PvP x500: Server description
A guide of the BoHPTS team for PvP x500: "Server description". Item names lead to their pages in our database.
This guide on the other servers: Low x7 · Mid x20
Foreword
Greetings, dear players!
In almost a year and a half since the team was formed, we have gone through a lot, gained enormous practical experience and greatly improved in every aspect, made a name for ourselves and gathered a loyal community around the project. All of this became possible only thanks to your support, suggestions and, of course, criticism — for which we are extremely grateful to you. We develop our project in a way that attracts as many players as possible, and the next step will be the opening of a PvP-server. We are confident that this time too we will manage to please you with an improved concept that takes into account all the feedback we received. Simplified development awaits you, along with even more content that will keep boredom away on autumn evenings. And we also heard the requests of a huge number of players — the kamaels race, Dynasty equipment, the attribute system and Hellbound will be available from the start!
Ahead of you lies a detailed description of all the changes and features, which we strongly recommend that you read. Pour yourself some tea, grab something tasty, get comfortable and start reading
In almost a year and a half since the team was formed, we have gone through a lot, gained enormous practical experience and greatly improved in every aspect, made a name for ourselves and gathered a loyal community around the project. All of this became possible only thanks to your support, suggestions and, of course, criticism — for which we are extremely grateful to you. We develop our project in a way that attracts as many players as possible, and the next step will be the opening of a PvP-server. We are confident that this time too we will manage to please you with an improved concept that takes into account all the feedback we received. Simplified development awaits you, along with even more content that will keep boredom away on autumn evenings. And we also heard the requests of a huge number of players — the kamaels race, Dynasty equipment, the attribute system and Hellbound will be available from the start!
Ahead of you lies a detailed description of all the changes and features, which we strongly recommend that you read. Pour yourself some tea, grab something tasty, get comfortable and start reading
Summary
- Opening: August 28, 2026, 20:00 (UTC+3)
- OBT: August 21, 2026, 20:00 (UTC+3)
- Server time: UTC+3
- Chronicles: High Five with gradual content additions
- Windows: 2
- Client: Salvation
Concept
Our goal is to make the game as interesting, balanced and long-lasting as possible for different players (solo and clan players; with different amounts of playtime; fans of PvE/PvP/Olympiad), and also to attract the largest possible audience — both fans of classic chronicles and custom ones. That is why we decided to take High Five as a foundation, as one of the most interesting, balanced and content-rich chronicles, and to improve upon it. We have made a large number of changes, which are described in detail in this topic. In brief — in the Features block, and in more detail — in the provided hyperlinks. We strongly recommend that you read it so you don't end up in an awkward spot and have an advantage over those who are too lazy to read and figure things out. Every week new content will be added, which will be described in detail in the patch notes, so that new players find it easier to get up to speed.
Rates
- The maximum level — 85 (including for subclasses)
- EXP/SP — x500
Adena — x10- Premium Account bonuses:
- +30% to EXP/SP/adena/drop/RB drop/fame
- +1 hour to Alt+B buff duration
Details
Duration Price Premium Account (7 days) Сoin of Luck x50 Premium Account (30 days) Сoin of Luck x100 Premium Account (100 days) Сoin of Luck x200
How it works:
> if there are players without PA in the group, then the drop/adena rate is averaged, players with PA receive EXP/SP with the bonus
> the quantity of adena increases, not the chance
> works on RB
Checking PA status:
> your own – by the presence of a golden frame around the character's level or Alt+B on the main page
> group members – by the presence of a golden frame around the character's level or the .premium command - Changed EXP/SP bonus in a group
Details
Number of characters EXP/SP per character EXP/SP per group Bonus 1 100% 100% 0% 2 55% 110% 10% 3 40% 120% 20% 4 33.75% (was 32.5) 135% (was 130) 35% (was 30) 5 29% (was 28) 145% (was 140) 45% (was 40) 6 26.67% (was 25) 160% (was 150) 60% (was 50) 7 25% (was 28.57) 175% (was 200) 75% (was 100) 8 23.75% (was 26.25) 190% (was 210) 90% (was 110) 9 23.33% (was 24.44) 210% (was 220) 110% (was 120) - Changed EXP/drop penalties from monsters when there is a level difference
Details
difference
0 — ±5±6 ±7 ±8 ±9 ±10 ±11 ±12 ±13 ±14 ±15 and higher penalty 0% 10% 20% 30% 50% 70% 75% 80% 85% 90% 100% - Changed EXP penalties in a group when there is a level difference
Details
difference
0 — ±9±10 ±11 ±12 ±13 ±14 ±15 and higher penalty 0% 50% 55% 60% 65% 70% 100%
Features
- Pre-launch GvG tournament on August 23 for $10,000!
- Modern client with a large number of conveniences
Details
> autologin
> automatic use of CP/HP/MP potions and consumables (Energy Stone and Full Bottle of Souls — 5 Souls)
> new commands
> shortened standard commands
> additional panels (using LS skills, changing sets, consumables)
> customizable interface (group, buff)
> switching between tattoo sets
> customizable buff block
> improved Command Channel window - Staged server development
- Clan division system with content separation
Details
Each division has its own content — Epic Bosses with a certain limit on the number of players in the zone, and castles. At the same time there is shared content: fortresses and Grand Epic Bosses (Baium, Frintezza, Antaras, Valakas, Beleth). Up-to-date information about divisions will be published in the patch notes: composition, maximum number of clan members in the PvP-zone, schedule (.epic) and drop from Epic Bosses, distribution of castles.
At the start, 3 divisions are planned:
> Bigwar (54)
> Midwar (45)
> Lowwar (36) - Premium Shop without epic jewelry, Life Stone inserts in weapons, enchanted sets and similar things that people are used to on PvP-servers
- No craft system — the main equipment is purchased for adena in Alt+B, additional equipment is upgraded with new resources that are obtained in farm locations
- Farm locations
List
> Primeval Isle
> Imperial Tomb
> Monastery of Silence
> Isle of Prayer
> Chromatic Highlands
> Forge of Gods
> Pagan Temple
> Hellbound - Autofarm — 3+3 (with a coupon)
Details
A legal, safe bot that rules out bans and flagging against other characters. Available with the 3rd profession for 3 hours a day for free for everyone, plus an additional 3 hours a day with a coupon that can be purchased in the User Panel, the limit resets every day at 6:30 (UTC+3). IP/HWID restrictions apply. - Buffs:
- combined bard buffs have been implemented
- number of slots — from 20+5 (start) to 20+8 (at 84) for buffs and 12 for dances/songs/combined
- duration — 1 hour (2 with PA)
- Extensive changes to equipment
Details
> set bonuses
> rare equipment (including full body pieces, Vorpal, Elegia)
> SA
> shirt with bonuses from enchanting
> cloak with bonuses from enchanting
> improved versions of epic jewelry
> epic jewelry replica — a weakened version of the original
> bonuses from enchanted sets
> PvP inserts
> new bracelets with stats (STR, INT, CON, MEN)
> Seed talismans
> Benir talisman
> belts with PvP inserts, which can be combined to obtain combined bonuses
> modified hero weapon - Extensive changes to skills (mechanics based on High Five)
Details
> new ones added
> old ones updated
> new enchanting branches added and old ones updated
> subclass skills
> clan skills
> modified hero skills - Improved augmentation system:
- a new type of Life Stone, which differs from Top-grade in that, in addition to skills, it gives: STR +1 / CON +1 / INT +1 / MEN +1 / Critical +32.7 / Evasion +3 / Accuracy +3
- the ability to insert special stones into jewelry (including epic and its replica)
- updated Life Stone skills, based on Interlude stats
- Daily activities:
- Daily rewards:
- for being online (1/2/3/4/5 hours in the game)
- for logging in (spend at least 30 minutes in the game)
- Up-to-date Raid Bosses:
- all Raid Bosses 61+ have been raised to level 78
- improved drop
- new ones added
- Inventory — 150 slots
- Adena limit in inventory, personal and clan warehouse — 999,999,999,999
- Increased carry weight limit
- MP potion — 1,000 MP once every 10 seconds, non-transferable
- Champions of three types with additional drop
Details
Features:
> appear every day 19:00-01:00, 04:30-06:30 (UTC+3) in the locations:
> Imperial Tomb
> Monastery of Silence
> Isle of Prayer
> Chromatic Highlands
> Forge of the Gods
> Pagan Temple
> Hellbound
> passive
> immunity to lethal attacks
> resistance to mental attacks/stun/negative effects -50%
Stats
Type Phys./mag. attack Phys./mag. defense Attack/cast speed HP HP regeneration EXP/SP/Drop/Adena Low x1.5 x1.1 x1.2 x5 x3 x7 Hard x2 x1.2 x1.3 x10 x3 x15 Ultra x2.5 x1.5 x1.5 x20 x3 x30
Additional drop
Item Quantity Chance Major Healing Potion 5-10 — Low
10-20 — Hard
25-50 — Ultra100%
CP Potion5-10 — Low
10-20 — Hard
25-50 — Ultra100%
Greater CP Potion5-10 — Low
10-20 — Hard
25-50 — Ultra100%
Mem Coin Fragment1 — Low
2-3 — Hard
3-5 — Ultra100% High-grade Life Stone (Event) 1 10% — Low
20% — Hard
30% — UltraTop-grade Life Stone (Event) 1 5% — Low
10% — Hard
15% — UltraAccessory Life Stone (Event) 1 5% — Low
10% — Hard
15% — Ultra - NPC for GvG-battles (3v3, 5v5, 9v9) with bets
Details
Registration
1. At the NPC Stone Statue of Jermann the Great Leader:
> Giran on the central square
> Tuesday through Thursday inclusive
> 20:00-02:00 (UTC+3)
2. The group leader submits the application, choosing:
> format (3v3, 5v5, 9v9)
> bet currency and amount — Coin of Luck (20 - 5,000) | Adena (50,000,000 - 5,000,000,000), which is deducted immediately
3. Another group can create a new application or offer a battle for an already existing application
4. Restrictions:
> if the group size does not match the chosen format, then registration does not happen
> if after registration the group composition changes, then the application is automatically cancelled, and the bet is returned to the group leader
Battle
1. The match starts only after confirmation by both sides
2. Both groups are transferred to a separate instance zone, all skills are reset
3. 1 minute is given for preparation
4. The battle lasts a maximum of 20 minutes or until the moment when all members of one of the groups are dead and are not under resurrection
5. If after 20 minutes neither group is defeated, then the group with more remaining members wins
6. In battle everything is allowed: buffs, potions, resurrection scrolls, etc.
7. A connection loss of one of the participants does not stop the battle
Bets and settlement
1. The leader of the winning group takes the entire pot (their own bet + the opponent's bet) minus a 5% server commission
2. The bet is returned if:
> the application is cancelled
> no opponent is found
> the group composition changed
> the battle ended in a draw
Other
1. Statistics on wins and battles played have been added
2. A spectator mode has been added
3. 1 HWID = 1 participant
Client
- New commands:
- .command — displays a list of all commands with brief descriptions
- .menu — settings menu
Preview
- .event — registration for an event if you missed the pop-up window
- .buff "profile name" in Latin letters, from 4 characters — using a specific buff profile
- .soulhunt — opens the daily quest menu
- .epic — Epic Boss schedule
Preview
- .zone (available only to the clan leader) — determines the number of players in an Epic Boss zone
Preview
- .stats — displays all character stats
Preview
- .offline — offline trade from level 40, requires 100,000 Adena
- .sellbuff — selling a buff for characters with third profession
Details
Add the desired buffs using the Add Buffs button:
You can change the added buffs using the Edit Buffs button:
To start selling a buff, enter the name in the Title field and click Start Selling. The maximum price per buff is 1,000,000. - .premium — checks whether group members have PA
Preview
- .unstuck — teleport to the nearest village (cast — 20 seconds)
- .lock — character protection: entry only from specific IPs or HWID, against scam during account sharing
Details
IP — you will only be able to log in from the IP that was recorded at the moment this type of protection was enabled (temporarily disabled)
Be careful, your IP may be dynamic (change), so you may not be able to log back into the game.
HWID — you will only be able to log in from the HWID that was recorded at the moment this type of protection was enabled
Be careful, HWID is a unique identifier of your computer, which changes when its configuration (hardware components) changes.
After activation, the character receives a permanent buff that does not take up a slot:
Lock Buff Lv. 1
EXP +5%, Drop +3%, Adena +3%.
Item HWID — full character functionality will be available only from the HWID that was recorded at the moment this type of protection was enabled
The command is needed for safely handing over the account to third parties for temporary use (CP, clan, driver, acquaintance, etc.), which rules out possible scam.
Unavailable:
> sending mail
> trading
> opening a trade store (buying, selling, bulk selling)
> selling to NPCs and in Alt+B
> dropping items on the ground
> interacting with the clan warehouse
> creating items through the workshops of other characters
> skill enchanting
> attacking unflagged characters
> inserting and removing Life Stone
Available:
> picking up items from the ground
> receiving mail with attachments
> creating items through your own workshop
> attacking flagged characters
> receiving rewards for quests, events and the Olympiad
> using skills
> movement
> buying goods in Alt+B for adena, Vote Coin
> selling any craft
> selling a buff - .repair — fixing problems with a character
Details
If you get a critical error when logging into the game on a specific character, then log in on another one and use this command. The chosen character will be moved to Floran, all panel settings will be reset, and the equipment has been removed and placed into private warehouse. - .fix — pulling out a character stuck in textures during an event
Details
Features:
> available only during events
> 15 seconds after use, the character is teleported to their team's respawn point in the current event
> the teleport is cancelled if during these 15 seconds the character:
> takes damage
> dies
> can be used in battle
> cooldown for reuse — 2 minutes - .kamael — a one-time command available only to kamaels for transferring certain items within the game account from a selected character
Details
You cannot take a subclass on a kamael and, therefore, become one through the main class change service, but you can use this command on kamael and make a one-time free transfer of the listed personal items within the game account from the chosen character:
> any jewelry with a Life Stone, as well as a replica without a Life Stone
> shirt
> cloak
> belt
> bracelet and equipped talismans (including Venir's Talisman and Seed Talisman)
> agathion or mount (take one slot)
> visual (headgear, cloak/shield/weapon skin, costume)
> Ancient Kingdom's Coin
The ITEMS LISTED ABOVE MUST BE EQUIPPED on the chosen character! Everything else is not transferred, be careful!
For clarity, NOT TRANSFERRED:
> weapon with a Life Stone
> equipment with a PvP-insert
> Premium Card
> Daily Reward Premium Ticket
> Calendar Reward Premium Ticket
> subclass
> status of noblesse
> personal consumables (Life Stone, enchant scrolls, etc.)
> quest items
> everything else not mentioned in the list of transferable items
- Shortened standard commands
List
/target = /t
/attack = /a
/attackforce = /af
/attackstand = /as
/useskill = /us
/useskillforce = /usf
/invite = /i
/dissmiss = /d
/friendinvite = /fi
/block = /b
/unblock = /ub
/instancezone = /iz
/olympiadstat = /o - Additional panels:
- for using skills from LS
- for changing sets
- for consumables (customizable)
- Hotkeys:
- removing a buff — ALT+LMB
- viewing information about a mob — SHIFT+LMB
- trying on accessories, skins for cloak and shield, costumes — ALT+LMB
- Switching between 3 tattoo sets
Details
> cost of switching — 1,000,000
> switching frequency — 30 s
> can be changed outside a peace zone
> cannot be changed during the Olympiad - Improved Command Channel window with extended functionality and statistics
- Improved group interface (including the ability to appoint a deputy group leader)
- Autologin
Preview
- A chat channel for finding a group instead of the trade channel
Details
Features:
> available from level 20
> cooldown for a repeat message — 1 minute
> cooldown for a repeat application to join a group — 1 minute
> the application confirmation window is active for 10 seconds and contains information:
> nickname
> level
> profession
> whether they have PA
> clan
> Gear Score
Stages
- Every Monday at ~16:00 (UTC+3), starting from the second week, an update will be released (approximate dates and update contents are listed, there may be changes)
- Possible changes:
- maximum level
- introduction of the next equipment grade
- changes to the attribute system
- introduction of new content (locations, Raid Bosses, Epic Bosses, castles, instances, increase of the maximum clan level)
- improved drop from Raid Bosses, Epic Bosses, instances, in farm locations
- changes in shops: lower prices and addition of new goods
- Patch notes will be released approximately 2-3 days before its installation
Stages
Stage 1 (28.08-06.09) — 10 days
Maximum level: 81 (nobless skills are learned with books — Edgar)
Subclasses: 3
Equipment:
Dynasty (150/60х1)
Olf's T-Shirt +7
Holy Spirit's Cloak +7
Belt with top insert
Enhanced Mithril Bracelet
Venir's Talisman (Stage 6)
Talisman - Hellfire
Epic Bosses:
Bigwar — Core, Orfen, Ant Queen, Zaken
Latin America — Tarstan
Fortresses: 8 (all from the start)
Maximum clan level: 8
Instances: Solo Kamaloka (75-85), Labyrinth of the Abyss (81), Fortress/Castle Dungeon, Isthina
Sieges 06.09, 20:00-22:00 (UTC+3)
Other:
kamaels
every day (including on the start day) Lilith | Anakim is available (they alternate in turns) with improved drop, respawn 22:00-23:00 (UTC+3)
Olympiad on Friday (04.09) and Saturday (05.09), 18:00-23:50 (UTC+3) (period is one week, rewards from Saturday to Sunday)
Only new changes are listed — if some information is missing, it means it has not changed.
Stage 2 (07.09-13.09) — 7 days
Maximum level: 82 (new skills)
Equipment: Dynasty (150/60х2)
Epic Boss: Baium
Instance: Zaken
Location: Giant's Cave (updated RB: Giant Marpanak, Last Titan Utenus, Gorgolos, Hekaton Prime)
Mem Coin Shop: Ring of Baium [Replica]
Stage 3 (14.09-20.09) — 7 days
Maximum level: 83 (some skills are learned using books — Edgar, instances, Raid Bosses, Epic Bosses)
Equipment:
Icarus, Moirai (150/60x3)
Olf's T-Shirt +8
Holy Spirit's Cloak +8
Enchanted Belt
Aria's Bracelet
Venir's Talisman (Stage 8)
Talisman - Desire
Epic Boss: Frintezza
Sieges 20.09, 20:00-22:00 (UTC+3)
Maximum clan level: 9
Instance: Twins
Location: Stakato Nest (updated RB Queen Shyeed)
Mem Coin Shop: Frintezza's Necklace [Replica]
Stage 4 (21.09-27.09) — 7 days
Maximum level: 84 (some skills are learned using books — Edgar, Epic Bosses)
Equipment: Icarus, Moirai (225/90x3)
Epic Boss: Antharas
Instance: Tiat
Locations:
Plains of Lizardmen (new Raid Boss Royal Sharpshooter)
Sel Mahum Training Grounds (new Raid Boss Abyssal Makkum)
Mem Coin Shop: Enchanted Ring of Ant Queen [Replica], Earring of Antharas [Replica]
Stage 5 (28.09-04.10) — 7 days
Maximum level: 85 (some skills are learned using books — Edgar)
Equipment:
Vesper Noble (300/120x3)
Olf's T-Shirt +9
Holy Spirit's Cloak +9
Refined Belt
Venir's Talisman (Stage 10)
Talisman - Longing
Epic Boss: Valakas
Maximum clan level: 10
Location: Dragon Valley (new Raid Boss Enhanced Mimir)
Mem Coin Shop: Necklace of Valakas [Replica], Enchanted Earring of Zaken [Replica], Neolithic Crystal (S84-grade)
Olympiad Shop: rare Vesper armor
Stage 6 (05.10-11.10) — 7 days
Epic Boss: Beleth
Location: Antharas' Lair (no Kariks, new Raid Bosses: Drake Lord, Behemoth Leader, Dragon Beast)
Mem Coin Shop: Enchanted Ring of Baium [Replica], Ring of Core, Earring of Orfen, Ring of Queen Ant
Stage 7 (12.10-25.10) — 14 days
Maximum level: 85 (some skills are learned from books — Edgar)
Equipment:
Vorpal and mid S84 weapon
Olf's T-Shirt +10
Holy Spirit's Cloak +10
Blessed Belt
Venir's Talisman (Stage 12)
Talisman - Insanity
Maximum clan level: 11
Instance: Freya
Location: Antharas' Lair (Kariks)
Stage 8 (26.10-01.11) — 7 days
Equipment: Elegia and best S84 weapon
Instance: Blessed Freya
Location: Seed of Annihilation
Basics | Equipment | Promotions
Character progression
- Professions purcase
Details
Type Price Reward first
Adena x1Weapon Chest D rank (Achievement) x1
Armor Chest D rank (Achievement) x1
Jewelry Chest D rank (Achievement) x1
Soulshot (D-grade) x3,000
Blessed Spiritshot (D-grade) x3,000second
Adena x1
Soulshot (C-grade) x3,000
Blessed Spiritshot (C-grade) x3,000third
Adena x25,000,000
Giant's Codex x1 - Ways to obtain a subclass:
- purchase in Premium Shop > Services for Adena x50,000,000
- simplified quest
- Maximum number of subclasses — 3, switching via Alt+T in a peace zone
Preview
- All subclasses have the same maximum level, which depends on the stage
- Subclass skills are available, which also work for subclasses
- Subclass restrictions:
- Male Soul Hound cannot take a subclass for Female Soul Hound and vice versa
- the third kamael subclass can only be Inspector
- other races cannot take kamael subclass
- Other restrictions have been removed:
- kamaels can take any professions for the first two subclasses (magic and heavy sets will look like light ones)
- Overlord and Warsmith are available
- dark elves can take elf professions and vice versa
- related professions are available (Spellsinger can take Sorcerer, etc.)
- A service to change the main class is available
Details
To change it, you need to be on your main class with the 3rd profession and choose a subclass with the 3rd profession that is at least level 75. Your gender will be kept and the character's appearance will change according to the profession if it belongs to another race. All game progress (levels, skill enchanting, etc.) is kept. In other words, the subclass and the main class swap places, and the former subclass can take part in the Olympiad. Players who took first or second place in the last Olympiad cannot use this feature. Face, hairstyle, and hair color can be changed using potions sold in the Game Shop.
Please note, when changing the main class, kamaels:
> to a profession of another race — will lose all kamael subclasses
> to a profession of their own race of the opposite gender — will keep their gender (kamaels cannot change gender via the special service) - Ways to obtain noblesse:
- modified quest
- purchase in Premium Shop > Quest Items for Coin of Luck x150 (up to the Raid Boss)
- purchase in User Panel for Coin of Luck x400 (full quest)
- purchase in Premium Shop > Services for Coin of Luck x500 (full quest)
Buffer
- Combined bard buffs have been implemented
Details
Combined buff Replaces Daring Melody
Phys. crit chance +100%, phys. crit power +35%.Song of Hunter
Dance of FireKnight Melody
Phys. defense +25%, mag. defense +30%.Song of Earth
Song of WardingDrum Melody
HP +30%, speed +20.Song of Vitality
Song of WindWarrior Melody
Phys. attack +12%, mag. attack +20%.Dance of the Warrior
Dance of the MysticWizard Melody
Attack speed +15%, cast speed +30%, cast interruption chance -40.Dance of Fury
Dance of ConcentrationRefreshing Melody
Accuracy +4, evasion +3, HP regeneration +20%.Dance of Inspiration
Song of Life
Song of WaterSacredness Melody
Holy attack +10, dark resistance +10.Dance of Light
Song of InvocationPipe Organ Melody
Fire/water resistance +15.Song of Flame Guard
Dance of Aqua GuardHarp Melody
Wind/earth resistance +15.Song of Storm Guard
Dance of Earth GuardDivine Lore Melody
Vampirism +8%, damage reflection +20%.Dance of the Vampire
Song of VengeanceDivine Meditation Melody
MP consumption by phys. skills/songs/dances -5%, MP consumption by mag. skills -15%, cooldown of phys./mag. skills -20%, MP regeneration +20%.Song of Renewal
Song of MeditationDivine Champion Melody
MP consumption by phys. skills/songs/dances -20%, cooldown of phys. skills/songs/dances -10%, mag. crit chance +100%.Song of Champion
Dance of SirenSuperior Elemental Melody
Fire/water/wind/earth/dark/holy resistance +30.Dance of Alignment
Song of Elemental - Number of slots:
- buffs — from 20+5 (start) to 20+8 (at 84)
Details
Increasing the number of slots with books:
Slot Level Book 21 52
Ancient Book: Divine Inspiration (Modern Language Version)22 61
Ancient Book: Divine Inspiration (Original Language Version)23 76
Ancient Book: Divine Inspiration (Manuscript)24 76
Ancient Book: Divine Inspiration (Original Version)25 80
Ancient Book: Divine Inspiration (Beginner)26 82
Ancient Book: Divine Inspiration (Intermediate)27 83 Ancient Book: Divine Inspiration (Advanced) 28 84 Ancient Book: Divine Inspiration (Proficiency)
Obtaining:
> drop from Raid and Epic Bosses (some books)
> Olympiad Shop
> Premium Shop - songs/dances/combined bard buffs — 12
- buffs — from 20+5 (start) to 20+8 (at 84)
- Duration of buffs, songs, dances, combined bard buffs — 1 hour (2 hours with PA)
- Buffer in Alt+B with ready-made buff sets and the ability to create profiles (.buff "profile name" in Latin letters, from 4 characters)
Preview
Buffs Combined bard buffs
- The Premium Card gives the ability to use the premium buff and the global chat using the & symbol (30 second delay, limit — 500 messages per month)
Details
Item Price Premium Card (7 days) Сoin of Luck x50 Premium Card (30 days) Сoin of Luck x100 Premium Card (100 days) Сoin of Luck x200
- The ability to share buff profiles has been added
Details
To share a buff profile:
1. Click the "–" button next to the desired buff profile
2. Click the generated code to copy it
3. Share it with another player
To use a buff profile:
1. Click the "+" button next to the profile save button
2. Enter the code you received
3. Click "Next"
4. Enter the name of the new buff profile
5. Click "Create"
Shops
- Shop — goods for Adena, as well as an exchanger
- Mem Coin Shop — goods for Mem Coin, which are obtained:
- at automatic events
- as drop from Raid Bosses and Epic Bosses
- for completing the Olympiad quest (to take part in battles)
- Premium Shop — goods and services for Сoin of Luck
- Olympiad Shop — goods for Olympiad Token
- Edgar — goods and services for various currencies, always available in Giran with functions according to the stage and a 0% markup
- AKC Shop — goods for Ancient Kingdom's Coin, which can be obtained for being online
- Vote Shop — goods for Vote Coin, which can be obtained for voting
- Jang — an exchanger of attribute stones and crystals, consumables for increasing the attacking and defensive attribute
- The current assortment is described in a separate topic
Locations
- Match High Five from the start:
Pavel Ruins
Features:
> increased number of monsters
Archaic Laboratory
Features:
> increased number of monsters
- Farm locations:
Primeval Isle
Drop:
Adena
Scroll: Enchant Armor (A-grade) — 0.3334%
Blessed Scroll: Enchant Armor (A-grade) —0.299%
Scroll: Enchant Weapon (A-grade) — 0.1916%
Blessed Scroll: Enchant Weapon (A-grade) — 0.1083%
Tyrannosaurus:
Adena
Life Stone — 70% (No. 1 — 100%)
Mid-grade Life Stone — 30% (No. 1 — 100%)
High-grade Life Stone — 85% (No. 2 — 100%)
Top-grade Life Stone — 15% (No. 2 — 100%)
Pterosaur:
Adena
Life Stone — 70% (No. 1 — 50%)
Mid-grade Life Stone — 30% (No. 1 — 50%)
High-grade Life Stone — 85% (No. 2 — 50%)
Top-grade Life Stone — 15% (No. 2 — 50%)Imperial Tomb
Adena
Life Stone — 50% (No. 1 — 2% | 2.5%)
Mid-grade Life Stone — 35% (No. 1 — 2% | 2.5%)
High-grade Life Stone — 10% (No. 1 — 2% | 2.5%)
Top-grade Life Stone — 5% (No. 1 — 2%)
Earth Stone — 0.85% | 1%
Reward Chest — 0.4% | 0.5%
Scroll: Enchant Olf's T-Shirt (Event) — 5%
Scroll: Enchant Cloak (Event) — 5%
Energy of Destruction — 25%
Giant's Energy — 25%
Elcyum Powder — 25%
Blessed Scroll: Enchant Armor (S-grade) (Event) — 10%
Blessed Scroll: Enchant Weapon (S-grade) (Event) — 5%
Monastery of Silence
Floor 1:
Adena
Scroll: Enchant Armor (A-grade) — 1%
Blessed Scroll: Enchant Armor (A-grade) —0.69%
Scroll: Enchant Weapon (A-grade) — 0.575%
Blessed Scroll: Enchant Weapon (A-grade) — 0.25%
Floor 2+:
Adena
Life Stone — 50% (No. 1 — 2.5%)
Mid-grade Life Stone — 35% (No. 1 — 2.5%)
High-grade Life Stone — 10% (No. 1 — 2.5%)
Top-grade Life Stone — 5% (No. 1 — 2.5%)
Water Stone — 1%
Reward Chest — 0.5%
Scroll: Enchant Olf's T-Shirt (Event) — 5%
Scroll: Enchant Cloak (Event) — 5%
Energy of Destruction — 25%
Giant's Energy — 25%
Elcyum Powder — 25%
Blessed Scroll: Enchant Armor (S-grade) (Event) — 10%
Blessed Scroll: Enchant Weapon (S-grade) (Event) — 5%
Isle of Prayer
Features:
> for solo players
> weak monsters level 78-83
> instances disabled
> the penalty for groups of 3+ players is disabled
> teleport available (global via Heine and regular from Heine)
Drop:
Adena
Fire Stone — 0.5%
Scroll: Enchant Armor (S-grade) — 0.25%
Blessed Scroll: Enchant Armor (S-grade) — 0.1725%
Scroll: Enchant Weapon (S-grade) — 0.1437%
Blessed Scroll: Enchant Weapon (S-grade) — 0.0625%
Energy of Destruction — 0.375%
Giant's Energy — 0.375%
Reward Chest — 0.375%
Scroll: Enchant Olf's T-Shirt (Event) — 5%
Scroll: Enchant Cloak (Event) — 5%
Energy of Destruction — 25%
Giant's Energy — 25%
Elcyum Powder — 25%
Blessed Scroll: Enchant Armor (S-grade) (Event) — 10%
Blessed Scroll: Enchant Weapon (S-grade) (Event) — 5%
Chromatic Highlands
Features:
> for solo players
> weak and strong monsters level 82-83
> monsters have been weakened
> teleport available (global via Heine)
Drop:
Adena
Fire Stone — 0.5%
Scroll: Enchant Armor (S-grade) — 0.25%
Blessed Scroll: Enchant Armor (S-grade) — 0.1725%
Scroll: Enchant Weapon (S-grade) — 0.1437%
Blessed Scroll: Enchant Weapon (S-grade) — 0.0625%
Energy of Destruction — 0.375%
Giant's Energy — 0.375%
Reward Chest — 0.375%
Scroll: Enchant Olf's T-Shirt (Event) — 5%
Scroll: Enchant Cloak (Event) — 5%
Energy of Destruction — 25%
Giant's Energy — 25%
Elcyum Powder — 25%
Blessed Scroll: Enchant Armor (S-grade) (Event) — 10%
Blessed Scroll: Enchant Weapon (S-grade) (Event) — 5%
Dark Water Dragon:
Adena
Water Stone — 1%
Scroll: Enchant Armor (S-grade) — 0.2%
Blessed Scroll: Enchant Armor (S-grade) — 0.138%
Scroll: Enchant Weapon (S-grade) — 0.115%
Blessed Scroll: Enchant Weapon (S-grade) — 0.05%
Energy of Destruction — 0.3%
Giant's Energy — 0.3%
Reward Chest — 0.3%
Scroll: Enchant Olf's T-Shirt (Event) — 5%
Scroll: Enchant Cloak (Event) — 5%
Energy of Destruction — 25%
Giant's Energy — 25%
Elcyum Powder — 25%
Blessed Scroll: Enchant Armor (S-grade) (Event) — 10%
Blessed Scroll: Enchant Weapon (S-grade) (Event) — 5%
Forge of Gods
Adena
Fire Stone — 0.85% | 1%
Scroll: Enchant Armor (S-grade) — 0.35% | 0.425%
Blessed Scroll: Enchant Armor (S-grade) — 0.245% | 0.3%
Energy of Destruction — 0.4% | 0.5%
Reward Chest — 0.4% | 0.5%
Scroll: Enchant Olf's T-Shirt (Event) — 5%
Scroll: Enchant Cloak (Event) — 5%
Energy of Destruction — 25%
Giant's Energy — 25%
Elcyum Powder — 25%
Blessed Scroll: Enchant Armor (S-grade) (Event) — 10%
Blessed Scroll: Enchant Weapon (S-grade) (Event) — 5%
Pagan Temple
Adena
Dark Stone — 1%
Scroll: Enchant Weapon (S-grade) — 0.2013%
Blessed Scroll: Enchant Weapon (S-grade) — 0.1%
Giant's Energy — 0.5%
Reward Chest — 0.5%
Scroll: Enchant Olf's T-Shirt (Event) — 5%
Scroll: Enchant Cloak (Event) — 5%
Energy of Destruction — 25%
Giant's Energy — 25%
Elcyum Powder — 25%
Blessed Scroll: Enchant Armor (S-grade) (Event) — 10%
Blessed Scroll: Enchant Weapon (S-grade) (Event) — 5%
Hellbound
Features:
> level 7 of the island from the start
> increased number of monsters at some spots
> many new spots added
> Steel Citadel and Tully's Workshop are unavailable
> Celtus respawn reduced to 1 hour (was 4)
> top Raid Boss with improved drop — Typhoon
> PvP-zone on the chimeras spot
Drop:
Adena
Holy Stone — 1.5% | 2%
Scroll: Enchant Armor (S-grade) — 0.3557% | 0.3825% | 0.425%
Blessed Scroll: Enchant Armor (S-grade) — 0.2455% | 0.2639% | 0.2933%
Scroll: Enchant Weapon (S-grade) — 0.2045% | 0.2199% | 0.2444%
Blessed Scroll: Enchant Weapon (S-grade) — 0.0889% | 0.0956% | 0.1063%
Energy of Destruction — 0.5336% | 0.5738% | 0.6375%
Giant's Energy — 0.5336% | 0.5738% | 0.6375%
Reward Chest — 0.5336% | 0.5738% | 0.6375%
Scroll: Enchant Olf's T-Shirt (Event) — 5%
Scroll: Enchant Cloak (Event) — 5%
Energy of Destruction — 25%
Giant's Energy — 25%
Elcyum Powder — 25%
Blessed Scroll: Enchant Armor (S-grade) (Event) — 10%
Blessed Scroll: Enchant Weapon (S-grade) (Event) — 5%
Chimeras:
Adena
Earth Stone | Holy Stone | Wind Stone |
Fire Stone — 3%
Scroll: Enchant Armor (S-grade) — 0.5%
Blessed Scroll: Enchant Armor (S-grade) — 0.345%
Scroll: Enchant Weapon (S-grade) — 0.2875%
Blessed Scroll: Enchant Weapon (S-grade) — 0.125%
Energy of Destruction — 0.75%
Giant's Energy — 0.75%
Reward Chest — 0.75%
Scroll: Enchant Olf's T-Shirt (Event) — 5%
Scroll: Enchant Cloak (Event) — 5%
Energy of Destruction — 25%
Giant's Energy — 25%
Elcyum Powder — 25%
Blessed Scroll: Enchant Armor (S-grade) (Event) — 10%
Blessed Scroll: Enchant Weapon (S-grade) (Event) — 5%
Celtus:
Adena
Wind Stone x2-5 — 25%
Fire Stone x2-5 — 25%
Holy Stone x2-5 — 25%
Scroll: Enchant Armor (S-grade) — 2.5%
Blessed Scroll: Enchant Armor (S-grade) — 1.5%
Scroll: Enchant Weapon (S-grade) — 1.4375%
Blessed Scroll: Enchant Weapon (S-grade) — 0.5%
Energy of Destruction — 3%
Giant's Energy — 3.5%
Reward Chest — 3.5%
Scroll: Enchant Olf's T-Shirt (Event) — 5%
Scroll: Enchant Cloak (Event) — 5%
Energy of Destruction — 25%
Giant's Energy — 25%
Elcyum Powder — 25%
Blessed Scroll: Enchant Armor (S-grade) (Event) — 10%
Blessed Scroll: Enchant Weapon (S-grade) (Event) — 5%
Giant's Cave
Features:
> top Raid Bosses with improved drop — Giant Marpanak, Last Titan Utenus, Gorgolos, Hekaton Prime (8+1)
Drop:
Adena
Earth Stone — 0.425% | 2.25%
Dark Stone — 0.425%
Wind Stone — 0.425% | 2.25%
Holy Stone — 0.425%
Fire Stone — 2.25%
Scroll: Enchant Armor (S-grade) — 0.2125% | 0.375%
Blessed Scroll: Enchant Armor (S-grade) — 0.1466% | 0.2587%
Scroll: Enchant Weapon (S-grade) — 0.1222% | 0.2156%
Blessed Scroll: Enchant Weapon (S-grade) — 0.0531% | 0.0938%
Energy of Destruction — 0.3187% | 0.5625%
Giant's Energy — 0.3187% | 0.5625%
Reward Chest — 0.3187% | 0.5625%
Scroll: Enchant Olf's T-Shirt (Event) — 5%
Scroll: Enchant Cloak (Event) — 5%
Energy of Destruction — 25%
Giant's Energy — 25%
Elcyum Powder — 25%
Blessed Scroll: Enchant Armor (S-grade) (Event) — 10%
Blessed Scroll: Enchant Weapon (S-grade) (Event) — 5%
Stakato Nest
Features:
> Top Raid Boss with improved drop — Queen Shyeed (6+1)
> changed reward in quest Only What Remains
Drop:
Adena
Earth Stone — 1%
Dark Stone — 1%
Wind Stone — 1%
Holy Stone — 1%
Fire Stone — 1%
Water Stone — 1%
Scroll: Enchant Armor (S-grade) — 0.425%
Blessed Scroll: Enchant Armor (S-grade) — 0.3%
Scroll: Enchant Weapon (S-grade) — 0.2013%
Blessed Scroll: Enchant Weapon (S-grade) — 0.1%
Energy of Destruction — 0.5%
Giant's Energy — 0.5%
Reward Chest — 0.5%
Scroll: Enchant Olf's T-Shirt (Event) — 5%
Scroll: Enchant Cloak (Event) — 5%
Energy of Destruction — 25%
Giant's Energy — 25%
Elcyum Powder — 25%
Blessed Scroll: Enchant Armor (S-grade) (Event) — 10%
Blessed Scroll: Enchant Weapon (S-grade) (Event) — 5%
Plains of Lizardmen
Features:
> Top Raid Boss with improved drop — Royal Sharpshooter (6+1)
Drop:
Adena
Dark Stone — 0.5%
Holy Stone — 0.5%
Scroll: Enchant Armor (S-grade) — 0.2875%
Blessed Scroll: Enchant Armor (S-grade) — 0.1984%
Scroll: Enchant Weapon (S-grade) — 0.1653%
Blessed Scroll: Enchant Weapon (S-grade) — 0.0719%
Energy of Destruction — 0.4313%
Giant's Energy — 0.4313%
Reward Chest — 0.4313%
Scroll: Enchant Olf's T-Shirt (Event) — 5%
Scroll: Enchant Cloak (Event) — 5%
Energy of Destruction — 25%
Giant's Energy — 25%
Elcyum Powder — 25%
Blessed Scroll: Enchant Armor (S-grade) (Event) — 10%
Blessed Scroll: Enchant Weapon (S-grade) (Event) — 5%
Sel Mahum Training Grounds
Features:
> Top Raid Boss with improved drop — Abyssal Makkum (6+1)
Drop:
Adena
Earth Stone — 0.35%
Wind Stone — 0.35%
Fire Stone — 0.5% | 1%
Water Stone — 0.5% | 1%
Scroll: Enchant Armor (S-grade) — 0.2125%
Blessed Scroll: Enchant Armor (S-grade) — 0.1466%
Scroll: Enchant Weapon (S-grade) — 0.1222%
Blessed Scroll: Enchant Weapon (S-grade) — 0.0531%
Energy of Destruction — 0.3187%
Giant's Energy — 0.3187%
Reward Chest — 0.3187%
Scroll: Enchant Olf's T-Shirt (Event) — 5%
Scroll: Enchant Cloak (Event) — 5%
Energy of Destruction — 25%
Giant's Energy — 25%
Elcyum Powder — 25%
Blessed Scroll: Enchant Armor (S-grade) (Event) — 10%
Blessed Scroll: Enchant Weapon (S-grade) (Event) — 5%
Dragon Valley
Features:
> Top Raid Boss with improved drop — Enhanced Mimir (6+1)
Drop:
Adena
Dark Stone — 0.75%
Holy Stone — 0.75%
Earth Stone — 3%
Water Stone — 3%
Wind Stone — 3%
Fire Stone — 3%
Scroll: Enchant Armor (S-grade) — 0.25% | 0.5% | 0.55% | 0.605% | 0.6975%
Blessed Scroll: Enchant Armor (S-grade) — 0.1725% | 0.345% | 0.3795% | 0.4175% | 0.4801%
Scroll: Enchant Weapon (S-grade) — 0.1437% | 0.2875% | 0.3162% | 0.3479% | 0.4001%
Blessed Scroll: Enchant Weapon (S-grade) — 0.0625% | 0.125% | 0.1375% | 0.1512% | 0.1739%
Energy of Destruction — 0.375% | 0.75% | 0.825% | 0.9075% | 1.0436%
Giant's Energy — 0.375% | 0.75% | 0.825% | 0.9075% | 1.0436%
Reward Chest — 0.375% | 0.75% | 0.825% | 0.9075% | 1.0436%
Scroll: Enchant Olf's T-Shirt (Event) — 5%
Scroll: Enchant Cloak (Event) — 5%
Energy of Destruction — 25%
Giant's Energy — 25%
Elcyum Powder — 25%
Blessed Scroll: Enchant Armor (S-grade) (Event) — 10%
Blessed Scroll: Enchant Weapon (S-grade) (Event) — 5%
Giant's Codex — 0.15% | 0.165% | 0.1815% | 0.2087%
Vesper Noble Enhancement Stone — x1-2 (15%) | x1-3 (16.5%) | x2-3 (18.15%) | x2-3 (20.8725%)Antharas' Lair
Features:
> temporarily without spots with Kariks
> Top Raid Bosses with improved drop — Drake Lord, Behemoth Leader, Dragon Beast (6+1)
Drop:
Adena
Dark Stone — 3%
Holy Stone — 3%
Earth Stone — 3%
Water Stone — 3%
Wind Stone — 3%
Fire Stone — 3%
Scroll: Enchant Armor (S-grade) — 0.6957% | 0.7653%
Blessed Scroll: Enchant Armor (S-grade) — 0.4801% | 0.5281%
Scroll: Enchant Weapon (S-grade) — 0.4001% | 0.4401%
Blessed Scroll: Enchant Weapon (S-grade) — 0.1739% | 0.1913%
Energy of Destruction — 1.0436% | 1.148%
Giant's Energy — 1.0436% | 1.148%
Reward Chest — 1.0436% | 1.148%
Scroll: Enchant Olf's T-Shirt (Event) — 5%
Scroll: Enchant Cloak (Event) — 5%
Energy of Destruction — 25%
Giant's Energy — 25%
Elcyum Powder — 25%
Blessed Scroll: Enchant Armor (S-grade) (Event) — 10%
Blessed Scroll: Enchant Weapon (S-grade) (Event) — 5%
Giant's Codex — 0.2087% | 0.2296%
Vesper Noble Enhancement Stone — x1-2 (20.8725%) | x2-3 (20.8725%) | x2-3 (22.9597%)
Knoriks:
Adena — x5,958,460-11,958,460 (70%)
Wind Stone — x2-3 (15%)
Earth Stone — x2-3 (15%)
Scroll: Enchant Armor (S-grade) —3.8266%
Blessed Scroll: Enchant Armor (S-grade) —2.6404%
Scroll: Enchant Weapon (S-grade) — 2.2003%
Blessed Scroll: Enchant Weapon (S-grade) — 0.9567%
Energy of Destruction — 5.7399%
Giant's Energy — 5.7399%
Reward Chest — 5.7399%
Scroll: Enchant Olf's T-Shirt (Event) — 5%
Scroll: Enchant Cloak (Event) — 5%
Energy of Destruction — 25%
Giant's Energy — 25%
Elcyum Powder — 25%
Blessed Scroll: Enchant Armor (S-grade) (Event) — 10%
Blessed Scroll: Enchant Weapon (S-grade) (Event) — 5%
Giant's Codex — 1.148%
Vesper Noble Enhancement Stone — x10-15 (70%) - At certain stages new farm locations will become available:
Seed of Annihilation
NPC for entry:
Features:
> buff rotation (melee, mage, archer) every day after the morning scheduled restart at 6:30 (UTC+3)
> all quests disabled
> Raid Bosses removed - The other locations will keep the Interlude settings and adena drop only
Instances
- Available instances:
Solo Kamaloka
Drop
> available to characters level 75-85 with PA
> 1 player
> cooldown every day at 06:30 (UTC+3)
> essences removed
A single-player time zone in which the player is given 20 minutes to clear out the monsters. When the time runs out, a Pathfinder Worker appears, and after talking to him you can receive a chest whose contents depend on the number of monsters killed.
NPC for entry:
Labyrinth of the Abyss (81)
Drop
> available to characters level 78-85
> 5-9 players
> cooldown — Wednesday and Saturday at 06:30 (UTC+3)
> if you are lucky and a certain group dropped, then you are guaranteed to receive only 1 item out of those possible within it
NPC for entry:
Walkthrough
All group members must be near the NPC to enter the time zone, which has 4 rooms with different monsters. Clearing the first three weakens the stats of the boss that lives in the last room. If you have enough of a boost, you can save time and not clear the first three rooms, going around the aggressive monsters in the first two along the walls or with the help of invisibility.
First room
1. It contains 9 monsters, only one of which is real (the queen), the rest are fake and will reappear after being killed.
2. After killing the queen, the fake ones will stop appearing, and it is not necessary to kill the remaining ones.
3. An effective way to find the queen:
ㅤㅤa) A dagger user lures out one monster with the skill Lure, then a summoner uses Betray on it.
ㅤㅤb) If it is a fake monster, it will run to hit the real one, and if it is the queen, the skill will have no effect.
4. Killing the queen in this room reduces the boss's physical defense by 1/3.
5. A group of mages should not waste time on this room.
Second room
1. All monsters in it are real.
2. After killing all monsters in this room, the boss's magic defense will be reduced by 1/3.
3. A group of characters with physical damage should not waste time on this room.
Third room
1. It contains one strong monster.
2. Killing it reduces the boss's attack by 1/3.
Fourth room
1. The fourth room contains the boss with a guard: 2 fighters and 2 supports.
2. An effective farming method:
ㅤㅤa) A tank leads the boss around in a circle, and during this time the group kills the supports first, then the fighters.
ㅤㅤb) After killing the guard, you can start farming the boss.
ㅤㅤc) After the guard appears, the tactic is repeated
This guide is suitable for all instance levels. If you don't have the Lure and Betray skills, you can aggro a small number of monsters and kill them, or clear everything at once with AoE or simply on assist.Fortress/Castle Dungeon
Drop
> available to characters level 75-85
> 5-9 players
> cooldown every day at 06:30 (UTC+3)
> if you are lucky and a certain group dropped, then you are guaranteed to receive only 1 item out of those possible within it
These time zones are available to members of the clan that owns the fortress or castle. The point is to kill 3 Raid Bosses.
NPC for entry:
Fortress Castle
Istina
Drop
> available to characters level 81-85
> 5+ players
> cooldown — Monday and Friday at 06:30 (UTC+3)
> if you are lucky and a certain group dropped, then you are guaranteed to receive only 1 item out of those possible within it
NPC for entry:
Zaken
Drop
> available to characters level 77-85
> 5+ players
> cooldown — Monday and Friday at 6:30 (UTC+3) — shared for all instance levels
> if you are lucky and a certain group dropped, then you are guaranteed to receive only 1 item out of those possible within it
NPC for entry:
Twins
Drop
> available to characters level 83-85
> 5+ players
> cooldown — Monday and Friday at 06:30 (UTC+3)
> if you are lucky and a certain group dropped, then you are guaranteed to receive only 1 item out of those possible within it
NPC for entry:
Tiat
Drop
> available to characters level 84-85
> 7+ players
> cooldown — Monday and Friday at 06:30 (UTC+3)
> if you are lucky and a certain group dropped, then you are guaranteed to receive only 1 item out of those possible within it
> there is no experience for killing Tiat!
NPC for entry:
- At certain stages new instances will be added:
Freya
> available to characters level 82-85 without a quest
> 9+ players
> cooldown — Wednesday and Saturday at 06:30 (UTC+3) — shared with Blessed Freya
> if you are lucky and a certain group dropped, then you are guaranteed to receive only 1 item out of those possible within it
NPC for entry:
Blessed Freya
> available to characters level 82-85 without a quest
> 9+ players
> cooldown — Wednesday and Saturday at 06:30 (UTC+3) — shared with Freya
> if you are lucky and a certain group dropped, then you are guaranteed to receive only 1 item out of those possible within it
NPC for entry:
- The current drop is described in a separate topic
- Shared cooldown for all characters
- Instance tickets (except for Tiat) will be added for sale, allowing you to make one additional visit once per day
- Other instances will not be added
Events
- Automatic events have been implemented:
Schedule
Weekdays:
00:25 (UTC+3) — Team Wave PvP (20 min)
01:00 (UTC+3) — PvP Farm Zone (45 min)
04:25 (UTC+3) — Team Wave PvP (20 min)
13:00 (UTC+3) — PvP Farm Zone (45 min)
15:00 (UTC+3) — Castle Capture (25 min)
18:00 (UTC+3) — Castle Capture (25 min)
19:00 (UTC+3) — PvP Farm Zone (45 min)
19:55 (UTC+3) — Death Race (up to 20 min)
20:25 (UTC+3) — Last Hero
23:00 (UTC+3) — Solo PvP Zone (20 min)
23:55 (UTC+3) — Death Race (up to 20 min)
Weekends:
00:25 (UTC+3) — Team Wave PvP (20 min)
01:00 (UTC+3) — PvP Farm Zone (45 min)
04:25 (UTC+3) — Team Wave PvP (20 min)
11:00 (UTC+3) — Team Wave PvP (20 min)
12:00 (UTC+3) — Death Race (up to 20 min)
13:00 (UTC+3) — PvP Farm Zone (45 min)
15:00 (UTC+3) — Castle Capture (25 min)
18:00 (UTC+3) — Castle Capture (25 min)
19:00 (UTC+3) — PvP Farm Zone (45 min)
19:55 (UTC+3) — Death Race (up to 20 min)
20:25 (UTC+3) — Last Hero
23:00 (UTC+3) — Solo PvP Zone (20 min)
23:55 (UTC+3) — Death Race (up to 20 min)Team Wave PvP
The point — win a team battle 5v5 or 9v9 within 5 minutes
Requirements to participate:
> level 76+
> 3rd profession
> 7,000+ Gear Score
Registration — in Giran in front of the temple entrance at the Wizard Statue
Duration — 20 minutes
Features:
> arenas launch in waves
> participants are automatically grouped when they get onto the arena
> participants receive a full buff
> after getting onto the arena, participants stand rooted for 30 seconds, after which their CP/HP/MP is fully restored and the battle begins
> the skills Resurrection, Mass Resurrection do not work
> it is impossible to use Scroll of Resurrection, Blessed Scroll of Resurrection
> if after 5 minutes neither team is defeated, then the team with more remaining participants wins
> if after 5 minutes both teams have made an equal number of kills, then no one receives a reward
> after death, a player cannot return to town until the battle ends
Reward for the losing team:
Fame x10
Reward for the winning team:
High-grade Life Stone (Event) x1
Top-grade Life Stone (Event) x1
Greater CP Potion x20
Mem Coin Fragment x5
Fame x25PvP Farm Zone
The point — two teams kill each other, mobs and the Raid Boss that appears near the end of the event, for the sake of valuable rewards
Requirements to participate:
> level 76+
> 3rd profession
Registration:
> Fallen Angel Eloule in Rune
> starts 10 minutes before the start and is open for the entire duration of the event
> players are teleported to the zone in waves — at the start and then every 5 minutes (6 waves in total)
> the event is cancelled if 10 participants have not gathered
Duration — 45 minutes
Location — Execution Grounds | The Forbidden Gateway
Restrictions:
> 1 HWID/IP = 1 participant
> the reward for killing other players is given no more than once every 20 seconds
> it is forbidden to hit allies — you can heal and buff
> it is forbidden to heal and buff enemies
> it is forbidden to be in a group and command channel inside the zone — they are automatically disbanded upon entry
> resurrection by skills and scrolls is forbidden
> active clan skills are forbidden
Features:
> players are automatically split into two teams with balancing by Gear Score
> when getting into the zone, buffs are removed and applied by class (warrior/mage/archer)
> each team has its own base with a peace zone at opposite ends of the location
> a buffer at the base
> respawn at the base 5 seconds after death
> the ability to leave the event at any time via an NPC at the base
> when returning to the event, you get onto your previous team
> between the team bases — monsters (drop is better in the center of the locations and worse on the periphery)
> monsters:
> respawn — 45 s
> 40% resist to bows and crossbows
> 400 dark defense attribute
> Raid Boss Demonic Rakzan:
> spawns near the guillotine in Execution Grounds | in the center of The Forbidden Gateway location 15 minutes before the end of the event (at the 30th minute)
> 7,000,000 HP
> immune to debuffs
Rewards
You may get several rewards or none at all for killing players and monstersFor killing players Monsters in the center Monsters on the periphery
Adena x1,000,000 — 70%
Greater CP Potion x10 — 15%
Blessed Scroll: Enchant Armor (S-grade) — 8%
Venir's Talisman (Stage 1) — 5%
Blessed Scroll: Enchant Weapon (S-grade) — 4%
Elcyum Powder — 3%
Adena x1,000,000 — 42%
Greater CP Potion x10 — 9%
Blessed Scroll: Enchant Armor (S-grade) — 4.8%
Venir's Talisman (Stage 1) — 3%
Blessed Scroll: Enchant Weapon (S-grade) — 2.4%
Elcyum Powder — 1.8%
Adena x1,000,000 — 28%
Greater CP Potion x10 — 6%
Blessed Scroll: Enchant Armor (S-grade) — 3.2%
Venir's Talisman (Stage 1) — 2%
Blessed Scroll: Enchant Weapon (S-grade) — 1.6%
Elcyum Powder — 1.2%
Reward for the top-5 by mob kills:
Mem Coin x15 — top-1
Mem Coin x12 — top-2
Mem Coin x9 — top-3
Mem Coin x7 — top-4
Mem Coin x5 — top-5
The reward is given at the end of the event, including if the player has already left the zone. In case of an equal number of kills, the one who reached the result earlier is higher.
Reward from Raid Boss Demonic Rakzan:
To everyone who dealt a hit to the boss:
Venir's Talisman (Stage 1) x1-2
Demonic Rakzan's Chest
Possible rewards on opening:
High-grade Life Stone x2 — 20%
Top-grade Life Stone x1 — 20%
Blessed Scroll: Enchant Armor (S-grade) — 20%
Scroll: Enchant Cloak x2 — 15%
Scroll: Enchant Olf's T-Shirt x2 — 15%
Blessed Scroll: Enchant Weapon (S-grade) — 10%
Additionally to the one who dealt the last hit:
Mem Coin x5Castle Capture
Summary — two teams storm Stuttgart Castle, the winner is determined by the total points earned for specific actions
Quick guide:
1. Clear the path to your altar. To do this, destroy the central gate/wall and the inner gate.
2. Destroy the flag at your tent — the finishing blow claims it.
3. Carry the flag to your altar and cast it. After that, a portal to your altar will open at the tent, accessible to flag carriers.
4. Destroy the gate to the upper tier of the castle, where the Grail is located.
5. Kill Gordon at the Grail to get rewards.
6. Carry the flag to the Grail and cast it. This gives a lot of points and ends the event early.
7. Optional: destroy the obelisk above the main gate to get a buff (stacks up to 3 times), destroy the flag in the castle dungeon to apply a debuff to enemies.
Participation requirements:
> 76+ level
> 3rd profession
Registration:
> manual — Event Registration in Giran, 10 minutes before start
> automatic — a prompt window sent to all eligible players online 5 minutes before start
> the event is cancelled if fewer than 20 participants sign up
Duration — 25 minutes, or early completion by capturing the God's Graal
Restrictions:
> 1 HWID/IP = 1 participant
> hitting allies is forbidden — healing and buffing them is allowed
> healing and buffing enemies is forbidden
> resurrection via skills or scrolls is forbidden
Features:
> players are automatically split into two teams, balanced by Gear Score
> entering the zone strips buffs and applies class-based ones (warrior/mage/archer)
> each team has its own tent on either side of the gate, defended by archers who only attack the enemy team
> for the first 10 seconds after teleporting, players are frozen — time to form groups
> after death, players can respawn at their team's flag
> players can leave the event with the .leaveevent command (if the whole team leaves the event — the remaining team gets an automatic win)
> walls and gates can be attacked and do not respawn
> the castle's defender guards attack everyone
> hints have been added to help understand what to do at each stage of the event
> there are key points:
Obelisk
> located on the platform above the main gate
> is illuminated
> respawn 4 minutes
> destroying it gives the team a buff across the entire event zone for 10 minutes
> repeated destructions increase the buff level, up to 3:
Obelisk Power Lv. 1
Speed +5, phys. attack +1%, magic attack +2%
Obelisk Power Lv. 2
Speed +10, phys. attack +2%, magic attack +4%
Obelisk Power Lv. 3
Speed +15, phys. attack +3%, magic attack +6%
Dungeon Flag
> located in the castle's dungeon
> is illuminated
> respawn 4 minutes
> destroying it applies a debuff to the enemy team across the entire event zone for 2 minutes:
Breath of the Dungeon
Speed -15%, max CP -10%
Flags
> 5 flags appear at each tent
> to pick one up you need to deal 2,000 damage to it
> a player carrying the flag is slowed by 20% and marked with a beam of light visible to their own team
> the flag drops to the ground upon death or loss of connection
> the flag can only be cast at your own altar (cast — 20 s, cooldown — 60 s)
> an announcement of the cast start has been added for allies and enemies
> only one player per team can be casting the flag at a time
Altars
> each team has its own at standard locations in the castle
> instant teleports to your own altars have been added:
> appear for both teams after a successful cast at either altar
> located near the tents
> work only for your own team, including the flag carrier
> immortal
> work cycle: teleport for 30 seconds, cooldown for 30 seconds
> casting the flag at your own altar removes invulnerability from the gate to the upper platform
> after being destroyed, this gate is open to both teams
God's Graal
> located on the upper platform
> any team can cast the flag onto the Grail
> an announcement of the cast start has been added for allies and enemies
> capturing the Grail ends the event early and gives the team +5 points, but does not grant an automatic win (the winner is determined by total points)
Guard Gordon
> located near the Grail
> aggressive
> attacks everyone
Everyone who lands a hit on the boss gets:
Freya's Bloody Rune (2 hours) — 100%
High-grade Life Stone (Event) x2 — 20%
Top-grade Life Stone (Event) x1 — 20%
Blessed Scroll: Enchant Armor (S-grade) — 20%
Scroll: Enchant Cloak x2 — 15%
Scroll: Enchant Olf's T-Shirt x2 — 15%
Blessed Scroll: Enchant Weapon (S-grade) — 10%
Additionally, to whoever lands the final blow:
Mem Coin x5
Drop
Blessed Scroll: Enchant Armor (A-grade) x3-5 — 100%
Blessed Scroll: Enchant Weapon (A-grade) x2-3 — 100%
Destruction Scroll: Enchant Armor (A-grade) x1 — 50%
Destruction Scroll: Enchant Weapon (A-grade) x1 — 25%
Blessed Scroll: Enchant Armor (S-grade) x2-3 — 100%
Blessed Scroll: Enchant Weapon (S-grade) x1-2 — 100%
Destruction Scroll: Enchant Armor (S-grade) x1 — 20%
Destruction Scroll: Enchant Weapon (S-grade) x1 — 10%
Energy of Destruction x3-5 — 100%
Giant's Energy x3-5 — 100%
Neolithic Crystal (A-grade) x1 — 20%
Neolithic Crystal (S-grade) x1 — 10%
Mem Coin x2-4 — 100%
Giant's Codex x1-2 — 100%
Giant's Codex - Mastery x1 — 75%
CRP Scroll (500) x1-2 — 100%
Points and reward allocation
Additional rewards are granted instantly, except for the last row of the table.Achievement Points Additional reward Destroying the Obelisk (1 unit) 1 Mem Coin Fragment х2 Destroying the Dungeon Flag (1 unit) 1 Mem Coin Fragment х2 Capturing your own Altar 3 Mem Coin Fragment х5 Capturing the Grail 5 Mem Coin Fragment х8 Killing Gordon 2 Mem Coin Fragment х3 Most kills (between teams) 2 Mem Coin Fragment х3
Team rewards
In case of a points tie, the team with more kills wins.Condition Reward Victory Mem Coin x5
Fame Scroll (100) x3
Top-grade Life Stone (Event) x2Defeat Mem Coin x1
Elcyum Powder x1
Fame Scroll (100) x3
Top-grade Life Stone (Event) x2
Event Box (Reward)
Possible rewards when opened:
CP Potion х50-100 — 100%
Greater CP Potion х50-100 — 100%
Major Healing Potion х25-50 — 100%
Medal of Glory x1 — 100%
High-grade Life Stone (Event) x1 — 100%
Life Stone: Accessory x1 — 100%
Freya's Bloody Rune (2 hours) — 50%
Mem Coin x1 — 30%
Kill rewards:
Condition Reward Top 1 on the winning team Mem Coin x10 Top 2 on the winning team Mem Coin x8 Top 3 on the winning team Mem Coin x5 Top 1 on the losing team Mem Coin x8 Top 2 on the losing team Mem Coin x5 Death Race
The point — be the first to reach the finish through 8 checkpoints in order
Requirements to participate:
> level 76+
> 3rd profession
Registration:
> manual — Pantasaus in Rune 10 minutes before the start
> automatic — a window with a request 5 minutes before the start to all eligible players online
> the event is cancelled if 10 participants have not gathered
Duration — 20 minutes or until 15 finishers are determined
Restrictions:
> 1 HWID/IP = 1 participant
> it is forbidden to attack other participants
> potions, teleport scrolls, resurrection, item summoning are forbidden
Features:
> everyone runs in one race
> when getting into the event zone, all buffs are removed
> all participants have a random transformation with identical stats and a mine trap:
> 5 types — fire (damage in a zone), poison (80 HP/tick), slowing (speed -80%), blinding (stun and target reset), immobilizing (root)
> placed under the feet of pursuers
> available a minute after the start
> 45 second cooldown
> does not trigger on the owner
> before the start, players stand rooted for 10 seconds
> after death, a player respawns at the last checkpoint passed and gets 3 seconds of invulnerability
> debuffs along the route:
> blue zones — slow by 40% and burn health
> stone giants — knock down for 5 seconds
> tornadoes — cause fear and turn you back
> sandstorms — throw you into the air and stun
> fire barriers — flare up for 4 seconds and go out for 3
> fire corridor — before the finish, burns anyone who arrived wounded
> red lines — the track border: beyond it the screen starts to shake, and after 3 seconds the player is sent back
> buff along the route — green zones with glowing pillars that speed up running and heal quickly
> if the connection is lost, you can return to the race at the last checkpoint
Map
Rewards
* instant rewardCondition Prizes 1st place Mem Coin x30 + Blessed Scroll: Enchant Olf's T-Shirt (Event) x3 + Blessed Scroll: Enchant Cloak (Event) x3 + Top-grade Life Stone (Event) x2 2nd place Mem Coin x22 + Blessed Scroll: Enchant Olf's T-Shirt (Event) x2 + Blessed Scroll: Enchant Cloak (Event) x2 + Top-grade Life Stone (Event) x2 3rd place Mem Coin x18 + Blessed Scroll: Enchant Olf's T-Shirt (Event) x2 + Blessed Scroll: Enchant Cloak (Event) x2 + Top-grade Life Stone (Event) x1 4th place Mem Coin x15 + Blessed Scroll: Enchant Olf's T-Shirt (Event) x1 + Blessed Scroll: Enchant Cloak (Event) x1 + Top-grade Life Stone (Event) x1 5th place Mem Coin x13 + Scroll: Enchant Olf's T-Shirt (Event) x3 + Scroll: Enchant Cloak (Event) x3 + Top-grade Life Stone (Event) x1 6th place Mem Coin x12 + Scroll: Enchant Olf's T-Shirt (Event) x3 + Scroll: Enchant Cloak (Event) x3 + Top-grade Life Stone (Event) x1 7th place Mem Coin x11 + Scroll: Enchant Olf's T-Shirt (Event) x2 + Scroll: Enchant Cloak (Event) x2 + Top-grade Life Stone (Event) x1 8th place Mem Coin x10 + Scroll: Enchant Olf's T-Shirt (Event) x2 + Scroll: Enchant Cloak (Event) x2 + Top-grade Life Stone (Event) x1 9th place Mem Coin x9 + Scroll: Enchant Olf's T-Shirt (Event) x2 + Scroll: Enchant Cloak (Event) x2 10th place Mem Coin x8 + Scroll: Enchant Olf's T-Shirt (Event) x2 + Scroll: Enchant Cloak (Event) x2 11th place Mem Coin x7 + Scroll: Enchant Olf's T-Shirt (Event) x1 + Scroll: Enchant Cloak (Event) x1 12th place Mem Coin x6 + Scroll: Enchant Olf's T-Shirt (Event) x1 + Scroll: Enchant Cloak (Event) x1 13th place Mem Coin x5 + Scroll: Enchant Olf's T-Shirt (Event) x1 + Scroll: Enchant Cloak (Event) x1 14th place Mem Coin x4 + Scroll: Enchant Olf's T-Shirt (Event) x1 + Scroll: Enchant Cloak (Event) x1 15th place Mem Coin x3 + Scroll: Enchant Olf's T-Shirt (Event) x1 + Scroll: Enchant Cloak (Event) x1 4th checkpoint has been passed * Mem Coin x1 + Fame Scroll (100) x1 completed 4+ of 8 checkpoints ** Scroll: Enchant Olf's T-Shirt (Event) x1 + Scroll: Enchant Cloak (Event) x1 + High-grade Life Stone (Event) x1 new record *** Mem Coin x50 + Blessed Scroll: Enchant Olf's T-Shirt (Event) x10 + Blessed Scroll: Enchant Cloak (Event) x10 + Top-grade Life Stone (Event) x10
** additional reward for participation
*** additional reward for the best time in the entire history of races (not given on the first launch of the event)Solo PvP
Goal — kill other players and receive rewards for it
Participation requirements:
> 76+ level
> 3rd profession
Registration:
> Event Gatekeeper in Rune
> starts according to the schedule and lasts 5 minutes
Duration — 20 minutes
Location — Aden | Heine | Talking Island Village (instances)
Features:
> 1 HWID/IP = 1 participant
> reward for killing other players is given no more than once every 20 seconds
> being in a party is prohibited
> Overlord and Bishop skills do not work on clan members in this zone
> resurrection with skills and scrolls is prohibited
> active clan skills are prohibited
> after resurrection, the character gets invulnerability for 5 seconds, which is interrupted by an attack
Rewards:
Adena x1,000,000 — 75%
CP Potion x50 — 16%
Greater CP Potion x30 — 16%
Blessed Scroll: Enchant Armor (S-grade) — 10%
Scroll: Enchant Armor (S-grade) — 10%
Reward Chest — 7%
Scroll: Enchant Olf's T-Shirt (Event) — 5%
Scroll: Enchant Cloak (Event) — 5%
Energy of Destruction — 25%
Giant's Energy — 25%
Elcyum Powder — 25%
Blessed Scroll: Enchant Armor (S-grade) (Event) — 10%
Blessed Scroll: Enchant Weapon (S-grade) (Event) — 5%
Energy of Destruction — 5%
Giant's Energy — 5%
Scroll: Enchant Weapon (S-grade) — 4%
Blessed Scroll: Enchant Weapon (S-grade) (Event) — 3%
Last Hero
Goal — be the last one standing
Requirements to participate:
> level 76+
> 3rd profession
Registration — Catrina in Giran, near the temple entrance on the central square
Duration — until the winner is decided
Restrictions:
> 1 HWID/IP = 1 participant
> resurrection by skills and scrolls is not allowed
Rewards
Rewards for different conditions are added together.Condition Reward Last one standing Mem Coin x5
Full hero status for 24 hours for the main class:
> weapon
> skills
> aura
> chatTop-1 by kills Mem Coin x20 Top-2 by kills Mem Coin x15 Top-3 by kills Mem Coin x12 Top-4 by kills Mem Coin x10 Top-5 by kills Mem Coin x8 Top-6 by kills Mem Coin x6 Top-7 by kills Mem Coin x5 Top-8 by kills Mem Coin x4 Top-9 by kills Mem Coin x3 Top-10 by kills Mem Coin x2 Participation Event Box (Reward)
Possible rewards when opening:
CP Potion х50-100 — 100%
Greater CP Potion х50-100 — 100%
Major Healing Potion х25-50 — 100%
Medal of Glory x1 — 100%
High-grade Life Stone (Event) x1 — 100%
Life Stone: Accessory x1 — 100%
Freya's Bloody Rune (2 hours) — 50%
Mem Coin x1 — 30% - An AFK system has been implemented at events — after 30 seconds of inactivity a player receives a warning, and after another 30 seconds is removed from the event without a reward
- Will be added later:
Solo Raid Boss
Objective — kill the Raid Boss Gladiator Statue (81) in Gludio
Respawn — 20:30 (UTC+3) on Tuesdays, Wednesdays, Thursdays
Feature — maximum damage to the Raid Boss is limited to 7,000
Everyone who landed a hit and was within the Raid Boss's death radius receives personal rewards:
Medal of Glory x3
Freya's Bloody Rune (1 hour)
PvE damage +10%
Activates immediately upon receipt
Raid Boss Lucky Box
Possible rewards when opening:
High-grade Life Stone (Event) x2 — 20%
Top-grade Life Stone (Event) x1 — 20%
Scroll: Enchant Olf's T-Shirt (Event) x1 — 10%
Blessed Scroll: Enchant Olf's T-Shirt (Event) x1 — 5%
Scroll: Enchant Cloak (Event) x1 — 10%
Blessed Scroll: Enchant Cloak (Event) x1 — 5%
Blessed Scroll: Enchant Armor (S-grade) (Event) x1-2 — 20%
Blessed Scroll: Enchant Weapon (S-grade) (Event) x1 — 10%
Additional drop for whoever landed the final hit:
Ring of Core — 40%
Earring of Orfen — 40%
Ring of Queen Ant — 20%
Olympiad
- Participation with the main class if you have the 3rd profession and level 85
- Registration restriction by IP and HWID
- Period — 7 days
- Battles on Friday and Saturday from 18:00 to 23:50 (UTC+3)
- Hero status is awarded every week from Saturday to Sunday
- For hero status you need to complete at least 15 battles and win at least 1
- Maximum number of battles — 50, you can do them all in one day
- A buffer is available on the arena — 5 to choose from
Details
- Restriction on equipment enchanting:
- weapon +10
- armor +7
- jewelry +7
- All characters have been given the Olympiad Spark skill for applying buffs (does not consume MP, has a fast cast and cooldown)
- A weapon with 100% buff application has been added
- 4 arenas are available
Preview
- The system of obtaining Olympiad Token has been changed:
- win — 1000
- loss — 500
- at least 15 battles completed and at least 1 win — 500 for each point
- hero status — 150,000 + 500 for each point
- The shop for Olympiad Token has been updated
- Rewards for 1st–10th places have been added:
- 1: CP, HP, MP +10%, classic glow, all hero skills
- 2: CP, HP, MP +7%, dimmer glow, Heroic Berserker
- 3: CP, HP, MP +7%
- 4–6: CP, HP, MP +5%
- 7–10: CP, HP, MP +3%
- The hero weapon has been reworked
- The hero skills have been reworked
- The rewards in the Olympiad quests have been updated
Quests
- Simplified subclass quest
Details
> available from level 75
> respawn of quest Raid Bosses — 4+1 (displayed in the User Panel statistics)
> dyeing White Fabric x30 instead of Baium's injection
> no need for a top B-grade weapon, only Crystal (B-grade) x984
> selling and a reagent exchanger are available in the Alt+B shop - Modified noblesse quest:
Details
> selling and a reagent exchanger are available in the Alt+B shop
> respawn of the quest Raid Boss — 4+1 (displayed in the User Panel statistics)
> an alternative way to obtain Staff of Goddess Rain: Rain Song has been added:
> after the death of Flame of Splendor Barakiel, Chest of Barakiel appears, and all players nearby (on a subclass level 65+) can talk to it and receive Staff of Goddess: Rain Song Fragment
> to complete the quest you need to collect 10 fragments
> conditions for obtaining Staff of Goddess Rain: Rain Song:
> the last hit or being in the group that deals the last hit to the Raid Boss
> the character must be on a subclass level 65+
> the character must be near the Raid Boss at the moment of its death
- Quests will be changed when locations are updated:
An Arrogant Search
After the update of Giant's Cave, instead of the monsters Lesser Giant Mage and Lesser Giant Elder, you need to hit Yintzu and Paliote, which can be found here:
Audience with the Land Dragon
After the update of Giant's Cave, the monsters Kranrot and Hamrut can be found here:
Fate's Whisper
After replacing Skyshadow Meadow with Sel Mahum Training Grounds, the NPC Reorin is located here:
Possessor of a Precious Soul part - 1
After the update of Dragon Valley, the monsters Malruk Succubus and Malruk Succubus Turen can be found here:
Mimir's Elixir
After the update of Antharas' Lair, the monster Bloody Guardian can be found here:
- Changed rewards in the quest Only What Remains (Stakato Nest)
Details
Giant's Codex
Giant's Codex - Discipline
Giant's Codex - Mastery
High-grade Life Stone
Top-grade Life Stone
Life Stone: Accessory
Scroll: Enchant Armor (S-grade)
Scroll: Enchant Weapon (S-grade)
Blessed Scroll: Enchant Armor (S-grade)
Blessed Scroll: Enchant Weapon (S-grade) (Event)
Forgotten Scroll - Anti Magic Armor
Forgotten Scroll - Final Secret
Forgotten Scroll - Hide
Forgotten Scroll - Enlightenment - Wizard
Forgotten Scroll - Enlightenment - Healer
Forgotten Scroll - Excessive Loyalty - Various types of regular quests:
Daily
Rewards can be claimed only on 1 character.
Task Conditions Reward Kill 100 monsters Character 80+
Monsters that give experience are counted.
CP Potion x15
Greater CP Potion x15
Major Healing Potion x15
Mana Potion x15Kill 500 monsters Character 80+
Monsters that give experience are counted.
CP Potion x20
Greater CP Potion x20
Major Healing Potion x20
Mana Potion x20
Life Stone x1
Mid-grade Life Stone x1Kill 1,000 monsters Character 80+
Monsters that give experience are counted.High-grade Life Stone (Event) x1
Top-grade Life Stone (Event) x1
Life Stone: Accessory (Event) x1Kill 2,000 monsters Character 80+
Monsters that give experience are counted.Scroll: Enchant Olf's T-Shirt (Event)
Scroll: Enchant Cloak (Event)
Venir's Talisman (Stage 1)Kill 5,000 monsters Character 80+
Monsters that give experience are counted.Blessed Scroll: Enchant Olf's T-Shirt (Event)
Blessed Scroll: Enchant Cloak (Event)
Venir's Talisman (Stage 1)Hit a Raid Boss Character 80+
Giant's Codex x1Clan
You can claim 1 reward of your choice only on 1 character.
After the scheduled morning restart at 6:30 (UTC+3):
> clan quests are refreshed
> rewards for the previous quests are available on the condition that the clan completed the quest and you took part in completing it
Great Hunt
killing monsters 75+
A clan member level 75+ needs to kill 100+ monsters to receive the reward. If they are killed in a group, it counts for one.
Quantity Rewards 30,000
Greater CP Potion x100
Mana Potion x10050,000
Greater CP Potion x100
Mana Potion x100
Scroll: 5,000,000 SP x170,000
Greater CP Potion x100
Mana Potion x100
Scroll: 5,000,000 SP x1
Box with Rune Drop/Adena/Spoil +10% (1 hour) x1
High-grade Life Stone (Event) x1100,000
Greater CP Potion x100
Mana Potion x100
Scroll: 5,000,000 SP x1
Box with Rune Drop/Adena/Spoil +10% (1 hour) x1
High-grade Life Stone (Event) x1
Top-grade Life Stone (Event) x1Weekly
Goal — kill 500 monsters in a certain location with a PvP-zone
Condition — character level 80+, dealt the finishing blow by you or your group members
Schedule — on weekdays 12:00-23:59 (UTC+3):
> Monday — Forge of the Gods
> Tuesday — Imperial Tomb
> Wednesday — Monastery of Silence
> Thursday — Pagan Temple
> Friday — Hellbound
Rewards can be claimed only on 1 character: Hunting Box (Event)
Possible rewards on opening:
Drop Quantity Chance
Greater CP Potion50-100 100%
Medal of Glory1-2 100% High-grade Life Stone (Event) 1 100% Top-grade Life Stone (Event) 1 50% Energy of Destruction 1-5 25% Giant's Energy 1-5 25%
Blessed Scroll: Enchant Armor (S-grade) (Event)1 15%
Blessed Scroll: Enchant Weapon (S-grade) (Event)1 7% Blessed Scroll: Enchant Olf's T-Shirt (Event) 1 3% Blessed Scroll: Enchant Cloak (Event) 1 3% Olympiad
> taken from the Grand Olympiad Manager
> refreshed every day at 6:30 (UTC+3)
Fight battles over 1 day with any outcome and get a reward:
Quantity Reward 3 Olympiad Treasure Chest x1
Medal of Glory x15 Olympiad Treasure Chest x2
Medal of Glory x2
Adena x10,000,000
Mem Coin x2
Energy of Destruction x1
Giant's Energy x110 Olympiad Treasure Chest x4
Medal of Glory x4
Adena x20,000,000
Mem Coin x4
Energy of Destruction x2
Giant's Energy x2
Fight a series of winning battles in a row and get a reward:
Series Reward 2 Olympiad Treasure Chest x1
Medal of Glory x15 Olympiad Treasure Chest x3
Medal of Glory x3
Energy of Destruction x1
Giant's Energy x110 Olympiad Treasure Chest x6
Medal of Glory x6
Energy of Destruction x2
Giant's Energy x2
Chest contents:
Item Quantity Chance
Greater Healing Potion150 15%
Greater CP Potion150 15% Olympiad Token 500 20% Olympiad Token 1000 15% Olympiad Token 5000 10%
Giant's Codex1 7%
Giant's Codex - Mastery1 3% Top-grade Life Stone 1 5% Energy of Destruction 3 5% Giant's Energy 3 5% - Added a daily quest — Soul Hunt
Details
Goal — collect 60 quest items in a random location
Participation requirements — level 81+
How to take the quest — command .soulhunt (if you forget, you can check it with the .command command)
Features:
> 3 quests per day, the limit resets at 06:00 (UTC+3)
> the location is chosen randomly, without repeats until the limit resets
> the quest item drops only for the player who lands the finishing blow on a specific monster, with a 70% chance
> base set of locations:
> Monastery of Silence — Judge of Light
> Imperial Tomb — Ashkenas
> Pagan Temple — Triol's High Priest
> Forge of Gods — Blazing Ifrit
> Isle of Prayer — Pythia
> Chromatic Highlands — Dark Water Dragon
> Hellbound — Junior Watchman
> additional locations after 83:
> Chromatic Highlands — Shade
> Stakato Nest — Male Spiked Stakato
> Plains of Lizardmen — Tanta Lizardman Berserker
> Sel Mahum Training Grounds — Sel Mahum Squad Leader
Reward:
Top-grade Life Stone (Event) x2 — 20%
High-grade Life Stone (Event) x3 — 30%
Mid-grade Life Stone (Personal) x4 — 40%
Giant's Codex (Personal) x1 — 10%
* one random variant - Achievements
Details
Task Conditions Reward Reach level 20 Character 20+ Major Healing Potion x5
Mana Potion x5
Freya's Bloody Rune (2 hours)
PvE damage +10%Reach level 30 Character 30+ Major Healing Potion x15
Mana Potion x15
Physical Fruit Cocktail x1
Magical Fruit Cocktail x1Reach level 40 Character 40+ Major Healing Potion x20
Mana Potion x20
Physical Fruit Cocktail x1
Magical Fruit Cocktail x1
Scroll: Noblesse Blessing x1Reach level 52 Character 52+ Major Healing Potion x25
Mana Potion x25
Blessed Scroll of Escape x1
Blessed Scroll of Resurrection x1
Physical Fruit Cocktail x1
Magical Fruit Cocktail x1
Scroll: Noblesse Blessing x1Reach level 61 Character 61+ Major Healing Potion x30
Mana Potion x30
Blessed Scroll of Escape x2
Blessed Scroll of Resurrection x2
Physical Fruit Cocktail x2
Magical Fruit Cocktail x2
Scroll: Noblesse Blessing x2Reach level 75 Character 75+ Major Healing Potion x40
Mana Potion x40
High-grade Life Stone (Event) x1
Top-grade Life Stone (Event) x1Reach level 80 Character 80+ Major Healing Potion x50
Mana Potion x50
High-grade Life Stone (Event) x1
Top-grade Life Stone (Event) x1
Rune Drop/Adena/Spoil +10% (1 hour) x1Obtain a subclass Character 75+ High-grade Life Stone (Event) x1
Top-grade Life Stone (Event) x1
Scroll: Enchant Olf's T-Shirt (Event)
Scroll: Enchant Cloak (Event)Obtain noblesse status Character 75+
Giant's Codex x2
Giant's Codex - Mastery x1
High-grade Life Stone (Event) x1
Top-grade Life Stone (Event) x1
Life Stone: Accessory (Event) x1
Blessed Scroll: Enchant Olf's T-Shirt (Event) x1
Blessed Scroll: Enchant Cloak (Event) x1100 PvP Character 1+
Greater CP Potion x100
Major Healing Potion x100
Mana Potion x100
Elixir of Life (S-grade) x10
Elixir of Mind (S-grade) x10
Elixir of CP (S-grade) x10300 PvP Character 1+
Greater CP Potion x300
Major Healing Potion x300
Mana Potion x300
Elixir of Life (S-grade) x30
Elixir of Mind (S-grade) x30
Elixir of CP (S-grade) x30500 PvP Character 1+
Greater CP Potion x500
Major Healing Potion x500
Mana Potion x500
Elixir of Life (S-grade) x50
Elixir of Mind (S-grade) x50
Elixir of CP (S-grade) x501,000 PvP Character 1+
Greater CP Potion x1,000
Major Healing Potion x1,000
Mana Potion x1,000
Elixir of Life (S-grade) x100
Elixir of Mind (S-grade) x100
Elixir of CP (S-grade) x1005,000 PvP Character 1+
Greater CP Potion x2,000
Major Healing Potion x2,000
Mana Potion x2,000
Elixir of Life (S-grade) x200
Elixir of Mind (S-grade) x200
Elixir of CP (S-grade) x20010,000 PvP Character 1+
Greater CP Potion x3,000
Major Healing Potion x3,000
Mana Potion x3,000
Elixir of Life (S-grade) x300
Elixir of Mind (S-grade) x300
Elixir of CP (S-grade) x300100 PK Character 1+
Quick Healing Potion x50
Greater CP Potion x50
Major Healing Potion x50
Mana Potion x50
Blessed Scroll of Escape x5300 PK Character 1+
Quick Healing Potion x100
Greater CP Potion x100
Major Healing Potion x100
Mana Potion x100
Blessed Scroll of Escape x10
Blessed Scroll of Resurrection x10500 PK Character 1+
Quick Healing Potion x200
Greater CP Potion x200
Major Healing Potion x200
Mana Potion x200
Blessed Scroll of Escape x15
Blessed Scroll of Resurrection x151,000 PK Character 1+
Quick Healing Potion x300
Greater CP Potion x300
Major Healing Potion x300
Mana Potion x300
Blessed Scroll of Escape x20
Blessed Scroll of Resurrection x205,000 PK Character 1+
Quick Healing Potion x500
Greater CP Potion x500
Major Healing Potion x500
Mana Potion x500
Blessed Scroll of Escape x30
Blessed Scroll of Resurrection x3010,000 PK Character 1+
Quick Healing Potion x1,000
Greater CP Potion x1,000
Major Healing Potion x1,000
Mana Potion x1,000
Blessed Scroll of Escape x50
Blessed Scroll of Resurrection x50Quest Pailaka - Injured Dragon Character 73+ Magical Fruit Cocktail x3
Physical Fruit Cocktail x3
Letter Collector's Gift (Event) x1
Box with Rune Drop/Adena/Spoil +10% (1 hour) x1
Chest with Premium Account or Premium Card (3 days)
Reward on opening, your choice:
Premium Account Coupon (3 days)
Premium Card (3 days)
Work on one character, not on the account!
Raid Bosses
- The respawn of regular Raid Bosses 78+ has been changed — now they appear 3 times a day:
- 14:00 (UTC+3)
- 20:00 (UTC+3)
- 02:00 (UTC+3)
- Respawn of the other Raid Bosses:
- quest ones for the subclass — 4+1 (the exact respawn is displayed in the User Panel statistics)
List
Shilen's Messenger Cabrio
Death Lord Hallate
Kernon
Longhorn Golkonda - Flame of Splendor Barakiel — 4+1 (the exact respawn is displayed in the User Panel statistics)
- quest ones for the 4th and 5th level of the alliance with Ketra/Varka (belong to regular ones) — 3 times a day
List
Varka's Hero Shadith
Ketra's Hero Hekaton
Varka's Commander Mos
Ketra's Commander Tayr - summonable — 12+1
List
Soul of Water Ashutar
Soul of Fire Nastron
Icicle Emperor Bumbalump
Daimon the White-Eyed - Eilhalder von Hellmann — 4 (at in-game midnight)
- special ones in new and updated locations — 6+1
List
Typhoon
After the update of the locations:Location
Abyssal Makkum
Royal SharpshooterLocation
Queen ShyeedLocation
Giant Marpanak
Last Titan Utenus
Gorgolos
Hekaton Prime
Anais
Enhanced Mimir
Dragon BeastLocation
Behemoth LeaderLocation
Drake LordLocation
Location
- Lilith | Anakim — every day at 22:00-23:00 (UTC+3), alternate every week
- 20-60 — 12+1
- quest ones for the subclass — 4+1 (the exact respawn is displayed in the User Panel statistics)
- The drop of Raid Bosses has been changed
Low Raid Bosses
Level raised to 78.
Eva's Guardian Millenu
Abyss Brukunt
Demon Kurikups
Ghost of the Lidia
Ancient Weird Drake
Roaring Lord Kastor
Gorgolos
Fierce Tiger King Angel
Shilen's Priest Hisilrome
Hekaton Prime
Rahha
Enmity Ghost Ramdal
Gargoyle Lord Tiphon
Demons Agent Falston
Last Titan Utenus
Kernon's Faithful Servant Kelone
Spirit of Andras the Betrayer
Bloody Priest Rudelto
Anakim's Nemesis Zakaron
Flame of Splendor Barakiel
Korim
Palibati Queen Themis
Shilen's Messenger Cabrio
Immortal Savior Mardil
Doom Blade Tanatos
Water Dragon Seer Sheshark
Death Lord Hallate
Icicle Emperor Bumbalump
Beast Lord Behemoth
Meanas Anor
Roaring Skylancer
Eilhalder von Hellmann
Vanor Chief Kandra
Antharas Priest Cloe
Fafurion's Herald Lokness
Krokian Padisha Sobekk
Drop Quantity Chance Blessed Scroll: Enchant Armor (A-grade) 2-3 100% Blessed Scroll: Enchant Weapon (A-grade) 1-2 100% Destruction Scroll: Enchant Armor (A-grade) 1 30% Destruction Scroll: Enchant Weapon (A-grade) 1 15% Blessed Scroll: Enchant Armor (S-grade) 1-2 100% Blessed Scroll: Enchant Weapon (S-grade) 1 100% Destruction Scroll: Enchant Armor (S-grade) 1 15% Destruction Scroll: Enchant Weapon (S-grade) 1 7% Energy of Destruction 2-3 100% Giant's Energy 2-3 100% Neolithic Crystal (A-grade) 1 15% Neolithic Crystal (S-grade) 1 7%
Mem Coin1-3 100%
Giant's Codex1 100%
Giant's Codex - Mastery1 50% CRP Scroll (500) 1-2 100% Mid Raid Bosses
Bloody Empress Decarbia
Death Lord Ipos
Death Lord Shax
Kernon
Lesser Giant Olkuth
Storm Winged Naga
Palatanos of Horrific Power
Flamestone Giant
Ocean Flame Ashakiel
Hestia, Guardian Deity of the Hot Springs
Last Lesser Giant Glaki
Daimon the White-Eyed
Fire of Wrath Shuriel
Longhorn Golkonda
Cherub Galaxia
Ketra's Hero Hekaton
Varka's Hero Shadith
Queen Shyeed
Ketra's Commander Tayr
Varka's Commander Mos
Ember
Uruka
Ketra's Chief Brakki
Gordon
Soul of Water Ashutar
Soul of Fire Nastron
Varka's Chief Horus
Anais
Andreas Van Halter
Plague Golem (level raised to 75)
Drop Quantity Chance Blessed Scroll: Enchant Armor (A-grade) 3-5 100% Blessed Scroll: Enchant Weapon (A-grade) 2-3 100% Destruction Scroll: Enchant Armor (A-grade) 1 50% Destruction Scroll: Enchant Weapon (A-grade) 1 25% Blessed Scroll: Enchant Armor (S-grade) 2-3 100% Blessed Scroll: Enchant Weapon (S-grade) 1-2 100% Destruction Scroll: Enchant Armor (S-grade) 1 20% Destruction Scroll: Enchant Weapon (S-grade) 1 10% Energy of Destruction 3-5 100% Giant's Energy 3-5 100% Neolithic Crystal (A-grade) 1 20% Neolithic Crystal (S-grade) 1 10%
Mem Coin2-4 100%
Giant's Codex1-2 100%
Giant's Codex - Mastery1 75% CRP Scroll (500) 1-2 100% - A flag for a Raid Boss has been implemented
- A notification in the global chat 15 minutes before the Raid Bosses' respawn has been implemented
- The drop will be improved as the server develops
- The current drop from Top Raid Bosses is available in a separate topic
- The current drop from Lilith | Anakim is available in the latest patch notes
Epic Bosses
- Different Epic Bosses for different divisions have been implemented
Big War
Core
Orfen
Ant Queen
Zaken
All divisions have access to the Bosses described below:Features
> appears on the ship
> the bridge is widened by 2 times
> 2 teleport points are available:
Bridge Ship
Baium
FrintezzaFeatures
> after the awakening, a passage opens for 7 minutes, after which the Boss appears and the passage closes
AntharasFeatures
> standard entry via an NPC in Imperial Tomb for a Command Channel of 4 or more groups
> the Boss appears 10 minutes after entering the room, after its awakening the door to the room and entry via the NPC close
> falls asleep 15 minutes after the last hit
ValakasFeatures
> the Boss appears 30 minutes after the first player enters the lair and the passage closes
BelethFeatures
> the Boss appears 20 minutes after the first player enters the lair and the passage closes
Features
> after the Epic Boss appears, Raid Boss Epidos respawns, who must be killed to summon a portal to the Boss
> entry for 27 or more people
> the portal stays up to 50% of the Boss's HP
> copies of the Boss appear 10 minutes after entering its hall
> the Boss appears 20 minutes after entering its hall
> as soon as the Boss appears, the gates close
> if the clan does not take down 50% of HP within 30 minutes, then the door to the room with the Boss opens for 2 minutes
> at 50% of the Boss's HP the gates open for 2 minutesMid War
Other divisions do not have access to these Bosses. They appear according to the schedule in instances with a PvP-zone, 3 teleport points are available 30 minutes before they appear at Death Priest in Rune.
Taklacan [Priest of Core]
Dopagen [Priest of Orfen]Location
Varkaron [Priest of Ant Queen]Location
Torumba [Priest of Zaken]Location
Location
Low War
Other divisions do not have access to these Bosses. They appear according to the schedule in instances with a PvP-zone, 3 teleport points are available 30 minutes before they appear at Death Priest in Rune.
Octavis
RamonaLocation
Location
Pivo War
Other divisions do not have access to these Bosses. They appear according to the schedule in instances with a PvP-zone, 3 teleport points are available 30 minutes before they appear at Death Priest in Rune.
Nermion
NergattLocation
Location
Latam War
Other divisions do not have access to these Bosses. They appear according to the schedule in instances with a PvP-zone, 3 teleport points are available 30 minutes before they appear at Death Priest in Rune.
Turation
TarstanLocation
Location
- Respawn according to a schedule, which will change with the addition of new Epic Bosses
- The drop will be improved as the server develops
- The current schedule and drop — in the latest patch notes
- The Epic Bosses will be strengthened as the server develops
- A PvP-zone has been introduced on all Epic Bosses
- Set the maximum damage to Epic Bosses — 5,000
Collections
- A simplified collections system has been added — small permanent stat bonuses for collecting equipment
Details
1. Drag any item onto the Item Collections button in the inventory, or click the corresponding menu button to open the collections window.
2. Click the "All Collections" button at the bottom of the window.
3. Double-click the desired collection.
4. Click the item.
5. Click it in the list below. It must meet the specified requirements (for example: SA, enchant), and must not have additional properties (for example: rarity, attribute, PvP insert).
6. Click "Registration".
7. Click "Yes".
Please note: this item will disappear, and Adena x1,000,000 will be deducted!
Collection Bonus 1 Bonus 2 Samurai Long Sword (Focus) +9
Berserker Blade (Focus) +7
Yaksa Mace (Health) +4
War Axe (Health) +4phys. attack +15 — Homunkulus' Sword (Acumen) +7
Inferno Staff (Acumen) +5
Mace of Underworld (Conversion) +4
Mysterious Sword (Acumen) +4mag. attack +18 — Damascus Sword (Focus) +5
Keshanberk (Focus) +7
Guardian's Sword (Health) +5
Great Sword (Focus) +7phys. attack +25 — Wizard's Tear (Acumen) +4
Sword of Valhalla (Acumen) +6
Staff of Evil Spirits (Acumen) +4
Spirit's Staff (Mental Shield) +6mag. attack +30 — Tallum Blade (Focus) +9
Infernal Master (Focus) +7
Meteor Shower (Focus) +5
Destroyer Hammer (Focus) +5phys. attack +35 — Keshanberk*Keshanberk +8
Elemental Sword (Acumen) +6
Spiritual Eye (Acumen) +4
Dasparion's Staff (Acumen) +4mag. attack +42 — Full Plate Helmet +6
Full Plate Armor +6
Full Plate Gauntlets +6
Full Plate Boots +6
Full Plate Shield +6phys. defense +7 mag. defense +7 Plated Leather Armor +6
Plated Leather Gaiters +6
Plated Leather Gloves +6
Plated Leather Boots +6mag. defense +12 — Divine Tunic +6
Divine Stockings +6
Divine Gloves +6
Divine Boots +6phys. defense +12 — Blue Wolf Helmet +5
Blue Wolf Breastplate +5
Blue Wolf Gaiters +5
Blue Wolf Gloves (Heavy Armor) +5
Blue Wolf Boots (Heavy Armor) +5phys. defense +10 mag. defense +10 Blue Wolf Helmet +5
Blue Wolf Leather Armor +5
Blue Wolf Gloves (Light Armor) +5
Blue Wolf Boots (Light Armor) +5mag. defense +15 — Blue Wolf Helmet +5
Blue Wolf Tunic +5
Blue Wolf Stockings +5
Blue Wolf Gloves (Robe) +5
Blue Wolf Boots (Robe) +5phys. defense +15 — Tallum Helmet +4
Tallum Plate Armor +4
Tallum Gloves (Heavy Armor) +4
Tallum Boots (Heavy Armor) +4phys. defense +15 mag. defense +15 Majestic Circlet +4
Majestic Leather Armor +4
Majestic Gauntlets (Light Armor) +4
Majestic Boots (Light Armor) +4mag. defense +20 — Dark Crystal Helmet +4
Dark Crystal Robe +4
Dark Crystal Gloves (Robe) +4
Dark Crystal Boots (Robe) +4phys. defense +20 — Divine Tunic +9
Blue Wolf Tunic +8
Dark Crystal Robe +7
Major Arcane Robe +6
Dynasty Tunic +6casting speed +15 — Plated Leather Armor +9
Blue Wolf Leather Armor +8
Majestic Leather Armor +7
Draconic Leather Armor +6
Dynasty Leather Armor +6attack speed +15 — Inferno Staff (Acumen) +10
Staff of Evil Spirits (Acumen) +9
Daimon Crystal (Acumen) +8
Imperial Staff (Acumen) +7
Dynasty Staff (Acumen) +7casting speed +25 — Samurai Long Sword (Haste) +13
Damascus Sword (Haste) +12
Sirra's Blade (Haste) +11
Forgotten Blade (Haste) +10
Dynasty Cudgel (Haste) +10attack speed +25 — Necklace of Seal +8
Black Ore Necklace +7
Majestic Necklace +6
Tateossian Necklace +5
Dynasty Necklace +5CP +50 CP regeneration +3 Nassen's Earring +8
Black Ore Earring +7
Majestic Earring +6
Tateossian Earring +5
Dynasty Earring +5HP +50 HP regeneration +3 Ring of Seal +8
Black Ore Ring +7
Majestic Ring +6
Tateossian Ring +5
Dynasty Ring +5MP +50 MP regeneration +3
Fire Stone x30
Water Stone x30
Earth Stone x30
Wind Stone x30
Dark Stone x30
Holy Stone x30resistance to all elements +5 — Elcyum Powder x10
Elcyum Crystal x3
Elcyum x1adena/drop +1% — Energy of Destruction x100
Giant's Energy x100
Elcyum x1speed +1 — Black Ore Necklace +6
Majestic Necklace +6
Dynasty Necklace +6resistance to stun +1% — Black Ore Earring +6
Majestic Earring +6
Dynasty Earring +6resistance to mental attacks +1% — Phoenix Ring +6
Tateossian Ring +6resistance to hold +1% — Phoenix Earring +6
Tateossian Earring +6vampirism +1% — Phoenix Necklace +6
Tateossian Necklace +6skill cooldown -1% —
Gear Score
- Gear Score is a numerical rating of a character's power, which is needed for:
- understanding the character's level of progress
- estimating your chances of winning against an opponent (the target's GS is displayed)
- keeping the competitive spirit
- quality analytics to improve the gameplay (timely release of content, limiting abuse, balancing the game in different aspects, etc.)
- The Gear Score system works only for characters with the 2nd/3rd profession
- There are 15 ranks
Details
№ Rank Gear Score range 1 Novice 0 – 2,500 2 Fighter 2,500 – 5,500 3 Veteran 5,500 – 9,000 4 Hardened 9,000 – 13,000 5 Elite 13,000 – 17,000 6 Master 17,000 – 21,000 7 Champion 21,000 – 25,000 8 Hero 25,000 – 29,500 9 Legend 29,500 – 34,000 10 Mythic 34,000 – 38,500 11 Ancient 38,500 – 43,500 12 Fearsome 43,500 – 48,500 13 Divine 48,500 – 54,000 14 Eternal 54,000 – 61,000 15 Supremacy 61,000 – 99,999 - Ratings are updated once per hour, the top 3 on the server and in the class receive rewards
Details
Server rating
Place Wings next to the nickname Passive skill 1 golden Adena +15%, drop +15%, CP regeneration +30%, PvE damage +6% 2 silver Adena +10%, drop +10%, CP regeneration +20%, PvE damage +4% 3
bronzeAdena +5%, drop +5%, CP regeneration +10%, PvE damage +2%
Class rating
Place Wings next to the nickname Passive skill 1 black EXP/SP +15%, RB drop +15%, fame +30%, MP regeneration +20%, PvE defense +6% 2 — EXP/SP +10%, RB drop +10%, fame +20%, MP regeneration +15%, PvE defense +4% 3 — EXP/SP +5%, RB drop +5%, fame +10%, MP regeneration +10%, PvE defense +2%
Notes:
> the place on the server has priority over the place in the class when wings are given
> the passive skill for the class rating is given only to those who have the 3rd profession
> passive skills do not give Gear Score
> passive skills for the top 3 on the server and in the class stack - When calculating Gear Score, the following are taken into account:
Weapon
Affected by:
> grade
> type
> rarity
> PvP-insert
> SA
> attribute (10 GS per unit, maximum 300 x 10 = 3,000)
> enchant
> augmentation
weapon = grade base x (1 + TypeBonus) x (1 + Rare) x (1 + PvP_mult) + PvP_flat + SA_flat + grade base x (1 + TypeBonus) x LS_mult + grade base x Ench_mult + Att x 10
Grade bases
D (low) D (top) C (low) C (mid) C (top) B (mid) B (top) A (mid) 250 400 600 750 900 1,000 1,150 1,250 A (top) A (best) S Dynasty Icarus Vesper Vorpal Elegia 1,400 1,600 1,800 2,200 2,500 2,800 3,400 4,000
Type
TypeBonus = 0 — sword, blunt, dagger
TypeBonus = 0.2 — rapier, dual, bigsword, bigblunt, pole, bow, crossbow, ancientsword, fist (compensation for not being able to equip a shield)
Rarity
Rare = 0 — common
Rare = 0.1 — rare
PvP-insert
PvP_mult = 0 — without insert
PvP_mult = 0.1 — with insert
Grade B (top) A (mid) A (top) A (best) S Dynasty Icarus Vesper Vorpal Elegia PvP_flat 50 75 100 125 150 180 210 240 270 300
The split into a multiplier and a "flat" value is made for a smoother Gear Score growth that matches the effort put in and the result achieved.
SA
For dual swords and daggers, the SA effect is counted at enchant level 4 and higher.Grade C B A S Dynasty Icarus Vesper Vorpal Elegia SA_flat 50 75 100 150 200 250 300 350 400
Physical weapon enchant
Enchant +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 Ench_mult 0.015 0.03 0.045 0.075 0.105 0.135 0.165 0.205 0.245 0.285 0.325 Enchant +12 +13 +14 +15 +16 +17 +18 +19 +20 +21 +22 Ench_mult 0.365 0.405 0.445 0.485 0.545 0.605 0.665 0.725 0.8167 0.9083 1
Magic weapon enchant
Enchant +1 +2 +3 +4 +5 +6 +7 +8 +9 Ench_mult 0.04 0.08 0.12 0.17 0.22 0.27 0.32 0.37 0.42 Enchant +10 +11 +12 +13 +14 +15 +16 +17 +18 Ench_mult 0.47 0.53 0.59 0.65 0.71 0.795 0.88 0.965 1.05
Augmentation
Type LS_mult Empower Passive
Duel Might Passive0.2 Might Passive
Shield Passive
Magic Barrier
Empower Active
Duel Might Active0.15 Focus Passive
Wild Magic Passive
Refresh
Might Active
Shield Active
Magic Barrier Active0.1 All other passive and medium active skills 0.07 Weak active skills (Heal, Cheer, etc.) 0.05 Single-target damage skills 0.05 Mass damage skills 0.02 Chance-based skills 0.02
Examples:
1. Arcana Mace - Hail {PvP} (Acumen) +5, 150 water, Shield Passive
1,800 x (1 + 0) x (1 + 0.1) x (1 + 0.1) + 150 + 150 + 1,800 x (1 + 0) x 0.15 + 1,800 x 0.22 + 150 x 10 = 4,644
2. Vesper Dualsword - Destruction {PvP} +10, 300 earth, Duel Might Passive
2,800 x (1 + 0.2) x (1 + 0.1) x (1 + 0.1) + 240 + 300 + 2,800 x (1 + 0.2) x 0.2 + 2,800 x 0.285 + 300 x 10 = 9,076Armor (incl. shield/sigil)
Affected by:
> grade
> rarity
> PvP-insert (for top | full body)
> attribute (4 GS per unit, maximum 120 x 3 x 4 = 1,440 per piece except shield | sigil)
> enchant
> having a set (the shield is not part of the set)
helmet = grade base x 0.8 x 0.15 x (0.7 + Rare) x Set + grade base x 0.8 x 0.15 x Ench_mult + Att x 4body = grade base x 0.8 x 0.5 x (0.7 + Rare) x (1 + PvP) x Set + grade base x 0.8 x 0.5 x Ench_mult + Att x 4top = grade base x 0.8 x 0.25 x (0.7 + Rare) x (1 + PvP) x Set + grade base x 0.8 x 0.25 x Ench_mult + Att x 4bottom = grade base x 0.8 x 0.25 x (0.7 + Rare) x Set + grade base x 0.8 x 0.25 x Ench_mult + Att x 4gloves | boots = grade base x 0.8 x 0.175 x (0.7 + Rare) x Set + grade base x 0.8 x 0.175 x Ench_mult + Att x 4shield | sigil = grade base x 0.2 x (0.7 + Rare + Ench_mult)
Grade bases
D (low) D (top) C (low) C (mid) C (top) B (mid) B (top) A (mid) 250 400 600 750 900 1,000 1,150 1,250 A (top) A (best) S Dynasty Icarus Vesper Vesper Noble Vorpal Elegia 1,400 1,600 1,800 2,200 2,500 2,800 3,050 3,400 4,000
Rarity
Rare = 0 — common
Rare = 0.3 — rare
PvP-insert
PvP_mult = 0 — without insert
PvP_mult = 0.2 — with insert
Enchant
Level Ench_mult +1 0.015 +2 0.03 +3 0.045 +4 0.09 +5 0.135 +6 0.18 +7 0.27 +8 0.36 +9 0.45 +10 0.6 +11 0.75 +12 0.9 +13 1.05 +14 1.2
Having a set
Set = 1 — no set
Set = 1.2 — there is a set of 4 or 5 pieces (the shield is not included)
Examples:
1. Major Arcana set:
Major Arcana Circlet [rare] +6 (60 attribute)
1,800 x 0.8 x 0.15 x (0.7 + 0.3) x 1 + 1,800 x 0.8 x 0.15 x 0.18 + 60 x 4 = 495 — separate piece
1,800 x 0.8 x 0.15 x (0.7 + 0.3) x 1.2 + 1,800 x 0.8 x 0.15 x 0.18 + 60 x 4 = 538 — as part of the set
Major Arcana Robe [rare] {PvP} +6 (60 attribute)
1,800 x 0.8 x 0.5 x (0.7 + 0.3) x (1 + 0.2) x 1 + 1,800 x 0.8 x 0.5 x 0.18 + 60 x 4 = 1,234 — separate piece
1,800 x 0.8 x 0.5 x (0.7 + 0.3) x (1 + 0.2) x 1.2 + 1,800 x 0.8 x 0.5 x 0.18 + 60 x 4 = 1,406 — as part of the set
Major Arcana Gloves [rare] +6 (60 attribute) | Major Arcana Boots [rare] +6 (60 attribute)
1,800 x 0.8 x 0.175 x (0.7 + 0.3) x 1 + 1,800 x 0.8 x 0.175 x 0.18 + 60 x 4 = 537 — separate piece
1,800 x 0.8 x 0.175 x (0.7 + 0.3) x 1.2 + 1,800 x 0.8 x 0.175 x 0.18 + 60 x 4 = 588 — as part of the set
When you put on an S-grade magic set, the character gets a toggle that gives 200 GS.
Total: 200 + 538 + 1,406 + 588 x 2 = 3,320
2. Elegia Light set:
Elegia Leather Helmet [rare] +7 (120x3 attribute)
4,000 x 0.8 x 0.15 x (0.7 + 0.3) x 1 + 4,000 x 0.8 x 0.15 x 0.27 + 120 x 3 x 4 = 2,050 — separate piece
4,000 x 0.8 x 0.15 x (0.7 + 0.3) x 1.2 + 4,000 x 0.8 x 0.15 x 0.27 + 120 x 3 x 4 = 2,146 — as part of the set
Elegia Leather Breastplate [rare] {PvP} +7 (120x3 attribute)
4,000 x 0.8 x 0.25 x (0.7 + 0.3) x (1 + 0.2) x 1 + 4,000 x 0.8 x 0.25 x 0.27 + 120 x 3 x 4 = 2,616 — separate piece
4,000 x 0.8 x 0.25 x (0.7 + 0.3) x (1 + 0.2) x 1.2 + 4,000 x 0.8 x 0.25 x 0.27 + 120 x 3 x 4 = 2,808 — as part of the set
Elegia Leather Leggings [rare] +7 (120x3 attribute)
4,000 x 0.8 x 0.25 x (0.7 + 0.3) x 1 + 4,000 x 0.8 x 0.25 x 0.27 + 120 x 3 x 4 = 2,456 — separate piece
4,000 x 0.8 x 0.25 x (0.7 + 0.3) x 1.2 + 4,000 x 0.8 x 0.25 x 0.27 + 120 x 3 x 4 = 2,616 — as part of the set
Elegia Leather Gloves [rare] +7 (120x3 attribute) | Elegia Leather Boots [rare] +7 (120x3 attribute)
4,000 x 0.8 x 0.175 x (0.7 + 0.3) x 1 + 4,000 x 0.8 x 0.175 x 0.27 + 120 x 3 x 4 = 2,151 — separate piece
4,000 x 0.8 x 0.175 x (0.7 + 0.3) x 1.2 + 4,000 x 0.8 x 0.175 x 0.27 + 120 x 3 x 4 = 2,263 — as part of the set
When you put on an S84-grade light set, the character gets a toggle that gives 400 GS.
Total: 400 + 2,146 + 2,808 + 2,616 + 2,263 x 2 = 12,496
3. Dynasty Sigil +5 = 2,200 x 0.2 x (0.7 + 0 + 0.135) = 367
4. Vorpal Shield [rare] +7 = 3,400 x 0,2 x (0.7 +0.3 + 0.27) = 864Jewelry
Affected by:
Jewelry Special jewelry | epic > grade
> rarity
> enchant
> augmentation> base value
> enchant
> augmentation
necklace = grade base × 0,9 × 0,3 × (0,7 + Rare + Ench_mult) + LS_flat
earring = grade base × 0,9 × 0,25 × (0,7 + Rare + Ench_mult) + LS_flat
ring = grade base × 0,9 × 0,1 × (0,7 + Rare + Ench_mult) + LS_flat
Grade bases
D (low) D (top) C (low) C (mid) C (top) B (mid) B (top) A (mid) 250 400 600 750 900 1,000 1,150 1,250 A (top) A (best) S Dynasty Moirai Vesper Vorpal Elegia 1,400 1,600 1,800 2,200 2,500 2,800 3,400 4,000
Rarity
Rare = 0 — common
Rare = 0.3 — rare
special jewelry | epic = base x Ench_mult_epic + LS_flat
Epic jewelry
Tier Item Replica Improved replica Original Reinforced original T1
Ring of Core180 270 360 504 T1
Earring of Orfen450 675 900 1,260 T2 Ring of Ant Queen 216 324 432 605 T2 Earring of Zaken 540 810 1,080 1,512 T3
Ring of Baium252 378 504 706 T3
Frintezza's Necklace756 1,134 1,512 2,117 T4
Necklace of Valakas891 1,337 1,782 — T5
Earring of Antharas900 1,350 1,800 — T5
Beleth's Ring— — 720 —
Special jewelry
Blessed Freya's Necklace — 1,296
Freya's Necklace — 1,080
Weakened Freya Necklace — 540
Enchant
Level Ench_mult Ench_mult_epic +1 0.015 1.012 +2 0.03 1.025 +3 0.045 1.0375 +4 0.09 1.075 +5 0.135 1.113 +6 0.18 1.15 +7 0.27 1.225 +8 0.36 1.3 +9 0.45 1.375 +10 0.6 1.5 +11 0.75 1.625 +12 0.9 1.75 +13 1.05 1.875 +14 1.2 2.0
Augmentation
Skill LS_flat Refresh 3% 100 Refresh 2% 80 Refresh 1% 50 Max CP/HP/MP 300 70 Max CP/HP/MP 200 40 Max CP/HP/MP 100 20 Passive Attack (debuff success) 70 Passive Defense (debuff resistance) 40 Stat bonuses
0
Examples:
1. Moirai Necklace +4 = 2,500 x 0.9 x 0.3 x (0.7 + 0 + 0.09) = 533
2. Elegia Earring [rare] +5 (Augment Option – Mental Attack Resistance Lv. 1) = 4,000 x 0.9 x 0.25 x (0.7 + 0.3 + 0.135) + 40 = 1,062
3. Blessed Freya's Necklace +7 (Augment Option – Enhance Mental Attack Lv. 1) = 1,296 x 1.225 + 70 = 1,658
4. Enchanted Earring of Zaken [Replica] +6 (Augment Option – Refresh 3% Lv. 1) = 810 x 1.15 + 100 = 1,032Special equipment
Affected by:
> cloak
> shirt
> belt
> bracelet
> talismans
cloak | shirt = 1,800 + Ench_flat
Cloak | shirt enchant
Level Ench_flat +1 60 +2 120 +3 180 +4 280 +5 380 +6 480 +7 730 +8 980 +9 1,480 +10 1,980
belt = base x Ench_mult
Regular belts
Belt Base
Cloth Belt (any C-grade)100
Leather Belt (any B-grade)200
Iron Belt (A-grade without insert or with any insert except PvP)300 Low-grade Magic Ornament Iron Belt (PvP Physical Attack) | (PvP Skill Attack) | (PvP Defense) 500 Standard Magic Ornament Iron Belt (PvP Physical Attack) | (PvP Skill Attack) | (PvP Defense) 650 High-grade Magic Ornament Iron Belt (PvP Physical Attack) | (PvP Skill Attack) | (PvP Defense) 750 Top-grade Magic Ornament Iron Belt (PvP Physical Attack) | (PvP Skill Attack) | (PvP Defense) 900
Mithril Belt (S-grade without insert or with any insert except PvP)400 Low-grade Magic Ornament Mithril Belt (PvP Physical Attack) | (PvP Skill Attack) | (PvP Defense) 700 Standard Magic Ornament Mithril Belt (PvP Physical Attack) | (PvP Skill Attack) | (PvP Defense) 800 High-grade Magic Ornament Mithril Belt (PvP Physical Attack) | (PvP Skill Attack) | (PvP Defense) 1,000 Top-grade Magic Ornament Mithril Belt (PvP Physical Attack) | (PvP Skill Attack) | (PvP Defense) 1,200 Enchanted Top-grade Magic Ornament Belt [PvP Defense and Physical Attack] 1,500 Enchanted Top-grade Magic Ornament Belt [PvP Defense and Skill Attack] 1,600 Refined Top-grade Magic Ornament Belt [PvP Defense and Attack] 1,800 Blessed Top-grade Magic Ornament Belt [PvP Defense and Attack] 2,000
PvE belts
Belt Base
Cloth Belt300
Cloth Belt - PvE (Level 1)350
Cloth Belt - PvE (Level 2)400
Cloth Belt - PvE (Level 3)450
Cloth Belt - PvE (Level 4)500
Cloth Belt - PvE (Level 5)550
Cloth Belt - PvE (Level 6)650
Enchant
Level Ench_mult +1 1.015 +2 1.03 +3 1.045 +4 1.09 +5 1.135 +6 1.18 +7 1.27 +8 1.36 +9 1.45 +10 1.6 +11 1.75 +12 1.9 +13 2.05 +14 2.2
Bracelets
Bracelet Gear Score
Bronze Bracelet (B-grade)100 Steel Bracelet (A-grade) 200 Mithril Bracelet (S-grade) 400 Enhanced Mithril Bracelet (S-grade) 550 Aria's Bracelet (STR +1) (S-grade)
Aria's Bracelet (INT +1) (S-grade)
Aria's Bracelet (CON/MEN +1) (S-grade)750
Talismans
Talisman Gear Score Active 1 Temporary passive 70 Permanent passive 80 Special Talisman - Attack
Special Talisman - Defense
Special Talisman - Swiftness
Special Talisman - Recovery225 Superior Talisman - All in One 1,000 Venir's Talisman (Stage 1) 50 Venir's Talisman (Stage 2) 145 Venir's Talisman (Stage 3) 275 Venir's Talisman (Stage 4) 450 Venir's Talisman (Stage 5) 685 Venir's Talisman (Stage 6) 1,000 Venir's Talisman (Stage 7) 1,225 Venir's Talisman (Stage 8) 1,440 Venir's Talisman (Stage 9) 1,645 Venir's Talisman (Stage 10) 1,840 Venir's Talisman (Stage 11) 2,025 Venir's Talisman (Stage 12) 2,200 Talisman - Infinity 350 Talisman - Destruction 550 Talisman - Annihilation 1,300 Talisman - Hellfire 1,800 Talisman - Desire 2,600 Talisman - Longing 3,900 Talisman - Insanity 6,000
Examples:
1. Olf's T-Shirt +6 = 1,800 + 480 = 2,280
2. Top-grade Magic Ornament Mithril Belt (PvP Defense) +6 = 1,200 x 1.18 = 1,416
3. Cloth Belt - PvE (Level 6) +5 = 650 x 1.135 = 738Achievements
Affected by:
> level (20 x 85 = 1,700)
> tattoos (50 x 3 = 150)
> 3rd profession (300)
> noblesse (600)
> collections (10 x 30 = 300)
> toggle skill for set enchant
> subclass skills
> enchant of some class skills
> common skills (Divine Inspiration, Protection, Will)
> passive skill for the top 10 in your class rating at the Olympiad
> hero skills
Toggle skill for set enchantThere can be only one skill, and its level depends on the enchant and grade of the equipped armor set (heavy, light or magic).Level Gear Score 1 100 2 200 3 400 4 600 5 900
Subclass skills> passive (10 for each level)
> master abilities (75 for each level)
> profession abilities (150 — Knight Ability - Defense, Enchanter Ability - Barrier; 0— transformations, 75 — others)
Example
3 subclasses of level 85 (3 x 5 passive skills and 3 x 2 master abilities / profession abilities)
Let's take Knight Ability - Defense, Enchanter Ability - Barrier and any 4 others:
3 x 5 x 10 + 150 + 150 + 4 x 75 = 750
Enchant of some class skillsClass Second profession skill (30 x 10 = 300) Third profession skill (15 x 20 = 300) Duelist Sonic Storm
Sonic Buster
Duelist Spirit
Triple Sonic SlashMaster of Combat
WisdomDreadnought Shock Stomp
Thunder Storm
HowlEarthquake
Master of Combat
WisdomPhoenix Knight Shield Stun
Majesty
Angelic Icon
SacrificeShield of Faith
WisdomHell Knight Shield Stun
Majesty
Hamstring
Summon Dark PantherShield of Faith
WisdomSagittarius Stun Shot
Vicious Stance
Ultimate EvasionArchery
Multiple Shot
WisdomAdventurer Backstab
Ultimate Evasion
Deadly Blow
Vicious StanceLethal Blow
WisdomArchmage Robe Mastery
Prominence
Seed of FireArcane Roar
Aura Blast
WisdomSoultaker Robe Mastery
Death Spike
Curse Gloom
Transfer PainNecromancy
WisdomArcana Lord Robe Mastery
Transfer Pain
Spirit Sharing
Arcane DisruptionServitor Share
WisdomCardinal Robe Mastery
Mana Burn
Magical Backfire
BenedictionDivine Lore
WisdomHierophant Robe Mastery
Mana BurnProphecy of Fire
Divine Lore
Block Shield
WisdomEva's Templar Elemental Heal
EntangleShield of Faith
Touch of Life
Shield Bash
WisdomSword Muse Entangle
Sword Symphony
Psycho SymphonyInner Rhythm
Song of Silence
WisdomWind Rider Backstab
Ultimate Evasion
Deadly Blow
Vicious StanceLethal Blow
WisdomMoonlight Sentinel Stun Shot
Vicious Stance
Ultimate EvasionArchery
Multiple Shot
WisdomMystic Muse Robe Mastery
Hydro Blast
Seed of WaterArcane Roar
Aura Blast
WisdomElemental Master Robe Mastery
Transfer Pain
Spirit SharingServitor Share
Summon Magnus the Unicorn
WisdomEva's Saint Robe Mastery
Mana BurnProphecy of Water
Block Wind Walk
Divine Lore
WisdomShillien Templar Lightning Strike
HexShield of Faith
Touch of Death
Shield Bash
WisdomSpectral Dancer Hex
Demonic Blade Dance
Poison Blade DanceInner Rhythm
Dance of Medusa
WisdomGhost Hunter Backstab
Ultimate Evasion
Deadly Blow
Vicious StanceLethal Blow
WisdomGhost Sentinel Stun Shot
Vicious Stance
Ultimate EvasionArchery
Multiple Shot
WisdomStorm Screamer Robe Mastery
Hurricane
Seed of WindArcane Roar
Aura Blast
WisdomSpectral Master Robe Mastery
Transfer Pain
Spirit Sharing
Death SpikeServitor Share
WisdomShillien Saint Robe Mastery
Mana BurnProphecy of Wind
Divine Lore
Block Shield
WisdomTitan Hammer Crush
ZealotEarthquake
Master of Combat
Power Armor Crush
WisdomGrand Khavatari Zealot
Hurricane Assault
Force Burst
Force StormMaster of Combat
WisdomDominator Robe Mastery
Seal of Suspension
The Honor of Pa'agrio
Steal EssenceDivine Lore
WisdomDoomcryer Robe Mastery
Steal EssenceChant of Combat
Chant of Victory
Divine Lore
WisdomFortune Seeker Hammer Crush
Deadly BlowEarthquake
Master of Combat
Power Armor Crush
WisdomMaestro Hammer Crush
Summon Mechanic GolemEarthquake
Master of Combat
Power Armor Crush
WisdomDoombringer Disarm
Violent Temper
Soul BarrierRush Impact
Mass Disarm
WisdomMale Soul Hound Dark Weapon
Pride of Kamael
Soul of Pain
Annihilation CircleAura Blast
WisdomFemale Soul Hound Dark Weapon
Pride of Kamael
Soul of Pain
Annihilation CircleAura Blast
WisdomTrickster Soul Barrier
Sharpshooting
Twin ShotPrahnah
Multiple Shot
WisdomJudicator Pride of Kamael
Appetite for Destruction
Protection Instinct
Magic Impulse
SpiteWisdom
Common skills
Maximum: 150 x 2 + 250 x 3 + 300 + 500 = 1,850Skill Gear Score Divine Inspiration Lv. 1 10 Divine Inspiration Lv. 2 30 Divine Inspiration Lv. 3 60 Divine Inspiration Lv. 4 100 Magician's Will Lv. 1
Fighter's Will Lv. 1
Archer's Will Lv.1
Protection of Alignment
Protection of Elemental150 Divine Inspiration Lv. 5 200 Improved Magician's Will Lv. 2
Improved Fighter's Will Lv. 2
Improved Archer's Will Lv. 2250 Divine Inspiration Lv. 6
Protection of Rune300 Divine Inspiration Lv. 7 400 Divine Inspiration Lv. 8 500
Passive skill for the top 10 in your class rating at the OlympiadPlace Gear Score 1 200 2-3 200 4-6 150 7-10 100
Hero skills Total:
> for first place — 1,500
> for second place — 750 - In theory, you can reach ~76,432 Gear Score
Example
Weapon Total GS Archangel Sword {PvP} - Hail (Acumen) +18, Empower Passive, 300 attribute
4,000 x (1 + 0) x (1 + 0.1) x (1 + 0.1) + 300 + 400 + 4,000 x (1 + 0) x 0.2 + 4,000 x 1.05 + 300 x 10 = 13,54013,540 Armor Total GS 1. Elegia Circlet [rare] +14 (120x3 attribute)
4,000 x 0.8 x 0.15 x (0.7 + 0.3) x 1.2 + 4,000 x 0.8 x 0.15 x 1.2 + 120 x 3 x 4 = 2,592
2. Elegia Tunic [rare] {PvP} +14 (120x3 attribute)
4,000 x 0.8 x 0.25 x (0.7 + 0.3) x (1 + 0.2) x 1.2 + 4,000 x 0.8 x 0.25 x 1.2 + 120 x 3 x 4 = 3,552
3. Elegia Stockings [rare] +14 (120x3 attribute)
4,000 x 0.8 x 0.25 x (0.7 + 0.3) x 1.2 + 4,000 x 0.8 x 0.25 x 1.2 + 120 x 3 x 4 = 3,360
4. Elegia Gloves [rare] +14 (120x3 attribute)
4,000 x 0.8 x 0.175 x (0.7 + 0.3) x 1.2 + 4,000 x 0.8 x 0.175 x 1.2 + 120 x 3 x 4 = 2,784
5. Elegia Shoes [rare] +14 (120x3 attribute)
4,000 x 0.8 x 0.175 x (0.7 + 0.3) x 1.2 + 4,000 x 0.8 x 0.175 x 1.2 + 120 x 3 x 4 = 2,784
6. Elegia Sigil [rare] +14
4,000 x 0,2 x (0.7 + 0.3 + 1.2) = 1,76016,832 Jewelry Total GS 1. Reinforced Frintezza's Necklace +14 (Refresh 3%)
2,117 x 2.0 + 100 = 4,334
2. Earring of Antharas +14 (Refresh 2%)
1,800 x 2.0 + 80 = 3,680
3. Reinforced Earring of Zaken +14 (CP +300)
1,512 x 2.0 + 70 = 3,094
4. Beleth's Ring +14 (HP +300)
720 x 2.0 + 70 = 1,510
5. Reinforced Ring of Baium +14 (MP +300)
706 x 2.0 + 70 = 1,48214,100 Special equipment Total GS 1. Holy Spirit's Cloak +10
1,800 + 1,980 = 3,780
2. Olf's T-Shirt +10
1,800 + 1,980 = 3,780
3. Blessed Top-grade Magic Ornament Belt [PvP Defense and Attack] +14
2,000 x 2.2 = 4,400
4. Aria's Bracelet (INT +1)
750
5. Superior Talisman - All in One
1,000
6. Venir's Talisman (Stage 12)
2,200
7. Talisman - Insanity
6,00021,910 Achievements Total GS 1. level 85
85 x 20 = 1,700
2. 3 tattoos
3 x 50 = 150
3. 3rd profession
300
4. noblesse
600
5. toggle skill for set enchant (Elegia Robe +14 > Lv. 5)
900
6. subclass skills: 3 subclasses of level 85 (3 x 5 passive skills and 3 x 2 master abilities / profession abilities) — Knight Ability - Defense, Enchanter Ability - Barrier and any 4 others
3 x 5 x 10 + 150 + 150 + 4 x 75 = 750
7. enchant of some class skills
3 x 30 x 10 + 3 x 15 x 20 = 1,800
8. common skills: Protection of Alignment, Protection of Elemental, Improved Magician's Will Lv. 2, Improved Fighter's Will Lv. 2, Improved Archer's Will Lv. 2, Protection of Rune, Divine Inspiration Lv. 8
150 x 2 + 250 x 3 + 300 + 500 = 1,850
9. passive skill for the top 1 in your class rating at the Olympiad
200
10. hero skills (1st place)
350 + 400 + 750 = 1,500
11. collections
10 x 30 = 30010,050 TOTAL: 76,432
Basics | Equipment | Promotions
Class skills
- From the start, the set of skills follows High Five with some new ones; the missing skills will be added gradually
- The mechanics of all skills follow High Five:
- attack/cast speed do not affect skill cooldowns
- all kinds of invulnerability (except the subclass skill trigger and Olf's skill) end when damage is dealt or skills are used
- Some skills have been changed
- New skills have been added
- All changes are described in a separate topic
- Auto-learning of most skills; some high-level ones require books that can be purchased from Edgar
Skill enchantment
- Skill enchant system follows High Five:
- enchanting passive skills is available
- enchanting 3rd profession skills is available
- "safe" enchanting is available if you have a special book
Details
Giant's Codex - Mastery
On a failed enchant attempt, the skill enchant is not reset.
Obtaining:
> Olympiad
> Mem Coin Shop
> Raid Bosses
> Epic Bosses - changing the enchant branch is available if you have a special book
Details
Giant's Codex - Discipline
Allows you to change a skill's enchant branch, while losing 0-3 enchant levels.
Obtaining:
> Olympiad
> Mem Coin Shop
- Adena and SP are required instead of EXP
- Some enchant branches have been reworked
- New enchant branches have been added for some skills
Skill transfer
- After reaching the third profession, the healer archetype is given special items — Holy Pomander, which allow you to learn the skills of two other classes:
- Cardinal — 1 (cannot learn Stigma of Shilien, Serenade of Eva)
- Eva's Saint — 1
- Shillien Saint — 4 (cannot learn Serenade of Eva)
- Skills can be learned in the guild that corresponds to the class
- The chosen skills have the same characteristics and properties as the original — for example, they can be enchanted
- Resetting skills costs Adena x10,000,000:
- all skills are reset and all Holy Pomander are returned
- when re-selecting a skill, its enchant is kept
Subclass skills
- Each subclass, after reaching level 65, 70, 75, 80 and 85, can receive a book (maximum 3x5=15) to learn passive skills
Details
*this is a single skill that gives different bonuses depending on the type of armor wornName Description Lv. 1 Lv. 2 Lv. 3 Lv. 4 Lv. 5 Lv. 6 Emergent Ability - Defense* (heavy) Increases phys. defense +18 +36 +54 +71 +90 +107 Emergent Ability - Defense* (light) Increases phys. defense +13 +27 +40 +54 +67 +80 Emergent Ability - Defense* (robe) Increases phys. defense +9 +18 +27 +36 +45 +54 Emergent Ability - Magic Defense Increases mag. defense +15 +30 +45 +61 +76 +91 Emergent Ability - Attack Increases phys. attack +22 +42 +60 +76 +88 +98 Emergent Ability - Empower Increases mag. attack +22
(was 11)+42
(was 21)+60
(was 28)+76
(was 36)+88
(was 43)+98
(was 48) - Each subclass, after reaching level 80 and 85, can receive a book (maximum 3x2=6) to learn master or profession skills
- a) master skills
Details
*this is a single skill that gives different bonuses depending on the type of armor wornName Description Lv. 1 Lv. 2 Lv. 3 Master Ability - Defense* (heavy) Greatly increases phys. defense +59 +119 +178 Master Ability - Defense* (light) Greatly increases phys. defense +44 +89 +134 Master Ability - Defense* (robe) Greatly increases phys. defense +29 +58 +87 Master Ability - Magic Defense Greatly increases mag. defense +50 +100 +150 Master Ability - Attack Greatly increases phys. attack +100
(was 49)— — Master Ability - Empower Greatly increases mag. attack +100
(was 29)— — Master Ability - Focus Increases crit. chance +30 — — Master Ability - Casting Increases cast speed +25
(was 11)— — - b) profession skills (not tied to a specific class, meaning you can take any subclass)
Details
Summoner Ability - Boost HP/MP
HP +300 (was 147), MP +150 (was 74).
Summoner Ability - Resist Attribute
Fire/water/earth/wind resistance +15 (was 5).
Summoner Ability - Spirit
When hit, there is a 2% chance to get a buff for 15 seconds: phys. attack/attack speed/mag. attack/cast speed +8%.
Healer Ability - Prayer
Incoming healing power +6%.
Healer Ability - Divine Protection
Dark/holy resistance +15 (was 5).
Healer Ability - Heal
When taking damage, there is a 2% chance to restore 500 HP (was 187).
Warrior Ability - Boost CP
CP +750 (was 738), CP regeneration +20%.
Warrior Ability - Resist Trait
Resistance to paralysis/hold/sleep/stun/buff removal +5%.
Warrior Ability - Haste
When hitting, there is a 2% chance to get a buff for 15 seconds: attack speed +32%.
Knight Ability - Boost HP
HP +500 (was 295), HP regeneration +20%.
Knight Ability - Resist Critical
Incoming crit. damage -5%.
Knight Ability - Defense
When hit, there is a 2% chance to get a buff for 15 seconds: phys. defense/mag. defense +24%.
Enchanter Ability - Boost Mana
MP +300 (was 148), MP regeneration +20%.
Enchanter Ability - Mana Recovery
MP regeneration +30% (was 10), MP consumption -5%.
Enchanter Ability - Barrier
When hit, there is a 2% chance to get invulnerability for 5 seconds.
(Blocks incoming debuffs and damage to the character's HP/CP/MP, and restoring HP/CP/MP is not possible. If the character performs any actions during the invulnerability, the shield does not drop, unlike all other kinds.)
Rogue Ability - Evasion
Evasion +4, speed +2.
Rogue Ability - Long Shot
Bow shooting range +100, crossbow shooting range +50.
Rogue Ability - Critical Chance
When hitting, there is a 2% chance to get a buff for 15 seconds: crit. attack chance +32%.
Wizard Ability - Anti-magic
New effect:
Incoming mag. damage -5%.
Wizard Ability - Mana Gain
MP restoration power +20.
Wizard Ability - Mana Steal
When dealing damage (was when taking damage), there is a 2% chance to steal 50 MP (was 10) from the enemy.
- a) master skills
- To learn these skills:
- To get the books, switch to a subclass and talk to the main NPC in any guild:
> Subclass
> Subclass Skill Certification
> Certify Subclass
> Level 65 New Skill Certification
> Level 70 New Skill Certification
> Level 75 New Skill Certification
> Level 80 New Skill Certification
> Level 85 New Skill Certification
> Get Certification
> Level 80 Master or Profession Skill Certification
> Level 85 Master or Profession Skill Certification
> Get special skill certification
> Get Master Skill Certification - To learn the skills, switch to your main class, go to the second floor of Ivory Tower and talk to Avant-Garde:
> Learn about subclass certification
> Learn subclass certification skills
> Learn skills
- To get the books, switch to a subclass and talk to the main NPC in any guild:
- You can reset skills at Avant-Garde for Adena x10,000,000
Clan skills
- A buff is automatically applied to all academy members
Details
Blessing of the Academ
Speed +5, PvE attack/defense +5%, attack/cast speed +5%, EXP/SP +5%, adena +3%. - Clan skills follow High Five:
- from the start the maximum clan level is 8 (without clan squad skills)
- it will gradually increase to 11 (with clan squad skills)
- Some clan skills have been changed
- New clan skills have been added
- Clan skills work for all clan members, including academy members
More details
Level 5 Skill Type CRP Items Build Headquarters Lv. 1
Cast — 4 s
Cooldown — 30 min
During a siege, sets up a camp — a respawn point for clan members. The camp has 150,000 HP, defense against all elements 20. Consumes 300 Gemstone (C-grade).active
(available only to Clan Leader)500
Destruction Tombstone x1Clan Body Lv. 1
HP +3%.passive 1,500
Earth Egg x10Clan Imperium Lv. 1
Grants the right to form a Command Channel.passive
0
Destruction Tombstone x1Clan M. Def. Lv. 1
M. Def. +6%.passive 1,500
Angelic Essence x10Clan Regeneration Lv. 1
HP regeneration +3%.passive 1,500
Earth Egg x10Clan Escape Lv. 1
Range — 1500
Cast — 2.5 sec
Cooldown — 20 min
Teleports clan members surrounding you to the nearest village. Consumes 10,000,000 Adena.active
(available only to Clan Leader)3,000
Destruction Tombstone x10Level 6 Skill Type CRP Items Clan Might Lv. 1
P. Atk. +3%.passive 3,000
Dragon Heart x10Clan Morale Lv. 1
CP regeneration +6%.passive 2,600
Nonliving Nucleus x10Clan Shield Lv. 1
P. Def. +3%.passive 3,000
Earth Egg x10Clan Shield Block Lv. 1
Shield defense +24%.passive 2,100
Dragon Heart x10Clan Spirituality Lv. 1
CP +6%.passive 2,100
Nonliving Nucleus x10Clan Will Lv. 1
XP, SP +2%.passive 4,000
Destruction Tombstone x10Clan Dash Lv. 1
Range — 1500
Cast — 0.8 sec
Cooldown — 15 min
Duration — 15 sec
Speed +30 for surrounding clan members. Consumes 7,000,000 Adena.active
(available only to Clan Leader)5,000
Destruction Tombstone x10Level 7 Skill Type CRP Items Clan Body Lv. 2
HP +5%.passive 6,900
Earth Egg x10Clan Cyclonic Resistance Lv. 1
Resistance to water/wind +3.passive 5,100
Destruction Tombstone x10Clan Guidance Lv. 1
Accuracy +1.passive 5,600
Memento Mori x10Clan Luck Lv. 1
Reduces experience loss and penalties for character death caused by a player or monster.passive 6,900
Cradle of Creation x1Clan M. Def. Lv. 2
M. Def. +10%.passive 6,900
Angelic Essence x10Clan Magmatic Resistance Lv. 1
Resistance to fire/earth +3.passive 5,100
Destruction Tombstone x10Clan Might Lv. 2
P. Atk. +5%.passive 6,500
Dragon Heart x10Clan Regeneration Lv. 2
HP regeneration +5%.passive 6,900
Earth Egg x10Clan Resist Hold Lv. 1
Resistance to hold +5%.passive 5,100
Destruction Tombstone x10Clan Resist Shock Lv. 1
Resistance to shock +5%.passive 5,100
Destruction Tombstone x10Clan Resist Sleep Lv. 1
Resistance to sleep +5%.passive 5,100
Destruction Tombstone x10Clan Shield Lv. 2
P. Def. +5%.passive 6,500
Earth Egg x10Clan Shield Defense Lv. 1
Shield defense chance +12%.passive 5,100
Memento Mori x10Clan Spirituality Lv. 2
CP +10%.passive 5,600
Nonliving Nucleus x10Clan Will Lv. 2
XP, SP +3%.passive 6,000
Destruction Tombstone x10Clan Celestial Aegis Lv. 1
Range — 1500
Cast — 2 sec
Cooldown — 30 min
Duration — 20 sec
Makes nearby clan members invulnerable. Consumes 25,000,000 Adena.active
(available only to Clan Leader)7,000
Destruction Tombstone x15Clan Cleanse Lv. 1
Range — 1500
Cast — 1.5 sec
Cooldown — 30 min
Removes all debuffs from nearby clan members. Consumes 10,000,000 Adena.active
(available only to Clan Leader)7,000
Destruction Tombstone x15Level 8 Skill Type CRP Items Clan Agility Lv. 1
Evasion +1.passive 12,000
Memento Mori x10Clan Clarity Lv. 1
MP regeneration +3%.passive 11,700
Angelic Essence x10Clan Cyclonic Resistance Lv. 2
Resistance to water/wind +5.passive 12,000
Destruction Tombstone x10Clan Empower Lv. 1
M. Atk. +6%.passive 11,700
Angelic Essence x10Clan Guidance Lv. 2
Accuracy +2.passive 12,000
Memento Mori x10Clan Luck Lv. 2
Reduces experience loss and penalties for character death caused by a player or monster.passive 14,000
Cradle of Creation x1Clan Magmatic Resistance Lv. 2
Resistance to fire/earth +5.passive 12,000
Destruction Tombstone x10Clan Might Lv. 3
P. Atk. +6%.passive 13,000
Dragon Heart x10Clan Morale Lv. 2
CP regeneration +10%.passive 13,000
Nonliving Nucleus x10Clan Resist Hold Lv. 2
Resistance to hold +10%.passive 12,000
Destruction Tombstone x10Clan Resist Shock Lv. 2
Resistance to shock +10%.passive 12,000
Destruction Tombstone x10Clan Resist Sleep Lv. 2
Resistance to sleep +10%.passive 12,000
Destruction Tombstone x10Clan Shield Lv. 3
P. Def. +6%.passive 13,000
Earth Egg x10Clan Shield Block Lv. 2
Shield defense +40%.passive 12,000
Dragon Heart x10Clan Shield Defense Lv. 2
Shield defense chance +20%.passive 12,000
Memento Mori x10Clan Soul Lv. 1
MP +3%.passive 11,700
Angelic Essence x10Clan Spirituality Lv. 3
CP +12%.passive 12,000
Nonliving Nucleus x10Clan Wind Walk Lv. 1
Speed +3.passive 11,400
Cradle of Creation x1Clan Will Lv. 3
XP, SP +4%.passive 8,000
Destruction Tombstone x10Clan Noblesse Lv. 1
Range — 1500
Cast — 1.5 sec
Cooldown — 30 minutes
Duration — 60 minutes
Applies the Noblesse Blessing effect to nearby clan members. Consumes 30,000,000 Adena.active
(available only to Clan Leader)10,000
Destruction Tombstone x15Level 9 Skill Type CRP Items Build Headquarters Lv. 2
Cast — 4 s
Cooldown — 30 min
During a siege, sets up a fortified camp — a respawn point for clan members. The camp has 300,000 HP, P./M. Def. higher by 25%, defense against all elements 200. Consumes 450 Gemstone (C-grade).active
(available only to Clan Leader)10,000 Blood Oath x25 Clan Fame Lv. 1
Fame +5% during castle and fortress sieges and Territory War.passive 10,000
Dragon Heart x10Clan Clarity Lv. 2
MP regeneration +6%.passive 12,000
Angelic Essence x10Clan Magmatic Resistance Lv. 3
Resistance to fire/earth +7.passive 12,000
Destruction Tombstone x10Clan Cyclonic Resistance Lv. 3
Resistance to water/wind +7.passive 12,000
Destruction Tombstone x10Clan Agility Lv. 2
Evasion +2.passive 12,000
Memento Mori x10Clan Resistance Holy Lv. 1
Resistance to holy/dark +3.passive 12,000
Destruction Tombstone x10Clan Shield Block Lv. 3
Shield defense +48%.passive 12,000
Dragon Heart x10Clan Will Lv. 4
XP, SP +5%.passive 12,000
Destruction Tombstone x10Clan Friendly Lv. 1
Range — 1500
Cast — 2.5 sec
Cooldown — 60 minutes
Duration — 7 minutes
P. Atk. +3%, M. Atk. +5% for nearby clan members. Consumes 20 Fame Scroll (100).
Does not take a buff slot.active 20,000
Destruction Tombstone x10Clan Noblesse Lv. 2
Range — 1500
Cast — 1.5 sec
Cooldown — 15 minutes
Duration — 60 minutes
Applies the Noblesse Blessing effect to nearby clan members. Consumes 35,000,000 Adena.active
(available only to Clan Leader)20,000 Blood Oath x40 Level 10 Skill Type CRP Items Clan Fame Lv. 2
Fame +10% during castle and fortress sieges and Territory War.passive 15,000
Dragon Heart x20Clan Magic Power Lv. 1
Magic skill power +1%, incoming healing power +1%.passive 10,000 Blood Oath x25 Clan Physical Power Lv. 1
Physical skill power +1%.passive 10,000 Blood Oath x25 Clan Morale Lv. 3
CP regeneration +15%.passive 15,000
Nonliving Nucleus x10Clan Soul Lv. 2
MP +5%.passive 15,000
Angelic Essence x10Clan Guidance Lv. 3
Accuracy +3.passive 15,000
Memento Mori x10Clan Agility Lv. 3
Evasion +3.passive 15,000
Memento Mori x10Clan Empower Lv. 2
M. Atk. +10%.passive 15,000
Angelic Essence x10Clan Resistance Holy Lv. 2
Resistance to holy/dark +5.passive 15,000
Destruction Tombstone x10Clan Shield Defense Lv. 3
Shield defense chance +24%.passive 15,000
Memento Mori x10Clan Will Lv. 5
XP, SP +6%.passive 16,000
Destruction Tombstone x10Clan Guardian Recovery Lv. 1
Cast — 2 s static
Cooldown — 30 min static
Radius — 1,000
Restores 100% HP, 100% CP and 20% MP to all clan members and your own party within range. Consumes 30,000,000 Adena. Cannot be used in the Olympiad.active
(available only to Clan Leader)15,000 Blood Oath x20 Clan Boundary Lv. 1
Range — 1500
Cast — 2.5 sec
Cooldown — 60 minutes
Duration — 7 minutes
M. Def. +3%, P. Def. +3% for nearby clan members. Consumes 20 Fame Scroll (100).
Does not take a buff slot.active 20,000
Destruction Tombstone x10Clan Celestial Aegis Lv. 2
Range — 1500
Cast — 2 sec
Cooldown — 30 min
Duration — 30 sec
Makes nearby clan members invulnerable. Consumes 30,000,000 Adena.active
(available only to Clan Leader)20,000 Blood Oath x40 Level 11 Skill Type CRP Items Build Headquarters Lv. 3
Cast — 4 s
Cooldown — 30 min
During a siege, sets up a fortified camp — a respawn point for clan members. The camp has 600,000 HP, P./M. Def. higher by 50%, defense against all elements 350. Consumes 600 Gemstone (C-grade).active
(available only to Clan Leader)20,000 Blood Oath x50 Clan Fame Lv. 3
Fame +15% during castle and fortress sieges and Territory War.passive 20,000
Dragon Heart x30Clan Magic Power Lv. 2
Magic skill power +2%, incoming healing power +2%.passive 20,000 Blood Oath x50 Clan Physical Power Lv. 2
Physical skill power +2%.passive 20,000 Blood Oath x50 Clan Body Lv. 3
HP +6%.passive 17,000
Earth Egg x10Clan M. Def. Lv. 3
M. Def. +12%.passive 17,000
Angelic Essence x10Clan Regeneration Lv. 3
HP regeneration +6%.passive 13,200
Earth Egg x10Clan Soul Lv. 3
MP +7%.passive 17,000
Angelic Essence x10Clan Empower Lv. 3
M. Atk. +12%.passive 17,000
Angelic Essence x10Clan Resistance Holy Lv. 3
Resistance to holy/dark +7.passive 17,000
Destruction Tombstone x10Clan Wind Walk Lv. 2
Speed +5.passive 17,000
Cradle of Creation x10Clan Will Lv. 6
XP, SP +8%.passive 20,000
Destruction Tombstone x10Clan Clarity Lv. 3
MP regeneration +10%.passive 17,800
Angelic Essence x10Clan Cleanse Lv. 2
Range — 1500
Cast — 1.5 sec
Cooldown — 15 minutes
Removes all debuffs from nearby clan members. Consumes 15,000,000 Adena.active
(available only to Clan Leader)20,000 Blood Oath x40 - Squad skills have been added
More details
Item Price Blood Oath Elcyum Powder x5 (fortress — Support Unit Captain)
Elcyum Powder x4 (castle — Court Magician)
Learned in the same place as other clan skills, when a castle or fort is owned.
Level 7 Skill Type CRP Items Holy Squad Lv. 1
Incoming healing +20 for the squad.passive 10,400 Blood Oath x4 Water Squad Lv. 1
P. Def. +27.3 for the squad.passive 10,400 Blood Oath x4 Level 8 Skill Type CRP Items Dark Squad Lv. 1
M. Atk. +7.17 for the squad.passive 12,000 Blood Oath x8 Earth Squad Lv. 1
M. Def. +17 for the squad.passive 12,000 Blood Oath x8 Fire Squad Lv. 1
P. Atk. +17.3 for the squad.passive 12,000 Blood Oath x8 Wind Squad Lv. 1
Accuracy +2 for the squad.passive 12,000 Blood Oath x8 Holy Squad Lv. 2
Incoming healing +20, max MP +20% for the squad.passive 12,000 Blood Oath x8 Water Squad Lv. 2
P. Def. +27.3, M. Def. +17.6 for the squad.passive 12,000 Blood Oath x8 Level 9 Skill Type CRP Items Dark Squad Lv. 2
M. Atk. +19.32 for the squad.passive 17,400 Blood Oath x11 Earth Squad Lv. 2
M. Def. +31.1 for the squad.passive 17,400 Blood Oath x11 Fire Squad Lv. 2
P. Atk. +17.3, critical attack chance +15 for the squad.passive 17,400 Blood Oath x11 Wind Squad Lv. 2
Accuracy +2, evasion +2 for the squad.passive 17,400 Blood Oath x11 Holy Squad Lv. 3
Incoming healing +20, max MP +20%, MP consumption by skills -5% for the squad.passive 17,400 Blood Oath x11 Water Squad Lv. 3
P. Def. +27.3, M. Def. +17.6, shield defense chance +6% for the squad.passive 17,400 Blood Oath x11 Level 10 Skill Type CRP Items Dark Squad Lv. 3
M. Atk. +19.32, magic critical power +1% for the squad.passive 24,000 Blood Oath x40 Earth Squad Lv. 3
M. Def. +44 for the squad.passive 24,000 Blood Oath x40 Fire Squad Lv. 3
P. Atk. +17.3, critical attack power +100, critical attack chance +15 for the squad.passive 24,000 Blood Oath x40 Wind Squad Lv. 3
Accuracy +2, evasion +2, speed +3 for the squad.passive 24,000 Blood Oath x40 - A buff has been implemented that is applied to all clan members; its bonuses depend on the clan's online count
More details
> duration — 5 min
> applied every 5 minutes
> does not take a buff slot
> works automatically when a clan is created
> does not work in the Olympiad
Online Buff 3-9 Сlan Unity Lv. 1
EXP/SP +1%, weight limit +5%, PvE attack/defense +1%10-20 Clan Unity Lv. 2
EXP/SP +2%, weight limit +10%, PvE attack/defense +2%21-29 Clan Unity Lv. 3
EXP/SP +5%, weight limit +15%, drop/adena/spoil +2%, PvE attack/defense +4%30+ Clan Unity Lv. 4
EXP/SP +7%, weight limit +20%, drop/adena/spoil +3%, PvE attack/defense +5% - A buff has been implemented that is applied to all clan members when the clan leader logs into the game
More details
Clan Advent
P. Atk./P. Def./M. Def. +3%, M. Atk. +4%, CP regeneration +10, MP regeneration +5.
does not work in the Olympiad - Fortress and castle skills have been changed; the distribution can be viewed here
More details
Residence Spirit
CP +15%.
Residence Body
HP +8%.
Residence Soul
MP +10%.
Residence Movement
Speed +6.
Residence Empower
M. Atk. +8%.
Residence Shield
P. Def. +5%.
Residence Shield Block
Shield block chance +20%.
Residence Fortitude
Resistance to shock +10%.
Residence Health
Incoming healing +8%.
Residence Might
P. Atk. +6%.
Residence Magic Barrier
M. Def. +5%.
Residence Freedom
Resistance to hold +10%.
Life Stone skills
- Chance to obtain skills from Life Stone:
- Top-grade — 9%
- High-grade — 5%
- Mid-grade — 1.5%
- No-grade — 1%
- Life Stone skill effects follow Interlude (with adjustments) except for:
- Wild Magic — follows High Five
- Lesser Celestial Shield — follows High Five (invulnerability ends when attacking or using skills)
- The cooldown of the 110/900 nukes is static — 6 seconds
- The effect of an active skill is kept when switching weapons
- The effects of an active/chance skill and a passive skill stack
- An analog of the Top-grade Life Stone has been added, which differs only in that, in addition to skills, it will give: STR +1 / CON +1 / INT +1 / MEN +1 / Critical +32.7 / Evasion +3 / Accuracy +3
- Some Life Stone skills have been changed:
Active
Legend: buff | nerf
Skill Effect Duration Cooldown Reflect Damage Lv.3 Reflects 20% (was 10%) of incoming melee damage back to the enemy, except for skill damage. 5 min
(was 2)6 s
(was 5 min)Lesser Celestial Shield Lv.1 Makes the character invulnerable; the effect ends when attacking or using a skill. 10 s
(was 7)30 min Skill Refresh Lv.3 Phys. skill cooldown -20% (was -30%). 2 min
(was 1)5 min
(was 10)Spell Refresh Lv.3 Mag. skill cooldown -20% (was -30%). 2 min
(was 1)5 min
(was 10)Refresh Lv.3 All skill cooldowns -20% (was -15%). 2 min
(was 1)5 min
(was 10)Vampiric Rage Lv.10 Vampirism +6%, except for damage from skills and ranged attacks. 5 min
(was 2)5 min Duel Might Lv.10 Phys. attack damage in PvP +10%. 5 min
(was 2)5 min Duel Weakness Lv.10 Phys. attack damage in PvP -10% (was -25%) on the target. 1 min
(was 15 s)5 min
(was 8 s)Skill Clarity Lv.3 Phys. skill MP consumption -20% (was -10%). 5 min
(was 2)1 min
(was 5)Spell Clarity Lv.3 Mag. skill MP consumption -20% (was -10%). 5 min
(was 2)1 min
(was 5)Music Clarity Lv.3 MP consumption by songs and dances -10%. 5 min
(was 2)1 min
(was 5)Wild Magic Lv.10 Mag. crit chance +40. (follows H5) 5 min
(was 2)1 min
(was 5)Guidance Lv.10 Accuracy +7 (was 3). 5 min
(was 2)1 min
(was 5)Agility Lv.10 Evasion +7 (was 3). 2 min 1 min
(was 5)Focus Lv.10 Phys. crit chance +50 (was 20%). 5 min
(was 2)1 min
(was 5)Heal Empower Lv.10 Incoming healing power +10%. 10 min
(was 2)1 min
(was 5)Shield Lv.10 Phys. defense +10%. 5 min
(was 2)1 min
(was 5)Magic Barrier Lv.10 Mag. defense +12% (was 23%). 5 min
(was 2)1 min
(was 5)Might Lv.10 Phys. attack +8% (was 10%). 5 min
(was 2)1 min
(was 5)Empower Lv.10 Mag. attack +15% (was 20%). 5 min
(was 2)1 min
(was 5)Ritual Lv.10 Restores 473 CP. — 20 s Cheer Lv.10 CP +20% (was +300). 5 min
(was 2)1 min
(was 5)Mana Gain Lv.10 Incoming MP restoration +30% (was +50). 5 min
(was 2)1 min
(was 5)Blessed Soul Lv.10 MP +15% (was +200). 5 min
(was 2)1 min
(was 5)Recharge Lv.10 Restores 69 MP of the target. — 20 s
(was 12)Battle Roar Lv.10 HP +15% (was +300) and restores it. 5 min
(was 2)3 min
(was 5)Prayer Lv.10 Incoming healing power +7% (was 10%). 5 min
(was 2)1 min
(was 5)Blessed Body Lv.10 HP +20% (was +300). 5 min
(was 2)1 min
(was 5)Heal Lv.10 Restores 552 HP. — 20 s
(was 60)Stun Lv.10 Stuns the target. 9 s 20 s
(was 10)Slow Lv.10 Slows the target by 30%. 30 s 20 s
(was 7)Doom Lv.10 Blocks the target's phys. and mag. skills. 28 s
(was 2 min)20 s
(was 2 min)Silence Lv.10 Blocks the target's mag. skills. 28 s
(was 30)20 s
(was 60)Bleed Lv.10 Causes bleeding on the target. 20 s 20 s
(was 13)Poison Lv.10 Poisons the target. 25 s
(was 30)20 s
(was 9)Fear Lv.10 Frightens the target, sending it fleeing. 15 s
(was 10)20 s
(was 30)Medusa Lv.10 Turns the target to stone. 30 s 20 s
(was 2 min)Paralyze Lv.10 Slows the target for 15 s, then paralyzes it for 9 s. 15/9 s
(was 30)20 s
(was 3 min)Hold Lv.10 Immobilizes the target. The chance of reapplication while the skill is active is reduced. 25 s
(was 30)20 s
(was 8)Sleep Lv.10 Puts the target to sleep. The chance of reapplication while the skill is active is reduced. 25 s
(was 30)20 s
(was 10)Party Recall Lv.2 Teleports party members to the nearest town. cast
15 s
(was 3.5)60 min Passive
Legend: buff | nerf
Skill Effect Focus Lv.10 Phys. crit chance +60 (was 50%). Empower Lv.10 Mag. attack +15% (was 20%). Wild Magic Lv.10 Mag. crit chance +40. (follows H5) Duel Might Lv.10 Phys. damage in PvP +12% (was 19%). Agility Lv.10 Evasion +7 (was 4). Guidance Lv.10 Accuracy +7 (was 4). Prayer Lv.10 Incoming healing power +12% (was 19%). Mana Gain Lv.10 Incoming MP restoration +30% (was +50). Iron Body Lv.10 CP regeneration +100%. (previously reduced fall damage by 50%) Acrobatics Lv.10 HP regeneration +100%. (previously increased the height you could jump from without taking damage) Reflect Damage Lv.3 Reflects 20% (was 15%) of incoming melee damage back to the enemy, except for skill damage. Clarity Lv.10 Phys. skill MP consumption -20%, mag. skill -10%. Skill Clarity Lv.10 Phys. skill MP consumption -10% (was -20%). Shield Lv.10 Phys. defense +12% (was 10%). Magic Barrier Lv.10 Mag. defense +15% (was 10%). Might Lv.10 Phys. attack +8% (was 10%). Heal Empower Lv.10 Healing magic power +10% (was 19%). - Jewelry augmentation has been added (including on the epic and its replica)
Details
For this you need Life Stone: Accessory
Obtaining:
> exchanger at Edgar
> calendar rewards
> online-reward shop
> drop from Raid Bosses
> drop in instances
When two skills have identical bonuses on different jewelry pieces, only one works
Augment Option – Max CP 100 Lv. 1
CP +100
Augment Option – Max CP 200 Lv. 1
CP +200
Augment Option – Max CP 300 Lv. 1
CP +300.
Augment Option – Max HP 100 Lv. 1
HP +100.
Augment Option – Max HP 200 Lv. 1
HP+200.
Augment Option – Max HP 300 Lv. 1
HP+300.
Augment Option – Max MP 100 Lv. 1
MP +100.
Augment Option – Max MP 200 Lv. 1
MP +200.
Augment Option – Max MP 300 Lv. 1
MP +300.
Augment Option – Refresh 1% Lv. 1
Skill cooldown -1%.
Augment Option – Refresh 2% Lv. 1
Skill cooldown -2%.
Augment Option – Refresh 3% Lv. 1
Skill cooldown -3%.
Augment Option – Bleed Resistance Lv. 1
Bleed resistance +5%.
Augment Option – Mental Attack Resistance Lv. 1
Mental attack resistance +5%.
Augment Option – Paralysis Resistance Lv. 1
Paralysis resistance +5%.
Augment Option – Poison Resistance Lv. 1
Poison resistance +5%.
Augment Option – Shock Resistance Lv. 1
Stun resistance +5%.
Augment Option – Sleep Resistance Lv. 1
Sleep resistance +5%.
Augment Option – Enhance Bleed Lv. 1
Bleed land rate +5%.
Augment Option – Enhance Mental Attack Lv. 1
Mental attack land rate +5%.
Augment Option – Enhance Paralysis Lv. 1
Paralysis land rate +5%.
Augment Option – Enhance Poison Lv. 1
Poison land rate +5%.
Augment Option – Enhance Shock Lv. 1
Stun land rate +5%.
Augment Option – Enhance Sleep Lv. 1
Sleep land rate +5%.
Hero skills
- Hero skills have been reworked
Details
Heroic Valor
Duration — 2 min
Cooldown — 15 min
Phys. attack +100, phys. defense +200, mag. defense +100, resistance to removal of positive effects +50%.
Heroic Miracle
Duration — 30 s
Cooldown — 15 min
Phys. defense +2500, mag. defense +1750, resistance to removal of positive effects +80%, speed +5.
Heroic Berserker
Duration — 1 min
Cooldown — 15 min
Accuracy +4, phys. attack +250, mag. attack +250, attack speed +50, cast speed +50, speed +10, resistance to removal of positive effects +40%, incoming healing power +40%, protection from debuffs.
New skill:
Heroic Breath
Cast — 1 s
Cooldown — 10 min
Slows enemies around you for 5 seconds, then paralyzes them for 10 seconds. Ignores debuff immunity. Consumes 300 Spirit Ore. Cannot be used in the Olympiad.
New skill:
Heroic Judgement
Cast — 1 s
Cooldown — 10 min
Applies a debuff to enemies around you that reduces their CP to 1 for 10 seconds. Consumes 300 Spirit Ore. Cannot be used in the Olympiad.
Removed:
Heroic Granduer
Removed:
Heroic Dread
Basics | Equipment | Promotions
Set changes
- The bonuses and compositions of some sets have been changed
C-grade
New bonuses are highlighted in green.
Compound
The set now additionally includes:
Compound Boots
Full Plate
STR +1, HP +270, vampirism +2%.
The set now additionally includes:
Full Plate Gauntlets
Full Plate Boots
Plated
The set now additionally includes:
Plated Leather Gloves
Theca
The set now additionally includes:
Theca Leather Gloves
Drake
DEX +1, CON +1, mag. defense +5.26%, MP regeneration +2.5%.
The set now additionally includes:
Drake Leather Gloves
Karmian
The set now additionally includes:
Karmian Boots
Demon
The set now additionally includes:
Demon's Boots
Divine
INT +1, WIT +2, phys. defense +5.26%, cast speed +5%, MP +171.
The set now additionally includes:
Divine Boots
B-grade
New bonuses are highlighted in green.
Avadon Heavy
HP +294, mental attack resistance +15%.
Zubei Heavy
Phys. defense +5.26%, HP +294, paralysis resistance +20%.
Blue Wolf Heavy
STR +3, CON -1, DEX -2, speed +7, stun resistance +20%, HP regeneration +5.24%.
Doom Heavy
STR -3, CON +3, HP +320, hold/sleep resistance +20%, increased air supply.
Avadon Light
Mag. defense +5.25%, weight limit +5795, mental attack resistance +15%.
Zubei Light
Evasion +4, paralysis resistance +20%.
Blue Wolf Light
MEN +3, WIT -1, INT -2, phys. defense +5.26%, stun resistance +20%, cast speed +15%.
Doom Light
STR -1, CON -2, DEX +3, increased air supply, phys. attack +2.7%, MP regeneration +2.5%, hold/sleep resistance +20%, poison resistance +20%.
Avadon Robe
Phys. defense +5.26%, cast speed +15%, mental attack resistance +15%.
Zubei Robe
Mag. attack +10%, MP regeneration -5%, paralysis resistance +20%.
Blue Wolf Robe
INT -2, MEN -1, WIT +3, MP +206, stun resistance +20%, MP regeneration +5.26%.
Doom Robe
INT +2, MEN +1, WIT -3, speed +7, increased air supply, hold/sleep resistance +20%, MP regeneration +5.26%.
Resist Hold/Sleep +20%A-grade
New/increased bonuses are highlighted in green.
Tallum Heavy
STR +2, CON -2, attack speed +8%, weight limit +5759, mental attack resistance +30%, poison/bleed resistance +80%.
Majestic Heavy
STR +2, CON -2, phys. attack +4%, accuracy +3, stun resistance +50%.
Nightmare Heavy
CON +2, DEX -2, phys. defense +4%, phys. attack +4%, hold/sleep resistance +70%.
Tallum Light
MEN +2, WIT -2, MP regeneration +8%, MP +222, mental attack resistance +30%, mag. defense +8%, resistance to all elements +5%, poison/bleed resistance +80%.
Nightmare Light
DEX +1, CON -1, mag. defense +8%, resistance to all elements +5%, speed +4, hold/sleep resistance +70%, vampirism +3%.
Tallum Robe
INT -2, WIT +2, cast speed +15%, mag. defense +8%, mental attack resistance +30%, speed +7, poison/bleed resistance +80%.
Majestic Robe
MEN +1, WIT +1, INT -1, MP +240, cast speed +15%, MP regeneration +8%, stun resistance +50%.
Nightmare Robe
INT +2, WIT -2, MP regeneration +4%, mag. attack +8%, speed +7, hold/sleep resistance +70%.S-grade
New/increased bonuses are highlighted in green.
Imperial Crusader
DEX -2, STR +2, phys. defense +8%, phys. attack +4%, HP +445, resistance to all elements +5%, sleep/hold resistance +70%.
Dynasty Heavy
CON -1, STR +1, phys. defense +4.6%, HP +418, dark resistance +6.
Dynasty Heavy - Shield Master (I) — Phoenix Knight, Hell Knight, Eva's Templar, Shillien Templar
STR -2, CON +2, phys. defense +6.6%, HP +492, dark resistance +8, incoming healing power +3%, increased stun resistance.
Dynasty Platinum Heavy - Shield Master (II) — Phoenix Knight, Hell Knight, Eva's Templar, Shillien Templar
STR -1, CON +2, phys. defense +9%, HP +545, dark resistance +8, incoming healing power +4%, stun resistance +15%.
Dynasty Heavy - Weapon Master (I) — Dreadnought, Titan, Fortune Seeker, Maestro
CON -2, STR +2, phys. attack +6.6%, HP +492, dark resistance +8, phys. crit power +234, phys. crit chance +24.6
Dynasty Platinum Heavy - Weapon Master (II) — Dreadnought, Titan, Fortune Seeker, Maestro
CON -1, STR +2, phys. attack +9%, HP +545, dark resistance +8, phys. crit power +282, phys. crit chance +29.5
Dynasty Heavy - Force Master (I) — Duelist, Grand Khavatari
CON -2, STR +1, DEX +1, phys. attack +6.6%, HP +492, dark resistance +8, MP consumption by skills reduced.
Dynasty Platinum Heavy - Force Master (II) — Duelist, Grand Khavatari
CON -1, STR +2, DEX +1, phys. attack +9%, HP +545, dark resistance +8, MP consumption by skills -6%.
Dynasty Heavy - Bard (I) — Sword Muse, Spectral Dancer
CON -2, STR +2, phys. defense +6.6%, HP +492, dark resistance +8, MP consumption by songs/dances -5%.
Dynasty Platinum Heavy - Bard (II) — Sword Muse, Spectral Dancer
CON -1, DEX +1, STR +2, phys. defense +9%, HP +545, dark resistance +8, MP consumption by songs/dances -6%.
Draconic
DEX +2, STR +2, CON -2, attack speed / phys. attack +4%, bow shooting range +50, MP +289, resistance to all elements +5%, weight limit +5759.
Dynasty Light
CON -1, DEX +1, accuracy +1.72, evasion +1.72, HP +418, dark resistance +6.
Dynasty Light - Weapon Master (I) — Dreadnought, Titan, Fortune Seeker, Maestro, Doombringer, Soulhound
CON -2, STR +1, DEX +1, phys. attack +6.6%, HP +492, dark resistance +8, phys. crit power +234, phys. crit chance +2.46%.
Dynasty Jeweled Light - Weapon Master (II) — Dreadnought, Titan, Fortune Seeker, Maestro, Doombringer, Soulhound
CON -1, STR +2, DEX +1, phys. attack +9%, HP +545; dark resistance +8, phys. crit power +282, phys. crit chance +2.95%.
Dynasty Light - Force Master (I) — Duelist, Grand Khavatari
STR +1, DEX +1, CON -2, phys. attack +6.6%, HP +492, dark resistance +8; MP consumption by phys. skills -5%.
Dynasty Jeweled Light - Force Master (II) — Duelist, Grand Khavatari
CON -1, STR +2, DEX +1, phys. attack +9%, HP +545, dark resistance +8; MP consumption by phys. skills -6%.
Dynasty Light - Dagger Master (I) — Adventurer, Wind Rider, Ghost Hunter, Fortune Seeker
CON -2, DEX +2, evasion +4.3, HP +492, dark resistance +8, hold resistance +13%, attack speed +2.66%, speed +1.
Dynasty Jeweled Light - Dagger Master (II) — Adventurer, Wind Rider, Ghost Hunter, Fortune Seeker
CON -1, DEX +2, evasion +5.3, HP +545, dark resistance +8, hold resistance +15%, attack speed +3.24%, speed +3.
Dynasty Light - Bow Master (I) — Sagittarius, Moonlight Sentinel, Ghost Sentinel, Trickster
CON -2, DEX +2, STR +1, accuracy +4.3, MP +321, dark resistance +8, attack speed +2.66%, MP regeneration +1.72.
Dynasty Jeweled Light - Bow Master (II) — Sagittarius, Moonlight Sentinel, Ghost Sentinel, Trickster
CON -2, DEX +2, STR +2, accuracy +5.3, MP +321, dark resistance +8, attack speed +5%, MP regeneration +6,6%, bow shooting range +50.
Dynasty Light - Enchanter (I) — Hierophant, Dominator, Doomcryer, Soulhound, Judicator
INT -1, MEN +2, WIT -1, cast speed +15%, MP +321, dark resistance +8, MP consumption by mag. skills -5%, magic cancel chance -15.
Dynasty Jeweled Light - Enchanter (II) — Hierophant, Dominator, Doomcryer, Soulhound, Judicator
MEN +2, WIT -1, cast speed +15%, MP +321, dark resistance +8, MP consumption by mag. skills -7%, magic cancel chance -15.
Dynasty Light - Summoner (I) — Arcana Lord, Elemental Master, Spectral Master
STR -2, CON +2, attack speed +5.4%, HP +492, dark resistance +8, phys. attack +2.66%, phys. defense +2.66%.
Dynasty Jeweled Light - Summoner (II) — Arcana Lord, Elemental Master, Spectral Master
STR -2, CON +2, attack speed +6.6%, HP +492, dark resistance +8, phys. attack +2.66%, phys. defense +2.66%.
Major Arcana
WIT+1, INT+1, MEN-2, mag. attack +17%, speed +7, cast speed +10%, resistance to all elements +5%, magic cancel chance -50, stun resistance +50%, weight limit +5759.
Dynasty Robe
INT -1, MEN +1, cast speed +12%, MP +257, dark resistance +6.
Dynasty Robe - Enchanter (I) — Hierophant, Dominator, Doomcryer
INT -2, MEN +2, cast speed +15%, MP +321, dark resistance +8, MP consumption by mag. skills -5%, magic cancel chance -15.
Dynasty Silver Satin Robe - Enchanter (II) — Hierophant, Dominator, Doomcryer
INT -2, MEN +2, cast speed +15%, MP +321, dark resistance +8, MP consumption by mag. skills -7%, magic cancel chance -15.
Dynasty Robe - Summoner (I) — Arcana Lord, Elemental Master, Spectral Master
INT -2, MEN +2, cast speed +15%, MP +321, dark resistance +8, phys. attack +2.6%, phys. defense +2.6%.
Dynasty Silver Satin Robe - Summoner (II) — Arcana Lord, Elemental Master, Spectral Master
INT -2, MEN +2, cast speed +15%, MP +321, dark resistance +8, phys. attack +3.3%, phys. defense +3.3%.
Dynasty Robe - Healer (I) — Cardinal, Eva's Saint, Shillien Saint
INT -2, MEN +2, cast speed +15%, MP +321, dark resistance +8, incoming healing power +20, magic cancel chance -15, stun resistance +15%.
Dynasty Silver Satin Robe - Healer (II) — Cardinal, Eva's Saint, Shillien Saint
INT -2, WIT +1, MEN +2, cast speed +15%, MP +321, dark resistance +8, incoming healing power +22, magic cancel chance -15, stun resistance +30%.
Dynasty Robe - Wizard (I) — Archmage, Soultaker, Mystic Muse, Storm Screamer
INT +1, WIT +1, MEN -2, cast speed +15%, MP +321, dark resistance +8, mag. attack +5.4%, stun resistance +15%.
Dynasty Silver Satin Robe - Wizard (II) — Archmage, Soultaker, Mystic Muse, Storm Screamer
INT +1, WIT +1, MEN -2, cast speed +15%, MP +321, dark resistance +8, mag. attack +10%, stun resistance +30%.S80-grade
Improved/new bonuses are highlighted in green.
Moirai Heavy
STR +2, CON -1, phys. attack +4.26%, attack speed +4%, phys. defense +2.13%, magic resistance +2%, stun resistance +50%, fire/water/wind/earth resistance +3.
Moirai Light
DEX +2, STR +2, CON -2, phys. attack +4.26%, attack speed +4%, run speed +3%, phys. crit power +5%, bow/crossbow shooting range +50, hold resistance +50%, stun resistance 30%, fire/water/wind/earth resistance +3.
Moirai Robe
WIT +2, INT +1, MEN -2, mag. attack +8.11%, cast speed +15%, mag. crit power +5%, outgoing healing power +4%, paralysis resistance +50%, disarm resistance +50%, fire/water/wind/earth resistance +5.S84-grade
Improved/new bonuses are highlighted in green, reduced ones in red.
Vesper Heavy
STR -2, CON +2, DEX -1, phys./mag. defense +5.57%, attack speed +2.785%, HP +531, sleep/hold resistance +70%.
Vesper Noble Heavy
STR -1, CON +2, phys./mag. defense +6.57%, attack speed +3.285%, HP +540, sleep/hold resistance +70%, accuracy +4, speed +5, magic damage resistance +2%.
Vorpal Heavy
STR +2, CON +1, phys. defense +7.57%, phys. attack +7.57%, attack speed +3.78%, mag. damage resistance +2%, HP +541, speed +7, accuracy +4, stun resistance +50%, fire/water/wind/earth resistance +5.
Elegia Heavy
STR +3, CON -1, phys. defense +7.87%, phys. attack +7.87%, attack speed +3.93%, phys. crit chance +47.4, mag. damage resistance +2%, HP +550, bleed/hold/sleep resistance +50%, fire/water/wind/earth resistance +5, vampirism +3%, PvP defense +3%.
Vesper Light
STR +2, CON -2, DEX +2, phys. attack +5.57%, attack speed +5.57%, MP regeneration +5.57%, MP +347.4, phys. crit power +5%, bow/crossbow shooting range +50.
Vesper Noble Light
STR +2, CON -2, DEX +2, phys. attack +6.57%, attack speed +6.57%, MP regeneration +6.57%, MP +354, evasion +3, phys. crit power +7.5%, bow/crossbow shooting range +75, paralysis resistance +50%, disarm resistance +50%.
Vorpal Light
STR +2, DEX +2, CON -2, phys. defense +5.57%, phys. attack +7.57%, attack speed +7.57%, speed +3%, stun resistance +50%, phys. crit power +7.5%, bow/crossbow shooting range +75, MP +360, fire/water/wind/earth resistance +5.
Elegia Light
STR +2, DEX +2, CON -2, phys. attack +7.87%, attack speed +7.87%, phys. crit chance +70.5, speed +3%, phys. crit power +7.5%, bow/crossbow shooting range +75, paralysis resistance +50%, disarm resistance +50%, fire/water/wind/earth resistance +5, PvP defense +3%.
Vesper Robe
INT +1, MEN -2, WIT +2, mag. attack +8.47%, cast speed +15%, mag. crit power +5%, MP regeneration +5.57%, stun resistance +50%, magic cancel chance -30.
Vesper Noble Robe
INT +2, MEN -2, WIT +2, mag. attack +8.47%, cast speed +15%, mag. crit power +7.5%, MP regeneration +5.57%, stun resistance +50%, magic cancel chance -30, speed +7, MP consumption by skills -3%.
Vorpal Robe
WIT +2, INT +1, mag. attack +9.7%, cast speed +15%, mag. crit power +7.5%, outgoing healing power +4%, MP restoration +5%, speed +7, MP +92, stun resistance +50%, fire/water/wind/earth resistance +5.
Elegia Robe
WIT +2, MEN -1, INT +2, mag. attack +10.7%, cast speed +15%, mag. crit power +10%, MP restoration +5%, speed +7, MP +92, stun resistance +50%, disarm resistance +50%, fire/water/wind/earth resistance +5, MP consumption by mag. skills -3%, PvP defense +3%.
Rare equipment
- New types of rare equipment have been added:
- full-body armor
- upper
- Vorpal | Elegia armor and jewelry
- mid | best S84-grade weapon
- How to obtain — exchange for neolithic crystal and adena at Edgar
Details
Neolithic Crystal
B-grade — Vorpal | S84 (mid) weapon Elegia | S84 (best) weapon weapon — 3
full body armor — 3
upper — 2
lower | helmet | gloves | boots | shield | sigil — 1weapon — 5
upper — 4
lower — 3
helmet | shield | sigil — 2
gloves | boots — 1B-grade — Vesper Vorpal Elegia necklace | earring | ring — 1 necklace | earring | ring — 2 necklace | earring | ring — 3
Adena Weapon
B (mid) B (top) A (mid) A (top) A (best) S 9,000,000 13,000,000 17,000,000 22,000,000 32,000,000 44,000,000 Dynasty Icarus Vesper S84 (mid) S84 (best) 76,000,000 110,000,000 140,000,000 240,000,000 400,000,000
Armor
Item
HelmetTop Bottom Gloves | boots | shield | sigil Full armor Avadon, Zubei 1,800,000 3,200,000 2,600,000 1,500,000 5,800,000 Doom, Blue Wolf 2,800,000 4,800,000 4,000,000 2,200,000 8,800,000 Dark Crystal, Tallum 3,400,000 6,000,000 4,800,000 2,650,000 10,800,000 Majestic, Nightmare 6,500,000 11,500,000 9,500,000 5,250,000 21,000,000 Imperial Crusader, Draconic Leather, Major Arcana 9,000,000 16,000,000 13,000,000 7,000,000 29,000,000 Dynasty 16,000,000 27,000,000 22,000,000 12,500,000 49,000,000 Moirai 22,500,000 39,500,000 32,000,000 18,000,000 71,500,000 Vesper, Vesper Noble 30,000,000 52,000,000 42,000,000 23,000,000 94,000,000 Vorpal 53,000,000 90,000,000 75,000,000 41,000,000 165,000,000 Elegia 80,000,000 140,000,000 115,000,000 62,500,000 255,000,000
Jewelry
Item Set Necklace Earring Ring Adamantite 3,500,000 1,050,000 700,000 525,000 Black Ore 5,300,000 1,600,000 1,050,000 800,000 Phoenix 6,600,000 2,000,000 1,300,000 1,000,000 Majestic 12,500,000 3,700,000 2,500,000 1,900,000 Tateossian 17,000,000 5,200,000 3,400,000 2,500,000 Dynasty 30,000,000 9,000,000 6,000,000 4,500,000 Moirai 43,000,000 13,000,000 8,500,000 6,500,000 Vesper 56,000,000 17,000,000 11,000,000 8,500,000 Vorpal 100,000,000 30,000,000 20,000,000 15,000,000 Elegia 160,000,000 48,000,000 32,000,000 24,000,000 - Some bonuses have been changed to keep them up to date
- Missing pieces have standard bonuses
B-grade
New/increased bonuses are highlighted in green, reduced ones in red.
Avadon Shield — shield block +2%
Zubei's Shield — shield block +2%
Doom Shield — shield block +2%
Avadon Heavy
HP +294, mental attack resistance +15%.
Avadon Circlet Heavy Armor — HP +73, mental attack resistance +1%
Avadon Breastplate — HP +150, mental attack resistance +2.75%, mag. defense +2%
Avadon Gaiters — HP +122, mental attack resistance +1.75%
Avadon Gloves Heavy Armor — HP +49, mental attack resistance +0.75%
Avadon Boots Heavy Armor — HP +49, mental attack resistance +0.75%
Total rare-set bonuses:
HP +737, mental attack resistance +22%, mag. defense +2%.
Zubei Heavy
Phys. defense +5.26%, HP +294, paralysis resistance +20%.
Zubei's Helmet — phys. defense +1.25%, HP +74, paralysis resistance +1.75%
Zubei's Breastplate — phys. defense +2%, HP +150, paralysis resistance +3.45%
Zubei's Gaiters — phys. defense +2.08%, HP +123, paralysis resistance +2.5%
Zubei's Gauntlets — phys. defense +0.83%, HP +49, paralysis resistance +1.15%
Zubei's Boots — phys. defense +0.83%, HP +49, paralysis resistance +1.15%
Total rare-set bonuses:
Phys. defense +12.25%, HP +739, paralysis resistance +30%.
Blue Wolf Heavy
STR +3, CON -1, DEX -2, speed +7, stun resistance +20%, HP regeneration +5.24%.
Blue Wolf Helmet — speed +1.75, stun resistance +1.75%, HP regeneration +1.25%
Blue Wolf Breastplate — speed +3.75, stun resistance +3.45%, HP regeneration +3.1%
Blue Wolf Gaiters — speed +2.91, stun resistance +2.5%, HP regeneration +2.08%
Blue Wolf Gloves — speed +1.16, stun resistance +1.15%, HP regeneration +0.83%
Blue Wolf Boots — speed +1.16, stun resistance +1.15%, HP regeneration +0.83%
Total rare-set bonuses:
STR +3, CON -1, DEX -2, speed +17.73, stun resistance +30%, HP regeneration +13.33%.
Doom Heavy
STR -3, CON +3, HP +320, hold/sleep resistance +20%, increased air supply.
Doom Helmet — HP +80, hold/sleep resistance +1.75%, increased air supply
Doom Plate Armor — HP +300, hold/sleep resistance +5.95%, increased air supply
Doom Gloves — HP +53, hold/sleep resistance +1.15%, increased air supply
Doom Boots — HP +53, hold/sleep resistance +1.15%, increased air supply
Total rare-set bonuses:
STR -3, CON +3, HP +806, hold/sleep resistance +30%, increased air supply.
Avadon Light
Mag. defense +5.25%, weight limit +5795, mental attack resistance +15%.
Avadon Circlet Light Armor — mag. defense +1.25%, weight limit +1440, mental attack resistance +1%
Avadon Leather Armor — mag. defense +3.5%, weight limit +5750, mental attack resistance +4.5%
Avadon Gloves Light Armor — mag. defense +0.83%, weight limit +960, mental attack resistance +0.75%
Avadon Boots Light Armor — mag. defense +0.83%, weight limit +960, mental attack resistance +0.75%
Total rare-set bonuses:
Mag. defense +11.66%, weight limit +14905, mental attack resistance +22%.
Zubei Light
Evasion +4, paralysis resistance +20%.
Zubei's Helmet — evasion +0.88, paralysis resistance +1.75%
Zubei's Leather Shirt — evasion +2.51, paralysis resistance +3.45%, attack speed +1%.
Zubei's Leather Gaiters — evasion +1.47, paralysis resistance +2.5%
Zubei's Gauntlets — evasion +0.59, paralysis resistance +1.15%
Zubei's Boots — evasion +0.59, paralysis resistance +1.15%
Total rare-set bonuses:
Evasion +10.04, paralysis resistance +30%, attack speed +1%.
Blue Wolf Light
MEN +3, WIT -1, INT -2, phys. defense +5.26%, stun resistance +20%, cast speed +15%.
Blue Wolf Helmet — phys. defense +1.32%, stun resistance +1.75%
Blue Wolf Leather Armor — phys. defense +2.3%, stun resistance +5.95%
Blue Wolf Gloves — phys. defense +0.88%, stun resistance +1.15%
Blue Wolf Boots — phys. defense +0.88%, stun resistance +1.15%
Total rare-set bonuses:
MEN +3, WIT -1, INT -2, phys. defense +10.64%, stun resistance +30%, cast speed +15%.
Doom Light
STR -1, CON -2, DEX +3, increased air supply, phys. attack +2.7%, MP regeneration +2.5%, hold/sleep resistance +20%, poison resistance +20%.
Doom Helmet — increased air supply, phys. attack +0.62%, MP regeneration +0.62%, hold/sleep resistance +1.75%, poison resistance +2%
Leather Armor of Doom — increased air supply, phys. attack +2.25%, MP regeneration +6.9%, hold/sleep resistance +5.95%, poison resistance +2%
Doom Gloves — increased air supply, phys. attack +0.41%, MP regeneration +0.41%, hold/sleep resistance +1.15%, poison resistance +2%
Doom Boots — increased air supply, phys. attack +0.41%, MP regeneration +0.41%, hold/sleep resistance +1.15%, poison resistance +2%
Total rare-set bonuses:
STR -1, CON -2, DEX +3, increased air supply, phys. attack +4.95%, MP regeneration +12.32%, hold/sleep resistance +30%, poison resistance +28%.
Avadon Robe
Phys. defense +5.26%, cast speed +15%, mental attack resistance +15%.
Avadon Circlet Robe — phys. defense +1.25%, mental attack resistance +1%
Avadon Robe — phys. defense +3.5%, cast speed +2.5%, mental attack resistance +4.5%
Avadon Gloves Robe — phys. defense +0.83%, mental attack resistance +0.75%
Avadon Boots Robe — phys. defense +0.83%, mental attack resistance +0.75%
Total rare-set bonuses:
Phys. defense +11.67%, cast speed +17.5%, mental attack resistance +22%.
Zubei Robe
Mag. attack +10%, MP regeneration -5%, paralysis resistance +20%.
Zubei's Helmet — mag. attack +1.25%, paralysis resistance +1.75%
Tunic of Zubei — mag. attack +4%, paralysis resistance +3.45%
Stockings of Zubei — mag. attack +2.08%, paralysis resistance +2.5%
Zubei's Gauntlets — mag. attack +0.83%, paralysis resistance +1.15%
Zubei's Boots — mag. attack +0.83%, paralysis resistance +1.15%
Total rare-set bonuses:
Mag. attack +18.99%, MP regeneration -5%, paralysis resistance +30%.
Blue Wolf Robe
INT -2, MEN -1, WIT +3, MP +206, stun resistance +20%, MP regeneration +5.26%.
Blue Wolf Helmet — MP +51, stun resistance +1.75%, MP regeneration +1.25%
Blue Wolf Tunic — MP +150, stun resistance +3.45%, MP regeneration +4.2%
Blue Wolf Stockings — MP +51, stun resistance +2.5%, MP regeneration +1.25%
Blue Wolf Gloves — MP +34, stun resistance +1.15%, MP regeneration +0.83%
Blue Wolf Boots — MP +34, stun resistance +1.15%, MP regeneration +0.83%
Total rare-set bonuses:
INT -2, MEN -1, WIT +3, MP +526, stun resistance +30%, MP regeneration +13.62%.
Doom Robe
INT +2, MEN +1, WIT -3, speed +7, increased air supply, hold/sleep resistance +20%, MP regeneration +5.26%.
Doom Helmet Robe — speed +1.75, increased air supply, hold/sleep resistance +1.75%, MP regeneration +1.25%
Tunic of Doom — speed +3.75, increased air supply, hold/sleep resistance +3.45%, MP regeneration +4.2%
Stockings of Doom — speed +2.91, increased air supply, hold/sleep resistance +2.5%, MP regeneration +2.08%
Doom Gloves Robe — speed +1.16, increased air supply, hold/sleep resistance +1.15%, MP regeneration +0.83%
Doom Boots Robe — speed +1.16, increased air supply, hold/sleep resistance +1.15%, MP regeneration +0.83%
Total rare-set bonuses:
INT +2, MEN +1, WIT -3, speed +17.73, increased air supply, hold/sleep resistance +30%, MP regeneration +14.45%.
Keshanberk - Destruction — phys. attack +17.42
Sword of Damascus - Earth — HP +319
Great Sword - Lightning — crit. attack chance +54.4
Guardian Sword - Great Gale — attack speed +5%
Heavy War Axe - Earth — HP +319
Art of Battle Axe - Landslide — has a 5% chance to stun the enemy on a normal attack
Deadman's Glory - Landslide — has a 5% chance to stun the enemy on a normal attack
Ice Storm Hammer - Lightning — crit. attack chance +52.2
Star Buster - Great Gale — attack speed +5%
Kris - Confusion — evasion +3.3
Demon's Dagger - Great Gale — attack speed +5%
Dark Elven Long Bow - Concentration — accuracy +3.3
Bow of Peril - Earth — HP +444
Arthro Nail - Destruction — phys. attack +21.2
Bellion Cestus - Great Gale — attack speed +5%
Great Axe - Thunder — phys. crit power +156
Lance - Earth — HP +319
Hell Knife - Confusion — evasion +3.3 (buff application chance +10%)
Spell Breaker - Hail — mag. attack +21.77
Sword of Valhalla - Nature — MP +187
Kaim Vanul's Bones - Earth — HP +319
Wizard's Tear - Cleverness — MP regeneration +5%
Sprite's Staff - Hail — mag. attack +21.77 (buff application chance +10%)
Staff of Evil Spirits - Holy Spirit — incoming healing power +33 (buff application chance +10%)
Military Fleuret - Destruction — phys. attack +16.25
Colichemarde - Earth — HP +319
Innominate Victory - Lightning — crit. attack chance +54.4
Dismantler - Great Gale — attack speed +5%
Peacemaker - Concentration — accuracy +3.7
Hell Hound - Earth — HP +444
Adamantite Necklace — stun resistance +3.57%
Adamantite Earring — MP +17
Adamantite Ring — MP regeneration +0,71%
Black Ore Necklace — stun resistance +5%
Black Ore Earring — mental attack resistance +5%
Black Ore Ring — phys./mag. crit. damage +1%
A-grade
New/increased bonuses are highlighted in green, reduced ones in red.
Dark Crystal Shield — mag. defense +1%, shield block +2%
Shield of Nightmare — mag. defense +1%, shield block +2%
Dark Crystal Heavy
STR -2, CON +2, incoming healing power +4%, paralysis resistance +50%.
Dark Crystal Helmet Heavy — incoming healing power +1%, paralysis resistance +4.25%
Dark Crystal Breastplate — incoming healing power +5%, paralysis resistance +7.75%
Dark Crystal Gaiters — incoming healing power +2%, paralysis resistance +5.5%
Dark Crystal Gloves Heavy — incoming healing power +1%, paralysis resistance +2.5%
Dark Crystal Boots Heavy — incoming healing power +1%, paralysis resistance +2.5%
Total rare-set bonuses:
STR -2, CON +2, incoming healing power +14%, paralysis resistance +72.5%.
Tallum Heavy
STR +2, CON -2, attack speed +8%, weight limit +5759, mental attack resistance +30%, poison/bleed resistance +80%.
Tallum Helmet Heavy — attack speed +1.25%, weight limit +1440, mental attack resistance +1.9%, poison/bleed resistance +12%
Tallum Plate Armor — attack speed +2.35%, weight limit +5750, mental attack resistance +7.9%, poison/bleed resistance +17.25%
Tallum Gloves Heavy — attack speed +0.83%, weight limit +960, mental attack resistance +1.35%, poison/bleed resistance +8%
Tallum Boots Heavy — attack speed +0.83%, weight limit +960, mental attack resistance +1.35%, poison/bleed resistance +8%
Total rare-set bonuses:
STR +2, CON -2, attack speed +13.26%, weight limit +14869, mental attack resistance +42.5%, poison/bleed resistance +125.25%.
Majestic Heavy
STR +2, CON -2, phys. attack +4%, accuracy +3, stun resistance +50%.
Majestic Circlet Heavy — phys. attack +0.62%, accuracy +0.47, stun resistance +4.25%
Majestic Plate Armor — phys. attack +2.35%, accuracy +1.5, stun resistance +13.25%
Majestic Gauntlets Heavy — phys. attack +0.41%, accuracy +0.31, stun resistance +2.5%
Majestic Boots Heavy — phys. attack +0.41%, accuracy +0.31, stun resistance +2.5%
Total rare-set bonuses:
STR +2, CON -2, phys. attack +7.79%, accuracy +5.59, stun resistance +72.5%.
Nightmare Heavy
CON +2, DEX -2, phys. defense +4%, phys. attack +4%, hold/sleep resistance +70%.
Helm of Nightmare Heavy — phys. defense +1.25%, phys. attack +1.25%, hold/sleep resistance +6%
Armor of Nightmare — phys. defense +2.35%, phys. attack +2.35%, hold/sleep resistance +16.5%
Gauntlets of Nightmare Heavy — phys. defense +0.83%, phys. attack +0.83%, hold/sleep resistance +3.75%
Boots of Nightmare Heavy — phys. defense +0.83%, phys. attack +0.83%, hold/sleep resistance +3.75%
Total rare-set bonuses:
CON +2, DEX -2, phys. defense +9.26%, phys. attack +9.26%, hold/sleep resistance +100%.
Dark Crystal Light
STR +1, CON -1, attack speed / phys. attack +4%, paralysis resistance +50%.
Dark Crystal Helmet Light — attack speed / phys. attack +0.62%, paralysis resistance +4.25%
Dark Crystal Leather Armor — attack speed / phys. attack +1.5%, paralysis resistance +7.75%
Dark Crystal Leggings — attack speed / phys. attack +1.03%, paralysis resistance +5.5%
Dark Crystal Gloves Light — attack speed / phys. attack +0.41%, paralysis resistance +2.5%
Dark Crystal Boots Light — attack speed / phys. attack +0.41%, paralysis resistance +2.5%
Total rare-set bonuses:
STR +1, CON -1, attack speed / phys. attack +7.97%, paralysis resistance +72.5%.
Tallum Light
MEN +2, WIT -2, MP regeneration +8%, MP +222, mental attack resistance +30%, mag. defense +8%, resistance to all elements +5%, poison/bleed resistance +80%.
Tallum Helmet Light — MP regeneration +1.25%, MP +56, mental attack resistance +1.9%, mag. defense +2%, poison/bleed resistance +12%
Tallum Leather Armor — MP regeneration +8.65%, MP +150, mental attack resistance +7.9%, mag. defense +2.75%, poison/bleed resistance +17.25%
Tallum Gloves Light — MP regeneration +0.83%, MP +37, mental attack resistance +1.35%, mag. defense +1.33%, poison/bleed resistance +8%
Tallum Boots Light — MP regeneration +0.83%, MP +37, mental attack resistance +1.35%, mag. defense +1.33%, poison/bleed resistance +8%
Total rare-set bonuses:
MEN +2, WIT -2, MP regeneration +19.56%, MP +502, mental attack resistance +42.5%, mag. defense +17.66%, resistance to all elements +5%, poison/bleed resistance +125.25%.
Majestic Light
DEX +1, CON -1, phys. attack when attacking with a bow +8%, MP +240, weight limit +5759, stun resistance +50%.
Majestic Circlet Light — phys. attack when attacking with a bow +1.25%, MP +60, weight limit +1440, stun resistance +4.25%
Majestic Leather Armor — phys. attack when attacking with a bow +2.35%, MP +150, weight limit +5750, stun resistance +13.25%
Majestic Gauntlets Light — phys. attack when attacking with a bow +0.83%, MP +40, weight limit +960, stun resistance +2.5%
Majestic Boots Light — phys. attack when attacking with a bow +0.83%, MP +40, weight limit +960, stun resistance +2.5%
Total rare-set bonuses:
DEX +1, CON -1, phys. attack when attacking with a bow +13.26%, MP +530, weight limit +14869, stun resistance +72.5%.
Nightmare Light
DEX +1, CON -1, mag. defense +8%, resistance to all elements +5%, speed +4, hold/sleep resistance +70%, vampirism +3%.
Helm of Nightmare Light — mag. defense +0.62%, hold/sleep resistance +6%
Leather Armor of Nightmare — mag. defense +2.5%, hold/sleep resistance +16.5%, vampirism +2%
Gauntlets of Nightmare Light — mag. defense +0.41%, hold/sleep resistance +3.75%
Boots of Nightmare Light — mag. defense +0.41%, hold/sleep resistance +3.75%
Total rare-set bonuses:
DEX +1, CON -1, mag. defense +11.94%, resistance to all elements +5%, speed +4, hold/sleep resistance +100%, vampirism +5%.
Dark Crystal Robe
WIT +2, MEN -2, phys. defense +8%, cast speed +15%, speed +7, reduces magic cancel chance, paralysis resistance +50%.
Dark Crystal Helmet Robe — phys. defense +2%, speed +1.75, magic cancel chance -13, paralysis resistance +4.25%
Dark Crystal Robe — cast speed +2.5%, phys. defense +2.5%, speed +4.5, magic cancel chance -17.5, paralysis resistance +13.5%
Dark Crystal Gloves Robe — phys. defense +1.33%, speed +1.16, magic cancel chance -8, paralysis resistance +2.5%
Dark Crystal Boots Robe — phys. defense +1.33%, speed +1.16, magic cancel chance -8, paralysis resistance +2.5%
Total rare-set bonuses:
WIT +2, MEN -2, phys. defense +15.16%, cast speed +17.5%, speed +15.57, reduces magic cancel chance, paralysis resistance +72.75%.
Tallum Robe
INT -2, WIT +2, cast speed +15%, mag. defense +8%, mental attack resistance +30%, speed +7, poison/bleed resistance +80%.
Tallum Helmet Robe — mag. defense +2%, mental attack resistance +1.9%, speed +1.75, poison/bleed resistance +12%,
Tallum Tunic — cast speed +2.5%, mag. defense +2.75%, mental attack resistance +4.8%, speed +2.5, poison/bleed resistance +9.75%
Tallum Stockings — mag. defense +2.25%, mental attack resistance +3.1%, speed +2, poison/bleed resistance +7.5%
Tallum Gloves Robe — mag. defense +1.33%, mental attack resistance +1.35%, speed +1.16, poison/bleed resistance +8%
Tallum Boots Robe — mag. defense +1.33%, mental attack resistance +1.35%, speed +1.16, poison/bleed resistance +8%
Total rare-set bonuses:
INT -2, WIT +2, cast speed +17.5%, mag. defense +17.66%, mental attack resistance +42.5%, speed +15.57, poison/bleed resistance +125.25%.
Majestic Robe
MEN +1, WIT +1, INT -1, MP +240, cast speed +15%, MP regeneration +8%, stun resistance +50%.
Majestic Circlet Robe — MP +60, MP regeneration +2%, stun resistance +4.25%
Majestic Robe — cast speed +2.5%, MP +150, MP regeneration +8.65%, stun resistance +13.25%
Majestic Gauntlets Robe — MP +40, MP regeneration +1.33%, stun resistance +2.5%
Majestic Boots Robe — MP +40, MP regeneration +1.33%, stun resistance +2.5%
Total rare-set bonuses:
MEN +1, WIT +1, INT -1, MP +530, cast speed +17.5%, MP regeneration +21.31%, stun resistance +72.5%.
Nightmare Robe
INT +2, WIT -2, MP regeneration +4%, mag. attack +8%, speed +7, hold/sleep resistance +70%.
Helm of Nightmare Robe — MP regeneration +0.62%, mag. attack +0.62%, hold/sleep resistance +6%
Robe of Nightmare — MP regeneration +8.65%, mag. attack +5%, hold/sleep resistance +16.5%
Gauntlets of Nightmare Robe — MP regeneration +0.41%, mag. attack +0.41%, hold/sleep resistance +3.75%
Boots of Nightmare Robe — MP regeneration +0.41%, mag. attack +0.41%, hold/sleep resistance +3.75%
Total rare-set bonuses:
INT +2, WIT -2, MP regeneration +14.09%, mag. attack +14.44%, speed +7, hold/sleep resistance +100%.
Tallum Blade - Destruction — phys. attack +22.1
Dark Legion's Edge - Thunder — phys. crit power +220
Sirra's Blade - Landslide — has a chance to stun the enemy on a normal attack
Infernal Master - Concentration — accuracy +3.9
Dragon Slayer - Evil Spirit — vampirism +3%
Sword of Ipos - Earth — HP +398
Meteor Shower - Earth — HP +345
Elysian - Great Gale — attack speed +5%
Barakiel's Axe - On Fire — HP regeneration +5%
Destroyer Hammer - Lightning — crit. attack chance +52.2
Doom Crusher - Thunder — phys. crit power +415
Behemoth's Tuning Fork - Destruction — phys. attack +32.97
Bloody Orchid - Confusion — evasion +3.3
Soul Separator - On Fire — HP regeneration +5%
Naga Storm - Molar — has a chance to poison the enemy on a normal attack
Carnage Bow - Concentration — accuracy +3.3
Soul Bow - Clairvoyance — bow shooting range +100
Shyeed's Bow - Concentration — accuracy +3.3
Blood Tornado - Destruction — phys. attack +26.9
Dragon Grinder - Earth — HP +372
Sobekk's Hurricane - Landslide — has a chance to stun the enemy on a normal attack
Halberd - Lightning — crit. attack chance +54.4
Tallum Glaive - On Fire — HP regeneration +5%
Tiphon's Spear - Landslide — has a chance to stun the enemy on a normal attack
Elemental Sword - Hail — mag. attack +21.77
Sword of Miracles - Holy Spirit — incoming healing power +37
Themis' Tongue - Cleverness — MP regeneration +5%
Spiritual Eye - Hail — mag. attack +27.63
Flaming Dragon Skull - Wisdom — MP consumption by mag. skills -5%
Cabrio's Hand - Cleverness — MP regeneration +5%
Dasparion's Staff - Hail — mag. attack +27.63
Branch of the Mother Tree - Nature — MP +239
Daimon Crystal - Wisdom — MP consumption by skills -5%
White Lightning - Destruction — phys. attack +20.62
Lacerator - Thunder — phys. crit power +169
Eclair Bijou - Landslide — has a chance to stun the enemy on a normal attack
Divine Pain - Concentration — accuracy +3.9
Undertaker - Evil Spirit — vampirism +3%
Bultgang - Earth — HP +398
Doomchanter - Concentration — accuracy +3.7
Reaper - Clairvoyance — shooting range +100
Screaming Vengeance - Concentration — accuracy +3.7
Keshanberk*Keshanberk - Destruction — phys. attack +26.9
Keshanberk*Damascus - Destruction — phys. attack +26.9
Damascus*Damascus - Thunder — phys. crit power +268
Tallum Blade*Damascus - Landslide — has a chance to stun the enemy on a normal attack
Phoenix Necklace — skill cooldown -1%
Phoenix Earring — vampirism +2%
Phoenix Ring — hold resistance +10%
Majestic Necklace — stun resistance +6%
Majestic Earring — mental attack resistance +7%
Majestic Ring — phys./mag. crit. damage +2%
S-grade
New/increased bonuses are highlighted in green, reduced ones in red.
Imperial Crusader Shield — mag. defense +2%, shield block +3%
Dynasty Shield — mag. defense +3%, shield block +3%
Arcana Sigil — mag. defense +2%, magic cancel chance -5%
Dynasty Sigil — mag. defense +3%, magic cancel chance -7%
Imperial Crusader
DEX -2, STR +2, phys. defense +8%, phys. attack +4%, HP +445, resistance to all elements +5%, sleep/hold resistance +70%.
Imperial Crusader Helmet — phys. defense +1.25%, HP +111, sleep/hold resistance +6%
Imperial Crusader Breastplate — phys. defense +2.5%, HP +225, sleep/hold resistance +12.5%
Imperial Crusader Gaiters — phys. defense +2.08%, HP +185, sleep/hold resistance +8.5%
Imperial Crusader Gauntlet — phys. defense +0.83%, HP +74, sleep/hold resistance +3.75%
Imperial Crusader Boots — phys. defense +0.83%, HP +74, sleep/hold resistance +3.75%
Total rare-set bonuses:
DEX -2, STR +2, phys. defense +15.49%, phys. attack +4%, HP +1114, resistance to all elements +5%, sleep/hold resistance +104.5%.
Dynasty Helmet — phys. defense +1.0125%, HP +123, dark resistance +1.2
Dynasty Platinum Plate (all types) — phys. defense +1.025%, HP +250, dark resistance +3.2
Dynasty Gaiters — phys. defense +1.0208%, HP +205, dark resistance +2
Dynasty Gauntlets Heavy Armor — phys. defense +1.0083%, HP +82, dark resistance +0.8
Dynasty Boots Heavy Armor — phys. defense +1.0083%, HP +82, dark resistance +0.8
Dynasty Heavy
CON -1, STR +1, phys. defense +4.6%, HP +418, dark resistance +6.
Total rare-set bonuses:
CON -1, STR +1, phys. defense +9.6749%, HP +1160, dark resistance +14
Dynasty Heavy - Shield Master (I) — Phoenix Knight, Hell Knight, Eva's Templar, Shillien Templar
STR -2, CON +2, phys. defense +6.6%, HP +492, dark resistance +8, incoming healing power +3%, stun resistance +13%.
Total rare-set bonuses:
STR -2, CON +2, phys. defense +11.6749%, HP +1234, dark resistance +16, incoming healing power +3%, stun resistance +13%.
Dynasty Platinum Heavy - Shield Master (II) — Phoenix Knight, Hell Knight, Eva's Templar, Shillien Templar
STR -1, CON +2, phys. defense +9%, HP +545, dark resistance +8, incoming healing power +4%, stun resistance +15%.
Total rare-set bonuses:
STR -1, CON +2, phys. defense +14.0749%, HP +1287, dark resistance +16, incoming healing power +4%, stun resistance +15%.
Dynasty Heavy - Weapon Master (I) — Dreadnought, Titan, Fortune Seeker, Maestro
CON -2, STR +2, phys. attack +6.6%, HP +492, dark resistance +8, phys. crit power +234, phys. crit chance +24.6.
Total rare-set bonuses:
CON -2, STR +2, phys. attack +6.6%, phys. defense +5.0749%, HP +1234, dark resistance +16, phys. crit power +234, phys. crit chance +24.6.
Dynasty Platinum Heavy - Weapon Master (II) — Dreadnought, Titan, Fortune Seeker, Maestro
CON -1, STR +2, phys. attack +9%, HP +545, dark resistance +8, phys. crit power +282, phys. crit chance +29.5
Total rare-set bonuses:
CON -1, STR +2, phys. attack +9%, phys. defense +5.0749%, HP +1287, dark resistance +16, phys. crit power +282, phys. crit chance +29.5
Dynasty Heavy - Force Master (I) — Duelist, Grand Khavatari
CON -2, STR +1, DEX +1, phys. attack +6.6%, HP +492, dark resistance +8, MP consumption by skills reduced.
Total rare-set bonuses:
CON -2, STR +1, DEX +1, phys. attack +6.6%, phys. defense +5.0749%, HP +1234, dark resistance +16, MP consumption by skills reduced.
Dynasty Platinum Heavy - Force Master (II) — Duelist, Grand Khavatari
CON -1, STR +2, DEX +1, phys. attack +9%, HP +545, dark resistance +8, MP consumption by skills -6%.
Total rare-set bonuses:
CON -1, STR +2, DEX +1, phys. attack +9%, phys. defense +5.0749%, HP +1287, dark resistance +16, MP consumption by skills -6%.
Dynasty Heavy - Bard (I) — Sword Muse, Spectral Dancer
CON -2, STR +2, phys. defense +6.6%, HP +492, dark resistance +8, MP consumption by songs/dances -5%.
Total rare-set bonuses:
CON -2, STR +2, phys. defense +11.6749%, HP +1234, dark resistance +16, MP consumption by songs/dances -5%.
Dynasty Platinum Heavy - Bard (II) — Sword Muse, Spectral Dancer
CON -1, DEX +1, STR +2, phys. defense +9%, HP +545, dark resistance +8, MP consumption by songs/dances -6%.
Total rare-set bonuses:
CON -1, DEX +1, STR +2, phys. defense +14.0749%, HP +1287, dark resistance +16, MP consumption by songs/dances -6%.
Draconic
DEX +2, STR +2, CON -2, attack speed / phys. attack +4%, bow shooting range +50, MP +289, resistance to all elements +5%, weight limit +5759.
Draconic Leather Helmet — attack speed / phys. attack +1.24%, MP +111, weight limit +1440
Draconic Leather Armor — attack speed / phys. attack +2.7%, MP +225, weight limit +5750
Draconic Leather Gloves — attack speed / phys. attack +0.82%, MP +74, weight limit +960
Draconic Leather Boots — attack speed / phys. attack +0.82%, MP +74, weight limit +960
Total rare-set bonuses:
DEX +2, STR +2, CON -2, attack speed / phys. attack +9.58%, bow shooting range +50, MP +773, resistance to all elements +5%, weight limit +14869.
Dynasty Leather Helmet — attack speed +1.01%, HP +123, accuracy +0.47, evasion +0.47, dark resistance +1.2
Dynasty Jewel Leather Armor (all types) — attack speed +1.02%, HP +246, accuracy +3.4, evasion +3.4, dark resistance +3.2
Dynasty Leather Leggings — attack speed +1.015%, HP +205, accuracy +0.79, evasion +0.79, dark resistance +2
Dynasty Leather Gloves Light Armor — attack speed +1.007%, HP +82, accuracy +0.31, evasion +0.31, dark resistance +0.8
Dynasty Leather Boots Light Armor — attack speed +1.007%, HP +82, accuracy +0.31, evasion +0.31, dark resistance +0.8
Dynasty Light
CON -1, DEX +1, accuracy +1.72, evasion +1.72, HP +418, dark resistance +6.
Total rare-set bonuses:
CON -1, DEX +1, attack speed +5.059%, accuracy +7.0, evasion +7.0, HP +1156, dark resistance +14
Dynasty Light - Weapon Master (I) — Dreadnought, Titan, Fortune Seeker, Maestro, Doombringer, Soulhound
CON -2, STR +1, DEX +1, phys. attack +6.6%, HP +492, dark resistance +8, phys. crit power +234, phys. crit chance +2.46%.
Total rare-set bonuses:
CON -2, STR +1, DEX +1, attack speed +5.059%, phys. attack +6.6%, accuracy +5.28, evasion +5.28, HP +1230, dark resistance +16, phys. crit power +234, phys. crit chance +2.46%.
Dynasty Jeweled Light - Weapon Master (II) — Dreadnought, Titan, Fortune Seeker, Maestro, Doombringer, Soulhound
CON -1, STR +2, DEX +1, phys. attack +9%, HP +545, dark resistance +8, phys. crit power +282, phys. crit chance +2.95%.
Total rare-set bonuses:
CON -1, STR +2, DEX +1, phys. attack +9%, attack speed +5.059%, HP +1283, accuracy +5.28, evasion +5.28, dark resistance +16, phys. crit power +282, phys. crit chance +2.95%.
Dynasty Light - Force Master (I) — Duelist, Grand Khavatari
STR +1, DEX +1, CON -2, phys. attack +6.6%, HP +492, dark resistance +8; MP consumption by phys. skills -5%.
Total rare-set bonuses:
STR +1, DEX +1, CON -2, attack speed +5.059%, phys. attack +6.6%, accuracy +5.28, evasion +5.28, HP +1230, dark resistance +16, MP consumption by phys. skills -5%.
Dynasty Jeweled Light - Force Master (II) — Duelist, Grand Khavatari
CON -1, STR +2, DEX +1, phys. attack +9%, HP +545, dark resistance +8, MP consumption by phys. skills -6%.
Total rare-set bonuses:
CON -1, STR +2, DEX +1, phys. attack +9%, attack speed +5.059%, HP +1283, accuracy +5.28, evasion +5.28, dark resistance +16, MP consumption by phys. skills -6%.
Dynasty Light - Dagger Master (I) — Adventurer, Wind Rider, Ghost Hunter, Fortune Seeker
CON -2, DEX +2, evasion +4.3, HP +492, dark resistance +8, hold resistance +13%, attack speed +2.66%, speed +1.
Total rare-set bonuses:
CON -2, DEX +2, evasion +9.58, HP +1230, dark resistance +16, hold resistance +13%, attack speed +7.719%, speed +1, accuracy +5.28.
Dynasty Jeweled Light - Dagger Master (II) — Adventurer, Wind Rider, Ghost Hunter, Fortune Seeker
CON -1, DEX +2, evasion +5.3, HP +545, dark resistance +8, hold resistance +15%, attack speed +3.24%, speed +3.
Total rare-set bonuses:
CON -1, DEX +2, evasion +10.58, HP +1283, accuracy +5.28, dark resistance +16, hold resistance +15%, attack speed +8.299%, speed +3.
Dynasty Light - Bow Master (I) — Sagittarius, Moonlight Sentinel, Ghost Sentinel, Trickster
CON -2, DEX +2, STR +1, accuracy +4.3, MP +321, dark resistance +8, attack speed +2.66%, MP regeneration +1.72.
Total rare-set bonuses:
CON -2, DEX +2, STR +1, accuracy +9.58, MP +321, dark resistance +16, attack speed +7.719%, MP regeneration +1.72, HP +738, evasion +5.28.
Dynasty Jeweled Light - Bow Master (II) — Sagittarius, Moonlight Sentinel, Ghost Sentinel, Trickster
CON -2, DEX +2, STR +2, accuracy +5.3, MP +321, dark resistance +8, attack speed +5%, MP regeneration +6,6%, bow shooting range +50.
Total rare-set bonuses:
CON -2, DEX +2, STR +2, accuracy +10.58, evasion +5.28, HP +738, MP +321, dark resistance +16, attack speed +10.059%, MP regeneration +6,6%, bow shooting range +50.
Dynasty Light - Enchanter (I) — Hierophant, Dominator, Doomcryer, Soulhound, Judicator
INT -1, MEN +2, WIT -1, cast speed +15%, MP +321, dark resistance +8, MP consumption by mag. skills -5%, magic cancel chance -15.
Total rare-set bonuses:
INT -1, MEN +2, WIT -1, cast speed +15%, MP +321, dark resistance +16, MP consumption by mag. skills -5%, magic cancel chance -15, attack speed +5.059%, accuracy +5.28, evasion +5.28, HP +738.
Dynasty Jeweled Light - Enchanter (II) — Hierophant, Dominator, Doomcryer, Soulhound, Judicator
MEN +2, WIT -1, cast speed +15%, MP +321, dark resistance +8, MP consumption by mag. skills -7%, magic cancel chance -15.
Total rare-set bonuses:
MEN +2, WIT -1, attack speed +5.059%, cast speed +15%, HP +738, MP +321, accuracy +5.28, evasion +5.28, dark resistance +16, MP consumption by mag. skills -7%, magic cancel chance -15.
Dynasty Light - Summoner (I) — Arcana Lord, Elemental Master, Spectral Master
STR -2, CON +2, attack speed +5.4%, HP +492, dark resistance +8, phys. attack +2.66%, phys. defense +2.66%.
Total rare-set bonuses:
STR -2, CON +2, attack speed +10.459%, HP +1230, dark resistance +16, phys. attack +2.66%, phys. defense +2.66%, accuracy +5.28, evasion +5.28.
Dynasty Jeweled Light - Summoner (II) — Arcana Lord, Elemental Master, Spectral Master
STR -2, CON +2, attack speed +6.6%, HP +492, dark resistance +8, phys. attack +2.66%, phys. defense +2.66%.
Total rare-set bonuses:
STR -2, CON +2, attack speed +11.659%, HP +1230, accuracy +5.28, evasion +5.28, dark resistance +16, phys. attack +2.66%, phys. defense +2.66%.
Major Arcana
WIT+1, INT+1, MEN-2, mag. attack +17%, speed +7, cast speed +10%, resistance to all elements +5%, magic cancel chance -50, stun resistance +50%, weight limit +5759.
Major Arcana Circlet — mag. attack +0.62%, speed +1.75, magic cancel chance -13, stun resistance +4.25%, weight limit +1440
Major Arcana Robe — mag. attack +4.6%, speed +4.5, cast speed +2.5%, magic cancel chance -17.5, stun resistance +13.5%, weight limit +5750
Major Arcana Gloves — mag. attack +0.41%, speed +1.16, magic cancel chance -8, stun resistance +2.5%, weight limit +960
Major Arcana Boots — mag. attack +0.41%, speed +1.16, magic cancel chance -8, stun resistance +2.5%, weight limit +960
Total rare-set bonuses:
WIT+1, INT+1, MEN-2, mag. attack +23.04%, speed +14.995, cast speed +12.5%, resistance to all elements +5%, magic cancel chance -96.5, stun resistance +72.75%, weight limit +14869.
Dynasty Circlet — mag. attack +1.0125%, MP +80, dark resistance +2
Dynasty Silver Satin Tunic (all types) — cast speed +1.025%, mag. attack +1.0258%, MP +133, dark resistance +3.33
Dynasty Stockings — mag. attack +1.0208%, MP +133, dark resistance +3.33
Dynasty Gloves Robe — mag. attack +1.0083%, MP +53, dark resistance +1.33
Dynasty Shoes Robe — mag. attack +1.0083%, MP +53, dark resistance +1.33
Dynasty Robe
INT -1, MEN +1, cast speed +12%, MP +257, dark resistance +6.
Total rare-set bonuses:
INT -1, MEN +1, cast speed +13.025%, MP +709, dark resistance +17.32, mag. attack +5.0757%.
Dynasty Robe - Enchanter (I) — Hierophant, Dominator, Doomcryer
INT -2, MEN +2, cast speed +15%, MP +321, dark resistance +8, MP consumption by mag. skills -5%, magic cancel chance -15.
Total rare-set bonuses:
INT -2, MEN +2, cast speed +16.025%, MP +773, dark resistance +19.32, MP consumption by mag. skills -5%, magic cancel chance -15, mag. attack +5.0757%.
Dynasty Silver Satin Robe - Enchanter (II) — Hierophant, Dominator, Doomcryer
INT -2, MEN +2, cast speed +15%, MP +321, dark resistance +8, MP consumption by mag. skills -7%, magic cancel chance -15.
Total rare-set bonuses:
INT -2, MEN +2, cast speed +16.025%, mag. attack +5.0757%, MP +773, dark resistance +19.32, MP consumption by mag. skills -7%, magic cancel chance -15.
Dynasty Robe - Summoner (I) — Arcana Lord, Elemental Master, Spectral Master
INT -2, MEN +2, cast speed +15%, MP +321, dark resistance +8, phys. attack +2.6%, phys. defense +2.6%.
Total rare-set bonuses:
INT -2, MEN +2, cast speed +16.025%, MP +773, dark resistance +19.32, phys. attack +2.6%, phys. defense +2.6%, mag. attack +5.0757%
Dynasty Silver Satin Robe - Summoner (II) — Arcana Lord, Elemental Master, Spectral Master
INT -2, MEN +2, cast speed +15%, MP +321, dark resistance +8, phys. attack +3.3%, phys. defense +3.3%.
Total rare-set bonuses:
INT -2, MEN +2, cast speed +16.025%, mag. attack +5.0757%, MP +773, dark resistance +19.32, phys. attack +3.3%, phys. defense +3.3%.
Dynasty Robe - Healer (I) — Cardinal, Eva's Saint, Shillien Saint
INT -2, MEN +2, cast speed +15%, MP +321, dark resistance +8, incoming healing power +20, magic cancel chance -15, stun resistance +15%.
Total rare-set bonuses:
INT -2, MEN +2, cast speed +16.025%, MP +773, dark resistance +19.32, incoming healing power +20, magic cancel chance -15, stun resistance +15%, mag. attack +5.0757%.
Dynasty Silver Satin Robe - Healer (II) — Cardinal, Eva's Saint, Shillien Saint
INT -2, WIT +1, MEN +2, cast speed +15%, MP +321, dark resistance +8, incoming healing power +22, magic cancel chance -15, stun resistance +30%.
Total rare-set bonuses:
INT -2, WIT +1, MEN +2, cast speed +16.025%, mag. attack +5.0757%, MP +773, dark resistance +19.32, incoming healing power +22, magic cancel chance -15, stun resistance +30%.
Dynasty Robe - Wizard (I) — Archmage, Soultaker, Mystic Muse, Storm Screamer
INT +1, WIT +1, MEN -2, cast speed +15%, MP +321, dark resistance +8, mag. attack +5.4%, stun resistance +15%.
Total rare-set bonuses:
INT +1, WIT +1, MEN -2, cast speed +16.025%, MP +773, dark resistance +19.32, mag. attack +10.4757%, stun resistance +15%.
Dynasty Silver Satin Robe - Wizard (II) — Archmage, Soultaker, Mystic Muse, Storm Screamer
INT +1, WIT +1, MEN -2, cast speed +15%, MP +321, dark resistance +8, mag. attack +10%, stun resistance +30%.
Total rare-set bonuses:
INT +1, WIT +1, MEN -2, cast speed +16.025%, MP +773, dark resistance +19.32, mag. attack +15.0757%, stun resistance +30%.
Forgotten Blade - Lightning — crit. attack chance +54.4
Angel Slayer - Great Gale — attack speed +3%
Basalt Battlehammer - Earth — HP +5%
Dragon Hunter Axe - Thunder — phys. crit power +5%
Heaven's Divider - Thunder — phys. crit power +5%
Demon Splinter - Destruction — phys. attack +5%
Saint Spear - Lightning — crit. attack chance +54.4
Arcana Mace - Hail — mag. attack +5%
Imperial Staff - Destiny — mag. crit power +5%
Draconic Bow - Destruction — phys. attack +5%
Laevateinn - Lightning — crit. attack chance +54.4
Gram - Thunder — phys. crit power +5%
Sarunga — Destrucion — phys. attack +5%
Tallum Blade*Dark Legion's Edge - Destruction — phys. attack +5%
Dynasty Sword - Earth — HP +492
Dynasty Knife - Great Gale — attack speed +5%
Dynasty Cudgel - Landslide — has a chance to stun the enemy on a normal attack
Dynasty Crusher - Great Gale — attack speed +5%
Dynasty Blade - Great Gale — attack speed +5%
Dynasty Bagh-Nakh - Great Gale — attack speed +5%
Dynasty Halberd - Earth — HP +492
Dynasty Mace - Earth — HP +492
Dynasty Staff - Holy Spirit — incoming healing power +43
Dynasty Phantom - Hail — mag. attack +5%
Dynasty Bow - Great Gale — attack speed +5%
Dynasty Rapier - Earth — HP +444
Dynasty Ancient Sword - Great Gale — attack speed +5%
Dynasty Crossbow - Great Gale — attack speed +5%
Dynasty Dual Dagger - Great Gale — attack speed +5%
Dynasty Dualsword - Earth — HP +444
Tateossian Necklace — skill cooldown -2%
Tateossian Earring — vampirism +3%
Tateossian Ring — hold resistance +15%
Dynasty Necklace — stun resistance +9%
Dynasty Earring — phys./mag. defense +3%
Dynasty Ring — phys./mag. crit. damage +3%
S80-grade
New/increased bonuses are highlighted in green.
Moirai Shield — mag. defense +4%, shield block +4%
Moirai Sigil — mag. defense +4%, magic cancel chance -10%
Moirai Heavy
STR +2, CON -1, phys. attack +4.26%, attack speed +4%, phys. defense +2.13%, magic resistance +2%, stun resistance +50%, fire/water/wind/earth resistance +3.
Moirai Helmet — phys. attack +1.25%, phys. defense +0.625%, attack speed +1%, stun resistance +4.25%, fire resistance +3
Moirai Breastplate — phys. attack +2.26%, phys. defense +1.13%, attack speed +2%, stun resistance +7.5%, fire/water/wind/earth resistance +1
Moirai Gaiters — phys. attack +1.58%, phys. defense +0.79%, attack speed +1.27%, stun resistance +5.75%, water resistance +3
Moirai Gauntlets — phys. attack +0.83%, phys. defense +0.42%, attack speed +0.67%, stun resistance +2.5%, wind resistance +3
Moirai Boots — phys. attack +0.83%, phys. defense +0.42%, attack speed +0.67%, stun resistance +2.5%, earth resistance +3
Total rare-set bonuses:
STR +2, CON -1, phys. attack +11.01%, phys. defense +5.515%, attack speed +9.61%, magic resistance +2%, stun resistance +72.5%, fire/water/wind/earth resistance +7.
Moirai Light
DEX +2, STR +2, CON -2, phys. attack +4.26%, attack speed +4%, run speed +3%, phys. crit power +5%, bow/crossbow shooting range +50, hold resistance +50%, stun resistance 30%, fire/water/wind/earth resistance +3.
Moirai Leather Helmet — phys. attack +1.25%, attack speed +1.25%, MP restoration +1%, stun resistance +1.5%, fire resistance +3
Moirai Leather Breastplate — phys. attack +2.26%, attack speed +2.26%, MP restoration +2%, stun resistance +4%, water resistance +3
Moirai Leather Leggings — phys. attack +1.58%, attack speed +1.58%, MP restoration +1.67%, stun resistance +2%, water resistance +3
Moirai Leather Gloves — phys. attack +0.83%, attack speed +0.83%, MP restoration +0.67%, stun resistance +1.25%, wind resistance +3
Moirai Leather Boots — phys. attack +0.83%, attack speed +0.83%, MP restoration +0.67%, stun resistance +1.25%, earth resistance +3
Total rare-set bonuses:
DEX +2, STR +2, CON -2, phys. attack +11.01%, attack speed +10.75%, MP restoration +6.01%, run speed +3%, phys. crit power +5%, bow/crossbow shooting range +50, stun resistance 40%, fire/wind/earth resistance +6, water resistance+9.
Moirai Robe
WIT +2, INT +1, MEN -2, mag. attack +8.11%, cast speed +15%, mag. crit power +5%, outgoing healing power +4%, paralysis resistance +50%, disarm resistance +50%, fire/water/wind/earth resistance +5.
Moirai Circlet — mag. attack +0.62%, paralysis resistance +4.25%, fire resistance +5
Moirai Tunic — mag. attack +4.11%, cast speed +3.75%, paralysis resistance +7.5%, fire/water/wind/earth resistance +1
Moirai Stockings — mag. attack +1.03%, paralysis resistance +5.75%, water resistance +5
Moirai Gloves — mag. attack +0.41%, paralysis resistance +2.5%, wind resistance +5
Moirai Shoes — mag. attack +0.41%, paralysis resistance +2.5%, earth resistance +5
Total rare-set bonuses:
WIT +2, INT +1, MEN -2, mag. attack +14.69%, cast speed +18.75%, mag. crit power +5%, paralysis resistance +72.5%, disarm resistance +50%, fire/water/wind/earth resistance +11.
Icarus Sawsword - Destruction — phys. attack +5%
Icarus Disperser - Confusion — evasion +3.3
Icarus Spirit - Destiny — mag. crit power +5%
Icarus Heavy Arms - Lightning — crit. attack chance +54.4
Icarus Trident - Thunder — phys. crit power +5%
Icarus Hammer - Earth — HP +5%
Icarus Hand - Destruction — phys. attack +5%
Icarus Hall - Hail — mag. attack +5%
Icarus Spitter - Destruction — phys. attack +5%
Icarus Stinger - Destruction — phys. attack +5%
Icarus Wingblade- Lightning — crit. attack chance +54.4
Icarus Shooter - Destruction — phys. attack +5%
Icarus Dual Daggers - Confusion — evasion +3.3
Icarus Dual Sword - Destruction — phys. attack +5%
Moirai Necklace — skill cooldown -3%
Moirai Earring — mental attack resistance +10%
Moirai Ring — hold resistance +20%
S84-grade
New/increased bonuses are highlighted in green, reduced ones in red.
Vesper Shield — mag. defense +5%, shield block +5%
Vesper Sigil — mag. defense +5%, magic cancel chance -13%
Vorpal Shield — mag. defense +6%, shield block +6%
Vorpal Sigil — mag. defense +6%, magic cancel chance -15%
Elegia Shield — mag. defense +7%, shield block +7%
Elegia Sigil — mag. defense +7%, magic cancel chance -20%
Vesper Heavy
STR -2, CON +2, DEX -1, phys./mag. defense +5.57%, attack speed +2.785%, HP +531, sleep/hold resistance +70%.
Vesper Helmet — phys./mag. defense +1.25%, attack speed +0.625%, HP +133, sleep/hold resistance +4.25%
Vesper Breastplate — phys./mag. defense +2.26%, attack speed +1.13%, HP +231, sleep/hold resistance +7.5%
Vesper Gaiters — phys./mag. defense +1.58%, attack speed +0.79%, HP +155, sleep/hold resistance +5.75%
Vesper Gauntlets — phys./mag. defense +0.83%, attack speed +0.42%, HP +72, sleep/hold resistance +2.5%
Vesper Boots — phys./mag. defense +0.83%, attack speed +0.42%, HP +72, sleep/hold resistance +2.5%
Total rare-set bonuses:
STR -2, CON +2, DEX -1, phys./mag. defense +12.32%, attack speed +6.17%, HP +1194, sleep/hold resistance +92.5%.
Vesper Noble Heavy
STR -1, CON +2, phys./mag. defense +6.57%, attack speed +3.285%, HP +540, sleep/hold resistance +70%, accuracy +4, speed +5, magic damage resistance +2%.
Vesper Noble Helmet — phys./mag. defense +1.25%, attack speed +0.625%, HP +133, sleep/hold resistance +4.25%
Vesper Noble Breastplate — phys./mag. defense +2.26%, attack speed +1.13%, HP +231, sleep/hold resistance +7.5%
Vesper Noble Gaiters — phys./mag. defense +1.58%, attack speed +0.79%, HP +155, sleep/hold resistance +5.75%
Vesper Noble Gauntlets — phys./mag. defense +0.83%, attack speed +0.42%, HP +72, sleep/hold resistance +2.5%
Vesper Noble Boots — phys./mag. defense +0.83%, attack speed +0.42%, HP +72, sleep/hold resistance +2.5%
Total rare-set bonuses:
STR -1, CON +2, phys./mag. defense +13.32%, attack speed +6.67%, HP +1203, sleep/hold resistance +92.5%, accuracy +4, speed +5, magic damage resistance +2%.
Vorpal Heavy
STR +2, CON +1, phys. defense +7.57%, phys. attack +7.57%, attack speed +3.78%, mag. damage resistance +2%, HP +541, speed +7, accuracy +4, stun resistance +50%, fire/water/wind/earth resistance +5.
Vorpal Helmet — phys. defense / phys. attack +1.25%, attack speed +0.62%, HP +133, stun resistance +4.25%
Vorpal Breastplate — phys. defense / phys. attack +2.26%, attack speed +1.13%, HP +231, stun resistance +7.5%
Vorpal Gaiters — phys. defense / phys. attack +1.58%, attack speed +0.79%, HP +155, stun resistance +5.75%
Vorpal Gauntlets — phys. defense / phys. attack +0.83%, attack speed +0.42%, HP +72, stun resistance +2.5%
Vorpal Boots — phys. defense / phys. attack +0.83%, attack speed +0.42%, HP +72, stun resistance +2.5%Total rare-set bonuses:
STR +2, CON +1, phys. defense +14.32%, phys. attack +14.32%, attack speed +7.16%, mag. damage resistance +2%, HP +1204, speed +7, accuracy +4, stun resistance +72.5%, fire/water/wind/earth resistance +5.
Elegia Heavy
STR +3, CON -1, phys. defense +7.87%, phys. attack +7.87%, attack speed +3.93%, phys. crit chance +47.4, mag. damage resistance +2%, HP +550, bleed/hold/sleep resistance +50%, fire/water/wind/earth resistance +5, vampirism +3%, PvP defense +3%.
Elegia Helmet — phys. defense / phys. attack +1.25%, attack speed +0.62%, HP +133, bleed/hold/sleep resistance +4.25%
Elegia Breastplate — phys. defense / phys. attack +2.26%, attack speed +1.13%, HP +231, bleed/hold/sleep resistance +7.5%
Elegia Gaiters — phys. defense / phys. attack +1.58%, attack speed +0.79%, HP +155, bleed/hold/sleep resistance +5.75%
Elegia Gauntlets — phys. defense / phys. attack +0.83%, attack speed +0.42%, HP +72, bleed/hold/sleep resistance +2.5%
Elegia Boots — phys. defense / phys. attack +0.83%, attack speed +0.42%, HP +72, bleed/hold/sleep resistance +2.5%
Total rare-set bonuses:
STR +3, CON -1, phys. defense +14.62%, phys. attack +14.62%, attack speed +7.31%, phys. crit chance +47.4, mag. damage resistance +2%, HP +1213, bleed/hold/sleep resistance +72.5%, fire/water/wind/earth resistance +5, vampirism +3%, PvP defense +3%.
Vesper Light
STR +2, CON -2, DEX +2, phys. attack +5.57%, attack speed +5.57%, MP regeneration +5.57%, MP +347.4, phys. crit power +5%, bow/crossbow shooting range +50.
Vesper Leather Helmet — phys. attack/attack speed/MP regeneration +1.25%, MP +87
Vesper Leather Breastplate — phys. attack/attack speed/MP regeneration +2.26%, MP +347
Vesper Leather Leggings — phys. attack/attack speed/MP regeneration +1.58%, MP +145
Vesper Leather Gloves — phys. attack/attack speed/MP regeneration +0.83%, MP +58
Vesper Leather Boots — phys. attack/attack speed/MP regeneration +0.83%, MP +58
Total rare-set bonuses:
STR +2, CON -2, DEX +2, phys. attack +12.32%, attack speed +12.32%, MP regeneration +12.32%, MP +1042.4, phys. crit power +5%, bow/crossbow shooting range +50.
Vesper Noble Light
STR +2, CON -2, DEX +2, phys. attack +6.57%, attack speed +6.57%, MP regeneration +6.57%, MP +354, evasion +3, phys. crit power +7.5%, bow/crossbow shooting range +75, paralysis resistance +50%, disarm resistance +50%.
Vesper Noble Leather Helmet — phys. attack/attack speed/MP regeneration +1.25%, MP +87
Vesper Noble Leather Breastplate — phys. attack/attack speed/MP regeneration +2.26%, MP +347
Vesper Noble Leather Leggings — phys. attack/attack speed/MP regeneration +1.58%, MP +145
Vesper Noble Leather Gloves — phys. attack/attack speed/MP regeneration +0.83%, MP +58
Vesper Noble Leather Boots — phys. attack/attack speed/MP regeneration +0.83%, MP +58
Total rare-set bonuses:
STR +2, CON -2, DEX +2, phys. attack +13.32%, attack speed +13.32%, MP regeneration +13.32%, MP +1049, evasion +3, phys. crit power +7.5%, bow/crossbow shooting range +75, paralysis resistance +50%, disarm resistance +50%.
Vorpal Light
STR +2, DEX +2, CON -2, phys. defense +5.57%, phys. attack +7.57%, attack speed +7.57%, speed +3%, stun resistance +50%, phys. crit power +7.5%, bow/crossbow shooting range +75, MP +360, fire/water/wind/earth resistance +5.
Vorpal Leather Helmet — phys. attack/attack speed/MP regeneration +1.25%, phys. defense +0.625%, MP +87, stun resistance +4.25%
Vorpal Leather Breastplate — phys. attack/attack speed/MP regeneration +2.26%, phys. defense +1.13%, MP +347, stun resistance +7.5%
Vorpal Leather Leggings — phys. attack/attack speed/MP regeneration +1.58%, phys. defense +0.79%, MP +145, stun resistance +5.75%
Vorpal Leather Gloves — phys. attack/attack speed/MP regeneration +0.83%, phys. defense +0.415%, MP +58, stun resistance +2.5%
Vorpal Leather Boots — phys. attack/attack speed/MP regeneration +0.83%, phys. defense +0.415%, MP +58, stun resistance +2.5%
Total rare-set bonuses:
STR +2, DEX +2, CON -2, phys. defense +8.945%, phys. attack +14.32%, attack speed +14.32%, MP regeneration +6.75%, speed +3%, stun resistance +72.5%, phys. crit power +7.5%, bow/crossbow shooting range +75, MP +1055, fire/water/wind/earth resistance +5.
Elegia Light
STR +2, DEX +2, CON -2, phys. attack +7.87%, attack speed +7.87%, phys. crit chance +70.5, speed +3%, phys. crit power +7.5%, bow/crossbow shooting range +75, paralysis resistance +50%, disarm resistance +50%, fire/water/wind/earth resistance +5, PvP defense +3%.
Elegia Leather Helmet — phys. attack/attack speed/MP regeneration +1.25%, MP +87, paralysis resistance +4.25%
Elegia Leather Breastplate — phys. attack/attack speed/MP regeneration +2.26%, MP +347, paralysis resistance +7.5%
Elegia Leather Leggings — phys. attack/attack speed/MP regeneration +1.58%, MP +145, paralysis resistance +5.75%
Elegia Leather Gloves — phys. attack/attack speed/MP regeneration +0.83%, MP +58, paralysis resistance +2.5%
Elegia Leather Boots — phys. attack/attack speed/MP regeneration +0.83%, MP +58, paralysis resistance +2.5%
Total rare-set bonuses:
STR +2, DEX +2, CON -2, phys. attack +14.62%, attack speed +14.62%, phys. crit chance +70.5, speed +3%, MP regeneration +6.75%, MP +695, phys. crit power +7.5%, bow/crossbow shooting range +75, paralysis resistance +72.5%, disarm resistance +50%, fire/water/wind/earth resistance +5, PvP defense +3%.
Vesper Robe
INT +1, MEN -2, WIT +2, mag. attack +8.47%, cast speed +15%, mag. crit power +5%, MP regeneration +5.57%, stun resistance +50%, magic cancel chance -30.
Vesper Circlet — mag. attack +0.62%, MP regeneration +0.41%, stun resistance +4.25%, magic cancel chance -4.5
Vesper Tunic — mag. attack +4.11%, cast speed +3.75%, MP regeneration +5%, stun resistance +7.5%, magic cancel chance -12
Vesper Stockings — mag. attack +1.03%, MP regeneration +0.68%, stun resistance +5.75%, magic cancel chance -7.5
Vesper Gloves — mag. attack +0.41%, MP regeneration +0.27%, stun resistance +2.5%, magic cancel chance -3
Vesper Shoes — mag. attack +0.41%, MP regeneration +0.27%, stun resistance +2.5%, magic cancel chance -3
Total rare-set bonuses:
INT +1, MEN -2, WIT +2, mag. attack +15.05%, cast speed +18.75%, mag. crit power +5%, MP regeneration +12.2%, stun resistance +72.5%, magic cancel chance -60.
Vesper Noble Robe
INT +2, MEN -2, WIT +2, mag. attack +8.47%, cast speed +15%, mag. crit power +7.5%, MP regeneration +5.57%, stun resistance +50%, magic cancel chance -30, speed +7, MP consumption by skills -3%.
Vesper Noble Circlet — mag. attack +0.62%, speed +1.75, MP regeneration +0.41%, stun resistance +4.25%, magic cancel chance -4.5
Vesper Noble Tunic — mag. attack +4.11%, cast speed +3.75%, speed +3.75, MP regeneration +5%, stun resistance +7.5%, magic cancel chance -12
Vesper Noble Stockings — mag. attack +1.03%, speed +2.91, MP regeneration +0.68%, stun resistance +5.75%, magic cancel chance -7.5
Vesper Noble Gloves — mag. attack +0.41%, speed +1.16, MP regeneration +0.27%, stun resistance +2.5%, magic cancel chance -3
Vesper Noble Shoes — mag. attack +0.41%, speed +1.16, MP regeneration +0.27%, stun resistance +2.5%, magic cancel chance -3
Total rare-set bonuses:
INT +2, MEN -2, WIT +2, mag. attack +15.05%, cast speed +18.75%, mag. crit power +7.5%, MP regeneration +12.2%, stun resistance +72.5%, magic cancel chance -60, speed +17.73, MP consumption by skills -3%.
Vorpal Robe
WIT +2, INT +1, mag. attack +9.7%, cast speed +15%, mag. crit power +7.5%, outgoing healing power +4%, MP regeneration +5%, speed +7, MP +92, stun resistance +50%, fire/water/wind/earth resistance +5.
Vorpal Circlet — mag. attack +0.62%, speed +1.75, MP regeneration +0.41%, stun resistance +4.25%, magic cancel chance -4.5
Vorpal Tunic — mag. attack +4.11%, cast speed +3.75%, speed +3.75, MP regeneration +5%, stun resistance +7.5%, magic cancel chance -12
Vorpal Stockings — mag. attack +1.03%, speed +2.91, MP regeneration +0.68%, stun resistance +5.75%, magic cancel chance -7.5
Vorpal Gloves — mag. attack +0.41%, speed +1.16, MP regeneration +0.27%, stun resistance +2.5%, magic cancel chance -3
Vorpal Shoes — mag. attack +0.41%, speed +1.16, MP regeneration +0.27%, stun resistance +2.5%, magic cancel chance -3
Total rare-set bonuses:
WIT +2, INT +1, mag. attack +16.28%, cast speed +18.75%, mag. crit power +7.5%, outgoing healing power +4%, MP regeneration +11.63%, speed +17.73, MP +92, stun resistance +72.5%, magic cancel chance -30, fire/water/wind/earth resistance +5.
Elegia Robe
WIT +2, MEN -1, INT +2, mag. attack +10.7%, cast speed +15%, mag. crit power +10%, MP regeneration +5%, speed +7, MP +92, stun resistance +50%, disarm resistance +50%, fire/water/wind/earth resistance +5, MP consumption by mag. skills -3%, PvP defense +3%.
Elegia Circlet — mag. attack +0.62%, speed +1.75, MP regeneration +0.41%, stun resistance +4.25%, magic cancel chance -4.5
Elegia Tunic — mag. attack +4.11%, cast speed +3.75%, speed +3.75, MP regeneration +5%, stun resistance +7.5%, magic cancel chance -12
Elegia Stockings — mag. attack +1.03%, speed +2.91, MP regeneration +0.68%, stun resistance +5.75%, magic cancel chance -7.5
Elegia Gloves — mag. attack +0.41%, speed +1.16, MP regeneration +0.27%, stun resistance +2.5%, magic cancel chance -3
Elegia Shoes — mag. attack +0.41%, speed +1.16, MP regeneration +0.27%, stun resistance +2.5%, magic cancel chance -3
Total rare-set bonuses:
WIT +2, MEN -1, INT +2, mag. attack +17.28%, cast speed +18.75%, mag. crit power +10%, MP regeneration +11.63%, speed +17.73, MP +92, stun resistance +72.5%, disarm resistance +50%, fire/water/wind/earth resistance +5, magic cancel chance -30, MP consumption by mag. skills -3%, PvP defense +3%.
Vesper Cutter - Thunder — crit. attack chance +54.4
Vesper Shaper - Great Gale — attack speed +5%
Vesper Avenger - Landslide — 5% chance to stun the enemy for 9 seconds on a normal attack
Vesper Retributer - Great Gale — attack speed +5%
Vesper Slasher - Great Gale — attack speed +5%
Vesper Fighter - Great Gale — attack speed +5%
Vesper Stormer - Thunder — crit. attack chance +54.4
Vesper Caster - Destiny — mag. crit power +5%
Vesper Singer - Hail — mag. attack +5%
Vesper Buster - Hail — mag. attack +5%
Vesper Thrower - Clairvoyance — bow shooting range +100
Vesper Pincer - Thunder — crit. attack chance +54.4
Vesper Nagan - Great Gale — attack speed +5%
Vesper Shooter - Clairvoyance — crossbow shooting range +100
Vesper Dual Daggers - Great Gale — attack speed +5%
Vesper Dualsword - Destruction — phys. attack +5%
Periel Sword - Lightning — crit. attack chance +56
Skull Edge - Great Gale — attack speed +3%
Vigwik Axe - Lightning — crit. attack chance +58
Devilish Maul - Thunder — phys. crit power +5%
Feather Eye Blade - Destruction — phys. attack +5%
Octo Claw - Destruction — phys. attack +5%
Doubletop Spear - Lightning — crit. attack chance +56
Rising Star - Hail — mag. attack +5%
Black Visage - Destiny — mag. crit power +10%
Veniplant Sword - Hail — mag. attack +5%
Skull Carnium Bow - Destruction — phys. attack +5%
Gemtail Rapier - Lightning — crit. attack chance +56
Finale Blade - Destruction — phys. attack +5%
Dominion Crossbow - Destruction — phys. attack +5%
Skull Edge Dual Daggers - Great Gale — attack speed +3%
Periel Dual Sword - Destruction — phys. attack +5%
Eternal Core Sword - Lightning — crit. attack chance +56
Mamba Edge - Great Gale — attack speed +3%
Eversor Mace - Lightning — crit. attack chance +58
Contristo Hammer - Thunder — phys. crit power +5%
Lava Saw - Destruction — phys. attack +5%
Jade Claw - Destruction — phys. attack +5%
Demitelum - Lightning — crit. attack chance +56
Sacredium - Hail — mag. attack +5%
Cyclic Cane - Destiny — mag. crit power +10%
Archangel Sword - Hail — mag. attack +5%
Recurve Thorne Bow - Destruction — phys. attack +5%
Heavenstare Rapier - Lightning — crit. attack chance +56
Pyseal Blade - Destruction — phys. attack +5%
Thorne Crossbow - Destruction — phys. attack +5%
Mamba Edge Dual Daggers - Great Gale — attack speed +3%
Eternal Core Dual Sword - Destruction — phys. attack +5%
Vesper Necklace — stun resistance +11%
Vesper Earring — phys./mag. defense +4%
Vesper Ring — phys./mag. crit. damage +4%
Vorpal Necklace — stun resistance +11%, skill cooldown -3%
Vorpal Earring — mental attack resistance +15%
Vorpal Ring — phys./mag. crit. damage +4%, hold resistance +20%
Elegia Necklace — stun resistance +15%, skill cooldown -5%
Elegia Earring — phys./mag. defense +5%
Elegia Ring — phys./mag. crit. damage +5%, hold resistance +25%
SA changes
- Some SA have been replaced to keep weapons up to date
B-grade
Bow of Peril: Cheap Shot > Focus (crit. attack chance +54)
Bellion Cestus: Critical Drain > Focus (crit. attack chance +54)
Bellion Cestus: Critical Poison > Haste (attack speed +6%)
Staff of Evil Spirits: Magic Poison > Acumen (cast speed +15%)
A-grade
Tallum Blade: Critical Poison > Focus (crit. attack chance +62)
Dragon Slayer: Critical Drain > Focus (crit. attack chance +61)
Dark Legion's Edge: Rsk.Focus > Focus (crit. attack chance +61)
Elemental Sword: Magic Paralyze > Acumen (cast speed +15%)
Meteor Shower: Critical Bleed > Health (HP +25%)
Elysian: Critical Drain > Focus (crit. attack chance +61)
Destroyer Hammer: Critical Drain > Focus (crit. attack chance +61)
Doom Crusher: Anger > Focus (crit. attack chance +61)
Bloody Orchid: Critical Bleed > Critical Damage (during a critical attack, phys. attack +160)
Carnage Bow: Mana Up > Focus (crit. attack chance +61)
Soul Bow: Cheap Shot > Focus (crit. attack chance +64)
Dragon Grinder: Rsk.Evasion > Focus (crit. attack chance +64)
Sirra's Blade: Critical Poison > Focus (crit. attack chance +66)
Themis' Thongue: Magic Focus > Acumen (cast speed +15%)
Cabrio's Hand: Magic Silence > Acumen (cast speed +15%)
Sobekk's Hurricane: Critical Drain > Focus (crit. attack chance +66)
S-grade
Basalt Battlehammer: HP Drain > Haste (attack speed +7%)
Basalt Battlehammer: HP Regeneration > Focus (crit. attack chance +84)
Dragon Hunter Axe: HP Drain > Haste (attack speed +7%)
Dragon Hunter Axe: HP Regeneration > Focus (crit. attack chance +84)
Imperial Staff: MP Regeneration > Acumen (cast speed +15%)
Dynasty Halberd: Light > Haste (attack speed +7%)
Dynasty Cudgel: Anger > Haste (attack speed +7%)
Dynasty Cudgel: Rsk.focus > Focus (crit. attack chance +116)
Dynasty Bagh-Nakh: Rsk.evasion > Health (HP +25%)
S80-grade
Icarus Trident: Light Armor > Haste (attack speed +7%)
Icarus Hammer: Anger > Haste (attack speed +7%)
Icarus Hammer: Rsk.Focus > Focus (crit. attack chance +116)
Icarus Hand: Rsk.Evasion > Health (HP +25%)
S84-grade
Vesper Avenger: HP Drain > Haste (attack speed +7%)
Vesper Retributer: HP Drain > Haste (attack speed +7%)
Vesper Retributer: HP Regeneration > Rsk. Focus (crit. attack chance +164 when HP<60%)
Vesper Singer: MP Regeneration > Acumen (cast speed +15%)
Vesper Dual Sword: crit. attack chance +109, HP +10% > HP +15%, MP +20%, CP +30%
Vigwik Axe: HP Drain > Haste (attack speed +7%)
Devilish Maul: HP Drain > Haste (attack speed +7%)
Devilish Maul: HP Regen > Rsk. Focus (crit. attack chance +164 when HP<60%)
Black Visage: MP Regen > Acumen (cast speed +15%)
Eversor Mace: HP Drain > Haste (attack speed +7%)
Contristo Hammer: HP Drain > Haste (attack speed +7%)
Contristo Hammer: HP Regen > Rsk.Focus (crit. attack chance +164 when HP<60%)
Cyclic Cane: MP Regen > Acumen (cast speed +15%)
Olf's T-Shirt
- Сan be purchased in Alt+B for Adena x300,000,000
- Gives bonuses depending on enchant
Details
Enchant Bonuses
0Phys. defense +25, mag. defense +25 +1 Phys. defense +27, mag. defense +27 +2 Phys. defense +29, mag. defense +29 +3 Phys. defense +31, mag. defense +31 +4 Phys. defense +37, mag. defense +37, speed +1, CON +1, HP +25 +5 Phys. defense +44, mag. defense +44, speed +2, CON +1, MEN +1, HP +78 +6 Phys. defense +52, mag. defense +52, speed +2, CON +1, MEN +1, STR +1, INT +1, HP +156
Active skill available:
Olf's T-shirt: Blessed Escape Lv.1
Cooldown — 1 hour
Instantly teleports the character to the nearest village.+7 Phys. defense +61, mag. defense +61, speed +3, CON +1, MEN +1, STR +1, INT +1, DEX +1, WIT +1, HP +259
Active skills available:
Olf's T-shirt: Blessed Escape Lv.1
Cooldown — 1 hour
Instantly teleports the character to the nearest village.
Olf's T-shirt: Blessed Resurrection Lv.1
Cooldown — 1 hour
Resurrects the target and restores 100% of experience.+8 Phys. defense +71, mag. defense +71, speed +3, CON +2, MEN +2, STR +1, INT +1, DEX +1, WIT +1, HP +388
Active skills available:
Olf's T-shirt: Blessed Escape Lv.1
Cooldown — 1 hour
Instantly teleports the character to the nearest village.
Olf's T-shirt: Blessed Resurrection Lv.1
Cooldown — 1 hour
Resurrects the target and restores 100% of experience.+9 Phys. defense +82, mag. defense +82, speed +4, CON +2, MEN +2, STR +2, INT +2, DEX +1, WIT +1, HP +544
Active skills available:
Olf's T-shirt: Blessed Escape Lv.1
Cooldown — 1 hour
Instantly teleports the character to the nearest village.
Olf's T-shirt: Blessed Invincibility Lv.1
Cooldown — 1 hour
Makes the character invulnerable for 7 seconds. The effect does not end when attacking or using skills.+10 Phys. defense +95, mag. defense +95, speed +5, CON +2, MEN +2, STR +2, INT +2, DEX +2, WIT +2, HP +726
Active skills available:
Olf's T-shirt: Blessed Invincibility Lv.2
Cooldown — 30 min
Makes the character invulnerable for 7 seconds. The effect does not end when attacking or using skills.
Olf's T-shirt: Olf's Rage Lv.1
Duration — 1 min
Cooldown — 1 hour
Phys./mag. attack +5%, phys./mag. crit power +5%. - Can be enchanted with special enchant scrolls obtained as follows:
- purchase in the Mem Coin Shop
- login reward
- online reward
Cloak
- Can be purchased in Alt+B for Adena x300,000,000
- Gives bonuses depending on enchant
Details
Enchant Bonuses
0Base stats: phys. defense 14, mag. defense 14 +1 Base stats: phys. defense 15, mag. defense 14
HP/CP/MP +1%+2 Base stats: phys. defense 16, mag. defense 14
HP/CP/MP +2%+3 Base stats: phys. defense 17, mag. defense 14
HP/CP/MP +3%+4 Base stats: phys. defense 20, mag. defense 14
HP/CP/MP +4%, PvP defense +2%, PvP attack +1%+5 Base stats: phys. defense 23, mag. defense 14
HP/CP/MP +5%, PvP defense +3%, PvP attack +2%+6 Base stats: phys. defense 26, mag. defense 14
HP/CP/MP +6%, PvP defense +4%, PvP attack +3%+7 Base stats: phys. defense 29, mag. defense 14
HP/CP/MP +7%, PvP defense +5%, PvP attack +4%+8 Base stats: phys. defense 32, mag. defense 14
HP/CP/MP +8%, PvP defense +7%, PvP attack +5%+9 Base stats: phys. defense 35, mag. defense 14
HP/CP/MP +9%, PvP defense +9%, PvP attack +6%+10 Base stats: phys. defense 38, mag. defense 14
HP/CP/MP +10%, PvP defense +10%, PvP attack +7% - Can be enchanted with special enchant scrolls obtained as follows:
- purchase in the Mem Coin Shop
- login reward
- online reward
Belts
- Two types of belts are available:
PvE
Can be purchased and upgraded for personal coins Ancient Kingdom's Coin, which are given to the character for a certain number of hours (1/2/3/4/5) in the game. Additional coins are available with a
Daily Reward Premium Ticket, which is purchased only in the User Panel and is valid for 30 days. The special shop is opened by double-clicking the coin.
Belt Price
Cloth Belt
S-grade
Phys. defense: 2
Mag. defense: 2
MP +25.Ancient Kingdom's Coin x50
Cloth Belt - PvE (Level 1)
S-grade
Phys. defense: 3
Mag. defense: 3
MP +25, PvE attack +1%.
Cloth Belt
Ancient Kingdom's Coin x55
Cloth Belt - PvE (Level 2)
S-grade
Phys. defense: 4
Mag. defense: 4
CP +25, MP +50, PvE attack +2%.
Cloth Belt - PvE (Level 1)
Ancient Kingdom's Coin x60
Cloth Belt - PvE (Level 3)
S-grade
Phys. defense: 6
Mag. defense: 6
CP +50, MP +50, PvE attack +3%.
Cloth Belt - PvE (Level 2)
Ancient Kingdom's Coin x65
Cloth Belt - PvE (Level 4)
S-grade
Phys. defense: 7
Mag. defense: 7
CP +50, MP +50, HP +25, PvE attack +4%.
Cloth Belt - PvE (Level 3)
Ancient Kingdom's Coin x70
Cloth Belt - PvE (Level 5)
S-grade
Phys. defense: 11
Mag. defense: 11
CP +50, MP +50, HP +50, PvE attack +5%.
Cloth Belt - PvE (Level 4)
Ancient Kingdom's Coin x75
Cloth Belt - PvE (Level 6)
S-grade
Phys. defense: 12
Mag. defense: 12
CP +75, MP +75, HP +75, CP/HP/MP regeneration +5%, PvE attack +5%, PvE defense +2.5%.
Cloth Belt - PvE (Level 5)
Ancient Kingdom's Coin x125
This belt can be enchanted like an ordinary S-grade armor piece, gaining additional phys. defense, HP (at enchant 4+), and additional mag. defense.PvP
Belt Price Low-grade Magic Ornament Mithril Belt [PvP Physical Attack]
Phys. defense: 14
Auto-attack damage in PvP +1%.Energy of Destruction x50
Giant's Energy x50
Adena x20,000,000Standard Magic Ornament Mithril Belt [PvP Physical Attack]
Phys. defense: 14
Auto-attack damage in PvP +2.5%.Low-grade Magic Ornament Mithril Belt [PvP Physical Attack]
Energy of Destruction x75
Giant's Energy x75
Elcyum x1
Adena x30,000,000High-grade Magic Ornament Mithril Belt [PvP Physical Attack]
Phys. defense: 14
Auto-attack damage in PvP +3.5%.Standard Magic Ornament Mithril Belt [PvP Physical Attack]
Energy of Destruction x125
Giant's Energy x125
Elcyum x2
Adena x50,000,000Top-grade Magic Ornament Mithril Belt [PvP Physical Attack]
Phys. defense: 14
Auto-attack damage in PvP +5%.High-grade Magic Ornament Mithril Belt [PvP Physical Attack]
Energy of Destruction x250
Giant's Energy x250
Elcyum x6
Adena x100,000,000Low-grade Magic Ornament Mithril Belt [PvP Skill Attack]
Skill damage in PvP +1%.Energy of Destruction x50
Giant's Energy x50
Adena x20,000,000Standard Magic Ornament Mithril Belt [PvP Skill Attack]
Phys. defense: 14
Skill damage in PvP +2.5%.Low-grade Magic Ornament Mithril Belt [PvP Skill Attack]
Energy of Destruction x75
Giant's Energy x75
Elcyum x1
Adena x30,000,000High-grade Magic Ornament Mithril Belt [PvP Skill Attack]
Phys. defense: 14
Skill damage in PvP +3.5%.Standard Magic Ornament Mithril Belt [PvP Skill Attack]
Energy of Destruction x125
Giant's Energy x125
Elcyum x2
Adena x50,000,000Top-grade Magic Ornament Mithril Belt [PvP Skill Attack]
Phys. defense: 14
Skill damage in PvP +5%.High-grade Magic Ornament Mithril Belt [PvP Skill Attack]
Energy of Destruction x250
Giant's Energy x250
Elcyum x6
Adena x100,000,000Low-grade Magic Ornament Mithril Belt [PvP Defense]
Phys. defense: 14
Defense against skills and auto-attacks in PvP +1.2%.Energy of Destruction x50
Giant's Energy x50
Adena x20,000,000Standard Magic Ornament Mithril Belt [PvP Defense]
Phys. defense: 14
Defense against skills and auto-attacks in PvP +3%.Low-grade Magic Ornament Mithril Belt [PvP Defense]
Energy of Destruction x75
Giant's Energy x75
Elcyum x1
Adena x30,000,000High-grade Magic Ornament Mithril Belt [PvP Defense]
Phys. defense: 14
Defense against skills and auto-attacks in PvP +4.2%.Standard Magic Ornament Mithril Belt [PvP Defense]
Energy of Destruction x125
Giant's Energy x125
Elcyum x2
Adena x50,000,000Top-grade Magic Ornament Mithril Belt [PvP Defense]
Phys. defense: 14
Defense against skills and auto-attacks in PvP +6%.High-grade Magic Ornament Mithril Belt [PvP Defense]
Energy of Destruction x250
Giant's Energy x250
Elcyum x6
Adena x100,000,000 - Belt synthesis has been added
Details
Please note:
> on a failed synthesis, the belt selected first in the synthesis remains
> the enchant is reset on any outcome
Belt Chance Materials Enchanted Top-grade Magic Ornament Belt [PvP Defense and Physical Attack]
Phys. defense: 19
PvP defense +5.5%, auto-attack damage in PvP +4.5%.50% Top-grade Magic Ornament Mithril Belt [PvP Defense]
Top-grade Magic Ornament Mithril Belt [PvP Physical Attack]Enchanted Top-grade Magic Ornament Belt [PvP Defense and Skill Attack]
Phys. defense: 19
PvP defense +5.5%, skill damage in PvP +4.5%.50% Top-grade Magic Ornament Mithril Belt [PvP Defense]
Top-grade Magic Ornament Mithril Belt [PvP Skill Attack]Refined Top-grade Magic Ornament Belt [PvP Defense and Attack]
Phys. defense: 24
PvP defense +6.25%, auto-attack damage in PvP +5.5%, skill damage in PvP +5.5%.35% Enchanted Top-grade Magic Ornament Belt [PvP Defense and Physical Attack]
Enchanted Top-grade Magic Ornament Belt [PvP Defense and Skill Attack]Blessed Top-grade Magic Ornament Belt [PvP Defense and Attack]
Phys. defense: 29
PvP defense +7%, auto-attack damage in PvP +6.5%, skill damage in PvP +6.5%.25% Refined Top-grade Magic Ornament Belt [PvP Defense and Attack]
Refined Top-grade Magic Ornament Belt [PvP Defense and Attack]
Bracelets and talismans
- Only some standard modified yellow, blue and red talismans are available
- New passive composite talismans have been added
- Bonuses of identical passive talismans do not stack
- Passive talisman bonuses do not stack with the ones they are composed of, so maximum stats are given by 4 combo-talismans or 1 super-talisman
Passive
Yellow Talisman - Speed
Speed +3.
Yellow Talisman - Alacrity
Speed +3, phys. attack +20, mag. attack +15, attack speed +5, cast speed +4.
Yellow Talisman - P. Def.
Phys. defense +50.
Yellow Talisman - M. Def.
Mag. defense +35.
Yellow Talisman - P. Atk.
Phys. attack +70.
Yellow Talisman - M. Atk.
Mag. attack +50.
Yellow Talisman - Atk. Spd.
Attack speed +20.
Yellow Talisman - Casting Spd.
Cast speed +15.
Yellow Talisman - Critical Reduction and Dodging
Evasion from phys./mag. skills +3%, incoming crit. damage -5%.
Yellow Talisman - Healing and Regeneration
Healing power +40, CP/HP/MP regeneration +5%.
Special Talisman - Attack
Phys. attack +70, mag. attack +50, attack speed +20, cast speed +15.
Special Talisman - Defense
Phys. defense +50, mag. defense +35.
Special Talisman - Swiftness
Speed +6, phys. attack +20, mag. attack +15, attack speed +5, cast speed +4.
Special Talisman - Recovery
Healing power +40, CP/HP/MP regeneration +5%, chance of taking crit. damage -3%, incoming crit. damage -5%.
Superior Talisman - All in One
Phys. attack +90, mag. attack +65, attack speed +25, cast speed +19, phys. defense +50, mag. defense +35, speed +6, healing power +40, CP/HP/MP regeneration +5%, chance of taking crit. damage -3%, incoming crit. damage -5%. - Seed Talismans have been added
Details
The base talisman (Talisman - Infinity) is bought from Robert. It can be gradually upgraded to the maximum level (Talisman - Insanity). All levels except the first two have a failure chance and can even drop the talisman to the previous level. To avoid the drop and to increase the success chance, you can use Elcyum.
Result and chance Materials Talisman - Infinity — 100% Energy of Destruction x25
Giant's Energy x25Talisman - Destruction — 100% Talisman - Infinity
Energy of Destruction x75
Giant's Energy x75Talisman - Annihilation — 100% Talisman - Destruction
Energy of Destruction x100
Giant's Energy x100
Talisman - HellfireResult and chance Materials Talisman - Hellfire — 25%
Talisman - Annihilation — 50%
Talisman - Destruction — 25%Talisman - Annihilation
Energy of Destruction x100
Giant's Energy x100Talisman - Hellfire — 30%
Talisman - Annihilation — 70%Talisman - Annihilation
Energy of Destruction x100
Giant's Energy x100
Elcyum x1Talisman - Hellfire — 40%
Talisman - Annihilation — 60%Talisman - Annihilation
Energy of Destruction x100
Giant's Energy x100
Elcyum x3
Talisman - DesireResult and chance Materials Talisman - Desire — 20%
Talisman - Hellfire — 60%
Talisman - Annihilation — 20%Talisman - Hellfire
Energy of Destruction x150
Giant's Energy x150Talisman - Desire — 25%
Talisman - Hellfire — 75%Talisman - Hellfire
Energy of Destruction x150
Giant's Energy x150
Elcyum x4Talisman - Desire — 40%
Talisman - Hellfire — 60%Talisman - Hellfire
Energy of Destruction x150
Giant's Energy x150
Elcyum x12
Talisman - LongingResult and chance Materials Talisman - Longing — 10%
Talisman - Desire — 50%
Talisman - Hellfire — 40%Talisman - Desire
Energy of Destruction x200
Giant's Energy x200Talisman - Longing — 10%
Talisman - Desire — 90%Talisman - Desire
Energy of Destruction x200
Giant's Energy x200
Elcyum x16Talisman - Longing — 20%
Talisman - Desire — 80%Talisman - Desire
Energy of Destruction x200
Giant's Energy x200
Elcyum x32
Talisman - InsanityResult and chance Materials Talisman - Insanity — 10%
Talisman - Longing — 90%Talisman - Longing
Energy of Destruction x500
Giant's Energy x500
Elcyum x64
Stats
Bonuses of talismans of this type do not stack — the last one equipped applies.Talisman Description Talisman - Infinity HP/MP/CP +50, vampirism +1%, attack speed +5, cast speed +5.
Cannot be traded/dropped/sold. Can be placed in the personal warehouse.Talisman - Destruction HP/MP/CP +75, accuracy +1, evasion +1, vampirism +2%, attack speed +10, cast speed +10, phys. crit chance +10, mag. crit chance +2.
Cannot be traded/dropped/sold. Can be placed in the personal warehouse.Talisman - Annihilation HP/MP/CP +100, accuracy +2, evasion +2, vampirism +3%, attack speed +20, cast speed +20, phys. crit chance +20, mag. crit chance +5, phys. attack +25, mag. attack +50.
Cannot be traded/dropped/sold. Can be placed in the personal warehouse.Talisman - Hellfire HP/MP/CP +150, accuracy +2, evasion +2, vampirism +3%, attack speed +30, cast speed +30, phys. crit chance +30, mag. crit chance +10, phys. attack +50, mag. attack +75, PvP damage +1%, damage reflection +2%, phys./mag. defense +10.
Cannot be traded/dropped/sold. Can be placed in the personal warehouse.Talisman - Desire HP/MP/CP +200, accuracy +2, evasion +2, vampirism +3%, attack speed +40, cast speed +40, phys. crit chance +30, mag. crit chance +10, phys. attack +103, mag. attack +156, PvP damage +1%, PvP defense +1%, damage reflection +3%, phys./mag. defense +20, CON +1, MEN +1.
Cannot be traded/dropped/sold. Can be placed in the personal warehouse.Talisman - Longing HP/MP/CP +350, accuracy +2, evasion +2, vampirism +3%, attack speed +50, cast speed +50, phys. crit chance +30, mag. crit chance +10, phys. attack +203, mag. attack +256, PvP damage +2%, PvP defense +2%, damage reflection +3%, phys./mag. defense +60, STR +1, INT +1, CON +1, MEN +1.
Cannot be traded/dropped/sold. Can be placed in the personal warehouse.Talisman - Insanity HP/MP/CP +500, accuracy +2, evasion +2, vampirism +5%, attack speed +60, cast speed +60, phys. crit chance +30, mag. crit chance +10, phys. attack +338, mag. attack +442, PvP damage +4%, PvP defense +4%, damage reflection +3%, phys./mag. defense +100, STR +1, INT +1, CON +1, MEN +1, DEX +1, WIT +1, MP consumption by skills -3%, skill cooldown -3%.
Cannot be traded/dropped/sold. Can be placed in the personal warehouse.
When equipped, the talismans start to glow.
Talisman - Annihilation Talisman - Hellfire Talisman - Desire Talisman - Longing Talisman - Insanity
Some talismans can be sealed for transfer.
Result Materials Sealed Talisman - Longing Talisman - Longing
Energy of Destruction x500
Giant's Energy x500Sealed Talisman - Insanity Talisman - Insanity
Energy of Destruction x1,000
Giant's Energy x1,000 - Venir's Talisman has been added
Details
Venir's Talisman (Stage 1) is available in Alt+B > Venir's Talisman — Adena x10,000,000.
To increase the talisman's level, it must undergo synthesis:
1. Click the «Combine» button in the character's inventory
2. Add 2 talismans of the same level to the slots that appear
3. Click the «Merge» button
Synthesis happens with a certain chance, and you lose one of the talismans. On success, the talisman's level and stats increase. To get Venir's Talisman (Stage 2) you need to use 2 Venir's Talisman (Stage 1); Venir's Talisman (Stage 3) — 2 Venir's Talisman (Stage 2); and so on.
Bonuses of talismans of this type do not stack — the last one equipped applies.Chance Level Bonuses — 1 MEN+1 71% 2 MEN+1, CON+1 68% 3 MEN+1, CON+1, DEX+1 65% 4 MEN+1, CON+1, DEX+1, INT+1 62% 5 MEN+1, CON+1, DEX+1, INT+1, STR+1 59% 6 MEN+1, CON+1, DEX+1, INT+1, STR+1 ,WIT+1 71% 7 MEN+2, CON+1, DEX+1, INT+1, STR+1 ,WIT+1 68% 8 MEN+2, CON+2, DEX+1, INT+1, STR+1 ,WIT+1 65% 9 MEN+2, CON+2, DEX+2, INT+1, STR+1 ,WIT+1 62% 10 MEN+2, CON+2, DEX+2, INT+2, STR+1 ,WIT+1 59% 11 MEN+2, CON+2, DEX+2, INT+2, STR+2 ,WIT+1 56% 12 MEN+2, CON+2, DEX+2, INT+2, STR+2 ,WIT+2 - Active talismans can only be used 14 s after equipping (Life Force — 28)
Active
Blue Talisman - Berserker
Mana — 300
Cast — 4 s
Cooldown — 6 min (static)
Duration — 120 s
Consumption — 50 MP and 6 mana
When used, phys. defense -13.6, mag. defense -11, evasion -1, phys. attack +8.7, attack speed +4, mag. attack +10.1, cast speed +3, speed +3.
Blue Talisman - P. Def.
Mana — 300
Cast — 4 s
Cooldown — 6 min (static)
Duration — 120 s
Consumption — 50 MP and 6 mana
When used, phys. defense +72.
Blue Talisman - M. Def.
Mana — 300
Cast — 4 s
Cooldown — 6 min (static)
Duration — 120 s
Consumption — 50 MP and 6 mana
When used, mag. defense +100.
Blue Talisman - Divine Protection
Mana — 300
Cast — 1,2 s
Cooldown — 15 min (static)
Duration — 10 s
Consumption — 50 MP and 15 mana
When used, phys. defense +3600, mag. defense +2700.
Red Talisman - Meditation
Mana — 300
Cast — 4 s
Cooldown — 15 min (static)
Duration — 30 s
Consumption — 50 MP and 15 mana
Greatly increases MP regeneration, the character cannot move, -90% phys. defense.
Red Talisman - Minimum Clarity
Mana — 300
Cast — 4 s
Cooldown — 6 min (static)
Duration — 300 s
Consumption — 50 MP and 6 mana
When used, consumption by phys. skills -10%, mag. skills -4%, dances/songs -10%.
Red Talisman - Territory Royal Guard
Mana — 300
Cast — 1,2 s
Cooldown — 5 min (static)
Duration — 120 s
Consumption — 50 MP and 6 mana
When used, max. CP +1500, restores 1500 CP.
Red Talisman - Maximum Clarity
Mana — 300
Cast — 4 s
Cooldown — 15 min (static)
Duration — 90 s
Consumption — 50 MP and 15 mana
When used, skill consumption -100%.
Red Talisman - Life Force
Mana — 300
Cast — 3 s
Cooldown — 30 min (static)
Consumption — 0 MP and 30 mana
When used, fully restores HP and MP. - To use talismans you need a bracelet, which can be purchased and upgraded in the Shop
- As it is upgraded, the number of available talisman slots increases and additional bonuses appear
Bracelets
Bronze Bracelet
B-grade
2 talisman slots.
Steel Bracelet
A-grade
3 talisman slots.
Mithril Bracelet
S-grade
4 talisman slots.
Enhanced Mithril Bracelet
S-grade
6 talisman slots, CP +120.
Aria's Bracelet (STR +1)
S-grade
6 talisman slots, CP +200, STR +1.
Aria's Bracelet (INT +1)
S-grade
6 talisman slots, CP +200, INT +1.
Aria's Bracelet (CON/MEN +1)
S-grade
6 talisman slots, CP +200, CON +1, MEN +1.
Epic jewelry replica
- A replica of epic jewelry has been implemented — a weakened version of the original, which can be purchased in the Mem Coin Shop for the corresponding currency
- Improved versions of the replica have been implemented and will be introduced as the server develops
- In the future, the improved replica can be exchanged for the original jewelry
- Magic defense will be increased as the server develops
- The replica's and original's bonuses stack
- The stats of the normal and improved versions do not stack — the last one equipped applies
Stats
Jewelry Grade M. def. Bonuses Ring of Core [Replica] S 61 Mag. attack +2.5%, phys. attack +2.5%, speed +1, MP +21, poison resistance +10%, poison land rate +10%, accuracy +1. Enchanted Ring of Core [Replica] S 62 Mag. attack +5%, phys. attack +5%, speed +2, MP +21, poison resistance +15%, poison land rate +15%, accuracy +2. Earring of Orfen [Replica] S 86 MP consumption by skills -3%, MP +31, mental attack resistance +7.5%, mental attack land rate +7.5%, bleed resistance +10%, bleed land rate +10%, incoming healing power +3%. Enchanted Earring of Orfen [Replica] S 94 MP consumption by skills -6%, MP +31, mental attack resistance +10%, mental attack land rate +10%, bleed resistance +15%, bleed land rate +15%, incoming healing power +6%. Ring of Ant Queen [Replica] S 61 MP +21, poison resistance +15%, poison land rate +15%, accuracy +1, phys. crit power +7.5%, hold resistance +10%, hold land rate +10%. Enchanted Ring of Ant Queen [Replica] S 62 MP +21, poison resistance +20%, poison land rate +20%, accuracy +2, phys. crit power +10%, hold resistance +15%, hold land rate +15%. Earring of Zaken [Replica] S 86 MP +31, bleed resistance +15%, bleed land rate +15%, incoming healing power +5%, vampirism +2%, stun/mental attack resistance +10%, stun/mental attack land rate +10%. Enchanted Earring of Zaken [Replica] S 94 MP +31, bleed resistance +20%, bleed land rate +20%, incoming healing power +10%, vampirism +2%, stun/mental attack resistance +15%, stun/mental attack land rate +15%. Ring of Baium [Replica] S 61 MP +21, poison resistance +20%, poison land rate +20%, hold resistance +15%, hold land rate +15%, accuracy +1, phys. crit power +7.5%, attack speed +2%, cast speed +2%. Enchanted Ring of Baium [Replica] S 62 MP +21, poison resistance +30%, poison land rate +30%, hold resistance +20%, hold land rate +20%, accuracy +2, phys. crit power +10%, attack speed +3%, cast speed +3%. Frintezza's Necklace [Replica] S 115 MP +42, sleep/paralysis/stun resistance +7.5%, sleep/paralysis/stun land rate +7.5%, poison/bleed resistance +12.5%, poison/bleed land rate +12.5%, skill cooldown -2.5%, damage reflection +2%, dark resistance +10. Enchanted Frintezza's Necklace [Replica] S 125 MP +42, sleep/paralysis/stun resistance +10%, sleep/paralysis/stun land rate +10%, poison/bleed resistance +20%, poison/bleed land rate +20%, skill cooldown -3.75%, damage reflection +2%, dark resistance +15. Earring of Antharas [Replica] S 86 MP +37, bleed resistance +20%, bleed land rate +20%, vampirism +2%, stun/mental attack resistance +15%, stun/mental attack land rate +15%, MP consumption -2.5%, incoming healing power +5%, earth resistance +10. Enchanted Earring of Antharas [Replica] S 94 MP +37, bleed resistance +30%, bleed land rate +30%, vampirism +2%, stun/mental attack resistance +20%, stun/mental attack land rate +20%, MP consumption -3.75%, incoming healing power +10%, earth resistance +15. Necklace of Valakas [Replica] S 115 MP +50, sleep resistance +20%, sleep land rate +20%, HP +445, skill cooldown -5%, phys. attack +2%, mag. attack +4%, mag. crit chance +10, damage reflection +2.5%, fire resistance +10. Enchanted Necklace of Valakas [Replica] S 125 MP +50, sleep resistance +30%, sleep land rate +30%, HP +445, skill cooldown -7.5%, phys. attack +3%, mag. attack +6%, mag. crit chance +20, damage reflection +2.5%, fire resistance +15.
Epic jewelry
- Bonuses have been updated:
Ring of Core
Earring of Orfen- Ring of Beleth
- Other jewelry's bonuses according to High Five (increase the debuff land chance)
- Magic defense will be increased as the server develops
- Reinforced versions of epic jewelry have been implemented and will be introduced as the server develops
- The original's and replica's bonuses stack
- The stats of the normal and reinforced versions do not stack — the last one equipped applies
Stats
Jewelry Grade M. def. Bonuses
Ring of CoreS 62 STR +1, INT +1, mag. attack +5%, phys. attack +5%, speed +2, MP +21, poison resistance +20%, poison land rate +20%, accuracy +1.
Reinforced Ring of CoreS 62 STR +2, INT +2, mag. attack +10%, phys. attack +5%, speed +3, MP +21, poison resistance +20%, poison land rate +20%, accuracy +2.
Earring of OrfenS 94 CON +1, MEN +1, MP consumption by skills -6%, MP +31, mental attack resistance +15%, mental attack land rate +15%, bleed resistance +20%, bleed land rate +20%, incoming healing power +6%.
Reinforced Earring of OrfenS 94 CON +2, MEN +2, MP consumption by skills -10%, MP +31, mental attack resistance +30%, mental attack land rate +30%, bleed resistance +20%, bleed land rate +20%, incoming healing power +10%.
Ring of Queen AntS 62 MP +21, poison resistance +30%, poison land rate +30%, accuracy +2, phys. crit power +15%, hold resistance +20%, hold land rate +20%.
Reinforced Ring of Queen AntS 62 DEX +1, WIT +1, MP +21, poison resistance +30%, poison land rate +30%, accuracy +4, phys. crit power +20%, attack speed +3%, cast speed +3%, hold resistance +30%, hold land rate +30%. Earring of Zaken S 94 MP +31, bleed resistance +30%, bleed land rate +30%, incoming healing power +10%, vampirism +4%, stun/mental attack resistance +20%, stun/mental attack land rate +20%. Reinforced Zaken S 94 MP +31, bleed resistance +30%, bleed land rate +30%, incoming healing power +15%, vampirism +4%, stun/mental attack resistance +30%, stun/mental attack land rate +30%.
Ring of BaiumS 62 MP +21, poison resistance +40%, poison land rate +40%, hold resistance +30%, hold land rate +30%, accuracy +2, phys. crit power +15%, attack speed +4%, cast speed +4%.
Reinforced Ring of BaiumS 62 STR +1, INT +1, MP +21, poison resistance +40%, poison land rate +40%, hold resistance +40%, hold land rate +40%, accuracy +4, phys. crit power +20%, attack speed +4%, cast speed +4%.
Frintezza's NecklaceS 125 MP +42, sleep/paralysis/stun resistance +15%, sleep/paralysis/stun land rate +15%, poison/bleed resistance +25%, poison/bleed land rate +25%, skill cooldown -5%, damage reflection +4%, dark resistance +15.
Reinforced Frintezza's NecklaceS 125 MP +42, sleep/paralysis/stun resistance +30%, sleep/paralysis/stun land rate +30%, poison/bleed resistance +30%, poison/bleed land rate +30%, skill cooldown -10%, damage reflection +4%, dark resistance +20.
Earring of AntharasS 94 MP +37, bleed resistance +40%, bleed land rate +40%, vampirism +4%, stun/mental attack resistance +30%, stun/mental attack land rate +30%, MP consumption -5%, incoming healing power +10%, earth resistance +15.
Necklace of ValakasS 125 MP +50, sleep resistance +40%, sleep land rate +40%, HP +445, skill cooldown -10%, phys. attack +4%, mag. attack +8%, mag. crit chance +20, damage reflection +5%, fire resistance +15.
Beleth's RingS 69 MP +38, HP +105, mag. defense +12%, mag. crit. attack power +10%, speed +2, mental attack resistance +15%, mental attack land rate +15%, MP regeneration +30%, dark resistance +30, protection from crit. attacks +5%. Freya's Necklace S84 125 Water resistance +10, bleed resistance +20%, paralysis/stun/sleep resistance +15%, mag. skill cooldown -5%. Reflects 4% damage, MP +50, MP restoration +0.23, mental attack resistance +10%. Blessed Freya's Necklace S84 132 Water resistance +15, bleed resistance +25%, paralysis/stun/sleep resistance +20%, mag. skill cooldown -5%. Reflects 4% damage, MP +50, MP restoration +0.46, mental attack resistance +10%, incoming healing +15.6, MEN +2, CON +1, STR -1, MP consumption by mag. skills -5%.
Hero weapon
- Base stats and PvP/PvE bonuses depend on the stage:
- physical — equivalent of +15 Vesper, PvP/PvE damage +40%
- magical — equivalent of +12 Vesper, PvP/PvE damage +40%
- The passive and chance skills of some weapons have been changed
Details
New/increased bonuses are highlighted in green, reduced ones in red.
Infinity Spear
Passive skill: HP +25%, CP +50%, attack speed +7%, accuracy +4.89, phys./mag. skill reflection chance +20%, number of targets per auto-attack +5, increased PvP/PvE damage (depends on the stage).
Chance skill: on a critical attack, removes 1 buff with a 100% chance.
Base crit chance reduced by 20%.
Infinity Axe
Passive skill: HP +25%, MP +30%, CP +50%, shield block +39%, damage reflection +9%, increased PvP/PvE damage (depends on the stage).
The Discord chance skill has been replaced with Hex: on a crit. attack, with a 5% chance the target gets -23% phys. defense for 2 minutes.
Infinity Rod
Passive skill: MP +30%, CP +50%, cast speed +15%, MP regeneration +0.51, MP consumption by mag. skills -4%, magic cancel chance -106, increased PvP/PvE damage (depends on the stage).
Chance skill: when using beneficial magic, restores 100% of the target's HP with a 3% chance.
Infinity Scepter
Passive skill: MP +30%, CP +50%, mag. crit chance +1, cast speed +15%, MP consumption by mag. skills -4%, magic cancel chance -106, increased PvP/PvE damage (depends on the stage).
Chance skill: when using beneficial magic, restores 100% of the target's HP with a 3% chance.
Infinity Stinger
Passive skill: MP +30%, CP +50%, attack speed +3%, MP regeneration +0.51, vampirism +2%, phys. crit power (depends on the stage), increased PvP/PvE damage (depends on the stage).
Chance skill: on a crit. attack, with a 5% chance the target cannot use magic for 2 minutes.
Infinity Bow
Passive skill: MP +30%, CP +50%, crit. attack chance +88, Cheap Shot effect, increased PvP/PvE damage (depends on the stage).
Chance skill: on a crit. attack, with a 7% chance the target is slowed by 50% for 30 seconds.
Infinity Rapier
Passive skill: HP +25%, MP +30%, CP +50%, damage reflection +9%, crit. attack chance +84, increased PvP/PvE damage (depends on the stage).
Chance skill: on a crit. attack, with a 5% chance the target gets -23% phys. defense for 2 minutes.
Infinity Shooter
Passive skill: MP +30%, CP +50%, crit. attack chance +88, reduced skill-use delay, increased PvP/PvE damage (depends on the stage).
Chance skill: on a crit. attack, with a 7% chance the target is slowed by 50% for 30 seconds.
Basics | Equipment | Promotions
Enchantment system
- Safe enchant:
- everything except full-body armor — +3
- full-body armor — +4
- Maximum enchant:
- weapon — +20 (22, if a successful enchant with a Giant Scroll adds +3 at once)
- armor and jewelry — +12 (14, if a successful enchant with a Giant Scroll adds +3 at once)
- Olf's T-shirt and cloak — +10
- Enchant chances have been changed
Details
Equipment type +1-3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13–15 +16-20 Physical weapon 100% 70% 70% 70% 70% 70% 70% 70% 55% 55% 55% 30% Magic weapon 100% 50% 50% 50% 50% 50% 50% 50% 35% 35% 35% 20% Full-body armor 100% 100% 66% 45% 40% 30% 25% 20% 20% 20% — — Other armor pieces (including the belt) and jewelry 100% 66% 45% 40% 35% 25% 20% 15% 15% 15% — — Olf's T-Shirt and cloak 100% 50% 30% 25% 20% 15% 12% 10% — — — — - New types of enchant scrolls have been added
Details
Giant:
> an analog of the Blessed Scroll, which on a successful attempt raises the item's enchant level by 1-3 at random
> when used, you can exceed the maximum enchant — for example, enchant a +11 helmet, hit the 15% chance and get +13/14
Destruction:
> scrolls for armor and jewelry cannot be used on items +6 or higher
> scrolls for weapons cannot be used on items +10 or higher
> on a failed attempt they do not reset the enchant - Items to increase the enchant chance have been added
Details
Armor
+3-6 (full-body +4-6) +7-11 Chance modifier Lucky Enchant Stone: Armor (D-grade) Improved Lucky Enchant Stone: Armor (D-grade) 35% Lucky Enchant Stone: Armor (C-grade) Improved Lucky Enchant Stone: Armor (C-grade) 27% Lucky Enchant Stone: Armor (B-grade) Improved Lucky Enchant Stone: Armor (B-grade) 23% Lucky Enchant Stone: Armor (A-grade) Improved Lucky Enchant Stone: Armor (A-grade) 18% Lucky Enchant Stone: Armor (S-grade) Improved Lucky Enchant Stone: Armor (S-grade) 15%
Weapon+3-9 +10-15 Chance modifier Lucky Enchant Stone: Weapon (D-grade) Improved Lucky Enchant Stone: Weapon (D-grade) 20% Lucky Enchant Stone: Weapon (C-grade) Improved Lucky Enchant Stone: Weapon (C-grade) 18% Lucky Enchant Stone: Weapon (B-grade) Improved Lucky Enchant Stone: Weapon (B-grade) 15% Lucky Enchant Stone: Weapon (A-grade) Improved Lucky Enchant Stone: Weapon (A-grade) 12% Lucky Enchant Stone: Weapon (S-grade) Improved Lucky Enchant Stone: Weapon (S-grade) 10%
Note: the chances shown are not added to the base chances from the table above — they are multipliers. For example, when trying to enchant a Draconic Bow from 9 to 10, the chance will not be 70%+10%=80%, but 70%+(70*0.1)%=77%
Obtaining:
> drop in instances
> Mem Coin Shop
> Premium Shop - Bonus HP has been added when enchanting armor from +4 inclusive
Details
Grade +4 +5 +6 +7 +8 +9 +10 +11 +12 D-grade 9 26 52 86 130 181 242 311 389 D-grade (full-body) 13 39 78 129 195 271 363 466 583 C-grade 12 36 71 118 178 249 332 426 533 C-grade (full-body) 18 54 106 177 267 373 498 639 799 B-grade 14 42 84 139 209 293 390 502 627 B-grade (full-body) 21 63 126 208 313 439 585 753 940 A-grade 16 47 94 157 235 329 439 564 705 A-grade (full-body) 24 70 141 235 352 493 658 846 1057 S/S80/S84-grade 17 52 104 173 259 363 484 623 778 S/S80/S84-grade (full-body) 25 78 156 259 388 544 726 934 1167 - Bonus damage from soulshots/spiritshots on enchant has been added — +0.7% each
Set enchantment bonuses
- Bonuses when enchanting sets from +4 to +10 have been added
- Toggles with a party-wide buff have been added when enchanting sets from +6, starting from A-grade:
- the bonuses depend on the enchant, type and grade of the armor
- when activated, they give bonuses to party members within 1100 range and consume no mana
C-grade
Heavy
Enchant Bonus +4 Phys. defense +8, mag. defense +6, phys. attack +0.5% +5 Phys. defense +18, mag. defense +13, phys. attack +1% +6 Phys. defense +30, mag. defense +21, phys. attack +1.5% +7 Phys. defense +43, mag. defense +32, phys. attack +2% +8 Phys. defense +60, mag. defense +44, phys. attack +2.5%, resistance to all elements +3%, magic resistance +1% +9 Phys. defense +85, mag. defense +64, phys. attack +3%, resistance to all elements +4%, magic resistance +2% +10 Phys. defense +117, mag. defense +91, phys. attack +3.5%, resistance to all elements +5%, magic resistance +3%
Light
Enchant Bonus +4 Mag. defense +7 +5 Mag. defense +15 +6 Mag. defense +20, evasion +1 +7 Mag. defense +26, evasion +2 +8 Mag. defense +33, evasion +3, speed +1, skill cooldown -1%, phys. crit chance +10, phys. crit power +1% +9 Mag. defense +43, evasion +4, speed +2, skill cooldown -2%, phys. crit chance +15, phys. crit power +2% +10 Mag. defense +55, evasion +5, speed +3, skill cooldown -3%, phys. crit chance +20, phys. crit power +3%
Robe
Enchant Bonus +4 Phys. defense +8 +5 Phys. defense +18 +6 Phys. defense +30, MP consumption by skills -1% +7 Phys. defense +43, MP consumption by skills -2% +8 Phys. defense +60, MP consumption by skills -3%, skill cooldown -1%, mag. crit chance +5, mag. crit power +0.5% +9 Phys. defense +85, MP consumption by skills -5%, skill cooldown -2%, mag. crit chance +10, mag. crit power +1% +10 Phys. defense +117, MP consumption by skills -7%, skill cooldown -3%, mag. crit chance +15, mag. crit power +1.5% B-grade
Heavy
Enchant Bonus +4 Phys. defense +10, mag. defense +7, phys. attack +1% +5 Phys. defense +23, mag. defense +15, phys. attack +1.5% +6 Phys. defense +38, mag. defense +25, phys. attack +2%, resistance to all elements +3% +7 Phys. defense +54, mag. defense +38, phys. attack +2.5%, resistance to all elements +4% +8 Phys. defense +75, mag. defense +52, phys. attack +3%, resistance to all elements +5%, magic resistance +1% +9 Phys. defense +107, mag. defense +76, phys. attack +3.5%, resistance to all elements +6%, magic resistance +2% +10 Phys. defense +148, mag. defense +108, phys. attack +4%, resistance to all elements +7%, magic resistance +3%
Light
Enchant Bonus +4 Mag. defense +9, evasion +1 +5 Mag. defense +20, evasion +2 +6 Mag. defense +26, evasion +3, speed +1, skill cooldown -1% +7 Mag. defense +34, evasion +4, speed +1, skill cooldown -2% +8 Mag. defense +44, evasion +5, speed +2, skill cooldown -3%, phys. crit chance +20, phys. crit power +2% +9 Mag. defense +57, evasion +6, speed +3, skill cooldown -4%, phys. crit chance +25, phys. crit power +3% +10 Mag. defense +74, evasion +7, speed +4, skill cooldown -5%, phys. crit chance +30, phys. crit power +4%
Robe
Enchant Bonus +4 Phys. defense +10, MP consumption by skills -1% +5 Phys. defense +23, MP consumption by skills -2% +6 Phys. defense +38, MP consumption by skills -3%, skill cooldown -1% +7 Phys. defense +54, MP consumption by skills -5%, skill cooldown -2% +8 Phys. defense +75, MP consumption by skills -7%, skill cooldown -3%, mag. crit chance +10, mag. crit power +1% +9 Phys. defense +107, MP consumption by skills -10%, skill cooldown -4%, mag. crit chance +15, mag. crit power +2% +10 Phys. defense +148, MP consumption by skills -15%, skill cooldown -5%, mag. crit chance +20, mag. crit power +3% A/S-grade
Heavy
Enchant Bonus +4 Phys. defense +12, mag. defense +8, phys. attack +1%, PvP defense +0.5% +5 Phys. defense +28, mag. defense +18, phys. attack +1.5%, PvP defense +1% +6 Phys. defense +46, mag. defense +30, phys. attack +2%, resistance to all elements +3%, PvP defense +1.5%
Toggle added:
HP +2% (A-grade)
HP +3% (S-grade)+7 Phys. defense +66, mag. defense +45, phys. attack +2.5%, resistance to all elements +4%, PvP defense +2%
Toggle added:
HP +2% (A-grade)
HP +3% (S-grade)+8 Phys. defense +91, mag. defense +62, phys. attack +3%, resistance to all elements +5%, magic resistance +1%, PvP defense +2.5%
Toggle added:
HP +3% (A-grade)
HP +4%, skill cooldown -1% (S-grade)+9 Phys. defense +130, mag. defense +86, phys. attack +3.5%, resistance to all elements +6%, magic resistance +2%, PvP defense +3%
Toggle added:
HP +3% (A-grade)
HP +4%, skill cooldown -1% (S-grade)+10 Phys. defense +178, mag. defense +120, phys. attack +4%, resistance to all elements +7%, magic resistance +3%, PvP defense +3.5%
Toggle added:
HP +4%, skill cooldown -1% (A-grade)
HP +5%, skill cooldown -2% (S-grade)
Light
Enchant Bonus +4 Mag. defense +11, evasion +1, PvP defense +0.5% +5 Mag. defense +24, evasion +2, PvP defense +1% +6 Mag. defense +32, evasion +3, speed +1, skill cooldown -1%, PvP defense +1.5%
Toggle added:
Speed +1 (A-grade)
Speed +2 (S-grade)+7 Mag. defense +41, evasion +4, speed +1, skill cooldown -2%, PvP defense +2%
Toggle added:
Speed +1 (A-grade)
Speed +2 (S-grade)+8 Mag. defense +53, evasion +5, speed +2, skill cooldown -3%, phys. crit chance +20, phys. crit power +2%, PvP defense +2.5%
Toggle added:
Speed +2 (A-grade)
Speed +3, phys. crit power +1% (S-grade)+9 Mag. defense +69, evasion +6, speed +3, skill cooldown -4%, phys. crit chance +25, phys. crit power +3%, PvP defense +3%
Toggle added:
Speed +2 (A-grade)
Speed +3, phys. crit power +1% (S-grade)+10 Mag. defense +89, evasion +7, speed +4, skill cooldown -5%, phys. crit chance +30, phys. crit power +4%, PvP defense +3.5%
Toggle added:
Speed +3, phys. crit power +1% (A-grade)
Speed +4, phys. crit power +2% (S-grade)
Robe
Enchant Bonus +4 Phys. defense +12, MP consumption by skills -1%, PvP defense +0.5% +5 Phys. defense +28, MP consumption by skills -2%, PvP defense +1% +6 Phys. defense +46, MP consumption by skills -3%, skill cooldown -1%, PvP defense +1.5%
Toggle added:
Mag. attack +1% (A-grade)
Mag. attack +2% (S-grade)+7 Phys. defense +66, MP consumption by skills -5%, skill cooldown -2%, PvP defense +2%
Toggle added:
Mag. attack +1% (A-grade)
Mag. attack +2% (S-grade)+8 Phys. defense +91, MP consumption by skills -7%, skill cooldown -3%, mag. crit chance +10, mag. crit power +1%, PvP defense +2.5%
Toggle added:
Mag. attack +2% (A-grade)
Mag. attack +3%, mag. defense +1% (S-grade)+9 Phys. defense +130, MP consumption by skills -10%, skill cooldown -4%, mag. crit chance +15, mag. crit power +2%, PvP defense +3%
Toggle added:
Mag. attack +2% (A-grade)
Mag. attack +3%, mag. defense +1% (S-grade)+10 Phys. defense +178, MP consumption by skills -15%, skill cooldown -5%, mag. crit chance +20, mag. crit power +3%, PvP defense +3.5%
Toggle added:
Mag. attack +3%, mag. defense +1% (A-grade)
Mag. attack +4%, mag. defense +2% (S-grade)Dynasty, S80/S84-grade
Heavy
Enchant Bonus +4 Phys. defense +12, mag. defense +8, phys. attack +1%, PvP defense +1% +5 Phys. defense +28, mag. defense +18, phys. attack +2%, PvP defense +1.5% +6 Phys. defense +46, mag. defense +30, phys. attack +4%, resistance to all elements +3%, PvP defense +3%
Toggle added:
HP +3% (Dynasty)
HP +4%, skill cooldown -1% (S80+-grade)+7 Phys. defense +66, mag. defense +45, phys. attack +5%, resistance to all elements +4%, PvP defense +3.5%
Toggle added:
HP +3% (Dynasty)
HP +4%, skill cooldown -1% (S80+-grade)+8 Phys. defense +91, mag. defense +62, phys. attack +7%, resistance to all elements +5%, magic resistance +1%, PvP defense +5%
Toggle added:
HP +4%, skill cooldown -1% (Dynasty)
HP +5%, skill cooldown -2% (S80+-grade)+9 Phys. defense +130, mag. defense +86, phys. attack +8.5%, resistance to all elements +6%, magic resistance +2%, PvP defense +6%
Toggle added:
HP +4%, skill cooldown -1% (Dynasty)
HP +5%, skill cooldown -2% (S80+-grade)+10 Phys. defense +178, mag. defense +120, phys. attack +10%, resistance to all elements +7%, magic resistance +3%, PvP defense +7%
Toggle added:
HP +5%, skill cooldown -2% (Dynasty)
HP +6%, skill cooldown -3% (S80+-grade)
Light
Enchant Bonus +4 Mag. defense +11, evasion +1, PvP defense +1% +5 Mag. defense +24, evasion +2, PvP defense +1.5% +6 Mag. defense +32, evasion +3, speed +1, skill cooldown -1%, PvP defense +3%
Toggle added:
Speed +2 (Dynasty)
Speed +3, phys. crit power +1% (S80+-grade)+7 Mag. defense +41, evasion +4, speed +1, skill cooldown -2%, PvP defense +3.5%
Toggle added:
Speed +2 (Dynasty)
Speed +3, phys. crit power +1% (S80+-grade)+8 Mag. defense +53, evasion +5, speed +2, skill cooldown -3%, phys. crit chance +30, phys. crit power +3%, PvP defense +5%
Toggle added:
Speed +3, phys. crit power +1% (Dynasty)
Speed +4, phys. crit power +2% (S80+-grade)+9 Mag. defense +69, evasion +6, speed +3, skill cooldown -4%, phys. crit chance +40, phys. crit power +5%, PvP defense +6%
Toggle added:
Speed +3, phys. crit power +1% (Dynasty)
Speed +4, phys. crit power +2% (S80+-grade)+10 Mag. defense +89, evasion +7, speed +4, skill cooldown -5%, phys. crit chance +50, phys. crit power +7%, PvP defense +7%
Toggle added:
Speed +4, phys. crit power +2% (Dynasty)
Speed +5, phys. crit power +3% (S80+-grade)
Robe
Enchant Bonus +4 Phys. defense +12, MP consumption by skills -1%, PvP defense +1% +5 Phys. defense +28, MP consumption by skills -2%, PvP defense +1.5% +6 Phys. defense +46, MP consumption by skills -3%, skill cooldown -1%, PvP defense +3%
Toggle added:
Mag. attack +2% (Dynasty)
Mag. attack +3%, mag. defense +1% (S80+-grade)+7 Phys. defense +66, MP consumption by skills -5%, skill cooldown -2%, PvP defense +3.5%
Toggle added:
Mag. attack +2% (Dynasty)
Mag. attack +3%, mag. defense +1% (S80+-grade)+8 Phys. defense +91, MP consumption by skills -7%, skill cooldown -3%, mag. crit chance +15, mag. crit power +2%, PvP defense +5%
Toggle added:
Mag. attack +3%, mag. defense +1% (Dynasty)
Mag. attack +4%, mag. defense +2% (S80+-grade)+9 Phys. defense +130, MP consumption by skills -10%, skill cooldown -4%, mag. crit chance +20, mag. crit power +3.5%, PvP defense +6%
Toggle added:
Mag. attack +3%, mag. defense +1% (Dynasty)
Mag. attack +4%, mag. defense +2% (S80+-grade)+10 Phys. defense +178, MP consumption by skills -15%, skill cooldown -5%, mag. crit chance +25, mag. crit power +5%, PvP defense +7%
Toggle added:
Mag. attack +4%, mag. defense +2% (Dynasty)
Mag. attack +5%, mag. defense +3% (S80+-grade) - A glow has been added when enchanting a set from +6 to +10
Preview
+6 — white +7 — purple +8 — blue +9 — green +10 — red
PvP-inserts
- The amount of Fame at castle and fortress sieges with a Premium Account +30%
- Weapons with a PvP-insert can be augmented
- Attribute can be inserted with a PvP-insert
- PvP-inserts can now be added to:
- B-grade (top) weapons and armor
- A-grade weapons and armor
- Restrictions on equipment with a PvP-insert:
- cannot be transferred
- cannot be converted into kamael weapons and vice versa
- Insert prices have been changed
Details
Weapon
Grade Price B-grade (top) Fame x5,600
Adena x28,000,000A-grade (low) Fame x6,400
Adena x32,000,000A-grade (mid) Fame x7,200
Adena x36,000,000A-grade (best) Fame x8,091
Adena x40,455,000S-grade Fame x11,545
Adena x57,725,000S-grade (Dynasty) Fame x18,700
Adena x187,000,000S80-grade (Icarus) Fame x25,900
Adena x259,000,000S84-grade (Vesper) Fame x36,700
Adena x367,000,000S84-grade (mid) Fame x42,900
Adena x429,000,000S84-grade (best) Fame x50,000
Adena x500,000,000
ArmorGrade Price B-grade (top) Fame x1,138
Adena x11,380,000A-grade (low) Fame x2,009
Adena x20,090,000A-grade (top) Fame x2,641
Adena x26,410,000S-grade Fame x4,206
Adena x42,060,000S-grade (Dynasty) Fame x6,455
Adena x64,550,000S-grade (Dynasty II) Fame x8,516
Adena x85,160,000S80-grade (Moirai) Fame x10,689
Adena x106,890,000S84-grade (Vesper) Fame x11,700
Adena x117,000,000S84-grade (Noble Vesper) Fame x14,000
Adena x140,000,000S84-grade (Vorpal) Fame x15,200
Adena x152,000,000S84-grade (Elegia) Fame x16,700
Adena x167,000,000 - Standard armor bonuses
Details
Type Bonus Heavy Incoming PvP damage -5%. With a 2% chance, the attacking enemy gets attack speed -20%, speed -20%, cast speed -30%. Light Incoming PvP damage -5%. With a 2% chance, cancels the attacking enemy's target. Robe Incoming PvP damage -5%. With a 2% chance, the attacking enemy gets phys. crit chance and power -15%. - Weapon bonuses have been changed
Details
Type Bonus
Bow
CrossbowWhen attacking a target, there is a 10% chance to increase attack speed by 15% for 10 s.
PvP damage +5%.Dual Swords When attacking a target, there is a 15% chance to increase attack speed by 100 for 10 s.
PvP damage +5%.Magic Sword
Magic Blunt
StaffWhen attacking a target, there is a 5% chance to increase cast speed by 15% for 10 s.
PvP damage +5%.Dagger
Dual Daggers
Fist WeaponsWhen attacking a target, there is a 25% chance to remove 1 buff and a 15% chance to apply a debuff for 15 s that lowers shield block.
PvP damage +5%.One-handed Sword
One-handed Blunt
RapierWhen attacking a target, there is a 20% chance to restore 200 CP.
PvP damage +5%.
Two-handed Sword
Ancient Sword
Two-handed Blunt
SpearWhen attacking a target, there is a 10% chance to deal additional PvP damage.
PvP damage +5%.
Attribute system
- Maximum attribute:
- weapon — 300
- armor — 120x3 per piece (maximum 1440/1800 per set)
- The mechanics are unchanged except insertion into A-grade
Details
Inserting, removing and changing an attribute
When using attribute stones, a weapon gains that element's attack, and armor gains defense against the opposite element (fire-water, earth-wind, dark-holy).
For example:
> when using Water Stone on a weapon, it will gain water attribute attack
> when using Water Stone on armor, it will gain defense against the fire attribute
The first stone adds 20 attribute points to a weapon, each subsequent one — 5. The first and each subsequent stone add 6 attribute points to armor.
Attribute can be inserted into weapons and armor of A-grade and above.
You cannot insert two opposite elements into armor at the same time — in other words, you can insert only one element from each pair.Equipment Slots A-grade S-grade and above weapon 1 75 — stones
150 — crystals150 — stones
300 — crystalsarmor 1-3
(depends on the stage)30 — stones
60 — crystals60 — stones
120 — crystals
To set an attribute:
> click on the attribute stone or crystal
> in the window that appears, select the desired item, specify the number of stones you want to spend and click the "OK" button
> the system will insert the specified number of stones and show the result with stats; any extra stones/crystals are kept if you reach the maximum
To remove an attribute, talk to Yang in Rune or Aden. At a certain stage of the server's development, stones for changing a weapon's attribute will become available.
How it worksBonus damage depends on the difference between the attacking attribute of the character dealing damage and the defensive attribute of the character being attacked:
0-49 — smooth increase from 0% to 20%
50-149 — static increase +20%
150-299 — static increase 40%
300+ — static increase 70%
The attacking attribute consists of:
1. the weapon's attribute
2. the elemental attack buff (counted only if it matches the one on the weapon)
3. the blessing (attack with the corresponding element +20 for 20 minutes — can be purchased from Yang in Rune or Aden; counted only if the element matches the one on the weapon)
4. the skill's attribute (if any)
The defensive attribute consists of:
1. the armor's attribute
2. the elemental defense buff
3. the elemental defense potion (defense against the corresponding attribute +30 for 10 minutes — can be purchased from Yang in Rune or Aden)
4. passive skills and triggers (subclass, clan, Protection)
The total values can be viewed in the character status window (Alt+T); note that the displayed attacking attribute does not include the skill's attribute.
Example
Total: (150+20+20) - (60+20+20) = 190 - 100 = 90 — static increase +20%Character A (attacker) Character B (attacked) Water attribute on the weapon (+150)
Hydro Blast +0 (+20)
Seed of Water +0 (+20)Fire attribute on the armor (+60)
Elemental Resist (+20)
Resist Aqua +0 (+20)
In the early and mid game it is recommended to enchant skills for elemental attack, and in the late game switch the enchant to Duel using the special book
Giant's Codex - Discipline, which loses 0-3 enchant levels. This is because enchanted resists become available.
Other details:
> skills without an attribute do not get the weapon's attribute bonus
> if the skill's attribute does not match the weapon's attribute, the attribute does not affect the skill's damage
> the difference between the attacking and defensive attribute affects the land rate of elemental debuffs
Servitors and pets
inherit 100% of the owner's defensive and attacking attribute do not inherit the owner's defensive and attacking attribute Warlock | Arcana Lord
Elemental Summoner | Elemental Master
Phantom Summoner | Spectral Master
Warsmith | MaestroPaladin | Phoenix Knight
Dark Avenger| Hell Knight
Necromancer | Soultaker
any pets - Attribute insertion chances have been changed:
- stones — 40%
- crystals — 35%
- The ways to obtain attribute stones and crystals have been changed:
- drop
Подробнее
> Imperial Tomb — Earth
> Monastery of Silence (Этаж 2+) — Water
> Isle of Prayer — Fire
> Chromatic Highlands — Fire, Water
> Forge of the Gods — Fire
> Pagan Temple — Dark
> Hellbound — Fire, Wind, Earth, Holy
> Giant's Cave — Fire, Wind, Earth, Holy, Dark
> Stakato Nest — all
> Plains of Lizardmen — Holy, Dark
> Sel Mahum Training Grounds — Fire, Water, Wind, Earth - exchanging attribute stones and crystals for opposite elements at Yang
- exchanging five attribute stones and adena for an attribute crystal at Yang
- attribute quests and farming in Gracia are disabled
- drop
- Yang is available in Aden and Rune to work with attributes
Details
Functions:
> sells attribute defense potions (+30 for 10 minutes) — Adena x1,000,000
> sells attribute attack blessings (+20 for 20 minutes) — the corresponding attribute stone
> exchanges attribute stones for the opposite element — Adena x1,000,000
> exchanges attribute crystals for the opposite element — Adena x5,000,000
> sells attribute crystals — the corresponding element's attribute stone x5 + Adena x20,000,000 | Coin of Luck x5
> attribute removal - The ability to change a weapon's attribute using special crystals has been added
Details
There are 6 types:
Attribute Change Crystal (S 150)
Attribute Change Crystal (S 300)
Attribute Change Crystal (S80 150)
Attribute Change Crystal (S80 300)
Attribute Change Crystal (S84 150)
Attribute Change Crystal (S84 300)
After double-clicking the crystal, you can select a weapon of the corresponding rank in your inventory and a new element. Exactly the amount currently on the weapon is transferred, up to and including the specified value:
> stone 150 — 20-150
> stone 300 — 20-300
Basics | Equipment | Promotions
General changes
- Maximum clan level — 10, will gradually be increased to 11
Details
Level СRP Items Clan members 9 40,000 Blood Oath x150 120 or more 10 50,000 Blood Oath x300 120 or more 11 75,000 Blood Oats x500 120 or more
Item Price Blood Oath Elcyum Powder x5 (fortress — Support Unit Captain)
Elcyum Powder x4 (castle — Court Magician) - Clan capacity has been changed
Details
Level Base I Royal Guard II Royal Guard I Knights Order II Knights Order III Knights Order IV Knights Order Total
010
0
0
0
0
0
010 1 15
0
0
0
0
0
015 2 20
0
0
0
0
0
020 3 30
0
0
0
0
0
030 4 40
0
0
0
0
0
040 5 40
0
0
0
0
0
040 6 40 20 20
0
0
0
080 7 40 20 20 10 10 10 10 120 8 60 (was 40) 20 20 10 10 10 10 140 (was 120) 9 60 (was 40) 20 20 15 (was 25) 15 (was 25) 15 (was 25) 15 (was 25) 160 (was 180) 10 60 (was 40) 20 20 20 (was 25) 20 (was 25) 20 (was 25) 20 (was 25) 180 11 60 (was 40) 30 30 25 25 25 25 220 (was 200) - An auto-war system has been implemented
Details
Now a one-sided war declaration can turn into a two-sided war if, within 5 days, members of the clan that had war declared on them kill 50 members in PvP mode of the clan that declared war on them. PK kills and kills of academy members are not counted. Progress can be tracked in the system chat after each kill or in the wars window. - All Raid Bosses 78+ have had CRP scrolls for 500 points added to their drop, which can be used with a double click
- Reworked clan skills
- A new Command Channel window with expanded functions and statistics has been implemented
- The Command Channel has been changed — it does not protect from allies' damage and does not give other alliance advantages, it only sums up the total damage to a Raid/Epic Boss
- Leave penalty
- from the clan — 5 hours
- from the academy — none
Academy
- The number of slots has been increased to 50
- The penalty for leaving the academy has been removed
- The penalty for expelling an academy member has been removed
- A buff is automatically applied to all academy members
Details
Blessing of the Academ
Speed +5, PvE attack/defense +5%, attack/cast speed +5%, EXP/SP +5%, adena +3%. - Automatic payment to academy members has been implemented
Details
Make sure the clan warehouse holds enough adena.
To set up automatic payment to academy members:
1. Open the clan window (press Alt+N or N if the "chat with Enter" option is enabled, or click the "Clan Members" button in the bottom-left corner).
2. Click the "Clan Search" button.
3. In the window that appears, click the "My Clan" tab. (1)
4. In the center, select the academy. (2)
5. Choose the recruitment method: with an application (must be approved in a special window, see below) or without an application (automatic admission). (3)
6. Enter a description if needed. (4)
8. Enter the reward for the academy member. (5)
9. Click "Add to search". (6)
Preview
Recruitment to your academy will be shown on the "Academy List" tab.
Preview
To approve applications:
1. Open the clan window (press Alt+N or N if the "chat with Enter" option is enabled, or click the "Clan Members" button in the bottom-left corner).
2. Click the "Clan Search" button.
3. In the window that appears, click the "My Clan" tab. (1)
4. In the center, select the academy. (2)
5. In the window that appears on the right, select a character. (3)
6. Accept or reject the application. (4)
Preview
To edit or delete recruitment:
1. Open the clan window (press Alt+N or N if the "chat with Enter" option is enabled, or click the "Clan Members" button in the bottom-left corner).
2. Click the "Clan Search" button.
3. In the window that appears, click the "My Clan" tab.
4. In the center, select the academy.
5. Make the necessary changes and click "Save changes" or "Remove from search".
How it works:
The specified amount of adena is taken from the clan warehouse when an academy member is admitted. The reward is granted after they get their second profession. If the academy member leaves the academy or is expelled, the adena is returned to the clan warehouse.
To join the academy:
1. Open the clan window (press Alt+N or N if the "chat with Enter" option is enabled, or click the "Clan Members" button in the bottom-left corner).
2. Click the "Clan Search" button.
3. In the window that appears, click the "Academy List" tab. (1)
4. Sort by price. (2)
5. Choose the option you like and join, or submit an application by writing a message.
6. After getting your second profession, you will automatically receive the specified amount of adena, as well as:
Academy Circlet
Available to characters of level 40-75. Death experience penalty -50%, EXP/SP +5%. Personal item.
Academy Box with Runes (Reward)
When opened, runes are placed into the quest inventory:
Rune Exp/SP +20% (Lv. 1-75) (1 hour) Rune Drop/Adena/Spoil +10% (Lv. 1-75) (1 hour)Preview
Divisions
- A division system with content separation has been implemented:
- Epic Bosses
- castles
- There is also shared content:
- fortresses
- Grand Epic Bosses (Baium, Frintezza, Antharas, Valakas, Beleth)
- Up-to-date information about divisions will be published in the patchnotes:
- composition
- the maximum number of clan members in the PvP-zone
- the schedule (.epic) and drop from Epic Bosses
- castle distribution
- Access to instance zones with Epic Bosses is done through the Death Priest in Rune
- If a clan performs well over a long period, it is moved up to the next division
- Added a consolation reward for participating in battles for Epic Bosses when certain conditions are met
Details
Conditions:
> being in a clan registered for certain division
> being in a Command Channel for at least 10 minutes
> dealing at least 200,000 damage to the Epic Boss in total for the Command Channel
> earning at least 50 PvP in total for the Command Channel
> being within a 10,000 radius of the Epic Boss kill location
> the Clan Leader of the dominant clan in the Command Channel (the one with the most members in it) being online — only for Big War | Grand Epic
Lose Box (20 hour):
Rune XP/SP/Drop/Adena +10% (1 hour)
Medal of Glory x2
Division Box (2 hour):
High Life Stone (Event) — 35%
Top Life Stone (Event) — 25%
Scroll: Enchant Olf's T-Shirt (Event) — 15%
Scroll: Enchant Cloak (Event) — 15%
Blessed Scroll: Enchant Olf's T-Shirt (Event) — 3%
Blessed Scroll: Enchant Cloak (Event) — 3%
Blessed Scroll: Enchant Armor (S-grade) (Event) — 3%
Blessed Scroll: Enchant Weapon (S-grade) (Event) — 1%
Please note that the chests are temporary and cannot be transferred, sold, or dropped upon death while PK.
Clan halls
- Some capturable Clan Halls (S-grade) have been enabled
Details
Sieges:
> every week on Friday at 21:00 (UTC+3)
> you can register during the week up until Friday 19:00 (UTC+3)
Available:
> Fortress of the Dead
> Devastated Castle
> Fortress of Resistance
Unavailable:
> Bandit Stronghold
> Wild Beast Reserve
> Rainbow Springs Chateau - The conditions for purchasing and paying for Clan Halls have been changed
Details
The auction ends on Friday at 23:00 (UTC+3).
Minimum bids:
> C-grade — 300,000,000
> B-grade — 500,000,000
> A-grade — 1,000,000,000
> S-grade — 1,500,000,000
Payment for a Clan Hall is charged every 6 days from the clan warehouse. If the required amount is not available at the moment of payment, the Clan Hall is put up for auction within 20 hours. Thus, if 6 days pass from the moment a Clan Hall is purchased and it is not paid for 4 hours before the auction ends, it goes up for sale.
Payment:
> C-grade — 100,000,000
> B-grade — 150,000,000
> A-grade — 200,000,000
> S-grade — 250,000,000 - 10 Clan Halls (S-grade) have been added in Giran Harbor
- The grade of a Clan Hall affects its functionality
Details
*functionality not listed has the maximum levelFunctionality* B-grade A-grade S-grade Fireplace (HP regeneration) Lv. 12 Lv. 15 (max.) Lv. 15 (max.) Carpet (MP regeneration) Lv. 6 Lv. 8 Lv. 9 (max.) Emblem (buffer) Lv. 7 Lv. 8 Lv. 9 (max.) Foyer Curtains (CP regeneration) Lv. 1 Lv. 2 (max.) Lv. 2 (max.) - The restoration functions have been changed
Details
Fireplace Level Effect Period Cost* 4 HP regeneration for clan members in the Clan Hall +150% 1 day 200,000 6 HP regeneration for clan members in the Clan Hall +200% 1 day 300,000 9 HP regeneration for clan members in the Clan Hall +300% 1 day 500,000 12 HP regeneration for clan members in the Clan Hall +400% 1 day 1,000,000 15 HP regeneration for clan members in the Clan Hall +500% 1 day 1,500,000
Carpet Level Effect Period Cost* 1 MP regeneration for clan members in the Clan Hall +20% 1 day 300,000 3 MP regeneration for clan members in the Clan Hall +40% 1 day 500,000 6 MP regeneration for clan members in the Clan Hall +70% 1 day 1,000,000 8 MP regeneration for clan members in the Clan Hall +100% 1 day 1,500,000 9 MP regeneration for clan members in the Clan Hall +150% 1 day 2,000,000
Foyer Curtains Level Effect Period Cost* 1 CP regeneration for clan members in the Clan Hall +200% 1 day 1,000,000 2 CP regeneration for clan members in the Clan Hall +400% 1 day 1,500,000
Chandelier Level Effect Period Cost* 3 Restores 15% of lost experience to a clan member resurrected in the Clan Hall 1 day 500,000 5 Restores 25% of lost experience to a clan member resurrected in the Clan Hall 1 day 1,000,000 7 Restores 35% of lost experience to a clan member resurrected in the Clan Hall 1 day 1,500,000 10 Restores 50% of lost experience to a clan member resurrected in the Clan Hall 1 day 2,000,000
*the initial payment is taken from the Clan Leader's inventory, subsequent ones — from the clan warehouse (if there is not enough adena, the function is disabled) - The buffer has been changed
Details
Emblem *the initial payment is taken from the Clan Leader's inventory, subsequent ones — from the clan warehouse (if there is not enough adena, the function is disabled)Level Effect Period Cost* 3 Opens access to the buffer 1 day 500,000 5 Opens access to the buffer 1 day 1,000,000 7 Opens access to the buffer 1 day 2,000,000 8 Opens access to the buffer 1 day 3,000,000 9 Opens access to the buffer 1 day 5,000,000
Features:
> the set of buffs depends on the level of the purchased functionality
> buff duration — 1 hour
> unique buffs have been added
Level 3 Level 5
Level 7 Level 8
New buffs which don't occupy slot:Level 9
Clan Hall: Regeneration
Lv. 1: CP/HP/MP regeneration +5%.
Lv. 2: CP/HP/MP regeneration +10%.
Lv. 3: CP/HP/MP regeneration +15%.
Replaced by the Regeneration buff.
Replace each other:
Clan Hall: EXP/SP +5%
Clan Hall: Drop/Spoil +5%
Clan Hall: Adena +5% - The shop has been changed
Details
Magic Equipment *the initial payment is taken from the Clan Leader's inventory, subsequent ones — from the clan warehouse (if there is not enough adena, the function is disabled)Level Effect Period Cost* 1 Opens access to the shop in the Clan Hall 1 day 1,000,000 2 Opens access to the shop in the Clan Hall 1 day 2,000,000 3 Opens access to the shop in the Clan Hall 1 day 5,000,000
Level Item Price Quantity Item refresh time 1 Pledge Shield
Adena x200,000unlimited — 1
Scroll of Escape: Clan Hall
Adena x55015 60 minutes 1 Deluxe Strider Food
Adena x33050 60 minutes 1
Blessed Scroll of Escape: Clan Hall
Adena x600,0005 60 minutes 2 Major Healing Potion
Adena x15,000500 60 minutes 2
Scroll of Escape: Town of Goddard
Adena x500,5001 60 minutes 2
Scroll of Escape: Gludin Village
Adena x500,5001 60 minutes 2 Elixir of Mind (A-grade)
Adena x50,00040 60 minutes 2 Elixir of Life (A-grade)
Adena x50,00040 60 minutes 2 Elixir of CP (A-grade)
Adena x50,00040 60 minutes 3 Pet Coupon: Cougar
Adena x1,000,0001 120 minutes 3 Elixir of Mind (S-grade)
Adena x125,00020 60 minutes 3 Elixir of Life (S-grade)
Adena x125,00020 60 minutes 3 Elixir of CP (S-grade)
Adena x125,00020 60 minutes 3 Scroll: Enchant Armor (C-grade)
Adena x120,00060 120 minutes 3 Scroll: Enchant Weapon (C-grade)
Adena x500,00030 120 minutes 3 Blessed Scroll: Enchant Armor (C-grade)
Adena x500,00035 120 minutes 3 Blesssed Scroll: Enchant Weapon (C-grade)
Adena x2,000,00025 120 minutes 3 Scroll: Enchant Armor (B-grade)
Adena x350,00040 180 minutes 3 Scroll: Enchant Weapon (B-grade)
Adena x1,000,00025 180 minutes 3 Blessed Scroll: Enchant Armor (B-grade)
Adena x5,000,00015 180 minutes 3 Blessed Scroll: Enchant Weapon (B-grade)
Adena x15,000,00010 180 minutes 3 Blessed Scroll: Enchant Armor (A-grade)
Adena x10,000,00010 300 minutes 3 Blessed Scroll: Enchant Weapon (A-grade)
Adena x18,000,0005 300 minutes 3 Scroll: Enchant Armor (S-grade)
Adena x3,000,00010 300 minutes 3 Scroll: Enchant Weapon (S-grade)
Adena x5,000,0005 360 minutes 3 High-grade Life Stone
Adena x1,000,00010 600 minutes 3 Top-grade Life Stone
Adena x3,000,00010 600 minutes 3
Giant's Codex
Adena x1,000,0003 600 minutes 3
Giant's Codex - Mastery
Adena x20,000,0002 600 minutes 3
CP Potion
Adena x10,000300 60 minutes 3
Greater CP Potion
Adena x30,000300 60 minutes 3
Greater Magic Haste Potion
Adena x100,00010 60 minutes 3
Greater Haste Potion
Adena x100,00010 60 minutes 3 Greater Wind Walk Potion
Adena x100,00010 60 minutes - The teleports have been changed
Cost
Mirror *the initial payment is taken from the Clan Leader's inventory, subsequent ones — from the clan warehouse (if there is not enough adena, the function is disabled)Level Effect Period Cost* 1 Opens access to free teleports around town 1 day 1,000,000 2 Opens access to teleports to locations 1 day 5,000,000 3 Opens access to extended teleports 1 day 10,000,000 Schuttgart
Level 1 Level 2
Level 3
Details
Den of Evil (North) Pavel Ruins (Center)
Archaic Laboratory Ice Sculpture
Devil Isle (Pirate Ship)
Giran
Level 1 Level 2
Level 3
Details
Antharas Lair - 2nd Level Magic Force Field Bridge
Dragon Valley Center Fafurion Nest
Devil Isle (Pirate Ship)
Aden, Devastated Castle
Level 1 Level 2
Level 3
Details
Anghel Waterfall South Entrance of Devastated Castle
West Area of the Devastated Castle The Giant's Cave Upper Layer
The Giant's Cave Lower Layer Devil Isle (Pirate Ship)
Goddard
Level 1 Level 2
Level 3
Details
Forge of God - Top Level Shrine of Loyalty
Devil Isle (Pirate Ship)
Rune, Fortress of the Dead, Fortress of Resistance
Level 1 Level 2
Level 3
Details
Shyeed's Cavern Primeval Isle Sailren
Cursed Village Forest of Dead Center
Devil Isle (Pirate Ship)
Giran Harbor
Level 1 Level 2
Level 3
Details
Windawood Manor (entrance to Ant Nest №2) Wasteland (entrance to Ant Nest №3)
Devil Isle (Pirate Ship) Forge of God - Top Level
Stakato Nest Center Dragon Valley (Balcony)
- A free special accessory for the Clan Leader has been added
Details
Сrown of Clan Hall Owner
An accessory that takes up 2 slots. A personal item that allows the use of a unique active skill:
Fast Regroup Lv. 1
MP — 257
Cast — 5 s
Cooldown — 1 hour
Summons clan members to the Clan Leader. Can only be used in a peace zone. Consumes 5,000,000 Adena.
After the skill is used, clan members get a confirmation request. After the request ends, information about who declined it, did not respond, or was in a place from which the summon is unavailable is published in the system chat.
Works on characters who are in combat. Does not work on:
> those set up selling goods and services (buffs and craft) in online or offline mode
> academy members
Fortresses
- Siege features:
- The Suspicious Merchant appears 3 hours after the capture and disappears 10 minutes before it begins
- begins one hour after registration and lasts 1 hour
- there is no epaulette farming
- the base amount of Fame received has been increased from 36 to 87
- 8 fortresses with a changed set of skills are available:
Borderland Fortress
Residence Movement
Speed +6.
Residence Fortitude
Stun resistance +10%.Ivory Fortress
Residence Empower
Mag. attack +8%.
Residence Soul
MP +10%.Archaic Fortress
Residence Body
HP +8%.
Residence Might
Phys. attack +6%.Monastic Fortress
Residence Magic Barrier
Mag. defense +5%.
Residence Freedom
Hold resistance +10%.Demon Fortress
Residence Shield
Phys. defense +5%.
Residence Shield Block
Shield block chance +20%.Western Fortress
Residence Spirit
CP +15%.
Residence Health
Incoming healing +8%.Swamp Fortress
Residence Might
Phys. attack +6%.
Residence Empower
Mag. attack +8%.Hunter Fortress
Residence Might
Phys. attack +6%.
Residence Soul
MP +10%. - Each clan member can buy a special headgear that grants a skill with stun resistance
Details
Price —
Adena x1,000,000
Residential Shock Immunity Lv.1
Duration — 7 s
Cooldown — 10 min
Stun resistance +80%.
List
Circlet of Borderland
Can be worn by the owner of Borderland fortress and members of their clan, but not their alliance. When worn, it allows use of the fortress skill. Cannot be traded/dropped.
Circlet of Ivory
Can be worn by the owner of Ivory fortress and members of their clan, but not their alliance. When worn, it allows use of the fortress skill. Cannot be traded/dropped.
Circlet of Archaic
Can be worn by the owner of Archaic fortress and members of their clan, but not their alliance. When worn, it allows use of the fortress skill. Cannot be traded/dropped.
Circlet of Monastic
Can be worn by the owner of Monastic fortress and members of their clan, but not their alliance. When worn, it allows use of the fortress skill. Cannot be traded/dropped.
Circlet of Demon
Can be worn by the owner of Demon fortress and members of their clan, but not their alliance. When worn, it allows use of the fortress skill. Cannot be traded/dropped.
Circlet of Western
Can be worn by the owner of Western fortress and members of their clan, but not their alliance. When worn, it allows use of the fortress skill. Cannot be traded/dropped.
Circlet of Swamp
Can be worn by the owner of Swamp fortress and members of their clan, but not their alliance. When worn, it allows use of the fortress skill. Cannot be traded/dropped.
Circlet of Hunter
Can be worn by the owner of Hunter fortress and members of their clan, but not their alliance. When worn, it allows use of the fortress skill. Cannot be traded/dropped. - The taxation system has been changed — when owning a fortress, 5% of the adena drop from monsters in the adjacent territory goes to the treasury
Details
Fortress Location Borderland Fortress Imperial Tomb Ivory Fortress Primeval Isle Archaic Fortress Forge of Gods Monastic Fortress Monastery of Silence Demon Fortress Ketra Orc Outpost Western Fortress Varka Silenos Barracks Swamp Fortress Swamp of Screams, Stakato Nest Hunter Fortress Dragon Valley
How it works:
> the tax only works while the fortress is captured
> players receive adena from monsters with the tax applied
> if the fortress is lost, the amount accumulated in the treasury is kept
> The Clan Leader can, once every 6 hours, collect 10% of the fortress treasury from the Logistics Officer
> statistics have been added for when a fortress is captured and how much adena is in it
Example:
In the Forge of Gods location, with a captured Archaic Fortress (5%), a monster drops 100,000 adena. The player will receive 95,000 and a corresponding message in the system chat about tax collection.
Castles
- Sieges take place once every two weeks on Sundays 20:00-22:00 (UTC+3)
- Each division has its own castles; the current distribution will be published in the patchnote of the week with sieges
- The siege system has been changed:
- registration is not required — all clans are automatically participants
- when trying to enter the siege zone of a castle of another division, clan members are teleported to town — each division has its own castles
- the icon above the head corresponds to the role in the specific siege zone:
- shield — the castle owner
- sword — the attacking side
- while in any siege zone, the player is awarded Fame
- a flag only works in the siege zone where it was placed (for example, you cannot respawn after death in Aden on a flag in Dion)
- after a castle is captured, all outsiders on its territory are teleported to town
- after capturing a castle, you can capture another one, and the previous castle comes under NPC control
- if a fortress siege begins during a siege for a clan that owns a castle, it is automatically cancelled
- the amount of HP and crystal regeneration have been increased 30 times
- The skills in castles have been changed:
Goddard
Goddard Territory Benefaction
DEX +1 / INT +1
Residence Body
HP +8%.
Residence Might
Phys. attack +6%.
Residence Movement
Speed +6.Rune
Rune Territory Benefaction
STR +1 / WIT +1
Residence Empower
Mag. attack +8%.
Residence Soul
MP +10%.
Residence Spirit
CP +15%.Aden
Aden Territory Benefaction
DEX +1 / MEN +1
Residence Shield
Phys. defense +5%.
Residence Magic Barrier
Mag. defense +5%.
Residence Fortitude
Stun resistance +10%.Innadril
Innadril Territory Benefaction
CON +1 / INT +1
Residence Clarity
MP regeneration +0.54.
Residence Magic Barrier
Mag. defense +5%.
Residence Freedom
Hold resistance +10%.Oren
Oren Territory Benefaction
CON +1 / MEN +1
Residence Body
HP +8%.
Residence Spirit
CP +15%.
Residence Movement
Speed +6.Dion
Dion Territory Benefaction
DEX +1 / WIT +1
Residence Magic Barrier
Mag. defense +5%.
Residence Shield Block
Shield block chance +20%.
Residence Health
Incoming healing +8%.Schuttgart
Schuttgart Territory Benefaction
CON +1 / WIT +1
Residence Freedom
Hold resistance +10%.
Residence Empower
Mag. attack +8%.
Residence Body
HP +8%.Gludio
Gludio Territory Benefaction
STR +1 / INT +1
Residence Shield
Phys. defense +5%.
Residence Shield Block
Shield block chance +20%.
Residence Freedom
Hold resistance +10%. - Each clan member can buy a special headgear that grants a skill with stun resistance
Details
Price —
Adena x750,000
Residential Shock Immunity Lv.2
Duration — 7 s
Cooldown — 10 min
Stun resistance +100%.
List
Circlet of Aden
Can be worn by the owner of Aden castle and members of their clan, but not their alliance. When worn, it allows use of the castle skill. Cannot be traded/dropped.
Circlet of Rune
Can be worn by the owner of Rune castle and members of their clan, but not their alliance. When worn, it allows use of the castle skill. Cannot be traded/dropped.
Goddard Circlet
Can be worn by the owner of Goddard castle and members of their clan, but not their alliance. When worn, it allows use of the castle skill. Cannot be traded/dropped.
Circlet of Schuttgart
Can be worn by the owner of Schuttgart castle and members of their clan, but not their alliance. When worn, it allows use of the castle skill. Cannot be traded/dropped.
Circlet of Dion
Can be worn by the owner of Dion castle and members of their clan, but not their alliance. When worn, it allows use of the castle skill. Cannot be traded/dropped.
Circlet of Gludio
Can be worn by the owner of Gludio castle and members of their clan, but not their alliance. When worn, it allows use of the castle skill. Cannot be traded/dropped.
Circlet of Innadril
Can be worn by the owner of Gludio castle and members of their clan, but not their alliance. When worn, it allows use of the castle skill. Cannot be traded/dropped.
Circlet of Oren
Can be worn by the owner of Gludio castle and members of their clan, but not their alliance. When worn, it allows use of the castle skill. Cannot be traded/dropped. - The taxation system has been changed — when owning a castle, a % of the adena drop from monsters in the adjacent territories goes to the treasury
Details
Castle Tax Location Aden 5% adjacent locations, including The Giant's Cave Rune 2% adjacent locations, including Pagan Temple, Primeval Isle, Monastery of Silence Goddard 2% adjacent locations Innadril 5% adjacent locations, including Hellbound Gludio 5% adjacent locations, including Dragon Valley Dion 5% adjacent locations, including Seed of Annihilation Schuttgart 5% adjacent locations Oren 5% adjacent locations
How it works:
> the tax only works while the castle is captured
> players receive adena from monsters with the tax applied, and it stacks if the location belongs to a captured fortress and castle
> if the castle is lost, the amount accumulated in the treasury is kept
> The Clan Leader can, once every 6 hours, collect 20% of the castle treasury from the Chamberlain
> the standard tax system in castles has been disabled
> statistics about the amount of adena in the castle have been added
Example:
In the Forge of Gods location, with a captured Archaic Fortress (5%) and Goddard Castle (2%), a monster drops 100,000 adena. The player will receive 93,000 and a corresponding message in the system chat about tax collection. - A new function has been added to castles — passive Fame accumulation
Details
> activation cost for 7 days — Adena x2,000,000,000 (from the clan leader's inventory) and 3,500 CRP
> when the function is active, all clan members located in Giran receive 50 Fame every 5 minutes — a maximum of 1,500 Fame per day, the limit resets at 6:30 (UTC+3) - The manor has been disabled
Basics | Equipment | Promotions
Referral program
When you create a Master Account, you receive a unique referral link, which can be seen on the main page of your User Panel. Share it in every way you can to attract players, and earn bonuses to your User Panel balance together with them for certain in-game achievements. Details in this
thread.
Voting rewards
Every day you can vote for the server through our Telegram bot. For each vote on the sites, a player receives a certain amount of Vote Coin, which arrive after some time. They can be spent via Alt+B: Shop > Vote Shop. If there are problems with voting, we will hand out coins through promo codes in our Telegram channel. They can be activated on the main page of your User Panel in the top-right corner.
Voting guide
First of all, you need to link the character the coins will be sent to.
1. Launch our Telegram bot
2. Characters > x500 NEW > Link character
3. Enter your login with the prefix and your nickname in the format aa_account nick (for example, QQ_stinger Stinger), press Enter
4. Enter the confirmation code that will arrive in your in-game mail, press Enter
To vote:
1. Vote > x500 NEW > Select the linked character > Select a site:
Details to keep in mind:
1. Voting is limited to once every 24 hours per Telegram account, game account, character and IP
2. At the moment 2 sites are available, 2 coins for each (a maximum of 4 coins)
3. If you need a VPN to vote, you must turn it on before following the link, since the IP when following the link and on the site must match
4. If the coins do not arrive for a long time (more than 30 minutes), you should click the link again
1. Launch our Telegram bot
2. Characters > x500 NEW > Link character
3. Enter your login with the prefix and your nickname in the format aa_account nick (for example, QQ_stinger Stinger), press Enter
4. Enter the confirmation code that will arrive in your in-game mail, press Enter
To vote:
1. Vote > x500 NEW > Select the linked character > Select a site:
- topzone — log in in any convenient way (I recommend via Gmail), press the button
- l2jbrazil — press "VOTAR AGORA!"
Details to keep in mind:
1. Voting is limited to once every 24 hours per Telegram account, game account, character and IP
2. At the moment 2 sites are available, 2 coins for each (a maximum of 4 coins)
3. If you need a VPN to vote, you must turn it on before following the link, since the IP when following the link and on the site must match
4. If the coins do not arrive for a long time (more than 30 minutes), you should click the link again
Streamer rewards
Do you stream the game on our project and also make short videos for TikTok, YouTube, Instagram? Then this promotion is for you! We are launching a unique reward system to encourage creative people who help promote our project! Details in this
thread.
Guidemaker rewards
Share your experience with others and earn bonuses to your User Panel balance! The size of the reward depends on the quality and usefulness of the material, which is assessed by the project team. Details in this
thread.
Content-maker battle
Do you play on our New PvP x500 and also make videos for social media? Mix business with pleasure — take part in our large-scale contest for content-makers, where activity and creativity convert into real prizes! Prize pool is $10,000! Details in this
thread.
I'm going to play on BoHpts!
Starting out on our New PvP x500? Then we have great news for you! We are launching a promotion in which you can win generous prizes! Record an original short vertical video in any format where you answer the question "Why am I going to play on BoHpts?", post it on social media, leave a link to it and get a reward! Details in this
thread.
Top-up bonuses
Don't miss the chance to get the most benefit! By making a donation on New PvP x500 you will receive additional gifts as well as bonus coins. Details in this
thread.
Basics | Equipment | Promotions
Basics | Equipment | Promotions
Description changes
Dear players!All description changes will be published here for your convenience.
08.09
15.09
21.09
- Updated description (incl. Shops, PvE, Class skills) taking into account the changes described in the threads:
- Stage 4 (21.09-27.09)
- Fixes (up to and including 21.09)
29.09
- Updated description (incl. Shops, PvE, Class skills) taking into account the changes described in the threads:
- Stage 5 (28.09-04.10)
- Fixes (up to and including 29.09)
07.10
Basics | Equipment | Promotions