Prophet class transfer quest

Quests: Trial of the Pilgrim → Testimony of Trust → Test of the Reformer

To become a Prophet at level 40 you need three marks: Mark of Pilgrim, Mark of Trust and Mark of Reformer. Each one is the reward of its own quest, open from levels 35, 37 and 39. The whole way is below in order: open a step, do the quest and mark it as done, and the page shows the next one.

The path of the class: Cleric first class transfer quest → Prophet class transfer quest → Hierophant third class transfer quest

  1. 1First markTrial of the Pilgrim · lv. 35Mark of Pilgrim
  2. 2Second markTestimony of Trust · lv. 37Mark of Trust
  3. 3Third markTest of the Reformer · lv. 39Mark of Reformer
  4. 4Class changeProphet · lv. 40

If an NPC refuses to give the next part of a quest and says you lack experience, gain the next level (35 → 36 or 37 → 38) and talk to him again.

Prophet class transfer quest: first mark (level 35)

Quest: Trial of the Pilgrim · reward: Mark of Pilgrim · given by Hermit Santiago

The first quest for the second profession for all the buffers (Prophet, Shillien Elder, Elven Elder, Overlord, Bishop and Warcryer): Trial of the Pilgrim. The point of the quest is to go round the representatives of all the races and grasp their divine essence in talks with them. Well, let us begin.

Pa'agrio: the flame

  1. Orc Barracks (teleport from Gludin Village). Find Hermit Santiago at the ranch and take the quest. You receive: Voucher of Trial.

    The quest is taken at level 35 from the NPC Santiago in the location Orc Barracks (teleport from Gludin Village).

    Hermit Santiago in Lineage 2 Interlude
  2. Orc Village. Find Seer Tanapi in the main hall of the village.

    First of all we set off to the orcs and look in their village for the NPC Seer Tanapi, who stands on the first floor of the Kings Hall building; if you come from the gatekeeper's side, it is immediately to the left as soon as you enter the building.

    Seer Tanapi in Lineage 2 Interlude
    Where to find Seer Tanapi: map of Orc Village
  3. Cave of Trials (teleport from Orc Village). Talk to Ancestor Martankus.

    Tanapi sends you to the location Cave of Trials (it is right here, in the orc territory, there is a teleport) to find the NPC Ancestor Martankus in the cave. I will say at once that the first time I wandered there for a long while before I found the NPC. So as soon as we enter the cave, before the first mobs, we jump off the little bridge to the right. Having jumped down, we plod on to the very end until in one of the rooms we see a big stone head. We talk to it.

    Ancestor Martankus in Lineage 2 Interlude
  4. Forgotten Temple (teleport from Gludin Village). Hunt Lava Salamander (lv. 35) until you have: Essence of Flame.

    The head demands that we bring it the Essence of Flame, which can be knocked out of the quest mob of level 35, Lava Salamander, living in the location Forgotten Temple (teleport from Gludin). We go down into the cave of the Forgotten Temple and turn right there into the fiery part of the cave. We pass two corridors with non-aggressive mobs, the room with the raid boss Tirak, and after that in each room we look into the small rooms that are to the left of the main passage. In one of them the quest mobs stand. (I have just run through there once more: counting from the raid boss, and counting only the rooms with mobs, in the second big room turn left, several quest ones stand there. The item dropped from the fourth mob on x1 rates.)

    Lava Salamander in Lineage 2 Interlude
  5. Cave of Trials (teleport from Orc Village). Return to Ancestor Martankus. You receive: Spirit of Flame.

    We knock the essence out and return to the head. We hand the item in.

  6. Orc Village. Return to Seer Tanapi in the main hall of the village.

    And report to Tanapi. That is all with the orcs.

Maphr: the earth

  1. Dwarven Village. Find Gauri Twinklerock next to the smithy. You receive: Tag of Rumor.

    Now we go to the dwarven village to the NPC Gauri Twinklerock; she stands to the right of the smithy in the village. She gives the task of visiting the NPCs Priest of the Earth Gerald and Wanderer Dorf. These NPCs stand at different ends of the village, at opposite exits.

    Gauri Twinklerock in Lineage 2 Interlude
    Where to find Gauri Twinklerock: map of Dwarven Village
  2. Talk to Wanderer Dorf.

    I first went to Gerald, who squeezed 100k adena out of me, then went to Dorf, who called me a fool and said that I should not have given the money. With Dorf you have to talk twice: the first time he swears hard, the second time he sends you to Giran, to the NPC Priest Primos. That is all with the dwarves too.

    Wanderer Dorf in Lineage 2 Interlude
    Where to find Wanderer Dorf: map of Dwarven Village

Einhasad: the light

  1. Giran Castle Town. Find Priest Primos in the temple.

    Priest Primos stands in the temple of Einhasad in Giran, on the right side. He sends you at once to the human village on Talking Island, where in the temple the NPC Priest Petron has to be found.

    Priest Primos in Lineage 2 Interlude
    Where to find Priest Primos: map of Giran Castle Town
  2. Talking Island. Find Priest Petron in the temple. You receive: Picture of Nahir.

    We find him and set off to beat the quest mob Nahir in the location Elven Ruins (teleport from the human village). Do not forget to talk to Petron before flying to the ruins: I flew past like that a couple of times.

    Priest Petron in Lineage 2 Interlude
    Where to find Priest Petron: map of Talking Island
  3. Kill Nahir (lv. 35) to get: Hair of Nahir.

    We teleport to the Elven Ruins and teleport inside the dungeon. The quest mob Nahir stands in the farthest right room. The last time I suffered with it for a very long while: I had to wait for the respawn and beat it about ten times before the item dropped (it seems to be so on all the servers: one more recheck of the quest gave the drop of the item on the sixth try).

    Nahir in Lineage 2 Interlude
  4. Return to Priest Petron in the temple. You receive: Statue of Einhasad.

    The item we hand in to Petron. We have finished with the humans.

Eva and Shilen: water and darkness

  1. Elven Village. Find Andellia on the square.

    Petron sends us to the village of the light elves, to the NPC Andellia; she stands on the central square not far from the tree (an interesting point here: I always do the second-profession quests after the character reaches level 40, but today I decided to do it at once, as soon as I got 35. Well, if you come to Andellia at level 35, she may not give you the continuation of the quest but say that you still have little experience and need to raise it. Then you will have to level further: get level 36 and come to her again).

    Andellia in Lineage 2 Interlude
    Where to find Andellia: map of Elven Village
  2. Undine Waterfall. Hunt Black Willow (lv. 30) until you have: Debris of Willow.

    Now we have to find the NPC Uruha, who stands not far from the Neutral Zone (teleport from the village of either the dark or the light elves). You can run from the Neutral Zone or from the Swampland (teleport from the dark elven village). We beat the quest mobs Black Willow. A typical mistake of players at this point: they first try to talk to Uruha, and she says nothing. Do not waste time, beat the quest mobs at once; besides, the drop chance of the item is very low, once it dropped for me only from the 20th mob.

    Black Willow in Lineage 2 Interlude
  3. Talk to Uruha. You receive: Book of Darkness.

    Now we talk to the NPC and get the Book of Darkness.

    Uruha in Lineage 2 Interlude
  4. Elven Village. Return to Andellia on the square.

    We return to Andellia and in the talk with her choose the item "Burn Book of Darkness". That is all with the elves too.

The sage of the Wastelands

  1. Wasteland (teleport from Gludin Village). Talk to Elder Casian. You receive: Book of Sage.

    Now we have to teleport to the location Wasteland (teleport from Gludin Village) and go towards the Ant Nest. We enter the wastes and go straight; on the right there will be a pile of rocks, you have to squeeze between them, and there will stand the NPC Elder Casian (those who played on later chronicles know where he stands, because the access to Hellbound is taken from him).

    Elder Casian in Lineage 2 Interlude
  2. Orc Barracks (teleport from Gludin Village). Return to Hermit Santiago at the ranch. You receive: Mark of Pilgrim.

    We talk to the NPC and return to the start NPC Santiago for the reward in the form of dimensional diamonds and the mark Mark of Pilgrim.

  3. After this quest everybody goes off to their own races to do the second (racial) quest. The Prophet and the Bishop go to do the quest for the humans, Testimony of Trust. The Shillien Elder go to do the quest for the dark elves, Testimony of Fate. The Elven Elder go to do the quest for the light elves, Testimony of Life. The Overlord and the Warcryer go to do the quest for the orcs, Testimony of Glory.

Tips

  • An addition from one of the players: "I noticed that if you do not talk to Gerald but talk to Dorf at once, the quest continues and you do not have to pay the 100k (with Dorf you talk twice all the same). It is not big money, it seems, but if the server has only just opened, or a newcomer has come to the server and has no other twinks, he needs that 100k badly for soulshots or something".
  • Santiago is a hermit who lives outside the towns, west of the Turek orc camp; the map on this page shows the spot.

Prophet class transfer quest: second mark (level 37)

Quest: Testimony of Trust · reward: Mark of Trust · given by High Priest Hollint

The quest stops halfway until level 38: do the first half at 37 and come back a level later.

The second quest for the second profession for all the humans: Testimony of Trust. The prophets, as in the first quest, will again have to rush round all the races; however, now, for a change, we must make them trust us. For the other classes this is new. I will tell it on behalf of a prophet, because for her and the bishop it is the hardest. Let us begin.

Trust of the Elves

  1. Town of Oren. Find High Priest Hollint in the temple and take the quest. You receive: Letter to Elf, Letter to Dark Elf.

    The quest is taken at level 37 from the NPC High Priest Hollint in the temple of Oren.

    High Priest Hollint in Lineage 2 Interlude
    Where to find High Priest Hollint: map of Town of Oren
  2. Elven Village. Find Hierarch Asterios in the temple. You receive: Order of Asterios.

    Hollint sends us to Hierarch Asterios in the village of the light elves. Asterios needs two quest mobs finished off, which come out of ordinary ones when we start bringing those ordinary ones down.

    Hierarch Asterios in Lineage 2 Interlude
    Where to find Hierarch Asterios: map of Elven Village
  3. Hunt Lirein (lv. 18), Lirein Elder (lv. 19). Where: Undine Waterfall, The Neutral Zone.

    We teleport to the Neutral Zone (from the light or the dark village, it makes no difference) and move towards the light bridge (that is where we also spoiled the recipe for crafting VoP). We beat the mobs Lirein and Lirein Elder until the quest mob Luell of Zephyr Winds appears.

    Lirein in Lineage 2 InterludeLirein Elder in Lineage 2 Interlude
  4. Kill Luell Of Zephyr Winds (lv. 37) to get: Breath of Winds.

    Luell Of Zephyr Winds in Lineage 2 Interlude
  5. Elven Forest (teleport from Elven Village). Hunt Dryad (lv. 13), Dryad Elder (lv. 14).

    Next we go to where the mark is seen on the map and beat the mobs Dryad and Dryad Elder until the quest mob Actea of Verdant Wilds appears.

    Dryad in Lineage 2 InterludeDryad Elder in Lineage 2 Interlude
  6. Kill Actea Of Verdant Wilds (lv. 37) to get: Seed of Verdure.

    Actea Of Verdant Wilds in Lineage 2 Interlude
  7. Elven Village. Return to Hierarch Asterios in the temple. You receive: Scroll of Elf Trust.

    We kill the quest mob and return to Hierarch Asterios with the report. In the light village we have done everything needed.

Trust of the Dark Elves

  1. Dark Elf Village. Find Tetrarch Thifiell in the temple. You receive: Letter from Thifiell.

    Now we set off for the village of the dark elves to the NPC Tetrarch Thifiell (he stands in the Temple of Shilen).

    Tetrarch Thifiell in Lineage 2 Interlude
    Where to find Tetrarch Thifiell: map of Dark Elf Village
  2. Town of Dion. Find Magister Clayton in the Dark Elven Guild. You receive: Order of Clayton.

    Thifiell sends us to Dion, to the guild of the dark mages, to the NPC Magister Clayton, to whom three items have to be brought: Basilisk Plasma, Honey Dew and Stakato Ichor. Keep in mind that although the quest shows that one item of each has to be knocked out, in fact you have to knock out ten other items of each kind, which, when ten are gathered, turn into the one we need.

    Magister Clayton in Lineage 2 Interlude
    Where to find Magister Clayton: map of Town of Dion
  3. Death Pass. Hunt Guardian Basilisk (lv. 36) until you have: Blood of Guardian Basilisk ×10.

    Basilisk Plasma is knocked out of the Guardian Basilisk in the Death Pass (teleport from Giran to Dragon Valley).

    Guardian Basilisk in Lineage 2 Interlude
  4. Wasteland (teleport from Gludin Village). Hunt Ant Recruit (lv. 33), Ant Patrol (lv. 34), Ant Guard (lv. 35), Ant Soldier (lv. 35), Ant Warrior Captain (lv. 36) until you have: Giant Aphid ×10.

    Honey Dew from the Soldier Ant (it is written that you have to go to the Wasteland, but we go straight to the Ant Nest cave, there are many of these ants there).

    Ant Recruit in Lineage 2 InterludeAnt Patrol in Lineage 2 Interlude
  5. Cruma Tower (teleport from Town of Dion). Hunt Marsh Stakato (lv. 29), Marsh Stakato Worker (lv. 31), Marsh Stakato Soldier (lv. 33), Marsh Stakato Drone (lv. 35) until you have: Stakatos Fluids ×10.

    Stakato Ichor from the Marsh Stakato in the location Cruma Marshlands (teleport from Dion).

    Marsh Stakato in Lineage 2 InterludeMarsh Stakato Worker in Lineage 2 Interlude
  6. Town of Dion. Return to Magister Clayton in the Dark Elven Guild.

    We collect them and hand all the items in to Clayton.

  7. Dark Elf Village. Return to Tetrarch Thifiell in the temple. You receive: Scroll of Dark Elf Trust.

    We go with the report to the dark village to Tetrarch Thifiell.

  8. Town of Oren. Return to High Priest Hollint in the temple. You receive: Letter to Seresin.

    Then we return to the start NPC in Oren.

  9. Talk to Cardinal Seresin. You receive: Letter to Orc, Letter to Dwarf.

    The further tasks, connected with the races of the orcs and the dwarves, will be given to us by Cardinal Seresin, who stands right here, at the entrance to the temple in Oren.

    Cardinal Seresin in Lineage 2 Interlude
    Where to find Cardinal Seresin: map of Town of Oren

Trust of the Orcs

  1. Orc Village. Find Flame Lord Kakai in the main hall of the village. You receive: Letter to Manakia.

    First of all we go to the orc village and look there in the Kings Hall for Flame Lord Kakai (as far as I remember, you have to go up the stairs, he stands up there).

    Flame Lord Kakai in Lineage 2 Interlude
    Where to find Flame Lord Kakai: map of Orc Village
  2. Giran Castle Town. Find Seer Manakia in the Orc Guild.

    Kakai sends us to Giran; in the orc guild we look for Seer Manakia.

    Seer Manakia in Lineage 2 Interlude
    Where to find Seer Manakia: map of Giran Castle Town
  3. Hardin's Academy. Hunt Windsus (lv. 39) until you have: Parasite of Lota ×10.

    On his task we teleport to the Death Pass through Dragon Valley (from Giran) and start destroying the boars Windsus to get ten items Parasite of Lota.

    Windsus in Lineage 2 Interlude
  4. Giran Castle Town. Return to Seer Manakia in the Orc Guild. You receive: Letter of Manakia.

    We hand the items in to Manakia.

  5. Orc Village. Return to Flame Lord Kakai in the main hall of the village. You receive: Scroll of Orc Trust.

    And return to the orc village to Kakai. That is it, the orcs trust us now too.

Trust of the Dwarves

  1. Dwarven Village. Find Iron Gate's Lockirin in the main hall of the village. You receive: Letter to Nikola.

    And the last one is the NPC Iron Gate's Lockirin, who stands in the round house in the dwarven village next to the teleport.

    Iron Gate's Lockirin in Lineage 2 Interlude
    Where to find Iron Gate's Lockirin: map of Dwarven Village
  2. Cruma Tower (teleport from Town of Dion). Talk to Maestro Nikola. You receive: Order of Nikola.

    Everything is simple here: we set off to Maestro Nikola in the marshes of Cruma. It is handier to teleport to the tower itself, it is nearer to run from it.

    Maestro Nikola in Lineage 2 Interlude
  3. Hunt Porta (lv. 40) until you have: Heartstone of Porta ×10.

    Nikola demands that we go into the Cruma Tower and collect for him the items Heartstone of Porta, which are knocked, naturally, out of the mobs Porta: those are such golems on the first floor of the tower. Here again there may be a slip in how the items are shown: it may be written that only one is needed, in fact ten are needed.

    Porta in Lineage 2 Interlude
  4. Return to Maestro Nikola.

    We knock them out and hand them in to Nikola.

  5. Dwarven Village. Return to Iron Gate's Lockirin in the main hall of the village. You receive: Scroll of Dwarf Trust.

    We return to the dwarves. That is it, the dwarves believe us too. Naive ones...

Mark of Trust

  1. Town of Oren. Return to High Priest Hollint in the temple. You receive: Recommendation of Hollint.

    With the report we go to Oren to Hollint; he announces that we have done everything right.

  2. Talking Island. Find High Priest Biotin in the temple. You receive: Mark of Trust.

    And he sends us to the human village, to the temple of Talking Island, to the NPC High Priest Biotin, to get the reward in the form of dimensional diamonds and the mark Mark of Trust.

    High Priest Biotin in Lineage 2 Interlude
    Where to find High Priest Biotin: map of Talking Island
  3. The future Prophet go to do Test of the Reformer. The future Dark Avenger and Necromancer go to do Test of Witchcraft. The future Gladiator go to do Test of the Duelist. The future Treasure Hunter go to do Test of the Searcher. The future Hawkeye go to do Test of Sagittarius. The future Warlock (the cat keepers) go to do Test of the Summoner. The future Sorcerer go to do Test of Magus. The future Paladin and Bishop go to do Test of the Healer. The future Warlord go to do Test of the Champion.

Tips

  • Seresin continues the quest only with a character of level 38 or higher. If you are 37, gain a level and come back.
  • Porta lives inside Cruma Tower, and Nikola stands at its entrance, so the dwarven part is done in one visit.

Prophet class transfer quest: third mark (level 39)

Quest: Test of the Reformer · reward: Mark of Reformer · given by Priestess Pupina

The third quest for the second profession for the Prophet and the Shillien Elder: Test of the Reformer. I warn you at once that there is a slip in the quest (I did not check it on all the builds, but it occurred several times): in the quest window the tasks lag behind, that is, I have already done a task and only then I am told that it has to be done. So I had not to look into the quest tab at all and to run from memory. Before doing this quest check that your character has learned the skills Wind Strike, Disrupt Undead and Dryad Root. And one more thing: if a quest item does not drop from some mob, try beating the mob with magic. I checked everything more than once, and all the recommendations on which mob to beat how are written below.

The nail of Aruraune

  1. Giran Castle Town. Find Priestess Pupina in the temple and take the quest. You receive: Book of Reform.

    The quest is taken at level 39 from the NPC Priestess Pupina in the temple of Giran.

    Priestess Pupina in Lineage 2 Interlude
    Where to find Priestess Pupina: map of Giran Castle Town
  2. Execution Grounds. Hunt Nameless Revenant (lv. 38).

    We start doing the quest. Pupina sends us to the location Execution Grounds; you have to enter the location from the side of Giran: we pass through the gate and go straight all the time until we see a big pit, in which stand the quest mobs of level 38, Nameless Revenant, and a raid boss with guards. Here I beat the mobs with the skill Disrupt Undead, because they are undead, and it is precisely with this skill that they have to be beaten: if you beat with physical attacks or Wind Strike, the items will not drop. Your characters can be helped at this moment: the mobs are slow, I chopped almost all the HP off them all and they crawled after me, and the Shillien Elder or the prophet finished the mobs off with one nuke.

    Nameless Revenant in Lineage 2 Interlude
  3. Kill Aruraune (lv. 40) to get: Huge Nail.

    BUT after them the quest mob Aruraune appeared. It is no longer undead, and it had to be beaten with physical attacks. Here too you can help, but the last blow is struck by the one who is doing the quest. Probably 7 pages have to be collected for Aruraune to appear; I nuked the undead so fast that one extra page dropped for me and stayed after the quest was handed in.

    Aruraune in Lineage 2 Interlude
  4. Giran Castle Town. Return to Priestess Pupina in the temple. You receive: Letter of Introduction.

    The item Huge Nail that dropped from Aruraune we carry to Pupina.

  5. Plains of Dion (teleport from Town of Dion). Talk to Preacher Sla. You receive: Sla's Letter.

    Next our way continues in the location Plains of Dion (teleport from Dion); right at the teleport point we see the NPC Preacher Sla.

    Preacher Sla in Lineage 2 Interlude

Pilgrims at the waterfall

  1. Undine Waterfall. Talk to Katari.

    Sla sends you to Katari, who, as she says, is by the waterfall in the Neutral Zone. Nothing of the kind: you have to teleport from the dark elven village to the Swampland, it is quite near from there. After the talk with Katari two mobs are summoned: Ol Mahum Pilgrim and Ol Mahum Inspector.

    Katari in Lineage 2 Interlude
  2. Kill Ol Mahum Inspector (lv. 38).

    Only the inspector has to be killed, and you have to strike the last blow. To be sure that the last blow on the Ol Mahum Inspector is yours, you can simply wait until the inspector brings the "good" mob down and then knock it off yourself, but do not drag that out, because the mob may disappear. The inspector can be beaten both with physical attacks and with magic.

  3. Talk to Ol Mahum Pilgrim.

    After you have picked the inspector off, talk to the Ol Mahum Pilgrim (everywhere they write that you have to talk to Katari); the pilgrim gives you a quest item. A necessary explanation after doing this quest many times: I found two types of servers; on one you have to talk to the pilgrim at this point, on the other to Katari, so try both ways.

  4. Return to Katari.

    And now talk to Katari, but have Wind Strike and the root ready, because after the talk with Katari the Ol Mahum Betrayer is summoned, and it starts running away from you sharply.

  5. Kill Ol Mahum Betrayer (lv. 36) to get: Letter of Betrayer.

    When the Ol Mahum Betrayer is summoned, it must be put into root at once, otherwise it simply runs away from you; after that you can beat it with whatever you like, but do everything quickly, because this mob too disappears after a short time.

  6. Return to Katari. You receive: Katari's Letter.

    After that we talk to Katari for the last time.

  7. Plains of Dion (teleport from Town of Dion). Return to Preacher Sla.

    And return to Sla. At this point everything went astray for me: I had already received three notes to different villages from Sla, and the quest still told me that I had to go to Sla. So I did the quest further blindly. Do not despair, it is not that hard, all the more since I will now tell everything.

Three groups of pilgrims

  1. Immortal Plateau, Southern Region (teleport from Orc Village). Talk to Kakan.

    First we go to the orc village, and from there to the southern part of the Immortal Plateau; I ran on foot. We look for the NPC Kakan. Kakan summons the Ol Mahum Pilgrim and the Crimson Werewolf.

    Kakan in Lineage 2 Interlude
  2. Kill Crimson Werewolf (lv. 36).

    Only the werewolf has to be farmed, and with Wind Strike, and you must strike the last blow. If it did not work the first time, we kill the pilgrim and talk to Kakan again (with a not very good buff killing the pilgrim will be rather hard; I gave it a kick and ran aside, and after that relogged, and in a couple of minutes the mob disappeared). She summons the mobs once more. Here Wind Strike is simply indispensable, because if you kick the Crimson Werewolf with a physical attack, it disappears at once. As above, you can wait until the "good" mob is brought down and then calmly knock the werewolf off.

  3. Return to Kakan. You receive: Kakan's Letter.

  4. Dwarven Village. Talk to Nyakuri.

    Now we have to find the NPC Nyakuri not far from the dwarven village: we leave the dwarves through the exit that is opposite the smithy, cross the bridge, pass one glade, and on the next one stands the NPC. We talk to her, and she summons the Ol Mahum Pilgrim and the Krudel Lizardman.

    Nyakuri in Lineage 2 Interlude
  5. Kill Krudel Lizardman (lv. 36).

    The lizardman has to be brought down, with the last blow yours, otherwise the item is not given. It can be beaten both with physical attacks and with magic. As above, you can wait until the "good" mob is brought down and then calmly knock the lizardman off, but once I missed out: the mobs kicked each other for too long and in the end both disappeared. Keep that in mind.

    Krudel Lizardman in Lineage 2 Interlude
  6. Return to Nyakuri. You receive: Nyakuri's Letter.

    After all that we talk to Nyakuri again.

  7. Singing Waterfall. Talk to Ramus. You receive: Undead List.

    Now we teleport to the human village, and from it teleport to the waterfall (there is such a teleport, I have simply forgotten the name of the waterfall); the NPC Ramus stands nearby there. Ramus needs five kinds of bones, which are knocked out of five different skeletons.

    Ramus in Lineage 2 Interlude
  8. School of Dark Arts. Hunt Skeleton Archer (lv. 13), Misery Skeleton (lv. 14), Skeleton Marksman (lv. 14), Skeleton Lord (lv. 15), Silent Horror (lv. 16) until you have: Bone Fragment ×5.

    Now we run to the Elven Ruins (it is close by) and beat the skeletons. I found them all somehow quickly; as I remember, they all stood in one place.

    Skeleton Archer in Lineage 2 InterludeMisery Skeleton in Lineage 2 Interlude
  9. Singing Waterfall. Return to Ramus. You receive: Ramus's Letter.

    Having collected all the items, we return to Ramus.

  10. Plains of Dion (teleport from Town of Dion). Return to Preacher Sla. You receive: Mark of Reformer.

    Then to the Plains of Dion to Sla, and we get the reward: the Mark of Reformer.

  11. After doing all three quests and getting the three marks, the Prophet has to go to the temple of Giran to High Priest Maximilian, and the Shillien Elder to the dark elven guild in Giran to Grand Master Angus. In the dialogue choose the top line, the one about asking about a change of profession, choose our profession and press the line "change the profession". Congratulations, you have got the second profession.

Tips

  • Sla preaches in the open, between Dion and the Wastelands, and the quest returns to him three times: remember the spot or use the map below.

Changing the class to Prophet (level 40)

With Mark of Pilgrim, Mark of Trust, Mark of Reformer in the inventory, talk at level 40 to the head of your guild in any large town (Grand Master, Grand Magister, High Priest and others). He takes the marks and changes the class to Prophet.

Next: Hierophant third class transfer quest from level 76 (Saga of the Hierophant).

How to play Prophet: skills and equipment