Quest da 3ª troca de classe para Doomcryer
Quest: Saga of the Doomcryer
Saga of the Doomcryer é uma quest do Lineage 2 Scryde (única, solo) para personagens de nível 76+. Começa com Rahorakti em The Pagan Temple.
Os avisos dos ancestrais ecoam através dos séculos. Você deve juntar muito mais almas nobres se quiser sobreviver!
Passo a passo: quest da 3ª troca de classe para Doomcryer
A quest da terceira profissão, Saga of the Doomcryer (Succession to the Legend Doomcryer): Warcryer passa a ser Doomcryer.
Aliados e o primeiro amuleto
Rune Township. Procure Grand Seer Rahorakti no templo e aceite a quest.
A quest Saga of the Doomcryer (Succession to the Legend Doomcryer), terceira profissão do warcryer, é pega ao chegar ao nível 76 na cidade de Rune com Grand Seer Rahorakti (fica na guilda dos magos: da gatekeeper em direção ao templo, para baixo e à direita; é o NPC que participa da segunda quest de noblesse).
Town of Goddard. Procure Duda-Mara Totem Spirit na guilda dos orcs.
Dele voamos para Goddard, para a guilda dos orcs, até o NPC aranhinha Duda-Mara Totem Spirit.
Hot Springs (teleporte a partir de Town of Goddard). Fale com Master Chef Donath.
A aranha nos manda às Hot Springs até Master Chef Donath, na clareira central. E como sempre, ele não nos diz nada enquanto não levarmos a ele o Ice Crystal. Espero que a essa altura você já tenha feito a quest The Finest Ingredients e o cristal esteja no seu inventário de quest. Se sim, falamos de novo com Donath; se não, vamos atrás do cristal.
Fale de novo com Master Chef Donath. Você recebe:
Bitter Cold Vodka.Town of Goddard. Volte até Duda-Mara Totem Spirit na guilda dos orcs. Você recebe:
Resonance Amulet - 1.No fim trocamos o Ice Crystal por vodca gelada (afinal todos os orcs são uns bêbados verdes, e até as aranhas eles viciaram, os danados) e voltamos até Duda-Mara Totem Spirit. Ele dá o primeiro amuleto de ressonância, que precisa ser levado à primeira tábua.
As três primeiras tábuas
Plains of Glory. Fale com Tablet of Vision.
A primeira tábua é a mesma para todas as classes, e fica entre Oren e Aden, perto da Tower of Insolence. Por isso teleportamos para a Tower of Insolence e, sem entrar na torre, corremos em direção à tábua (eu costumo deixar um gato junto dessa tábua para não correr longe).
Monastery of Silence (teleporte a partir de Town of Goddard). Cace Guardian of Forbidden Knowledge (nv. 76) até juntar:
Resonance Amulet - 2.Ativamos a tábua e ficamos sabendo que o segundo amuleto de ressonância e a segunda tábua ficam no Valley of Saints, e que o amuleto em si precisa ser tirado dos anjos que circulam em grande número em volta da tábua. Do último anjo cai o amuleto (é assim em geral nos servidores PTS; nos de Java cai do 4º mob). Enquanto isso dá para estar em party, e podem ir curando você. No geral todas as profissões são mandadas ao Valley of Saints, mas lá há várias tábuas e grupos de anjos; qual delas é a sua aparece no mapa. Os anjos ficam embaixo, em fossos fundos. Para os warcryers a segunda tábua fica perto do ponto de teleporte: é preciso ir à esquerda por entre os mobs. Aqui podem surgir certas dificuldades, porque os anjos ficam bem juntos e são todos sociais entre si. Dá para drenar, claro, mas o resultado não é garantido. Eu costumo me bufar de guerreiro e bater neles com o Basalt Battlehammer. Também dá com a Arcana Mace, só não esqueça de levar soulshots de guerreiro. Batemos em todos os mobs Guardian of Forbidden Knowledge; do último cai o amuleto de ressonância.
Valley of Saints (teleporte a partir de Rune Township). Fale com Tablet of Vision.
Falamos com a segunda tábua, e ela informa que junto da terceira tábua um monstro espera por você; vencendo-o, você recebe o próximo amuleto. A terceira tábua dos warcryers fica num buraco tal, a saber bem no fim do Wall of Argos, entre mobs x5 e x6, que não há como chegar lá sozinho. Por isso vai ser preciso procurar uma blade dancer com Dance of Shadow e algum DD, porque perto da tábua quase sempre há um monte de mobs, e é preciso que alguém mate todos. Antes de chamar o mob de quest não esqueça de sair da party.
Shrine of Loyalty. Fale com Tablet of Vision.
Mate Sharuhi Mouth Mudaha (nv. 76) para obter:
Resonance Amulet - 3.Da terceira tábua sai um mob de quest, que precisa ser vencido. Quando você pegou a quest de profissão, caiu um livrinho no seu inventário; se clicar nele, ele abre, e nele está escrito como vencer esse mob. Para os warcryers está escrito lá que é preciso usar stun, por isso pegamos um Basalt Battlehammer ou um Dragon Hunter Axe (ou o machadinho que você tiver; em último caso dá para bater com a Arcana Mace também), e depois do stun drenar e drenar. O mob tem o nome estranho de Sharuhi Mouth Mudaha.
Volte até Tablet of Vision.
Do mob cai o próximo amuleto, ativamos a tábua e voltamos a Goddard, à guilda dos orcs, até o NPC Seer Skahi.
A Pedra Divina e a quarta tábua
Town of Goddard. Procure Seer Skahi na guilda dos orcs.
Ele precisa da Divine Stone of Wisdom. Se você fez antes as quests em Varka ou Ketra, a pedrinha já está com você; se não, vai ser preciso ir fazer: primeiro chegar ao segundo nível de aliança com Ketra ou Varka (Alliance with Ketra Orcs ou Alliance with Varka Silenos), e depois, conforme tenha escolhido a aliança com os orcs ou com os bodes, a quest da Divine Stone of Wisdom: Magical Power of Fire ou Magical Power of Water. Enfim, no fim das contas você deve ter no inventário (o comum) a Divine Stone of Wisdom. Skahi vai perguntar aonde você vai buscar a pedrinha, em Ketra ou em Varka; pode escolher qualquer resposta, ela não decide nada: o principal é que você faça as quests e traga a pedra, e de onde exatamente tanto faz para ele.
Fale de novo com Seer Skahi. Você recebe:
Resonance Amulet - 4.De qualquer modo, com a pedra em mãos, entregamos a Skahi, e em troca ele dá o quarto amuleto. Então é preciso correr até a quarta tábua. Ela é uma só para todas as classes e fica perto de Ketra; não há mobs pelo caminho, por isso teleportamos para Ketra e corremos pela estrada à esquerda, ficando de frente para a localização.
Garden of Beasts. Fale com Tablet of Vision.
Os lacaios de Halisha e as últimas tábuas
Town of Goddard. Volte até Seer Skahi na guilda dos orcs.
Depois do diálogo com a quarta tábua vamos de novo até Seer Skahi; a próxima tarefa é matar 700 mobs na localização Shrine of Loyalty, e do 701º sai um mob de quest que entrega o amuleto. Bom, se não quisermos bater em tantos mobs, ele aceita uma alternativa, para a qual é preciso passar pelos Four Sepulchers. Qual caminho escolher depende só de você; eu costumo bater nos mobs.
Shrine of Loyalty. Cace Grave Scarab (nv. 73), Scavenger Scarab (nv. 73), Grave Ant (nv. 74), Scavenger Ant (nv. 74), Shrine Knight (nv. 75), Shrine Guard (nv. 75) até juntar:
Halisha's Mark ×700.Partimos para o Shrine of Loyalty e juntamos 700 itens Halisha's Mark; do 701º sai o Archon of Halisha. O mob é mole e dropa o próximo amuleto.
Mate Archon of Halisha (nv. 76) para obter:
Resonance Amulet - 5.Borderland Fortress. Fale com Tablet of Vision.
Com o amuleto em mãos, partimos para a quinta tábua. Ela é a mesma para todas as classes e fica aqui mesmo, no Wall of Argos, só que é mais cômodo chegar voltando a Goddard e teleportando de novo para a entrada da localização. Do ponto de teleporte viramos à esquerda, passamos por duas clareiras com cervos e entramos numa clareira grande à esquerda (também com cervos). No fundo fica a quinta tábua.
Rune Harbor. Fale com Tablet of Vision.
A quinta tábua informa que falta conseguir o último amuleto de ressonância, o sexto, que fica junto da última tábua na localização Forest of the Dead, mas a tábua fica longe do ponto de teleporte: primeiro é preciso contornar os mobs pela direita, pela encosta ao lado do precipício, e depois ainda matar os mobs perto da tábua. Falamos com a tábua, e ao lado aparecem o NPC Tarkai Zu Duda-Mara e o mob Lizard's Totem Sharuhi. Naturalmente, batemos no mob de quest. Matar você não mata, mas logo ele some, gritando algo sobre uma vingança em breve contra você por se meter onde não é chamado.
Fale de novo com Tablet of Vision.
Rune Township. Volte até Grand Seer Rahorakti no templo para concluir a quest.
Falamos com Tarkai Zu Duda-Mara, e ele entrega o último amuleto. Ativamos a tábua e voltamos a Rune até Grand Seer Rahorakti. Recebemos a profissão Doomcryer, um pouco de adena (de 5kk a 50kk, depende dos rates) e o livro Secret Book of Giants.
Dicas
- Consiga
Ice Crystal e
Divine Stone of Wisdom antes de começar: os dois vêm de quests paralelas e, com eles na mochila, a saga vira uma viagem só. - As marcas são contadas por personagem, mas os monstros de Shrine of Loyalty morrem muito mais rápido em grupo, e vários jogadores podem juntar ao mesmo tempo.
Ice Crystal é a recompensa da quest repetível The Finest Ingredients - Part 1, que Jeremy entrega em Hot Springs.
Recompensas
- EXP2.299.404
Adena×5.000.000
Giant's Codex
Diário da quest
A peregrinação começa
Seer Tarkai Zu Duda-Mara partiu para se preparar para o inverno eterno. Ele deixou uma mensagem para que seu sucessor fosse até o Duda-Mara Totem Spirit. Vá até lá.
Vá até: Duda-Mara Totem Spirit
Encontre o prato lendário
O Duda-Mara Totem Spirit ordena que você lhe dê um pouco de Bitter Cold Vodka se quiser poder de verdade. Master Chef Donath, em Goddard, pode prepará-lo.
Vá até: Master Chef Donath
Em busca de ingredientes
Chef Donath precisa de um Ice Crystal para preparar Bitter Cold Vodka. Você pode conseguir um Ice Crystal se fizer o que Chef Jeremy pede.
Prato pronto
Master Chef Donath prepara o Bitter Cold Vodka para você. Ele disse que é de qualidade um pouco inferior à do verdadeiro, mas que deve servir. Leve-o a Duda-Mara Totem Spirit, de Town of Goddard.
Vá até: Duda-Mara Totem Spirit
A primeira comunhão
Você obteve o Resonance Amulet. Entre em comunhão com a Tablet of Vision que fica logo ao sul da Tower of Insolence.
Vá até: Tablet of Vision, Part 1
Guardiões do Resonance Amulet
Os Guardians of Forbidden Knowledge perto da Tablet of Vision estão com o segundo Resonance Amulet. Destrua-os e tome o Resonance Amulet deles.
Monstros a caçar - Guardian of Forbidden Knowledge
Vá até: Guardians of Forbidden Knowledge
A segunda comunhão
Você obteve o Resonance Amulet dos Guardians of Forbidden Knowledge. Entre em comunhão com a Tablet of Vision.
Vá até: Tablet of Vision, Part 2
O significado da cavalaria
Depois de entrar em comunhão com a segunda tábua, você percebe que Sharuhi Mouth Mudaha espera por você na terceira tábua. Leia artigos sobre possessão e prepare-se para uma batalha feroz.
Monstros a caçar - Sharuhi Mouth Mudaha
Vá até: Sharuhi Mouth Mudaha
A terceira comunhão
Você derrotou Sharuhi Mouth Mudaha e tomou o Resonance Amulet. Sua obsessão pelo poder foi sua ruína. Em vez de buscar a ajuda dos espíritos dos ancestrais, ele tentou controlá-los e dominá-los e usar o poder deles a seu bel-prazer. Entre em comunhão com a terceira Tablet of Vision enquanto medita sobre o significado do controle e do poder.
Vá até: Tablet of Vision, Part 3
Hora de escolher
Seer Skahi, em Town of Goddard, está com o quarto Resonance Amulet. Visite-o e obtenha o quarto Resonance Amulet.
Vá até: Seer Skahi
Juntando-se aos Ketras
Para conseguir a Divine Stone of Wisdom, você deve ganhar a confiança dos Ketra Orcs. Fale com Wahkan, o mensageiro deles.
Vá até: Ketra's Messenger Wahkan
Juntando-se aos Varka Silenos
Para conseguir a Divine Stone of Wisdom, você decidiu ajudar os Varka Silenos. Prove seu valor ao mensageiro deles, Ashanuk, e ganhe a confiança dos Varka Silenos.
Vá até: Varka's Messenger Naran Ashanuk
A quarta comunhão
Você obteve o quarto Resonance Amulet. Use-o para se comunicar com a quarta Tablet of Vision.
Vá até: Tablet of Vision, Part 4
Encontrando Skahi novamente
O quinto Resonance Amulet estava nas mãos de Seer Skahi, como ele previu. Encontre-o e pergunte a ele sobre o quinto Resonance Amulet.
Vá até: Seer Skahi
Os servos de Halisha
O Archon of Halisha está com o quinto Resonance Amulet. Atraia o archon atacando seus servos no Shrine of Loyalty, ou ataque-o dentro da Imperial Tomb.
Monstros a caçar -
Shrine of Loyalty: Grave Scarab, Scavenger Scarab, Grave Ant, Scavenger Ant, Shrine Knights, Shrine Guards, Archon of Halisha
Imperial Tomb: Archon of Halisha
Vá até: Fork: The east road leads you to the Imperial Tomb and the north road to the Shrine of Loyalty.
A quinta comunhão
Você obteve o quinto Resonance Amulet. Use-o para se comunicar com a quinta Tablet of Vision, que fica na borda noroeste do Wall of Argos.
Vá até: Tablet of Vision, Part 5
A mão do diabo
Você vê Sharuhi, fugido de Mudaha, debatendo-se como se recusasse a voltar a ser um espírito. Para se preparar para o inverno eterno, você deve conseguir o máximo de espíritos possível! Ouça Tarkai e fale com ele!
Monstro a caçar - Lizard's Totem Sharuhi
Vá até: Lizard's Totem Spirit Sharuhi
A sexta comunhão
Depois de vencer Sharuhi, Tarkai elogia você, lhe dá o Resonance Amulet e vai embora. Realize a sexta comunhão com a pedra.
Vá até: Tablet of Vision, Part 6
A grande chama
Lidar com ancestrais, almas e espíritos é o trabalho de um Warcryer. É mais importante compreender uma mente do que memorizar um feitiço e aprender técnicas. Precisamos do poder deles para sobreviver ao inverno eterno. Volte a Grand Seer Rahorakti com a mensagem de Tarkai.
Vá até: Grand Seer Rahorakti
Preparação para a mudança de classe
Você não tem a habilidade necessária para aplicar o que aprendeu. Vá ver Grand Seer Rahorakti depois de atingir o nível 76.
Vá até: Grand Seer Rahorakti
Diálogos dos NPCs
O que os NPCs da missão dizem, com as palavras do jogo; sob cada página estão as respostas que você pode escolher. Exibido em inglês, como no cliente do jogo.
Rahorakti10 páginas · EN
Beware the coming eternal winter!
Beware, oh child of fire! You who speak with dead souls... Certainly you've heard of it from them! Have you laid in provisions for an eternity?
- "Oh no! What can I do?"
You're actually real? I thought all those stories about you were only legends! You definitely aren't ready for the eternal winter yet.
Shield the precious flame in your heart! Listen to your dead souls!
(This quest may only be undertaken by a Warcryer of level 76 or above.)
Tarkai Zu Duda-Mara! Wandering Warcryer and Spiderweb Priest! He always travels on spiderwebs, leaving a spiderweb trail wherever he goes!
He came to me a while ago and spoke about the ways to prepare for winter!
If my eyes do not fail me, according to Tarkai, you are the one who will knit the sweaters needed to survive the winter! Take ths book that Tarkai gave me! Walk along the path of a righteous Warcryer!
Follow the path that Tarkai walked! Leave for the road that he spoke about! Duda-Mara, Tarkai's spirit, will know that path! Go and ask the Duda-Mara Totem Spirit!
The Duda-Mara Totem Spirit can tell you where Tarkai is! Tejakar Oroka!
Everyone is in an uproar about the coming winter! How do you prepare for something that might last forever?! Look at the Humans and the Dwarves! They have nice, thick winter coats and logs in their fireplaces! And meanwhile we, the keepers of the eternal fire, are threatened with extinction! We can't survive the endless winter without preparation! We should look to the Humans and Dwarves for an answer!
Have you heard anything from Tarkai?
- "What do you mean?"
Is this the one he requested?
The flame that we need to sustain us through the endless winter! Along with countless dead souls... I can't just stand by and do nothing! I'll analyze the reports from you seers of the battlefield and manage the deployment of dead souls.
It won't be easy for you guides of dead souls... Warcryer! Can you understand the minds of dead souls and speak on their behalf?
- "Maybe I can do it with Sharuhi's help."
If you can commune with even one dead soul, you will transcend the power of a Warcryer!
Now your power will exceed that of the one who can communicate with 99 dead souls! You will communicate with all dead souls at once, and your cries will ring out every place you go!
You'll become like a lamp, shining brightly, guiding everyone along the path as the winter approaches! The ancestors and dead souls will commune with all Orcs through you! Your roars shall pierce the most severe winter, oh Doom Cryer!
If you can commune with even one dead soul, you will transcend the power of a Warcryer!
Now your power will exceed even that of the one who can communicate with 99 dead souls! You'll actually communicate with all dead souls at once, and your cries will ring out every place you go!
But I fear that you lack the strength to get us through the winter. Develop your mind and body to endure the rigors of winter. (Only a character at level 76 or above may transfer class. Be careful. You cannot change occupation if you stop Quest!)
If you can commune with even one dead soul, you will transcend the power of a Warcryer!
Now your power will exceed that of the one who can communicate with 99 dead souls! You will communicate with all dead souls at once, and your cries will ring out every place you go!
You'll become like a lamp, shining brightly, guiding everyone along the path as the winter approaches! The ancestors and dead souls will commune with all Orcs through you! Your roars shall pierce the most severe winter, oh Doom Cryer!
With the eternal winter bearing down upon us, you shall lead based upon what you learn from the dead souls.
(Only a character at level 76 or above may transfer class. Be careful. You cannot change occupation if you stop Quest!)
Skahi11 páginas · EN
The spidersilk of Duda-Mara told me you would come.
This won't be our only meeting.
- "Where's Tarkai?"
Go to the Ketra Orc outpost and see Messenger Wahkan. Gain their trust by lending your strength.
Show the spirit of a warrior!
If you feel betrayed, there is another way.
Meet Varka's Messenger Naran Ashanuk in the Varka Silenos stronghold. Gain their trust by lending your strength!
To fight the betrayer Orcs is the spirit of a warrior!
If your suffering is too great, there is another way!
Warrior, you must bring the Divine Stone of Wisdom! To get it you must choose sides in this war. Find Messenger Wahkan of the Ketra Orcs or Messenger Naran Ashanuk of the Varka Silenos.
Warrior, you have shown the qualities of a king and passed the test by getting the Divine Stone of Wisdom!
Don't forget the people you helped or the blood you spilled. Never forget that Duda-Mara's spidersilk protects you.
Hand me the stone!
- "Here's the stone."
Go to the north of the Varka Silenos Barracks and commune with the Tablet!
Tarkai gave me your instructions.
The Human soul you released can't rest in peace, you must find him again!
Here's your test. The Ketra Orcs, a lower race who betrayed us long ago, and the Varka Silenos are at war. They each have a Divine Stone of Wisdom, but you must earn their absolute trust to get it.
Bring either stone to pass the test.
Which side do you choose?
- The Ketra Orcs
- The Varka Silenos
The power is restored in this Resonance Amulet!
Take it to the tablet in the Varka Silenos barracks. May the eternal flame watch over you.
Tejakar Duda-Mara!
You returned as the spider foretold.
Tarkai asked me to guide you with these stones.
Did you let Sharuhi escape? It will be difficult to follow Tarkai, but someone must pave the way!
- "I must tell you of the vision of a snowstorm."
Find the Archon of Halisha inside the Four Sepulchers at the Human Imperial Tomb.
If entering is too difficult, go to the Shrine of Loyalty and fight Halisha's minions. He'll show up if you kill enough of them!
Defeat him and get the Resonance Amulet.
May we be the light in the darkness of the coming winter.
The power of the ancient Orcs that you seek was created by the gods, but stolen by devils.
Find the Archon of Halisha inside the Four Sepulchers at the Human Imperial Tomb!
If entering is too difficult, go to the Shrine of Loyalty and fight Halisha's minions! He'll show up if you kill enough of them.
Defeat him and get the Resonance Amulet!
Tarkai Zu Duda-Mara11 páginas · EN
You must use all your abilities to defeat this soul on my behalf.
Stand back! This isn't your fight. Don't interfere!
You choose to keep your distance?
This will be a harsh winter if we don't stick together.
Sharuhi's soul is on a rampage! We must fight against his wrath!
This is not your fight! Stand back!
Sharuhi has been defeated! It's soul will help the Orc races through you, the seed of flame.
I place this in your hands.
- "Thank you."
I've defeated Sharuhi! It's soul will help the Orc races through you, the seed of flame.
I place this in your hands.
- "Thank you."
Look beside the burning seed of flame for the Tablet of Vision. It will teach you.
Is the seed of flame burning yet?
The Tablet of Vision beside it will teach you.
This is a pilgrimage to find the power the gods left for those who would step beyond their limitations.
Secret teachings from ancient times.
Take this to the last tablet and you will understand what to do in the coming winter and the meaning of worship.
I must go. You'll be the seed of flame to keep us warm in winter.
- "Thank you."
This is a pilgrimage to find the power the gods left for those who would step beyond their limitations.
Secret teachings from ancient times.
Take this to the last tablet and you will understand what to do in the coming winter and the meaning of worship.
Tablet of Vision7 páginas · EN
As you near the Tablet of Vision, you sense a presence. It has an eternal, primal ferocity. To escape unending torture, the insane totem spirit is striking out blindly at everything around it.
He was eaten by a vicious creature when he tried to enforce the unenforceable. He seeks a way to remove the extra power since he can not control it.
Have you read any books about possession? Fierce attacks are coming!
- "I want to avoid that."
Mudaha, slavering and deranged, once claimed to be the Warcryer Sharuhi!
The hieroglyphs are indecipherable.
Mudaha's attack continues!
You sense a disturbance near the tablet.
The time hasn't yet come for you to prove yourself.
The Resonance Amulet starts emitting light as soon as you near the Tablet of Vision.
- Commune with the Tablet of Vision.
Countless thoughts beyond comprehension sear painfully into your brain. You hear the faint whisper of a woman's voice.
The temptation of Varangkam brought forth the ability to maintain control over the spirit. Ghosts are divine and full of power. Ironically, they can still be quite helpful yet difficult to control.
As such, there is much strife between the seer and the ghost.
You see Sharuhi going out of Mudaha's body. He becomes a spirit and protects the land...
The person that was overlooked is the Town of Goddard's seer, Skahi. Go find him.
Further communion with this tablet is futile.
Get the next Resonance Amulet from Seer Skahi in the Town of Goddard.
Tablet of Vision7 páginas · EN
You hear fighting as you approach.
Powerful forces of light and dark, oppression and domination. Pain and rejection by the one who once ruled the land.
The totem spirit rejects the wisdom of the spidersilk.
...A dream? The tablet is before you.
- Step closer to the tablet.
Tarkai screams and the lizard totem spirit attacks.
Tarkai takes a look and smiles.
You feel a presence and hear the sound of swordplay.
The Resonance Amulet emits light as you approach the tablet.
- Commune with the Tablet of Vision.
Vast amounts of knowledge rush into your mind. You hear the sound of distant laughter.
A voice whispers, "Another Hero is born."
The lady in blue disagrees...
As the power of a king rises, so does the darkness that surrounds him.
There are 99 souls in the world related to Orcs, on the ground, in the tribe and in the seal. Tarkai is the only seer to prepare for the coming winter. He believes this isn't enough, so new souls must be conjured.
Speak with Great Seer Rahorakti.
Further communion with this tablet would be futile. Speak with Rahorakti in the Rune Township.
Duda-Mara Totem Spirit6 páginas · EN
Ah, yes, Tarkai! That punk told me what happened!
Can you become a red-hot live fire that will last throughout the winter, one that can warm everyone up during the long, cold winter?
- "I think so."
I guess you haven't met Donath yet. He's the only one who can make Bitter Cold Vodka without using the power of dead spirits.
Did you bring the liquor for the ritual?
This will do! It's different from the one Kakai has, it should satisfy the spirits.
You want to know where Tarkai went? Here, give me your hand.
- "OK."
I granted Tarkai's request. If you want to find him, first you must go to the Tablet of Vision.
Oh, really? OK, go ahead and tell me...
First, see if you can find any ritual liquor!
But don't get it from Kakai's warehouse. If you want to become a hot roaring fire that will last throughout the winter, you must first learn to soothe the spirits while in peril, get it?
I've heard of a chef named Donath in the northern part of Goddard Territory near the hot springs that makes Bitter Cold Vodka.
Take this stone that the god of fire himself entrusted to me! It contains many powers... The greatest of all is the power to recover forgotten memories from the era of heroes...
The memories are stored in Tablets of Vision, distributed throughout the world... You'll find the first just south of the Tower of Insolence.
When you've communed with all the stone tablets, you'll know whether or not you'll endure the coming winter. Now, go!
Donath6 páginas · EN
Bitter Cold Vodka? Isn't that the Orcish liquor made by mixing the flames of Pa'agrio with the power of 99 dead spirits? You can't just ask me to make such a....
- "Well you see, it's like this..."
Genuine Bitter Cold Vodka is practically impossible to make, but I can get pretty close!
I'll need a divine ingredient known as an Ice Crystal. Chef Jeremy can tell you where to find one.
I can't make Bitter Cold Vodka without it!
You've brought the Ice Crystal! Excellent!
Now I can make the Bitter Cold Vodka! I must warn you however, the power of the spirits within the liquor is not very strong, and over time, it loses its effect. Is that acceptable?
- "That's OK."
A dead spirit might notice the difference... But without the flames of Pa'agrio and 99 dead spirits, this is the best I can do!
Here you go!
Hmm... if that's what you want, I'll do it, but only if you're sure that's what you really want!
I should be able to get pretty close to the original. It'll do for a simple ritual, but not for a formal religious rite.
I must have a divine ingredient known as an Ice Crystal! Chef Jeremy can tell you where to get one. I can't make Bitter Cold Vodka without it.
If you say so, that's good enough for me!
All right! Making this liquor always makes me nervous! Here you go!
Tablet of Vision4 páginas · EN
The hieroglyphs on the tablet are indecipherable. The Guardians of Forbidden Knowledge possess the Resonance Amulet for this Tablet of Vision.
The Resonance Amulet starts emitting light as soon as you near the Tablet of Vision.
- Commune with the Tablet of Vision.
Countless thoughts beyond comprehension sear painfully into your brain. You hear the faint whisper of a woman's voice.
A vision appears of a small lizard, trapped in a box. The harder he struggles, the tighter his prison becomes. This is a closed totem.
Mudaha misrepresented himself to Varanka as Sharuhi Mouth, and received unspeakable powers that are forbidden to Warcryers!
Alas, the power of the totem eventually grew too strong for Mudaha, and now he struggles just to keep the power in check!
You can find him inside the maze at the Wall of Argos.
That Resonance Amulet will be the end of him.
Further communion with this tablet is futile.
Find the Warcryer who pretended to be Sharuhi! His power is overwhelming! Prepare yourself for battle and find him at the Wall of Argos!
Tablet of Vision4 páginas · EN
The tablet is still and dark.
The Resonance Amulet that can access this tablet may be obtained at the Imperial Tomb or the Shrine of Loyalty.
The Resonance Amulet starts emitting light as you approach the Tablet of Vision.
- Commune with the Tablet of Vision.
A sharp blast of knowlege courses through your cranium! A vision appears of a black knight!
And Mudaha, the former follower of Sharuhi! He channeled the very spirit of Sharuhi, and no other Warcryer could beat him!
After a while his name became synonomous with Sharuhi's. But now, only memories engraved in spidersilk are left to speak of those days.
Sharuhi trembles in loneliness. But he won't listen to other Warcryers!
Find him and make a contract! Conjure the 100th spirit and channel it into the consciousness of Oroka. That is what you must do!
Tarkai's request makes sense now. Find the lizard totem Sharuhi! You must find the Tablet of Vision in the Forest of the Dead!
Further communion with this tablet would be futile. Find the lizard totem Sharuhi in the Forest of the Dead!
Tablet of Vision3 páginas · EN
The Resonance Amulet starts emitting light as soon as you near the Tablet of Vision.
- Commune with the Tablet of Vision.
Countless thoughts beyond comprehension sear painfully into your brain. A female voice seems to float on by as if the wind were singing... You sense that the next Resonance Amulet is held by many warriors in a place south of the Valley of Saints.
Further communion with this tablet is futile. Now you must go to the Valley of Saints. The next Resonance Amulet is being held by the Guardians of Forbidden Knowledge there.
Tablet of Vision3 páginas · EN
The Resonance Amulet starts emitting light as you approach the Tablet of Vision.
- Commune with the Tablet of Vision.
Countless thoughts beyond comprehension sear painfully into your brain. A vision appears of a mysterious dark knight.
Sharuhi got what was coming to him.
Prepare for the coming winter! Walk through the snow bravely, leading your comrades to safety!
What will be there in the end?
You see a man who walks in the dark, using only one Spidersilk to guide him.
This is what Seer Skahi was talking about! Tarkai gave him the stone and told him someone was following him. Speak with Seer Skahi.
Further communion with this tablet would be pointless at this time.
Speak with Seer Skahi in the Town of Goddard.
Mapa




Itens da quest
Quests: nível 72–80
- Saga of the Dominator · Nv. 76
- Saga of the Grand Khavatari · Nv. 76
- Saga of the Titan · Nv. 76
- To the Primeval Isle · Nv. 75
- Guardians of the Holy Grail · Nv. 73
- Seekers of the Holy Grail · Nv. 73
- Through the Gate Once More · Nv. 73
- Truth Beyond the Gate · Nv. 73
- Containing the Attribute Power · Nv. 76
- How Lavasauruses Are Made · Nv. 76
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