Dark Winged Spies
Dark Winged Spies is a repeatable, solo quest in Lineage 2 Scryde for characters of level 11–15. It starts with Tantus in Orc Village.
The time has come for the traitor Baranka to pay for his crimes. Destroy the darkwing bats who spy on the tribes of the kingdom.
Dark Winged Spies walkthrough
The quest Dark Winged Spies, for adena. Start level: 11. Start location: the orc village. Start NPC: Neruga Chief Tantus (Tantus). No requirements. Repeatable. Only for orcs. Reward: 4200 adena.
Orc Village. Take the quest from Neruga Chief Tantus.
The quest is taken from level eleven from Neruga Chief Tantus, who is in the Kings Hall, on the stairs between the first and the second floors.
Immortal Plateau, Northern Region (teleport from Orc Village). Hunt Darkwing Bat (lv. 11) until you have:
Darkwing Bat Fang ×70.You have to hunt the mobs Darkwing Bat until 70 fangs Darkwing Bat Fang are knocked out of them. There are many mobs in the central part of the orc territory. One item drops from each mob. The drop is 100%. But sometimes the quest mob Varangka's Tracker is summoned, from which 5 items drop at once. That is, you get 1 item from an ordinary mob plus 5 more from the quest one right away. Handy and quick. The quest mob is summoned not very often. As an example: while I was farming this quest, 4 quest mobs appeared, that is, 20 free items.
Orc Village. Return to Neruga Chief Tantus to complete the quest. Hand over:
Darkwing Bat Fang ×70.We return to the start NPC, hand the items in and get the adena. The quest is repeatable, but for 70 items heaven knows whether to beat it or not. Yes, 4200 adena was given on Interlude; earlier the reward was possibly smaller.
Rewards
Adena×4,550
Quest journal
Baranka's Messenger
Baranka is plotting the destruction of the Orc kingdom. He's using darkwing bats to spy on the Orcs. The Magisters have requested darkwing bat fangs in order to protect their territories from the approaching beasts. Neruga Chief Tantus has asked that you hunt darkwing bats and bring back seventy of their fangs. Hunt darkwing bats and Baranka's trackers.
Go to: Northern Immortal Plateau
Return to Neruga Chief Tantus
You've collected 70 darkwing bat fangs that can be used to stop Baranka's influence. Take them to Neruga Chief Tantus and set up a magic force field that will block Baranka's spell.
Go to: Neruga Chief Tantus
NPC dialogs
What the NPCs of the quest say, in the words of the game; under each page are the answers you can choose.
Tantus6 pages
I am Chief Tantus of the great Neruga Tribe! The tasks I give are difficult ones that can only be carried out by the strongest fighters. They are all much too strenuous to entrust to a weak stranger like you!
(Quest for Orcish characters.)
The identity of the one stirring up goblins and werewolves, and controlling Rakeclaw Imps has been unmasked. He is called Varangka, a disgraced mage banished from the Kingdom a few years ago. He decided to seek revenge upon us to wipe away his shame and humiliation by conspiring with the evil spirits and gaining the power of the darkness. Somewhere on the Immortal Plateau, he is plotting to destroy the Kingdom of the Orcs.
Many expeditions have been dispatched to kill him, but every time Varangka already knew of the attack and had escaped. We found out that he has servants that act as his eyes and ears. The darkwing bats are controlled by Varangka, who uses them to monitor our movements. Seer Tanapi is developing a protective shield that will keep darkwing bats from approaching. I will ask you later to collect objects that are required to complete the magic, so be prepared.
(Quest for Orc characters level 11 and above.)
The identity of the one stirring up goblins and werewolves, and controlling Rakeclaw Imps has been unmasked. He is called Varangka, a disgraced mage banished from the Kingdom a few years ago. He decided to seek revenge upon us to wipe away his shame and humiliation by conspiring with the evil spirits and gaining the power of the darkness. Somewhere on the Immortal Plateau, he is plotting to destroy the Kingdom of the Orcs.
Many expeditions have been dispatched to kill him, but every time, Varangka already knew of the attack and had escaped. Now we know that he had servants in the air that acted as his eyes and ears. The darkwing bats are being controlled by Varangka, who uses them to monitor our movements. The seers say they need the fangs of the bats to complete the protection system that will keep the darkwing bats from approaching.
- Say you will collect the fangs.
Kill the darkwing bats and bring their fangs. Fangs should not be broken or scratched! Bring only the intact ones; a total of seventy fangs are required.
As long as the darkwing bats act as the eyes and ears of Varangka, he can see every move we make. We should make him go blind by sending an expedition to defeat him. You must be careful when hunting darkwing bats. Varangka's Trackers may attack you. Make sure you are always on your guard. Good luck!
You must collect seventy fangs of the darkwing bats. That's the only way to complete the protection shield that will keep the bats from approaching. As long as the darkwing bats become the eyes and ears of Varangka, he can see every move that we make. We cannot defeat him until we blind him.
You must be careful when hunting darkwing bats. Trackers sent by Varangka may attack you. Make sure you are always on your guard. Good luck!
Well done! With this, we can cast a shield around the king's hall and surrounding buildings for the time being, to prevent the secret agents of Varangka from peeking in. Before we can dispatch an expedition team to deal with Varangka, they must first receive the protection of the shield. We need more Bat Fangs in the future.
For now, receive this money, help yourself to our excellent food and drink, and have a good rest. Come back when you are ready to fight once more for our race.
Map






Quest items
Quests: level 7–15
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