TribunalTribunal

Tribunal es una habilidad activa de Lineage 2 High Five con 10 niveles. La aprenden Paladin y Temple Knight.

Inflicts holy damage on an enemy with 924 Power added to P. Atk. and greatly provokes an enemy. For 30 seconds, decreases Critical Rate by 30% and resistance to every type of close range weapon by 12. Requires a sword or blunt weapon to be equipped. Over-hit and critical hit are possible.

Descripción del juego. Se muestra en inglés, igual que en el cliente del juego.

Niveles de Tribunal

Nv.Se aprende enCoste de SPCoste de MPPoderAlcanceLanzamientoReutilizaciónEfecto
155130.00052924401.3 s7.5 s924 Power added to P. Atk. and greatly provokes an enemy. For 30 seconds, decreases Critical Rate by 30% and resistance to every type of close range weapon by 12. Requires a sword or blunt weapon to be equipped. Over-hit and critical hit are possible.
258141.000561.054401.3 s7.5 s1054 Power added to P. Atk. and greatly provokes an enemy. For 30 seconds, decreases Critical Rate by 30% and resistance to every type of close range weapon by 12. Requires a sword or blunt weapon to be equipped. Over-hit and critical hit are possible.
360160.000581.146401.3 s7.5 s1146 Power added to P. Atk. and greatly provokes an enemy. For 30 seconds, decreases Critical Rate by 30% and resistance to every type of close range weapon by 12. Requires a sword or blunt weapon to be equipped. Over-hit and critical hit are possible.
462240.000601.240401.3 s7.5 s1240 Power added to P. Atk. and greatly provokes an enemy. For 30 seconds, decreases Critical Rate by 30% and resistance to every type of close range weapon by 12. Requires a sword or blunt weapon to be equipped. Over-hit and critical hit are possible.
564250.000621.337401.3 s7.5 s1337 Power added to P. Atk. and greatly provokes an enemy. For 30 seconds, decreases Critical Rate by 30% and resistance to every type of close range weapon by 12. Requires a sword or blunt weapon to be equipped. Over-hit and critical hit are possible.
666390.000641.437401.3 s7.5 s1437 Power added to P. Atk. and greatly provokes an enemy. For 30 seconds, decreases Critical Rate by 40% and resistance to every type of close range weapon by 16. Requires a sword or blunt weapon to be equipped. Over-hit and critical hit are possible.
768460.000661.538401.3 s7.5 s1538 Power added to P. Atk. and greatly provokes an enemy. For 30 seconds, decreases Critical Rate by 40% and resistance to every type of close range weapon by 16. Requires a sword or blunt weapon to be equipped. Over-hit and critical hit are possible.
870520.000681.639401.3 s7.5 s1639 Power added to P. Atk. and greatly provokes an enemy. For 30 seconds, decreases Critical Rate by 40% and resistance to every type of close range weapon by 16. Requires a sword or blunt weapon to be equipped. Over-hit and critical hit are possible.
972670.000701.741401.3 s7.5 s1741 Power added to P. Atk. and greatly provokes an enemy. For 30 seconds, decreases Critical Rate by 40% and resistance to every type of close range weapon by 16. Requires a sword or blunt weapon to be equipped. Over-hit and critical hit are possible.
10741.400.000721.841401.3 s7.5 s1841 Power added to P. Atk. and greatly provokes an enemy. For 30 seconds, decreases Critical Rate by 50% and resistance to every type of close range weapon by 20. Requires a sword or blunt weapon to be equipped. Over-hit and critical hit are possible.

Quién la aprende

ClaseClaseSe aprende enNv. de habilidad
Paladin2.º cambio de clase5510
Temple Knight2.º cambio de clase5510

Rutas de encantamiento

Tras el tercer cambio de clase la habilidad se puede encantar hasta +30 por 4 rutas.

Power +30
Increases Power by 40.
Cost +30
Decreases MP consumption.
Modify Critical +30
Decreases Critical Damage of the target by 1%.
Holy Attack +30
Increases holy damage by 1.