TribunalTribunal

Tribunal is an active skill in Lineage 2 High Five with 10 levels. It is learned by Paladin and Temple Knight.

Inflicts holy damage on an enemy with 924 Power added to P. Atk. and greatly provokes an enemy. For 30 seconds, decreases Critical Rate by 30% and resistance to every type of close range weapon by 12. Requires a sword or blunt weapon to be equipped. Over-hit and critical hit are possible.

Tribunal levels

Lv.Learned atSP costMP costPowerRangeCast timeReuseEffect
155130,00052924401.3 s7.5 s924 Power added to P. Atk. and greatly provokes an enemy. For 30 seconds, decreases Critical Rate by 30% and resistance to every type of close range weapon by 12. Requires a sword or blunt weapon to be equipped. Over-hit and critical hit are possible.
258141,000561,054401.3 s7.5 s1054 Power added to P. Atk. and greatly provokes an enemy. For 30 seconds, decreases Critical Rate by 30% and resistance to every type of close range weapon by 12. Requires a sword or blunt weapon to be equipped. Over-hit and critical hit are possible.
360160,000581,146401.3 s7.5 s1146 Power added to P. Atk. and greatly provokes an enemy. For 30 seconds, decreases Critical Rate by 30% and resistance to every type of close range weapon by 12. Requires a sword or blunt weapon to be equipped. Over-hit and critical hit are possible.
462240,000601,240401.3 s7.5 s1240 Power added to P. Atk. and greatly provokes an enemy. For 30 seconds, decreases Critical Rate by 30% and resistance to every type of close range weapon by 12. Requires a sword or blunt weapon to be equipped. Over-hit and critical hit are possible.
564250,000621,337401.3 s7.5 s1337 Power added to P. Atk. and greatly provokes an enemy. For 30 seconds, decreases Critical Rate by 30% and resistance to every type of close range weapon by 12. Requires a sword or blunt weapon to be equipped. Over-hit and critical hit are possible.
666390,000641,437401.3 s7.5 s1437 Power added to P. Atk. and greatly provokes an enemy. For 30 seconds, decreases Critical Rate by 40% and resistance to every type of close range weapon by 16. Requires a sword or blunt weapon to be equipped. Over-hit and critical hit are possible.
768460,000661,538401.3 s7.5 s1538 Power added to P. Atk. and greatly provokes an enemy. For 30 seconds, decreases Critical Rate by 40% and resistance to every type of close range weapon by 16. Requires a sword or blunt weapon to be equipped. Over-hit and critical hit are possible.
870520,000681,639401.3 s7.5 s1639 Power added to P. Atk. and greatly provokes an enemy. For 30 seconds, decreases Critical Rate by 40% and resistance to every type of close range weapon by 16. Requires a sword or blunt weapon to be equipped. Over-hit and critical hit are possible.
972670,000701,741401.3 s7.5 s1741 Power added to P. Atk. and greatly provokes an enemy. For 30 seconds, decreases Critical Rate by 40% and resistance to every type of close range weapon by 16. Requires a sword or blunt weapon to be equipped. Over-hit and critical hit are possible.
10741,400,000721,841401.3 s7.5 s1841 Power added to P. Atk. and greatly provokes an enemy. For 30 seconds, decreases Critical Rate by 50% and resistance to every type of close range weapon by 20. Requires a sword or blunt weapon to be equipped. Over-hit and critical hit are possible.

Who learns it

ClassKindLearned atSkill Lv.
Paladin2nd class transfer5510
Temple Knight2nd class transfer5510

Enchant routes

After the third class transfer the skill can be enchanted up to +30 along 4 routes.

Power +30
Increases Power by 40.
Cost +30
Decreases MP consumption.
Modify Critical +30
Decreases Critical Damage of the target by 1%.
Holy Attack +30
Increases holy damage by 1.