Path to a Palus Knight

Path to a Palus Knight es una quest de Lineage 2 Interlude (única, en solitario) para personajes de nivel 19+. Empieza con Virgil en Town of Gludio.

Dark Elven Knights must pass two trials to become an elite Palus Knight. Are you worthy to join them?

Descripción del juego. Se muestra en inglés, igual que en el cliente del juego.

Guía paso a paso de Path to a Palus Knight

El primer cambio de clase del Dark Fighter que se hace Palus Knight, la base de Shillien Knight y Bladedancer. Son dos rituales: trece calaveras de The Neutral Zone y después un ataúd hecho con restos de araña de Windmill Hill.

  1. Town of Gludio. Busca a Master Virgil en el gremio de elfos oscuros y acepta la quest. Recibes: Palus Talisman.

  2. The Neutral Zone (teletransporte desde Dark Elf Village). Caza Lycanthrope (nv. 20) hasta reunir: Lycanthrope Skull ×13.

  3. Town of Gludio. Vuelve con Master Virgil en el gremio de elfos oscuros. Recibes: Virgil's Letter.

  4. Gludin Village. Busca a Abyssal Celebrant Kalinta en el gremio de elfos oscuros. Recibes: Morte Talisman.

  5. Windmill Hill (teletransporte desde Gludin Village). Caza Poison Spider (nv. 18) hasta reunir: Predator's Carapace.

  6. Caza Arachnid Tracker (nv. 19) hasta reunir: Arachnid Tracker Silk ×5.

  7. Gludin Village. Vuelve con Abyssal Celebrant Kalinta en el gremio de elfos oscuros. Recibes: Coffin of Eternal Rest.

  8. Town of Gludio. Vuelve con Master Virgil en el gremio de elfos oscuros para completar la quest. Recibes: Gaze of Abyss.

Consejos

  • Lycanthrope es de nivel 20 y pega fuerte para un personaje de nivel 19, así que enfréntalos de uno en uno.
  • Al nivel 20 enseña Gaze of Abyss al Gran Maestro del gremio de elfos oscuros de Gludio.

Diario de la quest

  1. Ritual of 13 Skulls

    Quest that must be fulfilled to change occupation to Palus Knight. Master Virgil asks that you capture the 'gaze of abyss' through a trial in order to become a Palus Knight. He says you must then go to the Neutral Zone and bring back 13 Lycanthrope Skulls needed for the 13 Skull Ceremony. This will fulfill the first stage of the trial.

    Ve a: Neutral Zone

  2. Return to Master Virgil

    You have collected all 13 skulls. Go to Master Virgil of the Town of Gludio and find out about the second trial.

    Ve a: Master Virgil

  3. Ritual of Red Coffin

    The second trial involves making a red coffin. Visit Abyssal Celebrant Kalinta of the Dark Elf Guild in Gludin Village.

    Ve a: Abyssal Celebrant Kalinta

  4. Coffin of Eternal Rest

    The Trial of Red Coffin requires you to make a coffin. You must go to Windmill Hill south of Gludin Village and obtain one Predator's Carapace and five units of Arachnid Tracker Silk.

    Ve a: Windmill Hill

  5. Return to Kalinta

    You have obtained all the ingredients to make the Coffin of Eternal Rest. Take them to Abyssal Celebrant Kalinta of the Dark Elf Guild in Gludin Village and ask him to make the coffin for you.

    Ve a: Abyssal Celebrant Kalinta

  6. Owner of the Coffin of Eternal Rest

    By carving your name on the coffin, you have become its true owner. Now, take it and return to Master Virgil in the Town of Gludio.

    Ve a: Master Virgil

Mapa

Objetos de la quest

Quests: nivel 15–23