Quest del acceso a Pagan Temple, parte 2
Quest: Through the Gate Once More
Through the Gate Once More es una quest de Lineage 2 Scryde (repetible, en grupo) para personajes de nivel 73–80. Empieza con Flauron en The Pagan Temple.
Parece que Priest Flauron tiene algo que pedirle a quien lleve la Faded Visitor's Mark.
Guía paso a paso: quest del acceso a Pagan Temple, parte 2
La segunda quest del acceso a Pagan Temple, la pesada. Se coge con Flauron, en Rune, y para ella hace falta el objeto
Faded Visitor's Mark; cómo conseguirlo se cuenta en la primera quest, Truth Beyond the Gate.
Rune Township. Acepta la quest con Priest Flauron.
Forest of the Dead (teletransporte desde Rune Township). Caza Bone Animator (nv. 68), Skull Animator (nv. 68), Bone Slayer (nv. 68) hasta reunir:
Necromancer's Heart ×10.Hay que ir a Forest of the Dead (teleport desde aquí mismo, desde Rune) y sacar 10 objetos Necromancer's Heart. Flauron enumera los mobs de los que caen; pues nada de eso: todas las veces que hice esta quest, los objetos caían solo del mob Bone Animator de nivel 68. No caen de cada mob, habrá que sudar. Ten en cuenta que debe pegar el personaje al que se le hace la quest; el mob no es no-muerto, así que los Bishop y las Elven Elder, que tanto necesitan el acceso al templo, se buffean de guerrero, cogen un arma seria en las manitas y van ellos mismos a sacar los objetos.
Rune Township. Vuelve con Priest Flauron para completar la quest. Entregas:
Necromancer's Heart ×10,
Faded Visitor's Mark. Recibes:
Pagan's Mark.Con los 10 corazones de nigromante, se los entregamos a Flauron y recibimos Pagan's Mark y acceso permanente a todas las partes del templo, aunque algunas puertas no se te abrirán de todos modos; más sobre eso en la descripción de la localización The Pagan Temple.
Recompensas
Diario de la quest
Los corazones de los Necromancers
Priest Flauron te dice que traigas 10 Necromancer Hearts del Forest of the Dead.
Monstruos que cazar - Bone Animators, Bone Slayers, Skull Animators
Ve a: Forest of the Dead
Vuelve con Flauron
Has reunido todos los Necromancer Hearts que pidió Priest Flauron. Vuelve con Flauron.
Ve a: Priest Flauron
Diálogos de los NPC
Lo que dicen los NPC de la misión, con las palabras del juego; bajo cada página están las respuestas que puedes elegir. Se muestra en inglés, igual que en el cliente del juego.
Flauron13 páginas · EN
Eh? Oh, my, it's you! I, uh, I didn't expect to see you again. Not alive, at any rate.
Well, er, let us rejoice in your good fortune! Surely your relief at your survival will allow you to laugh at any harmless incidents in the past! Eheheh.
- Grab him by the collar.
- Listen to his story.
Ha! You surprise me. I hadn't expected to see you again. Not alive, anyway. Did you learn much from your visit?
Oh, don't look at me like that. It doesn't matter anyway. You're not experienced enough to take on this quest, and I am doing you a favor by telling you so.
(Only characters who have the Faded Visitor's Mark and are level 73 or above are permitted to take on this quest.)
You should go on to the temple; I'm too busy to see you just now.
(Only characters level 73 and above are permitted to take on the quest.)
I'm too busy to help you. Sorry!
(Only characters level 73 and above who possess a Faded Visitor's Mark are permitted to take on the quest.)
You already have the Mark of the Pagan, so you don't need to hear this story again.
Oh, by the way, a little reminder for you: Although you realized your own frailty and brought your comrades with you, don't imagine that your combined might can do anything to stop us. Lord Triol was quite aware of the danger a party of adventurers might present, so he cast a spell that will scatter an invading party to the winds. So don't waste your time fighting us — you'll never prevail.
(If a party of six or more fight inside the Pagan Temple, there is a chance that some of the party members will be teleported elsewhere.)
Hey, hey! Settle down! We can discuss this, can't we? It was merely a harmless prank, and I'm sure you appreciate the humor - hey, that hurts!
The truth? Very well. I can see I have no choice; your grim faces suggest no love of my jest. Visitor's Day is a lie. We use that as a ruse to attract live sacrifices.
A little embarrassing to be found out like this, really. But what's important is that you made it out. To be honest, it's been a long time since I've seen anyone escape the temple. You must be very powerful adventurers. I could use a favor...
- "Why would I do you a favor when you lied to me?"
Ha, you emerged alive! My felicitations. And even better, you came back to speak with me! So, all water under the bridge, then, eh?
Yes, Visitor's Day is a lie. We use it to attract live sacrifices, frankly.
Anyway, it's been a long time since I've seen anyone return from there alive. I'm interested in you; I think you're capable of doing me a particular favor.
- "Why would I do you a favor after you lied to me?"
Oh, that. Disregard that; it was a minor matter. You have survived and gained by your experiences, surely. How can that be bad? Keep your thoughts on the future, that is my motto!
Look, let's deal. I'm not going to try any more tricks. I know better now. If I'd known you for what you were, I'd never have tried it in the first place. But I have a job that needs doing, and I can offer you a real benefit in exchange: the mark that lets you go all the way into the chapel of the temple. I think that's where you want to go, am I right?
- "I want to go into the chapel, but why would you want to help me?"
- "I am not interested in the chapel of the temple."
Oh, really? What a pity. Please feel free to return any time!
Why betray my order? Well, for one thing, I don't think you'll pose any real threat to the order, even if you do get into the temple. We aren't weaklings, you know. In any case, our order teaches self-interest, and this deal serves my interest. You get into the chapel, I get what I want. What do you say?
- "Okay, it's a deal."
A wise decision! Now, here's what I want: go to the Forest of the Dead and defeat the Bone Animator, the Bone Slayer and the Skull Animator. Bring me 10 Necromancer Hearts. Do that, and I'll give you the real sign - the occult sign that will allow you to enter the chapel of the Temple.
We have a deal, then. Now go to the Forest of the Dead and defeat the Bone Animator, the Bone Slayer, and the Skull Animator. Bring me ten Necromancer Hearts., and I will give you the Pagan's Mark that will allow you to enter the chapel of the Temple.
Ha! Excellent! Quickly, give it to me, before someone sees us! What am I going to use it for, you ask? Heh. Ask me no questions, and I'll tell you no lies!
Well, you've done your part, and I'll do mine. Here, let me give you the Pagan's Mark. There! You will no longer need the Visitor's Mark; this one will work better, and will admit you to the chapel - that, and the key to the Anteroom, which I now give you.
What's inside the chapel? Now, that would be telling.
What are we doing there? Ha ha! Don't bother asking me such questions. Go find out for yourself! Stop us if you can!
Your numbers won't help you as much as you think. It is good that you recognize your weakness and that you bring your comrades with you, but it won't help you. Lord Triol long ago realized the danger of attack by a well-coordinated band of adventurers, and cast a spell that will scatter groups of outsiders to the four winds!
Be sensible, then. Surely you realize the futility of fighting us. The fact that I just gave you a free pass into the chapel should tell you something: We are not afraid of you. Think about that.
(If a party of six or more fight inside The Pagan Temple, there is a chance that one or more party members will be teleported to another place.)
Mapa






Objetos de la quest
Quests: nivel 69–77
- Guardians of the Holy Grail · Nv. 73
- Seekers of the Holy Grail · Nv. 73
- Truth Beyond the Gate · Nv. 73
- To the Primeval Isle · Nv. 75
- Saga of the Dominator · Nv. 76
- Saga of the Doomcryer · Nv. 76
- Saga of the Grand Khavatari · Nv. 76
- Saga of the Titan · Nv. 76
- Daimon the White-Eyed - Part 1 · Nv. 73
- Daimon the White-Eyed - Part 2 · Nv. 73
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