Clan Halls
Mecânicas do jogo · Atualizado: 02.10.2026
Basics
A Clan Hall is a special home of sorts for a clan in the game: it shows off the clan's prestige and gives it some useful functions.
A clan can own only one Hall at a time. A clan with a Hall can still conquer a castle and use its functions.
In the Lu4 alpha test only capturable Clan Halls are available. Each Clan Hall has a unique name, for example: Fortress of Resistance.
Captured Clan Halls
A Clan Hall can be taken by fighting a boss, fighting monsters or winning a mini-game. There are three such Clan Halls in the game:
- Fortress of Resistance
- Bandit Stronghold
- Devastated Castle
The owner of a capturable Clan Hall has to defend it every two weeks — against the boss and against possible rivals too.
Fortress of Resistance

The siege of the Fortress of Resistance takes place every two weeks, on Thursday of the siege week, at 08:00PM real server time.
At 08:00PM A raid boss Bloody Lord Nurka appears on the grounds of the Fortress of Resistance. High-level characters can attack the boss without getting
Raid Curse.
The clan that deals the boss the most damage gets the hall. If the boss isn't killed, the hall goes to an NPCs.
While the capture lasts, the Fortress of Resistance grounds are a Battle Zone.
List of teleports available:
- Fortress of Resistance
- Entrance to the Tanor Canyon
- Cruma Marshlands
- Guilloutine Fortress
- Cruma Tower
- Death Pass
- Gludin
- Gludio
- Dion
- Giran
- Oren
- Heine
- Aden
- Floran Village
- Hunter's Village
- Ivory Tower
- Giran Harbor
Bandit Stronghold

The siege of the Bandit Stronghold takes place every two weeks, on Friday of the siege week, at 08:00PM real server time.
Clans of level 4 and higher can take part in the siege of the Stronghold.
At 07:00PM from NPC Messenger , who stands by the gates, offers the quest Competition for the Bandit Stronghold . The leader of a clan that wants to join the capture has to finish this quest within an hour.
The quest can be done only in that time window. At any other time you get no quest items, and talking to the Messenger cancels the quest.
Instead of doing the quest, you can pay a bribe of 200 000
Adena .
A holy war has broken out over who will be the ol mahum chief of the Bandit Stronghold! The fight is so fierce that it has been opened to outsiders!
| Starting NPC | Messenger |
| Level | 0 ~ 75 |
| Type | Repeatable |
| Reward | Access to Bandit Stronghold siege |
1. Talk to Messenger by the Bandit Stronghold entrance to take the quest.

2. The Messenger names 5 monsters in different places and asks you to collect quest items from them.
You need to collect
Tarlk Amulet x 30 from any monsters you like.


| Monster | Location | Quest item | Quantity |
| Tarlk Basilisk | Outlaw Forest | | 30 |
| Elder Tarlk Basilisk | Outlaw Forest | ||
| Tarlk Bugbear | Forest of Evil | ||
| Tarlk Bugbear Warrior | Forest of Evil | ||
| Tarlk Bugbear High Warrior | Forest of Evil |
3. Return to Messenger and talk to him to finish the quest.

Only the first 5 clans to finish the quest can take part in the battle.
A clan can bring no more than 18 players to a siege. The clan leader and his team register with the NPC Messenger and choose an NPC for the clan to protect.
In a knockout format, the five chosen clans have to protect their own NPCs and destroy the enemy ones. Once the battle starts, every unregistered player is teleported out of the clan hall. During the knockout stage, the clan that owns the hall waits in the peace zone inside the fortress.
The capture of the hall starts at 20:00. There are camps at the fortress entrance, each with a flag of its own color in front of it. Participants wait by the flag of their color.
At 20:05 the knockout stage begins. NPCs appear by the flags and walk toward the center to fight. The clan's NPC is marked the same way as the clan's members.
The battle lasts no more than 20 minutes. If a clan's NPC dies, all its members are teleported out of the fortress. The battle ends when only one NPC is left alive.
If time runs out with 2 or more NPCs still alive, everyone is teleported out of the fortress, the previous owner of the fortress wins, and there is no final battle.
During the contest, the Clan Hall grounds are a Battle Zone.
Once the knockout stage has a winner, the final battle begins between the winning clan and the clan that owns the hall. If the clan hall has no owner, the winner of the "knockout" stage simply becomes its owner and there is no final battle.
In the final battle both clans are teleported to the center of the fortress, and the rules stay the same, but there is no time limit. The clan that wins the final battle becomes owner of the monastery.
During the final battle, the Clan Hall grounds are a Battle Zone.
List of available teleports:
- Near the frontier post
- Sea of Spores
- Ancient Battleground
- Enchanted Valley, Southern Region
- Enchanted Valley, Northern Region
- Tower of Insolence
- Gludin
- Gludio
- Dion
- Giran
- Oren
- Heine
- Aden
- Floran Village
- Hunter's Village
- Ivory Tower
- Giran Harbor
Devastated Castle

The siege of the Devastated Castle takes place every two weeks, on Thursday of the siege week, at 08:00PM real server time.
Clans of level 4 and higher can take part in the siege of the hall.
The capture of the Devastated Castle works like a small siege. Every clan that wants to take part registers with the NPC
Loken at least 2 hours before the siege starts. The clan that owns the hall is registered automatically. Clans that own another hall can't take part.
The siege of the Devastated Castle starts at 20:00 server time, and registration closes at 18:00. The siege lasts 1 hour.
During the siege, the grounds of the Devastated Castle are a Battle Zone.
When the siege starts, the castle and the area around it become a siege zone, and NPC defenders appear. All players are teleported out of the siege zone automatically.
Leaders of registered clans can set up camps. The battle rules are the same as in a normal siege, with one difference: the hall can't have a defending clan, and the owner clan attacks too. Only NPCs ever defend the castle.
During the siege, a raid boss
Gustav appears inside the castle. High-level characters can attack the boss without getting
Raid Curse.
When the siege ends, the clan that dealt the boss the most damage takes the castle. If the boss dies before the end, the battle ends at once. If the boss isn't killed by the end of the siege, the monastery goes to an NPC.
List of available teleports:
- Blazing Swamp
- Entrance to the Cemetery
- Entrance to the Giant's Cave
- Forest of Mirrors
- Seal of Shilen
- Tower of Insolence
- Gludin
- Gludio
- Dion
- Giran
- Oren
- Heine
- Aden
- Floran Village
- Hunter's Village
- Ivory Tower
- Giran Harbor
Owner Privileges
Clan Hall Management
The owner Clan gets special clan hall items and functions.
Talk to the Clan Hall Manager to set up the functions available.
| Function | Price | Effect |
|---|---|---|
| HP recovery | 80 000 | HP recovery +300% for all clan members in the hall |
| MP recovery | 750 000 | MP recovery +50% for all clan members in the hall |
| EXP recovery | 1 000 000 | A clan member resurrected in the hall gets back 50% of the lost experience |
| Teleport | 500 000 | A teleport list for clan members |
| Assist Magic | 1 000 000 | Magical support for clan members |
| General items | 500 000 | Special items for clan members |
Assist Magic
| Skill | Effect |
|---|---|
| | Max HP +25%. |
| | Max MP +25%. |
| | Speed +33. |
| | P. Atk. +6% M. Atk. +12% Atk. Spd. +6% Cast. Spd. +6% Speed +6. P. Def. -6% M. Def. -12% Evasion -2. |
| | P. Def. +12%. |
| | M. Def. +24%. |
| | Cast. Spd. +30%. |
| | M. Atk. +60%. |
| | Atk. Spd. +33%. |
| | P. Atk. +12%. |
| | P. Crit. Rate +24%. |
| | P. Crit. Damage +25%. |
| | Accuracy +2. |
| | 7% of the standard short-range physical damage dealt to an enemy comes back as HP. |
| | Resistance to Hold +20% Resistance to Sleep +25% Resistance to Mental attaks +25%. |
| | Stun Resistance +15%. |
| | Chance to interrupt magic casting -25%. |
| | Shield Defence Rate +15%. |
| | Weight Limit +3000. |
General items
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