Quest for the way into the Pagan Temple, part 2

Quest: Through the Gate Once More

Through the Gate Once More is a repeatable, party quest in Lineage 2 Scryde for characters of level 73–80. It starts with Flauron in The Pagan Temple.

The Priest Flauron seems like he has something to ask the person who bears the Faded Visitor's Mark.

Quest for the way into the Pagan Temple, part 2 walkthrough

The second quest for the way into the Pagan Temple, the tedious one. It is taken from Flauron in Rune, and the item Faded Visitor's Mark is needed for it; how to get it is told in the first quest, Truth Beyond the Gate.

  1. Rune Township. Take the quest from Priest Flauron.

    Priest Flauron in Lineage 2 Scryde
    Where to find Priest Flauron: map of Rune Township
  2. Forest of the Dead (teleport from Rune Township). Hunt Bone Animator (lv. 68), Skull Animator (lv. 68), Bone Slayer (lv. 68) until you have: Necromancer's Heart ×10.

    We have to go to Forest of the Dead (teleport from here, from Rune) and farm 10 items Necromancer's Heart. Flauron lists the mobs the items drop from; no such luck: however many times I did this quest, the items always dropped only from the mob Bone Animator of level 68. The items do not drop from every mob, you will have to sweat. Mind that the character the quest is done for must do the beating; the mob is not undead, so the Bishops and the Elven Elders, who need the access to the temple so much, buff themselves as warriors, take a serious weapon into their little hands and go to farm the items themselves.

    Bone Animator in Lineage 2 ScrydeSkull Animator in Lineage 2 Scryde
  3. Rune Township. Return to Priest Flauron to complete the quest. Hand over: Necromancer's Heart ×10, Faded Visitor's Mark. You receive: Pagan's Mark.

    Having farmed 10 necromancer hearts, we hand them to Flauron and get Pagan's Mark and permanent access to all the parts of the temple, though some doors will not open for you anyway; more about that in the description of the location The Pagan Temple.

Rewards

Quest journal

  1. Hearts of the Necromancers

    The Priest Flauron tells you to bring back 10 Necromancer Hearts from the Forest of the Dead.

    Monsters to be hunted - Bone Animators, Bone Slayers, Skull Animators

    Go to: Forest of the Dead

  2. Return to Flauron

    You've collected all the Necromancer Hearts the Priest Flauron asked for. Return to Flauron.

    Go to: Priest Flauron

NPC dialogs

What the NPCs of the quest say, in the words of the game; under each page are the answers you can choose.

Flauron13 pages

Eh? Oh, my, it's you! I, uh, I didn't expect to see you again. Not alive, at any rate.

Well, er, let us rejoice in your good fortune! Surely your relief at your survival will allow you to laugh at any harmless incidents in the past! Eheheh.

  • Grab him by the collar.
  • Listen to his story.

Ha! You surprise me. I hadn't expected to see you again. Not alive, anyway. Did you learn much from your visit?

Oh, don't look at me like that. It doesn't matter anyway. You're not experienced enough to take on this quest, and I am doing you a favor by telling you so.

(Only characters who have the Faded Visitor's Mark and are level 73 or above are permitted to take on this quest.)

You should go on to the temple; I'm too busy to see you just now.

(Only characters level 73 and above are permitted to take on the quest.)

I'm too busy to help you. Sorry!

(Only characters level 73 and above who possess a Faded Visitor's Mark are permitted to take on the quest.)

You already have the Mark of the Pagan, so you don't need to hear this story again.

Oh, by the way, a little reminder for you: Although you realized your own frailty and brought your comrades with you, don't imagine that your combined might can do anything to stop us. Lord Triol was quite aware of the danger a party of adventurers might present, so he cast a spell that will scatter an invading party to the winds. So don't waste your time fighting us — you'll never prevail.

(If a party of six or more fight inside the Pagan Temple, there is a chance that some of the party members will be teleported elsewhere.)

Hey, hey! Settle down! We can discuss this, can't we? It was merely a harmless prank, and I'm sure you appreciate the humor - hey, that hurts!

The truth? Very well. I can see I have no choice; your grim faces suggest no love of my jest. Visitor's Day is a lie. We use that as a ruse to attract live sacrifices.

A little embarrassing to be found out like this, really. But what's important is that you made it out. To be honest, it's been a long time since I've seen anyone escape the temple. You must be very powerful adventurers. I could use a favor...

  • "Why would I do you a favor when you lied to me?"

Ha, you emerged alive! My felicitations. And even better, you came back to speak with me! So, all water under the bridge, then, eh?

Yes, Visitor's Day is a lie. We use it to attract live sacrifices, frankly.

Anyway, it's been a long time since I've seen anyone return from there alive. I'm interested in you; I think you're capable of doing me a particular favor.

  • "Why would I do you a favor after you lied to me?"

Oh, that. Disregard that; it was a minor matter. You have survived and gained by your experiences, surely. How can that be bad? Keep your thoughts on the future, that is my motto!

Look, let's deal. I'm not going to try any more tricks. I know better now. If I'd known you for what you were, I'd never have tried it in the first place. But I have a job that needs doing, and I can offer you a real benefit in exchange: the mark that lets you go all the way into the chapel of the temple. I think that's where you want to go, am I right?

  • "I want to go into the chapel, but why would you want to help me?"
  • "I am not interested in the chapel of the temple."

Oh, really? What a pity. Please feel free to return any time!

Why betray my order? Well, for one thing, I don't think you'll pose any real threat to the order, even if you do get into the temple. We aren't weaklings, you know. In any case, our order teaches self-interest, and this deal serves my interest. You get into the chapel, I get what I want. What do you say?

  • "Okay, it's a deal."

A wise decision! Now, here's what I want: go to the Forest of the Dead and defeat the Bone Animator, the Bone Slayer and the Skull Animator. Bring me 10 Necromancer Hearts. Do that, and I'll give you the real sign - the occult sign that will allow you to enter the chapel of the Temple.

We have a deal, then. Now go to the Forest of the Dead and defeat the Bone Animator, the Bone Slayer, and the Skull Animator. Bring me ten Necromancer Hearts., and I will give you the Pagan's Mark that will allow you to enter the chapel of the Temple.

Ha! Excellent! Quickly, give it to me, before someone sees us! What am I going to use it for, you ask? Heh. Ask me no questions, and I'll tell you no lies!

Well, you've done your part, and I'll do mine. Here, let me give you the Pagan's Mark. There! You will no longer need the Visitor's Mark; this one will work better, and will admit you to the chapel - that, and the key to the Anteroom, which I now give you.

What's inside the chapel? Now, that would be telling.

What are we doing there? Ha ha! Don't bother asking me such questions. Go find out for yourself! Stop us if you can!

Your numbers won't help you as much as you think. It is good that you recognize your weakness and that you bring your comrades with you, but it won't help you. Lord Triol long ago realized the danger of attack by a well-coordinated band of adventurers, and cast a spell that will scatter groups of outsiders to the four winds!

Be sensible, then. Surely you realize the futility of fighting us. The fact that I just gave you a free pass into the chapel should tell you something: We are not afraid of you. Think about that.

(If a party of six or more fight inside The Pagan Temple, there is a chance that one or more party members will be teleported to another place.)

Map

Quest items

Quests: level 69–77

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