Low x7: Descrição do servidor
Um guia da equipe do BoHPTS para o Low x7: «Descrição do servidor». Os nomes dos itens levam às páginas deles na nossa base. O texto está em inglês.
Este guia nos outros servidores: Mid x20 · PvP x500
Foreword
Greetings, dear players!
A year has passed since our team was formed — and honestly, it flew by in no time. During this period we launched four servers, successfully held our first server merge, gained huge practical experience, and became an improved version of ourselves. In our previous foreword we talked about our ambitions — and those weren't just words. Those who follow the project can see the result with their own eyes: consistently high online numbers on Phenomen months after launch, a stable economy, and an active community. For us, this is the main indicator that we are moving in the right direction. And all of this was made possible thanks to you — your support, involvement, suggestions, and criticism that helped us become better. You weren't just playing — you were taking part in the project's development.
We often received the same question: "When will the low-rate be?". And now we can answer — the time has come. We don't see this launch as "just another server". This is the next step. A conscious, well-considered, and in some sense more demanding step — both for us and for you. We took into account all the experience we have accumulated, reworked key aspects, refined the concept, and added new solutions that, we are sure, you will feel from the very first hours of the game. We're not going to stop at what we've achieved. On the contrary — the bar we have set for ourselves has only become higher.
A detailed description of all changes and features lies ahead, and we strongly recommend reading it. Pour yourself some tea, grab something tasty, get comfortable, and start reading
A year has passed since our team was formed — and honestly, it flew by in no time. During this period we launched four servers, successfully held our first server merge, gained huge practical experience, and became an improved version of ourselves. In our previous foreword we talked about our ambitions — and those weren't just words. Those who follow the project can see the result with their own eyes: consistently high online numbers on Phenomen months after launch, a stable economy, and an active community. For us, this is the main indicator that we are moving in the right direction. And all of this was made possible thanks to you — your support, involvement, suggestions, and criticism that helped us become better. You weren't just playing — you were taking part in the project's development.
We often received the same question: "When will the low-rate be?". And now we can answer — the time has come. We don't see this launch as "just another server". This is the next step. A conscious, well-considered, and in some sense more demanding step — both for us and for you. We took into account all the experience we have accumulated, reworked key aspects, refined the concept, and added new solutions that, we are sure, you will feel from the very first hours of the game. We're not going to stop at what we've achieved. On the contrary — the bar we have set for ourselves has only become higher.
A detailed description of all changes and features lies ahead, and we strongly recommend reading it. Pour yourself some tea, grab something tasty, get comfortable, and start reading
Summary
- Opening: May 15, 2026, 20:00 (UTC+3)
- OBT: May 8, 2026, 20:00 (UTC+3)
- Server time: UTC+3
- Chronicles: Interlude with smooth transition to High Five
- Windows: 3 (without the requirement of having PA)
- Client: Salvation
Concept
Our goal is to make the game as interesting, balanced, and long-lasting as possible for different types of players (solo and clan; with different online time; fans of PvE/PvP/Olympiad/trading), and to attract the largest possible audience — both fans of classic chronicles from Interlude to High Five, and custom ones. That is why we decided to take High Five as a base, since it is one of the most interesting, balanced, and content-rich chronicles, and refine it. We have made a large number of changes, which are described in detail in this topic. Briefly — in the "Features" section, and in more detail — in the linked references. We strongly recommend reading it so you don't get caught off guard and have an advantage over those who are too lazy to read and figure things out. Every week new content will be introduced, which will be described in detail in the patch note so that new players can understand it more easily. We will also develop our Wiki, adding up-to-date articles according to each stage.
Rates
- Maximum level — 85 (including for subclasses)
Level
EXP
1-59 х7 60-69 x6 70-75 х5 76-78 х4 79-80 х3 81-82 х2 83-84 х1 85 x0.1
AdenaDrop Spoil Seal Stones Fame Quest drop x7 x3 x2 x1 x2 x1 - Premium Account bonuses:
- +30% to EXP/SP/adena/drop/RB drop/spoil/seal stones/fame
- +5% to crafting chance (works if PA is on the crafter)
Details
Duration Price 7 days Сoin of Luck x50 30 days Сoin of Luck x100 100 days Сoin of Luck x200
How it works:
> if there are players without PA in the group, the drop/spoil/adena rate is averaged, players with PA receive EXP/SP with bonus
> if the spoiler is without PA, and a character outside the group with PA kills the monster, then the spoil is without bonus
> spoil chance is increased, not the amount
> adena amount is increased, not the chance
> works on RB
PA status check:
> your own – by the presence of a gold frame around the character's level or on the main page of Alt+B
> group members – by the presence of a gold frame around the character's level or via the command .premium - EXP/SP bonus in a group has been changed
Details
Number of characters EXP/SP per character EXP/SP per group Bonus 1 100% 100% 0% 2 55% 110% 10% 3 40% 120% 20% 4 33.75% (was 32.5) 135% (was 130) 35% (was 30) 5 29% (was 28) 145% (was 140) 45% (was 40) 6 26.67% (was 25) 160% (was 150) 60% (was 50) 7 25% (was 28.57) 175% (was 200) 75% (was 100) 8 23.75% (was 26.25) 190% (was 210) 90% (was 110) 9 23.33% (was 24.44) 210% (was 220) 110% (was 120) - Penalties for EXP/drop/spoil from monsters with level difference have been changed
Details
difference
0 — ±5±6 ±7 ±8 ±9 ±10 ±11 ±12 ±13 ±14 ±15 and above penalty 0% 10% 20% 30% 50% 70% 75% 80% 85% 90% 100% - Penalties for EXP in a group with level difference have been changed
Details
difference
0 — ±9±10 ±11 ±12 ±13 ±14 ±15 and above penalty 0% 50% 55% 60% 65% 70% 100% - A modified Vitality system has been implemented
Details
Level Points Bonus
00-240 0% 1 241-5,000 25% 2 5,001-10,000 50% 3 10,001-15,000 75% 4 15,001-20,000 100%
Features:
> starting points — 10,000
> Nevit's blessing is disabled
> Vitality maintenance potions are available
Accumulation:
> regeneration in peace zone and offline — 20 points/min
> regeneration on the Clan Hall podium — 30 points/min (B-grade) | 40 points/min (A-grade) | 50 points/min (S-grade)
> killing a Raid Boss — 2,000 points
> completing Pailaka — 20,000 points
> Vitality recovery potions — different amounts - Adena limit in inventory, personal and clan warehouse — 999,999,999,999
Features
You can follow the changes in a special post.
- Pre-launch GvG tournament on May 10-11 with a $15,000 prize pool!
- Modern client with many conveniences:
- auto-login
- automatic use of CP/HP/MP potions and consumables (Energy Stone and Full Bottle of Souls — 5 Souls)
- commands
- shortened commands
- additional panels (use of LS skills, set switching, consumables)
- customizable interface (group, buff)
- switching tattoo sets
- Stage-by-stage server development
- Cyclic macros instead of auto-farm for comfortable gameplay
Details
A regular game macro with automatic repetition for a limited time.
Features:
> to activate, right-click the macro placed on the panel
> available for 5 hours (limit resets at 06:30 (UTC+3), remaining time is shown in the system chat and visually — as stars above the head
> some time after activation, a sleep icon appears above the character's head, and for supports the status of cyclomacro use is also displayed, so blocking is excluded
> to select monsters, choose "Target to Taunt" mode by pressing Ctrl+T several times (there is no "monsters only" mode, so you may be flagged and killed)
> interrupted by any action except opening windows with hotkeys (Tab — inventory, K — skills, etc.)
> impossible to use on TvT - Automatic fishing — passive leveling, gathering valuable resources and adena for players with limited online time
- Significant changes to Clan Halls:
- disabled in some cities and new ones added in Giran Harbor
- improved buffer and teleports
- new items in the shop
- Extensive changes to equipment:
- set bonuses
- rare equipment (including full body sets, Vorpal, Elegia)
- SA
- T-shirt with bonuses from enchantment
- cloak with bonuses from enchantment
- epic jewelry replica — a weakened version of the original
- bonuses from enchanted sets
- PvP-inserts
- Extensive changes to skills (mechanics based on High Five):
- new skills added
- old skills updated
- new enchantment branches added and old ones updated
- subclass skills
- clan skills
- Improved augmentation system:
- a new type of LS, which will differ only in that, in addition to skills, it will give: STR +1 / CON +1 / INT +1 / MEN +1 / Critical +32.7 / Evasion +3 / Accuracy +3
- ability to insert special stones into jewelry (including epic and its replica)
- updated LS skills based on Interlude characteristics
- Clan division system with content separation
- Daily activities for solo players:
- Daily rewards:
- for online (1/2/3/4/5 hours in game)
- for login (spend at least 30 minutes in game)
- Updated Raid Bosses:
- all Raid Bosses 61+ have their level raised to 75
- improved drop
- new ones added
- Inventory expanded to 150 slots
- Standard character weight limit with some simplifications
Details
Ways to increase the weight limit:
> skill for fishing (learned on 1st profession)
> temporary bags in Premium Shop
Reduced the weight of some consumables:
Superior Elixir of CP — 5 > 0
Superior Elixir of Life — 5 > 0
Superior Elixir of Mind — 5 > 0
Healing Potion — 5 > 1
Major Healing Potion — 5 > 1
Major Healing Potion — 5 > 1
Greater Magic Haste Potion — 20 > 1
Greater Haste Potion — 20 > 1
Greater Wind Walk Potion — 20 > 1
Energy Stone — 10 > 1
Einhasad's Holy Water — 20 > 1
Magic Symbol — 20 > 1
Battle Symbol — 20 > 1
Summoning Crystal — 10 > 1
Soulshot (No-grade) — 3 > 2
Blessed Spiritshot (No-grade) — 4 > 2
Blessed Spiritshot (D-grade) — 4 > 2
Greater CP Potion — 100 > 50
- Customizable block buff
- No MP potions
- Modified pet system
Details
Features:
> wolf damage in PvP reduced by 30%
> consume 35% of experience (standard)
> all pets restore MP
> pet buff duration — 20 minutes
Improved Baby Buffalo
Buff Appears at pet level Pet Might Lv. 3
Pet Blessed Body Lv. 655 Pet Guidance Lv. 3
Pet Shield Lv. 360 Pet Haste Lv. 2
Pet Vampiric Rage Lv. 465 Pet Focus Lv. 3
Pet Death Whisper Lv. 370
Improved Baby Kookaburra
Buff Appears at pet level Pet Empower Lv. 3
Pet Blessed Soul Lv. 655 Pet Shield Lv. 3
Pet Blessed Body Lv. 660 Pet Concentration Lv. 6
Pet Acumen Lv. 365
Improved Baby Cougar
Buff Appears at pet level Pet Empower Lv. 3
Pet Might Lv. 355 Pet Shield Lv. 3
Pet Blessed Body Lv. 660 Pet Acumen Lv. 3
Pet Haste Lv. 265 Pet Vampiric Rage Lv. 4
Pet Focus Lv. 370
Pet control via buffs with 20-minute duration:
Buff Control — prohibits buffing the owner
Heal Control — prohibits restoring HP of the owner
Mana Recharge Control — prohibits restoring MP of the owner - Herbs:
- HP
- MP
- Vitality
- head enlargement
- Modified Vitality system
- Auto-loot when special agathion is equipped
- Global chat (!) starting from level 60
- Mammon is always available in Giran with functions according to the stage and a markup on goods and services depending on the cycle:
- Battle week — 25%
- Victory week — 0%
- Manor is disabled
- Trade zones have been implemented
- Teleports:
- regular — free up to level 40 inclusive, from 41+ at standard prices
- global — free up to level 56 inclusive, from 57+ with Premium Card
- When crafting S/S80/S84 equipment, additional Adena is required, which is built into the ingredients list
Details
Type S S80 S84 weapon 15,000,000 15,000,000 30,000,000 armor 10,000,000 15,000,000 20,000,000 jewelry 5,000,000 7,500,000 10,000,000 - Champions
Details
Available every day from 18:00 to 24:00 (UTC+3) in the following locations:
> Ketra Orc Outpost
> Varka Silenos Barracks
> Pagan Temple
> Monastery of Silence
> Forge of the Gods
> Imperial Tomb
> Stakato Nest
Stats
HP HP regen EXP/SP Drop Spoil
Adenax5 x3 x5 x15 x5 x35 x10 x3 x10 x30 x10 x70 - Added an NPC for GvG battles (3x3, 5x5, 9x9) with bets
Details
Registration
1. At the NPC Stone Statue of Jermann the Great Leader:
> Giran, on the central square
> Tuesday-Thursday inclusive
> 20:00-02:00 (UTC+3)
2. The application is submitted by the party leader, who chooses:
> the format (3x3, 5x5, 9x9)
> the bet currency and amount — Coin of Luck (20 - 5,000) | Adena (50,000,000 - 5,000,000,000), which is deducted immediately
3. Another party can create a new application or offer a battle against an existing application
4. Restrictions:
> if the party size does not match the chosen format, registration will not go through
> if the party composition changes after registration, the application is automatically cancelled and the bet is returned to the party leader
Battle
1. The duel starts only after both sides confirm
2. Both parties are transferred to a separate instance zone, all skill cooldowns are reset
3. 1 minute is given for preparation
4. The battle lasts a maximum of 20 minutes or until all members of one of the parties are dead and not under resurrection
5. If after 20 minutes neither party is defeated, the party with more surviving members wins
6. Everything is allowed during the battle: buffs, potions, resurrection scrolls, etc.
7. Loss of connection by one of the participants does not stop the battle
Bets and payout
1. The leader of the winning party takes the entire pot (their own bet + the opponent's bet) minus a 5% server fee
2. The bet is returned if:
> the application is cancelled
> no opponent is found
> the party composition has changed
> the battle ended in a draw
Other
1. Added statistics for wins and battles played
2. Added a spectator mode
3. 1 HWID = 1 participant
Client
- Commands:
- .command — displays a list of all commands with brief descriptions
- .menu — settings menu
Demonstration
- .event — event registration if you missed the pop-up window
- .buff "profile name" in Latin letters with at least 4 characters — using a specific buff profile
- .epic — Epic Boss schedule
Demonstration
- .zone (available only to the Clan Leader) — checks the number of players in the Epic Boss zone
Demonstration
- .stats — displays all character stats
Demonstration
- .offline — offline trade from level 40, requires 100,000 Adena
- .sellbuff — selling buffs for characters with third profession
Details
Add the desired buffs using the Add Buffs button:
You can change the added buffs using the Edit Buffs button:
To start selling a buff, enter a name in the Title field and press Start Selling. Maximum price — 1,000,000. - .premium — checks PA status of group members
Demonstration
- .unstuck — teleports to the nearest village (cast — 20 seconds)
- .lock — character protection: login only from specific IP or HWID, protects against scamming when account sharing
More details
IP — you will only be able to log in from the IP that was recorded at the moment this type of protection was enabled (temporarily disabled)
Please be careful, your IP may be dynamic (change), in which case you won't be able to log into the game again.
HWID — you will only be able to log in from the HWID that was recorded at the moment this type of protection was enabled
Please be careful, HWID is a unique identifier of your computer, which changes if its configuration (hardware components) changes.
After activation, the character receives a permanent buff that doesn't take up a slot:
Lock Buff Lv. 1
EXP +5%, Drop +3%, Adena +3%.
Item HWID — full character functionality will only be available from the HWID that was recorded at the moment this type of protection was enabled
This command is needed for safely lending an account to third parties for temporary use (CP, clan, driver, friend, etc.), which rules out possible scamming.
Unavailable:
> sending mail
> trading
> opening a trade shop (buying, selling, bulk selling)
> selling to NPCs and in Alt+B
> dropping items on the ground
> interacting with the clan warehouse
> creating items through other characters' workshops
> enchanting skills
> attacking unflagged characters
> inserting and removing a Life Stone
Available:
> picking up items from the ground
> receiving mail with attachments
> creating items through your own personal workshop
> attacking flagged characters
> receiving rewards for quests, events, and the Olympiad
> using skills
> movement
> buying goods in Alt+B for Adena, Vote Coin
> selling any crafted items
> selling buffs - .repair — fixes issues with a character
Details
If you get a critical error when logging into the game on a specific character, log in on another one and use this command. The selected character will be moved to Floran, and all panel settings will be reset, and the equipment has been removed and placed into private warehouse. - .fishing — displays: total fishing time for the day (counter resets at 6:00 AM (UTC+3)), current penalty modifier, fishing points, leaderboard rank
Preview
- .fix — pulling out a character stuck in textures during an event
Details
Features:
> available only at events
> 15 seconds after use, the character is teleported to their team's respawn point at the current event
> the teleport is cancelled if, within these 15 seconds, the character:
> takes damage
> dies
> can be used in combat
> reuse delay — 2 minutes - .kamael — a one-time command available only to kamaels for transferring certain items within the game account from a selected character
Details
You cannot take a subclass for kamael and, accordingly, become a kamael through the main class change service, but you can make a one-time free transfer of the listed personal items within the game account from a selected character:
> fishing rod
> any jewelry with a Life Stone, as well as a replica without a Life Stone
> shirt
> cloak
> belt
> bracelet and equipped talismans
> agathion or mount
> visual (headgear, appearance of cloak/shield/weapon, costume)
> Ancient Kingdom's Coin
The ITEMS LISTED ABOVE MUST BE EQUIPPED on the selected character! Everything else is not transferred, please be careful!
To be clear, NOT TRANSFERRED:
> weapon with a Life Stone
> equipment with a PvP-insert
> Premium Card
> Daily Reward Premium Ticket
> Calendar Reward Premium Ticket
> subclass
> nobility
> personal consumables (Life Stone, enchant scrolls, etc.)
> quest items
> everything else not mentioned in the list of transferable items
- Shortened commands:
- /target = /t
- /attack = /a
- /attackforce = /af
- /attackstand = /as
- /useskill = /us
- /useskillforce = /usf
- /invite = /i
- /dissmiss = /d
- /friendinvite = /fi
- /block = /b
- /unblock = /ub
- /instancezone = /iz
- /olympiadstat = /o
- Additional panels:
- for using LS skills
- for changing sets
- for consumables (customizable)
- Hotkeys:
- removing a buff — ALT+LMB
- viewing mob info — SHIFT+LMB
- trying on accessories, skins on cloak and shield, costumes — ALT+LMB
- Ability to switch between 3 tattoo sets
Details
> change cost — 1,000,000
> change delay — 30 s
> can be changed outside a peace zone
> cannot be used at the Olympiad - New Command Channel window with extended functionality and statistics
- Improved group interface (including the ability to assign a deputy Party Leader)
- Auto-login
Demonstration
- Changed the party search system — the trade channel Trade renamed to Search
Details
Features:
> available from level 20
> repeat message delay — 1 minute
> repeat join request delay — 1 minute
> the request confirmation window is active for 10 seconds and contains information:
> nickname
> level
> class
> presence of PA
> clan
> Gear Score
Stages
- Every Monday at ~17:00 (UTC+3) starting from the second week, an update will be released (approximate dates and content of the updates are listed, changes are possible)
- Possible changes:
- maximum level
- number of subclasses
- introduction of the next equipment grade
- introduction and modification of the attribute system
- introduction of new content (locations, Raid Bosses, Epic Bosses, castles, subclass skills, kamaels, instances, increase in maximum clan level)
- improvement of drop from Raid Bosses, Epic Bosses, instances
- changes in shops: price reductions and addition of new items
- The patch note for the update will be released approximately 2-3 days before its installation
Stages
Stage 1 (15.05-24.05) — 10 days
Maximum level: 70 (some skills are learned from books bought from Edgar for crystals)
67 — x1
68-69 — x0.5
70-71 — x0.01
Subclasses: 1
Equipment: B-grade
Epic Bosses:
Bigwar — Core, Orfen, Ant Queen
Midwar — Priest of Orfen, Priest of Ant Queen
Lowwar — Ramona
Forts: 8 (all from the start)
Maximum clan level: 8
Instances: Solo Kamaloka (all levels), Hall of the Abyss (all levels), Labyrinth of the Abyss (up to 69 inclusive), Daytime Zaken
Other:
subclass quest from level 70
quests for best A-grade weapon, S-grade weapon and jewelry are disabled
from Monday, every day during the week Lilith | Anakim is available (they alternate) with improved drop, respawn 22:00-23:00 (UTC+3)
Olympiad on Friday (22.05) and Saturday (23.05), 18:00-23:50 (UTC+3) (period is one week, rewards are given from Saturday to Sunday)
fishing
Edgar (0%): work with B-grade, exchange of SA 11-12, skill books, exchange of coupons for top B-grade (drop from Epic Bosses and Lilith), no exchange of stones for AA (always available in Giran with functions according to the stage and a markup depending on the cycle: Struggle week — 25%, Victory — 0%)
The contents of the other shops are described here.
Only new additions are listed — if some information is missing, it means it has not changed.
Stage 2 (25.05-31.05) — 7 days
Maximum level: 76 (some skills are learned from books bought from Edgar for crystals)
70-72 — x1
73-75 — x0.5
76-77 — x0.01
Equipment: A-grade (without best A-grade weapon)
Epic Bosses:
Bigwar — Zaken
Midwar — Priest of Core
Lowwar — Octavis
Beerwar — Nermion, Nergatt
Sieges 31.05, 20:00-22:00 (UTC+3):
Bigwar — Goddard, Rune
Midwar — Oren, Schuttgart
Lowwar — Dion, Gludio
Beerwar — Innadril
Instances: Labyrinth of the Abyss (78), Fortress/castle dungeon
Other:
noblesse quest from level 75
quest for 500 monsters
Edgar (0%): work with A-grade (except inserting SA into best weapon and creating best dual swords), exchange of coupons for A-grade (except best weapon), exchange of stones for AA, sale of A-grade gemstones and crystals for AA, skill books
Mem Coin Shop: Earring of Zaken [Replica], BEAB, BEWA, BEAA, BEWA, Lucky Enchant Stone: Armor (A-grade), Lucky Enchant Stone: Weapon (A-grade), Neolithic Crystal (A-grade)
Stage 3 (01.06-07.06) — 7 days
Maximum level: 78 (some skills are learned from books bought from Edgar for crystals)
76-77 — x0.5
78-79 — x0.01
Subclasses: 2
Equipment: best A-grade weapon
Epic Boss: Baium
Instance: Labyrinth of the Abyss (81)
Other: quests for best A-grade weapon, S-grade weapon and jewelry are enabled
Edgar (25%): inserting SA into best A-grade weapon, creating best A-grade dual swords, exchange of coupons for best A-grade weapon, exchange of SA 13, skill books
Mem Coin Shop: Ring of Baium [Replica], SA 13
The following stages are described more briefly — details will be added later. An extension is possible — we will monitor the situation on the server.
Stage 4 (08.06-21.06) — 14 days
Maximum level: 79 (some skills are learned from books bought from Edgar for crystals)
78-79 — x0.5
79-80 — x0.01
Subclasses: 3 (maximum)
Equipment: S-grade (without attribute)
Epic Bosses:
Bigwar — Frintezza
Midwar — Priest of Zaken
Sieges 14.06, 20:00-22:00 (UTC+3)
Territory Wars 21.06, 20:00-22:00 (UTC+3)
New location: Hellbound (obtaining S-grade via quest, RB Typhoon)
Instance: Nighttime Zaken
Other: no drop of attribute stones
Edgar (0%): work with S-grade, skill books, exchange of coupons for S-grade, sale of S-grade gemstones and crystals
Mem Coin Shop: Enchanted Ring of Core [Replica], Enchanted Earring of Orfen [Replica], Frintezza's Necklace [Replica], BEAS, BEWS, Lucky Enchant Stone: Armor (S-grade), Lucky Enchant Stone: Weapon (S-grade), Neolithic Crystal (S-grade)
Stage 5 (22.06-05.07) — 14 days
Maximum level: 80 (some skills are learned from books bought from Edgar for crystals, books for domes drop from monsters)
79-80 — x0.5
80-81 — x0.01
Equipment: S-grade (150/60x1)
Epic Boss: Antharas
Sieges 28.06, 20:00-22:00 (UTC+3):
Bigwar — Goddard, Rune, Oren, Schuttgart
Midwar — Dion, Gludio, Aden
Lowwar — Innadril
Territory Wars 05.07, 20:00-22:00 (UTC+3)
Locations:
Isle of Prayer
Chromatic Highlands
Instance: Twins
Edgar (25%): skill books
Mem Coin Shop: Enchanted Ring of Ant Queen [Replica], Earring of Antharas [Replica]
Stage 6 (06.07-12.07) — 7 days
Maximum level: 81 (new skills are learned from books bought from Edgar for crystals)
80-81 — x0.5
81-82 — x0.01
Equipment: Dynasty (150/60x1)
Epic Boss: Valakas
Sieges 12.07, 20:00-22:00 (UTC+3)
Other: the kamaels race is available
Location: Giant's Cave (updated RB Giant Marpanak, Last Titan Utenus, Gorgolos, Hekaton Prime)
Edgar (0%): work with Dynasty, exchange of SA 14, skill books, exchange of coupons for Dynasty
Mem Coin Shop: Enchanted Earring of Zaken [Replica], Necklace of Valakas [Replica], SA 14
Stage 7 (13.07-19.07) — 7 days
Maximum level: 82 (new skills are learned from books bought from Edgar for crystals)
81-82 — x0.5
82-83 — x0.01
Equipment: Dynasty (150/60x2)
Maximum clan level: 9
Territory Wars 19.07, 20:00-22:00 (UTC+3)
Other: summer PvE-event
Edgar (25%): skill books
Mem Coin Shop: Reinforced Ring of Core, Reinforced Earring of Orfen
Stage 8 (20.07-26.07) — 7 days
Maximum level: 83 (new skills are learned from books bought from Edgar for crystals)
82-83 — x0.5
83-84 — x0.01
Equipment: Icarus, Moirai (150/60x2)
Epic Boss: Beleth
Sieges 26.07, 20:00-22:00 (UTC+3)
Instance: Tiat
New and changed locations:
Plains of Lizardmen (new RB Royal Sharpshooter)
Sel Mahum Training Grounds (new RB Abyssal Makkum)
Stakato Nest (changed RB Queen Shyeed)
Edgar (0%): work with Icarus/Moirai, exchange of coupons for Icarus/Moirai, exchange of SA 15, skill books
Mem Coin Shop: Enchanted Ring of Baium [Replica], SA 15, Neolithic Crystal (S80-grade), Reinforced Ring of Queen Ant, Reinforced Earring of Zaken
Olympiad Shop: Dynasty armor
Stage 9 (27.07-02.08) — 7 days
Equipment: Icarus, Moirai (150/60x3)
Territory Wars 02.08, 20:00-22:00 (UTC+3)
Edgar (25%)
Stage 10 (03.08-09.08) — 7 days
Maximum level: 84 (new skills are learned from books that are bought from Edgar for crystals)
83-84 — х1
84-85 — х0.01
Equipment: Vesper without Noble sets (150/60х3)
Sieges 09.08, 20:00-22:00 (UTC+3)
Locations:
Dragon Valley (new Raid Boss Enhanced Mimir)
Monastery of Silence (Raid Boss Anais updated)
Edgar (0%): Vesper processing, exchange of coupons for Vesper, exchange of SA 16, skill books
Mem Coin Shop: Enchanted Frintezza's Necklace [Replica], SA 16, Neolithic Crystal (S84-grade), Reinforced Ring of Baium
Olympiad Shop: Moirai armor
Stage 11 (10.08-16.08) — 7 days
Equipment: Vesper without Noble sets (225/90х3)
Maximum clan level: 11
Territory Wars 16.08, 20:00-22:00 (UTC+3)
Edgar (25%)
Stage 12 (17.08-23.08) — 7 days
Equipment: Noble Vesper armor (300/120х3)
Location: Antharas' Lair (without kariks, new RB: Drake Lord, Behemoth Leader, Dragon Beast)
Sieges 23.08, 20:00-22:00 (UTC+3)
Edgar (0%): upgrade of Vesper armor to Noble
Mem Coin Shop: Enchanted Earring of Antharas [Replica], Ring of Queen Ant, Earring of Zaken
Stage 13 (24.08-30.08) — 7 days
Maximum level: 85 (new skills are learned with books that are bought from Edgar for crystals)
Territory Wars 30.08, 20:00-22:00 (UTC+3)
Other: Solo Raid Boss
Edgar (25%): skill books
Stage 14 (31.08-06.09) — 7 days
Location: Seed of Annihilation
Sieges 06.09, 20:00-22:00 (UTC+3)
Edgar (0%)
Mem Coin Shop: Enchanted Necklace of Valakas [Replica], Reinforced Frintezza's Necklace
Stage 15 (07.09-13.09) — 7 days
Equipment: Vorpal armor/jewelry, mid S84 weapon
Location: Antharas' Lair (kariks)
Instance: Freya
Territory Wars 13.09, 20:00-22:00 (UTC+3)
Edgar (25%): processing of Vorpal armor/jewelry and mid S84 weapon, SA 17 exchange, coupon exchange for Vorpal armor/jewelry and mid S84 weapon
Mem Coin Shop: SA 17, Ring of Baium
Olympiad Shop: Vesper armor
Stage 16 (14.09-20.09) — 7 days
Sieges 20.09, 20:00-22:00 (UTC+3)
Edgar (0%)
Stage 17 (21.09-27.09) — 7 days
Equipment: Elegia armor/jewelry, best S84 weapon
Instance: Blessed Freya
Territory Wars 27.09, 20:00-22:00 (UTC+3)
Edgar (25%): processing of Elegia armor/jewelry and best S84 weapon, SA 17 exchange, coupon exchange for Elegia armor/jewelry and best S84 weapon
Basics | Equipment | Promotions
Character progression
- How to obtain professions:
- How to obtain a subclass — simplified quest
- Maximum number of subclasses — 3, switching via Alt+T in a peace zone
Demonstration
- All subclasses share the same maximum level, which depends on the stage
- Subclass skills are available and work for subclasses as well
- Subclass restrictions:
- Soulhound Male cannot take a subclass on Soulhound Female and vice versa
- the third subclass of kamaels can only be Inspector
- other races cannot take a subclass on kamaels
- Other restrictions have been removed:
- kamaels can take any class for the first two subclasses (magic and heavy sets will look like light ones)
- Overlord and Warsmith are available
- dark elves can take elf classes and vice versa
- related classes are available (Spellsinger can take Sorcerer, etc.)
- A service for changing the main class is available
Details
To change it, you need to be on the main class with the 3rd class and choose a subclass with the 3rd class that is at least level 75. The gender will be kept and the character's appearance will change according to the class if it belongs to another race. All game progress (levels, skill enchanting, etc.) is saved. In other words, the subclass and the main class switch places, and the former subclass can take part in the Olympiad. Players who took first or second place in the last Olympiad cannot use this feature. Face, hairstyle, and hair color can be changed using potions sold in the Game Shop.
Please note, when kamaels change their main class:
> to a class of another race — they will lose all kamael subclasses
> to a class of their own race of the opposite gender — they will keep their gender (kamaels cannot change gender through the special service) - How to obtain nobless:
- simplified quest
- purchase from Territory Manager (Territory Wars)
Buffer
- Number of slots: 20+8 for buffs and 12 for dances/songs/combined buffs of bards
Details
Increasing the number of slots with books:
Slot Level Book 21 52
Ancient Book: Divine Inspiration (Modern Language Version)22 61
Ancient Book: Divine Inspiration (Original Language Version)23 76
Ancient Book: Divine Inspiration (Manuscript)24 76
Ancient Book: Divine Inspiration (Original Version)25 80
Ancient Book: Divine Inspiration (Beginner)26 82
Ancient Book: Divine Inspiration (Intermediate)27 83 Ancient Book: Divine Inspiration (Advanced) 28 84 Ancient Book: Divine Inspiration (Proficiency)
How to obtain:
> drop from Raid and Epic Bosses (some books)
> Olympiad Shop
> Premium Shop - Buff duration:
- in the buffer — 1 hour
- songs/dances/combined buffs of bards — 5 minutes
- other character buffs — standard
- Hot Springs debuffs — 10 minutes
- purchased buffs:
- Prophecy of Wind and similar — 5/10 (with PA on the buyer)
- cat/horse — 10/20 (with PA on the buyer)
- others — 30/60 (with PA on the buyer)
- Combined buffs of bards have been implemented
- Buffer in Alt+B with ready-made sets:
- free up to and including level 70
- with a Premium Card from level 71+
Details
Item Price Premium Card (7 days) Сoin of Luck x50 Premium Card (30 days) Сoin of Luck x100 Premium Card (100 days) Сoin of Luck x200 Reverse Mana
MP regeneration +10.
Features:
> doesn't occupy buff slot
> cannot restore MP to other players
> cannot receive MP restoration (Recharge, servant and pet equivalents — Mass Recharge works)
Buffer features:
> regular buffs at maximum level
> target switching (character/pet or servitor)
> ability to create profiles (.buff "profile name" in Latin letters with at least 4 characters) - Added the ability to share buff profiles
More details
To share:
1. Click the "–" button next to the desired buff profile
2. Click the generated code to copy it
3. Share it with another player
To use:
1. Click the "+" button next to the save profile button
2. Enter the received code
3. Click "Next"
4. Enter the name of the new buff profile
5. Click "Create"
Shops
- Game Shop — items for Adena, also includes an exchanger
- Mem Coin Shop — items for Mem Coin, which are obtained:
- from automatic events
- drops from Raid Bosses and Epic Bosses
- achievement (obtaining noblesse)
- daily quest (2,000 monsters)
- Olympiad quests
- Premium Shop — items and services for Сoin of Luck
- Olympiad Shop — items for Olympiad Token
- Vote Coin Shop — items for Vote Coin, which can be obtained for voting
- Edgar — items and services for various currencies, always available in Giran with functions according to the stage and a markup depending on the cycle:
- Battle week — 25%
- Victory week — 0%
- Jang — exchanger of attribute stones and crystals, consumables for increasing attack and defense attributes
- The current assortment is described in a separate
thread
Locations
- Mirror locations have been added:
- Frozen Labyrinth
- The Giant's Cave
- Antharas' Lair
- Blazing Swamp
Details
> for everyone except Bigwar
> entrance through Chaos Wizard Amormio in Rune
> available every day 14:00 - 02:00 (UTC+3)
> standard quests work here
- The number of monsters in the following locations has been increased:
Swamp of Screams
Ancient Battleground
Surroundings of Goddard
Silent Valley
Skyshadow Meadow
Frozen Labyrinth
Blazing Swamp
The Cemetery
Forsaken Plains
The Forbidden Gateway
Alligator Island
Timak Outpost
Forge of the Gods (Upper Level)
- The number of monsters has been increased and their respawn time reduced in the following locations:
The Giant's Cave (Lower Level) — before location update
Wall of Argos
Tower of Insolence
Antharas' Lair
Stakato Nest
Forest of the Dead
Valley of Saints
Fields of Massacre
Devil's Isle
Cruma Tower
The Enchanted Valley
Ivory Tower
- The following locations have been changed:
Devil's Pass
Features:
> monsters are always available
> spots have been added
> monsters have been strengthened
> drop and adena have been increased
Den of Evil
Features:
> level 81-82 monsters
> for melee classes
> no quest
- Only the listed locations currently match High Five:
Pavel Ruins
Features:
> increased number of monsters
> drop/spoil top B-grade
Archaic Laboratory
Features:
> increased number of monsters
> drop/spoil top B-grade
Isle of Prayer
Features:
> for solo players
> weak monsters of level 78-83
> Fire Stone drop
> instances are disabled
> penalty for parties of 3+ players is disabled
> teleport is available (global through Heine and regular from Heine)Chromatic Highlands
Features:
> for groups
> weak and strong monsters of level 82-83
> drop of Fire Stone, Water Stone, Wind Stone, Earth Stone
> teleport is available (global through Heine)Hellbound
To access the island, you need to complete the quest Path to Hellbound (78+).
To access the recipes and parts from S to S80 (depends on the server's development stage), you need to complete a chain of quests:
1. Basic Caravan Certificate
2. Standard Caravan Certificate
3. Premium Caravan Certificate
Features:
> island level 7 from the start
> increased number of monsters at some spots
> many new spots have been added
> Steel Citadel and Tully's Workshop are not available
> Celtus respawn reduced to 1 hour (was 4)
> top Raid Boss with improved drop — Typhoon
> Shadai is always located in this place:
To upgrade Dynasty, you need to buy Dynastic Essence | Dynastic Essence II from Shadai and make an exchange.
Please note: the upgraded top piece can only be worn by the classes listed in the description.
Item Price Dynastic Essence
Ancient Tome of the Demon x500
Adena x30,000,000Dynastic Essence
Ancient Tome of the Demon x500
Сoin of Luck x50Dynastic Essence II
Ancient Tome of the Demon x5,000
Adena x150,000,000Dynastic Essence II
Ancient Tome of the Demon x5,000
Сoin of Luck x250Giant's Cave
Features:
> changed quests:
Exploration of the Giants' Cave - Part 1 — now recipes for Dynasty weapons are obtained
Exploration of the Giants' Cave - Part 2 — now resources, Giant's Codex - Discipline, Giant's Codex - Oblivion are obtained
> top Raid Bosses with improved drop — Giant Marpanak, Last Titan Utenus, Gorgolos, Hekaton Prime (8+1)
> drop of all types of attributeStakato Nest
Features:
> monster respawn reduced to 90 seconds (was 120)
> experience increased by 2 times
> adena drop increased by 2 times
> drop: whole parts and Dynasty parts; Forgotten Scroll: Magician's Will; Life Stone (regular, mid and high); EWS, attribute stones of all types
> spoil: parts for Icarus weapons
> main quest — Only What Remains (81+), available after completing the quest I'm the Only One You Can Trust (81+): rewards changed
> reworked Raid Boss with improved drop — Queen Shyeed (8+1)Plains of Lizardmen
Features:
> for bow and crossbow users
> experience increased by 2 times
> adena drop increased by 2 times
> drop: whole parts, Icarus/Moirai recipes and parts; Forgotten Scroll: Archer's Will; Life Stone (regular, mid and high); EAS, EWS
> spoil: Icarus/Moirai recipes and parts; EAS, EWS
> main quest — Figuring It Out! (82+), available after completing the quest Watch What You Eat (82+): recipe and parts for an Icarus bow, recipes and parts for Moirai jewelry and light armor
> new Raid Boss with improved drop — Royal Sharpshooter (6+1)Sel Mahum Training Grounds
Features:
> for melee classes
> experience increased by 2 times
> adena drop increased by 2 times
> drop: whole parts, Icarus/Moirai recipes and parts; Forgotten Scroll: Fighter's Will; Life Stone (regular, mid and high); EAS, EWS
> spoil: Icarus/Moirai recipes and parts; EAS, EWS
> main quest — No More Soup For You (82+), available after completing the quest It Smells Delicious! (82+): recipe and parts for an Icarus polearm, recipes and parts for Moirai jewelry and heavy armor
> new Raid Boss with improved drop — Abyssal Makkum (6+1)Monastery of Silence
Drop
Weapon Armor Jewelry Valuable resources Vesper (ready, parts) Vesper (ready, recipes, parts) Vesper (ready, recipes, parts) Life Stone 76 (NG/Mid/High)
EWS
EAS
Spoil
Weapon Armor Jewelry Valuable resources Vesper (recipes, parts) Vesper (recipes, parts) Vesper (recipes, parts) EWS
EASDragon Valley
Quest — Legendary Tales (80+)
A one-time quest for the Vesper weapon, the bones for summoning one of the 7 raid bosses can be obtained only as a drop from monsters in Dragon Valley, obtaining them through the Tired of Waiting quest is disabled.
Drop
Weapon Armor Jewelry Valuable resources Dynasty (ready)
Icarus (ready, recipes)Moirai (ready) Moirai (ready) attribute stones (all except Holy)
Life Stone 76 (NG/Mid/High)
Giant's Codex
EWS
Spoil
Weapon Armor Jewelry Valuable resources Icarus (ready, recipes, parts) Moirai (ready, recipes)
Vesper (recipes, parts)—
Fire Stone
EWS
BEWS
BEAS
Gemstone (S-grade)
Giant's CodexAntharas' Lair
Features:
> the quest Don't Know, Don't Care (3 RB) is unavailable
> top Raid Bosses with improved drop — Dragon Beast, Behemoth Leader, Drake Lord
Drop
Weapon Armor Jewelry Valuable resources Vesper (finished, parts) Vesper (finished, parts) Vesper (finished) attribute stones (Wind, Earth)
attribute crystals (Earth, Dark)
Life Stone 76 (NG/Mid/High/Top)
Giant's Codex - Mastery
EWS
BEAS
BEWS
Gemstone (S-grade)
Vesper Noble Enhacement Stone
Spoil
Weapon Armor Jewelry Valuable resources Vesper (finished, recipes, parts) Vesper (parts) — attribute stones (Earth, Wind)
attribute crystals (Earth)
EWS
BEAS
BEWS
Gemstone (S-grade)
Vesper Noble Enhacement Stone
Kariks
Drop
Weapon Armor Jewelry Valuable resources mid S84 (ready-made), except:
magic blunt
magic sword
staffVorpal (ready-made) Vorpal (ready-made) attribute stones (wind, dark)
Life Stone 76 (NG/Mid/High/Top)
EAS
EWS
Spoil
Weapon Armor Jewelry Valuable resources mid S84 (ready-made):
magic blunt
magic sword
staff
Vesper:
magic blunt (ready-made + parts)
magic sword (ready-made)— — BEWS
BEAS
Gemstone (S-grade)
Life Stone 76 (NG/Mid/High/Top)Seed of Annihilation
NPC for entry:
Features:
> buff rotation (melee, mage, archer) every day after the morning scheduled restart at 6:30 (UTC+3)
> all quests are disabled
> Raid Bosses have been removed
ReptilikonDrop
Weapon Armor Jewelry Valuable resources Vesper (ready-made, recipes, parts):
fists
dagger
spearVesper (ready-made, parts):
everything except top and bottomVesper (ready-made, recipes, parts) attribute stones (earth, water)
attribute crystals (earth)
Life Stone 76 (NG/Mid/High)
Giant's Codex - Mastery
EWS
Spoil
Weapon Armor Jewelry Valuable resources Vesper (recipes, parts):
fists
dagger
spearVesper (recipes, parts):
everything except top and bottomVesper (recipes, parts) BEAS
BEWS
Bistakon
Drop
Weapon Armor Jewelry Valuable resources Vesper (ready-made, recipes, parts):
fists
one-handed blunt
two-handed blunt
magic blunt
staff
bow
one-handed sword
two-handed sword
magic swordVesper (ready-made, parts):
top and bottom (all types)
gloves (all types)
boots (all types)— attribute stones (earth, water)
attribute crystals (earth)
Life Stone 76 (NG/Mid/High)
Giant's Codex - Mastery
EWS
EAS
Spoil
Weapon Armor Jewelry Valuable resources Vesper (recipes, parts):
fists
one-handed blunt
two-handed blunt
magic blunt
staff
bow
one-handed sword
two-handed sword
magic swordVesper (recipes, parts):
top and bottom (all types)
gloves (all types)
boots (all types)— BEAS
BEWS
EWS
Kokracon
Drop
Weapon Armor Jewelry Valuable resources Vesper (ready-made, recipes, parts):
one-handed blunt
two-handed blunt
magic blunt
staff
bow
one-handed sword
two-handed sword
magic swordVesper (ready-made, parts):
everything except top and bottomVesper (ready-made, recipes, parts) attribute stones (earth, water)
attribute crystals (earth)
Life Stone 76 (NG/Mid/High)
Giant's Codex - Mastery
EWS
EAS
Spoil
Weapon Armor Jewelry Valuable resources Vesper (recipes, parts):
one-handed blunt
two-handed blunt
magic blunt
staff
bow
one-handed sword
two-handed sword
magic swordVesper (recipes, parts):
everything except top and bottomVesper (recipes, parts) BEAS
BEWS
EWS - Locations not mentioned will remain with Interlude settings
Instances
- Instances available from the start:
Solo Kamaloka
Drop
> 1 player with PA
> reset every day at 06:30 (UTC+3) — shared for all instance levels
> essences removed
A solo time zone where the player has 20 minutes to clear monsters. After the time runs out, a Pathfinder Worker appears, and after speaking with him you can receive a chest, the contents of which depend on the number of monsters killed.
City Character level NPC for entry Gludio 20-30
25-35Pathfinder Worker Dion 20-30
25-35
30-40Pathfinder Worker Heine 30-40
35-45
40-50Pathfinder Worker Oren 35-45
40-50
45-55
50-60Pathfinder Worker
Schuttgart 45-55
50-60
55-65
60-70Pathfinder Worker Rune 65-75
70-80Pathfinder Worker Hall of the Abyss
Drop
> 2-9 players
> reset — Wednesday and Saturday at 06:30 (UTC+3) — shared for all instance levels
> standard drop in 23 | 26 | 33 | 36
> if you are lucky and a certain group drops, then you are guaranteed to receive only 1 item from those possible within it
City Hall level (character) NPC for entry Boss Recommendations Gludio 23 (18-28) Bathis Tomlan Kamos Relatively difficult, with high P. Atk. Sometimes uses a 2-3 second stun. No guards. Uses only physical skills, jewelry is not important. Gludio 26 (21-31) Bathis Ol Ariosh Has a large HP pool, weak P. Atk., summons one minion every 2-3 minutes. Uses only physical skills, jewelry is not important. Dion 33 (28-38) Lucas Crimson Hatu Otis Has a large HP pool, uses an AoE physical attack, when its HP drops below 25% it starts attacking faster. No guards. Uses only physical skills, jewelry is not important. We recommend moving the characters away when it starts casting the AoE attack. Dion 36 (31-41) Lucas Seer Flouros Uses magical attacks — drains characters' HP, also summons one minion with a magic attack, D-grade jewelry is required. Heine 43 (38-48) Gosta Blade Otis Has weak attack and defense, when its HP drops below 45% it starts summoning minions that restore the boss' HP. When minions appear, they need to be killed as quickly as possible. Heine 46 (41-51) Gosta Weird Bunei Weak, stuns characters and uses an AoE magic attack. No guards. C-grade jewelry is required. Oren 53 (48-58) Mouen Kaim Abigore Strong, summons suicidal minions that fly to the character and explode dealing magic damage. We recommend taking a Prophet/Shillien Elder in the group to root and slow the minions, avoiding explosions near group members. Oren 56 (51-61) Mouen Knight Montagnar A strong boss. The main danger is the minions that attack the victim — the boss shouts the victim's name. If minions attack a character, that character must run around the perimeter of the room until they switch to another victim; if the victim is the tank, they should make a small circle so the group can attack the boss. Schuttgart 63 (58-68) Vishotsky Venomous Storace The boss summons minions, spending its own HP. After 30 seconds, the minion explodes and its HP returns to the boss. The summoned minions need to be killed before they explode and heal their owner; after killing about 15-17 minions you can switch focus to the boss and finish it off. Schuttgart 66 (61-71) Vishotsky Kel Bilette The boss has two features: summoning minions, by killing which you can temporarily reduce the boss's defense, and frequent AoE Fear. To prevent the characters from scattering away from the boss, you need to lure it into the niche on the right and stand in such a way that during Fear the characters have nowhere to run. Rune 73 (68-78) Mathias White Allosce The boss periodically summons immortal minions that cast a short-term paralysis on party members. The more time passes, the more minions there are. You can take a summoner with the Betray skill in the group. Labyrinth of the Abyss
Drop
> 5-9 players
> reset — Wednesday and Saturday at 06:30 (UTC+3) — shared for all instance levels
> if you are lucky and a certain group drops, then you are guaranteed to receive only 1 item from those possible within it
City Labyrinth level (character) NPC for entry Gludio 29 (24-34) Bathis Dion 39 (34-44) Lucas Heine 49 (44-54) Gosta Oren 59 (54-64) Mouen Schuttgart 69 (64-74) Vishotsky Rune 78 (73-83)
81 (78-85)Mathias
Guide
All group members must be near the entry NPC for the time zone, which has 4 rooms with different monsters. Clearing the first three weakens the stats of the boss living in the last room. With enough buffs you can save time and not clear the first three rooms by going around the aggressive monsters in the first two along the walls or using invisibility.
First room
1. It contains 9 monsters, only one of which is real (the queen), the rest are fake and will respawn after being killed.
2. After the queen is killed, fake ones will stop appearing, killing the rest is not necessary.
3. An effective way to find the queen:
ㅤㅤa) The dagger user lures one monster with the Lure skill, then the summoner uses Betray on it.
ㅤㅤb) If it is a fake monster, it will run to attack the real one, and if it is the queen, the skill will not work.
4. Killing the queen in this room reduces the boss's P. Def. by 1/3.
5. A mage group should not waste time on this room.
Second room
1. All monsters here are real.
2. After killing all monsters in this room, the boss's M. Def. will be reduced by 1/3.
3. A group with physical damage characters should not waste time on this room.
Third room
1. There is one strong monster in this room.
2. Killing it reduces the boss's attack by 1/3.
Fourth room
1. The fourth room contains the boss with guards: 2 fighters and 2 supports.
2. An effective farming method:
ㅤㅤa) The tank kites the boss in a circle while the group kills the supports first, then the fighters.
ㅤㅤb) After killing the guards, you can start farming the boss.
ㅤㅤc) When new guards appear, the tactic is repeated.
This guide works for all instance levels. If Lure and Betray skills are not available, you can aggro a small number of monsters and kill them, or clear everything at once with polearms or simply on assist.Daytime Zaken
Drop
> available to characters of level 66-76
> 5-9 players
> reset — Monday and Friday at 06:30 (UTC+3) — shared for all instance levels
> if you are lucky and a certain group drops, then you are guaranteed to receive only 1 item from those possible within it
Fortress/Castle Dungeon
Drop
> available to characters of level 75-85
> 5-9 players
> reset every day at 06:30 (UTC+3)
> if you are lucky and a certain group drops, then you are guaranteed to receive only 1 item from those possible within it
These time zones are available to members of a clan that owns a fortress or castle. The objective is to kill 3 Raid Bosses.
NPC for entry:
Fortress Castle
Nighttime Zaken
Drop
> available to characters of level 77-85
> 5+ players
> reset — Monday and Friday at 06:30 (UTC+3) — shared for all instance levels
> if you are lucky and a certain group drops, then you are guaranteed to receive only 1 item from those possible within it
NPC for entry:
Twins
Drop
> available to characters of level 78-85
> 5+ players
> reset — Monday and Friday at 06:30 (UTC+3)
> if you are lucky and a certain group drops, then you are guaranteed to receive only 1 item from those possible within it
NPC for entry:
Tiat
Drop
> available to characters of level 80-85
> 7+ players
> reset — Monday and Friday at 06:30 (UTC+3)
> if you are lucky and a certain group drops, then you are guaranteed to receive only 1 item from those possible within it
> no EXP for killing Tiat!
NPC for entry:
Freya
Drop
> available to characters of level 82-85 without a quest
> 9+ players
> reset — Wednesday and Saturday at 06:30 (UTC+3) — shared with Blessed Freya
> if you are lucky and a certain group drops, then you are guaranteed to receive only 1 item from those possible within it
NPC for entry:
Blessed Freya
Drop
> available to characters of level 82-85 without a quest
> 9+ players
> reset — Wednesday and Saturday at 06:30 (UTC+3) — shared with Freya
> if you are lucky and a certain group drops, then you are guaranteed to receive only 1 item from those possible within it
NPC for entry:
- Current drop is described in a separate
thread - An additional personal reward has been added for completing some instances
Details
Zaken — Attribute Stone Fragment x1
Twins — Attribute Stone Fragment x1
Tiat — Attribute Stone Fragment x2
Attribute Stone Fragment can be exchanged at Yang in Rune or Aden for personal attribute stones at a rate of 1:1. They can be used only for weapon, the chance of a successful insertion is the same as for normal stones — 40%.
- The amount of experience gained in instances has been increased 5 times
- Reset is shared for all characters
- Tickets to instances (except Tiat) will be added for sale, allowing one additional entry per day
- Instances not mentioned will not be added
Seven Signs
- Entry to catacombs and necropolises is available without registration
- Standard cycle: 1 week per period
- Edgar acts as a merchant and blacksmith, always available in Giran with limited functions according to the server's stage
- During Battle week, Edgar's goods and services have a 25% markup
- Entry to Dimensional Rift requires at least 4 people
- To get to Anakazel you have to wait, not change rooms
- Lilith is available during Battle week every day from 22:00 - 23:00 (UTC+3)
- Anakim is available during Victory week every day from 22:00 - 23:00 (UTC+3)
Events
- Automatic events have been implemented
TvT
Minimum level — 60
Objective — kill players of the opposing team; the team with the most kills within the allotted time wins
Duration — 10 minutes
Registration — .event command
Available every day on schedule:
> 12:00 (UTC+3)
> 15:00 (UTC+3)
> 18:00 (UTC+3)
> 00:00 (UTC+3)
> 04:00 (UTC+3)
The reward can be obtained only on 1 character, not being AFK, with at least 1 kill. The second condition does not apply to:
> Bishop | Cardinal
> Elven Elder | Eva's Saint
> Shillien Elder | Shillien Saint
> Prophet | Hierophant
> Sword Singer | Sword Muse
> Blade Dance | Spectral Dancer
> Warcryer | Doomcryer
> Overlord | Dominator
> Inspector | Judicator
Condition Reward Top-1 by kills
Mem Coin x10Top-2 by kills
Mem Coin x7Top-3 by kills
Mem Coin x5Victory
Mem Coin x3
Medal of Glory x1
Top-grade Life Stone (Event) x1
High-grade Life Stone (Event) x1
Greater CP Potion x50
CP Potion x50
Major Healing Potion x25Participation Event Box (Reward)
Possible rewards on opening:
Greater CP Potion x50-100 — 100%
CP Potion x50-100 — 100%
Major Healing Potion x25-50 — 100%
Medal of Glory x1 — 100%
High-grade Life Stone (Event) x1 — 100%
Life Stone: Accessory x1 — 100%
Mem Coin x1 — 30%
Freya's Bloody Rune (1 hour) — 50%
PvE damage +10%.Team Wave PvP
Essence — win a 5x5 or 9x9 team battle within 5 minutes
Minimum level — 70
Minimum Gear Score — 10,000
Registration — in Giran, in front of the temple entrance at Wizard Statue
Duration — 20 minutes
Features:
> arenas are launched in waves
> participants are automatically grouped into parties upon entering the arena
> participants receive a full buff
> after entering the arena, participants are rooted for 60 seconds, after which their CP/HP/MP is fully restored and the battle begins
> skill Resurrection and Mass Resurrection don't work
> Scroll of Resurrection and Blessed Scroll of Resurrection cannot be used
> if after 5 minutes neither team is defeated, the team with more remaining participants wins
> if after 5 minutes both teams have made an equal number of kills, no one receives a reward
> after death, a player cannot return to town until the battle ends
Available every day on the following schedule:
> 14:00 (UTC+3) — 5x5
> 19:00 (UTC+3) — 9x9
> 01:00 (UTC+3) — 5x5
Reward for the winning team:
High-grade Life Stone (Event) x1
Top-grade Life Stone (Event) x1
Greater CP Potion x20
Mem Coin Fragment х5Solo Raid Boss
Objective — kill the Raid Boss Gladiator Statue (81) in Gludio
Respawn — 20:30 (UTC+3) on Tuesdays, Wednesdays, Thursdays
Feature — maximum damage to the Raid Boss is limited to 7,000
Everyone who landed a hit and was within the Raid Boss's death radius receives personal rewards:
Medal of Glory x3
Freya's Bloody Rune (1 hour)
PvE damage +10%
Activates immediately upon receipt
Raid Boss Lucky Box
Possible rewards when opening:
High-grade Life Stone (Event) x2 — 20%
Top-grade Life Stone (Event) x1 — 20%
Scroll: Enchant Olf's T-Shirt (Event) x1 — 10%
Blessed Scroll: Enchant Olf's T-Shirt (Event) x1 — 5%
Scroll: Enchant Cloak (Event) x1 — 10%
Blessed Scroll: Enchant Cloak (Event) x1 — 5%
Blessed Scroll: Enchant Armor (S-grade) (Event) x1-2 — 20%
Blessed Scroll: Enchant Weapon (S-grade) (Event) x1 — 10%
Additional drop for whoever landed the final hit:
Ring of Core — 40%
Earring of Orfen — 40%
Ring of Queen Ant — 20%
- AFK system on events has been implemented — after 30 seconds of inactivity the player receives a warning, and after another 30 seconds is removed from the event without a reward
- Seasonal PvE events will be held periodically
Olympiad
- Participation with the main class if you have 3rd profession and level 76
- IP and HWID registration restriction
- Period — 7 days
- Battles on Friday and Saturday from 18:00 to 23:50 (UTC+3)
- Hero status is awarded every week from Saturday to Sunday
- To become a hero, you need to play at least 15 battles and win at least 1
- Maximum number of battles — 50, all can be played in one day
- A buffer is available on the arena — 5 to choose from
Details
- Equipment enchantment limit:
- weapon +10
- armor +7
- jewelry +7
- All characters have been given the Olympiad Spark skill for casting buffs (does not consume MP, has fast casting and cooldown)
- Added a weapon with 100% buff cast
- 4 arenas are available
Demonstration
- The system for receiving Olympiad Token has been changed:
- victory — 1000
- defeat — 500
- at least 15 battles played and at least 1 victory — 500 for each point
- hero status — 150,000 + 500 for each point
- The Olympiad Token shop has been updated
- Rewards added for places 1-10:
- 1: CP, HP, MP +10%, classic glow, all hero skills
- 2: CP, HP, MP +7%, dimmer glow, Heroic Berserker
- 3: CP, HP, MP +7%
- 4-6: CP, HP, MP +5%
- 7-10: CP, HP, MP +3%
- Hero weapons have been reworked
- Hero skills have been reworked
- Rewards in Olympiad quests have been updated
Fishing
- Automatic fishing has been implemented — passive leveling, gathering valuable resources and adena for players with limited online time
Details
How to start fishing
You need to:
> approach the sea in Giran Harbor
> equip a fishing rod with bait that matches the character's level*
> learn the Fishing and Fishing Expertise skills*
> press the button that appears
* skills can be learned, and a fishing rod and bait can be purchased from Monakan (information in another spoiler)Fishing available Fishing in progress
Restrictions:
> character's level 61+
> 1 HWID = 1 fisherman
Mechanics
After a certain time interval, which depends on the rod (the better it is, the smaller the interval), an attempt is made to catch a fish with a chance that is calculated by the formula:
Chance to catch a fish = (bait chance + shot chance (20% for any grade) + rod chance (if present)) * penalty (if applied)
Baits
* rewards in case of a successful catchType Character level Chance XP* SP* Sheep Bait (61 lvl) 61-65 40% 100,000 10,000 Sheep Bait (66 lvl) 66-70 45% 120,000 12,000 Sheep Bait (71 lvl) 71-75 50% 160,000 16,000 Sheep Bait (76 lvl) 76-78 55% 200,000 20,000 Sheep Bait (79 lvl) 79-81 57% 350,000 35,000 Sheep Bait (82 lvl) 82-85 60% 600,000 60,000
Rods
Type Delay between catches XP bonus Bonus chance
Baby Duck Rod (No-grade)135 s 0% 0%
Albatross Rod (D-grade)130 s 2% 0%
Pelican Rod (C-grade)125 s 4% 0%
KingFisher Rod (B-grade)120 s 6% 2%
Cygnus Pole (A-grade)115 s 8% 5%
Triton Pole (S-grade)110 s 10% 7% Master Fishing Rod (Stage 1) (S-grade) 105 s 15% 10% Master Fishing Rod (Stage 2) (S80-grade) 100 s 20% 10% Master Fishing Rod (Stage 3) (S80-grade) 95 s 25% 13% Master Fishing Rod (Stage 4) (S84-grade) 90 s 30% 16% Master Fishing Rod (Stage 5) (S84-grade) 85 s 35% 20%
Penalty* the fishing duration counter resets at 6:00 (UTC+3)Fishing duration* Multiplier up to 6 hours inclusive x1 (no penalty) from 6 to 9 inclusive x0.5 from 9 hours to 14 inclusive x0.1 from 14 hours x0 (no rewards)
On a successful catch the player receives:
1. XP and SP
The final value is calculated from the base one, which depends on the bait, taking into account modifiers:
> rates for the player's current level
> Premium Account (+30%)
> rod bonus (from 0% to +35%)
> Master's Fishing Potion (1-hr) (+30%) — a potion that is bought from Santiago for Coin of Luck x3
> Absolute Catfish Legends (+10%) — a bonus of a special skill for getting into the top-10 of the fishermen rating
The following multipliers do not apply:
> Vitality
> party bonus
> runes
Examples
Example No. 1
A level 61 character:
> XP rate — x1
> bait Sheep Bait (61 lvl):
>> 40%
>> 100,000 XP
>> 10,000 SP
> rod Cygnus Pole (A-grade):
>> bonus XP — 8%
>> bonus chance — 5%
> fifth hour of fishing — x0.5 (penalty)
> without PA — x1 (no bonus)
> without potion — x1 (no bonus)
> without buff — x1 (no bonus)
Chance to catch a fish: (40% (bait chance) + 20% (A-grade lure chance) + 5% (rod bonus chance)) * x0.5 (penalty) = 32.5%
XP: 100,000 * 1 (XP rate) * 1.08 (rod bonus XP) * 1 (PA bonus) * 1 (potion bonus) * 1 (buff bonus) = 108,000
SP: 10,000 * 1 (XP rate) * 1.08 (rod bonus XP) * 1 (PA bonus) * 1 (potion bonus) * 1 (buff bonus) = 10,800
Example No. 2
A level 77 character:
> XP rate — x0.5
> bait Sheep Bait (76 lvl):
>> 55%
>> 200,000 XP
>> 20,000 SP
> rod Master Fishing Rod (Stage 1) (S-grade):
>> bonus XP — 15%
>> bonus chance — 10%
> third hour of fishing — x1 (no penalty)
> with PA — x1.3 (bonus)
> with potion — x1.3 (bonus)
> with buff — x1.1 (bonus)
Chance to catch a fish: (55% (bait chance) + 20% (S-grade lure chance) + 10% (rod bonus chance)) * x1 (no penalty) = 85%
XP: 200,000 * 0.5 (XP rate) * 1.15 (rod bonus XP) * 1.3 (PA bonus) * 1.3 (potion bonus) * 1.1 (buff bonus) = 213,785
SP: 20,000 * 0.5 (XP rate) * 1.15 (rod bonus XP) * 1.3 (PA bonus) * 1.3 (potion bonus) * 1.1 (buff bonus) = 21,379
2. One of two possible types of fish (50%/50%)
The quality depends on the level of the learned Fishing Expertise skill (the higher — the better).
Rewards
Fish is a personal item (cannot be transferred, dropped, sold). By double-clicking on it you receive a reward according to the table.
Small Green Nimble Fish Small Green Ugly Fish Small Green Fat Fish Large Green Nimble Fish Large Green Ugly Fish Large Green Fat Fish Small Jade Nimble Fish Small Jade Ugly Fish Small Jade Fat Fish Jade Nimble Fish Jade Ugly Fish Jade Fat Fish Big Jade Nimble Fish Big Jade Ugly Fish Big Jade Fat Fish Small Blue Nimble Fish
Adena x78,50080%
Greater Fish Oil x180% nothing 20% Gemstone (B-grade) x1 8% — — nothing 12% Small Blue Ugly Fish Small Blue Fat Fish
Adena x84,00080%
Greater Fish Oil x1
Fish Oil x180% nothing 20% Gemstone (B-grade) x1 11% — — nothing 9% Blue Nimble Fish Blue Ugly Fish
Adena x90,00080%
Greater Fish Oil x1
Fish Oil x280% nothing 20% Gemstone (B-grade) x1 14% — — nothing 6% Blue Fat Fish Big Blue Nimble Fish
Adena x95,00080%
Greater Fish Oil x1
Fish Oil x380% nothing 20% Gemstone (A-grade) x1 5% — — nothing 15% Big Blue Ugly Fish Big Blue Fat Fish
Adena x107,00080%
Greater Fish Oil x280% nothing 20% Gemstone (A-grade) x1 7% — — nothing 13% Small Yellow Nimble Fish Small Yellow Ugly Fish
Adena x119,00080%
Greater Fish Oil x2
Fish Oil x180% nothing 20% Gemstone (A-grade) x1 9% — — nothing 11% Small Yellow Fat Fish Yellow Nimble Fish
Adena x131,00080%
Greater Fish Oil x2
Fish Oil x280% nothing 20% Gemstone (A-grade) x1 11% — — nothing 9% Yellow Ugly Fish Yellow Fat Fish
Adena x143,00080%
Greater Fish Oil x2
Fish Oil x380% Santiago's Reel Fragment x1 1% Gemstone (A-grade) x1 13% nothing 19% nothing 7% Big Yellow Nimble Fish Big Yellow Ugly Fish
Adena x155,00080%
Greater Fish Oil x380% Santiago's Reel Fragment x1 2% Gemstone (A-grade) x1 15% nothing 18% nothing 5% Big Yellow Fat Fish Small Orange Nimble Fish
Adena x167,00080%
Greater Fish Oil x3
Fish Oil x180% Santiago's Reel Fragment x1 3% Gemstone (A-grade) x1 17% nothing 17% nothing 3% Small Orange Ugly Fish Small Orange Fat Fish
Adena x180,00080%
Greater Fish Oil x3
Fish Oil x279% Santiago's Reel Fragment x1 4% Gemstone (A-grade) x1 20% nothing 16% nothing 1%
Adena x185,00080%
Greater Fish Oil x3
Fish Oil x380% Santiago's Reel Fragment x1 5% Gemstone (S-grade) x1 5% nothing 15% nothing 15%
Orange Fat FishBig Orange Nimble Fish
Adena x200,00080%
Premium Fish Oil x180% Santiago's Reel Fragment x1 6% Gemstone (S-grade) x1 7% nothing 14% nothing 13% Big Orange Ugly Fish Big Orange Fat Fish
Adena x215,00080%
Premium Fish Oil x1
Fish Oil x180% Santiago's Reel Fragment x1 7% Gemstone (S-grade) x1 9% nothing 13% nothing 11% Small Purple Nimble Fish Small Purple Ugly Fish
Adena x230,00080%
Premium Fish Oil x1
Fish Oil x280% Santiago's Reel Fragment x1 8% Gemstone (S-grade) x1 11% nothing 12% nothing 9% Small Purple Fat Fish Purple Nimble Fish
Adena x245,00080%
Premium Fish Oil x1
Fish Oil x380% Santiago's Reel Fragment x1 9% Gemstone (S-grade) x1 13% nothing 11% nothing 7% Purple Ugly Fish Purple Fat Fish
Adena x260,00080%
Premium Fish Oil x1
Greater Fish Oil x180% Santiago's Reel Fragment x1 10% Gemstone (S-grade) x1 15% nothing 10% nothing 5% Big Purple Nimble Fish Big Purple Ugly Fish
Adena x275,00080%
Premium Fish Oil x1
Greater Fish Oil x1
Fish Oil x180% Santiago's Reel Fragment x1 11% Gemstone (S-grade) x1 17% nothing 9% nothing 3% Big Purple Fat Fish Small Red Nimble Fish
Adena x290,00080%
Premium Fish Oil x1
Greater Fish Oil x1
Fish Oil x280% Santiago's Reel Fragment x1 12% Gemstone (S-grade) x1 18% nothing 8% nothing 2% Small Red Ugly Fish Small Red Fat Fish
Adena x300,00080%
Premium Fish Oil x1
Greater Fish Oil x1
Fish Oil x379% Santiago's Reel Fragment x1 13% Gemstone (S-grade) x1 20% nothing 7% nothing 1% - NPC Monakan has been implemented with everything needed for fishing
Details
Skills
Attention! The Decrease fisherman's weight skill works only on the class where it was learned!Skill Learning level Cost Fishing
Allows you to catch fish1
Adena x1,000Decrease fisherman's weight Lv. 1
Weight limit +5%60
Premium Fish Oil x50Decrease fisherman's weight Lv. 2
Weight limit +10%64
Premium Fish Oil x100Decrease fisherman's weight Lv. 3
Weight limit +15%66
Premium Fish Oil x150Decrease fisherman's weight Lv. 4
Weight limit +20%70
Premium Fish Oil x200Decrease fisherman's weight Lv. 5
Weight limit +25%74
Premium Fish Oil x250Decrease fisherman's weight Lv. 6
Weight limit +30%76
Premium Fish Oil x300Decrease fisherman's weight Lv. 7
Weight limit +35%78
Premium Fish Oil x400Decrease fisherman's weight Lv. 8
Weight limit +40%80
Premium Fish Oil x500Decrease fisherman's weight Lv. 9
Weight limit +45%81
Premium Fish Oil x700Decrease fisherman's weight Lv. 10
Weight limit +50%82
Premium Fish Oil x900Decrease fisherman's weight Lv. 11
Weight limit +55%83
Premium Fish Oil x1,000Decrease fisherman's weight Lv. 12
Weight limit +60%84
Premium Fish Oil x1,100Decrease fisherman's weight Lv. 13
Weight limit +65%85
Premium Fish Oil x1,200Decrease fisherman's weight Lv. 14
Weight limit +70%85
Premium Fish Oil x1,300Fishing Expertise Lv. 1
Increases the maximum level of fish that can be caught61
Adena x100,000Fishing Expertise Lv. 2 62
Adena x200,000Fishing Expertise Lv. 3 63
Adena x500,000Fishing Expertise Lv. 4 64
Adena x600,000Fishing Expertise Lv. 5 65
Adena x700,000Fishing Expertise Lv. 6 66
Adena x1,000,000Fishing Expertise Lv. 7 67
Adena x1,100,000Fishing Expertise Lv. 8 68
Adena x1,200,000Fishing Expertise Lv. 9 69
Adena x2,000,000Fishing Expertise Lv. 10 70
Adena x2,100,000Fishing Expertise Lv. 11 71
Adena x2,200,000Fishing Expertise Lv. 12 72
Adena x2,300,000Fishing Expertise Lv. 13 73
Adena x3,000,000Fishing Expertise Lv. 14 74
Adena x3,100,000Fishing Expertise Lv. 15 75
Adena x3,200,000Fishing Expertise Lv. 16 76
Adena x4,000,000Fishing Expertise Lv. 17 77
Adena x4,100,000Fishing Expertise Lv. 18 78
Adena x4,200,000Fishing Expertise Lv. 19 79
Greater Fish Oil x350Fishing Expertise Lv. 20 80
Greater Fish Oil x400Fishing Expertise Lv. 21 81
Greater Fish Oil x450Fishing Expertise Lv. 22 82
Greater Fish Oil x500Fishing Expertise Lv. 23 83
Greater Fish Oil x550Fishing Expertise Lv. 24 84
Greater Fish Oil x700Fishing Expertise Lv. 25 85
Greater Fish Oil x800Fishing Expertise Lv. 26 85
Greater Fish Oil x900Fishing Expertise Lv. 27 85
Greater Fish Oil x1,100
Baits
Type Price Sheep Bait (61 lvl)
Adena x2,000Sheep Bait (66 lvl)
Adena x5,000Sheep Bait (71 lvl)
Adena x10,000Sheep Bait (76 lvl)
Adena x15,000Sheep Bait (79 lvl)
Adena x20,000Sheep Bait (82 lvl)
Adena x25,000
Fishing shots
Type Price
Fishing Shot (No-grade) x1
Adena x100
Fishing Shot (D-grade) x1
Adena x500
Fishing Shot (C-grade) x1
Adena x1,000
Fishing Shot (B-grade) x1
Adena x2,000
Fishing Shot (A-grade) x1
Adena x4,000
Fishing Shot (S-grade) x1
Adena x8,000
Fishing rods
Type Price
Baby Duck Rod (No-grade)
Adena x200,000
Albatross Rod (D-grade)
Adena x500,000
Pelican Rod (C-grade)
Albatross Rod (D-grade)
Adena x2,000,000
KingFisher Rod (B-grade)
Pelican Rod (C-grade)
Greater Fish Oil x20
Adena x4,000,000
Cygnus Pole (A-grade)
KingFisher Rod (B-grade)
Greater Fish Oil x50
Adena x10,000,000
Triton Pole (S-grade)
Cygnus Pole (A-grade)
Greater Fish Oil x70
Adena x25,000,000 - A fishermen's guild has been implemented with additional content
Details
To join, you need to purchase from Santiago Santiago's Certificate for Fish Oil x200. After this special shop and quest will be available:
Objective — catch 70 fish (resets every day at 06:00 (UTC+3))
Reward:
Mem Coin x1
High-grade Life Stone x1
Fishing Shot (S-grade) x20
- Craft of improved oils has been implemented
Details
Recipes can be learned by any class.
Result Resource MP Recipe and acquisition method
Greater Fish Oil
Fish Oil x475 Recipe: Greater Fish Oil
From Santiago after joining the Fishermen’s Guild for
Fish Oil x100
Premium Fish Oil
Greater Fish Oil x499 Recipe: Premium Fish Oil
In the level 3 shop at the Clan Hall for
Adena x2,000,000 (1 recipe available every 60 minutes) - A fishermen ranking has been implemented with additional rewards for the best
Details
Results are tallied twice a week:
> Tuesday 00:00 (UTC+3)
> Saturday 00:00 (UTC+3)
Calculation system
Points can be earned for caught fish and one-time achievements.
Skill Points per caught fish Fishing Expertise Lv. 1-2 10 Fishing Expertise Lv. 3 11 Fishing Expertise Lv. 4 12 Fishing Expertise Lv. 5 13 Fishing Expertise Lv. 6 14 Fishing Expertise Lv. 7 15 Fishing Expertise Lv. 8 17 Fishing Expertise Lv. 9 19 Fishing Expertise Lv. 10 21 Fishing Expertise Lv. 11 23 Fishing Expertise Lv. 12 26 Fishing Expertise Lv. 13 29 Fishing Expertise Lv. 14 32 Fishing Expertise Lv. 15 35 Fishing Expertise Lv. 16 39 Fishing Expertise Lv. 17 43 Fishing Expertise Lv. 18 47 Fishing Expertise Lv. 19-27 50
Multipliers are applied to points earned for caught fish depending on certain conditions.
* the three multipliers (day of the week, streak, time of day) are multiplied together, resulting in anywhere from x1.0 to x1.32825Condition Multiplier* Monday-Wednesday x1.0 Thursday-Friday x1.1 Saturday-Sunday x1.15 fishing 1 day x1.0 fishing 2-3 days in a row x1.05 fishing 3-4 days in a row x1.1 night (22:00 - 06:00 (UTC+3)) x1.05
Achievement Points Receive Santiago's Reel Fragment x1 500 Receive Santiago's Reel Fragment x10 1,000 Receive Santiago's Reel Fragment x50 2,000 Receive Santiago's Reel Fragment x100 5,000 Learn Fishing Expertise Lv. 5 200 Learn Fishing Expertise Lv. 10 500 Learn Fishing Expertise Lv. 15 1,000 Learn Fishing Expertise Lv. 19 3,000 Learn Fishing Expertise Lv. 20 5,000 Learn Fishing Expertise Lv. 27 10,000
Rewards
Place Reward 1
Mem Coin x60
Active skill until the next period:
Absolute Catfish Legends
Duration — 2 hours
Cooldown — 2 sec
XP/SP +10% while fishing
Can be sold via .sellbuff2-10
Mem Coin x20
Absolute Catfish Legends
Duration — 2 hours
Cooldown — 2 sec
XP/SP +10% while fishing
Can be sold via .sellbuff11-50
Mem Coin x651-100
Mem Coin x2
Quests
- Simplified subclass quest
Details
> available from level 70
> respawn of quest Raid Bosses — 6+1 (shown in the Personal Cabinet statistics)
> dyeing White Fabric x30 instead of a Baium injection
> top B-grade weapon is not required, only Crystal (B-grade) x984
> a convenient reagent exchanger is available in the Alt+B shop - Simplified nobless quest:
Details
> a convenient reagent exchanger is available in the Alt+B shop
> respawn of the quest Raid Boss — 6+1 (shown in the Personal Cabinet statistics)
> an alternative way to obtain Staff of Goddess Rain: Rain Song has been added:
- after the death of Flame of Splendor Barakiel, Chest of Barakiel appears, and all players nearby (on a subclass of level 65+) can talk to it and receive Staff of Goddess: Rain Song Fragment
- to complete the quest you need to collect 10 fragments
- last hit or being in a group that deals the last hit on the Raid Boss
- the character must be on a subclass of level 65+
- the character must be near the Raid Boss at the moment of its death
- Rewards in Pailakas have been changed (including obtaining a Premium Account or Premium Card)
Pailaka - Song of Ice and Fire
Type: one-time
Requirements: level 36-42
Objective: complete an instance zone with a boss kill at the end
Reward:
XP x8,100,000
SP x50,000
Scroll of Escape: Pailaka
Pailaka Earring (D-grade, M. Def.: 43) — cannot be enchanted, personal item
Pailaka Ring (D-grade, M. Def.: 29) — cannot be enchanted, personal item
Cheesecake x1 — restores Vitality points during hunting for 20 minutes, cooldown 60 minutes, personal item
Cream Puff x1 — restores 10,000 Vitality points, cooldown 30 minutes, personal item
Pailaka - Devil's Legacy
Type: one-time
Requirements: level 61-67
Objective: complete an instance zone with a boss kill at the end
Reward:
XP x15,800,000
SP x950,000
Pailaka Belt (B-grade, MP +20) — 2 talisman slots, personal item
Cheesecake x2 — restores Vitality points during hunting for 20 minutes, cooldown 60 minutes, personal item
Cream Puff x2 — restores 10,000 Vitality points, cooldown 30 minutes, personal item
After completing the quest, an achievement will be triggered, which can only be claimed 1 time:
Magical Fruit Cocktail x3
Physical Fruit Cocktail x3
Letter Collector's Gift (Event) x1
Box with Rune Exp/SP +30% for all levels (1 hour) x1
Chest with Premium Account or Premium Card (3 days)
Reward to choose on opening:
Premium Account Coupon (3 days)
Premium Card (3 days)
Pailaka - Injured Dragon
Type: one-time
Requirements: level 73-77
Objective: complete an instance zone with a boss kill at the end
Reward:
XP x50,000,000
SP x2,850,000
Scroll of Escape
Cheesecake x3 — restores Vitality points during hunting for 20 minutes, cooldown 60 minutes, personal item
Cream Puff x3 — restores 10,000 Vitality points, cooldown 30 minutes, personal item
- Rewards in Influx of Machines quest have been changed — top B-grade weapon recipes
- Rewards in the Guardians of the Holy Grail quest (Monastery of Silence) have been changed
Details
Reward Price Keys Box (A-Grade):
random part for best A-grade weapon x3-5
Monk's Scripture x800Keys Box (S-Grade):
random part for S-grade weapon x3-5
Monk's Scripture x1,000 - Hude's exchanger in the Hellbound quest will change depending on the server's stage (recipes and parts for Icarus, Moirai will be added later)
Details
Item Price Recipe: Sealed Imperial Crusader Helmet (60%)
Recipe: Sealed Draconic Leather Helmet (60%)
Recipe: Sealed Major Arcana Circlet (60%)Hidden First Page x300
Hidden Second Page x744
Demon Contract Fragment x75
Sealed Imperial Crusader Helmet Pattern
Sealed Draconic Leather Helmet Pattern
Sealed Major Arcana Helmet PatternHidden First Page x8
Hidden Second Page x21
Demon Contract Fragment x3Recipe: Sealed Draconic Leather Armor (60%)
Recipe: Sealed Major Arcana Robe (60%)Hidden First Page x864
Hidden Second Page x2,148
Demon Contract Fragment x218
Sealed Draconic Leather Armor Part
Sealed Major Arcana Robe PartHidden First Page x35
Hidden Second Page x88
Demon Contract Fragment x9Recipe: Sealed Imperial Crusader Breastplate (60%) Hidden First Page x532
Hidden Second Page x1,322
Demon Contract Fragment x134
Sealed Imperial Crusader Breastplate PartHidden First Page x20
Hidden Second Page x52
Demon Contract Fragment x5Recipe: Sealed Imperial Crusader Gaiters (60%) Hidden First Page x332
Hidden Second Page x826
Demon Contract Fragment x84Sealed Imperial Crusader Gaiter Pattern Hidden First Page x14
Hidden Second Page x36
Demon Contract Fragment x4Recipe: Sealed Imperial Crusader Gauntlets (60%)
Recipe: Sealed Draconic Leather Gloves (60%)
Recipe: Sealed Major Arcana Gloves (60%)
Recipe: Sealed Imperial Crusader Boots (60%)
Recipe: Sealed Draconic Leather Boots (60%)
Recipe: Sealed Major Arcana Boots (60%)
Recipe: Sealed Imperial Crusader Shield (60%)
Recipe: Sealed Arcana Sigil (60%)Hidden First Page x198
Hidden Second Page x492
Demon Contract Fragment x51Sealed Imperial Crusader Gauntlet Design
Sealed Draconic Leather Glove Fabric
Sealed Major Arcana Gloves Fabric
Sealed Imperial Crusader Boot Design
Sealed Draconic Leather Boot Design
Sealed Major Arcana Boot Design
Sealed Imperial Crusader Shield Fragment
Sealed Arcana Sigil PieceHidden First Page x7
Hidden Second Page x15
Demon Contract Fragment x2Recipe: Sealed Tateossian Necklace (60%) Hidden First Page x88
Hidden Second Page x220
Demon Contract Fragment x21
Sealed Tateossian Necklace ChainHidden First Page x9
Hidden Second Page x21
Demon Contract Fragment x3Recipe: Sealed Tateossian Earring (60%) Hidden First Page x66
Hidden Second Page x162
Demon Contract Fragment x16
Sealed Tateossian Earring PartHidden First Page x6
Hidden Second Page x18
Demon Contract Fragment x2Recipe: Sealed Tateossian Ring (60%) Hidden First Page x42
Hidden Second Page x110
Demon Contract Fragment x11
Sealed Tateossian Ring GemHidden First Page x5
Hidden Second Page x13
Demon Contract Fragment x1Recipe: Dynasty Sword (60%)
Recipe: Dynasty Blade (60%)
Recipe: Dynasty Phantom (60%)
Recipe: Dynasty Bow (60%)
Recipe: Dynasty Knife (60%)
Recipe: Dynasty Halberd (60%)
Recipe: Dynasty Cudgel (60%)
Recipe: Dynasty Mace (60%)
Recipe: Dynasty Bagh-Nakh (60%)
Recipe: Dynasty Crusher (60%)
Recipe: Dynasty Staff (60%)Hidden First Page x1,224
Hidden Second Page x3,060
Demon Contract Fragment x306
Adena х30,600,000
Dynasty Sword Piece
Dynasty Blade Piece
Dynasty Phantom Piece
Dynasty Bow Piece
Dynasty Knife Piece
Dynasty Halberd Piece
Dynasty Cudgel Piece
Dynasty Mace Piece
Dynasty Bagh-Nakh Piece
Dynasty Crusher Piece
Dynasty Staff PieceHidden First Page x68
Hidden Second Page x168
Demon Contract Fragment x17
Adena х1,700,000Recipe: Sealed Dynasty Helmet (60%)
Recipe: Sealed Dynasty Leather Helmet (60%)
Recipe: Sealed Dynasty Circlet (60%)Hidden First Page x200
Hidden Second Page x496
Demon Contract Fragment x50
Adena х5,000,000
Sealed Dynasty Helmet Piece
Sealed Dynasty Leather Helmet Piece
Sealed Dynasty Circlet PieceHidden First Page x16
Hidden Second Page x42
Demon Contract Fragment x5
Adena х500,000Recipe: Sealed Dynasty Breastplate (60%)
Recipe: Sealed Dynasty Leather Armor (60%)
Recipe: Sealed Dynasty Tunic (60%)Hidden First Page x532
Hidden Second Page x1,322
Demon Contract Fragment x134
Adena х13,400,000Sealed Dynasty Breastplate Piece
Sealed Dynasty Leather Armor Piece
Sealed Dynasty Tunic PieceHidden First Page x41
Hidden Second Page x104
Demon Contract Fragment x10
Adena х1,000,000Recipe: Sealed Dynasty Gaiters (60%)
Recipe: Sealed Dynasty Leather Leggings (60%)
Recipe: Sealed Dynasty Stockings (60%)Hidden First Page x322
Hidden Second Page x826
Demon Contract Fragment x84
Adena х8,400,000
Sealed Dynasty Gaiters Piece
Sealed Dynasty Leather Leggings Piece
Sealed Dynasty Stockings PieceHidden First Page x28
Hidden Second Page x72
Demon Contract Fragment x7
Adena х700,000Recipe: Sealed Dynasty Gauntlets (60%)
Recipe: Sealed Dynasty Leather Gloves (60%)
Recipe: Sealed Dynasty Gloves (60%)
Recipe: Sealed Dynasty Boots (60%)
Recipe: Sealed Dynasty Leather Boots (60%)
Recipe: Sealed Dynasty Shoes (60%)
Recipe: Sealed Dynasty Shield (60%)
Recipe: Sealed Dynasty Sigil (60%)Hidden First Page x132
Hidden Second Page x328
Demon Contract Fragment x34
Adena х3,400,000Sealed Dynasty Gauntlets Piece
Sealed Dynasty Leather Gloves Piece
Sealed Dynasty Gloves Piece
Sealed Dynasty Boots Piece
Sealed Dynasty Leather Boots Piece
Sealed Dynasty Shoes Piece
Sealed Dynasty Shield Fragment
Sealed Dynasty Sigil PieceHidden First Page x13
Hidden Second Page x30
Demon Contract Fragment x4
Adena х400,000Recipe: Sealed Dynasty Necklace (70%) Hidden First Page x176
Hidden Second Page x440
Demon Contract Fragment x42
Adena х4,200,000
Sealed Dynasty Necklace GemstoneHidden First Page x17
Hidden Second Page x42
Demon Contract Fragment x5
Adena х500,000Recipe: Sealed Dynasty Earring (70%) Hidden First Page x132
Hidden Second Page x324
Demon Contract Fragment x32
Adena х3,200,000
Sealed Dynasty Earring GemstoneHidden First Page x12
Hidden Second Page x35
Demon Contract Fragment x4
Adena х400,000Recipe: Sealed Dynasty Ring (70%) Hidden First Page x84
Hidden Second Page x220
Demon Contract Fragment x22
Adena х2,200,000
Sealed Dynasty Ring GemstoneHidden First Page x10
Hidden Second Page x25
Demon Contract Fragment x2
Adena х200,000Recipe: Icarus Sawsword (60%)
Recipe: Icarus Disperser (60%)
Recipe: Icarus Heavy Arms (60%)
Recipe: Icarus Trident (60%)
Recipe: Icarus Hammer (60%)
Recipe: Icarus Hand (60%)
Recipe: Icarus Spirit (60%)
Recipe: Icarus Hall (60%)
Recipe: Icarus Spitter (60%)Hidden First Page x1,377
Hidden Second Page x3,443
Demon Contract Fragment x345
Adena x34,500,000
Icarus Sawsword Piece
Icarus Disperser Piece
Icarus Heavy Arms Piece
Icarus Trident Piece
Icarus Hammer Piece
Icarus Hand Piece
Icarus Spirit Piece
Icarus Hall Piece
Icarus Spitter PieceHidden First Page x102
Hidden Second Page x252
Demon Contract Fragment x25
Adena x2,500,000Recipe: Sealed Moirai Helmet (60%)
Recipe: Sealed Moirai Leather Helmet (60%)
Recipe: Sealed Moirai Circlet (60%)Hidden First Page x225
Hidden Second Page x558
Demon Contract Fragment x57
Adena x5,700,000
Sealed Moirai Helmet Piece
Sealed Moirai Leather Helmet Piece
Sealed Moirai Circlet PieceHidden First Page x24
Hidden Second Page x63
Demon Contract Fragment x8
Adena x800,000Recipe: Sealed Moirai Breastplate (60%)
Recipe: Sealed Moirai Leather Breastplate (60%)
Recipe: Sealed Moirai Tunic (60%)Hidden First Page x599
Hidden Second Page x1,488
Demon Contract Fragment x152
Adena x15,200,000
Sealed Moirai Breastplate Piece
Sealed Moirai Leather Breastplate Piece
Sealed Moirai Tunic PieceHidden First Page x62
Hidden Second Page x156
Demon Contract Fragment x15
Adena x1,500,000Recipe: Sealed Moirai Gaiters (60%)
Recipe: Sealed Moirai Leather Leggings (60%)
Recipe: Sealed Moirai Stockings (60%)Hidden First Page x374
Hidden Second Page x930
Demon Contract Fragment x95
Adena x9,500,000Sealed Moirai Gaiters Piece
Sealed Moirai Leather Leggings Piece
Sealed Moirai Stockings PieceHidden First Page x42
Hidden Second Page x108
Demon Contract Fragment x11
Adena x1,100,000Recipe: Sealed Moirai Gauntlets (60%)
Recipe: Sealed Moirai Leather Gloves (60%)
Recipe: Sealed Moirai Gloves (60%)
Recipe: Sealed Moirai Boots (60%)
Recipe: Sealed Moirai Leather Boots (60%)
Recipe: Sealed Moirai Shoes (60%)
Recipe: Sealed Moirai Shield (60%)
Recipe: Sealed Moirai Sigil (60%)Hidden First Page x149
Hidden Second Page x369
Demon Contract Fragment x39
Adena x3,900,000Sealed Moirai Gauntlets Piece
Sealed Moirai Leather Gloves Piece
Sealed Moirai Gloves Piece
Sealed Moirai Boots Piece
Sealed Moirai Leather Boots Piece
Sealed Moirai Shoes Piece
Sealed Moirai Shield Fragment
Sealed Moirai Sigil PieceHidden First Page x20
Hidden Second Page x45
Demon Contract Fragment x6
Adena x600,000Recipe: Sealed Moirai Necklace (60%) Hidden First Page x198
Hidden Second Page x495
Demon Contract Fragment x48
Adena x4,800,000
Sealed Moirai Necklace GemHidden First Page x26
Hidden Second Page x63
Demon Contract Fragment x8
Adena x800,000Recipe: Sealed Moirai Earring (60%) Hidden First Page x149
Hidden Second Page x369
Demon Contract Fragment x39
Adena x3,900,000
Sealed Moirai Earring GemHidden First Page x20
Hidden Second Page x45
Demon Contract Fragment x6
Adena x600,000Recipe: Sealed Moirai Ring (60%) Hidden First Page x95
Hidden Second Page x248
Demon Contract Fragment x26
Adena x2,600,000
Sealed Moirai Ring GemHidden First Page x15
Hidden Second Page x38
Demon Contract Fragment x3
Adena x300,000 - Changed rewards in the quest No More Soup For You (Sel Mahum Training Grounds)
Details
One random position.
Full Barrel of Soup x100
Full Barrel of Soup x500Recipe: Sealed Moirai Helmet (60%)
Recipe: Sealed Moirai Breastplate (60%)
Recipe: Sealed Moirai Gaiters (60%)
Recipe: Sealed Moirai Gauntlets (60%)
Recipe: Sealed Moirai Boots (60%)
Recipe: Sealed Moirai Shield (60%)
Sealed Moirai Helmet Piece x1-3
Sealed Moirai Breastplate Piece x1-3
Sealed Moirai Gaiters Piece x1-3
Sealed Moirai Gauntlets Piece x1-3
Sealed Moirai Boots Piece x1-3
Sealed Moirai Shield Fragment x1-3
Recipe: Sealed Moirai Necklace (60%)
Recipe: Sealed Moirai Earring (60%)
Recipe: Sealed Moirai Ring (60%)
Sealed Moirai Necklace Gem x1-3
Sealed Moirai Earring Gem x1-3
Sealed Moirai Ring Gem x1-3Recipe: Icarus Trident (60%)
Icarus Trident Piece x1-6 - Changed rewards in the quest Figuring It Out! (Plains of the Lizardmen)
Details
One random position.
Vial of Tanta Blood x100
Vial of Tanta Blood x500Recipe: Sealed Moirai Leather Helmet (60%)
Recipe: Sealed Moirai Leather Breastplate (60%)
Recipe: Sealed Moirai Leather Leggings (60%)
Recipe: Sealed Moirai Leather Gloves (60%)
Recipe: Sealed Moirai Leather Boots (60%)
Sealed Moirai Leather Helmet Piece x1-3
Sealed Moirai Leather Breastplate Piece x1-3
Sealed Moirai Leather Leggings Piece x1-3
Sealed Moirai Leather Gloves Piece x1-3
Sealed Moirai Leather Boots Piece x1-3
Recipe: Sealed Moirai Necklace (60%)
Recipe: Sealed Moirai Earring (60%)
Recipe: Sealed Moirai Ring (60%)
Sealed Moirai Necklace Gem x1-3
Sealed Moirai Earring Gem x1-3
Sealed Moirai Ring Gem x1-3Recipe: Icarus Spitter (60%)
Icarus Spitter Piece x4
Icarus Spitter Piece x4
Icarus Spitter Piece x6 - Changed rewards in the quest Only What Remains (Stakato Nest)
Details
One random item:
Scroll: Enchant Weapon (S-grade)
Scroll: Enchant Armor (S-grade)
Top-grade Life Stone
High-grade Life Stone
Giant's Codex - Mastery
Giant's Codex - Discipline
Forgotten Scroll - Final Secret
Forgotten Scroll - Enlightenment - Wizard
Forgotten Scroll - Enlightenment - Healer
Forgotten Scroll - Anti Magic Armor
Forgotten Scroll - Hide
Forgotten Scroll - Excessive Loyalty
Recipe: Icarus Sawsword (60%)
Recipe: Icarus Disperser (60%)
Recipe: Icarus Spirit (60%)
Recipe: Icarus Heavy Arms (60%)
Recipe: Icarus Trident (60%)
Recipe: Icarus Hammer (60%)
Recipe: Icarus Hand (60%)
Recipe: Icarus Hall (60%)
Recipe: Icarus Spitter (60%) - The following quests are disabled from the start:
- Resurrection of an Old Manager
- I Must Be a Genius
- The following quests are not available:
- Seven Signs
- Handle With Care (enchants and attribute crystals in Plains of Lizardmen)
- Threat Removal (enchants and attribute crystals in Sel Mahum Training Grounds)
- Oath (Monastery of Silence)
- Lost and Found (Monastery of Silence)
- Tired of Waiting (for the bone)
- Don't Know, Don't Care (3 RBs)
- quests in Seed of Annihilation
- Quests will be changed when locations are updated
The Zero Hour
After the Stakato Nest update, this quest is completely changed and becomes irrelevant since there are no resource drop.Exploration of the Giants' Cave - Part 1
After the Giant's Cave update, the rewards change — now Dynasty weapon recipes are obtained.Exploration of the Giants' Cave - Part 2
After the Giant's Cave update, the rewards change — now resources, Giant's Codex - Discipline, Giant's Codex - Oblivion are obtained.An Arrogant Search
After the Giant's Cave update, instead of Lesser Giant Mage and Lesser Giant Elder monsters, you need to kill Yintzu and Paliote, who can be found here:
Audience with the Land Dragon
After the Giant's Cave update, the monsters Kranrot and Hamrut can be found here:
Fate's Whisper
After Skyshadow Meadow is replaced with Sel Mahum Training Grounds, NPC Reorin is located here:
Possessor of a Precious Soul part - 1
After the Dragon Valley update, the monsters Malruk Succubus and Malruk Succubus Turen can be found here:
Mimir's Elixir
After the Antharas' Lair update, the monster Bloody Guardian can be found here:
- Various types of regular quests
Daily
Rewards can only be claimed on 1 character.
Task Conditions Reward Kill 100 monsters Character 1+
Monsters that give EXP count.
CP Potion x25
Major Healing Potion x25
Blessed Scroll of Escape x1
Soulshot and Spiritshop Coupon x1Kill 250 monsters Character 10+
Monsters that give EXP count.
CP Potion x50
Major Healing Potion x50
Blessed Scroll of Resurrection x1
Soulshot and Spiritshop Coupon x2Kill 500 monsters Character 20+
Monsters that give EXP count.
Greater CP Potion x10
Major Healing Potion x10
Life Stone x1
Mid-grade Life Stone x1
Soulshot and Spiritshop Coupon x3Kill 1,000 monsters Character 30+
Monsters that give EXP count.
Greater CP Potion x20
Major Healing Potion x20
High-grade Life Stone (Event) x1
Life Stone: Accessory (Event) x1
Soulshot and Spiritshop Coupon x5
Vitality (1000)Kill 1,500 monsters Character 40+
Monsters that give EXP count.
Greater CP Potion x30
Major Healing Potion x30
High-grade Life Stone (Event) x1
Top-grade Life Stone (Event) x1
Freya's Bloody Rune (1 hour)
PvE damage +10%.
Soulshot and Spiritshop Coupon x7
Vitality (2500)Kill 2,000 monsters Character 50+
Monsters that give EXP count.
Greater CP Potion x50
Major Healing Potion x50
Scroll: Enchant Olf's T-Shirt (Event) x1
Scroll: Enchant Cloak (Event) x1
Soulshot and Spiritshop Coupon x10
Mem Coin x1
Vitality (5000)Hit a Raid Boss Character 70+
Giant's Codex x1
Maphr's Wind Scroll (Event) x1
XP/SP +100%.
Duration — 30 sec
Cooldown — 1 minClan
Only 1 reward of choice can be claimed on 1 character.
After the morning scheduled restart at 6:30 (UTC+3):
> clan quests are renewed
> rewards for previous quests are available provided that the clan completed the quest and the character participated in completing it
Great Hunt
killing monsters 75+
A clan member needs to kill 100+ monsters to receive a reward. If they are killed in a group, then it counts for one.
Amount Rewards 30,000
Greater CP Potion x25
Major Healing Potion x2550,000
Greater CP Potion x50
Major Healing Potion x50
Scroll: 1,000,000 SP x170,000
Greater CP Potion x75
Major Healing Potion x75
Scroll: 1,000,000 SP x1
Box with Rune Exp/SP +30% (1 hour) x1100,000
Greater CP Potion x100
Major Healing Potion x100
Scroll: 1,000,000 SP x1
High-grade Life Stone (Event) x1
Top-grade Life Stone (Event) x1Weekly
Goal — kill 500 monsters in a specific location with a PvP-zone
Condition — character of level 76+, finished off by you or members of your party
Schedule — on weekdays 12:00 - 23:59 (UTC+3):
> Monday — Forge of the Gods
> Tuesday — Imperial Tomb
> Wednesday — Stakato Nest
> Thursday — Pagan Temple
Rewards can only be claimed on 1 character: Book of Experience and SP (Lv. 1-81) (gives EXP x100,000,000 and SP x30,000,000, can be used by a character up to and including level 81)
Hunting Box (Event)
Possible rewards when opening:
Greater CP Potion x50-100 — 100%
High-grade Life Stone x1 — 100%
Top-grade Life Stone x1 — 50%
Medal of Glory x1-3 — 25%
Blessed Scroll: Enchant Armor (A-grade) x1 — 10%
Blessed Scroll: Enchant Weapon (A-grade) x1 — 5%
Blessed Scroll: Enchant Armor (S-grade) x1 — 5%
Blessed Scroll: Enchant Olf's T-Shirt (Event) x1 — 3%
Blessed Scroll: Enchant Cloak (Event) x1 — 3%
Blessed Scroll: Enchant Weapon (S-grade) x1 — 2%
Olympiad
> taken from Grand Olympiad Manager
> renewed every day at 6:30 (UTC+3)
Complete fights within 1 day with any outcome and receive a reward:
Amount Reward 3 Olympiad Treasure Chest x1
Medal of Glory x15 Olympiad Treasure Chest x3
Medal of Glory x3
Adena x5,000,000
Mem Coin x410 Olympiad Treasure Chest x5
Medal of Glory x5
Adena x10,000,000
Mem Coin x8
Win a streak of fights in a row and receive a reward:
Streak Reward 2 Olympiad Treasure Chest x1
Medal of Glory x15 Olympiad Treasure Chest x4
Medal of Glory x4
Adena x5,000,000
Mem Coin x210 Olympiad Treasure Chest x6
Medal of Glory x6
Adena x10,000,000
Mem Coin x4
Chest contents:
Item Amount Chance
Greater Healing Potion75 30%
Greater CP Potion150 20% Olympiad Token 500 20% Olympiad Token 1000 15% Olympiad Token 5000 7%
Giant's Codex1 5%
Giant's Codex - Mastery1 1% Top-grade Life Stone 1 2% - Achievements
Details
Task Conditions Reward Reach level 20 Character 20+
Elixir of CP (D-grade) x5
Elixir of Life (D-grade) x5
Elixir of Mind (D-grade) x5
Soulshot and Spiritshop Coupon x3
Jewelry Chest D rank (Achievement) x1
Armor Chest D rank (Achievement) x1
Weapon Chest D rank (Achievement) x1Reach level 30 Character 30+
CP Potion x50
Major Healing Potion x50
Soulshot and Spiritshop Coupon x5Reach level 40 Character 40+
Elixir of CP (C-grade) x5
Elixir of Life (C-grade) x5
Elixir of Mind (C-grade) x5
Soulshot and Spiritshop Coupon x7
Physical Fruit Cocktail x1
Magical Fruit Cocktail x1Reach level 52 Character 52+
Elixir of CP (B-grade) x5
Elixir of Life (B-grade) x5
Elixir of Mind (B-grade) x5
Soulshot and Spiritshop Coupon x10
Physical Fruit Cocktail x1
Magical Fruit Cocktail x1
Scroll: Noblesse Blessing x1Reach level 61 Character 61+
Greater CP Potion x100
Major Healing Potion x100
Soulshot and Spiritshop Coupon x15
Physical Fruit Cocktail x1
Magical Fruit Cocktail x1
Scroll: Noblesse Blessing x1Reach level 75 Character 75+
Greater CP Potion x150
Major Healing Potion x150
Soulshot and Spiritshop Coupon x20
Physical Fruit Cocktail x2
Magical Fruit Cocktail x2
Scroll: Noblesse Blessing x2Reach level 80 Character 80+
Giant's Codex x2
Giant's Codex - Mastery x1
High-grade Life Stone (Event) x5
Top-grade Life Stone (Event) x3
Blessed Scroll: Enchant Olf's T-Shirt (Event) x1
Blessed Scroll: Enchant Cloak (Event) x1Obtain a subclass Character 75+
Elixir of Life (S-grade) x5
Elixir of Mind (S-grade) x5
Elixir of CP (S-grade) x5
Physical Fruit Cocktail x3
Magical Fruit Cocktail x3
Scroll: Noblesse Blessing x3Obtain noble status Character 75+
Giant's Codex x2
Giant's Codex - Mastery x1
High-grade Life Stone x5
Top-grade Life Stone x3
Blessed Scroll: Enchant Olf's T-Shirt (Event) x1
Blessed Scroll: Enchant Cloak (Event) x1
Mem Coin x7100 PvP Character 1+
Greater CP Potion x100
Major Healing Potion x100
Blessed Scroll of Escape x1
Blessed Scroll of Resurrection x1300 PvP Character 1+
Greater CP Potion x200
Major Healing Potion x200
Blessed Scroll of Escape x3
Blessed Scroll of Resurrection x3500 PvP Character 1+
Greater CP Potion x300
Major Healing Potion x300
High-grade Life Stone (Event) x1
Top-grade Life Stone (Event) x1
Life Stone: Accessory (Event) x11,000 PvP Character 1+
Greater CP Potion x500
Major Healing Potion x500
High-grade Life Stone (Event) x1
Top-grade Life Stone (Event) x1
Life Stone: Accessory (Event) x1
Blessed Scroll: Enchant Olf's T-Shirt (Event) x1
Blessed Scroll: Enchant Cloak (Event) x15,000 PvP Character 1+
Greater CP Potion x1,000
Major Healing Potion x1,000
High-grade Life Stone (Event) x3
Top-grade Life Stone (Event) x3
Life Stone: Accessory (Event) x3
Blessed Scroll: Enchant Olf's T-Shirt (Event) x3
Blessed Scroll: Enchant Cloak (Event) x310,000 PvP Character 1+
Greater CP Potion x1,500
Major Healing Potion x1,500
High-grade Life Stone (Event) x5
Top-grade Life Stone (Event) x5
Life Stone: Accessory (Event) x5
Blessed Scroll: Enchant Olf's T-Shirt (Event) x5
Blessed Scroll: Enchant Cloak (Event) x5100 PK Character 1+
Quick Healing Potion x50
Greater CP Potion x50
Major Healing Potion x50
Blessed Scroll of Escape x1
Blessed Scroll of Resurrection x1300 PK Character 1+
Quick Healing Potion x100
Greater CP Potion x100
Major Healing Potion x100
Blessed Scroll of Escape x3
Blessed Scroll of Resurrection x3500 PK Character 1+
Quick Healing Potion x200
Greater CP Potion x200
Major Healing Potion x200
Top-grade Life Stone (Event) x1
Life Stone: Accessory (Event) x11,000 PK Character 1+
Quick Healing Potion x300
Greater CP Potion x300
Major Healing Potion x300
Top-grade Life Stone (Event) x1
Life Stone: Accessory (Event) x1
Blessed Scroll: Enchant Olf's T-Shirt (Event) x1
Blessed Scroll: Enchant Cloak (Event) x15,000 PK Character 1+
Quick Healing Potion x500
Greater CP Potion x500
Major Healing Potion x500
Top-grade Life Stone (Event) x3
Life Stone: Accessory (Event) x3
Blessed Scroll: Enchant Olf's T-Shirt (Event) x3
Blessed Scroll: Enchant Cloak (Event) x310,000 PK Character 1+
Quick Healing Potion x1,000
Greater CP Potion x1,000
Major Healing Potion x1,000
Top-grade Life Stone (Event) x5
Life Stone: Accessory (Event) x5
Blessed Scroll: Enchant Olf's T-Shirt (Event) x5
Blessed Scroll: Enchant Cloak (Event) x5Quest Pailaka - Devil's Legacy Character 61+ Magical Fruit Cocktail x3
Physical Fruit Cocktail x3
Letter Collector's Gift (Event) x1
Box with Rune Exp/SP +30% for all levels (1 hour) x1
Chest with Premium Account or Premium Card (3 days)
Reward to choose on opening:
Premium Account Coupon (3 days)
Premium Card (3 days) - Quests for best A-grade weapon, S-grade equpment (reminder)
More details
Armor Reward Quest From Jumara you can purchase boxes which, when opened, grant one of the listed rewards.
Looted Goods - Red Document Box — Varka's Mane x750:
Adena x340,000
Random recipe for S-grade helmet/gloves/boots/shield/sigil
Looted Goods - Purple Document Box — Varka's Mane x2,500:
Adena x850,000
Random recipe for S-grade chest/top/bottom
Purchasing other items is economically impractical.War with Varka Silenos (74+) — Kadun Zu Ketra
(purchasing boxes is available if you have Mark of Ketra's Alliance (Lv. 5), which can be obtained by completing the quest chain Alliance with Ketra Orcs (74+) — Wakhan)From Shikon you can purchase boxes which, when opened, grant one of the listed rewards.
Looted Goods - Red Document Box — Molar of Ketra Orc x750:
Adena x340,000
Random recipe for S-grade helmet/gloves/boots/shield/sigil
Looted Goods - Purple Document Box — Molar of Ketra Orc x2,500:
Adena x850,000
Random recipe for S-grade chest/top/bottom
Purchasing other items is economically impractical.War with Ketra Orcs (74+) — Ashas Varka Durai
(purchasing boxes is available if you have Mark of Ketra's Alliance (Lv. 5), which can be obtained by completing the quest chain Alliance with Varka Silenos (74+) — Naran Ashanuk)From Hude you can purchase for quest items:
Selected recipe for S-grade armor and jewelry
Selected parts for S-grade armor and jewelryWill be available later.
Completed quest chain:
Basic Caravan Certificate — Falk
Standard Caravan Certificate — Hude
Premium Caravan Certificate — HudeWeapon Reward Quest Karakawei (teleport from Orahochin):
Random part for best A-grade weapon x5 —
Bones of a Plains Dinosaur x300Rise and Fall of the Elroki Tribe (75+) — Singsing Dinn:
Recipe for best A-grade weapon — Dinosaur Tissue x150 +
Dinosaur Egg x1A Powerful Primeval Creature (75+) — Dinn Ghost of Adventurer:
Random recipe for S-grade weapon —
Broken Relic Part x1,000
Ghost of Wigoth (after completing Four Sepulchers):
Selected recipe for S-grade weapon —
Broken Relic Part x1,000Relics of the Old Empire (74+) — Ghost of Adventurer Vulcan:
Random recipe for S-grade weapon —
Torch x1,000
Rooney (moves randomly between certain points in the location):
Selected recipe for S-grade weapon (from Rooney) —
Torch x1,200Gather the Flames (74+) — Vulcan Greymore:
Keys Box (A-Grade) — Monk's Scripture x800:
Random part for best A-grade weapon x3-5
Keys Box (S-Grade) — Monk's Scripture x1,000:
Random part for S-grade weapon x3-5Guardians of the Holy Grail (73+) — Dominic
rewards changed
Reminder:
After taking the quest, drop Monk's Scripture from monsters in Monastery of Silence:
> Monastic Pilgrim
> Monastic Crusader
> Solina Brother
> Solina Lay Brother
> Silent Seeker
> Silent Brother
> Monastery Guardian
> Warrior Monk
> Divine Advocate
> Pilgrim of Light
> Judge of Light
> Guardian of the Grail
> Guardian of the Holy Land
> Beholder of Light
> Holy Brazier
Do not return to Dominic, because he will take the quest items and give adena. Go to Greymore, who stands on the 2nd floor behind a hidden door in the wall (after going up to the floor, go straight, at the end of the room turn right).
The door can be opened with the dagger user's Unlock skill or with a special key that drops in the large room in front of the door).
Greymore will send you to the Room of Splendor, which is located at the end of Monastery of Silence. An aggressive Raid Boss Anais lives there, be careful. The door opens in the same way. Talk to Holy Grail and get Bottle of Water from the Holy Grail. Return to Greymore to exchange rewards.Jewelry Reward Quest One of the following options:
Haste Potion +
Adena x18,800
Recipe: Sealed Tateossian Ring (70%)
Recipe: Sealed Tateossian Earring (70%)
Recipe: Sealed Tateossian Necklace (70%)Egg Delivery (68+) — Jeremy One of the following options:
Haste Potion +
Adena x18,800
Recipe: Sealed Tateossian Ring (70%)
Recipe: Sealed Tateossian Earring (70%)
Recipe: Sealed Tateossian Necklace (70%)Delivery of the Special Liquor (68+) — Jeremy One of the following options:
XP x230,000 + SP x18,200 +
Adena x73,000
Recipe: Sealed Tateossian Ring (70%) +
Adena x25,000
Recipe: Sealed Tateossian Earring (70%) +
Adena x65,000
Recipe: Sealed Tateossian Necklace (70%) +
Adena x25,000The Finest Food (71+) — Jeremy
Raid Bosses
- The respawn of regular Raid Bosses 75+ has been changed — they now appear 3 times a day:
- 14:00 (UTC+3)
- 20:00 (UTC+3)
- 02:00 (UTC+3)
- Respawn of other Raid Bosses:
- subclass quest bosses — 6+1 (the exact respawn is shown in the Personal Cabinet statistics)
List
Shilen's Messenger Cabrio
Death Lord Hallate
Kernon
Longhorn Golkonda - Flame of Splendor Barakiel — 6+1 (the exact respawn is shown in the Personal Cabinet statistics)
- quest bosses for level 4 and 5 alliance with Ketra/Varka — 8+1
List
Varka's Hero Shadith
Ketra's Hero Hekaton
Varka's Commander Mos
Ketra's Commander Tayr - summoned — 12+1
List
Soul of Water Ashutar
Soul of Fire Nastron
Icicle Emperor Bumbalump
Daimon the White-Eyed - Eilhalder von Hellmann — 4 (at in-game midnight)
- special ones in new and updated locations — 6+1
List
Typhoon
Abyssal MakkumLocation
Royal SharpshooterLocation
Queen ShyeedLocation
Giant Marpanak
Last Titan Utenus
Gorgolos
Hekaton Prime
Anais
Enhanced Mimir
Dragon Beast (after location update)Location
Behemoth Leader (after location update)Location
Drake Lord (after location update)Location
Location
- Lilith | Anakim — every day at 22:00 - 23:00 (UTC+3) during Battle | Victory week respectively
- 20-60 — 12+1
- subclass quest bosses — 6+1 (the exact respawn is shown in the Personal Cabinet statistics)
- An additional shared drop has been added to Raid Bosses on top of the standard one
Low Raid Bosses
Level raised to 75.
Eva's Guardian Millenu
Abyss Brukunt
Demon Kurikups
Ghost of the Lidia
Ancient Weird Drake
Roaring Lord Kastor
Gorgolos
Fierce Tiger King Angel
Shilen's Priest Hisilrome
Hekaton Prime
Rahha
Enmity Ghost Ramdal
Gargoyle Lord Tiphon
Demons Agent Falston
Last Titan Utenus
Kernon's Faithful Servant Kelone
Spirit of Andras the Betrayer
Bloody Priest Rudelto
Anakim's Nemesis Zakaron
Flame of Splendor Barakiel
Korim
Palibati Queen Themis
Shilen's Messenger Cabrio
Immortal Savior Mardil
Doom Blade Tanatos
Water Dragon Seer Sheshark
Death Lord Hallate
Icicle Emperor Bumbalump
Beast Lord Behemoth
Meanas Anor
Roaring Skylancer
Eilhalder von Hellmann
Vanor Chief Kandra
Antharas Priest Cloe
Fafurion's Herald Lokness
Krokian Padisha Sobekk
Drop Amount Chance Neolithic Crystal (A-grade) 1 10% Neolithic Crystal (B-grade) 1 25%
Mem Coin2-3 100%
High-grade Life Stone - Lv. 762-3 100%
Top-grade Life Stone - Lv. 761 100%
Giant's Codex1 100%
Giant's Codex - Mastery1 50% CRP Scroll (500) 1 100% Mid Raid Bosses
Bloody Empress Decarbia
Death Lord Ipos
Death Lord Shax
Kernon
Lesser Giant Olkuth
Storm Winged Naga
Palatanos of Horrific Power
Flamestone Giant
Ocean Flame Ashakiel
Hestia, Guardian Deity of the Hot Springs
Last Lesser Giant Glaki
Daimon the White-Eyed
Fire of Wrath Shuriel
Longhorn Golkonda
Cherub Galaxia
Ketra's Hero Hekaton
Varka's Hero Shadith
Queen Shyeed
Ketra's Commander Tayr
Varka's Commander Mos
Ember
Uruka
Ketra's Chief Brakki
Gordon
Soul of Water Ashutar
Soul of Fire Nastron
Varka's Chief Horus
Anais
Andreas van Halter
Plague Golem (level raised to 75)
Item Amount Chance Neolithic Crystal (S-grade) 1 7% Neolithic Crystal (A-grade) 1 15% Neolithic Crystal (B-grade) 1 37.5%
Mem Coin3-5 100%
High-grade Life Stone - Lv. 763-5 100% Top-grade Life Stone - Lv. 76 1-2 100%
Giant's Codex1-2 100%
Giant's Codex - Mastery1 75% CRP Scroll (500) 1-2 100% - Raid Boss flag has been implemented
- Notification in global chat 15 minutes before Raid Boss respawn has been implemented
- Drop will be improved as the server progresses
- Current drop from Top Raid Bosses are available in a separate topic
- Current drop from Lilith | Anakim are available in the latest patch note (banner in the forum header)
- Soul Crystal upgrade chances have been changed, more details here
Epic Bosses
- Different Epic Bosses have been implemented for different divisions
Bigwar
Core
Orfen
Ant Queen
Zaken
All divisions have access to the Bosses described below:Features
> appears on the ship
> bridge widened by 2x
> 2 teleports available:
Bridge Ship
Baium
FrintezzaFeatures
> after awakening, a passage opens for 7 minutes, after which the Boss appears and the passage closes
AntharasFeatures
> standard entry through the NPC in Imperial Tomb for a Command Channel of 4 parties or more
> the Boss appears 10 minutes after entering the room; once awakened, the room door and NPC entry are closed
> falls asleep 15 minutes after the last hit
ValakasFeatures
> the Boss appears 30 minutes after the first player enters the lair and the passage closes
BelethFeatures
> the Boss appears 20 minutes after the first player enters the lair and the passage closes
Features
> after the Epic Boss appears, the Raid Boss Epidos respawns, and he must be killed to summon a portal to the Boss
> entry from 27 people
> the portal stays until the Boss is at 50% HP
> copies of the Boss appear 10 minutes after entering his hall
> the Boss appears 20 minutes after entering his hall
> as soon as the Boss appears, the gates close
> if the clan does not bring down 50% HP within 30 minutes, the door to the Boss's room opens for 2 minutes
> at 50% of the Boss's HP the gates open for 2 minutesMidwar
These Bosses are not accessible to other divisions. They appear according to the schedule in instances with a PvP-zone, 3 teleport points are available 30 minutes before they appear at Corrupted Sarboth in Rune.
Taklacan [Priest of Core]
Dopagen [Priest of Orfen]Location
Varkaron [Priest of Ant Queen]Location
Torumba [Priest of Zaken]Location
Location
Lowwar
These Bosses are not accessible to other divisions. They appear according to the schedule in instances with a PvP-zone, 3 teleport points are available 30 minutes before they appear at Corrupted Sarboth in Rune.
Octavis
RamonaLocation
Location
Beerwar
These Bosses are not accessible to other divisions. They appear according to the schedule in instances with a PvP-zone, 3 teleport points are available 30 minutes before they appear at Corrupted Sarboth in Rune.
Nermion
NergattLocation
Location
Latin America
Tarstan
This Boss is not accessible to other divisions. It appears according to the schedule in an instance with a PvP-zone, 3 teleport points are available 30 minutes before it appears at Corrupted Sarboth in Rune.
- Respawn according to a schedule that will change with the addition of new Epic Bosses
- Drop will be improved as the server progresses
- Current schedule and drop — in the latest patch note (banner in the forum header)
- Epic Bosses will be strengthened as the server progresses
- A PvP-zone has been introduced for all Epic Bosses
Gear Score
- Gear Score is a numerical rating of a character's power, which is needed for:
- understanding the character's level of progress
- estimating your chances of winning against an opponent (the target's GS is displayed)
- keeping the competitive spirit
- quality analytics to improve the gameplay (timely release of content, limiting abuse, balancing the game in different aspects, etc.)
- The Gear Score system works only for characters with the 2nd/3rd profession
- There are 15 ranks
Details
№ Rank Gear Score range 1 Novice 0 – 2,500 2 Fighter 2,500 – 5,500 3 Veteran 5,500 – 9,000 4 Hardened 9,000 – 13,000 5 Elite 13,000 – 17,000 6 Master 17,000 – 21,000 7 Champion 21,000 – 25,000 8 Hero 25,000 – 29,500 9 Legend 29,500 – 34,000 10 Mythic 34,000 – 38,500 11 Ancient 38,500 – 43,500 12 Fearsome 43,500 – 48,500 13 Divine 48,500 – 54,000 14 Eternal 54,000 – 61,000 15 Supremacy 61,000 – 99,999 - Ratings are updated once per hour, the top 3 on the server and in the class receive rewards
Details
Server rating
Place Wings next to the nickname Passive skill 1 golden Adena +15%, drop +15%, CP regeneration +30%, PvE damage +6% 2 silver Adena +10%, drop +10%, CP regeneration +20%, PvE damage +4% 3
bronzeAdena +5%, drop +5%, CP regeneration +10%, PvE damage +2%
Class rating
Place Wings next to the nickname Passive skill 1 black EXP/SP +15%, RB drop +15%, fame +30%, MP regeneration +20%, PvE defense +6% 2 — EXP/SP +10%, RB drop +10%, fame +20%, MP regeneration +15%, PvE defense +4% 3 — EXP/SP +5%, RB drop +5%, fame +10%, MP regeneration +10%, PvE defense +2%
Notes:
> the place on the server has priority over the place in the class when wings are given
> the passive skill for the class rating is given only to those who have the 3rd profession
> passive skills do not give Gear Score
> passive skills for the top 3 on the server and in the class stack - When calculating Gear Score, the following are taken into account:
Weapon
Affected by:
> grade
> type
> rarity
> PvP-insert
> SA
> attribute (10 GS per unit, maximum 300 x 10 = 3,000)
> enchant
> augmentation
weapon = grade base x (1 + TypeBonus) x (1 + Rare) x (1 + PvP_mult) + PvP_flat + SA_flat + grade base x (1 + TypeBonus) x LS_mult + grade base x Ench_mult + Att x 10
Grade bases
D (low) D (top) C (low) C (mid) C (top) B (mid) B (top) A (mid) 250 400 600 750 900 1,000 1,150 1,250 A (top) A (best) S Dynasty Icarus Vesper Vorpal Elegia 1,400 1,600 1,800 2,200 2,500 2,800 3,400 4,000
Type
TypeBonus = 0 — sword, blunt, dagger
TypeBonus = 0.2 — rapier, dual, bigsword, bigblunt, pole, bow, crossbow, ancientsword, fist (compensation for not being able to equip a shield)
Rarity
Rare = 0 — common
Rare = 0.1 — rare
PvP-insert
PvP_mult = 0 — without insert
PvP_mult = 0.1 — with insert
Grade B (top) A (mid) A (top) A (best) S Dynasty Icarus Vesper Vorpal Elegia PvP_flat 50 75 100 125 150 180 210 240 270 300
The split into a multiplier and a "flat" value is made for a smoother Gear Score growth that matches the effort put in and the result achieved.
SA
For dual swords and daggers, the SA effect is counted at enchant level 4 and higher.Grade C B A S Dynasty Icarus Vesper Vorpal Elegia SA_flat 50 75 100 150 200 250 300 350 400
Physical weapon enchant
Enchant +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 Ench_mult 0.015 0.03 0.045 0.075 0.105 0.135 0.165 0.205 0.245 0.285 0.325 Enchant +12 +13 +14 +15 +16 +17 +18 +19 +20 +21 +22 Ench_mult 0.365 0.405 0.445 0.485 0.545 0.605 0.665 0.725 0.8167 0.9083 1
Magic weapon enchant
Enchant +1 +2 +3 +4 +5 +6 +7 +8 +9 Ench_mult 0.04 0.08 0.12 0.17 0.22 0.27 0.32 0.37 0.42 Enchant +10 +11 +12 +13 +14 +15 +16 +17 +18 Ench_mult 0.47 0.53 0.59 0.65 0.71 0.795 0.88 0.965 1.05
Augmentation
Type LS_mult Empower Passive
Duel Might Passive0.2 Might Passive
Shield Passive
Magic Barrier
Empower Active
Duel Might Active0.15 Focus Passive
Wild Magic Passive
Refresh
Might Active
Shield Active
Magic Barrier Active0.1 All other passive and medium active skills 0.07 Weak active skills (Heal, Cheer, etc.) 0.05 Single-target damage skills 0.05 Mass damage skills 0.02 Chance-based skills 0.02
Examples:
1. Arcana Mace - Hail {PvP} (Acumen) +5, 150 water, Shield Passive
1,800 x (1 + 0) x (1 + 0.1) x (1 + 0.1) + 150 + 150 + 1,800 x (1 + 0) x 0.15 + 1,800 x 0.22 + 150 x 10 = 4,644
2. Vesper Dualsword - Destruction {PvP} +10, 300 earth, Duel Might Passive
2,800 x (1 + 0.2) x (1 + 0.1) x (1 + 0.1) + 240 + 300 + 2,800 x (1 + 0.2) x 0.2 + 2,800 x 0.285 + 300 x 10 = 9,076Armor (incl. shield/sigil)
Affected by:
> grade
> rarity
> PvP-insert (for top | full body)
> attribute (4 GS per unit, maximum 120 x 3 x 4 = 1,440 per piece except shield | sigil)
> enchant
> having a set (the shield is not part of the set)
helmet = grade base x 0.8 x 0.15 x (0.7 + Rare) x Set + grade base x 0.8 x 0.15 x Ench_mult + Att x 4body = grade base x 0.8 x 0.5 x (0.7 + Rare) x (1 + PvP) x Set + grade base x 0.8 x 0.5 x Ench_mult + Att x 4top = grade base x 0.8 x 0.25 x (0.7 + Rare) x (1 + PvP) x Set + grade base x 0.8 x 0.25 x Ench_mult + Att x 4bottom = grade base x 0.8 x 0.25 x (0.7 + Rare) x Set + grade base x 0.8 x 0.25 x Ench_mult + Att x 4gloves | boots = grade base x 0.8 x 0.175 x (0.7 + Rare) x Set + grade base x 0.8 x 0.175 x Ench_mult + Att x 4shield | sigil = grade base x 0.2 x (0.7 + Rare + Ench_mult)
Grade bases
D (low) D (top) C (low) C (mid) C (top) B (mid) B (top) A (mid) 250 400 600 750 900 1,000 1,150 1,250 A (top) A (best) S Dynasty Icarus Vesper Vesper Noble Vorpal Elegia 1,400 1,600 1,800 2,200 2,500 2,800 3,050 3,400 4,000
Rarity
Rare = 0 — common
Rare = 0.3 — rare
PvP-insert
PvP_mult = 0 — without insert
PvP_mult = 0.2 — with insert
Enchant
Level Ench_mult +1 0.015 +2 0.03 +3 0.045 +4 0.09 +5 0.135 +6 0.18 +7 0.27 +8 0.36 +9 0.45 +10 0.6 +11 0.75 +12 0.9 +13 1.05 +14 1.2
Having a set
Set = 1 — no set
Set = 1.2 — there is a set of 4 or 5 pieces (the shield is not included)
Examples:
1. Major Arcana set:
Major Arcana Circlet [rare] +6 (60 attribute)
1,800 x 0.8 x 0.15 x (0.7 + 0.3) x 1 + 1,800 x 0.8 x 0.15 x 0.18 + 60 x 4 = 495 — separate piece
1,800 x 0.8 x 0.15 x (0.7 + 0.3) x 1.2 + 1,800 x 0.8 x 0.15 x 0.18 + 60 x 4 = 538 — as part of the set
Major Arcana Robe [rare] {PvP} +6 (60 attribute)
1,800 x 0.8 x 0.5 x (0.7 + 0.3) x (1 + 0.2) x 1 + 1,800 x 0.8 x 0.5 x 0.18 + 60 x 4 = 1,234 — separate piece
1,800 x 0.8 x 0.5 x (0.7 + 0.3) x (1 + 0.2) x 1.2 + 1,800 x 0.8 x 0.5 x 0.18 + 60 x 4 = 1,406 — as part of the set
Major Arcana Gloves [rare] +6 (60 attribute) | Major Arcana Boots [rare] +6 (60 attribute)
1,800 x 0.8 x 0.175 x (0.7 + 0.3) x 1 + 1,800 x 0.8 x 0.175 x 0.18 + 60 x 4 = 537 — separate piece
1,800 x 0.8 x 0.175 x (0.7 + 0.3) x 1.2 + 1,800 x 0.8 x 0.175 x 0.18 + 60 x 4 = 588 — as part of the set
When you put on an S-grade magic set, the character gets a toggle that gives 200 GS.
Total: 200 + 538 + 1,406 + 588 x 2 = 3,320
2. Elegia Light set:
Elegia Leather Helmet [rare] +7 (120x3 attribute)
4,000 x 0.8 x 0.15 x (0.7 + 0.3) x 1 + 4,000 x 0.8 x 0.15 x 0.27 + 120 x 3 x 4 = 2,050 — separate piece
4,000 x 0.8 x 0.15 x (0.7 + 0.3) x 1.2 + 4,000 x 0.8 x 0.15 x 0.27 + 120 x 3 x 4 = 2,146 — as part of the set
Elegia Leather Breastplate [rare] {PvP} +7 (120x3 attribute)
4,000 x 0.8 x 0.25 x (0.7 + 0.3) x (1 + 0.2) x 1 + 4,000 x 0.8 x 0.25 x 0.27 + 120 x 3 x 4 = 2,616 — separate piece
4,000 x 0.8 x 0.25 x (0.7 + 0.3) x (1 + 0.2) x 1.2 + 4,000 x 0.8 x 0.25 x 0.27 + 120 x 3 x 4 = 2,808 — as part of the set
Elegia Leather Leggings [rare] +7 (120x3 attribute)
4,000 x 0.8 x 0.25 x (0.7 + 0.3) x 1 + 4,000 x 0.8 x 0.25 x 0.27 + 120 x 3 x 4 = 2,456 — separate piece
4,000 x 0.8 x 0.25 x (0.7 + 0.3) x 1.2 + 4,000 x 0.8 x 0.25 x 0.27 + 120 x 3 x 4 = 2,616 — as part of the set
Elegia Leather Gloves [rare] +7 (120x3 attribute) | Elegia Leather Boots [rare] +7 (120x3 attribute)
4,000 x 0.8 x 0.175 x (0.7 + 0.3) x 1 + 4,000 x 0.8 x 0.175 x 0.27 + 120 x 3 x 4 = 2,151 — separate piece
4,000 x 0.8 x 0.175 x (0.7 + 0.3) x 1.2 + 4,000 x 0.8 x 0.175 x 0.27 + 120 x 3 x 4 = 2,263 — as part of the set
When you put on an S84-grade light set, the character gets a toggle that gives 400 GS.
Total: 400 + 2,146 + 2,808 + 2,616 + 2,263 x 2 = 12,496
3. Dynasty Sigil +5 = 2,200 x 0.2 x (0.7 + 0 + 0.135) = 367
4. Vorpal Shield [rare] +7 = 3,400 x 0,2 x (0.7 +0.3 + 0.27) = 864Jewelry
Affected by:
Jewelry Special jewelry | epic > grade
> rarity
> enchant
> augmentation> base value
> enchant
> augmentation
necklace = grade base × 0,9 × 0,3 × (0,7 + Rare + Ench_mult) + LS_flat
earring = grade base × 0,9 × 0,25 × (0,7 + Rare + Ench_mult) + LS_flat
ring = grade base × 0,9 × 0,1 × (0,7 + Rare + Ench_mult) + LS_flat
Grade bases
D (low) D (top) C (low) C (mid) C (top) B (mid) B (top) A (mid) 250 400 600 750 900 1,000 1,150 1,250 A (top) A (best) S Dynasty Moirai Vesper Vorpal Elegia 1,400 1,600 1,800 2,200 2,500 2,800 3,400 4,000
Rarity
Rare = 0 — common
Rare = 0.3 — rare
special jewelry | epic = base x Ench_mult_epic + LS_flat
Epic jewelry
Tier Item Replica Improved replica Original Reinforced original T1
Ring of Core180 270 360 504 T1
Earring of Orfen450 675 900 1,260 T2 Ring of Ant Queen 216 324 432 605 T2 Earring of Zaken 540 810 1,080 1,512 T3
Ring of Baium252 378 504 706 T3
Frintezza's Necklace756 1,134 1,512 2,117 T4
Necklace of Valakas891 1,337 1,782 — T5
Earring of Antharas900 1,350 1,800 — T5
Beleth's Ring— — 720 —
Special jewelry
Blessed Freya's Necklace — 1,296
Freya's Necklace — 1,080
Weakened Freya Necklace — 540
Enchant
Level Ench_mult Ench_mult_epic +1 0.015 1.012 +2 0.03 1.025 +3 0.045 1.0375 +4 0.09 1.075 +5 0.135 1.113 +6 0.18 1.15 +7 0.27 1.225 +8 0.36 1.3 +9 0.45 1.375 +10 0.6 1.5 +11 0.75 1.625 +12 0.9 1.75 +13 1.05 1.875 +14 1.2 2.0
Augmentation
Skill LS_flat Refresh 3% 100 Refresh 2% 80 Refresh 1% 50 Max CP/HP/MP 300 70 Max CP/HP/MP 200 40 Max CP/HP/MP 100 20 Passive Attack (debuff success) 70 Passive Defense (debuff resistance) 40 Stat bonuses
0
Examples:
1. Moirai Necklace +4 = 2,500 x 0.9 x 0.3 x (0.7 + 0 + 0.09) = 533
2. Elegia Earring [rare] +5 (Augment Option – Mental Attack Resistance Lv. 1) = 4,000 x 0.9 x 0.25 x (0.7 + 0.3 + 0.135) + 40 = 1,062
3. Blessed Freya's Necklace +7 (Augment Option – Enhance Mental Attack Lv. 1) = 1,296 x 1.225 + 70 = 1,658
4. Enchanted Earring of Zaken [Replica] +6 (Augment Option – Refresh 3% Lv. 1) = 810 x 1.15 + 100 = 1,032Special equipment
Affected by:
> cloak
> shirt
> belt
> bracelet
> talismans
cloak | shirt = 1,800 + Ench_flat
Cloak | shirt enchant
Level Ench_flat +1 60 +2 120 +3 180 +4 280 +5 380 +6 480 +7 730 +8 980 +9 1,480 +10 1,980
belt = base x Ench_mult
Regular belts
Belt Base
Cloth Belt (any C-grade)100
Leather Belt (any B-grade)200
Iron Belt (A-grade without insert or with any insert except PvP)300 Low-grade Magic Ornament Iron Belt (PvP Physical Attack) | (PvP Skill Attack) | (PvP Defense) 500 Standard Magic Ornament Iron Belt (PvP Physical Attack) | (PvP Skill Attack) | (PvP Defense) 650 High-grade Magic Ornament Iron Belt (PvP Physical Attack) | (PvP Skill Attack) | (PvP Defense) 750 Top-grade Magic Ornament Iron Belt (PvP Physical Attack) | (PvP Skill Attack) | (PvP Defense) 900
Mithril Belt (S-grade without insert or with any insert except PvP)400 Low-grade Magic Ornament Mithril Belt (PvP Physical Attack) | (PvP Skill Attack) | (PvP Defense) 700 Standard Magic Ornament Mithril Belt (PvP Physical Attack) | (PvP Skill Attack) | (PvP Defense) 800 High-grade Magic Ornament Mithril Belt (PvP Physical Attack) | (PvP Skill Attack) | (PvP Defense) 1,000 Top-grade Magic Ornament Mithril Belt (PvP Physical Attack) | (PvP Skill Attack) | (PvP Defense) 1,200 Enchanted Top-grade Magic Ornament Belt [PvP Defense and Physical Attack] 1,500 Enchanted Top-grade Magic Ornament Belt [PvP Defense and Skill Attack] 1,600 Refined Top-grade Magic Ornament Belt [PvP Defense and Attack] 1,800 Blessed Top-grade Magic Ornament Belt [PvP Defense and Attack] 2,000
PvE belts
Belt Base
Cloth Belt300
Cloth Belt - PvE (Level 1)350
Cloth Belt - PvE (Level 2)400
Cloth Belt - PvE (Level 3)450
Cloth Belt - PvE (Level 4)500
Cloth Belt - PvE (Level 5)550
Cloth Belt - PvE (Level 6)650
Enchant
Level Ench_mult +1 1.015 +2 1.03 +3 1.045 +4 1.09 +5 1.135 +6 1.18 +7 1.27 +8 1.36 +9 1.45 +10 1.6 +11 1.75 +12 1.9 +13 2.05 +14 2.2
Bracelets
Bracelet Gear Score
Bronze Bracelet (B-grade)100 Steel Bracelet (A-grade) 200 Mithril Bracelet (S-grade) 400 Enhanced Mithril Bracelet (S-grade) 550 Aria's Bracelet (STR +1) (S-grade)
Aria's Bracelet (INT +1) (S-grade)
Aria's Bracelet (CON/MEN +1) (S-grade)750
Talismans
Talisman Gear Score Active 1 Temporary passive 70 Permanent passive 80 Special Talisman - Attack
Special Talisman - Defense
Special Talisman - Swiftness
Special Talisman - Recovery225 Superior Talisman - All in One 1,000 Venir's Talisman (Stage 1) 50 Venir's Talisman (Stage 2) 145 Venir's Talisman (Stage 3) 275 Venir's Talisman (Stage 4) 450 Venir's Talisman (Stage 5) 685 Venir's Talisman (Stage 6) 1,000 Venir's Talisman (Stage 7) 1,225 Venir's Talisman (Stage 8) 1,440 Venir's Talisman (Stage 9) 1,645 Venir's Talisman (Stage 10) 1,840 Venir's Talisman (Stage 11) 2,025 Venir's Talisman (Stage 12) 2,200 Talisman - Infinity 350 Talisman - Destruction 550 Talisman - Annihilation 1,300 Talisman - Hellfire 1,800 Talisman - Desire 2,600 Talisman - Longing 3,900 Talisman - Insanity 6,000
Examples:
1. Olf's T-Shirt +6 = 1,800 + 480 = 2,280
2. Top-grade Magic Ornament Mithril Belt (PvP Defense) +6 = 1,200 x 1.18 = 1,416
3. Cloth Belt - PvE (Level 6) +5 = 650 x 1.135 = 738Achievements
Affected by:
> level (20 x 85 = 1,700)
> tattoos (50 x 3 = 150)
> 3rd profession (300)
> noblesse (600)
> toggle skill for set enchant
> subclass skills
> enchant of some class skills
> common skills (Divine Inspiration, Protection, Will)
> passive skill for the top 10 in your class rating at the Olympiad
> hero skills
Toggle skill for set enchantThere can be only one skill, and its level depends on the enchant and grade of the equipped armor set (heavy, light or magic).Level Gear Score 1 100 2 200 3 400 4 600 5 900
Subclass skills> passive (10 for each level)
> master abilities (75 for each level)
> profession abilities (150 — Knight Ability - Defense, Enchanter Ability - Barrier; 0— transformations, 75 — others)
Example
3 subclasses of level 85 (3 x 5 passive skills and 3 x 2 master abilities / profession abilities)
Let's take Knight Ability - Defense, Enchanter Ability - Barrier and any 4 others:
3 x 5 x 10 + 150 + 150 + 4 x 75 = 750
Enchant of some class skillsClass Second profession skill (30 x 10 = 300) Third profession skill (15 x 20 = 300) Duelist Sonic Storm
Sonic Buster
Duelist Spirit
Triple Sonic SlashMaster of Combat
WisdomDreadnought Shock Stomp
Thunder Storm
HowlEarthquake
Master of Combat
WisdomPhoenix Knight Shield Stun
Majesty
Angelic Icon
SacrificeShield of Faith
WisdomHell Knight Shield Stun
Majesty
Hamstring
Summon Dark PantherShield of Faith
WisdomSagittarius Stun Shot
Vicious Stance
Ultimate EvasionArchery
Multiple Shot
WisdomAdventurer Backstab
Ultimate Evasion
Deadly Blow
Vicious StanceLethal Blow
WisdomArchmage Robe Mastery
Prominence
Seed of FireArcane Roar
Aura Blast
WisdomSoultaker Robe Mastery
Death Spike
Curse Gloom
Transfer PainNecromancy
WisdomArcana Lord Robe Mastery
Transfer Pain
Spirit Sharing
Arcane DisruptionServitor Share
WisdomCardinal Robe Mastery
Mana Burn
Magical Backfire
BenedictionDivine Lore
WisdomHierophant Robe Mastery
Mana BurnProphecy of Fire
Divine Lore
Block Shield
WisdomEva's Templar Elemental Heal
EntangleShield of Faith
Touch of Life
Shield Bash
WisdomSword Muse Entangle
Sword Symphony
Psycho SymphonyInner Rhythm
Song of Silence
WisdomWind Rider Backstab
Ultimate Evasion
Deadly Blow
Vicious StanceLethal Blow
WisdomMoonlight Sentinel Stun Shot
Vicious Stance
Ultimate EvasionArchery
Multiple Shot
WisdomMystic Muse Robe Mastery
Hydro Blast
Seed of WaterArcane Roar
Aura Blast
WisdomElemental Master Robe Mastery
Transfer Pain
Spirit SharingServitor Share
Summon Magnus the Unicorn
WisdomEva's Saint Robe Mastery
Mana BurnProphecy of Water
Block Wind Walk
Divine Lore
WisdomShillien Templar Lightning Strike
HexShield of Faith
Touch of Death
Shield Bash
WisdomSpectral Dancer Hex
Demonic Blade Dance
Poison Blade DanceInner Rhythm
Dance of Medusa
WisdomGhost Hunter Backstab
Ultimate Evasion
Deadly Blow
Vicious StanceLethal Blow
WisdomGhost Sentinel Stun Shot
Vicious Stance
Ultimate EvasionArchery
Multiple Shot
WisdomStorm Screamer Robe Mastery
Hurricane
Seed of WindArcane Roar
Aura Blast
WisdomSpectral Master Robe Mastery
Transfer Pain
Spirit Sharing
Death SpikeServitor Share
WisdomShillien Saint Robe Mastery
Mana BurnProphecy of Wind
Divine Lore
Block Shield
WisdomTitan Hammer Crush
ZealotEarthquake
Master of Combat
Power Armor Crush
WisdomGrand Khavatari Zealot
Hurricane Assault
Force Burst
Force StormMaster of Combat
WisdomDominator Robe Mastery
Seal of Suspension
The Honor of Pa'agrio
Steal EssenceDivine Lore
WisdomDoomcryer Robe Mastery
Steal EssenceChant of Combat
Chant of Victory
Divine Lore
WisdomFortune Seeker Hammer Crush
Deadly BlowEarthquake
Master of Combat
Power Armor Crush
WisdomMaestro Hammer Crush
Summon Mechanic GolemEarthquake
Master of Combat
Power Armor Crush
WisdomDoombringer Disarm
Violent Temper
Soul BarrierRush Impact
Mass Disarm
WisdomMale Soul Hound Dark Weapon
Pride of Kamael
Soul of Pain
Annihilation CircleAura Blast
WisdomFemale Soul Hound Dark Weapon
Pride of Kamael
Soul of Pain
Annihilation CircleAura Blast
WisdomTrickster Soul Barrier
Sharpshooting
Twin ShotPrahnah
Multiple Shot
WisdomJudicator Pride of Kamael
Appetite for Destruction
Protection Instinct
Magic Impulse
SpiteWisdom
Common skills
Maximum: 150 x 2 + 250 x 3 + 300 + 500 = 1,850Skill Gear Score Divine Inspiration Lv. 1 10 Divine Inspiration Lv. 2 30 Divine Inspiration Lv. 3 60 Divine Inspiration Lv. 4 100 Magician's Will Lv. 1
Fighter's Will Lv. 1
Archer's Will Lv.1
Protection of Alignment
Protection of Elemental150 Divine Inspiration Lv. 5 200 Improved Magician's Will Lv. 2
Improved Fighter's Will Lv. 2
Improved Archer's Will Lv. 2250 Divine Inspiration Lv. 6
Protection of Rune300 Divine Inspiration Lv. 7 400 Divine Inspiration Lv. 8 500
Passive skill for the top 10 in your class rating at the OlympiadPlace Gear Score 1 200 2-3 200 4-6 150 7-10 100
Hero skills Total:
> for first place — 1,500
> for second place — 750 - In theory, you can reach ~67,932 Gear Score
Example
Weapon Total GS Archangel Sword {PvP} - Hail (Acumen) +18, Empower Passive, 300 attribute
4,000 x (1 + 0) x (1 + 0.1) x (1 + 0.1) + 300 + 400 + 4,000 x (1 + 0) x 0.2 + 4,000 x 1.05 + 300 x 10 = 13,54013,540 Armor Total GS 1. Elegia Circlet [rare] +14 (120x3 attribute)
4,000 x 0.8 x 0.15 x (0.7 + 0.3) x 1.2 + 4,000 x 0.8 x 0.15 x 1.2 + 120 x 3 x 4 = 2,592
2. Elegia Tunic [rare] {PvP} +14 (120x3 attribute)
4,000 x 0.8 x 0.25 x (0.7 + 0.3) x (1 + 0.2) x 1.2 + 4,000 x 0.8 x 0.25 x 1.2 + 120 x 3 x 4 = 3,552
3. Elegia Stockings [rare] +14 (120x3 attribute)
4,000 x 0.8 x 0.25 x (0.7 + 0.3) x 1.2 + 4,000 x 0.8 x 0.25 x 1.2 + 120 x 3 x 4 = 3,360
4. Elegia Gloves [rare] +14 (120x3 attribute)
4,000 x 0.8 x 0.175 x (0.7 + 0.3) x 1.2 + 4,000 x 0.8 x 0.175 x 1.2 + 120 x 3 x 4 = 2,784
5. Elegia Shoes [rare] +14 (120x3 attribute)
4,000 x 0.8 x 0.175 x (0.7 + 0.3) x 1.2 + 4,000 x 0.8 x 0.175 x 1.2 + 120 x 3 x 4 = 2,784
6. Elegia Sigil [rare] +14
4,000 x 0,2 x (0.7 + 0.3 + 1.2) = 1,76016,832 Jewelry Total GS 1. Reinforced Frintezza's Necklace +14 (Refresh 3%)
2,117 x 2.0 + 100 = 4,334
2. Earring of Antharas +14 (Refresh 2%)
1,800 x 2.0 + 80 = 3,680
3. Reinforced Earring of Zaken +14 (CP +300)
1,512 x 2.0 + 70 = 3,094
4. Beleth's Ring +14 (HP +300)
720 x 2.0 + 70 = 1,510
5. Reinforced Ring of Baium +14 (MP +300)
706 x 2.0 + 70 = 1,48214,100 Special equipment Total GS 1. Holy Spirit's Cloak +10
1,800 + 1,980 = 3,780
2. Olf's T-Shirt +10
1,800 + 1,980 = 3,780
3. Blessed Top-grade Magic Ornament Belt [PvP Defense and Attack] +14
2,000 x 2.2 = 4,400
4. Aria's Bracelet (INT +1)
750
5. Superior Talisman - All in One
1,00013,710 Achievements Total GS 1. level 85
85 x 20 = 1,700
2. 3 tattoos
3 x 50 = 150
3. 3rd profession
300
4. noblesse
600
5. toggle skill for set enchant (Elegia Robe +14 > Lv. 5)
900
6. subclass skills: 3 subclasses of level 85 (3 x 5 passive skills and 3 x 2 master abilities / profession abilities) — Knight Ability - Defense, Enchanter Ability - Barrier and any 4 others
3 x 5 x 10 + 150 + 150 + 4 x 75 = 750
7. enchant of some class skills
3 x 30 x 10 + 3 x 15 x 20 = 1,800
8. common skills: Protection of Alignment, Protection of Elemental, Improved Magician's Will Lv. 2, Improved Fighter's Will Lv. 2, Improved Archer's Will Lv. 2, Protection of Rune, Divine Inspiration Lv. 8
150 x 2 + 250 x 3 + 300 + 500 = 1,850
9. passive skill for the top 1 in your class rating at the Olympiad
200
10. hero skills (1st place)
350 + 400 + 750 = 1,5009,750 TOTAL: 67,932
Basics | Equipment | Promotions
Class skills
- From the start, the skill set is based on High Five with some new skills; missing skills will be added gradually
- Mechanics of all skills according to High Five:
- attack/cast speed does not affect skill cooldowns
- all types of invulnerability (except for the subclass skill trigger) end when taking damage or using skills
- Some skills have been changed
- New skills have been added
- All changes are described in a separate
thread - Auto-learning of most skills, high-level ones — through books:
- drop from monsters ("domes", Wills)
- drop from Epic Bosses (Protections, Wills)
- drop from Raid Bosses (Protections, Wills)
- drop in instances (Protections, Wills, "enlightenments")
- purchase from Edgar (all other regular skills)
Skill enchantment
- Skill enchantment system according to High Five:
- passive skill enchantment is available
- 3rd profession skill enchantment is available
- "safe" enchantment is available with a special book
More details
Giant's Codex - Mastery
On a failed enchantment attempt, the skill enchant level does not reset.
Source:
> Olympiad
> Mem Coin Shop
> Raid Bosses
> Epic Bosses
> Territory Wars - changing the enchantment branch is available with a special book
More details
Giant's Codex - Discipline
Allows you to change the skill enchantment branch, with a loss of 0-3 enchantment levels.
Source:
> Olympiad
> Mem Coin Shop
- Attribute enchantment branches will be available after the attribute system is introduced
- Adena and SP are required instead of EXP
- Some enchantment branches have been reworked
- New enchantment branches have been added for some skills
Skill transfer
- After reaching the third profession, the healer archetype receives special items — Holy Pomander, which allow learning skills from two other classes:
- Cardinal — 1 (cannot learn Stigma of Shilien)
- Eva's Saint — 1
- Shillien Saint — 4
- Skills can be learned in the guild corresponding to the class
- Selected skills have the same characteristics and properties as the original — for example, they can be enchanted
- Skill reset costs Adena x10,000,000:
- all skills are reset and all Holy Pomanders are returned
- when re-selecting a skill, its enchant level is preserved
Subclass skills
- Each subclass after reaching levels 65, 70, 75, 80, and 85 can receive a book (maximum 3x5=15) to learn passive skills
More details
*this is one skill that gives different bonuses depending on the type of armor wornName Description Lv. 1 Lv. 2 Lv. 3 Lv. 4 Lv. 5 Lv. 6 Emergent Ability - Defense* (heavy) Increases P. Def. +18 +36 +54 +71 +90 +107 Emergent Ability - Defense* (light) Increases P. Def. +13 +27 +40 +54 +67 +80 Emergent Ability - Defense* (robe) Increases P. Def. +9 +18 +27 +36 +45 +54 Emergent Ability - Magic Defense Increases M. Def. +15 +30 +45 +61 +76 +91 Emergent Ability - Attack Increases P. Atk. +22 +42 +60 +76 +88 +98 Emergent Ability - Empower Increases M. Atk. +22
(was 11)+42
(was 21)+60
(was 28)+76
(was 36)+88
(was 43)+98
(was 48) - Each subclass after reaching levels 80 and 85 can receive a book (maximum 3x2=6) to learn master or profession skills
- a) master skills
More details
*this is one skill that gives different bonuses depending on the type of armor wornName Description Lv. 1 Lv. 2 Lv. 3 Master Ability - Defense* (heavy) Greatly increases P. Def. +59 +119 +178 Master Ability - Defense* (light) Greatly increases P. Def. +44 +89 +134 Master Ability - Defense* (robe) Greatly increases P. Def. +29 +58 +87 Master Ability - Magic Defense Greatly increases M. Def. +50 +100 +150 Master Ability - Attack Greatly increases P. Atk. +100
(was 49)— — Master Ability - Empower Greatly increases M. Atk. +100
(was 29)— — Master Ability - Focus Increases critical chance +30 — — Master Ability - Casting Increases casting speed +25
(was 11)— — - b) profession skills (not tied to a specific class, meaning any subclass can be chosen)
More details
Summoner Ability - Boost HP/MP
HP +300 (was 147), MP +150 (was 74).
Summoner Ability - Resist Attribute
Resistance to fire/water/earth/wind +15 (was 5).
Summoner Ability - Spirit
When taking a hit, there is a 2% chance to receive a buff for 15 seconds: P. Atk./Atk. Spd./M. Atk./Casting Spd. +8%.
Healer Ability - Prayer
Incoming healing power +6%.
Healer Ability - Divine Protection
Resistance to dark/holy +15 (was 5).
Healer Ability - Heal
When taking damage, there is a 2% chance to restore 500 HP (was 187).
Warrior Ability - Boost CP
CP +750 (was 738), CP regeneration +20%.
Warrior Ability - Resist Trait
Resistance to paralysis/hold/sleep/shock/buff cancel +5%.
Warrior Ability - Haste
When dealing a hit, there is a 2% chance to receive a buff for 15 seconds: Atk. Spd. +32%.
Knight Ability - Boost HP
HP +500 (was 295), HP regeneration +20%.
Knight Ability - Resist Critical
Incoming critical damage -5%.
Knight Ability - Defense
When taking a hit, there is a 2% chance to receive a buff for 15 seconds: P. Def./M. Def. +24%.
Enchanter Ability - Boost Mana
MP +300 (was 148), MP regeneration +20%.
Enchanter Ability - Mana Recovery
MP regeneration +30% (was 10), MP consumption -5%.
Enchanter Ability - Barrier
When taking a hit, there is a 2% chance to receive invulnerability for 5 seconds.
(Blocks debuffs and damage to the character's HP/CP/MP, restoring HP/CP/MP is impossible. If the character performs any actions during the invulnerability effect, the shield does not break, unlike all other types.)
Rogue Ability - Evasion
Evasion +4, speed +2.
Rogue Ability - Long Shot
Bow shooting range +100, crossbow shooting range +50.
Rogue Ability - Critical Chance
When dealing a hit, there is a 2% chance to receive a buff for 15 seconds: critical attack chance +32%.
Wizard Ability - Anti-magic
New effect:
Incoming magic damage -5%.
Wizard Ability - Mana Gain
MP recovery power +20.
Wizard Ability - Mana Steal
When dealing damage (was when taking damage), there is a 2% chance to steal 50 MP (was 10) from the enemy.
- a) master skills
- To learn these skills:
- To get the books, switch to your subclass and talk to the main NPC in any guild:
> Subclass
> Subclass Skill Certification
> Certify Subclass
> Level 65 New Skill Certification
> Level 70 New Skill Certification
> Level 75 New Skill Certification
> Level 80 New Skill Certification
> Level 85 New Skill Certification
> Get certification
> Level 80 Master or Profession Skill Certification
> Level 85 Master or Profession Skill Certification
> Get special skill certification
> Get Master Skill certification - To learn the skills, switch to your main class, go to the second floor of Ivory Tower, and talk to Avant-Garde:
> Learn about subclass certification
> Learn subclass certification skills
> Learn skills
- To get the books, switch to your subclass and talk to the main NPC in any guild:
- You can reset skills at Avant-Garde for Adena x10,000,000
Clan skills
- A buff is automatically applied to all academy members
More details
Blessing of the Academ
Speed +5, PvE attack/defense +5%, Atk. Spd./Casting Spd. +5%, EXP/SP +5%, adena +3%. - Clan skills based on High Five:
- from the start, the maximum clan level is 8 (without clan squad skills)
- at a certain stage, the maximum clan level will be raised to 11 (with clan squad skills)
- Some clan skills have been changed
- New clan skills have been added
- Clan skills work for all clan members, including academy members
More details
Level 5 Skill Type CRP Items Build Headquarters Lv. 1
Cast — 4 s
Cooldown — 30 min
During a siege, sets up a camp — a respawn point for clan members. The camp has 150,000 HP, defense against all elements 20. Consumes 300 Gemstone (C-grade).active
(available only to Clan Leader)500
Destruction Tombstone x1Clan Body Lv. 1
HP +3%.passive 1,500
Earth Egg x10Clan Imperium Lv. 1
Grants the right to form a Command Channel.passive
0
Destruction Tombstone x1Clan M. Def. Lv. 1
M. Def. +6%.passive 1,500
Angelic Essence x10Clan Regeneration Lv. 1
HP regeneration +3%.passive 1,500
Earth Egg x10Clan Escape Lv. 1
Range — 1500
Cast — 2.5 sec
Cooldown — 20 min
Teleports clan members surrounding you to the nearest village. Consumes 10,000,000 Adena.active
(available only to Clan Leader)3,000
Destruction Tombstone x10Level 6 Skill Type CRP Items Clan Might Lv. 1
P. Atk. +3%.passive 3,000
Dragon Heart x10Clan Morale Lv. 1
CP regeneration +6%.passive 2,600
Nonliving Nucleus x10Clan Shield Lv. 1
P. Def. +3%.passive 3,000
Earth Egg x10Clan Shield Block Lv. 1
Shield defense +24%.passive 2,100
Dragon Heart x10Clan Spirituality Lv. 1
CP +6%.passive 2,100
Nonliving Nucleus x10Clan Will Lv. 1
XP, SP +2%.passive 4,000
Destruction Tombstone x10Clan Dash Lv. 1
Range — 1500
Cast — 0.8 sec
Cooldown — 15 min
Duration — 15 sec
Speed +30 for surrounding clan members. Consumes 7,000,000 Adena.active
(available only to Clan Leader)5,000
Destruction Tombstone x10Level 7 Skill Type CRP Items Clan Body Lv. 2
HP +5%.passive 6,900
Earth Egg x10Clan Cyclonic Resistance Lv. 1
Resistance to water/wind +3.passive 5,100
Destruction Tombstone x10Clan Guidance Lv. 1
Accuracy +1.passive 5,600
Memento Mori x10Clan Luck Lv. 1
Reduces experience loss and penalties for character death caused by a player or monster.passive 6,900
Cradle of Creation x1Clan M. Def. Lv. 2
M. Def. +10%.passive 6,900
Angelic Essence x10Clan Magmatic Resistance Lv. 1
Resistance to fire/earth +3.passive 5,100
Destruction Tombstone x10Clan Might Lv. 2
P. Atk. +5%.passive 6,500
Dragon Heart x10Clan Regeneration Lv. 2
HP regeneration +5%.passive 6,900
Earth Egg x10Clan Resist Hold Lv. 1
Resistance to hold +5%.passive 5,100
Destruction Tombstone x10Clan Resist Shock Lv. 1
Resistance to shock +5%.passive 5,100
Destruction Tombstone x10Clan Resist Sleep Lv. 1
Resistance to sleep +5%.passive 5,100
Destruction Tombstone x10Clan Shield Lv. 2
P. Def. +5%.passive 6,500
Earth Egg x10Clan Shield Defense Lv. 1
Shield defense chance +12%.passive 5,100
Memento Mori x10Clan Spirituality Lv. 2
CP +10%.passive 5,600
Nonliving Nucleus x10Clan Will Lv. 2
XP, SP +3%.passive 6,000
Destruction Tombstone x10Clan Celestial Aegis Lv. 1
Range — 1500
Cast — 2 sec
Cooldown — 30 min
Duration — 20 sec
Makes nearby clan members invulnerable. Consumes 25,000,000 Adena.active
(available only to Clan Leader)7,000
Destruction Tombstone x15Clan Cleanse Lv. 1
Range — 1500
Cast — 1.5 sec
Cooldown — 30 min
Removes all debuffs from nearby clan members. Consumes 10,000,000 Adena.active
(available only to Clan Leader)7,000
Destruction Tombstone x15Level 8 Skill Type CRP Items Clan Agility Lv. 1
Evasion +1.passive 12,000
Memento Mori x10Clan Clarity Lv. 1
MP regeneration +3%.passive 11,700
Angelic Essence x10Clan Cyclonic Resistance Lv. 2
Resistance to water/wind +5.passive 12,000
Destruction Tombstone x10Clan Empower Lv. 1
M. Atk. +6%.passive 11,700
Angelic Essence x10Clan Guidance Lv. 2
Accuracy +2.passive 12,000
Memento Mori x10Clan Luck Lv. 2
Reduces experience loss and penalties for character death caused by a player or monster.passive 14,000
Cradle of Creation x1Clan Magmatic Resistance Lv. 2
Resistance to fire/earth +5.passive 12,000
Destruction Tombstone x10Clan Might Lv. 3
P. Atk. +6%.passive 13,000
Dragon Heart x10Clan Morale Lv. 2
CP regeneration +10%.passive 13,000
Nonliving Nucleus x10Clan Resist Hold Lv. 2
Resistance to hold +10%.passive 12,000
Destruction Tombstone x10Clan Resist Shock Lv. 2
Resistance to shock +10%.passive 12,000
Destruction Tombstone x10Clan Resist Sleep Lv. 2
Resistance to sleep +10%.passive 12,000
Destruction Tombstone x10Clan Shield Lv. 3
P. Def. +6%.passive 13,000
Earth Egg x10Clan Shield Block Lv. 2
Shield defense +40%.passive 12,000
Dragon Heart x10Clan Shield Defense Lv. 2
Shield defense chance +20%.passive 12,000
Memento Mori x10Clan Soul Lv. 1
MP +3%.passive 11,700
Angelic Essence x10Clan Spirituality Lv. 3
CP +12%.passive 12,000
Nonliving Nucleus x10Clan Wind Walk Lv. 1
Speed +3.passive 11,400
Cradle of Creation x1Clan Will Lv. 3
XP, SP +4%.passive 8,000
Destruction Tombstone x10Clan Noblesse Lv. 1
Range — 1500
Cast — 1.5 sec
Cooldown — 30 minutes
Duration — 60 minutes
Applies the Noblesse Blessing effect to nearby clan members. Consumes 30,000,000 Adena.active
(available only to Clan Leader)10,000
Destruction Tombstone x15Level 9 Skill Type CRP Items Build Headquarters Lv. 2
Cast — 4 s
Cooldown — 30 min
During a siege, sets up a fortified camp — a respawn point for clan members. The camp has 300,000 HP, P./M. Def. higher by 25%, defense against all elements 200. Consumes 450 Gemstone (C-grade).active
(available only to Clan Leader)10,000 Blood Oath x25 Clan Fame Lv. 1
Fame +5% during castle and fortress sieges and Territory War.passive 10,000
Dragon Heart x10Clan Clarity Lv. 2
MP regeneration +6%.passive 12,000
Angelic Essence x10Clan Magmatic Resistance Lv. 3
Resistance to fire/earth +7.passive 12,000
Destruction Tombstone x10Clan Cyclonic Resistance Lv. 3
Resistance to water/wind +7.passive 12,000
Destruction Tombstone x10Clan Agility Lv. 2
Evasion +2.passive 12,000
Memento Mori x10Clan Resistance Holy Lv. 1
Resistance to holy/dark +3.passive 12,000
Destruction Tombstone x10Clan Shield Block Lv. 3
Shield defense +48%.passive 12,000
Dragon Heart x10Clan Will Lv. 4
XP, SP +5%.passive 12,000
Destruction Tombstone x10Clan Friendly Lv. 1
Range — 1500
Cast — 2.5 sec
Cooldown — 60 minutes
Duration — 7 minutes
P. Atk. +3%, M. Atk. +5% for nearby clan members. Consumes 20 Fame Scroll (100).
Does not take a buff slot.active 20,000
Destruction Tombstone x10Clan Noblesse Lv. 2
Range — 1500
Cast — 1.5 sec
Cooldown — 15 minutes
Duration — 60 minutes
Applies the Noblesse Blessing effect to nearby clan members. Consumes 35,000,000 Adena.active
(available only to Clan Leader)20,000 Blood Oath x40 Level 10 Skill Type CRP Items Clan Fame Lv. 2
Fame +10% during castle and fortress sieges and Territory War.passive 15,000
Dragon Heart x20Clan Magic Power Lv. 1
Magic skill power +1%, incoming healing power +1%.passive 10,000 Blood Oath x25 Clan Physical Power Lv. 1
Physical skill power +1%.passive 10,000 Blood Oath x25 Clan Morale Lv. 3
CP regeneration +15%.passive 15,000
Nonliving Nucleus x10Clan Soul Lv. 2
MP +5%.passive 15,000
Angelic Essence x10Clan Guidance Lv. 3
Accuracy +3.passive 15,000
Memento Mori x10Clan Agility Lv. 3
Evasion +3.passive 15,000
Memento Mori x10Clan Empower Lv. 2
M. Atk. +10%.passive 15,000
Angelic Essence x10Clan Resistance Holy Lv. 2
Resistance to holy/dark +5.passive 15,000
Destruction Tombstone x10Clan Shield Defense Lv. 3
Shield defense chance +24%.passive 15,000
Memento Mori x10Clan Will Lv. 5
XP, SP +6%.passive 16,000
Destruction Tombstone x10Clan Guardian Recovery Lv. 1
Cast — 2 s static
Cooldown — 30 min static
Radius — 1,000
Restores 100% HP, 100% CP and 20% MP to all clan members and your own party within range. Consumes 30,000,000 Adena. Cannot be used in the Olympiad.active
(available only to Clan Leader)15,000 Blood Oath x20 Clan Boundary Lv. 1
Range — 1500
Cast — 2.5 sec
Cooldown — 60 minutes
Duration — 7 minutes
M. Def. +3%, P. Def. +3% for nearby clan members. Consumes 20 Fame Scroll (100).
Does not take a buff slot.active 20,000
Destruction Tombstone x10Clan Celestial Aegis Lv. 2
Range — 1500
Cast — 2 sec
Cooldown — 30 min
Duration — 30 sec
Makes nearby clan members invulnerable. Consumes 30,000,000 Adena.active
(available only to Clan Leader)20,000 Blood Oath x40 Level 11 Skill Type CRP Items Build Headquarters Lv. 3
Cast — 4 s
Cooldown — 30 min
During a siege, sets up a fortified camp — a respawn point for clan members. The camp has 600,000 HP, P./M. Def. higher by 50%, defense against all elements 350. Consumes 600 Gemstone (C-grade).active
(available only to Clan Leader)20,000 Blood Oath x50 Clan Fame Lv. 3
Fame +15% during castle and fortress sieges and Territory War.passive 20,000
Dragon Heart x30Clan Magic Power Lv. 2
Magic skill power +2%, incoming healing power +2%.passive 20,000 Blood Oath x50 Clan Physical Power Lv. 2
Physical skill power +2%.passive 20,000 Blood Oath x50 Clan Body Lv. 3
HP +6%.passive 17,000
Earth Egg x10Clan M. Def. Lv. 3
M. Def. +12%.passive 17,000
Angelic Essence x10Clan Regeneration Lv. 3
HP regeneration +6%.passive 13,200
Earth Egg x10Clan Soul Lv. 3
MP +7%.passive 17,000
Angelic Essence x10Clan Empower Lv. 3
M. Atk. +12%.passive 17,000
Angelic Essence x10Clan Resistance Holy Lv. 3
Resistance to holy/dark +7.passive 17,000
Destruction Tombstone x10Clan Wind Walk Lv. 2
Speed +5.passive 17,000
Cradle of Creation x10Clan Will Lv. 6
XP, SP +8%.passive 20,000
Destruction Tombstone x10Clan Clarity Lv. 3
MP regeneration +10%.passive 17,800
Angelic Essence x10Clan Cleanse Lv. 2
Range — 1500
Cast — 1.5 sec
Cooldown — 15 minutes
Removes all debuffs from nearby clan members. Consumes 15,000,000 Adena.active
(available only to Clan Leader)20,000 Blood Oath x40 - Squad skills have been added
More details
Item Price Blood Oath
Crystal (S-grade) x500 (fort — Support Unit Captain)
Crystal (S-grade) x400 (castle — Court Magician)
Learned in the same place as other clan skills, when a castle or fort is owned.
Level 7 Skill Type CRP Items Holy Squad Lv. 1
Incoming healing +20 for the squad.passive 10,400 Blood Oath x4 Water Squad Lv. 1
P. Def. +27.3 for the squad.passive 10,400 Blood Oath x4 Level 8 Skill Type CRP Items Dark Squad Lv. 1
M. Atk. +7.17 for the squad.passive 12,000 Blood Oath x8 Earth Squad Lv. 1
M. Def. +17 for the squad.passive 12,000 Blood Oath x8 Fire Squad Lv. 1
P. Atk. +17.3 for the squad.passive 12,000 Blood Oath x8 Wind Squad Lv. 1
Accuracy +2 for the squad.passive 12,000 Blood Oath x8 Holy Squad Lv. 2
Incoming healing +20, max MP +20% for the squad.passive 12,000 Blood Oath x8 Water Squad Lv. 2
P. Def. +27.3, M. Def. +17.6 for the squad.passive 12,000 Blood Oath x8 Level 9 Skill Type CRP Items Dark Squad Lv. 2
M. Atk. +19.32 for the squad.passive 17,400 Blood Oath x11 Earth Squad Lv. 2
M. Def. +31.1 for the squad.passive 17,400 Blood Oath x11 Fire Squad Lv. 2
P. Atk. +17.3, critical attack chance +15 for the squad.passive 17,400 Blood Oath x11 Wind Squad Lv. 2
Accuracy +2, evasion +2 for the squad.passive 17,400 Blood Oath x11 Holy Squad Lv. 3
Incoming healing +20, max MP +20%, MP consumption by skills -5% for the squad.passive 17,400 Blood Oath x11 Water Squad Lv. 3
P. Def. +27.3, M. Def. +17.6, shield defense chance +6% for the squad.passive 17,400 Blood Oath x11 Level 10 Skill Type CRP Items Dark Squad Lv. 3
M. Atk. +19.32, magic critical power +1% for the squad.passive 24,000 Blood Oath x40 Earth Squad Lv. 3
M. Def. +44 for the squad.passive 24,000 Blood Oath x40 Fire Squad Lv. 3
P. Atk. +17.3, critical attack power +100, critical attack chance +15 for the squad.passive 24,000 Blood Oath x40 Wind Squad Lv. 3
Accuracy +2, evasion +2, speed +3 for the squad.passive 24,000 Blood Oath x40 - A buff has been implemented that is applied to all clan members; its bonuses depend on the clan's online count
More details
> duration — 5 min
> applied every 5 minutes
> does not take a buff slot
> works automatically when a clan is created
> does not work in the Olympiad
Online Buff 3-9 Сlan Unity Lv. 1
EXP/SP +1%, weight limit +5%, PvE attack/defense +1%10-20 Clan Unity Lv. 2
EXP/SP +2%, weight limit +10%, PvE attack/defense +2%21-29 Clan Unity Lv. 3
EXP/SP +5%, weight limit +15%, drop/adena/spoil +2%, PvE attack/defense +4%30+ Clan Unity Lv. 4
EXP/SP +7%, weight limit +20%, drop/adena/spoil +3%, PvE attack/defense +5% - A buff has been implemented that is applied to all clan members when the clan leader logs into the game
More details
Clan Advent
P. Atk./P. Def./M. Def. +3%, M. Atk. +4%, CP regeneration +10, MP regeneration +5.
does not work in the Olympiad - Fort and castle skills have been changed; the distribution can be viewed here
More details
Residence Spirit
CP +15%.
Residence Body
HP +8%.
Residence Soul
MP +10%.
Residence Movement
Speed +6.
Residence Empower
M. Atk. +8%.
Residence Shield
P. Def. +5%.
Residence Shield Block
Shield block chance +20%.
Residence Fortitude
Resistance to shock +10%.
Residence Health
Incoming healing +8%.
Residence Might
P. Atk. +6%.
Residence Magic Barrier
M. Def. +5%.
Residence Freedom
Resistance to hold +10%.
Life Stone skills
- Chance of obtaining skills from Life Stone:
- Top-grade — 9%
- High-grade — 5%
- Mid-grade — 1.5%
- No-grade — 1%
- Life Stone skill effects correspond to Interlude (with adjustments) except for:
- Wild Magic — based on High Five
- Lesser Celestial Shield — based on High Five (invulnerability ends when attacking or using skills)
- Cooldown of 110/900 nukes is static — 6 seconds
- The active skill effect remains when switching weapons
- The effects of active/chance and passive skills stack
- An analog of Top-grade Life Stone has been added, which differs only in that, in addition to skills, it gives: STR +1 / CON +1 / INT +1 / MEN +1 / Critical +32.7 / Evasion +3 / Accuracy +3
- Some Life Stone skills have been changed:
Active
Legend: buff | nerf
Skill Effect Duration Cooldown Reflect Damage Lv.3 Reflects 20% (was 10%) of incoming melee damage back to the enemy, except for damage from skills. 5 min
(was 2)6 sec
(was 5 min)Lesser Celestial Shield Lv.1 Makes the character invulnerable; the effect ends when attacking or using a skill. 10 sec
(was 7)30 min Skill Refresh Lv.3 Physical skill cooldown -20% (was -30%). 2 min
(was 1)5 min
(was 10)Spell Refresh Lv.3 Magic skill cooldown -20% (was -30%). 2 min
(was 1)5 min
(was 10)Refresh Lv.3 Cooldown of all skills -20% (was -15%). 2 min
(was 1)5 min
(was 10)Vampiric Rage Lv.10 Vampirism +6%, except for damage from skills and ranged attacks. 5 min
(was 2)5 min Duel Might Lv.10 Damage from physical attacks in PvP +10%. 5 min
(was 2)5 min Duel Weakness Lv.10 Damage from physical attacks in PvP -10% (was -25%) on the target. 1 min
(was 15 sec)5 min
(was 8 sec)Skill Clarity Lv.3 MP consumption of physical skills -20% (was -10%). 5 min
(was 2)1 min
(was 5)Spell Clarity Lv.3 MP consumption of magic skills -20% (was -10%). 5 min
(was 2)1 min
(was 5)Music Clarity Lv.3 MP consumption of songs and dances -10%. 5 min
(was 2)1 min
(was 5)Wild Magic Lv.10 Magic critical chance +40. (HF style) 5 min
(was 2)1 min
(was 5)Guidance Lv.10 Accuracy +7 (was 3). 5 min
(was 2)1 min
(was 5)Agility Lv.10 Evasion +7 (was 3). 2 min 1 min
(was 5)Focus Lv.10 Physical critical chance +50 (was 20%). 5 min
(was 2)1 min
(was 5)Heal Empower Lv.10 Incoming healing power +10%. 10 min
(was 2)1 min
(was 5)Shield Lv.10 P. Def. +10%. 5 min
(was 2)1 min
(was 5)Magic Barrier Lv.10 M. Def. +12% (was 23%). 5 min
(was 2)1 min
(was 5)Might Lv.10 P. Atk. +8% (was 10%). 5 min
(was 2)1 min
(was 5)Empower Lv.10 M. Atk. +15% (was 20%). 5 min
(was 2)1 min
(was 5)Ritual Lv.10 Restores 473 CP. — 20 sec Cheer Lv.10 CP +20% (was +300). 5 min
(was 2)1 min
(was 5)Mana Gain Lv.10 Incoming MP recovery +30% (was +50). 5 min
(was 2)1 min
(was 5)Blessed Soul Lv.10 MP +15% (was +200). 5 min
(was 2)1 min
(was 5)Recharge Lv.10 Restores 69 MP of the target. — 20 sec
(was 12)Battle Roar Lv.10 HP +15% (was +300) and restores it. 5 min
(was 2)3 min
(was 5)Prayer Lv.10 Incoming healing power +7% (was 10%). 5 min
(was 2)1 min
(was 5)Blessed Body Lv.10 HP +20% (was +300). 5 min
(was 2)1 min
(was 5)Heal Lv.10 Restores 552 HP. — 20 sec
(was 60)Stun Lv.10 Stuns the target. 9 sec 20 sec
(was 10)Slow Lv.10 Slows the target by 30%. 30 sec 20 sec
(was 7)Doom Lv.10 Blocks physical and magic skills of the target. 28 sec
(was 2 min)20 sec
(was 2 min)Silence Lv.10 Blocks magic skills of the target. 28 sec
(was 30)20 sec
(was 60)Bleed Lv.10 Causes bleeding on the target. 20 sec 20 sec
(was 13)Poison Lv.10 Poisons the target. 25 sec
(was 30)20 sec
(was 9)Fear Lv.10 Frightens the target, making them flee. 15 sec
(was 10)20 sec
(was 30)Medusa Lv.10 Turns the target into stone. 30 sec 20 sec
(was 2 min)Paralyze Lv.10 Slows the target for 15 sec, then paralyzes for 9 sec. 15/9 sec
(was 30)20 sec
(was 3 min)Hold Lv.10 Immobilizes the target. The chance of reapplying during the skill's effect is reduced. 25 sec
(was 30)20 sec
(was 8)Sleep Lv.10 Puts the target to sleep. The chance of reapplying during the skill's effect is reduced. 25 sec
(was 30)20 sec
(was 10)Party Recall Lv.2 Teleports party members to the nearest town. cast
15 s
(was 3.5)60 min Passive
Legend: buff | nerf
Skill Effect Focus Lv.10 Physical critical chance +60 (was 50%). Empower Lv.10 M. Atk. +15% (was 20%). Wild Magic Lv.10 Magic critical chance +40. (HF style) Duel Might Lv.10 Physical damage in PvP +12% (was 19%). Agility Lv.10 Evasion +7 (was 4). Guidance Lv.10 Accuracy +7 (was 4). Prayer Lv.10 Incoming healing power +12% (was 19%). Mana Gain Lv.10 Incoming MP recovery +30% (was +50). Iron Body Lv.10 CP regeneration +100%. (previously reduced fall damage by 50%) Acrobatics Lv.10 HP regeneration +100%. (previously increased the height from which you could jump without taking damage) Reflect Damage Lv.3 Reflects 20% (was 15%) of incoming melee damage back to the enemy, except for damage from skills. Clarity Lv.10 MP consumption of physical skills -20%, magic skills -10%. Skill Clarity Lv.10 MP consumption of physical skills -10% (was -20%). Shield Lv.10 P. Def. +12% (was 10%). Magic Barrier Lv.10 M. Def. +15% (was 10%). Might Lv.10 P. Atk. +8% (was 10%). Heal Empower Lv.10 Healing magic power +10% (was 19%). - Jewelry augmentation has been added (including epic and its replica)
More details
For this you need Life Stone: Accessory.
Source:
> exchanger at Edgar
> calendar rewards
> online reward shop
> drop from Raid Bosses
> drop in instances
With two skills with identical bonuses on different jewelry pieces, only one is active
Augment Option – Max CP 100 Lv. 1
CP +100
Augment Option – Max CP 200 Lv. 1
CP +200
Augment Option – Max CP 300 Lv. 1
CP +300.
Augment Option – Max HP 100 Lv. 1
HP +100.
Augment Option – Max HP 200 Lv. 1
HP+200.
Augment Option – Max HP 300 Lv. 1
HP+300.
Augment Option – Max MP 100 Lv. 1
MP +100.
Augment Option – Max MP 200 Lv. 1
MP +200.
Augment Option – Max MP 300 Lv. 1
MP +300.
Augment Option – Refresh 1% Lv. 1
Skill cooldown -1%.
Augment Option – Refresh 2% Lv. 1
Skill cooldown -2%.
Augment Option – Refresh 3% Lv. 1
Skill cooldown -3%.
Augment Option – Bleed Resistance Lv. 1
Resistance to bleed +5%.
Augment Option – Mental Attack Resistance Lv. 1
Resistance to mental attacks +5%.
Augment Option – Paralysis Resistance Lv. 1
Resistance to paralysis +5%.
Augment Option – Poison Resistance Lv. 1
Resistance to poison +5%.
Augment Option – Shock Resistance Lv. 1
Resistance to shock +5%.
Augment Option – Sleep Resistance Lv. 1
Resistance to sleep +5%.
Augment Option – Enhance Bleed Lv. 1
Bleed landing rate +5%.
Augment Option – Enhance Mental Attack Lv. 1
Mental attack landing rate +5%.
Augment Option – Enhance Paralysis Lv. 1
Paralysis landing rate +5%.
Augment Option – Enhance Poison Lv. 1
Poison landing rate +5%.
Augment Option – Enhance Shock Lv. 1
Shock landing rate +5%.
Augment Option – Enhance Sleep Lv. 1
Sleep landing rate +5%.
Hero skills
- Hero skills have been reworked
More details
Heroic Valor
Duration — 2 min
Cooldown — 15 min
P. Atk. +100, P. Def. +200, M. Def. +100, resistance to buff cancel +50%.
Heroic Miracle
Duration — 30 sec
Cooldown — 15 min
P. Def. +2500, M. Def. +1750, resistance to buff cancel +80%, speed +5.
Heroic Berserker
Duration — 1 min
Cooldown — 15 min
Accuracy +4, P. Atk. +250, M. Atk. +250, Atk. Spd. +50, Casting Spd. +50, speed +10, resistance to buff cancel +40%, incoming healing power +40%, debuff protection.
New skill added:
Heroic Breath
Cast — 1 sec
Cooldown — 10 min
Slows nearby enemies for 5 seconds, then paralyzes for 10 seconds. Ignores debuff immunity. Consumes 300 Spirit Ore. Cannot be used in the Olympiad.
New skill added:
Heroic Judgement
Cast — 1 sec
Cooldown — 10 min
Applies a debuff to nearby enemies, reducing their CP to 1 for 10 seconds. Consumes 300 Spirit Ore. Cannot be used in the Olympiad.
Removed:
Heroic Granduer
Removed:
Heroic Dread
Basics | Equipment | Promotions
Set changes
- Bonuses and compositions of some sets have been changed
С-grade
Green highlights new bonuses.
Compound
The set composition now additionally includes:
Compound Boots
Full Plate
STR +1, HP +270, vampirism +2%.
The set composition now additionally includes:
Full Plate Gauntlets
Full Plate Boots
Plated
The set composition now additionally includes:
Plated Leather Gloves
Theca
The set composition now additionally includes:
Theca Leather Gloves
Drake
DEX +1, CON +1, M. Def. +5.26%, MP regeneration +2.5%.
The set composition now additionally includes:
Drake Leather Gloves
Karmian
The set composition now additionally includes:
Karmian Boots
Demon
The set composition now additionally includes:
Demon's Boots
Divine
INT +1, WIT +2, P. Def. +5.26%, Casting Spd. +5%, MP +171.
The set composition now additionally includes:
Divine Boots
B-grade
Green highlights new bonuses.
Avadon Heavy
HP +294, resistance to mental attacks +15%.
Zubei Heavy
P. Def. +5.26%, HP +294, resistance to paralysis +20%.
Blue Wolf Heavy
STR +3, CON -1, DEX -2, speed +7, resistance to shock +20%, HP regeneration +5.24%.
Doom Heavy
STR -3, CON +3, HP +320, resistance to hold/sleep +20%, increased breath capacity.
Avadon Light
M. Def. +5.25%, weight limit +5795, resistance to mental attacks +15%.
Zubei Light
Evasion +4, resistance to paralysis +20%.
Blue Wolf Light
MEN +3, WIT -1, INT -2, P. Def. +5.26%, resistance to shock +20%, Casting Spd. +15%.
Doom Light
STR -1, CON -2, DEX +3, increased breath capacity, P. Atk. +2.7%, MP regeneration +2.5%, resistance to hold/sleep +20%, resistance to poison +20%.
Avadon Robe
P. Def. +5.26%, Casting Spd. +15%, resistance to mental attacks +15%.
Zubei Robe
M. Atk. +10%, MP regeneration -5%, resistance to paralysis +20%.
Blue Wolf Robe
INT -2, MEN -1, WIT +3, MP +206, resistance to shock +20%, MP regeneration +5.26%.
Doom Robe
INT +2, MEN +1, WIT -3, speed +7, increased breath capacity, resistance to hold/sleep +20%, MP regeneration +5.26%.
Resist Hold/Sleep +20%A-grade
Green highlights new/increased bonuses.
Tallum Heavy
STR +2, CON -2, Atk. Spd. +8%, weight limit +5759, resistance to mental attacks +30%, resistance to poison/bleed +80%.
Majestic Heavy
STR +2, CON -2, P. Atk. +4%, accuracy +3, resistance to shock +50%.
Nightmare Heavy
CON +2, DEX -2, P. Def. +4%, P. Atk. +4%, resistance to hold/sleep +70%.
Tallum Light
MEN +2, WIT -2, MP regeneration +8%, MP +222, resistance to mental attacks +30%, M. Def. +8%, resistance to all elements +5%, resistance to poison/bleed +80%.
Nightmare Light
DEX +1, CON -1, M. Def. +8%, resistance to all elements +5%, speed +4, resistance to hold/sleep +70%, vampirism +3%.
Tallum Robe
INT -2, WIT +2, Casting Spd. +15%, M. Def. +8%, resistance to mental attacks +30%, speed +7, resistance to poison/bleed +80%.
Majestic Robe
MEN +1, WIT +1, INT -1, MP +240, Casting Spd. +15%, MP regeneration +8%, resistance to shock +50%.
Nightmare Robe
INT +2, WIT -2, MP regeneration +4%, M. Atk. +8%, speed +7, resistance to hold/sleep +70%.S-grade
Green highlights new/increased bonuses.
Imperial Crusader
DEX -2, STR +2, P. Def. +8%, P. Atk. +4%, HP +445, resistance to all elements +5%, resistance to sleep/hold +70%.
Dynasty Heavy
CON -1, STR +1, P. Def. +4.6%, HP +418, resistance to dark +6.
Dynasty Heavy - Shield Master (I) — Phoenix Knight, Hell Knight, Eva's Templar, Shillien Templar
STR -2, CON +2, P. Def. +6.6%, HP +492, resistance to dark +8, incoming healing power +3%, increased resistance to shock.
Dynasty Platinum Heavy - Shield Master (II) — Phoenix Knight, Hell Knight, Eva's Templar, Shillien Templar
STR -1, CON +2, P. Def. +9%, HP +545, resistance to dark +8, incoming healing power +4%, resistance to shock +15%.
Dynasty Heavy - Weapon Master (I) — Dreadnought, Titan, Fortune Seeker, Maestro
CON -2, STR +2, P. Atk. +6.6%, HP +492, resistance to dark +8, P. critical power +234, P. critical chance +24.6
Dynasty Platinum Heavy - Weapon Master (II) — Dreadnought, Titan, Fortune Seeker, Maestro
CON -1, STR +2, P. Atk. +9%, HP +545, resistance to dark +8, P. critical power +282, P. critical chance +29.5
Dynasty Heavy - Force Master (I) — Duelist, Grand Khavatari
CON -2, STR +1, DEX +1, P. Atk. +6.6%, HP +492, resistance to dark +8, MP consumption by skills reduced.
Dynasty Platinum Heavy - Force Master (II) — Duelist, Grand Khavatari
CON -1, STR +2, DEX +1, P. Atk. +9%, HP +545, resistance to dark +8, MP consumption by skills -6%.
Dynasty Heavy - Bard (I) — Sword Muse, Spectral Dancer
CON -2, STR +2, P. Def. +6.6%, HP +492, resistance to dark +8, MP consumption by songs/dances -5%.
Dynasty Platinum Heavy - Bard (II) — Sword Muse, Spectral Dancer
CON -1, DEX +1, STR +2, P. Def. +9%, HP +545, resistance to dark +8, MP consumption by songs/dances -6%.
Draconic
DEX +2, STR +2, CON -2, Atk. Spd./P. Atk. +4%, bow shooting range +50, MP +289, resistance to all elements +5%, weight limit +5759.
Dynasty Light
CON -1, DEX +1, accuracy +1.72, evasion +1.72, HP +418, resistance to dark +6.
Dynasty Light - Weapon Master (I) — Dreadnought, Titan, Fortune Seeker, Maestro, Doombringer, Soulhound
CON -2, STR +1, DEX +1, P. Atk. +6.6%, HP +492, resistance to dark +8, P. critical power +234, P. critical chance +2.46%.
Dynasty Jeweled Light - Weapon Master (II) — Dreadnought, Titan, Fortune Seeker, Maestro, Doombringer, Soulhound
CON -1, STR +2, DEX +1, P. Atk. +9%, HP +545; resistance to dark +8, P. critical power +282, P. critical chance +2.95%.
Dynasty Light - Force Master (I) — Duelist, Grand Khavatari
STR +1, DEX +1, CON -2, P. Atk. +6.6%, HP +492, resistance to dark +8; MP consumption by physical skills -5%.
Dynasty Jeweled Light - Force Master (II) — Duelist, Grand Khavatari
CON -1, STR +2, DEX +1, P. Atk. +9%, HP +545, resistance to dark +8; MP consumption by physical skills -6%.
Dynasty Light - Dagger Master (I) — Adventurer, Wind Rider, Ghost Hunter, Fortune Seeker
CON -2, DEX +2, evasion +4.3, HP +492, resistance to dark +8, resistance to hold +13%, Atk. Spd. +2.66%, speed +1.
Dynasty Jeweled Light - Dagger Master (II) — Adventurer, Wind Rider, Ghost Hunter, Fortune Seeker
CON -1, DEX +2, evasion +5.3, HP +545, resistance to dark +8, resistance to hold +15%, Atk. Spd. +3.24%, speed +3.
Dynasty Light - Bow Master (I) — Sagittarius, Moonlight Sentinel, Ghost Sentinel, Trickster
CON -2, DEX +2, STR +1, accuracy +4.3, MP +321, resistance to dark +8, Atk. Spd. +2.66%, MP regeneration +1.72.
Dynasty Jeweled Light - Bow Master (II) — Sagittarius, Moonlight Sentinel, Ghost Sentinel, Trickster
CON -2, DEX +2, STR +2, accuracy +5.3, MP +321, resistance to dark +8, Atk. Spd. +5%, MP regeneration +6.6%, bow shooting range +50.
Dynasty Light - Enchanter (I) — Hierophant, Dominator, Doomcryer, Soulhound, Judicator
INT -1, MEN +2, WIT -1, Casting Spd. +15%, MP +321, resistance to dark +8, MP consumption by magic skills -5%, magic cancel chance -15.
Dynasty Jeweled Light - Enchanter (II) — Hierophant, Dominator, Doomcryer, Soulhound, Judicator
MEN +2, WIT -1, Casting Spd. +15%, MP +321, resistance to dark +8, MP consumption by magic skills -7%, magic cancel chance -15.
Dynasty Light - Summoner (I) — Arcana Lord, Elemental Master, Spectral Master
STR -2, CON +2, Atk. Spd. +5.4%, HP +492, resistance to dark +8, P. Atk. +2.66%, P. Def. +2.66%.
Dynasty Jeweled Light - Summoner (II) — Arcana Lord, Elemental Master, Spectral Master
STR -2, CON +2, Atk. Spd. +6.6%, HP +492, resistance to dark +8, P. Atk. +2.66%, P. Def. +2.66%.
Major Arcana
WIT+1, INT+1, MEN-2, M. Atk. +17%, speed +7, Casting Spd. +10%, resistance to all elements +5%, magic cancel chance -50, resistance to shock +50%, weight limit +5759.
Dynasty Robe
INT -1, MEN +1, Casting Spd. +12%, MP +257, resistance to dark +6.
Dynasty Robe - Enchanter (I) — Hierophant, Dominator, Doomcryer
INT -2, MEN +2, Casting Spd. +15%, MP +321, resistance to dark +8, MP consumption by magic skills -5%, magic cancel chance -15.
Dynasty Silver Satin Robe - Enchanter (II) — Hierophant, Dominator, Doomcryer
INT -2, MEN +2, Casting Spd. +15%, MP +321, resistance to dark +8, MP consumption by magic skills -7%, magic cancel chance -15.
Dynasty Robe - Summoner (I) — Arcana Lord, Elemental Master, Spectral Master
INT -2, MEN +2, Casting Spd. +15%, MP +321, resistance to dark +8, P. Atk. +2.6%, P. Def. +2.6%.
Dynasty Silver Satin Robe - Summoner (II) — Arcana Lord, Elemental Master, Spectral Master
INT -2, MEN +2, Casting Spd. +15%, MP +321, resistance to dark +8, P. Atk. +3.3%, P. Def. +3.3%.
Dynasty Robe - Healer (I) — Cardinal, Eva's Saint, Shillien Saint
INT -2, MEN +2, Casting Spd. +15%, MP +321, resistance to dark +8, incoming healing power +20, magic cancel chance -15, resistance to shock +15%.
Dynasty Silver Satin Robe - Healer (II) — Cardinal, Eva's Saint, Shillien Saint
INT -2, WIT +1, MEN +2, Casting Spd. +15%, MP +321, resistance to dark +8, incoming healing power +22, magic cancel chance -15, resistance to shock +30%.
Dynasty Robe - Wizard (I) — Archmage, Soultaker, Mystic Muse, Storm Screamer
INT +1, WIT +1, MEN -2, Casting Spd. +15%, MP +321, resistance to dark +8, M. Atk. +5.4%, resistance to shock +15%.
Dynasty Silver Satin Robe - Wizard (II) — Archmage, Soultaker, Mystic Muse, Storm Screamer
INT +1, WIT +1, MEN -2, Casting Spd. +15%, MP +321, resistance to dark +8, M. Atk. +10%, resistance to shock +30%.S80-grade
Green highlights improved/new bonuses.
Moirai Heavy
STR +2, CON -1, P. Atk. +4.26%, Atk. Spd. +4%, P. Def. +2.13%, magic resistance +2%, resistance to shock +50%, resistance to fire/water/wind/earth +3.
Moirai Light
DEX +2, STR +2, CON -2, P. Atk. +4.26%, Atk. Spd. +4%, run speed +3%, P. critical power +5%, bow/crossbow shooting range +50, resistance to hold +50%, resistance to shock 30%, resistance to fire/water/wind/earth +3.
Moirai Robe
WIT +2, INT +1, MEN -2, M. Atk. +8.11%, Casting Spd. +15%, M. critical power +5%, outgoing healing power +4%, resistance to paralysis +50%, resistance to disarm +50%, resistance to fire/water/wind/earth +5.S84-grade
Green highlights improved/new bonuses, red reduced ones.
Vesper Heavy
STR -2, CON +2, DEX -1, P./M. Def. +5.57%, Atk. Spd. +2.785%, HP +531, resistance to sleep/hold +70%.
Vesper Noble Heavy
STR -1, CON +2, P./M. Def. +6.57%, Atk. Spd. +3.285%, HP +540, resistance to sleep/hold +70%, accuracy +4, speed +5, resistance to magic damage +2%.
Vorpal Heavy
STR +2, CON +1, P. Def. +7.57%, P. Atk. +7.57%, Atk. Spd. +3.78%, resistance to magic damage +2%, HP +541, speed +7, accuracy +4, resistance to shock +50%, resistance to fire/water/wind/earth +5.
Elegia Heavy
STR +3, CON -1, P. Def. +7.87%, P. Atk. +7.87%, Atk. Spd. +3.93%, P. critical chance +47.4, resistance to magic damage +2%, HP +550, resistance to bleed/hold/sleep +50%, resistance to fire/water/wind/earth +5, vampirism +3%, PvP defense +3%.
Vesper Light
STR +2, CON -2, DEX +2, P. Atk. +5.57%, Atk. Spd. +5.57%, MP regeneration +5.57%, MP +347.4, P. critical power +5%, bow/crossbow shooting range +50.
Vesper Noble Light
STR +2, CON -2, DEX +2, P. Atk. +6.57%, Atk. Spd. +6.57%, MP regeneration +6.57%, MP +354, evasion +3, P. critical power +7.5%, bow/crossbow shooting range +75, resistance to paralysis +50%, resistance to disarm +50%.
Vorpal Light
STR +2, DEX +2, CON -2, P. Def. +5.57%, P. Atk. +7.57%, Atk. Spd. +7.57%, speed +3%, resistance to shock +50%, P. critical power +7.5%, bow/crossbow shooting range +75, MP +360, resistance to fire/water/wind/earth +5.
Elegia Light
STR +2, DEX +2, CON -2, P. Atk. +7.87%, Atk. Spd. +7.87%, P. critical chance +70.5, speed +3%, P. critical power +7.5%, bow/crossbow shooting range +75, resistance to paralysis +50%, resistance to disarm +50%, resistance to fire/water/wind/earth +5, PvP defense +3%.
Vesper Robe
INT +1, MEN -2, WIT +2, M. Atk. +8.47%, Casting Spd. +15%, M. critical power +5%, MP regeneration +5.57%, resistance to shock +50%, magic cancel chance -30.
Vesper Noble Robe
INT +2, MEN -2, WIT +2, M. Atk. +8.47%, Casting Spd. +15%, M. critical power +7.5%, MP regeneration +5.57%, resistance to shock +50%, magic cancel chance -30, speed +7, MP consumption by skills -3%.
Vorpal Robe
WIT +2, INT +1, M. Atk. +9.7%, Casting Spd. +15%, M. critical power +7.5%, outgoing healing power +4%, MP recovery +5%, speed +7, MP +92, resistance to shock +50%, resistance to fire/water/wind/earth +5.
Elegia Robe
WIT +2, MEN -1, INT +2, M. Atk. +10.7%, Casting Spd. +15%, M. critical power +10%, MP recovery +5%, speed +7, MP +92, resistance to shock +50%, resistance to disarm +50%, resistance to fire/water/wind/earth +5, MP consumption by magic skills -3%, PvP defense +3%.
Rare equipment
- New types of rare equipment have been added:
- one-piece armor
- upper part
- Vorpal | Elegia armor and jewelry
- mid | best S84-grade weapons
- Ways to obtain:
- crafting with a 3% chance
- exchange for neolithics crystal and adena at Edgar
Details
Neolithic Crystal
B-grade — Vorpal | S84 (mid) weapon Elegia | S84 (best) weapon weapon — 3
full body armor — 3
upper — 2
lower | helmet | gloves | boots | shield | sigil — 1weapon — 5
upper — 4
lower — 3
helmet | shield | sigil — 2
gloves | boots — 1B-grade — Vesper Vorpal Elegia necklace | earring | ring — 1 necklace | earring | ring — 2 necklace | earring | ring — 3
Adena
WeaponB (mid) B (top) A (mid) A (top) A (best) S 5,000,000 7,000,000 9,000,000 12,000,000 17,000,000 24,000,000 Dynasty Icarus Vesper S84 (mid) S84 (best) 41,000,000 58,000,000 77,000,000 130,000,000 210,000,000
Armor
Item
HelmetUpper Lower Gloves | boots | shield | sigil Full body armor Avadon, Zubei 1,000,000 1,700,000 1,400,000 800,000 3,100,000 Doom, Blue Wolf 1,500,000 2,500,000 2,100,000 1,150,000 4,600,000 Dark Crystal, Tallum 1,800,000 3,200,000 2,600,000 1,450,000 5,800,000 Majestic, Nightmare 3,500,000 6,000,000 5,000,000 2,750,000 11,000,000 Imperial Crusader, Draconic Leather, Major Arcana 5,000,000 8,400,000 7,000,000 3,800,000 15,000,000 Dynasty 8,500,000 15,000,000 12,000,000 6,750,000 27,000,000 Moirai 12,000,000 21,000,000 17,000,000 9,500,000 38,000,000 Vesper, Vesper Noble 16,000,000 28,000,000 23,000,000 12,500,000 51,000,000 Vorpal 28,000,000 48,000,000 40,000,000 22,000,000 88,000,000 Elegia 43,000,000 75,000,000 64,000,000 34,000,000 139,000,000
Jewelry
Item Set Necklace Earring Ring Adamantite 1,900,000 560,000 390,000 280,000 Black Ore 2,800,000 850,000 550,000 425,000 Phoenix 3,500,000 1,050,000 700,000 525,000 Majestic 6,800,000 2,000,000 1,400,000 1,000,000 Tateossian 9,100,000 2,800,000 1,800,000 1,350,000 Dynasty 16,000,000 4,800,000 3,200,000 2,400,000 Moirai 23,000,000 7,000,000 4,500,000 3,500,000 Vesper 30,000,000 9,000,000 6,000,000 4,500,000 Vorpal 54,000,000 16,000,000 11,000,000 8,000,000 Elegia 84,000,000 25,000,000 17,000,000 12,500,000
- Some bonuses have been changed for actualization
- Missing items have standard bonuses
B-grade
Green highlights new/increased bonuses, red — reduced ones.
Avadon Shield — shield defense +2%
Zubei's Shield — shield defense +2%
Doom Shield — shield defense +2%
Avadon Heavy
HP +294, resistance to mental attacks +15%.
Avadon Circlet Heavy Armor — HP +73, resistance to mental attacks +1%
Avadon Breastplate — HP +150, resistance to mental attacks +2.75%, M. Def. +2%
Avadon Gaiters — HP +122, resistance to mental attacks +1.75%
Avadon Gloves Heavy Armor — HP +49, resistance to mental attacks +0.75%
Avadon Boots Heavy Armor — HP +49, resistance to mental attacks +0.75%
Total bonuses of the rare set:
HP +737, resistance to mental attacks +22%, M. Def. +2%.
Zubei Heavy
P. Def. +5.26%, HP +294, resistance to paralysis +20%.
Zubei's Helmet — P. Def. +1.25%, HP +74, resistance to paralysis +1.75%
Zubei's Breastplate — P. Def. +2%, HP +150, resistance to paralysis +3.45%
Zubei's Gaiters — P. Def. +2.08%, HP +123, resistance to paralysis +2.5%
Zubei's Gauntlets — P. Def. +0.83%, HP +49, resistance to paralysis +1.15%
Zubei's Boots — P. Def. +0.83%, HP +49, resistance to paralysis +1.15%
Total bonuses of the rare set:
P. Def. +12.25%, HP +739, resistance to paralysis +30%.
Blue Wolf Heavy
STR +3, CON -1, DEX -2, speed +7, resistance to shock +20%, HP regeneration +5.24%.
Blue Wolf Helmet — speed +1.75, resistance to shock +1.75%, HP regeneration +1.25%
Blue Wolf Breastplate — speed +3.75, resistance to shock +3.45%, HP regeneration +3.1%
Blue Wolf Gaiters — speed +2.91, resistance to shock +2.5%, HP regeneration +2.08%
Blue Wolf Gloves — speed +1.16, resistance to shock +1.15%, HP regeneration +0.83%
Blue Wolf Boots — speed +1.16, resistance to shock +1.15%, HP regeneration +0.83%
Total bonuses of the rare set:
STR +3, CON -1, DEX -2, speed +17.73, resistance to shock +30%, HP regeneration +13.33%.
Doom Heavy
STR -3, CON +3, HP +320, resistance to hold/sleep +20%, increased breath capacity.
Doom Helmet — HP +80, resistance to hold/sleep +1.75%, increased breath capacity
Doom Plate Armor — HP +300, resistance to hold/sleep +5.95%, increased breath capacity
Doom Gloves — HP +53, resistance to hold/sleep +1.15%, increased breath capacity
Doom Boots — HP +53, resistance to hold/sleep +1.15%, increased breath capacity
Total bonuses of the rare set:
STR -3, CON +3, HP +806, resistance to hold/sleep +30%, increased breath capacity.
Avadon Light
M. Def. +5.25%, weight limit +5795, resistance to mental attacks +15%.
Avadon Circlet Light Armor — M. Def. +1.25%, weight limit +1440, resistance to mental attacks +1%
Avadon Leather Armor — M. Def. +3.5%, weight limit +5750, resistance to mental attacks +4.5%
Avadon Gloves Light Armor — M. Def. +0.83%, weight limit +960, resistance to mental attacks +0.75%
Avadon Boots Light Armor — M. Def. +0.83%, weight limit +960, resistance to mental attacks +0.75%
Total bonuses of the rare set:
M. Def. +11.66%, weight limit +14905, resistance to mental attacks +22%.
Zubei Light
Evasion +4, resistance to paralysis +20%.
Zubei's Helmet — evasion +0.88, resistance to paralysis +1.75%
Zubei's Leather Shirt — evasion +2.51, resistance to paralysis +3.45%, Atk. Spd. +1%.
Zubei's Leather Gaiters — evasion +1.47, resistance to paralysis +2.5%
Zubei's Gauntlets — evasion +0.59, resistance to paralysis +1.15%
Zubei's Boots — evasion +0.59, resistance to paralysis +1.15%
Total bonuses of the rare set:
Evasion +10.04, resistance to paralysis +30%, Atk. Spd. +1%.
Blue Wolf Light
MEN +3, WIT -1, INT -2, P. Def. +5.26%, resistance to shock +20%, Casting Spd. +15%.
Blue Wolf Helmet — P. Def. +1.32%, resistance to shock +1.75%
Blue Wolf Leather Armor — P. Def. +2.3%, resistance to shock +5.95%
Blue Wolf Gloves — P. Def. +0.88%, resistance to shock +1.15%
Blue Wolf Boots — P. Def. +0.88%, resistance to shock +1.15%
Total bonuses of the rare set:
MEN +3, WIT -1, INT -2, P. Def. +10.64%, resistance to shock +30%, Casting Spd. +15%.
Doom Light
STR -1, CON -2, DEX +3, increased breath capacity, P. Atk. +2.7%, MP regeneration +2.5%, resistance to hold/sleep +20%, resistance to poison +20%.
Doom Helmet — increased breath capacity, P. Atk. +0.62%, MP regeneration +0.62%, resistance to hold/sleep +1.75%, resistance to poison +2%
Leather Armor of Doom — increased breath capacity, P. Atk. +2.25%, MP regeneration +6.9%, resistance to hold/sleep +5.95%, resistance to poison +2%
Doom Gloves — increased breath capacity, P. Atk. +0.41%, MP regeneration +0.41%, resistance to hold/sleep +1.15%, resistance to poison +2%
Doom Boots — increased breath capacity, P. Atk. +0.41%, MP regeneration +0.41%, resistance to hold/sleep +1.15%, resistance to poison +2%
Total bonuses of the rare set:
STR -1, CON -2, DEX +3, increased breath capacity, P. Atk. +4.95%, MP regeneration +12.32%, resistance to hold/sleep +30%, resistance to poison +28%.
Avadon Robe
P. Def. +5.26%, Casting Spd. +15%, resistance to mental attacks +15%.
Avadon Circlet Robe — P. Def. +1.25%, resistance to mental attacks +1%
Avadon Robe — P. Def. +3.5%, Casting Spd. +2.5%, resistance to mental attacks +4.5%
Avadon Gloves Robe — P. Def. +0.83%, resistance to mental attacks +0.75%
Avadon Boots Robe — P. Def. +0.83%, resistance to mental attacks +0.75%
Total bonuses of the rare set:
P. Def. +11.67%, Casting Spd. +17.5%, resistance to mental attacks +22%.
Zubei Robe
M. Atk. +10%, MP regeneration -5%, resistance to paralysis +20%.
Zubei's Helmet — M. Atk. +1.25%, resistance to paralysis +1.75%
Tunic of Zubei — M. Atk. +4%, resistance to paralysis +3.45%
Stockings of Zubei — M. Atk. +2.08%, resistance to paralysis +2.5%
Zubei's Gauntlets — M. Atk. +0.83%, resistance to paralysis +1.15%
Zubei's Boots — M. Atk. +0.83%, resistance to paralysis +1.15%
Total bonuses of the rare set:
M. Atk. +18.99%, MP regeneration -5%, resistance to paralysis +30%.
Blue Wolf Robe
INT -2, MEN -1, WIT +3, MP +206, resistance to shock +20%, MP regeneration +5.26%.
Blue Wolf Helmet — MP +51, resistance to shock +1.75%, MP regeneration +1.25%
Blue Wolf Tunic — MP +150, resistance to shock +3.45%, MP regeneration +4.2%
Blue Wolf Stockings — MP +51, resistance to shock +2.5%, MP regeneration +1.25%
Blue Wolf Gloves — MP +34, resistance to shock +1.15%, MP regeneration +0.83%
Blue Wolf Boots — MP +34, resistance to shock +1.15%, MP regeneration +0.83%
Total bonuses of the rare set:
INT -2, MEN -1, WIT +3, MP +526, resistance to shock +30%, MP regeneration +13.62%.
Doom Robe
INT +2, MEN +1, WIT -3, speed +7, increased breath capacity, resistance to hold/sleep +20%, MP regeneration +5.26%.
Doom Helmet Robe — speed +1.75, increased breath capacity, resistance to hold/sleep +1.75%, MP regeneration +1.25%
Tunic of Doom — speed +3.75, increased breath capacity, resistance to hold/sleep +3.45%, MP regeneration +4.2%
Stockings of Doom — speed +2.91, increased breath capacity, resistance to hold/sleep +2.5%, MP regeneration +2.08%
Doom Gloves Robe — speed +1.16, increased breath capacity, resistance to hold/sleep +1.15%, MP regeneration +0.83%
Doom Boots Robe — speed +1.16, increased breath capacity, resistance to hold/sleep +1.15%, MP regeneration +0.83%
Total bonuses of the rare set:
INT +2, MEN +1, WIT -3, speed +17.73, increased breath capacity, resistance to hold/sleep +30%, MP regeneration +14.45%.
Keshanberk - Destruction — P. Atk. +17.42
Sword of Damascus - Earth — HP +319
Great Sword - Lightning — critical attack chance +54.4
Guardian Sword - Great Gale — Atk. Spd. +5%
Heavy War Axe - Earth — HP +319
Art of Battle Axe - Landslide — has a 5% chance to stun the enemy on a regular attack
Deadman's Glory - Landslide — has a 5% chance to stun the enemy on a regular attack
Ice Storm Hammer - Lightning — critical attack chance +52.2
Star Buster - Great Gale — Atk. Spd. +5%
Kris - Confusion — evasion +3.3
Demon's Dagger - Great Gale — Atk. Spd. +5%
Dark Elven Long Bow - Concentration — accuracy +3.3
Bow of Peril - Earth — HP +444
Arthro Nail - Destruction — P. Atk. +21.2
Bellion Cestus - Great Gale — Atk. Spd. +5%
Great Axe - Thunder — P. critical power +156
Lance - Earth — HP +319
Hell Knife - Confusion — evasion +3.3 (buff landing chance +10%)
Spell Breaker - Hail — M. Atk. +21.77
Sword of Valhalla - Nature — MP +187
Kaim Vanul's Bones - Earth — HP +319
Wizard's Tear - Cleverness — MP regeneration +5%
Sprite's Staff - Hail — M. Atk. +21.77 (buff landing chance +10%)
Staff of Evil Spirits - Holy Spirit — incoming healing power +33 (buff landing chance +10%)
Military Fleuret - Destruction — P. Atk. +16.25
Colichemarde - Earth — HP +319
Innominate Victory - Lightning — critical attack chance +54.4
Dismantler - Great Gale — Atk. Spd. +5%
Peacemaker - Concentration — accuracy +3.7
Hell Hound - Earth — HP +444
Adamantite Necklace — resistance to shock +3.57%
Adamantite Earring — MP +17
Adamantite Ring — MP regeneration +0.71%
Black Ore Necklace — resistance to shock +5%
Black Ore Earring — resistance to mental attacks +5%
Black Ore Ring — P./M. critical damage +1%
A-grade
Green highlights new/increased bonuses, red — reduced ones.
Dark Crystal Shield — M. Def. +1%, shield defense +2%
Shield of Nightmare — M. Def. +1%, shield defense +2%
Dark Crystal Heavy
STR -2, CON +2, incoming healing power +4%, resistance to paralysis +50%.
Dark Crystal Helmet Heavy — incoming healing power +1%, resistance to paralysis +4.25%
Dark Crystal Breastplate — incoming healing power +5%, resistance to paralysis +7.75%
Dark Crystal Gaiters — incoming healing power +2%, resistance to paralysis +5.5%
Dark Crystal Gloves Heavy — incoming healing power +1%, resistance to paralysis +2.5%
Dark Crystal Boots Heavy — incoming healing power +1%, resistance to paralysis +2.5%
Total bonuses of the rare set:
STR -2, CON +2, incoming healing power +14%, resistance to paralysis +72.5%.
Tallum Heavy
STR +2, CON -2, Atk. Spd. +8%, weight limit +5759, resistance to mental attacks +30%, resistance to poison/bleed +80%.
Tallum Helmet Heavy — Atk. Spd. +1.25%, weight limit +1440, resistance to mental attacks +1.9%, resistance to poison/bleed +12%
Tallum Plate Armor — Atk. Spd. +2.35%, weight limit +5750, resistance to mental attacks +7.9%, resistance to poison/bleed +17.25%
Tallum Gloves Heavy — Atk. Spd. +0.83%, weight limit +960, resistance to mental attacks +1.35%, resistance to poison/bleed +8%
Tallum Boots Heavy — Atk. Spd. +0.83%, weight limit +960, resistance to mental attacks +1.35%, resistance to poison/bleed +8%
Total bonuses of the rare set:
STR +2, CON -2, Atk. Spd. +13.26%, weight limit +14869, resistance to mental attacks +42.5%, resistance to poison/bleed +125.25%.
Majestic Heavy
STR +2, CON -2, P. Atk. +4%, accuracy +3, resistance to shock +50%.
Majestic Circlet Heavy — P. Atk. +0.62%, accuracy +0.47, resistance to shock +4.25%
Majestic Plate Armor — P. Atk. +2.35%, accuracy +1.5, resistance to shock +13.25%
Majestic Gauntlets Heavy — P. Atk. +0.41%, accuracy +0.31, resistance to shock +2.5%
Majestic Boots Heavy — P. Atk. +0.41%, accuracy +0.31, resistance to shock +2.5%
Total bonuses of the rare set:
STR +2, CON -2, P. Atk. +7.79%, accuracy +5.59, resistance to shock +72.5%.
Nightmare Heavy
CON +2, DEX -2, P. Def. +4%, P. Atk. +4%, resistance to hold/sleep +70%.
Helm of Nightmare Heavy — P. Def. +1.25%, P. Atk. +1.25%, resistance to hold/sleep +6%
Armor of Nightmare — P. Def. +2.35%, P. Atk. +2.35%, resistance to hold/sleep +16.5%
Gauntlets of Nightmare Heavy — P. Def. +0.83%, P. Atk. +0.83%, resistance to hold/sleep +3.75%
Boots of Nightmare Heavy — P. Def. +0.83%, P. Atk. +0.83%, resistance to hold/sleep +3.75%
Total bonuses of the rare set:
CON +2, DEX -2, P. Def. +9.26%, P. Atk. +9.26%, resistance to hold/sleep +100%.
Dark Crystal Light
STR +1, CON -1, Atk. Spd./P. Atk. +4%, resistance to paralysis +50%.
Dark Crystal Helmet Light — Atk. Spd./P. Atk. +0.62%, resistance to paralysis +4.25%
Dark Crystal Leather Armor — Atk. Spd./P. Atk. +1.5%, resistance to paralysis +7.75%
Dark Crystal Leggings — Atk. Spd./P. Atk. +1.03%, resistance to paralysis +5.5%
Dark Crystal Gloves Light — Atk. Spd./P. Atk. +0.41%, resistance to paralysis +2.5%
Dark Crystal Boots Light — Atk. Spd./P. Atk. +0.41%, resistance to paralysis +2.5%
Total bonuses of the rare set:
STR +1, CON -1, Atk. Spd./P. Atk. +7.97%, resistance to paralysis +72.5%.
Tallum Light
MEN +2, WIT -2, MP regeneration +8%, MP +222, resistance to mental attacks +30%, M. Def. +8%, resistance to all elements +5%, resistance to poison/bleed +80%.
Tallum Helmet Light — MP regeneration +1.25%, MP +56, resistance to mental attacks +1.9%, M. Def. +2%, resistance to poison/bleed +12%
Tallum Leather Armor — MP regeneration +8.65%, MP +150, resistance to mental attacks +7.9%, M. Def. +2.75%, resistance to poison/bleed +17.25%
Tallum Gloves Light — MP regeneration +0.83%, MP +37, resistance to mental attacks +1.35%, M. Def. +1.33%, resistance to poison/bleed +8%
Tallum Boots Light — MP regeneration +0.83%, MP +37, resistance to mental attacks +1.35%, M. Def. +1.33%, resistance to poison/bleed +8%
Total bonuses of the rare set:
MEN +2, WIT -2, MP regeneration +19.56%, MP +502, resistance to mental attacks +42.5%, M. Def. +17.66%, resistance to all elements +5%, resistance to poison/bleed +125.25%.
Majestic Light
DEX +1, CON -1, P. Atk. with bow +8%, MP +240, weight limit +5759, resistance to shock +50%.
Majestic Circlet Light — P. Atk. with bow +1.25%, MP +60, weight limit +1440, resistance to shock +4.25%
Majestic Leather Armor — P. Atk. with bow +2.35%, MP +150, weight limit +5750, resistance to shock +13.25%
Majestic Gauntlets Light — P. Atk. with bow +0.83%, MP +40, weight limit +960, resistance to shock +2.5%
Majestic Boots Light — P. Atk. with bow +0.83%, MP +40, weight limit +960, resistance to shock +2.5%
Total bonuses of the rare set:
DEX +1, CON -1, P. Atk. with bow +13.26%, MP +530, weight limit +14869, resistance to shock +72.5%.
Nightmare Light
DEX +1, CON -1, M. Def. +8%, resistance to all elements +5%, speed +4, resistance to hold/sleep +70%, vampirism +3%.
Helm of Nightmare Light — M. Def. +0.62%, resistance to hold/sleep +6%
Leather Armor of Nightmare — M. Def. +2.5%, resistance to hold/sleep +16.5%, vampirism +2%
Gauntlets of Nightmare Light — M. Def. +0.41%, resistance to hold/sleep +3.75%
Boots of Nightmare Light — M. Def. +0.41%, resistance to hold/sleep +3.75%
Total bonuses of the rare set:
DEX +1, CON -1, M. Def. +11.94%, resistance to all elements +5%, speed +4, resistance to hold/sleep +100%, vampirism +5%.
Dark Crystal Robe
WIT +2, MEN -2, P. Def. +8%, Casting Spd. +15%, speed +7, reduces magic cancel chance, resistance to paralysis +50%.
Dark Crystal Helmet Robe — P. Def. +2%, speed +1.75, magic cancel chance -13, resistance to paralysis +4.25%
Dark Crystal Robe — Casting Spd. +2.5%, P. Def. +2.5%, speed +4.5, magic cancel chance -17.5, resistance to paralysis +13.5%
Dark Crystal Gloves Robe — P. Def. +1.33%, speed +1.16, magic cancel chance -8, resistance to paralysis +2.5%
Dark Crystal Boots Robe — P. Def. +1.33%, speed +1.16, magic cancel chance -8, resistance to paralysis +2.5%
Total bonuses of the rare set:
WIT +2, MEN -2, P. Def. +15.16%, Casting Spd. +17.5%, speed +15.57, reduces magic cancel chance, resistance to paralysis +72.75%.
Tallum Robe
INT -2, WIT +2, Casting Spd. +15%, M. Def. +8%, resistance to mental attacks +30%, speed +7, resistance to poison/bleed +80%.
Tallum Helmet Robe — M. Def. +2%, resistance to mental attacks +1.9%, speed +1.75, resistance to poison/bleed +12%
Tallum Tunic — Casting Spd. +2.5%, M. Def. +2.75%, resistance to mental attacks +4.8%, speed +2.5, resistance to poison/bleed +9.75%
Tallum Stockings — M. Def. +2.25%, resistance to mental attacks +3.1%, speed +2, resistance to poison/bleed +7.5%
Tallum Gloves Robe — M. Def. +1.33%, resistance to mental attacks +1.35%, speed +1.16, resistance to poison/bleed +8%
Tallum Boots Robe — M. Def. +1.33%, resistance to mental attacks +1.35%, speed +1.16, resistance to poison/bleed +8%
Total bonuses of the rare set:
INT -2, WIT +2, Casting Spd. +17.5%, M. Def. +17.66%, resistance to mental attacks +42.5%, speed +15.57, resistance to poison/bleed +125.25%.
Majestic Robe
MEN +1, WIT +1, INT -1, MP +240, Casting Spd. +15%, MP regeneration +8%, resistance to shock +50%.
Majestic Circlet Robe — MP +60, MP regeneration +2%, resistance to shock +4.25%
Majestic Robe — Casting Spd. +2.5%, MP +150, MP regeneration +8.65%, resistance to shock +13.25%
Majestic Gauntlets Robe — MP +40, MP regeneration +1.33%, resistance to shock +2.5%
Majestic Boots Robe — MP +40, MP regeneration +1.33%, resistance to shock +2.5%
Total bonuses of the rare set:
MEN +1, WIT +1, INT -1, MP +530, Casting Spd. +17.5%, MP regeneration +21.31%, resistance to shock +72.5%.
Nightmare Robe
INT +2, WIT -2, MP regeneration +4%, M. Atk. +8%, speed +7, resistance to hold/sleep +70%.
Helm of Nightmare Robe — MP regeneration +0.62%, M. Atk. +0.62%, resistance to hold/sleep +6%
Robe of Nightmare — MP regeneration +8.65%, M. Atk. +5%, resistance to hold/sleep +16.5%
Gauntlets of Nightmare Robe — MP regeneration +0.41%, M. Atk. +0.41%, resistance to hold/sleep +3.75%
Boots of Nightmare Robe — MP regeneration +0.41%, M. Atk. +0.41%, resistance to hold/sleep +3.75%
Total bonuses of the rare set:
INT +2, WIT -2, MP regeneration +14.09%, M. Atk. +14.44%, speed +7, resistance to hold/sleep +100%.
Tallum Blade - Destruction — P. Atk. +22.1
Dark Legion's Edge - Thunder — P. critical power +220
Sirra's Blade - Landslide — has a chance to stun the enemy on a regular attack
Infernal Master - Concentration — accuracy +3.9
Dragon Slayer - Evil Spirit — vampirism +3%
Sword of Ipos - Earth — HP +398
Meteor Shower - Earth — HP +345
Elysian - Great Gale — Atk. Spd. +5%
Barakiel's Axe - On Fire — HP regeneration +5%
Destroyer Hammer - Lightning — critical attack chance +52.2
Doom Crusher - Thunder — P. critical power +415
Behemoth's Tuning Fork - Destruction — P. Atk. +32.97
Bloody Orchid - Confusion — evasion +3.3
Soul Separator - On Fire — HP regeneration +5%
Naga Storm - Molar — has a chance to poison the enemy on a regular attack
Carnage Bow - Concentration — accuracy +3.3
Soul Bow - Clairvoyance — bow shooting range +100
Shyeed's Bow - Concentration — accuracy +3.3
Blood Tornado - Destruction — P. Atk. +26.9
Dragon Grinder - Earth — HP +372
Sobekk's Hurricane - Landslide — has a chance to stun the enemy on a regular attack
Halberd - Lightning — critical attack chance +54.4
Tallum Glaive - On Fire — HP regeneration +5%
Tiphon's Spear - Landslide — has a chance to stun the enemy on a regular attack
Elemental Sword - Hail — M. Atk. +21.77
Sword of Miracles - Holy Spirit — incoming healing power +37
Themis' Tongue - Cleverness — MP regeneration +5%
Spiritual Eye - Hail — M. Atk. +27.63
Flaming Dragon Skull - Wisdom — MP consumption by magic skills -5%
Cabrio's Hand - Cleverness — MP regeneration +5%
Dasparion's Staff - Hail — M. Atk. +27.63
Branch of the Mother Tree - Nature — MP +239
Daimon Crystal - Wisdom — MP consumption by skills -5%
White Lightning - Destruction — P. Atk. +20.62
Lacerator - Thunder — P. critical power +169
Eclair Bijou - Landslide — has a chance to stun the enemy on a regular attack
Divine Pain - Concentration — accuracy +3.9
Undertaker - Evil Spirit — vampirism +3%
Bultgang - Earth — HP +398
Doomchanter - Concentration — accuracy +3.7
Reaper - Clairvoyance — shooting range +100
Screaming Vengeance - Concentration — accuracy +3.7
Keshanberk*Keshanberk - Destruction — P. Atk. +26.9
Keshanberk*Damascus - Destruction — P. Atk. +26.9
Damascus*Damascus - Thunder — P. critical power +268
Tallum Blade*Damascus - Landslide — has a chance to stun the enemy on a regular attack
Phoenix Necklace — skill cooldown -1%
Phoenix Earring — vampirism +2%
Phoenix Ring — resistance to hold +10%
Majestic Necklace — resistance to shock +6%
Majestic Earring — resistance to mental attacks +7%
Majestic Ring — P./M. critical damage +2%
S-grade
Green highlights new/increased bonuses, red — reduced ones.
Imperial Crusader Shield — M. Def. +2%, shield defense +3%
Dynasty Shield — M. Def. +3%, shield defense +3%
Arcana Sigil — M. Def. +2%, magic cancel chance -5%
Dynasty Sigil — M. Def. +3%, magic cancel chance -7%
Imperial Crusader
DEX -2, STR +2, P. Def. +8%, P. Atk. +4%, HP +445, resistance to all elements +5%, resistance to sleep/hold +70%.
Imperial Crusader Helmet — P. Def. +1.25%, HP +111, resistance to sleep/hold +6%
Imperial Crusader Breastplate — P. Def. +2.5%, HP +225, resistance to sleep/hold +12.5%
Imperial Crusader Gaiters — P. Def. +2.08%, HP +185, resistance to sleep/hold +8.5%
Imperial Crusader Gauntlet — P. Def. +0.83%, HP +74, resistance to sleep/hold +3.75%
Imperial Crusader Boots — P. Def. +0.83%, HP +74, resistance to sleep/hold +3.75%
Total bonuses of the rare set:
DEX -2, STR +2, P. Def. +15.49%, P. Atk. +4%, HP +1114, resistance to all elements +5%, resistance to sleep/hold +104.5%.
Dynasty Helmet — P. Def. +1.0125%, HP +123, resistance to dark +1.2
Dynasty Platinum Plate (all types) — P. Def. +1.025%, HP +250, resistance to dark +3.2
Dynasty Gaiters — P. Def. +1.0208%, HP +205, resistance to dark +2
Dynasty Gauntlets Heavy Armor — P. Def. +1.0083%, HP +82, resistance to dark +0.8
Dynasty Boots Heavy Armor — P. Def. +1.0083%, HP +82, resistance to dark +0.8
Dynasty Heavy
CON -1, STR +1, physical defense +4.6%, HP +418, dark resistance +6.
Total bonuses of the rare set:
CON -1, STR +1, physical defense +9.6749%, HP +1160, dark resistance +14
Dynasty Heavy - Shield Master (I) — Phoenix Knight, Hell Knight, Eva's Templar, Shillien Templar
STR -2, CON +2, physical defense +6.6%, HP +492, dark resistance +8, incoming healing power +3%, stun resistance +13%.
Total bonuses of the rare set:
STR -2, CON +2, physical defense +11.6749%, HP +1234, dark resistance +16, incoming healing power +3%, stun resistance +13%.
Dynasty Platinum Heavy - Shield Master (II) — Phoenix Knight, Hell Knight, Eva's Templar, Shillien Templar
STR -1, CON +2, physical defense +9%, HP +545, dark resistance +8, incoming healing power +4%, stun resistance +15%.
Total bonuses of the rare set:
STR -1, CON +2, physical defense +14.0749%, HP +1287, dark resistance +16, incoming healing power +4%, stun resistance +15%.
Dynasty Heavy - Weapon Master (I) — Dreadnought, Titan, Fortune Seeker, Maestro
CON -2, STR +2, physical attack +6.6%, HP +492, dark resistance +8, physical critical power +234, physical critical chance +24.6.
Total bonuses of the rare set:
CON -2, STR +2, physical attack +6.6%, physical defense +5.0749%, HP +1234, dark resistance +16, physical critical power +234, physical critical chance +24.6.
Dynasty Platinum Heavy - Weapon Master (II) — Dreadnought, Titan, Fortune Seeker, Maestro
CON -1, STR +2, physical attack +9%, HP +545, dark resistance +8, physical critical power +282, physical critical chance +29.5
Total bonuses of the rare set:
CON -1, STR +2, physical attack +9%, physical defense +5.0749%, HP +1287, dark resistance +16, physical critical power +282, physical critical chance +29.5
Dynasty Heavy - Force Master (I) — Duelist, Grand Khavatari
CON -2, STR +1, DEX +1, physical attack +6.6%, HP +492, dark resistance +8, MP consumption by skills reduced.
Total bonuses of the rare set:
CON -2, STR +1, DEX +1, physical attack +6.6%, physical defense +5.0749%, HP +1234, dark resistance +16, MP consumption by skills reduced.
Dynasty Platinum Heavy - Force Master (II) — Duelist, Grand Khavatari
CON -1, STR +2, DEX +1, physical attack +9%, HP +545, dark resistance +8, MP consumption by skills -6%.
Total bonuses of the rare set:
CON -1, STR +2, DEX +1, physical attack +9%, physical defense +5.0749%, HP +1287, dark resistance +16, MP consumption by skills -6%.
Dynasty Heavy - Bard (I) — Sword Muse, Spectral Dancer
CON -2, STR +2, physical defense +6.6%, HP +492, dark resistance +8, MP consumption by songs/dances -5%.
Total bonuses of the rare set:
CON -2, STR +2, physical defense +11.6749%, HP +1234, dark resistance +16, MP consumption by songs/dances -5%.
Dynasty Platinum Heavy - Bard (II) — Sword Muse, Spectral Dancer
CON -1, DEX +1, STR +2, physical defense +9%, HP +545, dark resistance +8, MP consumption by songs/dances -6%.
Total bonuses of the rare set:
CON -1, DEX +1, STR +2, physical defense +14.0749%, HP +1287, dark resistance +16, MP consumption by songs/dances -6%.
Draconic
DEX +2, STR +2, CON -2, Atk. Spd./P. Atk. +4%, bow shooting range +50, MP +289, resistance to all elements +5%, weight limit +5759.
Draconic Leather Helmet — Atk. Spd./P. Atk. +1.24%, MP +111, weight limit +1440
Draconic Leather Armor — Atk. Spd./P. Atk. +2.7%, MP +225, weight limit +5750
Draconic Leather Gloves — Atk. Spd./P. Atk. +0.82%, MP +74, weight limit +960
Draconic Leather Boots — Atk. Spd./P. Atk. +0.82%, MP +74, weight limit +960
Total bonuses of the rare set:
DEX +2, STR +2, CON -2, Atk. Spd./P. Atk. +9.58%, bow shooting range +50, MP +773, resistance to all elements +5%, weight limit +14869.
Dynasty Leather Helmet — Atk. Spd. +1.01%, HP +123, accuracy +0.47, evasion +0.47, resistance to dark +1.2
Dynasty Jewel Leather Armor (all types) — Atk. Spd. +1.02%, HP +246, accuracy +3.4, evasion +3.4, resistance to dark +3.2
Dynasty Leather Leggings — Atk. Spd. +1.015%, HP +205, accuracy +0.79, evasion +0.79, resistance to dark +2
Dynasty Leather Gloves Light Armor — Atk. Spd. +1.007%, HP +82, accuracy +0.31, evasion +0.31, resistance to dark +0.8
Dynasty Leather Boots Light Armor — Atk. Spd. +1.007%, HP +82, accuracy +0.31, evasion +0.31, resistance to dark +0.8
Dynasty Light
CON -1, DEX +1, accuracy +1.72, evasion +1.72, HP +418, dark resistance +6.
Total bonuses of the rare set:
CON -1, DEX +1, attack speed +5.059%, accuracy +7.0, evasion +7.0, HP +1156, dark resistance +14
Dynasty Light - Weapon Master (I) — Dreadnought, Titan, Fortune Seeker, Maestro, Doombringer, Soulhound
CON -2, STR +1, DEX +1, physical attack +6.6%, HP +492, dark resistance +8, physical critical power +234, physical critical chance +2.46%.
Total bonuses of the rare set:
CON -2, STR +1, DEX +1, attack speed +5.059%, physical attack +6.6%, accuracy +5.28, evasion +5.28, HP +1230, dark resistance +16, physical critical power +234, physical critical chance +2.46%.
Dynasty Jeweled Light - Weapon Master (II) — Dreadnought, Titan, Fortune Seeker, Maestro, Doombringer, Soulhound
CON -1, STR +2, DEX +1, physical attack +9%, HP +545, dark resistance +8, physical critical power +282, physical critical chance +2.95%.
Total bonuses of the rare set:
CON -1, STR +2, DEX +1, physical attack +9%, attack speed +5.059%, HP +1283, accuracy +5.28, evasion +5.28, dark resistance +16, physical critical power +282, physical critical chance +2.95%.
Dynasty Light - Force Master (I) — Duelist, Grand Khavatari
STR +1, DEX +1, CON -2, physical attack +6.6%, HP +492, dark resistance +8; MP consumption by physical skills -5%.
Total bonuses of the rare set:
STR +1, DEX +1, CON -2, attack speed +5.059%, physical attack +6.6%, accuracy +5.28, evasion +5.28, HP +1230, dark resistance +16, MP consumption by physical skills -5%.
Dynasty Jeweled Light - Force Master (II) — Duelist, Grand Khavatari
CON -1, STR +2, DEX +1, physical attack +9%, HP +545, dark resistance +8, MP consumption by physical skills -6%.
Total bonuses of the rare set:
CON -1, STR +2, DEX +1, physical attack +9%, attack speed +5.059%, HP +1283, accuracy +5.28, evasion +5.28, dark resistance +16, MP consumption by physical skills -6%.
Dynasty Light - Dagger Master (I) — Adventurer, Wind Rider, Ghost Hunter, Fortune Seeker
CON -2, DEX +2, evasion +4.3, HP +492, dark resistance +8, hold resistance +13%, attack speed +2.66%, speed +1.
Total bonuses of the rare set:
CON -2, DEX +2, evasion +9.58, HP +1230, dark resistance +16, hold resistance +13%, attack speed +7.719%, speed +1, accuracy +5.28.
Dynasty Jeweled Light - Dagger Master (II) — Adventurer, Wind Rider, Ghost Hunter, Fortune Seeker
CON -1, DEX +2, evasion +5.3, HP +545, dark resistance +8, hold resistance +15%, attack speed +3.24%, speed +3.
Total bonuses of the rare set:
CON -1, DEX +2, evasion +10.58, HP +1283, accuracy +5.28, dark resistance +16, hold resistance +15%, attack speed +8.299%, speed +3.
Dynasty Light - Bow Master (I) — Sagittarius, Moonlight Sentinel, Ghost Sentinel, Trickster
CON -2, DEX +2, STR +1, accuracy +4.3, MP +321, dark resistance +8, attack speed +2.66%, MP regeneration +1.72.
Total bonuses of the rare set:
CON -2, DEX +2, STR +1, accuracy +9.58, MP +321, dark resistance +16, attack speed +7.719%, MP regeneration +1.72, HP +738, evasion +5.28.
Dynasty Jeweled Light - Bow Master (II) — Sagittarius, Moonlight Sentinel, Ghost Sentinel, Trickster
CON -2, DEX +2, STR +2, accuracy +5.3, MP +321, dark resistance +8, attack speed +5%, MP regeneration +6.6%, bow shooting range +50.
Total bonuses of the rare set:
CON -2, DEX +2, STR +2, accuracy +10.58, evasion +5.28, HP +738, MP +321, dark resistance +16, attack speed +10.059%, MP regeneration +6.6%, bow shooting range +50.
Dynasty Light - Enchanter (I) — Hierophant, Dominator, Doomcryer, Soulhound, Judicator
INT -1, MEN +2, WIT -1, casting speed +15%, MP +321, dark resistance +8, MP consumption by magic skills -5%, magic cancel chance -15.
Total bonuses of the rare set:
INT -1, MEN +2, WIT -1, casting speed +15%, MP +321, dark resistance +16, MP consumption by magic skills -5%, magic cancel chance -15, attack speed +5.059%, accuracy +5.28, evasion +5.28, HP +738.
Dynasty Jeweled Light - Enchanter (II) — Hierophant, Dominator, Doomcryer, Soulhound, Judicator
MEN +2, WIT -1, casting speed +15%, MP +321, dark resistance +8, MP consumption by magic skills -7%, magic cancel chance -15.
Total bonuses of the rare set:
MEN +2, WIT -1, attack speed +5.059%, casting speed +15%, HP +738, MP +321, accuracy +5.28, evasion +5.28, dark resistance +16, MP consumption by magic skills -7%, magic cancel chance -15.
Dynasty Light - Summoner (I) — Arcana Lord, Elemental Master, Spectral Master
STR -2, CON +2, attack speed +5.4%, HP +492, dark resistance +8, physical attack +2.66%, physical defense +2.66%.
Total bonuses of the rare set:
STR -2, CON +2, attack speed +10.459%, HP +1230, dark resistance +16, physical attack +2.66%, physical defense +2.66%, accuracy +5.28, evasion +5.28.
Dynasty Jeweled Light - Summoner (II) — Arcana Lord, Elemental Master, Spectral Master
STR -2, CON +2, attack speed +6.6%, HP +492, dark resistance +8, physical attack +2.66%, physical defense +2.66%.
Total bonuses of the rare set:
STR -2, CON +2, attack speed +11.659%, HP +1230, accuracy +5.28, evasion +5.28, dark resistance +16, physical attack +2.66%, physical defense +2.66%.
Major Arcana
WIT+1, INT+1, MEN-2, M. Atk. +17%, speed +7, Casting Spd. +10%, resistance to all elements +5%, magic cancel chance -50, resistance to shock +50%, weight limit +5759.
Major Arcana Circlet — M. Atk. +0.62%, speed +1.75, magic cancel chance -13, resistance to shock +4.25%, weight limit +1440
Major Arcana Robe — M. Atk. +4.6%, speed +4.5, Casting Spd. +2.5%, magic cancel chance -17.5, resistance to shock +13.5%, weight limit +5750
Major Arcana Gloves — M. Atk. +0.41%, speed +1.16, magic cancel chance -8, resistance to shock +2.5%, weight limit +960
Major Arcana Boots — M. Atk. +0.41%, speed +1.16, magic cancel chance -8, resistance to shock +2.5%, weight limit +960
Total bonuses of the rare set:
WIT+1, INT+1, MEN-2, M. Atk. +23.04%, speed +14.995, Casting Spd. +12.5%, resistance to all elements +5%, magic cancel chance -96.5, resistance to shock +72.75%, weight limit +14869.
Dynasty Circlet — M. Atk. +1.0125%, MP +80, resistance to dark +2
Dynasty Silver Satin Tunic (all types) — Casting Spd. +1.025%, M. Atk. +1.0258%, MP +133, resistance to dark +3.33
Dynasty Stockings — M. Atk. +1.0208%, MP +133, resistance to dark +3.33
Dynasty Gloves Robe — M. Atk. +1.0083%, MP +53, resistance to dark +1.33
Dynasty Shoes Robe — M. Atk. +1.0083%, MP +53, resistance to dark +1.33
Dynasty Robe
INT -1, MEN +1, casting speed +12%, MP +257, dark resistance +6.
Total bonuses of the rare set:
INT -1, MEN +1, casting speed +13.025%, MP +709, dark resistance +17.32, magic attack +5.0757%.
Dynasty Robe - Enchanter (I) — Hierophant, Dominator, Doomcryer
INT -2, MEN +2, casting speed +15%, MP +321, dark resistance +8, MP consumption by magic skills -5%, magic cancel chance -15.
Total bonuses of the rare set:
INT -2, MEN +2, casting speed +16.025%, MP +773, dark resistance +19.32, MP consumption by magic skills -5%, magic cancel chance -15, magic attack +5.0757%.
Dynasty Silver Satin Robe - Enchanter (II) — Hierophant, Dominator, Doomcryer
INT -2, MEN +2, casting speed +15%, MP +321, dark resistance +8, MP consumption by magic skills -7%, magic cancel chance -15.
Total bonuses of the rare set:
INT -2, MEN +2, casting speed +16.025%, magic attack +5.0757%, MP +773, dark resistance +19.32, MP consumption by magic skills -7%, magic cancel chance -15.
Dynasty Robe - Summoner (I) — Arcana Lord, Elemental Master, Spectral Master
INT -2, MEN +2, casting speed +15%, MP +321, dark resistance +8, physical attack +2.6%, physical defense +2.6%.
Total bonuses of the rare set:
INT -2, MEN +2, casting speed +16.025%, MP +773, dark resistance +19.32, physical attack +2.6%, physical defense +2.6%, magic attack +5.0757%
Dynasty Silver Satin Robe - Summoner (II) — Arcana Lord, Elemental Master, Spectral Master
INT -2, MEN +2, casting speed +15%, MP +321, dark resistance +8, physical attack +3.3%, physical defense +3.3%.
Total bonuses of the rare set:
INT -2, MEN +2, casting speed +16.025%, magic attack +5.0757%, MP +773, dark resistance +19.32, physical attack +3.3%, physical defense +3.3%.
Dynasty Robe - Healer (I) — Cardinal, Eva's Saint, Shillien Saint
INT -2, MEN +2, casting speed +15%, MP +321, dark resistance +8, incoming healing power +20, magic cancel chance -15, stun resistance +15%.
Total bonuses of the rare set:
INT -2, MEN +2, casting speed +16.025%, MP +773, dark resistance +19.32, incoming healing power +20, magic cancel chance -15, stun resistance +15%, magic attack +5.0757%.
Dynasty Silver Satin Robe - Healer (II) — Cardinal, Eva's Saint, Shillien Saint
INT -2, WIT +1, MEN +2, casting speed +15%, MP +321, dark resistance +8, incoming healing power +22, magic cancel chance -15, stun resistance +30%.
Total bonuses of the rare set:
INT -2, WIT +1, MEN +2, casting speed +16.025%, magic attack +5.0757%, MP +773, dark resistance +19.32, incoming healing power +22, magic cancel chance -15, stun resistance +30%.
Dynasty Robe - Wizard (I) — Archmage, Soultaker, Mystic Muse, Storm Screamer
INT +1, WIT +1, MEN -2, casting speed +15%, MP +321, dark resistance +8, magic attack +5.4%, stun resistance +15%.
Total bonuses of the rare set:
INT +1, WIT +1, MEN -2, casting speed +16.025%, MP +773, dark resistance +19.32, magic attack +10.4757%, stun resistance +15%.
Dynasty Silver Satin Robe - Wizard (II) — Archmage, Soultaker, Mystic Muse, Storm Screamer
INT +1, WIT +1, MEN -2, casting speed +15%, MP +321, dark resistance +8, magic attack +10%, stun resistance +30%.
Total bonuses of the rare set:
INT +1, WIT +1, MEN -2, casting speed +16.025%, MP +773, dark resistance +19.32, magic attack +15.0757%, stun resistance +30%.
Forgotten Blade - Lightning — critical attack chance +54.4
Angel Slayer - Great Gale — Atk. Spd. +3%
Basalt Battlehammer - Earth — HP +5%
Dragon Hunter Axe - Thunder — P. critical power +5%
Heaven's Divider - Thunder — P. critical power +5%
Demon Splinter - Destruction — P. Atk. +5%
Saint Spear - Lightning — critical attack chance +54.4
Arcana Mace - Hail — M. Atk. +5%
Imperial Staff - Destiny — M. critical power +5%
Draconic Bow - Destruction — P. Atk. +5%
Laevateinn - Lightning — critical attack chance +54.4
Gram - Thunder — P. critical power +5%
Sarunga — Destrucion — P. Atk. +5%
Tallum Blade*Dark Legion's Edge - Destruction — P. Atk. +5%
Dynasty Sword - Earth — HP +492
Dynasty Knife - Great Gale — Atk. Spd. +5%
Dynasty Cudgel - Landslide — has a chance to stun the enemy on a regular attack
Dynasty Crusher - Great Gale — Atk. Spd. +5%
Dynasty Blade - Great Gale — Atk. Spd. +5%
Dynasty Bagh-Nakh - Great Gale — Atk. Spd. +5%
Dynasty Halberd - Earth — HP +492
Dynasty Mace - Earth — HP +492
Dynasty Staff - Holy Spirit — incoming healing power +43
Dynasty Phantom - Hail — M. Atk. +5%
Dynasty Bow - Great Gale — Atk. Spd. +5%
Dynasty Rapier - Earth — HP +444
Dynasty Ancient Sword - Great Gale — Atk. Spd. +5%
Dynasty Crossbow - Great Gale — Atk. Spd. +5%
Dynasty Dual Dagger - Great Gale — Atk. Spd. +5%
Dynasty Dualsword - Earth — HP +444
Tateossian Necklace — skill cooldown -2%
Tateossian Earring — vampirism +3%
Tateossian Ring — resistance to hold +15%
Dynasty Necklace — resistance to shock +9%
Dynasty Earring — P./M. Def. +3%
Dynasty Ring — P./M. critical damage +3%
S80-grade
Green highlights new/increased bonuses.
Moirai Shield — M. Def. +4%, shield defense +4%
Moirai Sigil — M. Def. +4%, magic cancel chance -10%
Moirai Heavy
STR +2, CON -1, P. Atk. +4.26%, Atk. Spd. +4%, P. Def. +2.13%, magic resistance +2%, resistance to shock +50%, resistance to fire/water/wind/earth +3.
Moirai Helmet — P. Atk. +1.25%, P. Def. +0.625%, Atk. Spd. +1%, resistance to shock +4.25%, resistance to fire +3
Moirai Breastplate — P. Atk. +2.26%, P. Def. +1.13%, Atk. Spd. +2%, resistance to shock +7.5%, resistance to fire/water/wind/earth +1
Moirai Gaiters — P. Atk. +1.58%, P. Def. +0.79%, Atk. Spd. +1.27%, resistance to shock +5.75%, resistance to water +3
Moirai Gauntlets — P. Atk. +0.83%, P. Def. +0.42%, Atk. Spd. +0.67%, resistance to shock +2.5%, resistance to wind +3
Moirai Boots — P. Atk. +0.83%, P. Def. +0.42%, Atk. Spd. +0.67%, resistance to shock +2.5%, resistance to earth +3
Total bonuses of the rare set:
STR +2, CON -1, P. Atk. +11.01%, P. Def. +5.515%, Atk. Spd. +9.61%, magic resistance +2%, resistance to shock +72.5%, resistance to fire/water/wind/earth +7.
Moirai Light
DEX +2, STR +2, CON -2, P. Atk. +4.26%, Atk. Spd. +4%, run speed +3%, P. critical power +5%, bow/crossbow shooting range +50, resistance to hold +50%, resistance to shock 30%, resistance to fire/water/wind/earth +3.
Moirai Leather Helmet — P. Atk. +1.25%, Atk. Spd. +1.25%, MP recovery +1%, resistance to shock +1.5%, resistance to fire +3
Moirai Leather Breastplate — P. Atk. +2.26%, Atk. Spd. +2.26%, MP recovery +2%, resistance to shock +4%, resistance to water +3
Moirai Leather Leggings — P. Atk. +1.58%, Atk. Spd. +1.58%, MP recovery +1.67%, resistance to shock +2%, resistance to water +3
Moirai Leather Gloves — P. Atk. +0.83%, Atk. Spd. +0.83%, MP recovery +0.67%, resistance to shock +1.25%, resistance to wind +3
Moirai Leather Boots — P. Atk. +0.83%, Atk. Spd. +0.83%, MP recovery +0.67%, resistance to shock +1.25%, resistance to earth +3
Total bonuses of the rare set:
DEX +2, STR +2, CON -2, P. Atk. +11.01%, Atk. Spd. +10.75%, MP recovery +6.01%, run speed +3%, P. critical power +5%, bow/crossbow shooting range +50, resistance to shock 40%, resistance to fire/wind/earth +6, resistance to water +9.
Moirai Robe
WIT +2, INT +1, MEN -2, M. Atk. +8.11%, Casting Spd. +15%, M. critical power +5%, outgoing healing power +4%, resistance to paralysis +50%, resistance to disarm +50%, resistance to fire/water/wind/earth +5.
Moirai Circlet — M. Atk. +0.62%, resistance to paralysis +4.25%, resistance to fire +5
Moirai Tunic — M. Atk. +4.11%, Casting Spd. +3.75%, resistance to paralysis +7.5%, resistance to fire/water/wind/earth +1
Moirai Stockings — M. Atk. +1.03%, resistance to paralysis +5.75%, resistance to water +5
Moirai Gloves — M. Atk. +0.41%, resistance to paralysis +2.5%, resistance to wind +5
Moirai Shoes — M. Atk. +0.41%, resistance to paralysis +2.5%, resistance to earth +5
Total bonuses of the rare set:
WIT +2, INT +1, MEN -2, M. Atk. +14.69%, Casting Spd. +18.75%, M. critical power +5%, resistance to paralysis +72.5%, resistance to disarm +50%, resistance to fire/water/wind/earth +11.
Icarus Sawsword - Destruction — P. Atk. +5%
Icarus Disperser - Confusion — evasion +3.3
Icarus Spirit - Destiny — M. critical power +5%
Icarus Heavy Arms - Lightning — critical attack chance +54.4
Icarus Trident - Thunder — P. critical power +5%
Icarus Hammer - Earth — HP +5%
Icarus Hand - Destruction — P. Atk. +5%
Icarus Hall - Hail — M. Atk. +5%
Icarus Spitter - Destruction — P. Atk. +5%
Icarus Stinger - Destruction — P. Atk. +5%
Icarus Wingblade- Lightning — critical attack chance +54.4
Icarus Shooter - Destruction — P. Atk. +5%
Icarus Dual Daggers - Confusion — evasion +3.3
Icarus Dual Sword - Destruction — P. Atk. +5%
Moirai Necklace — skill cooldown -3%
Moirai Earring — resistance to mental attacks +10%
Moirai Ring — resistance to hold +20%
S84-grade
Green highlights new/increased bonuses, red — reduced ones.
Vesper Shield — M. Def. +5%, shield defense +5%
Vesper Sigil — M. Def. +5%, magic cancel chance -13%
Vorpal Shield — M. Def. +6%, shield defense +6%
Vorpal Sigil — M. Def. +6%, magic cancel chance -15%
Elegia Shield — M. Def. +7%, shield defense +7%
Elegia Sigil — M. Def. +7%, magic cancel chance -20%
Vesper Heavy
STR -2, CON +2, DEX -1, phys./mag. defense +5.57%, attack speed +2.785%, HP +531, sleep/hold resistance +70%.
Vesper Helmet — phys./mag. defense +1.25%, attack speed +0.625%, HP +133, sleep/hold resistance +4.25%
Vesper Breastplate — phys./mag. defense +2.26%, attack speed +1.13%, HP +231, sleep/hold resistance +7.5%
Vesper Gaiters — phys./mag. defense +1.58%, attack speed +0.79%, HP +155, sleep/hold resistance +5.75%
Vesper Gauntlets — phys./mag. defense +0.83%, attack speed +0.42%, HP +72, sleep/hold resistance +2.5%
Vesper Boots — phys./mag. defense +0.83%, attack speed +0.42%, HP +72, sleep/hold resistance +2.5%
Total rare set bonuses:
STR -2, CON +2, DEX -1, phys./mag. defense +12.32%, attack speed +6.17%, HP +1194, sleep/hold resistance +92.5%.
Vesper Noble Heavy
STR -1, CON +2, phys./mag. defense +6.57%, attack speed +3.285%, HP +540, sleep/hold resistance +70%, accuracy +4, speed +5, magic damage resistance +2%.
Vesper Noble Helmet — phys./mag. defense +1.25%, attack speed +0.625%, HP +133, sleep/hold resistance +4.25%
Vesper Noble Breastplate — phys./mag. defense +2.26%, attack speed +1.13%, HP +231, sleep/hold resistance +7.5%
Vesper Noble Gaiters — phys./mag. defense +1.58%, attack speed +0.79%, HP +155, sleep/hold resistance +5.75%
Vesper Noble Gauntlets — phys./mag. defense +0.83%, attack speed +0.42%, HP +72, sleep/hold resistance +2.5%
Vesper Noble Boots — phys./mag. defense +0.83%, attack speed +0.42%, HP +72, sleep/hold resistance +2.5%
Total rare set bonuses:
STR -1, CON +2, phys./mag. defense +13.32%, attack speed +6.67%, HP +1203, sleep/hold resistance +92.5%, accuracy +4, speed +5, magic damage resistance +2%.
Vorpal Heavy
STR +2, CON +1, phys. defense +7.57%, phys. attack +7.57%, attack speed +3.78%, mag. damage resistance +2%, HP +541, speed +7, accuracy +4, stun resistance +50%, fire/water/wind/earth resistance +5.
Vorpal Helmet — phys. defense/phys. attack +1.25%, attack speed +0.62%, HP +133, stun resistance +4.25%
Vorpal Breastplate — phys. defense/phys. attack +2.26%, attack speed +1.13%, HP +231, stun resistance +7.5%
Vorpal Gaiters — phys. defense/phys. attack +1.58%, attack speed +0.79%, HP +155, stun resistance +5.75%
Vorpal Gauntlets — phys. defense/phys. attack +0.83%, attack speed +0.42%, HP +72, stun resistance +2.5%
Vorpal Boots — phys. defense/phys. attack +0.83%, attack speed +0.42%, HP +72, stun resistance +2.5%Total rare set bonuses:
STR +2, CON +1, phys. defense +14.32%, phys. attack +14.32%, attack speed +7.16%, mag. damage resistance +2%, HP +1204, speed +7, accuracy +4, stun resistance +72.5%, fire/water/wind/earth resistance +5.
Elegia Heavy
STR +3, CON -1, phys. defense +7.87%, phys. attack +7.87%, attack speed +3.93%, phys. crit chance +47.4, mag. damage resistance +2%, HP +550, bleed/hold/sleep resistance +50%, fire/water/wind/earth resistance +5, vampirism +3%, PvP defense +3%.
Elegia Helmet — phys. defense/phys. attack +1.25%, attack speed +0.62%, HP +133, bleed/hold/sleep resistance +4.25%
Elegia Breastplate — phys. defense/phys. attack +2.26%, attack speed +1.13%, HP +231, bleed/hold/sleep resistance +7.5%
Elegia Gaiters — phys. defense/phys. attack +1.58%, attack speed +0.79%, HP +155, bleed/hold/sleep resistance +5.75%
Elegia Gauntlets — phys. defense/phys. attack +0.83%, attack speed +0.42%, HP +72, bleed/hold/sleep resistance +2.5%
Elegia Boots — phys. defense/phys. attack +0.83%, attack speed +0.42%, HP +72, bleed/hold/sleep resistance +2.5%
Total rare set bonuses:
STR +3, CON -1, phys. defense +14.62%, phys. attack +14.62%, attack speed +7.31%, phys. crit chance +47.4, mag. damage resistance +2%, HP +1213, bleed/hold/sleep resistance +72.5%, fire/water/wind/earth resistance +5, vampirism +3%, PvP defense +3%.
Vesper Light
STR +2, CON -2, DEX +2, phys. attack +5.57%, attack speed +5.57%, MP regen +5.57%, MP +347.4, phys. crit power +5%, bow/crossbow shooting range +50.
Vesper Leather Helmet — phys. attack/attack speed/MP regen +1.25%, MP +87
Vesper Leather Breastplate — phys. attack/attack speed/MP regen +2.26%, MP +347
Vesper Leather Leggings — phys. attack/attack speed/MP regen +1.58%, MP +145
Vesper Leather Gloves — phys. attack/attack speed/MP regen +0.83%, MP +58
Vesper Leather Boots — phys. attack/attack speed/MP regen +0.83%, MP +58
Total rare set bonuses:
STR +2, CON -2, DEX +2, phys. attack +12.32%, attack speed +12.32%, MP regen +12.32%, MP +1042.4, phys. crit power +5%, bow/crossbow shooting range +50.
Vesper Noble Light
STR +2, CON -2, DEX +2, phys. attack +6.57%, attack speed +6.57%, MP regen +6.57%, MP +354, evasion +3, phys. crit power +7.5%, bow/crossbow shooting range +75, paralysis resistance +50%, disarm resistance +50%.
Vesper Noble Leather Helmet — phys. attack/attack speed/MP regen +1.25%, MP +87
Vesper Noble Leather Breastplate — phys. attack/attack speed/MP regen +2.26%, MP +347
Vesper Noble Leather Leggings — phys. attack/attack speed/MP regen +1.58%, MP +145
Vesper Noble Leather Gloves — phys. attack/attack speed/MP regen +0.83%, MP +58
Vesper Noble Leather Boots — phys. attack/attack speed/MP regen +0.83%, MP +58
Total rare set bonuses:
STR +2, CON -2, DEX +2, phys. attack +13.32%, attack speed +13.32%, MP regen +13.32%, MP +1049, evasion +3, phys. crit power +7.5%, bow/crossbow shooting range +75, paralysis resistance +50%, disarm resistance +50%.
Vorpal Light
STR +2, DEX +2, CON -2, phys. defense +5.57%, phys. attack +7.57%, attack speed +7.57%, speed +3%, stun resistance +50%, phys. crit power +7.5%, bow/crossbow shooting range +75, MP +360, fire/water/wind/earth resistance +5.
Vorpal Leather Helmet — phys. attack/attack speed/MP regen +1.25%, phys. defense +0.625%, MP +87, stun resistance +4.25%
Vorpal Leather Breastplate — phys. attack/attack speed/MP regen +2.26%, phys. defense +1.13%, MP +347, stun resistance +7.5%
Vorpal Leather Leggings — phys. attack/attack speed/MP regen +1.58%, phys. defense +0.79%, MP +145, stun resistance +5.75%
Vorpal Leather Gloves — phys. attack/attack speed/MP regen +0.83%, phys. defense +0.415%, MP +58, stun resistance +2.5%
Vorpal Leather Boots — phys. attack/attack speed/MP regen +0.83%, phys. defense +0.415%, MP +58, stun resistance +2.5%
Total rare set bonuses:
STR +2, DEX +2, CON -2, phys. defense +8.945%, phys. attack +14.32%, attack speed +14.32%, MP regen +6.75%, speed +3%, stun resistance +72.5%, phys. crit power +7.5%, bow/crossbow shooting range +75, MP +1055, fire/water/wind/earth resistance +5.
Elegia Light
STR +2, DEX +2, CON -2, phys. attack +7.87%, attack speed +7.87%, phys. crit chance +70.5, speed +3%, phys. crit power +7.5%, bow/crossbow shooting range +75, paralysis resistance +50%, disarm resistance +50%, fire/water/wind/earth resistance +5, PvP defense +3%.
Elegia Leather Helmet — phys. attack/attack speed/MP regen +1.25%, MP +87, paralysis resistance +4.25%
Elegia Leather Breastplate — phys. attack/attack speed/MP regen +2.26%, MP +347, paralysis resistance +7.5%
Elegia Leather Leggings — phys. attack/attack speed/MP regen +1.58%, MP +145, paralysis resistance +5.75%
Elegia Leather Gloves — phys. attack/attack speed/MP regen +0.83%, MP +58, paralysis resistance +2.5%
Elegia Leather Boots — phys. attack/attack speed/MP regen +0.83%, MP +58, paralysis resistance +2.5%
Total rare set bonuses:
STR +2, DEX +2, CON -2, phys. attack +14.62%, attack speed +14.62%, phys. crit chance +70.5, speed +3%, MP regen +6.75%, MP +695, phys. crit power +7.5%, bow/crossbow shooting range +75, paralysis resistance +72.5%, disarm resistance +50%, fire/water/wind/earth resistance +5, PvP defense +3%.
Vesper Robe
INT +1, MEN -2, WIT +2, mag. attack +8.47%, casting speed +15%, mag. crit power +5%, MP regen +5.57%, stun resistance +50%, magic cancel chance -30.
Vesper Circlet — mag. attack +0.62%, MP regen +0.41%, stun resistance +4.25%, magic cancel chance -4.5
Vesper Tunic — mag. attack +4.11%, casting speed +3.75%, MP regen +5%, stun resistance +7.5%, magic cancel chance -12
Vesper Stockings — mag. attack +1.03%, MP regen +0.68%, stun resistance +5.75%, magic cancel chance -7.5
Vesper Gloves — mag. attack +0.41%, MP regen +0.27%, stun resistance +2.5%, magic cancel chance -3
Vesper Shoes — mag. attack +0.41%, MP regen +0.27%, stun resistance +2.5%, magic cancel chance -3
Total rare set bonuses:
INT +1, MEN -2, WIT +2, mag. attack +15.05%, casting speed +18.75%, mag. crit power +5%, MP regen +12.2%, stun resistance +72.5%, magic cancel chance -60.
Vesper Noble Robe
INT +2, MEN -2, WIT +2, mag. attack +8.47%, casting speed +15%, mag. crit power +7.5%, MP regen +5.57%, stun resistance +50%, magic cancel chance -30, speed +7, MP consumption by skills -3%.
Vesper Noble Circlet — mag. attack +0.62%, speed +1.75, MP regen +0.41%, stun resistance +4.25%, magic cancel chance -4.5
Vesper Noble Tunic — mag. attack +4.11%, casting speed +3.75%, speed +3.75, MP regen +5%, stun resistance +7.5%, magic cancel chance -12
Vesper Noble Stockings — mag. attack +1.03%, speed +2.91, MP regen +0.68%, stun resistance +5.75%, magic cancel chance -7.5
Vesper Noble Gloves — mag. attack +0.41%, speed +1.16, MP regen +0.27%, stun resistance +2.5%, magic cancel chance -3
Vesper Noble Shoes — mag. attack +0.41%, speed +1.16, MP regen +0.27%, stun resistance +2.5%, magic cancel chance -3
Total rare set bonuses:
INT +2, MEN -2, WIT +2, mag. attack +15.05%, casting speed +18.75%, mag. crit power +7.5%, MP regen +12.2%, stun resistance +72.5%, magic cancel chance -60, speed +17.73, MP consumption by skills -3%.
Vorpal Robe
WIT +2, INT +1, mag. attack +9.7%, casting speed +15%, mag. crit power +7.5%, outgoing healing power +4%, MP regen +5%, speed +7, MP +92, stun resistance +50%, fire/water/wind/earth resistance +5.
Vorpal Circlet — mag. attack +0.62%, speed +1.75, MP regen +0.41%, stun resistance +4.25%, magic cancel chance -4.5
Vorpal Tunic — mag. attack +4.11%, casting speed +3.75%, speed +3.75, MP regen +5%, stun resistance +7.5%, magic cancel chance -12
Vorpal Stockings — mag. attack +1.03%, speed +2.91, MP regen +0.68%, stun resistance +5.75%, magic cancel chance -7.5
Vorpal Gloves — mag. attack +0.41%, speed +1.16, MP regen +0.27%, stun resistance +2.5%, magic cancel chance -3
Vorpal Shoes — mag. attack +0.41%, speed +1.16, MP regen +0.27%, stun resistance +2.5%, magic cancel chance -3
Total rare set bonuses:
WIT +2, INT +1, mag. attack +16.28%, casting speed +18.75%, mag. crit power +7.5%, outgoing healing power +4%, MP regen +11.63%, speed +17.73, MP +92, stun resistance +72.5%, magic cancel chance -30, fire/water/wind/earth resistance +5.
Elegia Robe
WIT +2, MEN -1, INT +2, mag. attack +10.7%, casting speed +15%, mag. crit power +10%, MP regen +5%, speed +7, MP +92, stun resistance +50%, disarm resistance +50%, fire/water/wind/earth resistance +5, MP consumption by mag. skills -3%, PvP defense +3%.
Elegia Circlet — mag. attack +0.62%, speed +1.75, MP regen +0.41%, stun resistance +4.25%, magic cancel chance -4.5
Elegia Tunic — mag. attack +4.11%, casting speed +3.75%, speed +3.75, MP regen +5%, stun resistance +7.5%, magic cancel chance -12
Elegia Stockings — mag. attack +1.03%, speed +2.91, MP regen +0.68%, stun resistance +5.75%, magic cancel chance -7.5
Elegia Gloves — mag. attack +0.41%, speed +1.16, MP regen +0.27%, stun resistance +2.5%, magic cancel chance -3
Elegia Shoes — mag. attack +0.41%, speed +1.16, MP regen +0.27%, stun resistance +2.5%, magic cancel chance -3
Total rare set bonuses:
WIT +2, MEN -1, INT +2, mag. attack +17.28%, casting speed +18.75%, mag. crit power +10%, MP regen +11.63%, speed +17.73, MP +92, stun resistance +72.5%, disarm resistance +50%, fire/water/wind/earth resistance +5, magic cancel chance -30, MP consumption by mag. skills -3%, PvP defense +3%.
Vesper Cutter - Thunder — critical attack chance +54.4
Vesper Shaper - Great Gale — Atk. Spd. +5%
Vesper Avenger - Landslide — 5% chance to stun the enemy for 9 seconds on a regular attack
Vesper Retributer - Great Gale — Atk. Spd. +5%
Vesper Slasher - Great Gale — Atk. Spd. +5%
Vesper Fighter - Great Gale — Atk. Spd. +5%
Vesper Stormer - Thunder — critical attack chance +54.4
Vesper Caster - Destiny — M. critical power +5%
Vesper Singer - Hail — M. Atk. +5%
Vesper Buster - Hail — M. Atk. +5%
Vesper Thrower - Clairvoyance — bow shooting range +100
Vesper Pincer - Thunder — critical attack chance +54.4
Vesper Nagan - Great Gale — Atk. Spd. +5%
Vesper Shooter - Clairvoyance — crossbow shooting range +100
Vesper Dual Daggers - Great Gale — Atk. Spd. +5%
Vesper Dualsword - Destruction — P. Atk. +5%
Periel Sword - Lightning — critical attack chance +56
Skull Edge - Great Gale — Atk. Spd. +3%
Vigwik Axe - Lightning — critical attack chance +58
Devilish Maul - Thunder — P. critical power +5%
Feather Eye Blade - Destruction — P. Atk. +5%
Octo Claw - Destruction — P. Atk. +5%
Doubletop Spear - Lightning — critical attack chance +56
Rising Star - Hail — M. Atk. +5%
Black Visage - Destiny — M. critical power +10%
Veniplant Sword - Hail — M. Atk. +5%
Skull Carnium Bow - Destruction — P. Atk. +5%
Gemtail Rapier - Lightning — critical attack chance +56
Finale Blade - Destruction — P. Atk. +5%
Dominion Crossbow - Destruction — P. Atk. +5%
Skull Edge Dual Daggers - Great Gale — Atk. Spd. +3%
Periel Dual Sword - Destruction — P. Atk. +5%
Eternal Core Sword - Lightning — critical attack chance +56
Mamba Edge - Great Gale — Atk. Spd. +3%
Eversor Mace - Lightning — critical attack chance +58
Contristo Hammer - Thunder — P. critical power +5%
Lava Saw - Destruction — P. Atk. +5%
Jade Claw - Destruction — P. Atk. +5%
Demitelum - Lightning — critical attack chance +56
Sacredium - Hail — M. Atk. +5%
Cyclic Cane - Destiny — M. critical power +10%
Archangel Sword - Hail — M. Atk. +5%
Recurve Thorne Bow - Destruction — P. Atk. +5%
Heavenstare Rapier - Lightning — critical attack chance +56
Pyseal Blade - Destruction — P. Atk. +5%
Thorne Crossbow - Destruction — P. Atk. +5%
Mamba Edge Dual Daggers - Great Gale — Atk. Spd. +3%
Eternal Core Dual Sword - Destruction — P. Atk. +5%
Vesper Necklace — resistance to shock +11%
Vesper Earring — P./M. Def. +4%
Vesper Ring — P./M. critical damage +4%
Vorpal Necklace — resistance to shock +11%, skill cooldown -3%
Vorpal Earring — resistance to mental attacks +15%
Vorpal Ring — P./M. critical damage +4%, resistance to hold +20%
Elegia Necklace — resistance to shock +15%, skill cooldown -5%
Elegia Earring — P./M. Def. +5%
Elegia Ring — P./M. critical damage +5%, resistance to hold +25%
SA changes
- Some SA have been replaced to actualize weapons
B-grade
Bow of Peril: Cheap Shot > Focus (critical attack chance +54)
Bellion Cestus: Critical Drain > Focus (critical attack chance +54)
Bellion Cestus: Critical Poison > Haste (Atk. Spd. +6%)
Staff of Evil Spirits: Magic Poison > Acumen (Casting Spd. +15%)
A-grade
Tallum Blade: Critical Poison > Focus (critical attack chance +62)
Dragon Slayer: Critical Drain > Focus (critical attack chance +61)
Dark Legion's Edge: Rsk.Focus > Focus (critical attack chance +61)
Elemental Sword: Magic Paralyze > Acumen (Casting Spd. +15%)
Meteor Shower: Critical Bleed > Health (HP +25%)
Elysian: Critical Drain > Focus (critical attack chance +61)
Destroyer Hammer: Critical Drain > Focus (critical attack chance +61)
Doom Crusher: Anger > Focus (critical attack chance +61)
Bloody Orchid: Critical Bleed > Critical Damage (during a critical attack P. Atk. +160)
Carnage Bow: Mana Up > Focus (critical attack chance +61)
Soul Bow: Cheap Shot > Focus (critical attack chance +64)
Dragon Grinder: Rsk.Evasion > Focus (critical attack chance +64)
Sirra's Blade: Critical Poison > Focus (critical attack chance +66)
Themis' Thongue: Magic Focus > Acumen (Casting Spd. +15%)
Cabrio's Hand: Magic Silence > Acumen (Casting Spd. +15%)
Sobekk's Hurricane: Critical Drain > Focus (critical attack chance +66)
S-grade
Basalt Battlehammer: HP Drain > Haste (Atk. Spd. +7%)
Basalt Battlehammer: HP Regeneration > Focus (critical attack chance +84)
Dragon Hunter Axe: HP Drain > Haste (Atk. Spd. +7%)
Dragon Hunter Axe: HP Regeneration > Focus (critical attack chance +84)
Imperial Staff: MP Regeneration > Acumen (Casting Spd. +15%)
Dynasty Halberd: Light > Haste (Atk. Spd. +7%)
Dynasty Cudgel: Anger > Haste (Atk. Spd. +7%)
Dynasty Cudgel: Rsk.focus > Focus (critical attack chance +116)
Dynasty Bagh-Nakh: Rsk.evasion > Health (HP +25%)
S80-grade
Icarus Trident: Light Armor > Haste (Atk. Spd. +7%)
Icarus Hammer: Anger > Haste (Atk. Spd. +7%)
Icarus Hammer: Rsk.Focus > Focus (critical attack chance +116)
Icarus Hand: Rsk.Evasion > Health (HP +25%)
S84-grade
Vesper Avenger: HP Drain > Haste (Atk. Spd. +7%)
Vesper Retributer: HP Drain > Haste (Atk. Spd. +7%)
Vesper Retributer: HP Regeneration > Rsk. Focus (critical attack chance +164 when HP<60%)
Vesper Singer: MP Regeneration > Acumen (Casting Spd. +15%)
Vesper Dual Sword: critical attack chance +109, HP +10% > HP +15%, MP +20%, CP +30%
Vigwik Axe: HP Drain > Haste (Atk. Spd. +7%)
Devilish Maul: HP Drain > Haste (Atk. Spd. +7%)
Devilish Maul: HP Regen > Rsk. Focus (critical attack chance +164 when HP<60%)
Black Visage: MP Regen > Acumen (Casting Spd. +15%)
Eversor Mace: HP Drain > Haste (Atk. Spd. +7%)
Contristo Hammer: HP Drain > Haste (Atk. Spd. +7%)
Contristo Hammer: HP Regen > Rsk.Focus (critical attack chance +164 when HP<60%)
Cyclic Cane: MP Regen > Acumen (Casting Spd. +15%)
Olf's T-Shirt
- can be purchased in Alt+B for Adena x100,000,000
- gives bonuses depending on the enchant level
More details
Enchant Bonuses
0P. Def. +25, M. Def. +25 +1 P. Def. +27, M. Def. +27 +2 P. Def. +29, M. Def. +29 +3 P. Def. +31, M. Def. +31 +4 P. Def. +37, M. Def. +37, speed +1, CON +1, HP +25 +5 P. Def. +44, M. Def. +44, speed +2, CON +1, MEN +1, HP +78 +6 P. Def. +52, M. Def. +52, speed +2, CON +1, MEN +1, STR +1, INT +1, HP +156
Active skill available:
Olf's T-shirt: Blessed Escape Lv.1
Cooldown — 1 hour
Instantly teleports the character to the nearest village.+7 P. Def. +61, M. Def. +61, speed +3, CON +1, MEN +1, STR +1, INT +1, DEX +1, WIT +1, HP +259
Active skills available:
Olf's T-shirt: Blessed Escape Lv.1
Cooldown — 1 hour
Instantly teleports the character to the nearest village.
Olf's T-shirt: Blessed Resurrection Lv.1
Cooldown — 1 hour
Resurrects the target and restores 100% experience.+8 P. Def. +71, M. Def. +71, speed +3, CON +2, MEN +2, STR +1, INT +1, DEX +1, WIT +1, HP +388
Active skills available:
Olf's T-shirt: Blessed Escape Lv.1
Cooldown — 1 hour
Instantly teleports the character to the nearest village.
Olf's T-shirt: Blessed Resurrection Lv.1
Cooldown — 1 hour
Resurrects the target and restores 100% experience.+9 P. Def. +82, M. Def. +82, speed +4, CON +2, MEN +2, STR +2, INT +2, DEX +1, WIT +1, HP +544
Active skills available:
Olf's T-shirt: Blessed Escape Lv.1
Cooldown — 1 hour
Instantly teleports the character to the nearest village.
Olf's T-shirt: Blessed Invincibility Lv.1
Cooldown — 1 hour
Makes the character invulnerable for 7 seconds. The effect does not end on attack or skill use.+10 P. Def. +95, M. Def. +95, speed +5, CON +2, MEN +2, STR +2, INT +2, DEX +2, WIT +2, HP +726
Active skills available:
Olf's T-shirt: Blessed Invincibility Lv.2
Cooldown — 30 min
Makes the character invulnerable for 7 seconds. The effect does not end on attack or skill use.
Olf's T-shirt: Olf's Rage Lv.1
Duration — 1 min
Cooldown — 1 hour
P./M. Atk. +5%, P./M. critical power +5%. - enchanted with special enchant scrolls obtained as follows:
- purchase in Mem Coin Shop
- login reward
- online reward
Cloak
- can be purchased in Alt+B for Adena x100,000,000
- gives bonuses depending on the enchant level
More details
Enchant Bonuses
0Base stats: P. Def. 14, M. Def. 14 +1 Base stats: P. Def. 15, M. Def. 14
HP/CP/MP +1%+2 Base stats: P. Def. 16, M. Def. 14
HP/CP/MP +2%+3 Base stats: P. Def. 17, M. Def. 14
HP/CP/MP +3%+4 Base stats: P. Def. 20, M. Def. 14
HP/CP/MP +4%, PvP defense +2%, PvP attack +1%+5 Base stats: P. Def. 23, M. Def. 14
HP/CP/MP +5%, PvP defense +3%, PvP attack +2%+6 Base stats: P. Def. 26, M. Def. 14
HP/CP/MP +6%, PvP defense +4%, PvP attack +3%+7 Base stats: P. Def. 29, M. Def. 14
HP/CP/MP +7%, PvP defense +5%, PvP attack +4%+8 Base stats: P. Def. 32, M. Def. 14
HP/CP/MP +8%, PvP defense +7%, PvP attack +5%+9 Base stats: P. Def. 35, M. Def. 14
HP/CP/MP +9%, PvP defense +9%, PvP attack +6%+10 Base stats: P. Def. 38, M. Def. 14
HP/CP/MP +10%, PvP defense +10%, PvP attack +7% - enchanted with special enchant scrolls obtained as follows:
- purchase in Mem Coin Shop
- login reward
- online reward
Belts
- Two types of belts are available: PvE and regular
PvE belt
Can be purchased and upgraded with personal coins Ancient Kingdom's Coin, which are given to the character for a certain number of hours (1/2/3/4/5) in the game. Additional coins are available with
Daily Reward Premium Ticket, which can only be purchased in the Personal Cabinet and lasts 30 days. The special shop is opened by double-clicking on the coin.
Belt Price
Cloth Belt
S-grade
P. Def.: 2
M. Def.: 2
MP +25.Ancient Kingdom's Coin x50
Cloth Belt - PvE (Level 1)
S-grade
P. Def.: 3
M. Def.: 3
MP +25, PvE attack +1%.
Cloth Belt
Ancient Kingdom's Coin x55
Cloth Belt - PvE (Level 2)
S-grade
P. Def.: 4
M. Def.: 4
CP +25, MP +50, PvE attack +2%.
Cloth Belt - PvE (Level 1)
Ancient Kingdom's Coin x60
Cloth Belt - PvE (Level 3)
S-grade
P. Def.: 6
M. Def.: 6
CP +50, MP +50, PvE attack +3%.
Cloth Belt - PvE (Level 2)
Ancient Kingdom's Coin x65
Cloth Belt - PvE (Level 4)
S-grade
P. Def.: 7
M. Def.: 7
CP +50, MP +50, HP +25, PvE attack +4%.
Cloth Belt - PvE (Level 3)
Ancient Kingdom's Coin x70
Cloth Belt - PvE (Level 5)
S-grade
P. Def.: 11
M. Def.: 11
CP +50, MP +50, HP +50, PvE attack +5%.
Cloth Belt - PvE (Level 4)
Ancient Kingdom's Coin x75
Cloth Belt - PvE (Level 6)
S-grade
P. Def.: 12
M. Def.: 12
CP +75, MP +75, HP +75, CP/HP/MP regeneration +5%, PvE attack +5%, PvE defense +2.5%.
Cloth Belt - PvE (Level 5)
Ancient Kingdom's Coin x125
This belt can be enchanted like a regular S-grade armor part, gaining additional P. Def., HP (at enchant 4+), as well as additional M. Def.Regular belt
For completing Territory Wars quests, the player will receive Castle Territory Badge, which can be exchanged for chests with belts and inserts for upgrading them at the Territory Manager.
Supply Box - Belt (S-/A-grade):
Mithril Belt (S-grade, P. Def. 14) — 15%
Iron Belt (A-grade, P. Def. 12) — 30%
nothing — 55%
These belts can be enchanted like a regular S-/A-grade armor part, gaining additional P. Def. and HP (at enchant 4+).
The belt can be upgraded with one of four types of inserts, which drop from the corresponding chests in sealed form:
Sealed S-grade — 10.5%
Sealed A-grade — 21%
nothing — 68.5%
The seal can be removed at Olf Adams in Rune for adena, by selecting the corresponding option based on the type and grade of the insert. In doing so, you can get one of four insert grades or nothing:
nothing — 45%
Low-grade — 30%
Mid-grade — 15%
High-grade — 7%
Top-grade — 3%
Magic Pin — weight limit
More details
A-grade S-grade
Low-grade Magic Pin Iron Belt
Weight limit +7000.
Low-grade Magic Pin Mithril Belt
Weight limit +9000.Standard Magic Pin Iron Belt
Weight limit +8000.Standard Magic Pin Mithril Belt
Weight limit +10000.
High-grade Magic Pin Iron Belt
Weight limit +9000.
High-grade Magic Pin Mithril Belt
Weight limit +11000.
Top-grade Magic Pin Iron Belt
Weight limit +10000.
Top-grade Magic Pin Mithril Belt
Weight limit +12000.
Magic Pouch — inventory slots
More details
A-grade S-grade
Low-grade Magic Pouch Iron Belt
Inventory slots +21.
Low-grade Magic Pouch Mithril Belt
Inventory slots +27.Standard Magic Pouch Iron Belt
Inventory slots +24.Standard Magic Pouch Mithril Belt
Inventory slots +30.
High-grade Magic Pouch Iron Belt
Inventory slots +27.
High-grade Magic Pouch Mithril Belt
Inventory slots +33.
Top-grade Magic Pouch Iron Belt
Inventory slots +30.
Top-grade Magic Pouch Mithril Belt
Inventory slots +36.
Magic Rune Clip — HP regeneration | MP regeneration (no bonus while running, we do not recommend this insert)
More details
A-grade S-grade HP regeneration Low-grade Magic Rune Clip Iron Belt (HP Recovery)
HP regeneration +1.Low-grade Magic Rune Clip Mithril Belt (HP Recovery)
HP regeneration +1.Standard Magic Rune Clip Iron Belt (HP Recovery)
HP regeneration +1.Standard Magic Rune Clip Mithril Belt (HP Recovery)
HP regeneration +2.High-grade Magic Rune Clip Iron Belt (HP Recovery)
HP regeneration +2.High-grade Magic Rune Clip Mithril Belt (HP Recovery)
HP regeneration +3.Top-grade Magic Rune Clip Iron Belt (HP Recovery)
HP regeneration +2.Top-grade Magic Rune Clip Mithril Belt (HP Recovery)
HP regeneration +5.MP regeneration Low-grade Magic Rune Clip Iron Belt (MP Recovery)
MP regeneration +0.Low-grade Magic Rune Clip Mithril Belt (MP Recovery)
MP regeneration +0.Standard Magic Rune Clip Iron Belt (MP Recovery)
MP regeneration +0.Standard Magic Rune Clip Mithril Belt (MP Recovery)
MP regeneration +1.High-grade Magic Rune Clip Iron Belt (MP Recovery)
MP regeneration +0.High-grade Magic Rune Clip Mithril Belt (MP Recovery)
MP regeneration +0.Top-grade Magic Rune Clip Iron Belt (MP Recovery)
MP regeneration +0.Top-grade Magic Rune Clip Mithril Belt (MP Recovery)
MP regeneration +1.
Magic Ornament — PvP damage from auto-attacks | PvP damage from skills | PvP defense from auto-attacks and skills (best type of insert)
More details
A-grade S-grade PvP damage from auto-attacks Low-grade Magic Ornament Iron Belt (PvP Physical Attack)
PvP damage from auto-attacks +0.6%.Low-grade Magic Ornament Mithril Belt (PvP Physical Attack)
PvP damage from auto-attacks +1%.Standard Magic Ornament Iron Belt (PvP Physical Attack)
PvP damage from auto-attacks +1.5%.Standard Magic Ornament Mithril Belt (PvP Physical Attack)
PvP damage from auto-attacks +2.5%.High-grade Magic Ornament Iron Belt (PvP Physical Attack)
PvP damage from auto-attacks +2.1%.High-grade Magic Ornament Mithril Belt (PvP Physical Attack)
PvP damage from auto-attacks +3.5%.Top-grade Magic Ornament Iron Belt (PvP Physical Attack)
PvP damage from auto-attacks +3%.Top-grade Magic Ornament Mithril Belt (PvP Physical Attack)
PvP damage from auto-attacks +5%.PvP damage from skills Low-grade Magic Ornament Iron Belt (PvP Skill Attack)
PvP damage from skills +0.6%.Low-grade Magic Ornament Mithril Belt (PvP Skill Attack)
PvP damage from skills +1%.Standard Magic Ornament Iron Belt (PvP Skill Attack)
PvP damage from skills +1.5%.Standard Magic Ornament Mithril Belt (PvP Skill Attack)
PvP damage from skills +2.5%.High-grade Magic Ornament Iron Belt (PvP Skill Attack)
PvP damage from skills +2.1%.High-grade Magic Ornament Mithril Belt (PvP Skill Attack)
PvP damage from skills +3.5%.Top-grade Magic Ornament Iron Belt (PvP Skill Attack)
PvP damage from skills +3%.Top-grade Magic Ornament Mithril Belt (PvP Skill Attack)
PvP damage from skills +5%.PvP defense from auto-attacks and skills Low-grade Magic Ornament Iron Belt (PvP Defense)
PvP defense from auto-attacks and skills +0.6%.Low-grade Magic Ornament Mithril Belt (PvP Defense)
PvP defense from auto-attacks and skills +1.2%.Standard Magic Ornament Iron Belt (PvP Defense)
PvP defense from auto-attacks and skills +1.5%.Standard Magic Ornament Mithril Belt (PvP Defense)
PvP defense from auto-attacks and skills +3%.High-grade Magic Ornament Iron Belt (PvP Defense)
PvP defense from auto-attacks and skills +2.1%.High-grade Magic Ornament Mithril Belt (PvP Defense)
PvP defense from auto-attacks and skills +4.2%.Top-grade Magic Ornament Iron Belt (PvP Defense)
PvP defense from auto-attacks and skills +3%.Top-grade Magic Ornament Mithril Belt (PvP Defense)
PvP defense from auto-attacks and skills +6%. - Added belt synthesis
Details
Please note:
> if the synthesis fails, the belt that was selected first during the synthesis remains
> regardless of the outcome, the enhancement level resets to zero
Belt Chance Materials Enchanted Top-grade Magic Ornament Belt [PvP Defense and Physical Attack]
Physical Defense: 19
PvP Defense +5.5%, PvP Auto Attack Damage +4.5%50% Top-grade Magic Ornament Mithril Belt [PvP Defense]
Top-grade Magic Ornament Mithril Belt [PvP Physical Attack]Enchanted Top-grade Magic Ornament Belt [PvP Defense and Skill Attack]
Physical Defense: 19
PvP Defense +5.5%, PvP Skill Damage +4.5%50% Top-grade Magic Ornament Mithril Belt [PvP Defense]
Top-grade Magic Ornament Mithril Belt [PvP Skill Attack]Refined Top-grade Magic Ornament Belt [PvP Defense and Attack]
Physical Defense: 24
PvP Defense +6.25%, PvP Auto Attack Damage +5.5%, PvP Skill Damage +5.5%35% Enchanted Top-grade Magic Ornament Belt [PvP Defense and Physical Attack]
Enchanted Top-grade Magic Ornament Belt [PvP Defense and Skill Attack]Blessed Top-grade Magic Ornament Belt [PvP Defense and Attack]
Physical Defense: 29
PvP Defense +7%, PvP Auto Attack Damage +6.5%, PvP Skill Damage +6.5%25% Refined Top-grade Magic Ornament Belt [PvP Defense and Attack]
Refined Top-grade Magic Ornament Belt [PvP Defense and Attack]
Bracelets and talismans
- Only some modified yellow, blue, and red talismans are available
- New passive composite talismans have been added
- Bonuses of identical passive talismans do not stack
- Bonuses of passive talismans do not stack with others they consist of, so the maximum stats will be given by 4 combo talismans or 1 super talisman
Passive
Yellow Talisman - Speed
Speed +3.
Yellow Talisman - Alacrity
Speed +3, P. Atk. +20, M. Atk. +15, Atk. Spd. +5, Casting Spd. +4.
Yellow Talisman - P. Def.
P. Def. +50.
Yellow Talisman - M. Def.
M. Def. +35.
Yellow Talisman - P. Atk.
P. Atk. +70.
Yellow Talisman - M. Atk.
M. Atk. +50.
Yellow Talisman - Atk. Spd.
Atk. Spd. +20.
Yellow Talisman - Casting Spd.
Casting Spd. +15.
Yellow Talisman - Critical Reduction and Dodging
Evasion of physical/magic skills +3%, incoming critical damage -5%.
Yellow Talisman - Healing and Regeneration
Heal power +40, CP/HP/MP regeneration +5%.
Special Talisman - Attack
P. Atk. +70, M. Atk. +50, Atk. Spd. +20, Casting Spd. +15.
Special Talisman - Defense
P. Def. +50, M. Def. +35.
Special Talisman - Swiftness
Speed +6, P. Atk. +20, M. Atk. +15, Atk. Spd. +5, Casting Spd. +4.
Special Talisman - Recovery
Heal power +40, CP/HP/MP regeneration +5%, chance of receiving critical damage -3%, incoming critical damage -5%.
Superior Talisman - All in One
P. Atk. +90, M. Atk. +65, Atk. Spd. +25, Casting Spd. +19, P. Def. +50, M. Def. +35, speed +6, heal power +40, CP/HP/MP regeneration +5%, chance of receiving critical damage -3%, incoming critical damage -5%. - Active talismans can only be used 14 sec after being equipped (Life Force — 28)
Active
Blue Talisman - Berserker
Mana — 300
Cast — 4 sec
Cooldown — 6 min (static)
Duration — 120 sec
Consumes — 50 MP and 6 mana
When used: P. Def. -13.6, M. Def. -11, evasion -1, P. Atk. +8.7, Atk. Spd. +4, M. Atk. +10.1, Casting Spd. +3, speed +3.
Blue Talisman - P. Def.
Mana — 300
Cast — 4 sec
Cooldown — 6 min (static)
Duration — 120 sec
Consumes — 50 MP and 6 mana
When used: P. Def. +72.
Blue Talisman - M. Def.
Mana — 300
Cast — 4 sec
Cooldown — 6 min (static)
Duration — 120 sec
Consumes — 50 MP and 6 mana
When used: M. Def. +100.
Blue Talisman - Divine Protection
Mana — 300
Cast — 1.2 sec
Cooldown — 15 min (static)
Duration — 10 sec
Consumes — 50 MP and 15 mana
When used: P. Def. +3600, M. Def. +2700.
Red Talisman - Meditation
Mana — 300
Cast — 4 sec
Cooldown — 15 min (static)
Duration — 30 sec
Consumes — 50 MP and 15 mana
Significantly increases MP regeneration, the character cannot move, -90% P. Def.
Red Talisman - Minimum Clarity
Mana — 300
Cast — 4 sec
Cooldown — 6 min (static)
Duration — 300 sec
Consumes — 50 MP and 6 mana
When used: MP consumption of physical skills -10%, magic skills -4%, dances/songs -10%.
Red Talisman - Territory Royal Guard
Mana — 300
Cast — 1.2 sec
Cooldown — 5 min (static)
Duration — 120 sec
Consumes — 50 MP and 6 mana
When used: max CP +1500, restores 1500 CP.
Red Talisman - Maximum Clarity
Mana — 300
Cast — 4 sec
Cooldown — 15 min (static)
Duration — 90 sec
Consumes — 50 MP and 15 mana
When used: skill consumption -100%.
Red Talisman - Life Force
Mana — 300
Cast — 3 sec
Cooldown — 30 min (static)
Consumes — 0 MP and 30 mana
When used: fully restores HP and MP. - To use talismans, you need a bracelet, which can be purchased and upgraded in the Game Shop
- As it is upgraded, the available number of talisman slots increases and additional bonuses appear
Bracelets
Bronze Bracelet
B-grade
2 talisman slots.
Steel Bracelet
A-grade
3 talisman slots.
Mithril Bracelet
S-grade
4 talisman slots.
Enhanced Mithril Bracelet
S-grade
6 talisman slots, CP +120.
Aria's Bracelet (STR +1) — will be available later
S-grade
6 talisman slots, CP +200, STR +1.
Aria's Bracelet (INT +1) — will be available later
S-grade
6 talisman slots, CP +200, INT +1.
Aria's Bracelet (CON/MEN +1) — will be available later
S-grade
6 talisman slots, CP +200, CON +1, MEN +1.
Epic jewelry replica
- A replica of epic jewelry has been implemented — a weakened version of the original, which can be purchased in Mem Coin Shop for the corresponding currency
- Improved versions of the replica have been implemented and will be introduced as the server develops
- In the future, the improved replica can be exchanged for the original jewelry
- Magic defense will be increased as the server develops
- Bonuses of the replica and the original stack
- The stats of the regular and improved versions do not stack — the last one equipped works
Stats
Jewelry Grade M. Def. Bonuses Ring of Core [Replica] S 60 M. Atk. +2.5%, P. Atk. +2.5%, speed +1, MP +21, resistance to poison +10%, poison landing rate +10%, accuracy +1. Enchanted Ring of Core [Replica] S 61 M. Atk. +5%, P. Atk. +5%, speed +2, MP +21, resistance to poison +15%, poison landing rate +15%, accuracy +2. Earring of Orfen [Replica] S 79 MP consumption by skills -3%, MP +31, resistance to mental attacks +7.5%, mental attack landing rate +7.5%, resistance to bleed +10%, bleed landing rate +10%, incoming healing power +3%. Enchanted Earring of Orfen [Replica] S 86 MP consumption by skills -6%, MP +31, resistance to mental attacks +10%, mental attack landing rate +10%, resistance to bleed +15%, bleed landing rate +15%, incoming healing power +6%. Ring of Ant Queen [Replica] S 60 MP +21, resistance to poison +15%, poison landing rate +15%, accuracy +1, P. critical power +7.5%, resistance to hold +10%, hold landing rate +10%. Enchanted Ring of Ant Queen [Replica] S 61 MP +21, resistance to poison +20%, poison landing rate +20%, accuracy +2, P. critical power +10%, resistance to hold +15%, hold landing rate +15%. Earring of Zaken [Replica] S 79 MP +31, resistance to bleed +15%, bleed landing rate +15%, incoming healing power +5%, vampirism +2%, resistance to shock/mental attacks +10%, shock/mental attack landing rate +10%. Enchanted Earring of Zaken [Replica] S 86 MP +31, resistance to bleed +20%, bleed landing rate +20%, incoming healing power +10%, vampirism +2%, resistance to shock/mental attacks +15%, shock/mental attack landing rate +15%. Ring of Baium [Replica] S 60 MP +21, resistance to poison +20%, poison landing rate +20%, resistance to hold +15%, hold landing rate +15%, accuracy +1, P. critical power +7.5%, Atk. Spd. +2%, Casting Spd. +2%. Enchanted Ring of Baium [Replica] S 61 MP +21, resistance to poison +30%, poison landing rate +30%, resistance to hold +20%, hold landing rate +20%, accuracy +2, P. critical power +10%, Atk. Spd. +3%, Casting Spd. +3%. Frintezza's Necklace [Replica] S 106 MP +42, resistance to sleep/paralysis/shock +7.5%, sleep/paralysis/shock landing rate +7.5%, resistance to poison/bleed +12.5%, poison/bleed landing rate +12.5%, skill cooldown -2.5%, damage reflection +2%, resistance to dark +10. Enchanted Frintezza's Necklace [Replica] S 115 MP +42, resistance to sleep/paralysis/shock +10%, sleep/paralysis/shock landing rate +10%, resistance to poison/bleed +20%, poison/bleed landing rate +20%, skill cooldown -3.75%, damage reflection +2%, resistance to dark +15. Earring of Antharas [Replica] S 79 MP +37, resistance to bleed +20%, bleed landing rate +20%, vampirism +2%, resistance to shock/mental attacks +15%, shock/mental attack landing rate +15%, MP consumption -2.5%, incoming healing power +5%, resistance to earth +10. Enchanted Earring of Antharas [Replica] S 86 MP +37, resistance to bleed +30%, bleed landing rate +30%, vampirism +2%, resistance to shock/mental attacks +20%, shock/mental attack landing rate +20%, MP consumption -3.75%, incoming healing power +10%, resistance to earth +15. Necklace of Valakas [Replica] S 106 MP +50, resistance to sleep +20%, sleep landing rate +20%, HP +445, skill cooldown -5%, P. Atk. +2%, M. Atk. +4%, M. critical chance +10, damage reflection +2.5%, resistance to fire +10. Enchanted Necklace of Valakas [Replica] S 115 MP +50, resistance to sleep +30%, sleep landing rate +30%, HP +445, skill cooldown -7.5%, P. Atk. +3%, M. Atk. +6%, M. critical chance +20, damage reflection +2.5%, resistance to fire +15.
Epic jewelry
- Bonuses have been actualized:
- Bonuses of other jewelry are based on High Five (increase debuff landing rate)
- Magic defense will be increased as the server develops
- Reinforced versions of epic jewelry have been implemented and will be introduced as the server develops
- Bonuses of the original and replica stack
- The stats of the regular and reinforced versions do not stack — the last one equipped works
Stats
Jewelry Grade M. Def. Bonuses
Ring of CoreS 62 STR +1, INT +1, M. Atk. +5%, P. Atk. +5%, speed +2, MP +21, resistance to poison +20%, poison landing rate +20%, accuracy +1.
Reinforced Ring of CoreS 69 STR +2, INT +2, M. Atk. +10%, P. Atk. +5%, speed +3, MP +21, resistance to poison +20%, poison landing rate +20%, accuracy +2.
Earring of OrfenS 94 CON +1, MEN +1, MP consumption by skills -6%, MP +31, resistance to mental attacks +15%, mental attack landing rate +15%, resistance to bleed +20%, bleed landing rate +20%, incoming healing power +6%.
Reinforced Earring of OrfenS 104 CON +2, MEN +2, MP consumption by skills -10%, MP +31, resistance to mental attacks +30%, mental attack landing rate +30%, resistance to bleed +20%, bleed landing rate +20%, incoming healing power +10%.
Ring of Queen AntS 62 MP +21, resistance to poison +30%, poison landing rate +30%, accuracy +2, P. critical power +15%, resistance to hold +20%, hold landing rate +20%.
Reinforced Ring of Queen AntS 69 DEX +1, WIT +1, MP +21, resistance to poison +30%, poison landing rate +30%, accuracy +4, P. critical power +20%, Atk. Spd. +3%, Casting Spd. +3%, resistance to hold +30%, hold landing rate +30%. Earring of Zaken S 94 MP +31, resistance to bleed +30%, bleed landing rate +30%, incoming healing power +10%, vampirism +4%, resistance to shock/mental attacks +20%, shock/mental attack landing rate +20%. Reinforced Zaken S 104 MP +31, resistance to bleed +30%, bleed landing rate +30%, incoming healing power +15%, vampirism +4%, resistance to shock/mental attacks +30%, shock/mental attack landing rate +30%.
Ring of BaiumS 62 MP +21, resistance to poison +40%, poison landing rate +40%, resistance to hold +30%, hold landing rate +30%, accuracy +2, P. critical power +15%, Atk. Spd. +4%, Casting Spd. +4%.
Reinforced Ring of BaiumS 69 STR +1, INT +1, MP +21, resistance to poison +40%, poison landing rate +40%, resistance to hold +40%, hold landing rate +40%, accuracy +4, P. critical power +20%, Atk. Spd. +4%, Casting Spd. +4%.
Frintezza's NecklaceS 125 MP +42, resistance to sleep/paralysis/shock +15%, sleep/paralysis/shock landing rate +15%, resistance to poison/bleed +25%, poison/bleed landing rate +25%, skill cooldown -5%, damage reflection +4%, resistance to dark +15.
Reinforced Frintezza's NecklaceS 138 MP +42, resistance to sleep/paralysis/shock +30%, sleep/paralysis/shock landing rate +30%, resistance to poison/bleed +30%, poison/bleed landing rate +30%, skill cooldown -10%, damage reflection +4%, resistance to dark +20.
Earring of AntharasS 104 MP +37, resistance to bleed +40%, bleed landing rate +40%, vampirism +4%, resistance to shock/mental attacks +30%, shock/mental attack landing rate +30%, MP consumption -5%, incoming healing power +10%, resistance to earth +15.
Necklace of ValakasS 138 MP +50, resistance to sleep +40%, sleep landing rate +40%, HP +445, skill cooldown -10%, P. Atk. +4%, M. Atk. +8%, M. critical chance +20, damage reflection +5%, resistance to fire +15.
Beleth's RingS 69 MP +38, HP +105, M. Def. +12%, M. critical attack power +10%, speed +2, resistance to mental attacks +15%, mental attack landing rate +15%, MP regeneration +30%, resistance to dark +30, defense from critical attacks +5%. Freya's Necklace S84 125 Resistance to water +10, resistance to bleed +20%, resistance to paralysis/shock/sleep +15%, magic skill cooldown -5%. Reflects 4% of damage, MP +50, MP recovery +0.23, resistance to mental attacks +10%. Blessed Freya's Necklace S84 132 Resistance to water +15, resistance to bleed +25%, resistance to paralysis/shock/sleep +20%, magic skill cooldown -5%. Reflects 4% of damage, MP +50, MP recovery +0.46, resistance to mental attacks +10%, incoming healing +15.6, MEN +2, CON +1, STR -1, MP consumption by magic skills -5%.
Hero weapon
- Base stats and PvP/PvE bonuses depend on the stage:
- physical — analog of +10 best S84, PvP/PvE damage +30%
- magical — analog of +7 best S84, PvP/PvE damage +30%
- Passive and chance skills have been changed for some weapons
More details
Green highlights new/increased bonuses, red — reduced ones.
Infinity Spear
Passive skill: HP +25%, CP +50%, Atk. Spd. +7%, accuracy +4.89, chance to reflect physical/magic skills +20%, number of targets on auto-attack +5, increased PvP/PvE damage (depends on the stage).
Chance skill: on a critical attack, removes 1 buff with a 100% chance.
Base critical chance reduced by 20%.
Infinity Axe
Passive skill: HP +25%, MP +30%, CP +50%, shield defense +39%, damage reflection +9%, increased PvP/PvE damage (depends on the stage).
Chance skill Discord replaced with Hex: on a critical attack with a 5% chance, the target gets -23% P. Def. for 2 minutes.
Infinity Rod
Passive skill: MP +30%, CP +50%, Casting Spd. +15%, MP regeneration +0.51, MP consumption by magic skills -4%, magic cancel chance -106, increased PvP/PvE damage (depends on the stage).
Chance skill: when using positive magic, restores 100% HP of the target with a 3% chance.
Infinity Scepter
Passive skill: MP +30%, CP +50%, M. critical chance +1, Casting Spd. +15%, MP consumption by magic skills -4%, magic cancel chance -106, increased PvP/PvE damage (depends on the stage).
Chance skill: when using positive magic, restores 100% HP of the target with a 3% chance.
Infinity Stinger
Passive skill: MP +30%, CP +50%, Atk. Spd. +3%, MP regeneration +0.51, vampirism +2%, P. critical power (depends on the stage), increased PvP/PvE damage (depends on the stage).
Chance skill: on a critical attack with a 5% chance, the target cannot use magic for 2 minutes.
Infinity Bow
Passive skill: MP +30%, CP +50%, critical attack chance +88, Cheap Shot effect, increased PvP/PvE damage (depends on the stage).
Chance skill: on a critical attack with a 7% chance, the target is slowed by 50% for 30 seconds.
Infinity Rapier
Passive skill: HP +25%, MP +30%, CP +50%, damage reflection +9%, critical attack chance +84, increased PvP/PvE damage (depends on the stage).
Chance skill: on a critical attack with a 5% chance, the target gets -23% P. Def. for 2 minutes.
Infinity Shooter
Passive skill: MP +30%, CP +50%, critical attack chance +88, reduced delay on skill use, increased PvP/PvE damage (depends on the stage).
Chance skill: on a critical attack with a 7% chance, the target is slowed by 50% for 30 seconds.
Basics | Equipment | Promotions
Enchantment system
- Safe enchantment:
- everything except one-piece armor — +3
- one-piece armor — +4
- Maximum enchantment:
- weapon — +20
- armor and jewelry — +12
- Olf's T-shirt and cloak — +10
- Enchant chances have been changed
More details
Equipment type +1-3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13–15 +16-20 Physical weapon 100% 70% 70% 70% 70% 70% 70% 70% 55% 55% 55% 30% Magic weapon 100% 50% 50% 50% 50% 50% 50% 50% 35% 35% 35% 20% One-piece armor 100% 100% 66% 45% 40% 30% 25% 20% 20% 20% — — Other armor parts (including belt) and jewelry 100% 66% 45% 40% 35% 25% 20% 15% 15% 15% — — Olf's T-shirt and cloak 100% 50% 30% 25% 20% 15% 12% 10% — — — — - Items have been added to increase enchant chances
More details
Note that the listed chances are not added to the base values from the table above, they are multipliers. For example, when trying to enchant a Draconic Bow from 9 to 10, the chance will not be 70%+10%=80%, but 70%+(70*0.1)%=77%
Can be used on items +3-9 or one-piece +4-9:
Lucky Enchant Stone: Armor (D-grade) — 35%
Lucky Enchant Stone: Armor (C-grade) — 27%
Lucky Enchant Stone: Armor (B-grade) — 23%
Lucky Enchant Stone: Armor (A-grade) — 18%
Lucky Enchant Stone: Armor (S-grade) — 15%
Can be used on items +3-9:
Lucky Enchant Stone: Weapon (D-grade) — 20%
Lucky Enchant Stone: Weapon (C-grade) — 18%
Lucky Enchant Stone: Weapon (B-grade) — 15%
Lucky Enchant Stone: Weapon (A-grade) — 12%
Lucky Enchant Stone: Weapon (S-grade) — 10%
Can be used on items +10-15:
Improved Lucky Enchant Stone: Weapon (D-grade) — 20%
Improved Lucky Enchant Stone: Weapon (C-grade) — 18%
Improved Lucky Enchant Stone: Weapon (B-grade) — 15%
Improved Lucky Enchant Stone: Weapon (A-grade) — 12%
Improved Lucky Enchant Stone: Weapon (S-grade) — 10%
Ways to obtain:
> drop in instances
> Mem Coin Shop
> Premium Shop - Bonus HP has been added when enchanting armor from +4 and above
More details
Grade +4 +5 +6 +7 +8 +9 +10 +11 +12 D-grade 9 26 52 86 130 181 242 311 389 D-grade (one-piece) 13 39 78 129 195 271 363 466 583 C-grade 12 36 71 118 178 249 332 426 533 C-grade (one-piece) 18 54 106 177 267 373 498 639 799 B-grade 14 42 84 139 209 293 390 502 627 B-grade (one-piece) 21 63 126 208 313 439 585 753 940 A-grade 16 47 94 157 235 329 439 564 705 A-grade (one-piece) 24 70 141 235 352 493 658 846 1057 S/S80/S84-grade 17 52 104 173 259 363 484 623 778 S/S80/S84-grade (one-piece) 25 78 156 259 388 544 726 934 1167 - A bonus damage from soulshots has been added when enchanting — +0.7% for each
Set enchantment bonuses
- Bonuses have been added when enchanting sets from +4 to +10
- Toggles with a buff for the entire party have been added when enchanting sets from +6 starting from A-grade:
- bonuses depend on the enchant, type and grade of the armor
- when activated, give bonuses to party members within a radius of 1100, do not consume mana
C-grade
Heavy
Enchant Bonus +4 P. Def. +8, M. Def. +6, P. Atk. +0.5% +5 P. Def. +18, M. Def. +13, P. Atk. +1% +6 P. Def. +30, M. Def. +21, P. Atk. +1.5% +7 P. Def. +43, M. Def. +32, P. Atk. +2% +8 P. Def. +60, M. Def. +44, P. Atk. +2.5%, resistance to all elements +3%, magic resistance +1% +9 P. Def. +85, M. Def. +64, P. Atk. +3%, resistance to all elements +4%, magic resistance +2% +10 P. Def. +117, M. Def. +91, P. Atk. +3.5%, resistance to all elements +5%, magic resistance +3%
Light
Enchant Bonus +4 M. Def. +7 +5 M. Def. +15 +6 M. Def. +20, evasion +1 +7 M. Def. +26, evasion +2 +8 M. Def. +33, evasion +3, speed +1, skill cooldown -1%, P. critical chance +10, P. critical power +1% +9 M. Def. +43, evasion +4, speed +2, skill cooldown -2%, P. critical chance +15, P. critical power +2% +10 M. Def. +55, evasion +5, speed +3, skill cooldown -3%, P. critical chance +20, P. critical power +3%
Robe
Enchant Bonus +4 P. Def. +8 +5 P. Def. +18 +6 P. Def. +30, MP consumption by skills -1% +7 P. Def. +43, MP consumption by skills -2% +8 P. Def. +60, MP consumption by skills -3%, skill cooldown -1%, M. critical chance +5, M. critical power +0.5% +9 P. Def. +85, MP consumption by skills -5%, skill cooldown -2%, M. critical chance +10, M. critical power +1% +10 P. Def. +117, MP consumption by skills -7%, skill cooldown -3%, M. critical chance +15, M. critical power +1.5% B-grade
Heavy
Enchant Bonus +4 P. Def. +10, M. Def. +7, P. Atk. +1% +5 P. Def. +23, M. Def. +15, P. Atk. +1.5% +6 P. Def. +38, M. Def. +25, P. Atk. +2%, resistance to all elements +3% +7 P. Def. +54, M. Def. +38, P. Atk. +2.5%, resistance to all elements +4% +8 P. Def. +75, M. Def. +52, P. Atk. +3%, resistance to all elements +5%, magic resistance +1% +9 P. Def. +107, M. Def. +76, P. Atk. +3.5%, resistance to all elements +6%, magic resistance +2% +10 P. Def. +148, M. Def. +108, P. Atk. +4%, resistance to all elements +7%, magic resistance +3%
Light
Enchant Bonus +4 M. Def. +9, evasion +1 +5 M. Def. +20, evasion +2 +6 M. Def. +26, evasion +3, speed +1, skill cooldown -1% +7 M. Def. +34, evasion +4, speed +1, skill cooldown -2% +8 M. Def. +44, evasion +5, speed +2, skill cooldown -3%, P. critical chance +20, P. critical power +2% +9 M. Def. +57, evasion +6, speed +3, skill cooldown -4%, P. critical chance +25, P. critical power +3% +10 M. Def. +74, evasion +7, speed +4, skill cooldown -5%, P. critical chance +30, P. critical power +4%
Robe
Enchant Bonus +4 P. Def. +10, MP consumption by skills -1% +5 P. Def. +23, MP consumption by skills -2% +6 P. Def. +38, MP consumption by skills -3%, skill cooldown -1% +7 P. Def. +54, MP consumption by skills -5%, skill cooldown -2% +8 P. Def. +75, MP consumption by skills -7%, skill cooldown -3%, M. critical chance +10, M. critical power +1% +9 P. Def. +107, MP consumption by skills -10%, skill cooldown -4%, M. critical chance +15, M. critical power +2% +10 P. Def. +148, MP consumption by skills -15%, skill cooldown -5%, M. critical chance +20, M. critical power +3% A/S-grade
Heavy
Enchant Bonus +4 P. Def. +12, M. Def. +8, P. Atk. +1%, PvP defense +0.5% +5 P. Def. +28, M. Def. +18, P. Atk. +1.5%, PvP defense +1% +6 P. Def. +46, M. Def. +30, P. Atk. +2%, resistance to all elements +3%, PvP defense +1.5%
Toggle added:
HP +2% (A-grade)
HP +3% (S-grade)+7 P. Def. +66, M. Def. +45, P. Atk. +2.5%, resistance to all elements +4%, PvP defense +2%
Toggle added:
HP +2% (A-grade)
HP +3% (S-grade)+8 P. Def. +91, M. Def. +62, P. Atk. +3%, resistance to all elements +5%, magic resistance +1%, PvP defense +2.5%
Toggle added:
HP +3% (A-grade)
HP +4%, skill cooldown -1% (S-grade)+9 P. Def. +130, M. Def. +86, P. Atk. +3.5%, resistance to all elements +6%, magic resistance +2%, PvP defense +3%
Toggle added:
HP +3% (A-grade)
HP +4%, skill cooldown -1% (S-grade)+10 P. Def. +178, M. Def. +120, P. Atk. +4%, resistance to all elements +7%, magic resistance +3%, PvP defense +3.5%
Toggle added:
HP +4%, skill cooldown -1% (A-grade)
HP +5%, skill cooldown -2% (S-grade)
Light
Enchant Bonus +4 M. Def. +11, evasion +1, PvP defense +0.5% +5 M. Def. +24, evasion +2, PvP defense +1% +6 M. Def. +32, evasion +3, speed +1, skill cooldown -1%, PvP defense +1.5%
Toggle added:
Speed +1 (A-grade)
Speed +2 (S-grade)+7 M. Def. +41, evasion +4, speed +1, skill cooldown -2%, PvP defense +2%
Toggle added:
Speed +1 (A-grade)
Speed +2 (S-grade)+8 M. Def. +53, evasion +5, speed +2, skill cooldown -3%, P. critical chance +20, P. critical power +2%, PvP defense +2.5%
Toggle added:
Speed +2 (A-grade)
Speed +3, P. critical power +1% (S-grade)+9 M. Def. +69, evasion +6, speed +3, skill cooldown -4%, P. critical chance +25, P. critical power +3%, PvP defense +3%
Toggle added:
Speed +2 (A-grade)
Speed +3, P. critical power +1% (S-grade)+10 M. Def. +89, evasion +7, speed +4, skill cooldown -5%, P. critical chance +30, P. critical power +4%, PvP defense +3.5%
Toggle added:
Speed +3, P. critical power +1% (A-grade)
Speed +4, P. critical power +2% (S-grade)
Robe
Enchant Bonus +4 P. Def. +12, MP consumption by skills -1%, PvP defense +0.5% +5 P. Def. +28, MP consumption by skills -2%, PvP defense +1% +6 P. Def. +46, MP consumption by skills -3%, skill cooldown -1%, PvP defense +1.5%
Toggle added:
M. Atk. +1% (A-grade)
M. Atk. +2% (S-grade)+7 P. Def. +66, MP consumption by skills -5%, skill cooldown -2%, PvP defense +2%
Toggle added:
M. Atk. +1% (A-grade)
M. Atk. +2% (S-grade)+8 P. Def. +91, MP consumption by skills -7%, skill cooldown -3%, M. critical chance +10, M. critical power +1%, PvP defense +2.5%
Toggle added:
M. Atk. +2% (A-grade)
M. Atk. +3%, M. Def. +1% (S-grade)+9 P. Def. +130, MP consumption by skills -10%, skill cooldown -4%, M. critical chance +15, M. critical power +2%, PvP defense +3%
Toggle added:
M. Atk. +2% (A-grade)
M. Atk. +3%, M. Def. +1% (S-grade)+10 P. Def. +178, MP consumption by skills -15%, skill cooldown -5%, M. critical chance +20, M. critical power +3%, PvP defense +3.5%
Toggle added:
M. Atk. +3%, M. Def. +1% (A-grade)
M. Atk. +4%, M. Def. +2% (S-grade)Dynasty, S80/S84-grade
Heavy
Enchant Bonus +4 P. Def. +12, M. Def. +8, P. Atk. +1%, PvP defense +1% +5 P. Def. +28, M. Def. +18, P. Atk. +2%, PvP defense +1.5% +6 P. Def. +46, M. Def. +30, P. Atk. +4%, resistance to all elements +3%, PvP defense +3%
Toggle added:
HP +3% (Dynasty)
HP +4%, skill cooldown -1% (S80+-grade)+7 P. Def. +66, M. Def. +45, P. Atk. +5%, resistance to all elements +4%, PvP defense +3.5%
Toggle added:
HP +3% (Dynasty)
HP +4%, skill cooldown -1% (S80+-grade)+8 P. Def. +91, M. Def. +62, P. Atk. +7%, resistance to all elements +5%, magic resistance +1%, PvP defense +5%
Toggle added:
HP +4%, skill cooldown -1% (Dynasty)
HP +5%, skill cooldown -2% (S80+-grade)+9 P. Def. +130, M. Def. +86, P. Atk. +8.5%, resistance to all elements +6%, magic resistance +2%, PvP defense +6%
Toggle added:
HP +4%, skill cooldown -1% (Dynasty)
HP +5%, skill cooldown -2% (S80+-grade)+10 P. Def. +178, M. Def. +120, P. Atk. +10%, resistance to all elements +7%, magic resistance +3%, PvP defense +7%
Toggle added:
HP +5%, skill cooldown -2% (Dynasty)
HP +6%, skill cooldown -3% (S80+-grade)
Light
Enchant Bonus +4 M. Def. +11, evasion +1, PvP defense +1% +5 M. Def. +24, evasion +2, PvP defense +1.5% +6 M. Def. +32, evasion +3, speed +1, skill cooldown -1%, PvP defense +3%
Toggle added:
Speed +2 (Dynasty)
Speed +3, P. critical power +1% (S80+-grade)+7 M. Def. +41, evasion +4, speed +1, skill cooldown -2%, PvP defense +3.5%
Toggle added:
Speed +2 (Dynasty)
Speed +3, P. critical power +1% (S80+-grade)+8 M. Def. +53, evasion +5, speed +2, skill cooldown -3%, P. critical chance +30, P. critical power +3%, PvP defense +5%
Toggle added:
Speed +3, P. critical power +1% (Dynasty)
Speed +4, P. critical power +2% (S80+-grade)+9 M. Def. +69, evasion +6, speed +3, skill cooldown -4%, P. critical chance +40, P. critical power +5%, PvP defense +6%
Toggle added:
Speed +3, P. critical power +1% (Dynasty)
Speed +4, P. critical power +2% (S80+-grade)+10 M. Def. +89, evasion +7, speed +4, skill cooldown -5%, P. critical chance +50, P. critical power +7%, PvP defense +7%
Toggle added:
Speed +4, P. critical power +2% (Dynasty)
Speed +5, P. critical power +3% (S80+-grade)
Robe
Enchant Bonus +4 P. Def. +12, MP consumption by skills -1%, PvP defense +1% +5 P. Def. +28, MP consumption by skills -2%, PvP defense +1.5% +6 P. Def. +46, MP consumption by skills -3%, skill cooldown -1%, PvP defense +3%
Toggle added:
M. Atk. +2% (Dynasty)
M. Atk. +3%, M. Def. +1% (S80+-grade)+7 P. Def. +66, MP consumption by skills -5%, skill cooldown -2%, PvP defense +3.5%
Toggle added:
M. Atk. +2% (Dynasty)
M. Atk. +3%, M. Def. +1% (S80+-grade)+8 P. Def. +91, MP consumption by skills -7%, skill cooldown -3%, M. critical chance +15, M. critical power +2%, PvP defense +5%
Toggle added:
M. Atk. +3%, M. Def. +1% (Dynasty)
M. Atk. +4%, M. Def. +2% (S80+-grade)+9 P. Def. +130, MP consumption by skills -10%, skill cooldown -4%, M. critical chance +20, M. critical power +3.5%, PvP defense +6%
Toggle added:
M. Atk. +3%, M. Def. +1% (Dynasty)
M. Atk. +4%, M. Def. +2% (S80+-grade)+10 P. Def. +178, MP consumption by skills -15%, skill cooldown -5%, M. critical chance +25, M. critical power +5%, PvP defense +7%
Toggle added:
M. Atk. +4%, M. Def. +2% (Dynasty)
M. Atk. +5%, M. Def. +3% (S80+-grade) - A glow has been added when enchanting a set from +6 to +10
Demonstration
+6 — white +7 — purple +8 — blue +9 — green +10 — red
PvP-inserts
- The amount of fame from castle and fortress sieges with a Premium Account is +30%
- Weapon can be augmented with a PvP-insert
- An attribute can be inserted with a PvP-insert
- The ability of PvP-insert has been added to:
- B-grade (top) weapon and armor
- A-grade weapon and armor
- Restrictions on equipment with a PvP-insert:
- cannot be transferred
- cannot be transformed into Kamael weapon and vice versa
- Insert prices have been changed
More details
Weapon
Grade Price B-grade (top) Fame x5,600
Adena x28,000,000A-grade (low) Fame x6,400
Adena x32,000,000A-grade (mid) Fame x7,200
Adena x36,000,000A-grade (best) Fame x8,091
Adena x40,455,000S-grade Fame x11,545
Adena x57,725,000S-grade (Dynasty) Fame x18,700
Adena x187,000,000S80-grade (Icarus) Fame x25,900
Adena x259,000,000S84-grade (Vesper) Fame x36,700
Adena x367,000,000S84-grade (mid) Fame x42,900
Adena x429,000,000S84-grade (best) Fame x50,000
Adena x500,000,000
ArmorGrade Price B-grade (top) Fame x1,138
Adena x11,380,000A-grade (low) Fame x2,009
Adena x20,090,000A-grade (top) Fame x2,641
Adena x26,410,000S-grade Fame x4,206
Adena x42,060,000S-grade (Dynasty) Fame x6,455
Adena x64,550,000S-grade (Dynasty II) Fame x8,516
Adena x85,160,000S80-grade (Moirai) Fame x10,689
Adena x106,890,000S84-grade (Vesper) Fame x11,700
Adena x117,000,000S84-grade (Noble Vesper) Fame x14,000
Adena x140,000,000S84-grade (Vorpal) Fame x15,200
Adena x152,000,000S84-grade (Elegia) Fame x16,700
Adena x167,00,000 - Armor bonuses are unchanged
More details
Type Bonus Heavy Incoming PvP damage -5%. With a 2% chance, the attacking enemy gets Atk. Spd. -20%, speed -20%, Casting Spd. -30%. Light Incoming PvP damage -5%. With a 2% chance, cancels the attacking enemy's target. Robe Incoming PvP damage -5%. With a 2% chance, the attacking enemy gets P. critical chance and power -15%. - Weapon bonuses have been changed
More details
Type Bonus
Bow
CrossbowWhen attacking a target, there is a 10% chance to increase Atk. Spd. by 15% for 10 sec.
PvP damage +5%.Dual swords When attacking a target, there is a 15% chance to increase Atk. Spd. by 100 for 10 sec.
PvP damage +5%.Magic sword
Magic mace
StaffWhen attacking a target, there is a 5% chance to increase Casting Spd. by 15% for 10 sec.
PvP damage +5%.Dagger
Dual daggers
FistsWhen attacking a target, there is a 25% chance to remove 1 buff, as well as a 15% chance to apply a debuff for 15 sec that lowers shield defense.
PvP damage +5%.One-handed sword
One-handed blunt
RapierWhen attacking a target, there is a 20% chance to restore 200 CP.
PvP damage +5%.
Two-handed sword
Ancient sword
Two-handed blunt
SpearWhen attacking a target, there is a 10% chance to deal additional PvP damage.
PvP damage +5%.
Attribute system
- Maximum attribute:
- weapon — 300
- armor — 120x3 in one armor part (maximum 1440/1800 per set)
- The mechanics are unchanged except insertion into A-grade
More details
Inserting, removing and changing the attribute
When using attribute stones, the weapon receives an attack of that element, and the armor receives defense against the opposite element (fire-water, earth-wind, dark-holy).
For example:
> when using Water Stone on a weapon, it will receive water attribute attack
> when using Water Stone on armor, it will receive defense against the fire attribute
The first stone adds 20 attribute units to the weapon, all subsequent ones add 5. The first and subsequent stones add 6 attribute units to the armor.
The attribute can be inserted into A-grade and higher weapons and armor.
You cannot insert two opposite elements into the armor at the same time — in other words, only one element from each pair can be inserted.Equipment Slots A-grade S-grade and higher weapon 1 75 — stones
150 — crystals150 — stones
300 — crystalsarmor 1-3
(depends on the stage)30 — stones
60 — crystals60 — stones
120 — crystals
To set the attribute:
> click on the attribute stone or crystal
> in the window that appears, select the desired item, specify the number of stones you want to spend and click "OK"
> the system will insert the specified number of stones and show the result with statistics, and the extra stones/crystals will be saved if you reach the maximum
To remove the attribute, talk to Yang in Rune or Aden. At a certain stage of the server's development, stones for changing the attribute in a weapon will become available.
MechanicsThe bonus damage depends on the difference between the attacking attribute of the character dealing damage and the defensive attribute of the attacked character:
0-49 — smooth increase from 0% to 20%
50-149 — static bonus +20%
150-299 — static bonus 40%
300+ — static bonus 70%
The attacking attribute consists of:
1. the attribute in the weapon
2. an elemental attack buff (counts only if it matches the one in the weapon)
3. blessing (corresponding elemental attack +20 for 20 minutes — can be purchased from Yang in Rune or Aden; counts only if the element matches the one in the weapon)
4. the skill's attribute (if it has one)
The defensive attribute consists of:
1. the attribute in the armor
2. an elemental defense buff
3. an elemental defense potion (corresponding attribute defense +30 for 10 minutes — can be purchased from Yang in Rune or Aden)
4. passive skills and triggers (subclass, clan, Protection)
The total values can be viewed in the character status window (Alt+T), but the displayed attacking attribute does not take the skill attribute into account.
Example
Total: (150+20+20) - (60+20+20) = 190 - 100 = 90 — static bonus +20%Character A (attacker) Character B (target) Water attribute in weapon (+150)
Hydro Blast +0 (+20)
Seed of Water +0 (+20)Fire attribute in armor (+60)
Elemental Resist (+20)
Resist Aqua +0 (+20)
In the early and middle game, it is recommended to enchant skills for elemental attack, and in the late game, change the enchant to Duel using the special book
Giant's Codex - Discipline, with 0-3 enchant levels being lost. This is due to the appearance of enchanted resists.
Other features:
> skills without an attribute will not get the bonus from the weapon's attribute
> if the skill's attribute does not match the weapon's attribute, the attribute does not affect the skill's damage
> the difference between the attacking and defensive attributes affects the landing rate of elemental debuffs
Servitors and pets
inherit 100% of the master's defensive and attacking attribute do not inherit the master's defensive and attacking attribute Warlock | Arcana Lord
Elemental Summoner | Elemental Master
Phantom Summoner | Spectral Master
Warsmith | MaestroPaladin | Phoenix Knight
Dark Avenger | Hell Knight
Necromancer | Soultaker
any pets - Attribute insertion chances have been changed:
- stones — 40%
- crystals — 35%
- Ways to obtain attribute stones and crystals have been changed:
- drop
Details
> Hellbound — Fire Stone, Holy Stone, Wind Stone, Earth Stone
> Pagan Temple (end) — Dark Stone
> Monastery of Silence (Level 2+) — Water Stone, Holy Stone, Wind Stone
> Forge of the Gods (Bugs, Necro, Lower Level) — Fire Stone
> Imperial Tomb (middle and end) — Earth Stone
> Isle of Prayer — Fire Stone
> Chromatic Highlands — Fire Stone, Water Stone, Wind Stone, Earth Stone
> Giant's Cave — all types
> Stakato Nest — all types
> Dragon Valley — all types except Holy
> Antharas' Lair — Wind Stone, Earth Stone, Earth Crystal, Dark Crystal
> Seed of Annihilation — Water Stone, Earth Stone,
Earth Crystal
- spoil
Details
> Antharas' Lair — Wind Stone, Earth Stone,
Earth Crystal
- exchange of attribute stones and crystals for opposite elements at Yang
- exchange of five attribute stones and adena for an attribute crystal at Yang
- attribute quests and farming on Gracia are disabled
- drop
- In Aden and Rune, Yang is available for working with the attribute
Details
Functions:
> exchange of attribute stones for the opposite element for Adena x500,000
> exchange of attribute crystals for the opposite element for Adena x5,000,000
> sale of attribute crystals for attribute stones of the matching element x5 + Adena x10,000,000 or Coin of Luck x10
> removal of the attribute
> sale of attribute defense potions (+30 for 10 minutes) for Adena x300,000
> sale of attribute attack blessings (+20 for 20 minutes) for the corresponding attribute stone - Added the ability to change weapon attribute using special stones
Details
There are 6 types of stones:
Attribute Change Crystal (S 150)
Attribute Change Crystal (S 300)
Attribute Change Crystal (S80 150)
Attribute Change Crystal (S80 300)
Attribute Change Crystal (S84 150)
Attribute Change Crystal (S84 300)
After double-clicking the stone, you can select a weapon of the corresponding grade in your inventory and choose a new element. The transfer applies exactly the amount currently present in the weapon, up to the specified limit:
> stone 150 — 20-150
> stone 300 — 20-300
Basics | Equipment | Promotions
General changes
- Maximum clan level — 11
More details
Level CRP Items Clan members 9 40,000 Blood Oath x150 120 or more 10 50,000 Blood Oath x300 120 or more 11 75,000 Blood Oats x500 120 or more
Item Price Blood Oath
Crystal (S-grade) x600 (fortress — Support Unit Captain)
Crystal (S-grade) x500 (castle — Court Magician) - Changed clan capacity
Details
Level Base I Royal Guard II Royal Guard I Knightly Order II Knightly Order III Knightly Order IV Knightly Order Total
010
0
0
0
0
0
010 1 15
0
0
0
0
0
015 2 20
0
0
0
0
0
020 3 30
0
0
0
0
0
030 4 40
0
0
0
0
0
040 5 40
0
0
0
0
0
040 6 40 20 20
0
0
0
080 7 40 20 20 10 10 10 10 120 8 60 (was 40) 20 20 10 10 10 10 140 (was 120) 9 60 (was 40) 20 20 15 (was 25) 15 (was 25) 15 (was 25) 15 (was 25) 160 (was 180) 10 60 (was 40) 20 20 20 (was 25) 20 (was 25) 20 (was 25) 20 (was 25) 180 11 60 (was 40) 30 30 25 25 25 25 220 (was 200) - An auto-war system has been implemented
More details
Now a one-sided declaration of war can turn into a two-sided war if within 5 days, members of the clan that was declared war on kill 50 members of the clan that declared war in PvP-mode. PK and kills of academy members do not count. You can track the progress in the system chat after each kill or in the wars window. - Increased the number of clans in an alliance to 7
- CRP scrolls for 500 points have been added to the drop of all Raid Bosses 65+, which can be used by double-clicking
- Clan skills have been reworked
- A new Command Channel window with extended functionality and statistics has been implemented
- The Command Channel works differently — does not protect from allies' damage and does not give other alliance benefits, only adds up the total damage to the Raid/Epic Boss
- Leave penalty
- from the clan — 5 hours
- from the academy — none
Academy
- Number of slots increased to 50
- Penalty for leaving the academy has been removed
- Penalty for expelling an academy member has been removed
- A buff is automatically applied to all academy members
More details
Blessing of the Academ
Speed +5, PvE attack/defense +5%, Atk. Spd./Casting Spd. +5%, EXP/SP +5%, adena +3%. - Automatic payment for academicians has been implemented
Details
Make sure there is a sufficient amount of adena in the clan warehouse.
To set up automatic payment for academicians:
1. Open the clan window (press Alt+N or N if the "Enter Chat" option is enabled, or click the "Clan Member" button in the lower left corner).
2. Click the "Clan Entry" button.
3. In the window that appears, click the "My Clan" tab. (1)
4. Select the academy in the center. (2)
5. Select the recruitment method: with request (requires approval in a special window, see below) or no request (automatic acceptance). (3)
6. If necessary, enter a description. (4)
8. Enter the reward for the academician. (5)
9. Click "Save Changes". (6)
Demonstration
Recruitment to your academy will be displayed on the "Academy List" tab.
Demonstration
To approve applications:
1. Open the clan window (press Alt+N or N if the "Enter Chat" option is enabled, or click the "Clan Member" button in the lower left corner).
2. Click the "Clan Entry" button.
3. In the window that appears, click the "My Clan" tab. (1)
4. Select the academy in the center. (2)
5. In the window that appears on the right, select the character. (3)
6. Accept or reject the application. (4)
Demonstration
To edit or remove recruitment:
1. Open the clan window (press Alt+N or N if the "Enter Chat" option is enabled, or click the "Clan Member" button in the lower left corner).
2. Click the "Clan Entry" button.
3. In the window that appears, click the "My Clan" tab.
4. Select the academy in the center.
5. Make the necessary changes and click "Save Changes" or "Remove from Search".
Working principle:
The specified amount of adena is withdrawn from the clan warehouse when an academician is accepted. The reward will be issued after obtaining the second profession. If the academician leaves the academy or is expelled, the adena is returned to the clan warehouse.
To join an academy:
1. Open the clan window (press Alt+N or N if the "chat with Enter" option is enabled, or click the "Join Clan" button in the lower left corner).
2. Click the "Clan Entry" button.
3. In the window that appears, click the "Academy List" tab. (1)
4. Sort by price. (2)
5. Choose the option you like and join or send a request by writing a message.
6. After obtaining the second profession, you will automatically receive the specified amount of adena, as well as:
Academy Circlet
Available to characters of level 40–75. Death EXP penalty -50%, EXP/SP +5%. Personal item.
Academy Box with Runes (Reward)
When opened, runes are added to the quest inventory:
Rune Exp/SP +20% (Lv. 1-75) (1 hour) Rune Drop/Adena/Spoil +10% (Lv. 1-75) (1 hour)Demonstration
Divisions
- A division system has been implemented with content separation:
- Epic Bosses
- castles
- There is also shared content:
- fortresses
- Grand Epic Bosses (Baium, Frintezza, Antharas, Valakas, Beleth)
- Territory Wars
- Up-to-date information about the divisions will be published in the patch notes:
- composition
- maximum number of clan members in the PvP zone
- schedule (.epic) and drop from Epic Bosses
- castle distribution
- Access to instance zones with Epic Bosses is provided through Corrupted Sarboth in Rune
- If a clan performs successfully for a long time, it is moved to the next division
- Added a consolation reward for active participation in battles for the Epic Bosses of Midwar, Lowwar, Beerwar
Details
Conditions for receiving:
> to deal a certain amount of damage to the Boss
> to make a certain amount of PvP in the Command Channel
> to be in the Command Channel and a clan registered in this division
> to be within a radius of 3,000 from the place where the Boss was killed
Lose Box (20 hour):
Rune XP/SP/Drop/Adena +10% (1 hour)
Medal of Glory x2
Division Box (2 hour):
High Life Stone (Event) — 35%
Top Life Stone (Event) — 25%
Scroll: Enchant Olf's T-Shirt (Event) — 15%
Scroll: Enchant Cloak (Event) — 15%
Blessed Scroll: Enchant Olf's T-Shirt (Event) — 3%
Blessed Scroll: Enchant Cloak (Event) — 3%
Blessed Scroll: Enchant Armor (S-grade) (Event) — 3%
Blessed Scroll: Enchant Weapon (S-grade) (Event) — 1%
Please note, the chests are temporary, they cannot be transferred, sold, or dropped upon death while being PK.
Clan Halls
- Some siegeable Clan Halls (S-grade) are enabled
More details
Sieges:
> every week on Friday at 21:00 (UTC+3)
> registration is open during the week until Friday 19:00 (UTC+3)
Available:
> Fortress of the Dead
> Devastated Castle
> Fortress of Resistance
Unavailable:
> Bandit Stronghold
> Wild Beast Reserve
> Rainbow Springs Chateau - The terms of purchase and payment for Clan Halls have been changed
More details
The auction ends on Friday at 23:00 (UTC+3).
Minimum bids:
> B-grade — 500,000,000
> A-grade — 1,000,000,000
> S-grade — 1,500,000,000
The payment for the Clan Hall is deducted every 6 days from the clan warehouse. If at the time of payment the required amount was not available, the Clan Hall is put up for auction within 20 hours. Thus, if 6 days have passed since the purchase of the Clan Hall and it has not been paid for 4 hours before the end of the auction, it goes up for sale.
Payment:
> B-grade — 150,000,000
> A-grade — 200,000,000
> S-grade — 250,000,000 - Clan Halls in the following cities are temporarily disabled:
- Dion — 3 (C-grade)
- Gludio — 4 (B-grade)
- Gludin — 5 (B-grade)
- 10 Clan Halls (S-grade) have been added to Giran Harbor
- Purchasable Clan Halls will be added gradually, with a maximum of 36 (more may be added)
More details
Stage 1
Grade City Quantity B Schuttgart
Giran1
2A Aden
Goddard2
2S Rune
Giran Harbor2
4
Stage 2
Grade City Quantity B Schuttgart
Giran3 (+2)
3 (+1)A Aden
Goddard4 (+2)
3 (+1)S Rune
Giran Harbor4 (+2)
8 (+4)
Stage 3 — all
Grade City Quantity B Schuttgart
Giran4 (+1)
5 (+2)A Aden
Goddard6 (+2)
4 (+1)S Rune
Giran Harbor7 (+3)
10 (+2) - The Clan Hall grade affects its functionality
More details
*unspecified functionality has the maximum levelFunctionality* B-grade A-grade S-grade Fireplace (HP regeneration) Lv. 12 Lv. 15 (max.) Lv. 15 (max.) Carpet (MP regeneration) Lv. 6 Lv. 8 Lv. 9 (max.) Emblem (buffer) Lv. 7 Lv. 8 Lv. 9 (max.) Lobby Curtains (CP regeneration) Lv. 1 Lv. 2 (max.) Lv. 2 (max.) Podium (Vitality regeneration) Lv. 1 Lv. 2 Lv. 3 (max.) - Recovery functions have been changed
More details
Fireplace Level Effect Period Cost* 4 HP regeneration of clan members in the Clan Hall +150% 1 day 200,000 6 HP regeneration of clan members in the Clan Hall +200% 1 day 300,000 9 HP regeneration of clan members in the Clan Hall +300% 1 day 500,000 12 HP regeneration of clan members in the Clan Hall +400% 1 day 1,000,000 15 HP regeneration of clan members in the Clan Hall +500% 1 day 1,500,000
Carpet Level Effect Period Cost* 1 MP regeneration of clan members in the Clan Hall +20% 1 day 300,000 3 MP regeneration of clan members in the Clan Hall +40% 1 day 500,000 6 MP regeneration of clan members in the Clan Hall +70% 1 day 1,000,000 8 MP regeneration of clan members in the Clan Hall +100% 1 day 1,500,000 9 MP regeneration of clan members in the Clan Hall +150% 1 day 2,000,000
Lobby Curtains Level Effect Period Cost* 1 CP regeneration of clan members in the Clan Hall +200% 1 day 1,000,000 2 CP regeneration of clan members in the Clan Hall +400% 1 day 1,500,000
Chandelier Level Effect Period Cost* 3 Restores 15% of lost EXP to a clan member resurrected in the Clan Hall 1 day 500,000 5 Restores 25% of lost EXP to a clan member resurrected in the Clan Hall 1 day 1,000,000 7 Restores 35% of lost EXP to a clan member resurrected in the Clan Hall 1 day 1,500,000 10 Restores 50% of lost EXP to a clan member resurrected in the Clan Hall 1 day 2,000,000
Podium *the initial fee is taken from the Clan Leader's inventory, the following ones — from the clan warehouse (if there is not enough adena, the function will be disabled)Level Effect Period Cost* 1 Vitality regeneration of clan members in Vitality Zone (Giran Harbor) +50% (30 points/min) 1 day 1,000,000 2 Vitality regeneration of clan members in Vitality Zone (Giran Harbor) +100% (40 points/min) 1 day 2,000,000 3 Vitality regeneration of clan members in Vitality Zone (Giran Harbor) +150% (50 points/min) 1 day 3,000,000 - The buffer has been changed
More details
Emblem *the initial fee is taken from the Clan Leader's inventory, the following ones — from the clan warehouse (if there is not enough adena, the function will be disabled)Level Effect Period Cost* 3 Opens access to the buffer 1 day 500,000 5 Opens access to the buffer 1 day 1,000,000 7 Opens access to the buffer 1 day 2,000,000 8 Opens access to the buffer 1 day 3,000,000 9 Opens access to the buffer 1 day 5,000,000
Features:
> the set of buffs depends on the level of the purchased functionality
> buff duration — 1 hour
> unique buffs have been added
Level 3 Level 5
Level 7 Level 8
New buffs which don't occupy slot:Level 9
Clan Hall: Regeneration
Lv. 1: CP/HP/MP regeneration +5%.
Lv. 2: CP/HP/MP regeneration +10%.
Lv. 3: CP/HP/MP regeneration +15%.
Replaced by the Regeneration buff.
Replace each other:
Clan Hall: EXP/SP +5%
Clan Hall: Drop/Spoil +5%
Clan Hall: Adena +5% - The shop has been changed
More details
Magical Equipment *the initial fee is taken from the Clan Leader's inventory, the following ones — from the clan warehouse (if there is not enough adena, the function will be disabled)Level Effect Period Cost* 1 Opens access to the shop in the Clan Hall 1 day 1,000,000 2 Opens access to the shop in the Clan Hall 1 day 2,000,000 3 Opens access to the shop in the Clan Hall 1 day 5,000,000
Level Item Price Quantity Item refresh time 1 Pledge Shield
Adena x200,000unlimited — 1
Scroll of Escape: Clan Hall
Adena x55015 60 minutes 1 Deluxe Strider Food
Adena x33050 60 minutes 1
Blessed Scroll of Escape: Clan Hall
Adena x600,0005 60 minutes 2 Major Healing Potion
Adena x15,000500 60 minutes 2
Scroll of Escape: Town of Goddard
Adena x500,5001 60 minutes 2
Scroll of Escape: Gludin Village
Adena x500,5001 60 minutes 2 Elixir of Mind (A-grade)
Adena x50,00040 60 minutes 2 Elixir of Life (A-grade)
Adena x50,00040 60 minutes 2 Elixir of CP (A-grade)
Adena x50,00040 60 minutes 3 Pet Coupon: Cougar
Adena x1,000,0001 120 minutes 3 Elixir of Mind (S-grade)
Adena x125,00020 60 minutes 3 Elixir of Life (S-grade)
Adena x125,00020 60 minutes 3 Elixir of CP (S-grade)
Adena x125,00020 60 minutes 3 Scroll: Enchant Armor (C-grade)
Greater Fish Oil x2
Adena x120,00060 120 minutes 3 Scroll: Enchant Weapon (C-grade)
Greater Fish Oil x5
Adena x500,00030 120 minutes 3 Blessed Scroll: Enchant Armor (C-grade)
Greater Fish Oil x5
Adena x500,00035 120 minutes 3 Blesssed Scroll: Enchant Weapon (C-grade)
Greater Fish Oil x10
Adena x2,000,00025 120 minutes 3 Scroll: Enchant Armor (B-grade)
Premium Fish Oil x3
Adena x350,00040 180 minutes 3 Scroll: Enchant Weapon (B-grade)
Premium Fish Oil x3
Adena x1,000,00025 180 minutes 3 Blessed Scroll: Enchant Armor (B-grade)
Premium Fish Oil x10
Adena x5,000,00015 180 minutes 3 Blessed Scroll: Enchant Weapon (B-grade)
Premium Fish Oil x25
Adena x15,000,00010 180 minutes 3 Blessed Scroll: Enchant Armor (A-grade)
Premium Fish Oil x20
Adena x10,000,00010 300 minutes 3 Blessed Scroll: Enchant Weapon (A-grade)
Premium Fish Oil x30
Adena x18,000,0005 300 minutes 3 Scroll: Enchant Armor (S-grade)
Premium Fish Oil x20
Adena x3,000,00010 300 minutes 3 Scroll: Enchant Weapon (S-grade)
Premium Fish Oil x35
Adena x5,000,0005 360 minutes 3 Recipe: Premium Fish Oil
Adena x2,000,0001 60 minutes 3 High-grade Life Stone
Premium Fish Oil x4
Adena x1,000,00010 600 minutes 3 Top-grade Life Stone
Premium Fish Oil x10
Adena x3,000,00010 600 minutes 3
Giant's Codex
Premium Fish Oil x6
Adena x1,000,0003 600 minutes 3
Giant's Codex - Mastery
Premium Fish Oil x40
Adena x20,000,0002 600 minutes 3
CP Potion
Adena x10,000300 60 minutes 3
Greater CP Potion
Adena x30,000300 60 minutes 3
Greater Magic Haste Potion
Adena x100,00010 60 minutes 3
Greater Haste Potion
Adena x100,00010 60 minutes 3 Greater Wind Walk Potion
Adena x100,00010 60 minutes - Teleports have been changed
Service cost
Mirror *the initial fee is taken from the Clan Leader's inventory, the following ones — from the clan warehouse (if there is not enough adena, the function will be disabled)Level Effect Period Cost* 1 Opens access to free teleports around the city 1 day 1,000,000 2 Opens access to teleports to locations 1 day 5,000,000 3 Opens access to extended teleports 1 day 10,000,000 Schuttgart
Level 1 Level 2
Level 3
Details
Den of Evil (North) Pavel Ruins (Center)
Archaic Laboratory Ice Sculpture
Devil Isle (Pirate Ship)
Giran
Level 1 Level 2
Level 3
Details
Antharas Lair - 2nd Level Magic Force Field Bridge
Dragon Valley Center Fafurion Nest
Devil Isle (Pirate Ship)
Aden, Devastated Castle
Level 1 Level 2
Level 3
Details
Anghel Waterfall South Entrance of Devastated Castle
West Area of the Devastated Castle The Giant's Cave Upper Layer
The Giant's Cave Lower Layer Devil Isle (Pirate Ship)
Goddard
Level 1 Level 2
Level 3
Details
Forge of God - Top Level Shrine of Loyalty
Devil Isle (Pirate Ship)
Rune, Fortress of the Dead, Fortress of Resistance
Level 1 Level 2
Level 3
Details
Shyeed's Cavern Primeval Isle Sailren
Cursed Village Forest of Dead Center
Devil Isle (Pirate Ship)
Giran Harbor
Level 1 Level 2
Level 3
Details
Windawood Manor (вход в Ant Nest №2) Wasteland (вход в Ant Nest №3)
Devil Isle (Pirate Ship) Forge of God - Top Level
Stakato Nest Center Dragon Valley (Balcony)
- A free special accessory has been added for the Clan Leader
More details
Crown of Clan Hall Owner
An accessory that occupies 2 slots. A personal item that allows you to use a unique active skill:
Fast Regroup Lv. 1
MP — 257
Cast — 5 sec
Cooldown — 1 hour
Summons clan members to the Clan Leader. Can only be used in a peace zone. Consumes 5,000,000 Adena.
After using the skill, clan members receive a confirmation request. After the request ends, information about who declined, did not respond, or was in a place from which the summon is unavailable is published in the system chat.
Works on characters in combat. Does not work on:
> those selling goods and services (buffs and craft) in online or offline mode
> academy members
Fortresses
- Siege features:
- Suspicious Merchant appears 3 hours after capture and disappears 10 minutes before its start
- starts an hour after registration and lasts 1 hour
- no farming of epaulettes
- base value of received fame increased from 36 to 87
- 8 fortresses are available with a changed set of skills:
Borderland Fortress
Residence Movement
Speed +6.
Residence Fortitude
Resistance to shock +10%.Ivory Fortress
Residence Empower
M. Atk. +8%.
Residence Soul
MP +10%.Archaic Fortress
Residence Body
HP +8%.
Residence Might
P. Atk. +6%.Monastic Fortress
Residence Magic Barrier
M. Def. +5%.
Residence Freedom
Resistance to hold +10%.Demon Fortress
Residence Shield
P. Def. +5%.
Residence Shield Block
Shield block chance +20%.Western Fortress
Residence Spirit
CP +15%.
Residence Health
Incoming healing +8%.Swamp Fortress
Residence Might
P. Atk. +6%.
Residence Empower
M. Atk. +8%.Hunter Fortress
Residence Might
P. Atk. +6%.
Residence Soul
MP +10%. - Each clan member can buy a special headgear that gives a skill with shock resistance
More details
Price —
Adena x1,000,000
Residential Shock Immunity Lv.1
Duration — 7 sec
Cooldown — 10 min
Resistance to shock +80%.
List
Circlet of Borderland
Can be worn by the owner of the Borderland fortress and members of his clan, but not the alliance. When worn, allows the use of the fortress skill. Cannot be exchanged/dropped.
Circlet of Ivory
Can be worn by the owner of the Ivory fortress and members of his clan, but not the alliance. When worn, allows the use of the fortress skill. Cannot be exchanged/dropped.
Circlet of Archaic
Can be worn by the owner of the Archaic fortress and members of his clan, but not the alliance. When worn, allows the use of the fortress skill. Cannot be exchanged/dropped.
Circlet of Monastic
Can be worn by the owner of the Monastic fortress and members of his clan, but not the alliance. When worn, allows the use of the fortress skill. Cannot be exchanged/dropped.
Circlet of Demon
Can be worn by the owner of the Demon fortress and members of his clan, but not the alliance. When worn, allows the use of the fortress skill. Cannot be exchanged/dropped.
Circlet of Western
Can be worn by the owner of the Western fortress and members of his clan, but not the alliance. When worn, allows the use of the fortress skill. Cannot be exchanged/dropped.
Circlet of Swamp
Can be worn by the owner of the Swamp fortress and members of his clan, but not the alliance. When worn, allows the use of the fortress skill. Cannot be exchanged/dropped.
Circlet of Hunter
Can be worn by the owner of the Hunter fortress and members of his clan, but not the alliance. When worn, allows the use of the fortress skill. Cannot be exchanged/dropped. - The taxation system has been changed — when owning a fortress, 5% of the adena drop from monsters in the territory adjacent to it goes to the treasury
More details
Fortress Location Borderland Fortress Imperial Tomb Ivory Fortress Primeval Isle Archaic Fortress Forge of Gods Monastic Fortress Monastery of Silence Demon Fortress Ketra Orc Outpost Western Fortress Varka Silenos Barracks Swamp Fortress Swamp of Screams, Stakato Nest Hunter Fortress Dragon Valley
How it works:
> the tax works only when the fortress is captured
> players receive adena from monsters with the tax taken into account
> if the fortress is lost, the amount accumulated in the treasury is preserved
> the Clan Leader can take 10% of the fortress treasury once every 6 hours from the Logistics Officer
> statistics have been added showing when the fortress was captured and how much adena is in it
Example:
In the Forge of Gods location, with the Archaic Fortress (5%) captured, 100,000 adena drops from a monster. The player will receive 95,000 and a corresponding message in the system chat about tax collection.
Castles
- Sieges are held once every two weeks on Sundays 20:00-22:00 (UTC+3)
- Each division has its own castles, and the current distribution will be published in the patch notes for the week with sieges
- Siege system changed:
- no registration required — all clans are automatically participants
- when attempting to enter the siege zone of a castle belonging to another division, clan members are teleported to town — each division has its own castles
- the icon above the head corresponds to the role in a specific siege zone:
- shield — castle owner
- sword — attacking side
- being in any siege zone grants fame to the player
- a flag only works in the siege zone where it was set (for example, you won't be able to spawn on a flag in Dion after dying in Aden)
- after a castle is captured, all outsiders on its territory are teleported to town
- after capturing a castle, you can capture another one, while the previous castle comes under NPC control
- if a fortress siege starts for a clan that owns a castle during a siege, it is automatically cancelled
- crystal HP and regeneration increased by 30 times
- Skills in castles have been changed:
Goddard
Goddard Territory Benefaction
DEX +1 / INT +1
Residence Body
HP +8%.
Residence Might
P. Atk. +6%.
Residence Movement
Speed +6.Rune
Rune Territory Benefaction
STR +1 / WIT +1
Residence Empower
M. Atk. +8%.
Residence Soul
MP +10%.
Residence Spirit
CP +15%.Aden
Aden Territory Benefaction
DEX +1 / MEN +1
Residence Shield
P. Def. +5%.
Residence Magic Barrier
M. Def. +5%.
Residence Fortitude
Resistance to shock +10%.Innadril
Innadril Territory Benefaction
CON +1 / INT +1
Residence Clarity
MP regeneration +0.54.
Residence Magic Barrier
M. Def. +5%.
Residence Freedom
Resistance to hold +10%.Oren
Oren Territory Benefaction
CON +1 / MEN +1
Residence Body
HP +8%.
Residence Spirit
CP +15%.
Residence Movement
Speed +6.Dion
Dion Territory Benefaction
DEX +1 / WIT +1
Residence Magic Barrier
M. Def. +5%.
Residence Shield Block
Shield block chance +20%.
Residence Health
Incoming healing +8%.Schuttgart
Schuttgart Territory Benefaction
CON +1 / WIT +1
Residence Freedom
Resistance to hold +10%.
Residence Empower
M. Atk. +8%.
Residence Body
HP +8%.Gludio
Gludio Territory Benefaction
STR +1 / INT +1
Residence Shield
P. Def. +5%.
Residence Shield Block
Shield block chance +20%.
Residence Freedom
Resistance to hold +10%. - Each clan member can buy a special headgear that gives a skill with shock resistance
More details
Price —
Adena x750,000
Residential Shock Immunity Lv.2
Duration — 7 sec
Cooldown — 10 min
Resistance to shock +100%.
List
Circlet of Aden
Can be worn by the owner of the Aden castle and members of his clan, but not the alliance. When worn, allows the use of the castle skill. Cannot be exchanged/dropped.
Circlet of Rune
Can be worn by the owner of the Rune castle and members of his clan, but not the alliance. When worn, allows the use of the castle skill. Cannot be exchanged/dropped.
Goddard Circlet
Can be worn by the owner of the Goddard castle and members of his clan, but not the alliance. When worn, allows the use of the castle skill. Cannot be exchanged/dropped.
Circlet of Schuttgart
Can be worn by the owner of the Schuttgart castle and members of his clan, but not the alliance. When worn, allows the use of the castle skill. Cannot be exchanged/dropped.
Circlet of Dion
Can be worn by the owner of the Dion castle and members of his clan, but not the alliance. When worn, allows the use of the castle skill. Cannot be exchanged/dropped.
Circlet of Gludio
Can be worn by the owner of the Gludio castle and members of his clan, but not the alliance. When worn, allows the use of the castle skill. Cannot be exchanged/dropped.
Circlet of Innadril
Can be worn by the owner of the Gludio castle and members of his clan, but not the alliance. When worn, allows the use of the castle skill. Cannot be exchanged/dropped.
Circlet of Oren
Can be worn by the owner of the Gludio castle and members of his clan, but not the alliance. When worn, allows the use of the castle skill. Cannot be exchanged/dropped. - The taxation system has been changed — when owning a castle, a % of the adena drop from monsters in the territories adjacent to it goes to the treasury
More details
Castle Tax Location Aden 5% adjacent locations, including The Giant's Cave Rune 2% adjacent locations, including Pagan Temple, Primeval Isle, Monastery of Silence Goddard 2% adjacent locations Innadril 5% adjacent locations, including Hellbound Gludio 5% adjacent locations, including Dragon Valley Dion 5% adjacent locations, including Seed of Annihilation Schuttgart 5% adjacent locations Oren 5% adjacent locations
How it works:
> the tax works only when the castle is captured
> players receive adena from monsters with the tax taken into account, and it is added if the location belongs to a captured fortress and castle
> if the castle is lost, the amount accumulated in the treasury is preserved
> the Clan Leader can take 20% of the castle treasury once every 6 hours from the Chamberlain
> the standard tax system in castles has been disabled
> statistics on the amount of adena in the castle have been added
Example:
In the Forge of Gods location, with the Archaic Fortress (5%) and Goddard Castle (2%) captured, 100,000 adena drops from a monster. The player will receive 93,000 and a corresponding message in the system chat about tax collection. - A new function has been added to castles — passive fame accumulation
More details
> activation cost for 7 days — Adena x500,000,000 (from the clan leader's inventory) and 3,500 CRP
> with the function activated, all clan members in Giran receive 50 fame every 5 minutes — a maximum of 1,500 fame per day, the limit is updated at 6:30 (UTC+3) - Manor is disabled
Territory Wars
- Alternate with sieges and are held once every two weeks on Sundays 20:00-22:00 (UTC+3) without restrictions on divisions
Short guide
Essence
It is a global PvP event in which all registered participants can take part. The event area is the surroundings of captured castles and the fortresses associated with them. During the event, you need to complete special quests, and after it ends, talk to the Territory Manager to receive Castle Territory Badges, which are not bound to a territory and serve as currency in a special reward shop.
Clans with a castle can fight for flags, which give additional stats. Maximum — 3 flags. To make their bonuses work, you must keep your own. The capture happens as follows — a registered clan member destroys the enemy castle's flag, which is in the throne room, and it immediately appears in this player's hands. After that, he must reach his clan's outpost, which is in the castle's siege zone, and use the Capture Ward skill. The location of the player with the flag can be found via the mini-map. If the player with the flag dies or is kicked from the game, the flag drops on the ground. At the end of the Territory Wars, the flag returns to the original castle if it is still in the hands of any player who never delivered it to his own castle, or if it was lying on the ground. The Clan Leader can set up the outpost anywhere in the castle's siege zone. Only one outpost can exist at a time, but they can be built and destroyed any number of times during the Territory Wars. The Clan Leader also has a skill that allows him to destroy the outpost so that it can be placed in another location.
Flag bonuses
Goddard Territory Benefaction
DEX +1 / INT +1
Rune Territory Benefaction
STR +1 / WIT +1
Aden Territory Benefaction
DEX +1 / MEN +1
Schuttgart Territory Benefaction
CON +1 / WIT +1
Innadril Territory Benefaction
CON +1 / INT +1
Dion Territory Benefaction
DEX +1 / WIT +1
Oren Territory Benefaction
CON +1 / MEN +1
Gludio Territory Benefaction
STR +1 / INT +1
Registration
Talk to the Mercenary Captain, who is located in cities whose castle has been captured, near the Manor Manager. Minimum requirements: level 61+ and 2nd profession. The Clan Leader can register the entire clan at once. If the clan has a castle, it is automatically registered for that territory. Registration is open until 18:00 (UTC+3). I recommend not putting it off until the last moment and registering in advance.
Quests
These quests appear automatically.
Quest Essence For the Sake of the Territory - [Territory] Destroy enemy objects.
Targets in fortresses:
- Religious Association Leader (quite strong, archers interfere as they hit hard)
- Economic Association Leader (quite strong, archers interfere as they hit hard)
- Military Association Leader (located on the rampart behind the main gates surrounded by archers, quite strong)
- Supplies Safe (located to the right of the inner gates, killed quickly)
Protect the Territory Catapult!* Activated when this object is attacked. The quest is considered completed if it is not destroyed. Protect the Supplies Safe!* Activated when this object is attacked. The quest is considered completed if it is not destroyed. Protect the Military Association Leader!* Activated when this object is attacked. The quest is considered completed if it is not destroyed. Protect the Religious Association Leader!* Activated when this object is attacked. The quest is considered completed if it is not destroyed. Protect the Economic Association Leader!* Activated when this object is attacked. The quest is considered completed if it is not destroyed. Pierce through a Shield!** Activated when killing tanks. Goal — kill from 5 to 10 targets (random number) of level 61+:
Paladin, Phoenix Knight, Dark Avenger, Hell Knight, Temple Knight, Eva's Templar, Shillien Knight, Shillien Templar.Make Spears Dull!** Activated when killing fighters. Goal — kill from 9 to 18 targets (random number) of level 61+:
Gladiator, Duelist, Warlord, Dreadnought, Treasure Hunter, Adventurer, Hawkeye, Sagittarius, Swordsinger, Sword Muse, Plainswalker, Wind Rider, Silver Ranger, Moonlight Sentinel, Bladedancer, Spectral Dancer, Abyss Walker, Ghost Hunter, Phantom Ranger, Ghost Sentinel, Destroyer, Titan, Tyrant, Grand Khavatari, Bounty Hunter, Fortune Seeker, Berserker, Doombringer, Soul Breaker, Soul Hound, Arbalester, Trickster.Weaken the magic!** Activated when killing mages. Goal — kill from 9 to 18 targets (random number) of level 61+:
Sorcerer, Archmage, Necromancer, Soultaker, Warlock, Arcana Lord, Spellsinger, Mystic Muse, Elemental Summoner, Elemental Master, Spellhowler, Storm Screamer, Phantom Summoner, Spectral Master.Deny Blessings!** Activated when killing healers and buffers. Goal — kill from 4 to 8 targets (random number) of level 61+:
Bishop, Cardinal, Prophet, Hierophant, Elven Elder, Eva's Saint, Shillien Elder, Shillien Saint, Warcryer, Doomcryer.Destroy Key Targets!** Activated when killing rare professions. Goal — kill from 3 to 6 targets (random number) of level 61+:
Overlord, Dominator, Warsmith, Maestro.
* I do not advise doing this, because for maximum benefit you need to keep the NPC alive until the end of the Territory Wars, which means staying in the fortress/castle constantly. So we accept the reward "as it goes" (a kind of passive earnings). If you do decide to do it, defend the fortress — it is more profitable.
** Stable and main source of Castle Territory Badges. The quests are continuous — if you do not have time to complete them, the progress will be saved.
Note! To receive the reward, you need to stay in the siege zone for at least 10 minutes.
You can earn a maximum of 90 Castle Territory Badges per event. The reward does not have to be received immediately, but the Territory Manager NPC cannot store more than 200 Castle Territory Badges, keep this in mind. To avoid confusion, it is better to always register for one territory or to immediately collect the reward after the event ends.
Rewards
Only the most interesting items are listed. The rest can be viewed directly in the game.
Mercenary Captain
Item Price Guardian's Dragon Bugle
Demonstration
Castle Territory Badge x80
Territory Manager
Item Price Noblesse status Castle Territory Badge x100 Supply Box - Belt (S-/A-grade) Castle Territory Badge x40
Adena x80,000,000Supply Box - Magic Ornament (S-/A-grade) Castle Territory Badge x16
Adena x16,000,000Royal Guard Necklace
S80-grade, M. Def. 106
Gives additional stats that depend on the territory. Personal item.Castle Territory Badge x80
Coin of Luck x10
Adena x35,964,000Royal Guard Ring
S80-grade, M. Def. 60
Gives additional stats that depend on the territory. Personal item.Castle Territory Badge x40
Coin of Luck x10
Adena x17,982,000Royal Guard Earring
S80-grade, M. Def. 79
Gives additional stats that depend on the territory. Personal item.Castle Territory Badge x60
Coin of Luck x10
Adena x26,964,000
Giant's Codex - MasteryCastle Territory Badge x5
Adena x18,000,000 - Features:
- a common badge for all territories
- a maximum of 3 flags per castle
- catapults removed
- quests for class kills only count in the siege zone
- to receive the reward, you need to stay in the siege zone for at least 10 minutes
- quests for mercenary level at the Mercenary Captain are disabled
- minimal level for participation — 61
Basics | Equipment | Promotions
Referral program
When creating a Master Account, you receive a unique referral link, which can be seen on the main page of the Personal Cabinet. Share it in any way available to attract players and receive bonuses to your Personal Cabinet balance together with them for certain in-game achievements. Details in this
thread.
Voting rewards
Every day you can vote for the server via our Telegram bot. For each vote on the websites, the player receives a certain amount of Vote Coin, which will be delivered after some time. They can be spent in the tab "Shop" > "Vote Shop". In case of voting issues, we will distribute coins via promo codes in our Telegram channel. They can be activated on the main page of the Personal Cabinet in the upper right corner.
Voting guide
First of all, you need to bind the character who will receive the coins.
1. Launch the Telegram bot
2. Characters > OldSchool x7 > Bind character
3. Enter your login with prefix and nickname in the format aa_account nick (for example, QQ_stinger Stinger), press Enter
4. Enter the confirmation code that will arrive in the in-game mail, press Enter
To vote:
1. Vote > OldSchool x7 > Select the binded character > Select a website:
Notes:
1. Voting is limited to once every 24 hours per Telegram account, game account, character, and IP
2. Currently 2 websites are available, 2 coins each (maximum 4 coins)
3. If you need a VPN for voting, you must enable it before clicking the link, since the IP at the time of clicking and on the website must match
4. If coins do not arrive for a long time (more than 30 minutes), click the link again
1. Launch the Telegram bot
2. Characters > OldSchool x7 > Bind character
3. Enter your login with prefix and nickname in the format aa_account nick (for example, QQ_stinger Stinger), press Enter
4. Enter the confirmation code that will arrive in the in-game mail, press Enter
To vote:
1. Vote > OldSchool x7 > Select the binded character > Select a website:
- l2topzone — log in any convenient way (Gmail is recommended), press the button
- top.l2jbrazil — press "VOTAR AGORA!"
Notes:
1. Voting is limited to once every 24 hours per Telegram account, game account, character, and IP
2. Currently 2 websites are available, 2 coins each (maximum 4 coins)
3. If you need a VPN for voting, you must enable it before clicking the link, since the IP at the time of clicking and on the website must match
4. If coins do not arrive for a long time (more than 30 minutes), click the link again
Streamer rewards
Do you stream the gameplay on our project, or make short videos for TikTok, YouTube, Instagram? Then this promotion is for you! We are launching a unique reward system to encourage creative people who help to promote our project! Details in this
thread.
Guidemaker rewards
Share your experience with others and receive bonuses to your Personal Cabinet balance! The reward size depends on the quality and usefulness of the material, which is evaluated by the project team. Details in this
thread.
I'm going to play on BoHpts!
Are you starting on our new OldSchool x7? Then we have great news for you! We are launching a promotion in which you can receive generous prizes! Record an original short vertical video in any format where you answer the question "Why am I going to play on BoHpts?", publish it on social networks, leave a link to it, and receive a reward! Details in this
thread.
Top-up bonuses
Don't miss the chance to get maximum benefit! By making a donation on OldSchool x7 you will receive additional gifts, as well as bonus coins. Details in this
thread.
Basics | Equipment | Promotions
Basics | Equipment | Promotions
Description changes
Dear players!All description changes will be published here for your convenience.
02.05
- Clan Unity bonuses have been changed — CP increase has been replaced with weight limit
Online Buff 3-9 Сlan Unity Lv.1
EXP/SP +1%, weight limit +5%, PvE attack/defense +1%10-20 Clan Unity Lv.2
EXP/SP +2%, weight limit +10%, PvE attack/defense +2%21-29 Clan Unity Lv.3
EXP/SP +5%, weight limit +15%, drop/adena/spoil +2%, PvE attack/defense +4%30+ Clan Unity Lv.4
EXP/SP +7%, weight limit +20%, drop/adena/spoil +3%, PvE attack/defense +5% - Restrictions have been added for the new Mana Reverse buff, which is available in the buffer:
- cannot restore MP to other players
- cannot receive MP restoration (Recharge, similar abilities of servitors and pets — Mass Recharge works)
- The number of windows has been changed: 1+1 (with PA) or 1 due to the large expected online
- The thread "GvG tournament 9x9 for $15,000 (10.05-11.05)" has been published
06.05
- Information has been added about locations with an increased number of monsters and reduced respawn
Fields of Massacre
Devil's Isle
Cruma Tower
The Enchanted Valley
Ivory Tower
- Information has been added about locations with an increased number of monsters
Alligator Island
Timak Outpost
Forge of the Gods (Upper Level)
- If necessary, mirror locations will be enabled with access through Chaos Wizard Amormio in Rune:
- Frozen Labyrinth
- The Giant's Cave
- Antharas' Lair
- Description of Shops has been updated
- Description of online rewards shop has been updated
- Stats of epic jewelry replica have been updated:
- Ring of Core [Replica] — A-grade (was S), M. Def. 42 (was 60)
- Earring of Orfen [Replica] — A-grade (was S), M. Def. 63 (was 79)
- Ring of Ant Queen [Replica] — A-grade (was S), M. Def. 42 (was 60)
- Earring of Antharas [Replica] — M. Def. 79 (was 71)
- Information about teleports has been added:
- regular — free up to level 40 inclusive, level 41+ at standard prices
- global — free up to level 56 inclusive, level 57+ with Premium Card
10.05
- Fishing description has been added
15.05
- Updated information on skills
- Mirror locations will be available from the start:
- Frozen Labyrinth
- The Giant's Cave
- Antharas' Lair
Details
> for everyone except Bigwar
> entry through Chaos Wizard Amormio in Rune
> available every day 14:00-02:00 (UTC+3)
> standard quests work
- From the start, the Influx of Machines quest will be available, with a reward in the form of recipes for top B-grade weapon
- Entry to the Hall of the Abyss now for 2 to 9 players (was 2 to 6)
- Added description of cyclomacros
Details
A regular game macro with automatic repetition for a limited time.
Features:
> to activate, right-click the macro placed on the panel
> available for 5 hours (limit resets at 06:30 (UTC+3), remaining time is shown in the system chat and visually — as stars above the head
> some time after activation, a sleep icon appears above the character's head, and for supports the status of cyclomacro use is also displayed, so blocking is excluded
> to select monsters, choose "Target to Taunt" mode by pressing Ctrl+T several times (there is no "monsters only" mode, so you may be flagged and killed)
> interrupted by any action except opening windows with hotkeys (Tab — inventory, K — skills, etc.) - Clarified information — at the start 1 window due to the high expected online
- Now only the following herbs are available: HP, MP, Vitality, head enlargement
- Added clarifying information on changing tattoo sets:
- change cost — 1,000,000
- change frequency — 30 s
- can be changed outside a peace zone
- Updated information on trade zones
- Reduced the weight of some consumables
Details
Superior Elixir of CP — 5 > 0
Superior Elixir of Life — 5 > 0
Superior Elixir of Mind — 5 > 0
Healing Potion — 5 > 1
Major Healing Potion — 5 > 1
Major Healing Potion — 5 > 1
Greater Magic Haste Potion — 20 > 1
Greater Haste Potion — 20 > 1
Greater Wind Walk Potion — 20 > 1
Energy Stone — 10 > 1
Einhasad's Holy Water — 20 > 1
Magic Symbol — 20 > 1
Battle Symbol — 20 > 1
Summoning Crystal — 10 > 1
Soulshot (No-grade) — 3 > 2
Blessed Spiritshot (No-grade) — 4 > 2
Blessed Spiritshot (D-grade) — 4 > 2
Greater CP Potion — 100 > 50
27.05
- Description updated according to changes described in the following topics:
- Stage 2 (25.05-31.05)
- Updates 21.05-27.05
- Updated topic Shops
- Updated topic PvE
- Added additional information:
- Bishop | Cardinal, Elven Elder | Eva's Saint, Shillien Elder | Shillien Saint can receive a reward for winning in TvT without having a kill
- crafting oils added as a separate point in the Fishing section
- party bonus does not affect experience gained during fishing
- attribute change added as a separate point in the Attribute system section
- Fixed minor issues:
- maximum level of the Podium in the Clan Hall restores 50 points/min (was stated 60)
- corrected cost of activating shops of different levels in the Clan Hall
02.06
- Updated description (incl. Shops and PvE) to reflect the changes described in the following topics:
- Stage 3 (01.06-07.06)
- Updates 28.05-02.06
- Additional information added:
- examples of calculating the chance to catch a fish and XP/SP gained
- description of quests for best A-grade weapon and S-grade equipment
- Errors fixed:
- Sailren removed from the Mid Raid Bosses list (always had standard drop)
- removed information stating that runes affect XP/SP during fishing
10.06
17.06
23.06
- Updated description (including Shops, PvE, Class skills, Daily rewards) based on changes described in the threads:
- Stage 5 (22.06-05.07)
- Updates (18.06-23.06)
- Added description of belt synthesis
29.06
- Description updated (incl. Shops) based on the changes described in the threads:
- Stage 5, part 2 (29.06-05.07)
- Updates (24.06-29.06)
06.07
- Added description of Gear Score
07.07
- Updated the description (including Shops, PvE, Class skills) to reflect the changes described in the threads:
- Stage 6, part 1 (06.07-12.07)
- Updates (30.06-07.07)
- Added a clan capacity table
Details
Level Main I Royal Guard II Royal Guard I Order of Knights II Order of Knights III Order of Knights IV Order of Knights Total
010
0
0
0
0
0
010 1 15
0
0
0
0
0
015 2 20
0
0
0
0
0
020 3 30
0
0
0
0
0
030 4 40
0
0
0
0
0
040 5 40
0
0
0
0
0
040 6 40 20 20
0
0
0
080 7 40 20 20 10 10 10 10 120 8 60 (was 40) 20 20 10 10 10 10 140 (was 120) 9 60 (was 40) 20 20 15 (was 25) 15 (was 25) 15 (was 25) 15 (was 25) 160 (was 180) 10 60 (was 40) 20 20 20 (was 25) 20 (was 25) 20 (was 25) 20 (was 25) 180 11 60 (was 40) 30 30 25 25 25 25 220 (was 200)
15.07
- The description has been updated (including Shops, PvE, Class skills) taking into account the changes described in the threads:
- Stage 7 (13.07-19.07)
- Updates (08.07-14.07)
- Added information about score modifiers for caught fish
- Added a description of commands:
- .repair
- .lock
- Updated the description of stages (remember that this is a guideline, not a fixed update plan)
- Some points have been clarified:
21.07
28.07
- Updated description (incl. Shops) considering the changes described in the topics:
- Stage 9 (27.07-02.08)
- Updates (22.07-28.07)
07.08
- The description has been updated (including Shops, PvE, Class skills) taking into account the changes described in the threads:
- Stage 10 (03.08-09.08)
- Updates (29.07-07.08)
10.08
10.09
- Updated description (including Shops, PvE, Class skills) taking into account the changes described in the threads:
- Stage 12 (17.08-23.08)
- Stage 13 (24.08-30.08)
- Stage 14 (31.08-06.09)
- Stage 15 (07.09-13.09)
- Updates (11.08-17.08)
- Updates (18.08-10.09)
21.09
- Updated description (including Shops, PvE, Class skills) taking into account the changes described in the threads:
- Stage 16 (21.09-27.09)
- Fixes (up to and including 21.09)
Basics | Equipment | Promotions