Fatigue System

Recursos do servidor · Atualizado: 16.09.2026

Basics

Lu4 added the Fatigue System to even out progress between very active players and those who play less. It limits how much experience a character can earn per day.

Information Window

The Fatigue System window opens from the hourglass

icon in the bottom right corner of the game screen.

Interface elements:

  1. Current Fatigue Status
  2. Current experience multiplier
  3. State of the main class and the subclasses
  4. Experience Points left in the current Fatigue state
  5. A meter of the experience earned per hour
  6. Total experience available via Experience Points
  7. Current death penalties

Fatigue Mechanics

Fatigue Status

Every character is in one of three states. The current state and the Experience Points left are shown in the Fatigue System window or when you hover over the hourglass icon in the bottom right corner of the screen.

— Battle Ready lv. 1.

  • Normal state of the character
  • The character gets 100% experience for monsters and Raid Bosses
  • Experience Points are spent in the same amount as the experience earned

— Fatigue lv. 2.

  • First-tier experience limit exhausted
  • Experience from monsters and Raid Bosses x0.5
  • Experience Points are spent in the same amount as the experience earned

— Weapon Won't Obey lv. 3.

  • All experience limits exhausted
  • Experience from monsters, Raid Bosses x0.025
  • Experience Points are not consumed

Fatigue doesn't touch experience from other sources and doesn't change how Fatigue builds up.


Gaining Experience

The Battle Ready state decides how much Experience a Character gets.

For example, take killing the monster Grave Predator , which gives 3 532 Experience upon death.

  • Character Battle Ready:
    • Receives 3 532 Experience
    • Spends 3 532 Experience Points
  • Character Fatigue:
    • Gains 1 766 Experience
    • Consumes 1 766 Experience Points
  • Character Weapon Won't Obey:
    • Receives 88 Experience
    • Experience Points are not consumed

Fatigue Points aren't spent while experience gain is turned off with the .expoff command.

The system doesn't limit experience earned outside combat — only experience from monsters and Raid Bosses.

Quests always give full experience, whatever the Fatigue state.

How much experience you get exactly depends on the level gap between you and the monster; see the article Experience Gain and Penalties.


Replenishing Experience Points

Experience Points are automatically replenished daily at 06:30 server time. How many points you get depends on the current stage of the server.

Unspent points stay, and the new ones are added on top. After the refill the character goes back to the Battle Ready state on its own.

Example: The character had 1 000 000 points. At 06:30, they received another 2 500 000. The new total is 3 500 000 points.

Fatigue Points can also be refilled by hand with special items, for example: Greater Battlesurge Elixir

Elixirs are special rewards for activities, such as entering promo codes in the Personal Account.


Experience Loss

How much experience a character loses depends on whether it died in PvE, PvP or PK:

  • PvE — 1%
  • PvP — 0.2%
  • From PK — 2%
  • When PK — 4%

Characters lose no experience in these cases:

  • PvP arenas: the Coliseum and similar areas
  • Combat (non-siege) zones: Epic Boss areas, NoPK and similar areas
  • Siege zones — only while taking part in a registered siege

Point Replenishing for Black, White and Carmine

Date Daily Bonus Green Zone Lv. Yellow Zone Lv.
31.07.2026 3 750 000 0 ~25 ~25
01.08 - 09.08.2026 2 200 000 550 000 ~37 ~38
10.08 - 16.08.2026 2 800 000 700 000 ~42 ~43
17.08 - 23.08.2026 3 600 000 900 000 ~46 ~48
24.08 - 30.08.2026 4 800 000 1 200 000 ~49 ~51
31.08 - 06.09.2026 6 400 000 1 600 000 ~52 ~54
07.09 - 13.09.2026 8 000 000 2 000 000 ~55 ~56
14.09 - 20.09.2026 10 000 000 2 500 000 ~57 ~58
21.09 - 27.09.2026 12 800 000 3 200 000 ~59 ~60
28.09 - 04.10.2026 16 000 000 4 000 000 ~60 ~62
05.10 - 11.10.2026 19 200 000 4 800 000 ~62 ~63
12.10 - 18.10.2026 22 000 000 5 500 000 ~64 ~65
19.10 - 25.10.2026 24 000 000 6 000 000 ~65 ~66
26.10 - 01.11.2026 27 200 000 6 800 000 ~66 ~67
02.11 - 08.11.2026 30 400 000 7 600 000 ~67 ~68
09.11 - 15.11.2026 33 600 000 8 400 000 ~68 ~69
16.11 - 22.11.2026 36 800 000 9 200 000 ~69 ~70
23.11 - 29.11.2026 40 000 000 10 000 000 ~70 ~72
30.11 - 06.12.2026 44 000 000 11 000 000 ~71 ~73
07.12 - 13.12.2026 48 000 000 12 000 000 ~72 ~73
14.12 - 20.12.2026 52 000 000 13 000 000 ~73 ~74
21.12 - 27.12.2026 56 000 000 14 000 000 ~74 ~75
28.12 - 03.01.2027 60 000 000 15 000 000 ~74 ~75
04.01 - 05.01.2027 60 000 000 15 000 000 75 75

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