Quest del 3.er cambio de clase a Doomcryer
Quest: Saga of the Doomcryer
Saga of the Doomcryer es una quest de Lineage 2 Scryde (única, en solitario) para personajes de nivel 76+. Empieza con Rahorakti en The Pagan Temple.
Las advertencias de los antepasados resuenan a través de los siglos. ¡Debes reunir muchas más almas nobles si quieres sobrevivir!
Guía paso a paso: quest del 3.er cambio de clase a Doomcryer
La quest de la tercera profesión, Saga of the Doomcryer (Succession to the Legend Doomcryer): Warcryer pasa a ser Doomcryer.
Aliados y el primer amuleto
Rune Township. Busca a Grand Seer Rahorakti en el templo y acepta la quest.
La quest Saga of the Doomcryer (Succession to the Legend Doomcryer), tercera profesión del warcryer, se coge al llegar al nivel 76 en la ciudad de Rune con Grand Seer Rahorakti (está en el gremio de magos: de la gatekeeper hacia el templo, abajo y a la derecha; es el NPC que participa en la segunda quest de nobleza).
Town of Goddard. Busca a Duda-Mara Totem Spirit en el gremio de orcos.
Desde él volamos a Goddard, al gremio de los orcos, con el NPC arañita Duda-Mara Totem Spirit.
Hot Springs (teletransporte desde Town of Goddard). Habla con Master Chef Donath.
La araña nos mandará a Hot Springs con Master Chef Donath, en el claro central. Y como de costumbre, no nos dirá nada hasta que le llevemos el Ice Crystal. Espero que para entonces ya hayas hecho la quest The Finest Ingredients y tengas el cristal en el inventario de quest. Si es así, hablamos otra vez con Donath; si no, vamos a por el cristal.
Habla otra vez con Master Chef Donath. Recibes:
Bitter Cold Vodka.Town of Goddard. Vuelve con Duda-Mara Totem Spirit en el gremio de orcos. Recibes:
Resonance Amulet - 1.Al final cambiamos el Ice Crystal por vodka frío (al fin y al cabo todos los orcos son unos borrachines verdes, y hasta a las arañas las han echado a perder, los muy bichos) y volvemos con Duda-Mara Totem Spirit. Te dará el primer amuleto de resonancia, que hay que llevar a la primera tabla.
Las tres primeras tablas
Plains of Glory. Habla con Tablet of Vision.
La primera tabla es la misma para todas las clases, y está entre Oren y Aden, cerca de Tower of Insolence. Así que nos teleportamos a Tower of Insolence y, sin entrar en la torre, corremos hacia la tabla (yo suelo dejar un gato junto a esta tabla para no correr lejos).
Monastery of Silence (teletransporte desde Town of Goddard). Caza Guardian of Forbidden Knowledge (nv. 76) hasta reunir:
Resonance Amulet - 2.Activamos la tabla y nos enteramos de que el segundo amuleto de resonancia y la segunda tabla están en Valley of Saints, y que el amuleto hay que sacarlo de los ángeles que revolotean en masa alrededor de la tabla. Del último ángel cae el amuleto (así suele ser en servidores PTS; en los de Java cae del 4.º mob). Mientras tanto puedes estar en party, y te pueden ir curando. En general a Valley of Saints mandan a todas las profesiones, pero allí hay varias tablas y grupos de ángeles; cuál necesitas tú se muestra en el mapa. Los ángeles están abajo, en fosos profundos. Para los warcryers la segunda tabla está cerca del punto de teleport: hay que ir a la izquierda entre los mobs. Aquí pueden surgir ciertas dificultades, porque los ángeles están bastante juntos y son todos sociales entre sí. Se puede drenar, claro, pero el resultado no está garantizado. Yo suelo bufearme de guerrero y darles con el Basalt Battlehammer. También vale la Arcana Mace, solo no olvides llevar soulshots de guerrero. Pegamos a todos los mobs Guardian of Forbidden Knowledge; del último cae el amuleto de resonancia.
Valley of Saints (teletransporte desde Rune Township). Habla con Tablet of Vision.
Hablamos con la segunda tabla, y nos dice que junto a la tercera tabla te espera un monstruo; al vencerlo recibirás el siguiente amuleto. La tercera tabla de los warcryers está en tal agujero, en concreto al final del todo de Wall of Argos, entre mobs x5 y x6, que no hay manera de llegar allí por tu cuenta. Así que tocará buscar a una blade dancer con Dance of Shadow y a algún DD, porque junto a la tabla casi siempre hay un montón de mobs, y hace falta que alguien los mate a todos. Antes de invocar al mob de quest no olvides salir de la party.
Shrine of Loyalty. Habla con Tablet of Vision.
Mata a Sharuhi Mouth Mudaha (nv. 76) para conseguir:
Resonance Amulet - 3.De la tercera tabla saldrá un mob de quest al que hay que vencer. Cuando cogiste la quest de profesión te cayó un librito en el inventario; si haces clic en él, se abre, y dentro pone cómo vencer a este mob. Para los warcryers allí pone que hay que usar stun, así que cogemos un Basalt Battlehammer o un Dragon Hunter Axe (o el hacha que tengas; en último caso se puede pegar también con la Arcana Mace), y tras el stun, drenar y drenar. El mob tiene el extraño nombre de Sharuhi Mouth Mudaha.
Vuelve con Tablet of Vision.
Del mob cae el siguiente amuleto, activamos la tabla y volvemos a Goddard, al gremio de los orcos, con el NPC Seer Skahi.
La Piedra Divina y la cuarta tabla
Town of Goddard. Busca a Seer Skahi en el gremio de orcos.
Necesita la Divine Stone of Wisdom. Si hiciste antes las quests en Varka o Ketra, la piedrecita ya la llevas encima; si no, tocará ir a hacerlas: primero subir al segundo nivel de alianza con Ketra o Varka (Alliance with Ketra Orcs o Alliance with Varka Silenos), y luego, según hayas elegido la alianza con los orcos o con las cabras, la quest de la Divine Stone of Wisdom: Magical Power of Fire o Magical Power of Water. En fin, al final debes tener en el inventario (el normal) la Divine Stone of Wisdom. Skahi te preguntará adónde irás a por la piedrecita, a Ketra o a Varka; puedes elegir cualquier respuesta, no decide nada: lo principal es que hagas las quests y traigas la piedra, y de dónde exactamente le da igual.
Habla otra vez con Seer Skahi. Recibes:
Resonance Amulet - 4.En cualquier caso, con la piedra en mano, se la damos a Skahi, y a cambio entrega el cuarto amuleto. Así que toca correr a la cuarta tabla. Es una para todas las clases y está junto a Ketra; no hay mobs por el camino, así que nos teleportamos a Ketra y corremos por el camino a la izquierda, mirando de cara a la localización.
Garden of Beasts. Habla con Tablet of Vision.
Los esbirros de Halisha y las últimas tablas
Town of Goddard. Vuelve con Seer Skahi en el gremio de orcos.
Tras el diálogo con la cuarta tabla vamos otra vez con Seer Skahi; el siguiente encargo consiste en matar 700 mobs en la localización Shrine of Loyalty, y del 701.º saldrá un mob de quest que entregará el amuleto. Bueno, si no queremos pegar a tantos mobs, acepta una alternativa, para la que hay que pasar Four Sepulchers. Qué camino elijas depende solo de ti; yo suelo pegar a los mobs.
Shrine of Loyalty. Caza Grave Scarab (nv. 73), Scavenger Scarab (nv. 73), Grave Ant (nv. 74), Scavenger Ant (nv. 74), Shrine Knight (nv. 75), Shrine Guard (nv. 75) hasta reunir:
Halisha's Mark ×700.Vamos a Shrine of Loyalty y sacamos 700 objetos Halisha's Mark; del 701.º saldrá el Archon of Halisha. El mob es flojo y suelta el siguiente amuleto.
Mata a Archon of Halisha (nv. 76) para conseguir:
Resonance Amulet - 5.Borderland Fortress. Habla con Tablet of Vision.
Con el amuleto en mano, salimos hacia la quinta tabla. Es la misma para todas las clases y está aquí mismo, en Wall of Argos, solo que es más cómodo llegar volviendo a Goddard y teleportándose otra vez a la entrada de la localización. Desde el punto de teleport giramos a la izquierda, pasamos dos claros con ciervos y entramos en un claro grande a la izquierda (también con ciervos). Al fondo está la quinta tabla.
Rune Harbor. Habla con Tablet of Vision.
La quinta tabla te dirá que queda conseguir el último amuleto de resonancia, el sexto, que está junto a la última tabla en la localización Forest of the Dead, pero la tabla queda lejos del punto de teleport: primero hay que rodear a los mobs por la derecha, por la ladera junto al barranco, y luego además matar a los mobs que hay junto a la tabla. Hablamos con la tabla, y al lado aparecen el NPC Tarkai Zu Duda-Mara y el mob Lizard's Totem Sharuhi. Naturalmente, pegamos al mob de quest. Matarlo no lo matarás, pero pronto desaparecerá gritando algo sobre una pronta venganza contra ti por meterte donde no te llaman.
Habla otra vez con Tablet of Vision.
Rune Township. Vuelve con Grand Seer Rahorakti en el templo para completar la quest.
Hablamos con Tarkai Zu Duda-Mara, y entrega el último amuleto. Activamos la tabla y volvemos a Rune con Grand Seer Rahorakti. Recibimos la profesión Doomcryer, algo de adena (de 5kk a 50kk, según los rates) y el libro Secret Book of Giants.
Consejos
- Consigue
Ice Crystal y
Divine Stone of Wisdom antes de empezar: los dos salen de quests secundarias y, con ellos en la mochila, la saga es un solo viaje seguido. - Las marcas se cuentan por personaje, pero los monstruos de Shrine of Loyalty mueren mucho más rápido en grupo y varios jugadores pueden reunirlas a la vez.
Ice Crystal es la recompensa de la quest repetible The Finest Ingredients - Part 1, que da Jeremy en Hot Springs.
Recompensas
- EXP2.299.404
Adena×5.000.000
Giant's Codex
Diario de la quest
Comienza la peregrinación
Seer Tarkai Zu Duda-Mara partió para prepararse para el invierno eterno. Dejó un mensaje para que su sucesor fuera a ver al Duda-Mara Totem Spirit. Ve allí.
Ve a: Duda-Mara Totem Spirit
Encuentra el plato legendario
El Duda-Mara Totem Spirit te ordena que le des algo de Bitter Cold Vodka si quieres un poder de verdad. Master Chef Donath, en Goddard, puede prepararlo.
Ve a: Master Chef Donath
En busca de ingredientes
Chef Donath necesita un Ice Crystal para preparar Bitter Cold Vodka. Puedes conseguir un Ice Crystal si haces lo que pide Chef Jeremy.
Plato terminado
Master Chef Donath te prepara el Bitter Cold Vodka. Dijo que es de una calidad algo inferior a la del auténtico, pero que debería bastar. Llévalo a Duda-Mara Totem Spirit, de Town of Goddard.
Ve a: Duda-Mara Totem Spirit
La primera comunión
Has conseguido el Resonance Amulet. Entra en comunión con la Tablet of Vision que está justo al sur de la Tower of Insolence.
Ve a: Tablet of Vision, Part 1
Guardianes del Resonance Amulet
Los Guardians of Forbidden Knowledge que están cerca de la Tablet of Vision tienen el segundo Resonance Amulet. Destrúyelos y quítales el Resonance Amulet.
Monstruos que cazar - Guardian of Forbidden Knowledge
Ve a: Guardians of Forbidden Knowledge
La segunda comunión
Has conseguido el Resonance Amulet de los Guardians of Forbidden Knowledge. Entra en comunión con la Tablet of Vision.
Ve a: Tablet of Vision, Part 2
El significado de la caballería
Tras entrar en comunión con la segunda tablilla, percibes que Sharuhi Mouth Mudaha te espera en la tercera tablilla. Lee artículos sobre la posesión y prepárate para una batalla feroz.
Monstruos que cazar - Sharuhi Mouth Mudaha
Ve a: Sharuhi Mouth Mudaha
La tercera comunión
Has derrotado a Sharuhi Mouth Mudaha y le has quitado el Resonance Amulet. Su obsesión por el poder fue su perdición. En lugar de buscar la ayuda de los espíritus de los antepasados, intentó controlarlos y dominarlos y usar su poder a su antojo. Entra en comunión con la tercera Tablet of Vision mientras meditas sobre el significado del control y el poder.
Ve a: Tablet of Vision, Part 3
Hora de elegir
Seer Skahi, en Town of Goddard, tiene el cuarto Resonance Amulet. Visítalo y consigue el cuarto Resonance Amulet.
Ve a: Seer Skahi
Unirse a los Ketras
Para conseguir la Divine Stone of Wisdom, debes ganarte la confianza de los Ketra Orcs. Habla con Wahkan, su mensajero.
Ve a: Ketra's Messenger Wahkan
Unirse a los Varka Silenos
Para conseguir la Divine Stone of Wisdom, decidiste ayudar a los Varka Silenos. Demuestra tu valía ante su mensajero, Ashanuk, y gánate la confianza de los Varka Silenos.
Ve a: Varka's Messenger Naran Ashanuk
La cuarta comunión
Has conseguido el cuarto Resonance Amulet. Úsalo para comunicarte con la cuarta Tablet of Vision.
Ve a: Tablet of Vision, Part 4
Nuevo encuentro con Skahi
El quinto Resonance Amulet estaba en manos de Seer Skahi, tal como él predijo. Reúnete con él y pregúntale por el quinto Resonance Amulet.
Ve a: Seer Skahi
Los esbirros de Halisha
El Archon of Halisha tiene el quinto Resonance Amulet. Haz salir al archon atacando a sus esbirros en el Shrine of Loyalty, o atácalo dentro de la Imperial Tomb.
Monstruos que cazar -
Shrine of Loyalty: Grave Scarab, Scavenger Scarab, Grave Ant, Scavenger Ant, Shrine Knights, Shrine Guards, Archon of Halisha
Imperial Tomb: Archon of Halisha
Ve a: Fork: The east road leads you to the Imperial Tomb and the north road to the Shrine of Loyalty.
La quinta comunión
Has conseguido el quinto Resonance Amulet. Úsalo para comunicarte con la quinta Tablet of Vision, que está en el extremo noroeste del Wall of Argos.
Ve a: Tablet of Vision, Part 5
La mano del diablo
Ves a Sharuhi, escapado de Mudaha, revolviéndose como si se negara a volver a ser un espíritu. ¡Para prepararte para el invierno eterno, debes conseguir tantos espíritus como puedas! ¡Escucha a Tarkai y habla con él!
Monstruo que cazar - Lizard's Totem Sharuhi
Ve a: Lizard's Totem Spirit Sharuhi
La sexta comunión
Tras vencer a Sharuhi, Tarkai te elogia, te da el Resonance Amulet y se marcha. Realiza la sexta comunión con la piedra.
Ve a: Tablet of Vision, Part 6
La gran llama
Tratar con antepasados, almas y espíritus es el trabajo de un Warcryer. Es más importante comprender una mente que memorizar un hechizo y aprender técnicas. Necesitamos su poder para sobrevivir al invierno eterno. Vuelve con Grand Seer Rahorakti con el mensaje de Tarkai.
Ve a: Grand Seer Rahorakti
Preparación para el cambio de clase
No tienes la destreza necesaria para aplicar lo que has aprendido. Ve a ver a Grand Seer Rahorakti cuando alcances el nivel 76.
Ve a: Grand Seer Rahorakti
Diálogos de los NPC
Lo que dicen los NPC de la misión, con las palabras del juego; bajo cada página están las respuestas que puedes elegir. Se muestra en inglés, igual que en el cliente del juego.
Rahorakti10 páginas · EN
Beware the coming eternal winter!
Beware, oh child of fire! You who speak with dead souls... Certainly you've heard of it from them! Have you laid in provisions for an eternity?
- "Oh no! What can I do?"
You're actually real? I thought all those stories about you were only legends! You definitely aren't ready for the eternal winter yet.
Shield the precious flame in your heart! Listen to your dead souls!
(This quest may only be undertaken by a Warcryer of level 76 or above.)
Tarkai Zu Duda-Mara! Wandering Warcryer and Spiderweb Priest! He always travels on spiderwebs, leaving a spiderweb trail wherever he goes!
He came to me a while ago and spoke about the ways to prepare for winter!
If my eyes do not fail me, according to Tarkai, you are the one who will knit the sweaters needed to survive the winter! Take ths book that Tarkai gave me! Walk along the path of a righteous Warcryer!
Follow the path that Tarkai walked! Leave for the road that he spoke about! Duda-Mara, Tarkai's spirit, will know that path! Go and ask the Duda-Mara Totem Spirit!
The Duda-Mara Totem Spirit can tell you where Tarkai is! Tejakar Oroka!
Everyone is in an uproar about the coming winter! How do you prepare for something that might last forever?! Look at the Humans and the Dwarves! They have nice, thick winter coats and logs in their fireplaces! And meanwhile we, the keepers of the eternal fire, are threatened with extinction! We can't survive the endless winter without preparation! We should look to the Humans and Dwarves for an answer!
Have you heard anything from Tarkai?
- "What do you mean?"
Is this the one he requested?
The flame that we need to sustain us through the endless winter! Along with countless dead souls... I can't just stand by and do nothing! I'll analyze the reports from you seers of the battlefield and manage the deployment of dead souls.
It won't be easy for you guides of dead souls... Warcryer! Can you understand the minds of dead souls and speak on their behalf?
- "Maybe I can do it with Sharuhi's help."
If you can commune with even one dead soul, you will transcend the power of a Warcryer!
Now your power will exceed that of the one who can communicate with 99 dead souls! You will communicate with all dead souls at once, and your cries will ring out every place you go!
You'll become like a lamp, shining brightly, guiding everyone along the path as the winter approaches! The ancestors and dead souls will commune with all Orcs through you! Your roars shall pierce the most severe winter, oh Doom Cryer!
If you can commune with even one dead soul, you will transcend the power of a Warcryer!
Now your power will exceed even that of the one who can communicate with 99 dead souls! You'll actually communicate with all dead souls at once, and your cries will ring out every place you go!
But I fear that you lack the strength to get us through the winter. Develop your mind and body to endure the rigors of winter. (Only a character at level 76 or above may transfer class. Be careful. You cannot change occupation if you stop Quest!)
If you can commune with even one dead soul, you will transcend the power of a Warcryer!
Now your power will exceed that of the one who can communicate with 99 dead souls! You will communicate with all dead souls at once, and your cries will ring out every place you go!
You'll become like a lamp, shining brightly, guiding everyone along the path as the winter approaches! The ancestors and dead souls will commune with all Orcs through you! Your roars shall pierce the most severe winter, oh Doom Cryer!
With the eternal winter bearing down upon us, you shall lead based upon what you learn from the dead souls.
(Only a character at level 76 or above may transfer class. Be careful. You cannot change occupation if you stop Quest!)
Skahi11 páginas · EN
The spidersilk of Duda-Mara told me you would come.
This won't be our only meeting.
- "Where's Tarkai?"
Go to the Ketra Orc outpost and see Messenger Wahkan. Gain their trust by lending your strength.
Show the spirit of a warrior!
If you feel betrayed, there is another way.
Meet Varka's Messenger Naran Ashanuk in the Varka Silenos stronghold. Gain their trust by lending your strength!
To fight the betrayer Orcs is the spirit of a warrior!
If your suffering is too great, there is another way!
Warrior, you must bring the Divine Stone of Wisdom! To get it you must choose sides in this war. Find Messenger Wahkan of the Ketra Orcs or Messenger Naran Ashanuk of the Varka Silenos.
Warrior, you have shown the qualities of a king and passed the test by getting the Divine Stone of Wisdom!
Don't forget the people you helped or the blood you spilled. Never forget that Duda-Mara's spidersilk protects you.
Hand me the stone!
- "Here's the stone."
Go to the north of the Varka Silenos Barracks and commune with the Tablet!
Tarkai gave me your instructions.
The Human soul you released can't rest in peace, you must find him again!
Here's your test. The Ketra Orcs, a lower race who betrayed us long ago, and the Varka Silenos are at war. They each have a Divine Stone of Wisdom, but you must earn their absolute trust to get it.
Bring either stone to pass the test.
Which side do you choose?
- The Ketra Orcs
- The Varka Silenos
The power is restored in this Resonance Amulet!
Take it to the tablet in the Varka Silenos barracks. May the eternal flame watch over you.
Tejakar Duda-Mara!
You returned as the spider foretold.
Tarkai asked me to guide you with these stones.
Did you let Sharuhi escape? It will be difficult to follow Tarkai, but someone must pave the way!
- "I must tell you of the vision of a snowstorm."
Find the Archon of Halisha inside the Four Sepulchers at the Human Imperial Tomb.
If entering is too difficult, go to the Shrine of Loyalty and fight Halisha's minions. He'll show up if you kill enough of them!
Defeat him and get the Resonance Amulet.
May we be the light in the darkness of the coming winter.
The power of the ancient Orcs that you seek was created by the gods, but stolen by devils.
Find the Archon of Halisha inside the Four Sepulchers at the Human Imperial Tomb!
If entering is too difficult, go to the Shrine of Loyalty and fight Halisha's minions! He'll show up if you kill enough of them.
Defeat him and get the Resonance Amulet!
Tarkai Zu Duda-Mara11 páginas · EN
You must use all your abilities to defeat this soul on my behalf.
Stand back! This isn't your fight. Don't interfere!
You choose to keep your distance?
This will be a harsh winter if we don't stick together.
Sharuhi's soul is on a rampage! We must fight against his wrath!
This is not your fight! Stand back!
Sharuhi has been defeated! It's soul will help the Orc races through you, the seed of flame.
I place this in your hands.
- "Thank you."
I've defeated Sharuhi! It's soul will help the Orc races through you, the seed of flame.
I place this in your hands.
- "Thank you."
Look beside the burning seed of flame for the Tablet of Vision. It will teach you.
Is the seed of flame burning yet?
The Tablet of Vision beside it will teach you.
This is a pilgrimage to find the power the gods left for those who would step beyond their limitations.
Secret teachings from ancient times.
Take this to the last tablet and you will understand what to do in the coming winter and the meaning of worship.
I must go. You'll be the seed of flame to keep us warm in winter.
- "Thank you."
This is a pilgrimage to find the power the gods left for those who would step beyond their limitations.
Secret teachings from ancient times.
Take this to the last tablet and you will understand what to do in the coming winter and the meaning of worship.
Tablet of Vision7 páginas · EN
As you near the Tablet of Vision, you sense a presence. It has an eternal, primal ferocity. To escape unending torture, the insane totem spirit is striking out blindly at everything around it.
He was eaten by a vicious creature when he tried to enforce the unenforceable. He seeks a way to remove the extra power since he can not control it.
Have you read any books about possession? Fierce attacks are coming!
- "I want to avoid that."
Mudaha, slavering and deranged, once claimed to be the Warcryer Sharuhi!
The hieroglyphs are indecipherable.
Mudaha's attack continues!
You sense a disturbance near the tablet.
The time hasn't yet come for you to prove yourself.
The Resonance Amulet starts emitting light as soon as you near the Tablet of Vision.
- Commune with the Tablet of Vision.
Countless thoughts beyond comprehension sear painfully into your brain. You hear the faint whisper of a woman's voice.
The temptation of Varangkam brought forth the ability to maintain control over the spirit. Ghosts are divine and full of power. Ironically, they can still be quite helpful yet difficult to control.
As such, there is much strife between the seer and the ghost.
You see Sharuhi going out of Mudaha's body. He becomes a spirit and protects the land...
The person that was overlooked is the Town of Goddard's seer, Skahi. Go find him.
Further communion with this tablet is futile.
Get the next Resonance Amulet from Seer Skahi in the Town of Goddard.
Tablet of Vision7 páginas · EN
You hear fighting as you approach.
Powerful forces of light and dark, oppression and domination. Pain and rejection by the one who once ruled the land.
The totem spirit rejects the wisdom of the spidersilk.
...A dream? The tablet is before you.
- Step closer to the tablet.
Tarkai screams and the lizard totem spirit attacks.
Tarkai takes a look and smiles.
You feel a presence and hear the sound of swordplay.
The Resonance Amulet emits light as you approach the tablet.
- Commune with the Tablet of Vision.
Vast amounts of knowledge rush into your mind. You hear the sound of distant laughter.
A voice whispers, "Another Hero is born."
The lady in blue disagrees...
As the power of a king rises, so does the darkness that surrounds him.
There are 99 souls in the world related to Orcs, on the ground, in the tribe and in the seal. Tarkai is the only seer to prepare for the coming winter. He believes this isn't enough, so new souls must be conjured.
Speak with Great Seer Rahorakti.
Further communion with this tablet would be futile. Speak with Rahorakti in the Rune Township.
Duda-Mara Totem Spirit6 páginas · EN
Ah, yes, Tarkai! That punk told me what happened!
Can you become a red-hot live fire that will last throughout the winter, one that can warm everyone up during the long, cold winter?
- "I think so."
I guess you haven't met Donath yet. He's the only one who can make Bitter Cold Vodka without using the power of dead spirits.
Did you bring the liquor for the ritual?
This will do! It's different from the one Kakai has, it should satisfy the spirits.
You want to know where Tarkai went? Here, give me your hand.
- "OK."
I granted Tarkai's request. If you want to find him, first you must go to the Tablet of Vision.
Oh, really? OK, go ahead and tell me...
First, see if you can find any ritual liquor!
But don't get it from Kakai's warehouse. If you want to become a hot roaring fire that will last throughout the winter, you must first learn to soothe the spirits while in peril, get it?
I've heard of a chef named Donath in the northern part of Goddard Territory near the hot springs that makes Bitter Cold Vodka.
Take this stone that the god of fire himself entrusted to me! It contains many powers... The greatest of all is the power to recover forgotten memories from the era of heroes...
The memories are stored in Tablets of Vision, distributed throughout the world... You'll find the first just south of the Tower of Insolence.
When you've communed with all the stone tablets, you'll know whether or not you'll endure the coming winter. Now, go!
Donath6 páginas · EN
Bitter Cold Vodka? Isn't that the Orcish liquor made by mixing the flames of Pa'agrio with the power of 99 dead spirits? You can't just ask me to make such a....
- "Well you see, it's like this..."
Genuine Bitter Cold Vodka is practically impossible to make, but I can get pretty close!
I'll need a divine ingredient known as an Ice Crystal. Chef Jeremy can tell you where to find one.
I can't make Bitter Cold Vodka without it!
You've brought the Ice Crystal! Excellent!
Now I can make the Bitter Cold Vodka! I must warn you however, the power of the spirits within the liquor is not very strong, and over time, it loses its effect. Is that acceptable?
- "That's OK."
A dead spirit might notice the difference... But without the flames of Pa'agrio and 99 dead spirits, this is the best I can do!
Here you go!
Hmm... if that's what you want, I'll do it, but only if you're sure that's what you really want!
I should be able to get pretty close to the original. It'll do for a simple ritual, but not for a formal religious rite.
I must have a divine ingredient known as an Ice Crystal! Chef Jeremy can tell you where to get one. I can't make Bitter Cold Vodka without it.
If you say so, that's good enough for me!
All right! Making this liquor always makes me nervous! Here you go!
Tablet of Vision4 páginas · EN
The hieroglyphs on the tablet are indecipherable. The Guardians of Forbidden Knowledge possess the Resonance Amulet for this Tablet of Vision.
The Resonance Amulet starts emitting light as soon as you near the Tablet of Vision.
- Commune with the Tablet of Vision.
Countless thoughts beyond comprehension sear painfully into your brain. You hear the faint whisper of a woman's voice.
A vision appears of a small lizard, trapped in a box. The harder he struggles, the tighter his prison becomes. This is a closed totem.
Mudaha misrepresented himself to Varanka as Sharuhi Mouth, and received unspeakable powers that are forbidden to Warcryers!
Alas, the power of the totem eventually grew too strong for Mudaha, and now he struggles just to keep the power in check!
You can find him inside the maze at the Wall of Argos.
That Resonance Amulet will be the end of him.
Further communion with this tablet is futile.
Find the Warcryer who pretended to be Sharuhi! His power is overwhelming! Prepare yourself for battle and find him at the Wall of Argos!
Tablet of Vision4 páginas · EN
The tablet is still and dark.
The Resonance Amulet that can access this tablet may be obtained at the Imperial Tomb or the Shrine of Loyalty.
The Resonance Amulet starts emitting light as you approach the Tablet of Vision.
- Commune with the Tablet of Vision.
A sharp blast of knowlege courses through your cranium! A vision appears of a black knight!
And Mudaha, the former follower of Sharuhi! He channeled the very spirit of Sharuhi, and no other Warcryer could beat him!
After a while his name became synonomous with Sharuhi's. But now, only memories engraved in spidersilk are left to speak of those days.
Sharuhi trembles in loneliness. But he won't listen to other Warcryers!
Find him and make a contract! Conjure the 100th spirit and channel it into the consciousness of Oroka. That is what you must do!
Tarkai's request makes sense now. Find the lizard totem Sharuhi! You must find the Tablet of Vision in the Forest of the Dead!
Further communion with this tablet would be futile. Find the lizard totem Sharuhi in the Forest of the Dead!
Tablet of Vision3 páginas · EN
The Resonance Amulet starts emitting light as soon as you near the Tablet of Vision.
- Commune with the Tablet of Vision.
Countless thoughts beyond comprehension sear painfully into your brain. A female voice seems to float on by as if the wind were singing... You sense that the next Resonance Amulet is held by many warriors in a place south of the Valley of Saints.
Further communion with this tablet is futile. Now you must go to the Valley of Saints. The next Resonance Amulet is being held by the Guardians of Forbidden Knowledge there.
Tablet of Vision3 páginas · EN
The Resonance Amulet starts emitting light as you approach the Tablet of Vision.
- Commune with the Tablet of Vision.
Countless thoughts beyond comprehension sear painfully into your brain. A vision appears of a mysterious dark knight.
Sharuhi got what was coming to him.
Prepare for the coming winter! Walk through the snow bravely, leading your comrades to safety!
What will be there in the end?
You see a man who walks in the dark, using only one Spidersilk to guide him.
This is what Seer Skahi was talking about! Tarkai gave him the stone and told him someone was following him. Speak with Seer Skahi.
Further communion with this tablet would be pointless at this time.
Speak with Seer Skahi in the Town of Goddard.
Mapa




Objetos de la quest
Quests: nivel 72–80
- Saga of the Dominator · Nv. 76
- Saga of the Grand Khavatari · Nv. 76
- Saga of the Titan · Nv. 76
- To the Primeval Isle · Nv. 75
- Guardians of the Holy Grail · Nv. 73
- Seekers of the Holy Grail · Nv. 73
- Through the Gate Once More · Nv. 73
- Truth Beyond the Gate · Nv. 73
- Containing the Attribute Power · Nv. 76
- How Lavasauruses Are Made · Nv. 76
Comentarios
Todavía no hay comentarios. ¿Sabes algo útil sobre esta página? Compártelo.









































