Fatigue System
Server features · Updated: 16.09.2026
Basics
Lu4 added the Fatigue System to even out progress between very active players and those who play less. It limits how much experience a character can earn per day.
Information Window
The Fatigue System window opens from the hourglass 

Interface elements:
- Current Fatigue Status
- Current experience multiplier
- State of the main class and the subclasses
- Experience Points left in the current Fatigue state
- A meter of the experience earned per hour
- Total experience available via Experience Points
- Current death penalties
Fatigue Mechanics
Fatigue Status
Every character is in one of three states. The current state and the Experience Points left are shown in the Fatigue System window or when you hover over the hourglass icon in the bottom right corner of the screen.

- Normal state of the character
- The character gets 100% experience for monsters and Raid Bosses
- Experience Points are spent in the same amount as the experience earned

- First-tier experience limit exhausted
- Experience from monsters and Raid Bosses x0.5
- Experience Points are spent in the same amount as the experience earned

- All experience limits exhausted
- Experience from monsters, Raid Bosses x0.025
- Experience Points are not consumed
Fatigue doesn't touch experience from other sources and doesn't change how Fatigue builds up.
Gaining Experience
The Battle Ready state decides how much Experience a Character gets.
For example, take killing the monster Grave Predator , which gives 3 532 Experience upon death.
- Character Battle Ready:
- Receives 3 532 Experience
- Spends 3 532 Experience Points
- Character Fatigue:
- Gains 1 766 Experience
- Consumes 1 766 Experience Points
- Character Weapon Won't Obey:
- Receives 88 Experience
- Experience Points are not consumed
Fatigue Points aren't spent while experience gain is turned off with the .expoff command.
The system doesn't limit experience earned outside combat — only experience from monsters and Raid Bosses.
Quests always give full experience, whatever the Fatigue state.
How much experience you get exactly depends on the level gap between you and the monster; see the article Experience Gain and Penalties.
Replenishing Experience Points
Experience Points are automatically replenished daily at 06:30 server time. How many points you get depends on the current stage of the server.
Unspent points stay, and the new ones are added on top. After the refill the character goes back to the Battle Ready state on its own.
Example: The character had 1 000 000 points. At 06:30, they received another 2 500 000. The new total is 3 500 000 points.
Fatigue Points can also be refilled by hand with special items, for example:
Greater Battlesurge Elixir
Elixirs are special rewards for activities, such as entering promo codes in the Personal Account.
Experience Loss
How much experience a character loses depends on whether it died in PvE, PvP or PK:
- PvE — 1%
- PvP — 0.2%
- From PK — 2%
- When PK — 4%
Characters lose no experience in these cases:
- PvP arenas: the Coliseum and similar areas
- Combat (non-siege) zones: Epic Boss areas, NoPK and similar areas
- Siege zones — only while taking part in a registered siege
Point Replenishing for Black, White and Carmine
| Date | Daily Bonus | Green Zone Lv. | Yellow Zone Lv. | |
|---|---|---|---|---|
| 31.07.2026 | 3 750 000 | 0 | ~25 | ~25 |
| 01.08 - 09.08.2026 | 2 200 000 | 550 000 | ~37 | ~38 |
| 10.08 - 16.08.2026 | 2 800 000 | 700 000 | ~42 | ~43 |
| 17.08 - 23.08.2026 | 3 600 000 | 900 000 | ~46 | ~48 |
| 24.08 - 30.08.2026 | 4 800 000 | 1 200 000 | ~49 | ~51 |
| 31.08 - 06.09.2026 | 6 400 000 | 1 600 000 | ~52 | ~54 |
| 07.09 - 13.09.2026 | 8 000 000 | 2 000 000 | ~55 | ~56 |
| 14.09 - 20.09.2026 | 10 000 000 | 2 500 000 | ~57 | ~58 |
| 21.09 - 27.09.2026 | 12 800 000 | 3 200 000 | ~59 | ~60 |
| 28.09 - 04.10.2026 | 16 000 000 | 4 000 000 | ~60 | ~62 |
| 05.10 - 11.10.2026 | 19 200 000 | 4 800 000 | ~62 | ~63 |
| 12.10 - 18.10.2026 | 22 000 000 | 5 500 000 | ~64 | ~65 |
| 19.10 - 25.10.2026 | 24 000 000 | 6 000 000 | ~65 | ~66 |
| 26.10 - 01.11.2026 | 27 200 000 | 6 800 000 | ~66 | ~67 |
| 02.11 - 08.11.2026 | 30 400 000 | 7 600 000 | ~67 | ~68 |
| 09.11 - 15.11.2026 | 33 600 000 | 8 400 000 | ~68 | ~69 |
| 16.11 - 22.11.2026 | 36 800 000 | 9 200 000 | ~69 | ~70 |
| 23.11 - 29.11.2026 | 40 000 000 | 10 000 000 | ~70 | ~72 |
| 30.11 - 06.12.2026 | 44 000 000 | 11 000 000 | ~71 | ~73 |
| 07.12 - 13.12.2026 | 48 000 000 | 12 000 000 | ~72 | ~73 |
| 14.12 - 20.12.2026 | 52 000 000 | 13 000 000 | ~73 | ~74 |
| 21.12 - 27.12.2026 | 56 000 000 | 14 000 000 | ~74 | ~75 |
| 28.12 - 03.01.2027 | 60 000 000 | 15 000 000 | ~74 | ~75 |
| 04.01 - 05.01.2027 | 60 000 000 | 15 000 000 | 75 | 75 |
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