Dark Winged Spies

Dark Winged Spies es una quest de Lineage 2 Scryde (repetible, en solitario) para personajes de nivel 11–15. Empieza con Tantus en Orc Village.

Ha llegado la hora de que el traidor Baranka pague por sus crímenes. Acaba con los darkwing bats que espían a las tribus del reino.

Guía paso a paso de Dark Winged Spies

La quest Dark Winged Spies, por adena. Nivel inicial: 11. Localización inicial: la aldea de los orcos. NPC inicial: Neruga Chief Tantus (Tantus). Sin requisitos. Se repite. Solo para orcos. Premio: 4200 de adena.

  1. Orc Village. Acepta la quest con Neruga Chief Tantus.

    La quest se coge desde el nivel once con Neruga Chief Tantus, que está en Kings Hall, en la escalera entre el primer y el segundo piso.

    Neruga Chief Tantus en Lineage 2 Scryde
    Dónde encontrar a Neruga Chief Tantus: mapa de Orc Village
  2. Immortal Plateau, Northern Region (teletransporte desde Orc Village). Caza Darkwing Bat (nv. 11) hasta reunir: Darkwing Bat Fang ×70.

    Hay que cazar los mobs Darkwing Bat hasta sacarles 70 colmillos Darkwing Bat Fang. Hay muchos mobs en la parte central del territorio de los orcos. De cada mob cae un objeto. El drop es del 100%. Pero a veces se invoca el mob de quest Varangka's Tracker, del que caen 5 objetos de golpe. Es decir, sacas 1 objeto del mob normal y enseguida otros 5 del de quest. Cómodo y rápido. El mob de quest no se invoca muy a menudo. Como ejemplo: mientras sacaba esta quest aparecieron 4 mobs de quest, o sea, 20 objetos de regalo.

    Darkwing Bat en Lineage 2 Scryde
  3. Orc Village. Vuelve con Neruga Chief Tantus para completar la quest. Entregas: Darkwing Bat Fang ×70.

    Volvemos con el NPC inicial, entregamos los objetos y recibimos la adena. La quest es repetible, pero por 70 objetos a saber si merece la pena. Sí, los 4200 de adena los dieron en Interlude; antes puede que el premio fuera menor.

Recompensas

Diario de la quest

  1. Baranka's Messenger

    Baranka trama la destrucción del reino de los orcos. Usa darkwing bats para espiar a los orcos. Los Magisters han pedido colmillos de darkwing bat para proteger sus territorios de las bestias que se acercan. Neruga Chief Tantus te ha pedido que caces darkwing bats y traigas setenta de sus colmillos. Caza darkwing bats y Baranka's trackers.

    Ve a: Northern Immortal Plateau

  2. Vuelve con Neruga Chief Tantus

    Has reunido 70 colmillos de darkwing bat, que pueden usarse para frenar la influencia de Baranka. Llévaselos a Neruga Chief Tantus y levanta un campo de fuerza mágico que bloquee el hechizo de Baranka.

    Ve a: Neruga Chief Tantus

Diálogos de los NPC

Lo que dicen los NPC de la misión, con las palabras del juego; bajo cada página están las respuestas que puedes elegir. Se muestra en inglés, igual que en el cliente del juego.

Tantus6 páginas · EN

I am Chief Tantus of the great Neruga Tribe! The tasks I give are difficult ones that can only be carried out by the strongest fighters. They are all much too strenuous to entrust to a weak stranger like you!

(Quest for Orcish characters.)

The identity of the one stirring up goblins and werewolves, and controlling Rakeclaw Imps has been unmasked. He is called Varangka, a disgraced mage banished from the Kingdom a few years ago. He decided to seek revenge upon us to wipe away his shame and humiliation by conspiring with the evil spirits and gaining the power of the darkness. Somewhere on the Immortal Plateau, he is plotting to destroy the Kingdom of the Orcs.

Many expeditions have been dispatched to kill him, but every time Varangka already knew of the attack and had escaped. We found out that he has servants that act as his eyes and ears. The darkwing bats are controlled by Varangka, who uses them to monitor our movements. Seer Tanapi is developing a protective shield that will keep darkwing bats from approaching. I will ask you later to collect objects that are required to complete the magic, so be prepared.

(Quest for Orc characters level 11 and above.)

The identity of the one stirring up goblins and werewolves, and controlling Rakeclaw Imps has been unmasked. He is called Varangka, a disgraced mage banished from the Kingdom a few years ago. He decided to seek revenge upon us to wipe away his shame and humiliation by conspiring with the evil spirits and gaining the power of the darkness. Somewhere on the Immortal Plateau, he is plotting to destroy the Kingdom of the Orcs.

Many expeditions have been dispatched to kill him, but every time, Varangka already knew of the attack and had escaped. Now we know that he had servants in the air that acted as his eyes and ears. The darkwing bats are being controlled by Varangka, who uses them to monitor our movements. The seers say they need the fangs of the bats to complete the protection system that will keep the darkwing bats from approaching.

  • Say you will collect the fangs.

Kill the darkwing bats and bring their fangs. Fangs should not be broken or scratched! Bring only the intact ones; a total of seventy fangs are required.

As long as the darkwing bats act as the eyes and ears of Varangka, he can see every move we make. We should make him go blind by sending an expedition to defeat him. You must be careful when hunting darkwing bats. Varangka's Trackers may attack you. Make sure you are always on your guard. Good luck!

You must collect seventy fangs of the darkwing bats. That's the only way to complete the protection shield that will keep the bats from approaching. As long as the darkwing bats become the eyes and ears of Varangka, he can see every move that we make. We cannot defeat him until we blind him.

You must be careful when hunting darkwing bats. Trackers sent by Varangka may attack you. Make sure you are always on your guard. Good luck!

Well done! With this, we can cast a shield around the king's hall and surrounding buildings for the time being, to prevent the secret agents of Varangka from peeking in. Before we can dispatch an expedition team to deal with Varangka, they must first receive the protection of the shield. We need more Bat Fangs in the future.

For now, receive this money, help yourself to our excellent food and drink, and have a good rest. Come back when you are ready to fight once more for our race.

Mapa

Objetos de la quest

Quests: nivel 7–15

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