Shillien Elder class transfer quest

Quests: Trial of the Pilgrim → Testimony of Fate → Test of the Reformer

To become a Shillien Elder at level 40 you need three marks: Mark of Pilgrim, Mark of Fate and Mark of Reformer. Each one is the reward of its own quest, open from levels 35, 37 and 39. The whole way is below in order: open a step, do the quest and mark it as done, and the page shows the next one.

The path of the class: Shillien Oracle first class transfer quest → Shillien Elder class transfer quest → Shillien Saint third class transfer quest

  1. 1First markTrial of the Pilgrim · lv. 35Mark of Pilgrim
  2. 2Second markTestimony of Fate · lv. 37Mark of Fate
  3. 3Third markTest of the Reformer · lv. 39Mark of Reformer
  4. 4Class changeShillien Elder · lv. 40

If an NPC refuses to give the next part of a quest and says you lack experience, gain the next level (35 → 36 or 37 → 38) and talk to him again.

Shillien Elder class transfer quest: first mark (level 35)

Quest: Trial of the Pilgrim · reward: Mark of Pilgrim · given by Hermit Santiago

The first quest for the second profession for all the buffers (Prophet, Shillien Elder, Elven Elder, Overlord, Bishop and Warcryer): Trial of the Pilgrim. The point of the quest is to go round the representatives of all the races and grasp their divine essence in talks with them. Well, let us begin.

Pa'agrio: the flame

  1. Orc Barracks (teleport from Gludin Village). Find Hermit Santiago at the ranch and take the quest. You receive: Voucher of Trial.

    The quest is taken at level 35 from the NPC Santiago in the location Orc Barracks (teleport from Gludin Village).

    Hermit Santiago in Lineage 2 Interlude
  2. Orc Village. Find Seer Tanapi in the main hall of the village.

    First of all we set off to the orcs and look in their village for the NPC Seer Tanapi, who stands on the first floor of the Kings Hall building; if you come from the gatekeeper's side, it is immediately to the left as soon as you enter the building.

    Seer Tanapi in Lineage 2 Interlude
    Where to find Seer Tanapi: map of Orc Village
  3. Cave of Trials (teleport from Orc Village). Talk to Ancestor Martankus.

    Tanapi sends you to the location Cave of Trials (it is right here, in the orc territory, there is a teleport) to find the NPC Ancestor Martankus in the cave. I will say at once that the first time I wandered there for a long while before I found the NPC. So as soon as we enter the cave, before the first mobs, we jump off the little bridge to the right. Having jumped down, we plod on to the very end until in one of the rooms we see a big stone head. We talk to it.

    Ancestor Martankus in Lineage 2 Interlude
  4. Forgotten Temple (teleport from Gludin Village). Hunt Lava Salamander (lv. 35) until you have: Essence of Flame.

    The head demands that we bring it the Essence of Flame, which can be knocked out of the quest mob of level 35, Lava Salamander, living in the location Forgotten Temple (teleport from Gludin). We go down into the cave of the Forgotten Temple and turn right there into the fiery part of the cave. We pass two corridors with non-aggressive mobs, the room with the raid boss Tirak, and after that in each room we look into the small rooms that are to the left of the main passage. In one of them the quest mobs stand. (I have just run through there once more: counting from the raid boss, and counting only the rooms with mobs, in the second big room turn left, several quest ones stand there. The item dropped from the fourth mob on x1 rates.)

    Lava Salamander in Lineage 2 Interlude
  5. Cave of Trials (teleport from Orc Village). Return to Ancestor Martankus. You receive: Spirit of Flame.

    We knock the essence out and return to the head. We hand the item in.

  6. Orc Village. Return to Seer Tanapi in the main hall of the village.

    And report to Tanapi. That is all with the orcs.

Maphr: the earth

  1. Dwarven Village. Find Gauri Twinklerock next to the smithy. You receive: Tag of Rumor.

    Now we go to the dwarven village to the NPC Gauri Twinklerock; she stands to the right of the smithy in the village. She gives the task of visiting the NPCs Priest of the Earth Gerald and Wanderer Dorf. These NPCs stand at different ends of the village, at opposite exits.

    Gauri Twinklerock in Lineage 2 Interlude
    Where to find Gauri Twinklerock: map of Dwarven Village
  2. Talk to Wanderer Dorf.

    I first went to Gerald, who squeezed 100k adena out of me, then went to Dorf, who called me a fool and said that I should not have given the money. With Dorf you have to talk twice: the first time he swears hard, the second time he sends you to Giran, to the NPC Priest Primos. That is all with the dwarves too.

    Wanderer Dorf in Lineage 2 Interlude
    Where to find Wanderer Dorf: map of Dwarven Village

Einhasad: the light

  1. Giran Castle Town. Find Priest Primos in the temple.

    Priest Primos stands in the temple of Einhasad in Giran, on the right side. He sends you at once to the human village on Talking Island, where in the temple the NPC Priest Petron has to be found.

    Priest Primos in Lineage 2 Interlude
    Where to find Priest Primos: map of Giran Castle Town
  2. Talking Island. Find Priest Petron in the temple. You receive: Picture of Nahir.

    We find him and set off to beat the quest mob Nahir in the location Elven Ruins (teleport from the human village). Do not forget to talk to Petron before flying to the ruins: I flew past like that a couple of times.

    Priest Petron in Lineage 2 Interlude
    Where to find Priest Petron: map of Talking Island
  3. Kill Nahir (lv. 35) to get: Hair of Nahir.

    We teleport to the Elven Ruins and teleport inside the dungeon. The quest mob Nahir stands in the farthest right room. The last time I suffered with it for a very long while: I had to wait for the respawn and beat it about ten times before the item dropped (it seems to be so on all the servers: one more recheck of the quest gave the drop of the item on the sixth try).

    Nahir in Lineage 2 Interlude
  4. Return to Priest Petron in the temple. You receive: Statue of Einhasad.

    The item we hand in to Petron. We have finished with the humans.

Eva and Shilen: water and darkness

  1. Elven Village. Find Andellia on the square.

    Petron sends us to the village of the light elves, to the NPC Andellia; she stands on the central square not far from the tree (an interesting point here: I always do the second-profession quests after the character reaches level 40, but today I decided to do it at once, as soon as I got 35. Well, if you come to Andellia at level 35, she may not give you the continuation of the quest but say that you still have little experience and need to raise it. Then you will have to level further: get level 36 and come to her again).

    Andellia in Lineage 2 Interlude
    Where to find Andellia: map of Elven Village
  2. Undine Waterfall. Hunt Black Willow (lv. 30) until you have: Debris of Willow.

    Now we have to find the NPC Uruha, who stands not far from the Neutral Zone (teleport from the village of either the dark or the light elves). You can run from the Neutral Zone or from the Swampland (teleport from the dark elven village). We beat the quest mobs Black Willow. A typical mistake of players at this point: they first try to talk to Uruha, and she says nothing. Do not waste time, beat the quest mobs at once; besides, the drop chance of the item is very low, once it dropped for me only from the 20th mob.

    Black Willow in Lineage 2 Interlude
  3. Talk to Uruha. You receive: Book of Darkness.

    Now we talk to the NPC and get the Book of Darkness.

    Uruha in Lineage 2 Interlude
  4. Elven Village. Return to Andellia on the square.

    We return to Andellia and in the talk with her choose the item "Burn Book of Darkness". That is all with the elves too.

The sage of the Wastelands

  1. Wasteland (teleport from Gludin Village). Talk to Elder Casian. You receive: Book of Sage.

    Now we have to teleport to the location Wasteland (teleport from Gludin Village) and go towards the Ant Nest. We enter the wastes and go straight; on the right there will be a pile of rocks, you have to squeeze between them, and there will stand the NPC Elder Casian (those who played on later chronicles know where he stands, because the access to Hellbound is taken from him).

    Elder Casian in Lineage 2 Interlude
  2. Orc Barracks (teleport from Gludin Village). Return to Hermit Santiago at the ranch. You receive: Mark of Pilgrim.

    We talk to the NPC and return to the start NPC Santiago for the reward in the form of dimensional diamonds and the mark Mark of Pilgrim.

  3. After this quest everybody goes off to their own races to do the second (racial) quest. The Prophet and the Bishop go to do the quest for the humans, Testimony of Trust. The Shillien Elder go to do the quest for the dark elves, Testimony of Fate. The Elven Elder go to do the quest for the light elves, Testimony of Life. The Overlord and the Warcryer go to do the quest for the orcs, Testimony of Glory.

Tips

  • An addition from one of the players: "I noticed that if you do not talk to Gerald but talk to Dorf at once, the quest continues and you do not have to pay the 100k (with Dorf you talk twice all the same). It is not big money, it seems, but if the server has only just opened, or a newcomer has come to the server and has no other twinks, he needs that 100k badly for soulshots or something".
  • Santiago is a hermit who lives outside the towns, west of the Turek orc camp; the map on this page shows the spot.

Shillien Elder class transfer quest: second mark (level 37)

Quest: Testimony of Fate · reward: Mark of Fate · given by Magister Kaira

The quest stops halfway until level 38: do the first half at 37 and come back a level later.

The second quest for the second profession for all the dark elves: Testimony of Fate. Doing this quest can become a problem only for the Shillien Elder, but her we will surely help by asking one of the players to run beside us and, if need be, to bring the mobs down to low HP so that we can finish them off ourselves; all the other dark elves will manage without outside help. And in general it is a rather murky quest, but what can you do. By the example of this quest I am convinced once more: the more mawkish the story NCsoft invented for a quest, the more tedious the quest turns out.

Belladonna for Metheus

  1. Giran Castle Town. Find Magister Kaira in the Dark Elven Guild and take the quest. You receive: Kaira's Letter.

    The quest is taken at level 37 from Magister Kaira, who stands in the dark elven guild of Giran.

    Magister Kaira in Lineage 2 Interlude
    Where to find Magister Kaira: map of Giran Castle Town
  2. Find Brother Metheus behind the temple. You receive: Metheus's Funeral Jar.

    Kaira sends us to the NPC Brother Metheus, who (as she asserts) stands in the temple of Einhasad in Giran; in fact he stands outside the temple, at its side.

    Brother Metheus in Lineage 2 Interlude
    Where to find Brother Metheus: map of Giran Castle Town
  3. Execution Grounds. Hunt Hangman Tree (lv. 35) until you have: Kasandra's Remains.

    Brother Metheus needs an item that is knocked out of the mob Hangman Tree (a tree of that kind) in the location Execution Grounds; we run there quickly (from Dion or from Giran) and knock out the item Kasandra's Remains.

    Hangman Tree in Lineage 2 Interlude
  4. Giran Castle Town. Return to Brother Metheus behind the temple. You receive: Herbalism Textbook.

    And return to Metheus.

  5. Town of Dion. Find Master Ixia in the Dark Elven Guild. You receive: Ixia's List.

    The next step is making the poison called belladonna, which heaven knows who can make (the quest does not mention a concrete NPC), but you have to go to the dark elven guild of Dion to Master Ixia. She needs 10 items collected from each of five mobs. The drop is not at all 100%, especially on the medusas, do not get too angry.

    Master Ixia in Lineage 2 Interlude
    Where to find Master Ixia: map of Town of Dion
  6. Execution Grounds. Hunt Dead Seeker (lv. 34) until you have: Dead Seeker Dung ×10.

    10 Dead Seeker Dung in the location Execution Grounds from the mobs Dead Seeker (bats).

    Dead Seeker in Lineage 2 Interlude
  7. Wasteland (teleport from Gludin Village). Hunt Tyrant (lv. 35), Tyrant Kingpin (lv. 36) until you have: Tyrant's Blood ×10.

    10 Tyrant's Blood in the location Ant Nest from the mobs Tyrant. There is no need to go down into the cave, the mobs are on the surface. From the teleport we run straight and to the left past the basilisks, skeletons and golems. Some quest mobs will stand nearby there too. They say that the items drop from the Tyrant Kingpin as well. You can come from the side of the Wasteland, there you only have to run straight.

    Tyrant Kingpin in Lineage 2 Interlude
  8. Gorgon Flower Garden. Hunt Medusa (lv. 34) until you have: Medusa's Ichor ×10.

    10 Medusa's Ichor in the location Gorgon Flower Garden between the town of Giran and Giran Castle, on the map nearer to the catacombs, from the mobs Medusa.

    Medusa in Lineage 2 Interlude
  9. Cruma Tower (teleport from Town of Dion). Hunt Marsh Spider (lv. 34) until you have: Marsh Spider Fluids ×10.

    10 Marsh Spider Fluids in the location Cruma Marshlands from the mobs Marsh Spider.

    Marsh Spider in Lineage 2 Interlude
  10. Hunt Marsh Stakato (lv. 29), Marsh Stakato Worker (lv. 31), Marsh Stakato Soldier (lv. 33), Marsh Stakato Drone (lv. 35) until you have: Nightshade Root ×10.

    10 Nightshade Root in the same place, under the Cruma Tower, from various Marsh Stakato.

    Marsh Stakato in Lineage 2 InterludeMarsh Stakato Worker in Lineage 2 Interlude
  11. Town of Dion. Return to Master Ixia in the Dark Elven Guild. You receive: Belladonna.

    We knock them out, carry everything to Ixia and get the poison from her.

  12. Giran Castle Town. Return to Brother Metheus behind the temple. You receive: Alder's Skull.

    And hurry to Brother Metheus. We hand the belladonna in and get some skull in return.

Kaysha's Revelations

  1. Return to Magister Kaira in the Dark Elven Guild.

    We carry it to Kaira. Oh, it was the skull of some fellow whose spirit at once appeared next to Kaira.

  2. Talk to Alders Spirit.

    We communicate with Alders Spirit (it turned out to be a regular spiritualist séance).

  3. Talk to Magister Roa. You receive: Alder's Receipt.

    After such close communication with a ghost we go to the mages guild of Giran (to the right of the temple of Einhasad, you also have to run across a little bridge there) to the NPC Magister Roa; when you talk to him, choose the second answer (Even with you hands put on, the moon will shine).

    Magister Roa in Lineage 2 Interlude
    Where to find Magister Roa: map of Giran Castle Town
  4. Gludin Village. Find Warehouse Keeper Norman in the warehouse. You receive: Revelations Manuscript.

    Roa readdresses us to Gludin Village, to Norman, who sits there in the warehouse (a nasty fellow, he takes part in many quests); from Norman we get a book.

    Warehouse Keeper Norman in Lineage 2 Interlude
    Where to find Warehouse Keeper Norman: map of Gludin Village
  5. Giran Castle Town. Return to Magister Kaira in the Dark Elven Guild. You receive: Kaira's Recommendation.

    And carry it to Kaira in Giran. Here, it seems, everything is done.

The Shilen Circle

  1. Dark Elf Village. Find Tetrarch Thifiell in the temple. You receive: Palus Charm, Thifiell's Letter.

    Kaira sends you far away, namely to our starting village, to Tetrarch Thifiell (in the temple of Shilen, by the entrance).

    Tetrarch Thifiell in Lineage 2 Interlude
    Where to find Tetrarch Thifiell: map of Dark Elf Village
  2. Altar of Rites. Talk to Witch Arkenia. You receive: Arkenia's Note.

    And that little wretch gives you nothing but sends you on to Arkenia at the Altar of Rites (she also takes part in several quests, but for those who do not know: you have to teleport to the Spider Nest from the dark elven village and run to her on foot). We run. We get the tasks from her. What we have to do now: as you may have noticed more than once when running through these parts, the NPCs Bloody Pixy (a flying fairy) and Blight Treant (a bearded tree) keep turning up there. You probably wondered why on earth there are so many of them and why they roam here. Well, now it is clear why they roam; true, it is not clear why there are so many. In short, you have to talk to any of the pixies and to any tree, and they will say what has to be knocked out of whom.

    Witch Arkenia in Lineage 2 Interlude
  3. Swampland (teleport from Dark Elf Village). Talk to Blight Treant. You receive: Blight Treant Seed.

    Blight Treant in Lineage 2 Interlude
  4. Hunt Black Willow Lurker (lv. 39) until you have: Black Willow Leaf.

    With the wooden one everything is simple: after the talk with it you have to teleport to the location Swampland (from the dark elven village) and turn towards the marsh. You will see the quest tree of level 39, Black Willow Lurker. For me the item always drops from the first tree.

    Black Willow Lurker in Lineage 2 Interlude
  5. Talk to Bloody Pixy. You receive: Pixy Garnet.

    But with the pixy not everything is so smooth: the pest sends you to beat many more mobs and knock a heap of quest items out of them. This is exactly the place where it is recommended to help the Shillien Elder, because half the mobs are level 40, and without a decent buff it will be hard for her. Bring the mobs' HP down, and the elder will finish them off.

    Bloody Pixy in Lineage 2 Interlude
  6. Plains of the Lizardmen (teleport from Town of Oren). Hunt Leto Lizardman Overlord (lv. 40) until you have: Leto Overlord Skull ×10.

    10 Leto Overlord Skull from the mobs Leto Lizardman Overlord in the location Plains of the Lizardmen.

    Leto Lizardman Overlord in Lineage 2 Interlude
  7. Hardin's Academy. Hunt Grandis (lv. 40) until you have: Grandis's Skull ×10.

    10 Grandis's Skull from the mobs Grandis in the location Death Pass.

    Grandis in Lineage 2 Interlude
  8. Hunters Valley. Hunt Karul Bugbear (lv. 40) until you have: Karul Bugbear Skull ×10.

    10 Karul Bugbear Skull from the mobs Karul Bugbear below Hunters Village, in the location Hunters Valley: there is no teleport here, you can run through the exit next to the Olympiad pillar, the mobs are near there.

    Karul Bugbear in Lineage 2 Interlude
  9. Breka's Stronghold (teleport from Giran Castle Town). Hunt Breka Orc Overlord (lv. 35) until you have: Breka Overlord Skull ×10.

    10 Breka Overlord Skull from the mobs Breka Orc Overlord in the location Breka's Stronghold (teleport from Giran, two mobs on the right side of the teleport point).

    Breka Orc Overlord in Lineage 2 Interlude
  10. Swampland (teleport from Dark Elf Village). Return to Bloody Pixy. You receive: Red Fairy Dust.

    When you have knocked out all the items, we return to the dark elves, teleport to the Spider Nest and next to the Altar of Rites look for any pixy and any tree; we give them the looted, that is, collected goods and get the reward.

  11. Return to Blight Treant. You receive: Blight Treant Sap.

  12. Altar of Rites. Return to Witch Arkenia. You receive: Arkenia's Letter.

    And we carry everything to Arkenia at the altar.

  13. Dark Elf Village. Return to Tetrarch Thifiell in the temple. You receive: Mark of Fate.

    After the talk with Arkenia we return to the village to Tetrarch Thifiell. And, oh horror, it turns out the quest is over, and I was counting on being messed about for another two hours. Hurrah, hurrah, we have won, congrats to all ). We get the mark Mark of Fate and wander off to do the last quests before getting our professions.

  14. The future Shillien Elder go to do Test of the Reformer. The future Shillien Knight go to do Test of Witchcraft. The future Bladedancer go to do Test of the Duelist. The future Abyss Walker go to do Test of the Searcher. The future Phantom Ranger go to do Test of Sagittarius. The future Phantom Summoner go to do Test of the Summoner. The future Spellhowler go to do Test of Magus.

Tips

  • Kaira gives the recommendation only to a character of level 38 or higher.
  • Bloody Pixy and Blight Treant are not single NPCs: there are many of them in the forest and swamp around the Dark Elven Village, and any one will do.

Shillien Elder class transfer quest: third mark (level 39)

Quest: Test of the Reformer · reward: Mark of Reformer · given by Priestess Pupina

The third quest for the second profession for the Prophet and the Shillien Elder: Test of the Reformer. I warn you at once that there is a slip in the quest (I did not check it on all the builds, but it occurred several times): in the quest window the tasks lag behind, that is, I have already done a task and only then I am told that it has to be done. So I had not to look into the quest tab at all and to run from memory. Before doing this quest check that your character has learned the skills Wind Strike, Disrupt Undead and Dryad Root. And one more thing: if a quest item does not drop from some mob, try beating the mob with magic. I checked everything more than once, and all the recommendations on which mob to beat how are written below.

The nail of Aruraune

  1. Giran Castle Town. Find Priestess Pupina in the temple and take the quest. You receive: Book of Reform.

    The quest is taken at level 39 from the NPC Priestess Pupina in the temple of Giran.

    Priestess Pupina in Lineage 2 Interlude
    Where to find Priestess Pupina: map of Giran Castle Town
  2. Execution Grounds. Hunt Nameless Revenant (lv. 38).

    We start doing the quest. Pupina sends us to the location Execution Grounds; you have to enter the location from the side of Giran: we pass through the gate and go straight all the time until we see a big pit, in which stand the quest mobs of level 38, Nameless Revenant, and a raid boss with guards. Here I beat the mobs with the skill Disrupt Undead, because they are undead, and it is precisely with this skill that they have to be beaten: if you beat with physical attacks or Wind Strike, the items will not drop. Your characters can be helped at this moment: the mobs are slow, I chopped almost all the HP off them all and they crawled after me, and the Shillien Elder or the prophet finished the mobs off with one nuke.

    Nameless Revenant in Lineage 2 Interlude
  3. Kill Aruraune (lv. 40) to get: Huge Nail.

    BUT after them the quest mob Aruraune appeared. It is no longer undead, and it had to be beaten with physical attacks. Here too you can help, but the last blow is struck by the one who is doing the quest. Probably 7 pages have to be collected for Aruraune to appear; I nuked the undead so fast that one extra page dropped for me and stayed after the quest was handed in.

    Aruraune in Lineage 2 Interlude
  4. Giran Castle Town. Return to Priestess Pupina in the temple. You receive: Letter of Introduction.

    The item Huge Nail that dropped from Aruraune we carry to Pupina.

  5. Plains of Dion (teleport from Town of Dion). Talk to Preacher Sla. You receive: Sla's Letter.

    Next our way continues in the location Plains of Dion (teleport from Dion); right at the teleport point we see the NPC Preacher Sla.

    Preacher Sla in Lineage 2 Interlude

Pilgrims at the waterfall

  1. Undine Waterfall. Talk to Katari.

    Sla sends you to Katari, who, as she says, is by the waterfall in the Neutral Zone. Nothing of the kind: you have to teleport from the dark elven village to the Swampland, it is quite near from there. After the talk with Katari two mobs are summoned: Ol Mahum Pilgrim and Ol Mahum Inspector.

    Katari in Lineage 2 Interlude
  2. Kill Ol Mahum Inspector (lv. 38).

    Only the inspector has to be killed, and you have to strike the last blow. To be sure that the last blow on the Ol Mahum Inspector is yours, you can simply wait until the inspector brings the "good" mob down and then knock it off yourself, but do not drag that out, because the mob may disappear. The inspector can be beaten both with physical attacks and with magic.

  3. Talk to Ol Mahum Pilgrim.

    After you have picked the inspector off, talk to the Ol Mahum Pilgrim (everywhere they write that you have to talk to Katari); the pilgrim gives you a quest item. A necessary explanation after doing this quest many times: I found two types of servers; on one you have to talk to the pilgrim at this point, on the other to Katari, so try both ways.

  4. Return to Katari.

    And now talk to Katari, but have Wind Strike and the root ready, because after the talk with Katari the Ol Mahum Betrayer is summoned, and it starts running away from you sharply.

  5. Kill Ol Mahum Betrayer (lv. 36) to get: Letter of Betrayer.

    When the Ol Mahum Betrayer is summoned, it must be put into root at once, otherwise it simply runs away from you; after that you can beat it with whatever you like, but do everything quickly, because this mob too disappears after a short time.

  6. Return to Katari. You receive: Katari's Letter.

    After that we talk to Katari for the last time.

  7. Plains of Dion (teleport from Town of Dion). Return to Preacher Sla.

    And return to Sla. At this point everything went astray for me: I had already received three notes to different villages from Sla, and the quest still told me that I had to go to Sla. So I did the quest further blindly. Do not despair, it is not that hard, all the more since I will now tell everything.

Three groups of pilgrims

  1. Immortal Plateau, Southern Region (teleport from Orc Village). Talk to Kakan.

    First we go to the orc village, and from there to the southern part of the Immortal Plateau; I ran on foot. We look for the NPC Kakan. Kakan summons the Ol Mahum Pilgrim and the Crimson Werewolf.

    Kakan in Lineage 2 Interlude
  2. Kill Crimson Werewolf (lv. 36).

    Only the werewolf has to be farmed, and with Wind Strike, and you must strike the last blow. If it did not work the first time, we kill the pilgrim and talk to Kakan again (with a not very good buff killing the pilgrim will be rather hard; I gave it a kick and ran aside, and after that relogged, and in a couple of minutes the mob disappeared). She summons the mobs once more. Here Wind Strike is simply indispensable, because if you kick the Crimson Werewolf with a physical attack, it disappears at once. As above, you can wait until the "good" mob is brought down and then calmly knock the werewolf off.

  3. Return to Kakan. You receive: Kakan's Letter.

  4. Dwarven Village. Talk to Nyakuri.

    Now we have to find the NPC Nyakuri not far from the dwarven village: we leave the dwarves through the exit that is opposite the smithy, cross the bridge, pass one glade, and on the next one stands the NPC. We talk to her, and she summons the Ol Mahum Pilgrim and the Krudel Lizardman.

    Nyakuri in Lineage 2 Interlude
  5. Kill Krudel Lizardman (lv. 36).

    The lizardman has to be brought down, with the last blow yours, otherwise the item is not given. It can be beaten both with physical attacks and with magic. As above, you can wait until the "good" mob is brought down and then calmly knock the lizardman off, but once I missed out: the mobs kicked each other for too long and in the end both disappeared. Keep that in mind.

    Krudel Lizardman in Lineage 2 Interlude
  6. Return to Nyakuri. You receive: Nyakuri's Letter.

    After all that we talk to Nyakuri again.

  7. Singing Waterfall. Talk to Ramus. You receive: Undead List.

    Now we teleport to the human village, and from it teleport to the waterfall (there is such a teleport, I have simply forgotten the name of the waterfall); the NPC Ramus stands nearby there. Ramus needs five kinds of bones, which are knocked out of five different skeletons.

    Ramus in Lineage 2 Interlude
  8. School of Dark Arts. Hunt Skeleton Archer (lv. 13), Misery Skeleton (lv. 14), Skeleton Marksman (lv. 14), Skeleton Lord (lv. 15), Silent Horror (lv. 16) until you have: Bone Fragment ×5.

    Now we run to the Elven Ruins (it is close by) and beat the skeletons. I found them all somehow quickly; as I remember, they all stood in one place.

    Skeleton Archer in Lineage 2 InterludeMisery Skeleton in Lineage 2 Interlude
  9. Singing Waterfall. Return to Ramus. You receive: Ramus's Letter.

    Having collected all the items, we return to Ramus.

  10. Plains of Dion (teleport from Town of Dion). Return to Preacher Sla. You receive: Mark of Reformer.

    Then to the Plains of Dion to Sla, and we get the reward: the Mark of Reformer.

  11. After doing all three quests and getting the three marks, the Prophet has to go to the temple of Giran to High Priest Maximilian, and the Shillien Elder to the dark elven guild in Giran to Grand Master Angus. In the dialogue choose the top line, the one about asking about a change of profession, choose our profession and press the line "change the profession". Congratulations, you have got the second profession.

Tips

  • Sla preaches in the open, between Dion and the Wastelands, and the quest returns to him three times: remember the spot or use the map below.

Changing the class to Shillien Elder (level 40)

With Mark of Pilgrim, Mark of Fate, Mark of Reformer in the inventory, talk at level 40 to the head of your guild in any large town (Grand Master, Grand Magister, High Priest and others). He takes the marks and changes the class to Shillien Elder.

Next: Shillien Saint third class transfer quest from level 76 (Saga of the Shillien Saint).

How to play Shillien Elder: skills and equipment