Adventurer skills by level
All the skills of the Adventurer class in Lineage 2 BoHPTS by the level they are learned at: 23 skills from level 76 to 83, with their levels, type, SP cost and what they do.
Level 76 2 · SP 25,000,000
| Skill | Type | MP | SP |
|---|---|---|---|
Lethal Blow skill lv. 1 Attacks the target's vital points with 5773 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. | active | 77 | 12,500,000 |
Wisdom skill lv. 1 Increases resistance to Hold, Sleep and Mental attacks by 20. | passive | — | 12,500,000 |
Level 77 2 · SP 29,340,000
| Skill | Type | MP | SP |
|---|---|---|---|
Bluff skill lv. 1 Deceives an enemy into turning his back, losing his urge to attack and becoming stunned for 9 seconds. Requires a dagger. Target cancel is possible. | active | 35 | 14,670,000 |
Skill Mastery skill lv. 1 Depending on user's STR, the re-use time resets or the duration doubles. | passive | — | 14,670,000 |
Level 78 4 · SP 64,000,000
| Skill | Type | MP | SP |
|---|---|---|---|
Focus Chance skill lv. 1 For 2 minutes, decreases frontal Critical Rate by 30%, side Critical Rate by 30% and rear Critical Rate by 60%. Requires a dagger. | active | 36 | 16,000,000 |
Focus Power skill lv. 1 For 2 minutes, decreases frontal critical attack damage by 30%. Increases side critical attack damage by 30% and rear critical attack damage by 60%. Requires a dagger. | active | 36 | 16,000,000 |
Focus Skill Mastery skill lv. 1 Increases Skill Mastery skill rate by 100%. Continuously consumes MP proportionately to the user's level. | toggle | 36 | 16,000,000 |
Assassination skill lv. 1 When using a dagger, increases P. Atk. by 70 and Critical Rate by 3%. | passive | — | 16,000,000 |
Level 79 2 · SP 120,000,000
| Skill | Type | MP | SP |
|---|---|---|---|
Critical Wound skill lv. 1 Increases Critical Damage by 30%. Requires a dagger. | active | 43 | 60,000,000 |
Mirage skill lv. 1 For 1 minute, provides a chance to cancel the target of an attacking enemy. | active | 43 | 60,000,000 |
Level 80 2 · SP 240,000,000
| Skill | Type | MP | SP |
|---|---|---|---|
Symbol of the Assassin skill lv. 1 Creates a seal that maximizes Evasion and Critical Rate of nearby allies. The seal's effect disappears upon leaving the area. Consumes 1 Battle Symbol. | active | 80 | 150,000,000 |
Throwing Dagger skill lv. 1 Attacks an enemy by throwing a dagger with 3488 Power added to P. Atk. and decreases Speed by 80% for 10 seconds. Requires a dagger to be equipped. | active | 82 | 90,000,000 |
Level 81 6 · SP 0
| Skill | Type | MP | SP |
|---|---|---|---|
Hide skill lv. 1 Hides the user. Increases Speed by 30%, and the effect is canceled if any action other than movement is initiated. | active | — | — |
Archer's Will skill lv. 1 When a bow/crossbow is used, Accuracy increases by 8 and range increases by 50. When attacking, the physical skill's power and Critical Rate are increased at a fixed rate. | passive | — | — |
Dual Dagger Mastery skill lv. 1 When using a dual dagger, increases P. Atk. by 87.5 and the rate of deadly attack by 5%. | passive | — | — |
Expose Weak Point skill lv. 1 Gives flesh and takes a bone. Decreases an enemy's P. Def. by temporarily exposing his weakness when receiving an enemy's attack. Increases the critical hit rate of general attacks. | passive | — | — |
Fighter's Will skill lv. 1 When using a short-range weapon, increases P. Atk. by 100 and Atk. Spd. by 10%. When attacking, has a chance to increases physical skills' Power and Critical Rate. | passive | — | — |
Sixth Sense skill lv. 1 When stamina is at its limit, sensation reaches its peak to increase Evasion by 15 when HP is below 30%. | passive | — | — |
Level 82 3 · SP 0
| Skill | Type | MP | SP |
|---|---|---|---|
Protection of Alignment skill lv. 1 Resistance to tendency attributes is increased by 20, and when damage is incurred, M. Def. and resistance to elemental attributes are additionally increased instantly depending on the probability. | passive | — | — |
Protection of Elemental skill lv. 1 Resistance to elemental attributes is increased by 20, and when damage is incurred, M. Def. and resistance to elemental attributes are additionally increased instantly depending on the probability. | passive | — | — |
Protection of Rune skill lv. 1 M. Def. is increased by 15%, and when damage is incurred, additional M. Def. and resistance to attributes are increased instantly depending on the probability. | passive | — | — |
Level 83 2 · SP 100,000,000
| Skill | Type | MP | SP |
|---|---|---|---|
Dual Blow skill lv. 1 Attacks the target's vital points with 11234 Power added to P. Atk. Lethal Strike is possible. Half Kill is possible. Critical hit is possible. Over-hit is possible. Requires a dual dagger to be equipped. | active | 82 | 100,000,000 |
Exciting Adventure skill lv. 1 Feels extreme excitement during a melee. For 30 seconds, increases Speed by 20, Evasion by 15, vital point attack rate by 30%, physical skill Evasion Rate by 40%, and resistance to buff canceling attacks by 90. | active | 36 | — |
Total SP for all skills: 578,340,000
Recommended subclass skills for Adventurer
Class abilities (75):
Enchanter Ability - Barrier
Knight Ability - Defense
Rogue Ability - Critical Chance
Master instead of class:
Master Ability - Focus
Emergent (65 and 70):
Emergent Ability - Attack
Emergent Ability - Defense
Transformation (80):
Transform Divine EnchanterOlympiad
Transform Divine Healeropen-field PvP
Transform Divine Summonerfarming