.4%
+13: Dagger Physical Attack +83, Crit Rate +3%, Crit Damage +2.6%
+14: Dagger Physical Attack +84, Crit Rate +3%, Crit Damage +2.8%
+15: Dagger Physical Attack +85, Crit Rate +3%, Crit Damage +3%

Dodge
Cooldown — 60 s (was 75)

New Skill:
Barrage of Nails (79)
MP — 138
Cast — 1.73 s
Cooldown — 7 s
Hits nearby enemies with 5649 power added to Physical Attack and slows them by 50.

Week 2

Symbol of the Assassin (80*)
Evasion +20 (was +15), Evasion vs Physical Skills +25%, Absorbs 15% Magic Damage, Passes Blow Skills +50% (was +20%).


Week 5

Sixth Sense (81*)
Added penalty enhancement branch — each level increases threshold by 1% HP (+30 — Evasion +15 when HP<45%).

Shadow Step (81)
Level — 81 (was 40)

Critical Wound (81)
Level — 81 (was 79)

Week 7

Expose Weak Point (82)
Level — 82 (was 81)

Dual Dagger Mastery (82)
Level — 82 (was 81)

Week 10

Hide (83)
Level — 83 (was 81)

Throwing Dagger (83)
Level — 83 (was 80)

Week 12

Dual Blow (84)
Level — 84 (was 83)

Week 14

Wind Riding (85)
Level — 85 (was 81)
Moonlight Sentinel

Week 1

Vicious Stance
The "Cost" enchant branch is now "Critical Power". +30 gives +7% Crit Damage.

Acrobatic Move
Removed -11% stun resistance penalty.

Ultimate Evasion Lv.1
Additionally absorbs 15% magic damage.

Esprit
Removed -11% hold resistance penalty.

Double Shot
Duel enchant power raised by 30%.

Burst Shot
Range — 900 (was 500)
Increased PvE damage, power tripled, cast speed reduced.
Critical hits added.
Duel enhancement branch improved — each enhancement significantly increases power.

Rapid Fire
Duration — 20 min (was 2)
Attack distance -30% (was -50%)
The enchant branch has been adjusted to these percentages.

Archery
Skill enchant bonuses changed:
+1 — P. Atk. +203, bow range +55, P. Atk. +0.5%
+2 — P. Atk. +206, bow range +55, P. Atk. +0.5%
+3 — P. Atk. +210, bow range +60, P. Atk. +1%
+4 — P. Atk. +213, bow range +60, P. Atk. +1%
+5 — P. Atk. +216, bow range +60, P. Atk. +1%
+6 — P. Atk. +220, bow range +65, P. Atk. +1.5%
+7 — P. Atk. +223, bow range +65, P. Atk. +1.5%
+8 — P. Atk. +226, bow range +65, P. Atk. +1.5%
+9 — P. Atk. +230, bow range +70, P. Atk. +2%
+10 — P. Atk. +233, bow range +70, P. Atk. +2%
+11 — P. Atk. +236, bow range +70, P. Atk. +2%
+12 — P. Atk. +240, bow range +75, P. Atk. +2.5%
+13 — P. Atk. +243, bow range +75, P. Atk. +2.5%
+14 — P. Atk. +246, bow range +75, P. Atk. +2.5%
+15 — P. Atk. +250, bow range +80, P. Atk. +3%

Week 2

Symbol of the Sniper (80*)
Bow/Crossbow Phys. Attack +20%, Accuracy +15 (was +10), Range +100.

Silent Mind (80)
Level — 80 (was 81)

Week 5

Counter Dash (81)
Level — 81 (was 79)

Counter Rapid Shot (81)
Level — 81 (was 79)


Week 7

Seven Arrow (82)
Level — 82 (was 81)

Arrow Rain (82)
Level — 82 (was 81)

Week 12

Multiple Shot (84)
Level — 84 (was 82)
Cooldown — 10 sec (was 12)

Week 14

Death Shot (85)
Level — 85 (was 83)
Mystic Muse

Week 1

Quick Recycle
Added a sharpening branch for power — each gives +0.1% cooldown of magic skills (+30 — 23%).

Boost Mana
Enchant bonuses reworked — more MP, plus lower MP consumption by magic skills.
More details
+0: MP +200
+1: MP +207, MP consumption by magic skills -0.1%
+2: MP +214, MP consumption by magic skills -0.2%
+3: MP +221, MP consumption by magic skills -0.3%
+4: MP +228, MP consumption by magic skills -0.4%
+5: MP +235, MP consumption by magic skills -0.5%
+6: MP +242, MP consumption by magic skills -0.6%
+7: MP +249, MP consumption by magic skills -0.7%
+8: MP +256, MP consumption by magic skills -0.8%
+9: MP +263, MP consumption by magic skills -0.9%
+10: MP +270, MP consumption by magic skills -1%
+11: MP +277, MP consumption by magic skills -1.1%
+12: MP +284, MP consumption by magic skills -1.2%
+13: MP +291, MP consumption by magic skills -1.3%
+14: MP +298, MP consumption by magic skills -1.4%
+15: MP +305, MP consumption by magic skills -1.5%
+16: MP +312, MP consumption by magic skills -1.6%
+17: MP +319, MP consumption by magic skills -1.7%
+18: MP +326, MP consumption by magic skills -1.8%
+19: MP +333, MP consumption by magic skills -1.9%
+20: MP +341, MP consumption by magic skills -2%
+21: MP +349, MP consumption by magic skills -2.1%
+22: MP +356, MP consumption by magic skills -2.2%
+23: MP +360, MP consumption by magic skills -2.3%
+24: MP +365, MP consumption by magic skills -2.4%
+25: MP +372, MP consumption by magic skills -2.5%
+26: MP +379, MP consumption by magic skills -2.6%
+27: MP +385, MP consumption by magic skills -2.7%
+28: MP +390, MP consumption by magic skills -2.8%
+29: MP +395, MP consumption by magic skills -2.9%
+30: MP +400, MP consumption by magic skills -3%

Cancellation
Removes 1-3 buffs (was 5).

Aura Flash
Doesn't drop the target in PvP, but works on mobs and at the Olympiad.

Seed of Water
Duration — 120 min (was 20)
Available for sale in .sellbuff
Added a sharpening branch for power — each gives +1 (+30 — water attack +50).

Arcane Roar
There is now just one power enchant branch.
More details
+0: Fire/Water/Wind/Earth resistance +5, magic attack +3%
+1: Fire/Water/Wind/Earth resistance +5, magic attack +3.4%
+2: Fire/Water/Wind/Earth resistance +5, magic attack +3.8%
+3: Fire/Water/Wind/Earth resistance +6, magic attack +4.2%
+4: Fire/Water/Wind/Earth resistance +6, magic attack +4.6%
+5: Fire/Water/Wind/Earth resistance +7, magic attack +5%
+6: Fire/Water/Wind/Earth resistance +7, magic attack +5.4%
+7: Fire/Water/Wind/Earth resistance +8, magic attack +5.8%
+8: Fire/Water/Wind/Earth resistance +8, magic attack +6.2%
+9: Fire/Water/Wind/Earth resistance +9, magic attack +6.6%
+10: Fire/Water/Wind/Earth resistance +9, magic attack +7%
+11: Fire/Water/Wind/Earth resistance +10, magic attack +7.4%
+12: Fire/Water/Wind/Earth resistance +10, magic attack +7.8%
+13: Fire/Water/Wind/Earth resistance +11, magic attack +8.2%
+14: Fire/Water/Wind/Earth resistance +11, magic attack +8.6%
+15: Fire/Water/Wind/Earth resistance +12, magic attack +9%

Week 2

Raging Waves (80*)

Sigil Mastery (80)
Learning level — 80 (was 76)
Magic attack +3% (was 4), MP +4%, MP regeneration +15% (was 17) when using the sigil.
A power enchant branch has been added.
More details
+1: Magic attack +3.5%, MP +4%, MP regeneration +16%
+2: Magic attack +3.5%, MP +4%, MP regeneration +17%
+3: Magic attack +4%, MP +5%, MP regeneration +18%
+4: Magic attack +4.5%, MP +5%, MP regeneration +18%
+5: Magic attack +4.5%, MP +5%, MP regeneration +19%
+6: Magic attack +4.5%, MP +5%, MP regeneration +20%
+7: Magic attack +5%, MP +5%, MP regeneration +20%
+8: Magic attack +5%, MP +5%, MP regeneration +20%
+9: Magic attack +5%, MP +5%, MP regeneration +21%
+10: Magic attack +5%, MP +6%, MP regeneration +21%
+11: Magic attack +5%, MP +6%, MP regeneration +22%
+12: Magic attack +5.5%, MP +6%, MP regeneration +22%
+13: Magic attack +5.5%, MP +6%, MP regeneration +23%
+14: Magic attack +5.5%, MP +6%, MP regeneration +24%
+15: Magic attack +6%, MP +7%, MP regeneration +25%

Week 5

Ice Vortex Crusher (81)
Learning level — 81 (was 79)

Throne of Ice (81)
Learning level — 81 (was 79)

Week 7

Star Fall (82)
Learning level — 82 (was 81)
A cooldown enchant branch has been added.
More details
+1: cooldown — 280 s
+2: cooldown — 260 s
+3: cooldown — 220 s
+4: cooldown — 220 s
+5: cooldown — 210 s
+6: cooldown — 200 s
+7: cooldown — 190 s
+8: cooldown — 180 s
+9: cooldown — 170 s
+10: cooldown — 160 s
+11: cooldown — 150 s
+12: cooldown — 140 s
+13: cooldown — 130 s
+14: cooldown — 120 s
+15: cooldown — 100 s

Diamond Dust (82)
Learning level — 82 (was 79)

Week 10

Enlightenment (83)
Learning level — 83 (was 81)

Frost Armor (83)
Learning level — 83 (was 81)

Arcane Shield Lv.1 (83*)
Now has 2 learning levels.
For 6 seconds cuts incoming damage by 50% and turns the rest into MP loss. The effect ends when MP runs out.

Week 12

Aura Blast (84)
Learning level — 84 (was 81)
Cooldown — 12 sec (was 15)

Week 14

Arcane Shield Lv.2 (85)
Learning level — 85 (was 83)
Reduces received damage by 70% for 12 seconds (was 10) and turns the rest of the damage into MP loss. The effect ends when MP runs out.
A power enchant branch has been added — it raises the % of damage reduction.
More details
+1: 70.5%
+2: 70.5%
+3: 71%
+4: 71.5%
+5: 71.5%
+6: 72%
+7: 72%
+8: 72.5%
+9: 72.5%
+10: 73%
+11: 73.5%
+12: 73.5%
+13: 74%
+14: 74.5%
+15: 75%

Aura Cannon (85)
Learning level — 85 (was 82)
A range enchant branch has been added.
More details
+1: range — 180
+2: range — 200
+3: range — 220
+4: range — 240
+5: range — 260
+6: range — 280
+7: range — 300
+8: range — 320
+9: range — 340
+10: range — 360
+11: range — 380
+12: range — 400
+13: range — 420
+14: range — 440
+15: range — 450
Elemental Master

Week 1

Quick Recycle
Added a sharpening branch for power — each gives +0.1% magic skill cooldown (+30 — 23%).

Boost Mana
Enchant bonuses reworked — more MP, plus lower MP consumption by magic skills.
Details
+0: MP +200
+1: MP +207, magic skill MP cost -0.1%
+2: MP +214, magic skill MP cost -0.2%
+3: MP +221, magic skill MP cost -0.3%
+4: MP +228, magic skill MP cost -0.4%
+5: MP +235, magic skill MP cost -0.5%
+6: MP +242, magic skill MP cost -0.6%
+7: MP +249, magic skill MP cost -0.7%
+8: MP +256, magic skill MP cost -0.8%
+9: MP +263, magic skill MP cost -0.9%
+10: MP +270, magic skill MP cost -1%
+11: MP +277, magic skill MP cost -1.1%
+12: MP +284, magic skill MP cost -1.2%
+13: MP +291, magic skill MP cost -1.3%
+14: MP +298, magic skill MP cost -1.4%
+15: MP +305, magic skill MP cost -1.5%
+16: MP +312, magic skill MP cost -1.6%
+17: MP +319, magic skill MP cost -1.7%
+18: MP +326, magic skill MP cost -1.8%
+19: MP +333, magic skill MP cost -1.9%
+20: MP +341, magic skill MP cost -2%
+21: MP +349, magic skill MP cost -2.1%
+22: MP +356, magic skill MP cost -2.2%
+23: MP +360, magic skill MP cost -2.3%
+24: MP +365, magic skill MP cost -2.4%
+25: MP +372, magic skill MP cost -2.5%
+26: MP +379, magic skill MP cost -2.6%
+27: MP +385, magic skill MP cost -2.7%
+28: MP +390, magic skill MP cost -2.8%
+29: MP +395, magic skill MP cost -2.9%
+30: MP +400, magic skill MP cost -3%

Mass Summon Aqua Cubic
Cubic duration — 1 hour (was 15 min)

Dimension Spiral (79)
Learning level — 79 (was 40)

Mutual Response (79)
Learning level — 79 (was 81)

Spirit Sharing (79)
Learning level — 79 (was 44)
A power enchant branch has been added.
Details
+1: physical attack +5.5%, magic attack +5%, physical skill power +10%, attack speed +7%, cast speed +5%, physical crit chance +10%
+2: physical attack +5.5%, magic attack +6%, physical skill power +10%, attack speed +7%, cast speed +5%, physical crit chance +10%
+3: physical attack +5.5%, magic attack +6%, physical skill power +10%, attack speed +7%, cast speed +5%, physical crit chance +11%
+4: physical attack +5.5%, magic attack +6%, physical skill power +11%, attack speed +7%, cast speed +5%, physical crit chance +11%
+5: physical attack +6%, magic attack +6%, physical skill power +11%, attack speed +7%, cast speed +5%, physical crit chance +11%
+6: physical attack +6%, magic attack +6%, physical skill power +11%, attack speed +7.5%, cast speed +5.5%, physical crit chance +12%
+7: physical attack +6.5%, magic attack +7%, physical skill power +11%, attack speed +7.5%, cast speed +5.5%, physical crit chance +12%
+8: physical attack +6.5%, magic attack +7%, physical skill power +11%, attack speed +7.5%, cast speed +5.5%, physical crit chance +13%
+9: physical attack +6.5%, magic attack +7%, physical skill power +12%, attack speed +7.5%, cast speed +5.5%, physical crit chance +13%
+10: physical attack +7%, magic attack +7%, physical skill power +12%, attack speed +8%, cast speed +6%, physical crit chance +13%
+11: physical attack +7%, magic attack +8%, physical skill power +12%, attack speed +8%, cast speed +6%, physical crit chance +14%
+12: physical attack +7.5%, magic attack +8%, physical skill power +12%, attack speed +8%, cast speed +6%, physical crit chance +14%
+13: physical attack +7.5%, magic attack +8%, physical skill power +13%, attack speed +8%, cast speed +6%, physical crit chance +14%
+14: physical attack +8%, magic attack +8%, physical skill power +13%, attack speed +8.5%, cast speed +6.5%, physical crit chance +15%
+15: physical attack +8%, magic attack +9%, physical skill power +13%, attack speed +8.5%, cast speed +6.5%, physical crit chance +15%
+16: physical attack +8.5%, magic attack +9%, physical skill power +13%, attack speed +8.5%, cast speed +6.5%, physical crit chance +16%
+17: physical attack +8.5%, magic attack +9%, physical skill power +14%, attack speed +8.5%, cast speed +6.5%, physical crit chance +16%
+18: physical attack +9%, magic attack +9%, physical skill power +14%, attack speed +9%, cast speed +7%, physical crit chance +17%
+19: physical attack +9%, magic attack +10%, physical skill power +14%, attack speed +9%, cast speed +7%, physical crit chance +17%
+20: physical attack +9.5%, magic attack +10%, physical skill power +14%, attack speed +9%, cast speed +7%, physical crit chance +18%
+21: physical attack +9.5%, magic attack +10%, physical skill power +15%, attack speed +9.5%, cast speed +7.5%, physical crit chance +18%
+22: physical attack +10%, magic attack +10%, physical skill power +15%, attack speed +9.5%, cast speed +7.5%, physical crit chance +19%
+23: physical attack +10%, magic attack +11%, physical skill power +15%, attack speed +9.5%, cast speed +7.5%, physical crit chance +19%
+24: physical attack +10%, magic attack +11%, physical skill power +15%, attack speed +9.5%, cast speed +7.5%, physical crit chance +20%
+25: physical attack +10%, magic attack +11%, physical skill power +15%, attack speed +10%, cast speed +8%, physical crit chance +20%
+26: physical attack +10%, magic attack +12%, physical skill power +15%, attack speed +10%, cast speed +8%, physical crit chance +20%
+27: physical attack +10%, magic attack +12%, physical skill power +15%, attack speed +10%, cast speed +8%, physical crit chance +20%
+28: physical attack +10%, magic attack +12%, physical skill power +15%, attack speed +10.5%, cast speed +8.5%, physical crit chance +20%
+29: physical attack +10%, magic attack +13%, physical skill power +15%, attack speed +10.5%, cast speed +8.5%, physical crit chance +20%
+30: physical attack +10%, magic attack +13%, physical skill power +15%, attack speed +11%, cast speed +9%, physical crit chance +20%

Servitor Share Lv. 1 (79)
Now has 2 learning levels.
The servitor gets: physical attack/defense 25%, magic attack/defense 15%, HP/MP 10%, physical crit chance 10%, attack speed 5%, cast speed 3%.

Week 2

Anti-Summoning Field (80*)
Duration — 15 s (was 5)
Enemy attack speed/cast speed/run speed -50%, recalls enemy summoned creatures (not pets).

Sigil Mastery (80)
Learning level — 80 (was 76)
Magic attack +3%, MP +4% (was 5), MP regeneration +15% (was 17).
A power enchant branch has been added.
Details
+1: Magic attack +3.5%, MP +4%, MP regeneration +16%.
+2: Magic attack +3.5%, MP +4%, MP regeneration +17%.
+3: Magic attack +4%, MP +5%, MP regeneration +18%.
+4: Magic attack +4.5%, MP +5%, MP regeneration +18%.
+5: Magic attack +4.5%, MP +5%, MP regeneration +19%.
+6: Magic attack +4.5%, MP +5%, MP regeneration +20%.
+7: Magic attack +5%, MP +5%, MP regeneration +20%.
+8: Magic attack +5%, MP +5%, MP regeneration +20%.
+9: Magic attack +5%, MP +5%, MP regeneration +21%.
+10: Magic attack +5%, MP +6%, MP regeneration +21%.
+11: Magic attack +5%, MP +6%, MP regeneration +22%.
+12: Magic attack +5.5%, MP +6%, MP regeneration +22%.
+13: Magic attack +5.5%, MP +6%, MP regeneration +23%.
+14: Magic attack +5.5%, MP +6%, MP regeneration +24%.
+15: Magic attack +6%, MP +7%, MP regeneration +25%.

Week 7

Servitor Share Lv. 2 (82)
Learning level — 82 (was 83)
The servitor gets: physical attack/defense 50%, magic attack/defense 25%, HP/MP 10%, physical crit chance 20%, attack speed 10%, cast speed 3% (unchanged).
A power enchant branch has been added.
Details
+1: Servitor gets physical attack 50%, physical defense 51%, magic attack 25%, magic defense 25%, HP/MP 10%, physical crit chance 20%, attack speed 10%, cast speed 3%.
+2: Servitor gets physical attack 50%, physical defense 51%, magic attack 26%, magic defense 25%, HP/MP 10%, physical crit chance 20%, attack speed 10%, cast speed 3%.
+3: Servitor gets physical attack 50%, physical defense 51%, magic attack 26%, magic defense 26%, HP/MP 10%, physical crit chance 20%, attack speed 10%, cast speed 3%.
+4: Servitor gets physical attack 50%, physical defense 52%, magic attack 26%, magic defense 26%, HP/MP 10%, physical crit chance 20%, attack speed 10%, cast speed 3%.
+5: Servitor gets physical attack 50%, physical defense 52%, magic attack 27%, magic defense 26%, HP/MP 10%, physical crit chance 20%, attack speed 10%, cast speed 3%.
+6: Servitor gets physical attack 50%, physical defense 52%, magic attack 27%, magic defense 27%, HP/MP 10%, physical crit chance 20%, attack speed 10%, cast speed 3%.
+7: Servitor gets physical attack 50%, physical defense 52%, magic attack 27%, magic defense 27%, HP/MP 11%, physical crit chance 20%, attack speed 11%, cast speed 3%.
+8: Servitor gets physical attack 50%, physical defense 53%, magic attack 27%, magic defense 27%, HP/MP 11%, physical crit chance 20%, attack speed 11%, cast speed 3%.
+9: Servitor gets physical attack 50%, physical defense 53%, magic attack 28%, magic defense 27%, HP/MP 11%, physical crit chance 20%, attack speed 11%, cast speed 3%.
+10: Servitor gets physical attack 50%, physical defense 53%, magic attack 28%, magic defense 28%, HP/MP 11%, physical crit chance 20%, attack speed 11%, cast speed 3%.
+11: Servitor gets physical attack 50%, physical defense 54%, magic attack 28%, magic defense 28%, HP/MP 11%, physical crit chance 20%, attack speed 11%, cast speed 3%.
+12: Servitor gets physical attack 50%, physical defense 54%, magic attack 29%, magic defense 28%, HP/MP 11%, physical crit chance 20%, attack speed 11%, cast speed 3%.
+13: Servitor gets physical attack 50%, physical defense 54%, magic attack 29%, magic defense 29%, HP/MP 11%, physical crit chance 20%, attack speed 11%, cast speed 3%.
+14: Servitor gets physical attack 50%, physical defense 55%, magic attack 29%, magic defense 29%, HP/MP 11%, physical crit chance 20%, attack speed 11%, cast speed 3%.
+15: Servitor gets physical attack 50%, physical defense 55%, magic attack 30%, magic defense 30%, HP/MP 11%, physical crit chance 20%, attack speed 11%, cast speed 3%.

Week 10

Excessive Loyalty (83)
Learning level — 83 (was 81)

Week 14

Servitor Barrier (85)
Learning level — 85 (was 81)

Spirit of the Unicorn (85)
Learning level — 85 (was 83)

Summon Smart Cubic (85)
Learning level — 85 (was 80)
Eva's Saint

Week 1

Quick Recycle
Added a sharpening branch for power — each gives +0.1% magic skill cooldown (+30 — 23%).

Boost Mana
Enchant bonuses reworked — more MP, plus lower MP consumption by magic skills.
Details
+0: MP +200
+1: MP +207, magic skill MP consumption -0.1%
+2: MP +214, magic skill MP consumption -0.2%
+3: MP +221, magic skill MP consumption -0.3%
+4: MP +228, magic skill MP consumption -0.4%
+5: MP +235, magic skill MP consumption -0.5%
+6: MP +242, magic skill MP consumption -0.6%
+7: MP +249, magic skill MP consumption -0.7%
+8: MP +256, magic skill MP consumption -0.8%
+9: MP +263, magic skill MP consumption -0.9%
+10: MP +270, magic skill MP consumption -1%
+11: MP +277, magic skill MP consumption -1.1%
+12: MP +284, magic skill MP consumption -1.2%
+13: MP +291, magic skill MP consumption -1.3%
+14: MP +298, magic skill MP consumption -1.4%
+15: MP +305, magic skill MP consumption -1.5%
+16: MP +312, magic skill MP consumption -1.6%
+17: MP +319, magic skill MP consumption -1.7%
+18: MP +326, magic skill MP consumption -1.8%
+19: MP +333, magic skill MP consumption -1.9%
+20: MP +341, magic skill MP consumption -2%
+21: MP +349, magic skill MP consumption -2.1%
+22: MP +356, magic skill MP consumption -2.2%
+23: MP +360, magic skill MP consumption -2.3%
+24: MP +365, magic skill MP consumption -2.4%
+25: MP +372, magic skill MP consumption -2.5%
+26: MP +379, magic skill MP consumption -2.6%
+27: MP +385, magic skill MP consumption -2.7%
+28: MP +390, magic skill MP consumption -2.8%
+29: MP +395, magic skill MP consumption -2.9%
+30: MP +400, magic skill MP consumption -3%

Resurrection
Cast range — 600 (was 400)

Kiss of Eva
Removed sharpening branch for duration.
The cost enchant branch now also gives an EXP/SP bonus.
Details
+1: EXP/SP +1%
+2: EXP/SP +1%
+3: EXP/SP +1.5%
+4: EXP/SP +1.5%
+5: EXP/SP +2%
+6: EXP/SP +2%
+7: EXP/SP +2.5%
+8: EXP/SP +2.5%
+9: EXP/SP +3%
+10: EXP/SP +3.5%
+11: EXP/SP +3.5%
+12: EXP/SP +4%
+13: EXP/SP +4.5%
+14: EXP/SP +4.5%
+15: EXP/SP +5%
+16: EXP/SP +5.5%
+17: EXP/SP +5.5%
+18: EXP/SP +6%
+19: EXP/SP +6.5%
+20: EXP/SP +6.5%
+21: EXP/SP +7%
+22: EXP/SP +7.5%
+23: EXP/SP +7.5%
+24: EXP/SP +8%
+25: EXP/SP +8.5%
+26: EXP/SP +9%
+27: EXP/SP +9%
+28: EXP/SP +9.5%
+29: EXP/SP +9.5%
+30: EXP/SP +10%

Holy Weapon
Available for sale in .sellbuff

Deleted:
Inquisitor

Might of Heaven

Works on all mobs, does not work on players.

Mana Burn
Does not deal critical damage.

Skill transfer in High Five
Holy Pomander — Eva's Saint x1

Divine Lore
Sharpening power branch bonuses changed.
Details
Magic skill MP consumption -5%.
+1: 5.25% (was 6)
+2: 5.5% (was 6)
+3: 5.75% (was 6)
+4: 6% (was 6)
+5: 6.25% (was 6)
+6: 6.5% (was 6)
+7: 6.75% (was 6)
+8: 7%
+9: 7.25% (was 7)
+10: 7.5% (was 7)
+11: 7.75% (was 7)
+12: 8% (was 7)
+13: 8.25% (was 7)
+14: 8.5% (was 7)
+15: 9% (was 8)

Mass Vitalize (79)
Learning level — 79 (was 76)

Improved Movement (79)
Learning level — 79 (was 70)

Improved Shield Defense (79)
Learning level — 79 (was 70)

New Skill:
Mass Cure (79)
Range — 600
Cast — 2 s
Cooldown — 2 min
Clears all debuffs from party members and makes them immune to debuffs for 5 seconds.

Week 2

Mass Recharge (80*)
Cooldown — 15 min (was 60)
Restores 3,000 MP (was 1500)

Sigil Mastery (80)
Learning level — 80 (was 76)
Magic Attack +3%, MP +4%, Healing power +30, MP regeneration +15% (was 17).
Sharpening branch for power added.
Details
+1: Magic Attack +3.5%, MP +4%, MP regen +16%.
+2: Magic Attack +3.5%, MP +4%, MP regen +17%.
+3: Magic Attack +4%, MP +5%, MP regen +18%.
+4: Magic Attack +4.5%, MP +5%, MP regen +18%.
+5: Magic Attack +4.5%, MP +5%, MP regen +19%.
+6: Magic Attack +4.5%, MP +5%, MP regen +20%.
+7: Magic Attack +5%, MP +5%, MP regen +20%.
+8: Magic Attack +5%, MP +5%, MP regen +20%.
+9: Magic Attack +5%, MP +5%, MP regen +21%.
+10: Magic Attack +5%, MP +6%, MP regen +21%.
+11: Magic Attack +5%, MP +6%, MP regen +22%.
+12: Magic Attack +5.5%, MP +6%, MP regen +22%.
+13: Magic Attack +5.5%, MP +6%, MP regen +23%.
+14: Magic Attack +5.5%, MP +6%, MP regen +24%.
+15: Magic Attack +6%, MP +7%, MP regen +25%.

Week 5

Turn to Stone (81*)

Week 10

Enlightenment (83)
Learning level — 83 (was 81)

Week 12

Chain Heal (84)
Learning level — 84 (was 83)

Week 14

Blessing of Eva (85)
Learning level — 85 (was 81)

Navigation | Humans | Dark elves | Kamaels

Dark Elves

Shillien Templar

Week 1

Power Break
Now a physical skill (was magical).

Hex
Range — 900 (was 600)
Now a physical skill (was magical).
Slightly increased success chance.

Aura of Hate
Removed static cooldown.

Vanguard
Not usable at the Olympiad.
Boost Morale is replaced by Angelic Icon | Flame Icon | Touch of Eva | Spirit of Shilien.

Magical Mirror
Duration — 20 min (was 5)

New Skill:
Provoke Aura (79)
Type — toggle
Pulls the aggro of nearby monsters.

Shield of Faith (79*)
Usable only 30 seconds after the tank joins the party.
Adds a 7-minute penalty after application.
The effect ends when the tank leaves the party.

Combat Aura (79)
Level — 79 (was 52)
Now a toggle.
For group members: physical attack +5%, attack speed +5%, magical attack +5%, cast speed +5%.
A new enchant branch moves 1% to 10% of the damage taken by party members onto the tank.

Week 2

Symbol of Defense (80*)
Physical defense +1000, magical defense +800, cancel resistance +80% (unchanged).

Iron Shield (80)
Level — 80 (was 79)

Week 5

Sixth Sense (81*)
A penalty enchant branch has been added — each level raises the threshold by 1% HP (+30 — Evasion +15 at HP<45%).

Shield Deflect Magic (81)
Level — 81 (was 60)

Deflect Magic (81*)

Week 10

Anti Magic Armor (83)
Level — 83 (was 81)

Shield Strike (83)
Level — 83 (was 40)

Week 14

Pain of Shilen (85)
Level — 85 (was 83)

Spirit of Shilen (85)
Level — 85 (was 83)

Challenge for Fate (85)
Level — 85 (was 83)
Not usable at the Olympiad.

Summon Smart Cubic (85)
Level — 85 (was 80)
Spectral Dancer

Week 1

Power Break
Now a physical skill (was magical).

Hex
Range — 900 (was 600)
Now a physical skill (was magical).
Slightly increased success chance.

Added Combo Buffs:
Replace specified songs and dances
They don't stack with the songs and dances they replace
Usable at the Olympiad

Pipe Organ Melody (62) = Song of Flame Guard + Dance of Aqua Guard
Duration — 1 hour
For group members: Fire/Water resistance +30.

Knight's Harmony (68) = Song of Earth + Song of Warding
Duration — 1 hour
For group members: Physical defense +25%, Magical defense +30%.

Daring Sonata (68) = Song of Hunter + Dance of Fire
Duration — 1 hour
For group members: Physical crit chance +100%, Physical crit power +35%.

Warrior's Harmony (68) = Dance of the Warrior + Dance of the Mystic
Duration — 1 hour
For group members: Physical attack +12%, Magical attack +20%.

Drum Melody (70) = Song of Vitality + Song of Wind
Duration — 1 hour
For group members: HP +30%, Speed +20.

Harp Melody (70) = Song of Storm Guard + Dance of Earth Guard
Duration — 1 hour
For group members: Wind/Earth resistance +30.

Lute Melody (70) = Dance of Fury + Dance of Concentration
Duration — 1 hour
For group members: Attack speed +15%, Cast speed +30%, Cancel cast chance -40%.

Superior Divine Lore (72) = Dance of the Vampire + Song of Vengeance
Duration — 1 hour
For group members: Vampirism +8%, Damage Reflection +20%.

Wizard's Harmony (76) = Song of Champion + Dance of Siren
Duration — 1 hour
Party: physical skill/song/dance MP consumption -20%, physical skill/song/dance cooldown -10%, Magic crit chance +100%.

Divine Meditation (77) = Song of Renewal + Song of Meditation
Duration — 1 hour
Party: physical skill/song/dance MP consumption -5%, magic skill MP consumption -15%, physical/magic skill cooldown -20%, MP regeneration +20%.

Superior Elemental Mastery (79)
Duration — 1 hour
For group members: Fire/Water/Wind/Earth/Dark/Holy resistance +30.

Week 2

Symbol of Noise (80*)

Dance of Blade Storm (80)
Level — 80 (was 76)
Duration — 2 min (was 15 s)
Cooldown — 2 min, static (was 2.5, dynamic)

Week 5

Added to learning:
Rush (81)

Deflect Magic
(81*)

Defense Motion (81)
Level — 81 (was 46)

Sixth Sense (81*)
A penalty enchant branch has been added — each level raises the threshold by 1% HP (+30 — Evasion +15 at HP<45%).

Week 7

Added to learning:
Dual Dagger Mastery (82)

Week 10

Deadly Strike (83)
Level — 83 (was 40)

Week 12

Dance of Berserker (84)
Level — 84 (was 83)
Duration — 30 sec (was 120)
Cooldown — 5 min static (was 4 dynamic)
Stat reduction removed:
P. Atk. +8%, Atk. Spd. +8%, M. Atk. +16%, Casting Spd. +8%, Speed +4.
Ghost Hunter

Week 1

Vicious Stance
The "Cost" enchant branch is now "Critical Power". At +30 it gives +7% critical damage power.

Acrobatic Move
Removed stun resistance penalty -11%.

Power Break
Now a physical skill (was magical).

Esprit
Removed hold resistance penalty -11%.

Hex
Range — 900 (was 600)
Now a physical skill (was magical).
Slightly increased success chance.

Deleted:
Summon Treasure Key

Ultimate Evasion Lv.2

Now covers the whole party.
Also absorbs 30% of magic damage while active.
All dagger users in the party share one cooldown.

Mortal Strike
Duration — 20 min (was 2)

Evasion Counter

New Skill:
Mass Trick
(76-83)
Range — 300
Cast — 1.5 s
Cooldown — 30 s
Knocks enemies down and debuffs them: cast speed and attack speed -10%.

Skill Levels

Character7677787980818283
Skill1-23-45678910

New Skill:
Flash Dagger
(76-83)
Range — 300
Cast — 1.5 s
Cooldown — 30 s
Blinds enemies in front of you for 3 seconds and stops them from picking a new target.

Skill Levels

Character7677787980818283
Skill12345678

Focus Power
Duration — 20 min (was 2)

Focus Death
Duration — 20 min (was 2)

Assassination
The first enchant branch is now Power.
Details
+1: When using a dagger, Physical Attack +71, Physical Crit Rate +3%, Physical Crit Damage +0.2%
+2: When using a dagger, Physical Attack +72, Physical Crit Rate +3%, Physical Crit Damage +0.4%
+3: When using a dagger, Physical Attack +73, Physical Crit Rate +3%, Physical Crit Damage +0.6%
+4: When using a dagger, Physical Attack +74, Physical Crit Rate +3%, Physical Crit Damage +0.8%
+5: When using a dagger, Physical Attack +75, Physical Crit Rate +3%, Physical Crit Damage +1%
+6: When using a dagger, Physical Attack +76, Physical Crit Rate +3%, Physical Crit Damage +1.2%
+7: When using a dagger, Physical Attack +77, Physical Crit Rate +3%, Physical Crit Damage +1.4%
+8: When using a dagger, Physical Attack +78, Physical Crit Rate +3%, Physical Crit Damage +1.6%
+9: When using a dagger, Physical Attack +79, Physical Crit Rate +3%, Physical Crit Damage +1.8%
+10: When using a dagger, Physical Attack +80, Physical Crit Rate +3%, Physical Crit Damage +2%
+11: When using a dagger, Physical Attack +81, Physical Crit Rate +3%, Physical Crit Damage +2.2%
+12: When using a dagger, Physical Attack +82, Physical Crit Rate +3%, Physical Crit Damage +2.4%
+13: When using a dagger, Physical Attack +83, Physical Crit Rate +3%, Physical Crit Damage +2.6%
+14: When using a dagger, Physical Attack +84, Physical Crit Rate +3%, Physical Crit Damage +2.8%
+15: When using a dagger, Physical Attack +85, Physical Crit Rate +3%, Physical Crit Damage +3%

Counterattack
Cooldown — 60 s (was 75)

New Skill:
Barrage of Nails (79)

MP — 138
Cast — 1.73 s
Cooldown — 7 s
Hits enemies around you with 5649 extra power added to Physical Attack and slows them by 50.

Week 2

Symbol of the Assassin (80*)
Evasion +20 (was +15), evasion vs. physical skills +25%, absorbs 15% of magical damage, Blow skill success +50% (was +20%).

Week 5

Sixth Sense (81*)
Added penalty upgrade branch — each increases threshold by 1% HP (+30 — Evasion +15, when HP<45%).

Shadow Step (81)
Skill level — 81 (was 40)

Critical Wound (81)
Skill level — 81 (was 79)

Week 7

Expose Weak Point (82)
Skill level — 82 (was 81)

Dual Dagger Mastery (82)
Skill level — 82 (was 81)

Week 10

Hide (83)
Skill level — 83 (was 81)

Throwing Dagger (83)
Skill level — 83 (was 80)

Week 12

Dual Blow (84)
Skill level — 84 (was 83)

Week 14

Ghost Walking (85)
Skill level — 85 (was 81)
Ghost Sentinel

Week 1

Vicious Stance
The Cost enchant branch is now Critical Power. At +30 it gives +7% Critical Damage.

Acrobatic Move
Removed stun resistance penalty -11%.

Ultimate Evasion Lv.1
Also absorbs 15% magic damage when used.

Power Break
Now a physical skill (was magic).

Esprit
Removed hold resistance penalty -11%.

Hex
Range — 900 (was 600)
Now a physical skill (was magic).
Slightly increased chance to succeed.

Double Shot
Duel enchant power raised by 30%.

Added to learning:
Burst Shot

Range — 900 (was 500)
PvE damage increased.
Power tripled.
Skill cast speed reduced.
Now can crit.
The Duel enchant branch has been reworked and made much stronger: every level adds a lot of power.

Dead Eye
Duration — 20 min (was 2)

Archery
Skill enchant bonuses changed:
+1 — P. Atk. +203, bow range +55, P. Atk. +0.5%
+2 — P. Atk. +206, bow range +55, P. Atk. +0.5%
+3 — P. Atk. +210, bow range +60, P. Atk. +1%
+4 — P. Atk. +213, bow range +60, P. Atk. +1%
+5 — P. Atk. +216, bow range +60, P. Atk. +1%
+6 — P. Atk. +220, bow range +65, P. Atk. +1.5%
+7 — P. Atk. +223, bow range +65, P. Atk. +1.5%
+8 — P. Atk. +226, bow range +65, P. Atk. +1.5%
+9 — P. Atk. +230, bow range +70, P. Atk. +2%
+10 — P. Atk. +233, bow range +70, P. Atk. +2%
+11 — P. Atk. +236, bow range +70, P. Atk. +2%
+12 — P. Atk. +240, bow range +75, P. Atk. +2.5%
+13 — P. Atk. +243, bow range +75, P. Atk. +2.5%
+14 — P. Atk. +246, bow range +75, P. Atk. +2.5%
+15 — P. Atk. +250, bow range +80, P. Atk. +3%

Week 2

Symbol of the Sniper (80*)
Bow and crossbow Physical Attack +20%, bow and crossbow Accuracy +15 (was +10), Bow and Crossbow Range +100.

Counter Chance (80)
Skill level — 80 (was 79)

Counter Mind (80)
Skill level — 80 (was 79)

Silent Mind (80)
Skill level — 80 (was 81)

Week 7

Seven Arrow (82)
Skill level — 82 (was 81)

Ghost Piercing (82)
Skill level — 82 (was 81)

Week 12

Multiple Shot (84)
Skill level — 84 (was 82)
Cooldown — 10 sec (was 12)

Week 14

Death Shot (85)
Skill level — 85 (was 83)
Storm Screamer

Week 1

Every skill level can now be learned:
Wind Shackle
Upgrade available.

Quick Recycle
Added power upgrade branch — each gives +0.1% magic skill cooldown (+30 — 23%).

Boost Mana
Enchant bonuses reworked — more MP, plus lower MP consumption by magic skills.
Details
+0: MP +200
+1: MP +207, Magic Skill MP Cost -0.1%
+2: MP +214, Magic Skill MP Cost -0.2%
+3: MP +221, Magic Skill MP Cost -0.3%
+4: MP +228, Magic Skill MP Cost -0.4%
+5: MP +235, Magic Skill MP Cost -0.5%
+6: MP +242, Magic Skill MP Cost -0.6%
+7: MP +249, Magic Skill MP Cost -0.7%
+8: MP +256, Magic Skill MP Cost -0.8%
+9: MP +263, Magic Skill MP Cost -0.9%
+10: MP +270, Magic Skill MP Cost -1%
+11: MP +277, Magic Skill MP Cost -1.1%
+12: MP +284, Magic Skill MP Cost -1.2%
+13: MP +291, Magic Skill MP Cost -1.3%
+14: MP +298, Magic Skill MP Cost -1.4%
+15: MP +305, Magic Skill MP Cost -1.5%
+16: MP +312, Magic Skill MP Cost -1.6%
+17: MP +319, Magic Skill MP Cost -1.7%
+18: MP +326, Magic Skill MP Cost -1.8%
+19: MP +333, Magic Skill MP Cost -1.9%
+20: MP +341, Magic Skill MP Cost -2%
+21: MP +349, Magic Skill MP Cost -2.1%
+22: MP +356, Magic Skill MP Cost -2.2%
+23: MP +360, Magic Skill MP Cost -2.3%
+24: MP +365, Magic Skill MP Cost -2.4%
+25: MP +372, Magic Skill MP Cost -2.5%
+26: MP +379, Magic Skill MP Cost -2.6%
+27: MP +385, Magic Skill MP Cost -2.7%
+28: MP +390, Magic Skill MP Cost -2.8%
+29: MP +395, Magic Skill MP Cost -2.9%
+30: MP +400, Magic Skill MP Cost -3%

Poisonous Cloud
New effect: wind magic damage (base 20) to the targets around.
Details
Lv.1: wraps the target in a poisonous cloud that drains 24 HP/sec for 30 sec, and hits nearby enemies with wind damage at +42 magic attack power.
Lv.2: 32 HP/sec, +46 magic attack power
Lv.3: 41 HP/sec, +50 magic attack power
Lv.4: 50 HP/sec, +54 magic attack power
Lv.5: 58 HP/sec, +58 magic attack power
Lv.6: 63 HP/sec, +62 magic attack power
Cost upgrade branch removed.
Power upgrade branch changed.
Details
+1: 64 HP / 63 Power
+2: 65 HP / 63 Power
+3: 66 HP / 64 Power
+4: 67 HP / 64 Power
+5: 68 HP / 65 Power
+6: 69 HP / 65 Power
+7: 70 HP / 66 Power
+8: 71 HP / 66 Power
+9: 72 HP / 67 Power
+10: 73 HP / 67 Power
+11: 74 HP / 68 Power
+12: 75 HP / 68 Power
+13: 76 HP / 69 Power
+14: 77 HP / 69 Power
+15: 78 HP / 70 Power
+16: 79 HP / 70 Power
+17: 80 HP / 71 Power
+18: 81 HP / 71 Power
+19: 82 HP / 72 Power
+20: 83 HP / 72 Power
+21: 84 HP / 73 Power
+22: 85 HP / 73 Power
+23: 86 HP / 74 Power
+24: 87 HP / 74 Power
+25: 88 HP / 75 Power
+26: 89 HP / 75 Power
+27: 90 HP / 76 Power
+28: 91 HP / 76 Power
+29: 92 HP / 77 Power
+30: 93 HP / 78 Power

Aura Flash
Doesn't drop the target in PvP, but works on mobs and at the Olympiad.

Seed of Wind
Duration — 120 min (was 20)
Available for sale via .sellbuff
Power upgrade branch added — each gives +1 (+30 — Wind Attack +50).

Arcane Roar
Now has only one power upgrade branch.
Details
+1: Fire/Water/Wind/Earth Resistance +5, Magic Attack +3.4%
+2: Resistance +5, Magic Attack +3.8%
+3: Resistance +6, Magic Attack +4.2%
+4: Resistance +6, Magic Attack +4.6%
+5: Resistance +7, Magic Attack +5%
+6: Resistance +7, Magic Attack +5.4%
+7: Resistance +8, Magic Attack +5.8%
+8: Resistance +8, Magic Attack +6.2%
+9: Resistance +9, Magic Attack +6.6%
+10: Resistance +9, Magic Attack +7%
+11: Resistance +10, Magic Attack +7.4%
+12: Resistance +10, Magic Attack +7.8%
+13: Resistance +11, Magic Attack +8.2%
+14: Resistance +11, Magic Attack +8.6%
+15: Resistance +12, Magic Attack +9%

Empowering Echo (79*)

Week 2

Cyclone (80*)

Sigil Mastery (80)
Skill level — 80 (was 76)
Magic Attack +3% (was 4), MP +4%, MP Regen +15% (was 17) while using the sigil.
Power upgrade branch added.
Details
+1: Magic Attack +3.5%, MP +4%, MP Regen +16%
+2: Magic Attack +3.5%, MP +4%, MP Regen +17%
+3: Magic Attack +4%, MP +5%, MP Regen +18%
+4: Magic Attack +4.5%, MP +5%, MP Regen +18%
+5: Magic Attack +4.5%, MP +5%, MP Regen +19%
+6: Magic Attack +4.5%, MP +5%, MP Regen +20%
+7: Magic Attack +5%, MP +5%, MP Regen +20%
+8: Magic Attack +5%, MP +5%, MP Regen +20%
+9: Magic Attack +5%, MP +5%, MP Regen +21%
+10: Magic Attack +5%, MP +6%, MP Regen +21%
+11: Magic Attack +5%, MP +6%, MP Regen +22%
+12: Magic Attack +5.5%, MP +6%, MP Regen +22%
+13: Magic Attack +5.5%, MP +6%, MP Regen +23%
+14: Magic Attack +5.5%, MP +6%, MP Regen +24%
+15: Magic Attack +6%, MP +7%, MP Regen +25%

Week 5

Wind Vortex Slug (81)
Skill level — 81 (was 79)

Throne of Wind (81)
Skill level — 81 (was 79)

Week 7

Star Fall (82)
Skill level — 82 (was 81)
Cooldown upgrade branch added.
Details
+1: Cooldown — 280s
+2: Cooldown — 260s
+3: Cooldown — 220s
+4: Cooldown — 220s
+5: Cooldown — 210s
+6: Cooldown — 200s
+7: Cooldown — 190s
+8: Cooldown — 180s
+9: Cooldown — 170s
+10: Cooldown — 160s
+11: Cooldown — 150s
+12: Cooldown — 140s
+13: Cooldown — 130s
+14: Cooldown — 120s
+15: Cooldown — 100s

Week 10

Enlightenment (83)
Skill level — 83 (was 81)

Hurricane Armor (83)
Skill level — 83 (was 81)

Arcane Shield Lv.1 (83*)
Now has 2 levels.
For 6 seconds cuts incoming damage by 50% and turns the rest into MP loss. The effect ends when MP runs out.

Week 12

Aura Blast (84)
Skill level — 84 (was 81)
Cooldown — 12 sec (was 15)

Week 14

Arcane Shield Lv.2 (85)
Skill level — 85 (was 83)
Duration — 12s (was 10) cuts incoming damage by 70% and turns the rest into MP loss. The effect ends when MP runs out.
Power upgrade branch added — increases % damage reduction.
Details
+1: 70.5%
+2: 70.5%
+3: 71%
+4: 71.5%
+5: 71.5%
+6: 72%
+7: 72%
+8: 72.5%
+9: 72.5%
+10: 73%
+11: 73.5%
+12: 73.5%
+13: 74%
+14: 74.5%
+15: 75%

Aura Cannon (85)
Skill level — 85 (was 82)
Range upgrade branch added.
Details
+1: Range — 180
+2: Range — 200
+3: Range — 220
+4: Range — 240
+5: Range — 260
+6: Range — 280
+7: Range — 300
+8: Range — 320
+9: Range — 340
+10: Range — 360
+11: Range — 380
+12: Range — 400
+13: Range — 420
+14: Range — 440
+15: Range — 450
Spectral Master

Week 1

Quick Recycle
A power enchant branch has been added — each level gives +0.1% magic skill cooldown reduction (+30 — 23%).

Boost Mana
Enchant bonuses reworked — more MP, plus lower MP consumption by magic skills.
Details
+0: MP +200
+1: MP +207, magic skill MP consumption -0.1%
+2: MP +214, magic skill MP consumption -0.2%
+3: MP +221, magic skill MP consumption -0.3%
+4: MP +228, magic skill MP consumption -0.4%
+5: MP +235, magic skill MP consumption -0.5%
+6: MP +242, magic skill MP consumption -0.6%
+7: MP +249, magic skill MP consumption -0.7%
+8: MP +256, magic skill MP consumption -0.8%
+9: MP +263, magic skill MP consumption -0.9%
+10: MP +270, magic skill MP consumption -1%
+11: MP +277, magic skill MP consumption -1.1%
+12: MP +284, magic skill MP consumption -1.2%
+13: MP +291, magic skill MP consumption -1.3%
+14: MP +298, magic skill MP consumption -1.4%
+15: MP +305, magic skill MP consumption -1.5%
+16: MP +312, magic skill MP consumption -1.6%
+17: MP +319, magic skill MP consumption -1.7%
+18: MP +326, magic skill MP consumption -1.8%
+19: MP +333, magic skill MP consumption -1.9%
+20: MP +341, magic skill MP consumption -2%
+21: MP +349, magic skill MP consumption -2.1%
+22: MP +356, magic skill MP consumption -2.2%
+23: MP +360, magic skill MP consumption -2.3%
+24: MP +365, magic skill MP consumption -2.4%
+25: MP +372, magic skill MP consumption -2.5%
+26: MP +379, magic skill MP consumption -2.6%
+27: MP +385, magic skill MP consumption -2.7%
+28: MP +390, magic skill MP consumption -2.8%
+29: MP +395, magic skill MP consumption -2.9%
+30: MP +400, magic skill MP consumption -3%

Death Spike
Mass Summon Phantom Cubic
Cubic duration — 1 hour (was 15 min)

Dimension Spiral (79)
Learning Level — 79 (was 40)

Mutual Response (79)
Learning Level — 79 (was 81)

Spirit Sharing (79)
Learning Level — 79 (was 44)
Added a power enhancement branch.
Details
+1: Physical Attack +5.5%, Magic Attack +5%, Physical Skill Power +10%, Attack Speed +7%, Cast Speed +5%, Physical Crit Chance +10%
+2: Physical Attack +5.5%, Magic Attack +6%, Physical Skill Power +10%, Attack Speed +7%, Cast Speed +5%, Physical Crit Chance +10%
+3: Physical Attack +5.5%, Magic Attack +6%, Physical Skill Power +10%, Attack Speed +7%, Cast Speed +5%, Physical Crit Chance +11%
+4: Physical Attack +5.5%, Magic Attack +6%, Physical Skill Power +11%, Attack Speed +7%, Cast Speed +5%, Physical Crit Chance +11%
+5: Physical Attack +6%, Magic Attack +6%, Physical Skill Power +11%, Attack Speed +7%, Cast Speed +5%, Physical Crit Chance +11%
+6: Physical Attack +6%, Magic Attack +6%, Physical Skill Power +11%, Attack Speed +7.5%, Cast Speed +5.5%, Physical Crit Chance +12%
+7: Physical Attack +6.5%, Magic Attack +7%, Physical Skill Power +11%, Attack Speed +7.5%, Cast Speed +5.5%, Physical Crit Chance +12%
+8: Physical Attack +6.5%, Magic Attack +7%, Physical Skill Power +11%, Attack Speed +7.5%, Cast Speed +5.5%, Physical Crit Chance +13%
+9: Physical Attack +6.5%, Magic Attack +7%, Physical Skill Power +12%, Attack Speed +7.5%, Cast Speed +5.5%, Physical Crit Chance +13%
+10: Physical Attack +7%, Magic Attack +7%, Physical Skill Power +12%, Attack Speed +8%, Cast Speed +6%, Physical Crit Chance +13%
+11: Physical Attack +7%, Magic Attack +8%, Physical Skill Power +12%, Attack Speed +8%, Cast Speed +6%, Physical Crit Chance +14%
+12: Physical Attack +7.5%, Magic Attack +8%, Physical Skill Power +12%, Attack Speed +8%, Cast Speed +6%, Physical Crit Chance +14%
+13: Physical Attack +7.5%, Magic Attack +8%, Physical Skill Power +13%, Attack Speed +8%, Cast Speed +6%, Physical Crit Chance +14%
+14: Physical Attack +8%, Magic Attack +8%, Physical Skill Power +13%, Attack Speed +8.5%, Cast Speed +6.5%, Physical Crit Chance +15%
+15: Physical Attack +8%, Magic Attack +9%, Physical Skill Power +13%, Attack Speed +8.5%, Cast Speed +6.5%, Physical Crit Chance +15%
+16: Physical Attack +8.5%, Magic Attack +9%, Physical Skill Power +13%, Attack Speed +8.5%, Cast Speed +6.5%, Physical Crit Chance +16%
+17: Physical Attack +8.5%, Magic Attack +9%, Physical Skill Power +14%, Attack Speed +8.5%, Cast Speed +6.5%, Physical Crit Chance +16%
+18: Physical Attack +9%, Magic Attack +9%, Physical Skill Power +14%, Attack Speed +9%, Cast Speed +7%, Physical Crit Chance +17%
+19: Physical Attack +9%, Magic Attack +10%, Physical Skill Power +14%, Attack Speed +9%, Cast Speed +7%, Physical Crit Chance +17%
+20: Physical Attack +9.5%, Magic Attack +10%, Physical Skill Power +14%, Attack Speed +9%, Cast Speed +7%, Physical Crit Chance +18%
+21: Physical Attack +9.5%, Magic Attack +10%, Physical Skill Power +15%, Attack Speed +9.5%, Cast Speed +7.5%, Physical Crit Chance +18%
+22: Physical Attack +10%, Magic Attack +10%, Physical Skill Power +15%, Attack Speed +9.5%, Cast Speed +7.5%, Physical Crit Chance +19%
+23: Physical Attack +10%, Magic Attack +11%, Physical Skill Power +15%, Attack Speed +9.5%, Cast Speed +7.5%, Physical Crit Chance +19%
+24: Physical Attack +10%, Magic Attack +11%, Physical Skill Power +15%, Attack Speed +9.5%, Cast Speed +7.5%, Physical Crit Chance +20%
+25: Physical Attack +10%, Magic Attack +11%, Physical Skill Power +15%, Attack Speed +10%, Cast Speed +8%, Physical Crit Chance +20%
+26: Physical Attack +10%, Magic Attack +12%, Physical Skill Power +15%, Attack Speed +10%, Cast Speed +8%, Physical Crit Chance +20%
+27: Physical Attack +10%, Magic Attack +12%, Physical Skill Power +15%, Attack Speed +10%, Cast Speed +8%, Physical Crit Chance +20%
+28: Physical Attack +10%, Magic Attack +12%, Physical Skill Power +15%, Attack Speed +10.5%, Cast Speed +8.5%, Physical Crit Chance +20%
+29: Physical Attack +10%, Magic Attack +13%, Physical Skill Power +15%, Attack Speed +10.5%, Cast Speed +8.5%, Physical Crit Chance +20%
+30: Physical Attack +10%, Magic Attack +13%, Physical Skill Power +15%, Attack Speed +11%, Cast Speed +9%, Physical Crit Chance +20%

Servitor Share Lv. 1 (79)
Now has 2 learning levels.
The servitor gets: Physical/Magic Attack/Defense 25%/15%, HP/MP 10%, Physical Crit Chance 10%, Attack Speed 5%, Cast Speed 3%.

Week 2

Anti-Summoning Field (80*)
Duration — 15 s (was 5)
Enemy attack/cast speed/run speed -50%, dismisses summoned enemies (not pets).

Sigil Mastery (80)
Learning Level — 80 (was 76)
Magic Attack +3%, MP +4% (was 5), MP regen +15% (was 17).
Added a power enhancement branch.
Details
+1: Magic Attack +3.5%, MP +4%, MP regen +16%
+2: Magic Attack +3.5%, MP +4%, MP regen +17%
+3: Magic Attack +4%, MP +5%, MP regen +18%
+4: Magic Attack +4.5%, MP +5%, MP regen +18%
+5: Magic Attack +4.5%, MP +5%, MP regen +19%
+6: Magic Attack +4.5%, MP +5%, MP regen +20%
+7: Magic Attack +5%, MP +5%, MP regen +20%
+8: Magic Attack +5%, MP +5%, MP regen +20%
+9: Magic Attack +5%, MP +5%, MP regen +21%
+10: Magic Attack +5%, MP +6%, MP regen +21%
+11: Magic Attack +5%, MP +6%, MP regen +22%
+12: Magic Attack +5.5%, MP +6%, MP regen +22%
+13: Magic Attack +5.5%, MP +6%, MP regen +23%
+14: Magic Attack +5.5%, MP +6%, MP regen +24%
+15: Magic Attack +6%, MP +7%, MP regen +25%

Week 7

Servitor Share Lv. 2 (82)
Learning Level — 82 (was 83)
The servitor gets: Physical Attack/Defense 50%, Magic Attack/Defense 25%, HP/MP 10%, Physical Crit Chance 20%, Attack Speed 10%, Cast Speed 3% (unchanged).
Added a power enhancement branch.
Details
+1: Servitor gets Physical Attack 50%, Physical Defense 51%, Magic Attack 25%, Magic Defense 25%, HP/MP 10%, Physical Crit Chance 20%, Attack Speed 10%, Cast Speed 3%
+2: Servitor gets Physical Attack 50%, Physical Defense 51%, Magic Attack 26%, Magic Defense 25%, HP/MP 10%, Physical Crit Chance 20%, Attack Speed 10%, Cast Speed 3%
+3: Servitor gets Physical Attack 50%, Physical Defense 51%, Magic Attack 26%, Magic Defense 26%, HP/MP 10%, Physical Crit Chance 20%, Attack Speed 10%, Cast Speed 3%
+4: Servitor gets Physical Attack 50%, Physical Defense 52%, Magic Attack 26%, Magic Defense 26%, HP/MP 10%, Physical Crit Chance 20%, Attack Speed 10%, Cast Speed 3%
+5: Servitor gets Physical Attack 50%, Physical Defense 52%, Magic Attack 27%, Magic Defense 26%, HP/MP 10%, Physical Crit Chance 20%, Attack Speed 10%, Cast Speed 3%
+6: Servitor gets Physical Attack 50%, Physical Defense 52%, Magic Attack 27%, Magic Defense 27%, HP/MP 10%, Physical Crit Chance 20%, Attack Speed 10%, Cast Speed 3%
+7: Servitor gets Physical Attack 50%, Physical Defense 52%, Magic Attack 27%, Magic Defense 27%, HP/MP 11%, Physical Crit Chance 20%, Attack Speed 11%, Cast Speed 3%
+8: Servitor gets Physical Attack 50%, Physical Defense 53%, Magic Attack 27%, Magic Defense 27%, HP/MP 11%, Physical Crit Chance 20%, Attack Speed 11%, Cast Speed 3%
+9: Servitor gets Physical Attack 50%, Physical Defense 53%, Magic Attack 28%, Magic Defense 27%, HP/MP 11%, Physical Crit Chance 20%, Attack Speed 11%, Cast Speed 3%
+10: Servitor gets Physical Attack 50%, Physical Defense 53%, Magic Attack 28%, Magic Defense 28%, HP/MP 11%, Physical Crit Chance 20%, Attack Speed 11%, Cast Speed 3%
+11: Servitor gets Physical Attack 50%, Physical Defense 54%, Magic Attack 28%, Magic Defense 28%, HP/MP 11%, Physical Crit Chance 20%, Attack Speed 11%, Cast Speed 3%
+12: Servitor gets Physical Attack 50%, Physical Defense 54%, Magic Attack 29%, Magic Defense 28%, HP/MP 11%, Physical Crit Chance 20%, Attack Speed 11%, Cast Speed 3%
+13: Servitor gets Physical Attack 50%, Physical Defense 54%, Magic Attack 29%, Magic Defense 29%, HP/MP 11%, Physical Crit Chance 20%, Attack Speed 11%, Cast Speed 3%
+14: Servitor gets Physical Attack 50%, Physical Defense 55%, Magic Attack 29%, Magic Defense 29%, HP/MP 11%, Physical Crit Chance 20%, Attack Speed 11%, Cast Speed 3%
+15: Servitor gets Physical Attack 50%, Physical Defense 55%, Magic Attack 30%, Magic Defense 30%, HP/MP 11%, Physical Crit Chance 20%, Attack Speed 11%, Cast Speed 3%

Week 10

Excessive Loyalty (83)
Learning Level — 83 (was 81)

Week 14

Servitor Barrier (85)
Learning Level — 85 (was 81)

Spirit of the Demon (85)
Learning Level — 85 (was 83)

Summon Smart Cubic (85)
Learning Level — 85 (was 80)
Shillien Saint

Week 1

Quick Recycle
Added a power sharpening branch — each gives +0.1% magic skill cooldown (+30 — 23%).

Boost Mana
Enchant bonuses reworked — more MP, plus lower MP consumption by magic skills.
More details
+0: MP +200
+1: MP +207, magic skill MP consumption -0.1%
+2: MP +214, magic skill MP consumption -0.2%
+3: MP +221, magic skill MP consumption -0.3%
+4: MP +228, magic skill MP consumption -0.4%
+5: MP +235, magic skill MP consumption -0.5%
+6: MP +242, magic skill MP consumption -0.6%
+7: MP +249, magic skill MP consumption -0.7%
+8: MP +256, magic skill MP consumption -0.8%
+9: MP +263, magic skill MP consumption -0.9%
+10: MP +270, magic skill MP consumption -1%
+11: MP +277, magic skill MP consumption -1.1%
+12: MP +284, magic skill MP consumption -1.2%
+13: MP +291, magic skill MP consumption -1.3%
+14: MP +298, magic skill MP consumption -1.4%
+15: MP +305, magic skill MP consumption -1.5%
+16: MP +312, magic skill MP consumption -1.6%
+17: MP +319, magic skill MP consumption -1.7%
+18: MP +326, magic skill MP consumption -1.8%
+19: MP +333, magic skill MP consumption -1.9%
+20: MP +341, magic skill MP consumption -2%
+21: MP +349, magic skill MP consumption -2.1%
+22: MP +356, magic skill MP consumption -2.2%
+23: MP +360, magic skill MP consumption -2.3%
+24: MP +365, magic skill MP consumption -2.4%
+25: MP +372, magic skill MP consumption -2.5%
+26: MP +379, magic skill MP consumption -2.6%
+27: MP +385, magic skill MP consumption -2.7%
+28: MP +390, magic skill MP consumption -2.8%
+29: MP +395, magic skill MP consumption -2.9%
+30: MP +400, magic skill MP consumption -3%

Added to learning:
Resurrection Lv.3-7

Application range — 600 (was 400)

Kiss of Eva
Removed sharpening branch for duration.
The cost enchant branch now also gives an EXP/SP bonus.
More details
+1: EXP/SP +1%
+2: EXP/SP +1%
+3: EXP/SP +1.5%
+4: EXP/SP +1.5%
+5: EXP/SP +2%
+6: EXP/SP +2%
+7: EXP/SP +2.5%
+8: EXP/SP +2.5%
+9: EXP/SP +3%
+10: EXP/SP +3.5%
+11: EXP/SP +3.5%
+12: EXP/SP +4%
+13: EXP/SP +4.5%
+14: EXP/SP +4.5%
+15: EXP/SP +5%
+16: EXP/SP +5.5%
+17: EXP/SP +5.5%
+18: EXP/SP +6%
+19: EXP/SP +6.5%
+20: EXP/SP +6.5%
+21: EXP/SP +7%
+22: EXP/SP +7.5%
+23: EXP/SP +7.5%
+24: EXP/SP +8%
+25: EXP/SP +8.5%
+26: EXP/SP +9%
+27: EXP/SP +9%
+28: EXP/SP +9.5%
+29: EXP/SP +9.5%
+30: EXP/SP +10%

Stigma of Shilien
Added magic defense reduction.
More details
Lv. 1: for 30 seconds lowers melee weapon resistance by 16 and magic defense by 2.5%.
Lv. 2: for 30 seconds lowers melee weapon resistance by 24 and magic defense by 5%.
Lv. 3: for 30 seconds lowers melee weapon resistance by 32 and magic defense by 7.5%.
Lv. 4: for 30 seconds lowers melee weapon resistance by 40 and magic defense by 10%.
Removed from transferable list.
The duration enchant branch now gives duration + power.
More details
+1: 31 s / -10.1% magic defense
+2: 32 s / -10.2% magic defense
+3: 33 s / -10.3% magic defense
+4: 34 s / -10.4% magic defense
+5: 35 s / -10.5% magic defense
+6: 36 s / -10.6% magic defense
+7: 37 s / -10.7% magic defense
+8: 38 s / -10.8% magic defense
+9: 39 s / -10.9% magic defense
+10: 40 s / -11% magic defense
+11: 41 s / -11.1% magic defense
+12: 42 s / -11.2% magic defense
+13: 43 s / -11.3% magic defense
+14: 44 s / -11.4% magic defense
+15: 45 s / -11.5% magic defense
+16: 46 s / -11.6% magic defense
+17: 47 s / -11.7% magic defense
+18: 48 s / -11.8% magic defense
+19: 49 s / -11.9% magic defense
+20: 50 s / -12% magic defense
+21: 51 s / -12.1% magic defense
+22: 52 s / -12.2% magic defense
+23: 53 s / -12.3% magic defense
+24: 54 s / -12.4% magic defense
+25: 55 s / -12.5% magic defense
+26: 56 s / -12.6% magic defense
+27: 57 s / -12.7% magic defense
+28: 58 s / -12.8% magic defense
+29: 59 s / -12.9% magic defense
+30: 60 s / -13% magic defense

Deleted:
Inquisitor

Added to learning:
Might of Heaven

Works on all mobs, does not work on players.

Mana Burn
Does not deal critical damage.

Skill transfer by High Five
Holy Pomander — Shillien Saint x4

Divine Lore
Sharpening branch power bonuses changed.
More details
Magic skill MP consumption -5%.
+1: 5.25% (was 6)
+2: 5.5% (was 6)
+3: 5.75% (was 6)
+4: 6% (was 6)
+5: 6.25% (was 6)
+6: 6.5% (was 6)
+7: 6.75% (was 6)
+8: 7%
+9: 7.25% (was 7)
+10: 7.5% (was 7)
+11: 7.75% (was 7)
+12: 8% (was 7)
+13: 8.25% (was 7)
+14: 8.5% (was 7)
+15: 9% (was 8)

Improved Magic (79)
Learning level — 79 (was 70)
Added sharpening branch for power.
More details
+1: Magic attack +75.4%, magic defense +30.2%
+2: Magic attack +75.8%, magic defense +30.4%
+3: Magic attack +76.2%, magic defense +30.6%
+4: Magic attack +76.6%, magic defense +30.8%
+5: Magic attack +77%, magic defense +31%
+6: Magic attack +77.4%, magic defense +31.2%
+7: Magic attack +77.8%, magic defense +31.4%
+8: Magic attack +78.2%, magic defense +31.6%
+9: Magic attack +78.6%, magic defense +31.8%
+10: Magic attack +79%, magic defense +32%
+11: Magic attack +79.4%, magic defense +32.2%
+12: Magic attack +79.8%, magic defense +32.4%
+13: Magic attack +80.2%, magic defense +32.6%
+14: Magic attack +80.6%, magic defense +32.8%
+15: Magic attack +81%, magic defense +33%

Improved Critical Attack (79)
Learning level — 79 (was 70)
Added sharpening branch for power.
More details
+1: Physical crit chance +30.2%, physical crit damage +35.2%
+2: Physical crit chance +30.4%, physical crit damage +35.4%
+3: Physical crit chance +30.6%, physical crit damage +35.6%
+4: Physical crit chance +30.8%, physical crit damage +35.8%
+5: Physical crit chance +31%, physical crit damage +36%
+6: Physical crit chance +31.2%, physical crit damage +36.2%
+7: Physical crit chance +31.4%, physical crit damage +36.4%
+8: Physical crit chance +31.6%, physical crit damage +36.6%
+9: Physical crit chance +31.8%, physical crit damage +36.8%
+10: Physical crit chance +32%, physical crit damage +37%
+11: Physical crit chance +32.2%, physical crit damage +37.2%
+12: Physical crit chance +32.4%, physical crit damage +37.4%
+13: Physical crit chance +32.6%, physical crit damage +37.6%
+14: Physical crit chance +32.8%, physical crit damage +37.8%
+15: Physical crit chance +33%, physical crit damage +38%

New skill:
Mass Stigma of Shilien (79)

Range — 700
Cast — 5 s
Cooldown — 12 s
Radius — 230
Linked to defending MEN.
For 20 seconds lowers melee weapon resistance by 24 and magic defense by 5%.

Mass Purify (79)
Learning level — 79 (was 76)
Learns without book.

New skill:
Mass Cure (79)
Range — 600
Cast — 2 s
Cooldown — 2 min
Clears all debuffs from party members and makes them immune to debuffs for 5 seconds.

Week 2

Mass Recharge (80*)
Cooldown — 15 min (was 60)
Restores 3,000 MP (was 1500)

Sigil Mastery (80)
Learning level — 80 (was 76)
Magic attack +3%, MP +4%, healing power +30, MP regen +15% (was 17).
Added sharpening branch for power.
More details
+1: Magic attack +3.5%, MP +4%, MP regen +16%.
+2: Magic attack +3.5%, MP +4%, MP regen +17%.
+3: Magic attack +4%, MP +5%, MP regen +18%.
+4: Magic attack +4.5%, MP +5%, MP regen +18%.
+5: Magic attack +4.5%, MP +5%, MP regen +19%.
+6: Magic attack +4.5%, MP +5%, MP regen +20%.
+7: Magic attack +5%, MP +5%, MP regen +20%.
+8: Magic attack +5%, MP +5%, MP regen +20%.
+9: Magic attack +5%, MP +5%, MP regen +21%.
+10: Magic attack +5%, MP +6%, MP regen +21%.
+11: Magic attack +5%, MP +6%, MP regen +22%.
+12: Magic attack +5.5%, MP +6%, MP regen +22%.
+13: Magic attack +5.5%, MP +6%, MP regen +23%.
+14: Magic attack +5.5%, MP +6%, MP regen +24%.
+15: Magic attack +6%, MP +7%, MP regen +25%.

Week 5

Thorn Root (81)
Learning level — 81 (was 80)
Removed MEN link.
Added sharpening branch for chance+duration.
More details
Roots nearby enemies for 10 seconds and drains 90 HP and 30 MP per second.
+1: Roots nearby enemies for 11 seconds and drains 95 HP and 32 MP per second.
+2: Roots nearby enemies for 12 seconds and drains 100 HP and 35 MP per second.
+3: Roots nearby enemies for 13 seconds and drains 102 HP and 40 MP per second.
+4: Roots nearby enemies for 14 seconds and drains 105 HP and 42 MP per second.
+5: Roots nearby enemies for 15 seconds and drains 110 HP and 45 MP per second.
+6: Roots nearby enemies for 16 seconds and drains 112 HP and 50 MP per second.
+7: Roots nearby enemies for 17 seconds and drains 115 HP and 52 MP per second.
+8: Roots nearby enemies for 18 seconds and drains 120 HP and 55 MP per second.
+9: Roots nearby enemies for 19 seconds and drains 122 HP and 60 MP per second.
+10: Roots nearby enemies for 20 seconds and drains 125 HP and 62 MP per second.
+11: Roots nearby enemies for 21 seconds and drains 130 HP and 65 MP per second.
+12: Roots nearby enemies for 22 seconds and drains 132 HP and 70 MP per second.
+13: Roots nearby enemies for 23 seconds and drains 135 HP and 72 MP per second.
+14: Roots nearby enemies for 24 seconds and drains 140 HP and 75 MP per second.
+15: Roots nearby enemies for 25 seconds and drains 145 HP and 80 MP per second.

Turn to Stone (81*)

Week 10

Enlightenment (83)
Learning level — 83 (was 81)

Week 12

Chain Heal (84)
Learning level — 84 (was 83)

Lord of Vampire (84)
Learning level — 84 (was 81)
Cooldown — 2 min (was 2.5)
Now applies as a group buff.

Navigation | Humans | Dark elves | Kamaels

Orcs

Titan

Week 1

Vicious Stance
The Critical Power branch changed from Cost. At +30 gives +7% critical damage.

Heavy Armor Mastery
Life branch changed — provides additional bonuses:
+1 — Incoming heal power +2%
+3 — Incoming heal power +3%
+6 — Incoming heal power +4%
+9 — Incoming heal power +5%
+12 — Incoming heal power +6%
+15 — Incoming heal power +7%
+18 — Incoming heal power +8%
+21 — Incoming heal power +9%
+24 — Incoming heal power +10%
+27 — Incoming heal power +11%
+30 — Incoming heal power +12%

Frenzy Lv. 3
Triggers at HP ≤30%; the bonuses don't change with HP (as in Interlude).
For 90 seconds: Physical Attack +15%; with swords/axes another +80% Physical Attack; with two-handed swords/axes another Accuracy +6 and Physical Attack +10%.
Comparison with other chronicle
High Five:
For 90 seconds: Physical Attack +15%, additionally Physical Attack +40% when using swords/axes, additionally Accuracy +6, Physical Attack +10% when using two-handed swords/axes. Available at HP ≤60%
Interlude:
For 90 seconds: with swords/axes/pikes Physical Attack +200%; with two-handed swords/axes another Accuracy +4 and Physical Attack +34%; with a bow/fist weapon Physical Attack +50%.

Dark Form
Added a Power branch.
Details
+1: Fire Attack +21, Fire Resistance +10
+2: Fire Attack +21, Fire Resistance +11
+3: Fire Attack +22, Fire Resistance +12
+4: Fire Attack +23, Fire Resistance +13
+5: Fire Attack +24, Fire Resistance +14
+6: Fire Attack +25, Fire Resistance +15
+7: Fire Attack +26, Fire Resistance +16
+8: Fire Attack +27, Fire Resistance +17
+9: Fire Attack +28, Fire Resistance +18
+10: Fire Attack +29, Fire Resistance +19
+11: Fire Attack +30, Fire Resistance +20
+12: Fire Attack +31, Fire Resistance +21
+13: Fire Attack +32, Fire Resistance +22
+14: Fire Attack +33, Fire Resistance +23
+15: Fire Attack +34, Fire Resistance +24
+16: Fire Attack +35, Fire Resistance +25
+17: Fire Attack +36, Fire Resistance +26
+18: Fire Attack +37, Fire Resistance +27
+19: Fire Attack +38, Fire Resistance +28
+20: Fire Attack +39, Fire Resistance +29
+21: Fire Attack +40, Fire Resistance +30
+22: Fire Attack +41, Fire Resistance +31
+23: Fire Attack +42, Fire Resistance +32
+24: Fire Attack +43, Fire Resistance +33
+25: Fire Attack +44, Fire Resistance +34
+26: Fire Attack +45, Fire Resistance +35
+27: Fire Attack +46, Fire Resistance +36
+28: Fire Attack +47, Fire Resistance +37
+29: Fire Attack +48, Fire Resistance +38
+30: Fire Attack +50, Fire Resistance +40

Braveheart
Cooldown — 2 min (was 2.5)
Branch bonuses reworked — more CP restored, plus CP recovery over 15 seconds.
Details
+0: Restores 1000 CP
+1: Restores 1020 CP + 15 CP over 15s
+2: Restores 1040 CP + 16 CP over 15s
+3: Restores 1060 CP + 17 CP over 15s
+4: Restores 1080 CP + 18 CP over 15s
+5: Restores 1100 CP + 19 CP over 15s
+6: Restores 1120 CP + 20 CP over 15s
+7: Restores 1140 CP + 21 CP over 15s
+8: Restores 1160 CP + 22 CP over 15s
+9: Restores 1180 CP + 23 CP over 15s
+10: Restores 1200 CP + 24 CP over 15s
+11: Restores 1220 CP + 25 CP over 15s
+12: Restores 1240 CP + 26 CP over 15s
+13: Restores 1260 CP + 27 CP over 15s
+14: Restores 1280 CP + 28 CP over 15s
+15: Restores 1300 CP + 30 CP over 15s

Master of Combat
Power branch 1 bonuses changed:
+1 — CP +5%, using sword/axe/pike Physical Attack +81, using two-handed sword/fist Physical Attack +80, Physical Attack +0.5%
+3 — CP +6%, sword/axe/pike PA +83, two-handed sword/fist PA +80, PA +1%
+6 — CP +6%, sword/axe/pike PA +86, two-handed sword/fist PA +80, PA +1.5%
+9 — CP +7%, sword/axe/pike PA +89, two-handed sword/fist PA +80, PA +2%
+12 — CP +7%, sword/axe/pike PA +92, two-handed sword/fist PA +80, PA +2.5%
+15 — CP +8%, sword/axe/pike PA +95, two-handed sword/fist PA +80, PA +3%
Power branch 2 bonuses changed:
+1 — CP +5%, sword/axe/pike PA +80, two-handed sword/fist PA +81, PA +0.5%
+3 — CP +6%, sword/axe/pike PA +80, two-handed sword/fist PA +83, PA +1%
+6 — CP +6%, sword/axe/pike PA +80, two-handed sword/fist PA +86, PA +1.5%
+9 — CP +7%, sword/axe/pike PA +80, two-handed sword/fist PA +89, PA +2%
+12 — CP +7%, sword/axe/pike PA +80, two-handed sword/fist PA +92, PA +2.5%
+15 — CP +8%, sword/axe/pike PA +80, two-handed sword/fist PA +95, PA +3%

Week 2

Symbol of Resistance (80*)
Debuff resistance +80% (was +60%), all element resistance +50, mental attack/stun/sleep resistance +25%

Week 5

Rush (81)
Level — 81 (was 40)

Week 7

Expose Weak Point (82)
Level — 82 (was 81)

Week 10

Over the Body (83)
Level — 83 (was 79)
For 60s: Max HP +35%, HP regen +15%, Physical Attack +15% (was +25), Physical Defense +30%, Attack Speed +10%, Movement Speed +10%. Can be used when CP>80%.

Final Secret (83)
Level — 83 (was 81)

Week 12

Demolition Impact (84)
Level — 84 (was 81)

Rush Impact (84)
Level — 84 (was 83)
Grand Khavatari

Week 1

Force Storm
Range — 650 (was 500)
Increased radius of effect.

Dark Form
Added Power branch.
Details
+1: Fire Attack +21, Fire Resistance +10.
+2: Fire Attack +21, Fire Resistance +11.
+3: Fire Attack +22, Fire Resistance +12.
+4: Fire Attack +23, Fire Resistance +13.
+5: Fire Attack +24, Fire Resistance +14.
+6: Fire Attack +25, Fire Resistance +15.
+7: Fire Attack +26, Fire Resistance +16.
+8: Fire Attack +27, Fire Resistance +17.
+9: Fire Attack +28, Fire Resistance +18.
+10: Fire Attack +29, Fire Resistance +19.
+11: Fire Attack +30, Fire Resistance +20.
+12: Fire Attack +31, Fire Resistance +21.
+13: Fire Attack +32, Fire Resistance +22.
+14: Fire Attack +33, Fire Resistance +23.
+15: Fire Attack +34, Fire Resistance +24.
+16: Fire Attack +35, Fire Resistance +25.
+17: Fire Attack +36, Fire Resistance +26.
+18: Fire Attack +37, Fire Resistance +27.
+19: Fire Attack +38, Fire Resistance +28.
+20: Fire Attack +39, Fire Resistance +29.
+21: Fire Attack +40, Fire Resistance +30.
+22: Fire Attack +41, Fire Resistance +31.
+23: Fire Attack +42, Fire Resistance +32.
+24: Fire Attack +43, Fire Resistance +33.
+25: Fire Attack +44, Fire Resistance +34.
+26: Fire Attack +45, Fire Resistance +35.
+27: Fire Attack +46, Fire Resistance +36.
+28: Fire Attack +47, Fire Resistance +37.
+29: Fire Attack +48, Fire Resistance +38.
+30: Fire Attack +50, Fire Resistance +40.

Master of Combat
Power branch 1 bonuses updated:
+1 — CP +5%, sword/axe/pike PA +81, two-handed sword/fist PA +80, PA +0.5%
+3 — CP +6%, sword/axe/pike PA +83, two-handed sword/fist PA +80, PA +1%
+6 — CP +6%, sword/axe/pike PA +86, two-handed sword/fist PA +80, PA +1.5%
+9 — CP +7%, sword/axe/pike PA +89, two-handed sword/fist PA +80, PA +2%
+12 — CP +7%, sword/axe/pike PA +92, two-handed sword/fist PA +80, PA +2.5%
+15 — CP +8%, sword/axe/pike PA +95, two-handed sword/fist PA +80, PA +3%
Power branch 2 bonuses updated:
+1 — CP +5%, sword/axe/pike PA +80, two-handed sword/fist PA +81, PA +0.5%
+3 — CP +6%, sword/axe/pike PA +80, two-handed sword/fist PA +83, PA +1%
+6 — CP +6%, sword/axe/pike PA +80, two-handed sword/fist PA +86, PA +1.5%
+9 — CP +7%, sword/axe/pike PA +80, two-handed sword/fist PA +89, PA +2%
+12 — CP +7%, sword/axe/pike PA +80, two-handed sword/fist PA +92, PA +2.5%
+15 — CP +8%, sword/axe/pike PA +80, two-handed sword/fist PA +95, PA +3%

Increase Force Lv. 8 (79)
Duration — 60 min (was 10)
Added Lv. 8 at level 79.
Does not expire on death.

Week 2

Symbol of Energy (80*)
Increases charges to 8 (was 7), Physical Attack +20%, physical/magic skill mana cost -50%.

Week 5

Rush (81)
Level — 81 (was 40)

Week 7

Expose Weak Point (82)
Level — 82 (was 81)

Week 10

Final Secret (83)
Level — 83 (was 81)

Week 12

Force of Destruction (84)
Level — 84 (was 81)

Maximum Focus Force (84)
Level — 84 (was 83)

Rush Impact (84)
Level — 84 (was 83)
Dominator

Week 1

Quick Recycle
Added Power branch — each gives +0.1% magic skill cooldown reduction (+30 — 23%).

Boost Mana
Enchant bonuses reworked — more MP, plus lower magic skill MP consumption.
Details
+0: MP +200
+1: MP +207, magic skill MP consumption -0.1%
+2: MP +214, magic skill MP consumption -0.2%
+3: MP +221, magic skill MP consumption -0.3%
+4: MP +228, magic skill MP consumption -0.4%
+5: MP +235, magic skill MP consumption -0.5%
+6: MP +242, magic skill MP consumption -0.6%
+7: MP +249, magic skill MP consumption -0.7%
+8: MP +256, magic skill MP consumption -0.8%
+9: MP +263, magic skill MP consumption -0.9%
+10: MP +270, magic skill MP consumption -1%
+11: MP +277, magic skill MP consumption -1.1%
+12: MP +284, magic skill MP consumption -1.2%
+13: MP +291, magic skill MP consumption -1.3%
+14: MP +298, magic skill MP consumption -1.4%
+15: MP +305, magic skill MP consumption -1.5%
+16: MP +312, magic skill MP consumption -1.6%
+17: MP +319, magic skill MP consumption -1.7%
+18: MP +326, magic skill MP consumption -1.8%
+19: MP +333, magic skill MP consumption -1.9%
+20: MP +341, magic skill MP consumption -2%
+21: MP +349, magic skill MP consumption -2.1%
+22: MP +356, magic skill MP consumption -2.2%
+23: MP +360, magic skill MP consumption -2.3%
+24: MP +365, magic skill MP consumption -2.4%
+25: MP +372, magic skill MP consumption -2.5%
+26: MP +379, magic skill MP consumption -2.6%
+27: MP +385, magic skill MP consumption -2.7%
+28: MP +390, magic skill MP consumption -2.8%
+29: MP +395, magic skill MP consumption -2.9%
+30: MP +400, magic skill MP consumption -3%

Added to Learn:
Resurrection Lv. 2

Range — 600 (was 400)

Burning Chop

Seal of Gloom
Skill power doubled.
Details
Lv.1: Adds 58 magic power (was 29), reduces target MP by 9/sec for 15 sec.
Lv.2: Adds 72 magic power (was 36), reduces target MP by 11/sec for 15 sec.
Lv.3: Adds 92 magic power (was 46), reduces target MP by 14/sec for 15 sec.
Lv.4: Adds 106 magic power (was 53), reduces target MP by 15/sec for 15 sec.
A Power branch has been added — it raises skill power and the MP drained.
Details
+1: 107 / 16
+2: 108 / 16
+3: 109 / 16
+4: 110 / 17
+5: 111 / 17
+6: 112 / 17
+7: 113 / 18
+8: 114 / 18
+9: 115 / 18
+10: 116 / 19
+11: 117 / 19
+12: 118 / 19
+13: 119 / 20
+14: 120 / 20
+15: 121 / 20
+16: 122 / 21
+17: 123 / 21
+18: 124 / 21
+19: 125 / 22
+20: 126 / 22
+21: 127 / 22
+22: 128 / 23
+23: 129 / 23
+24: 130 / 23
+25: 131 / 24
+26: 132 / 24
+27: 133 / 24
+28: 134 / 25
+29: 135 / 25
+30: 136 / 26

Seal of Flame
New effects: fire magic damage (base attribute 20) to the targets around, with crits possible.
Details
Lv. 1: Calls up a mystic flame that burns 60 HP/sec for 15 sec. Hits nearby enemies with fire damage, +24 magic power; can crit.
Lv. 2: Calls up a mystic flame that burns 73 HP/sec for 15 sec. Hits nearby enemies with fire damage, +32 magic power; can crit.
Lv. 3: Calls up a mystic flame that burns 84 HP/sec for 15 sec. Hits nearby enemies with fire damage, +42 magic power; can crit.
Lv. 4: Calls up a mystic flame that burns 92 HP/sec for 15 sec. Hits nearby enemies with fire damage, +54 magic power; can crit.
A Power branch has been added — it raises the HP drained and skill power.
Details
+1: 93 / 55
+2: 94 / 55
+3: 95 / 56
+4: 96 / 57
+5: 97 / 57
+6: 98 / 58
+7: 99 / 58
+8: 100 / 59
+9: 101 / 60
+10: 102 / 60
+11: 103 / 61
+12: 104 / 62
+13: 105 / 62
+14: 106 / 63
+15: 107 / 64
+16: 108 / 64
+17: 109 / 65
+18: 110 / 66
+19: 111 / 66
+20: 112 / 67
+21: 113 / 68
+22: 114 / 68
+23: 115 / 69
+24: 116 / 70
+25: 117 / 70
+26: 118 / 71
+27: 119 / 72
+28: 120 / 72
+29: 121 / 73
+30: 122 / 74

Fury of Pa'agrio

Divine Lore
Refine Power branch bonuses updated.
Details
Magic skill MP consumption -5%.
+1: 5.25% (was 6)
+2: 5.5% (was 6)
+3: 5.75% (was 6)
+4: 6% (was 6)
+5: 6.25% (was 6)
+6: 6.5% (was 6)
+7: 6.75% (was 6)
+8: 7%
+9: 7.25% (was 7)
+10: 7.5% (was 7)
+11: 7.75% (was 7)
+12: 8% (was 7)
+13: 8.25% (was 7)
+14: 8.5% (was 7)
+15: 9% (was 8)

Combat of Pa'agrio (79)
Learning level — 79 (was 70)
Added Power branch.
Details
+1: Phys. Attack +15.2%, Phys. Defense +15.2%
+2: Phys. Attack +15.4%, Phys. Defense +15.4%
+3: Phys. Attack +15.6%, Phys. Defense +15.6%
+4: Phys. Attack +15.8%, Phys. Defense +15.8%
+5: Phys. Attack +16%, Phys. Defense +16%
+6: Phys. Attack +16.2%, Phys. Defense +16.2%
+7: Phys. Attack +16.4%, Phys. Defense +16.4%
+8: Phys. Attack +16.6%, Phys. Defense +16.6%
+9: Phys. Attack +16.8%, Phys. Defense +16.8%
+10: Phys. Attack +17%, Phys. Defense +17%
+11: Phys. Attack +17.2%, Phys. Defense +17.2%
+12: Phys. Attack +17.4%, Phys. Defense +17.4%
+13: Phys. Attack +17.6%, Phys. Defense +17.6%
+14: Phys. Attack +17.8%, Phys. Defense +17.8%
+15: Phys. Attack +18%, Phys. Defense +18%

Condition of Pa'agrio (79)
Learning level — 79 (was 72)
Added Power branch.
Details
+1: HP +35.3%, MP +35.3%
+2: HP +35.6%, MP +35.6%
+3: HP +35.9%, MP +35.9%
+4: HP +36.3%, MP +36.3%
+5: HP +36.6%, MP +36.6%
+6: HP +36.9%, MP +36.9%
+7: HP +37.2%, MP +37.2%
+8: HP +37.6%, MP +37.6%
+9: HP +37.9%, MP +37.9%
+10: HP +38.2%, MP +38.2%
+11: HP +38.5%, MP +38.5%
+12: HP +38.9%, MP +38.9%
+13: HP +39.2%, MP +39.2%
+14: HP +39.5%, MP +39.5%
+15: HP +40%, MP +40%

Critical of Pa'agrio (79)
Learning level — 79 (was 74)
Added Power branch.
Details
+1: Phys. Crit Rate +30.2%, Phys. Crit Damage +35.2%
+2: Phys. Crit Rate +30.4%, Phys. Crit Damage +35.4%
+3: Phys. Crit Rate +30.6%, Phys. Crit Damage +35.6%
+4: Phys. Crit Rate +30.8%, Phys. Crit Damage +35.8%
+5: Phys. Crit Rate +31%, Phys. Crit Damage +36%
+6: Phys. Crit Rate +31.2%, Phys. Crit Damage +36.2%
+7: Phys. Crit Rate +31.4%, Phys. Crit Damage +36.4%
+8: Phys. Crit Rate +31.6%, Phys. Crit Damage +36.6%
+9: Phys. Crit Rate +31.8%, Phys. Crit Damage +36.8%
+10: Phys. Crit Rate +32%, Phys. Crit Damage +37%
+11: Phys. Crit Rate +32.2%, Phys. Crit Damage +37.2%
+12: Phys. Crit Rate +32.4%, Phys. Crit Damage +37.4%
+13: Phys. Crit Rate +32.6%, Phys. Crit Damage +37.6%
+14: Phys. Crit Rate +32.8%, Phys. Crit Damage +37.8%
+15: Phys. Crit Rate +33%, Phys. Crit Damage +38%

Pa'agrio's Fist (79*)
Cooldown reduced.

Week 2

Flames of Invincibility (80*)

Sigil Mastery (80)
Learning level — 80 (was 76)
Magic Attack +3%, MP +4%, Healing Power +30, MP Regen +15% (was 17).
Added Power branch.
Details
+1: Magic Attack +3.5%, MP +4%, MP Regen +16%
+2: Magic Attack +3.5%, MP +4%, MP Regen +17%
+3: Magic Attack +4%, MP +5%, MP Regen +18%
+4: Magic Attack +4.5%, MP +5%, MP Regen +18%
+5: Magic Attack +4.5%, MP +5%, MP Regen +19%
+6: Magic Attack +4.5%, MP +5%, MP Regen +20%
+7: Magic Attack +5%, MP +5%, MP Regen +20%
+8: Magic Attack +5%, MP +5%, MP Regen +20%
+9: Magic Attack +5%, MP +5%, MP Regen +21%
+10: Magic Attack +5%, MP +6%, MP Regen +21%
+11: Magic Attack +5%, MP +6%, MP Regen +22%
+12: Magic Attack +5.5%, MP +6%, MP Regen +22%
+13: Magic Attack +5.5%, MP +6%, MP Regen +23%
+14: Magic Attack +5.5%, MP +6%, MP Regen +24%
+15: Magic Attack +6%, MP +7%, MP Regen +25%

Week 5

Turn to Stone (81*)

Seal of Blockade (81)
Learning level — 81 (was 79)

Week 10

Enlightenment (83)
Learning level — 83 (was 81)

Week 12

Chain Heal (84)
Learning level — 84 (was 83)

Onslaught of Pa'agrio (84)
Learning level — 84 (was 83)

Week 14

Seal of Limit (85)
Learning level — 85 (was 81)
Doomcryer

Week 1

Quick Recycle
Power branch added — each level gives +0.1% magic skill cooldown (+30 — 23%).

Boost Mana
Enchant bonuses reworked — more MP and lower magic skill MP consumption.
Details
+0: MP +200
+1: MP +207, Magic skill MP consumption -0.1%
+2: MP +214, Magic skill MP consumption -0.2%
+3: MP +221, Magic skill MP consumption -0.3%
+4: MP +228, Magic skill MP consumption -0.4%
+5: MP +235, Magic skill MP consumption -0.5%
+6: MP +242, Magic skill MP consumption -0.6%
+7: MP +249, Magic skill MP consumption -0.7%
+8: MP +256, Magic skill MP consumption -0.8%
+9: MP +263, Magic skill MP consumption -0.9%
+10: MP +270, Magic skill MP consumption -1%
+11: MP +277, Magic skill MP consumption -1.1%
+12: MP +284, Magic skill MP consumption -1.2%
+13: MP +291, Magic skill MP consumption -1.3%
+14: MP +298, Magic skill MP consumption -1.4%
+15: MP +305, Magic skill MP consumption -1.5%
+16: MP +312, Magic skill MP consumption -1.6%
+17: MP +319, Magic skill MP consumption -1.7%
+18: MP +326, Magic skill MP consumption -1.8%
+19: MP +333, Magic skill MP consumption -1.9%
+20: MP +341, Magic skill MP consumption -2%
+21: MP +349, Magic skill MP consumption -2.1%
+22: MP +356, Magic skill MP consumption -2.2%
+23: MP +360, Magic skill MP consumption -2.3%
+24: MP +365, Magic skill MP consumption -2.4%
+25: MP +372, Magic skill MP consumption -2.5%
+26: MP +379, Magic skill MP consumption -2.6%
+27: MP +385, Magic skill MP consumption -2.7%
+28: MP +390, Magic skill MP consumption -2.8%
+29: MP +395, Magic skill MP consumption -2.9%
+30: MP +400, Magic skill MP consumption -3%

Added to learning:
Resurrection Lv. 2

Range increased — 600 (was 400)

Chant of Life
Cast time — 4s (was 7)
Also restores 10% of max HP.

Aura Sink
Skill power doubled.
Details
Lv.1: Drains the enemy's MP, adds 32 (was 16) power to magic attack, and burns another 8 MP per second for 15 s
Lv.2: Drains the enemy's MP, adds 44 (was 22) power to magic attack, and burns another 10 MP per second for 15 s
Lv.3: Drains the enemy's MP, adds 58 (was 29) power to magic attack, and burns another 13 MP per second for 15 s
Lv.4: Drains the enemy's MP, adds 72 (was 36) power to magic attack, and burns another 16 MP per second for 15 s
Lv.5: Drains the enemy's MP, adds 92 (was 46) power to magic attack, and burns another 20 MP per second for 15 s
Lv.6: Drains the enemy's MP, adds 102 (was 51) power to magic attack, and burns another 22 MP per second for 15 s
A Power branch has been added — it raises skill power and the MP burned.
Details
+1: 103 / 23
+2: 104 / 23
+3: 105 / 23
+4: 106 / 24
+5: 107 / 24
+6: 108 / 24
+7: 109 / 25
+8: 110 / 25
+9: 111 / 25
+10: 112 / 26
+11: 113 / 26
+12: 114 / 26
+13: 115 / 27
+14: 116 / 27
+15: 117 / 27
+16: 118 / 28
+17: 119 / 28
+18: 120 / 28
+19: 121 / 29
+20: 122 / 29
+21: 123 / 29
+22: 124 / 30
+23: 125 / 30
+24: 126 / 30
+25: 127 / 31
+26: 128 / 31
+27: 129 / 31
+28: 130 / 32
+29: 131 / 32
+30: 132 / 33

Burning Chop

Freezing Flame
Chance doubled.

Chant of Revenge
Power branch added — gives additional Physical Defense.
Details
+1: Phys. Defense +1%
+2: Phys. Defense +1%
+3: Phys. Defense +1%
+4: Phys. Defense +2%
+5: Phys. Defense +2%
+6: Phys. Defense +2%
+7: Phys. Defense +3%
+8: Phys. Defense +3%
+9: Phys. Defense +3%
+10: Phys. Defense +4%
+11: Phys. Defense +4%
+12: Phys. Defense +4%
+13: Phys. Defense +4%
+14: Phys. Defense +5%
+15: Phys. Defense +5%
+16: Phys. Defense +5%
+17: Phys. Defense +6%
+18: Phys. Defense +6%
+19: Phys. Defense +6%
+20: Phys. Defense +7%
+21: Phys. Defense +7%
+22: Phys. Defense +7%
+23: Phys. Defense +8%
+24: Phys. Defense +8%
+25: Phys. Defense +8%
+26: Phys. Defense +9%
+27: Phys. Defense +9%
+28: Phys. Defense +9%
+29: Phys. Defense +9%
+30: Phys. Defense +10%

New Skill:
Petrify (76-84)
Range — 900
Cast — 2s
Cooldown — 40s
Turns the target to stone for 15 seconds.

Can be removed by Purify.

Learning Levels

Character767778798081828384
Skill1-23-4567891011

New Skill:
Mark of Weakness (76-84)
Range — 900
Cast — 1.7s
Cooldown — 5s
For 10 seconds cuts the target's physical/magic defense by 15% and burns HP*.

*Depends on skill level.

Learning Levels

Character767778798081828384
Skill1-23-4567891011

Divine Lore
The power branch has new bonuses.
Details
Magic skill MP consumption -5%
+1: 5.25% (was 6)
+2: 5.5% (was 6)
+3: 5.75% (was 6)
+4: 6% (was 6)
+5: 6.25% (was 6)
+6: 6.5% (was 6)
+7: 6.75% (was 6)
+8: 7%
+9: 7.25% (was 7)
+10: 7.5% (was 7)
+11: 7.75% (was 7)
+12: 8% (was 7)
+13: 8.25% (was 7)
+14: 8.5% (was 7)
+15: 9% (was 8)

New Skill:
Chant of Condition (79)
Duration — 120 min
HP +35%, MP +35%
Power branch added.
Details
+1: HP +35.3%, MP +35.3%
+2: HP +35.6%, MP +35.6%
+3: HP +35.9%, MP +35.9%
+4: HP +36.3%, MP +36.3%
+5: HP +36.6%, MP +36.6%
+6: HP +36.9%, MP +36.9%
+7: HP +37.2%, MP +37.2%
+8: HP +37.6%, MP +37.6%
+9: HP +37.9%, MP +37.9%
+10: HP +38.2%, MP +38.2%
+11: HP +38.5%, MP +38.5%
+12: HP +38.9%, MP +38.9%
+13: HP +39.2%, MP +39.2%
+14: HP +39.5%, MP +39.5%
+15: HP +40%, MP +40%

Chant of Combat (79)
Learning level — 79 (was 70)
Power branch added.
Details
+1: Phys. Attack +15.2%, Phys. Defense +15.2%
+2: Phys. Attack +15.4%, Phys. Defense +15.4%
+3: Phys. Attack +15.6%, Phys. Defense +15.6%
+4: Phys. Attack +15.8%, Phys. Defense +15.8%
+5: Phys. Attack +16%, Phys. Defense +16%
+6: Phys. Attack +16.2%, Phys. Defense +16.2%
+7: Phys. Attack +16.4%, Phys. Defense +16.4%
+8: Phys. Attack +16.6%, Phys. Defense +16.6%
+9: Phys. Attack +16.8%, Phys. Defense +16.8%
+10: Phys. Attack +17%, Phys. Defense +17%
+11: Phys. Attack +17.2%, Phys. Defense +17.2%
+12: Phys. Attack +17.4%, Phys. Defense +17.4%
+13: Phys. Attack +17.6%, Phys. Defense +17.6%
+14: Phys. Attack +17.8%, Phys. Defense +17.8%
+15: Phys. Attack +18%, Phys. Defense +18%

Chant of Movement (79)
Learning level — 79 (was 72)

Chant of Critical Attack (79)
Learning level — 79 (was 72)
Power branch added.
Details
+1: Phys. Crit. Rate +30.2%, Phys. Crit. Damage +35.2%
+2: Phys. Crit. Rate +30.4%, Phys. Crit. Damage +35.4%
+3: Phys. Crit. Rate +30.6%, Phys. Crit. Damage +35.6%
+4: Phys. Crit. Rate +30.8%, Phys. Crit. Damage +35.8%
+5: Phys. Crit. Rate +31%, Phys. Crit. Damage +36%
+6: Phys. Crit. Rate +31.2%, Phys. Crit. Damage +36.2%
+7: Phys. Crit. Rate +31.4%, Phys. Crit. Damage +36.4%
+8: Phys. Crit. Rate +31.6%, Phys. Crit. Damage +36.6%
+9: Phys. Crit. Rate +31.8%, Phys. Crit. Damage +36.8%
+10: Phys. Crit. Rate +32%, Phys. Crit. Damage +37%
+11: Phys. Crit. Rate +32.2%, Phys. Crit. Damage +37.2%
+12: Phys. Crit. Rate +32.4%, Phys. Crit. Damage +37.4%
+13: Phys. Crit. Rate +32.6%, Phys. Crit. Damage +37.6%
+14: Phys. Crit. Rate +32.8%, Phys. Crit. Damage +37.8%
+15: Phys. Crit. Rate +33%, Phys. Crit. Damage +38%

Chant of Blood Awakening (79)
Learning level — 79 (was 74)

Chant of Elements (79)
Learning level — 79 (was 76)

Chant of Berserker (79)
Learning level — 79 (was 44)

Great Fury Lv. 1 (79)
Can trigger from auto-attacks and attack skills.
Now has 2 learning levels.
Attack speed +25% for 10s (was 8s).

Week 2

Sigil Mastery (80)
Learning level — 80 (was 76)
Magic Attack +3%, MP +4% (was 5), MP Regen +15% (was 17)
Power branch added.
Details
+1: Magic Attack +3.5%, MP +4%, MP Regen +16%
+2: Magic Attack +3.5%, MP +4%, MP Regen +17%
+3: Magic Attack +4%, MP +5%, MP Regen +18%
+4: Magic Attack +4.5%, MP +5%, MP Regen +18%
+5: Magic Attack +4.5%, MP +5%, MP Regen +19%
+6: Magic Attack +4.5%, MP +5%, MP Regen +20%
+7: Magic Attack +5%, MP +5%, MP Regen +20%
+8: Magic Attack +5%, MP +5%, MP Regen +20%
+9: Magic Attack +5%, MP +5%, MP Regen +21%
+10: Magic Attack +5%, MP +6%, MP Regen +21%
+11: Magic Attack +5%, MP +6%, MP Regen +22%
+12: Magic Attack +5.5%, MP +6%, MP Regen +22%
+13: Magic Attack +5.5%, MP +6%, MP Regen +23%
+14: Magic Attack +5.5%, MP +6%, MP Regen +24%
+15: Magic Attack +6%, MP +7%, MP Regen +25%

Week 5

Turn to Stone (81*)

Chant of Protection Lv. 1 (81)
Now has 2 learning levels.
Reduces critical damage received by party members by 15%.

Week 7

Chant of Protection Lv. 2 (82)
Learning level — 82 (was 79)
Reduces critical damage received by party members by 30%.

Week 10

Enlightenment (83)
Learning level — 83 (was 81)

Great Fury Lv. 2 (83)
Can trigger from auto-attacks and attack skills.
Attack speed +50% for 10s (was 8s).

Week 12

Added to Learning:
Chain Heal (84)

Navigation | Humans | Dark elves | Kamaels

Dwarves

Fortune Seeker

Week 1

Dagger-related skills from the start.

Added to study:

Shield Mastery
Also available for refinement.

Heavy Armor Mastery
Life refinement branch changed — gives additional bonuses:
+1 — Incoming heal power +2%
+3 — Incoming heal power +3%
+6 — Incoming heal power +4%
+9 — Incoming heal power +5%
+12 — Incoming heal power +6%
+15 — Incoming heal power +7%
+18 — Incoming heal power +8%
+21 — Incoming heal power +9%
+24 — Incoming heal power +10%
+27 — Incoming heal power +11%
+30 — Incoming heal power +12%

Sweeper Festival

Braveheart
Cooldown — 2 min (was 2.5)
Refinement bonuses changed — increased CP recovery, added continuous CP recovery over 15 sec.
Details
+0: Restores 1000 CP.
+1: Restores 1020 CP and additionally restores 15 CP over 15 sec.
+2: Restores 1040 CP and additionally restores 16 CP over 15 sec.
+3: Restores 1060 CP and additionally restores 17 CP over 15 sec.
+4: Restores 1080 CP and additionally restores 18 CP over 15 sec.
+5: Restores 1100 CP and additionally restores 19 CP over 15 sec.
+6: Restores 1120 CP and additionally restores 20 CP over 15 sec.
+7: Restores 1140 CP and additionally restores 21 CP over 15 sec.
+8: Restores 1160 CP and additionally restores 22 CP over 15 sec.
+9: Restores 1180 CP and additionally restores 23 CP over 15 sec.
+10: Restores 1200 CP and additionally restores 24 CP over 15 sec.
+11: Restores 1220 CP and additionally restores 25 CP over 15 sec.
+12: Restores 1240 CP and additionally restores 26 CP over 15 sec.
+13: Restores 1260 CP and additionally restores 27 CP over 15 sec.
+14: Restores 1280 CP and additionally restores 28 CP over 15 sec.
+15: Restores 1300 CP and additionally restores 30 CP over 15 sec.

Master of Combat
First refinement branch Power bonuses changed:
+1 — CP +5%, using sword/axe/spear phys. atk +81, using 2H sword/knuckles phys. atk +80, phys. atk +0.5%
+3 — CP +6%, using sword/axe/spear phys. atk +83, 2H sword/knuckles phys. atk +80, phys. atk +1%
+6 — CP +6%, sword/axe/spear phys. atk +86, 2H sword/knuckles phys. atk +80, phys. atk +1.5%
+9 — CP +7%, sword/axe/spear phys. atk +89, 2H sword/knuckles phys. atk +80, phys. atk +2%
+12 — CP +7%, sword/axe/spear phys. atk +92, 2H sword/knuckles phys. atk +80, phys. atk +2.5%
+15 — CP +8%, sword/axe/spear phys. atk +95, 2H sword/knuckles phys. atk +80, phys. atk +3%
Second refinement branch Power bonuses changed:
+1 — CP +5%, sword/axe/spear phys. atk +80, 2H sword/knuckles phys. atk +81, phys. atk +0.5%
+3 — CP +6%, sword/axe/spear phys. atk +80, 2H sword/knuckles phys. atk +83, phys. atk +1%
+6 — CP +6%, sword/axe/spear phys. atk +80, 2H sword/knuckles phys. atk +86, phys. atk +1.5%
+9 — CP +7%, sword/axe/spear phys. atk +80, 2H sword/knuckles phys. atk +89, phys. atk +2%
+12 — CP +7%, sword/axe/spear phys. atk +80, 2H sword/knuckles phys. atk +92, phys. atk +2.5%
+15 — CP +8%, sword/axe/spear phys. atk +80, 2H sword/knuckles phys. atk +95, phys. atk +3%

New Skill:

Giant Barrier (79)
Cast — 0.2 sec
Cooldown — 5 min
Clears all debuffs and for 10 sec makes you immune to regular attacks, skills and debuffs. Speed +30%. Usable at HP ≤70%.

Week 2

Symbol of Resistance (80*)
Debuff resistance +80% (was +60%), resistance to all elements +50, mental attacks/sleep/hold penetration +25%.

Added to study:
Battle Cry (80)

Crushing Strike
(80)
Level — 80 (was 40)

Week 5

Added to study:
Rush (81)

Week 7

Expose Weak Point (82)
Level — 82 (was 81)

Spoil Bomb (82)
Level — 82 (was 79)

Dual Dagger Mastery (82)
Level — 82 (was 81)

Week 10

Final Secret (83)
Level — 83 (was 81)

Lucky Blow (83*)

Week 12

Lucky Strike (84)
Level — 84 (was 83)
Maestro

Week 1

Added to study:
Shield Mastery
Also its refinement is available.

Heavy Armor Mastery
Life refinement branch changed — gives additional bonuses:
+1 — Incoming healing power +2%
+3 — Incoming healing power +3%
+6 — Incoming healing power +4%
+9 — Incoming healing power +5%
+12 — Incoming healing power +6%
+15 — Incoming healing power +7%
+18 — Incoming healing power +8%
+21 — Incoming healing power +9%
+24 — Incoming healing power +10%
+27 — Incoming healing power +11%
+30 — Incoming healing power +12%

Repair Golem
A power enchant branch has been added — the golem gets more HP back.
Details
+1: 16%
+2: 16%
+3: 17%
+4: 17%
+5: 18%
+6: 18%
+7: 19%
+8: 19%
+9: 20%
+10: 20%
+11: 21%
+12: 21%
+13: 22%
+14: 22%
+15: 23%
+16: 23%
+17: 24%
+18: 24%
+19: 25%
+20: 25%
+21: 25%
+22: 26%
+23: 26%
+24: 27%
+25: 27%
+26: 28%
+27: 28%
+28: 29%
+29: 29%
+30: 30%

Braveheart
Cooldown — 2 min (was 2.5)
Refinement bonuses changed — CP recovery increased, added prolonged CP recovery over 15 seconds.
Details
+0: Restores 1000 CP.
+1: Restores 1020 CP and additionally restores 15 CP over 15 seconds.
+2: Restores 1040 CP and additionally restores 16 CP over 15 seconds.
+3: Restores 1060 CP and additionally restores 17 CP over 15 seconds.
+4: Restores 1080 CP and additionally restores 18 CP over 15 seconds.
+5: Restores 1100 CP and additionally restores 19 CP over 15 seconds.
+6: Restores 1120 CP and additionally restores 20 CP over 15 seconds.
+7: Restores 1140 CP and additionally restores 21 CP over 15 seconds.
+8: Restores 1160 CP and additionally restores 22 CP over 15 seconds.
+9: Restores 1180 CP and additionally restores 23 CP over 15 seconds.
+10: Restores 1200 CP and additionally restores 24 CP over 15 seconds.
+11: Restores 1220 CP and additionally restores 25 CP over 15 seconds.
+12: Restores 1240 CP and additionally restores 26 CP over 15 seconds.
+13: Restores 1260 CP and additionally restores 27 CP over 15 seconds.
+14: Restores 1280 CP and additionally restores 28 CP over 15 seconds.
+15: Restores 1300 CP and additionally restores 30 CP over 15 seconds.

Master of Combat
First Power refinement branch bonuses changed:
+1 — CP +5%, using sword, axe, spear physical attack +81, using two-handed sword, knuckles physical attack +80, physical attack +0.5%
+3 — CP +6%, using sword, axe, spear physical attack +83, using two-handed sword, knuckles physical attack +80, physical attack +1%
+6 — CP +6%, using sword, axe, spear physical attack +86, using two-handed sword, knuckles physical attack +80, physical attack +1.5%
+9 — CP +7%, using sword, axe, spear physical attack +89, using two-handed sword, knuckles physical attack +80, physical attack +2%
+12 — CP +7%, using sword, axe, spear physical attack +92, using two-handed sword, knuckles physical attack +80, physical attack +2.5%
+15 — CP +8%, using sword, axe, spear physical attack +95, using two-handed sword, knuckles physical attack +80, physical attack +3%
Second Power refinement branch bonuses changed:
+1 — CP +5%, using sword, axe, spear physical attack +80, using two-handed sword, knuckles physical attack +81, physical attack +0.5%
+3 — CP +6%, using sword, axe, spear physical attack +80, using two-handed sword, knuckles physical attack +83, physical attack +1%
+6 — CP +6%, using sword, axe, spear physical attack +80, using two-handed sword, knuckles physical attack +86, physical attack +1.5%
+9 — CP +7%, using sword, axe, spear physical attack +80, using two-handed sword, knuckles physical attack +89, physical attack +2%
+12 — CP +7%, using sword, axe, spear physical attack +80, using two-handed sword, knuckles physical attack +92, physical attack +2.5%
+15 — CP +8%, using sword, axe, spear physical attack +80, using two-handed sword, knuckles physical attack +95, physical attack +3%

New skill:

Giant Barrier (79)
Cast — 0.2 s
Cooldown — 5 min
Clears all debuffs and for 10 seconds makes you immune to regular attacks, skills and debuffs. Speed +30%. Usable at HP ≤70%.

Week 2

Symbol of Honor (80*)
HP/CP regeneration +1000% (was +40%), Stun/Paralysis resist +25%, HP/CP +15%.

Battle Cry (80)
Study level — 80 (was 40)

Golem Armor Lv. 1 (80)
Now has 2 study levels.
Duration — 10 min (was 5)
Cooldown — 30 min (was 60)

Sharp Edge (80)
Study level — 80 (was 49)
Now combines 3 effects in one buff depending on weapon type.
Physical attack +5%, physical crit chance +20%. Works only on sword, dual sword, ancient sword, rapier, dagger, dual dagger, knuckles, spear.
Physical attack +5%, chance of stunning attack +8%. Works only for axes.
Physical attack +5%, range +100. Only with bows and crossbows.

Case Harden
(80)
Study level — 80 (was 46)
Now combines 3 effects in one buff depending on armor type.
Physical defense +10%. Only for characters in heavy armor.
Physical defense +5%, evasion +2. Only for characters in light armor.
Physical defense +5%, MP regeneration +2. Only for characters in magic armor.


Week 5

Rush (81)
Study level — 81 (was 40)

Strengthen Golem (81)
Study level — 81 (was 43)
No longer replaced by Might buff or equivalents.
Power refinement branch added.
Details
+1: Physical attack +15.5%, Attack speed +9%
+2: Physical attack +15.5%, Attack speed +9.2%
+3: Physical attack +16%, Attack speed +9.2%
+4: Physical attack +16%, Attack speed +9.4%
+5: Physical attack +16.5%, Attack speed +9.4%
+6: Physical attack +16.5%, Attack speed +9.6%
+7: Physical attack +17%, Attack speed +9.6%
+8: Physical attack +17%, Attack speed +9.8%
+9: Physical attack +17.5%, Attack speed +9.8%
+10: Physical attack +17.5%, Attack speed +10%
+11: Physical attack +18%, Attack speed +10%
+12: Physical attack +18%, Attack speed +10.2%
+13: Physical attack +18.5%, Attack speed +10.2%
+14: Physical attack +18.5%, Attack speed +10.4%
+15: Physical attack +19%, Attack speed +10.4%
+16: Physical attack +19%, Attack speed +10.6%
+17: Physical attack +19.5%, Attack speed +10.6%
+18: Physical attack +19.5%, Attack speed +10.8%
+19: Physical attack +20%, Attack speed +10.8%
+20: Physical attack +20%, Attack speed +11%
+21: Physical attack +20.5%, Attack speed +11%
+22: Physical attack +20.5%, Attack speed +11.2%
+23: Physical attack +21%, Attack speed +11.2%
+24: Physical attack +21%, Attack speed +11.4%
+25: Physical attack +21.5%, Attack speed +11.4%
+26: Physical attack +21.5%, Attack speed +11.6%
+27: Physical attack +22%, Attack speed +11.6%
+28: Physical attack +22%, Attack speed +11.8%
+29: Physical attack +22.5%, Attack speed +11.8%
+30: Physical attack +22.5%, Attack speed +12%

Golem Reinforcement (81)
Study level — 81 (was 40)
No longer replaced by Shield buff or equivalents.
A power enchant branch has been added with extra magic defense.
Details
+1: Physical defense +15%, Magic defense +3%, HP +10%
+2: Physical defense +15%, Magic defense +4%, HP +10%
+3: Physical defense +15.5%, Magic defense +4%, HP +10%
+4: Physical defense +15.5%, Magic defense +5%, HP +10%
+5: Physical defense +15.5%, Magic defense +5%, HP +11%
+6: Physical defense +16%, Magic defense +5%, HP +11%
+7: Physical defense +16%, Magic defense +6%, HP +11%
+8: Physical defense +16.5%, Magic defense +6%, HP +11%
+9: Physical defense +16.5%, Magic defense +7%, HP +11%
+10: Physical defense +17%, Magic defense +7%, HP +11%
+11: Physical defense +17%, Magic defense +8%, HP +12%
+12: Physical defense +17.5%, Magic defense +8%, HP +12%
+13: Physical defense +17.5%, Magic defense +9%, HP +12%
+14: Physical defense +18%, Magic defense +9%, HP +12%
+15: Physical defense +18%, Magic defense +10%, HP +12%
+16: Physical defense +18.5%, Magic defense +10%, HP +13%
+17: Physical defense +18.5%, Magic defense +11%, HP +13%
+18: Physical defense +19%, Magic defense +11%, HP +13%
+19: Physical defense +19%, Magic defense +12%, HP +13%
+20: Physical defense +19.5%, Magic defense +12%, HP +13%
+21: Physical defense +19.5%, Magic defense +13%, HP +14%
+22: Physical defense +20%, Magic defense +13%, HP +14%
+23: Physical defense +20%, Magic defense +14%, HP +14%
+24: Physical defense +20.5%, Magic defense +14%, HP +14%
+25: Physical defense +20.5%, Magic defense +15%, HP +14%
+26: Physical defense +21%, Magic defense +15%, HP +15%
+27: Physical defense +21%, Magic defense +16%, HP +15%
+28: Physical defense +21.5%, Magic defense +16%, HP +15%
+29: Physical defense +21.5%, Magic defense +17%, HP +15%
+30: Physical defense +22%, Magic defense +17%, HP +15%

Week 7

Create Item Lv.10 (82*)

Expose Weak Point (82)
Study level — 82 (was 81)

Week 10

Final Secret (83)
Study level — 83 (was 81)

Week 12

Rush Impact (84)
Study level — 84 (was 83)

Week 14

Golem Armor Lv. 2 (85)
Duration — 10 min (was 5)
Cooldown — 20 min (was 60)

Navigation | Humans | Dark elves | Kamaels

Kamael

Doombringer

Week 7

Rush Impact (78*)

Expose Weak Point (82)
Study level — 82 (was 81)

Week 10

Final Secret (83)
Study level — 83 (was 81)

Week 14

Eye for Eye (85)
Study level — 85 (was 83)
Soulhound (Male)

Week 7

Dark Weapon
Duration — 120 min (was 20)
Available for sale via .sellbuff

Pride of Kamael
Time enchant branch removed.
Power enchant branches changed — each additionally increases buff duration by 10 seconds.

Steal Divinity
The number of buffs that can be stolen has changed:
Lv. 1: 1-2
Lv. 2: 1-3
Lv. 3: 2-3
Lv. 4: 2-4
Lv. 5: 3-5
The success chance now depends on the level gap between the target and the Soulhound:
10+ — 0%
9 — 10%
8 — 20%
7 — 30%
6 — 40%
5 — 50%
4 — 60%
3 — 70%
2 — 85%
1 — 100%

Protection from Darkness
Duration — 120 min (was 20)
Available for sale via .sellbuff

Sixth Sense (81*)
A penalty enchant branch has been added — each level raises the threshold by 1% HP (+30 — Evasion +15 at HP<45%).

Expose Weak Point (82)
Study level — 82 (was 81)

Week 10

Enlightenment (83)
Study level — 83 (was 81)

Arcane Shield Lv.1 (83*)
Now has 2 study levels.
For 6 seconds cuts incoming damage by 50% and turns the rest into MP loss. The effect ends when MP runs out.

Week 12

Aura Blast (84)
Study level — 84 (was 81)
Cooldown — 12 sec (was 15)

Week 14

Arcane Shield Lv.2 (85)
Study level — 85 (was 83)
For 12 seconds (was 10) cuts incoming damage by 70% and turns the rest into MP loss. The effect ends when MP runs out.
A power enchant branch has been added — it raises the % of damage reduction.
Details
+1: 70.5%
+2: 70.5%
+3: 71%
+4: 71.5%
+5: 71.5%
+6: 72%
+7: 72%
+8: 72.5%
+9: 72.5%
+10: 73%
+11: 73.5%
+12: 73.5%
+13: 74%
+14: 74.5%
+15: 75%

Aura Cannon (85)
Study level — 85 (was 82)
Added refinement branch for range.
Details
+1: range — 180
+2: range — 200
+3: range — 220
+4: range — 240
+5: range — 260
+6: range — 280
+7: range — 300
+8: range — 320
+9: range — 340
+10: range — 360
+11: range — 380
+12: range — 400
+13: range — 420
+14: range — 440
+15: range — 450

Lightning Shock (85)
Study level — 85 (was 81)
Soulhound (Female)

Week 7

Dark Weapon
Duration — 120 min (was 20)
Available for sale via .sellbuff

Pride of Kamael
Time enchant branch removed.
Power enchant branches changed — each additionally increases buff duration by 10 seconds.

Steal Divinity
The number of buffs that can be stolen has changed:
Lv. 1: 1-2
Lv. 2: 1-3
Lv. 3: 2-3
Lv. 4: 2-4
Lv. 5: 3-5
The success chance now depends on the level gap between the target and the Soulhound:
10+ — 0%
9 — 10%
8 — 20%
7 — 30%
6 — 40%
5 — 50%
4 — 60%
3 — 70%
2 — 85%
1 — 100%

Protection from Darkness
Duration — 120 min (was 20)
Available for sale via .sellbuff

Sixth Sense (81*)
A penalty enchant branch has been added — each level raises the threshold by 1% HP (+30 — Evasion +15 at HP<45%).

Expose Weak Point (82)
Study level — 82 (was 81)

Week 10

Enlightenment (83)
Study level — 83 (was 81)

Arcane Shield Lv.1 (83*)
Now has 2 study levels.
For 6 seconds cuts incoming damage by 50% and turns the rest into MP loss. The effect ends when MP runs out.

Week 12

Aura Blast (84)
Study level — 84 (was 81)
Cooldown — 12 sec (was 15)

Week 14

Arcane Shield Lv.2 (85)
Study level — 85 (was 83)
For 12 seconds (was 10) cuts incoming damage by 70% and turns the rest into MP loss. The effect ends when MP runs out.
A power enchant branch has been added — it raises the % of damage reduction.
Details
+1: 70.5%
+2: 70.5%
+3: 71%
+4: 71.5%
+5: 71.5%
+6: 72%
+7: 72%
+8: 72.5%
+9: 72.5%
+10: 73%
+11: 73.5%
+12: 73.5%
+13: 74%
+14: 74.5%
+15: 75%

Aura Cannon (85)
Study level — 85 (was 82)
Added refinement branch for range.
Details
+1: range — 180
+2: range — 200
+3: range — 220
+4: range — 240
+5: range — 260
+6: range — 280
+7: range — 300
+8: range — 320
+9: range — 340
+10: range — 360
+11: range — 380
+12: range — 400
+13: range — 420
+14: range — 440
+15: range — 450

Lightning Shock (85)
Study level — 85 (was 81)
Trickster

Week 7

When joining a party, Trickster receives a 60-second penalty during which they cannot use their buffs.
Leaving the party strips all of their buffs.


Twin Shot
Duel enchant power raised by 30%.

Rising Shot
Range — 700 (was 500)
Increased PvE damage.
Power increased 3x.
Casting speed reduced.
Now can crit.
The Duel enchant branch has been reworked and made much stronger: every level adds a lot of power.

Sixth Sense (81*)
A penalty enchant branch has been added — each level raises the threshold by 1% HP (+30 — Evasion +15 at HP<45%).

Wild Shot (82)
Study level — 82 (was 81)

Week 12

Multiple Shot (84)
Study level — 84 (was 82)
Cooldown — 10 sec (was 12)

Week 14

Death Shot (85)
Study level — 85 (was 83)
Judicator

Week 7

When joining a party, Judicator receives a 30-second penalty during which they cannot use their buffs.
Leaving the party strips all of their buffs.


Added to study:
Death Mark

Added to study:
Crossbow Mastery

Added to study:
Fast Shot

Restoration
Additionally restores 10% of maximum HP.

Added to study:
Pride of Kamael

Time enchant branch removed.
Power enchant branches changed — each additionally increases buff duration by 10 seconds.

Week 12

Added to study:
Chain Heal (84)

Navigation | Humans | Dark elves | Kamaels

Description changes

Dear players!

All updates to this description are listed in this section.

Updated 01.12
Details
Bounty Hunter — gets dagger skills right from the start

Treasure Hunter, Plainswalker, Abyss Walker:
skill removed Summon Treasure Key

Updated 03.12
Details
Paladin, Dark Avenger, Temple Knight, Shillien Knight:
Vanguard
Boost Morale is replaced by Angelic Icon | Flame Icon | Touch of Eva | Spirit of Shilien.

Hawkeye, Silver Ranger, Phantom Ranger:
Double Shot
Duel enchant power increased by 30%.

Arbalester:
Twin Shot
Duel enchant power increased by 30%.

Updated 05.12
Details
Added to learning Dark Avenger missing skill:
Aegis Stance

Updated 16.01
Details
Doomcryer:
Chant of Protection Lv. 2
Learning level — 82 (was 83)

Adventurer, Wind Rider, Ghost Hunter, Fortune Seeker:
Dual Dagger Mastery
Learning level — 82 (was 83)

Sword Muse:
Song of Wind Storm
Duration — 5 min (was 2)
Party: bow resistance +10% and crossbow resistance +10% (was 5).

Updated 26.02
Details
Includes every patch note up to and including Week 12.

Description fixed — correct standard static bonus specified:
Archery
Skill enchant bonuses changed:
+1 — P. Atk. +203, bow range +55, P. Atk. +0.5%
+2 — P. Atk. +206, bow range +55, P. Atk. +0.5%
+3 — P. Atk. +210, bow range +60, P. Atk. +1%
+4 — P. Atk. +213, bow range +60, P. Atk. +1%
+5 — P. Atk. +216, bow range +60, P. Atk. +1%
+6 — P. Atk. +220, bow range +65, P. Atk. +1.5%
+7 — P. Atk. +223, bow range +65, P. Atk. +1.5%
+8 — P. Atk. +226, bow range +65, P. Atk. +1.5%
+9 — P. Atk. +230, bow range +70, P. Atk. +2%
+10 — P. Atk. +233, bow range +70, P. Atk. +2%
+11 — P. Atk. +236, bow range +70, P. Atk. +2%
+12 — P. Atk. +240, bow range +75, P. Atk. +2.5%
+13 — P. Atk. +243, bow range +75, P. Atk. +2.5%
+14 — P. Atk. +246, bow range +75, P. Atk. +2.5%
+15 — P. Atk. +250, bow range +80, P. Atk. +3%

Week 6

Added to Prophet learning:
Turn Undead

Week 10

Mass Summon Storm Cubic
Cubic duration — 1 hour (was 15 min)

Mass Summon Aqua Cubic
Cubic duration — 1 hour (was 15 min)

Mass Summon Phantom Cubic
Cubic duration — 1 hour (was 15 min)

Mass Recharge
Cooldown — 15 min (was 60)
Restores 3,000 MP (was 1500)

Miracle
Cooldown — 15 min (was 30)

Dance of Blade Storm
Cooldown — 2 min, static (was 2.5, dynamic)

Week 11

Magician's Will
Trigger added: M. Crit. Power +10%, M. Crit. Rate +10%
Second level added:
Lv. 2 (85): M. Atk. +10%, Casting Spd. +7.5%, M. Crit. Rate +7.5%, magic skill MP consumption -10%

Fighter's Will
Second level added:
Lv. 2 (85): P. Atk. when using melee weapon +200, Atk. Spd. +12.5%

Archer's Will
Second level added:
Lv. 2 (85): Speed +6, Accuracy +12, bow/crossbow range +75

Week 12

Multiple Shot (84)
Cooldown — 10 sec (was 12)

Aura Blast (84)
Cooldown — 12 sec (was 15)

Song of Purification (84)
Duration — 30 sec (was 120)
Cooldown — 5 min static (was 4 dynamic)
Speed +4, P./M. Def. +5%, received critical damage -5%, 80% chance to clear the party's debuffs, debuff resistance +30%, incoming heal power +30%.

Dance of Berserker (84)
Duration — 30 sec (was 120)
Cooldown — 5 min static (was 4 dynamic)
Stat reduction removed:
P. Atk. +8%, Atk. Spd. +8%, M. Atk. +16%, Casting Spd. +8%, Speed +4.

Pride of Kamael
Time enchant branch removed.
Power enchant branches changed — each additionally increases buff duration by 10 seconds.

Elven Elder now learns the missing skill automatically:
Greater Group Heal

Elven Elder:

Major Heal
Now learned up to the proper level 11 instead of 10.

Elven Elder, Shillien Elder:
Greater Heal

Now learned up to the proper level 33 instead of 29.

Added to automatic learning of Elven Elder missing skill:
Mass Vitalize (79)
Learning level — 79 (was 76)

Navigation | Humans | Dark elves | Kamaels

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