Dark Winged Spies

Dark Winged Spies é uma quest do Lineage 2 Scryde (repetível, solo) para personagens de nível 11–15. Começa com Tantus em Orc Village.

Chegou a hora de o traidor Baranka pagar por seus crimes. Destrua os darkwing bats que espionam as tribos do reino.

Passo a passo de Dark Winged Spies

A quest Dark Winged Spies, por adena. Nível inicial: 11. Localização inicial: a vila dos orcs. NPC inicial: Neruga Chief Tantus (Tantus). Sem requisitos. Repetível. Só para orcs. Prêmio: 4200 de adena.

  1. Orc Village. Aceite a quest com Neruga Chief Tantus.

    A quest é pega a partir do nível onze com o Neruga Chief Tantus, que fica no Kings Hall, na escada entre o primeiro e o segundo andar.

    Neruga Chief Tantus no Lineage 2 Scryde
    Onde encontrar Neruga Chief Tantus: mapa de Orc Village
  2. Immortal Plateau, Northern Region (teleporte a partir de Orc Village). Cace Darkwing Bat (nv. 11) até juntar: Darkwing Bat Fang ×70.

    É preciso caçar os mobs Darkwing Bat até tirar deles 70 presas Darkwing Bat Fang. Há muitos mobs na parte central do território dos orcs. De cada mob cai um item. O drop é 100%. Mas às vezes é invocado o mob de quest Varangka's Tracker, do qual caem 5 itens de uma vez. Ou seja, você pega 1 item do mob comum e logo mais 5 do de quest. Cômodo e rápido. O mob de quest não é invocado com muita frequência. Como exemplo: enquanto eu tirava esta quest, apareceram 4 mobs de quest, ou seja, 20 itens de brinde.

    Darkwing Bat no Lineage 2 Scryde
  3. Orc Village. Volte até Neruga Chief Tantus para concluir a quest. Entregue: Darkwing Bat Fang ×70.

    Voltamos ao NPC inicial, entregamos os itens e recebemos a adena. A quest é repetível, mas por 70 itens sabe-se lá se vale a pena. Sim, os 4200 de adena foram dados no Interlude; antes talvez o prêmio fosse menor.

Recompensas

Diário da quest

  1. Baranka's Messenger

    Baranka está tramando a destruição do reino dos orcs. Ele está usando darkwing bats para espionar os orcs. Os Magisters pediram presas de darkwing bat para proteger seus territórios das feras que se aproximam. Neruga Chief Tantus pediu que você cace darkwing bats e traga setenta de suas presas. Cace darkwing bats e Baranka's trackers.

    Vá até: Northern Immortal Plateau

  2. Volte a Neruga Chief Tantus

    Você juntou 70 presas de darkwing bat, que podem ser usadas para deter a influência de Baranka. Leve-os a Neruga Chief Tantus e monte um campo de força mágico que bloqueie o feitiço de Baranka.

    Vá até: Neruga Chief Tantus

Diálogos dos NPCs

O que os NPCs da missão dizem, com as palavras do jogo; sob cada página estão as respostas que você pode escolher. Exibido em inglês, como no cliente do jogo.

Tantus6 páginas · EN

I am Chief Tantus of the great Neruga Tribe! The tasks I give are difficult ones that can only be carried out by the strongest fighters. They are all much too strenuous to entrust to a weak stranger like you!

(Quest for Orcish characters.)

The identity of the one stirring up goblins and werewolves, and controlling Rakeclaw Imps has been unmasked. He is called Varangka, a disgraced mage banished from the Kingdom a few years ago. He decided to seek revenge upon us to wipe away his shame and humiliation by conspiring with the evil spirits and gaining the power of the darkness. Somewhere on the Immortal Plateau, he is plotting to destroy the Kingdom of the Orcs.

Many expeditions have been dispatched to kill him, but every time Varangka already knew of the attack and had escaped. We found out that he has servants that act as his eyes and ears. The darkwing bats are controlled by Varangka, who uses them to monitor our movements. Seer Tanapi is developing a protective shield that will keep darkwing bats from approaching. I will ask you later to collect objects that are required to complete the magic, so be prepared.

(Quest for Orc characters level 11 and above.)

The identity of the one stirring up goblins and werewolves, and controlling Rakeclaw Imps has been unmasked. He is called Varangka, a disgraced mage banished from the Kingdom a few years ago. He decided to seek revenge upon us to wipe away his shame and humiliation by conspiring with the evil spirits and gaining the power of the darkness. Somewhere on the Immortal Plateau, he is plotting to destroy the Kingdom of the Orcs.

Many expeditions have been dispatched to kill him, but every time, Varangka already knew of the attack and had escaped. Now we know that he had servants in the air that acted as his eyes and ears. The darkwing bats are being controlled by Varangka, who uses them to monitor our movements. The seers say they need the fangs of the bats to complete the protection system that will keep the darkwing bats from approaching.

  • Say you will collect the fangs.

Kill the darkwing bats and bring their fangs. Fangs should not be broken or scratched! Bring only the intact ones; a total of seventy fangs are required.

As long as the darkwing bats act as the eyes and ears of Varangka, he can see every move we make. We should make him go blind by sending an expedition to defeat him. You must be careful when hunting darkwing bats. Varangka's Trackers may attack you. Make sure you are always on your guard. Good luck!

You must collect seventy fangs of the darkwing bats. That's the only way to complete the protection shield that will keep the bats from approaching. As long as the darkwing bats become the eyes and ears of Varangka, he can see every move that we make. We cannot defeat him until we blind him.

You must be careful when hunting darkwing bats. Trackers sent by Varangka may attack you. Make sure you are always on your guard. Good luck!

Well done! With this, we can cast a shield around the king's hall and surrounding buildings for the time being, to prevent the secret agents of Varangka from peeking in. Before we can dispatch an expedition team to deal with Varangka, they must first receive the protection of the shield. We need more Bat Fangs in the future.

For now, receive this money, help yourself to our excellent food and drink, and have a good rest. Come back when you are ready to fight once more for our race.

Mapa

Itens da quest

Quests: nível 7–15

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