PvP x500: Server description

A guide of the BoHPTS team for PvP x500: "Server description". Item names lead to their pages in our database.

This guide on the other servers: Low x7 · Mid x20

Foreword

Greetings, dear players!

In almost a year and a half since the team was formed, we have gone through a lot, gained enormous practical experience and greatly improved in every aspect, made a name for ourselves and gathered a loyal community around the project. All of this became possible only thanks to your support, suggestions and, of course, criticism — for which we are extremely grateful to you. We develop our project in a way that attracts as many players as possible, and the next step will be the opening of a PvP-server. We are confident that this time too we will manage to please you with an improved concept that takes into account all the feedback we received. Simplified development awaits you, along with even more content that will keep boredom away on autumn evenings. And we also heard the requests of a huge number of players — the kamaels race, Dynasty equipment, the attribute system and Hellbound will be available from the start!
Ahead of you lies a detailed description of all the changes and features, which we strongly recommend that you read. Pour yourself some tea, grab something tasty, get comfortable and start reading

Summary

  • Opening: August 28, 2026, 20:00 (UTC+3)
  • OBT: August 21, 2026, 20:00 (UTC+3)
  • Server time: UTC+3
  • Chronicles: High Five with gradual content additions
  • Windows: 2
  • Client: Salvation

Concept

Our goal is to make the game as interesting, balanced and long-lasting as possible for different players (solo and clan players; with different amounts of playtime; fans of PvE/PvP/Olympiad), and also to attract the largest possible audience — both fans of classic chronicles and custom ones. That is why we decided to take High Five as a foundation, as one of the most interesting, balanced and content-rich chronicles, and to improve upon it. We have made a large number of changes, which are described in detail in this topic. In brief — in the Features block, and in more detail — in the provided hyperlinks. We strongly recommend that you read it so you don't end up in an awkward spot and have an advantage over those who are too lazy to read and figure things out. Every week new content will be added, which will be described in detail in the patch notes, so that new players find it easier to get up to speed.

Rates

  • The maximum level — 85 (including for subclasses)
  • EXP/SP — x500
  • Adena — x10
  • Premium Account bonuses:
    • +30% to EXP/SP/adena/drop/RB drop/fame
    • +1 hour to Alt+B buff duration
    Details
    DurationPrice
    Premium Account (7 days)Сoin of Luck x50
    Premium Account (30 days)Сoin of Luck x100
    Premium Account (100 days)Сoin of Luck x200

    How it works:
    > if there are players without PA in the group, then the drop/adena rate is averaged, players with PA receive EXP/SP with the bonus
    > the quantity of adena increases, not the chance
    > works on RB

    Checking PA status:
    > your own – by the presence of a golden frame around the character's level or Alt+B on the main page
    > group members – by the presence of a golden frame around the character's level or the .premium command
  • Changed EXP/SP bonus in a group
    Details
    Number of charactersEXP/SP per characterEXP/SP per groupBonus
    1100%100%0%
    255%110%10%
    340%120%20%
    433.75% (was 32.5)135% (was 130)35% (was 30)
    529% (was 28)145% (was 140)45% (was 40)
    626.67% (was 25)160% (was 150)60% (was 50)
    725% (was 28.57)175% (was 200)75% (was 100)
    823.75% (was 26.25)190% (was 210)90% (was 110)
    923.33% (was 24.44)210% (was 220)110% (was 120)
  • Changed EXP/drop penalties from monsters when there is a level difference
    Details
    difference0 — ±5±6±7±8±9±10±11±12±13±14±15 and higher
    penalty0%10%20%30%50%70%75%80%85%90%100%
  • Changed EXP penalties in a group when there is a level difference
    Details
    difference0 — ±9±10±11±12±13±14±15 and higher
    penalty0%50%55%60%65%70%100%

Features

  • Pre-launch GvG tournament on August 23 for $10,000!
  • Modern client with a large number of conveniences
    Details
    > autologin
    > automatic use of CP/HP/MP potions and consumables (Energy Stone and Full Bottle of Souls — 5 Souls)
    > new commands
    > shortened standard commands
    > additional panels (using LS skills, changing sets, consumables)
    > customizable interface (group, buff)
    > switching between tattoo sets
    > customizable buff block
    > improved Command Channel window
  • Staged server development
  • Clan division system with content separation
    Details
    Each division has its own content — Epic Bosses with a certain limit on the number of players in the zone, and castles. At the same time there is shared content: fortresses and Grand Epic Bosses (Baium, Frintezza, Antaras, Valakas, Beleth). Up-to-date information about divisions will be published in the patch notes: composition, maximum number of clan members in the PvP-zone, schedule (.epic) and drop from Epic Bosses, distribution of castles.
    At the start, 3 divisions are planned:
    > Bigwar (54)
    > Midwar (45)
    > Lowwar (36)
  • Premium Shop without epic jewelry, Life Stone inserts in weapons, enchanted sets and similar things that people are used to on PvP-servers
  • No craft system — the main equipment is purchased for adena in Alt+B, additional equipment is upgraded with new resources that are obtained in farm locations
    Details
    Energy of Destruction
    Giant's Energy
    Elcyum Powder x1 = Adena x10,000,000
    Elcyum Crystal x1 = Elcyum Powder x10 + Adena x10,000,000
    Elcyum x1 = Elcyum Crystal x10 + Adena x50,000,000
  • Farm locations
    List
    > Primeval Isle
    > Imperial Tomb
    > Monastery of Silence
    > Isle of Prayer
    > Chromatic Highlands
    > Forge of Gods
    > Pagan Temple
    > Hellbound
  • Autofarm — 3+3 (with a coupon)
    Details
    A legal, safe bot that rules out bans and flagging against other characters. Available with the 3rd profession for 3 hours a day for free for everyone, plus an additional 3 hours a day with a coupon that can be purchased in the User Panel, the limit resets every day at 6:30 (UTC+3). IP/HWID restrictions apply.
  • Buffs:
    • combined bard buffs have been implemented
    • number of slots — from 20+5 (start) to 20+8 (at 84) for buffs and 12 for dances/songs/combined
    • duration — 1 hour (2 with PA)
  • Extensive changes to equipment
    Details
    > set bonuses
    > rare equipment (including full body pieces, Vorpal, Elegia)
    > SA
    > shirt with bonuses from enchanting
    > cloak with bonuses from enchanting
    > improved versions of epic jewelry
    > epic jewelry replica — a weakened version of the original
    > bonuses from enchanted sets
    > PvP inserts
    > new bracelets with stats (STR, INT, CON, MEN)
    > Seed talismans
    > Benir talisman
    > belts with PvP inserts, which can be combined to obtain combined bonuses
    > modified hero weapon
  • Extensive changes to skills (mechanics based on High Five)
    Details
    > new ones added
    > old ones updated
    > new enchanting branches added and old ones updated
    > subclass skills
    > clan skills
    > modified hero skills
  • Improved augmentation system:
    • a new type of Life Stone, which differs from Top-grade in that, in addition to skills, it gives: STR +1 / CON +1 / INT +1 / MEN +1 / Critical +32.7 / Evasion +3 / Accuracy +3
    • the ability to insert special stones into jewelry (including epic and its replica)
    • updated Life Stone skills, based on Interlude stats
  • Daily activities:
  • Daily rewards:
    • for being online (1/2/3/4/5 hours in the game)
    • for logging in (spend at least 30 minutes in the game)
  • Up-to-date Raid Bosses:
    • all Raid Bosses 61+ have been raised to level 78
    • improved drop
    • new ones added
  • Inventory — 150 slots
  • Adena limit in inventory, personal and clan warehouse — 999,999,999,999
  • Increased carry weight limit
  • MP potion — 1,000 MP once every 10 seconds, non-transferable
  • Champions of three types with additional drop
    Details
    Features:
    > appear every day 19:00-01:00, 04:30-06:30 (UTC+3) in the locations:
    > Imperial Tomb
    > Monastery of Silence
    > Isle of Prayer
    > Chromatic Highlands
    > Forge of the Gods
    > Pagan Temple
    > Hellbound
    > passive
    > immunity to lethal attacks
    > resistance to mental attacks/stun/negative effects -50%

    Stats

    TypePhys./mag. attackPhys./mag. defenseAttack/cast speedHPHP regenerationEXP/SP/Drop/Adena
    Lowx1.5x1.1x1.2x5x3x7
    Hardx2x1.2x1.3x10x3x15
    Ultrax2.5x1.5x1.5x20x3x30

    Additional drop

    ItemQuantityChance
    Major Healing Potion5-10 — Low
    10-20 — Hard
    25-50 — Ultra
    100%
    CP Potion5-10 — Low
    10-20 — Hard
    25-50 — Ultra
    100%
    Greater CP Potion5-10 — Low
    10-20 — Hard
    25-50 — Ultra
    100%
    Mem Coin Fragment1 — Low
    2-3 — Hard
    3-5 — Ultra
    100%
    High-grade Life Stone (Event)110% — Low
    20% — Hard
    30% — Ultra
    Top-grade Life Stone (Event)15% — Low
    10% — Hard
    15% — Ultra
    Accessory Life Stone (Event)15% — Low
    10% — Hard
    15% — Ultra
  • NPC for GvG-battles (3v3, 5v5, 9v9) with bets
    Details

    Registration

    1. At the NPC Stone Statue of Jermann the Great Leader:
    > Giran on the central square
    > Tuesday through Thursday inclusive
    > 20:00-02:00 (UTC+3)

    2. The group leader submits the application, choosing:
    > format (3v3, 5v5, 9v9)
    > bet currency and amount — Coin of Luck (20 - 5,000) | Adena (50,000,000 - 5,000,000,000), which is deducted immediately

    3. Another group can create a new application or offer a battle for an already existing application

    4. Restrictions:
    > if the group size does not match the chosen format, then registration does not happen
    > if after registration the group composition changes, then the application is automatically cancelled, and the bet is returned to the group leader

    Battle

    1. The match starts only after confirmation by both sides
    2. Both groups are transferred to a separate instance zone, all skills are reset
    3. 1 minute is given for preparation
    4. The battle lasts a maximum of 20 minutes or until the moment when all members of one of the groups are dead and are not under resurrection
    5. If after 20 minutes neither group is defeated, then the group with more remaining members wins
    6. In battle everything is allowed: buffs, potions, resurrection scrolls, etc.
    7. A connection loss of one of the participants does not stop the battle

    Bets and settlement

    1. The leader of the winning group takes the entire pot (their own bet + the opponent's bet) minus a 5% server commission
    2. The bet is returned if:
    > the application is cancelled
    > no opponent is found
    > the group composition changed
    > the battle ended in a draw

    Other

    1. Statistics on wins and battles played have been added
    2. A spectator mode has been added
    3. 1 HWID = 1 participant

Client

  • New commands:
    • .command — displays a list of all commands with brief descriptions
    • .menu — settings menu
      Preview
    • .event — registration for an event if you missed the pop-up window
    • .buff "profile name" in Latin letters, from 4 characters — using a specific buff profile
    • .soulhunt — opens the daily quest menu
    • .epic — Epic Boss schedule
      Preview
    • .zone (available only to the clan leader) — determines the number of players in an Epic Boss zone
      Preview
    • .stats — displays all character stats
      Preview
    • .offline — offline trade from level 40, requires 100,000 Adena
    • .sellbuff — selling a buff for characters with third profession
      Details

      Add the desired buffs using the Add Buffs button:

      You can change the added buffs using the Edit Buffs button:

      To start selling a buff, enter the name in the Title field and click Start Selling. The maximum price per buff is 1,000,000.
    • .premium — checks whether group members have PA
      Preview
    • .unstuck — teleport to the nearest village (cast — 20 seconds)
    • .lock — character protection: entry only from specific IPs or HWID, against scam during account sharing
      Details
      IP — you will only be able to log in from the IP that was recorded at the moment this type of protection was enabled (temporarily disabled)
      Be careful, your IP may be dynamic (change), so you may not be able to log back into the game.


      HWID — you will only be able to log in from the HWID that was recorded at the moment this type of protection was enabled
      Be careful, HWID is a unique identifier of your computer, which changes when its configuration (hardware components) changes.
      After activation, the character receives a permanent buff that does not take up a slot:
      Lock Buff Lv. 1
      EXP +5%, Drop +3%, Adena +3%.

      Item HWID — full character functionality will be available only from the HWID that was recorded at the moment this type of protection was enabled
      The command is needed for safely handing over the account to third parties for temporary use (CP, clan, driver, acquaintance, etc.), which rules out possible scam.
      Unavailable:
      > sending mail
      > trading
      > opening a trade store (buying, selling, bulk selling)
      > selling to NPCs and in Alt+B
      > dropping items on the ground
      > interacting with the clan warehouse
      > creating items through the workshops of other characters
      > skill enchanting
      > attacking unflagged characters
      > inserting and removing Life Stone

      Available:
      > picking up items from the ground
      > receiving mail with attachments
      > creating items through your own workshop
      > attacking flagged characters
      > receiving rewards for quests, events and the Olympiad
      > using skills
      > movement
      > buying goods in Alt+B for adena, Vote Coin
      > selling any craft
      > selling a buff
    • .repair — fixing problems with a character
      Details
      If you get a critical error when logging into the game on a specific character, then log in on another one and use this command. The chosen character will be moved to Floran, all panel settings will be reset, and the equipment has been removed and placed into private warehouse.
    • .fix — pulling out a character stuck in textures during an event
      Details
      Features:
      > available only during events
      > 15 seconds after use, the character is teleported to their team's respawn point in the current event
      > the teleport is cancelled if during these 15 seconds the character:
      > takes damage
      > dies
      > can be used in battle
      > cooldown for reuse — 2 minutes
    • .kamael — a one-time command available only to kamaels for transferring certain items within the game account from a selected character
      Details
      You cannot take a subclass on a kamael and, therefore, become one through the main class change service, but you can use this command on kamael and make a one-time free transfer of the listed personal items within the game account from the chosen character:
      > any jewelry with a Life Stone, as well as a replica without a Life Stone
      > shirt
      > cloak
      > belt
      > bracelet and equipped talismans (including Venir's Talisman and Seed Talisman)
      > agathion or mount (take one slot)
      > visual (headgear, cloak/shield/weapon skin, costume)
      > Ancient Kingdom's Coin
      The ITEMS LISTED ABOVE MUST BE EQUIPPED on the chosen character! Everything else is not transferred, be careful!
      For clarity, NOT TRANSFERRED:
      > weapon with a Life Stone
      > equipment with a PvP-insert
      > Premium Card
      > Daily Reward Premium Ticket
      > Calendar Reward Premium Ticket
      > subclass
      > status of noblesse
      > personal consumables (Life Stone, enchant scrolls, etc.)
      > quest items
      > everything else not mentioned in the list of transferable items
  • Shortened standard commands
    List
    /target = /t
    /attack = /a
    /attackforce = /af
    /attackstand = /as
    /useskill = /us
    /useskillforce = /usf
    /invite = /i
    /dissmiss = /d
    /friendinvite = /fi
    /block = /b
    /unblock = /ub
    /instancezone = /iz
    /olympiadstat = /o
  • Additional panels:
    • for using skills from LS
    • for changing sets
    • for consumables (customizable)
  • Hotkeys:
    • removing a buff — ALT+LMB
    • viewing information about a mob — SHIFT+LMB
    • trying on accessories, skins for cloak and shield, costumes — ALT+LMB
  • Switching between 3 tattoo sets
    Details
    > cost of switching — 1,000,000
    > switching frequency — 30 s
    > can be changed outside a peace zone
    > cannot be changed during the Olympiad
  • Improved Command Channel window with extended functionality and statistics
  • Improved group interface (including the ability to appoint a deputy group leader)
  • Autologin
    Preview
  • A chat channel for finding a group instead of the trade channel
    Details
    Features:
    > available from level 20
    > cooldown for a repeat message — 1 minute
    > cooldown for a repeat application to join a group — 1 minute
    > the application confirmation window is active for 10 seconds and contains information:
    > nickname
    > level
    > profession
    > whether they have PA
    > clan
    > Gear Score

Stages

  • Every Monday at ~16:00 (UTC+3), starting from the second week, an update will be released (approximate dates and update contents are listed, there may be changes)
  • Possible changes:
    • maximum level
    • introduction of the next equipment grade
    • changes to the attribute system
    • introduction of new content (locations, Raid Bosses, Epic Bosses, castles, instances, increase of the maximum clan level)
    • improved drop from Raid Bosses, Epic Bosses, instances, in farm locations
    • changes in shops: lower prices and addition of new goods
  • Patch notes will be released approximately 2-3 days before its installation
    Stages
    Stage 1 (28.08-06.09) — 10 days
    Maximum level: 81 (nobless skills are learned with books — Edgar)
    Subclasses: 3
    Equipment:
    Dynasty (150/60х1)
    Olf's T-Shirt +7
    Holy Spirit's Cloak +7
    Belt with top insert
    Enhanced Mithril Bracelet
    Venir's Talisman (Stage 6)
    Talisman - Hellfire
    Epic Bosses:
    Bigwar — Core, Orfen, Ant Queen, Zaken
    Latin America — Tarstan
    Fortresses: 8 (all from the start)
    Maximum clan level: 8
    Instances: Solo Kamaloka (75-85), Labyrinth of the Abyss (81), Fortress/Castle Dungeon, Isthina
    Sieges 06.09, 20:00-22:00 (UTC+3)
    Other:
    kamaels
    every day (including on the start day) Lilith | Anakim is available (they alternate in turns) with improved drop, respawn 22:00-23:00 (UTC+3)
    Olympiad on Friday (04.09) and Saturday (05.09), 18:00-23:50 (UTC+3) (period is one week, rewards from Saturday to Sunday)


    Only new changes are listed — if some information is missing, it means it has not changed.

    Stage 2 (07.09-13.09) — 7 days
    Maximum level: 82 (new skills)
    Equipment: Dynasty (150/60х2)
    Epic Boss: Baium
    Instance: Zaken
    Location: Giant's Cave (updated RB: Giant Marpanak, Last Titan Utenus, Gorgolos, Hekaton Prime)
    Mem Coin Shop: Ring of Baium [Replica]


    Stage 3 (14.09-20.09) — 7 days
    Maximum level: 83 (some skills are learned using books — Edgar, instances, Raid Bosses, Epic Bosses)
    Equipment:
    Icarus, Moirai (150/60x3)
    Olf's T-Shirt +8
    Holy Spirit's Cloak +8
    Enchanted Belt
    Aria's Bracelet
    Venir's Talisman (Stage 8)
    Talisman - Desire
    Epic Boss: Frintezza
    Sieges 20.09, 20:00-22:00 (UTC+3)
    Maximum clan level: 9
    Instance: Twins
    Location: Stakato Nest (updated RB Queen Shyeed)
    Mem Coin Shop: Frintezza's Necklace [Replica]


    Stage 4 (21.09-27.09) — 7 days
    Maximum level: 84 (some skills are learned using books — Edgar, Epic Bosses)
    Equipment: Icarus, Moirai (225/90x3)
    Epic Boss: Antharas
    Instance: Tiat
    Locations:
    Plains of Lizardmen (new Raid Boss Royal Sharpshooter)
    Sel Mahum Training Grounds (new Raid Boss Abyssal Makkum)
    Mem Coin Shop: Enchanted Ring of Ant Queen [Replica], Earring of Antharas [Replica]


    Stage 5 (28.09-04.10) — 7 days
    Maximum level: 85 (some skills are learned using books — Edgar)
    Equipment:
    Vesper Noble (300/120x3)
    Olf's T-Shirt +9
    Holy Spirit's Cloak +9
    Refined Belt
    Venir's Talisman (Stage 10)
    Talisman - Longing
    Epic Boss: Valakas
    Maximum clan level: 10
    Location: Dragon Valley (new Raid Boss Enhanced Mimir)
    Mem Coin Shop: Necklace of Valakas [Replica], Enchanted Earring of Zaken [Replica], Neolithic Crystal (S84-grade)
    Olympiad Shop: rare Vesper armor


    Stage 6 (05.10-11.10) — 7 days
    Epic Boss: Beleth
    Location: Antharas' Lair (no Kariks, new Raid Bosses: Drake Lord, Behemoth Leader, Dragon Beast)
    Mem Coin Shop: Enchanted Ring of Baium [Replica], Ring of Core, Earring of Orfen, Ring of Queen Ant


    Stage 7 (12.10-25.10) — 14 days
    Maximum level: 85 (some skills are learned from books — Edgar)
    Equipment:
    Vorpal and mid S84 weapon
    Olf's T-Shirt +10
    Holy Spirit's Cloak +10
    Blessed Belt
    Venir's Talisman (Stage 12)
    Talisman - Insanity
    Maximum clan level: 11
    Instance: Freya
    Location: Antharas' Lair (Kariks)


    Stage 8 (26.10-01.11) — 7 days
    Equipment: Elegia and best S84 weapon
    Instance: Blessed Freya
    Location: Seed of Annihilation

Basics | Equipment | Promotions

Character progression

  • Professions purcase
    Details
    TypePriceReward
    first Adena x1Weapon Chest D rank (Achievement) x1
    Armor Chest D rank (Achievement) x1
    Jewelry Chest D rank (Achievement) x1
    Soulshot (D-grade) x3,000
    Blessed Spiritshot (D-grade) x3,000
    second Adena x1Soulshot (C-grade) x3,000
    Blessed Spiritshot (C-grade) x3,000
    third Adena x25,000,000Giant's Codex x1
  • Ways to obtain a subclass:
  • Maximum number of subclasses — 3, switching via Alt+T in a peace zone
    Preview
  • All subclasses have the same maximum level, which depends on the stage
  • Subclass skills are available, which also work for subclasses
  • Subclass restrictions:
    • Male Soul Hound cannot take a subclass for Female Soul Hound and vice versa
    • the third kamael subclass can only be Inspector
    • other races cannot take kamael subclass
  • Other restrictions have been removed:
    • kamaels can take any professions for the first two subclasses (magic and heavy sets will look like light ones)
    • Overlord and Warsmith are available
    • dark elves can take elf professions and vice versa
    • related professions are available (Spellsinger can take Sorcerer, etc.)
  • A service to change the main class is available
    Details
    To change it, you need to be on your main class with the 3rd profession and choose a subclass with the 3rd profession that is at least level 75. Your gender will be kept and the character's appearance will change according to the profession if it belongs to another race. All game progress (levels, skill enchanting, etc.) is kept. In other words, the subclass and the main class swap places, and the former subclass can take part in the Olympiad. Players who took first or second place in the last Olympiad cannot use this feature. Face, hairstyle, and hair color can be changed using potions sold in the Game Shop.

    Please note, when changing the main class, kamaels:
    > to a profession of another race — will lose all kamael subclasses
    > to a profession of their own race of the opposite gender — will keep their gender (kamaels cannot change gender via the special service)
  • Ways to obtain noblesse:
    • modified quest
    • purchase in Premium Shop > Quest Items for Coin of Luck x150 (up to the Raid Boss)
    • purchase in User Panel for Coin of Luck x400 (full quest)
    • purchase in Premium Shop > Services for Coin of Luck x500 (full quest)

Buffer

  • Combined bard buffs have been implemented
    Details
    Combined buffReplaces
    Daring Melody
    Phys. crit chance +100%, phys. crit power +35%.
    Song of Hunter
    Dance of Fire
    Knight Melody
    Phys. defense +25%, mag. defense +30%.
    Song of Earth
    Song of Warding
    Drum Melody
    HP +30%, speed +20.
    Song of Vitality
    Song of Wind
    Warrior Melody
    Phys. attack +12%, mag. attack +20%.
    Dance of the Warrior
    Dance of the Mystic
    Wizard Melody
    Attack speed +15%, cast speed +30%, cast interruption chance -40.
    Dance of Fury
    Dance of Concentration
    Refreshing Melody
    Accuracy +4, evasion +3, HP regeneration +20%.
    Dance of Inspiration
    Song of Life
    Song of Water
    Sacredness Melody
    Holy attack +10, dark resistance +10.
    Dance of Light
    Song of Invocation
    Pipe Organ Melody
    Fire/water resistance +15.
    Song of Flame Guard
    Dance of Aqua Guard
    Harp Melody
    Wind/earth resistance +15.
    Song of Storm Guard
    Dance of Earth Guard
    Divine Lore Melody
    Vampirism +8%, damage reflection +20%.
    Dance of the Vampire
    Song of Vengeance
    Divine Meditation Melody
    MP consumption by phys. skills/songs/dances -5%, MP consumption by mag. skills -15%, cooldown of phys./mag. skills -20%, MP regeneration +20%.
    Song of Renewal
    Song of Meditation
    Divine Champion Melody
    MP consumption by phys. skills/songs/dances -20%, cooldown of phys. skills/songs/dances -10%, mag. crit chance +100%.
    Song of Champion
    Dance of Siren
    Superior Elemental Melody
    Fire/water/wind/earth/dark/holy resistance +30.
    Dance of Alignment
    Song of Elemental
  • Number of slots:
    • buffs — from 20+5 (start) to 20+8 (at 84)
      Details
      Increasing the number of slots with books:
      SlotLevelBook
      2152 Ancient Book: Divine Inspiration (Modern Language Version)
      2261 Ancient Book: Divine Inspiration (Original Language Version)
      2376 Ancient Book: Divine Inspiration (Manuscript)
      2476 Ancient Book: Divine Inspiration (Original Version)
      2580 Ancient Book: Divine Inspiration (Beginner)
      2682 Ancient Book: Divine Inspiration (Intermediate)
      2783Ancient Book: Divine Inspiration (Advanced)
      2884Ancient Book: Divine Inspiration (Proficiency)

      Obtaining:
      > drop from Raid and Epic Bosses (some books)
      > Olympiad Shop
      > Premium Shop
    • songs/dances/combined bard buffs — 12
  • Duration of buffs, songs, dances, combined bard buffs — 1 hour (2 hours with PA)
  • Buffer in Alt+B with ready-made buff sets and the ability to create profiles (.buff "profile name" in Latin letters, from 4 characters)
    Preview
    BuffsCombined bard buffs
  • The Premium Card gives the ability to use the premium buff and the global chat using the & symbol (30 second delay, limit — 500 messages per month)
    Details
    ItemPrice
    Premium Card (7 days)Сoin of Luck x50
    Premium Card (30 days)Сoin of Luck x100
    Premium Card (100 days)Сoin of Luck x200
  • The ability to share buff profiles has been added
    Details
    To share a buff profile:
    1. Click the "–" button next to the desired buff profile
    2. Click the generated code to copy it
    3. Share it with another player

    To use a buff profile:
    1. Click the "+" button next to the profile save button
    2. Enter the code you received
    3. Click "Next"
    4. Enter the name of the new buff profile
    5. Click "Create"

Shops

  • Shop — goods for Adena, as well as an exchanger
  • Mem Coin Shop — goods for Mem Coin, which are obtained:
    • at automatic events
    • as drop from Raid Bosses and Epic Bosses
    • for completing the Olympiad quest (to take part in battles)
  • Premium Shop — goods and services for Сoin of Luck
  • Olympiad Shop — goods for Olympiad Token
  • Edgar — goods and services for various currencies, always available in Giran with functions according to the stage and a 0% markup
  • AKC Shop — goods for Ancient Kingdom's Coin, which can be obtained for being online
  • Vote Shop — goods for Vote Coin, which can be obtained for voting
  • Jang — an exchanger of attribute stones and crystals, consumables for increasing the attacking and defensive attribute
  • The current assortment is described in a separate topic

Locations

  • Match High Five from the start:
    Pavel Ruins
    Features:
    > increased number of monsters

    Archaic Laboratory
    Features:
    > increased number of monsters

  • Farm locations:
    Primeval Isle
    Drop:
    Adena
    Scroll: Enchant Armor (A-grade) — 0.3334%
    Blessed Scroll: Enchant Armor (A-grade) —0.299%
    Scroll: Enchant Weapon (A-grade) — 0.1916%
    Blessed Scroll: Enchant Weapon (A-grade) — 0.1083%

    Tyrannosaurus:
    Adena
    Life Stone — 70% (No. 1 — 100%)
    Mid-grade Life Stone — 30% (No. 1 — 100%)
    High-grade Life Stone — 85% (No. 2 — 100%)
    Top-grade Life Stone — 15% (No. 2 — 100%)

    Pterosaur:
    Adena
    Life Stone — 70% (No. 1 — 50%)
    Mid-grade Life Stone — 30% (No. 1 — 50%)
    High-grade Life Stone — 85% (No. 2 — 50%)
    Top-grade Life Stone — 15% (No. 2 — 50%)
    Imperial Tomb
    Adena
    Life Stone — 50% (No. 1 — 2% | 2.5%)
    Mid-grade Life Stone — 35% (No. 1 — 2% | 2.5%)
    High-grade Life Stone — 10% (No. 1 — 2% | 2.5%)
    Top-grade Life Stone — 5% (No. 1 — 2%)
    Earth Stone — 0.85% | 1%
    Reward Chest — 0.4% | 0.5%
    Scroll: Enchant Olf's T-Shirt (Event) — 5%
    Scroll: Enchant Cloak (Event) — 5%
    Energy of Destruction — 25%
    Giant's Energy — 25%
    Elcyum Powder — 25%
    Blessed Scroll: Enchant Armor (S-grade) (Event) — 10%
    Blessed Scroll: Enchant Weapon (S-grade) (Event) — 5%
    Monastery of Silence
    Floor 1:
    Adena
    Scroll: Enchant Armor (A-grade) — 1%
    Blessed Scroll: Enchant Armor (A-grade) —0.69%
    Scroll: Enchant Weapon (A-grade) — 0.575%
    Blessed Scroll: Enchant Weapon (A-grade) — 0.25%

    Floor 2+:
    Adena
    Life Stone — 50% (No. 1 — 2.5%)
    Mid-grade Life Stone — 35% (No. 1 — 2.5%)
    High-grade Life Stone — 10% (No. 1 — 2.5%)
    Top-grade Life Stone — 5% (No. 1 — 2.5%)
    Water Stone — 1%
    Reward Chest — 0.5%
    Scroll: Enchant Olf's T-Shirt (Event) — 5%
    Scroll: Enchant Cloak (Event) — 5%
    Energy of Destruction — 25%
    Giant's Energy — 25%
    Elcyum Powder — 25%
    Blessed Scroll: Enchant Armor (S-grade) (Event) — 10%
    Blessed Scroll: Enchant Weapon (S-grade) (Event) — 5%
    Isle of Prayer
    Features:
    > for solo players
    > weak monsters level 78-83
    > instances disabled
    > the penalty for groups of 3+ players is disabled
    > teleport available (global via Heine and regular from Heine)

    Drop:
    Adena
    Fire Stone — 0.5%
    Scroll: Enchant Armor (S-grade) — 0.25%
    Blessed Scroll: Enchant Armor (S-grade) — 0.1725%
    Scroll: Enchant Weapon (S-grade) — 0.1437%
    Blessed Scroll: Enchant Weapon (S-grade) — 0.0625%
    Energy of Destruction — 0.375%
    Giant's Energy — 0.375%
    Reward Chest — 0.375%
    Scroll: Enchant Olf's T-Shirt (Event) — 5%
    Scroll: Enchant Cloak (Event) — 5%
    Energy of Destruction — 25%
    Giant's Energy — 25%
    Elcyum Powder — 25%
    Blessed Scroll: Enchant Armor (S-grade) (Event) — 10%
    Blessed Scroll: Enchant Weapon (S-grade) (Event) — 5%
    Chromatic Highlands
    Features:
    > for solo players
    > weak and strong monsters level 82-83
    > monsters have been weakened
    > teleport available (global via Heine)

    Drop:
    Adena
    Fire Stone — 0.5%
    Scroll: Enchant Armor (S-grade) — 0.25%
    Blessed Scroll: Enchant Armor (S-grade) — 0.1725%
    Scroll: Enchant Weapon (S-grade) — 0.1437%
    Blessed Scroll: Enchant Weapon (S-grade) — 0.0625%
    Energy of Destruction — 0.375%
    Giant's Energy — 0.375%
    Reward Chest — 0.375%
    Scroll: Enchant Olf's T-Shirt (Event) — 5%
    Scroll: Enchant Cloak (Event) — 5%
    Energy of Destruction — 25%
    Giant's Energy — 25%
    Elcyum Powder — 25%
    Blessed Scroll: Enchant Armor (S-grade) (Event) — 10%
    Blessed Scroll: Enchant Weapon (S-grade) (Event) — 5%
    Dark Water Dragon:
    Adena
    Water Stone — 1%
    Scroll: Enchant Armor (S-grade) — 0.2%
    Blessed Scroll: Enchant Armor (S-grade) — 0.138%
    Scroll: Enchant Weapon (S-grade) — 0.115%
    Blessed Scroll: Enchant Weapon (S-grade) — 0.05%
    Energy of Destruction — 0.3%
    Giant's Energy — 0.3%
    Reward Chest — 0.3%
    Scroll: Enchant Olf's T-Shirt (Event) — 5%
    Scroll: Enchant Cloak (Event) — 5%
    Energy of Destruction — 25%
    Giant's Energy — 25%
    Elcyum Powder — 25%
    Blessed Scroll: Enchant Armor (S-grade) (Event) — 10%
    Blessed Scroll: Enchant Weapon (S-grade) (Event) — 5%
    Forge of Gods
    Adena
    Fire Stone — 0.85% | 1%
    Scroll: Enchant Armor (S-grade) — 0.35% | 0.425%
    Blessed Scroll: Enchant Armor (S-grade) — 0.245% | 0.3%
    Energy of Destruction — 0.4% | 0.5%
    Reward Chest — 0.4% | 0.5%
    Scroll: Enchant Olf's T-Shirt (Event) — 5%
    Scroll: Enchant Cloak (Event) — 5%
    Energy of Destruction — 25%
    Giant's Energy — 25%
    Elcyum Powder — 25%
    Blessed Scroll: Enchant Armor (S-grade) (Event) — 10%
    Blessed Scroll: Enchant Weapon (S-grade) (Event) — 5%
    Pagan Temple
    Adena
    Dark Stone — 1%
    Scroll: Enchant Weapon (S-grade) — 0.2013%
    Blessed Scroll: Enchant Weapon (S-grade) — 0.1%
    Giant's Energy — 0.5%
    Reward Chest — 0.5%
    Scroll: Enchant Olf's T-Shirt (Event) — 5%
    Scroll: Enchant Cloak (Event) — 5%
    Energy of Destruction — 25%
    Giant's Energy — 25%
    Elcyum Powder — 25%
    Blessed Scroll: Enchant Armor (S-grade) (Event) — 10%
    Blessed Scroll: Enchant Weapon (S-grade) (Event) — 5%
    Hellbound
    Features:
    > level 7 of the island from the start
    > increased number of monsters at some spots
    > many new spots added
    > Steel Citadel and Tully's Workshop are unavailable
    > Celtus respawn reduced to 1 hour (was 4)
    > top Raid Boss with improved drop — Typhoon
    > PvP-zone on the chimeras spot

    Drop:
    Adena
    Holy Stone — 1.5% | 2%
    Scroll: Enchant Armor (S-grade) — 0.3557% | 0.3825% | 0.425%
    Blessed Scroll: Enchant Armor (S-grade) — 0.2455% | 0.2639% | 0.2933%
    Scroll: Enchant Weapon (S-grade) — 0.2045% | 0.2199% | 0.2444%
    Blessed Scroll: Enchant Weapon (S-grade) — 0.0889% | 0.0956% | 0.1063%
    Energy of Destruction — 0.5336% | 0.5738% | 0.6375%
    Giant's Energy — 0.5336% | 0.5738% | 0.6375%
    Reward Chest — 0.5336% | 0.5738% | 0.6375%
    Scroll: Enchant Olf's T-Shirt (Event) — 5%
    Scroll: Enchant Cloak (Event) — 5%
    Energy of Destruction — 25%
    Giant's Energy — 25%
    Elcyum Powder — 25%
    Blessed Scroll: Enchant Armor (S-grade) (Event) — 10%
    Blessed Scroll: Enchant Weapon (S-grade) (Event) — 5%
    Chimeras:
    Adena
    Earth Stone | Holy Stone | Wind Stone | Fire Stone — 3%
    Scroll: Enchant Armor (S-grade) — 0.5%
    Blessed Scroll: Enchant Armor (S-grade) — 0.345%
    Scroll: Enchant Weapon (S-grade) — 0.2875%
    Blessed Scroll: Enchant Weapon (S-grade) — 0.125%
    Energy of Destruction — 0.75%
    Giant's Energy — 0.75%
    Reward Chest — 0.75%
    Scroll: Enchant Olf's T-Shirt (Event) — 5%
    Scroll: Enchant Cloak (Event) — 5%
    Energy of Destruction — 25%
    Giant's Energy — 25%
    Elcyum Powder — 25%
    Blessed Scroll: Enchant Armor (S-grade) (Event) — 10%
    Blessed Scroll: Enchant Weapon (S-grade) (Event) — 5%
    Celtus:
    Adena
    Wind Stone x2-5 — 25%
    Fire Stone x2-5 — 25%
    Holy Stone x2-5 — 25%
    Scroll: Enchant Armor (S-grade) — 2.5%
    Blessed Scroll: Enchant Armor (S-grade) — 1.5%
    Scroll: Enchant Weapon (S-grade) — 1.4375%
    Blessed Scroll: Enchant Weapon (S-grade) — 0.5%
    Energy of Destruction — 3%
    Giant's Energy — 3.5%
    Reward Chest — 3.5%
    Scroll: Enchant Olf's T-Shirt (Event) — 5%
    Scroll: Enchant Cloak (Event) — 5%
    Energy of Destruction — 25%
    Giant's Energy — 25%
    Elcyum Powder — 25%
    Blessed Scroll: Enchant Armor (S-grade) (Event) — 10%
    Blessed Scroll: Enchant Weapon (S-grade) (Event) — 5%
    Giant's Cave
    Features:
    > top Raid Bosses with improved drop — Giant Marpanak, Last Titan Utenus, Gorgolos, Hekaton Prime (8+1)

    Drop:
    Adena
    Earth Stone — 0.425% | 2.25%
    Dark Stone — 0.425%
    Wind Stone — 0.425% | 2.25%
    Holy Stone — 0.425%
    Fire Stone — 2.25%
    Scroll: Enchant Armor (S-grade) — 0.2125% | 0.375%
    Blessed Scroll: Enchant Armor (S-grade) — 0.1466% | 0.2587%
    Scroll: Enchant Weapon (S-grade) — 0.1222% | 0.2156%
    Blessed Scroll: Enchant Weapon (S-grade) — 0.0531% | 0.0938%
    Energy of Destruction — 0.3187% | 0.5625%
    Giant's Energy — 0.3187% | 0.5625%
    Reward Chest — 0.3187% | 0.5625%
    Scroll: Enchant Olf's T-Shirt (Event) — 5%
    Scroll: Enchant Cloak (Event) — 5%
    Energy of Destruction — 25%
    Giant's Energy — 25%
    Elcyum Powder — 25%
    Blessed Scroll: Enchant Armor (S-grade) (Event) — 10%
    Blessed Scroll: Enchant Weapon (S-grade) (Event) — 5%
    Stakato Nest
    Features:
    > Top Raid Boss with improved drop — Queen Shyeed (6+1)
    > changed reward in quest Only What Remains

    Drop:
    Adena
    Earth Stone — 1%
    Dark Stone — 1%
    Wind Stone — 1%
    Holy Stone — 1%
    Fire Stone — 1%
    Water Stone — 1%
    Scroll: Enchant Armor (S-grade) — 0.425%
    Blessed Scroll: Enchant Armor (S-grade) — 0.3%
    Scroll: Enchant Weapon (S-grade) — 0.2013%
    Blessed Scroll: Enchant Weapon (S-grade) — 0.1%
    Energy of Destruction — 0.5%
    Giant's Energy — 0.5%
    Reward Chest — 0.5%
    Scroll: Enchant Olf's T-Shirt (Event) — 5%
    Scroll: Enchant Cloak (Event) — 5%
    Energy of Destruction — 25%
    Giant's Energy — 25%
    Elcyum Powder — 25%
    Blessed Scroll: Enchant Armor (S-grade) (Event) — 10%
    Blessed Scroll: Enchant Weapon (S-grade) (Event) — 5%
    Plains of Lizardmen
    Features:
    > Top Raid Boss with improved drop — Royal Sharpshooter (6+1)

    Drop:
    Adena
    Dark Stone — 0.5%
    Holy Stone — 0.5%
    Scroll: Enchant Armor (S-grade) — 0.2875%
    Blessed Scroll: Enchant Armor (S-grade) — 0.1984%
    Scroll: Enchant Weapon (S-grade) — 0.1653%
    Blessed Scroll: Enchant Weapon (S-grade) — 0.0719%
    Energy of Destruction — 0.4313%
    Giant's Energy — 0.4313%
    Reward Chest — 0.4313%
    Scroll: Enchant Olf's T-Shirt (Event) — 5%
    Scroll: Enchant Cloak (Event) — 5%
    Energy of Destruction — 25%
    Giant's Energy — 25%
    Elcyum Powder — 25%
    Blessed Scroll: Enchant Armor (S-grade) (Event) — 10%
    Blessed Scroll: Enchant Weapon (S-grade) (Event) — 5%
    Sel Mahum Training Grounds
    Features:
    > Top Raid Boss with improved drop — Abyssal Makkum (6+1)

    Drop:
    Adena
    Earth Stone — 0.35%
    Wind Stone — 0.35%
    Fire Stone — 0.5% | 1%
    Water Stone — 0.5% | 1%
    Scroll: Enchant Armor (S-grade) — 0.2125%
    Blessed Scroll: Enchant Armor (S-grade) — 0.1466%
    Scroll: Enchant Weapon (S-grade) — 0.1222%
    Blessed Scroll: Enchant Weapon (S-grade) — 0.0531%
    Energy of Destruction — 0.3187%
    Giant's Energy — 0.3187%
    Reward Chest — 0.3187%
    Scroll: Enchant Olf's T-Shirt (Event) — 5%
    Scroll: Enchant Cloak (Event) — 5%
    Energy of Destruction — 25%
    Giant's Energy — 25%
    Elcyum Powder — 25%
    Blessed Scroll: Enchant Armor (S-grade) (Event) — 10%
    Blessed Scroll: Enchant Weapon (S-grade) (Event) — 5%
    Dragon Valley
    Features:
    > Top Raid Boss with improved drop — Enhanced Mimir (6+1)

    Drop:
    Adena
    Dark Stone — 0.75%
    Holy Stone — 0.75%
    Earth Stone — 3%
    Water Stone — 3%
    Wind Stone — 3%
    Fire Stone — 3%
    Scroll: Enchant Armor (S-grade) — 0.25% | 0.5% | 0.55% | 0.605% | 0.6975%
    Blessed Scroll: Enchant Armor (S-grade) — 0.1725% | 0.345% | 0.3795% | 0.4175% | 0.4801%
    Scroll: Enchant Weapon (S-grade) — 0.1437% | 0.2875% | 0.3162% | 0.3479% | 0.4001%
    Blessed Scroll: Enchant Weapon (S-grade) — 0.0625% | 0.125% | 0.1375% | 0.1512% | 0.1739%
    Energy of Destruction — 0.375% | 0.75% | 0.825% | 0.9075% | 1.0436%
    Giant's Energy — 0.375% | 0.75% | 0.825% | 0.9075% | 1.0436%
    Reward Chest — 0.375% | 0.75% | 0.825% | 0.9075% | 1.0436%
    Scroll: Enchant Olf's T-Shirt (Event) — 5%
    Scroll: Enchant Cloak (Event) — 5%
    Energy of Destruction — 25%
    Giant's Energy — 25%
    Elcyum Powder — 25%
    Blessed Scroll: Enchant Armor (S-grade) (Event) — 10%
    Blessed Scroll: Enchant Weapon (S-grade) (Event) — 5%
    Giant's Codex — 0.15% | 0.165% | 0.1815% | 0.2087%
    Vesper Noble Enhancement Stone — x1-2 (15%) | x1-3 (16.5%) | x2-3 (18.15%) | x2-3 (20.8725%)
    Antharas' Lair
    Features:
    > temporarily without spots with Kariks
    > Top Raid Bosses with improved drop — Drake Lord, Behemoth Leader, Dragon Beast (6+1)

    Drop:
    Adena
    Dark Stone — 3%
    Holy Stone — 3%
    Earth Stone — 3%
    Water Stone — 3%
    Wind Stone — 3%
    Fire Stone — 3%
    Scroll: Enchant Armor (S-grade) — 0.6957% | 0.7653%
    Blessed Scroll: Enchant Armor (S-grade) — 0.4801% | 0.5281%
    Scroll: Enchant Weapon (S-grade) — 0.4001% | 0.4401%
    Blessed Scroll: Enchant Weapon (S-grade) — 0.1739% | 0.1913%
    Energy of Destruction — 1.0436% | 1.148%
    Giant's Energy — 1.0436% | 1.148%
    Reward Chest — 1.0436% | 1.148%
    Scroll: Enchant Olf's T-Shirt (Event) — 5%
    Scroll: Enchant Cloak (Event) — 5%
    Energy of Destruction — 25%
    Giant's Energy — 25%
    Elcyum Powder — 25%
    Blessed Scroll: Enchant Armor (S-grade) (Event) — 10%
    Blessed Scroll: Enchant Weapon (S-grade) (Event) — 5%
    Giant's Codex — 0.2087% | 0.2296%
    Vesper Noble Enhancement Stone — x1-2 (20.8725%) | x2-3 (20.8725%) | x2-3 (22.9597%)

    Knoriks:
    Adena — x5,958,460-11,958,460 (70%)
    Wind Stone — x2-3 (15%)
    Earth Stone — x2-3 (15%)
    Scroll: Enchant Armor (S-grade) —3.8266%
    Blessed Scroll: Enchant Armor (S-grade) —2.6404%
    Scroll: Enchant Weapon (S-grade) — 2.2003%
    Blessed Scroll: Enchant Weapon (S-grade) — 0.9567%
    Energy of Destruction — 5.7399%
    Giant's Energy — 5.7399%
    Reward Chest — 5.7399%
    Scroll: Enchant Olf's T-Shirt (Event) — 5%
    Scroll: Enchant Cloak (Event) — 5%
    Energy of Destruction — 25%
    Giant's Energy — 25%
    Elcyum Powder — 25%
    Blessed Scroll: Enchant Armor (S-grade) (Event) — 10%
    Blessed Scroll: Enchant Weapon (S-grade) (Event) — 5%
    Giant's Codex — 1.148%
    Vesper Noble Enhancement Stone — x10-15 (70%)
  • At certain stages new farm locations will become available:
    Seed of Annihilation
    NPC for entry:

    Features:
    > buff rotation (melee, mage, archer) every day after the morning scheduled restart at 6:30 (UTC+3)
    > all quests disabled
    > Raid Bosses removed
  • The other locations will keep the Interlude settings and adena drop only

Instances

  • Available instances:
    Solo Kamaloka
    Drop
    > available to characters level 75-85 with PA
    > 1 player
    > cooldown every day at 06:30 (UTC+3)
    > essences removed

    A single-player time zone in which the player is given 20 minutes to clear out the monsters. When the time runs out, a Pathfinder Worker appears, and after talking to him you can receive a chest whose contents depend on the number of monsters killed.

    NPC for entry:
    Labyrinth of the Abyss (81)
    Drop
    > available to characters level 78-85
    > 5-9 players
    > cooldown — Wednesday and Saturday at 06:30 (UTC+3)
    > if you are lucky and a certain group dropped, then you are guaranteed to receive only 1 item out of those possible within it

    NPC for entry:


    Walkthrough

    All group members must be near the NPC to enter the time zone, which has 4 rooms with different monsters. Clearing the first three weakens the stats of the boss that lives in the last room. If you have enough of a boost, you can save time and not clear the first three rooms, going around the aggressive monsters in the first two along the walls or with the help of invisibility.

    First room
    1. It contains 9 monsters, only one of which is real (the queen), the rest are fake and will reappear after being killed.
    2. After killing the queen, the fake ones will stop appearing, and it is not necessary to kill the remaining ones.
    3. An effective way to find the queen:
    ㅤㅤa) A dagger user lures out one monster with the skill Lure, then a summoner uses Betray on it.
    ㅤㅤb) If it is a fake monster, it will run to hit the real one, and if it is the queen, the skill will have no effect.
    4. Killing the queen in this room reduces the boss's physical defense by 1/3.
    5. A group of mages should not waste time on this room.

    Second room
    1. All monsters in it are real.
    2. After killing all monsters in this room, the boss's magic defense will be reduced by 1/3.
    3. A group of characters with physical damage should not waste time on this room.

    Third room
    1. It contains one strong monster.
    2. Killing it reduces the boss's attack by 1/3.

    Fourth room
    1. The fourth room contains the boss with a guard: 2 fighters and 2 supports.
    2. An effective farming method:
    ㅤㅤa) A tank leads the boss around in a circle, and during this time the group kills the supports first, then the fighters.
    ㅤㅤb) After killing the guard, you can start farming the boss.
    ㅤㅤc) After the guard appears, the tactic is repeated

    This guide is suitable for all instance levels. If you don't have the Lure and Betray skills, you can aggro a small number of monsters and kill them, or clear everything at once with AoE or simply on assist.
    Fortress/Castle Dungeon
    Drop
    > available to characters level 75-85
    > 5-9 players
    > cooldown every day at 06:30 (UTC+3)
    > if you are lucky and a certain group dropped, then you are guaranteed to receive only 1 item out of those possible within it

    These time zones are available to members of the clan that owns the fortress or castle. The point is to kill 3 Raid Bosses.
    NPC for entry:
    FortressCastle
    Istina
    Drop
    > available to characters level 81-85
    > 5+ players
    > cooldown — Monday and Friday at 06:30 (UTC+3)
    > if you are lucky and a certain group dropped, then you are guaranteed to receive only 1 item out of those possible within it

    NPC for entry:
    Zaken
    Drop
    > available to characters level 77-85
    > 5+ players
    > cooldown — Monday and Friday at 6:30 (UTC+3) — shared for all instance levels
    > if you are lucky and a certain group dropped, then you are guaranteed to receive only 1 item out of those possible within it

    NPC for entry:
    Twins
    Drop
    > available to characters level 83-85
    > 5+ players
    > cooldown — Monday and Friday at 06:30 (UTC+3)
    > if you are lucky and a certain group dropped, then you are guaranteed to receive only 1 item out of those possible within it

    NPC for entry:
    Tiat
    Drop
    > available to characters level 84-85
    > 7+ players
    > cooldown — Monday and Friday at 06:30 (UTC+3)
    > if you are lucky and a certain group dropped, then you are guaranteed to receive only 1 item out of those possible within it
    > there is no experience for killing Tiat!

    NPC for entry:
  • At certain stages new instances will be added:
    Freya
    > available to characters level 82-85 without a quest
    > 9+ players
    > cooldown — Wednesday and Saturday at 06:30 (UTC+3) — shared with Blessed Freya
    > if you are lucky and a certain group dropped, then you are guaranteed to receive only 1 item out of those possible within it

    NPC for entry:
    Blessed Freya
    > available to characters level 82-85 without a quest
    > 9+ players
    > cooldown — Wednesday and Saturday at 06:30 (UTC+3) — shared with Freya
    > if you are lucky and a certain group dropped, then you are guaranteed to receive only 1 item out of those possible within it

    NPC for entry:
  • The current drop is described in a separate topic
  • Shared cooldown for all characters
  • Instance tickets (except for Tiat) will be added for sale, allowing you to make one additional visit once per day
  • Other instances will not be added

Events

  • Automatic events have been implemented:
    Schedule
    Weekdays:
    00:25 (UTC+3) — Team Wave PvP (20 min)
    01:00 (UTC+3) — PvP Farm Zone (45 min)
    04:25 (UTC+3) — Team Wave PvP (20 min)
    13:00 (UTC+3) — PvP Farm Zone (45 min)
    15:00 (UTC+3) — Castle Capture (25 min)
    18:00 (UTC+3) — Castle Capture (25 min)
    19:00 (UTC+3) — PvP Farm Zone (45 min)
    19:55 (UTC+3) — Death Race (up to 20 min)
    20:25 (UTC+3) — Last Hero
    23:00 (UTC+3) — Solo PvP Zone (20 min)
    23:55 (UTC+3) — Death Race (up to 20 min)

    Weekends:
    00:25 (UTC+3) — Team Wave PvP (20 min)
    01:00 (UTC+3) — PvP Farm Zone (45 min)
    04:25 (UTC+3) — Team Wave PvP (20 min)
    11:00 (UTC+3) — Team Wave PvP (20 min)
    12:00 (UTC+3) — Death Race (up to 20 min)
    13:00 (UTC+3) — PvP Farm Zone (45 min)
    15:00 (UTC+3) — Castle Capture (25 min)
    18:00 (UTC+3) — Castle Capture (25 min)
    19:00 (UTC+3) — PvP Farm Zone (45 min)
    19:55 (UTC+3) — Death Race (up to 20 min)
    20:25 (UTC+3) — Last Hero
    23:00 (UTC+3) — Solo PvP Zone (20 min)
    23:55 (UTC+3) — Death Race (up to 20 min)
    Team Wave PvP
    The point — win a team battle 5v5 or 9v9 within 5 minutes
    Requirements to participate:
    > level 76+
    > 3rd profession
    > 7,000+ Gear Score
    Registration — in Giran in front of the temple entrance at the Wizard Statue
    Duration — 20 minutes
    Features:
    > arenas launch in waves
    > participants are automatically grouped when they get onto the arena
    > participants receive a full buff
    > after getting onto the arena, participants stand rooted for 30 seconds, after which their CP/HP/MP is fully restored and the battle begins
    > the skills Resurrection, Mass Resurrection do not work
    > it is impossible to use Scroll of Resurrection, Blessed Scroll of Resurrection
    > if after 5 minutes neither team is defeated, then the team with more remaining participants wins
    > if after 5 minutes both teams have made an equal number of kills, then no one receives a reward
    > after death, a player cannot return to town until the battle ends

    Reward for the losing team:
    Fame x10

    Reward for the winning team:
    High-grade Life Stone (Event) x1
    Top-grade Life Stone (Event) x1
    Greater CP Potion x20
    Mem Coin Fragment x5
    Fame x25
    PvP Farm Zone
    The point — two teams kill each other, mobs and the Raid Boss that appears near the end of the event, for the sake of valuable rewards
    Requirements to participate:
    > level 76+
    > 3rd profession
    Registration:
    > Fallen Angel Eloule in Rune
    > starts 10 minutes before the start and is open for the entire duration of the event
    > players are teleported to the zone in waves — at the start and then every 5 minutes (6 waves in total)
    > the event is cancelled if 10 participants have not gathered
    Duration — 45 minutes
    Location — Execution Grounds | The Forbidden Gateway
    Restrictions:
    > 1 HWID/IP = 1 participant
    > the reward for killing other players is given no more than once every 20 seconds
    > it is forbidden to hit allies — you can heal and buff
    > it is forbidden to heal and buff enemies
    > it is forbidden to be in a group and command channel inside the zone — they are automatically disbanded upon entry
    > resurrection by skills and scrolls is forbidden
    > active clan skills are forbidden
    Features:
    > players are automatically split into two teams with balancing by Gear Score
    > when getting into the zone, buffs are removed and applied by class (warrior/mage/archer)
    > each team has its own base with a peace zone at opposite ends of the location
    > a buffer at the base
    > respawn at the base 5 seconds after death
    > the ability to leave the event at any time via an NPC at the base
    > when returning to the event, you get onto your previous team
    > between the team bases — monsters (drop is better in the center of the locations and worse on the periphery)
    > monsters:
    > respawn — 45 s
    > 40% resist to bows and crossbows
    > 400 dark defense attribute
    > Raid Boss Demonic Rakzan:
    > spawns near the guillotine in Execution Grounds | in the center of The Forbidden Gateway location 15 minutes before the end of the event (at the 30th minute)
    > 7,000,000 HP
    > immune to debuffs

    Rewards
    For killing playersMonsters in the centerMonsters on the periphery
    Adena x1,000,000 — 70%
    Greater CP Potion x10 — 15%
    Blessed Scroll: Enchant Armor (S-grade) — 8%
    Venir's Talisman (Stage 1) — 5%
    Blessed Scroll: Enchant Weapon (S-grade) — 4%
    Elcyum Powder — 3%
    Adena x1,000,000 — 42%
    Greater CP Potion x10 — 9%
    Blessed Scroll: Enchant Armor (S-grade) — 4.8%
    Venir's Talisman (Stage 1) — 3%
    Blessed Scroll: Enchant Weapon (S-grade) — 2.4%
    Elcyum Powder — 1.8%
    Adena x1,000,000 — 28%
    Greater CP Potion x10 — 6%
    Blessed Scroll: Enchant Armor (S-grade) — 3.2%
    Venir's Talisman (Stage 1) — 2%
    Blessed Scroll: Enchant Weapon (S-grade) — 1.6%
    Elcyum Powder — 1.2%
    You may get several rewards or none at all for killing players and monsters

    Reward for the top-5 by mob kills:
    Mem Coin x15 — top-1
    Mem Coin x12 — top-2
    Mem Coin x9 — top-3
    Mem Coin x7 — top-4
    Mem Coin x5 — top-5
    The reward is given at the end of the event, including if the player has already left the zone. In case of an equal number of kills, the one who reached the result earlier is higher.

    Reward from Raid Boss Demonic Rakzan:
    To everyone who dealt a hit to the boss:
    Venir's Talisman (Stage 1) x1-2
    Demonic Rakzan's Chest
    Possible rewards on opening:
    High-grade Life Stone x2 — 20%
    Top-grade Life Stone x1 — 20%
    Blessed Scroll: Enchant Armor (S-grade) — 20%
    Scroll: Enchant Cloak x2 — 15%
    Scroll: Enchant Olf's T-Shirt x2 — 15%
    Blessed Scroll: Enchant Weapon (S-grade) — 10%

    Additionally to the one who dealt the last hit:
    Mem Coin x5
    Castle Capture
    Summary — two teams storm Stuttgart Castle, the winner is determined by the total points earned for specific actions
    Quick guide:
    1. Clear the path to your altar. To do this, destroy the central gate/wall and the inner gate.
    2. Destroy the flag at your tent — the finishing blow claims it.
    3. Carry the flag to your altar and cast it. After that, a portal to your altar will open at the tent, accessible to flag carriers.
    4. Destroy the gate to the upper tier of the castle, where the Grail is located.
    5. Kill Gordon at the Grail to get rewards.
    6. Carry the flag to the Grail and cast it. This gives a lot of points and ends the event early.
    7. Optional: destroy the obelisk above the main gate to get a buff (stacks up to 3 times), destroy the flag in the castle dungeon to apply a debuff to enemies.
    Participation requirements:
    > 76+ level
    > 3rd profession
    Registration:
    > manual — Event Registration in Giran, 10 minutes before start
    > automatic — a prompt window sent to all eligible players online 5 minutes before start
    > the event is cancelled if fewer than 20 participants sign up
    Duration — 25 minutes, or early completion by capturing the God's Graal
    Restrictions:
    > 1 HWID/IP = 1 participant
    > hitting allies is forbidden — healing and buffing them is allowed
    > healing and buffing enemies is forbidden
    > resurrection via skills or scrolls is forbidden
    Features:
    > players are automatically split into two teams, balanced by Gear Score
    > entering the zone strips buffs and applies class-based ones (warrior/mage/archer)
    > each team has its own tent on either side of the gate, defended by archers who only attack the enemy team
    > for the first 10 seconds after teleporting, players are frozen — time to form groups
    > after death, players can respawn at their team's flag
    > players can leave the event with the .leaveevent command (if the whole team leaves the event — the remaining team gets an automatic win)
    > walls and gates can be attacked and do not respawn
    > the castle's defender guards attack everyone
    > hints have been added to help understand what to do at each stage of the event
    > there are key points:

    Obelisk
    > located on the platform above the main gate
    > is illuminated
    > respawn 4 minutes
    > destroying it gives the team a buff across the entire event zone for 10 minutes
    > repeated destructions increase the buff level, up to 3:
    Obelisk Power Lv. 1
    Speed +5, phys. attack +1%, magic attack +2%
    Obelisk Power Lv. 2
    Speed +10, phys. attack +2%, magic attack +4%
    Obelisk Power Lv. 3
    Speed +15, phys. attack +3%, magic attack +6%

    Dungeon Flag
    > located in the castle's dungeon
    > is illuminated
    > respawn 4 minutes
    > destroying it applies a debuff to the enemy team across the entire event zone for 2 minutes:
    Breath of the Dungeon
    Speed -15%, max CP -10%

    Flags
    > 5 flags appear at each tent
    > to pick one up you need to deal 2,000 damage to it
    > a player carrying the flag is slowed by 20% and marked with a beam of light visible to their own team
    > the flag drops to the ground upon death or loss of connection
    > the flag can only be cast at your own altar (cast — 20 s, cooldown — 60 s)
    > an announcement of the cast start has been added for allies and enemies
    > only one player per team can be casting the flag at a time

    Altars
    > each team has its own at standard locations in the castle
    > instant teleports to your own altars have been added:
    > appear for both teams after a successful cast at either altar
    > located near the tents
    > work only for your own team, including the flag carrier
    > immortal
    > work cycle: teleport for 30 seconds, cooldown for 30 seconds
    > casting the flag at your own altar removes invulnerability from the gate to the upper platform
    > after being destroyed, this gate is open to both teams

    God's Graal
    > located on the upper platform
    > any team can cast the flag onto the Grail
    > an announcement of the cast start has been added for allies and enemies
    > capturing the Grail ends the event early and gives the team +5 points, but does not grant an automatic win (the winner is determined by total points)

    Guard Gordon
    > located near the Grail
    > aggressive
    > attacks everyone
    Everyone who lands a hit on the boss gets:
    Freya's Bloody Rune (2 hours) — 100%
    High-grade Life Stone (Event) x2 — 20%
    Top-grade Life Stone (Event) x1 — 20%
    Blessed Scroll: Enchant Armor (S-grade) — 20%
    Scroll: Enchant Cloak x2 — 15%
    Scroll: Enchant Olf's T-Shirt x2 — 15%
    Blessed Scroll: Enchant Weapon (S-grade) — 10%

    Additionally, to whoever lands the final blow:
    Mem Coin x5

    Drop
    Blessed Scroll: Enchant Armor (A-grade) x3-5 — 100%
    Blessed Scroll: Enchant Weapon (A-grade) x2-3 — 100%
    Destruction Scroll: Enchant Armor (A-grade) x1 — 50%
    Destruction Scroll: Enchant Weapon (A-grade) x1 — 25%
    Blessed Scroll: Enchant Armor (S-grade) x2-3 — 100%
    Blessed Scroll: Enchant Weapon (S-grade) x1-2 — 100%
    Destruction Scroll: Enchant Armor (S-grade) x1 — 20%
    Destruction Scroll: Enchant Weapon (S-grade) x1 — 10%
    Energy of Destruction x3-5 — 100%
    Giant's Energy x3-5 — 100%
    Neolithic Crystal (A-grade) x1 — 20%
    Neolithic Crystal (S-grade) x1 — 10%
    Mem Coin x2-4 — 100%
    Giant's Codex x1-2 — 100%
    Giant's Codex - Mastery x1 — 75%
    CRP Scroll (500) x1-2 — 100%

    Points and reward allocation
    AchievementPointsAdditional reward
    Destroying the Obelisk (1 unit)1Mem Coin Fragment х2
    Destroying the Dungeon Flag (1 unit)1Mem Coin Fragment х2
    Capturing your own Altar3Mem Coin Fragment х5
    Capturing the Grail5Mem Coin Fragment х8
    Killing Gordon2Mem Coin Fragment х3
    Most kills (between teams)2Mem Coin Fragment х3
    Additional rewards are granted instantly, except for the last row of the table.

    Team rewards

    ConditionReward
    VictoryMem Coin x5
    Fame Scroll (100) x3
    Top-grade Life Stone (Event) x2
    DefeatMem Coin x1
    Elcyum Powder x1
    Fame Scroll (100) x3
    Top-grade Life Stone (Event) x2
    Event Box (Reward)
    Possible rewards when opened:
    CP Potion х50-100 — 100%
    Greater CP Potion х50-100 — 100%
    Major Healing Potion х25-50 — 100%
    Medal of Glory x1 — 100%
    High-grade Life Stone (Event) x1 — 100%
    Life Stone: Accessory x1 — 100%
    Freya's Bloody Rune (2 hours) — 50%
    Mem Coin x1 — 30%
    In case of a points tie, the team with more kills wins.

    Kill rewards:

    ConditionReward
    Top 1 on the winning teamMem Coin x10
    Top 2 on the winning teamMem Coin x8
    Top 3 on the winning teamMem Coin x5
    Top 1 on the losing teamMem Coin x8
    Top 2 on the losing teamMem Coin x5
    Death Race
    The point — be the first to reach the finish through 8 checkpoints in order
    Requirements to participate:
    > level 76+
    > 3rd profession
    Registration:
    > manual — Pantasaus in Rune 10 minutes before the start
    > automatic — a window with a request 5 minutes before the start to all eligible players online
    > the event is cancelled if 10 participants have not gathered
    Duration — 20 minutes or until 15 finishers are determined
    Restrictions:
    > 1 HWID/IP = 1 participant
    > it is forbidden to attack other participants
    > potions, teleport scrolls, resurrection, item summoning are forbidden
    Features:
    > everyone runs in one race
    > when getting into the event zone, all buffs are removed
    > all participants have a random transformation with identical stats and a mine trap:
    > 5 types — fire (damage in a zone), poison (80 HP/tick), slowing (speed -80%), blinding (stun and target reset), immobilizing (root)
    > placed under the feet of pursuers
    > available a minute after the start
    > 45 second cooldown
    > does not trigger on the owner
    > before the start, players stand rooted for 10 seconds
    > after death, a player respawns at the last checkpoint passed and gets 3 seconds of invulnerability
    > debuffs along the route:
    > blue zones — slow by 40% and burn health
    > stone giants — knock down for 5 seconds
    > tornadoes — cause fear and turn you back
    > sandstorms — throw you into the air and stun
    > fire barriers — flare up for 4 seconds and go out for 3
    > fire corridor — before the finish, burns anyone who arrived wounded
    > red lines — the track border: beyond it the screen starts to shake, and after 3 seconds the player is sent back
    > buff along the route — green zones with glowing pillars that speed up running and heal quickly
    > if the connection is lost, you can return to the race at the last checkpoint

    Map


    Rewards
    ConditionPrizes
    1st placeMem Coin x30 + Blessed Scroll: Enchant Olf's T-Shirt (Event) x3 + Blessed Scroll: Enchant Cloak (Event) x3 + Top-grade Life Stone (Event) x2
    2nd placeMem Coin x22 + Blessed Scroll: Enchant Olf's T-Shirt (Event) x2 + Blessed Scroll: Enchant Cloak (Event) x2 + Top-grade Life Stone (Event) x2
    3rd placeMem Coin x18 + Blessed Scroll: Enchant Olf's T-Shirt (Event) x2 + Blessed Scroll: Enchant Cloak (Event) x2 + Top-grade Life Stone (Event) x1
    4th placeMem Coin x15 + Blessed Scroll: Enchant Olf's T-Shirt (Event) x1 + Blessed Scroll: Enchant Cloak (Event) x1 + Top-grade Life Stone (Event) x1
    5th placeMem Coin x13 + Scroll: Enchant Olf's T-Shirt (Event) x3 + Scroll: Enchant Cloak (Event) x3 + Top-grade Life Stone (Event) x1
    6th placeMem Coin x12 + Scroll: Enchant Olf's T-Shirt (Event) x3 + Scroll: Enchant Cloak (Event) x3 + Top-grade Life Stone (Event) x1
    7th placeMem Coin x11 + Scroll: Enchant Olf's T-Shirt (Event) x2 + Scroll: Enchant Cloak (Event) x2 + Top-grade Life Stone (Event) x1
    8th placeMem Coin x10 + Scroll: Enchant Olf's T-Shirt (Event) x2 + Scroll: Enchant Cloak (Event) x2 + Top-grade Life Stone (Event) x1
    9th placeMem Coin x9 + Scroll: Enchant Olf's T-Shirt (Event) x2 + Scroll: Enchant Cloak (Event) x2
    10th placeMem Coin x8 + Scroll: Enchant Olf's T-Shirt (Event) x2 + Scroll: Enchant Cloak (Event) x2
    11th placeMem Coin x7 + Scroll: Enchant Olf's T-Shirt (Event) x1 + Scroll: Enchant Cloak (Event) x1
    12th placeMem Coin x6 + Scroll: Enchant Olf's T-Shirt (Event) x1 + Scroll: Enchant Cloak (Event) x1
    13th placeMem Coin x5 + Scroll: Enchant Olf's T-Shirt (Event) x1 + Scroll: Enchant Cloak (Event) x1
    14th placeMem Coin x4 + Scroll: Enchant Olf's T-Shirt (Event) x1 + Scroll: Enchant Cloak (Event) x1
    15th placeMem Coin x3 + Scroll: Enchant Olf's T-Shirt (Event) x1 + Scroll: Enchant Cloak (Event) x1
    4th checkpoint has been passed *Mem Coin x1 + Fame Scroll (100) x1
    completed 4+ of 8 checkpoints **Scroll: Enchant Olf's T-Shirt (Event) x1 + Scroll: Enchant Cloak (Event) x1 + High-grade Life Stone (Event) x1
    new record ***Mem Coin x50 + Blessed Scroll: Enchant Olf's T-Shirt (Event) x10 + Blessed Scroll: Enchant Cloak (Event) x10 + Top-grade Life Stone (Event) x10
    * instant reward
    ** additional reward for participation
    *** additional reward for the best time in the entire history of races (not given on the first launch of the event)
    Solo PvP
    Goal — kill other players and receive rewards for it
    Participation requirements:
    > 76+ level
    > 3rd profession
    Registration:
    > Event Gatekeeper in Rune
    > starts according to the schedule and lasts 5 minutes
    Duration — 20 minutes
    Location — Aden | Heine | Talking Island Village (instances)
    Features:
    > 1 HWID/IP = 1 participant
    > reward for killing other players is given no more than once every 20 seconds
    > being in a party is prohibited
    > Overlord and Bishop skills do not work on clan members in this zone
    > resurrection with skills and scrolls is prohibited
    > active clan skills are prohibited
    > after resurrection, the character gets invulnerability for 5 seconds, which is interrupted by an attack
    Rewards:
    Adena x1,000,000 — 75%
    CP Potion x50 — 16%
    Greater CP Potion x30 — 16%
    Blessed Scroll: Enchant Armor (S-grade) — 10%
    Scroll: Enchant Armor (S-grade) — 10%
    Reward Chest — 7%
    Scroll: Enchant Olf's T-Shirt (Event) — 5%
    Scroll: Enchant Cloak (Event) — 5%
    Energy of Destruction — 25%
    Giant's Energy — 25%
    Elcyum Powder — 25%
    Blessed Scroll: Enchant Armor (S-grade) (Event) — 10%
    Blessed Scroll: Enchant Weapon (S-grade) (Event) — 5%
    Energy of Destruction — 5%
    Giant's Energy — 5%
    Scroll: Enchant Weapon (S-grade) — 4%
    Blessed Scroll: Enchant Weapon (S-grade) (Event) — 3%
    Last Hero
    Goal — be the last one standing
    Requirements to participate:
    > level 76+
    > 3rd profession
    Registration — Catrina in Giran, near the temple entrance on the central square
    Duration — until the winner is decided
    Restrictions:
    > 1 HWID/IP = 1 participant
    > resurrection by skills and scrolls is not allowed

    Rewards
    ConditionReward
    Last one standingMem Coin x5
    Full hero status for 24 hours for the main class:
    > weapon
    > skills
    > aura
    > chat
    Top-1 by killsMem Coin x20
    Top-2 by killsMem Coin x15
    Top-3 by killsMem Coin x12
    Top-4 by killsMem Coin x10
    Top-5 by killsMem Coin x8
    Top-6 by killsMem Coin x6
    Top-7 by killsMem Coin x5
    Top-8 by killsMem Coin x4
    Top-9 by killsMem Coin x3
    Top-10 by killsMem Coin x2
    ParticipationEvent Box (Reward)
    Possible rewards when opening:
    CP Potion х50-100 — 100%
    Greater CP Potion х50-100 — 100%
    Major Healing Potion х25-50 — 100%
    Medal of Glory x1 — 100%
    High-grade Life Stone (Event) x1 — 100%
    Life Stone: Accessory x1 — 100%
    Freya's Bloody Rune (2 hours) — 50%
    Mem Coin x1 — 30%
    Rewards for different conditions are added together.
  • An AFK system has been implemented at events — after 30 seconds of inactivity a player receives a warning, and after another 30 seconds is removed from the event without a reward
  • Will be added later:
    Solo Raid Boss
    Objective — kill the Raid Boss Gladiator Statue (81) in Gludio
    Respawn — 20:30 (UTC+3) on Tuesdays, Wednesdays, Thursdays
    Feature — maximum damage to the Raid Boss is limited to 7,000

    Everyone who landed a hit and was within the Raid Boss's death radius receives personal rewards:
    Medal of Glory x3
    Freya's Bloody Rune (1 hour)
    PvE damage +10%
    Activates immediately upon receipt
    Raid Boss Lucky Box
    Possible rewards when opening:
    High-grade Life Stone (Event) x2 — 20%
    Top-grade Life Stone (Event) x1 — 20%
    Scroll: Enchant Olf's T-Shirt (Event) x1 — 10%
    Blessed Scroll: Enchant Olf's T-Shirt (Event) x1 — 5%
    Scroll: Enchant Cloak (Event) x1 — 10%
    Blessed Scroll: Enchant Cloak (Event) x1 — 5%
    Blessed Scroll: Enchant Armor (S-grade) (Event) x1-2 — 20%
    Blessed Scroll: Enchant Weapon (S-grade) (Event) x1 — 10%

    Additional drop for whoever landed the final hit:
    Ring of Core — 40%
    Earring of Orfen — 40%
    Ring of Queen Ant — 20%

Olympiad

  • Participation with the main class if you have the 3rd profession and level 85
  • Registration restriction by IP and HWID
  • Period — 7 days
  • Battles on Friday and Saturday from 18:00 to 23:50 (UTC+3)
  • Hero status is awarded every week from Saturday to Sunday
  • For hero status you need to complete at least 15 battles and win at least 1
  • Maximum number of battles — 50, you can do them all in one day
  • A buffer is available on the arena — 5 to choose from
    Details
  • Restriction on equipment enchanting:
    • weapon +10
    • armor +7
    • jewelry +7
  • All characters have been given the Olympiad Spark skill for applying buffs (does not consume MP, has a fast cast and cooldown)
  • A weapon with 100% buff application has been added
  • 4 arenas are available
    Preview
  • The system of obtaining Olympiad Token has been changed:
    • win — 1000
    • loss — 500
    • at least 15 battles completed and at least 1 win — 500 for each point
    • hero status — 150,000 + 500 for each point
  • The shop for Olympiad Token has been updated
  • Rewards for 1st–10th places have been added:
    • 1: CP, HP, MP +10%, classic glow, all hero skills
    • 2: CP, HP, MP +7%, dimmer glow, Heroic Berserker
    • 3: CP, HP, MP +7%
    • 4–6: CP, HP, MP +5%
    • 7–10: CP, HP, MP +3%
  • The hero weapon has been reworked
  • The hero skills have been reworked
  • The rewards in the Olympiad quests have been updated

Quests

  • Simplified subclass quest
    Details
    > available from level 75
    > respawn of quest Raid Bosses — 4+1 (displayed in the User Panel statistics)
    > dyeing White Fabric x30 instead of Baium's injection
    > no need for a top B-grade weapon, only Crystal (B-grade) x984
    > selling and a reagent exchanger are available in the Alt+B shop
  • Modified noblesse quest:
    Details
    > selling and a reagent exchanger are available in the Alt+B shop
    > respawn of the quest Raid Boss — 4+1 (displayed in the User Panel statistics)
    > an alternative way to obtain Staff of Goddess Rain: Rain Song has been added:
    > after the death of Flame of Splendor Barakiel, Chest of Barakiel appears, and all players nearby (on a subclass level 65+) can talk to it and receive Staff of Goddess: Rain Song Fragment
    > to complete the quest you need to collect 10 fragments
    > conditions for obtaining Staff of Goddess Rain: Rain Song:
    > the last hit or being in the group that deals the last hit to the Raid Boss
    > the character must be on a subclass level 65+
    > the character must be near the Raid Boss at the moment of its death
  • Quests will be changed when locations are updated:
    An Arrogant Search
    After the update of Giant's Cave, instead of the monsters Lesser Giant Mage and Lesser Giant Elder, you need to hit Yintzu and Paliote, which can be found here:
    Audience with the Land Dragon
    After the update of Giant's Cave, the monsters Kranrot and Hamrut can be found here:
    Fate's Whisper
    After replacing Skyshadow Meadow with Sel Mahum Training Grounds, the NPC Reorin is located here:
    Possessor of a Precious Soul part - 1
    After the update of Dragon Valley, the monsters Malruk Succubus and Malruk Succubus Turen can be found here:
    Mimir's Elixir
    After the update of Antharas' Lair, the monster Bloody Guardian can be found here:
  • Changed rewards in the quest Only What Remains (Stakato Nest)
    Details
    Giant's Codex
    Giant's Codex - Discipline
    Giant's Codex - Mastery
    High-grade Life Stone
    Top-grade Life Stone
    Life Stone: Accessory
    Scroll: Enchant Armor (S-grade)
    Scroll: Enchant Weapon (S-grade)
    Blessed Scroll: Enchant Armor (S-grade)
    Blessed Scroll: Enchant Weapon (S-grade) (Event)
    Forgotten Scroll - Anti Magic Armor
    Forgotten Scroll - Final Secret
    Forgotten Scroll - Hide
    Forgotten Scroll - Enlightenment - Wizard
    Forgotten Scroll - Enlightenment - Healer
    Forgotten Scroll - Excessive Loyalty
  • Various types of regular quests:
    Daily
    Rewards can be claimed only on 1 character.
    TaskConditionsReward
    Kill 100 monstersCharacter 80+
    Monsters that give experience are counted.
    CP Potion x15
    Greater CP Potion x15
    Major Healing Potion x15
    Mana Potion x15
    Kill 500 monstersCharacter 80+
    Monsters that give experience are counted.
    CP Potion x20
    Greater CP Potion x20
    Major Healing Potion x20
    Mana Potion x20
    Life Stone x1
    Mid-grade Life Stone x1
    Kill 1,000 monstersCharacter 80+
    Monsters that give experience are counted.
    High-grade Life Stone (Event) x1
    Top-grade Life Stone (Event) x1
    Life Stone: Accessory (Event) x1
    Kill 2,000 monstersCharacter 80+
    Monsters that give experience are counted.
    Scroll: Enchant Olf's T-Shirt (Event)
    Scroll: Enchant Cloak (Event)
    Venir's Talisman (Stage 1)
    Kill 5,000 monstersCharacter 80+
    Monsters that give experience are counted.
    Blessed Scroll: Enchant Olf's T-Shirt (Event)
    Blessed Scroll: Enchant Cloak (Event)
    Venir's Talisman (Stage 1)
    Hit a Raid BossCharacter 80+Giant's Codex x1
    Clan
    You can claim 1 reward of your choice only on 1 character.
    After the scheduled morning restart at 6:30 (UTC+3):
    > clan quests are refreshed
    > rewards for the previous quests are available on the condition that the clan completed the quest and you took part in completing it

    Great Hunt
    killing monsters 75+
    A clan member level 75+ needs to kill 100+ monsters to receive the reward. If they are killed in a group, it counts for one.
    QuantityRewards
    30,000Greater CP Potion x100
    Mana Potion x100
    50,000Greater CP Potion x100
    Mana Potion x100
    Scroll: 5,000,000 SP x1
    70,000Greater CP Potion x100
    Mana Potion x100
    Scroll: 5,000,000 SP x1
    Box with Rune Drop/Adena/Spoil +10% (1 hour) x1
    High-grade Life Stone (Event) x1
    100,000Greater CP Potion x100
    Mana Potion x100
    Scroll: 5,000,000 SP x1
    Box with Rune Drop/Adena/Spoil +10% (1 hour) x1
    High-grade Life Stone (Event) x1
    Top-grade Life Stone (Event) x1
    Weekly
    Goal — kill 500 monsters in a certain location with a PvP-zone
    Condition — character level 80+, dealt the finishing blow by you or your group members
    Schedule — on weekdays 12:00-23:59 (UTC+3):
    > Monday — Forge of the Gods
    > Tuesday — Imperial Tomb
    > Wednesday — Monastery of Silence
    > Thursday — Pagan Temple
    > Friday — Hellbound

    Rewards can be claimed only on 1 character: Hunting Box (Event)
    Possible rewards on opening:
    DropQuantityChance
    Greater CP Potion50-100100%
    Medal of Glory1-2100%
    High-grade Life Stone (Event)1100%
    Top-grade Life Stone (Event)150%
    Energy of Destruction1-525%
    Giant's Energy1-525%
    Blessed Scroll: Enchant Armor (S-grade) (Event)115%
    Blessed Scroll: Enchant Weapon (S-grade) (Event)17%
    Blessed Scroll: Enchant Olf's T-Shirt (Event)13%
    Blessed Scroll: Enchant Cloak (Event)13%
    Olympiad
    > taken from the Grand Olympiad Manager
    > refreshed every day at 6:30 (UTC+3)

    Fight battles over 1 day with any outcome and get a reward:
    QuantityReward
    3Olympiad Treasure Chest x1
    Medal of Glory x1
    5Olympiad Treasure Chest x2
    Medal of Glory x2
    Adena x10,000,000
    Mem Coin x2
    Energy of Destruction x1
    Giant's Energy x1
    10Olympiad Treasure Chest x4
    Medal of Glory x4
    Adena x20,000,000
    Mem Coin x4
    Energy of Destruction x2
    Giant's Energy x2

    Fight a series of winning battles in a row and get a reward:
    SeriesReward
    2Olympiad Treasure Chest x1
    Medal of Glory x1
    5Olympiad Treasure Chest x3
    Medal of Glory x3
    Energy of Destruction x1
    Giant's Energy x1
    10Olympiad Treasure Chest x6
    Medal of Glory x6
    Energy of Destruction x2
    Giant's Energy x2

    Chest contents:
    ItemQuantityChance
    Greater Healing Potion15015%
    Greater CP Potion15015%
    Olympiad Token50020%
    Olympiad Token100015%
    Olympiad Token500010%
    Giant's Codex17%
    Giant's Codex - Mastery13%
    Top-grade Life Stone15%
    Energy of Destruction35%
    Giant's Energy35%
  • Added a daily quest — Soul Hunt
    Details
    Goal — collect 60 quest items in a random location
    Participation requirements — level 81+
    How to take the quest — command .soulhunt (if you forget, you can check it with the .command command)
    Features:
    > 3 quests per day, the limit resets at 06:00 (UTC+3)
    > the location is chosen randomly, without repeats until the limit resets
    > the quest item drops only for the player who lands the finishing blow on a specific monster, with a 70% chance
    > base set of locations:
    > Monastery of Silence — Judge of Light
    > Imperial Tomb — Ashkenas
    > Pagan Temple — Triol's High Priest
    > Forge of Gods — Blazing Ifrit
    > Isle of Prayer — Pythia
    > Chromatic Highlands — Dark Water Dragon
    > Hellbound — Junior Watchman
    > additional locations after 83:
    > Chromatic Highlands — Shade
    > Stakato Nest — Male Spiked Stakato
    > Plains of Lizardmen — Tanta Lizardman Berserker
    > Sel Mahum Training Grounds — Sel Mahum Squad Leader

    Reward:
    Top-grade Life Stone (Event) x2 — 20%
    High-grade Life Stone (Event) x3 — 30%
    Mid-grade Life Stone (Personal) x4 — 40%
    Giant's Codex (Personal) x1 — 10%

    * one random variant
  • Achievements
    Details
    TaskConditionsReward
    Reach level 20Character 20+Major Healing Potion x5
    Mana Potion x5
    Freya's Bloody Rune (2 hours)
    PvE damage +10%
    Reach level 30Character 30+Major Healing Potion x15
    Mana Potion x15
    Physical Fruit Cocktail x1
    Magical Fruit Cocktail x1
    Reach level 40Character 40+Major Healing Potion x20
    Mana Potion x20
    Physical Fruit Cocktail x1
    Magical Fruit Cocktail x1
    Scroll: Noblesse Blessing x1
    Reach level 52Character 52+Major Healing Potion x25
    Mana Potion x25
    Blessed Scroll of Escape x1
    Blessed Scroll of Resurrection x1
    Physical Fruit Cocktail x1
    Magical Fruit Cocktail x1
    Scroll: Noblesse Blessing x1
    Reach level 61Character 61+Major Healing Potion x30
    Mana Potion x30
    Blessed Scroll of Escape x2
    Blessed Scroll of Resurrection x2
    Physical Fruit Cocktail x2
    Magical Fruit Cocktail x2
    Scroll: Noblesse Blessing x2
    Reach level 75Character 75+Major Healing Potion x40
    Mana Potion x40
    High-grade Life Stone (Event) x1
    Top-grade Life Stone (Event) x1
    Reach level 80Character 80+Major Healing Potion x50
    Mana Potion x50
    High-grade Life Stone (Event) x1
    Top-grade Life Stone (Event) x1
    Rune Drop/Adena/Spoil +10% (1 hour) x1
    Obtain a subclassCharacter 75+High-grade Life Stone (Event) x1
    Top-grade Life Stone (Event) x1
    Scroll: Enchant Olf's T-Shirt (Event)
    Scroll: Enchant Cloak (Event)
    Obtain noblesse statusCharacter 75+Giant's Codex x2
    Giant's Codex - Mastery x1
    High-grade Life Stone (Event) x1
    Top-grade Life Stone (Event) x1
    Life Stone: Accessory (Event) x1
    Blessed Scroll: Enchant Olf's T-Shirt (Event) x1
    Blessed Scroll: Enchant Cloak (Event) x1
    100 PvPCharacter 1+Greater CP Potion x100
    Major Healing Potion x100
    Mana Potion x100
    Elixir of Life (S-grade) x10
    Elixir of Mind (S-grade) x10
    Elixir of CP (S-grade) x10
    300 PvPCharacter 1+Greater CP Potion x300
    Major Healing Potion x300
    Mana Potion x300
    Elixir of Life (S-grade) x30
    Elixir of Mind (S-grade) x30
    Elixir of CP (S-grade) x30
    500 PvPCharacter 1+Greater CP Potion x500
    Major Healing Potion x500
    Mana Potion x500
    Elixir of Life (S-grade) x50
    Elixir of Mind (S-grade) x50
    Elixir of CP (S-grade) x50
    1,000 PvPCharacter 1+Greater CP Potion x1,000
    Major Healing Potion x1,000
    Mana Potion x1,000
    Elixir of Life (S-grade) x100
    Elixir of Mind (S-grade) x100
    Elixir of CP (S-grade) x100
    5,000 PvPCharacter 1+Greater CP Potion x2,000
    Major Healing Potion x2,000
    Mana Potion x2,000
    Elixir of Life (S-grade) x200
    Elixir of Mind (S-grade) x200
    Elixir of CP (S-grade) x200
    10,000 PvPCharacter 1+Greater CP Potion x3,000
    Major Healing Potion x3,000
    Mana Potion x3,000
    Elixir of Life (S-grade) x300
    Elixir of Mind (S-grade) x300
    Elixir of CP (S-grade) x300
    100 PKCharacter 1+Quick Healing Potion x50
    Greater CP Potion x50
    Major Healing Potion x50
    Mana Potion x50
    Blessed Scroll of Escape x5
    300 PKCharacter 1+Quick Healing Potion x100
    Greater CP Potion x100
    Major Healing Potion x100
    Mana Potion x100
    Blessed Scroll of Escape x10
    Blessed Scroll of Resurrection x10
    500 PKCharacter 1+Quick Healing Potion x200
    Greater CP Potion x200
    Major Healing Potion x200
    Mana Potion x200
    Blessed Scroll of Escape x15
    Blessed Scroll of Resurrection x15
    1,000 PKCharacter 1+Quick Healing Potion x300
    Greater CP Potion x300
    Major Healing Potion x300
    Mana Potion x300
    Blessed Scroll of Escape x20
    Blessed Scroll of Resurrection x20
    5,000 PKCharacter 1+Quick Healing Potion x500
    Greater CP Potion x500
    Major Healing Potion x500
    Mana Potion x500
    Blessed Scroll of Escape x30
    Blessed Scroll of Resurrection x30
    10,000 PKCharacter 1+Quick Healing Potion x1,000
    Greater CP Potion x1,000
    Major Healing Potion x1,000
    Mana Potion x1,000
    Blessed Scroll of Escape x50
    Blessed Scroll of Resurrection x50
    Quest Pailaka - Injured DragonCharacter 73+Magical Fruit Cocktail x3
    Physical Fruit Cocktail x3
    Letter Collector's Gift (Event) x1
    Box with Rune Drop/Adena/Spoil +10% (1 hour) x1
    Chest with Premium Account or Premium Card (3 days)
    Reward on opening, your choice:
    Premium Account Coupon (3 days)
    Premium Card (3 days)
    Work on one character, not on the account!

Raid Bosses

  • The respawn of regular Raid Bosses 78+ has been changed — now they appear 3 times a day:
    • 14:00 (UTC+3)
    • 20:00 (UTC+3)
    • 02:00 (UTC+3)
  • Respawn of the other Raid Bosses:
    • quest ones for the subclass — 4+1 (the exact respawn is displayed in the User Panel statistics)
      List
      Shilen's Messenger Cabrio
      Death Lord Hallate
      Kernon
      Longhorn Golkonda
    • Flame of Splendor Barakiel — 4+1 (the exact respawn is displayed in the User Panel statistics)
    • quest ones for the 4th and 5th level of the alliance with Ketra/Varka (belong to regular ones) — 3 times a day
      List
      Varka's Hero Shadith
      Ketra's Hero Hekaton
      Varka's Commander Mos
      Ketra's Commander Tayr
    • summonable — 12+1
      List
      Soul of Water Ashutar
      Soul of Fire Nastron
      Icicle Emperor Bumbalump
      Daimon the White-Eyed
    • Eilhalder von Hellmann — 4 (at in-game midnight)
    • special ones in new and updated locations — 6+1
      List
      Typhoon
      Location
      After the update of the locations:
      Abyssal Makkum
      Location
      Royal Sharpshooter
      Location
      Queen Shyeed
      Giant Marpanak
      Last Titan Utenus
      Gorgolos
      Hekaton Prime
      Anais
      Enhanced Mimir
      Location
      Dragon Beast
      Location
      Behemoth Leader
      Location
      Drake Lord
      Location
    • Lilith | Anakim — every day at 22:00-23:00 (UTC+3), alternate every week
    • 20-60 — 12+1
  • The drop of Raid Bosses has been changed
    Low Raid Bosses
    Level raised to 78.
    Eva's Guardian Millenu
    Abyss Brukunt
    Demon Kurikups
    Ghost of the Lidia
    Ancient Weird Drake
    Roaring Lord Kastor
    Gorgolos
    Fierce Tiger King Angel
    Shilen's Priest Hisilrome
    Hekaton Prime
    Rahha
    Enmity Ghost Ramdal
    Gargoyle Lord Tiphon
    Demons Agent Falston
    Last Titan Utenus
    Kernon's Faithful Servant Kelone
    Spirit of Andras the Betrayer
    Bloody Priest Rudelto
    Anakim's Nemesis Zakaron
    Flame of Splendor Barakiel
    Korim
    Palibati Queen Themis
    Shilen's Messenger Cabrio
    Immortal Savior Mardil
    Doom Blade Tanatos
    Water Dragon Seer Sheshark
    Death Lord Hallate
    Icicle Emperor Bumbalump
    Beast Lord Behemoth
    Meanas Anor
    Roaring Skylancer
    Eilhalder von Hellmann
    Vanor Chief Kandra
    Antharas Priest Cloe
    Fafurion's Herald Lokness
    Krokian Padisha Sobekk
    DropQuantityChance
    Blessed Scroll: Enchant Armor (A-grade)2-3100%
    Blessed Scroll: Enchant Weapon (A-grade)1-2100%
    Destruction Scroll: Enchant Armor (A-grade)130%
    Destruction Scroll: Enchant Weapon (A-grade)115%
    Blessed Scroll: Enchant Armor (S-grade)1-2100%
    Blessed Scroll: Enchant Weapon (S-grade)1100%
    Destruction Scroll: Enchant Armor (S-grade)115%
    Destruction Scroll: Enchant Weapon (S-grade)17%
    Energy of Destruction2-3100%
    Giant's Energy2-3100%
    Neolithic Crystal (A-grade)115%
    Neolithic Crystal (S-grade)17%
    Mem Coin1-3100%
    Giant's Codex1100%
    Giant's Codex - Mastery150%
    CRP Scroll (500)1-2100%
    Mid Raid Bosses
    Bloody Empress Decarbia
    Death Lord Ipos
    Death Lord Shax
    Kernon
    Lesser Giant Olkuth
    Storm Winged Naga
    Palatanos of Horrific Power
    Flamestone Giant
    Ocean Flame Ashakiel
    Hestia, Guardian Deity of the Hot Springs
    Last Lesser Giant Glaki
    Daimon the White-Eyed
    Fire of Wrath Shuriel
    Longhorn Golkonda
    Cherub Galaxia
    Ketra's Hero Hekaton
    Varka's Hero Shadith
    Queen Shyeed
    Ketra's Commander Tayr
    Varka's Commander Mos
    Ember
    Uruka
    Ketra's Chief Brakki
    Gordon
    Soul of Water Ashutar
    Soul of Fire Nastron
    Varka's Chief Horus
    Anais
    Andreas Van Halter
    Plague Golem (level raised to 75)
    DropQuantityChance
    Blessed Scroll: Enchant Armor (A-grade)3-5100%
    Blessed Scroll: Enchant Weapon (A-grade)2-3100%
    Destruction Scroll: Enchant Armor (A-grade)150%
    Destruction Scroll: Enchant Weapon (A-grade)125%
    Blessed Scroll: Enchant Armor (S-grade)2-3100%
    Blessed Scroll: Enchant Weapon (S-grade)1-2100%
    Destruction Scroll: Enchant Armor (S-grade)120%
    Destruction Scroll: Enchant Weapon (S-grade)110%
    Energy of Destruction3-5100%
    Giant's Energy3-5100%
    Neolithic Crystal (A-grade)120%
    Neolithic Crystal (S-grade)110%
    Mem Coin2-4100%
    Giant's Codex1-2100%
    Giant's Codex - Mastery175%
    CRP Scroll (500)1-2100%
  • A flag for a Raid Boss has been implemented
  • A notification in the global chat 15 minutes before the Raid Bosses' respawn has been implemented
  • The drop will be improved as the server develops
  • The current drop from Top Raid Bosses is available in a separate topic
  • The current drop from Lilith | Anakim is available in the latest patch notes

Epic Bosses

  • Different Epic Bosses for different divisions have been implemented
    Big War
    Core
    Orfen
    Ant Queen
    Zaken
    Features
    > appears on the ship
    > the bridge is widened by 2 times

    > 2 teleport points are available:
    BridgeShip
    All divisions have access to the Bosses described below:
    Baium
    Features
    > after the awakening, a passage opens for 7 minutes, after which the Boss appears and the passage closes
    Frintezza
    Features
    > standard entry via an NPC in Imperial Tomb for a Command Channel of 4 or more groups
    > the Boss appears 10 minutes after entering the room, after its awakening the door to the room and entry via the NPC close
    > falls asleep 15 minutes after the last hit
    Antharas
    Features
    > the Boss appears 30 minutes after the first player enters the lair and the passage closes
    Valakas
    Features
    > the Boss appears 20 minutes after the first player enters the lair and the passage closes
    Beleth
    Features

    > after the Epic Boss appears, Raid Boss Epidos respawns, who must be killed to summon a portal to the Boss
    > entry for 27 or more people
    > the portal stays up to 50% of the Boss's HP
    > copies of the Boss appear 10 minutes after entering its hall
    > the Boss appears 20 minutes after entering its hall
    > as soon as the Boss appears, the gates close
    > if the clan does not take down 50% of HP within 30 minutes, then the door to the room with the Boss opens for 2 minutes
    > at 50% of the Boss's HP the gates open for 2 minutes
    Mid War
    Other divisions do not have access to these Bosses. They appear according to the schedule in instances with a PvP-zone, 3 teleport points are available 30 minutes before they appear at Death Priest in Rune.
    Taklacan [Priest of Core]
    Location
    Dopagen [Priest of Orfen]
    Location
    Varkaron [Priest of Ant Queen]
    Location
    Torumba [Priest of Zaken]
    Location
    Low War
    Other divisions do not have access to these Bosses. They appear according to the schedule in instances with a PvP-zone, 3 teleport points are available 30 minutes before they appear at Death Priest in Rune.
    Octavis
    Location
    Ramona
    Location
    Pivo War
    Other divisions do not have access to these Bosses. They appear according to the schedule in instances with a PvP-zone, 3 teleport points are available 30 minutes before they appear at Death Priest in Rune.
    Nermion
    Location
    Nergatt
    Location
    Latam War
    Other divisions do not have access to these Bosses. They appear according to the schedule in instances with a PvP-zone, 3 teleport points are available 30 minutes before they appear at Death Priest in Rune.
    Turation
    Location
    Tarstan
    Location
  • Respawn according to a schedule, which will change with the addition of new Epic Bosses
  • The drop will be improved as the server develops
  • The current schedule and drop — in the latest patch notes
  • The Epic Bosses will be strengthened as the server develops
  • A PvP-zone has been introduced on all Epic Bosses
  • Set the maximum damage to Epic Bosses — 5,000

Collections

  • A simplified collections system has been added — small permanent stat bonuses for collecting equipment
    Details
    1. Drag any item onto the Item Collections button in the inventory, or click the corresponding menu button to open the collections window.
    2. Click the "All Collections" button at the bottom of the window.
    3. Double-click the desired collection.
    4. Click the item.
    5. Click it in the list below. It must meet the specified requirements (for example: SA, enchant), and must not have additional properties (for example: rarity, attribute, PvP insert).
    6. Click "Registration".
    7. Click "Yes".
    Please note: this item will disappear, and Adena x1,000,000 will be deducted!

    CollectionBonus 1Bonus 2
    Samurai Long Sword (Focus) +9
    Berserker Blade (Focus) +7
    Yaksa Mace (Health) +4
    War Axe (Health) +4
    phys. attack +15—
    Homunkulus' Sword (Acumen) +7
    Inferno Staff (Acumen) +5
    Mace of Underworld (Conversion) +4
    Mysterious Sword (Acumen) +4
    mag. attack +18—
    Damascus Sword (Focus) +5
    Keshanberk (Focus) +7
    Guardian's Sword (Health) +5
    Great Sword (Focus) +7
    phys. attack +25—
    Wizard's Tear (Acumen) +4
    Sword of Valhalla (Acumen) +6
    Staff of Evil Spirits (Acumen) +4
    Spirit's Staff (Mental Shield) +6
    mag. attack +30—
    Tallum Blade (Focus) +9
    Infernal Master (Focus) +7
    Meteor Shower (Focus) +5
    Destroyer Hammer (Focus) +5
    phys. attack +35—
    Keshanberk*Keshanberk +8
    Elemental Sword (Acumen) +6
    Spiritual Eye (Acumen) +4
    Dasparion's Staff (Acumen) +4
    mag. attack +42—
    Full Plate Helmet +6
    Full Plate Armor +6
    Full Plate Gauntlets +6
    Full Plate Boots +6
    Full Plate Shield +6
    phys. defense +7mag. defense +7
    Plated Leather Armor +6
    Plated Leather Gaiters +6
    Plated Leather Gloves +6
    Plated Leather Boots +6
    mag. defense +12—
    Divine Tunic +6
    Divine Stockings +6
    Divine Gloves +6
    Divine Boots +6
    phys. defense +12—
    Blue Wolf Helmet +5
    Blue Wolf Breastplate +5
    Blue Wolf Gaiters +5
    Blue Wolf Gloves (Heavy Armor) +5
    Blue Wolf Boots (Heavy Armor) +5
    phys. defense +10mag. defense +10
    Blue Wolf Helmet +5
    Blue Wolf Leather Armor +5
    Blue Wolf Gloves (Light Armor) +5
    Blue Wolf Boots (Light Armor) +5
    mag. defense +15—
    Blue Wolf Helmet +5
    Blue Wolf Tunic +5
    Blue Wolf Stockings +5
    Blue Wolf Gloves (Robe) +5
    Blue Wolf Boots (Robe) +5
    phys. defense +15—
    Tallum Helmet +4
    Tallum Plate Armor +4
    Tallum Gloves (Heavy Armor) +4
    Tallum Boots (Heavy Armor) +4
    phys. defense +15mag. defense +15
    Majestic Circlet +4
    Majestic Leather Armor +4
    Majestic Gauntlets (Light Armor) +4
    Majestic Boots (Light Armor) +4
    mag. defense +20—
    Dark Crystal Helmet +4
    Dark Crystal Robe +4
    Dark Crystal Gloves (Robe) +4
    Dark Crystal Boots (Robe) +4
    phys. defense +20—
    Divine Tunic +9
    Blue Wolf Tunic +8
    Dark Crystal Robe +7
    Major Arcane Robe +6
    Dynasty Tunic +6
    casting speed +15—
    Plated Leather Armor +9
    Blue Wolf Leather Armor +8
    Majestic Leather Armor +7
    Draconic Leather Armor +6
    Dynasty Leather Armor +6
    attack speed +15—
    Inferno Staff (Acumen) +10
    Staff of Evil Spirits (Acumen) +9
    Daimon Crystal (Acumen) +8
    Imperial Staff (Acumen) +7
    Dynasty Staff (Acumen) +7
    casting speed +25—
    Samurai Long Sword (Haste) +13
    Damascus Sword (Haste) +12
    Sirra's Blade (Haste) +11
    Forgotten Blade (Haste) +10
    Dynasty Cudgel (Haste) +10
    attack speed +25—
    Necklace of Seal +8
    Black Ore Necklace +7
    Majestic Necklace +6
    Tateossian Necklace +5
    Dynasty Necklace +5
    CP +50CP regeneration +3
    Nassen's Earring +8
    Black Ore Earring +7
    Majestic Earring +6
    Tateossian Earring +5
    Dynasty Earring +5
    HP +50HP regeneration +3
    Ring of Seal +8
    Black Ore Ring +7
    Majestic Ring +6
    Tateossian Ring +5
    Dynasty Ring +5
    MP +50MP regeneration +3
    Fire Stone x30
    Water Stone x30
    Earth Stone x30
    Wind Stone x30
    Dark Stone x30
    Holy Stone x30
    resistance to all elements +5—
    Elcyum Powder x10
    Elcyum Crystal x3
    Elcyum x1
    adena/drop +1%—
    Energy of Destruction x100
    Giant's Energy x100
    Elcyum x1
    speed +1—
    Black Ore Necklace +6
    Majestic Necklace +6
    Dynasty Necklace +6
    resistance to stun +1%—
    Black Ore Earring +6
    Majestic Earring +6
    Dynasty Earring +6
    resistance to mental attacks +1%—
    Phoenix Ring +6
    Tateossian Ring +6
    resistance to hold +1%—
    Phoenix Earring +6
    Tateossian Earring +6
    vampirism +1%—
    Phoenix Necklace +6
    Tateossian Necklace +6
    skill cooldown -1%—

Gear Score

  • Gear Score is a numerical rating of a character's power, which is needed for:
    • understanding the character's level of progress
    • estimating your chances of winning against an opponent (the target's GS is displayed)
    • keeping the competitive spirit
    • quality analytics to improve the gameplay (timely release of content, limiting abuse, balancing the game in different aspects, etc.)
  • The Gear Score system works only for characters with the 2nd/3rd profession
  • There are 15 ranks
    Details
    №RankGear Score range
    1Novice0 – 2,500
    2Fighter2,500 – 5,500
    3Veteran5,500 – 9,000
    4Hardened9,000 – 13,000
    5Elite13,000 – 17,000
    6Master17,000 – 21,000
    7Champion21,000 – 25,000
    8Hero25,000 – 29,500
    9Legend29,500 – 34,000
    10Mythic34,000 – 38,500
    11Ancient38,500 – 43,500
    12Fearsome43,500 – 48,500
    13Divine48,500 – 54,000
    14Eternal54,000 – 61,000
    15Supremacy61,000 – 99,999
  • Ratings are updated once per hour, the top 3 on the server and in the class receive rewards
    Details

    Server rating

    PlaceWings next to the nicknamePassive skill
    1goldenAdena +15%, drop +15%, CP regeneration +30%, PvE damage +6%
    2silverAdena +10%, drop +10%, CP regeneration +20%, PvE damage +4%
    3bronzeAdena +5%, drop +5%, CP regeneration +10%, PvE damage +2%

    Class rating

    PlaceWings next to the nicknamePassive skill
    1blackEXP/SP +15%, RB drop +15%, fame +30%, MP regeneration +20%, PvE defense +6%
    2—EXP/SP +10%, RB drop +10%, fame +20%, MP regeneration +15%, PvE defense +4%
    3—EXP/SP +5%, RB drop +5%, fame +10%, MP regeneration +10%, PvE defense +2%

    Notes:
    > the place on the server has priority over the place in the class when wings are given
    > the passive skill for the class rating is given only to those who have the 3rd profession
    > passive skills do not give Gear Score
    > passive skills for the top 3 on the server and in the class stack
  • When calculating Gear Score, the following are taken into account:
    Weapon
    Affected by:
    > grade
    > type
    > rarity
    > PvP-insert
    > SA
    > attribute (10 GS per unit, maximum 300 x 10 = 3,000)
    > enchant
    > augmentation

    weapon = grade base x (1 + TypeBonus) x (1 + Rare) x (1 + PvP_mult) + PvP_flat + SA_flat + grade base x (1 + TypeBonus) x LS_mult + grade base x Ench_mult + Att x 10


    Grade bases

    D (low)D (top)C (low)C (mid)C (top)B (mid)B (top)A (mid)
    2504006007509001,0001,1501,250
    A (top)A (best)SDynastyIcarusVesperVorpalElegia
    1,4001,6001,8002,2002,5002,8003,4004,000


    Type

    TypeBonus = 0 — sword, blunt, dagger
    TypeBonus = 0.2 — rapier, dual, bigsword, bigblunt, pole, bow, crossbow, ancientsword, fist (compensation for not being able to equip a shield)


    Rarity

    Rare = 0 — common
    Rare = 0.1 — rare


    PvP-insert

    PvP_mult = 0 — without insert
    PvP_mult = 0.1 — with insert
    GradeB (top)A (mid)A (top)A (best)SDynastyIcarusVesperVorpalElegia
    PvP_flat5075100125150180210240270300

    The split into a multiplier and a "flat" value is made for a smoother Gear Score growth that matches the effort put in and the result achieved.


    SA

    GradeCBASDynastyIcarusVesperVorpalElegia
    SA_flat5075100150200250300350400
    For dual swords and daggers, the SA effect is counted at enchant level 4 and higher.


    Physical weapon enchant

    Enchant+1+2+3+4+5+6+7+8+9+10+11
    Ench_mult0.0150.030.0450.0750.1050.1350.1650.2050.2450.2850.325
    Enchant+12+13+14+15+16+17+18+19+20+21+22
    Ench_mult0.3650.4050.4450.4850.5450.6050.6650.7250.81670.90831

    Magic weapon enchant

    Enchant+1+2+3+4+5+6+7+8+9
    Ench_mult0.040.080.120.170.220.270.320.370.42
    Enchant+10+11+12+13+14+15+16+17+18
    Ench_mult0.470.530.590.650.710.7950.880.9651.05


    Augmentation

    TypeLS_mult
    Empower Passive
    Duel Might Passive
    0.2
    Might Passive
    Shield Passive
    Magic Barrier
    Empower Active
    Duel Might Active
    0.15
    Focus Passive
    Wild Magic Passive
    Refresh
    Might Active
    Shield Active
    Magic Barrier Active
    0.1
    All other passive and medium active skills0.07
    Weak active skills (Heal, Cheer, etc.)0.05
    Single-target damage skills0.05
    Mass damage skills0.02
    Chance-based skills0.02


    Examples:
    1. Arcana Mace - Hail {PvP} (Acumen) +5, 150 water, Shield Passive
    1,800 x (1 + 0) x (1 + 0.1) x (1 + 0.1) + 150 + 150 + 1,800 x (1 + 0) x 0.15 + 1,800 x 0.22 + 150 x 10 = 4,644
    2. Vesper Dualsword - Destruction {PvP} +10, 300 earth, Duel Might Passive
    2,800 x (1 + 0.2) x (1 + 0.1) x (1 + 0.1) + 240 + 300 + 2,800 x (1 + 0.2) x 0.2 + 2,800 x 0.285 + 300 x 10 = 9,076
    Armor (incl. shield/sigil)
    Affected by:
    > grade
    > rarity
    > PvP-insert (for top | full body)
    > attribute (4 GS per unit, maximum 120 x 3 x 4 = 1,440 per piece except shield | sigil)
    > enchant
    > having a set (the shield is not part of the set)

    helmet = grade base x 0.8 x 0.15 x (0.7 + Rare) x Set + grade base x 0.8 x 0.15 x Ench_mult + Att x 4
    body = grade base x 0.8 x 0.5 x (0.7 + Rare) x (1 + PvP) x Set + grade base x 0.8 x 0.5 x Ench_mult + Att x 4
    top = grade base x 0.8 x 0.25 x (0.7 + Rare) x (1 + PvP) x Set + grade base x 0.8 x 0.25 x Ench_mult + Att x 4
    bottom = grade base x 0.8 x 0.25 x (0.7 + Rare) x Set + grade base x 0.8 x 0.25 x Ench_mult + Att x 4
    gloves | boots = grade base x 0.8 x 0.175 x (0.7 + Rare) x Set + grade base x 0.8 x 0.175 x Ench_mult + Att x 4

    shield | sigil = grade base x 0.2 x (0.7 + Rare + Ench_mult)


    Grade bases

    D (low)D (top)C (low)C (mid)C (top)B (mid)B (top)A (mid)
    2504006007509001,0001,1501,250
    A (top)A (best)SDynastyIcarusVesperVesper NobleVorpalElegia
    1,4001,6001,8002,2002,5002,8003,0503,4004,000


    Rarity

    Rare = 0 — common
    Rare = 0.3 — rare


    PvP-insert

    PvP_mult = 0 — without insert
    PvP_mult = 0.2 — with insert


    Enchant

    LevelEnch_mult
    +10.015
    +20.03
    +30.045
    +40.09
    +50.135
    +60.18
    +70.27
    +80.36
    +90.45
    +100.6
    +110.75
    +120.9
    +131.05
    +141.2


    Having a set

    Set = 1 — no set
    Set = 1.2 — there is a set of 4 or 5 pieces (the shield is not included)


    Examples:
    1. Major Arcana set:
    Major Arcana Circlet [rare] +6 (60 attribute)
    1,800 x 0.8 x 0.15 x (0.7 + 0.3) x 1 + 1,800 x 0.8 x 0.15 x 0.18 + 60 x 4 = 495 — separate piece
    1,800 x 0.8 x 0.15 x (0.7 + 0.3) x 1.2 + 1,800 x 0.8 x 0.15 x 0.18 + 60 x 4 = 538 — as part of the set
    Major Arcana Robe [rare] {PvP} +6 (60 attribute)
    1,800 x 0.8 x 0.5 x (0.7 + 0.3) x (1 + 0.2) x 1 + 1,800 x 0.8 x 0.5 x 0.18 + 60 x 4 = 1,234 — separate piece
    1,800 x 0.8 x 0.5 x (0.7 + 0.3) x (1 + 0.2) x 1.2 + 1,800 x 0.8 x 0.5 x 0.18 + 60 x 4 = 1,406 — as part of the set
    Major Arcana Gloves [rare] +6 (60 attribute) | Major Arcana Boots [rare] +6 (60 attribute)
    1,800 x 0.8 x 0.175 x (0.7 + 0.3) x 1 + 1,800 x 0.8 x 0.175 x 0.18 + 60 x 4 = 537 — separate piece
    1,800 x 0.8 x 0.175 x (0.7 + 0.3) x 1.2 + 1,800 x 0.8 x 0.175 x 0.18 + 60 x 4 = 588 — as part of the set
    When you put on an S-grade magic set, the character gets a toggle that gives 200 GS.
    Total: 200 + 538 + 1,406 + 588 x 2 = 3,320

    2. Elegia Light set:
    Elegia Leather Helmet [rare] +7 (120x3 attribute)
    4,000 x 0.8 x 0.15 x (0.7 + 0.3) x 1 + 4,000 x 0.8 x 0.15 x 0.27 + 120 x 3 x 4 = 2,050 — separate piece
    4,000 x 0.8 x 0.15 x (0.7 + 0.3) x 1.2 + 4,000 x 0.8 x 0.15 x 0.27 + 120 x 3 x 4 = 2,146 — as part of the set
    Elegia Leather Breastplate [rare] {PvP} +7 (120x3 attribute)
    4,000 x 0.8 x 0.25 x (0.7 + 0.3) x (1 + 0.2) x 1 + 4,000 x 0.8 x 0.25 x 0.27 + 120 x 3 x 4 = 2,616 — separate piece
    4,000 x 0.8 x 0.25 x (0.7 + 0.3) x (1 + 0.2) x 1.2 + 4,000 x 0.8 x 0.25 x 0.27 + 120 x 3 x 4 = 2,808 — as part of the set
    Elegia Leather Leggings [rare] +7 (120x3 attribute)
    4,000 x 0.8 x 0.25 x (0.7 + 0.3) x 1 + 4,000 x 0.8 x 0.25 x 0.27 + 120 x 3 x 4 = 2,456 — separate piece
    4,000 x 0.8 x 0.25 x (0.7 + 0.3) x 1.2 + 4,000 x 0.8 x 0.25 x 0.27 + 120 x 3 x 4 = 2,616 — as part of the set
    Elegia Leather Gloves [rare] +7 (120x3 attribute) | Elegia Leather Boots [rare] +7 (120x3 attribute)
    4,000 x 0.8 x 0.175 x (0.7 + 0.3) x 1 + 4,000 x 0.8 x 0.175 x 0.27 + 120 x 3 x 4 = 2,151 — separate piece
    4,000 x 0.8 x 0.175 x (0.7 + 0.3) x 1.2 + 4,000 x 0.8 x 0.175 x 0.27 + 120 x 3 x 4 = 2,263 — as part of the set
    When you put on an S84-grade light set, the character gets a toggle that gives 400 GS.
    Total: 400 + 2,146 + 2,808 + 2,616 + 2,263 x 2 = 12,496

    3. Dynasty Sigil +5 = 2,200 x 0.2 x (0.7 + 0 + 0.135) = 367
    4. Vorpal Shield [rare] +7 = 3,400 x 0,2 x (0.7 +0.3 + 0.27) = 864
    Jewelry
    Affected by:
    JewelrySpecial jewelry | epic
    > grade
    > rarity
    > enchant
    > augmentation
    > base value
    > enchant
    > augmentation

    necklace = grade base × 0,9 × 0,3 × (0,7 + Rare + Ench_mult) + LS_flat

    earring = grade base × 0,9 × 0,25 × (0,7 + Rare + Ench_mult) + LS_flat

    ring = grade base × 0,9 × 0,1 × (0,7 + Rare + Ench_mult) + LS_flat


    Grade bases

    D (low)D (top)C (low)C (mid)C (top)B (mid)B (top)A (mid)
    2504006007509001,0001,1501,250
    A (top)A (best)SDynastyMoiraiVesperVorpalElegia
    1,4001,6001,8002,2002,5002,8003,4004,000


    Rarity

    Rare = 0 — common
    Rare = 0.3 — rare


    special jewelry | epic = base x Ench_mult_epic + LS_flat


    Epic jewelry

    TierItemReplicaImproved replicaOriginalReinforced original
    T1Ring of Core180270360504
    T1Earring of Orfen4506759001,260
    T2Ring of Ant Queen216324432605
    T2Earring of Zaken5408101,0801,512
    T3Ring of Baium252378504706
    T3Frintezza's Necklace7561,1341,5122,117
    T4Necklace of Valakas8911,3371,782—
    T5Earring of Antharas9001,3501,800—
    T5Beleth's Ring——720—

    Special jewelry

    Blessed Freya's Necklace — 1,296
    Freya's Necklace — 1,080
    Weakened Freya Necklace — 540


    Enchant

    LevelEnch_multEnch_mult_epic
    +10.0151.012
    +20.031.025
    +30.0451.0375
    +40.091.075
    +50.1351.113
    +60.181.15
    +70.271.225
    +80.361.3
    +90.451.375
    +100.61.5
    +110.751.625
    +120.91.75
    +131.051.875
    +141.22.0


    Augmentation

    SkillLS_flat
    Refresh 3%100
    Refresh 2%80
    Refresh 1%50
    Max CP/HP/MP 30070
    Max CP/HP/MP 20040
    Max CP/HP/MP 10020
    Passive Attack (debuff success)70
    Passive Defense (debuff resistance)40
    Stat bonuses0


    Examples:
    1. Moirai Necklace +4 = 2,500 x 0.9 x 0.3 x (0.7 + 0 + 0.09) = 533
    2. Elegia Earring [rare] +5 (Augment Option – Mental Attack Resistance Lv. 1) = 4,000 x 0.9 x 0.25 x (0.7 + 0.3 + 0.135) + 40 = 1,062
    3. Blessed Freya's Necklace +7 (Augment Option – Enhance Mental Attack Lv. 1) = 1,296 x 1.225 + 70 = 1,658
    4. Enchanted Earring of Zaken [Replica] +6 (Augment Option – Refresh 3% Lv. 1) = 810 x 1.15 + 100 = 1,032
    Special equipment
    Affected by:
    > cloak
    > shirt
    > belt
    > bracelet
    > talismans


    cloak | shirt = 1,800 + Ench_flat


    Cloak | shirt enchant

    LevelEnch_flat
    +160
    +2120
    +3180
    +4280
    +5380
    +6480
    +7730
    +8980
    +91,480
    +101,980


    belt = base x Ench_mult


    Regular belts

    BeltBase
    Cloth Belt (any C-grade)100
    Leather Belt (any B-grade)200
    Iron Belt (A-grade without insert or with any insert except PvP)300
    Low-grade Magic Ornament Iron Belt (PvP Physical Attack) | (PvP Skill Attack) | (PvP Defense)500
    Standard Magic Ornament Iron Belt (PvP Physical Attack) | (PvP Skill Attack) | (PvP Defense)650
    High-grade Magic Ornament Iron Belt (PvP Physical Attack) | (PvP Skill Attack) | (PvP Defense)750
    Top-grade Magic Ornament Iron Belt (PvP Physical Attack) | (PvP Skill Attack) | (PvP Defense)900
    Mithril Belt (S-grade without insert or with any insert except PvP)400
    Low-grade Magic Ornament Mithril Belt (PvP Physical Attack) | (PvP Skill Attack) | (PvP Defense)700
    Standard Magic Ornament Mithril Belt (PvP Physical Attack) | (PvP Skill Attack) | (PvP Defense)800
    High-grade Magic Ornament Mithril Belt (PvP Physical Attack) | (PvP Skill Attack) | (PvP Defense)1,000
    Top-grade Magic Ornament Mithril Belt (PvP Physical Attack) | (PvP Skill Attack) | (PvP Defense)1,200
    Enchanted Top-grade Magic Ornament Belt [PvP Defense and Physical Attack]1,500
    Enchanted Top-grade Magic Ornament Belt [PvP Defense and Skill Attack]1,600
    Refined Top-grade Magic Ornament Belt [PvP Defense and Attack]1,800
    Blessed Top-grade Magic Ornament Belt [PvP Defense and Attack]2,000

    PvE belts

    BeltBase
    Cloth Belt300
    Cloth Belt - PvE (Level 1)350
    Cloth Belt - PvE (Level 2)400
    Cloth Belt - PvE (Level 3)450
    Cloth Belt - PvE (Level 4)500
    Cloth Belt - PvE (Level 5)550
    Cloth Belt - PvE (Level 6)650

    Enchant

    LevelEnch_mult
    +11.015
    +21.03
    +31.045
    +41.09
    +51.135
    +61.18
    +71.27
    +81.36
    +91.45
    +101.6
    +111.75
    +121.9
    +132.05
    +142.2


    Bracelets

    BraceletGear Score
    Bronze Bracelet (B-grade)100
    Steel Bracelet (A-grade)200
    Mithril Bracelet (S-grade)400
    Enhanced Mithril Bracelet (S-grade)550
    Aria's Bracelet (STR +1) (S-grade)
    Aria's Bracelet (INT +1) (S-grade)
    Aria's Bracelet (CON/MEN +1) (S-grade)
    750


    Talismans

    TalismanGear Score
    Active1
    Temporary passive70
    Permanent passive80
    Special Talisman - Attack
    Special Talisman - Defense
    Special Talisman - Swiftness
    Special Talisman - Recovery
    225
    Superior Talisman - All in One1,000
    Venir's Talisman (Stage 1)50
    Venir's Talisman (Stage 2)145
    Venir's Talisman (Stage 3)275
    Venir's Talisman (Stage 4)450
    Venir's Talisman (Stage 5)685
    Venir's Talisman (Stage 6)1,000
    Venir's Talisman (Stage 7)1,225
    Venir's Talisman (Stage 8)1,440
    Venir's Talisman (Stage 9)1,645
    Venir's Talisman (Stage 10)1,840
    Venir's Talisman (Stage 11)2,025
    Venir's Talisman (Stage 12)2,200
    Talisman - Infinity350
    Talisman - Destruction550
    Talisman - Annihilation1,300
    Talisman - Hellfire1,800
    Talisman - Desire2,600
    Talisman - Longing3,900
    Talisman - Insanity6,000


    Examples:
    1. Olf's T-Shirt +6 = 1,800 + 480 = 2,280
    2. Top-grade Magic Ornament Mithril Belt (PvP Defense) +6 = 1,200 x 1.18 = 1,416
    3. Cloth Belt - PvE (Level 6) +5 = 650 x 1.135 = 738
    Achievements
    Affected by:
    > level (20 x 85 = 1,700)
    > tattoos (50 x 3 = 150)
    > 3rd profession (300)
    > noblesse (600)
    > collections (10 x 30 = 300)
    > toggle skill for set enchant
    > subclass skills
    > enchant of some class skills
    > common skills (Divine Inspiration, Protection, Will)
    > passive skill for the top 10 in your class rating at the Olympiad
    > hero skills


    Toggle skill for set enchant
    LevelGear Score
    1100
    2200
    3400
    4600
    5900
    There can be only one skill, and its level depends on the enchant and grade of the equipped armor set (heavy, light or magic).


    Subclass skills> passive (10 for each level)
    > master abilities (75 for each level)
    > profession abilities (150 — Knight Ability - Defense, Enchanter Ability - Barrier; 0— transformations, 75 — others)

    Example
    3 subclasses of level 85 (3 x 5 passive skills and 3 x 2 master abilities / profession abilities)
    Let's take Knight Ability - Defense, Enchanter Ability - Barrier and any 4 others:
    3 x 5 x 10 + 150 + 150 + 4 x 75 = 750


    Enchant of some class skills
    ClassSecond profession skill (30 x 10 = 300)Third profession skill (15 x 20 = 300)
    DuelistSonic Storm
    Sonic Buster
    Duelist Spirit
    Triple Sonic Slash
    Master of Combat
    Wisdom
    DreadnoughtShock Stomp
    Thunder Storm
    Howl
    Earthquake
    Master of Combat
    Wisdom
    Phoenix KnightShield Stun
    Majesty
    Angelic Icon
    Sacrifice
    Shield of Faith
    Wisdom
    Hell KnightShield Stun
    Majesty
    Hamstring
    Summon Dark Panther
    Shield of Faith
    Wisdom
    SagittariusStun Shot
    Vicious Stance
    Ultimate Evasion
    Archery
    Multiple Shot
    Wisdom
    AdventurerBackstab
    Ultimate Evasion
    Deadly Blow
    Vicious Stance
    Lethal Blow
    Wisdom
    ArchmageRobe Mastery
    Prominence
    Seed of Fire
    Arcane Roar
    Aura Blast
    Wisdom
    SoultakerRobe Mastery
    Death Spike
    Curse Gloom
    Transfer Pain
    Necromancy
    Wisdom
    Arcana LordRobe Mastery
    Transfer Pain
    Spirit Sharing
    Arcane Disruption
    Servitor Share
    Wisdom
    CardinalRobe Mastery
    Mana Burn
    Magical Backfire
    Benediction
    Divine Lore
    Wisdom
    HierophantRobe Mastery
    Mana Burn
    Prophecy of Fire
    Divine Lore
    Block Shield
    Wisdom
    Eva's TemplarElemental Heal
    Entangle
    Shield of Faith
    Touch of Life
    Shield Bash
    Wisdom
    Sword MuseEntangle
    Sword Symphony
    Psycho Symphony
    Inner Rhythm
    Song of Silence
    Wisdom
    Wind RiderBackstab
    Ultimate Evasion
    Deadly Blow
    Vicious Stance
    Lethal Blow
    Wisdom
    Moonlight SentinelStun Shot
    Vicious Stance
    Ultimate Evasion
    Archery
    Multiple Shot
    Wisdom
    Mystic MuseRobe Mastery
    Hydro Blast
    Seed of Water
    Arcane Roar
    Aura Blast
    Wisdom
    Elemental MasterRobe Mastery
    Transfer Pain
    Spirit Sharing
    Servitor Share
    Summon Magnus the Unicorn
    Wisdom
    Eva's SaintRobe Mastery
    Mana Burn
    Prophecy of Water
    Block Wind Walk
    Divine Lore
    Wisdom
    Shillien TemplarLightning Strike
    Hex
    Shield of Faith
    Touch of Death
    Shield Bash
    Wisdom
    Spectral DancerHex
    Demonic Blade Dance
    Poison Blade Dance
    Inner Rhythm
    Dance of Medusa
    Wisdom
    Ghost HunterBackstab
    Ultimate Evasion
    Deadly Blow
    Vicious Stance
    Lethal Blow
    Wisdom
    Ghost SentinelStun Shot
    Vicious Stance
    Ultimate Evasion
    Archery
    Multiple Shot
    Wisdom
    Storm ScreamerRobe Mastery
    Hurricane
    Seed of Wind
    Arcane Roar
    Aura Blast
    Wisdom
    Spectral MasterRobe Mastery
    Transfer Pain
    Spirit Sharing
    Death Spike
    Servitor Share
    Wisdom
    Shillien SaintRobe Mastery
    Mana Burn
    Prophecy of Wind
    Divine Lore
    Block Shield
    Wisdom
    TitanHammer Crush
    Zealot
    Earthquake
    Master of Combat
    Power Armor Crush
    Wisdom
    Grand KhavatariZealot
    Hurricane Assault
    Force Burst
    Force Storm
    Master of Combat
    Wisdom
    DominatorRobe Mastery
    Seal of Suspension
    The Honor of Pa'agrio
    Steal Essence
    Divine Lore
    Wisdom
    DoomcryerRobe Mastery
    Steal Essence
    Chant of Combat
    Chant of Victory
    Divine Lore
    Wisdom
    Fortune SeekerHammer Crush
    Deadly Blow
    Earthquake
    Master of Combat
    Power Armor Crush
    Wisdom
    MaestroHammer Crush
    Summon Mechanic Golem
    Earthquake
    Master of Combat
    Power Armor Crush
    Wisdom
    DoombringerDisarm
    Violent Temper
    Soul Barrier
    Rush Impact
    Mass Disarm
    Wisdom
    Male Soul HoundDark Weapon
    Pride of Kamael
    Soul of Pain
    Annihilation Circle
    Aura Blast
    Wisdom
    Female Soul HoundDark Weapon
    Pride of Kamael
    Soul of Pain
    Annihilation Circle
    Aura Blast
    Wisdom
    TricksterSoul Barrier
    Sharpshooting
    Twin Shot
    Prahnah
    Multiple Shot
    Wisdom
    JudicatorPride of Kamael
    Appetite for Destruction
    Protection Instinct
    Magic Impulse
    Spite
    Wisdom


    Common skills

    SkillGear Score
    Divine Inspiration Lv. 110
    Divine Inspiration Lv. 230
    Divine Inspiration Lv. 360
    Divine Inspiration Lv. 4100
    Magician's Will Lv. 1
    Fighter's Will Lv. 1
    Archer's Will Lv.1
    Protection of Alignment
    Protection of Elemental
    150
    Divine Inspiration Lv. 5200
    Improved Magician's Will Lv. 2
    Improved Fighter's Will Lv. 2
    Improved Archer's Will Lv. 2
    250
    Divine Inspiration Lv. 6
    Protection of Rune
    300
    Divine Inspiration Lv. 7400
    Divine Inspiration Lv. 8500
    Maximum: 150 x 2 + 250 x 3 + 300 + 500 = 1,850


    Passive skill for the top 10 in your class rating at the Olympiad
    PlaceGear Score
    1200
    2-3200
    4-6150
    7-10100


    Hero skills
    SkillGear Score
    Heroic Breath0
    Heroic Judgement0
    Heroic Valor350
    Heroic Miracle400
    Heroic Berserker750
    Total:
    > for first place — 1,500
    > for second place — 750
  • In theory, you can reach ~76,432 Gear Score
    Example
    WeaponTotal GS
    Archangel Sword {PvP} - Hail (Acumen) +18, Empower Passive, 300 attribute
    4,000 x (1 + 0) x (1 + 0.1) x (1 + 0.1) + 300 + 400 + 4,000 x (1 + 0) x 0.2 + 4,000 x 1.05 + 300 x 10 = 13,540
    13,540
    ArmorTotal GS
    1. Elegia Circlet [rare] +14 (120x3 attribute)
    4,000 x 0.8 x 0.15 x (0.7 + 0.3) x 1.2 + 4,000 x 0.8 x 0.15 x 1.2 + 120 x 3 x 4 = 2,592
    2. Elegia Tunic [rare] {PvP} +14 (120x3 attribute)
    4,000 x 0.8 x 0.25 x (0.7 + 0.3) x (1 + 0.2) x 1.2 + 4,000 x 0.8 x 0.25 x 1.2 + 120 x 3 x 4 = 3,552
    3. Elegia Stockings [rare] +14 (120x3 attribute)
    4,000 x 0.8 x 0.25 x (0.7 + 0.3) x 1.2 + 4,000 x 0.8 x 0.25 x 1.2 + 120 x 3 x 4 = 3,360
    4. Elegia Gloves [rare] +14 (120x3 attribute)
    4,000 x 0.8 x 0.175 x (0.7 + 0.3) x 1.2 + 4,000 x 0.8 x 0.175 x 1.2 + 120 x 3 x 4 = 2,784
    5. Elegia Shoes [rare] +14 (120x3 attribute)
    4,000 x 0.8 x 0.175 x (0.7 + 0.3) x 1.2 + 4,000 x 0.8 x 0.175 x 1.2 + 120 x 3 x 4 = 2,784
    6. Elegia Sigil [rare] +14
    4,000 x 0,2 x (0.7 + 0.3 + 1.2) = 1,760
    16,832
    JewelryTotal GS
    1. Reinforced Frintezza's Necklace +14 (Refresh 3%)
    2,117 x 2.0 + 100 = 4,334
    2. Earring of Antharas +14 (Refresh 2%)
    1,800 x 2.0 + 80 = 3,680
    3. Reinforced Earring of Zaken +14 (CP +300)
    1,512 x 2.0 + 70 = 3,094
    4. Beleth's Ring +14 (HP +300)
    720 x 2.0 + 70 = 1,510
    5. Reinforced Ring of Baium +14 (MP +300)
    706 x 2.0 + 70 = 1,482
    14,100
    Special equipmentTotal GS
    1. Holy Spirit's Cloak +10
    1,800 + 1,980 = 3,780
    2. Olf's T-Shirt +10
    1,800 + 1,980 = 3,780
    3. Blessed Top-grade Magic Ornament Belt [PvP Defense and Attack] +14
    2,000 x 2.2 = 4,400
    4. Aria's Bracelet (INT +1)
    750
    5. Superior Talisman - All in One
    1,000
    6. Venir's Talisman (Stage 12)
    2,200
    7. Talisman - Insanity
    6,000
    21,910
    AchievementsTotal GS
    1. level 85
    85 x 20 = 1,700
    2. 3 tattoos
    3 x 50 = 150
    3. 3rd profession
    300
    4. noblesse
    600
    5. toggle skill for set enchant (Elegia Robe +14 > Lv. 5)
    900
    6. subclass skills: 3 subclasses of level 85 (3 x 5 passive skills and 3 x 2 master abilities / profession abilities) — Knight Ability - Defense, Enchanter Ability - Barrier and any 4 others
    3 x 5 x 10 + 150 + 150 + 4 x 75 = 750
    7. enchant of some class skills
    3 x 30 x 10 + 3 x 15 x 20 = 1,800
    8. common skills: Protection of Alignment, Protection of Elemental, Improved Magician's Will Lv. 2, Improved Fighter's Will Lv. 2, Improved Archer's Will Lv. 2, Protection of Rune, Divine Inspiration Lv. 8
    150 x 2 + 250 x 3 + 300 + 500 = 1,850
    9. passive skill for the top 1 in your class rating at the Olympiad
    200
    10. hero skills (1st place)
    350 + 400 + 750 = 1,500
    11. collections
    10 x 30 = 300
    10,050
    TOTAL:76,432

Basics | Equipment | Promotions

Class skills

  • From the start, the set of skills follows High Five with some new ones; the missing skills will be added gradually
  • The mechanics of all skills follow High Five:
    • attack/cast speed do not affect skill cooldowns
    • all kinds of invulnerability (except the subclass skill trigger and Olf's skill) end when damage is dealt or skills are used
  • Some skills have been changed
  • New skills have been added
  • All changes are described in a separate topic
  • Auto-learning of most skills; some high-level ones require books that can be purchased from Edgar

Skill enchantment

  • Skill enchant system follows High Five:
    • enchanting passive skills is available
    • enchanting 3rd profession skills is available
    • "safe" enchanting is available if you have a special book
      Details
      Giant's Codex - Mastery
      On a failed enchant attempt, the skill enchant is not reset.

      Obtaining:
      > Olympiad
      > Mem Coin Shop
      > Raid Bosses
      > Epic Bosses
    • changing the enchant branch is available if you have a special book
      Details
      Giant's Codex - Discipline
      Allows you to change a skill's enchant branch, while losing 0-3 enchant levels.

      Obtaining:
      > Olympiad
      > Mem Coin Shop
  • Adena and SP are required instead of EXP
  • Some enchant branches have been reworked
  • New enchant branches have been added for some skills

Skill transfer

  • After reaching the third profession, the healer archetype is given special items — Holy Pomander, which allow you to learn the skills of two other classes:
    • Cardinal — 1 (cannot learn Stigma of Shilien, Serenade of Eva)
    • Eva's Saint — 1
    • Shillien Saint — 4 (cannot learn Serenade of Eva)
  • Skills can be learned in the guild that corresponds to the class
  • The chosen skills have the same characteristics and properties as the original — for example, they can be enchanted
  • Resetting skills costs Adena x10,000,000:
    • all skills are reset and all Holy Pomander are returned
    • when re-selecting a skill, its enchant is kept

Subclass skills

  • Each subclass, after reaching level 65, 70, 75, 80 and 85, can receive a book (maximum 3x5=15) to learn passive skills
    Details
    NameDescriptionLv. 1Lv. 2Lv. 3Lv. 4Lv. 5Lv. 6
    Emergent Ability - Defense* (heavy)Increases phys. defense+18+36+54+71+90+107
    Emergent Ability - Defense* (light)Increases phys. defense+13+27+40+54+67+80
    Emergent Ability - Defense* (robe)Increases phys. defense+9+18+27+36+45+54
    Emergent Ability - Magic DefenseIncreases mag. defense+15+30+45+61+76+91
    Emergent Ability - AttackIncreases phys. attack+22+42+60+76+88+98
    Emergent Ability - EmpowerIncreases mag. attack+22
    (was 11)
    +42
    (was 21)
    +60
    (was 28)
    +76
    (was 36)
    +88
    (was 43)
    +98
    (was 48)
    *this is a single skill that gives different bonuses depending on the type of armor worn
  • Each subclass, after reaching level 80 and 85, can receive a book (maximum 3x2=6) to learn master or profession skills
    • a) master skills
      Details
      NameDescriptionLv. 1Lv. 2Lv. 3
      Master Ability - Defense* (heavy)Greatly increases phys. defense+59+119+178
      Master Ability - Defense* (light)Greatly increases phys. defense+44+89+134
      Master Ability - Defense* (robe)Greatly increases phys. defense+29+58+87
      Master Ability - Magic DefenseGreatly increases mag. defense+50+100+150
      Master Ability - AttackGreatly increases phys. attack+100
      (was 49)
      ——
      Master Ability - EmpowerGreatly increases mag. attack+100
      (was 29)
      ——
      Master Ability - FocusIncreases crit. chance+30——
      Master Ability - CastingIncreases cast speed+25
      (was 11)
      ——
      *this is a single skill that gives different bonuses depending on the type of armor worn
    • b) profession skills (not tied to a specific class, meaning you can take any subclass)
      Details
      Summoner Ability - Boost HP/MP
      HP +300 (was 147), MP +150 (was 74).

      Summoner Ability - Resist Attribute
      Fire/water/earth/wind resistance +15 (was 5).

      Summoner Ability - Spirit
      When hit, there is a 2% chance to get a buff for 15 seconds: phys. attack/attack speed/mag. attack/cast speed +8%.


      Healer Ability - Prayer
      Incoming healing power +6%.

      Healer Ability - Divine Protection
      Dark/holy resistance +15 (was 5).

      Healer Ability - Heal
      When taking damage, there is a 2% chance to restore 500 HP (was 187).


      Warrior Ability - Boost CP
      CP +750 (was 738), CP regeneration +20%.

      Warrior Ability - Resist Trait
      Resistance to paralysis/hold/sleep/stun/buff removal +5%.

      Warrior Ability - Haste
      When hitting, there is a 2% chance to get a buff for 15 seconds: attack speed +32%.


      Knight Ability - Boost HP
      HP +500 (was 295), HP regeneration +20%.

      Knight Ability - Resist Critical
      Incoming crit. damage -5%.

      Knight Ability - Defense
      When hit, there is a 2% chance to get a buff for 15 seconds: phys. defense/mag. defense +24%.


      Enchanter Ability - Boost Mana
      MP +300 (was 148), MP regeneration +20%.

      Enchanter Ability - Mana Recovery
      MP regeneration +30% (was 10), MP consumption -5%.

      Enchanter Ability - Barrier
      When hit, there is a 2% chance to get invulnerability for 5 seconds.
      (Blocks incoming debuffs and damage to the character's HP/CP/MP, and restoring HP/CP/MP is not possible. If the character performs any actions during the invulnerability, the shield does not drop, unlike all other kinds.)


      Rogue Ability - Evasion
      Evasion +4, speed +2.

      Rogue Ability - Long Shot
      Bow shooting range +100, crossbow shooting range +50.

      Rogue Ability - Critical Chance
      When hitting, there is a 2% chance to get a buff for 15 seconds: crit. attack chance +32%.


      Wizard Ability - Anti-magic
      New effect:

      Incoming mag. damage -5%.

      Wizard Ability - Mana Gain
      MP restoration power +20.

      Wizard Ability - Mana Steal
      When dealing damage (was when taking damage), there is a 2% chance to steal 50 MP (was 10) from the enemy.
  • To learn these skills:
    1. To get the books, switch to a subclass and talk to the main NPC in any guild:
      > Subclass
      > Subclass Skill Certification
      > Certify Subclass
      > Level 65 New Skill Certification
      > Level 70 New Skill Certification
      > Level 75 New Skill Certification
      > Level 80 New Skill Certification
      > Level 85 New Skill Certification
      > Get Certification
      > Level 80 Master or Profession Skill Certification
      > Level 85 Master or Profession Skill Certification
      > Get special skill certification
      > Get Master Skill Certification
    2. To learn the skills, switch to your main class, go to the second floor of Ivory Tower and talk to Avant-Garde:
      > Learn about subclass certification
      > Learn subclass certification skills
      > Learn skills
  • You can reset skills at Avant-Garde for Adena x10,000,000

Clan skills

  • A buff is automatically applied to all academy members
    Details
    Blessing of the Academ
    Speed +5, PvE attack/defense +5%, attack/cast speed +5%, EXP/SP +5%, adena +3%.
  • Clan skills follow High Five:
    • from the start the maximum clan level is 8 (without clan squad skills)
    • it will gradually increase to 11 (with clan squad skills)
  • Some clan skills have been changed
  • New clan skills have been added
  • Clan skills work for all clan members, including academy members
    More details
    Level 5
    SkillTypeCRPItems
    Build Headquarters Lv. 1
    Cast — 4 s
    Cooldown — 30 min
    During a siege, sets up a camp — a respawn point for clan members. The camp has 150,000 HP, defense against all elements 20. Consumes 300 Gemstone (C-grade).
    active
    (available only to Clan Leader)
    500Destruction Tombstone x1
    Clan Body Lv. 1
    HP +3%.
    passive1,500Earth Egg x10
    Clan Imperium Lv. 1
    Grants the right to form a Command Channel.
    passive0 Destruction Tombstone x1
    Clan M. Def. Lv. 1
    M. Def. +6%.
    passive1,500Angelic Essence x10
    Clan Regeneration Lv. 1
    HP regeneration +3%.
    passive1,500Earth Egg x10
    Clan Escape Lv. 1
    Range — 1500
    Cast — 2.5 sec
    Cooldown — 20 min
    Teleports clan members surrounding you to the nearest village. Consumes 10,000,000 Adena.
    active
    (available only to Clan Leader)
    3,000 Destruction Tombstone x10
    Level 6
    SkillTypeCRPItems
    Clan Might Lv. 1
    P. Atk. +3%.
    passive3,000Dragon Heart x10
    Clan Morale Lv. 1
    CP regeneration +6%.
    passive2,600Nonliving Nucleus x10
    Clan Shield Lv. 1
    P. Def. +3%.
    passive3,000Earth Egg x10
    Clan Shield Block Lv. 1
    Shield defense +24%.
    passive2,100Dragon Heart x10
    Clan Spirituality Lv. 1
    CP +6%.
    passive2,100Nonliving Nucleus x10
    Clan Will Lv. 1
    XP, SP +2%.
    passive4,000 Destruction Tombstone x10
    Clan Dash Lv. 1
    Range — 1500
    Cast — 0.8 sec
    Cooldown — 15 min
    Duration — 15 sec
    Speed +30 for surrounding clan members. Consumes 7,000,000 Adena.
    active
    (available only to Clan Leader)
    5,000 Destruction Tombstone x10
    Level 7
    SkillTypeCRPItems
    Clan Body Lv. 2
    HP +5%.
    passive6,900Earth Egg x10
    Clan Cyclonic Resistance Lv. 1
    Resistance to water/wind +3.
    passive5,100 Destruction Tombstone x10
    Clan Guidance Lv. 1
    Accuracy +1.
    passive5,600Memento Mori x10
    Clan Luck Lv. 1
    Reduces experience loss and penalties for character death caused by a player or monster.
    passive6,900 Cradle of Creation x1
    Clan M. Def. Lv. 2
    M. Def. +10%.
    passive6,900Angelic Essence x10
    Clan Magmatic Resistance Lv. 1
    Resistance to fire/earth +3.
    passive5,100 Destruction Tombstone x10
    Clan Might Lv. 2
    P. Atk. +5%.
    passive6,500Dragon Heart x10
    Clan Regeneration Lv. 2
    HP regeneration +5%.
    passive6,900Earth Egg x10
    Clan Resist Hold Lv. 1
    Resistance to hold +5%.
    passive5,100 Destruction Tombstone x10
    Clan Resist Shock Lv. 1
    Resistance to shock +5%.
    passive5,100 Destruction Tombstone x10
    Clan Resist Sleep Lv. 1
    Resistance to sleep +5%.
    passive5,100 Destruction Tombstone x10
    Clan Shield Lv. 2
    P. Def. +5%.
    passive6,500Earth Egg x10
    Clan Shield Defense Lv. 1
    Shield defense chance +12%.
    passive5,100Memento Mori x10
    Clan Spirituality Lv. 2
    CP +10%.
    passive5,600Nonliving Nucleus x10
    Clan Will Lv. 2
    XP, SP +3%.
    passive6,000 Destruction Tombstone x10
    Clan Celestial Aegis Lv. 1
    Range — 1500
    Cast — 2 sec
    Cooldown — 30 min
    Duration — 20 sec
    Makes nearby clan members invulnerable. Consumes 25,000,000 Adena.
    active
    (available only to Clan Leader)
    7,000 Destruction Tombstone x15
    Clan Cleanse Lv. 1
    Range — 1500
    Cast — 1.5 sec
    Cooldown — 30 min
    Removes all debuffs from nearby clan members. Consumes 10,000,000 Adena.
    active
    (available only to Clan Leader)
    7,000 Destruction Tombstone x15
    Level 8
    SkillTypeCRPItems
    Clan Agility Lv. 1
    Evasion +1.
    passive12,000Memento Mori x10
    Clan Clarity Lv. 1
    MP regeneration +3%.
    passive11,700Angelic Essence x10
    Clan Cyclonic Resistance Lv. 2
    Resistance to water/wind +5.
    passive12,000 Destruction Tombstone x10
    Clan Empower Lv. 1
    M. Atk. +6%.
    passive11,700Angelic Essence x10
    Clan Guidance Lv. 2
    Accuracy +2.
    passive12,000Memento Mori x10
    Clan Luck Lv. 2
    Reduces experience loss and penalties for character death caused by a player or monster.
    passive14,000 Cradle of Creation x1
    Clan Magmatic Resistance Lv. 2
    Resistance to fire/earth +5.
    passive12,000 Destruction Tombstone x10
    Clan Might Lv. 3
    P. Atk. +6%.
    passive13,000Dragon Heart x10
    Clan Morale Lv. 2
    CP regeneration +10%.
    passive13,000Nonliving Nucleus x10
    Clan Resist Hold Lv. 2
    Resistance to hold +10%.
    passive12,000 Destruction Tombstone x10
    Clan Resist Shock Lv. 2
    Resistance to shock +10%.
    passive12,000 Destruction Tombstone x10
    Clan Resist Sleep Lv. 2
    Resistance to sleep +10%.
    passive12,000 Destruction Tombstone x10
    Clan Shield Lv. 3
    P. Def. +6%.
    passive13,000Earth Egg x10
    Clan Shield Block Lv. 2
    Shield defense +40%.
    passive12,000Dragon Heart x10
    Clan Shield Defense Lv. 2
    Shield defense chance +20%.
    passive12,000Memento Mori x10
    Clan Soul Lv. 1
    MP +3%.
    passive11,700Angelic Essence x10
    Clan Spirituality Lv. 3
    CP +12%.
    passive12,000Nonliving Nucleus x10
    Clan Wind Walk Lv. 1
    Speed +3.
    passive11,400 Cradle of Creation x1
    Clan Will Lv. 3
    XP, SP +4%.
    passive8,000 Destruction Tombstone x10
    Clan Noblesse Lv. 1
    Range — 1500
    Cast — 1.5 sec
    Cooldown — 30 minutes
    Duration — 60 minutes
    Applies the Noblesse Blessing effect to nearby clan members. Consumes 30,000,000 Adena.
    active
    (available only to Clan Leader)
    10,000 Destruction Tombstone x15
    Level 9
    SkillTypeCRPItems
    Build Headquarters Lv. 2
    Cast — 4 s
    Cooldown — 30 min
    During a siege, sets up a fortified camp — a respawn point for clan members. The camp has 300,000 HP, P./M. Def. higher by 25%, defense against all elements 200. Consumes 450 Gemstone (C-grade).
    active
    (available only to Clan Leader)
    10,000Blood Oath x25
    Clan Fame Lv. 1
    Fame +5% during castle and fortress sieges and Territory War.
    passive10,000Dragon Heart x10
    Clan Clarity Lv. 2
    MP regeneration +6%.
    passive12,000Angelic Essence x10
    Clan Magmatic Resistance Lv. 3
    Resistance to fire/earth +7.
    passive12,000 Destruction Tombstone x10
    Clan Cyclonic Resistance Lv. 3
    Resistance to water/wind +7.
    passive12,000 Destruction Tombstone x10
    Clan Agility Lv. 2
    Evasion +2.
    passive12,000Memento Mori x10
    Clan Resistance Holy Lv. 1
    Resistance to holy/dark +3.
    passive12,000 Destruction Tombstone x10
    Clan Shield Block Lv. 3
    Shield defense +48%.
    passive12,000Dragon Heart x10
    Clan Will Lv. 4
    XP, SP +5%.
    passive12,000 Destruction Tombstone x10
    Clan Friendly Lv. 1
    Range — 1500
    Cast — 2.5 sec
    Cooldown — 60 minutes
    Duration — 7 minutes
    P. Atk. +3%, M. Atk. +5% for nearby clan members. Consumes 20 Fame Scroll (100).
    Does not take a buff slot.
    active20,000 Destruction Tombstone x10
    Clan Noblesse Lv. 2
    Range — 1500
    Cast — 1.5 sec
    Cooldown — 15 minutes
    Duration — 60 minutes
    Applies the Noblesse Blessing effect to nearby clan members. Consumes 35,000,000 Adena.
    active
    (available only to Clan Leader)
    20,000Blood Oath x40
    Level 10
    SkillTypeCRPItems
    Clan Fame Lv. 2
    Fame +10% during castle and fortress sieges and Territory War.
    passive15,000Dragon Heart x20
    Clan Magic Power Lv. 1
    Magic skill power +1%, incoming healing power +1%.
    passive10,000Blood Oath x25
    Clan Physical Power Lv. 1
    Physical skill power +1%.
    passive10,000Blood Oath x25
    Clan Morale Lv. 3
    CP regeneration +15%.
    passive15,000Nonliving Nucleus x10
    Clan Soul Lv. 2
    MP +5%.
    passive15,000Angelic Essence x10
    Clan Guidance Lv. 3
    Accuracy +3.
    passive15,000Memento Mori x10
    Clan Agility Lv. 3
    Evasion +3.
    passive15,000Memento Mori x10
    Clan Empower Lv. 2
    M. Atk. +10%.
    passive15,000Angelic Essence x10
    Clan Resistance Holy Lv. 2
    Resistance to holy/dark +5.
    passive15,000 Destruction Tombstone x10
    Clan Shield Defense Lv. 3
    Shield defense chance +24%.
    passive15,000Memento Mori x10
    Clan Will Lv. 5
    XP, SP +6%.
    passive16,000 Destruction Tombstone x10
    Clan Guardian Recovery Lv. 1
    Cast — 2 s static
    Cooldown — 30 min static
    Radius — 1,000
    Restores 100% HP, 100% CP and 20% MP to all clan members and your own party within range. Consumes 30,000,000 Adena. Cannot be used in the Olympiad.
    active
    (available only to Clan Leader)
    15,000Blood Oath x20
    Clan Boundary Lv. 1
    Range — 1500
    Cast — 2.5 sec
    Cooldown — 60 minutes
    Duration — 7 minutes
    M. Def. +3%, P. Def. +3% for nearby clan members. Consumes 20 Fame Scroll (100).
    Does not take a buff slot.
    active20,000 Destruction Tombstone x10
    Clan Celestial Aegis Lv. 2
    Range — 1500
    Cast — 2 sec
    Cooldown — 30 min
    Duration — 30 sec
    Makes nearby clan members invulnerable. Consumes 30,000,000 Adena.
    active
    (available only to Clan Leader)
    20,000Blood Oath x40
    Level 11
    SkillTypeCRPItems
    Build Headquarters Lv. 3
    Cast — 4 s
    Cooldown — 30 min
    During a siege, sets up a fortified camp — a respawn point for clan members. The camp has 600,000 HP, P./M. Def. higher by 50%, defense against all elements 350. Consumes 600 Gemstone (C-grade).
    active
    (available only to Clan Leader)
    20,000Blood Oath x50
    Clan Fame Lv. 3
    Fame +15% during castle and fortress sieges and Territory War.
    passive20,000Dragon Heart x30
    Clan Magic Power Lv. 2
    Magic skill power +2%, incoming healing power +2%.
    passive20,000Blood Oath x50
    Clan Physical Power Lv. 2
    Physical skill power +2%.
    passive20,000Blood Oath x50
    Clan Body Lv. 3
    HP +6%.
    passive17,000Earth Egg x10
    Clan M. Def. Lv. 3
    M. Def. +12%.
    passive17,000Angelic Essence x10
    Clan Regeneration Lv. 3
    HP regeneration +6%.
    passive13,200Earth Egg x10
    Clan Soul Lv. 3
    MP +7%.
    passive17,000Angelic Essence x10
    Clan Empower Lv. 3
    M. Atk. +12%.
    passive17,000Angelic Essence x10
    Clan Resistance Holy Lv. 3
    Resistance to holy/dark +7.
    passive17,000 Destruction Tombstone x10
    Clan Wind Walk Lv. 2
    Speed +5.
    passive17,000 Cradle of Creation x10
    Clan Will Lv. 6
    XP, SP +8%.
    passive20,000 Destruction Tombstone x10
    Clan Clarity Lv. 3
    MP regeneration +10%.
    passive17,800Angelic Essence x10
    Clan Cleanse Lv. 2
    Range — 1500
    Cast — 1.5 sec
    Cooldown — 15 minutes
    Removes all debuffs from nearby clan members. Consumes 15,000,000 Adena.
    active
    (available only to Clan Leader)
    20,000Blood Oath x40
  • Squad skills have been added
    More details
    ItemPrice
    Blood OathElcyum Powder x5 (fortress — Support Unit Captain)

    Elcyum Powder x4 (castle — Court Magician)

    Learned in the same place as other clan skills, when a castle or fort is owned.
    Level 7
    SkillTypeCRPItems
    Holy Squad Lv. 1
    Incoming healing +20 for the squad.
    passive10,400Blood Oath x4
    Water Squad Lv. 1
    P. Def. +27.3 for the squad.
    passive10,400Blood Oath x4
    Level 8
    SkillTypeCRPItems
    Dark Squad Lv. 1
    M. Atk. +7.17 for the squad.
    passive12,000Blood Oath x8
    Earth Squad Lv. 1
    M. Def. +17 for the squad.
    passive12,000Blood Oath x8
    Fire Squad Lv. 1
    P. Atk. +17.3 for the squad.
    passive12,000Blood Oath x8
    Wind Squad Lv. 1
    Accuracy +2 for the squad.
    passive12,000Blood Oath x8
    Holy Squad Lv. 2
    Incoming healing +20, max MP +20% for the squad.
    passive12,000Blood Oath x8
    Water Squad Lv. 2
    P. Def. +27.3, M. Def. +17.6 for the squad.
    passive12,000Blood Oath x8
    Level 9
    SkillTypeCRPItems
    Dark Squad Lv. 2
    M. Atk. +19.32 for the squad.
    passive17,400Blood Oath x11
    Earth Squad Lv. 2
    M. Def. +31.1 for the squad.
    passive17,400Blood Oath x11
    Fire Squad Lv. 2
    P. Atk. +17.3, critical attack chance +15 for the squad.
    passive17,400Blood Oath x11
    Wind Squad Lv. 2
    Accuracy +2, evasion +2 for the squad.
    passive17,400Blood Oath x11
    Holy Squad Lv. 3
    Incoming healing +20, max MP +20%, MP consumption by skills -5% for the squad.
    passive17,400Blood Oath x11
    Water Squad Lv. 3
    P. Def. +27.3, M. Def. +17.6, shield defense chance +6% for the squad.
    passive17,400Blood Oath x11
    Level 10
    SkillTypeCRPItems
    Dark Squad Lv. 3
    M. Atk. +19.32, magic critical power +1% for the squad.
    passive24,000Blood Oath x40
    Earth Squad Lv. 3
    M. Def. +44 for the squad.
    passive24,000Blood Oath x40
    Fire Squad Lv. 3
    P. Atk. +17.3, critical attack power +100, critical attack chance +15 for the squad.
    passive24,000Blood Oath x40
    Wind Squad Lv. 3
    Accuracy +2, evasion +2, speed +3 for the squad.
    passive24,000Blood Oath x40
  • A buff has been implemented that is applied to all clan members; its bonuses depend on the clan's online count
    More details
    > duration — 5 min
    > applied every 5 minutes
    > does not take a buff slot
    > works automatically when a clan is created
    > does not work in the Olympiad

    OnlineBuff
    3-9 Сlan Unity Lv. 1
    EXP/SP +1%, weight limit +5%, PvE attack/defense +1%
    10-20 Clan Unity Lv. 2
    EXP/SP +2%, weight limit +10%, PvE attack/defense +2%
    21-29 Clan Unity Lv. 3
    EXP/SP +5%, weight limit +15%, drop/adena/spoil +2%, PvE attack/defense +4%
    30+ Clan Unity Lv. 4
    EXP/SP +7%, weight limit +20%, drop/adena/spoil +3%, PvE attack/defense +5%
  • A buff has been implemented that is applied to all clan members when the clan leader logs into the game
    More details
    Clan Advent
    P. Atk./P. Def./M. Def. +3%, M. Atk. +4%, CP regeneration +10, MP regeneration +5.

    does not work in the Olympiad
  • Fortress and castle skills have been changed; the distribution can be viewed here
    More details
    Residence Spirit
    CP +15%.

    Residence Body
    HP +8%.

    Residence Soul
    MP +10%.

    Residence Movement
    Speed +6.

    Residence Empower
    M. Atk. +8%.

    Residence Shield
    P. Def. +5%.

    Residence Shield Block
    Shield block chance +20%.

    Residence Fortitude
    Resistance to shock +10%.

    Residence Health
    Incoming healing +8%.

    Residence Might
    P. Atk. +6%.

    Residence Magic Barrier
    M. Def. +5%.

    Residence Freedom
    Resistance to hold +10%.

Life Stone skills

  • Chance to obtain skills from Life Stone:
    • Top-grade — 9%
    • High-grade — 5%
    • Mid-grade — 1.5%
    • No-grade — 1%
  • Life Stone skill effects follow Interlude (with adjustments) except for:
    • Wild Magic — follows High Five
    • Lesser Celestial Shield — follows High Five (invulnerability ends when attacking or using skills)
  • The cooldown of the 110/900 nukes is static — 6 seconds
  • The effect of an active skill is kept when switching weapons
  • The effects of an active/chance skill and a passive skill stack
  • An analog of the Top-grade Life Stone has been added, which differs only in that, in addition to skills, it will give: STR +1 / CON +1 / INT +1 / MEN +1 / Critical +32.7 / Evasion +3 / Accuracy +3
  • Some Life Stone skills have been changed:
    Active
    Legend: buff | nerf
    SkillEffectDurationCooldown
    Reflect Damage Lv.3Reflects 20% (was 10%) of incoming melee damage back to the enemy, except for skill damage.5 min
    (was 2)
    6 s
    (was 5 min)
    Lesser Celestial Shield Lv.1Makes the character invulnerable; the effect ends when attacking or using a skill.10 s
    (was 7)
    30 min
    Skill Refresh Lv.3Phys. skill cooldown -20% (was -30%).2 min
    (was 1)
    5 min
    (was 10)
    Spell Refresh Lv.3Mag. skill cooldown -20% (was -30%).2 min
    (was 1)
    5 min
    (was 10)
    Refresh Lv.3All skill cooldowns -20% (was -15%).2 min
    (was 1)
    5 min
    (was 10)
    Vampiric Rage Lv.10Vampirism +6%, except for damage from skills and ranged attacks.5 min
    (was 2)
    5 min
    Duel Might Lv.10Phys. attack damage in PvP +10%.5 min
    (was 2)
    5 min
    Duel Weakness Lv.10Phys. attack damage in PvP -10% (was -25%) on the target.1 min
    (was 15 s)
    5 min
    (was 8 s)
    Skill Clarity Lv.3Phys. skill MP consumption -20% (was -10%).5 min
    (was 2)
    1 min
    (was 5)
    Spell Clarity Lv.3Mag. skill MP consumption -20% (was -10%).5 min
    (was 2)
    1 min
    (was 5)
    Music Clarity Lv.3MP consumption by songs and dances -10%.5 min
    (was 2)
    1 min
    (was 5)
    Wild Magic Lv.10Mag. crit chance +40. (follows H5)5 min
    (was 2)
    1 min
    (was 5)
    Guidance Lv.10Accuracy +7 (was 3).5 min
    (was 2)
    1 min
    (was 5)
    Agility Lv.10Evasion +7 (was 3).2 min1 min
    (was 5)
    Focus Lv.10Phys. crit chance +50 (was 20%).5 min
    (was 2)
    1 min
    (was 5)
    Heal Empower Lv.10Incoming healing power +10%.10 min
    (was 2)
    1 min
    (was 5)
    Shield Lv.10Phys. defense +10%.5 min
    (was 2)
    1 min
    (was 5)
    Magic Barrier Lv.10Mag. defense +12% (was 23%).5 min
    (was 2)
    1 min
    (was 5)
    Might Lv.10Phys. attack +8% (was 10%).5 min
    (was 2)
    1 min
    (was 5)
    Empower Lv.10Mag. attack +15% (was 20%).5 min
    (was 2)
    1 min
    (was 5)
    Ritual Lv.10Restores 473 CP.—20 s
    Cheer Lv.10CP +20% (was +300).5 min
    (was 2)
    1 min
    (was 5)
    Mana Gain Lv.10Incoming MP restoration +30% (was +50).5 min
    (was 2)
    1 min
    (was 5)
    Blessed Soul Lv.10MP +15% (was +200).5 min
    (was 2)
    1 min
    (was 5)
    Recharge Lv.10Restores 69 MP of the target.—20 s
    (was 12)
    Battle Roar Lv.10HP +15% (was +300) and restores it.5 min
    (was 2)
    3 min
    (was 5)
    Prayer Lv.10Incoming healing power +7% (was 10%).5 min
    (was 2)
    1 min
    (was 5)
    Blessed Body Lv.10HP +20% (was +300).5 min
    (was 2)
    1 min
    (was 5)
    Heal Lv.10Restores 552 HP.—20 s
    (was 60)
    Stun Lv.10Stuns the target.9 s20 s
    (was 10)
    Slow Lv.10Slows the target by 30%.30 s20 s
    (was 7)
    Doom Lv.10Blocks the target's phys. and mag. skills.28 s
    (was 2 min)
    20 s
    (was 2 min)
    Silence Lv.10Blocks the target's mag. skills.28 s
    (was 30)
    20 s
    (was 60)
    Bleed Lv.10Causes bleeding on the target.20 s20 s
    (was 13)
    Poison Lv.10Poisons the target.25 s
    (was 30)
    20 s
    (was 9)
    Fear Lv.10Frightens the target, sending it fleeing.15 s
    (was 10)
    20 s
    (was 30)
    Medusa Lv.10Turns the target to stone.30 s20 s
    (was 2 min)
    Paralyze Lv.10Slows the target for 15 s, then paralyzes it for 9 s.15/9 s
    (was 30)
    20 s
    (was 3 min)
    Hold Lv.10Immobilizes the target. The chance of reapplication while the skill is active is reduced.25 s
    (was 30)
    20 s
    (was 8)
    Sleep Lv.10Puts the target to sleep. The chance of reapplication while the skill is active is reduced.25 s
    (was 30)
    20 s
    (was 10)
    Party Recall Lv.2Teleports party members to the nearest town.cast
    15 s
    (was 3.5)
    60 min
    Passive
    Legend: buff | nerf
    SkillEffect
    Focus Lv.10Phys. crit chance +60 (was 50%).
    Empower Lv.10Mag. attack +15% (was 20%).
    Wild Magic Lv.10Mag. crit chance +40. (follows H5)
    Duel Might Lv.10Phys. damage in PvP +12% (was 19%).
    Agility Lv.10Evasion +7 (was 4).
    Guidance Lv.10Accuracy +7 (was 4).
    Prayer Lv.10Incoming healing power +12% (was 19%).
    Mana Gain Lv.10Incoming MP restoration +30% (was +50).
    Iron Body Lv.10CP regeneration +100%. (previously reduced fall damage by 50%)
    Acrobatics Lv.10HP regeneration +100%. (previously increased the height you could jump from without taking damage)
    Reflect Damage Lv.3Reflects 20% (was 15%) of incoming melee damage back to the enemy, except for skill damage.
    Clarity Lv.10Phys. skill MP consumption -20%, mag. skill -10%.
    Skill Clarity Lv.10Phys. skill MP consumption -10% (was -20%).
    Shield Lv.10Phys. defense +12% (was 10%).
    Magic Barrier Lv.10Mag. defense +15% (was 10%).
    Might Lv.10Phys. attack +8% (was 10%).
    Heal Empower Lv.10Healing magic power +10% (was 19%).
  • Jewelry augmentation has been added (including on the epic and its replica)
    Details
    For this you need Life Stone: Accessory
    Obtaining:
    > exchanger at Edgar
    > calendar rewards
    > online-reward shop
    > drop from Raid Bosses
    > drop in instances

    When two skills have identical bonuses on different jewelry pieces, only one works

    Augment Option – Max CP 100 Lv. 1
    CP +100

    Augment Option – Max CP 200 Lv. 1
    CP +200

    Augment Option – Max CP 300 Lv. 1
    CP +300.

    Augment Option – Max HP 100 Lv. 1
    HP +100.

    Augment Option – Max HP 200 Lv. 1
    HP+200.

    Augment Option – Max HP 300 Lv. 1
    HP+300.

    Augment Option – Max MP 100 Lv. 1
    MP +100.

    Augment Option – Max MP 200 Lv. 1
    MP +200.

    Augment Option – Max MP 300 Lv. 1
    MP +300.

    Augment Option – Refresh 1% Lv. 1
    Skill cooldown -1%.

    Augment Option – Refresh 2% Lv. 1
    Skill cooldown -2%.

    Augment Option – Refresh 3% Lv. 1
    Skill cooldown -3%.

    Augment Option – Bleed Resistance Lv. 1
    Bleed resistance +5%.

    Augment Option – Mental Attack Resistance Lv. 1
    Mental attack resistance +5%.

    Augment Option – Paralysis Resistance Lv. 1
    Paralysis resistance +5%.

    Augment Option – Poison Resistance Lv. 1
    Poison resistance +5%.

    Augment Option – Shock Resistance Lv. 1
    Stun resistance +5%.

    Augment Option – Sleep Resistance Lv. 1
    Sleep resistance +5%.

    Augment Option – Enhance Bleed Lv. 1
    Bleed land rate +5%.

    Augment Option – Enhance Mental Attack Lv. 1
    Mental attack land rate +5%.

    Augment Option – Enhance Paralysis Lv. 1
    Paralysis land rate +5%.

    Augment Option – Enhance Poison Lv. 1
    Poison land rate +5%.

    Augment Option – Enhance Shock Lv. 1
    Stun land rate +5%.

    Augment Option – Enhance Sleep Lv. 1
    Sleep land rate +5%.

Hero skills

  • Hero skills have been reworked
    Details
    Heroic Valor
    Duration — 2 min
    Cooldown — 15 min
    Phys. attack +100, phys. defense +200, mag. defense +100, resistance to removal of positive effects +50%.

    Heroic Miracle
    Duration — 30 s
    Cooldown — 15 min
    Phys. defense +2500, mag. defense +1750, resistance to removal of positive effects +80%, speed +5.

    Heroic Berserker
    Duration — 1 min
    Cooldown — 15 min
    Accuracy +4, phys. attack +250, mag. attack +250, attack speed +50, cast speed +50, speed +10, resistance to removal of positive effects +40%, incoming healing power +40%, protection from debuffs.

    New skill:
    Heroic Breath

    Cast — 1 s
    Cooldown — 10 min
    Slows enemies around you for 5 seconds, then paralyzes them for 10 seconds. Ignores debuff immunity. Consumes 300 Spirit Ore. Cannot be used in the Olympiad.

    New skill:
    Heroic Judgement

    Cast — 1 s
    Cooldown — 10 min
    Applies a debuff to enemies around you that reduces their CP to 1 for 10 seconds. Consumes 300 Spirit Ore. Cannot be used in the Olympiad.

    Removed:
    Heroic Granduer

    Removed:

    Heroic Dread

Basics | Equipment | Promotions

Set changes

  • The bonuses and compositions of some sets have been changed
    C-grade
    New bonuses are highlighted in green.

    Compound
    The set now additionally includes:
    Compound Boots

    Full Plate
    STR +1
    , HP +270, vampirism +2%.
    The set now additionally includes:
    Full Plate Gauntlets
    Full Plate Boots


    Plated
    The set now additionally includes:
    Plated Leather Gloves

    Theca
    The set now additionally includes:
    Theca Leather Gloves

    Drake
    DEX +1, CON +1
    , mag. defense +5.26%, MP regeneration +2.5%.
    The set now additionally includes:
    Drake Leather Gloves


    Karmian
    The set now additionally includes:
    Karmian Boots

    Demon
    The set now additionally includes:
    Demon's Boots

    Divine
    INT +1, WIT +2
    , phys. defense +5.26%, cast speed +5%, MP +171.
    The set now additionally includes:
    Divine Boots
    B-grade
    New bonuses are highlighted in green.

    Avadon Heavy
    HP +294, mental attack resistance +15%.

    Zubei Heavy
    Phys. defense +5.26%, HP +294, paralysis resistance +20%.

    Blue Wolf Heavy
    STR +3, CON -1, DEX -2, speed +7, stun resistance +20%, HP regeneration +5.24%.

    Doom Heavy
    STR -3, CON +3, HP +320, hold/sleep resistance +20%, increased air supply.


    Avadon Light
    Mag. defense +5.25%, weight limit +5795, mental attack resistance +15%.

    Zubei Light
    Evasion +4, paralysis resistance +20%.

    Blue Wolf Light
    MEN +3, WIT -1, INT -2, phys. defense +5.26%, stun resistance +20%, cast speed +15%.

    Doom Light
    STR -1, CON -2, DEX +3, increased air supply, phys. attack +2.7%, MP regeneration +2.5%, hold/sleep resistance +20%, poison resistance +20%.


    Avadon Robe
    Phys. defense +5.26%, cast speed +15%, mental attack resistance +15%.

    Zubei Robe
    Mag. attack +10%, MP regeneration -5%, paralysis resistance +20%.

    Blue Wolf Robe
    INT -2, MEN -1, WIT +3, MP +206, stun resistance +20%, MP regeneration +5.26%.

    Doom Robe
    INT +2, MEN +1, WIT -3, speed +7, increased air supply, hold/sleep resistance +20%, MP regeneration +5.26%.
    Resist Hold/Sleep +20%
    A-grade
    New/increased bonuses are highlighted in green.

    Tallum Heavy
    STR +2, CON -2, attack speed +8%, weight limit +5759, mental attack resistance +30%, poison/bleed resistance +80%.

    Majestic Heavy
    STR +2, CON -2, phys. attack +4%, accuracy +3, stun resistance +50%.

    Nightmare Heavy
    CON +2, DEX -2, phys. defense +4%, phys. attack +4%, hold/sleep resistance +70%.


    Tallum Light
    MEN +2, WIT -2, MP regeneration +8%, MP +222, mental attack resistance +30%, mag. defense +8%, resistance to all elements +5%, poison/bleed resistance +80%.

    Nightmare Light
    DEX +1, CON -1, mag. defense +8%, resistance to all elements +5%, speed +4, hold/sleep resistance +70%, vampirism +3%.


    Tallum Robe
    INT -2, WIT +2, cast speed +15%, mag. defense +8%, mental attack resistance +30%, speed +7, poison/bleed resistance +80%.

    Majestic Robe
    MEN +1, WIT +1, INT -1, MP +240, cast speed +15%, MP regeneration +8%, stun resistance +50%.

    Nightmare Robe
    INT +2, WIT -2, MP regeneration +4%, mag. attack +8%, speed +7, hold/sleep resistance +70%.
    S-grade
    New/increased bonuses are highlighted in green.

    Imperial Crusader
    DEX -2, STR +2, phys. defense +8%, phys. attack +4%, HP +445, resistance to all elements +5%, sleep/hold resistance +70%.

    Dynasty Heavy
    CON -1, STR +1, phys. defense +4.6%, HP +418, dark resistance +6.

    Dynasty Heavy - Shield Master (I) — Phoenix Knight, Hell Knight, Eva's Templar, Shillien Templar
    STR -2, CON +2, phys. defense +6.6%, HP +492, dark resistance +8, incoming healing power +3%, increased stun resistance.

    Dynasty Platinum Heavy - Shield Master (II) — Phoenix Knight, Hell Knight, Eva's Templar, Shillien Templar
    STR -1, CON +2, phys. defense +9%, HP +545, dark resistance +8, incoming healing power +4%, stun resistance +15%.

    Dynasty Heavy - Weapon Master (I) — Dreadnought, Titan, Fortune Seeker, Maestro
    CON -2, STR +2, phys. attack +6.6%, HP +492, dark resistance +8, phys. crit power +234, phys. crit chance +24.6

    Dynasty Platinum Heavy - Weapon Master (II) — Dreadnought, Titan, Fortune Seeker, Maestro
    CON -1, STR +2, phys. attack +9%, HP +545, dark resistance +8, phys. crit power +282, phys. crit chance +29.5

    Dynasty Heavy - Force Master (I) — Duelist, Grand Khavatari
    CON -2, STR +1, DEX +1, phys. attack +6.6%, HP +492, dark resistance +8, MP consumption by skills reduced.

    Dynasty Platinum Heavy - Force Master (II) — Duelist, Grand Khavatari
    CON -1, STR +2, DEX +1, phys. attack +9%, HP +545, dark resistance +8, MP consumption by skills -6%.

    Dynasty Heavy - Bard (I) — Sword Muse, Spectral Dancer
    CON -2, STR +2, phys. defense +6.6%, HP +492, dark resistance +8, MP consumption by songs/dances -5%.

    Dynasty Platinum Heavy - Bard (II) — Sword Muse, Spectral Dancer
    CON -1, DEX +1, STR +2, phys. defense +9%, HP +545, dark resistance +8, MP consumption by songs/dances -6%.


    Draconic
    DEX +2, STR +2, CON -2, attack speed / phys. attack +4%, bow shooting range +50, MP +289, resistance to all elements +5%, weight limit +5759.

    Dynasty Light
    CON -1, DEX +1, accuracy +1.72, evasion +1.72, HP +418, dark resistance +6.

    Dynasty Light - Weapon Master (I) — Dreadnought, Titan, Fortune Seeker, Maestro, Doombringer, Soulhound
    CON -2, STR +1, DEX +1, phys. attack +6.6%, HP +492, dark resistance +8, phys. crit power +234, phys. crit chance +2.46%.

    Dynasty Jeweled Light - Weapon Master (II) — Dreadnought, Titan, Fortune Seeker, Maestro, Doombringer, Soulhound
    CON -1, STR +2, DEX +1, phys. attack +9%, HP +545; dark resistance +8, phys. crit power +282, phys. crit chance +2.95%.

    Dynasty Light - Force Master (I) — Duelist, Grand Khavatari
    STR +1, DEX +1, CON -2, phys. attack +6.6%, HP +492, dark resistance +8; MP consumption by phys. skills -5%.

    Dynasty Jeweled Light - Force Master (II) — Duelist, Grand Khavatari
    CON -1, STR +2, DEX +1, phys. attack +9%, HP +545, dark resistance +8; MP consumption by phys. skills -6%.

    Dynasty Light - Dagger Master (I) — Adventurer, Wind Rider, Ghost Hunter, Fortune Seeker
    CON -2, DEX +2, evasion +4.3, HP +492, dark resistance +8, hold resistance +13%, attack speed +2.66%, speed +1.

    Dynasty Jeweled Light - Dagger Master (II) — Adventurer, Wind Rider, Ghost Hunter, Fortune Seeker
    CON -1, DEX +2, evasion +5.3, HP +545, dark resistance +8, hold resistance +15%, attack speed +3.24%, speed +3.

    Dynasty Light - Bow Master (I) — Sagittarius, Moonlight Sentinel, Ghost Sentinel, Trickster
    CON -2, DEX +2, STR +1, accuracy +4.3, MP +321, dark resistance +8, attack speed +2.66%, MP regeneration +1.72.

    Dynasty Jeweled Light - Bow Master (II) — Sagittarius, Moonlight Sentinel, Ghost Sentinel, Trickster
    CON -2, DEX +2, STR +2, accuracy +5.3, MP +321, dark resistance +8, attack speed +5%, MP regeneration +6,6%, bow shooting range +50.

    Dynasty Light - Enchanter (I) — Hierophant, Dominator, Doomcryer, Soulhound, Judicator
    INT -1, MEN +2, WIT -1, cast speed +15%, MP +321, dark resistance +8, MP consumption by mag. skills -5%, magic cancel chance -15.

    Dynasty Jeweled Light - Enchanter (II) — Hierophant, Dominator, Doomcryer, Soulhound, Judicator
    MEN +2, WIT -1, cast speed +15%, MP +321, dark resistance +8, MP consumption by mag. skills -7%, magic cancel chance -15.

    Dynasty Light - Summoner (I) — Arcana Lord, Elemental Master, Spectral Master
    STR -2, CON +2, attack speed +5.4%, HP +492, dark resistance +8, phys. attack +2.66%, phys. defense +2.66%.

    Dynasty Jeweled Light - Summoner (II) — Arcana Lord, Elemental Master, Spectral Master
    STR -2, CON +2, attack speed +6.6%, HP +492, dark resistance +8, phys. attack +2.66%, phys. defense +2.66%.


    Major Arcana
    WIT+1, INT+1, MEN-2, mag. attack +17%, speed +7, cast speed +10%, resistance to all elements +5%, magic cancel chance -50, stun resistance +50%, weight limit +5759.

    Dynasty Robe
    INT -1, MEN +1, cast speed +12%, MP +257, dark resistance +6.

    Dynasty Robe - Enchanter (I) — Hierophant, Dominator, Doomcryer
    INT -2, MEN +2, cast speed +15%, MP +321, dark resistance +8, MP consumption by mag. skills -5%, magic cancel chance -15.

    Dynasty Silver Satin Robe - Enchanter (II) — Hierophant, Dominator, Doomcryer
    INT -2, MEN +2, cast speed +15%, MP +321, dark resistance +8, MP consumption by mag. skills -7%, magic cancel chance -15.

    Dynasty Robe - Summoner (I) — Arcana Lord, Elemental Master, Spectral Master
    INT -2, MEN +2, cast speed +15%, MP +321, dark resistance +8, phys. attack +2.6%, phys. defense +2.6%.

    Dynasty Silver Satin Robe - Summoner (II) — Arcana Lord, Elemental Master, Spectral Master
    INT -2, MEN +2, cast speed +15%, MP +321, dark resistance +8, phys. attack +3.3%, phys. defense +3.3%.

    Dynasty Robe - Healer (I) — Cardinal, Eva's Saint, Shillien Saint
    INT -2, MEN +2, cast speed +15%, MP +321, dark resistance +8, incoming healing power +20, magic cancel chance -15, stun resistance +15%.

    Dynasty Silver Satin Robe - Healer (II) — Cardinal, Eva's Saint, Shillien Saint
    INT -2, WIT +1, MEN +2, cast speed +15%, MP +321, dark resistance +8, incoming healing power +22, magic cancel chance -15, stun resistance +30%.

    Dynasty Robe - Wizard (I) — Archmage, Soultaker, Mystic Muse, Storm Screamer
    INT +1, WIT +1, MEN -2, cast speed +15%, MP +321, dark resistance +8, mag. attack +5.4%, stun resistance +15%.

    Dynasty Silver Satin Robe - Wizard (II) — Archmage, Soultaker, Mystic Muse, Storm Screamer
    INT +1, WIT +1, MEN -2, cast speed +15%, MP +321, dark resistance +8, mag. attack +10%, stun resistance +30%.
    S80-grade
    Improved/new bonuses are highlighted in green.

    Moirai Heavy
    STR +2, CON -1, phys. attack +4.26%, attack speed +4%, phys. defense +2.13%, magic resistance +2%, stun resistance +50%, fire/water/wind/earth resistance +3.

    Moirai Light
    DEX +2, STR +2, CON -2, phys. attack +4.26%, attack speed +4%, run speed +3%, phys. crit power +5%, bow/crossbow shooting range +50, hold resistance +50%, stun resistance 30%, fire/water/wind/earth resistance +3.

    Moirai Robe
    WIT +2, INT +1, MEN -2, mag. attack +8.11%, cast speed +15%, mag. crit power +5%, outgoing healing power +4%, paralysis resistance +50%, disarm resistance +50%, fire/water/wind/earth resistance +5.
    S84-grade
    Improved/new bonuses are highlighted in green, reduced ones in red.

    Vesper Heavy
    STR -2, CON +2, DEX -1, phys./mag. defense +5.57%, attack speed +2.785%, HP +531, sleep/hold resistance +70%.

    Vesper Noble Heavy
    STR -1
    , CON +2, phys./mag. defense +6.57%, attack speed +3.285%, HP +540, sleep/hold resistance +70%, accuracy +4, speed +5, magic damage resistance +2%.

    Vorpal Heavy
    STR +2, CON +1, phys. defense +7.57%, phys. attack +7.57%, attack speed +3.78%, mag. damage resistance +2%, HP +541, speed +7, accuracy +4, stun resistance +50%, fire/water/wind/earth resistance +5.

    Elegia Heavy
    STR +3, CON -1, phys. defense +7.87%, phys. attack +7.87%, attack speed +3.93%, phys. crit chance +47.4, mag. damage resistance +2%, HP +550, bleed/hold/sleep resistance +50%, fire/water/wind/earth resistance +5, vampirism +3%, PvP defense +3%.


    Vesper Light
    STR +2, CON -2, DEX +2, phys. attack +5.57%, attack speed +5.57%, MP regeneration +5.57%, MP +347.4, phys. crit power +5%, bow/crossbow shooting range +50.

    Vesper Noble Light
    STR +2, CON -2, DEX +2, phys. attack +6.57%, attack speed +6.57%, MP regeneration +6.57%, MP +354, evasion +3, phys. crit power +7.5%, bow/crossbow shooting range +75, paralysis resistance +50%, disarm resistance +50%.

    Vorpal Light
    STR +2, DEX +2, CON -2, phys. defense +5.57%, phys. attack +7.57%, attack speed +7.57%, speed +3%, stun resistance +50%, phys. crit power +7.5%, bow/crossbow shooting range +75, MP +360, fire/water/wind/earth resistance +5.

    Elegia Light
    STR +2, DEX +2, CON -2, phys. attack +7.87%, attack speed +7.87%, phys. crit chance +70.5, speed +3%, phys. crit power +7.5%, bow/crossbow shooting range +75, paralysis resistance +50%, disarm resistance +50%, fire/water/wind/earth resistance +5, PvP defense +3%.


    Vesper Robe
    INT +1, MEN -2, WIT +2, mag. attack +8.47%, cast speed +15%, mag. crit power +5%, MP regeneration +5.57%, stun resistance +50%, magic cancel chance -30.

    Vesper Noble Robe
    INT +2, MEN -2, WIT +2, mag. attack +8.47%, cast speed +15%, mag. crit power +7.5%, MP regeneration +5.57%, stun resistance +50%, magic cancel chance -30, speed +7, MP consumption by skills -3%.

    Vorpal Robe
    WIT +2, INT +1, mag. attack +9.7%, cast speed +15%, mag. crit power +7.5%, outgoing healing power +4%, MP restoration +5%, speed +7, MP +92, stun resistance +50%, fire/water/wind/earth resistance +5.

    Elegia Robe
    WIT +2, MEN -1, INT +2, mag. attack +10.7%, cast speed +15%, mag. crit power +10%, MP restoration +5%, speed +7, MP +92, stun resistance +50%, disarm resistance +50%, fire/water/wind/earth resistance +5, MP consumption by mag. skills -3%, PvP defense +3%.

Rare equipment

  • New types of rare equipment have been added:
    • full-body armor
    • upper
    • Vorpal | Elegia armor and jewelry
    • mid | best S84-grade weapon
  • How to obtain — exchange for neolithic crystal and adena at Edgar
    Details

    Neolithic Crystal

    B-grade — Vorpal | S84 (mid) weaponElegia | S84 (best) weapon
    weapon — 3
    full body armor — 3
    upper — 2
    lower | helmet | gloves | boots | shield | sigil — 1
    weapon — 5
    upper — 4
    lower — 3
    helmet | shield | sigil — 2
    gloves | boots — 1
    B-grade — VesperVorpalElegia
    necklace | earring | ring — 1necklace | earring | ring — 2necklace | earring | ring — 3

    Adena Weapon

    B (mid)B (top)A (mid)A (top)A (best)S
    9,000,00013,000,00017,000,00022,000,00032,000,00044,000,000
    DynastyIcarusVesperS84 (mid)S84 (best)
    76,000,000110,000,000140,000,000240,000,000400,000,000

    Armor

    ItemHelmetTopBottomGloves | boots | shield | sigilFull armor
    Avadon, Zubei1,800,0003,200,0002,600,0001,500,0005,800,000
    Doom, Blue Wolf2,800,0004,800,0004,000,0002,200,0008,800,000
    Dark Crystal, Tallum3,400,0006,000,0004,800,0002,650,00010,800,000
    Majestic, Nightmare6,500,00011,500,0009,500,0005,250,00021,000,000
    Imperial Crusader, Draconic Leather, Major Arcana9,000,00016,000,00013,000,0007,000,00029,000,000
    Dynasty16,000,00027,000,00022,000,00012,500,00049,000,000
    Moirai22,500,00039,500,00032,000,00018,000,00071,500,000
    Vesper, Vesper Noble30,000,00052,000,00042,000,00023,000,00094,000,000
    Vorpal53,000,00090,000,00075,000,00041,000,000165,000,000
    Elegia80,000,000140,000,000115,000,00062,500,000255,000,000

    Jewelry

    ItemSetNecklaceEarringRing
    Adamantite3,500,0001,050,000700,000525,000
    Black Ore5,300,0001,600,0001,050,000800,000
    Phoenix6,600,0002,000,0001,300,0001,000,000
    Majestic12,500,0003,700,0002,500,0001,900,000
    Tateossian17,000,0005,200,0003,400,0002,500,000
    Dynasty30,000,0009,000,0006,000,0004,500,000
    Moirai43,000,00013,000,0008,500,0006,500,000
    Vesper56,000,00017,000,00011,000,0008,500,000
    Vorpal100,000,00030,000,00020,000,00015,000,000
    Elegia160,000,00048,000,00032,000,00024,000,000
  • Some bonuses have been changed to keep them up to date
  • Missing pieces have standard bonuses
    B-grade
    New/increased bonuses are highlighted in green, reduced ones in red.

    Avadon Shield — shield block +2%
    Zubei's Shield — shield block +2%
    Doom Shield — shield block +2%


    Avadon Heavy
    HP +294, mental attack resistance +15%.
    Avadon Circlet Heavy Armor — HP +73, mental attack resistance +1%
    Avadon Breastplate
    — HP +150, mental attack resistance +2.75%, mag. defense +2%
    Avadon Gaiters — HP +122, mental attack resistance +1.75%
    Avadon Gloves Heavy Armor — HP +49, mental attack resistance +0.75%
    Avadon Boots Heavy Armor — HP +49, mental attack resistance +0.75%
    Total rare-set bonuses:

    HP +737, mental attack resistance +22%, mag. defense +2%.

    Zubei Heavy
    Phys. defense +5.26%, HP +294, paralysis resistance +20%.
    Zubei's Helmet — phys. defense +1.25%, HP +74, paralysis resistance +1.75%
    Zubei's Breastplate — phys. defense +2%, HP +150, paralysis resistance +3.45%
    Zubei's Gaiters — phys. defense +2.08%, HP +123, paralysis resistance +2.5%
    Zubei's Gauntlets — phys. defense +0.83%, HP +49, paralysis resistance +1.15%
    Zubei's Boots — phys. defense +0.83%, HP +49, paralysis resistance +1.15%
    Total rare-set bonuses:
    Phys. defense +12.25%, HP +739, paralysis resistance +30%.

    Blue Wolf Heavy
    STR +3, CON -1, DEX -2, speed +7, stun resistance +20%, HP regeneration +5.24%.
    Blue Wolf Helmet — speed +1.75, stun resistance +1.75%, HP regeneration +1.25%
    Blue Wolf Breastplate — speed +3.75, stun resistance +3.45%, HP regeneration +3.1%
    Blue Wolf Gaiters
    — speed +2.91, stun resistance +2.5%, HP regeneration +2.08%
    Blue Wolf Gloves — speed +1.16, stun resistance +1.15%, HP regeneration +0.83%
    Blue Wolf Boots — speed +1.16, stun resistance +1.15%, HP regeneration +0.83%
    Total rare-set bonuses:
    STR +3, CON -1, DEX -2, speed +17.73, stun resistance +30%, HP regeneration +13.33%.

    Doom Heavy
    STR -3, CON +3, HP +320, hold/sleep resistance +20%, increased air supply.
    Doom Helmet — HP +80, hold/sleep resistance +1.75%, increased air supply
    Doom Plate Armor — HP +300, hold/sleep resistance +5.95%, increased air supply
    Doom Gloves
    — HP +53, hold/sleep resistance +1.15%, increased air supply
    Doom Boots — HP +53, hold/sleep resistance +1.15%, increased air supply
    Total rare-set bonuses:
    STR -3, CON +3, HP +806, hold/sleep resistance +30%, increased air supply.


    Avadon Light
    Mag. defense +5.25%, weight limit +5795, mental attack resistance +15%.
    Avadon Circlet Light Armor — mag. defense +1.25%, weight limit +1440, mental attack resistance +1%
    Avadon Leather Armor
    — mag. defense +3.5%, weight limit +5750, mental attack resistance +4.5%
    Avadon Gloves Light Armor
    — mag. defense +0.83%, weight limit +960, mental attack resistance +0.75%
    Avadon Boots Light Armor
    — mag. defense +0.83%, weight limit +960, mental attack resistance +0.75%
    Total rare-set bonuses:

    Mag. defense +11.66%, weight limit +14905, mental attack resistance +22%.

    Zubei Light
    Evasion +4, paralysis resistance +20%.
    Zubei's Helmet — evasion +0.88, paralysis resistance +1.75%
    Zubei's Leather Shirt
    — evasion +2.51, paralysis resistance +3.45%, attack speed +1%.
    Zubei's Leather Gaiters
    — evasion +1.47, paralysis resistance +2.5%
    Zubei's Gauntlets
    — evasion +0.59, paralysis resistance +1.15%
    Zubei's Boots
    — evasion +0.59, paralysis resistance +1.15%
    Total rare-set bonuses:
    Evasion +10.04, paralysis resistance +30%, attack speed +1%.

    Blue Wolf Light
    MEN +3, WIT -1, INT -2, phys. defense +5.26%, stun resistance +20%, cast speed +15%.
    Blue Wolf Helmet — phys. defense +1.32%, stun resistance +1.75%
    Blue Wolf Leather Armor — phys. defense +2.3%, stun resistance +5.95%
    Blue Wolf Gloves — phys. defense +0.88%, stun resistance +1.15%
    Blue Wolf Boots — phys. defense +0.88%, stun resistance +1.15%
    Total rare-set bonuses:
    MEN +3, WIT -1, INT -2, phys. defense +10.64%, stun resistance +30%, cast speed +15%.

    Doom Light
    STR -1, CON -2, DEX +3, increased air supply, phys. attack +2.7%, MP regeneration +2.5%, hold/sleep resistance +20%, poison resistance +20%.
    Doom Helmet — increased air supply, phys. attack +0.62%, MP regeneration +0.62%, hold/sleep resistance +1.75%, poison resistance +2%
    Leather Armor of Doom — increased air supply, phys. attack +2.25%, MP regeneration +6.9%, hold/sleep resistance +5.95%, poison resistance +2%
    Doom Gloves
    — increased air supply, phys. attack +0.41%, MP regeneration +0.41%, hold/sleep resistance +1.15%, poison resistance +2%
    Doom Boots — increased air supply, phys. attack +0.41%, MP regeneration +0.41%, hold/sleep resistance +1.15%, poison resistance +2%
    Total rare-set bonuses:
    STR -1, CON -2, DEX +3, increased air supply, phys. attack +4.95%, MP regeneration +12.32%, hold/sleep resistance +30%, poison resistance +28%.


    Avadon Robe
    Phys. defense +5.26%, cast speed +15%, mental attack resistance +15%.
    Avadon Circlet Robe — phys. defense +1.25%, mental attack resistance +1%
    Avadon Robe
    — phys. defense +3.5%, cast speed +2.5%, mental attack resistance +4.5%
    Avadon Gloves Robe — phys. defense +0.83%, mental attack resistance +0.75%
    Avadon Boots Robe — phys. defense +0.83%, mental attack resistance +0.75%
    Total rare-set bonuses:
    Phys. defense +11.67%, cast speed +17.5%, mental attack resistance +22%.

    Zubei Robe
    Mag. attack +10%, MP regeneration -5%, paralysis resistance +20%.
    Zubei's Helmet — mag. attack +1.25%, paralysis resistance +1.75%
    Tunic of Zubei
    — mag. attack +4%, paralysis resistance +3.45%
    Stockings of Zubei
    — mag. attack +2.08%, paralysis resistance +2.5%
    Zubei's Gauntlets
    — mag. attack +0.83%, paralysis resistance +1.15%
    Zubei's Boots
    — mag. attack +0.83%, paralysis resistance +1.15%
    Total rare-set bonuses:
    Mag. attack +18.99%, MP regeneration -5%, paralysis resistance +30%.

    Blue Wolf Robe
    INT -2, MEN -1, WIT +3, MP +206, stun resistance +20%, MP regeneration +5.26%.
    Blue Wolf Helmet — MP +51, stun resistance +1.75%, MP regeneration +1.25%
    Blue Wolf Tunic — MP +150, stun resistance +3.45%, MP regeneration +4.2%
    Blue Wolf Stockings
    — MP +51, stun resistance +2.5%, MP regeneration +1.25%
    Blue Wolf Gloves — MP +34, stun resistance +1.15%, MP regeneration +0.83%
    Blue Wolf Boots — MP +34, stun resistance +1.15%, MP regeneration +0.83%
    Total rare-set bonuses:
    INT -2, MEN -1, WIT +3, MP +526, stun resistance +30%, MP regeneration +13.62%.

    Doom Robe
    INT +2, MEN +1, WIT -3, speed +7, increased air supply, hold/sleep resistance +20%, MP regeneration +5.26%.
    Doom Helmet Robe — speed +1.75, increased air supply, hold/sleep resistance +1.75%, MP regeneration +1.25%
    Tunic of Doom — speed +3.75, increased air supply, hold/sleep resistance +3.45%, MP regeneration +4.2%
    Stockings of Doom
    — speed +2.91, increased air supply, hold/sleep resistance +2.5%, MP regeneration +2.08%
    Doom Gloves Robe — speed +1.16, increased air supply, hold/sleep resistance +1.15%, MP regeneration +0.83%
    Doom Boots Robe — speed +1.16, increased air supply, hold/sleep resistance +1.15%, MP regeneration +0.83%
    Total rare-set bonuses:
    INT +2, MEN +1, WIT -3, speed +17.73, increased air supply, hold/sleep resistance +30%, MP regeneration +14.45%.

    Keshanberk - Destruction — phys. attack +17.42
    Sword of Damascus - Earth — HP +319
    Great Sword - Lightning — crit. attack chance +54.4
    Guardian Sword - Great Gale — attack speed +5%
    Heavy War Axe - Earth — HP +319
    Art of Battle Axe - Landslide — has a 5% chance to stun the enemy on a normal attack
    Deadman's Glory - Landslide — has a 5% chance to stun the enemy on a normal attack
    Ice Storm Hammer - Lightning — crit. attack chance +52.2
    Star Buster - Great Gale — attack speed +5%
    Kris - Confusion — evasion +3.3
    Demon's Dagger - Great Gale — attack speed +5%
    Dark Elven Long Bow - Concentration — accuracy +3.3
    Bow of Peril - Earth — HP +444
    Arthro Nail - Destruction — phys. attack +21.2
    Bellion Cestus - Great Gale — attack speed +5%
    Great Axe - Thunder — phys. crit power +156
    Lance - Earth — HP +319
    Hell Knife - Confusion — evasion +3.3 (buff application chance +10%)
    Spell Breaker - Hail — mag. attack +21.77
    Sword of Valhalla - Nature — MP +187
    Kaim Vanul's Bones - Earth — HP +319
    Wizard's Tear - Cleverness — MP regeneration +5%
    Sprite's Staff - Hail — mag. attack +21.77 (buff application chance +10%)
    Staff of Evil Spirits - Holy Spirit — incoming healing power +33 (buff application chance +10%)
    Military Fleuret - Destruction — phys. attack +16.25
    Colichemarde - Earth — HP +319
    Innominate Victory - Lightning — crit. attack chance +54.4
    Dismantler - Great Gale — attack speed +5%
    Peacemaker - Concentration — accuracy +3.7
    Hell Hound - Earth — HP +444

    Adamantite Necklace — stun resistance +3.57%
    Adamantite Earring — MP +17
    Adamantite Ring — MP regeneration +0,71%
    Black Ore Necklace — stun resistance +5%
    Black Ore Earring — mental attack resistance +5%
    Black Ore Ring
    — phys./mag. crit. damage +1%
    A-grade
    New/increased bonuses are highlighted in green, reduced ones in red.

    Dark Crystal Shield — mag. defense +1%, shield block +2%
    Shield of Nightmare — mag. defense +1%, shield block +2%


    Dark Crystal Heavy
    STR -2, CON +2, incoming healing power +4%, paralysis resistance +50%.
    Dark Crystal Helmet Heavy — incoming healing power +1%, paralysis resistance +4.25%
    Dark Crystal Breastplate — incoming healing power +5%, paralysis resistance +7.75%
    Dark Crystal Gaiters — incoming healing power +2%, paralysis resistance +5.5%
    Dark Crystal Gloves Heavy — incoming healing power +1%, paralysis resistance +2.5%
    Dark Crystal Boots Heavy — incoming healing power +1%, paralysis resistance +2.5%
    Total rare-set bonuses:
    STR -2, CON +2, incoming healing power +14%, paralysis resistance +72.5%.

    Tallum Heavy
    STR +2, CON -2, attack speed +8%, weight limit +5759, mental attack resistance +30%, poison/bleed resistance +80%.
    Tallum Helmet Heavy — attack speed +1.25%, weight limit +1440, mental attack resistance +1.9%, poison/bleed resistance +12%
    Tallum Plate Armor — attack speed +2.35%, weight limit +5750, mental attack resistance +7.9%, poison/bleed resistance +17.25%
    Tallum Gloves Heavy
    — attack speed +0.83%, weight limit +960, mental attack resistance +1.35%, poison/bleed resistance +8%
    Tallum Boots Heavy — attack speed +0.83%, weight limit +960, mental attack resistance +1.35%, poison/bleed resistance +8%
    Total rare-set bonuses:
    STR +2, CON -2, attack speed +13.26%, weight limit +14869, mental attack resistance +42.5%, poison/bleed resistance +125.25%.

    Majestic Heavy
    STR +2, CON -2, phys. attack +4%, accuracy +3, stun resistance +50%.
    Majestic Circlet Heavy — phys. attack +0.62%, accuracy +0.47, stun resistance +4.25%
    Majestic Plate Armor — phys. attack +2.35%, accuracy +1.5, stun resistance +13.25%
    Majestic Gauntlets Heavy
    — phys. attack +0.41%, accuracy +0.31, stun resistance +2.5%
    Majestic Boots Heavy — phys. attack +0.41%, accuracy +0.31, stun resistance +2.5%
    Total rare-set bonuses:
    STR +2, CON -2, phys. attack +7.79%, accuracy +5.59, stun resistance +72.5%.

    Nightmare Heavy
    CON +2, DEX -2, phys. defense +4%, phys. attack +4%, hold/sleep resistance +70%.
    Helm of Nightmare Heavy — phys. defense +1.25%, phys. attack +1.25%, hold/sleep resistance +6%
    Armor of Nightmare — phys. defense +2.35%, phys. attack +2.35%, hold/sleep resistance +16.5%
    Gauntlets of Nightmare Heavy
    — phys. defense +0.83%, phys. attack +0.83%, hold/sleep resistance +3.75%
    Boots of Nightmare Heavy — phys. defense +0.83%, phys. attack +0.83%, hold/sleep resistance +3.75%
    Total rare-set bonuses:
    CON +2, DEX -2, phys. defense +9.26%, phys. attack +9.26%, hold/sleep resistance +100%.


    Dark Crystal Light
    STR +1, CON -1, attack speed / phys. attack +4%, paralysis resistance +50%.
    Dark Crystal Helmet Light — attack speed / phys. attack +0.62%, paralysis resistance +4.25%
    Dark Crystal Leather Armor — attack speed / phys. attack +1.5%, paralysis resistance +7.75%
    Dark Crystal Leggings
    — attack speed / phys. attack +1.03%, paralysis resistance +5.5%
    Dark Crystal Gloves Light — attack speed / phys. attack +0.41%, paralysis resistance +2.5%
    Dark Crystal Boots Light — attack speed / phys. attack +0.41%, paralysis resistance +2.5%
    Total rare-set bonuses:
    STR +1, CON -1, attack speed / phys. attack +7.97%, paralysis resistance +72.5%.

    Tallum Light
    MEN +2, WIT -2, MP regeneration +8%, MP +222, mental attack resistance +30%, mag. defense +8%, resistance to all elements +5%, poison/bleed resistance +80%.
    Tallum Helmet Light — MP regeneration +1.25%, MP +56, mental attack resistance +1.9%, mag. defense +2%, poison/bleed resistance +12%
    Tallum Leather Armor — MP regeneration +8.65%, MP +150, mental attack resistance +7.9%, mag. defense +2.75%, poison/bleed resistance +17.25%
    Tallum Gloves Light
    — MP regeneration +0.83%, MP +37, mental attack resistance +1.35%, mag. defense +1.33%, poison/bleed resistance +8%
    Tallum Boots Light — MP regeneration +0.83%, MP +37, mental attack resistance +1.35%, mag. defense +1.33%, poison/bleed resistance +8%
    Total rare-set bonuses:
    MEN +2, WIT -2, MP regeneration +19.56%, MP +502, mental attack resistance +42.5%, mag. defense +17.66%, resistance to all elements +5%, poison/bleed resistance +125.25%.

    Majestic Light
    DEX +1, CON -1, phys. attack when attacking with a bow +8%, MP +240, weight limit +5759, stun resistance +50%.
    Majestic Circlet Light — phys. attack when attacking with a bow +1.25%, MP +60, weight limit +1440, stun resistance +4.25%
    Majestic Leather Armor — phys. attack when attacking with a bow +2.35%, MP +150, weight limit +5750, stun resistance +13.25%
    Majestic Gauntlets Light
    — phys. attack when attacking with a bow +0.83%, MP +40, weight limit +960, stun resistance +2.5%
    Majestic Boots Light — phys. attack when attacking with a bow +0.83%, MP +40, weight limit +960, stun resistance +2.5%
    Total rare-set bonuses:
    DEX +1, CON -1, phys. attack when attacking with a bow +13.26%, MP +530, weight limit +14869, stun resistance +72.5%.

    Nightmare Light
    DEX +1, CON -1, mag. defense +8%, resistance to all elements +5%, speed +4, hold/sleep resistance +70%, vampirism +3%.
    Helm of Nightmare Light — mag. defense +0.62%, hold/sleep resistance +6%
    Leather Armor of Nightmare — mag. defense +2.5%, hold/sleep resistance +16.5%, vampirism +2%
    Gauntlets of Nightmare Light
    — mag. defense +0.41%, hold/sleep resistance +3.75%
    Boots of Nightmare Light — mag. defense +0.41%, hold/sleep resistance +3.75%
    Total rare-set bonuses:
    DEX +1, CON -1, mag. defense +11.94%, resistance to all elements +5%, speed +4, hold/sleep resistance +100%, vampirism +5%.


    Dark Crystal Robe
    WIT +2, MEN -2, phys. defense +8%, cast speed +15%, speed +7, reduces magic cancel chance, paralysis resistance +50%.
    Dark Crystal Helmet Robe — phys. defense +2%, speed +1.75, magic cancel chance -13, paralysis resistance +4.25%
    Dark Crystal Robe — cast speed +2.5%, phys. defense +2.5%, speed +4.5, magic cancel chance -17.5, paralysis resistance +13.5%
    Dark Crystal Gloves Robe
    — phys. defense +1.33%, speed +1.16, magic cancel chance -8, paralysis resistance +2.5%
    Dark Crystal Boots Robe — phys. defense +1.33%, speed +1.16, magic cancel chance -8, paralysis resistance +2.5%
    Total rare-set bonuses:
    WIT +2, MEN -2, phys. defense +15.16%, cast speed +17.5%, speed +15.57, reduces magic cancel chance, paralysis resistance +72.75%.

    Tallum Robe
    INT -2, WIT +2, cast speed +15%, mag. defense +8%, mental attack resistance +30%, speed +7, poison/bleed resistance +80%.
    Tallum Helmet Robe — mag. defense +2%, mental attack resistance +1.9%, speed +1.75, poison/bleed resistance +12%,
    Tallum Tunic — cast speed +2.5%, mag. defense +2.75%, mental attack resistance +4.8%, speed +2.5, poison/bleed resistance +9.75%
    Tallum Stockings
    — mag. defense +2.25%, mental attack resistance +3.1%, speed +2, poison/bleed resistance +7.5%
    Tallum Gloves Robe — mag. defense +1.33%, mental attack resistance +1.35%, speed +1.16, poison/bleed resistance +8%
    Tallum Boots Robe — mag. defense +1.33%, mental attack resistance +1.35%, speed +1.16, poison/bleed resistance +8%
    Total rare-set bonuses:
    INT -2, WIT +2, cast speed +17.5%, mag. defense +17.66%, mental attack resistance +42.5%, speed +15.57, poison/bleed resistance +125.25%.

    Majestic Robe
    MEN +1, WIT +1, INT -1, MP +240, cast speed +15%, MP regeneration +8%, stun resistance +50%.
    Majestic Circlet Robe — MP +60, MP regeneration +2%, stun resistance +4.25%
    Majestic Robe — cast speed +2.5%, MP +150, MP regeneration +8.65%, stun resistance +13.25%
    Majestic Gauntlets Robe
    — MP +40, MP regeneration +1.33%, stun resistance +2.5%
    Majestic Boots Robe — MP +40, MP regeneration +1.33%, stun resistance +2.5%
    Total rare-set bonuses:
    MEN +1, WIT +1, INT -1, MP +530, cast speed +17.5%, MP regeneration +21.31%, stun resistance +72.5%.

    Nightmare Robe
    INT +2, WIT -2, MP regeneration +4%, mag. attack +8%, speed +7, hold/sleep resistance +70%.
    Helm of Nightmare Robe — MP regeneration +0.62%, mag. attack +0.62%, hold/sleep resistance +6%
    Robe of Nightmare — MP regeneration +8.65%, mag. attack +5%, hold/sleep resistance +16.5%
    Gauntlets of Nightmare Robe
    — MP regeneration +0.41%, mag. attack +0.41%, hold/sleep resistance +3.75%
    Boots of Nightmare Robe — MP regeneration +0.41%, mag. attack +0.41%, hold/sleep resistance +3.75%
    Total rare-set bonuses:
    INT +2, WIT -2, MP regeneration +14.09%, mag. attack +14.44%, speed +7, hold/sleep resistance +100%.

    Tallum Blade - Destruction — phys. attack +22.1
    Dark Legion's Edge - Thunder — phys. crit power +220
    Sirra's Blade - Landslide — has a chance to stun the enemy on a normal attack
    Infernal Master - Concentration — accuracy +3.9
    Dragon Slayer - Evil Spirit — vampirism +3%
    Sword of Ipos - Earth — HP +398
    Meteor Shower - Earth — HP +345
    Elysian - Great Gale — attack speed +5%
    Barakiel's Axe - On Fire — HP regeneration +5%
    Destroyer Hammer - Lightning — crit. attack chance +52.2
    Doom Crusher - Thunder — phys. crit power +415
    Behemoth's Tuning Fork - Destruction — phys. attack +32.97
    Bloody Orchid - Confusion — evasion +3.3
    Soul Separator - On Fire — HP regeneration +5%
    Naga Storm - Molar — has a chance to poison the enemy on a normal attack
    Carnage Bow - Concentration — accuracy +3.3
    Soul Bow - Clairvoyance — bow shooting range +100
    Shyeed's Bow - Concentration — accuracy +3.3
    Blood Tornado - Destruction — phys. attack +26.9
    Dragon Grinder - Earth — HP +372
    Sobekk's Hurricane - Landslide — has a chance to stun the enemy on a normal attack
    Halberd - Lightning — crit. attack chance +54.4
    Tallum Glaive - On Fire — HP regeneration +5%
    Tiphon's Spear - Landslide — has a chance to stun the enemy on a normal attack
    Elemental Sword - Hail — mag. attack +21.77
    Sword of Miracles - Holy Spirit — incoming healing power +37
    Themis' Tongue - Cleverness — MP regeneration +5%
    Spiritual Eye - Hail — mag. attack +27.63
    Flaming Dragon Skull - Wisdom — MP consumption by mag. skills -5%
    Cabrio's Hand - Cleverness — MP regeneration +5%
    Dasparion's Staff - Hail — mag. attack +27.63
    Branch of the Mother Tree - Nature — MP +239
    Daimon Crystal - Wisdom — MP consumption by skills -5%
    White Lightning - Destruction — phys. attack +20.62
    Lacerator - Thunder — phys. crit power +169
    Eclair Bijou - Landslide — has a chance to stun the enemy on a normal attack
    Divine Pain - Concentration — accuracy +3.9
    Undertaker - Evil Spirit — vampirism +3%
    Bultgang - Earth — HP +398
    Doomchanter - Concentration — accuracy +3.7
    Reaper - Clairvoyance — shooting range +100
    Screaming Vengeance - Concentration — accuracy +3.7
    Keshanberk*Keshanberk - Destruction — phys. attack +26.9
    Keshanberk*Damascus - Destruction — phys. attack +26.9
    Damascus*Damascus - Thunder — phys. crit power +268
    Tallum Blade*Damascus - Landslide — has a chance to stun the enemy on a normal attack

    Phoenix Necklace — skill cooldown -1%
    Phoenix Earring
    — vampirism +2%
    Phoenix Ring
    — hold resistance +10%
    Majestic Necklace
    — stun resistance +6%
    Majestic Earring
    — mental attack resistance +7%
    Majestic Ring
    — phys./mag. crit. damage +2%
    S-grade
    New/increased bonuses are highlighted in green, reduced ones in red.

    Imperial Crusader Shield — mag. defense +2%, shield block +3%
    Dynasty Shield — mag. defense +3%, shield block +3%
    Arcana Sigil — mag. defense +2%, magic cancel chance -5%
    Dynasty Sigil — mag. defense +3%, magic cancel chance -7%


    Imperial Crusader
    DEX -2, STR +2, phys. defense +8%, phys. attack +4%, HP +445, resistance to all elements +5%, sleep/hold resistance +70%.
    Imperial Crusader Helmet — phys. defense +1.25%, HP +111, sleep/hold resistance +6%
    Imperial Crusader Breastplate — phys. defense +2.5%, HP +225, sleep/hold resistance +12.5%
    Imperial Crusader Gaiters — phys. defense +2.08%, HP +185, sleep/hold resistance +8.5%
    Imperial Crusader Gauntlet — phys. defense +0.83%, HP +74, sleep/hold resistance +3.75%
    Imperial Crusader Boots — phys. defense +0.83%, HP +74, sleep/hold resistance +3.75%
    Total rare-set bonuses:
    DEX -2, STR +2, phys. defense +15.49%, phys. attack +4%, HP +1114, resistance to all elements +5%, sleep/hold resistance +104.5%.

    Dynasty Helmet — phys. defense +1.0125%, HP +123, dark resistance +1.2
    Dynasty Platinum Plate (all types) — phys. defense +1.025%, HP +250, dark resistance +3.2
    Dynasty Gaiters — phys. defense +1.0208%, HP +205, dark resistance +2
    Dynasty Gauntlets Heavy Armor — phys. defense +1.0083%, HP +82, dark resistance +0.8
    Dynasty Boots Heavy Armor — phys. defense +1.0083%, HP +82, dark resistance +0.8

    Dynasty Heavy
    CON -1, STR +1, phys. defense +4.6%, HP +418, dark resistance +6.
    Total rare-set bonuses:
    CON -1, STR +1, phys. defense +9.6749%, HP +1160, dark resistance +14

    Dynasty Heavy - Shield Master (I) — Phoenix Knight, Hell Knight, Eva's Templar, Shillien Templar
    STR -2, CON +2, phys. defense +6.6%, HP +492, dark resistance +8, incoming healing power +3%, stun resistance +13%.
    Total rare-set bonuses:
    STR -2, CON +2, phys. defense +11.6749%, HP +1234, dark resistance +16, incoming healing power +3%, stun resistance +13%.

    Dynasty Platinum Heavy - Shield Master (II) — Phoenix Knight, Hell Knight, Eva's Templar, Shillien Templar
    STR -1, CON +2, phys. defense +9%, HP +545, dark resistance +8, incoming healing power +4%, stun resistance +15%.
    Total rare-set bonuses:
    STR -1, CON +2, phys. defense +14.0749%, HP +1287, dark resistance +16, incoming healing power +4%, stun resistance +15%.

    Dynasty Heavy - Weapon Master (I) — Dreadnought, Titan, Fortune Seeker, Maestro
    CON -2, STR +2, phys. attack +6.6%, HP +492, dark resistance +8, phys. crit power +234, phys. crit chance +24.6.
    Total rare-set bonuses:
    CON -2, STR +2, phys. attack +6.6%, phys. defense +5.0749%, HP +1234, dark resistance +16, phys. crit power +234, phys. crit chance +24.6.

    Dynasty Platinum Heavy - Weapon Master (II) — Dreadnought, Titan, Fortune Seeker, Maestro
    CON -1, STR +2, phys. attack +9%, HP +545, dark resistance +8, phys. crit power +282, phys. crit chance +29.5
    Total rare-set bonuses:
    CON -1, STR +2, phys. attack +9%, phys. defense +5.0749%, HP +1287, dark resistance +16, phys. crit power +282, phys. crit chance +29.5

    Dynasty Heavy - Force Master (I) — Duelist, Grand Khavatari
    CON -2, STR +1, DEX +1, phys. attack +6.6%, HP +492, dark resistance +8, MP consumption by skills reduced.
    Total rare-set bonuses:
    CON -2, STR +1, DEX +1, phys. attack +6.6%, phys. defense +5.0749%, HP +1234, dark resistance +16, MP consumption by skills reduced.

    Dynasty Platinum Heavy - Force Master (II) — Duelist, Grand Khavatari
    CON -1, STR +2, DEX +1, phys. attack +9%, HP +545, dark resistance +8, MP consumption by skills -6%.
    Total rare-set bonuses:
    CON -1, STR +2, DEX +1, phys. attack +9%, phys. defense +5.0749%, HP +1287, dark resistance +16, MP consumption by skills -6%.

    Dynasty Heavy - Bard (I) — Sword Muse, Spectral Dancer
    CON -2, STR +2, phys. defense +6.6%, HP +492, dark resistance +8, MP consumption by songs/dances -5%.
    Total rare-set bonuses:
    CON -2, STR +2, phys. defense +11.6749%, HP +1234, dark resistance +16, MP consumption by songs/dances -5%.

    Dynasty Platinum Heavy - Bard (II) — Sword Muse, Spectral Dancer
    CON -1, DEX +1, STR +2, phys. defense +9%, HP +545, dark resistance +8, MP consumption by songs/dances -6%.
    Total rare-set bonuses:
    CON -1, DEX +1, STR +2, phys. defense +14.0749%, HP +1287, dark resistance +16, MP consumption by songs/dances -6%.


    Draconic
    DEX +2, STR +2, CON -2, attack speed / phys. attack +4%, bow shooting range +50, MP +289, resistance to all elements +5%, weight limit +5759.
    Draconic Leather Helmet — attack speed / phys. attack +1.24%, MP +111, weight limit +1440
    Draconic Leather Armor — attack speed / phys. attack +2.7%, MP +225, weight limit +5750
    Draconic Leather Gloves — attack speed / phys. attack +0.82%, MP +74, weight limit +960
    Draconic Leather Boots — attack speed / phys. attack +0.82%, MP +74, weight limit +960
    Total rare-set bonuses:
    DEX +2, STR +2, CON -2, attack speed / phys. attack +9.58%, bow shooting range +50, MP +773, resistance to all elements +5%, weight limit +14869.

    Dynasty Leather Helmet — attack speed +1.01%, HP +123, accuracy +0.47, evasion +0.47, dark resistance +1.2
    Dynasty Jewel Leather Armor (all types) — attack speed +1.02%, HP +246, accuracy +3.4, evasion +3.4, dark resistance +3.2
    Dynasty Leather Leggings — attack speed +1.015%, HP +205, accuracy +0.79, evasion +0.79, dark resistance +2
    Dynasty Leather Gloves Light Armor — attack speed +1.007%, HP +82, accuracy +0.31, evasion +0.31, dark resistance +0.8
    Dynasty Leather Boots Light Armor — attack speed +1.007%, HP +82, accuracy +0.31, evasion +0.31, dark resistance +0.8

    Dynasty Light
    CON -1, DEX +1, accuracy +1.72, evasion +1.72, HP +418, dark resistance +6.
    Total rare-set bonuses:
    CON -1, DEX +1, attack speed +5.059%, accuracy +7.0, evasion +7.0, HP +1156, dark resistance +14

    Dynasty Light - Weapon Master (I) — Dreadnought, Titan, Fortune Seeker, Maestro, Doombringer, Soulhound
    CON -2, STR +1, DEX +1, phys. attack +6.6%, HP +492, dark resistance +8, phys. crit power +234, phys. crit chance +2.46%.
    Total rare-set bonuses:
    CON -2, STR +1, DEX +1, attack speed +5.059%, phys. attack +6.6%, accuracy +5.28, evasion +5.28, HP +1230, dark resistance +16, phys. crit power +234, phys. crit chance +2.46%.

    Dynasty Jeweled Light - Weapon Master (II) — Dreadnought, Titan, Fortune Seeker, Maestro, Doombringer, Soulhound
    CON -1, STR +2, DEX +1, phys. attack +9%, HP +545, dark resistance +8, phys. crit power +282, phys. crit chance +2.95%.
    Total rare-set bonuses:
    CON -1, STR +2, DEX +1, phys. attack +9%, attack speed +5.059%, HP +1283, accuracy +5.28, evasion +5.28, dark resistance +16, phys. crit power +282, phys. crit chance +2.95%.

    Dynasty Light - Force Master (I) — Duelist, Grand Khavatari
    STR +1, DEX +1, CON -2, phys. attack +6.6%, HP +492, dark resistance +8; MP consumption by phys. skills -5%.
    Total rare-set bonuses:
    STR +1, DEX +1, CON -2, attack speed +5.059%, phys. attack +6.6%, accuracy +5.28, evasion +5.28, HP +1230, dark resistance +16, MP consumption by phys. skills -5%.

    Dynasty Jeweled Light - Force Master (II) — Duelist, Grand Khavatari
    CON -1, STR +2, DEX +1, phys. attack +9%, HP +545, dark resistance +8, MP consumption by phys. skills -6%.
    Total rare-set bonuses:
    CON -1, STR +2, DEX +1, phys. attack +9%, attack speed +5.059%, HP +1283, accuracy +5.28, evasion +5.28, dark resistance +16, MP consumption by phys. skills -6%.

    Dynasty Light - Dagger Master (I) — Adventurer, Wind Rider, Ghost Hunter, Fortune Seeker
    CON -2, DEX +2, evasion +4.3, HP +492, dark resistance +8, hold resistance +13%, attack speed +2.66%, speed +1.
    Total rare-set bonuses:
    CON -2, DEX +2, evasion +9.58, HP +1230, dark resistance +16, hold resistance +13%, attack speed +7.719%, speed +1, accuracy +5.28.

    Dynasty Jeweled Light - Dagger Master (II) — Adventurer, Wind Rider, Ghost Hunter, Fortune Seeker
    CON -1, DEX +2, evasion +5.3, HP +545, dark resistance +8, hold resistance +15%, attack speed +3.24%, speed +3.
    Total rare-set bonuses:
    CON -1, DEX +2, evasion +10.58, HP +1283, accuracy +5.28, dark resistance +16, hold resistance +15%, attack speed +8.299%, speed +3.

    Dynasty Light - Bow Master (I) — Sagittarius, Moonlight Sentinel, Ghost Sentinel, Trickster
    CON -2, DEX +2, STR +1, accuracy +4.3, MP +321, dark resistance +8, attack speed +2.66%, MP regeneration +1.72.
    Total rare-set bonuses:
    CON -2, DEX +2, STR +1, accuracy +9.58, MP +321, dark resistance +16, attack speed +7.719%, MP regeneration +1.72, HP +738, evasion +5.28.

    Dynasty Jeweled Light - Bow Master (II) — Sagittarius, Moonlight Sentinel, Ghost Sentinel, Trickster
    CON -2, DEX +2, STR +2, accuracy +5.3, MP +321, dark resistance +8, attack speed +5%, MP regeneration +6,6%, bow shooting range +50.
    Total rare-set bonuses:

    CON -2, DEX +2, STR +2, accuracy +10.58, evasion +5.28, HP +738, MP +321, dark resistance +16, attack speed +10.059%, MP regeneration +6,6%, bow shooting range +50.

    Dynasty Light - Enchanter (I) — Hierophant, Dominator, Doomcryer, Soulhound, Judicator
    INT -1, MEN +2, WIT -1, cast speed +15%, MP +321, dark resistance +8, MP consumption by mag. skills -5%, magic cancel chance -15.
    Total rare-set bonuses:
    INT -1, MEN +2, WIT -1, cast speed +15%, MP +321, dark resistance +16, MP consumption by mag. skills -5%, magic cancel chance -15, attack speed +5.059%, accuracy +5.28, evasion +5.28, HP +738.

    Dynasty Jeweled Light - Enchanter (II) — Hierophant, Dominator, Doomcryer, Soulhound, Judicator
    MEN +2, WIT -1, cast speed +15%, MP +321, dark resistance +8, MP consumption by mag. skills -7%, magic cancel chance -15.
    Total rare-set bonuses:
    MEN +2, WIT -1, attack speed +5.059%, cast speed +15%, HP +738, MP +321, accuracy +5.28, evasion +5.28, dark resistance +16, MP consumption by mag. skills -7%, magic cancel chance -15.

    Dynasty Light - Summoner (I) — Arcana Lord, Elemental Master, Spectral Master
    STR -2, CON +2, attack speed +5.4%, HP +492, dark resistance +8, phys. attack +2.66%, phys. defense +2.66%.
    Total rare-set bonuses:
    STR -2, CON +2, attack speed +10.459%, HP +1230, dark resistance +16, phys. attack +2.66%, phys. defense +2.66%, accuracy +5.28, evasion +5.28.

    Dynasty Jeweled Light - Summoner (II) — Arcana Lord, Elemental Master, Spectral Master
    STR -2, CON +2, attack speed +6.6%, HP +492, dark resistance +8, phys. attack +2.66%, phys. defense +2.66%.
    Total rare-set bonuses:
    STR -2, CON +2, attack speed +11.659%, HP +1230, accuracy +5.28, evasion +5.28, dark resistance +16, phys. attack +2.66%, phys. defense +2.66%.


    Major Arcana
    WIT+1, INT+1, MEN-2, mag. attack +17%, speed +7, cast speed +10%, resistance to all elements +5%, magic cancel chance -50, stun resistance +50%, weight limit +5759.
    Major Arcana Circlet — mag. attack +0.62%, speed +1.75, magic cancel chance -13, stun resistance +4.25%, weight limit +1440
    Major Arcana Robe — mag. attack +4.6%, speed +4.5, cast speed +2.5%, magic cancel chance -17.5, stun resistance +13.5%, weight limit +5750
    Major Arcana Gloves
    — mag. attack +0.41%, speed +1.16, magic cancel chance -8, stun resistance +2.5%, weight limit +960
    Major Arcana Boots — mag. attack +0.41%, speed +1.16, magic cancel chance -8, stun resistance +2.5%, weight limit +960
    Total rare-set bonuses:
    WIT+1, INT+1, MEN-2, mag. attack +23.04%, speed +14.995, cast speed +12.5%, resistance to all elements +5%, magic cancel chance -96.5, stun resistance +72.75%, weight limit +14869.

    Dynasty Circlet — mag. attack +1.0125%, MP +80, dark resistance +2
    Dynasty Silver Satin Tunic (all types) — cast speed +1.025%, mag. attack +1.0258%, MP +133, dark resistance +3.33
    Dynasty Stockings — mag. attack +1.0208%, MP +133, dark resistance +3.33
    Dynasty Gloves Robe — mag. attack +1.0083%, MP +53, dark resistance +1.33
    Dynasty Shoes Robe — mag. attack +1.0083%, MP +53, dark resistance +1.33

    Dynasty Robe
    INT -1, MEN +1, cast speed +12%, MP +257, dark resistance +6.
    Total rare-set bonuses:
    INT -1, MEN +1, cast speed +13.025%, MP +709, dark resistance +17.32, mag. attack +5.0757%.

    Dynasty Robe - Enchanter (I) — Hierophant, Dominator, Doomcryer
    INT -2, MEN +2, cast speed +15%, MP +321, dark resistance +8, MP consumption by mag. skills -5%, magic cancel chance -15.
    Total rare-set bonuses:
    INT -2, MEN +2, cast speed +16.025%, MP +773, dark resistance +19.32, MP consumption by mag. skills -5%, magic cancel chance -15, mag. attack +5.0757%.

    Dynasty Silver Satin Robe - Enchanter (II) — Hierophant, Dominator, Doomcryer
    INT -2, MEN +2, cast speed +15%, MP +321, dark resistance +8, MP consumption by mag. skills -7%, magic cancel chance -15.
    Total rare-set bonuses:
    INT -2, MEN +2, cast speed +16.025%, mag. attack +5.0757%, MP +773, dark resistance +19.32, MP consumption by mag. skills -7%, magic cancel chance -15.

    Dynasty Robe - Summoner (I) — Arcana Lord, Elemental Master, Spectral Master
    INT -2, MEN +2, cast speed +15%, MP +321, dark resistance +8, phys. attack +2.6%, phys. defense +2.6%.
    Total rare-set bonuses:
    INT -2, MEN +2, cast speed +16.025%, MP +773, dark resistance +19.32, phys. attack +2.6%, phys. defense +2.6%, mag. attack +5.0757%

    Dynasty Silver Satin Robe - Summoner (II) — Arcana Lord, Elemental Master, Spectral Master
    INT -2, MEN +2, cast speed +15%, MP +321, dark resistance +8, phys. attack +3.3%, phys. defense +3.3%.
    Total rare-set bonuses:
    INT -2, MEN +2, cast speed +16.025%, mag. attack +5.0757%, MP +773, dark resistance +19.32, phys. attack +3.3%, phys. defense +3.3%.

    Dynasty Robe - Healer (I) — Cardinal, Eva's Saint, Shillien Saint
    INT -2, MEN +2, cast speed +15%, MP +321, dark resistance +8, incoming healing power +20, magic cancel chance -15, stun resistance +15%.
    Total rare-set bonuses:
    INT -2, MEN +2, cast speed +16.025%, MP +773, dark resistance +19.32, incoming healing power +20, magic cancel chance -15, stun resistance +15%, mag. attack +5.0757%.

    Dynasty Silver Satin Robe - Healer (II) — Cardinal, Eva's Saint, Shillien Saint
    INT -2, WIT +1, MEN +2, cast speed +15%, MP +321, dark resistance +8, incoming healing power +22, magic cancel chance -15, stun resistance +30%.
    Total rare-set bonuses:
    INT -2, WIT +1, MEN +2, cast speed +16.025%, mag. attack +5.0757%, MP +773, dark resistance +19.32, incoming healing power +22, magic cancel chance -15, stun resistance +30%.

    Dynasty Robe - Wizard (I) — Archmage, Soultaker, Mystic Muse, Storm Screamer
    INT +1, WIT +1, MEN -2, cast speed +15%, MP +321, dark resistance +8, mag. attack +5.4%, stun resistance +15%.
    Total rare-set bonuses:
    INT +1, WIT +1, MEN -2, cast speed +16.025%, MP +773, dark resistance +19.32, mag. attack +10.4757%, stun resistance +15%.

    Dynasty Silver Satin Robe - Wizard (II) — Archmage, Soultaker, Mystic Muse, Storm Screamer
    INT +1, WIT +1, MEN -2, cast speed +15%, MP +321, dark resistance +8, mag. attack +10%, stun resistance +30%.
    Total rare-set bonuses:
    INT +1, WIT +1, MEN -2, cast speed +16.025%, MP +773, dark resistance +19.32, mag. attack +15.0757%, stun resistance +30%.

    Forgotten Blade - Lightning — crit. attack chance +54.4
    Angel Slayer - Great Gale — attack speed +3%
    Basalt Battlehammer - Earth — HP +5%
    Dragon Hunter Axe - Thunder — phys. crit power +5%
    Heaven's Divider - Thunder — phys. crit power +5%
    Demon Splinter - Destruction — phys. attack +5%
    Saint Spear - Lightning — crit. attack chance +54.4
    Arcana Mace - Hail — mag. attack +5%
    Imperial Staff - Destiny — mag. crit power +5%
    Draconic Bow - Destruction — phys. attack +5%
    Laevateinn - Lightning — crit. attack chance +54.4
    Gram - Thunder — phys. crit power +5%
    Sarunga — Destrucion — phys. attack +5%
    Tallum Blade*Dark Legion's Edge - Destruction — phys. attack +5%


    Dynasty Sword - Earth — HP +492
    Dynasty Knife - Great Gale — attack speed +5%
    Dynasty Cudgel - Landslide — has a chance to stun the enemy on a normal attack
    Dynasty Crusher - Great Gale — attack speed +5%
    Dynasty Blade - Great Gale — attack speed +5%
    Dynasty Bagh-Nakh - Great Gale — attack speed +5%
    Dynasty Halberd - Earth — HP +492
    Dynasty Mace - Earth — HP +492
    Dynasty Staff - Holy Spirit — incoming healing power +43
    Dynasty Phantom - Hail — mag. attack +5%
    Dynasty Bow - Great Gale — attack speed +5%
    Dynasty Rapier - Earth — HP +444
    Dynasty Ancient Sword - Great Gale — attack speed +5%
    Dynasty Crossbow - Great Gale — attack speed +5%
    Dynasty Dual Dagger - Great Gale — attack speed +5%
    Dynasty Dualsword - Earth — HP +444

    Tateossian Necklace — skill cooldown -2%
    Tateossian Earring — vampirism +3%
    Tateossian Ring — hold resistance +15%
    Dynasty Necklace — stun resistance +9%
    Dynasty Earring — phys./mag. defense +3%
    Dynasty Ring — phys./mag. crit. damage +3%
    S80-grade
    New/increased bonuses are highlighted in green.

    Moirai Shield — mag. defense +4%, shield block +4%
    Moirai Sigil — mag. defense +4%, magic cancel chance -10%


    Moirai Heavy
    STR +2, CON -1, phys. attack +4.26%, attack speed +4%, phys. defense +2.13%, magic resistance +2%, stun resistance +50%, fire/water/wind/earth resistance +3.
    Moirai Helmet — phys. attack +1.25%, phys. defense +0.625%, attack speed +1%, stun resistance +4.25%, fire resistance +3
    Moirai Breastplate — phys. attack +2.26%, phys. defense +1.13%, attack speed +2%, stun resistance +7.5%, fire/water/wind/earth resistance +1
    Moirai Gaiters — phys. attack +1.58%, phys. defense +0.79%, attack speed +1.27%, stun resistance +5.75%, water resistance +3
    Moirai Gauntlets — phys. attack +0.83%, phys. defense +0.42%, attack speed +0.67%, stun resistance +2.5%, wind resistance +3
    Moirai Boots — phys. attack +0.83%, phys. defense +0.42%, attack speed +0.67%, stun resistance +2.5%, earth resistance +3
    Total rare-set bonuses:
    STR +2, CON -1, phys. attack +11.01%, phys. defense +5.515%, attack speed +9.61%, magic resistance +2%, stun resistance +72.5%, fire/water/wind/earth resistance +7.

    Moirai Light
    DEX +2, STR +2, CON -2, phys. attack +4.26%, attack speed +4%, run speed +3%, phys. crit power +5%, bow/crossbow shooting range +50, hold resistance +50%, stun resistance 30%, fire/water/wind/earth resistance +3.
    Moirai Leather Helmet — phys. attack +1.25%, attack speed +1.25%, MP restoration +1%, stun resistance +1.5%, fire resistance +3
    Moirai Leather Breastplate — phys. attack +2.26%, attack speed +2.26%, MP restoration +2%, stun resistance +4%, water resistance +3
    Moirai Leather Leggings — phys. attack +1.58%, attack speed +1.58%, MP restoration +1.67%, stun resistance +2%, water resistance +3
    Moirai Leather Gloves — phys. attack +0.83%, attack speed +0.83%, MP restoration +0.67%, stun resistance +1.25%, wind resistance +3
    Moirai Leather Boots — phys. attack +0.83%, attack speed +0.83%, MP restoration +0.67%, stun resistance +1.25%, earth resistance +3
    Total rare-set bonuses:
    DEX +2, STR +2, CON -2, phys. attack +11.01%, attack speed +10.75%, MP restoration +6.01%, run speed +3%, phys. crit power +5%, bow/crossbow shooting range +50, stun resistance 40%, fire/wind/earth resistance +6, water resistance+9.

    Moirai Robe
    WIT +2, INT +1, MEN -2, mag. attack +8.11%, cast speed +15%, mag. crit power +5%, outgoing healing power +4%, paralysis resistance +50%, disarm resistance +50%, fire/water/wind/earth resistance +5.
    Moirai Circlet — mag. attack +0.62%, paralysis resistance +4.25%, fire resistance +5
    Moirai Tunic — mag. attack +4.11%, cast speed +3.75%, paralysis resistance +7.5%, fire/water/wind/earth resistance +1
    Moirai Stockings — mag. attack +1.03%, paralysis resistance +5.75%, water resistance +5
    Moirai Gloves — mag. attack +0.41%, paralysis resistance +2.5%, wind resistance +5
    Moirai Shoes — mag. attack +0.41%, paralysis resistance +2.5%, earth resistance +5
    Total rare-set bonuses:
    WIT +2, INT +1, MEN -2, mag. attack +14.69%, cast speed +18.75%, mag. crit power +5%, paralysis resistance +72.5%, disarm resistance +50%, fire/water/wind/earth resistance +11.

    Icarus Sawsword - Destruction — phys. attack +5%
    Icarus Disperser - Confusion — evasion +3.3
    Icarus Spirit - Destiny — mag. crit power +5%
    Icarus Heavy Arms - Lightning — crit. attack chance +54.4
    Icarus Trident - Thunder — phys. crit power +5%
    Icarus Hammer - Earth — HP +5%
    Icarus Hand - Destruction — phys. attack +5%
    Icarus Hall - Hail — mag. attack +5%
    Icarus Spitter - Destruction — phys. attack +5%
    Icarus Stinger - Destruction — phys. attack +5%
    Icarus Wingblade- Lightning — crit. attack chance +54.4
    Icarus Shooter - Destruction — phys. attack +5%
    Icarus Dual Daggers - Confusion — evasion +3.3
    Icarus Dual Sword - Destruction — phys. attack +5%

    Moirai Necklace — skill cooldown -3%
    Moirai Earring — mental attack resistance +10%
    Moirai Ring — hold resistance +20%
    S84-grade
    New/increased bonuses are highlighted in green, reduced ones in red.

    Vesper Shield — mag. defense +5%, shield block +5%
    Vesper Sigil — mag. defense +5%, magic cancel chance -13%
    Vorpal Shield — mag. defense +6%, shield block +6%
    Vorpal Sigil — mag. defense +6%, magic cancel chance -15%
    Elegia Shield — mag. defense +7%, shield block +7%
    Elegia Sigil — mag. defense +7%, magic cancel chance -20%


    Vesper Heavy
    STR -2, CON +2, DEX -1, phys./mag. defense +5.57%, attack speed +2.785%, HP +531, sleep/hold resistance +70%.
    Vesper Helmet — phys./mag. defense +1.25%, attack speed +0.625%, HP +133, sleep/hold resistance +4.25%
    Vesper Breastplate — phys./mag. defense +2.26%, attack speed +1.13%, HP +231, sleep/hold resistance +7.5%
    Vesper Gaiters — phys./mag. defense +1.58%, attack speed +0.79%, HP +155, sleep/hold resistance +5.75%
    Vesper Gauntlets — phys./mag. defense +0.83%, attack speed +0.42%, HP +72, sleep/hold resistance +2.5%
    Vesper Boots — phys./mag. defense +0.83%, attack speed +0.42%, HP +72, sleep/hold resistance +2.5%
    Total rare-set bonuses:
    STR -2, CON +2, DEX -1, phys./mag. defense +12.32%, attack speed +6.17%, HP +1194, sleep/hold resistance +92.5%.

    Vesper Noble Heavy
    STR -1, CON +2, phys./mag. defense +6.57%, attack speed +3.285%, HP +540, sleep/hold resistance +70%, accuracy +4, speed +5, magic damage resistance +2%.
    Vesper Noble Helmet — phys./mag. defense +1.25%, attack speed +0.625%, HP +133, sleep/hold resistance +4.25%
    Vesper Noble Breastplate — phys./mag. defense +2.26%, attack speed +1.13%, HP +231, sleep/hold resistance +7.5%
    Vesper Noble Gaiters — phys./mag. defense +1.58%, attack speed +0.79%, HP +155, sleep/hold resistance +5.75%
    Vesper Noble Gauntlets — phys./mag. defense +0.83%, attack speed +0.42%, HP +72, sleep/hold resistance +2.5%
    Vesper Noble Boots — phys./mag. defense +0.83%, attack speed +0.42%, HP +72, sleep/hold resistance +2.5%
    Total rare-set bonuses:
    STR -1, CON +2, phys./mag. defense +13.32%, attack speed +6.67%, HP +1203, sleep/hold resistance +92.5%, accuracy +4, speed +5, magic damage resistance +2%.

    Vorpal Heavy
    STR +2, CON +1, phys. defense +7.57%, phys. attack +7.57%, attack speed +3.78%, mag. damage resistance +2%, HP +541, speed +7, accuracy +4, stun resistance +50%, fire/water/wind/earth resistance +5.
    Vorpal Helmet — phys. defense / phys. attack +1.25%, attack speed +0.62%, HP +133, stun resistance +4.25%
    Vorpal Breastplate — phys. defense / phys. attack +2.26%, attack speed +1.13%, HP +231, stun resistance +7.5%
    Vorpal Gaiters — phys. defense / phys. attack +1.58%, attack speed +0.79%, HP +155, stun resistance +5.75%
    Vorpal Gauntlets — phys. defense / phys. attack +0.83%, attack speed +0.42%, HP +72, stun resistance +2.5%
    Vorpal Boots — phys. defense / phys. attack +0.83%, attack speed +0.42%, HP +72, stun resistance +2.5%Total rare-set bonuses:
    STR +2, CON +1, phys. defense +14.32%, phys. attack +14.32%, attack speed +7.16%, mag. damage resistance +2%, HP +1204, speed +7, accuracy +4, stun resistance +72.5%, fire/water/wind/earth resistance +5.

    Elegia Heavy
    STR +3, CON -1, phys. defense +7.87%, phys. attack +7.87%, attack speed +3.93%, phys. crit chance +47.4, mag. damage resistance +2%, HP +550, bleed/hold/sleep resistance +50%, fire/water/wind/earth resistance +5, vampirism +3%, PvP defense +3%.
    Elegia Helmet — phys. defense / phys. attack +1.25%, attack speed +0.62%, HP +133, bleed/hold/sleep resistance +4.25%
    Elegia Breastplate — phys. defense / phys. attack +2.26%, attack speed +1.13%, HP +231, bleed/hold/sleep resistance +7.5%
    Elegia Gaiters — phys. defense / phys. attack +1.58%, attack speed +0.79%, HP +155, bleed/hold/sleep resistance +5.75%
    Elegia Gauntlets — phys. defense / phys. attack +0.83%, attack speed +0.42%, HP +72, bleed/hold/sleep resistance +2.5%
    Elegia Boots — phys. defense / phys. attack +0.83%, attack speed +0.42%, HP +72, bleed/hold/sleep resistance +2.5%
    Total rare-set bonuses:

    STR +3, CON -1, phys. defense +14.62%, phys. attack +14.62%, attack speed +7.31%, phys. crit chance +47.4, mag. damage resistance +2%, HP +1213, bleed/hold/sleep resistance +72.5%, fire/water/wind/earth resistance +5, vampirism +3%, PvP defense +3%.


    Vesper Light
    STR +2, CON -2, DEX +2, phys. attack +5.57%, attack speed +5.57%, MP regeneration +5.57%, MP +347.4, phys. crit power +5%, bow/crossbow shooting range +50.
    Vesper Leather Helmet — phys. attack/attack speed/MP regeneration +1.25%, MP +87
    Vesper Leather Breastplate — phys. attack/attack speed/MP regeneration +2.26%, MP +347
    Vesper Leather Leggings — phys. attack/attack speed/MP regeneration +1.58%, MP +145
    Vesper Leather Gloves — phys. attack/attack speed/MP regeneration +0.83%, MP +58
    Vesper Leather Boots — phys. attack/attack speed/MP regeneration +0.83%, MP +58
    Total rare-set bonuses:
    STR +2, CON -2, DEX +2, phys. attack +12.32%, attack speed +12.32%, MP regeneration +12.32%, MP +1042.4, phys. crit power +5%, bow/crossbow shooting range +50.

    Vesper Noble Light
    STR +2, CON -2, DEX +2, phys. attack +6.57%, attack speed +6.57%, MP regeneration +6.57%, MP +354, evasion +3, phys. crit power +7.5%, bow/crossbow shooting range +75, paralysis resistance +50%, disarm resistance +50%.
    Vesper Noble Leather Helmet — phys. attack/attack speed/MP regeneration +1.25%, MP +87
    Vesper Noble Leather Breastplate — phys. attack/attack speed/MP regeneration +2.26%, MP +347
    Vesper Noble Leather Leggings — phys. attack/attack speed/MP regeneration +1.58%, MP +145
    Vesper Noble Leather Gloves — phys. attack/attack speed/MP regeneration +0.83%, MP +58
    Vesper Noble Leather Boots — phys. attack/attack speed/MP regeneration +0.83%, MP +58
    Total rare-set bonuses:
    STR +2, CON -2, DEX +2, phys. attack +13.32%, attack speed +13.32%, MP regeneration +13.32%, MP +1049, evasion +3, phys. crit power +7.5%, bow/crossbow shooting range +75, paralysis resistance +50%, disarm resistance +50%.

    Vorpal Light
    STR +2, DEX +2, CON -2, phys. defense +5.57%, phys. attack +7.57%, attack speed +7.57%, speed +3%, stun resistance +50%, phys. crit power +7.5%, bow/crossbow shooting range +75, MP +360, fire/water/wind/earth resistance +5.
    Vorpal Leather Helmet — phys. attack/attack speed/MP regeneration +1.25%, phys. defense +0.625%, MP +87, stun resistance +4.25%
    Vorpal Leather Breastplate — phys. attack/attack speed/MP regeneration +2.26%, phys. defense +1.13%, MP +347, stun resistance +7.5%
    Vorpal Leather Leggings — phys. attack/attack speed/MP regeneration +1.58%, phys. defense +0.79%, MP +145, stun resistance +5.75%
    Vorpal Leather Gloves — phys. attack/attack speed/MP regeneration +0.83%, phys. defense +0.415%, MP +58, stun resistance +2.5%
    Vorpal Leather Boots — phys. attack/attack speed/MP regeneration +0.83%, phys. defense +0.415%, MP +58, stun resistance +2.5%
    Total rare-set bonuses:

    STR +2, DEX +2, CON -2, phys. defense +8.945%, phys. attack +14.32%, attack speed +14.32%, MP regeneration +6.75%, speed +3%, stun resistance +72.5%, phys. crit power +7.5%, bow/crossbow shooting range +75, MP +1055, fire/water/wind/earth resistance +5.

    Elegia Light
    STR +2, DEX +2, CON -2, phys. attack +7.87%, attack speed +7.87%, phys. crit chance +70.5, speed +3%, phys. crit power +7.5%, bow/crossbow shooting range +75, paralysis resistance +50%, disarm resistance +50%, fire/water/wind/earth resistance +5, PvP defense +3%.
    Elegia Leather Helmet — phys. attack/attack speed/MP regeneration +1.25%, MP +87, paralysis resistance +4.25%
    Elegia Leather Breastplate — phys. attack/attack speed/MP regeneration +2.26%, MP +347, paralysis resistance +7.5%
    Elegia Leather Leggings — phys. attack/attack speed/MP regeneration +1.58%, MP +145, paralysis resistance +5.75%
    Elegia Leather Gloves — phys. attack/attack speed/MP regeneration +0.83%, MP +58, paralysis resistance +2.5%
    Elegia Leather Boots — phys. attack/attack speed/MP regeneration +0.83%, MP +58, paralysis resistance +2.5%
    Total rare-set bonuses:
    STR +2, DEX +2, CON -2, phys. attack +14.62%, attack speed +14.62%, phys. crit chance +70.5, speed +3%, MP regeneration +6.75%, MP +695, phys. crit power +7.5%, bow/crossbow shooting range +75, paralysis resistance +72.5%, disarm resistance +50%, fire/water/wind/earth resistance +5, PvP defense +3%.


    Vesper Robe
    INT +1, MEN -2, WIT +2, mag. attack +8.47%, cast speed +15%, mag. crit power +5%, MP regeneration +5.57%, stun resistance +50%, magic cancel chance -30.
    Vesper Circlet — mag. attack +0.62%, MP regeneration +0.41%, stun resistance +4.25%, magic cancel chance -4.5
    Vesper Tunic — mag. attack +4.11%, cast speed +3.75%, MP regeneration +5%, stun resistance +7.5%, magic cancel chance -12
    Vesper Stockings — mag. attack +1.03%, MP regeneration +0.68%, stun resistance +5.75%, magic cancel chance -7.5
    Vesper Gloves — mag. attack +0.41%, MP regeneration +0.27%, stun resistance +2.5%, magic cancel chance -3
    Vesper Shoes — mag. attack +0.41%, MP regeneration +0.27%, stun resistance +2.5%, magic cancel chance -3
    Total rare-set bonuses:
    INT +1, MEN -2, WIT +2, mag. attack +15.05%, cast speed +18.75%, mag. crit power +5%, MP regeneration +12.2%, stun resistance +72.5%, magic cancel chance -60.

    Vesper Noble Robe
    INT +2, MEN -2, WIT +2, mag. attack +8.47%, cast speed +15%, mag. crit power +7.5%, MP regeneration +5.57%, stun resistance +50%, magic cancel chance -30, speed +7, MP consumption by skills -3%.
    Vesper Noble Circlet — mag. attack +0.62%, speed +1.75, MP regeneration +0.41%, stun resistance +4.25%, magic cancel chance -4.5
    Vesper Noble Tunic — mag. attack +4.11%, cast speed +3.75%, speed +3.75, MP regeneration +5%, stun resistance +7.5%, magic cancel chance -12
    Vesper Noble Stockings — mag. attack +1.03%, speed +2.91, MP regeneration +0.68%, stun resistance +5.75%, magic cancel chance -7.5
    Vesper Noble Gloves — mag. attack +0.41%, speed +1.16, MP regeneration +0.27%, stun resistance +2.5%, magic cancel chance -3
    Vesper Noble Shoes — mag. attack +0.41%, speed +1.16, MP regeneration +0.27%, stun resistance +2.5%, magic cancel chance -3
    Total rare-set bonuses:
    INT +2, MEN -2, WIT +2, mag. attack +15.05%, cast speed +18.75%, mag. crit power +7.5%, MP regeneration +12.2%, stun resistance +72.5%, magic cancel chance -60, speed +17.73, MP consumption by skills -3%.

    Vorpal Robe
    WIT +2, INT +1, mag. attack +9.7%, cast speed +15%, mag. crit power +7.5%, outgoing healing power +4%, MP regeneration +5%, speed +7, MP +92, stun resistance +50%, fire/water/wind/earth resistance +5.
    Vorpal Circlet — mag. attack +0.62%, speed +1.75, MP regeneration +0.41%, stun resistance +4.25%, magic cancel chance -4.5
    Vorpal Tunic — mag. attack +4.11%, cast speed +3.75%, speed +3.75, MP regeneration +5%, stun resistance +7.5%, magic cancel chance -12
    Vorpal Stockings — mag. attack +1.03%, speed +2.91, MP regeneration +0.68%, stun resistance +5.75%, magic cancel chance -7.5
    Vorpal Gloves — mag. attack +0.41%, speed +1.16, MP regeneration +0.27%, stun resistance +2.5%, magic cancel chance -3
    Vorpal Shoes — mag. attack +0.41%, speed +1.16, MP regeneration +0.27%, stun resistance +2.5%, magic cancel chance -3
    Total rare-set bonuses:

    WIT +2, INT +1, mag. attack +16.28%, cast speed +18.75%, mag. crit power +7.5%, outgoing healing power +4%, MP regeneration +11.63%, speed +17.73, MP +92, stun resistance +72.5%, magic cancel chance -30, fire/water/wind/earth resistance +5.

    Elegia Robe
    WIT +2, MEN -1, INT +2, mag. attack +10.7%, cast speed +15%, mag. crit power +10%, MP regeneration +5%, speed +7, MP +92, stun resistance +50%, disarm resistance +50%, fire/water/wind/earth resistance +5, MP consumption by mag. skills -3%, PvP defense +3%.
    Elegia Circlet — mag. attack +0.62%, speed +1.75, MP regeneration +0.41%, stun resistance +4.25%, magic cancel chance -4.5
    Elegia Tunic — mag. attack +4.11%, cast speed +3.75%, speed +3.75, MP regeneration +5%, stun resistance +7.5%, magic cancel chance -12
    Elegia Stockings — mag. attack +1.03%, speed +2.91, MP regeneration +0.68%, stun resistance +5.75%, magic cancel chance -7.5
    Elegia Gloves — mag. attack +0.41%, speed +1.16, MP regeneration +0.27%, stun resistance +2.5%, magic cancel chance -3
    Elegia Shoes — mag. attack +0.41%, speed +1.16, MP regeneration +0.27%, stun resistance +2.5%, magic cancel chance -3
    Total rare-set bonuses:

    WIT +2, MEN -1, INT +2, mag. attack +17.28%, cast speed +18.75%, mag. crit power +10%, MP regeneration +11.63%, speed +17.73, MP +92, stun resistance +72.5%, disarm resistance +50%, fire/water/wind/earth resistance +5, magic cancel chance -30, MP consumption by mag. skills -3%, PvP defense +3%.

    Vesper Cutter - Thunder — crit. attack chance +54.4
    Vesper Shaper - Great Gale — attack speed +5%
    Vesper Avenger - Landslide — 5% chance to stun the enemy for 9 seconds on a normal attack
    Vesper Retributer - Great Gale — attack speed +5%
    Vesper Slasher - Great Gale — attack speed +5%
    Vesper Fighter - Great Gale — attack speed +5%
    Vesper Stormer - Thunder — crit. attack chance +54.4
    Vesper Caster - Destiny — mag. crit power +5%
    Vesper Singer - Hail — mag. attack +5%
    Vesper Buster - Hail — mag. attack +5%
    Vesper Thrower - Clairvoyance —
    bow shooting range +100
    Vesper Pincer - Thunder — crit. attack chance +54.4
    Vesper Nagan - Great Gale — attack speed +5%
    Vesper Shooter - Clairvoyance — crossbow shooting range +100
    Vesper Dual Daggers - Great Gale — attack speed +5%
    Vesper Dualsword - Destruction — phys. attack +5%


    Periel Sword - Lightning — crit. attack chance +56
    Skull Edge - Great Gale — attack speed +3%
    Vigwik Axe - Lightning — crit. attack chance +58
    Devilish Maul - Thunder — phys. crit power +5%
    Feather Eye Blade - Destruction — phys. attack +5%
    Octo Claw - Destruction — phys. attack +5%
    Doubletop Spear - Lightning — crit. attack chance +56
    Rising Star - Hail — mag. attack +5%
    Black Visage - Destiny — mag. crit power +10%
    Veniplant Sword - Hail — mag. attack +5%
    Skull Carnium Bow - Destruction — phys. attack +5%
    Gemtail Rapier - Lightning — crit. attack chance +56
    Finale Blade - Destruction — phys. attack +5%
    Dominion Crossbow - Destruction — phys. attack +5%
    Skull Edge Dual Daggers - Great Gale — attack speed +3%
    Periel Dual Sword - Destruction — phys. attack +5%



    Eternal Core Sword - Lightning — crit. attack chance +56
    Mamba Edge - Great Gale — attack speed +3%
    Eversor Mace - Lightning — crit. attack chance +58
    Contristo Hammer - Thunder — phys. crit power +5%
    Lava Saw - Destruction — phys. attack +5%
    Jade Claw - Destruction — phys. attack +5%
    Demitelum - Lightning — crit. attack chance +56
    Sacredium - Hail — mag. attack +5%
    Cyclic Cane - Destiny — mag. crit power +10%
    Archangel Sword - Hail — mag. attack +5%
    Recurve Thorne Bow - Destruction — phys. attack +5%
    Heavenstare Rapier - Lightning — crit. attack chance +56
    Pyseal Blade - Destruction — phys. attack +5%
    Thorne Crossbow - Destruction — phys. attack +5%
    Mamba Edge Dual Daggers - Great Gale — attack speed +3%
    Eternal Core Dual Sword - Destruction — phys. attack +5%


    Vesper Necklace — stun resistance +11%
    Vesper Earring — phys./mag. defense +4%
    Vesper Ring — phys./mag. crit. damage +4%
    Vorpal Necklace —
    stun resistance +11%, skill cooldown -3%
    Vorpal Earring —
    mental attack resistance +15%
    Vorpal Ring — phys./mag. crit. damage +4%, hold resistance +20%

    Elegia Necklace — stun resistance +15%, skill cooldown -5%
    Elegia Earring — phys./mag. defense +5%
    Elegia Ring — phys./mag. crit. damage +5%, hold resistance +25%

SA changes

Olf's T-Shirt

  • Сan be purchased in Alt+B for Adena x300,000,000
  • Gives bonuses depending on enchant
    Details
    EnchantBonuses
    0Phys. defense +25, mag. defense +25
    +1Phys. defense +27, mag. defense +27
    +2Phys. defense +29, mag. defense +29
    +3Phys. defense +31, mag. defense +31
    +4Phys. defense +37, mag. defense +37, speed +1, CON +1, HP +25
    +5Phys. defense +44, mag. defense +44, speed +2, CON +1, MEN +1, HP +78
    +6Phys. defense +52, mag. defense +52, speed +2, CON +1, MEN +1, STR +1, INT +1, HP +156
    Active skill available:
    Olf's T-shirt: Blessed Escape Lv.1
    Cooldown — 1 hour
    Instantly teleports the character to the nearest village.
    +7Phys. defense +61, mag. defense +61, speed +3, CON +1, MEN +1, STR +1, INT +1, DEX +1, WIT +1, HP +259
    Active skills available:
    Olf's T-shirt: Blessed Escape Lv.1
    Cooldown — 1 hour
    Instantly teleports the character to the nearest village.
    Olf's T-shirt: Blessed Resurrection Lv.1
    Cooldown — 1 hour
    Resurrects the target and restores 100% of experience.
    +8Phys. defense +71, mag. defense +71, speed +3, CON +2, MEN +2, STR +1, INT +1, DEX +1, WIT +1, HP +388
    Active skills available:
    Olf's T-shirt: Blessed Escape Lv.1
    Cooldown — 1 hour
    Instantly teleports the character to the nearest village.
    Olf's T-shirt: Blessed Resurrection Lv.1
    Cooldown — 1 hour
    Resurrects the target and restores 100% of experience.
    +9Phys. defense +82, mag. defense +82, speed +4, CON +2, MEN +2, STR +2, INT +2, DEX +1, WIT +1, HP +544
    Active skills available:
    Olf's T-shirt: Blessed Escape Lv.1
    Cooldown — 1 hour
    Instantly teleports the character to the nearest village.
    Olf's T-shirt: Blessed Invincibility Lv.1
    Cooldown — 1 hour
    Makes the character invulnerable for 7 seconds. The effect does not end when attacking or using skills.
    +10Phys. defense +95, mag. defense +95, speed +5, CON +2, MEN +2, STR +2, INT +2, DEX +2, WIT +2, HP +726
    Active skills available:
    Olf's T-shirt: Blessed Invincibility Lv.2
    Cooldown — 30 min
    Makes the character invulnerable for 7 seconds. The effect does not end when attacking or using skills.
    Olf's T-shirt: Olf's Rage Lv.1
    Duration — 1 min
    Cooldown — 1 hour
    Phys./mag. attack +5%, phys./mag. crit power +5%.
  • Can be enchanted with special enchant scrolls obtained as follows:
    • purchase in the Mem Coin Shop
    • login reward
    • online reward

Cloak

  • Can be purchased in Alt+B for Adena x300,000,000
  • Gives bonuses depending on enchant
    Details
    EnchantBonuses
    0Base stats: phys. defense 14, mag. defense 14
    +1Base stats: phys. defense 15, mag. defense 14
    HP/CP/MP +1%
    +2Base stats: phys. defense 16, mag. defense 14
    HP/CP/MP +2%
    +3Base stats: phys. defense 17, mag. defense 14
    HP/CP/MP +3%
    +4Base stats: phys. defense 20, mag. defense 14
    HP/CP/MP +4%, PvP defense +2%, PvP attack +1%
    +5Base stats: phys. defense 23, mag. defense 14
    HP/CP/MP +5%, PvP defense +3%, PvP attack +2%
    +6Base stats: phys. defense 26, mag. defense 14
    HP/CP/MP +6%, PvP defense +4%, PvP attack +3%
    +7Base stats: phys. defense 29, mag. defense 14
    HP/CP/MP +7%, PvP defense +5%, PvP attack +4%
    +8Base stats: phys. defense 32, mag. defense 14
    HP/CP/MP +8%, PvP defense +7%, PvP attack +5%
    +9Base stats: phys. defense 35, mag. defense 14
    HP/CP/MP +9%, PvP defense +9%, PvP attack +6%
    +10Base stats: phys. defense 38, mag. defense 14
    HP/CP/MP +10%, PvP defense +10%, PvP attack +7%
  • Can be enchanted with special enchant scrolls obtained as follows:
    • purchase in the Mem Coin Shop
    • login reward
    • online reward

Belts

  • Two types of belts are available:
    PvE
    Can be purchased and upgraded for personal coins Ancient Kingdom's Coin, which are given to the character for a certain number of hours (1/2/3/4/5) in the game. Additional coins are available with a Daily Reward Premium Ticket, which is purchased only in the User Panel and is valid for 30 days. The special shop is opened by double-clicking the coin.

    BeltPrice
    Cloth Belt
    S-grade
    Phys. defense: 2
    Mag. defense: 2
    MP +25.
    Ancient Kingdom's Coin x50
    Cloth Belt - PvE (Level 1)
    S-grade
    Phys. defense: 3
    Mag. defense: 3
    MP +25, PvE attack +1%.
    Cloth Belt
    Ancient Kingdom's Coin x55
    Cloth Belt - PvE (Level 2)
    S-grade
    Phys. defense: 4
    Mag. defense: 4
    CP +25, MP +50, PvE attack +2%.
    Cloth Belt - PvE (Level 1)
    Ancient Kingdom's Coin x60
    Cloth Belt - PvE (Level 3)
    S-grade
    Phys. defense: 6
    Mag. defense: 6
    CP +50, MP +50, PvE attack +3%.
    Cloth Belt - PvE (Level 2)
    Ancient Kingdom's Coin x65
    Cloth Belt - PvE (Level 4)
    S-grade
    Phys. defense: 7
    Mag. defense: 7
    CP +50, MP +50, HP +25, PvE attack +4%.
    Cloth Belt - PvE (Level 3)
    Ancient Kingdom's Coin x70
    Cloth Belt - PvE (Level 5)
    S-grade
    Phys. defense: 11
    Mag. defense: 11
    CP +50, MP +50, HP +50, PvE attack +5%.
    Cloth Belt - PvE (Level 4)
    Ancient Kingdom's Coin x75
    Cloth Belt - PvE (Level 6)
    S-grade
    Phys. defense: 12
    Mag. defense: 12
    CP +75, MP +75, HP +75, CP/HP/MP regeneration +5%, PvE attack +5%, PvE defense +2.5%.
    Cloth Belt - PvE (Level 5)
    Ancient Kingdom's Coin x125

    This belt can be enchanted like an ordinary S-grade armor piece, gaining additional phys. defense, HP (at enchant 4+), and additional mag. defense.
    PvP
    BeltPrice
    Low-grade Magic Ornament Mithril Belt [PvP Physical Attack]
    Phys. defense: 14
    Auto-attack damage in PvP +1%.
    Energy of Destruction x50
    Giant's Energy x50
    Adena x20,000,000
    Standard Magic Ornament Mithril Belt [PvP Physical Attack]
    Phys. defense: 14
    Auto-attack damage in PvP +2.5%.
    Low-grade Magic Ornament Mithril Belt [PvP Physical Attack]
    Energy of Destruction x75
    Giant's Energy x75
    Elcyum x1
    Adena x30,000,000
    High-grade Magic Ornament Mithril Belt [PvP Physical Attack]
    Phys. defense: 14
    Auto-attack damage in PvP +3.5%.
    Standard Magic Ornament Mithril Belt [PvP Physical Attack]
    Energy of Destruction x125
    Giant's Energy x125
    Elcyum x2
    Adena x50,000,000
    Top-grade Magic Ornament Mithril Belt [PvP Physical Attack]
    Phys. defense: 14
    Auto-attack damage in PvP +5%.
    High-grade Magic Ornament Mithril Belt [PvP Physical Attack]
    Energy of Destruction x250
    Giant's Energy x250
    Elcyum x6
    Adena x100,000,000
    Low-grade Magic Ornament Mithril Belt [PvP Skill Attack]
    Skill damage in PvP +1%.
    Energy of Destruction x50
    Giant's Energy x50
    Adena x20,000,000
    Standard Magic Ornament Mithril Belt [PvP Skill Attack]
    Phys. defense: 14
    Skill damage in PvP +2.5%.
    Low-grade Magic Ornament Mithril Belt [PvP Skill Attack]
    Energy of Destruction x75
    Giant's Energy x75
    Elcyum x1
    Adena x30,000,000
    High-grade Magic Ornament Mithril Belt [PvP Skill Attack]
    Phys. defense: 14
    Skill damage in PvP +3.5%.
    Standard Magic Ornament Mithril Belt [PvP Skill Attack]
    Energy of Destruction x125
    Giant's Energy x125
    Elcyum x2
    Adena x50,000,000
    Top-grade Magic Ornament Mithril Belt [PvP Skill Attack]
    Phys. defense: 14
    Skill damage in PvP +5%.
    High-grade Magic Ornament Mithril Belt [PvP Skill Attack]
    Energy of Destruction x250
    Giant's Energy x250
    Elcyum x6
    Adena x100,000,000
    Low-grade Magic Ornament Mithril Belt [PvP Defense]
    Phys. defense: 14
    Defense against skills and auto-attacks in PvP +1.2%.
    Energy of Destruction x50
    Giant's Energy x50
    Adena x20,000,000
    Standard Magic Ornament Mithril Belt [PvP Defense]
    Phys. defense: 14
    Defense against skills and auto-attacks in PvP +3%.
    Low-grade Magic Ornament Mithril Belt [PvP Defense]
    Energy of Destruction x75
    Giant's Energy x75
    Elcyum x1
    Adena x30,000,000
    High-grade Magic Ornament Mithril Belt [PvP Defense]
    Phys. defense: 14
    Defense against skills and auto-attacks in PvP +4.2%.
    Standard Magic Ornament Mithril Belt [PvP Defense]
    Energy of Destruction x125
    Giant's Energy x125
    Elcyum x2
    Adena x50,000,000
    Top-grade Magic Ornament Mithril Belt [PvP Defense]
    Phys. defense: 14
    Defense against skills and auto-attacks in PvP +6%.
    High-grade Magic Ornament Mithril Belt [PvP Defense]
    Energy of Destruction x250
    Giant's Energy x250
    Elcyum x6
    Adena x100,000,000
  • Belt synthesis has been added
    Details

    Please note:
    > on a failed synthesis, the belt selected first in the synthesis remains
    > the enchant is reset on any outcome

    BeltChanceMaterials
    Enchanted Top-grade Magic Ornament Belt [PvP Defense and Physical Attack]
    Phys. defense: 19
    PvP defense +5.5%, auto-attack damage in PvP +4.5%.
    50%Top-grade Magic Ornament Mithril Belt [PvP Defense]
    Top-grade Magic Ornament Mithril Belt [PvP Physical Attack]
    Enchanted Top-grade Magic Ornament Belt [PvP Defense and Skill Attack]
    Phys. defense: 19
    PvP defense +5.5%, skill damage in PvP +4.5%.
    50%Top-grade Magic Ornament Mithril Belt [PvP Defense]
    Top-grade Magic Ornament Mithril Belt [PvP Skill Attack]
    Refined Top-grade Magic Ornament Belt [PvP Defense and Attack]
    Phys. defense: 24
    PvP defense +6.25%, auto-attack damage in PvP +5.5%, skill damage in PvP +5.5%.
    35%Enchanted Top-grade Magic Ornament Belt [PvP Defense and Physical Attack]
    Enchanted Top-grade Magic Ornament Belt [PvP Defense and Skill Attack]
    Blessed Top-grade Magic Ornament Belt [PvP Defense and Attack]
    Phys. defense: 29
    PvP defense +7%, auto-attack damage in PvP +6.5%, skill damage in PvP +6.5%.
    25%Refined Top-grade Magic Ornament Belt [PvP Defense and Attack]
    Refined Top-grade Magic Ornament Belt [PvP Defense and Attack]

Bracelets and talismans

  • Only some standard modified yellow, blue and red talismans are available
  • New passive composite talismans have been added
  • Bonuses of identical passive talismans do not stack
  • Passive talisman bonuses do not stack with the ones they are composed of, so maximum stats are given by 4 combo-talismans or 1 super-talisman
    Passive
    Yellow Talisman - Speed
    Speed +3.

    Yellow Talisman - Alacrity
    Speed +3, phys. attack +20, mag. attack +15, attack speed +5, cast speed +4.

    Yellow Talisman - P. Def.
    Phys. defense +50.

    Yellow Talisman - M. Def.
    Mag. defense +35.

    Yellow Talisman - P. Atk.
    Phys. attack +70.

    Yellow Talisman - M. Atk.
    Mag. attack +50.

    Yellow Talisman - Atk. Spd.
    Attack speed +20.

    Yellow Talisman - Casting Spd.
    Cast speed +15.

    Yellow Talisman - Critical Reduction and Dodging
    Evasion from phys./mag. skills +3%, incoming crit. damage -5%.

    Yellow Talisman - Healing and Regeneration
    Healing power +40, CP/HP/MP regeneration +5%.

    Special Talisman - Attack
    Phys. attack +70, mag. attack +50, attack speed +20, cast speed +15.

    Special Talisman - Defense
    Phys. defense +50, mag. defense +35.

    Special Talisman - Swiftness
    Speed +6, phys. attack +20, mag. attack +15, attack speed +5, cast speed +4.

    Special Talisman - Recovery
    Healing power +40, CP/HP/MP regeneration +5%, chance of taking crit. damage -3%, incoming crit. damage -5%.

    Superior Talisman - All in One
    Phys. attack +90, mag. attack +65, attack speed +25, cast speed +19, phys. defense +50, mag. defense +35, speed +6, healing power +40, CP/HP/MP regeneration +5%, chance of taking crit. damage -3%, incoming crit. damage -5%.
  • Seed Talismans have been added
    Details
    The base talisman (Talisman - Infinity) is bought from Robert. It can be gradually upgraded to the maximum level (Talisman - Insanity). All levels except the first two have a failure chance and can even drop the talisman to the previous level. To avoid the drop and to increase the success chance, you can use Elcyum.

    Result and chanceMaterials
    Talisman - Infinity — 100%Energy of Destruction x25
    Giant's Energy x25
    Talisman - Destruction — 100%Talisman - Infinity
    Energy of Destruction x75
    Giant's Energy x75
    Talisman - Annihilation — 100%Talisman - Destruction
    Energy of Destruction x100
    Giant's Energy x100

    Talisman - Hellfire
    Result and chanceMaterials
    Talisman - Hellfire — 25%
    Talisman - Annihilation — 50%
    Talisman - Destruction — 25%
    Talisman - Annihilation
    Energy of Destruction x100
    Giant's Energy x100
    Talisman - Hellfire — 30%
    Talisman - Annihilation — 70%
    Talisman - Annihilation
    Energy of Destruction x100
    Giant's Energy x100
    Elcyum x1
    Talisman - Hellfire — 40%
    Talisman - Annihilation — 60%
    Talisman - Annihilation
    Energy of Destruction x100
    Giant's Energy x100
    Elcyum x3

    Talisman - Desire
    Result and chanceMaterials
    Talisman - Desire — 20%
    Talisman - Hellfire — 60%
    Talisman - Annihilation — 20%
    Talisman - Hellfire
    Energy of Destruction x150
    Giant's Energy x150
    Talisman - Desire — 25%
    Talisman - Hellfire — 75%
    Talisman - Hellfire
    Energy of Destruction x150
    Giant's Energy x150
    Elcyum x4
    Talisman - Desire — 40%
    Talisman - Hellfire — 60%
    Talisman - Hellfire
    Energy of Destruction x150
    Giant's Energy x150
    Elcyum x12

    Talisman - Longing
    Result and chanceMaterials
    Talisman - Longing — 10%
    Talisman - Desire — 50%
    Talisman - Hellfire — 40%
    Talisman - Desire
    Energy of Destruction x200
    Giant's Energy x200
    Talisman - Longing — 10%
    Talisman - Desire — 90%
    Talisman - Desire
    Energy of Destruction x200
    Giant's Energy x200
    Elcyum x16
    Talisman - Longing — 20%
    Talisman - Desire — 80%
    Talisman - Desire
    Energy of Destruction x200
    Giant's Energy x200
    Elcyum x32

    Talisman - Insanity
    Result and chanceMaterials
    Talisman - Insanity — 10%
    Talisman - Longing — 90%
    Talisman - Longing
    Energy of Destruction x500
    Giant's Energy x500
    Elcyum x64

    Stats

    TalismanDescription
    Talisman - InfinityHP/MP/CP +50, vampirism +1%, attack speed +5, cast speed +5.
    Cannot be traded/dropped/sold. Can be placed in the personal warehouse.
    Talisman - DestructionHP/MP/CP +75, accuracy +1, evasion +1, vampirism +2%, attack speed +10, cast speed +10, phys. crit chance +10, mag. crit chance +2.
    Cannot be traded/dropped/sold. Can be placed in the personal warehouse.
    Talisman - AnnihilationHP/MP/CP +100, accuracy +2, evasion +2, vampirism +3%, attack speed +20, cast speed +20, phys. crit chance +20, mag. crit chance +5, phys. attack +25, mag. attack +50.
    Cannot be traded/dropped/sold. Can be placed in the personal warehouse.
    Talisman - HellfireHP/MP/CP +150, accuracy +2, evasion +2, vampirism +3%, attack speed +30, cast speed +30, phys. crit chance +30, mag. crit chance +10, phys. attack +50, mag. attack +75, PvP damage +1%, damage reflection +2%, phys./mag. defense +10.
    Cannot be traded/dropped/sold. Can be placed in the personal warehouse.
    Talisman - DesireHP/MP/CP +200, accuracy +2, evasion +2, vampirism +3%, attack speed +40, cast speed +40, phys. crit chance +30, mag. crit chance +10, phys. attack +103, mag. attack +156, PvP damage +1%, PvP defense +1%, damage reflection +3%, phys./mag. defense +20, CON +1, MEN +1.
    Cannot be traded/dropped/sold. Can be placed in the personal warehouse.
    Talisman - LongingHP/MP/CP +350, accuracy +2, evasion +2, vampirism +3%, attack speed +50, cast speed +50, phys. crit chance +30, mag. crit chance +10, phys. attack +203, mag. attack +256, PvP damage +2%, PvP defense +2%, damage reflection +3%, phys./mag. defense +60, STR +1, INT +1, CON +1, MEN +1.
    Cannot be traded/dropped/sold. Can be placed in the personal warehouse.
    Talisman - InsanityHP/MP/CP +500, accuracy +2, evasion +2, vampirism +5%, attack speed +60, cast speed +60, phys. crit chance +30, mag. crit chance +10, phys. attack +338, mag. attack +442, PvP damage +4%, PvP defense +4%, damage reflection +3%, phys./mag. defense +100, STR +1, INT +1, CON +1, MEN +1, DEX +1, WIT +1, MP consumption by skills -3%, skill cooldown -3%.
    Cannot be traded/dropped/sold. Can be placed in the personal warehouse.
    Bonuses of talismans of this type do not stack — the last one equipped applies.

    When equipped, the talismans start to glow.
    Talisman - AnnihilationTalisman - HellfireTalisman - DesireTalisman - LongingTalisman - Insanity

    Some talismans can be sealed for transfer.
    ResultMaterials
    Sealed Talisman - LongingTalisman - Longing
    Energy of Destruction x500
    Giant's Energy x500
    Sealed Talisman - InsanityTalisman - Insanity
    Energy of Destruction x1,000
    Giant's Energy x1,000
  • Venir's Talisman has been added
    Details
    Venir's Talisman (Stage 1) is available in Alt+B > Venir's Talisman — Adena x10,000,000.
    To increase the talisman's level, it must undergo synthesis:
    1. Click the «Combine» button in the character's inventory
    2. Add 2 talismans of the same level to the slots that appear
    3. Click the «Merge» button
    Synthesis happens with a certain chance, and you lose one of the talismans. On success, the talisman's level and stats increase. To get Venir's Talisman (Stage 2) you need to use 2 Venir's Talisman (Stage 1); Venir's Talisman (Stage 3) — 2 Venir's Talisman (Stage 2); and so on.

    ChanceLevelBonuses
    —1MEN+1
    71%2MEN+1, CON+1
    68%3MEN+1, CON+1, DEX+1
    65%4MEN+1, CON+1, DEX+1, INT+1
    62%5MEN+1, CON+1, DEX+1, INT+1, STR+1
    59%6MEN+1, CON+1, DEX+1, INT+1, STR+1 ,WIT+1
    71%7MEN+2, CON+1, DEX+1, INT+1, STR+1 ,WIT+1
    68%8MEN+2, CON+2, DEX+1, INT+1, STR+1 ,WIT+1
    65%9MEN+2, CON+2, DEX+2, INT+1, STR+1 ,WIT+1
    62%10MEN+2, CON+2, DEX+2, INT+2, STR+1 ,WIT+1
    59%11MEN+2, CON+2, DEX+2, INT+2, STR+2 ,WIT+1
    56%12MEN+2, CON+2, DEX+2, INT+2, STR+2 ,WIT+2
    Bonuses of talismans of this type do not stack — the last one equipped applies.
  • Active talismans can only be used 14 s after equipping (Life Force — 28)
    Active
    Blue Talisman - Berserker
    Mana — 300
    Cast — 4 s
    Cooldown — 6 min (static)
    Duration — 120 s
    Consumption — 50 MP and 6 mana
    When used, phys. defense -13.6, mag. defense -11, evasion -1, phys. attack +8.7, attack speed +4, mag. attack +10.1, cast speed +3, speed +3.

    Blue Talisman - P. Def.
    Mana — 300
    Cast — 4 s
    Cooldown — 6 min (static)
    Duration — 120 s
    Consumption — 50 MP and 6 mana
    When used, phys. defense +72.

    Blue Talisman - M. Def.
    Mana — 300
    Cast — 4 s
    Cooldown — 6 min (static)
    Duration — 120 s
    Consumption — 50 MP and 6 mana
    When used, mag. defense +100.

    Blue Talisman - Divine Protection
    Mana — 300
    Cast — 1,2 s
    Cooldown — 15 min (static)
    Duration — 10 s
    Consumption — 50 MP and 15 mana
    When used, phys. defense +3600, mag. defense +2700.

    Red Talisman - Meditation
    Mana — 300
    Cast — 4 s
    Cooldown — 15 min (static)
    Duration — 30 s
    Consumption — 50 MP and 15 mana
    Greatly increases MP regeneration, the character cannot move, -90% phys. defense.

    Red Talisman - Minimum Clarity
    Mana — 300
    Cast — 4 s
    Cooldown — 6 min (static)
    Duration — 300 s
    Consumption — 50 MP and 6 mana
    When used, consumption by phys. skills -10%, mag. skills -4%, dances/songs -10%.

    Red Talisman - Territory Royal Guard
    Mana — 300
    Cast — 1,2 s
    Cooldown — 5 min (static)
    Duration — 120 s
    Consumption — 50 MP and 6 mana
    When used, max. CP +1500, restores 1500 CP.

    Red Talisman - Maximum Clarity
    Mana — 300
    Cast — 4 s
    Cooldown — 15 min (static)
    Duration — 90 s
    Consumption — 50 MP and 15 mana
    When used, skill consumption -100%.

    Red Talisman - Life Force
    Mana — 300
    Cast — 3 s
    Cooldown — 30 min (static)
    Consumption — 0 MP and 30 mana
    When used, fully restores HP and MP.
  • To use talismans you need a bracelet, which can be purchased and upgraded in the Shop
  • As it is upgraded, the number of available talisman slots increases and additional bonuses appear
    Bracelets
    Bronze Bracelet
    B-grade
    2 talisman slots.

    Steel Bracelet
    A-grade
    3 talisman slots.

    Mithril Bracelet
    S-grade
    4 talisman slots.

    Enhanced Mithril Bracelet
    S-grade
    6 talisman slots, CP +120.

    Aria's Bracelet (STR +1)
    S-grade
    6 talisman slots, CP +200, STR +1.

    Aria's Bracelet (INT +1)
    S-grade
    6 talisman slots, CP +200, INT +1.

    Aria's Bracelet (CON/MEN +1)
    S-grade
    6 talisman slots, CP +200, CON +1, MEN +1.

Epic jewelry replica

  • A replica of epic jewelry has been implemented — a weakened version of the original, which can be purchased in the Mem Coin Shop for the corresponding currency
  • Improved versions of the replica have been implemented and will be introduced as the server develops
  • In the future, the improved replica can be exchanged for the original jewelry
  • Magic defense will be increased as the server develops
  • The replica's and original's bonuses stack
  • The stats of the normal and improved versions do not stack — the last one equipped applies
    Stats
    JewelryGradeM. def.Bonuses
    Ring of Core [Replica]S61Mag. attack +2.5%, phys. attack +2.5%, speed +1, MP +21, poison resistance +10%, poison land rate +10%, accuracy +1.
    Enchanted Ring of Core [Replica]S62Mag. attack +5%, phys. attack +5%, speed +2, MP +21, poison resistance +15%, poison land rate +15%, accuracy +2.
    Earring of Orfen [Replica]S86MP consumption by skills -3%, MP +31, mental attack resistance +7.5%, mental attack land rate +7.5%, bleed resistance +10%, bleed land rate +10%, incoming healing power +3%.
    Enchanted Earring of Orfen [Replica]S94MP consumption by skills -6%, MP +31, mental attack resistance +10%, mental attack land rate +10%, bleed resistance +15%, bleed land rate +15%, incoming healing power +6%.
    Ring of Ant Queen [Replica]S61MP +21, poison resistance +15%, poison land rate +15%, accuracy +1, phys. crit power +7.5%, hold resistance +10%, hold land rate +10%.
    Enchanted Ring of Ant Queen [Replica]S62MP +21, poison resistance +20%, poison land rate +20%, accuracy +2, phys. crit power +10%, hold resistance +15%, hold land rate +15%.
    Earring of Zaken [Replica]S86MP +31, bleed resistance +15%, bleed land rate +15%, incoming healing power +5%, vampirism +2%, stun/mental attack resistance +10%, stun/mental attack land rate +10%.
    Enchanted Earring of Zaken [Replica]S94MP +31, bleed resistance +20%, bleed land rate +20%, incoming healing power +10%, vampirism +2%, stun/mental attack resistance +15%, stun/mental attack land rate +15%.
    Ring of Baium [Replica]S61MP +21, poison resistance +20%, poison land rate +20%, hold resistance +15%, hold land rate +15%, accuracy +1, phys. crit power +7.5%, attack speed +2%, cast speed +2%.
    Enchanted Ring of Baium [Replica]S62MP +21, poison resistance +30%, poison land rate +30%, hold resistance +20%, hold land rate +20%, accuracy +2, phys. crit power +10%, attack speed +3%, cast speed +3%.
    Frintezza's Necklace [Replica]S115MP +42, sleep/paralysis/stun resistance +7.5%, sleep/paralysis/stun land rate +7.5%, poison/bleed resistance +12.5%, poison/bleed land rate +12.5%, skill cooldown -2.5%, damage reflection +2%, dark resistance +10.
    Enchanted Frintezza's Necklace [Replica]S125MP +42, sleep/paralysis/stun resistance +10%, sleep/paralysis/stun land rate +10%, poison/bleed resistance +20%, poison/bleed land rate +20%, skill cooldown -3.75%, damage reflection +2%, dark resistance +15.
    Earring of Antharas [Replica]S86MP +37, bleed resistance +20%, bleed land rate +20%, vampirism +2%, stun/mental attack resistance +15%, stun/mental attack land rate +15%, MP consumption -2.5%, incoming healing power +5%, earth resistance +10.
    Enchanted Earring of Antharas [Replica]S94MP +37, bleed resistance +30%, bleed land rate +30%, vampirism +2%, stun/mental attack resistance +20%, stun/mental attack land rate +20%, MP consumption -3.75%, incoming healing power +10%, earth resistance +15.
    Necklace of Valakas [Replica]S115MP +50, sleep resistance +20%, sleep land rate +20%, HP +445, skill cooldown -5%, phys. attack +2%, mag. attack +4%, mag. crit chance +10, damage reflection +2.5%, fire resistance +10.
    Enchanted Necklace of Valakas [Replica]S125MP +50, sleep resistance +30%, sleep land rate +30%, HP +445, skill cooldown -7.5%, phys. attack +3%, mag. attack +6%, mag. crit chance +20, damage reflection +2.5%, fire resistance +15.

Epic jewelry

  • Bonuses have been updated:
  • Other jewelry's bonuses according to High Five (increase the debuff land chance)
  • Magic defense will be increased as the server develops
  • Reinforced versions of epic jewelry have been implemented and will be introduced as the server develops
  • The original's and replica's bonuses stack
  • The stats of the normal and reinforced versions do not stack — the last one equipped applies
    Stats
    JewelryGradeM. def.Bonuses
    Ring of CoreS62STR +1, INT +1, mag. attack +5%, phys. attack +5%, speed +2, MP +21, poison resistance +20%, poison land rate +20%, accuracy +1.
    Reinforced Ring of CoreS62STR +2, INT +2, mag. attack +10%, phys. attack +5%, speed +3, MP +21, poison resistance +20%, poison land rate +20%, accuracy +2.
    Earring of OrfenS94CON +1, MEN +1, MP consumption by skills -6%, MP +31, mental attack resistance +15%, mental attack land rate +15%, bleed resistance +20%, bleed land rate +20%, incoming healing power +6%.
    Reinforced Earring of OrfenS94CON +2, MEN +2, MP consumption by skills -10%, MP +31, mental attack resistance +30%, mental attack land rate +30%, bleed resistance +20%, bleed land rate +20%, incoming healing power +10%.
    Ring of Queen AntS62MP +21, poison resistance +30%, poison land rate +30%, accuracy +2, phys. crit power +15%, hold resistance +20%, hold land rate +20%.
    Reinforced Ring of Queen AntS62DEX +1, WIT +1, MP +21, poison resistance +30%, poison land rate +30%, accuracy +4, phys. crit power +20%, attack speed +3%, cast speed +3%, hold resistance +30%, hold land rate +30%.
    Earring of ZakenS94MP +31, bleed resistance +30%, bleed land rate +30%, incoming healing power +10%, vampirism +4%, stun/mental attack resistance +20%, stun/mental attack land rate +20%.
    Reinforced ZakenS94MP +31, bleed resistance +30%, bleed land rate +30%, incoming healing power +15%, vampirism +4%, stun/mental attack resistance +30%, stun/mental attack land rate +30%.
    Ring of BaiumS62MP +21, poison resistance +40%, poison land rate +40%, hold resistance +30%, hold land rate +30%, accuracy +2, phys. crit power +15%, attack speed +4%, cast speed +4%.
    Reinforced Ring of BaiumS62STR +1, INT +1, MP +21, poison resistance +40%, poison land rate +40%, hold resistance +40%, hold land rate +40%, accuracy +4, phys. crit power +20%, attack speed +4%, cast speed +4%.
    Frintezza's NecklaceS125MP +42, sleep/paralysis/stun resistance +15%, sleep/paralysis/stun land rate +15%, poison/bleed resistance +25%, poison/bleed land rate +25%, skill cooldown -5%, damage reflection +4%, dark resistance +15.
    Reinforced Frintezza's NecklaceS125MP +42, sleep/paralysis/stun resistance +30%, sleep/paralysis/stun land rate +30%, poison/bleed resistance +30%, poison/bleed land rate +30%, skill cooldown -10%, damage reflection +4%, dark resistance +20.
    Earring of AntharasS94MP +37, bleed resistance +40%, bleed land rate +40%, vampirism +4%, stun/mental attack resistance +30%, stun/mental attack land rate +30%, MP consumption -5%, incoming healing power +10%, earth resistance +15.
    Necklace of ValakasS125MP +50, sleep resistance +40%, sleep land rate +40%, HP +445, skill cooldown -10%, phys. attack +4%, mag. attack +8%, mag. crit chance +20, damage reflection +5%, fire resistance +15.
    Beleth's RingS69MP +38, HP +105, mag. defense +12%, mag. crit. attack power +10%, speed +2, mental attack resistance +15%, mental attack land rate +15%, MP regeneration +30%, dark resistance +30, protection from crit. attacks +5%.
    Freya's NecklaceS84125Water resistance +10, bleed resistance +20%, paralysis/stun/sleep resistance +15%, mag. skill cooldown -5%. Reflects 4% damage, MP +50, MP restoration +0.23, mental attack resistance +10%.
    Blessed Freya's NecklaceS84132Water resistance +15, bleed resistance +25%, paralysis/stun/sleep resistance +20%, mag. skill cooldown -5%. Reflects 4% damage, MP +50, MP restoration +0.46, mental attack resistance +10%, incoming healing +15.6, MEN +2, CON +1, STR -1, MP consumption by mag. skills -5%.

Hero weapon

  • Base stats and PvP/PvE bonuses depend on the stage:
    • physical — equivalent of +15 Vesper, PvP/PvE damage +40%
    • magical — equivalent of +12 Vesper, PvP/PvE damage +40%
  • The passive and chance skills of some weapons have been changed
    Details
    New/increased bonuses are highlighted in green, reduced ones in red.

    Infinity Spear
    Passive skill: HP +25%, CP +50%, attack speed +7%, accuracy +4.89, phys./mag. skill reflection chance +20%, number of targets per auto-attack +5, increased PvP/PvE damage (depends on the stage).
    Chance skill: on a critical attack, removes 1 buff with a 100% chance.
    Base crit chance reduced by 20%.

    Infinity Axe
    Passive skill: HP +25%, MP +30%, CP +50%, shield block +39%, damage reflection +9%, increased PvP/PvE damage (depends on the stage).
    The Discord chance skill has been replaced with Hex: on a crit. attack, with a 5% chance the target gets -23% phys. defense for 2 minutes.

    Infinity Rod
    Passive skill: MP +30%, CP +50%, cast speed +15%, MP regeneration +0.51, MP consumption by mag. skills -4%, magic cancel chance -106, increased PvP/PvE damage (depends on the stage).
    Chance skill: when using beneficial magic, restores 100% of the target's HP with a 3% chance.

    Infinity Scepter
    Passive skill: MP +30%, CP +50%, mag. crit chance +1, cast speed +15%, MP consumption by mag. skills -4%, magic cancel chance -106, increased PvP/PvE damage (depends on the stage).
    Chance skill: when using beneficial magic, restores 100% of the target's HP with a 3% chance.

    Infinity Stinger
    Passive skill: MP +30%, CP +50%, attack speed +3%, MP regeneration +0.51, vampirism +2%, phys. crit power (depends on the stage), increased PvP/PvE damage (depends on the stage).
    Chance skill: on a crit. attack, with a 5% chance the target cannot use magic for 2 minutes.

    Infinity Bow
    Passive skill: MP +30%, CP +50%, crit. attack chance +88, Cheap Shot effect, increased PvP/PvE damage (depends on the stage).
    Chance skill: on a crit. attack, with a 7% chance the target is slowed by 50% for 30 seconds.

    Infinity Rapier
    Passive skill: HP +25%, MP +30%, CP +50%, damage reflection +9%, crit. attack chance +84, increased PvP/PvE damage (depends on the stage).
    Chance skill: on a crit. attack, with a 5% chance the target gets -23% phys. defense for 2 minutes.

    Infinity Shooter
    Passive skill: MP +30%, CP +50%, crit. attack chance +88, reduced skill-use delay, increased PvP/PvE damage (depends on the stage).
    Chance skill: on a crit. attack, with a 7% chance the target is slowed by 50% for 30 seconds.

Basics | Equipment | Promotions

Enchantment system

  • Safe enchant:
    • everything except full-body armor — +3
    • full-body armor — +4
  • Maximum enchant:
    • weapon — +20 (22, if a successful enchant with a Giant Scroll adds +3 at once)
    • armor and jewelry — +12 (14, if a successful enchant with a Giant Scroll adds +3 at once)
    • Olf's T-shirt and cloak — +10
  • Enchant chances have been changed
    Details
    Equipment type+1-3+4+5+6+7+8+9+10+11+12+13–15+16-20
    Physical weapon100%70%70%70%70%70%70%70%55%55%55%30%
    Magic weapon100%50%50%50%50%50%50%50%35%35%35%20%
    Full-body armor100%100%66%45%40%30%25%20%20%20%——
    Other armor pieces (including the belt) and jewelry100%66%45%40%35%25%20%15%15%15%——
    Olf's T-Shirt and cloak100%50%30%25%20%15%12%10%————
  • New types of enchant scrolls have been added
    Details
    Giant:
    > an analog of the Blessed Scroll, which on a successful attempt raises the item's enchant level by 1-3 at random
    > when used, you can exceed the maximum enchant — for example, enchant a +11 helmet, hit the 15% chance and get +13/14

    Destruction:
    > scrolls for armor and jewelry cannot be used on items +6 or higher
    > scrolls for weapons cannot be used on items +10 or higher
    > on a failed attempt they do not reset the enchant
  • Items to increase the enchant chance have been added
    Details

    Armor

    +3-6 (full-body +4-6)+7-11Chance modifier
    Lucky Enchant Stone: Armor (D-grade)Improved Lucky Enchant Stone: Armor (D-grade)35%
    Lucky Enchant Stone: Armor (C-grade)Improved Lucky Enchant Stone: Armor (C-grade)27%
    Lucky Enchant Stone: Armor (B-grade)Improved Lucky Enchant Stone: Armor (B-grade)23%
    Lucky Enchant Stone: Armor (A-grade)Improved Lucky Enchant Stone: Armor (A-grade)18%
    Lucky Enchant Stone: Armor (S-grade)Improved Lucky Enchant Stone: Armor (S-grade)15%

    Weapon
    +3-9+10-15Chance modifier
    Lucky Enchant Stone: Weapon (D-grade)Improved Lucky Enchant Stone: Weapon (D-grade)20%
    Lucky Enchant Stone: Weapon (C-grade)Improved Lucky Enchant Stone: Weapon (C-grade)18%
    Lucky Enchant Stone: Weapon (B-grade)Improved Lucky Enchant Stone: Weapon (B-grade)15%
    Lucky Enchant Stone: Weapon (A-grade)Improved Lucky Enchant Stone: Weapon (A-grade)12%
    Lucky Enchant Stone: Weapon (S-grade)Improved Lucky Enchant Stone: Weapon (S-grade)10%

    Note: the chances shown are not added to the base chances from the table above — they are multipliers. For example, when trying to enchant a Draconic Bow from 9 to 10, the chance will not be 70%+10%=80%, but 70%+(70*0.1)%=77%

    Obtaining:
    > drop in instances
    > Mem Coin Shop
    > Premium Shop
  • Bonus HP has been added when enchanting armor from +4 inclusive
    Details
    Grade+4+5+6+7+8+9+10+11+12
    D-grade9265286130181242311389
    D-grade (full-body)133978129195271363466583
    C-grade123671118178249332426533
    C-grade (full-body)1854106177267373498639799
    B-grade144284139209293390502627
    B-grade (full-body)2163126208313439585753940
    A-grade164794157235329439564705
    A-grade (full-body)24701412353524936588461057
    S/S80/S84-grade1752104173259363484623778
    S/S80/S84-grade (full-body)25781562593885447269341167
  • Bonus damage from soulshots/spiritshots on enchant has been added — +0.7% each

Set enchantment bonuses

  • Bonuses when enchanting sets from +4 to +10 have been added
  • Toggles with a party-wide buff have been added when enchanting sets from +6, starting from A-grade:
    • the bonuses depend on the enchant, type and grade of the armor
    • when activated, they give bonuses to party members within 1100 range and consume no mana
    C-grade

    Heavy

    EnchantBonus
    +4Phys. defense +8, mag. defense +6, phys. attack +0.5%
    +5Phys. defense +18, mag. defense +13, phys. attack +1%
    +6Phys. defense +30, mag. defense +21, phys. attack +1.5%
    +7Phys. defense +43, mag. defense +32, phys. attack +2%
    +8Phys. defense +60, mag. defense +44, phys. attack +2.5%, resistance to all elements +3%, magic resistance +1%
    +9Phys. defense +85, mag. defense +64, phys. attack +3%, resistance to all elements +4%, magic resistance +2%
    +10Phys. defense +117, mag. defense +91, phys. attack +3.5%, resistance to all elements +5%, magic resistance +3%

    Light

    EnchantBonus
    +4Mag. defense +7
    +5Mag. defense +15
    +6Mag. defense +20, evasion +1
    +7Mag. defense +26, evasion +2
    +8Mag. defense +33, evasion +3, speed +1, skill cooldown -1%, phys. crit chance +10, phys. crit power +1%
    +9Mag. defense +43, evasion +4, speed +2, skill cooldown -2%, phys. crit chance +15, phys. crit power +2%
    +10Mag. defense +55, evasion +5, speed +3, skill cooldown -3%, phys. crit chance +20, phys. crit power +3%

    Robe

    EnchantBonus
    +4Phys. defense +8
    +5Phys. defense +18
    +6Phys. defense +30, MP consumption by skills -1%
    +7Phys. defense +43, MP consumption by skills -2%
    +8Phys. defense +60, MP consumption by skills -3%, skill cooldown -1%, mag. crit chance +5, mag. crit power +0.5%
    +9Phys. defense +85, MP consumption by skills -5%, skill cooldown -2%, mag. crit chance +10, mag. crit power +1%
    +10Phys. defense +117, MP consumption by skills -7%, skill cooldown -3%, mag. crit chance +15, mag. crit power +1.5%
    B-grade

    Heavy

    EnchantBonus
    +4Phys. defense +10, mag. defense +7, phys. attack +1%
    +5Phys. defense +23, mag. defense +15, phys. attack +1.5%
    +6Phys. defense +38, mag. defense +25, phys. attack +2%, resistance to all elements +3%
    +7Phys. defense +54, mag. defense +38, phys. attack +2.5%, resistance to all elements +4%
    +8Phys. defense +75, mag. defense +52, phys. attack +3%, resistance to all elements +5%, magic resistance +1%
    +9Phys. defense +107, mag. defense +76, phys. attack +3.5%, resistance to all elements +6%, magic resistance +2%
    +10Phys. defense +148, mag. defense +108, phys. attack +4%, resistance to all elements +7%, magic resistance +3%

    Light

    EnchantBonus
    +4Mag. defense +9, evasion +1
    +5Mag. defense +20, evasion +2
    +6Mag. defense +26, evasion +3, speed +1, skill cooldown -1%
    +7Mag. defense +34, evasion +4, speed +1, skill cooldown -2%
    +8Mag. defense +44, evasion +5, speed +2, skill cooldown -3%, phys. crit chance +20, phys. crit power +2%
    +9Mag. defense +57, evasion +6, speed +3, skill cooldown -4%, phys. crit chance +25, phys. crit power +3%
    +10Mag. defense +74, evasion +7, speed +4, skill cooldown -5%, phys. crit chance +30, phys. crit power +4%

    Robe

    EnchantBonus
    +4Phys. defense +10, MP consumption by skills -1%
    +5Phys. defense +23, MP consumption by skills -2%
    +6Phys. defense +38, MP consumption by skills -3%, skill cooldown -1%
    +7Phys. defense +54, MP consumption by skills -5%, skill cooldown -2%
    +8Phys. defense +75, MP consumption by skills -7%, skill cooldown -3%, mag. crit chance +10, mag. crit power +1%
    +9Phys. defense +107, MP consumption by skills -10%, skill cooldown -4%, mag. crit chance +15, mag. crit power +2%
    +10Phys. defense +148, MP consumption by skills -15%, skill cooldown -5%, mag. crit chance +20, mag. crit power +3%
    A/S-grade

    Heavy

    EnchantBonus
    +4Phys. defense +12, mag. defense +8, phys. attack +1%, PvP defense +0.5%
    +5Phys. defense +28, mag. defense +18, phys. attack +1.5%, PvP defense +1%
    +6Phys. defense +46, mag. defense +30, phys. attack +2%, resistance to all elements +3%, PvP defense +1.5%
    Toggle added:
    HP +2% (A-grade)
    HP +3% (S-grade)
    +7Phys. defense +66, mag. defense +45, phys. attack +2.5%, resistance to all elements +4%, PvP defense +2%
    Toggle added:
    HP +2% (A-grade)
    HP +3% (S-grade)
    +8Phys. defense +91, mag. defense +62, phys. attack +3%, resistance to all elements +5%, magic resistance +1%, PvP defense +2.5%
    Toggle added:
    HP +3% (A-grade)
    HP +4%, skill cooldown -1% (S-grade)
    +9Phys. defense +130, mag. defense +86, phys. attack +3.5%, resistance to all elements +6%, magic resistance +2%, PvP defense +3%
    Toggle added:
    HP +3% (A-grade)
    HP +4%, skill cooldown -1% (S-grade)
    +10Phys. defense +178, mag. defense +120, phys. attack +4%, resistance to all elements +7%, magic resistance +3%, PvP defense +3.5%
    Toggle added:
    HP +4%, skill cooldown -1% (A-grade)
    HP +5%, skill cooldown -2% (S-grade)

    Light

    EnchantBonus
    +4Mag. defense +11, evasion +1, PvP defense +0.5%
    +5Mag. defense +24, evasion +2, PvP defense +1%
    +6Mag. defense +32, evasion +3, speed +1, skill cooldown -1%, PvP defense +1.5%
    Toggle added:
    Speed +1 (A-grade)
    Speed +2 (S-grade)
    +7Mag. defense +41, evasion +4, speed +1, skill cooldown -2%, PvP defense +2%
    Toggle added:
    Speed +1 (A-grade)
    Speed +2 (S-grade)
    +8Mag. defense +53, evasion +5, speed +2, skill cooldown -3%, phys. crit chance +20, phys. crit power +2%, PvP defense +2.5%
    Toggle added:
    Speed +2 (A-grade)
    Speed +3, phys. crit power +1% (S-grade)
    +9Mag. defense +69, evasion +6, speed +3, skill cooldown -4%, phys. crit chance +25, phys. crit power +3%, PvP defense +3%
    Toggle added:
    Speed +2 (A-grade)
    Speed +3, phys. crit power +1% (S-grade)
    +10Mag. defense +89, evasion +7, speed +4, skill cooldown -5%, phys. crit chance +30, phys. crit power +4%, PvP defense +3.5%
    Toggle added:
    Speed +3, phys. crit power +1% (A-grade)
    Speed +4, phys. crit power +2% (S-grade)

    Robe

    EnchantBonus
    +4Phys. defense +12, MP consumption by skills -1%, PvP defense +0.5%
    +5Phys. defense +28, MP consumption by skills -2%, PvP defense +1%
    +6Phys. defense +46, MP consumption by skills -3%, skill cooldown -1%, PvP defense +1.5%
    Toggle added:
    Mag. attack +1% (A-grade)
    Mag. attack +2% (S-grade)
    +7Phys. defense +66, MP consumption by skills -5%, skill cooldown -2%, PvP defense +2%
    Toggle added:
    Mag. attack +1% (A-grade)
    Mag. attack +2% (S-grade)
    +8Phys. defense +91, MP consumption by skills -7%, skill cooldown -3%, mag. crit chance +10, mag. crit power +1%, PvP defense +2.5%
    Toggle added:
    Mag. attack +2% (A-grade)
    Mag. attack +3%, mag. defense +1% (S-grade)
    +9Phys. defense +130, MP consumption by skills -10%, skill cooldown -4%, mag. crit chance +15, mag. crit power +2%, PvP defense +3%
    Toggle added:
    Mag. attack +2% (A-grade)
    Mag. attack +3%, mag. defense +1% (S-grade)
    +10Phys. defense +178, MP consumption by skills -15%, skill cooldown -5%, mag. crit chance +20, mag. crit power +3%, PvP defense +3.5%
    Toggle added:
    Mag. attack +3%, mag. defense +1% (A-grade)
    Mag. attack +4%, mag. defense +2% (S-grade)
    Dynasty, S80/S84-grade

    Heavy

    EnchantBonus
    +4Phys. defense +12, mag. defense +8, phys. attack +1%, PvP defense +1%
    +5Phys. defense +28, mag. defense +18, phys. attack +2%, PvP defense +1.5%
    +6Phys. defense +46, mag. defense +30, phys. attack +4%, resistance to all elements +3%, PvP defense +3%
    Toggle added:
    HP +3% (Dynasty)
    HP +4%, skill cooldown -1% (S80+-grade)
    +7Phys. defense +66, mag. defense +45, phys. attack +5%, resistance to all elements +4%, PvP defense +3.5%
    Toggle added:
    HP +3% (Dynasty)
    HP +4%, skill cooldown -1% (S80+-grade)
    +8Phys. defense +91, mag. defense +62, phys. attack +7%, resistance to all elements +5%, magic resistance +1%, PvP defense +5%
    Toggle added:
    HP +4%, skill cooldown -1% (Dynasty)
    HP +5%, skill cooldown -2% (S80+-grade)
    +9Phys. defense +130, mag. defense +86, phys. attack +8.5%, resistance to all elements +6%, magic resistance +2%, PvP defense +6%
    Toggle added:
    HP +4%, skill cooldown -1% (Dynasty)
    HP +5%, skill cooldown -2% (S80+-grade)
    +10Phys. defense +178, mag. defense +120, phys. attack +10%, resistance to all elements +7%, magic resistance +3%, PvP defense +7%
    Toggle added:
    HP +5%, skill cooldown -2% (Dynasty)
    HP +6%, skill cooldown -3% (S80+-grade)

    Light

    EnchantBonus
    +4Mag. defense +11, evasion +1, PvP defense +1%
    +5Mag. defense +24, evasion +2, PvP defense +1.5%
    +6Mag. defense +32, evasion +3, speed +1, skill cooldown -1%, PvP defense +3%
    Toggle added:
    Speed +2 (Dynasty)
    Speed +3, phys. crit power +1% (S80+-grade)
    +7Mag. defense +41, evasion +4, speed +1, skill cooldown -2%, PvP defense +3.5%
    Toggle added:
    Speed +2 (Dynasty)
    Speed +3, phys. crit power +1% (S80+-grade)
    +8Mag. defense +53, evasion +5, speed +2, skill cooldown -3%, phys. crit chance +30, phys. crit power +3%, PvP defense +5%
    Toggle added:
    Speed +3, phys. crit power +1% (Dynasty)
    Speed +4, phys. crit power +2% (S80+-grade)
    +9Mag. defense +69, evasion +6, speed +3, skill cooldown -4%, phys. crit chance +40, phys. crit power +5%, PvP defense +6%
    Toggle added:
    Speed +3, phys. crit power +1% (Dynasty)
    Speed +4, phys. crit power +2% (S80+-grade)
    +10Mag. defense +89, evasion +7, speed +4, skill cooldown -5%, phys. crit chance +50, phys. crit power +7%, PvP defense +7%
    Toggle added:
    Speed +4, phys. crit power +2% (Dynasty)
    Speed +5, phys. crit power +3% (S80+-grade)

    Robe

    EnchantBonus
    +4Phys. defense +12, MP consumption by skills -1%, PvP defense +1%
    +5Phys. defense +28, MP consumption by skills -2%, PvP defense +1.5%
    +6Phys. defense +46, MP consumption by skills -3%, skill cooldown -1%, PvP defense +3%
    Toggle added:
    Mag. attack +2% (Dynasty)
    Mag. attack +3%, mag. defense +1% (S80+-grade)
    +7Phys. defense +66, MP consumption by skills -5%, skill cooldown -2%, PvP defense +3.5%
    Toggle added:
    Mag. attack +2% (Dynasty)
    Mag. attack +3%, mag. defense +1% (S80+-grade)
    +8Phys. defense +91, MP consumption by skills -7%, skill cooldown -3%, mag. crit chance +15, mag. crit power +2%, PvP defense +5%
    Toggle added:
    Mag. attack +3%, mag. defense +1% (Dynasty)
    Mag. attack +4%, mag. defense +2% (S80+-grade)
    +9Phys. defense +130, MP consumption by skills -10%, skill cooldown -4%, mag. crit chance +20, mag. crit power +3.5%, PvP defense +6%
    Toggle added:
    Mag. attack +3%, mag. defense +1% (Dynasty)
    Mag. attack +4%, mag. defense +2% (S80+-grade)
    +10Phys. defense +178, MP consumption by skills -15%, skill cooldown -5%, mag. crit chance +25, mag. crit power +5%, PvP defense +7%
    Toggle added:
    Mag. attack +4%, mag. defense +2% (Dynasty)
    Mag. attack +5%, mag. defense +3% (S80+-grade)
  • A glow has been added when enchanting a set from +6 to +10
    Preview
    +6 — white+7 — purple+8 — blue+9 — green+10 — red

PvP-inserts

  • The amount of Fame at castle and fortress sieges with a Premium Account +30%
  • Weapons with a PvP-insert can be augmented
  • Attribute can be inserted with a PvP-insert
  • PvP-inserts can now be added to:
    • B-grade (top) weapons and armor
    • A-grade weapons and armor
  • Restrictions on equipment with a PvP-insert:
    • cannot be transferred
    • cannot be converted into kamael weapons and vice versa
  • Insert prices have been changed
    Details

    Weapon

    GradePrice
    B-grade (top)Fame x5,600
    Adena x28,000,000
    A-grade (low)Fame x6,400
    Adena x32,000,000
    A-grade (mid)Fame x7,200
    Adena x36,000,000
    A-grade (best)Fame x8,091
    Adena x40,455,000
    S-gradeFame x11,545
    Adena x57,725,000
    S-grade (Dynasty)Fame x18,700
    Adena x187,000,000
    S80-grade (Icarus)Fame x25,900
    Adena x259,000,000
    S84-grade (Vesper)Fame x36,700
    Adena x367,000,000
    S84-grade (mid)Fame x42,900
    Adena x429,000,000
    S84-grade (best)Fame x50,000
    Adena x500,000,000

    Armor
    GradePrice
    B-grade (top)Fame x1,138
    Adena x11,380,000
    A-grade (low)Fame x2,009
    Adena x20,090,000
    A-grade (top)Fame x2,641
    Adena x26,410,000
    S-gradeFame x4,206
    Adena x42,060,000
    S-grade (Dynasty)Fame x6,455
    Adena x64,550,000
    S-grade (Dynasty II)Fame x8,516
    Adena x85,160,000
    S80-grade (Moirai)Fame x10,689
    Adena x106,890,000
    S84-grade (Vesper)Fame x11,700
    Adena x117,000,000
    S84-grade (Noble Vesper)Fame x14,000
    Adena x140,000,000
    S84-grade (Vorpal)Fame x15,200
    Adena x152,000,000
    S84-grade (Elegia)Fame x16,700
    Adena x167,000,000
  • Standard armor bonuses
    Details
    TypeBonus
    HeavyIncoming PvP damage -5%. With a 2% chance, the attacking enemy gets attack speed -20%, speed -20%, cast speed -30%.
    LightIncoming PvP damage -5%. With a 2% chance, cancels the attacking enemy's target.
    RobeIncoming PvP damage -5%. With a 2% chance, the attacking enemy gets phys. crit chance and power -15%.
  • Weapon bonuses have been changed
    Details
    TypeBonus
    Bow
    Crossbow
    When attacking a target, there is a 10% chance to increase attack speed by 15% for 10 s.
    PvP damage +5%.
    Dual SwordsWhen attacking a target, there is a 15% chance to increase attack speed by 100 for 10 s.
    PvP damage +5%.
    Magic Sword
    Magic Blunt
    Staff
    When attacking a target, there is a 5% chance to increase cast speed by 15% for 10 s.
    PvP damage +5%.
    Dagger
    Dual Daggers
    Fist Weapons
    When attacking a target, there is a 25% chance to remove 1 buff and a 15% chance to apply a debuff for 15 s that lowers shield block.
    PvP damage +5%.
    One-handed Sword
    One-handed Blunt
    Rapier
    When attacking a target, there is a 20% chance to restore 200 CP.
    PvP damage +5%.
    Two-handed Sword
    Ancient Sword
    Two-handed Blunt
    Spear
    When attacking a target, there is a 10% chance to deal additional PvP damage.
    PvP damage +5%.

Attribute system

  • Maximum attribute:
    • weapon — 300
    • armor — 120x3 per piece (maximum 1440/1800 per set)
  • The mechanics are unchanged except insertion into A-grade
    Details

    Inserting, removing and changing an attribute

    When using attribute stones, a weapon gains that element's attack, and armor gains defense against the opposite element (fire-water, earth-wind, dark-holy).
    For example:
    > when using Water Stone on a weapon, it will gain water attribute attack
    > when using Water Stone on armor, it will gain defense against the fire attribute

    The first stone adds 20 attribute points to a weapon, each subsequent one — 5. The first and each subsequent stone add 6 attribute points to armor.
    Attribute can be inserted into weapons and armor of A-grade and above.
    EquipmentSlotsA-gradeS-grade and above
    weapon175 — stones
    150 — crystals
    150 — stones
    300 — crystals
    armor1-3
    (depends on the stage)
    30 — stones
    60 — crystals
    60 — stones
    120 — crystals
    You cannot insert two opposite elements into armor at the same time — in other words, you can insert only one element from each pair.

    To set an attribute:
    > click on the attribute stone or crystal
    > in the window that appears, select the desired item, specify the number of stones you want to spend and click the "OK" button
    > the system will insert the specified number of stones and show the result with stats; any extra stones/crystals are kept if you reach the maximum

    To remove an attribute, talk to Yang in Rune or Aden. At a certain stage of the server's development, stones for changing a weapon's attribute will become available.


    How it worksBonus damage depends on the difference between the attacking attribute of the character dealing damage and the defensive attribute of the character being attacked:
    0-49 — smooth increase from 0% to 20%
    50-149 — static increase +20%
    150-299 — static increase 40%
    300+ — static increase 70%

    The attacking attribute consists of:
    1. the weapon's attribute
    2. the elemental attack buff (counted only if it matches the one on the weapon)
    3. the blessing (attack with the corresponding element +20 for 20 minutes — can be purchased from Yang in Rune or Aden; counted only if the element matches the one on the weapon)
    4. the skill's attribute (if any)

    The defensive attribute consists of:
    1. the armor's attribute
    2. the elemental defense buff
    3. the elemental defense potion (defense against the corresponding attribute +30 for 10 minutes — can be purchased from Yang in Rune or Aden)
    4. passive skills and triggers (subclass, clan, Protection)

    The total values can be viewed in the character status window (Alt+T); note that the displayed attacking attribute does not include the skill's attribute.

    Example
    Character A (attacker)Character B (attacked)
    Water attribute on the weapon (+150)
    Hydro Blast +0 (+20)
    Seed of Water +0 (+20)
    Fire attribute on the armor (+60)
    Elemental Resist (+20)
    Resist Aqua +0 (+20)
    Total: (150+20+20) - (60+20+20) = 190 - 100 = 90 — static increase +20%

    In the early and mid game it is recommended to enchant skills for elemental attack, and in the late game switch the enchant to Duel using the special book Giant's Codex - Discipline, which loses 0-3 enchant levels. This is because enchanted resists become available.

    Other details:
    > skills without an attribute do not get the weapon's attribute bonus
    > if the skill's attribute does not match the weapon's attribute, the attribute does not affect the skill's damage
    > the difference between the attacking and defensive attribute affects the land rate of elemental debuffs

    Servitors and pets

    inherit 100% of the owner's defensive and attacking attributedo not inherit the owner's defensive and attacking attribute
    Warlock | Arcana Lord
    Elemental Summoner | Elemental Master
    Phantom Summoner | Spectral Master
    Warsmith | Maestro
    Paladin | Phoenix Knight
    Dark Avenger| Hell Knight
    Necromancer | Soultaker
    any pets
  • Attribute insertion chances have been changed:
    • stones — 40%
    • crystals — 35%
  • The ways to obtain attribute stones and crystals have been changed:
    • drop
      Подробнее
      > Imperial Tomb — Earth
      > Monastery of Silence (Этаж 2+) — Water
      > Isle of Prayer — Fire
      > Chromatic Highlands — Fire, Water
      > Forge of the Gods — Fire
      > Pagan Temple — Dark
      > Hellbound — Fire, Wind, Earth, Holy
      > Giant's Cave — Fire, Wind, Earth, Holy, Dark
      > Stakato Nest — all
      > Plains of Lizardmen — Holy, Dark
      > Sel Mahum Training Grounds — Fire, Water, Wind, Earth
    • exchanging attribute stones and crystals for opposite elements at Yang
    • exchanging five attribute stones and adena for an attribute crystal at Yang
    • attribute quests and farming in Gracia are disabled
  • Yang is available in Aden and Rune to work with attributes
    Details
    Functions:
    > sells attribute defense potions (+30 for 10 minutes) — Adena x1,000,000
    > sells attribute attack blessings (+20 for 20 minutes) — the corresponding attribute stone
    > exchanges attribute stones for the opposite element — Adena x1,000,000
    > exchanges attribute crystals for the opposite element — Adena x5,000,000
    > sells attribute crystals — the corresponding element's attribute stone x5 + Adena x20,000,000 | Coin of Luck x5
    > attribute removal
  • The ability to change a weapon's attribute using special crystals has been added
    Details
    There are 6 types:
    Attribute Change Crystal (S 150)
    Attribute Change Crystal (S 300)
    Attribute Change Crystal (S80 150)
    Attribute Change Crystal (S80 300)
    Attribute Change Crystal (S84 150)
    Attribute Change Crystal (S84 300)

    After double-clicking the crystal, you can select a weapon of the corresponding rank in your inventory and a new element. Exactly the amount currently on the weapon is transferred, up to and including the specified value:
    > stone 150 — 20-150
    > stone 300 — 20-300

Basics | Equipment | Promotions

General changes

  • Maximum clan level — 10, will gradually be increased to 11
    Details
    LevelСRPItemsClan members
    940,000Blood Oath x150120 or more
    1050,000Blood Oath x300120 or more
    1175,000Blood Oats x500120 or more

    ItemPrice
    Blood OathElcyum Powder x5 (fortress — Support Unit Captain)

    Elcyum Powder x4 (castle — Court Magician)
  • Clan capacity has been changed
    Details
    LevelBaseI Royal GuardII Royal GuardI Knights OrderII Knights OrderIII Knights OrderIV Knights OrderTotal
    01000000010
    11500000015
    22000000020
    33000000030
    44000000040
    54000000040
    6402020000080
    740202010101010120
    860 (was 40)202010101010140 (was 120)
    960 (was 40)202015 (was 25)15 (was 25)15 (was 25)15 (was 25)160 (was 180)
    1060 (was 40)202020 (was 25)20 (was 25)20 (was 25)20 (was 25)180
    1160 (was 40)303025252525220 (was 200)
  • An auto-war system has been implemented
    Details
    Now a one-sided war declaration can turn into a two-sided war if, within 5 days, members of the clan that had war declared on them kill 50 members in PvP mode of the clan that declared war on them. PK kills and kills of academy members are not counted. Progress can be tracked in the system chat after each kill or in the wars window.
  • All Raid Bosses 78+ have had CRP scrolls for 500 points added to their drop, which can be used with a double click
  • Reworked clan skills
  • A new Command Channel window with expanded functions and statistics has been implemented
  • The Command Channel has been changed — it does not protect from allies' damage and does not give other alliance advantages, it only sums up the total damage to a Raid/Epic Boss
  • Leave penalty
    • from the clan — 5 hours
    • from the academy — none

Academy

  • The number of slots has been increased to 50
  • The penalty for leaving the academy has been removed
  • The penalty for expelling an academy member has been removed
  • A buff is automatically applied to all academy members
    Details
    Blessing of the Academ
    Speed +5, PvE attack/defense +5%, attack/cast speed +5%, EXP/SP +5%, adena +3%.
  • Automatic payment to academy members has been implemented
    Details
    Make sure the clan warehouse holds enough adena.

    To set up automatic payment to academy members:
    1. Open the clan window (press Alt+N or N if the "chat with Enter" option is enabled, or click the "Clan Members" button in the bottom-left corner).
    2. Click the "Clan Search" button.
    3. In the window that appears, click the "My Clan" tab. (1)
    4. In the center, select the academy. (2)
    5. Choose the recruitment method: with an application (must be approved in a special window, see below) or without an application (automatic admission). (3)
    6. Enter a description if needed. (4)
    8. Enter the reward for the academy member. (5)
    9. Click "Add to search". (6)
    Preview


    Recruitment to your academy will be shown on the "Academy List" tab.
    Preview

    To approve applications:
    1. Open the clan window (press Alt+N or N if the "chat with Enter" option is enabled, or click the "Clan Members" button in the bottom-left corner).
    2. Click the "Clan Search" button.
    3. In the window that appears, click the "My Clan" tab. (1)
    4. In the center, select the academy. (2)
    5. In the window that appears on the right, select a character. (3)
    6. Accept or reject the application. (4)
    Preview


    To edit or delete recruitment:
    1. Open the clan window (press Alt+N or N if the "chat with Enter" option is enabled, or click the "Clan Members" button in the bottom-left corner).
    2. Click the "Clan Search" button.
    3. In the window that appears, click the "My Clan" tab.
    4. In the center, select the academy.
    5. Make the necessary changes and click "Save changes" or "Remove from search".

    How it works:
    The specified amount of adena is taken from the clan warehouse when an academy member is admitted. The reward is granted after they get their second profession. If the academy member leaves the academy or is expelled, the adena is returned to the clan warehouse.


    To join the academy:
    1. Open the clan window (press Alt+N or N if the "chat with Enter" option is enabled, or click the "Clan Members" button in the bottom-left corner).
    2. Click the "Clan Search" button.
    3. In the window that appears, click the "Academy List" tab. (1)
    4. Sort by price. (2)
    5. Choose the option you like and join, or submit an application by writing a message.
    6. After getting your second profession, you will automatically receive the specified amount of adena, as well as:
    Academy Circlet
    Available to characters of level 40-75. Death experience penalty -50%, EXP/SP +5%. Personal item.
    Academy Box with Runes (Reward)
    When opened, runes are placed into the quest inventory:
    Rune Exp/SP +20% (Lv. 1-75) (1 hour) Rune Drop/Adena/Spoil +10% (Lv. 1-75) (1 hour)
    Preview



Divisions

  • A division system with content separation has been implemented:
    • Epic Bosses
    • castles
  • There is also shared content:
    • fortresses
    • Grand Epic Bosses (Baium, Frintezza, Antharas, Valakas, Beleth)
  • Up-to-date information about divisions will be published in the patchnotes:
    • composition
    • the maximum number of clan members in the PvP-zone
    • the schedule (.epic) and drop from Epic Bosses
    • castle distribution
  • Access to instance zones with Epic Bosses is done through the Death Priest in Rune
  • If a clan performs well over a long period, it is moved up to the next division
  • Added a consolation reward for participating in battles for Epic Bosses when certain conditions are met
    Details
    Conditions:
    > being in a clan registered for certain division
    > being in a Command Channel for at least 10 minutes
    > dealing at least 200,000 damage to the Epic Boss in total for the Command Channel
    > earning at least 50 PvP in total for the Command Channel
    > being within a 10,000 radius of the Epic Boss kill location
    > the Clan Leader of the dominant clan in the Command Channel (the one with the most members in it) being online — only for Big War | Grand Epic

    Lose Box (20 hour):
    Rune XP/SP/Drop/Adena +10% (1 hour)
    Medal of Glory x2
    Division Box (2 hour):
    High Life Stone (Event) — 35%
    Top Life Stone (Event) — 25%
    Scroll: Enchant Olf's T-Shirt (Event) — 15%
    Scroll: Enchant Cloak (Event) — 15%
    Blessed Scroll: Enchant Olf's T-Shirt (Event) — 3%
    Blessed Scroll: Enchant Cloak (Event) — 3%
    Blessed Scroll: Enchant Armor (S-grade) (Event) — 3%
    Blessed Scroll: Enchant Weapon (S-grade) (Event) — 1%

    Please note that the chests are temporary and cannot be transferred, sold, or dropped upon death while PK.

Clan halls

  • Some capturable Clan Halls (S-grade) have been enabled
    Details
    Sieges:
    > every week on Friday at 21:00 (UTC+3)
    > you can register during the week up until Friday 19:00 (UTC+3)

    Available:
    > Fortress of the Dead
    > Devastated Castle
    > Fortress of Resistance

    Unavailable:
    > Bandit Stronghold
    > Wild Beast Reserve
    > Rainbow Springs Chateau
  • The conditions for purchasing and paying for Clan Halls have been changed
    Details
    The auction ends on Friday at 23:00 (UTC+3).

    Minimum bids:
    > C-grade — 300,000,000
    > B-grade — 500,000,000
    > A-grade — 1,000,000,000
    > S-grade — 1,500,000,000

    Payment for a Clan Hall is charged every 6 days from the clan warehouse. If the required amount is not available at the moment of payment, the Clan Hall is put up for auction within 20 hours. Thus, if 6 days pass from the moment a Clan Hall is purchased and it is not paid for 4 hours before the auction ends, it goes up for sale.

    Payment:
    > C-grade — 100,000,000
    > B-grade — 150,000,000
    > A-grade — 200,000,000
    > S-grade — 250,000,000
  • 10 Clan Halls (S-grade) have been added in Giran Harbor
  • The grade of a Clan Hall affects its functionality
    Details
    Functionality*B-gradeA-gradeS-grade
    Fireplace (HP regeneration)Lv. 12Lv. 15 (max.)Lv. 15 (max.)
    Carpet (MP regeneration)Lv. 6Lv. 8Lv. 9 (max.)
    Emblem (buffer)Lv. 7Lv. 8Lv. 9 (max.)
    Foyer Curtains (CP regeneration)Lv. 1Lv. 2 (max.)Lv. 2 (max.)
    *functionality not listed has the maximum level
  • The restoration functions have been changed
    Details
    Fireplace
    LevelEffectPeriodCost*
    4HP regeneration for clan members in the Clan Hall +150%1 day200,000
    6HP regeneration for clan members in the Clan Hall +200%1 day300,000
    9HP regeneration for clan members in the Clan Hall +300%1 day500,000
    12HP regeneration for clan members in the Clan Hall +400%1 day1,000,000
    15HP regeneration for clan members in the Clan Hall +500%1 day1,500,000

    Carpet
    LevelEffectPeriodCost*
    1MP regeneration for clan members in the Clan Hall +20%1 day300,000
    3MP regeneration for clan members in the Clan Hall +40%1 day500,000
    6MP regeneration for clan members in the Clan Hall +70%1 day1,000,000
    8MP regeneration for clan members in the Clan Hall +100%1 day1,500,000
    9MP regeneration for clan members in the Clan Hall +150%1 day2,000,000

    Foyer Curtains
    LevelEffectPeriodCost*
    1CP regeneration for clan members in the Clan Hall +200%1 day1,000,000
    2CP regeneration for clan members in the Clan Hall +400%1 day1,500,000

    Chandelier
    LevelEffectPeriodCost*
    3Restores 15% of lost experience to a clan member resurrected in the Clan Hall1 day500,000
    5Restores 25% of lost experience to a clan member resurrected in the Clan Hall1 day1,000,000
    7Restores 35% of lost experience to a clan member resurrected in the Clan Hall1 day1,500,000
    10Restores 50% of lost experience to a clan member resurrected in the Clan Hall1 day2,000,000

    *the initial payment is taken from the Clan Leader's inventory, subsequent ones — from the clan warehouse (if there is not enough adena, the function is disabled)
  • The buffer has been changed
    Details
    Emblem
    LevelEffectPeriodCost*
    3Opens access to the buffer1 day500,000
    5Opens access to the buffer1 day1,000,000
    7Opens access to the buffer1 day2,000,000
    8Opens access to the buffer1 day3,000,000
    9Opens access to the buffer1 day5,000,000
    *the initial payment is taken from the Clan Leader's inventory, subsequent ones — from the clan warehouse (if there is not enough adena, the function is disabled)

    Features:
    > the set of buffs depends on the level of the purchased functionality
    > buff duration — 1 hour
    > unique buffs have been added

    Level 3Level 5
    Level 7Level 8
    Level 9
    New buffs which don't occupy slot:
    Clan Hall: Regeneration
    Lv. 1: CP/HP/MP regeneration +5%.
    Lv. 2: CP/HP/MP regeneration +10%.
    Lv. 3: CP/HP/MP regeneration +15%.
    Replaced by the Regeneration buff.

    Replace each other:
    Clan Hall: EXP/SP +5%
    Clan Hall: Drop/Spoil +5%
    Clan Hall: Adena +5%
  • The shop has been changed
    Details
    Magic Equipment
    LevelEffectPeriodCost*
    1Opens access to the shop in the Clan Hall1 day1,000,000
    2Opens access to the shop in the Clan Hall1 day2,000,000
    3Opens access to the shop in the Clan Hall1 day5,000,000
    *the initial payment is taken from the Clan Leader's inventory, subsequent ones — from the clan warehouse (if there is not enough adena, the function is disabled)

    LevelItemPriceQuantityItem refresh time
    1Pledge Shield Adena x200,000unlimited—
    1Scroll of Escape: Clan Hall Adena x5501560 minutes
    1Deluxe Strider Food Adena x3305060 minutes
    1Blessed Scroll of Escape: Clan Hall Adena x600,000560 minutes
    2Major Healing Potion Adena x15,00050060 minutes
    2Scroll of Escape: Town of Goddard Adena x500,500160 minutes
    2Scroll of Escape: Gludin Village Adena x500,500160 minutes
    2Elixir of Mind (A-grade) Adena x50,0004060 minutes
    2Elixir of Life (A-grade) Adena x50,0004060 minutes
    2Elixir of CP (A-grade) Adena x50,0004060 minutes
    3Pet Coupon: Cougar Adena x1,000,0001120 minutes
    3Elixir of Mind (S-grade) Adena x125,0002060 minutes
    3Elixir of Life (S-grade) Adena x125,0002060 minutes
    3Elixir of CP (S-grade) Adena x125,0002060 minutes
    3Scroll: Enchant Armor (C-grade) Adena x120,00060120 minutes
    3Scroll: Enchant Weapon (C-grade) Adena x500,00030120 minutes
    3Blessed Scroll: Enchant Armor (C-grade) Adena x500,00035120 minutes
    3Blesssed Scroll: Enchant Weapon (C-grade) Adena x2,000,00025120 minutes
    3Scroll: Enchant Armor (B-grade) Adena x350,00040180 minutes
    3Scroll: Enchant Weapon (B-grade) Adena x1,000,00025180 minutes
    3Blessed Scroll: Enchant Armor (B-grade) Adena x5,000,00015180 minutes
    3Blessed Scroll: Enchant Weapon (B-grade) Adena x15,000,00010180 minutes
    3Blessed Scroll: Enchant Armor (A-grade)Adena x10,000,00010300 minutes
    3Blessed Scroll: Enchant Weapon (A-grade)Adena x18,000,0005300 minutes
    3Scroll: Enchant Armor (S-grade)Adena x3,000,00010300 minutes
    3Scroll: Enchant Weapon (S-grade)Adena x5,000,0005360 minutes
    3High-grade Life Stone Adena x1,000,00010600 minutes
    3Top-grade Life Stone Adena x3,000,00010600 minutes
    3Giant's Codex Adena x1,000,0003600 minutes
    3Giant's Codex - MasteryAdena x20,000,0002600 minutes
    3CP Potion Adena x10,00030060 minutes
    3Greater CP Potion Adena x30,00030060 minutes
    3Greater Magic Haste Potion Adena x100,0001060 minutes
    3Greater Haste Potion Adena x100,0001060 minutes
    3Greater Wind Walk Potion Adena x100,0001060 minutes
  • The teleports have been changed
    Cost
    Mirror
    LevelEffectPeriodCost*
    1Opens access to free teleports around town1 day1,000,000
    2Opens access to teleports to locations1 day5,000,000
    3Opens access to extended teleports1 day10,000,000
    *the initial payment is taken from the Clan Leader's inventory, subsequent ones — from the clan warehouse (if there is not enough adena, the function is disabled)
    Schuttgart
    Level 1Level 2
    Level 3

    Details

    Den of Evil (North)Pavel Ruins (Center)
    Archaic LaboratoryIce Sculpture
    Devil Isle (Pirate Ship)
    Giran
    Level 1Level 2
    Level 3

    Details

    Antharas Lair - 2nd LevelMagic Force Field Bridge
    Dragon Valley CenterFafurion Nest
    Devil Isle (Pirate Ship)
    Aden, Devastated Castle
    Level 1Level 2
    Level 3

    Details

    Anghel WaterfallSouth Entrance of Devastated Castle
    West Area of the Devastated CastleThe Giant's Cave Upper Layer
    The Giant's Cave Lower LayerDevil Isle (Pirate Ship)
    Goddard
    Level 1Level 2
    Level 3

    Details

    Forge of God - Top LevelShrine of Loyalty
    Devil Isle (Pirate Ship)
    Rune, Fortress of the Dead, Fortress of Resistance
    Level 1Level 2
    Level 3

    Details

    Shyeed's CavernPrimeval Isle Sailren

    Cursed VillageForest of Dead Center
    Devil Isle (Pirate Ship)
    Giran Harbor
    Level 1Level 2
    Level 3

    Details

    Windawood Manor (entrance to Ant Nest №2)Wasteland (entrance to Ant Nest №3)
    Devil Isle (Pirate Ship)Forge of God - Top Level
    Stakato Nest CenterDragon Valley (Balcony)
  • A free special accessory for the Clan Leader has been added
    Details
    Сrown of Clan Hall Owner
    An accessory that takes up 2 slots. A personal item that allows the use of a unique active skill:
    Fast Regroup Lv. 1
    MP — 257
    Cast — 5 s
    Cooldown — 1 hour
    Summons clan members to the Clan Leader. Can only be used in a peace zone. Consumes 5,000,000 Adena.

    After the skill is used, clan members get a confirmation request. After the request ends, information about who declined it, did not respond, or was in a place from which the summon is unavailable is published in the system chat.
    Works on characters who are in combat. Does not work on:
    > those set up selling goods and services (buffs and craft) in online or offline mode
    > academy members

Fortresses

  • Siege features:
    • The Suspicious Merchant appears 3 hours after the capture and disappears 10 minutes before it begins
    • begins one hour after registration and lasts 1 hour
    • there is no epaulette farming
    • the base amount of Fame received has been increased from 36 to 87
  • 8 fortresses with a changed set of skills are available:
    Borderland Fortress
    Residence Movement
    Speed +6.

    Residence Fortitude
    Stun resistance +10%.
    Ivory Fortress
    Residence Empower
    Mag. attack +8%.

    Residence Soul
    MP +10%.
    Archaic Fortress
    Residence Body
    HP +8%.

    Residence Might
    Phys. attack +6%.
    Monastic Fortress
    Residence Magic Barrier
    Mag. defense +5%.

    Residence Freedom
    Hold resistance +10%.
    Demon Fortress
    Residence Shield
    Phys. defense +5%.

    Residence Shield Block
    Shield block chance +20%.
    Western Fortress
    Residence Spirit
    CP +15%.

    Residence Health
    Incoming healing +8%.
    Swamp Fortress
    Residence Might
    Phys. attack +6%.

    Residence Empower
    Mag. attack +8%.
    Hunter Fortress
    Residence Might
    Phys. attack +6%.

    Residence Soul
    MP +10%.
  • Each clan member can buy a special headgear that grants a skill with stun resistance
    Details
    Price — Adena x1,000,000

    Residential Shock Immunity Lv.1
    Duration — 7 s
    Cooldown — 10 min
    Stun resistance +80%.
    List
    Circlet of Borderland
    Can be worn by the owner of Borderland fortress and members of their clan, but not their alliance. When worn, it allows use of the fortress skill. Cannot be traded/dropped.

    Circlet of Ivory
    Can be worn by the owner of Ivory fortress and members of their clan, but not their alliance. When worn, it allows use of the fortress skill. Cannot be traded/dropped.

    Circlet of Archaic
    Can be worn by the owner of Archaic fortress and members of their clan, but not their alliance. When worn, it allows use of the fortress skill. Cannot be traded/dropped.

    Circlet of Monastic
    Can be worn by the owner of Monastic fortress and members of their clan, but not their alliance. When worn, it allows use of the fortress skill. Cannot be traded/dropped.

    Circlet of Demon
    Can be worn by the owner of Demon fortress and members of their clan, but not their alliance. When worn, it allows use of the fortress skill. Cannot be traded/dropped.

    Circlet of Western
    Can be worn by the owner of Western fortress and members of their clan, but not their alliance. When worn, it allows use of the fortress skill. Cannot be traded/dropped.

    Circlet of Swamp
    Can be worn by the owner of Swamp fortress and members of their clan, but not their alliance. When worn, it allows use of the fortress skill. Cannot be traded/dropped.

    Circlet of Hunter
    Can be worn by the owner of Hunter fortress and members of their clan, but not their alliance. When worn, it allows use of the fortress skill. Cannot be traded/dropped.
  • The taxation system has been changed — when owning a fortress, 5% of the adena drop from monsters in the adjacent territory goes to the treasury
    Details
    FortressLocation
    Borderland FortressImperial Tomb
    Ivory FortressPrimeval Isle
    Archaic FortressForge of Gods
    Monastic FortressMonastery of Silence
    Demon FortressKetra Orc Outpost
    Western FortressVarka Silenos Barracks
    Swamp FortressSwamp of Screams, Stakato Nest
    Hunter FortressDragon Valley

    How it works:
    > the tax only works while the fortress is captured
    > players receive adena from monsters with the tax applied
    > if the fortress is lost, the amount accumulated in the treasury is kept
    > The Clan Leader can, once every 6 hours, collect 10% of the fortress treasury from the Logistics Officer
    > statistics have been added for when a fortress is captured and how much adena is in it

    Example:
    In the Forge of Gods location, with a captured Archaic Fortress (5%), a monster drops 100,000 adena. The player will receive 95,000 and a corresponding message in the system chat about tax collection.

Castles

  • Sieges take place once every two weeks on Sundays 20:00-22:00 (UTC+3)
  • Each division has its own castles; the current distribution will be published in the patchnote of the week with sieges
  • The siege system has been changed:
    • registration is not required — all clans are automatically participants
    • when trying to enter the siege zone of a castle of another division, clan members are teleported to town — each division has its own castles
    • the icon above the head corresponds to the role in the specific siege zone:
      • shield — the castle owner
      • sword — the attacking side
    • while in any siege zone, the player is awarded Fame
    • a flag only works in the siege zone where it was placed (for example, you cannot respawn after death in Aden on a flag in Dion)
    • after a castle is captured, all outsiders on its territory are teleported to town
    • after capturing a castle, you can capture another one, and the previous castle comes under NPC control
    • if a fortress siege begins during a siege for a clan that owns a castle, it is automatically cancelled
    • the amount of HP and crystal regeneration have been increased 30 times
  • The skills in castles have been changed:
    Goddard
    Goddard Territory Benefaction
    DEX +1 / INT +1

    Residence Body
    HP +8%.

    Residence Might
    Phys. attack +6%.

    Residence Movement
    Speed +6.
    Rune
    Rune Territory Benefaction
    STR +1 / WIT +1

    Residence Empower
    Mag. attack +8%.

    Residence Soul
    MP +10%.

    Residence Spirit
    CP +15%.
    Aden
    Aden Territory Benefaction
    DEX +1 / MEN +1

    Residence Shield
    Phys. defense +5%.

    Residence Magic Barrier
    Mag. defense +5%.

    Residence Fortitude
    Stun resistance +10%.
    Innadril
    Innadril Territory Benefaction
    CON +1 / INT +1

    Residence Clarity
    MP regeneration +0.54.

    Residence Magic Barrier
    Mag. defense +5%.

    Residence Freedom
    Hold resistance +10%.
    Oren
    Oren Territory Benefaction
    CON +1 / MEN +1

    Residence Body
    HP +8%.

    Residence Spirit
    CP +15%.

    Residence Movement
    Speed +6.
    Dion
    Dion Territory Benefaction
    DEX +1 / WIT +1

    Residence Magic Barrier
    Mag. defense +5%.

    Residence Shield Block
    Shield block chance +20%.

    Residence Health
    Incoming healing +8%.
    Schuttgart
    Schuttgart Territory Benefaction
    CON +1 / WIT +1

    Residence Freedom
    Hold resistance +10%.

    Residence Empower
    Mag. attack +8%.

    Residence Body
    HP +8%.
    Gludio
    Gludio Territory Benefaction
    STR +1 / INT +1

    Residence Shield
    Phys. defense +5%.

    Residence Shield Block
    Shield block chance +20%.

    Residence Freedom
    Hold resistance +10%.
  • Each clan member can buy a special headgear that grants a skill with stun resistance
    Details
    Price — Adena x750,000

    Residential Shock Immunity Lv.2
    Duration — 7 s
    Cooldown — 10 min
    Stun resistance +100%.
    List
    Circlet of Aden
    Can be worn by the owner of Aden castle and members of their clan, but not their alliance. When worn, it allows use of the castle skill. Cannot be traded/dropped.

    Circlet of Rune
    Can be worn by the owner of Rune castle and members of their clan, but not their alliance. When worn, it allows use of the castle skill. Cannot be traded/dropped.

    Goddard Circlet
    Can be worn by the owner of Goddard castle and members of their clan, but not their alliance. When worn, it allows use of the castle skill. Cannot be traded/dropped.

    Circlet of Schuttgart
    Can be worn by the owner of Schuttgart castle and members of their clan, but not their alliance. When worn, it allows use of the castle skill. Cannot be traded/dropped.

    Circlet of Dion
    Can be worn by the owner of Dion castle and members of their clan, but not their alliance. When worn, it allows use of the castle skill. Cannot be traded/dropped.

    Circlet of Gludio
    Can be worn by the owner of Gludio castle and members of their clan, but not their alliance. When worn, it allows use of the castle skill. Cannot be traded/dropped.

    Circlet of Innadril
    Can be worn by the owner of Gludio castle and members of their clan, but not their alliance. When worn, it allows use of the castle skill. Cannot be traded/dropped.

    Circlet of Oren
    Can be worn by the owner of Gludio castle and members of their clan, but not their alliance. When worn, it allows use of the castle skill. Cannot be traded/dropped.
  • The taxation system has been changed — when owning a castle, a % of the adena drop from monsters in the adjacent territories goes to the treasury
    Details
    CastleTaxLocation
    Aden5%adjacent locations, including The Giant's Cave
    Rune2%adjacent locations, including Pagan Temple, Primeval Isle, Monastery of Silence
    Goddard2%adjacent locations
    Innadril5%adjacent locations, including Hellbound
    Gludio5%adjacent locations, including Dragon Valley
    Dion5%adjacent locations, including Seed of Annihilation
    Schuttgart5%adjacent locations
    Oren5%adjacent locations

    How it works:
    > the tax only works while the castle is captured
    > players receive adena from monsters with the tax applied, and it stacks if the location belongs to a captured fortress and castle
    > if the castle is lost, the amount accumulated in the treasury is kept
    > The Clan Leader can, once every 6 hours, collect 20% of the castle treasury from the Chamberlain
    > the standard tax system in castles has been disabled
    > statistics about the amount of adena in the castle have been added

    Example:
    In the Forge of Gods location, with a captured Archaic Fortress (5%) and Goddard Castle (2%), a monster drops 100,000 adena. The player will receive 93,000 and a corresponding message in the system chat about tax collection.
  • A new function has been added to castles — passive Fame accumulation
    Details
    > activation cost for 7 days — Adena x2,000,000,000 (from the clan leader's inventory) and 3,500 CRP
    > when the function is active, all clan members located in Giran receive 50 Fame every 5 minutes — a maximum of 1,500 Fame per day, the limit resets at 6:30 (UTC+3)
  • The manor has been disabled

Basics | Equipment | Promotions

Referral program

When you create a Master Account, you receive a unique referral link, which can be seen on the main page of your User Panel. Share it in every way you can to attract players, and earn bonuses to your User Panel balance together with them for certain in-game achievements. Details in this thread.

Voting rewards

Every day you can vote for the server through our Telegram bot. For each vote on the sites, a player receives a certain amount of Vote Coin, which arrive after some time. They can be spent via Alt+B: Shop > Vote Shop. If there are problems with voting, we will hand out coins through promo codes in our Telegram channel. They can be activated on the main page of your User Panel in the top-right corner.
Voting guide
First of all, you need to link the character the coins will be sent to.
1. Launch our Telegram bot
2. Characters > x500 NEW > Link character
3. Enter your login with the prefix and your nickname in the format aa_account nick (for example, QQ_stinger Stinger), press Enter
4. Enter the confirmation code that will arrive in your in-game mail, press Enter

To vote:
1. Vote > x500 NEW > Select the linked character > Select a site:
  • topzone — log in in any convenient way (I recommend via Gmail), press the button
  • l2jbrazil — press "VOTAR AGORA!"
2. The coins will arrive in your in-game mail

Details to keep in mind:
1. Voting is limited to once every 24 hours per Telegram account, game account, character and IP
2. At the moment 2 sites are available, 2 coins for each (a maximum of 4 coins)
3. If you need a VPN to vote, you must turn it on before following the link, since the IP when following the link and on the site must match
4. If the coins do not arrive for a long time (more than 30 minutes), you should click the link again

Streamer rewards

Do you stream the game on our project and also make short videos for TikTok, YouTube, Instagram? Then this promotion is for you! We are launching a unique reward system to encourage creative people who help promote our project! Details in this thread.

Guidemaker rewards

Share your experience with others and earn bonuses to your User Panel balance! The size of the reward depends on the quality and usefulness of the material, which is assessed by the project team. Details in this thread.

Content-maker battle

Do you play on our New PvP x500 and also make videos for social media? Mix business with pleasure — take part in our large-scale contest for content-makers, where activity and creativity convert into real prizes! Prize pool is $10,000! Details in this thread.

I'm going to play on BoHpts!

Starting out on our New PvP x500? Then we have great news for you! We are launching a promotion in which you can win generous prizes! Record an original short vertical video in any format where you answer the question "Why am I going to play on BoHpts?", post it on social media, leave a link to it and get a reward! Details in this thread.

Top-up bonuses

Don't miss the chance to get the most benefit! By making a donation on New PvP x500 you will receive additional gifts as well as bonus coins. Details in this thread.

Basics | Equipment | Promotions

Description changes

Dear players!

All description changes will be published here for your convenience.
08.09
  • Updated description (incl. Shops, PvE) taking into account the changes described in the threads:
    • Stage 2 (07.09-13.09)
    • Fixes (up to and including 08.09)
15.09
  • Updated description (incl. Shops, PvE) taking into account the changes described in the threads:
    • Stage 3 (14.09-20.09)
    • Fixes (up to and including 15.09)
21.09
  • Updated description (incl. Shops, PvE, Class skills) taking into account the changes described in the threads:
    • Stage 4 (21.09-27.09)
    • Fixes (up to and including 21.09)
29.09
  • Updated description (incl. Shops, PvE, Class skills) taking into account the changes described in the threads:
    • Stage 5 (28.09-04.10)
    • Fixes (up to and including 29.09)
07.10
  • Updated description (incl. Shops, PvE) taking into account the changes described in the threads:
    • Stage 6 (05.10-11.10)
    • Fixes (up to and including 07.10)

Basics | Equipment | Promotions

PvP x500: guides of the server

Servers and rates →