Low x7: Descripción del servidor

Una guía de Low x7 basada en los materiales del equipo de BoHPTS: «Descripción del servidor». Los nombres de objetos y habilidades llevan a sus páginas en nuestra base. El texto está en inglés.

Esta guía en los otros servidores: Mid x20 · PvP x500

Foreword

Greetings, dear players!

A year has passed since our team was formed — and honestly, it flew by in no time. During this period we launched four servers, successfully held our first server merge, gained huge practical experience, and became an improved version of ourselves. In our previous foreword we talked about our ambitions — and those weren't just words. Those who follow the project can see the result with their own eyes: consistently high online numbers on Phenomen months after launch, a stable economy, and an active community. For us, this is the main indicator that we are moving in the right direction. And all of this was made possible thanks to you — your support, involvement, suggestions, and criticism that helped us become better. You weren't just playing — you were taking part in the project's development.
We often received the same question: "When will the low-rate be?". And now we can answer — the time has come. We don't see this launch as "just another server". This is the next step. A conscious, well-considered, and in some sense more demanding step — both for us and for you. We took into account all the experience we have accumulated, reworked key aspects, refined the concept, and added new solutions that, we are sure, you will feel from the very first hours of the game. We're not going to stop at what we've achieved. On the contrary — the bar we have set for ourselves has only become higher.
A detailed description of all changes and features lies ahead, and we strongly recommend reading it. Pour yourself some tea, grab something tasty, get comfortable, and start reading

Summary

  • Opening: May 15, 2026, 20:00 (UTC+3)
  • OBT: May 8, 2026, 20:00 (UTC+3)
  • Server time: UTC+3
  • Chronicles: Interlude with smooth transition to High Five
  • Windows: 3 (without the requirement of having PA)
  • Client: Salvation

Concept

Our goal is to make the game as interesting, balanced, and long-lasting as possible for different types of players (solo and clan; with different online time; fans of PvE/PvP/Olympiad/trading), and to attract the largest possible audience — both fans of classic chronicles from Interlude to High Five, and custom ones. That is why we decided to take High Five as a base, since it is one of the most interesting, balanced, and content-rich chronicles, and refine it. We have made a large number of changes, which are described in detail in this topic. Briefly — in the "Features" section, and in more detail — in the linked references. We strongly recommend reading it so you don't get caught off guard and have an advantage over those who are too lazy to read and figure things out. Every week new content will be introduced, which will be described in detail in the patch note so that new players can understand it more easily. We will also develop our Wiki, adding up-to-date articles according to each stage.

Rates

  • Maximum level — 85 (including for subclasses)

    Level

    EXP

    1-59х7
    60-69x6
    70-75х5
    76-78х4
    79-80х3
    81-82х2
    83-84х1
    85x0.1

    AdenaDropSpoilSeal StonesFameQuest drop
    x7x3x2x1x2x1
  • Premium Account bonuses:
    • +30% to EXP/SP/adena/drop/RB drop/spoil/seal stones/fame
    • +5% to crafting chance (works if PA is on the crafter)
    Details
    DurationPrice
    7 daysСoin of Luck x50
    30 daysСoin of Luck x100
    100 daysСoin of Luck x200

    How it works:
    > if there are players without PA in the group, the drop/spoil/adena rate is averaged, players with PA receive EXP/SP with bonus
    > if the spoiler is without PA, and a character outside the group with PA kills the monster, then the spoil is without bonus
    > spoil chance is increased, not the amount
    > adena amount is increased, not the chance
    > works on RB

    PA status check:
    > your own – by the presence of a gold frame around the character's level or on the main page of Alt+B
    > group members – by the presence of a gold frame around the character's level or via the command .premium
  • EXP/SP bonus in a group has been changed
    Details
    Number of charactersEXP/SP per characterEXP/SP per groupBonus
    1100%100%0%
    255%110%10%
    340%120%20%
    433.75% (was 32.5)135% (was 130)35% (was 30)
    529% (was 28)145% (was 140)45% (was 40)
    626.67% (was 25)160% (was 150)60% (was 50)
    725% (was 28.57)175% (was 200)75% (was 100)
    823.75% (was 26.25)190% (was 210)90% (was 110)
    923.33% (was 24.44)210% (was 220)110% (was 120)
  • Penalties for EXP/drop/spoil from monsters with level difference have been changed
    Details
    difference0 — ±5±6±7±8±9±10±11±12±13±14±15 and above
    penalty0%10%20%30%50%70%75%80%85%90%100%
  • Penalties for EXP in a group with level difference have been changed
    Details
    difference0 — ±9±10±11±12±13±14±15 and above
    penalty0%50%55%60%65%70%100%
  • A modified Vitality system has been implemented
    Details
    LevelPointsBonus
    00-2400%
    1241-5,00025%
    25,001-10,00050%
    310,001-15,00075%
    415,001-20,000100%

    Features:
    > starting points — 10,000
    > Nevit's blessing is disabled
    > Vitality maintenance potions are available

    Accumulation:
    > regeneration in peace zone and offline — 20 points/min
    > regeneration on the Clan Hall podium — 30 points/min (B-grade) | 40 points/min (A-grade) | 50 points/min (S-grade)
    > killing a Raid Boss — 2,000 points
    > completing Pailaka — 20,000 points
    > Vitality recovery potions — different amounts
  • Adena limit in inventory, personal and clan warehouse — 999,999,999,999

Features

You can follow the changes in a special post.
  • Pre-launch GvG tournament on May 10-11 with a $15,000 prize pool!
  • Modern client with many conveniences:
    • auto-login
    • automatic use of CP/HP/MP potions and consumables (Energy Stone and Full Bottle of Souls — 5 Souls)
    • commands
    • shortened commands
    • additional panels (use of LS skills, set switching, consumables)
    • customizable interface (group, buff)
    • switching tattoo sets
  • Stage-by-stage server development
  • Cyclic macros instead of auto-farm for comfortable gameplay
    Details
    A regular game macro with automatic repetition for a limited time.

    Features:
    > to activate, right-click the macro placed on the panel
    > available for 5 hours (limit resets at 06:30 (UTC+3), remaining time is shown in the system chat and visually — as stars above the head
    > some time after activation, a sleep icon appears above the character's head, and for supports the status of cyclomacro use is also displayed, so blocking is excluded
    > to select monsters, choose "Target to Taunt" mode by pressing Ctrl+T several times (there is no "monsters only" mode, so you may be flagged and killed)
    > interrupted by any action except opening windows with hotkeys (Tab — inventory, K — skills, etc.)
    > impossible to use on TvT
  • Automatic fishing — passive leveling, gathering valuable resources and adena for players with limited online time
  • Significant changes to Clan Halls:
    • disabled in some cities and new ones added in Giran Harbor
    • improved buffer and teleports
    • new items in the shop
  • Extensive changes to equipment:
    • set bonuses
    • rare equipment (including full body sets, Vorpal, Elegia)
    • SA
    • T-shirt with bonuses from enchantment
    • cloak with bonuses from enchantment
    • epic jewelry replica — a weakened version of the original
    • bonuses from enchanted sets
    • PvP-inserts
  • Extensive changes to skills (mechanics based on High Five):
    • new skills added
    • old skills updated
    • new enchantment branches added and old ones updated
    • subclass skills
    • clan skills
  • Improved augmentation system:
    • a new type of LS, which will differ only in that, in addition to skills, it will give: STR +1 / CON +1 / INT +1 / MEN +1 / Critical +32.7 / Evasion +3 / Accuracy +3
    • ability to insert special stones into jewelry (including epic and its replica)
    • updated LS skills based on Interlude characteristics
  • Clan division system with content separation
  • Daily activities for solo players:
  • Daily rewards:
    • for online (1/2/3/4/5 hours in game)
    • for login (spend at least 30 minutes in game)
  • Updated Raid Bosses:
    • all Raid Bosses 61+ have their level raised to 75
    • improved drop
    • new ones added
  • Inventory expanded to 150 slots
  • Standard character weight limit with some simplifications
    Details
    Ways to increase the weight limit:
    > skill for fishing (learned on 1st profession)
    > temporary bags in Premium Shop

    Reduced the weight of some consumables:
    Superior Elixir of CP — 5 > 0
    Superior Elixir of Life — 5 > 0
    Superior Elixir of Mind — 5 > 0
    Healing Potion — 5 > 1
    Major Healing Potion — 5 > 1
    Major Healing Potion — 5 > 1
    Greater Magic Haste Potion — 20 > 1
    Greater Haste Potion — 20 > 1
    Greater Wind Walk Potion — 20 > 1
    Energy Stone — 10 > 1
    Einhasad's Holy Water — 20 > 1
    Magic Symbol — 20 > 1
    Battle Symbol — 20 > 1
    Summoning Crystal — 10 > 1
    Soulshot (No-grade) — 3 > 2
    Blessed Spiritshot (No-grade) — 4 > 2
    Blessed Spiritshot (D-grade) — 4 > 2
    Greater CP Potion — 100 > 50
  • Customizable block buff
  • No MP potions
  • Modified pet system
    Details
    Features:
    > wolf damage in PvP reduced by 30%
    > consume 35% of experience (standard)
    > all pets restore MP
    > pet buff duration — 20 minutes

    Improved Baby Buffalo

    BuffAppears at pet level
    Pet Might Lv. 3
    Pet Blessed Body Lv. 6
    55
    Pet Guidance Lv. 3
    Pet Shield Lv. 3
    60
    Pet Haste Lv. 2
    Pet Vampiric Rage Lv. 4
    65
    Pet Focus Lv. 3
    Pet Death Whisper Lv. 3
    70

    Improved Baby Kookaburra

    BuffAppears at pet level
    Pet Empower Lv. 3
    Pet Blessed Soul Lv. 6
    55
    Pet Shield Lv. 3
    Pet Blessed Body Lv. 6
    60
    Pet Concentration Lv. 6
    Pet Acumen Lv. 3
    65

    Improved Baby Cougar

    BuffAppears at pet level
    Pet Empower Lv. 3
    Pet Might Lv. 3
    55
    Pet Shield Lv. 3
    Pet Blessed Body Lv. 6
    60
    Pet Acumen Lv. 3
    Pet Haste Lv. 2
    65
    Pet Vampiric Rage Lv. 4
    Pet Focus Lv. 3
    70

    Pet control via buffs with 20-minute duration:
    Buff Control — prohibits buffing the owner
    Heal Control — prohibits restoring HP of the owner
    Mana Recharge Control — prohibits restoring MP of the owner
  • Herbs:
    • HP
    • MP
    • Vitality
    • head enlargement
  • Modified Vitality system
  • Auto-loot when special agathion is equipped
  • Global chat (!) starting from level 60
  • Mammon is always available in Giran with functions according to the stage and a markup on goods and services depending on the cycle:
    • Battle week — 25%
    • Victory week — 0%
  • Manor is disabled
  • Trade zones have been implemented
  • Teleports:
    • regular — free up to level 40 inclusive, from 41+ at standard prices
    • global — free up to level 56 inclusive, from 57+ with Premium Card
  • When crafting S/S80/S84 equipment, additional Adena is required, which is built into the ingredients list
    Details
    TypeSS80S84
    weapon15,000,00015,000,00030,000,000
    armor10,000,00015,000,00020,000,000
    jewelry5,000,0007,500,00010,000,000
  • Champions
    Details
    Available every day from 18:00 to 24:00 (UTC+3) in the following locations:
    > Ketra Orc Outpost
    > Varka Silenos Barracks
    > Pagan Temple
    > Monastery of Silence
    > Forge of the Gods
    > Imperial Tomb
    > Stakato Nest

    Stats

    HPHP regenEXP/SPDropSpoilAdena
    x5x3x5x15x5x35
    x10x3x10x30x10x70
  • Added an NPC for GvG battles (3x3, 5x5, 9x9) with bets
    Details

    Registration

    1. At the NPC Stone Statue of Jermann the Great Leader:
    > Giran, on the central square
    > Tuesday-Thursday inclusive
    > 20:00-02:00 (UTC+3)

    2. The application is submitted by the party leader, who chooses:
    > the format (3x3, 5x5, 9x9)
    > the bet currency and amount — Coin of Luck (20 - 5,000) | Adena (50,000,000 - 5,000,000,000), which is deducted immediately

    3. Another party can create a new application or offer a battle against an existing application

    4. Restrictions:
    > if the party size does not match the chosen format, registration will not go through
    > if the party composition changes after registration, the application is automatically cancelled and the bet is returned to the party leader

    Battle

    1. The duel starts only after both sides confirm
    2. Both parties are transferred to a separate instance zone, all skill cooldowns are reset
    3. 1 minute is given for preparation
    4. The battle lasts a maximum of 20 minutes or until all members of one of the parties are dead and not under resurrection
    5. If after 20 minutes neither party is defeated, the party with more surviving members wins
    6. Everything is allowed during the battle: buffs, potions, resurrection scrolls, etc.
    7. Loss of connection by one of the participants does not stop the battle

    Bets and payout

    1. The leader of the winning party takes the entire pot (their own bet + the opponent's bet) minus a 5% server fee
    2. The bet is returned if:
    > the application is cancelled
    > no opponent is found
    > the party composition has changed
    > the battle ended in a draw

    Other

    1. Added statistics for wins and battles played
    2. Added a spectator mode
    3. 1 HWID = 1 participant

Client

  • Commands:
    • .command — displays a list of all commands with brief descriptions
    • .menu — settings menu
      Demonstration
    • .event — event registration if you missed the pop-up window
    • .buff "profile name" in Latin letters with at least 4 characters — using a specific buff profile
    • .epic — Epic Boss schedule
      Demonstration
    • .zone (available only to the Clan Leader) — checks the number of players in the Epic Boss zone
      Demonstration
    • .stats — displays all character stats
      Demonstration
    • .offline — offline trade from level 40, requires 100,000 Adena
    • .sellbuff — selling buffs for characters with third profession
      Details

      Add the desired buffs using the Add Buffs button:

      You can change the added buffs using the Edit Buffs button:

      To start selling a buff, enter a name in the Title field and press Start Selling. Maximum price — 1,000,000.
    • .premium — checks PA status of group members
      Demonstration
    • .unstuck — teleports to the nearest village (cast — 20 seconds)
    • .lock — character protection: login only from specific IP or HWID, protects against scamming when account sharing
      More details
      IP — you will only be able to log in from the IP that was recorded at the moment this type of protection was enabled (temporarily disabled)
      Please be careful, your IP may be dynamic (change), in which case you won't be able to log into the game again.

      HWID — you will only be able to log in from the HWID that was recorded at the moment this type of protection was enabled
      Please be careful, HWID is a unique identifier of your computer, which changes if its configuration (hardware components) changes.
      After activation, the character receives a permanent buff that doesn't take up a slot:
      Lock Buff Lv. 1
      EXP +5%, Drop +3%, Adena +3%.

      Item HWID — full character functionality will only be available from the HWID that was recorded at the moment this type of protection was enabled
      This command is needed for safely lending an account to third parties for temporary use (CP, clan, driver, friend, etc.), which rules out possible scamming.
      Unavailable:
      > sending mail
      > trading
      > opening a trade shop (buying, selling, bulk selling)
      > selling to NPCs and in Alt+B
      > dropping items on the ground
      > interacting with the clan warehouse
      > creating items through other characters' workshops
      > enchanting skills
      > attacking unflagged characters
      > inserting and removing a Life Stone

      Available:
      > picking up items from the ground
      > receiving mail with attachments
      > creating items through your own personal workshop
      > attacking flagged characters
      > receiving rewards for quests, events, and the Olympiad
      > using skills
      > movement
      > buying goods in Alt+B for Adena, Vote Coin
      > selling any crafted items
      > selling buffs
    • .repair — fixes issues with a character
      Details
      If you get a critical error when logging into the game on a specific character, log in on another one and use this command. The selected character will be moved to Floran, and all panel settings will be reset, and the equipment has been removed and placed into private warehouse.
    • .fishing — displays: total fishing time for the day (counter resets at 6:00 AM (UTC+3)), current penalty modifier, fishing points, leaderboard rank
      Preview
    • .fix — pulling out a character stuck in textures during an event
      Details
      Features:
      > available only at events
      > 15 seconds after use, the character is teleported to their team's respawn point at the current event
      > the teleport is cancelled if, within these 15 seconds, the character:
      > takes damage
      > dies
      > can be used in combat
      > reuse delay — 2 minutes
    • .kamael — a one-time command available only to kamaels for transferring certain items within the game account from a selected character
      Details
      You cannot take a subclass for kamael and, accordingly, become a kamael through the main class change service, but you can make a one-time free transfer of the listed personal items within the game account from a selected character:
      > fishing rod
      > any jewelry with a Life Stone, as well as a replica without a Life Stone
      > shirt
      > cloak
      > belt
      > bracelet and equipped talismans
      > agathion or mount
      > visual (headgear, appearance of cloak/shield/weapon, costume)
      > Ancient Kingdom's Coin
      The ITEMS LISTED ABOVE MUST BE EQUIPPED on the selected character! Everything else is not transferred, please be careful!
      To be clear, NOT TRANSFERRED:
      > weapon with a Life Stone
      > equipment with a PvP-insert
      > Premium Card
      > Daily Reward Premium Ticket
      > Calendar Reward Premium Ticket
      > subclass
      > nobility
      > personal consumables (Life Stone, enchant scrolls, etc.)
      > quest items
      > everything else not mentioned in the list of transferable items
  • Shortened commands:
    • /target = /t
    • /attack = /a
    • /attackforce = /af
    • /attackstand = /as
    • /useskill = /us
    • /useskillforce = /usf
    • /invite = /i
    • /dissmiss = /d
    • /friendinvite = /fi
    • /block = /b
    • /unblock = /ub
    • /instancezone = /iz
    • /olympiadstat = /o
  • Additional panels:
    • for using LS skills
    • for changing sets
    • for consumables (customizable)
  • Hotkeys:
    • removing a buff — ALT+LMB
    • viewing mob info — SHIFT+LMB
    • trying on accessories, skins on cloak and shield, costumes — ALT+LMB
  • Ability to switch between 3 tattoo sets
    Details
    > change cost — 1,000,000
    > change delay — 30 s
    > can be changed outside a peace zone
    > cannot be used at the Olympiad
  • New Command Channel window with extended functionality and statistics
  • Improved group interface (including the ability to assign a deputy Party Leader)
  • Auto-login
    Demonstration
  • Changed the party search system — the trade channel Trade renamed to Search
    Details
    Features:
    > available from level 20
    > repeat message delay — 1 minute
    > repeat join request delay — 1 minute
    > the request confirmation window is active for 10 seconds and contains information:
    > nickname
    > level
    > class
    > presence of PA
    > clan
    > Gear Score

Stages

  • Every Monday at ~17:00 (UTC+3) starting from the second week, an update will be released (approximate dates and content of the updates are listed, changes are possible)
  • Possible changes:
    • maximum level
    • number of subclasses
    • introduction of the next equipment grade
    • introduction and modification of the attribute system
    • introduction of new content (locations, Raid Bosses, Epic Bosses, castles, subclass skills, kamaels, instances, increase in maximum clan level)
    • improvement of drop from Raid Bosses, Epic Bosses, instances
    • changes in shops: price reductions and addition of new items
  • The patch note for the update will be released approximately 2-3 days before its installation
    Stages
    Stage 1 (15.05-24.05) — 10 days
    Maximum level: 70 (some skills are learned from books bought from Edgar for crystals)
    67 — x1
    68-69 — x0.5
    70-71 — x0.01
    Subclasses: 1
    Equipment: B-grade
    Epic Bosses:
    Bigwar — Core, Orfen, Ant Queen
    Midwar — Priest of Orfen, Priest of Ant Queen
    Lowwar — Ramona
    Forts: 8 (all from the start)
    Maximum clan level: 8
    Instances: Solo Kamaloka (all levels), Hall of the Abyss (all levels), Labyrinth of the Abyss (up to 69 inclusive), Daytime Zaken
    Other:
    subclass quest from level 70
    quests for best A-grade weapon, S-grade weapon and jewelry are disabled
    from Monday, every day during the week Lilith | Anakim is available (they alternate) with improved drop, respawn 22:00-23:00 (UTC+3)
    Olympiad on Friday (22.05) and Saturday (23.05), 18:00-23:50 (UTC+3) (period is one week, rewards are given from Saturday to Sunday)
    fishing
    Edgar (0%): work with B-grade, exchange of SA 11-12, skill books, exchange of coupons for top B-grade (drop from Epic Bosses and Lilith), no exchange of stones for AA (always available in Giran with functions according to the stage and a markup depending on the cycle: Struggle week — 25%, Victory — 0%)
    The contents of the other shops are described here.


    Only new additions are listed — if some information is missing, it means it has not changed.

    Stage 2 (25.05-31.05) — 7 days
    Maximum level: 76 (some skills are learned from books bought from Edgar for crystals)
    70-72 — x1
    73-75 — x0.5
    76-77 — x0.01
    Equipment: A-grade (without best A-grade weapon)
    Epic Bosses:
    Bigwar — Zaken
    Midwar — Priest of Core
    Lowwar — Octavis
    Beerwar — Nermion, Nergatt
    Sieges 31.05, 20:00-22:00 (UTC+3):
    Bigwar — Goddard, Rune
    Midwar — Oren, Schuttgart
    Lowwar — Dion, Gludio
    Beerwar — Innadril
    Instances: Labyrinth of the Abyss (78), Fortress/castle dungeon
    Other:
    noblesse quest from level 75
    quest for 500 monsters
    Edgar (0%): work with A-grade (except inserting SA into best weapon and creating best dual swords), exchange of coupons for A-grade (except best weapon), exchange of stones for AA, sale of A-grade gemstones and crystals for AA, skill books
    Mem Coin Shop: Earring of Zaken [Replica], BEAB, BEWA, BEAA, BEWA, Lucky Enchant Stone: Armor (A-grade), Lucky Enchant Stone: Weapon (A-grade), Neolithic Crystal (A-grade)


    Stage 3 (01.06-07.06) — 7 days
    Maximum level: 78 (some skills are learned from books bought from Edgar for crystals)
    76-77 — x0.5
    78-79 — x0.01
    Subclasses: 2
    Equipment: best A-grade weapon
    Epic Boss: Baium
    Instance: Labyrinth of the Abyss (81)
    Other: quests for best A-grade weapon, S-grade weapon and jewelry are enabled
    Edgar (25%): inserting SA into best A-grade weapon, creating best A-grade dual swords, exchange of coupons for best A-grade weapon, exchange of SA 13, skill books
    Mem Coin Shop: Ring of Baium [Replica], SA 13


    The following stages are described more briefly — details will be added later. An extension is possible — we will monitor the situation on the server.

    Stage 4 (08.06-21.06) — 14 days
    Maximum level: 79 (some skills are learned from books bought from Edgar for crystals)
    78-79 — x0.5
    79-80 — x0.01
    Subclasses: 3 (maximum)
    Equipment: S-grade (without attribute)
    Epic Bosses:
    Bigwar — Frintezza
    Midwar — Priest of Zaken
    Sieges 14.06, 20:00-22:00 (UTC+3)
    Territory Wars 21.06, 20:00-22:00 (UTC+3)
    New location: Hellbound (obtaining S-grade via quest, RB Typhoon)
    Instance: Nighttime Zaken
    Other: no drop of attribute stones
    Edgar (0%): work with S-grade, skill books, exchange of coupons for S-grade, sale of S-grade gemstones and crystals
    Mem Coin Shop: Enchanted Ring of Core [Replica], Enchanted Earring of Orfen [Replica], Frintezza's Necklace [Replica], BEAS, BEWS, Lucky Enchant Stone: Armor (S-grade), Lucky Enchant Stone: Weapon (S-grade), Neolithic Crystal (S-grade)


    Stage 5 (22.06-05.07) — 14 days
    Maximum level: 80 (some skills are learned from books bought from Edgar for crystals, books for domes drop from monsters)
    79-80 — x0.5
    80-81 — x0.01
    Equipment: S-grade (150/60x1)
    Epic Boss: Antharas
    Sieges 28.06, 20:00-22:00 (UTC+3):
    Bigwar — Goddard, Rune, Oren, Schuttgart
    Midwar — Dion, Gludio, Aden
    Lowwar — Innadril
    Territory Wars 05.07, 20:00-22:00 (UTC+3)
    Locations:
    Isle of Prayer
    Chromatic Highlands
    Instance: Twins
    Edgar (25%): skill books
    Mem Coin Shop: Enchanted Ring of Ant Queen [Replica], Earring of Antharas [Replica]


    Stage 6 (06.07-12.07) — 7 days
    Maximum level: 81 (new skills are learned from books bought from Edgar for crystals)
    80-81 — x0.5
    81-82 — x0.01
    Equipment: Dynasty (150/60x1)
    Epic Boss: Valakas
    Sieges 12.07, 20:00-22:00 (UTC+3)
    Other: the kamaels race is available
    Location: Giant's Cave (updated RB Giant Marpanak, Last Titan Utenus, Gorgolos, Hekaton Prime)
    Edgar (0%): work with Dynasty, exchange of SA 14, skill books, exchange of coupons for Dynasty
    Mem Coin Shop: Enchanted Earring of Zaken [Replica], Necklace of Valakas [Replica], SA 14


    Stage 7 (13.07-19.07) — 7 days
    Maximum level: 82 (new skills are learned from books bought from Edgar for crystals)
    81-82 — x0.5
    82-83 — x0.01
    Equipment: Dynasty (150/60x2)
    Maximum clan level: 9
    Territory Wars 19.07, 20:00-22:00 (UTC+3)
    Other: summer PvE-event
    Edgar (25%): skill books
    Mem Coin Shop: Reinforced Ring of Core, Reinforced Earring of Orfen


    Stage 8 (20.07-26.07) — 7 days
    Maximum level: 83 (new skills are learned from books bought from Edgar for crystals)
    82-83 — x0.5
    83-84 — x0.01
    Equipment: Icarus, Moirai (150/60x2)
    Epic Boss: Beleth
    Sieges 26.07, 20:00-22:00 (UTC+3)
    Instance: Tiat
    New and changed locations:
    Plains of Lizardmen (new RB Royal Sharpshooter)
    Sel Mahum Training Grounds (new RB Abyssal Makkum)
    Stakato Nest (changed RB Queen Shyeed)
    Edgar (0%): work with Icarus/Moirai, exchange of coupons for Icarus/Moirai, exchange of SA 15, skill books
    Mem Coin Shop: Enchanted Ring of Baium [Replica], SA 15, Neolithic Crystal (S80-grade), Reinforced Ring of Queen Ant, Reinforced Earring of Zaken
    Olympiad Shop: Dynasty armor


    Stage 9 (27.07-02.08) — 7 days
    Equipment: Icarus, Moirai (150/60x3)
    Territory Wars 02.08, 20:00-22:00 (UTC+3)
    Edgar (25%)


    Stage 10 (03.08-09.08) — 7 days
    Maximum level: 84 (new skills are learned from books that are bought from Edgar for crystals)
    83-84 — х1
    84-85 — х0.01
    Equipment: Vesper without Noble sets (150/60х3)
    Sieges 09.08, 20:00-22:00 (UTC+3)
    Locations:
    Dragon Valley (new Raid Boss Enhanced Mimir)
    Monastery of Silence (Raid Boss Anais updated)
    Edgar (0%): Vesper processing, exchange of coupons for Vesper, exchange of SA 16, skill books
    Mem Coin Shop: Enchanted Frintezza's Necklace [Replica], SA 16, Neolithic Crystal (S84-grade), Reinforced Ring of Baium
    Olympiad Shop: Moirai armor


    Stage 11 (10.08-16.08) — 7 days
    Equipment: Vesper without Noble sets (225/90х3)
    Maximum clan level: 11
    Territory Wars 16.08, 20:00-22:00 (UTC+3)
    Edgar (25%)


    Stage 12 (17.08-23.08) — 7 days
    Equipment: Noble Vesper armor (300/120х3)
    Location: Antharas' Lair (without kariks, new RB: Drake Lord, Behemoth Leader, Dragon Beast)
    Sieges 23.08, 20:00-22:00 (UTC+3)
    Edgar (0%): upgrade of Vesper armor to Noble
    Mem Coin Shop: Enchanted Earring of Antharas [Replica], Ring of Queen Ant, Earring of Zaken


    Stage 13 (24.08-30.08) — 7 days
    Maximum level: 85 (new skills are learned with books that are bought from Edgar for crystals)
    Territory Wars 30.08, 20:00-22:00 (UTC+3)
    Other: Solo Raid Boss
    Edgar (25%): skill books


    Stage 14 (31.08-06.09) — 7 days
    Location: Seed of Annihilation
    Sieges 06.09, 20:00-22:00 (UTC+3)
    Edgar (0%)
    Mem Coin Shop:
    Enchanted Necklace of Valakas [Replica], Reinforced Frintezza's Necklace


    Stage 15 (07.09-13.09) — 7 days
    Equipment: Vorpal armor/jewelry, mid S84 weapon
    Location: Antharas' Lair (kariks)
    Instance: Freya
    Territory Wars 13.09, 20:00-22:00 (UTC+3)
    Edgar (25%): processing of Vorpal armor/jewelry and mid S84 weapon, SA 17 exchange, coupon exchange for Vorpal armor/jewelry and mid S84 weapon
    Mem Coin Shop: SA 17, Ring of Baium
    Olympiad Shop: Vesper armor


    Stage 16 (14.09-20.09) — 7 days
    Sieges 20.09, 20:00-22:00 (UTC+3)
    Edgar (0%)


    Stage 17 (21.09-27.09) — 7 days
    Equipment: Elegia armor/jewelry, best S84 weapon
    Instance: Blessed Freya
    Territory Wars 27.09, 20:00-22:00 (UTC+3)
    Edgar (25%): processing of Elegia armor/jewelry and best S84 weapon, SA 17 exchange, coupon exchange for Elegia armor/jewelry and best S84 weapon

Basics | Equipment | Promotions

Character progression

  • How to obtain professions:
    1st professionquest

    Adena x10,000
    2nd professionquest

    shortened quest for Adena x3,000,000

    Adena x1,000,000
    3rd professionquest

    Сoin of Luck x50
  • How to obtain a subclass — simplified quest
  • Maximum number of subclasses — 3, switching via Alt+T in a peace zone
    Demonstration
  • All subclasses share the same maximum level, which depends on the stage
  • Subclass skills are available and work for subclasses as well
  • Subclass restrictions:
    • Soulhound Male cannot take a subclass on Soulhound Female and vice versa
    • the third subclass of kamaels can only be Inspector
    • other races cannot take a subclass on kamaels
  • Other restrictions have been removed:
    • kamaels can take any class for the first two subclasses (magic and heavy sets will look like light ones)
    • Overlord and Warsmith are available
    • dark elves can take elf classes and vice versa
    • related classes are available (Spellsinger can take Sorcerer, etc.)
  • A service for changing the main class is available
    Details
    To change it, you need to be on the main class with the 3rd class and choose a subclass with the 3rd class that is at least level 75. The gender will be kept and the character's appearance will change according to the class if it belongs to another race. All game progress (levels, skill enchanting, etc.) is saved. In other words, the subclass and the main class switch places, and the former subclass can take part in the Olympiad. Players who took first or second place in the last Olympiad cannot use this feature. Face, hairstyle, and hair color can be changed using potions sold in the Game Shop.

    Please note, when kamaels change their main class:
    > to a class of another race — they will lose all kamael subclasses
    > to a class of their own race of the opposite gender — they will keep their gender (kamaels cannot change gender through the special service)
  • How to obtain nobless:

Buffer

  • Number of slots: 20+8 for buffs and 12 for dances/songs/combined buffs of bards
    Details
    Increasing the number of slots with books:
    SlotLevelBook
    2152 Ancient Book: Divine Inspiration (Modern Language Version)
    2261 Ancient Book: Divine Inspiration (Original Language Version)
    2376 Ancient Book: Divine Inspiration (Manuscript)
    2476 Ancient Book: Divine Inspiration (Original Version)
    2580 Ancient Book: Divine Inspiration (Beginner)
    2682 Ancient Book: Divine Inspiration (Intermediate)
    2783Ancient Book: Divine Inspiration (Advanced)
    2884Ancient Book: Divine Inspiration (Proficiency)

    How to obtain:
    > drop from Raid and Epic Bosses (some books)
    > Olympiad Shop
    > Premium Shop
  • Buff duration:
    • in the buffer — 1 hour
    • songs/dances/combined buffs of bards — 5 minutes
    • other character buffs — standard
    • Hot Springs debuffs — 10 minutes
    • purchased buffs:
      • Prophecy of Wind and similar — 5/10 (with PA on the buyer)
      • cat/horse — 10/20 (with PA on the buyer)
      • others — 30/60 (with PA on the buyer)
  • Combined buffs of bards have been implemented
  • Buffer in Alt+B with ready-made sets:
    • free up to and including level 70
    • with a Premium Card from level 71+
    Details
    ItemPrice
    Premium Card (7 days)Сoin of Luck x50
    Premium Card (30 days)Сoin of Luck x100
    Premium Card (100 days)Сoin of Luck x200
    Reverse Mana
    MP regeneration +10.

    Features:
    > doesn't occupy buff slot
    > cannot restore MP to other players
    > cannot receive MP restoration (Recharge, servant and pet equivalents — Mass Recharge works)

    Buffer features:
    > regular buffs at maximum level
    > target switching (character/pet or servitor)
    > ability to create profiles (.buff "profile name" in Latin letters with at least 4 characters)
  • Added the ability to share buff profiles
    More details
    To share:
    1. Click the "–" button next to the desired buff profile
    2. Click the generated code to copy it
    3. Share it with another player

    To use:
    1. Click the "+" button next to the save profile button
    2. Enter the received code
    3. Click "Next"
    4. Enter the name of the new buff profile
    5. Click "Create"

Shops

  • Game Shop — items for Adena, also includes an exchanger
  • Mem Coin Shop — items for Mem Coin, which are obtained:
    • from automatic events
    • drops from Raid Bosses and Epic Bosses
    • achievement (obtaining noblesse)
    • daily quest (2,000 monsters)
    • Olympiad quests
  • Premium Shop — items and services for Сoin of Luck
  • Olympiad Shop — items for Olympiad Token
  • Vote Coin Shop — items for Vote Coin, which can be obtained for voting
  • Edgar — items and services for various currencies, always available in Giran with functions according to the stage and a markup depending on the cycle:
    • Battle week — 25%
    • Victory week — 0%
  • Jang — exchanger of attribute stones and crystals, consumables for increasing attack and defense attributes
  • The current assortment is described in a separate thread

Locations

  • Mirror locations have been added:
    • Frozen Labyrinth
    • The Giant's Cave
    • Antharas' Lair
    • Blazing Swamp
      Details
      > for everyone except Bigwar
      > entrance through Chaos Wizard Amormio in Rune
      > available every day 14:00 - 02:00 (UTC+3)
      > standard quests work here
  • The number of monsters in the following locations has been increased:
    Swamp of Screams

    Ancient Battleground



    Surroundings of Goddard

    Silent Valley

    Skyshadow Meadow

    Frozen Labyrinth

    Blazing Swamp

    The Cemetery

    Forsaken Plains

    The Forbidden Gateway

    Alligator Island

    Timak Outpost

    Forge of the Gods (Upper Level)

  • The number of monsters has been increased and their respawn time reduced in the following locations:
    The Giant's Cave (Lower Level) — before location update

    Wall of Argos

    Tower of Insolence

    Antharas' Lair

    Stakato Nest

    Forest of the Dead

    Valley of Saints

    Fields of Massacre

    Devil's Isle

    Cruma Tower

    The Enchanted Valley

    Ivory Tower

  • The following locations have been changed:
    Devil's Pass
    Features:
    > monsters are always available
    > spots have been added
    > monsters have been strengthened
    > drop and adena have been increased


    Den of Evil
    Features:
    > level 81-82 monsters
    > for melee classes
    > no quest

  • Only the listed locations currently match High Five:
    Pavel Ruins
    Features:
    > increased number of monsters
    > drop/spoil top B-grade

    Archaic Laboratory
    Features:
    > increased number of monsters
    > drop/spoil top B-grade

    Isle of Prayer
    Features:
    > for solo players
    > weak monsters of level 78-83
    > Fire Stone drop
    > instances are disabled
    > penalty for parties of 3+ players is disabled
    > teleport is available (global through Heine and regular from Heine)
    Chromatic Highlands
    Features:
    > for groups
    > weak and strong monsters of level 82-83
    > drop of Fire Stone, Water Stone, Wind Stone, Earth Stone
    > teleport is available (global through Heine)
    Hellbound
    To access the island, you need to complete the quest Path to Hellbound (78+).

    To access the recipes and parts from S to S80 (depends on the server's development stage), you need to complete a chain of quests:
    1. Basic Caravan Certificate
    2. Standard Caravan Certificate
    3. Premium Caravan Certificate

    Features:
    > island level 7 from the start
    > increased number of monsters at some spots
    > many new spots have been added
    > Steel Citadel and Tully's Workshop are not available
    > Celtus respawn reduced to 1 hour (was 4)
    > top Raid Boss with improved drop — Typhoon
    > Shadai is always located in this place:

    To upgrade Dynasty, you need to buy Dynastic Essence | Dynastic Essence II from Shadai and make an exchange.
    Please note: the upgraded top piece can only be worn by the classes listed in the description.
    ItemPrice
    Dynastic EssenceAncient Tome of the Demon x500
    Adena x30,000,000
    Dynastic EssenceAncient Tome of the Demon x500
    Сoin of Luck x50
    Dynastic Essence IIAncient Tome of the Demon x5,000
    Adena x150,000,000
    Dynastic Essence IIAncient Tome of the Demon x5,000
    Сoin of Luck x250
    Giant's Cave
    Features:
    > changed quests:
    Exploration of the Giants' Cave - Part 1 — now recipes for Dynasty weapons are obtained
    Exploration of the Giants' Cave - Part 2 — now resources, Giant's Codex - Discipline, Giant's Codex - Oblivion are obtained
    > top Raid Bosses with improved drop — Giant Marpanak, Last Titan Utenus, Gorgolos, Hekaton Prime (8+1)
    > drop of all types of attribute
    Stakato Nest
    Features:
    > monster respawn reduced to 90 seconds (was 120)
    > experience increased by 2 times
    > adena drop increased by 2 times
    > drop: whole parts and Dynasty parts; Forgotten Scroll: Magician's Will; Life Stone (regular, mid and high); EWS, attribute stones of all types
    > spoil: parts for Icarus weapons
    > main quest — Only What Remains (81+), available after completing the quest I'm the Only One You Can Trust (81+): rewards changed
    > reworked Raid Boss with improved drop — Queen Shyeed (8+1)
    Plains of Lizardmen
    Features:
    > for bow and crossbow users
    > experience increased by 2 times
    > adena drop increased by 2 times
    > drop: whole parts, Icarus/Moirai recipes and parts; Forgotten Scroll: Archer's Will; Life Stone (regular, mid and high); EAS, EWS
    > spoil: Icarus/Moirai recipes and parts; EAS, EWS
    > main quest — Figuring It Out! (82+), available after completing the quest Watch What You Eat (82+): recipe and parts for an Icarus bow, recipes and parts for Moirai jewelry and light armor
    > new Raid Boss with improved drop — Royal Sharpshooter (6+1)
    Sel Mahum Training Grounds
    Features:
    > for melee classes
    > experience increased by 2 times
    > adena drop increased by 2 times
    > drop: whole parts, Icarus/Moirai recipes and parts; Forgotten Scroll: Fighter's Will; Life Stone (regular, mid and high); EAS, EWS
    > spoil: Icarus/Moirai recipes and parts; EAS, EWS
    > main quest — No More Soup For You (82+), available after completing the quest It Smells Delicious! (82+): recipe and parts for an Icarus polearm, recipes and parts for Moirai jewelry and heavy armor
    > new Raid Boss with improved drop — Abyssal Makkum (6+1)
    Monastery of Silence
    Drop
    WeaponArmorJewelryValuable resources
    Vesper (ready, parts)Vesper (ready, recipes, parts)Vesper (ready, recipes, parts)Life Stone 76 (NG/Mid/High)
    EWS
    EAS

    Spoil
    WeaponArmorJewelryValuable resources
    Vesper (recipes, parts)Vesper (recipes, parts)Vesper (recipes, parts)EWS
    EAS
    Dragon Valley
    Quest — Legendary Tales (80+)
    A one-time quest for the Vesper weapon, the bones for summoning one of the 7 raid bosses can be obtained only as a drop from monsters in Dragon Valley, obtaining them through the Tired of Waiting quest is disabled.

    Drop
    WeaponArmorJewelryValuable resources
    Dynasty (ready)
    Icarus (ready, recipes)
    Moirai (ready)Moirai (ready)attribute stones (all except Holy)
    Life Stone 76 (NG/Mid/High)
    Giant's Codex
    EWS

    Spoil
    WeaponArmorJewelryValuable resources
    Icarus (ready, recipes, parts)Moirai (ready, recipes)
    Vesper (recipes, parts)
    —Fire Stone
    EWS
    BEWS
    BEAS
    Gemstone (S-grade)
    Giant's Codex
    Antharas' Lair
    Features:
    > the quest Don't Know, Don't Care (3 RB) is unavailable
    > top Raid Bosses with improved drop — Dragon Beast, Behemoth Leader, Drake Lord

    Drop
    WeaponArmorJewelryValuable resources
    Vesper (finished, parts)Vesper (finished, parts)Vesper (finished)attribute stones (Wind, Earth)
    attribute crystals (Earth, Dark)
    Life Stone 76 (NG/Mid/High/Top)
    Giant's Codex - Mastery
    EWS
    BEAS
    BEWS
    Gemstone (S-grade)
    Vesper Noble Enhacement Stone

    Spoil
    WeaponArmorJewelryValuable resources
    Vesper (finished, recipes, parts)Vesper (parts)—attribute stones (Earth, Wind)
    attribute crystals (Earth)
    EWS
    BEAS
    BEWS
    Gemstone (S-grade)
    Vesper Noble Enhacement Stone

    Kariks

    Drop
    WeaponArmorJewelryValuable resources
    mid S84 (ready-made), except:
    magic blunt
    magic sword
    staff
    Vorpal (ready-made)Vorpal (ready-made)attribute stones (wind, dark)
    Life Stone 76 (NG/Mid/High/Top)
    EAS
    EWS

    Spoil
    WeaponArmorJewelryValuable resources
    mid S84 (ready-made):
    magic blunt
    magic sword
    staff

    Vesper:
    magic blunt (ready-made + parts)
    magic sword (ready-made)
    ——BEWS
    BEAS
    Gemstone (S-grade)
    Life Stone 76 (NG/Mid/High/Top)
    Seed of Annihilation
    NPC for entry:

    Features:
    > buff rotation (melee, mage, archer) every day after the morning scheduled restart at 6:30 (UTC+3)
    > all quests are disabled
    > Raid Bosses have been removed

    ReptilikonDrop
    WeaponArmorJewelryValuable resources
    Vesper (ready-made, recipes, parts):
    fists
    dagger
    spear
    Vesper (ready-made, parts):
    everything except top and bottom
    Vesper (ready-made, recipes, parts)attribute stones (earth, water)
    attribute crystals (earth)
    Life Stone 76 (NG/Mid/High)
    Giant's Codex - Mastery
    EWS

    Spoil
    WeaponArmorJewelryValuable resources
    Vesper (recipes, parts):
    fists
    dagger
    spear
    Vesper (recipes, parts):
    everything except top and bottom
    Vesper (recipes, parts)BEAS
    BEWS


    Bistakon

    Drop
    WeaponArmorJewelryValuable resources
    Vesper (ready-made, recipes, parts):
    fists
    one-handed blunt
    two-handed blunt
    magic blunt
    staff
    bow
    one-handed sword
    two-handed sword
    magic sword
    Vesper (ready-made, parts):
    top and bottom (all types)
    gloves (all types)
    boots (all types)
    —attribute stones (earth, water)
    attribute crystals (earth)
    Life Stone 76 (NG/Mid/High)
    Giant's Codex - Mastery
    EWS
    EAS

    Spoil
    WeaponArmorJewelryValuable resources
    Vesper (recipes, parts):
    fists
    one-handed blunt
    two-handed blunt
    magic blunt
    staff
    bow
    one-handed sword
    two-handed sword
    magic sword
    Vesper (recipes, parts):
    top and bottom (all types)
    gloves (all types)
    boots (all types)
    —BEAS
    BEWS
    EWS


    Kokracon

    Drop
    WeaponArmorJewelryValuable resources
    Vesper (ready-made, recipes, parts):
    one-handed blunt
    two-handed blunt
    magic blunt
    staff
    bow
    one-handed sword
    two-handed sword
    magic sword
    Vesper (ready-made, parts):
    everything except top and bottom
    Vesper (ready-made, recipes, parts)attribute stones (earth, water)
    attribute crystals (earth)
    Life Stone 76 (NG/Mid/High)
    Giant's Codex - Mastery
    EWS
    EAS

    Spoil
    WeaponArmorJewelryValuable resources
    Vesper (recipes, parts):
    one-handed blunt
    two-handed blunt
    magic blunt
    staff
    bow
    one-handed sword
    two-handed sword
    magic sword
    Vesper (recipes, parts):
    everything except top and bottom
    Vesper (recipes, parts)BEAS
    BEWS
    EWS
  • Locations not mentioned will remain with Interlude settings

Instances

  • Instances available from the start:
    Solo Kamaloka
    Drop
    > 1 player with PA
    > reset every day at 06:30 (UTC+3) — shared for all instance levels
    > essences removed

    A solo time zone where the player has 20 minutes to clear monsters. After the time runs out, a Pathfinder Worker appears, and after speaking with him you can receive a chest, the contents of which depend on the number of monsters killed.
    CityCharacter levelNPC for entry
    Gludio20-30

    25-35
    Pathfinder Worker
    Dion20-30

    25-35

    30-40
    Pathfinder Worker
    Heine30-40

    35-45

    40-50
    Pathfinder Worker
    Oren35-45

    40-50

    45-55

    50-60

    Pathfinder Worker

    Schuttgart45-55

    50-60

    55-65

    60-70
    Pathfinder Worker
    Rune65-75

    70-80
    Pathfinder Worker
    Hall of the Abyss
    Drop
    > 2-9 players
    > reset — Wednesday and Saturday at 06:30 (UTC+3) — shared for all instance levels
    > standard drop in 23 | 26 | 33 | 36
    > if you are lucky and a certain group drops, then you are guaranteed to receive only 1 item from those possible within it
    CityHall level (character)NPC for entryBossRecommendations
    Gludio23 (18-28)BathisTomlan KamosRelatively difficult, with high P. Atk. Sometimes uses a 2-3 second stun. No guards. Uses only physical skills, jewelry is not important.
    Gludio26 (21-31)BathisOl ArioshHas a large HP pool, weak P. Atk., summons one minion every 2-3 minutes. Uses only physical skills, jewelry is not important.
    Dion33 (28-38)LucasCrimson Hatu OtisHas a large HP pool, uses an AoE physical attack, when its HP drops below 25% it starts attacking faster. No guards. Uses only physical skills, jewelry is not important. We recommend moving the characters away when it starts casting the AoE attack.
    Dion36 (31-41)LucasSeer FlourosUses magical attacks — drains characters' HP, also summons one minion with a magic attack, D-grade jewelry is required.
    Heine43 (38-48)GostaBlade OtisHas weak attack and defense, when its HP drops below 45% it starts summoning minions that restore the boss' HP. When minions appear, they need to be killed as quickly as possible.
    Heine46 (41-51)GostaWeird BuneiWeak, stuns characters and uses an AoE magic attack. No guards. C-grade jewelry is required.
    Oren53 (48-58)MouenKaim AbigoreStrong, summons suicidal minions that fly to the character and explode dealing magic damage. We recommend taking a Prophet/Shillien Elder in the group to root and slow the minions, avoiding explosions near group members.
    Oren56 (51-61)MouenKnight MontagnarA strong boss. The main danger is the minions that attack the victim — the boss shouts the victim's name. If minions attack a character, that character must run around the perimeter of the room until they switch to another victim; if the victim is the tank, they should make a small circle so the group can attack the boss.
    Schuttgart63 (58-68)VishotskyVenomous StoraceThe boss summons minions, spending its own HP. After 30 seconds, the minion explodes and its HP returns to the boss. The summoned minions need to be killed before they explode and heal their owner; after killing about 15-17 minions you can switch focus to the boss and finish it off.
    Schuttgart66 (61-71)VishotskyKel BiletteThe boss has two features: summoning minions, by killing which you can temporarily reduce the boss's defense, and frequent AoE Fear. To prevent the characters from scattering away from the boss, you need to lure it into the niche on the right and stand in such a way that during Fear the characters have nowhere to run.
    Rune73 (68-78)MathiasWhite AllosceThe boss periodically summons immortal minions that cast a short-term paralysis on party members. The more time passes, the more minions there are. You can take a summoner with the Betray skill in the group.
    Labyrinth of the Abyss
    Drop
    > 5-9 players
    > reset — Wednesday and Saturday at 06:30 (UTC+3) — shared for all instance levels
    > if you are lucky and a certain group drops, then you are guaranteed to receive only 1 item from those possible within it
    CityLabyrinth level (character)NPC for entry
    Gludio29 (24-34)Bathis
    Dion39 (34-44)Lucas
    Heine49 (44-54)Gosta
    Oren59 (54-64)Mouen
    Schuttgart69 (64-74)Vishotsky
    Rune78 (73-83)

    81 (78-85)
    Mathias

    Guide

    All group members must be near the entry NPC for the time zone, which has 4 rooms with different monsters. Clearing the first three weakens the stats of the boss living in the last room. With enough buffs you can save time and not clear the first three rooms by going around the aggressive monsters in the first two along the walls or using invisibility.

    First room
    1. It contains 9 monsters, only one of which is real (the queen), the rest are fake and will respawn after being killed.
    2. After the queen is killed, fake ones will stop appearing, killing the rest is not necessary.
    3. An effective way to find the queen:
    ㅤㅤa) The dagger user lures one monster with the Lure skill, then the summoner uses Betray on it.
    ㅤㅤb) If it is a fake monster, it will run to attack the real one, and if it is the queen, the skill will not work.
    4. Killing the queen in this room reduces the boss's P. Def. by 1/3.
    5. A mage group should not waste time on this room.

    Second room
    1. All monsters here are real.
    2. After killing all monsters in this room, the boss's M. Def. will be reduced by 1/3.
    3. A group with physical damage characters should not waste time on this room.

    Third room
    1. There is one strong monster in this room.
    2. Killing it reduces the boss's attack by 1/3.

    Fourth room
    1. The fourth room contains the boss with guards: 2 fighters and 2 supports.
    2. An effective farming method:
    ㅤㅤa) The tank kites the boss in a circle while the group kills the supports first, then the fighters.
    ㅤㅤb) After killing the guards, you can start farming the boss.
    ㅤㅤc) When new guards appear, the tactic is repeated.

    This guide works for all instance levels. If Lure and Betray skills are not available, you can aggro a small number of monsters and kill them, or clear everything at once with polearms or simply on assist.
    Daytime Zaken
    Drop
    > available to characters of level 66-76
    > 5-9 players
    > reset — Monday and Friday at 06:30 (UTC+3) — shared for all instance levels
    > if you are lucky and a certain group drops, then you are guaranteed to receive only 1 item from those possible within it
    Fortress/Castle Dungeon
    Drop
    > available to characters of level 75-85
    > 5-9 players
    > reset every day at 06:30 (UTC+3)
    > if you are lucky and a certain group drops, then you are guaranteed to receive only 1 item from those possible within it

    These time zones are available to members of a clan that owns a fortress or castle. The objective is to kill 3 Raid Bosses.
    NPC for entry:
    FortressCastle
    Nighttime Zaken
    Drop
    > available to characters of level 77-85
    > 5+ players
    > reset — Monday and Friday at 06:30 (UTC+3) — shared for all instance levels
    > if you are lucky and a certain group drops, then you are guaranteed to receive only 1 item from those possible within it

    NPC for entry:
    Twins
    Drop
    > available to characters of level 78-85
    > 5+ players
    > reset — Monday and Friday at 06:30 (UTC+3)
    > if you are lucky and a certain group drops, then you are guaranteed to receive only 1 item from those possible within it

    NPC for entry:
    Tiat
    Drop
    > available to characters of level 80-85
    > 7+ players
    > reset — Monday and Friday at 06:30 (UTC+3)
    > if you are lucky and a certain group drops, then you are guaranteed to receive only 1 item from those possible within it
    > no EXP for killing Tiat!

    NPC for entry:
    Freya
    Drop
    > available to characters of level 82-85 without a quest
    > 9+ players
    > reset — Wednesday and Saturday at 06:30 (UTC+3) — shared with Blessed Freya
    > if you are lucky and a certain group drops, then you are guaranteed to receive only 1 item from those possible within it

    NPC for entry:
    Blessed Freya
    Drop
    > available to characters of level 82-85 without a quest
    > 9+ players
    > reset — Wednesday and Saturday at 06:30 (UTC+3) — shared with Freya
    > if you are lucky and a certain group drops, then you are guaranteed to receive only 1 item from those possible within it

    NPC for entry:
  • Current drop is described in a separate thread
  • An additional personal reward has been added for completing some instances
    Details
    Zaken — Attribute Stone Fragment x1
    Twins — Attribute Stone Fragment x1
    Tiat — Attribute Stone Fragment x2

    Attribute Stone Fragment can be exchanged at Yang in Rune or Aden for personal attribute stones at a rate of 1:1. They can be used only for weapon, the chance of a successful insertion is the same as for normal stones — 40%.
  • The amount of experience gained in instances has been increased 5 times
  • Reset is shared for all characters
  • Tickets to instances (except Tiat) will be added for sale, allowing one additional entry per day
  • Instances not mentioned will not be added

Seven Signs

  • Entry to catacombs and necropolises is available without registration
  • Standard cycle: 1 week per period
  • Edgar acts as a merchant and blacksmith, always available in Giran with limited functions according to the server's stage
  • During Battle week, Edgar's goods and services have a 25% markup
  • Entry to Dimensional Rift requires at least 4 people
  • To get to Anakazel you have to wait, not change rooms
  • Lilith is available during Battle week every day from 22:00 - 23:00 (UTC+3)
  • Anakim is available during Victory week every day from 22:00 - 23:00 (UTC+3)

Events

  • Automatic events have been implemented
    TvT
    Minimum level — 60
    Objective — kill players of the opposing team; the team with the most kills within the allotted time wins
    Duration — 10 minutes
    Registration — .event command
    Available every day on schedule:
    > 12:00 (UTC+3)
    > 15:00 (UTC+3)
    > 18:00 (UTC+3)
    > 00:00 (UTC+3)
    > 04:00 (UTC+3)

    The reward can be obtained only on 1 character, not being AFK, with at least 1 kill. The second condition does not apply to:
    > Bishop | Cardinal
    > Elven Elder | Eva's Saint
    > Shillien Elder | Shillien Saint
    > Prophet | Hierophant
    > Sword Singer | Sword Muse
    > Blade Dance | Spectral Dancer
    > Warcryer | Doomcryer
    > Overlord | Dominator
    > Inspector | Judicator

    ConditionReward
    Top-1 by kills Mem Coin x10
    Top-2 by kills Mem Coin x7
    Top-3 by kills Mem Coin x5
    Victory Mem Coin x3
    Medal of Glory x1
    Top-grade Life Stone (Event) x1
    High-grade Life Stone (Event) x1
    Greater CP Potion x50
    CP Potion x50
    Major Healing Potion x25
    ParticipationEvent Box (Reward)
    Possible rewards on opening:
    Greater CP Potion x50-100 — 100%
    CP Potion x50-100 — 100%
    Major Healing Potion x25-50 — 100%
    Medal of Glory x1 — 100%
    High-grade Life Stone (Event) x1 — 100%
    Life Stone: Accessory x1 — 100%
    Mem Coin x1 — 30%
    Freya's Bloody Rune (1 hour) — 50%
    PvE damage +10%.
    Team Wave PvP
    Essence — win a 5x5 or 9x9 team battle within 5 minutes
    Minimum level — 70
    Minimum Gear Score — 10,000
    Registration — in Giran, in front of the temple entrance at Wizard Statue
    Duration — 20 minutes
    Features:
    > arenas are launched in waves
    > participants are automatically grouped into parties upon entering the arena
    > participants receive a full buff
    > after entering the arena, participants are rooted for 60 seconds, after which their CP/HP/MP is fully restored and the battle begins
    > skill Resurrection and Mass Resurrection don't work
    > Scroll of Resurrection and Blessed Scroll of Resurrection cannot be used
    > if after 5 minutes neither team is defeated, the team with more remaining participants wins
    > if after 5 minutes both teams have made an equal number of kills, no one receives a reward
    > after death, a player cannot return to town until the battle ends
    Available every day on the following schedule:
    > 14:00 (UTC+3) — 5x5
    > 19:00 (UTC+3) — 9x9
    > 01:00 (UTC+3) — 5x5

    Reward for the winning team:
    High-grade Life Stone (Event) x1
    Top-grade Life Stone (Event) x1
    Greater CP Potion x20
    Mem Coin Fragment х5
    Solo Raid Boss
    Objective — kill the Raid Boss Gladiator Statue (81) in Gludio
    Respawn — 20:30 (UTC+3) on Tuesdays, Wednesdays, Thursdays
    Feature — maximum damage to the Raid Boss is limited to 7,000

    Everyone who landed a hit and was within the Raid Boss's death radius receives personal rewards:
    Medal of Glory x3
    Freya's Bloody Rune (1 hour)
    PvE damage +10%
    Activates immediately upon receipt
    Raid Boss Lucky Box
    Possible rewards when opening:
    High-grade Life Stone (Event) x2 — 20%
    Top-grade Life Stone (Event) x1 — 20%
    Scroll: Enchant Olf's T-Shirt (Event) x1 — 10%
    Blessed Scroll: Enchant Olf's T-Shirt (Event) x1 — 5%
    Scroll: Enchant Cloak (Event) x1 — 10%
    Blessed Scroll: Enchant Cloak (Event) x1 — 5%
    Blessed Scroll: Enchant Armor (S-grade) (Event) x1-2 — 20%
    Blessed Scroll: Enchant Weapon (S-grade) (Event) x1 — 10%

    Additional drop for whoever landed the final hit:
    Ring of Core — 40%
    Earring of Orfen — 40%
    Ring of Queen Ant — 20%
  • AFK system on events has been implemented — after 30 seconds of inactivity the player receives a warning, and after another 30 seconds is removed from the event without a reward
  • Seasonal PvE events will be held periodically

Olympiad

  • Participation with the main class if you have 3rd profession and level 76
  • IP and HWID registration restriction
  • Period — 7 days
  • Battles on Friday and Saturday from 18:00 to 23:50 (UTC+3)
  • Hero status is awarded every week from Saturday to Sunday
  • To become a hero, you need to play at least 15 battles and win at least 1
  • Maximum number of battles — 50, all can be played in one day
  • A buffer is available on the arena — 5 to choose from
    Details
  • Equipment enchantment limit:
    • weapon +10
    • armor +7
    • jewelry +7
  • All characters have been given the Olympiad Spark skill for casting buffs (does not consume MP, has fast casting and cooldown)
  • Added a weapon with 100% buff cast
  • 4 arenas are available
    Demonstration
  • The system for receiving Olympiad Token has been changed:
    • victory — 1000
    • defeat — 500
    • at least 15 battles played and at least 1 victory — 500 for each point
    • hero status — 150,000 + 500 for each point
  • The Olympiad Token shop has been updated
  • Rewards added for places 1-10:
    • 1: CP, HP, MP +10%, classic glow, all hero skills
    • 2: CP, HP, MP +7%, dimmer glow, Heroic Berserker
    • 3: CP, HP, MP +7%
    • 4-6: CP, HP, MP +5%
    • 7-10: CP, HP, MP +3%
  • Hero weapons have been reworked
  • Hero skills have been reworked
  • Rewards in Olympiad quests have been updated

Fishing

  • Automatic fishing has been implemented — passive leveling, gathering valuable resources and adena for players with limited online time
    Details

    How to start fishing

    You need to:
    > approach the sea in Giran Harbor
    > equip a fishing rod with bait that matches the character's level*
    > learn the Fishing and Fishing Expertise skills*
    > press the button that appears
    Fishing availableFishing in progress
    * skills can be learned, and a fishing rod and bait can be purchased from Monakan (information in another spoiler)

    Restrictions:
    > character's level 61+
    > 1 HWID = 1 fisherman


    Mechanics

    After a certain time interval, which depends on the rod (the better it is, the smaller the interval), an attempt is made to catch a fish with a chance that is calculated by the formula:
    Chance to catch a fish = (bait chance + shot chance (20% for any grade) + rod chance (if present)) * penalty (if applied)

    Baits

    TypeCharacter levelChanceXP*SP*
    Sheep Bait (61 lvl)61-6540%100,00010,000
    Sheep Bait (66 lvl)66-7045%120,00012,000
    Sheep Bait (71 lvl)71-7550%160,00016,000
    Sheep Bait (76 lvl)76-7855%200,00020,000
    Sheep Bait (79 lvl)79-8157%350,00035,000
    Sheep Bait (82 lvl)82-8560%600,00060,000
    * rewards in case of a successful catch

    Rods

    TypeDelay between catchesXP bonusBonus chance
    Baby Duck Rod (No-grade)135 s0%0%
    Albatross Rod (D-grade)130 s2%0%
    Pelican Rod (C-grade)125 s4%0%
    KingFisher Rod (B-grade)120 s6%2%
    Cygnus Pole (A-grade)115 s8%5%
    Triton Pole (S-grade)110 s10%7%
    Master Fishing Rod (Stage 1) (S-grade)105 s15%10%
    Master Fishing Rod (Stage 2) (S80-grade)100 s20%10%
    Master Fishing Rod (Stage 3) (S80-grade)95 s25%13%
    Master Fishing Rod (Stage 4) (S84-grade)90 s30%16%
    Master Fishing Rod (Stage 5) (S84-grade)85 s35%20%

    Penalty
    Fishing duration*Multiplier
    up to 6 hours inclusivex1 (no penalty)
    from 6 to 9 inclusivex0.5
    from 9 hours to 14 inclusivex0.1
    from 14 hoursx0 (no rewards)
    * the fishing duration counter resets at 6:00 (UTC+3)

    On a successful catch the player receives:
    1. XP and SP
    The final value is calculated from the base one, which depends on the bait, taking into account modifiers:
    > rates for the player's current level
    > Premium Account (+30%)
    > rod bonus (from 0% to +35%)
    > Master's Fishing Potion (1-hr) (+30%) — a potion that is bought from Santiago for Coin of Luck x3
    > Absolute Catfish Legends (+10%) — a bonus of a special skill for getting into the top-10 of the fishermen rating

    The following multipliers do not apply:
    > Vitality
    > party bonus
    > runes
    Examples
    Example No. 1
    A level 61 character:
    > XP rate — x1
    > bait Sheep Bait (61 lvl):
    >> 40%
    >> 100,000 XP
    >> 10,000 SP
    > rod Cygnus Pole (A-grade):
    >> bonus XP — 8%
    >> bonus chance — 5%
    > fifth hour of fishing — x0.5 (penalty)
    > without PA — x1 (no bonus)
    > without potion — x1 (no bonus)
    > without buff — x1 (no bonus)
    Chance to catch a fish: (40% (bait chance) + 20% (A-grade lure chance) + 5% (rod bonus chance)) * x0.5 (penalty) = 32.5%
    XP: 100,000 * 1 (XP rate) * 1.08 (rod bonus XP) * 1 (PA bonus) * 1 (potion bonus) * 1 (buff bonus) = 108,000
    SP: 10,000 * 1 (XP rate) * 1.08 (rod bonus XP) * 1 (PA bonus) * 1 (potion bonus) * 1 (buff bonus) = 10,800


    Example No. 2
    A level 77 character:
    > XP rate — x0.5
    > bait Sheep Bait (76 lvl):
    >> 55%
    >> 200,000 XP
    >> 20,000 SP
    > rod Master Fishing Rod (Stage 1) (S-grade):
    >> bonus XP — 15%
    >> bonus chance — 10%
    > third hour of fishing — x1 (no penalty)
    > with PA — x1.3 (bonus)
    > with potion — x1.3 (bonus)
    > with buff — x1.1 (bonus)
    Chance to catch a fish: (55% (bait chance) + 20% (S-grade lure chance) + 10% (rod bonus chance)) * x1 (no penalty) = 85%
    XP: 200,000 * 0.5 (XP rate) * 1.15 (rod bonus XP) * 1.3 (PA bonus) * 1.3 (potion bonus) * 1.1 (buff bonus) = 213,785
    SP: 20,000 * 0.5 (XP rate) * 1.15 (rod bonus XP) * 1.3 (PA bonus) * 1.3 (potion bonus) * 1.1 (buff bonus) = 21,379

    2. One of two possible types of fish (50%/50%)
    The quality depends on the level of the learned Fishing Expertise skill (the higher — the better).


    Rewards

    Fish is a personal item (cannot be transferred, dropped, sold). By double-clicking on it you receive a reward according to the table.
    Small Green Nimble FishSmall Green Ugly Fish
    Adena x40,00080%Fish Oil x180%
    nothing20%nothing20%
    Small Green Fat FishLarge Green Nimble Fish
    Adena x45,50080%Fish Oil x180%
    nothing20%nothing20%
    Large Green Ugly FishLarge Green Fat Fish
    Adena x51,00080%Fish Oil x180%
    nothing20%nothing20%
    Small Jade Nimble FishSmall Jade Ugly Fish
    Adena x56,50080%Fish Oil x280%
    nothing20%nothing20%
    Small Jade Fat FishJade Nimble Fish
    Adena x62,00080%Fish Oil x280%
    nothing20%nothing20%
    Jade Ugly FishJade Fat Fish
    Adena x67,50080%Fish Oil x380%
    nothing20%nothing20%
    Big Jade Nimble FishBig Jade Ugly Fish
    Adena x73,00080%Fish Oil x380%
    nothing20%Gemstone (B-grade) x15%
    ——nothing15%
    Big Jade Fat FishSmall Blue Nimble Fish
    Adena x78,50080%Greater Fish Oil x180%
    nothing20%Gemstone (B-grade) x18%
    ——nothing12%
    Small Blue Ugly FishSmall Blue Fat Fish
    Adena x84,00080%Greater Fish Oil x1
    Fish Oil x1
    80%
    nothing20%Gemstone (B-grade) x111%
    ——nothing9%
    Blue Nimble FishBlue Ugly Fish
    Adena x90,00080%Greater Fish Oil x1
    Fish Oil x2
    80%
    nothing20%Gemstone (B-grade) x114%
    ——nothing6%
    Blue Fat FishBig Blue Nimble Fish
    Adena x95,00080%Greater Fish Oil x1
    Fish Oil x3
    80%
    nothing20%Gemstone (A-grade) x15%
    ——nothing15%
    Big Blue Ugly FishBig Blue Fat Fish
    Adena x107,00080%Greater Fish Oil x280%
    nothing20%Gemstone (A-grade) x17%
    ——nothing13%
    Small Yellow Nimble FishSmall Yellow Ugly Fish
    Adena x119,00080%Greater Fish Oil x2
    Fish Oil x1
    80%
    nothing20%Gemstone (A-grade) x19%
    ——nothing11%
    Small Yellow Fat FishYellow Nimble Fish
    Adena x131,00080%Greater Fish Oil x2
    Fish Oil x2
    80%
    nothing20%Gemstone (A-grade) x111%
    ——nothing9%
    Yellow Ugly FishYellow Fat Fish
    Adena x143,00080%Greater Fish Oil x2
    Fish Oil x3
    80%
    Santiago's Reel Fragment x11%Gemstone (A-grade) x113%
    nothing19%nothing7%
    Big Yellow Nimble FishBig Yellow Ugly Fish
    Adena x155,00080%Greater Fish Oil x380%
    Santiago's Reel Fragment x12%Gemstone (A-grade) x115%
    nothing18%nothing5%
    Big Yellow Fat FishSmall Orange Nimble Fish
    Adena x167,00080%Greater Fish Oil x3
    Fish Oil x1
    80%
    Santiago's Reel Fragment x13%Gemstone (A-grade) x117%
    nothing17%nothing3%
    Small Orange Ugly FishSmall Orange Fat Fish
    Adena x180,00080%Greater Fish Oil x3
    Fish Oil x2
    79%
    Santiago's Reel Fragment x14%Gemstone (A-grade) x120%
    nothing16%nothing1%
    Orange Nimble FishOrange Ugly Fish
    Adena x185,00080%Greater Fish Oil x3
    Fish Oil x3
    80%
    Santiago's Reel Fragment x15%Gemstone (S-grade) x15%
    nothing15%nothing15%
    Orange Fat FishBig Orange Nimble Fish
    Adena x200,00080%Premium Fish Oil x180%
    Santiago's Reel Fragment x16%Gemstone (S-grade) x17%
    nothing14%nothing13%
    Big Orange Ugly FishBig Orange Fat Fish
    Adena x215,00080%Premium Fish Oil x1
    Fish Oil x1
    80%
    Santiago's Reel Fragment x17%Gemstone (S-grade) x19%
    nothing13%nothing11%
    Small Purple Nimble FishSmall Purple Ugly Fish
    Adena x230,00080%Premium Fish Oil x1
    Fish Oil x2
    80%
    Santiago's Reel Fragment x18%Gemstone (S-grade) x111%
    nothing12%nothing9%
    Small Purple Fat FishPurple Nimble Fish
    Adena x245,00080%Premium Fish Oil x1
    Fish Oil x3
    80%
    Santiago's Reel Fragment x19%Gemstone (S-grade) x113%
    nothing11%nothing7%
    Purple Ugly FishPurple Fat Fish
    Adena x260,00080%Premium Fish Oil x1
    Greater Fish Oil x1
    80%
    Santiago's Reel Fragment x110%Gemstone (S-grade) x115%
    nothing10%nothing5%
    Big Purple Nimble FishBig Purple Ugly Fish
    Adena x275,00080%Premium Fish Oil x1
    Greater Fish Oil x1
    Fish Oil x1
    80%
    Santiago's Reel Fragment x111%Gemstone (S-grade) x117%
    nothing9%nothing3%
    Big Purple Fat FishSmall Red Nimble Fish
    Adena x290,00080%Premium Fish Oil x1
    Greater Fish Oil x1
    Fish Oil x2
    80%
    Santiago's Reel Fragment x112%Gemstone (S-grade) x118%
    nothing8%nothing2%
    Small Red Ugly FishSmall Red Fat Fish
    Adena x300,00080%Premium Fish Oil x1
    Greater Fish Oil x1
    Fish Oil x3
    79%
    Santiago's Reel Fragment x113%Gemstone (S-grade) x120%
    nothing7%nothing1%
  • NPC Monakan has been implemented with everything needed for fishing
    Details

    Skills

    SkillLearning levelCost
    Fishing
    Allows you to catch fish
    1 Adena x1,000
    Decrease fisherman's weight Lv. 1
    Weight limit +5%
    60Premium Fish Oil x50
    Decrease fisherman's weight Lv. 2
    Weight limit +10%
    64Premium Fish Oil x100
    Decrease fisherman's weight Lv. 3
    Weight limit +15%
    66Premium Fish Oil x150
    Decrease fisherman's weight Lv. 4
    Weight limit +20%
    70Premium Fish Oil x200
    Decrease fisherman's weight Lv. 5
    Weight limit +25%
    74Premium Fish Oil x250
    Decrease fisherman's weight Lv. 6
    Weight limit +30%
    76Premium Fish Oil x300
    Decrease fisherman's weight Lv. 7
    Weight limit +35%
    78Premium Fish Oil x400
    Decrease fisherman's weight Lv. 8
    Weight limit +40%
    80Premium Fish Oil x500
    Decrease fisherman's weight Lv. 9
    Weight limit +45%
    81Premium Fish Oil x700
    Decrease fisherman's weight Lv. 10
    Weight limit +50%
    82Premium Fish Oil x900
    Decrease fisherman's weight Lv. 11
    Weight limit +55%
    83Premium Fish Oil x1,000
    Decrease fisherman's weight Lv. 12
    Weight limit +60%
    84Premium Fish Oil x1,100
    Decrease fisherman's weight Lv. 13
    Weight limit +65%
    85Premium Fish Oil x1,200
    Decrease fisherman's weight Lv. 14
    Weight limit +70%
    85Premium Fish Oil x1,300
    Fishing Expertise Lv. 1
    Increases the maximum level of fish that can be caught
    61 Adena x100,000
    Fishing Expertise Lv. 262 Adena x200,000
    Fishing Expertise Lv. 363 Adena x500,000
    Fishing Expertise Lv. 464 Adena x600,000
    Fishing Expertise Lv. 565 Adena x700,000
    Fishing Expertise Lv. 666 Adena x1,000,000
    Fishing Expertise Lv. 767 Adena x1,100,000
    Fishing Expertise Lv. 868 Adena x1,200,000
    Fishing Expertise Lv. 969 Adena x2,000,000
    Fishing Expertise Lv. 1070 Adena x2,100,000
    Fishing Expertise Lv. 1171 Adena x2,200,000
    Fishing Expertise Lv. 1272 Adena x2,300,000
    Fishing Expertise Lv. 1373 Adena x3,000,000
    Fishing Expertise Lv. 1474 Adena x3,100,000
    Fishing Expertise Lv. 1575 Adena x3,200,000
    Fishing Expertise Lv. 1676 Adena x4,000,000
    Fishing Expertise Lv. 1777 Adena x4,100,000
    Fishing Expertise Lv. 1878 Adena x4,200,000
    Fishing Expertise Lv. 1979Greater Fish Oil x350
    Fishing Expertise Lv. 2080Greater Fish Oil x400
    Fishing Expertise Lv. 2181Greater Fish Oil x450
    Fishing Expertise Lv. 2282Greater Fish Oil x500
    Fishing Expertise Lv. 2383Greater Fish Oil x550
    Fishing Expertise Lv. 2484Greater Fish Oil x700
    Fishing Expertise Lv. 2585Greater Fish Oil x800
    Fishing Expertise Lv. 2685Greater Fish Oil x900
    Fishing Expertise Lv. 2785Greater Fish Oil x1,100
    Attention! The Decrease fisherman's weight skill works only on the class where it was learned!

    Baits

    TypePrice
    Sheep Bait (61 lvl) Adena x2,000
    Sheep Bait (66 lvl) Adena x5,000
    Sheep Bait (71 lvl) Adena x10,000
    Sheep Bait (76 lvl) Adena x15,000
    Sheep Bait (79 lvl) Adena x20,000
    Sheep Bait (82 lvl) Adena x25,000

    Fishing shots

    TypePrice
    Fishing Shot (No-grade) x1 Adena x100
    Fishing Shot (D-grade) x1 Adena x500
    Fishing Shot (C-grade) x1 Adena x1,000
    Fishing Shot (B-grade) x1 Adena x2,000
    Fishing Shot (A-grade) x1 Adena x4,000
    Fishing Shot (S-grade) x1 Adena x8,000

    Fishing rods

    TypePrice
    Baby Duck Rod (No-grade) Adena x200,000
    Albatross Rod (D-grade) Adena x500,000
    Pelican Rod (C-grade)Albatross Rod (D-grade)
    Adena x2,000,000
    KingFisher Rod (B-grade)Pelican Rod (C-grade)
    Greater Fish Oil x20
    Adena x4,000,000
    Cygnus Pole (A-grade)KingFisher Rod (B-grade)
    Greater Fish Oil x50
    Adena x10,000,000
    Triton Pole (S-grade)Cygnus Pole (A-grade)
    Greater Fish Oil x70
    Adena x25,000,000
  • A fishermen's guild has been implemented with additional content
    Details
    To join, you need to purchase from Santiago Santiago's Certificate for Fish Oil x200. After this special shop and quest will be available:
    Objective — catch 70 fish (resets every day at 06:00 (UTC+3))
    Reward:
    Mem Coin x1
    High-grade Life Stone x1
    Fishing Shot (S-grade) x20
  • Craft of improved oils has been implemented
    Details
    Recipes can be learned by any class.
    ResultResourceMPRecipe and acquisition method
    Greater Fish OilFish Oil x475Recipe: Greater Fish Oil
    From Santiago after joining the Fishermen’s Guild for Fish Oil x100
    Premium Fish OilGreater Fish Oil x499Recipe: Premium Fish Oil
    In the level 3 shop at the Clan Hall for
    Adena x2,000,000 (1 recipe available every 60 minutes)
  • A fishermen ranking has been implemented with additional rewards for the best
    Details
    Results are tallied twice a week:
    > Tuesday 00:00 (UTC+3)
    > Saturday 00:00 (UTC+3)

    Calculation system

    Points can be earned for caught fish and one-time achievements.
    SkillPoints per caught fish
    Fishing Expertise Lv. 1-210
    Fishing Expertise Lv. 311
    Fishing Expertise Lv. 412
    Fishing Expertise Lv. 513
    Fishing Expertise Lv. 614
    Fishing Expertise Lv. 715
    Fishing Expertise Lv. 817
    Fishing Expertise Lv. 919
    Fishing Expertise Lv. 1021
    Fishing Expertise Lv. 1123
    Fishing Expertise Lv. 1226
    Fishing Expertise Lv. 1329
    Fishing Expertise Lv. 1432
    Fishing Expertise Lv. 1535
    Fishing Expertise Lv. 1639
    Fishing Expertise Lv. 1743
    Fishing Expertise Lv. 1847
    Fishing Expertise Lv. 19-2750

    Multipliers are applied to points earned for caught fish depending on certain conditions.
    ConditionMultiplier*
    Monday-Wednesdayx1.0
    Thursday-Fridayx1.1
    Saturday-Sundayx1.15
    fishing 1 dayx1.0
    fishing 2-3 days in a rowx1.05
    fishing 3-4 days in a rowx1.1
    night (22:00 - 06:00 (UTC+3))x1.05
    * the three multipliers (day of the week, streak, time of day) are multiplied together, resulting in anywhere from x1.0 to x1.32825

    AchievementPoints
    Receive Santiago's Reel Fragment x1500
    Receive Santiago's Reel Fragment x101,000
    Receive Santiago's Reel Fragment x502,000
    Receive Santiago's Reel Fragment x1005,000
    Learn Fishing Expertise Lv. 5200
    Learn Fishing Expertise Lv. 10500
    Learn Fishing Expertise Lv. 151,000
    Learn Fishing Expertise Lv. 193,000
    Learn Fishing Expertise Lv. 205,000
    Learn Fishing Expertise Lv. 2710,000

    Rewards

    PlaceReward
    1 Mem Coin x60
    Active skill until the next period:
    Absolute Catfish Legends
    Duration — 2 hours
    Cooldown — 2 sec
    XP/SP +10% while fishing
    Can be sold via .sellbuff
    2-10 Mem Coin x20
    Absolute Catfish Legends
    Duration — 2 hours
    Cooldown — 2 sec
    XP/SP +10% while fishing
    Can be sold via .sellbuff
    11-50 Mem Coin x6
    51-100 Mem Coin x2

Quests

  • Simplified subclass quest
    Details
    > available from level 70
    > respawn of quest Raid Bosses — 6+1 (shown in the Personal Cabinet statistics)
    > dyeing White Fabric x30 instead of a Baium injection
    > top B-grade weapon is not required, only Crystal (B-grade) x984
    > a convenient reagent exchanger is available in the Alt+B shop
  • Simplified nobless quest:
    Details
    > a convenient reagent exchanger is available in the Alt+B shop
    > respawn of the quest Raid Boss — 6+1 (shown in the Personal Cabinet statistics)
    > an alternative way to obtain Staff of Goddess Rain: Rain Song has been added:
    • after the death of Flame of Splendor Barakiel, Chest of Barakiel appears, and all players nearby (on a subclass of level 65+) can talk to it and receive Staff of Goddess: Rain Song Fragment
    • to complete the quest you need to collect 10 fragments
    > conditions for receiving Staff of Goddess Rain: Rain Song:
    • last hit or being in a group that deals the last hit on the Raid Boss
    • the character must be on a subclass of level 65+
    • the character must be near the Raid Boss at the moment of its death
  • Rewards in Pailakas have been changed (including obtaining a Premium Account or Premium Card)
    Pailaka - Song of Ice and Fire
    Type: one-time
    Requirements: level 36-42
    Objective: complete an instance zone with a boss kill at the end

    Reward:
    XP x8,100,000
    SP x50,000
    Scroll of Escape: Pailaka
    Pailaka Earring (D-grade, M. Def.: 43) — cannot be enchanted, personal item
    Pailaka Ring (D-grade, M. Def.: 29) — cannot be enchanted, personal item
    Cheesecake x1 — restores Vitality points during hunting for 20 minutes, cooldown 60 minutes, personal item
    Cream Puff x1 — restores 10,000 Vitality points, cooldown 30 minutes, personal item
    Pailaka - Devil's Legacy
    Type: one-time
    Requirements: level 61-67
    Objective: complete an instance zone with a boss kill at the end

    Reward:
    XP x15,800,000
    SP x950,000
    Pailaka Belt (B-grade, MP +20) — 2 talisman slots, personal item
    Cheesecake x2 — restores Vitality points during hunting for 20 minutes, cooldown 60 minutes, personal item
    Cream Puff x2 — restores 10,000 Vitality points, cooldown 30 minutes, personal item

    After completing the quest, an achievement will be triggered, which can only be claimed 1 time:
    Magical Fruit Cocktail x3
    Physical Fruit Cocktail x3
    Letter Collector's Gift (Event) x1
    Box with Rune Exp/SP +30% for all levels (1 hour) x1
    Chest with Premium Account or Premium Card (3 days)
    Reward to choose on opening:
    Premium Account Coupon (3 days)
    Premium Card (3 days)
    Pailaka - Injured Dragon
    Type: one-time
    Requirements: level 73-77
    Objective: complete an instance zone with a boss kill at the end

    Reward:
    XP x50,000,000
    SP x2,850,000
    Scroll of Escape
    Cheesecake x3 — restores Vitality points during hunting for 20 minutes, cooldown 60 minutes, personal item
    Cream Puff x3 — restores 10,000 Vitality points, cooldown 30 minutes, personal item
  • Rewards in Influx of Machines quest have been changed — top B-grade weapon recipes
  • Rewards in the Guardians of the Holy Grail quest (Monastery of Silence) have been changed
    Details
    RewardPrice
    Keys Box (A-Grade):
    random part for best A-grade weapon x3-5
    Monk's Scripture x800
    Keys Box (S-Grade):
    random part for S-grade weapon x3-5
    Monk's Scripture x1,000
  • Hude's exchanger in the Hellbound quest will change depending on the server's stage (recipes and parts for Icarus, Moirai will be added later)
    Details
    ItemPrice
    Recipe: Sealed Imperial Crusader Helmet (60%)
    Recipe: Sealed Draconic Leather Helmet (60%)
    Recipe: Sealed Major Arcana Circlet (60%)
    Hidden First Page x300
    Hidden Second Page x744
    Demon Contract Fragment x75
    Sealed Imperial Crusader Helmet Pattern
    Sealed Draconic Leather Helmet Pattern
    Sealed Major Arcana Helmet Pattern
    Hidden First Page x8
    Hidden Second Page x21
    Demon Contract Fragment x3
    Recipe: Sealed Draconic Leather Armor (60%)
    Recipe: Sealed Major Arcana Robe (60%)
    Hidden First Page x864
    Hidden Second Page x2,148
    Demon Contract Fragment x218
    Sealed Draconic Leather Armor Part
    Sealed Major Arcana Robe Part
    Hidden First Page x35
    Hidden Second Page x88
    Demon Contract Fragment x9
    Recipe: Sealed Imperial Crusader Breastplate (60%)Hidden First Page x532
    Hidden Second Page x1,322
    Demon Contract Fragment x134
    Sealed Imperial Crusader Breastplate PartHidden First Page x20
    Hidden Second Page x52
    Demon Contract Fragment x5
    Recipe: Sealed Imperial Crusader Gaiters (60%)Hidden First Page x332
    Hidden Second Page x826
    Demon Contract Fragment x84
    Sealed Imperial Crusader Gaiter PatternHidden First Page x14
    Hidden Second Page x36
    Demon Contract Fragment x4
    Recipe: Sealed Imperial Crusader Gauntlets (60%)
    Recipe: Sealed Draconic Leather Gloves (60%)
    Recipe: Sealed Major Arcana Gloves (60%)
    Recipe: Sealed Imperial Crusader Boots (60%)
    Recipe: Sealed Draconic Leather Boots (60%)
    Recipe: Sealed Major Arcana Boots (60%)
    Recipe: Sealed Imperial Crusader Shield (60%)
    Recipe: Sealed Arcana Sigil (60%)
    Hidden First Page x198
    Hidden Second Page x492
    Demon Contract Fragment x51
    Sealed Imperial Crusader Gauntlet Design
    Sealed Draconic Leather Glove Fabric
    Sealed Major Arcana Gloves Fabric
    Sealed Imperial Crusader Boot Design
    Sealed Draconic Leather Boot Design
    Sealed Major Arcana Boot Design
    Sealed Imperial Crusader Shield Fragment
    Sealed Arcana Sigil Piece
    Hidden First Page x7
    Hidden Second Page x15
    Demon Contract Fragment x2
    Recipe: Sealed Tateossian Necklace (60%)Hidden First Page x88
    Hidden Second Page x220
    Demon Contract Fragment x21
    Sealed Tateossian Necklace ChainHidden First Page x9
    Hidden Second Page x21
    Demon Contract Fragment x3
    Recipe: Sealed Tateossian Earring (60%)Hidden First Page x66
    Hidden Second Page x162
    Demon Contract Fragment x16
    Sealed Tateossian Earring PartHidden First Page x6
    Hidden Second Page x18
    Demon Contract Fragment x2
    Recipe: Sealed Tateossian Ring (60%)Hidden First Page x42
    Hidden Second Page x110
    Demon Contract Fragment x11
    Sealed Tateossian Ring GemHidden First Page x5
    Hidden Second Page x13
    Demon Contract Fragment x1
    Recipe: Dynasty Sword (60%)
    Recipe: Dynasty Blade (60%)
    Recipe: Dynasty Phantom (60%)
    Recipe: Dynasty Bow (60%)
    Recipe: Dynasty Knife (60%)
    Recipe: Dynasty Halberd (60%)
    Recipe: Dynasty Cudgel (60%)
    Recipe: Dynasty Mace (60%)
    Recipe: Dynasty Bagh-Nakh (60%)
    Recipe: Dynasty Crusher (60%)
    Recipe: Dynasty Staff (60%)
    Hidden First Page x1,224
    Hidden Second Page x3,060
    Demon Contract Fragment x306
    Adena х30,600,000
    Dynasty Sword Piece
    Dynasty Blade Piece
    Dynasty Phantom Piece
    Dynasty Bow Piece
    Dynasty Knife Piece
    Dynasty Halberd Piece
    Dynasty Cudgel Piece
    Dynasty Mace Piece
    Dynasty Bagh-Nakh Piece
    Dynasty Crusher Piece
    Dynasty Staff Piece
    Hidden First Page x68
    Hidden Second Page x168
    Demon Contract Fragment x17
    Adena х1,700,000
    Recipe: Sealed Dynasty Helmet (60%)
    Recipe: Sealed Dynasty Leather Helmet (60%)
    Recipe: Sealed Dynasty Circlet (60%)
    Hidden First Page x200
    Hidden Second Page x496
    Demon Contract Fragment x50
    Adena х5,000,000
    Sealed Dynasty Helmet Piece
    Sealed Dynasty Leather Helmet Piece
    Sealed Dynasty Circlet Piece
    Hidden First Page x16
    Hidden Second Page x42
    Demon Contract Fragment x5
    Adena х500,000
    Recipe: Sealed Dynasty Breastplate (60%)
    Recipe: Sealed Dynasty Leather Armor (60%)
    Recipe: Sealed Dynasty Tunic (60%)
    Hidden First Page x532
    Hidden Second Page x1,322
    Demon Contract Fragment x134
    Adena х13,400,000
    Sealed Dynasty Breastplate Piece
    Sealed Dynasty Leather Armor Piece
    Sealed Dynasty Tunic Piece
    Hidden First Page x41
    Hidden Second Page x104
    Demon Contract Fragment x10
    Adena х1,000,000
    Recipe: Sealed Dynasty Gaiters (60%)
    Recipe: Sealed Dynasty Leather Leggings (60%)
    Recipe: Sealed Dynasty Stockings (60%)
    Hidden First Page x322
    Hidden Second Page x826
    Demon Contract Fragment x84
    Adena х8,400,000
    Sealed Dynasty Gaiters Piece
    Sealed Dynasty Leather Leggings Piece
    Sealed Dynasty Stockings Piece
    Hidden First Page x28
    Hidden Second Page x72
    Demon Contract Fragment x7
    Adena х700,000
    Recipe: Sealed Dynasty Gauntlets (60%)
    Recipe: Sealed Dynasty Leather Gloves (60%)
    Recipe: Sealed Dynasty Gloves (60%)
    Recipe: Sealed Dynasty Boots (60%)
    Recipe: Sealed Dynasty Leather Boots (60%)
    Recipe: Sealed Dynasty Shoes (60%)
    Recipe: Sealed Dynasty Shield (60%)
    Recipe: Sealed Dynasty Sigil (60%)
    Hidden First Page x132
    Hidden Second Page x328
    Demon Contract Fragment x34
    Adena х3,400,000
    Sealed Dynasty Gauntlets Piece
    Sealed Dynasty Leather Gloves Piece
    Sealed Dynasty Gloves Piece
    Sealed Dynasty Boots Piece
    Sealed Dynasty Leather Boots Piece
    Sealed Dynasty Shoes Piece
    Sealed Dynasty Shield Fragment
    Sealed Dynasty Sigil Piece
    Hidden First Page x13
    Hidden Second Page x30
    Demon Contract Fragment x4
    Adena х400,000
    Recipe: Sealed Dynasty Necklace (70%)Hidden First Page x176
    Hidden Second Page x440
    Demon Contract Fragment x42
    Adena х4,200,000
    Sealed Dynasty Necklace GemstoneHidden First Page x17
    Hidden Second Page x42
    Demon Contract Fragment x5
    Adena х500,000
    Recipe: Sealed Dynasty Earring (70%)Hidden First Page x132
    Hidden Second Page x324
    Demon Contract Fragment x32
    Adena х3,200,000
    Sealed Dynasty Earring GemstoneHidden First Page x12
    Hidden Second Page x35
    Demon Contract Fragment x4
    Adena х400,000
    Recipe: Sealed Dynasty Ring (70%)Hidden First Page x84
    Hidden Second Page x220
    Demon Contract Fragment x22
    Adena х2,200,000
    Sealed Dynasty Ring GemstoneHidden First Page x10
    Hidden Second Page x25
    Demon Contract Fragment x2
    Adena х200,000
    Recipe: Icarus Sawsword (60%)
    Recipe: Icarus Disperser (60%)
    Recipe: Icarus Heavy Arms (60%)
    Recipe: Icarus Trident (60%)
    Recipe: Icarus Hammer (60%)
    Recipe: Icarus Hand (60%)
    Recipe: Icarus Spirit (60%)
    Recipe: Icarus Hall (60%)
    Recipe: Icarus Spitter (60%)
    Hidden First Page x1,377
    Hidden Second Page x3,443
    Demon Contract Fragment x345
    Adena x34,500,000
    Icarus Sawsword Piece
    Icarus Disperser Piece
    Icarus Heavy Arms Piece
    Icarus Trident Piece
    Icarus Hammer Piece
    Icarus Hand Piece
    Icarus Spirit Piece
    Icarus Hall Piece
    Icarus Spitter Piece
    Hidden First Page x102
    Hidden Second Page x252
    Demon Contract Fragment x25
    Adena x2,500,000
    Recipe: Sealed Moirai Helmet (60%)
    Recipe: Sealed Moirai Leather Helmet (60%)
    Recipe: Sealed Moirai Circlet (60%)
    Hidden First Page x225
    Hidden Second Page x558
    Demon Contract Fragment x57
    Adena x5,700,000
    Sealed Moirai Helmet Piece
    Sealed Moirai Leather Helmet Piece
    Sealed Moirai Circlet Piece
    Hidden First Page x24
    Hidden Second Page x63
    Demon Contract Fragment x8
    Adena x800,000
    Recipe: Sealed Moirai Breastplate (60%)
    Recipe: Sealed Moirai Leather Breastplate (60%)
    Recipe: Sealed Moirai Tunic (60%)
    Hidden First Page x599
    Hidden Second Page x1,488
    Demon Contract Fragment x152
    Adena x15,200,000
    Sealed Moirai Breastplate Piece
    Sealed Moirai Leather Breastplate Piece
    Sealed Moirai Tunic Piece
    Hidden First Page x62
    Hidden Second Page x156
    Demon Contract Fragment x15
    Adena x1,500,000
    Recipe: Sealed Moirai Gaiters (60%)
    Recipe: Sealed Moirai Leather Leggings (60%)
    Recipe: Sealed Moirai Stockings (60%)
    Hidden First Page x374
    Hidden Second Page x930
    Demon Contract Fragment x95
    Adena x9,500,000
    Sealed Moirai Gaiters Piece
    Sealed Moirai Leather Leggings Piece
    Sealed Moirai Stockings Piece
    Hidden First Page x42
    Hidden Second Page x108
    Demon Contract Fragment x11
    Adena x1,100,000
    Recipe: Sealed Moirai Gauntlets (60%)
    Recipe: Sealed Moirai Leather Gloves (60%)
    Recipe: Sealed Moirai Gloves (60%)
    Recipe: Sealed Moirai Boots (60%)
    Recipe: Sealed Moirai Leather Boots (60%)
    Recipe: Sealed Moirai Shoes (60%)
    Recipe: Sealed Moirai Shield (60%)
    Recipe: Sealed Moirai Sigil (60%)
    Hidden First Page x149
    Hidden Second Page x369
    Demon Contract Fragment x39
    Adena x3,900,000
    Sealed Moirai Gauntlets Piece
    Sealed Moirai Leather Gloves Piece
    Sealed Moirai Gloves Piece
    Sealed Moirai Boots Piece
    Sealed Moirai Leather Boots Piece
    Sealed Moirai Shoes Piece
    Sealed Moirai Shield Fragment
    Sealed Moirai Sigil Piece
    Hidden First Page x20
    Hidden Second Page x45
    Demon Contract Fragment x6
    Adena x600,000
    Recipe: Sealed Moirai Necklace (60%)Hidden First Page x198
    Hidden Second Page x495
    Demon Contract Fragment x48
    Adena x4,800,000
    Sealed Moirai Necklace GemHidden First Page x26
    Hidden Second Page x63
    Demon Contract Fragment x8
    Adena x800,000
    Recipe: Sealed Moirai Earring (60%)Hidden First Page x149
    Hidden Second Page x369
    Demon Contract Fragment x39
    Adena x3,900,000
    Sealed Moirai Earring GemHidden First Page x20
    Hidden Second Page x45
    Demon Contract Fragment x6
    Adena x600,000
    Recipe: Sealed Moirai Ring (60%)Hidden First Page x95
    Hidden Second Page x248
    Demon Contract Fragment x26
    Adena x2,600,000
    Sealed Moirai Ring GemHidden First Page x15
    Hidden Second Page x38
    Demon Contract Fragment x3
    Adena x300,000
  • Changed rewards in the quest No More Soup For You (Sel Mahum Training Grounds)
    Details
    One random position.
    Full Barrel of Soup x100Full Barrel of Soup x500
    Recipe: Sealed Moirai Helmet (60%)
    Recipe: Sealed Moirai Breastplate (60%)
    Recipe: Sealed Moirai Gaiters (60%)
    Recipe: Sealed Moirai Gauntlets (60%)
    Recipe: Sealed Moirai Boots (60%)
    Recipe: Sealed Moirai Shield (60%)
    Sealed Moirai Helmet Piece x1-3
    Sealed Moirai Breastplate Piece x1-3
    Sealed Moirai Gaiters Piece x1-3
    Sealed Moirai Gauntlets Piece x1-3
    Sealed Moirai Boots Piece x1-3
    Sealed Moirai Shield Fragment x1-3
    Recipe: Sealed Moirai Necklace (60%)
    Recipe: Sealed Moirai Earring (60%)
    Recipe: Sealed Moirai Ring (60%)
    Sealed Moirai Necklace Gem x1-3
    Sealed Moirai Earring Gem x1-3
    Sealed Moirai Ring Gem x1-3
    Recipe: Icarus Trident (60%)
    Icarus Trident Piece x1-6
  • Changed rewards in the quest Figuring It Out! (Plains of the Lizardmen)
    Details
    One random position.
    Vial of Tanta Blood x100Vial of Tanta Blood x500
    Recipe: Sealed Moirai Leather Helmet (60%)
    Recipe: Sealed Moirai Leather Breastplate (60%)
    Recipe: Sealed Moirai Leather Leggings (60%)
    Recipe: Sealed Moirai Leather Gloves (60%)
    Recipe: Sealed Moirai Leather Boots (60%)
    Sealed Moirai Leather Helmet Piece x1-3
    Sealed Moirai Leather Breastplate Piece x1-3
    Sealed Moirai Leather Leggings Piece x1-3
    Sealed Moirai Leather Gloves Piece x1-3
    Sealed Moirai Leather Boots Piece x1-3
    Recipe: Sealed Moirai Necklace (60%)
    Recipe: Sealed Moirai Earring (60%)
    Recipe: Sealed Moirai Ring (60%)
    Sealed Moirai Necklace Gem x1-3
    Sealed Moirai Earring Gem x1-3
    Sealed Moirai Ring Gem x1-3
    Recipe: Icarus Spitter (60%)
    Icarus Spitter Piece x4
    Icarus Spitter Piece x4
    Icarus Spitter Piece x6
  • Changed rewards in the quest Only What Remains (Stakato Nest)
    Details
    One random item:
    Scroll: Enchant Weapon (S-grade)
    Scroll: Enchant Armor (S-grade)
    Top-grade Life Stone
    High-grade Life Stone
    Giant's Codex - Mastery
    Giant's Codex - Discipline
    Forgotten Scroll - Final Secret
    Forgotten Scroll - Enlightenment - Wizard
    Forgotten Scroll - Enlightenment - Healer
    Forgotten Scroll - Anti Magic Armor
    Forgotten Scroll - Hide
    Forgotten Scroll - Excessive Loyalty
    Recipe: Icarus Sawsword (60%)
    Recipe: Icarus Disperser (60%)
    Recipe: Icarus Spirit (60%)
    Recipe: Icarus Heavy Arms (60%)
    Recipe: Icarus Trident (60%)
    Recipe: Icarus Hammer (60%)
    Recipe: Icarus Hand (60%)
    Recipe: Icarus Hall (60%)
    Recipe: Icarus Spitter (60%)
  • The following quests are disabled from the start:
    • Resurrection of an Old Manager
    • I Must Be a Genius
  • The following quests are not available:
    • Seven Signs
    • Handle With Care (enchants and attribute crystals in Plains of Lizardmen)
    • Threat Removal (enchants and attribute crystals in Sel Mahum Training Grounds)
    • Oath (Monastery of Silence)
    • Lost and Found (Monastery of Silence)
    • Tired of Waiting (for the bone)
    • Don't Know, Don't Care (3 RBs)
    • quests in Seed of Annihilation
  • Quests will be changed when locations are updated
    The Zero Hour
    After the Stakato Nest update, this quest is completely changed and becomes irrelevant since there are no resource drop.
    Exploration of the Giants' Cave - Part 1
    After the Giant's Cave update, the rewards change — now Dynasty weapon recipes are obtained.
    Exploration of the Giants' Cave - Part 2
    After the Giant's Cave update, the rewards change — now resources, Giant's Codex - Discipline, Giant's Codex - Oblivion are obtained.
    An Arrogant Search
    After the Giant's Cave update, instead of Lesser Giant Mage and Lesser Giant Elder monsters, you need to kill Yintzu and Paliote, who can be found here:
    Audience with the Land Dragon
    After the Giant's Cave update, the monsters Kranrot and Hamrut can be found here:
    Fate's Whisper
    After Skyshadow Meadow is replaced with Sel Mahum Training Grounds, NPC Reorin is located here:
    Possessor of a Precious Soul part - 1
    After the Dragon Valley update, the monsters Malruk Succubus and Malruk Succubus Turen can be found here:
    Mimir's Elixir
    After the Antharas' Lair update, the monster Bloody Guardian can be found here:
  • Various types of regular quests
    Daily
    Rewards can only be claimed on 1 character.
    TaskConditionsReward
    Kill 100 monstersCharacter 1+
    Monsters that give EXP count.
    CP Potion x25
    Major Healing Potion x25
    Blessed Scroll of Escape x1
    Soulshot and Spiritshop Coupon x1
    Kill 250 monstersCharacter 10+
    Monsters that give EXP count.
    CP Potion x50
    Major Healing Potion x50
    Blessed Scroll of Resurrection x1
    Soulshot and Spiritshop Coupon x2
    Kill 500 monstersCharacter 20+
    Monsters that give EXP count.
    Greater CP Potion x10
    Major Healing Potion x10
    Life Stone x1
    Mid-grade Life Stone x1
    Soulshot and Spiritshop Coupon x3
    Kill 1,000 monstersCharacter 30+
    Monsters that give EXP count.
    Greater CP Potion x20
    Major Healing Potion x20
    High-grade Life Stone (Event) x1
    Life Stone: Accessory (Event) x1
    Soulshot and Spiritshop Coupon x5
    Vitality (1000)
    Kill 1,500 monstersCharacter 40+
    Monsters that give EXP count.
    Greater CP Potion x30
    Major Healing Potion x30
    High-grade Life Stone (Event) x1
    Top-grade Life Stone (Event) x1
    Freya's Bloody Rune (1 hour)
    PvE damage +10%.
    Soulshot and Spiritshop Coupon x7
    Vitality (2500)
    Kill 2,000 monstersCharacter 50+
    Monsters that give EXP count.
    Greater CP Potion x50
    Major Healing Potion x50
    Scroll: Enchant Olf's T-Shirt (Event) x1
    Scroll: Enchant Cloak (Event) x1
    Soulshot and Spiritshop Coupon x10
    Mem Coin x1
    Vitality (5000)
    Hit a Raid BossCharacter 70+Giant's Codex x1
    Maphr's Wind Scroll (Event) x1
    XP/SP +100%.
    Duration — 30 sec
    Cooldown — 1 min
    Clan
    Only 1 reward of choice can be claimed on 1 character.
    After the morning scheduled restart at 6:30 (UTC+3):
    > clan quests are renewed
    > rewards for previous quests are available provided that the clan completed the quest and the character participated in completing it

    Great Hunt
    killing monsters 75+
    A clan member needs to kill 100+ monsters to receive a reward. If they are killed in a group, then it counts for one.
    AmountRewards
    30,000Greater CP Potion x25
    Major Healing Potion x25
    50,000Greater CP Potion x50
    Major Healing Potion x50
    Scroll: 1,000,000 SP x1
    70,000Greater CP Potion x75
    Major Healing Potion x75
    Scroll: 1,000,000 SP x1
    Box with Rune Exp/SP +30% (1 hour) x1
    100,000Greater CP Potion x100
    Major Healing Potion x100
    Scroll: 1,000,000 SP x1
    High-grade Life Stone (Event) x1
    Top-grade Life Stone (Event) x1
    Weekly
    Goal — kill 500 monsters in a specific location with a PvP-zone
    Condition — character of level 76+, finished off by you or members of your party
    Schedule — on weekdays 12:00 - 23:59 (UTC+3):
    > Monday — Forge of the Gods
    > Tuesday — Imperial Tomb
    > Wednesday — Stakato Nest
    > Thursday — Pagan Temple

    Rewards can only be claimed on 1 character: Book of Experience and SP (Lv. 1-81) (gives EXP x100,000,000 and SP x30,000,000, can be used by a character up to and including level 81)
    Hunting Box (Event)
    Possible rewards when opening:
    Greater CP Potion x50-100 — 100%
    High-grade Life Stone x1 — 100%
    Top-grade Life Stone x1 — 50%
    Medal of Glory x1-3 — 25%
    Blessed Scroll: Enchant Armor (A-grade) x1 — 10%
    Blessed Scroll: Enchant Weapon (A-grade) x1 — 5%
    Blessed Scroll: Enchant Armor (S-grade) x1 — 5%
    Blessed Scroll: Enchant Olf's T-Shirt (Event) x1 — 3%
    Blessed Scroll: Enchant Cloak (Event) x1 — 3%
    Blessed Scroll: Enchant Weapon (S-grade) x1 — 2%
    Olympiad
    > taken from Grand Olympiad Manager
    > renewed every day at 6:30 (UTC+3)

    Complete fights within 1 day with any outcome and receive a reward:
    AmountReward
    3Olympiad Treasure Chest x1
    Medal of Glory x1
    5Olympiad Treasure Chest x3
    Medal of Glory x3
    Adena x5,000,000
    Mem Coin x4
    10Olympiad Treasure Chest x5
    Medal of Glory x5
    Adena x10,000,000
    Mem Coin x8

    Win a streak of fights in a row and receive a reward:
    StreakReward
    2Olympiad Treasure Chest x1
    Medal of Glory x1
    5Olympiad Treasure Chest x4
    Medal of Glory x4
    Adena x5,000,000
    Mem Coin x2
    10Olympiad Treasure Chest x6
    Medal of Glory x6
    Adena x10,000,000
    Mem Coin x4

    Chest contents:
    ItemAmountChance
    Greater Healing Potion7530%
    Greater CP Potion15020%
    Olympiad Token50020%
    Olympiad Token100015%
    Olympiad Token50007%
    Giant's Codex15%
    Giant's Codex - Mastery11%
    Top-grade Life Stone12%
  • Achievements
    Details
    TaskConditionsReward
    Reach level 20Character 20+Elixir of CP (D-grade) x5
    Elixir of Life (D-grade) x5
    Elixir of Mind (D-grade) x5
    Soulshot and Spiritshop Coupon x3
    Jewelry Chest D rank (Achievement) x1
    Armor Chest D rank (Achievement) x1
    Weapon Chest D rank (Achievement) x1
    Reach level 30Character 30+CP Potion x50
    Major Healing Potion x50
    Soulshot and Spiritshop Coupon x5
    Reach level 40Character 40+Elixir of CP (C-grade) x5
    Elixir of Life (C-grade) x5
    Elixir of Mind (C-grade) x5
    Soulshot and Spiritshop Coupon x7
    Physical Fruit Cocktail x1
    Magical Fruit Cocktail x1
    Reach level 52Character 52+Elixir of CP (B-grade) x5
    Elixir of Life (B-grade) x5
    Elixir of Mind (B-grade) x5
    Soulshot and Spiritshop Coupon x10
    Physical Fruit Cocktail x1
    Magical Fruit Cocktail x1
    Scroll: Noblesse Blessing x1
    Reach level 61Character 61+Greater CP Potion x100
    Major Healing Potion x100
    Soulshot and Spiritshop Coupon x15
    Physical Fruit Cocktail x1
    Magical Fruit Cocktail x1
    Scroll: Noblesse Blessing x1
    Reach level 75Character 75+Greater CP Potion x150
    Major Healing Potion x150
    Soulshot and Spiritshop Coupon x20
    Physical Fruit Cocktail x2
    Magical Fruit Cocktail x2
    Scroll: Noblesse Blessing x2
    Reach level 80Character 80+Giant's Codex x2
    Giant's Codex - Mastery x1
    High-grade Life Stone (Event) x5
    Top-grade Life Stone (Event) x3
    Blessed Scroll: Enchant Olf's T-Shirt (Event) x1
    Blessed Scroll: Enchant Cloak (Event) x1
    Obtain a subclassCharacter 75+Elixir of Life (S-grade) x5
    Elixir of Mind (S-grade) x5
    Elixir of CP (S-grade) x5
    Physical Fruit Cocktail x3
    Magical Fruit Cocktail x3
    Scroll: Noblesse Blessing x3
    Obtain noble statusCharacter 75+Giant's Codex x2
    Giant's Codex - Mastery x1
    High-grade Life Stone x5
    Top-grade Life Stone x3
    Blessed Scroll: Enchant Olf's T-Shirt (Event) x1
    Blessed Scroll: Enchant Cloak (Event) x1
    Mem Coin x7
    100 PvPCharacter 1+Greater CP Potion x100
    Major Healing Potion x100
    Blessed Scroll of Escape x1
    Blessed Scroll of Resurrection x1
    300 PvPCharacter 1+Greater CP Potion x200
    Major Healing Potion x200
    Blessed Scroll of Escape x3
    Blessed Scroll of Resurrection x3
    500 PvPCharacter 1+Greater CP Potion x300
    Major Healing Potion x300
    High-grade Life Stone (Event) x1
    Top-grade Life Stone (Event) x1
    Life Stone: Accessory (Event) x1
    1,000 PvPCharacter 1+Greater CP Potion x500
    Major Healing Potion x500
    High-grade Life Stone (Event) x1
    Top-grade Life Stone (Event) x1
    Life Stone: Accessory (Event) x1
    Blessed Scroll: Enchant Olf's T-Shirt (Event) x1
    Blessed Scroll: Enchant Cloak (Event) x1
    5,000 PvPCharacter 1+Greater CP Potion x1,000
    Major Healing Potion x1,000
    High-grade Life Stone (Event) x3
    Top-grade Life Stone (Event) x3
    Life Stone: Accessory (Event) x3
    Blessed Scroll: Enchant Olf's T-Shirt (Event) x3
    Blessed Scroll: Enchant Cloak (Event) x3
    10,000 PvPCharacter 1+Greater CP Potion x1,500
    Major Healing Potion x1,500
    High-grade Life Stone (Event) x5
    Top-grade Life Stone (Event) x5
    Life Stone: Accessory (Event) x5
    Blessed Scroll: Enchant Olf's T-Shirt (Event) x5
    Blessed Scroll: Enchant Cloak (Event) x5
    100 PKCharacter 1+Quick Healing Potion x50
    Greater CP Potion x50
    Major Healing Potion x50
    Blessed Scroll of Escape x1
    Blessed Scroll of Resurrection x1
    300 PKCharacter 1+Quick Healing Potion x100
    Greater CP Potion x100
    Major Healing Potion x100
    Blessed Scroll of Escape x3
    Blessed Scroll of Resurrection x3
    500 PKCharacter 1+Quick Healing Potion x200
    Greater CP Potion x200
    Major Healing Potion x200
    Top-grade Life Stone (Event) x1
    Life Stone: Accessory (Event) x1
    1,000 PKCharacter 1+Quick Healing Potion x300
    Greater CP Potion x300
    Major Healing Potion x300
    Top-grade Life Stone (Event) x1
    Life Stone: Accessory (Event) x1
    Blessed Scroll: Enchant Olf's T-Shirt (Event) x1
    Blessed Scroll: Enchant Cloak (Event) x1
    5,000 PKCharacter 1+Quick Healing Potion x500
    Greater CP Potion x500
    Major Healing Potion x500
    Top-grade Life Stone (Event) x3
    Life Stone: Accessory (Event) x3
    Blessed Scroll: Enchant Olf's T-Shirt (Event) x3
    Blessed Scroll: Enchant Cloak (Event) x3
    10,000 PKCharacter 1+Quick Healing Potion x1,000
    Greater CP Potion x1,000
    Major Healing Potion x1,000
    Top-grade Life Stone (Event) x5
    Life Stone: Accessory (Event) x5
    Blessed Scroll: Enchant Olf's T-Shirt (Event) x5
    Blessed Scroll: Enchant Cloak (Event) x5
    Quest Pailaka - Devil's LegacyCharacter 61+Magical Fruit Cocktail x3
    Physical Fruit Cocktail x3
    Letter Collector's Gift (Event) x1
    Box with Rune Exp/SP +30% for all levels (1 hour) x1
    Chest with Premium Account or Premium Card (3 days)
    Reward to choose on opening:
    Premium Account Coupon (3 days)
    Premium Card (3 days)
  • Quests for best A-grade weapon, S-grade equpment (reminder)
    More details
    Armor
    RewardQuest
    From Jumara you can purchase boxes which, when opened, grant one of the listed rewards.
    Looted Goods - Red Document Box — Varka's Mane x750:
    Adena x340,000
    Random recipe for S-grade helmet/gloves/boots/shield/sigil
    Looted Goods - Purple Document Box — Varka's Mane x2,500:
    Adena x850,000
    Random recipe for S-grade chest/top/bottom
    Purchasing other items is economically impractical.
    War with Varka Silenos (74+) — Kadun Zu Ketra
    (purchasing boxes is available if you have Mark of Ketra's Alliance (Lv. 5), which can be obtained by completing the quest chain Alliance with Ketra Orcs (74+) — Wakhan)
    From Shikon you can purchase boxes which, when opened, grant one of the listed rewards.
    Looted Goods - Red Document Box — Molar of Ketra Orc x750:
    Adena x340,000
    Random recipe for S-grade helmet/gloves/boots/shield/sigil
    Looted Goods - Purple Document Box — Molar of Ketra Orc x2,500:
    Adena x850,000
    Random recipe for S-grade chest/top/bottom
    Purchasing other items is economically impractical.
    War with Ketra Orcs (74+) — Ashas Varka Durai
    (purchasing boxes is available if you have Mark of Ketra's Alliance (Lv. 5), which can be obtained by completing the quest chain Alliance with Varka Silenos (74+) — Naran Ashanuk)
    From Hude you can purchase for quest items:
    Selected recipe for S-grade armor and jewelry
    Selected parts for S-grade armor and jewelry
    Will be available later.
    Completed quest chain:
    Basic Caravan Certificate — Falk
    Standard Caravan Certificate — Hude
    Premium Caravan Certificate — Hude
    Weapon
    RewardQuest
    Karakawei (teleport from Orahochin):
    Random part for best A-grade weapon x5 — Bones of a Plains Dinosaur x300
    Rise and Fall of the Elroki Tribe (75+) — Singsing
    Dinn:
    Recipe for best A-grade weapon — Dinosaur Tissue x150 + Dinosaur Egg x1
    A Powerful Primeval Creature (75+) — Dinn
    Ghost of Adventurer:
    Random recipe for S-grade weapon — Broken Relic Part x1,000
    Ghost of Wigoth (after completing Four Sepulchers):
    Selected recipe for S-grade weapon — Broken Relic Part x1,000
    Relics of the Old Empire (74+) — Ghost of Adventurer
    Vulcan:
    Random recipe for S-grade weapon — Torch x1,000
    Rooney (moves randomly between certain points in the location):
    Selected recipe for S-grade weapon (from Rooney) — Torch x1,200
    Gather the Flames (74+) — Vulcan
    Greymore:
    Keys Box (A-Grade) — Monk's Scripture x800:
    Random part for best A-grade weapon x3-5
    Keys Box (S-Grade) — Monk's Scripture x1,000:
    Random part for S-grade weapon x3-5
    Guardians of the Holy Grail (73+) — Dominic
    rewards changed
    Reminder:
    After taking the quest, drop Monk's Scripture from monsters in Monastery of Silence:
    > Monastic Pilgrim
    > Monastic Crusader
    > Solina Brother
    > Solina Lay Brother
    > Silent Seeker
    > Silent Brother
    > Monastery Guardian
    > Warrior Monk
    > Divine Advocate
    > Pilgrim of Light
    > Judge of Light
    > Guardian of the Grail
    > Guardian of the Holy Land
    > Beholder of Light
    > Holy Brazier
    Do not return to Dominic, because he will take the quest items and give adena. Go to Greymore, who stands on the 2nd floor behind a hidden door in the wall (after going up to the floor, go straight, at the end of the room turn right).
    The door can be opened with the dagger user's Unlock skill or with a special key that drops in the large room in front of the door).
    Greymore will send you to the Room of Splendor, which is located at the end of Monastery of Silence. An aggressive Raid Boss Anais lives there, be careful. The door opens in the same way. Talk to Holy Grail and get Bottle of Water from the Holy Grail. Return to Greymore to exchange rewards.
    Jewelry
    RewardQuest
    One of the following options:
    Haste Potion + Adena x18,800
    Recipe: Sealed Tateossian Ring (70%)
    Recipe: Sealed Tateossian Earring (70%)
    Recipe: Sealed Tateossian Necklace (70%)
    Egg Delivery (68+) — Jeremy
    One of the following options:
    Haste Potion + Adena x18,800
    Recipe: Sealed Tateossian Ring (70%)
    Recipe: Sealed Tateossian Earring (70%)
    Recipe: Sealed Tateossian Necklace (70%)
    Delivery of the Special Liquor (68+) — Jeremy
    One of the following options:
    XP x230,000 + SP x18,200 + Adena x73,000
    Recipe: Sealed Tateossian Ring (70%) + Adena x25,000
    Recipe: Sealed Tateossian Earring (70%) + Adena x65,000
    Recipe: Sealed Tateossian Necklace (70%) + Adena x25,000
    The Finest Food (71+) — Jeremy

Raid Bosses

  • The respawn of regular Raid Bosses 75+ has been changed — they now appear 3 times a day:
    • 14:00 (UTC+3)
    • 20:00 (UTC+3)
    • 02:00 (UTC+3)
  • Respawn of other Raid Bosses:
    • subclass quest bosses — 6+1 (the exact respawn is shown in the Personal Cabinet statistics)
      List
      Shilen's Messenger Cabrio
      Death Lord Hallate
      Kernon
      Longhorn Golkonda
    • Flame of Splendor Barakiel — 6+1 (the exact respawn is shown in the Personal Cabinet statistics)
    • quest bosses for level 4 and 5 alliance with Ketra/Varka — 8+1
      List
      Varka's Hero Shadith
      Ketra's Hero Hekaton
      Varka's Commander Mos
      Ketra's Commander Tayr
    • summoned — 12+1
      List
      Soul of Water Ashutar
      Soul of Fire Nastron
      Icicle Emperor Bumbalump
      Daimon the White-Eyed
    • Eilhalder von Hellmann — 4 (at in-game midnight)
    • special ones in new and updated locations — 6+1
      List
      Typhoon
      Location
      Abyssal Makkum
      Location
      Royal Sharpshooter
      Location
      Queen Shyeed
      Giant Marpanak
      Last Titan Utenus
      Gorgolos
      Hekaton Prime
      Anais
      Enhanced Mimir
      Location
      Dragon Beast (after location update)
      Location
      Behemoth Leader (after location update)
      Location
      Drake Lord (after location update)
      Location
    • Lilith | Anakim — every day at 22:00 - 23:00 (UTC+3) during Battle | Victory week respectively
    • 20-60 — 12+1
  • An additional shared drop has been added to Raid Bosses on top of the standard one
    Low Raid Bosses
    Level raised to 75.
    Eva's Guardian Millenu
    Abyss Brukunt
    Demon Kurikups
    Ghost of the Lidia
    Ancient Weird Drake
    Roaring Lord Kastor
    Gorgolos
    Fierce Tiger King Angel
    Shilen's Priest Hisilrome
    Hekaton Prime
    Rahha
    Enmity Ghost Ramdal
    Gargoyle Lord Tiphon
    Demons Agent Falston
    Last Titan Utenus
    Kernon's Faithful Servant Kelone
    Spirit of Andras the Betrayer
    Bloody Priest Rudelto
    Anakim's Nemesis Zakaron
    Flame of Splendor Barakiel
    Korim
    Palibati Queen Themis
    Shilen's Messenger Cabrio
    Immortal Savior Mardil
    Doom Blade Tanatos
    Water Dragon Seer Sheshark
    Death Lord Hallate
    Icicle Emperor Bumbalump
    Beast Lord Behemoth
    Meanas Anor
    Roaring Skylancer
    Eilhalder von Hellmann
    Vanor Chief Kandra
    Antharas Priest Cloe
    Fafurion's Herald Lokness
    Krokian Padisha Sobekk
    DropAmountChance
    Neolithic Crystal (A-grade)110%
    Neolithic Crystal (B-grade)125%
    Mem Coin2-3100%
    High-grade Life Stone - Lv. 762-3100%
    Top-grade Life Stone - Lv. 761100%
    Giant's Codex1100%
    Giant's Codex - Mastery150%
    CRP Scroll (500)1100%
    Mid Raid Bosses
    Bloody Empress Decarbia
    Death Lord Ipos
    Death Lord Shax
    Kernon
    Lesser Giant Olkuth
    Storm Winged Naga
    Palatanos of Horrific Power
    Flamestone Giant
    Ocean Flame Ashakiel
    Hestia, Guardian Deity of the Hot Springs
    Last Lesser Giant Glaki
    Daimon the White-Eyed
    Fire of Wrath Shuriel
    Longhorn Golkonda
    Cherub Galaxia
    Ketra's Hero Hekaton
    Varka's Hero Shadith
    Queen Shyeed
    Ketra's Commander Tayr
    Varka's Commander Mos
    Ember
    Uruka
    Ketra's Chief Brakki
    Gordon
    Soul of Water Ashutar
    Soul of Fire Nastron
    Varka's Chief Horus
    Anais
    Andreas van Halter
    Plague Golem (level raised to 75)
    ItemAmountChance
    Neolithic Crystal (S-grade)17%
    Neolithic Crystal (A-grade)115%
    Neolithic Crystal (B-grade)137.5%
    Mem Coin3-5100%
    High-grade Life Stone - Lv. 763-5100%
    Top-grade Life Stone - Lv. 761-2100%
    Giant's Codex1-2100%
    Giant's Codex - Mastery175%
    CRP Scroll (500)1-2100%
  • Raid Boss flag has been implemented
  • Notification in global chat 15 minutes before Raid Boss respawn has been implemented
  • Drop will be improved as the server progresses
  • Current drop from Top Raid Bosses are available in a separate topic
  • Current drop from Lilith | Anakim are available in the latest patch note (banner in the forum header)
  • Soul Crystal upgrade chances have been changed, more details here

Epic Bosses

  • Different Epic Bosses have been implemented for different divisions
    Bigwar
    Core
    Orfen
    Ant Queen
    Zaken
    Features
    > appears on the ship
    > bridge widened by 2x

    > 2 teleports available:
    BridgeShip
    All divisions have access to the Bosses described below:
    Baium
    Features
    > after awakening, a passage opens for 7 minutes, after which the Boss appears and the passage closes
    Frintezza
    Features
    > standard entry through the NPC in Imperial Tomb for a Command Channel of 4 parties or more
    > the Boss appears 10 minutes after entering the room; once awakened, the room door and NPC entry are closed
    > falls asleep 15 minutes after the last hit
    Antharas
    Features
    > the Boss appears 30 minutes after the first player enters the lair and the passage closes
    Valakas
    Features
    > the Boss appears 20 minutes after the first player enters the lair and the passage closes
    Beleth
    Features

    > after the Epic Boss appears, the Raid Boss Epidos respawns, and he must be killed to summon a portal to the Boss
    > entry from 27 people
    > the portal stays until the Boss is at 50% HP
    > copies of the Boss appear 10 minutes after entering his hall
    > the Boss appears 20 minutes after entering his hall
    > as soon as the Boss appears, the gates close
    > if the clan does not bring down 50% HP within 30 minutes, the door to the Boss's room opens for 2 minutes
    > at 50% of the Boss's HP the gates open for 2 minutes
    Midwar
    These Bosses are not accessible to other divisions. They appear according to the schedule in instances with a PvP-zone, 3 teleport points are available 30 minutes before they appear at Corrupted Sarboth in Rune.
    Taklacan [Priest of Core]
    Location
    Dopagen [Priest of Orfen]
    Location
    Varkaron [Priest of Ant Queen]
    Location
    Torumba [Priest of Zaken]
    Location
    Lowwar
    These Bosses are not accessible to other divisions. They appear according to the schedule in instances with a PvP-zone, 3 teleport points are available 30 minutes before they appear at Corrupted Sarboth in Rune.
    Octavis
    Location
    Ramona
    Location
    Beerwar
    These Bosses are not accessible to other divisions. They appear according to the schedule in instances with a PvP-zone, 3 teleport points are available 30 minutes before they appear at Corrupted Sarboth in Rune.
    Nermion
    Location
    Nergatt
    Location
    Latin America
    Tarstan
    This Boss is not accessible to other divisions. It appears according to the schedule in an instance with a PvP-zone, 3 teleport points are available 30 minutes before it appears at Corrupted Sarboth in Rune.
  • Respawn according to a schedule that will change with the addition of new Epic Bosses
  • Drop will be improved as the server progresses
  • Current schedule and drop — in the latest patch note (banner in the forum header)
  • Epic Bosses will be strengthened as the server progresses
  • A PvP-zone has been introduced for all Epic Bosses

Gear Score

  • Gear Score is a numerical rating of a character's power, which is needed for:
    • understanding the character's level of progress
    • estimating your chances of winning against an opponent (the target's GS is displayed)
    • keeping the competitive spirit
    • quality analytics to improve the gameplay (timely release of content, limiting abuse, balancing the game in different aspects, etc.)
  • The Gear Score system works only for characters with the 2nd/3rd profession
  • There are 15 ranks
    Details
    №RankGear Score range
    1Novice0 – 2,500
    2Fighter2,500 – 5,500
    3Veteran5,500 – 9,000
    4Hardened9,000 – 13,000
    5Elite13,000 – 17,000
    6Master17,000 – 21,000
    7Champion21,000 – 25,000
    8Hero25,000 – 29,500
    9Legend29,500 – 34,000
    10Mythic34,000 – 38,500
    11Ancient38,500 – 43,500
    12Fearsome43,500 – 48,500
    13Divine48,500 – 54,000
    14Eternal54,000 – 61,000
    15Supremacy61,000 – 99,999
  • Ratings are updated once per hour, the top 3 on the server and in the class receive rewards
    Details

    Server rating

    PlaceWings next to the nicknamePassive skill
    1goldenAdena +15%, drop +15%, CP regeneration +30%, PvE damage +6%
    2silverAdena +10%, drop +10%, CP regeneration +20%, PvE damage +4%
    3bronzeAdena +5%, drop +5%, CP regeneration +10%, PvE damage +2%

    Class rating

    PlaceWings next to the nicknamePassive skill
    1blackEXP/SP +15%, RB drop +15%, fame +30%, MP regeneration +20%, PvE defense +6%
    2—EXP/SP +10%, RB drop +10%, fame +20%, MP regeneration +15%, PvE defense +4%
    3—EXP/SP +5%, RB drop +5%, fame +10%, MP regeneration +10%, PvE defense +2%

    Notes:
    > the place on the server has priority over the place in the class when wings are given
    > the passive skill for the class rating is given only to those who have the 3rd profession
    > passive skills do not give Gear Score
    > passive skills for the top 3 on the server and in the class stack
  • When calculating Gear Score, the following are taken into account:
    Weapon
    Affected by:
    > grade
    > type
    > rarity
    > PvP-insert
    > SA
    > attribute (10 GS per unit, maximum 300 x 10 = 3,000)
    > enchant
    > augmentation

    weapon = grade base x (1 + TypeBonus) x (1 + Rare) x (1 + PvP_mult) + PvP_flat + SA_flat + grade base x (1 + TypeBonus) x LS_mult + grade base x Ench_mult + Att x 10


    Grade bases

    D (low)D (top)C (low)C (mid)C (top)B (mid)B (top)A (mid)
    2504006007509001,0001,1501,250
    A (top)A (best)SDynastyIcarusVesperVorpalElegia
    1,4001,6001,8002,2002,5002,8003,4004,000


    Type

    TypeBonus = 0 — sword, blunt, dagger
    TypeBonus = 0.2 — rapier, dual, bigsword, bigblunt, pole, bow, crossbow, ancientsword, fist (compensation for not being able to equip a shield)


    Rarity

    Rare = 0 — common
    Rare = 0.1 — rare


    PvP-insert

    PvP_mult = 0 — without insert
    PvP_mult = 0.1 — with insert
    GradeB (top)A (mid)A (top)A (best)SDynastyIcarusVesperVorpalElegia
    PvP_flat5075100125150180210240270300

    The split into a multiplier and a "flat" value is made for a smoother Gear Score growth that matches the effort put in and the result achieved.


    SA

    GradeCBASDynastyIcarusVesperVorpalElegia
    SA_flat5075100150200250300350400
    For dual swords and daggers, the SA effect is counted at enchant level 4 and higher.


    Physical weapon enchant

    Enchant+1+2+3+4+5+6+7+8+9+10+11
    Ench_mult0.0150.030.0450.0750.1050.1350.1650.2050.2450.2850.325
    Enchant+12+13+14+15+16+17+18+19+20+21+22
    Ench_mult0.3650.4050.4450.4850.5450.6050.6650.7250.81670.90831

    Magic weapon enchant

    Enchant+1+2+3+4+5+6+7+8+9
    Ench_mult0.040.080.120.170.220.270.320.370.42
    Enchant+10+11+12+13+14+15+16+17+18
    Ench_mult0.470.530.590.650.710.7950.880.9651.05


    Augmentation

    TypeLS_mult
    Empower Passive
    Duel Might Passive
    0.2
    Might Passive
    Shield Passive
    Magic Barrier
    Empower Active
    Duel Might Active
    0.15
    Focus Passive
    Wild Magic Passive
    Refresh
    Might Active
    Shield Active
    Magic Barrier Active
    0.1
    All other passive and medium active skills0.07
    Weak active skills (Heal, Cheer, etc.)0.05
    Single-target damage skills0.05
    Mass damage skills0.02
    Chance-based skills0.02


    Examples:
    1. Arcana Mace - Hail {PvP} (Acumen) +5, 150 water, Shield Passive
    1,800 x (1 + 0) x (1 + 0.1) x (1 + 0.1) + 150 + 150 + 1,800 x (1 + 0) x 0.15 + 1,800 x 0.22 + 150 x 10 = 4,644
    2. Vesper Dualsword - Destruction {PvP} +10, 300 earth, Duel Might Passive
    2,800 x (1 + 0.2) x (1 + 0.1) x (1 + 0.1) + 240 + 300 + 2,800 x (1 + 0.2) x 0.2 + 2,800 x 0.285 + 300 x 10 = 9,076
    Armor (incl. shield/sigil)
    Affected by:
    > grade
    > rarity
    > PvP-insert (for top | full body)
    > attribute (4 GS per unit, maximum 120 x 3 x 4 = 1,440 per piece except shield | sigil)
    > enchant
    > having a set (the shield is not part of the set)

    helmet = grade base x 0.8 x 0.15 x (0.7 + Rare) x Set + grade base x 0.8 x 0.15 x Ench_mult + Att x 4
    body = grade base x 0.8 x 0.5 x (0.7 + Rare) x (1 + PvP) x Set + grade base x 0.8 x 0.5 x Ench_mult + Att x 4
    top = grade base x 0.8 x 0.25 x (0.7 + Rare) x (1 + PvP) x Set + grade base x 0.8 x 0.25 x Ench_mult + Att x 4
    bottom = grade base x 0.8 x 0.25 x (0.7 + Rare) x Set + grade base x 0.8 x 0.25 x Ench_mult + Att x 4
    gloves | boots = grade base x 0.8 x 0.175 x (0.7 + Rare) x Set + grade base x 0.8 x 0.175 x Ench_mult + Att x 4

    shield | sigil = grade base x 0.2 x (0.7 + Rare + Ench_mult)


    Grade bases

    D (low)D (top)C (low)C (mid)C (top)B (mid)B (top)A (mid)
    2504006007509001,0001,1501,250
    A (top)A (best)SDynastyIcarusVesperVesper NobleVorpalElegia
    1,4001,6001,8002,2002,5002,8003,0503,4004,000


    Rarity

    Rare = 0 — common
    Rare = 0.3 — rare


    PvP-insert

    PvP_mult = 0 — without insert
    PvP_mult = 0.2 — with insert


    Enchant

    LevelEnch_mult
    +10.015
    +20.03
    +30.045
    +40.09
    +50.135
    +60.18
    +70.27
    +80.36
    +90.45
    +100.6
    +110.75
    +120.9
    +131.05
    +141.2


    Having a set

    Set = 1 — no set
    Set = 1.2 — there is a set of 4 or 5 pieces (the shield is not included)


    Examples:
    1. Major Arcana set:
    Major Arcana Circlet [rare] +6 (60 attribute)
    1,800 x 0.8 x 0.15 x (0.7 + 0.3) x 1 + 1,800 x 0.8 x 0.15 x 0.18 + 60 x 4 = 495 — separate piece
    1,800 x 0.8 x 0.15 x (0.7 + 0.3) x 1.2 + 1,800 x 0.8 x 0.15 x 0.18 + 60 x 4 = 538 — as part of the set
    Major Arcana Robe [rare] {PvP} +6 (60 attribute)
    1,800 x 0.8 x 0.5 x (0.7 + 0.3) x (1 + 0.2) x 1 + 1,800 x 0.8 x 0.5 x 0.18 + 60 x 4 = 1,234 — separate piece
    1,800 x 0.8 x 0.5 x (0.7 + 0.3) x (1 + 0.2) x 1.2 + 1,800 x 0.8 x 0.5 x 0.18 + 60 x 4 = 1,406 — as part of the set
    Major Arcana Gloves [rare] +6 (60 attribute) | Major Arcana Boots [rare] +6 (60 attribute)
    1,800 x 0.8 x 0.175 x (0.7 + 0.3) x 1 + 1,800 x 0.8 x 0.175 x 0.18 + 60 x 4 = 537 — separate piece
    1,800 x 0.8 x 0.175 x (0.7 + 0.3) x 1.2 + 1,800 x 0.8 x 0.175 x 0.18 + 60 x 4 = 588 — as part of the set
    When you put on an S-grade magic set, the character gets a toggle that gives 200 GS.
    Total: 200 + 538 + 1,406 + 588 x 2 = 3,320

    2. Elegia Light set:
    Elegia Leather Helmet [rare] +7 (120x3 attribute)
    4,000 x 0.8 x 0.15 x (0.7 + 0.3) x 1 + 4,000 x 0.8 x 0.15 x 0.27 + 120 x 3 x 4 = 2,050 — separate piece
    4,000 x 0.8 x 0.15 x (0.7 + 0.3) x 1.2 + 4,000 x 0.8 x 0.15 x 0.27 + 120 x 3 x 4 = 2,146 — as part of the set
    Elegia Leather Breastplate [rare] {PvP} +7 (120x3 attribute)
    4,000 x 0.8 x 0.25 x (0.7 + 0.3) x (1 + 0.2) x 1 + 4,000 x 0.8 x 0.25 x 0.27 + 120 x 3 x 4 = 2,616 — separate piece
    4,000 x 0.8 x 0.25 x (0.7 + 0.3) x (1 + 0.2) x 1.2 + 4,000 x 0.8 x 0.25 x 0.27 + 120 x 3 x 4 = 2,808 — as part of the set
    Elegia Leather Leggings [rare] +7 (120x3 attribute)
    4,000 x 0.8 x 0.25 x (0.7 + 0.3) x 1 + 4,000 x 0.8 x 0.25 x 0.27 + 120 x 3 x 4 = 2,456 — separate piece
    4,000 x 0.8 x 0.25 x (0.7 + 0.3) x 1.2 + 4,000 x 0.8 x 0.25 x 0.27 + 120 x 3 x 4 = 2,616 — as part of the set
    Elegia Leather Gloves [rare] +7 (120x3 attribute) | Elegia Leather Boots [rare] +7 (120x3 attribute)
    4,000 x 0.8 x 0.175 x (0.7 + 0.3) x 1 + 4,000 x 0.8 x 0.175 x 0.27 + 120 x 3 x 4 = 2,151 — separate piece
    4,000 x 0.8 x 0.175 x (0.7 + 0.3) x 1.2 + 4,000 x 0.8 x 0.175 x 0.27 + 120 x 3 x 4 = 2,263 — as part of the set
    When you put on an S84-grade light set, the character gets a toggle that gives 400 GS.
    Total: 400 + 2,146 + 2,808 + 2,616 + 2,263 x 2 = 12,496

    3. Dynasty Sigil +5 = 2,200 x 0.2 x (0.7 + 0 + 0.135) = 367
    4. Vorpal Shield [rare] +7 = 3,400 x 0,2 x (0.7 +0.3 + 0.27) = 864
    Jewelry
    Affected by:
    JewelrySpecial jewelry | epic
    > grade
    > rarity
    > enchant
    > augmentation
    > base value
    > enchant
    > augmentation

    necklace = grade base × 0,9 × 0,3 × (0,7 + Rare + Ench_mult) + LS_flat

    earring = grade base × 0,9 × 0,25 × (0,7 + Rare + Ench_mult) + LS_flat

    ring = grade base × 0,9 × 0,1 × (0,7 + Rare + Ench_mult) + LS_flat


    Grade bases

    D (low)D (top)C (low)C (mid)C (top)B (mid)B (top)A (mid)
    2504006007509001,0001,1501,250
    A (top)A (best)SDynastyMoiraiVesperVorpalElegia
    1,4001,6001,8002,2002,5002,8003,4004,000


    Rarity

    Rare = 0 — common
    Rare = 0.3 — rare


    special jewelry | epic = base x Ench_mult_epic + LS_flat


    Epic jewelry

    TierItemReplicaImproved replicaOriginalReinforced original
    T1Ring of Core180270360504
    T1Earring of Orfen4506759001,260
    T2Ring of Ant Queen216324432605
    T2Earring of Zaken5408101,0801,512
    T3Ring of Baium252378504706
    T3Frintezza's Necklace7561,1341,5122,117
    T4Necklace of Valakas8911,3371,782—
    T5Earring of Antharas9001,3501,800—
    T5Beleth's Ring——720—

    Special jewelry

    Blessed Freya's Necklace — 1,296
    Freya's Necklace — 1,080
    Weakened Freya Necklace — 540


    Enchant

    LevelEnch_multEnch_mult_epic
    +10.0151.012
    +20.031.025
    +30.0451.0375
    +40.091.075
    +50.1351.113
    +60.181.15
    +70.271.225
    +80.361.3
    +90.451.375
    +100.61.5
    +110.751.625
    +120.91.75
    +131.051.875
    +141.22.0


    Augmentation

    SkillLS_flat
    Refresh 3%100
    Refresh 2%80
    Refresh 1%50
    Max CP/HP/MP 30070
    Max CP/HP/MP 20040
    Max CP/HP/MP 10020
    Passive Attack (debuff success)70
    Passive Defense (debuff resistance)40
    Stat bonuses0


    Examples:
    1. Moirai Necklace +4 = 2,500 x 0.9 x 0.3 x (0.7 + 0 + 0.09) = 533
    2. Elegia Earring [rare] +5 (Augment Option – Mental Attack Resistance Lv. 1) = 4,000 x 0.9 x 0.25 x (0.7 + 0.3 + 0.135) + 40 = 1,062
    3. Blessed Freya's Necklace +7 (Augment Option – Enhance Mental Attack Lv. 1) = 1,296 x 1.225 + 70 = 1,658
    4. Enchanted Earring of Zaken [Replica] +6 (Augment Option – Refresh 3% Lv. 1) = 810 x 1.15 + 100 = 1,032
    Special equipment
    Affected by:
    > cloak
    > shirt
    > belt
    > bracelet
    > talismans


    cloak | shirt = 1,800 + Ench_flat


    Cloak | shirt enchant

    LevelEnch_flat
    +160
    +2120
    +3180
    +4280
    +5380
    +6480
    +7730
    +8980
    +91,480
    +101,980


    belt = base x Ench_mult


    Regular belts

    BeltBase
    Cloth Belt (any C-grade)100
    Leather Belt (any B-grade)200
    Iron Belt (A-grade without insert or with any insert except PvP)300
    Low-grade Magic Ornament Iron Belt (PvP Physical Attack) | (PvP Skill Attack) | (PvP Defense)500
    Standard Magic Ornament Iron Belt (PvP Physical Attack) | (PvP Skill Attack) | (PvP Defense)650
    High-grade Magic Ornament Iron Belt (PvP Physical Attack) | (PvP Skill Attack) | (PvP Defense)750
    Top-grade Magic Ornament Iron Belt (PvP Physical Attack) | (PvP Skill Attack) | (PvP Defense)900
    Mithril Belt (S-grade without insert or with any insert except PvP)400
    Low-grade Magic Ornament Mithril Belt (PvP Physical Attack) | (PvP Skill Attack) | (PvP Defense)700
    Standard Magic Ornament Mithril Belt (PvP Physical Attack) | (PvP Skill Attack) | (PvP Defense)800
    High-grade Magic Ornament Mithril Belt (PvP Physical Attack) | (PvP Skill Attack) | (PvP Defense)1,000
    Top-grade Magic Ornament Mithril Belt (PvP Physical Attack) | (PvP Skill Attack) | (PvP Defense)1,200
    Enchanted Top-grade Magic Ornament Belt [PvP Defense and Physical Attack]1,500
    Enchanted Top-grade Magic Ornament Belt [PvP Defense and Skill Attack]1,600
    Refined Top-grade Magic Ornament Belt [PvP Defense and Attack]1,800
    Blessed Top-grade Magic Ornament Belt [PvP Defense and Attack]2,000

    PvE belts

    BeltBase
    Cloth Belt300
    Cloth Belt - PvE (Level 1)350
    Cloth Belt - PvE (Level 2)400
    Cloth Belt - PvE (Level 3)450
    Cloth Belt - PvE (Level 4)500
    Cloth Belt - PvE (Level 5)550
    Cloth Belt - PvE (Level 6)650

    Enchant

    LevelEnch_mult
    +11.015
    +21.03
    +31.045
    +41.09
    +51.135
    +61.18
    +71.27
    +81.36
    +91.45
    +101.6
    +111.75
    +121.9
    +132.05
    +142.2


    Bracelets

    BraceletGear Score
    Bronze Bracelet (B-grade)100
    Steel Bracelet (A-grade)200
    Mithril Bracelet (S-grade)400
    Enhanced Mithril Bracelet (S-grade)550
    Aria's Bracelet (STR +1) (S-grade)
    Aria's Bracelet (INT +1) (S-grade)
    Aria's Bracelet (CON/MEN +1) (S-grade)
    750


    Talismans

    TalismanGear Score
    Active1
    Temporary passive70
    Permanent passive80
    Special Talisman - Attack
    Special Talisman - Defense
    Special Talisman - Swiftness
    Special Talisman - Recovery
    225
    Superior Talisman - All in One1,000
    Venir's Talisman (Stage 1)50
    Venir's Talisman (Stage 2)145
    Venir's Talisman (Stage 3)275
    Venir's Talisman (Stage 4)450
    Venir's Talisman (Stage 5)685
    Venir's Talisman (Stage 6)1,000
    Venir's Talisman (Stage 7)1,225
    Venir's Talisman (Stage 8)1,440
    Venir's Talisman (Stage 9)1,645
    Venir's Talisman (Stage 10)1,840
    Venir's Talisman (Stage 11)2,025
    Venir's Talisman (Stage 12)2,200
    Talisman - Infinity350
    Talisman - Destruction550
    Talisman - Annihilation1,300
    Talisman - Hellfire1,800
    Talisman - Desire2,600
    Talisman - Longing3,900
    Talisman - Insanity6,000


    Examples:
    1. Olf's T-Shirt +6 = 1,800 + 480 = 2,280
    2. Top-grade Magic Ornament Mithril Belt (PvP Defense) +6 = 1,200 x 1.18 = 1,416
    3. Cloth Belt - PvE (Level 6) +5 = 650 x 1.135 = 738
    Achievements
    Affected by:
    > level (20 x 85 = 1,700)
    > tattoos (50 x 3 = 150)
    > 3rd profession (300)
    > noblesse (600)
    > toggle skill for set enchant
    > subclass skills
    > enchant of some class skills
    > common skills (Divine Inspiration, Protection, Will)
    > passive skill for the top 10 in your class rating at the Olympiad
    > hero skills


    Toggle skill for set enchant
    LevelGear Score
    1100
    2200
    3400
    4600
    5900
    There can be only one skill, and its level depends on the enchant and grade of the equipped armor set (heavy, light or magic).


    Subclass skills> passive (10 for each level)
    > master abilities (75 for each level)
    > profession abilities (150 — Knight Ability - Defense, Enchanter Ability - Barrier; 0— transformations, 75 — others)

    Example
    3 subclasses of level 85 (3 x 5 passive skills and 3 x 2 master abilities / profession abilities)
    Let's take Knight Ability - Defense, Enchanter Ability - Barrier and any 4 others:
    3 x 5 x 10 + 150 + 150 + 4 x 75 = 750


    Enchant of some class skills
    ClassSecond profession skill (30 x 10 = 300)Third profession skill (15 x 20 = 300)
    DuelistSonic Storm
    Sonic Buster
    Duelist Spirit
    Triple Sonic Slash
    Master of Combat
    Wisdom
    DreadnoughtShock Stomp
    Thunder Storm
    Howl
    Earthquake
    Master of Combat
    Wisdom
    Phoenix KnightShield Stun
    Majesty
    Angelic Icon
    Sacrifice
    Shield of Faith
    Wisdom
    Hell KnightShield Stun
    Majesty
    Hamstring
    Summon Dark Panther
    Shield of Faith
    Wisdom
    SagittariusStun Shot
    Vicious Stance
    Ultimate Evasion
    Archery
    Multiple Shot
    Wisdom
    AdventurerBackstab
    Ultimate Evasion
    Deadly Blow
    Vicious Stance
    Lethal Blow
    Wisdom
    ArchmageRobe Mastery
    Prominence
    Seed of Fire
    Arcane Roar
    Aura Blast
    Wisdom
    SoultakerRobe Mastery
    Death Spike
    Curse Gloom
    Transfer Pain
    Necromancy
    Wisdom
    Arcana LordRobe Mastery
    Transfer Pain
    Spirit Sharing
    Arcane Disruption
    Servitor Share
    Wisdom
    CardinalRobe Mastery
    Mana Burn
    Magical Backfire
    Benediction
    Divine Lore
    Wisdom
    HierophantRobe Mastery
    Mana Burn
    Prophecy of Fire
    Divine Lore
    Block Shield
    Wisdom
    Eva's TemplarElemental Heal
    Entangle
    Shield of Faith
    Touch of Life
    Shield Bash
    Wisdom
    Sword MuseEntangle
    Sword Symphony
    Psycho Symphony
    Inner Rhythm
    Song of Silence
    Wisdom
    Wind RiderBackstab
    Ultimate Evasion
    Deadly Blow
    Vicious Stance
    Lethal Blow
    Wisdom
    Moonlight SentinelStun Shot
    Vicious Stance
    Ultimate Evasion
    Archery
    Multiple Shot
    Wisdom
    Mystic MuseRobe Mastery
    Hydro Blast
    Seed of Water
    Arcane Roar
    Aura Blast
    Wisdom
    Elemental MasterRobe Mastery
    Transfer Pain
    Spirit Sharing
    Servitor Share
    Summon Magnus the Unicorn
    Wisdom
    Eva's SaintRobe Mastery
    Mana Burn
    Prophecy of Water
    Block Wind Walk
    Divine Lore
    Wisdom
    Shillien TemplarLightning Strike
    Hex
    Shield of Faith
    Touch of Death
    Shield Bash
    Wisdom
    Spectral DancerHex
    Demonic Blade Dance
    Poison Blade Dance
    Inner Rhythm
    Dance of Medusa
    Wisdom
    Ghost HunterBackstab
    Ultimate Evasion
    Deadly Blow
    Vicious Stance
    Lethal Blow
    Wisdom
    Ghost SentinelStun Shot
    Vicious Stance
    Ultimate Evasion
    Archery
    Multiple Shot
    Wisdom
    Storm ScreamerRobe Mastery
    Hurricane
    Seed of Wind
    Arcane Roar
    Aura Blast
    Wisdom
    Spectral MasterRobe Mastery
    Transfer Pain
    Spirit Sharing
    Death Spike
    Servitor Share
    Wisdom
    Shillien SaintRobe Mastery
    Mana Burn
    Prophecy of Wind
    Divine Lore
    Block Shield
    Wisdom
    TitanHammer Crush
    Zealot
    Earthquake
    Master of Combat
    Power Armor Crush
    Wisdom
    Grand KhavatariZealot
    Hurricane Assault
    Force Burst
    Force Storm
    Master of Combat
    Wisdom
    DominatorRobe Mastery
    Seal of Suspension
    The Honor of Pa'agrio
    Steal Essence
    Divine Lore
    Wisdom
    DoomcryerRobe Mastery
    Steal Essence
    Chant of Combat
    Chant of Victory
    Divine Lore
    Wisdom
    Fortune SeekerHammer Crush
    Deadly Blow
    Earthquake
    Master of Combat
    Power Armor Crush
    Wisdom
    MaestroHammer Crush
    Summon Mechanic Golem
    Earthquake
    Master of Combat
    Power Armor Crush
    Wisdom
    DoombringerDisarm
    Violent Temper
    Soul Barrier
    Rush Impact
    Mass Disarm
    Wisdom
    Male Soul HoundDark Weapon
    Pride of Kamael
    Soul of Pain
    Annihilation Circle
    Aura Blast
    Wisdom
    Female Soul HoundDark Weapon
    Pride of Kamael
    Soul of Pain
    Annihilation Circle
    Aura Blast
    Wisdom
    TricksterSoul Barrier
    Sharpshooting
    Twin Shot
    Prahnah
    Multiple Shot
    Wisdom
    JudicatorPride of Kamael
    Appetite for Destruction
    Protection Instinct
    Magic Impulse
    Spite
    Wisdom


    Common skills

    SkillGear Score
    Divine Inspiration Lv. 110
    Divine Inspiration Lv. 230
    Divine Inspiration Lv. 360
    Divine Inspiration Lv. 4100
    Magician's Will Lv. 1
    Fighter's Will Lv. 1
    Archer's Will Lv.1
    Protection of Alignment
    Protection of Elemental
    150
    Divine Inspiration Lv. 5200
    Improved Magician's Will Lv. 2
    Improved Fighter's Will Lv. 2
    Improved Archer's Will Lv. 2
    250
    Divine Inspiration Lv. 6
    Protection of Rune
    300
    Divine Inspiration Lv. 7400
    Divine Inspiration Lv. 8500
    Maximum: 150 x 2 + 250 x 3 + 300 + 500 = 1,850


    Passive skill for the top 10 in your class rating at the Olympiad
    PlaceGear Score
    1200
    2-3200
    4-6150
    7-10100


    Hero skills
    SkillGear Score
    Heroic Breath0
    Heroic Judgement0
    Heroic Valor350
    Heroic Miracle400
    Heroic Berserker750
    Total:
    > for first place — 1,500
    > for second place — 750
  • In theory, you can reach ~67,932 Gear Score
    Example
    WeaponTotal GS
    Archangel Sword {PvP} - Hail (Acumen) +18, Empower Passive, 300 attribute
    4,000 x (1 + 0) x (1 + 0.1) x (1 + 0.1) + 300 + 400 + 4,000 x (1 + 0) x 0.2 + 4,000 x 1.05 + 300 x 10 = 13,540
    13,540
    ArmorTotal GS
    1. Elegia Circlet [rare] +14 (120x3 attribute)
    4,000 x 0.8 x 0.15 x (0.7 + 0.3) x 1.2 + 4,000 x 0.8 x 0.15 x 1.2 + 120 x 3 x 4 = 2,592
    2. Elegia Tunic [rare] {PvP} +14 (120x3 attribute)
    4,000 x 0.8 x 0.25 x (0.7 + 0.3) x (1 + 0.2) x 1.2 + 4,000 x 0.8 x 0.25 x 1.2 + 120 x 3 x 4 = 3,552
    3. Elegia Stockings [rare] +14 (120x3 attribute)
    4,000 x 0.8 x 0.25 x (0.7 + 0.3) x 1.2 + 4,000 x 0.8 x 0.25 x 1.2 + 120 x 3 x 4 = 3,360
    4. Elegia Gloves [rare] +14 (120x3 attribute)
    4,000 x 0.8 x 0.175 x (0.7 + 0.3) x 1.2 + 4,000 x 0.8 x 0.175 x 1.2 + 120 x 3 x 4 = 2,784
    5. Elegia Shoes [rare] +14 (120x3 attribute)
    4,000 x 0.8 x 0.175 x (0.7 + 0.3) x 1.2 + 4,000 x 0.8 x 0.175 x 1.2 + 120 x 3 x 4 = 2,784
    6. Elegia Sigil [rare] +14
    4,000 x 0,2 x (0.7 + 0.3 + 1.2) = 1,760
    16,832
    JewelryTotal GS
    1. Reinforced Frintezza's Necklace +14 (Refresh 3%)
    2,117 x 2.0 + 100 = 4,334
    2. Earring of Antharas +14 (Refresh 2%)
    1,800 x 2.0 + 80 = 3,680
    3. Reinforced Earring of Zaken +14 (CP +300)
    1,512 x 2.0 + 70 = 3,094
    4. Beleth's Ring +14 (HP +300)
    720 x 2.0 + 70 = 1,510
    5. Reinforced Ring of Baium +14 (MP +300)
    706 x 2.0 + 70 = 1,482
    14,100
    Special equipmentTotal GS
    1. Holy Spirit's Cloak +10
    1,800 + 1,980 = 3,780
    2. Olf's T-Shirt +10
    1,800 + 1,980 = 3,780
    3. Blessed Top-grade Magic Ornament Belt [PvP Defense and Attack] +14
    2,000 x 2.2 = 4,400
    4. Aria's Bracelet (INT +1)
    750
    5. Superior Talisman - All in One
    1,000
    13,710
    AchievementsTotal GS
    1. level 85
    85 x 20 = 1,700
    2. 3 tattoos
    3 x 50 = 150
    3. 3rd profession
    300
    4. noblesse
    600
    5. toggle skill for set enchant (Elegia Robe +14 > Lv. 5)
    900
    6. subclass skills: 3 subclasses of level 85 (3 x 5 passive skills and 3 x 2 master abilities / profession abilities) — Knight Ability - Defense, Enchanter Ability - Barrier and any 4 others
    3 x 5 x 10 + 150 + 150 + 4 x 75 = 750
    7. enchant of some class skills
    3 x 30 x 10 + 3 x 15 x 20 = 1,800
    8. common skills: Protection of Alignment, Protection of Elemental, Improved Magician's Will Lv. 2, Improved Fighter's Will Lv. 2, Improved Archer's Will Lv. 2, Protection of Rune, Divine Inspiration Lv. 8
    150 x 2 + 250 x 3 + 300 + 500 = 1,850
    9. passive skill for the top 1 in your class rating at the Olympiad
    200
    10. hero skills (1st place)
    350 + 400 + 750 = 1,500
    9,750
    TOTAL:67,932

Basics | Equipment | Promotions

Class skills

  • From the start, the skill set is based on High Five with some new skills; missing skills will be added gradually
  • Mechanics of all skills according to High Five:
    • attack/cast speed does not affect skill cooldowns
    • all types of invulnerability (except for the subclass skill trigger) end when taking damage or using skills
  • Some skills have been changed
  • New skills have been added
  • All changes are described in a separate thread
  • Auto-learning of most skills, high-level ones — through books:
    • drop from monsters ("domes", Wills)
    • drop from Epic Bosses (Protections, Wills)
    • drop from Raid Bosses (Protections, Wills)
    • drop in instances (Protections, Wills, "enlightenments")
    • purchase from Edgar (all other regular skills)

Skill enchantment

  • Skill enchantment system according to High Five:
    • passive skill enchantment is available
    • 3rd profession skill enchantment is available
    • "safe" enchantment is available with a special book
      More details
      Giant's Codex - Mastery
      On a failed enchantment attempt, the skill enchant level does not reset.

      Source:
      > Olympiad
      > Mem Coin Shop
      > Raid Bosses
      > Epic Bosses
      > Territory Wars
    • changing the enchantment branch is available with a special book
      More details
      Giant's Codex - Discipline
      Allows you to change the skill enchantment branch, with a loss of 0-3 enchantment levels.

      Source:
      > Olympiad
      > Mem Coin Shop
  • Attribute enchantment branches will be available after the attribute system is introduced
  • Adena and SP are required instead of EXP
  • Some enchantment branches have been reworked
  • New enchantment branches have been added for some skills

Skill transfer

  • After reaching the third profession, the healer archetype receives special items — Holy Pomander, which allow learning skills from two other classes:
    • Cardinal — 1 (cannot learn Stigma of Shilien)
    • Eva's Saint — 1
    • Shillien Saint — 4
  • Skills can be learned in the guild corresponding to the class
  • Selected skills have the same characteristics and properties as the original — for example, they can be enchanted
  • Skill reset costs Adena x10,000,000:
    • all skills are reset and all Holy Pomanders are returned
    • when re-selecting a skill, its enchant level is preserved

Subclass skills

  • Each subclass after reaching levels 65, 70, 75, 80, and 85 can receive a book (maximum 3x5=15) to learn passive skills
    More details
    NameDescriptionLv. 1Lv. 2Lv. 3Lv. 4Lv. 5Lv. 6
    Emergent Ability - Defense* (heavy)Increases P. Def.+18+36+54+71+90+107
    Emergent Ability - Defense* (light)Increases P. Def.+13+27+40+54+67+80
    Emergent Ability - Defense* (robe)Increases P. Def.+9+18+27+36+45+54
    Emergent Ability - Magic DefenseIncreases M. Def.+15+30+45+61+76+91
    Emergent Ability - AttackIncreases P. Atk.+22+42+60+76+88+98
    Emergent Ability - EmpowerIncreases M. Atk.+22
    (was 11)
    +42
    (was 21)
    +60
    (was 28)
    +76
    (was 36)
    +88
    (was 43)
    +98
    (was 48)
    *this is one skill that gives different bonuses depending on the type of armor worn
  • Each subclass after reaching levels 80 and 85 can receive a book (maximum 3x2=6) to learn master or profession skills
    • a) master skills
      More details
      NameDescriptionLv. 1Lv. 2Lv. 3
      Master Ability - Defense* (heavy)Greatly increases P. Def.+59+119+178
      Master Ability - Defense* (light)Greatly increases P. Def.+44+89+134
      Master Ability - Defense* (robe)Greatly increases P. Def.+29+58+87
      Master Ability - Magic DefenseGreatly increases M. Def.+50+100+150
      Master Ability - AttackGreatly increases P. Atk.+100
      (was 49)
      ——
      Master Ability - EmpowerGreatly increases M. Atk.+100
      (was 29)
      ——
      Master Ability - FocusIncreases critical chance+30——
      Master Ability - CastingIncreases casting speed+25
      (was 11)
      ——
      *this is one skill that gives different bonuses depending on the type of armor worn
    • b) profession skills (not tied to a specific class, meaning any subclass can be chosen)
      More details
      Summoner Ability - Boost HP/MP
      HP +300 (was 147), MP +150 (was 74).

      Summoner Ability - Resist Attribute
      Resistance to fire/water/earth/wind +15 (was 5).

      Summoner Ability - Spirit
      When taking a hit, there is a 2% chance to receive a buff for 15 seconds: P. Atk./Atk. Spd./M. Atk./Casting Spd. +8%.


      Healer Ability - Prayer
      Incoming healing power +6%.

      Healer Ability - Divine Protection
      Resistance to dark/holy +15 (was 5).

      Healer Ability - Heal
      When taking damage, there is a 2% chance to restore 500 HP (was 187).


      Warrior Ability - Boost CP
      CP +750 (was 738), CP regeneration +20%.

      Warrior Ability - Resist Trait
      Resistance to paralysis/hold/sleep/shock/buff cancel +5%.

      Warrior Ability - Haste
      When dealing a hit, there is a 2% chance to receive a buff for 15 seconds: Atk. Spd. +32%.


      Knight Ability - Boost HP
      HP +500 (was 295), HP regeneration +20%.

      Knight Ability - Resist Critical
      Incoming critical damage -5%.

      Knight Ability - Defense
      When taking a hit, there is a 2% chance to receive a buff for 15 seconds: P. Def./M. Def. +24%.


      Enchanter Ability - Boost Mana
      MP +300 (was 148), MP regeneration +20%.

      Enchanter Ability - Mana Recovery
      MP regeneration +30% (was 10), MP consumption -5%.

      Enchanter Ability - Barrier
      When taking a hit, there is a 2% chance to receive invulnerability for 5 seconds.
      (Blocks debuffs and damage to the character's HP/CP/MP, restoring HP/CP/MP is impossible. If the character performs any actions during the invulnerability effect, the shield does not break, unlike all other types.)


      Rogue Ability - Evasion
      Evasion +4, speed +2.

      Rogue Ability - Long Shot
      Bow shooting range +100, crossbow shooting range +50.

      Rogue Ability - Critical Chance
      When dealing a hit, there is a 2% chance to receive a buff for 15 seconds: critical attack chance +32%.


      Wizard Ability - Anti-magic
      New effect:

      Incoming magic damage -5%.

      Wizard Ability - Mana Gain
      MP recovery power +20.

      Wizard Ability - Mana Steal
      When dealing damage (was when taking damage), there is a 2% chance to steal 50 MP (was 10) from the enemy.
  • To learn these skills:
    1. To get the books, switch to your subclass and talk to the main NPC in any guild:
      > Subclass
      > Subclass Skill Certification
      > Certify Subclass
      > Level 65 New Skill Certification
      > Level 70 New Skill Certification
      > Level 75 New Skill Certification
      > Level 80 New Skill Certification
      > Level 85 New Skill Certification
      > Get certification
      > Level 80 Master or Profession Skill Certification
      > Level 85 Master or Profession Skill Certification
      > Get special skill certification
      > Get Master Skill certification
    2. To learn the skills, switch to your main class, go to the second floor of Ivory Tower, and talk to Avant-Garde:
      > Learn about subclass certification
      > Learn subclass certification skills
      > Learn skills
  • You can reset skills at Avant-Garde for Adena x10,000,000

Clan skills

  • A buff is automatically applied to all academy members
    More details
    Blessing of the Academ
    Speed +5, PvE attack/defense +5%, Atk. Spd./Casting Spd. +5%, EXP/SP +5%, adena +3%.
  • Clan skills based on High Five:
    • from the start, the maximum clan level is 8 (without clan squad skills)
    • at a certain stage, the maximum clan level will be raised to 11 (with clan squad skills)
  • Some clan skills have been changed
  • New clan skills have been added
  • Clan skills work for all clan members, including academy members
    More details
    Level 5
    SkillTypeCRPItems
    Build Headquarters Lv. 1
    Cast — 4 s
    Cooldown — 30 min
    During a siege, sets up a camp — a respawn point for clan members. The camp has 150,000 HP, defense against all elements 20. Consumes 300 Gemstone (C-grade).
    active
    (available only to Clan Leader)
    500Destruction Tombstone x1
    Clan Body Lv. 1
    HP +3%.
    passive1,500Earth Egg x10
    Clan Imperium Lv. 1
    Grants the right to form a Command Channel.
    passive0 Destruction Tombstone x1
    Clan M. Def. Lv. 1
    M. Def. +6%.
    passive1,500Angelic Essence x10
    Clan Regeneration Lv. 1
    HP regeneration +3%.
    passive1,500Earth Egg x10
    Clan Escape Lv. 1
    Range — 1500
    Cast — 2.5 sec
    Cooldown — 20 min
    Teleports clan members surrounding you to the nearest village. Consumes 10,000,000 Adena.
    active
    (available only to Clan Leader)
    3,000 Destruction Tombstone x10
    Level 6
    SkillTypeCRPItems
    Clan Might Lv. 1
    P. Atk. +3%.
    passive3,000Dragon Heart x10
    Clan Morale Lv. 1
    CP regeneration +6%.
    passive2,600Nonliving Nucleus x10
    Clan Shield Lv. 1
    P. Def. +3%.
    passive3,000Earth Egg x10
    Clan Shield Block Lv. 1
    Shield defense +24%.
    passive2,100Dragon Heart x10
    Clan Spirituality Lv. 1
    CP +6%.
    passive2,100Nonliving Nucleus x10
    Clan Will Lv. 1
    XP, SP +2%.
    passive4,000 Destruction Tombstone x10
    Clan Dash Lv. 1
    Range — 1500
    Cast — 0.8 sec
    Cooldown — 15 min
    Duration — 15 sec
    Speed +30 for surrounding clan members. Consumes 7,000,000 Adena.
    active
    (available only to Clan Leader)
    5,000 Destruction Tombstone x10
    Level 7
    SkillTypeCRPItems
    Clan Body Lv. 2
    HP +5%.
    passive6,900Earth Egg x10
    Clan Cyclonic Resistance Lv. 1
    Resistance to water/wind +3.
    passive5,100 Destruction Tombstone x10
    Clan Guidance Lv. 1
    Accuracy +1.
    passive5,600Memento Mori x10
    Clan Luck Lv. 1
    Reduces experience loss and penalties for character death caused by a player or monster.
    passive6,900 Cradle of Creation x1
    Clan M. Def. Lv. 2
    M. Def. +10%.
    passive6,900Angelic Essence x10
    Clan Magmatic Resistance Lv. 1
    Resistance to fire/earth +3.
    passive5,100 Destruction Tombstone x10
    Clan Might Lv. 2
    P. Atk. +5%.
    passive6,500Dragon Heart x10
    Clan Regeneration Lv. 2
    HP regeneration +5%.
    passive6,900Earth Egg x10
    Clan Resist Hold Lv. 1
    Resistance to hold +5%.
    passive5,100 Destruction Tombstone x10
    Clan Resist Shock Lv. 1
    Resistance to shock +5%.
    passive5,100 Destruction Tombstone x10
    Clan Resist Sleep Lv. 1
    Resistance to sleep +5%.
    passive5,100 Destruction Tombstone x10
    Clan Shield Lv. 2
    P. Def. +5%.
    passive6,500Earth Egg x10
    Clan Shield Defense Lv. 1
    Shield defense chance +12%.
    passive5,100Memento Mori x10
    Clan Spirituality Lv. 2
    CP +10%.
    passive5,600Nonliving Nucleus x10
    Clan Will Lv. 2
    XP, SP +3%.
    passive6,000 Destruction Tombstone x10
    Clan Celestial Aegis Lv. 1
    Range — 1500
    Cast — 2 sec
    Cooldown — 30 min
    Duration — 20 sec
    Makes nearby clan members invulnerable. Consumes 25,000,000 Adena.
    active
    (available only to Clan Leader)
    7,000 Destruction Tombstone x15
    Clan Cleanse Lv. 1
    Range — 1500
    Cast — 1.5 sec
    Cooldown — 30 min
    Removes all debuffs from nearby clan members. Consumes 10,000,000 Adena.
    active
    (available only to Clan Leader)
    7,000 Destruction Tombstone x15
    Level 8
    SkillTypeCRPItems
    Clan Agility Lv. 1
    Evasion +1.
    passive12,000Memento Mori x10
    Clan Clarity Lv. 1
    MP regeneration +3%.
    passive11,700Angelic Essence x10
    Clan Cyclonic Resistance Lv. 2
    Resistance to water/wind +5.
    passive12,000 Destruction Tombstone x10
    Clan Empower Lv. 1
    M. Atk. +6%.
    passive11,700Angelic Essence x10
    Clan Guidance Lv. 2
    Accuracy +2.
    passive12,000Memento Mori x10
    Clan Luck Lv. 2
    Reduces experience loss and penalties for character death caused by a player or monster.
    passive14,000 Cradle of Creation x1
    Clan Magmatic Resistance Lv. 2
    Resistance to fire/earth +5.
    passive12,000 Destruction Tombstone x10
    Clan Might Lv. 3
    P. Atk. +6%.
    passive13,000Dragon Heart x10
    Clan Morale Lv. 2
    CP regeneration +10%.
    passive13,000Nonliving Nucleus x10
    Clan Resist Hold Lv. 2
    Resistance to hold +10%.
    passive12,000 Destruction Tombstone x10
    Clan Resist Shock Lv. 2
    Resistance to shock +10%.
    passive12,000 Destruction Tombstone x10
    Clan Resist Sleep Lv. 2
    Resistance to sleep +10%.
    passive12,000 Destruction Tombstone x10
    Clan Shield Lv. 3
    P. Def. +6%.
    passive13,000Earth Egg x10
    Clan Shield Block Lv. 2
    Shield defense +40%.
    passive12,000Dragon Heart x10
    Clan Shield Defense Lv. 2
    Shield defense chance +20%.
    passive12,000Memento Mori x10
    Clan Soul Lv. 1
    MP +3%.
    passive11,700Angelic Essence x10
    Clan Spirituality Lv. 3
    CP +12%.
    passive12,000Nonliving Nucleus x10
    Clan Wind Walk Lv. 1
    Speed +3.
    passive11,400 Cradle of Creation x1
    Clan Will Lv. 3
    XP, SP +4%.
    passive8,000 Destruction Tombstone x10
    Clan Noblesse Lv. 1
    Range — 1500
    Cast — 1.5 sec
    Cooldown — 30 minutes
    Duration — 60 minutes
    Applies the Noblesse Blessing effect to nearby clan members. Consumes 30,000,000 Adena.
    active
    (available only to Clan Leader)
    10,000 Destruction Tombstone x15
    Level 9
    SkillTypeCRPItems
    Build Headquarters Lv. 2
    Cast — 4 s
    Cooldown — 30 min
    During a siege, sets up a fortified camp — a respawn point for clan members. The camp has 300,000 HP, P./M. Def. higher by 25%, defense against all elements 200. Consumes 450 Gemstone (C-grade).
    active
    (available only to Clan Leader)
    10,000Blood Oath x25
    Clan Fame Lv. 1
    Fame +5% during castle and fortress sieges and Territory War.
    passive10,000Dragon Heart x10
    Clan Clarity Lv. 2
    MP regeneration +6%.
    passive12,000Angelic Essence x10
    Clan Magmatic Resistance Lv. 3
    Resistance to fire/earth +7.
    passive12,000 Destruction Tombstone x10
    Clan Cyclonic Resistance Lv. 3
    Resistance to water/wind +7.
    passive12,000 Destruction Tombstone x10
    Clan Agility Lv. 2
    Evasion +2.
    passive12,000Memento Mori x10
    Clan Resistance Holy Lv. 1
    Resistance to holy/dark +3.
    passive12,000 Destruction Tombstone x10
    Clan Shield Block Lv. 3
    Shield defense +48%.
    passive12,000Dragon Heart x10
    Clan Will Lv. 4
    XP, SP +5%.
    passive12,000 Destruction Tombstone x10
    Clan Friendly Lv. 1
    Range — 1500
    Cast — 2.5 sec
    Cooldown — 60 minutes
    Duration — 7 minutes
    P. Atk. +3%, M. Atk. +5% for nearby clan members. Consumes 20 Fame Scroll (100).
    Does not take a buff slot.
    active20,000 Destruction Tombstone x10
    Clan Noblesse Lv. 2
    Range — 1500
    Cast — 1.5 sec
    Cooldown — 15 minutes
    Duration — 60 minutes
    Applies the Noblesse Blessing effect to nearby clan members. Consumes 35,000,000 Adena.
    active
    (available only to Clan Leader)
    20,000Blood Oath x40
    Level 10
    SkillTypeCRPItems
    Clan Fame Lv. 2
    Fame +10% during castle and fortress sieges and Territory War.
    passive15,000Dragon Heart x20
    Clan Magic Power Lv. 1
    Magic skill power +1%, incoming healing power +1%.
    passive10,000Blood Oath x25
    Clan Physical Power Lv. 1
    Physical skill power +1%.
    passive10,000Blood Oath x25
    Clan Morale Lv. 3
    CP regeneration +15%.
    passive15,000Nonliving Nucleus x10
    Clan Soul Lv. 2
    MP +5%.
    passive15,000Angelic Essence x10
    Clan Guidance Lv. 3
    Accuracy +3.
    passive15,000Memento Mori x10
    Clan Agility Lv. 3
    Evasion +3.
    passive15,000Memento Mori x10
    Clan Empower Lv. 2
    M. Atk. +10%.
    passive15,000Angelic Essence x10
    Clan Resistance Holy Lv. 2
    Resistance to holy/dark +5.
    passive15,000 Destruction Tombstone x10
    Clan Shield Defense Lv. 3
    Shield defense chance +24%.
    passive15,000Memento Mori x10
    Clan Will Lv. 5
    XP, SP +6%.
    passive16,000 Destruction Tombstone x10
    Clan Guardian Recovery Lv. 1
    Cast — 2 s static
    Cooldown — 30 min static
    Radius — 1,000
    Restores 100% HP, 100% CP and 20% MP to all clan members and your own party within range. Consumes 30,000,000 Adena. Cannot be used in the Olympiad.
    active
    (available only to Clan Leader)
    15,000Blood Oath x20
    Clan Boundary Lv. 1
    Range — 1500
    Cast — 2.5 sec
    Cooldown — 60 minutes
    Duration — 7 minutes
    M. Def. +3%, P. Def. +3% for nearby clan members. Consumes 20 Fame Scroll (100).
    Does not take a buff slot.
    active20,000 Destruction Tombstone x10
    Clan Celestial Aegis Lv. 2
    Range — 1500
    Cast — 2 sec
    Cooldown — 30 min
    Duration — 30 sec
    Makes nearby clan members invulnerable. Consumes 30,000,000 Adena.
    active
    (available only to Clan Leader)
    20,000Blood Oath x40
    Level 11
    SkillTypeCRPItems
    Build Headquarters Lv. 3
    Cast — 4 s
    Cooldown — 30 min
    During a siege, sets up a fortified camp — a respawn point for clan members. The camp has 600,000 HP, P./M. Def. higher by 50%, defense against all elements 350. Consumes 600 Gemstone (C-grade).
    active
    (available only to Clan Leader)
    20,000Blood Oath x50
    Clan Fame Lv. 3
    Fame +15% during castle and fortress sieges and Territory War.
    passive20,000Dragon Heart x30
    Clan Magic Power Lv. 2
    Magic skill power +2%, incoming healing power +2%.
    passive20,000Blood Oath x50
    Clan Physical Power Lv. 2
    Physical skill power +2%.
    passive20,000Blood Oath x50
    Clan Body Lv. 3
    HP +6%.
    passive17,000Earth Egg x10
    Clan M. Def. Lv. 3
    M. Def. +12%.
    passive17,000Angelic Essence x10
    Clan Regeneration Lv. 3
    HP regeneration +6%.
    passive13,200Earth Egg x10
    Clan Soul Lv. 3
    MP +7%.
    passive17,000Angelic Essence x10
    Clan Empower Lv. 3
    M. Atk. +12%.
    passive17,000Angelic Essence x10
    Clan Resistance Holy Lv. 3
    Resistance to holy/dark +7.
    passive17,000 Destruction Tombstone x10
    Clan Wind Walk Lv. 2
    Speed +5.
    passive17,000 Cradle of Creation x10
    Clan Will Lv. 6
    XP, SP +8%.
    passive20,000 Destruction Tombstone x10
    Clan Clarity Lv. 3
    MP regeneration +10%.
    passive17,800Angelic Essence x10
    Clan Cleanse Lv. 2
    Range — 1500
    Cast — 1.5 sec
    Cooldown — 15 minutes
    Removes all debuffs from nearby clan members. Consumes 15,000,000 Adena.
    active
    (available only to Clan Leader)
    20,000Blood Oath x40
  • Squad skills have been added
    More details
    ItemPrice
    Blood OathCrystal (S-grade) x500 (fort — Support Unit Captain)

    Crystal (S-grade) x400 (castle — Court Magician)

    Learned in the same place as other clan skills, when a castle or fort is owned.
    Level 7
    SkillTypeCRPItems
    Holy Squad Lv. 1
    Incoming healing +20 for the squad.
    passive10,400Blood Oath x4
    Water Squad Lv. 1
    P. Def. +27.3 for the squad.
    passive10,400Blood Oath x4
    Level 8
    SkillTypeCRPItems
    Dark Squad Lv. 1
    M. Atk. +7.17 for the squad.
    passive12,000Blood Oath x8
    Earth Squad Lv. 1
    M. Def. +17 for the squad.
    passive12,000Blood Oath x8
    Fire Squad Lv. 1
    P. Atk. +17.3 for the squad.
    passive12,000Blood Oath x8
    Wind Squad Lv. 1
    Accuracy +2 for the squad.
    passive12,000Blood Oath x8
    Holy Squad Lv. 2
    Incoming healing +20, max MP +20% for the squad.
    passive12,000Blood Oath x8
    Water Squad Lv. 2
    P. Def. +27.3, M. Def. +17.6 for the squad.
    passive12,000Blood Oath x8
    Level 9
    SkillTypeCRPItems
    Dark Squad Lv. 2
    M. Atk. +19.32 for the squad.
    passive17,400Blood Oath x11
    Earth Squad Lv. 2
    M. Def. +31.1 for the squad.
    passive17,400Blood Oath x11
    Fire Squad Lv. 2
    P. Atk. +17.3, critical attack chance +15 for the squad.
    passive17,400Blood Oath x11
    Wind Squad Lv. 2
    Accuracy +2, evasion +2 for the squad.
    passive17,400Blood Oath x11
    Holy Squad Lv. 3
    Incoming healing +20, max MP +20%, MP consumption by skills -5% for the squad.
    passive17,400Blood Oath x11
    Water Squad Lv. 3
    P. Def. +27.3, M. Def. +17.6, shield defense chance +6% for the squad.
    passive17,400Blood Oath x11
    Level 10
    SkillTypeCRPItems
    Dark Squad Lv. 3
    M. Atk. +19.32, magic critical power +1% for the squad.
    passive24,000Blood Oath x40
    Earth Squad Lv. 3
    M. Def. +44 for the squad.
    passive24,000Blood Oath x40
    Fire Squad Lv. 3
    P. Atk. +17.3, critical attack power +100, critical attack chance +15 for the squad.
    passive24,000Blood Oath x40
    Wind Squad Lv. 3
    Accuracy +2, evasion +2, speed +3 for the squad.
    passive24,000Blood Oath x40
  • A buff has been implemented that is applied to all clan members; its bonuses depend on the clan's online count
    More details
    > duration — 5 min
    > applied every 5 minutes
    > does not take a buff slot
    > works automatically when a clan is created
    > does not work in the Olympiad

    OnlineBuff
    3-9 Сlan Unity Lv. 1
    EXP/SP +1%, weight limit +5%, PvE attack/defense +1%
    10-20 Clan Unity Lv. 2
    EXP/SP +2%, weight limit +10%, PvE attack/defense +2%
    21-29 Clan Unity Lv. 3
    EXP/SP +5%, weight limit +15%, drop/adena/spoil +2%, PvE attack/defense +4%
    30+ Clan Unity Lv. 4
    EXP/SP +7%, weight limit +20%, drop/adena/spoil +3%, PvE attack/defense +5%
  • A buff has been implemented that is applied to all clan members when the clan leader logs into the game
    More details
    Clan Advent
    P. Atk./P. Def./M. Def. +3%, M. Atk. +4%, CP regeneration +10, MP regeneration +5.

    does not work in the Olympiad
  • Fort and castle skills have been changed; the distribution can be viewed here
    More details
    Residence Spirit
    CP +15%.

    Residence Body
    HP +8%.

    Residence Soul
    MP +10%.

    Residence Movement
    Speed +6.

    Residence Empower
    M. Atk. +8%.

    Residence Shield
    P. Def. +5%.

    Residence Shield Block
    Shield block chance +20%.

    Residence Fortitude
    Resistance to shock +10%.

    Residence Health
    Incoming healing +8%.

    Residence Might
    P. Atk. +6%.

    Residence Magic Barrier
    M. Def. +5%.

    Residence Freedom
    Resistance to hold +10%.

Life Stone skills

  • Chance of obtaining skills from Life Stone:
    • Top-grade — 9%
    • High-grade — 5%
    • Mid-grade — 1.5%
    • No-grade — 1%
  • Life Stone skill effects correspond to Interlude (with adjustments) except for:
    • Wild Magic — based on High Five
    • Lesser Celestial Shield — based on High Five (invulnerability ends when attacking or using skills)
  • Cooldown of 110/900 nukes is static — 6 seconds
  • The active skill effect remains when switching weapons
  • The effects of active/chance and passive skills stack
  • An analog of Top-grade Life Stone has been added, which differs only in that, in addition to skills, it gives: STR +1 / CON +1 / INT +1 / MEN +1 / Critical +32.7 / Evasion +3 / Accuracy +3
  • Some Life Stone skills have been changed:
    Active
    Legend: buff | nerf
    SkillEffectDurationCooldown
    Reflect Damage Lv.3Reflects 20% (was 10%) of incoming melee damage back to the enemy, except for damage from skills.5 min
    (was 2)
    6 sec
    (was 5 min)
    Lesser Celestial Shield Lv.1Makes the character invulnerable; the effect ends when attacking or using a skill.10 sec
    (was 7)
    30 min
    Skill Refresh Lv.3Physical skill cooldown -20% (was -30%).2 min
    (was 1)
    5 min
    (was 10)
    Spell Refresh Lv.3Magic skill cooldown -20% (was -30%).2 min
    (was 1)
    5 min
    (was 10)
    Refresh Lv.3Cooldown of all skills -20% (was -15%).2 min
    (was 1)
    5 min
    (was 10)
    Vampiric Rage Lv.10Vampirism +6%, except for damage from skills and ranged attacks.5 min
    (was 2)
    5 min
    Duel Might Lv.10Damage from physical attacks in PvP +10%.5 min
    (was 2)
    5 min
    Duel Weakness Lv.10Damage from physical attacks in PvP -10% (was -25%) on the target.1 min
    (was 15 sec)
    5 min
    (was 8 sec)
    Skill Clarity Lv.3MP consumption of physical skills -20% (was -10%).5 min
    (was 2)
    1 min
    (was 5)
    Spell Clarity Lv.3MP consumption of magic skills -20% (was -10%).5 min
    (was 2)
    1 min
    (was 5)
    Music Clarity Lv.3MP consumption of songs and dances -10%.5 min
    (was 2)
    1 min
    (was 5)
    Wild Magic Lv.10Magic critical chance +40. (HF style)5 min
    (was 2)
    1 min
    (was 5)
    Guidance Lv.10Accuracy +7 (was 3).5 min
    (was 2)
    1 min
    (was 5)
    Agility Lv.10Evasion +7 (was 3).2 min1 min
    (was 5)
    Focus Lv.10Physical critical chance +50 (was 20%).5 min
    (was 2)
    1 min
    (was 5)
    Heal Empower Lv.10Incoming healing power +10%.10 min
    (was 2)
    1 min
    (was 5)
    Shield Lv.10P. Def. +10%.5 min
    (was 2)
    1 min
    (was 5)
    Magic Barrier Lv.10M. Def. +12% (was 23%).5 min
    (was 2)
    1 min
    (was 5)
    Might Lv.10P. Atk. +8% (was 10%).5 min
    (was 2)
    1 min
    (was 5)
    Empower Lv.10M. Atk. +15% (was 20%).5 min
    (was 2)
    1 min
    (was 5)
    Ritual Lv.10Restores 473 CP.—20 sec
    Cheer Lv.10CP +20% (was +300).5 min
    (was 2)
    1 min
    (was 5)
    Mana Gain Lv.10Incoming MP recovery +30% (was +50).5 min
    (was 2)
    1 min
    (was 5)
    Blessed Soul Lv.10MP +15% (was +200).5 min
    (was 2)
    1 min
    (was 5)
    Recharge Lv.10Restores 69 MP of the target.—20 sec
    (was 12)
    Battle Roar Lv.10HP +15% (was +300) and restores it.5 min
    (was 2)
    3 min
    (was 5)
    Prayer Lv.10Incoming healing power +7% (was 10%).5 min
    (was 2)
    1 min
    (was 5)
    Blessed Body Lv.10HP +20% (was +300).5 min
    (was 2)
    1 min
    (was 5)
    Heal Lv.10Restores 552 HP.—20 sec
    (was 60)
    Stun Lv.10Stuns the target.9 sec20 sec
    (was 10)
    Slow Lv.10Slows the target by 30%.30 sec20 sec
    (was 7)
    Doom Lv.10Blocks physical and magic skills of the target.28 sec
    (was 2 min)
    20 sec
    (was 2 min)
    Silence Lv.10Blocks magic skills of the target.28 sec
    (was 30)
    20 sec
    (was 60)
    Bleed Lv.10Causes bleeding on the target.20 sec20 sec
    (was 13)
    Poison Lv.10Poisons the target.25 sec
    (was 30)
    20 sec
    (was 9)
    Fear Lv.10Frightens the target, making them flee.15 sec
    (was 10)
    20 sec
    (was 30)
    Medusa Lv.10Turns the target into stone.30 sec20 sec
    (was 2 min)
    Paralyze Lv.10Slows the target for 15 sec, then paralyzes for 9 sec.15/9 sec
    (was 30)
    20 sec
    (was 3 min)
    Hold Lv.10Immobilizes the target. The chance of reapplying during the skill's effect is reduced.25 sec
    (was 30)
    20 sec
    (was 8)
    Sleep Lv.10Puts the target to sleep. The chance of reapplying during the skill's effect is reduced.25 sec
    (was 30)
    20 sec
    (was 10)
    Party Recall Lv.2Teleports party members to the nearest town.cast
    15 s
    (was 3.5)
    60 min
    Passive
    Legend: buff | nerf
    SkillEffect
    Focus Lv.10Physical critical chance +60 (was 50%).
    Empower Lv.10M. Atk. +15% (was 20%).
    Wild Magic Lv.10Magic critical chance +40. (HF style)
    Duel Might Lv.10Physical damage in PvP +12% (was 19%).
    Agility Lv.10Evasion +7 (was 4).
    Guidance Lv.10Accuracy +7 (was 4).
    Prayer Lv.10Incoming healing power +12% (was 19%).
    Mana Gain Lv.10Incoming MP recovery +30% (was +50).
    Iron Body Lv.10CP regeneration +100%. (previously reduced fall damage by 50%)
    Acrobatics Lv.10HP regeneration +100%. (previously increased the height from which you could jump without taking damage)
    Reflect Damage Lv.3Reflects 20% (was 15%) of incoming melee damage back to the enemy, except for damage from skills.
    Clarity Lv.10MP consumption of physical skills -20%, magic skills -10%.
    Skill Clarity Lv.10MP consumption of physical skills -10% (was -20%).
    Shield Lv.10P. Def. +12% (was 10%).
    Magic Barrier Lv.10M. Def. +15% (was 10%).
    Might Lv.10P. Atk. +8% (was 10%).
    Heal Empower Lv.10Healing magic power +10% (was 19%).
  • Jewelry augmentation has been added (including epic and its replica)
    More details
    For this you need Life Stone: Accessory.
    Source:
    > exchanger at Edgar
    > calendar rewards
    > online reward shop
    > drop from Raid Bosses
    > drop in instances

    With two skills with identical bonuses on different jewelry pieces, only one is active

    Augment Option – Max CP 100 Lv. 1
    CP +100

    Augment Option – Max CP 200 Lv. 1
    CP +200

    Augment Option – Max CP 300 Lv. 1
    CP +300.

    Augment Option – Max HP 100 Lv. 1
    HP +100.

    Augment Option – Max HP 200 Lv. 1
    HP+200.

    Augment Option – Max HP 300 Lv. 1
    HP+300.

    Augment Option – Max MP 100 Lv. 1
    MP +100.

    Augment Option – Max MP 200 Lv. 1
    MP +200.

    Augment Option – Max MP 300 Lv. 1
    MP +300.

    Augment Option – Refresh 1% Lv. 1
    Skill cooldown -1%.

    Augment Option – Refresh 2% Lv. 1
    Skill cooldown -2%.

    Augment Option – Refresh 3% Lv. 1
    Skill cooldown -3%.

    Augment Option – Bleed Resistance Lv. 1
    Resistance to bleed +5%.

    Augment Option – Mental Attack Resistance Lv. 1
    Resistance to mental attacks +5%.

    Augment Option – Paralysis Resistance Lv. 1
    Resistance to paralysis +5%.

    Augment Option – Poison Resistance Lv. 1
    Resistance to poison +5%.

    Augment Option – Shock Resistance Lv. 1
    Resistance to shock +5%.

    Augment Option – Sleep Resistance Lv. 1
    Resistance to sleep +5%.

    Augment Option – Enhance Bleed Lv. 1
    Bleed landing rate +5%.

    Augment Option – Enhance Mental Attack Lv. 1
    Mental attack landing rate +5%.

    Augment Option – Enhance Paralysis Lv. 1
    Paralysis landing rate +5%.

    Augment Option – Enhance Poison Lv. 1
    Poison landing rate +5%.

    Augment Option – Enhance Shock Lv. 1
    Shock landing rate +5%.

    Augment Option – Enhance Sleep Lv. 1
    Sleep landing rate +5%.

Hero skills

  • Hero skills have been reworked
    More details
    Heroic Valor
    Duration — 2 min
    Cooldown — 15 min
    P. Atk. +100, P. Def. +200, M. Def. +100, resistance to buff cancel +50%.

    Heroic Miracle
    Duration — 30 sec
    Cooldown — 15 min
    P. Def. +2500, M. Def. +1750, resistance to buff cancel +80%, speed +5.

    Heroic Berserker
    Duration — 1 min
    Cooldown — 15 min
    Accuracy +4, P. Atk. +250, M. Atk. +250, Atk. Spd. +50, Casting Spd. +50, speed +10, resistance to buff cancel +40%, incoming healing power +40%, debuff protection.

    New skill added:
    Heroic Breath

    Cast — 1 sec
    Cooldown — 10 min
    Slows nearby enemies for 5 seconds, then paralyzes for 10 seconds. Ignores debuff immunity. Consumes 300 Spirit Ore. Cannot be used in the Olympiad.

    New skill added:
    Heroic Judgement

    Cast — 1 sec
    Cooldown — 10 min
    Applies a debuff to nearby enemies, reducing their CP to 1 for 10 seconds. Consumes 300 Spirit Ore. Cannot be used in the Olympiad.

    Removed:
    Heroic Granduer

    Removed:

    Heroic Dread

Basics | Equipment | Promotions

Set changes

  • Bonuses and compositions of some sets have been changed
    С-grade
    Green highlights new bonuses.

    Compound
    The set composition now additionally includes:
    Compound Boots

    Full Plate
    STR +1
    , HP +270, vampirism +2%.
    The set composition now additionally includes:
    Full Plate Gauntlets
    Full Plate Boots


    Plated
    The set composition now additionally includes:
    Plated Leather Gloves

    Theca
    The set composition now additionally includes:
    Theca Leather Gloves

    Drake
    DEX +1, CON +1
    , M. Def. +5.26%, MP regeneration +2.5%.
    The set composition now additionally includes:
    Drake Leather Gloves


    Karmian
    The set composition now additionally includes:
    Karmian Boots

    Demon
    The set composition now additionally includes:
    Demon's Boots

    Divine
    INT +1, WIT +2
    , P. Def. +5.26%, Casting Spd. +5%, MP +171.
    The set composition now additionally includes:
    Divine Boots
    B-grade
    Green highlights new bonuses.

    Avadon Heavy
    HP +294, resistance to mental attacks +15%.

    Zubei Heavy
    P. Def. +5.26%, HP +294, resistance to paralysis +20%.

    Blue Wolf Heavy
    STR +3, CON -1, DEX -2, speed +7, resistance to shock +20%, HP regeneration +5.24%.

    Doom Heavy
    STR -3, CON +3, HP +320, resistance to hold/sleep +20%, increased breath capacity.


    Avadon Light
    M. Def. +5.25%, weight limit +5795, resistance to mental attacks +15%.

    Zubei Light
    Evasion +4, resistance to paralysis +20%.

    Blue Wolf Light
    MEN +3, WIT -1, INT -2, P. Def. +5.26%, resistance to shock +20%, Casting Spd. +15%.

    Doom Light
    STR -1, CON -2, DEX +3, increased breath capacity, P. Atk. +2.7%, MP regeneration +2.5%, resistance to hold/sleep +20%, resistance to poison +20%.


    Avadon Robe
    P. Def. +5.26%, Casting Spd. +15%, resistance to mental attacks +15%.

    Zubei Robe
    M. Atk. +10%, MP regeneration -5%, resistance to paralysis +20%.

    Blue Wolf Robe
    INT -2, MEN -1, WIT +3, MP +206, resistance to shock +20%, MP regeneration +5.26%.

    Doom Robe
    INT +2, MEN +1, WIT -3, speed +7, increased breath capacity, resistance to hold/sleep +20%, MP regeneration +5.26%.
    Resist Hold/Sleep +20%
    A-grade
    Green highlights new/increased bonuses.

    Tallum Heavy
    STR +2, CON -2, Atk. Spd. +8%, weight limit +5759, resistance to mental attacks +30%, resistance to poison/bleed +80%.

    Majestic Heavy
    STR +2, CON -2, P. Atk. +4%, accuracy +3, resistance to shock +50%.

    Nightmare Heavy
    CON +2, DEX -2, P. Def. +4%, P. Atk. +4%, resistance to hold/sleep +70%.


    Tallum Light
    MEN +2, WIT -2, MP regeneration +8%, MP +222, resistance to mental attacks +30%, M. Def. +8%, resistance to all elements +5%, resistance to poison/bleed +80%.

    Nightmare Light
    DEX +1, CON -1, M. Def. +8%, resistance to all elements +5%, speed +4, resistance to hold/sleep +70%, vampirism +3%.


    Tallum Robe
    INT -2, WIT +2, Casting Spd. +15%, M. Def. +8%, resistance to mental attacks +30%, speed +7, resistance to poison/bleed +80%.

    Majestic Robe
    MEN +1, WIT +1, INT -1, MP +240, Casting Spd. +15%, MP regeneration +8%, resistance to shock +50%.

    Nightmare Robe
    INT +2, WIT -2, MP regeneration +4%, M. Atk. +8%, speed +7, resistance to hold/sleep +70%.
    S-grade
    Green highlights new/increased bonuses.

    Imperial Crusader
    DEX -2, STR +2, P. Def. +8%, P. Atk. +4%, HP +445, resistance to all elements +5%, resistance to sleep/hold +70%.

    Dynasty Heavy
    CON -1, STR +1, P. Def. +4.6%, HP +418, resistance to dark +6.

    Dynasty Heavy - Shield Master (I) — Phoenix Knight, Hell Knight, Eva's Templar, Shillien Templar
    STR -2, CON +2, P. Def. +6.6%, HP +492, resistance to dark +8, incoming healing power +3%, increased resistance to shock.

    Dynasty Platinum Heavy - Shield Master (II) — Phoenix Knight, Hell Knight, Eva's Templar, Shillien Templar
    STR -1, CON +2, P. Def. +9%, HP +545, resistance to dark +8, incoming healing power +4%, resistance to shock +15%.

    Dynasty Heavy - Weapon Master (I) — Dreadnought, Titan, Fortune Seeker, Maestro
    CON -2, STR +2, P. Atk. +6.6%, HP +492, resistance to dark +8, P. critical power +234, P. critical chance +24.6

    Dynasty Platinum Heavy - Weapon Master (II) — Dreadnought, Titan, Fortune Seeker, Maestro
    CON -1, STR +2, P. Atk. +9%, HP +545, resistance to dark +8, P. critical power +282, P. critical chance +29.5

    Dynasty Heavy - Force Master (I) — Duelist, Grand Khavatari
    CON -2, STR +1, DEX +1, P. Atk. +6.6%, HP +492, resistance to dark +8, MP consumption by skills reduced.

    Dynasty Platinum Heavy - Force Master (II) — Duelist, Grand Khavatari
    CON -1, STR +2, DEX +1, P. Atk. +9%, HP +545, resistance to dark +8, MP consumption by skills -6%.

    Dynasty Heavy - Bard (I) — Sword Muse, Spectral Dancer
    CON -2, STR +2, P. Def. +6.6%, HP +492, resistance to dark +8, MP consumption by songs/dances -5%.

    Dynasty Platinum Heavy - Bard (II) — Sword Muse, Spectral Dancer
    CON -1, DEX +1, STR +2, P. Def. +9%, HP +545, resistance to dark +8, MP consumption by songs/dances -6%.


    Draconic
    DEX +2, STR +2, CON -2, Atk. Spd./P. Atk. +4%, bow shooting range +50, MP +289, resistance to all elements +5%, weight limit +5759.

    Dynasty Light
    CON -1, DEX +1, accuracy +1.72, evasion +1.72, HP +418, resistance to dark +6.

    Dynasty Light - Weapon Master (I) — Dreadnought, Titan, Fortune Seeker, Maestro, Doombringer, Soulhound
    CON -2, STR +1, DEX +1, P. Atk. +6.6%, HP +492, resistance to dark +8, P. critical power +234, P. critical chance +2.46%.

    Dynasty Jeweled Light - Weapon Master (II) — Dreadnought, Titan, Fortune Seeker, Maestro, Doombringer, Soulhound
    CON -1, STR +2, DEX +1, P. Atk. +9%, HP +545; resistance to dark +8, P. critical power +282, P. critical chance +2.95%.

    Dynasty Light - Force Master (I) — Duelist, Grand Khavatari
    STR +1, DEX +1, CON -2, P. Atk. +6.6%, HP +492, resistance to dark +8; MP consumption by physical skills -5%.

    Dynasty Jeweled Light - Force Master (II) — Duelist, Grand Khavatari
    CON -1, STR +2, DEX +1, P. Atk. +9%, HP +545, resistance to dark +8; MP consumption by physical skills -6%.

    Dynasty Light - Dagger Master (I) — Adventurer, Wind Rider, Ghost Hunter, Fortune Seeker
    CON -2, DEX +2, evasion +4.3, HP +492, resistance to dark +8, resistance to hold +13%, Atk. Spd. +2.66%, speed +1.

    Dynasty Jeweled Light - Dagger Master (II) — Adventurer, Wind Rider, Ghost Hunter, Fortune Seeker
    CON -1, DEX +2, evasion +5.3, HP +545, resistance to dark +8, resistance to hold +15%, Atk. Spd. +3.24%, speed +3.

    Dynasty Light - Bow Master (I) — Sagittarius, Moonlight Sentinel, Ghost Sentinel, Trickster
    CON -2, DEX +2, STR +1, accuracy +4.3, MP +321, resistance to dark +8, Atk. Spd. +2.66%, MP regeneration +1.72.

    Dynasty Jeweled Light - Bow Master (II) — Sagittarius, Moonlight Sentinel, Ghost Sentinel, Trickster
    CON -2, DEX +2, STR +2, accuracy +5.3, MP +321, resistance to dark +8, Atk. Spd. +5%, MP regeneration +6.6%, bow shooting range +50.

    Dynasty Light - Enchanter (I) — Hierophant, Dominator, Doomcryer, Soulhound, Judicator
    INT -1, MEN +2, WIT -1, Casting Spd. +15%, MP +321, resistance to dark +8, MP consumption by magic skills -5%, magic cancel chance -15.

    Dynasty Jeweled Light - Enchanter (II) — Hierophant, Dominator, Doomcryer, Soulhound, Judicator
    MEN +2, WIT -1, Casting Spd. +15%, MP +321, resistance to dark +8, MP consumption by magic skills -7%, magic cancel chance -15.

    Dynasty Light - Summoner (I) — Arcana Lord, Elemental Master, Spectral Master
    STR -2, CON +2, Atk. Spd. +5.4%, HP +492, resistance to dark +8, P. Atk. +2.66%, P. Def. +2.66%.

    Dynasty Jeweled Light - Summoner (II) — Arcana Lord, Elemental Master, Spectral Master
    STR -2, CON +2, Atk. Spd. +6.6%, HP +492, resistance to dark +8, P. Atk. +2.66%, P. Def. +2.66%.


    Major Arcana
    WIT+1, INT+1, MEN-2, M. Atk. +17%, speed +7, Casting Spd. +10%, resistance to all elements +5%, magic cancel chance -50, resistance to shock +50%, weight limit +5759.

    Dynasty Robe
    INT -1, MEN +1, Casting Spd. +12%, MP +257, resistance to dark +6.

    Dynasty Robe - Enchanter (I) — Hierophant, Dominator, Doomcryer
    INT -2, MEN +2, Casting Spd. +15%, MP +321, resistance to dark +8, MP consumption by magic skills -5%, magic cancel chance -15.

    Dynasty Silver Satin Robe - Enchanter (II) — Hierophant, Dominator, Doomcryer
    INT -2, MEN +2, Casting Spd. +15%, MP +321, resistance to dark +8, MP consumption by magic skills -7%, magic cancel chance -15.

    Dynasty Robe - Summoner (I) — Arcana Lord, Elemental Master, Spectral Master
    INT -2, MEN +2, Casting Spd. +15%, MP +321, resistance to dark +8, P. Atk. +2.6%, P. Def. +2.6%.

    Dynasty Silver Satin Robe - Summoner (II) — Arcana Lord, Elemental Master, Spectral Master
    INT -2, MEN +2, Casting Spd. +15%, MP +321, resistance to dark +8, P. Atk. +3.3%, P. Def. +3.3%.

    Dynasty Robe - Healer (I) — Cardinal, Eva's Saint, Shillien Saint
    INT -2, MEN +2, Casting Spd. +15%, MP +321, resistance to dark +8, incoming healing power +20, magic cancel chance -15, resistance to shock +15%.

    Dynasty Silver Satin Robe - Healer (II) — Cardinal, Eva's Saint, Shillien Saint
    INT -2, WIT +1, MEN +2, Casting Spd. +15%, MP +321, resistance to dark +8, incoming healing power +22, magic cancel chance -15, resistance to shock +30%.

    Dynasty Robe - Wizard (I) — Archmage, Soultaker, Mystic Muse, Storm Screamer
    INT +1, WIT +1, MEN -2, Casting Spd. +15%, MP +321, resistance to dark +8, M. Atk. +5.4%, resistance to shock +15%.

    Dynasty Silver Satin Robe - Wizard (II) — Archmage, Soultaker, Mystic Muse, Storm Screamer
    INT +1, WIT +1, MEN -2, Casting Spd. +15%, MP +321, resistance to dark +8, M. Atk. +10%, resistance to shock +30%.
    S80-grade
    Green highlights improved/new bonuses.

    Moirai Heavy
    STR +2, CON -1, P. Atk. +4.26%, Atk. Spd. +4%, P. Def. +2.13%, magic resistance +2%, resistance to shock +50%, resistance to fire/water/wind/earth +3.

    Moirai Light
    DEX +2, STR +2, CON -2, P. Atk. +4.26%, Atk. Spd. +4%, run speed +3%, P. critical power +5%, bow/crossbow shooting range +50, resistance to hold +50%, resistance to shock 30%, resistance to fire/water/wind/earth +3.

    Moirai Robe
    WIT +2, INT +1, MEN -2, M. Atk. +8.11%, Casting Spd. +15%, M. critical power +5%, outgoing healing power +4%, resistance to paralysis +50%, resistance to disarm +50%, resistance to fire/water/wind/earth +5.
    S84-grade
    Green highlights improved/new bonuses, red reduced ones.

    Vesper Heavy
    STR -2, CON +2, DEX -1, P./M. Def. +5.57%, Atk. Spd. +2.785%, HP +531, resistance to sleep/hold +70%.

    Vesper Noble Heavy
    STR -1
    , CON +2, P./M. Def. +6.57%, Atk. Spd. +3.285%, HP +540, resistance to sleep/hold +70%, accuracy +4, speed +5, resistance to magic damage +2%.

    Vorpal Heavy
    STR +2, CON +1, P. Def. +7.57%, P. Atk. +7.57%, Atk. Spd. +3.78%, resistance to magic damage +2%, HP +541, speed +7, accuracy +4, resistance to shock +50%, resistance to fire/water/wind/earth +5.

    Elegia Heavy
    STR +3, CON -1, P. Def. +7.87%, P. Atk. +7.87%, Atk. Spd. +3.93%, P. critical chance +47.4, resistance to magic damage +2%, HP +550, resistance to bleed/hold/sleep +50%, resistance to fire/water/wind/earth +5, vampirism +3%, PvP defense +3%.


    Vesper Light
    STR +2, CON -2, DEX +2, P. Atk. +5.57%, Atk. Spd. +5.57%, MP regeneration +5.57%, MP +347.4, P. critical power +5%, bow/crossbow shooting range +50.

    Vesper Noble Light
    STR +2, CON -2, DEX +2, P. Atk. +6.57%, Atk. Spd. +6.57%, MP regeneration +6.57%, MP +354, evasion +3, P. critical power +7.5%, bow/crossbow shooting range +75, resistance to paralysis +50%, resistance to disarm +50%.

    Vorpal Light
    STR +2, DEX +2, CON -2, P. Def. +5.57%, P. Atk. +7.57%, Atk. Spd. +7.57%, speed +3%, resistance to shock +50%, P. critical power +7.5%, bow/crossbow shooting range +75, MP +360, resistance to fire/water/wind/earth +5.

    Elegia Light
    STR +2, DEX +2, CON -2, P. Atk. +7.87%, Atk. Spd. +7.87%, P. critical chance +70.5, speed +3%, P. critical power +7.5%, bow/crossbow shooting range +75, resistance to paralysis +50%, resistance to disarm +50%, resistance to fire/water/wind/earth +5, PvP defense +3%.


    Vesper Robe
    INT +1, MEN -2, WIT +2, M. Atk. +8.47%, Casting Spd. +15%, M. critical power +5%, MP regeneration +5.57%, resistance to shock +50%, magic cancel chance -30.

    Vesper Noble Robe
    INT +2, MEN -2, WIT +2, M. Atk. +8.47%, Casting Spd. +15%, M. critical power +7.5%, MP regeneration +5.57%, resistance to shock +50%, magic cancel chance -30, speed +7, MP consumption by skills -3%.

    Vorpal Robe
    WIT +2, INT +1, M. Atk. +9.7%, Casting Spd. +15%, M. critical power +7.5%, outgoing healing power +4%, MP recovery +5%, speed +7, MP +92, resistance to shock +50%, resistance to fire/water/wind/earth +5.

    Elegia Robe
    WIT +2, MEN -1, INT +2, M. Atk. +10.7%, Casting Spd. +15%, M. critical power +10%, MP recovery +5%, speed +7, MP +92, resistance to shock +50%, resistance to disarm +50%, resistance to fire/water/wind/earth +5, MP consumption by magic skills -3%, PvP defense +3%.

Rare equipment

  • New types of rare equipment have been added:
    • one-piece armor
    • upper part
    • Vorpal | Elegia armor and jewelry
    • mid | best S84-grade weapons
  • Ways to obtain:
    • crafting with a 3% chance
    • exchange for neolithics crystal and adena at Edgar
      Details

      Neolithic Crystal

      B-grade — Vorpal | S84 (mid) weaponElegia | S84 (best) weapon
      weapon — 3
      full body armor — 3
      upper — 2
      lower | helmet | gloves | boots | shield | sigil — 1
      weapon — 5
      upper — 4
      lower — 3
      helmet | shield | sigil — 2
      gloves | boots — 1
      B-grade — VesperVorpalElegia
      necklace | earring | ring — 1necklace | earring | ring — 2necklace | earring | ring — 3

      Adena
      Weapon
      B (mid)B (top)A (mid)A (top)A (best)S
      5,000,0007,000,0009,000,00012,000,00017,000,00024,000,000
      DynastyIcarusVesperS84 (mid)S84 (best)
      41,000,00058,000,00077,000,000130,000,000210,000,000

      Armor

      ItemHelmetUpperLowerGloves | boots | shield | sigilFull body armor
      Avadon, Zubei1,000,0001,700,0001,400,000800,0003,100,000
      Doom, Blue Wolf1,500,0002,500,0002,100,0001,150,0004,600,000
      Dark Crystal, Tallum1,800,0003,200,0002,600,0001,450,0005,800,000
      Majestic, Nightmare3,500,0006,000,0005,000,0002,750,00011,000,000
      Imperial Crusader, Draconic Leather, Major Arcana5,000,0008,400,0007,000,0003,800,00015,000,000
      Dynasty8,500,00015,000,00012,000,0006,750,00027,000,000
      Moirai12,000,00021,000,00017,000,0009,500,00038,000,000
      Vesper, Vesper Noble16,000,00028,000,00023,000,00012,500,00051,000,000
      Vorpal28,000,00048,000,00040,000,00022,000,00088,000,000
      Elegia43,000,00075,000,00064,000,00034,000,000139,000,000

      Jewelry

      ItemSetNecklaceEarringRing
      Adamantite1,900,000560,000390,000280,000
      Black Ore2,800,000850,000550,000425,000
      Phoenix3,500,0001,050,000700,000525,000
      Majestic6,800,0002,000,0001,400,0001,000,000
      Tateossian9,100,0002,800,0001,800,0001,350,000
      Dynasty16,000,0004,800,0003,200,0002,400,000
      Moirai23,000,0007,000,0004,500,0003,500,000
      Vesper30,000,0009,000,0006,000,0004,500,000
      Vorpal54,000,00016,000,00011,000,0008,000,000
      Elegia84,000,00025,000,00017,000,00012,500,000
  • Some bonuses have been changed for actualization
  • Missing items have standard bonuses
    B-grade
    Green highlights new/increased bonuses, red — reduced ones.

    Avadon Shield — shield defense +2%
    Zubei's Shield — shield defense +2%
    Doom Shield — shield defense +2%


    Avadon Heavy
    HP +294, resistance to mental attacks +15%.
    Avadon Circlet Heavy Armor — HP +73, resistance to mental attacks +1%
    Avadon Breastplate
    — HP +150, resistance to mental attacks +2.75%, M. Def. +2%
    Avadon Gaiters — HP +122, resistance to mental attacks +1.75%
    Avadon Gloves Heavy Armor — HP +49, resistance to mental attacks +0.75%
    Avadon Boots Heavy Armor — HP +49, resistance to mental attacks +0.75%
    Total bonuses of the rare set:

    HP +737, resistance to mental attacks +22%, M. Def. +2%.

    Zubei Heavy
    P. Def. +5.26%, HP +294, resistance to paralysis +20%.
    Zubei's Helmet — P. Def. +1.25%, HP +74, resistance to paralysis +1.75%
    Zubei's Breastplate — P. Def. +2%, HP +150, resistance to paralysis +3.45%
    Zubei's Gaiters — P. Def. +2.08%, HP +123, resistance to paralysis +2.5%
    Zubei's Gauntlets — P. Def. +0.83%, HP +49, resistance to paralysis +1.15%
    Zubei's Boots — P. Def. +0.83%, HP +49, resistance to paralysis +1.15%
    Total bonuses of the rare set:
    P. Def. +12.25%, HP +739, resistance to paralysis +30%.

    Blue Wolf Heavy
    STR +3, CON -1, DEX -2, speed +7, resistance to shock +20%, HP regeneration +5.24%.
    Blue Wolf Helmet — speed +1.75, resistance to shock +1.75%, HP regeneration +1.25%
    Blue Wolf Breastplate — speed +3.75, resistance to shock +3.45%, HP regeneration +3.1%
    Blue Wolf Gaiters
    — speed +2.91, resistance to shock +2.5%, HP regeneration +2.08%
    Blue Wolf Gloves — speed +1.16, resistance to shock +1.15%, HP regeneration +0.83%
    Blue Wolf Boots — speed +1.16, resistance to shock +1.15%, HP regeneration +0.83%
    Total bonuses of the rare set:
    STR +3, CON -1, DEX -2, speed +17.73, resistance to shock +30%, HP regeneration +13.33%.

    Doom Heavy
    STR -3, CON +3, HP +320, resistance to hold/sleep +20%, increased breath capacity.
    Doom Helmet — HP +80, resistance to hold/sleep +1.75%, increased breath capacity
    Doom Plate Armor — HP +300, resistance to hold/sleep +5.95%, increased breath capacity
    Doom Gloves
    — HP +53, resistance to hold/sleep +1.15%, increased breath capacity
    Doom Boots — HP +53, resistance to hold/sleep +1.15%, increased breath capacity
    Total bonuses of the rare set:
    STR -3, CON +3, HP +806, resistance to hold/sleep +30%, increased breath capacity.


    Avadon Light
    M. Def. +5.25%, weight limit +5795, resistance to mental attacks +15%.
    Avadon Circlet Light Armor — M. Def. +1.25%, weight limit +1440, resistance to mental attacks +1%
    Avadon Leather Armor
    — M. Def. +3.5%, weight limit +5750, resistance to mental attacks +4.5%
    Avadon Gloves Light Armor
    — M. Def. +0.83%, weight limit +960, resistance to mental attacks +0.75%
    Avadon Boots Light Armor
    — M. Def. +0.83%, weight limit +960, resistance to mental attacks +0.75%
    Total bonuses of the rare set:

    M. Def. +11.66%, weight limit +14905, resistance to mental attacks +22%.

    Zubei Light
    Evasion +4, resistance to paralysis +20%.
    Zubei's Helmet — evasion +0.88, resistance to paralysis +1.75%
    Zubei's Leather Shirt
    — evasion +2.51, resistance to paralysis +3.45%, Atk. Spd. +1%.
    Zubei's Leather Gaiters
    — evasion +1.47, resistance to paralysis +2.5%
    Zubei's Gauntlets
    — evasion +0.59, resistance to paralysis +1.15%
    Zubei's Boots
    — evasion +0.59, resistance to paralysis +1.15%
    Total bonuses of the rare set:
    Evasion +10.04, resistance to paralysis +30%, Atk. Spd. +1%.

    Blue Wolf Light
    MEN +3, WIT -1, INT -2, P. Def. +5.26%, resistance to shock +20%, Casting Spd. +15%.
    Blue Wolf Helmet — P. Def. +1.32%, resistance to shock +1.75%
    Blue Wolf Leather Armor — P. Def. +2.3%, resistance to shock +5.95%
    Blue Wolf Gloves — P. Def. +0.88%, resistance to shock +1.15%
    Blue Wolf Boots — P. Def. +0.88%, resistance to shock +1.15%
    Total bonuses of the rare set:
    MEN +3, WIT -1, INT -2, P. Def. +10.64%, resistance to shock +30%, Casting Spd. +15%.

    Doom Light
    STR -1, CON -2, DEX +3, increased breath capacity, P. Atk. +2.7%, MP regeneration +2.5%, resistance to hold/sleep +20%, resistance to poison +20%.
    Doom Helmet — increased breath capacity, P. Atk. +0.62%, MP regeneration +0.62%, resistance to hold/sleep +1.75%, resistance to poison +2%
    Leather Armor of Doom — increased breath capacity, P. Atk. +2.25%, MP regeneration +6.9%, resistance to hold/sleep +5.95%, resistance to poison +2%
    Doom Gloves
    — increased breath capacity, P. Atk. +0.41%, MP regeneration +0.41%, resistance to hold/sleep +1.15%, resistance to poison +2%
    Doom Boots — increased breath capacity, P. Atk. +0.41%, MP regeneration +0.41%, resistance to hold/sleep +1.15%, resistance to poison +2%
    Total bonuses of the rare set:
    STR -1, CON -2, DEX +3, increased breath capacity, P. Atk. +4.95%, MP regeneration +12.32%, resistance to hold/sleep +30%, resistance to poison +28%.


    Avadon Robe
    P. Def. +5.26%, Casting Spd. +15%, resistance to mental attacks +15%.
    Avadon Circlet Robe — P. Def. +1.25%, resistance to mental attacks +1%
    Avadon Robe
    — P. Def. +3.5%, Casting Spd. +2.5%, resistance to mental attacks +4.5%
    Avadon Gloves Robe — P. Def. +0.83%, resistance to mental attacks +0.75%
    Avadon Boots Robe — P. Def. +0.83%, resistance to mental attacks +0.75%
    Total bonuses of the rare set:
    P. Def. +11.67%, Casting Spd. +17.5%, resistance to mental attacks +22%.

    Zubei Robe
    M. Atk. +10%, MP regeneration -5%, resistance to paralysis +20%.
    Zubei's Helmet — M. Atk. +1.25%, resistance to paralysis +1.75%
    Tunic of Zubei
    — M. Atk. +4%, resistance to paralysis +3.45%
    Stockings of Zubei
    — M. Atk. +2.08%, resistance to paralysis +2.5%
    Zubei's Gauntlets
    — M. Atk. +0.83%, resistance to paralysis +1.15%
    Zubei's Boots
    — M. Atk. +0.83%, resistance to paralysis +1.15%
    Total bonuses of the rare set:
    M. Atk. +18.99%, MP regeneration -5%, resistance to paralysis +30%.

    Blue Wolf Robe
    INT -2, MEN -1, WIT +3, MP +206, resistance to shock +20%, MP regeneration +5.26%.
    Blue Wolf Helmet — MP +51, resistance to shock +1.75%, MP regeneration +1.25%
    Blue Wolf Tunic — MP +150, resistance to shock +3.45%, MP regeneration +4.2%
    Blue Wolf Stockings
    — MP +51, resistance to shock +2.5%, MP regeneration +1.25%
    Blue Wolf Gloves — MP +34, resistance to shock +1.15%, MP regeneration +0.83%
    Blue Wolf Boots — MP +34, resistance to shock +1.15%, MP regeneration +0.83%
    Total bonuses of the rare set:
    INT -2, MEN -1, WIT +3, MP +526, resistance to shock +30%, MP regeneration +13.62%.

    Doom Robe
    INT +2, MEN +1, WIT -3, speed +7, increased breath capacity, resistance to hold/sleep +20%, MP regeneration +5.26%.
    Doom Helmet Robe — speed +1.75, increased breath capacity, resistance to hold/sleep +1.75%, MP regeneration +1.25%
    Tunic of Doom — speed +3.75, increased breath capacity, resistance to hold/sleep +3.45%, MP regeneration +4.2%
    Stockings of Doom
    — speed +2.91, increased breath capacity, resistance to hold/sleep +2.5%, MP regeneration +2.08%
    Doom Gloves Robe — speed +1.16, increased breath capacity, resistance to hold/sleep +1.15%, MP regeneration +0.83%
    Doom Boots Robe — speed +1.16, increased breath capacity, resistance to hold/sleep +1.15%, MP regeneration +0.83%
    Total bonuses of the rare set:
    INT +2, MEN +1, WIT -3, speed +17.73, increased breath capacity, resistance to hold/sleep +30%, MP regeneration +14.45%.

    Keshanberk - Destruction — P. Atk. +17.42
    Sword of Damascus - Earth — HP +319
    Great Sword - Lightning — critical attack chance +54.4
    Guardian Sword - Great Gale — Atk. Spd. +5%
    Heavy War Axe - Earth — HP +319
    Art of Battle Axe - Landslide — has a 5% chance to stun the enemy on a regular attack
    Deadman's Glory - Landslide — has a 5% chance to stun the enemy on a regular attack
    Ice Storm Hammer - Lightning — critical attack chance +52.2
    Star Buster - Great Gale — Atk. Spd. +5%
    Kris - Confusion — evasion +3.3
    Demon's Dagger - Great Gale — Atk. Spd. +5%
    Dark Elven Long Bow - Concentration — accuracy +3.3
    Bow of Peril - Earth — HP +444
    Arthro Nail - Destruction — P. Atk. +21.2
    Bellion Cestus - Great Gale — Atk. Spd. +5%
    Great Axe - Thunder — P. critical power +156
    Lance - Earth — HP +319
    Hell Knife - Confusion — evasion +3.3 (buff landing chance +10%)
    Spell Breaker - Hail — M. Atk. +21.77
    Sword of Valhalla - Nature — MP +187
    Kaim Vanul's Bones - Earth — HP +319
    Wizard's Tear - Cleverness — MP regeneration +5%
    Sprite's Staff - Hail — M. Atk. +21.77 (buff landing chance +10%)
    Staff of Evil Spirits - Holy Spirit — incoming healing power +33 (buff landing chance +10%)
    Military Fleuret - Destruction — P. Atk. +16.25
    Colichemarde - Earth — HP +319
    Innominate Victory - Lightning — critical attack chance +54.4
    Dismantler - Great Gale — Atk. Spd. +5%
    Peacemaker - Concentration — accuracy +3.7
    Hell Hound - Earth — HP +444

    Adamantite Necklace — resistance to shock +3.57%
    Adamantite Earring — MP +17
    Adamantite Ring — MP regeneration +0.71%
    Black Ore Necklace — resistance to shock +5%
    Black Ore Earring — resistance to mental attacks +5%
    Black Ore Ring
    — P./M. critical damage +1%
    A-grade
    Green highlights new/increased bonuses, red — reduced ones.

    Dark Crystal Shield — M. Def. +1%, shield defense +2%
    Shield of Nightmare — M. Def. +1%, shield defense +2%


    Dark Crystal Heavy
    STR -2, CON +2, incoming healing power +4%, resistance to paralysis +50%.
    Dark Crystal Helmet Heavy — incoming healing power +1%, resistance to paralysis +4.25%
    Dark Crystal Breastplate — incoming healing power +5%, resistance to paralysis +7.75%
    Dark Crystal Gaiters — incoming healing power +2%, resistance to paralysis +5.5%
    Dark Crystal Gloves Heavy — incoming healing power +1%, resistance to paralysis +2.5%
    Dark Crystal Boots Heavy — incoming healing power +1%, resistance to paralysis +2.5%
    Total bonuses of the rare set:
    STR -2, CON +2, incoming healing power +14%, resistance to paralysis +72.5%.

    Tallum Heavy
    STR +2, CON -2, Atk. Spd. +8%, weight limit +5759, resistance to mental attacks +30%, resistance to poison/bleed +80%.
    Tallum Helmet Heavy — Atk. Spd. +1.25%, weight limit +1440, resistance to mental attacks +1.9%, resistance to poison/bleed +12%
    Tallum Plate Armor — Atk. Spd. +2.35%, weight limit +5750, resistance to mental attacks +7.9%, resistance to poison/bleed +17.25%
    Tallum Gloves Heavy
    — Atk. Spd. +0.83%, weight limit +960, resistance to mental attacks +1.35%, resistance to poison/bleed +8%
    Tallum Boots Heavy — Atk. Spd. +0.83%, weight limit +960, resistance to mental attacks +1.35%, resistance to poison/bleed +8%
    Total bonuses of the rare set:
    STR +2, CON -2, Atk. Spd. +13.26%, weight limit +14869, resistance to mental attacks +42.5%, resistance to poison/bleed +125.25%.

    Majestic Heavy
    STR +2, CON -2, P. Atk. +4%, accuracy +3, resistance to shock +50%.
    Majestic Circlet Heavy — P. Atk. +0.62%, accuracy +0.47, resistance to shock +4.25%
    Majestic Plate Armor — P. Atk. +2.35%, accuracy +1.5, resistance to shock +13.25%
    Majestic Gauntlets Heavy
    — P. Atk. +0.41%, accuracy +0.31, resistance to shock +2.5%
    Majestic Boots Heavy — P. Atk. +0.41%, accuracy +0.31, resistance to shock +2.5%
    Total bonuses of the rare set:
    STR +2, CON -2, P. Atk. +7.79%, accuracy +5.59, resistance to shock +72.5%.

    Nightmare Heavy
    CON +2, DEX -2, P. Def. +4%, P. Atk. +4%, resistance to hold/sleep +70%.
    Helm of Nightmare Heavy — P. Def. +1.25%, P. Atk. +1.25%, resistance to hold/sleep +6%
    Armor of Nightmare — P. Def. +2.35%, P. Atk. +2.35%, resistance to hold/sleep +16.5%
    Gauntlets of Nightmare Heavy
    — P. Def. +0.83%, P. Atk. +0.83%, resistance to hold/sleep +3.75%
    Boots of Nightmare Heavy — P. Def. +0.83%, P. Atk. +0.83%, resistance to hold/sleep +3.75%
    Total bonuses of the rare set:
    CON +2, DEX -2, P. Def. +9.26%, P. Atk. +9.26%, resistance to hold/sleep +100%.


    Dark Crystal Light
    STR +1, CON -1, Atk. Spd./P. Atk. +4%, resistance to paralysis +50%.
    Dark Crystal Helmet Light — Atk. Spd./P. Atk. +0.62%, resistance to paralysis +4.25%
    Dark Crystal Leather Armor — Atk. Spd./P. Atk. +1.5%, resistance to paralysis +7.75%
    Dark Crystal Leggings
    — Atk. Spd./P. Atk. +1.03%, resistance to paralysis +5.5%
    Dark Crystal Gloves Light — Atk. Spd./P. Atk. +0.41%, resistance to paralysis +2.5%
    Dark Crystal Boots Light — Atk. Spd./P. Atk. +0.41%, resistance to paralysis +2.5%
    Total bonuses of the rare set:
    STR +1, CON -1, Atk. Spd./P. Atk. +7.97%, resistance to paralysis +72.5%.

    Tallum Light
    MEN +2, WIT -2, MP regeneration +8%, MP +222, resistance to mental attacks +30%, M. Def. +8%, resistance to all elements +5%, resistance to poison/bleed +80%.
    Tallum Helmet Light — MP regeneration +1.25%, MP +56, resistance to mental attacks +1.9%, M. Def. +2%, resistance to poison/bleed +12%
    Tallum Leather Armor — MP regeneration +8.65%, MP +150, resistance to mental attacks +7.9%, M. Def. +2.75%, resistance to poison/bleed +17.25%
    Tallum Gloves Light
    — MP regeneration +0.83%, MP +37, resistance to mental attacks +1.35%, M. Def. +1.33%, resistance to poison/bleed +8%
    Tallum Boots Light — MP regeneration +0.83%, MP +37, resistance to mental attacks +1.35%, M. Def. +1.33%, resistance to poison/bleed +8%
    Total bonuses of the rare set:
    MEN +2, WIT -2, MP regeneration +19.56%, MP +502, resistance to mental attacks +42.5%, M. Def. +17.66%, resistance to all elements +5%, resistance to poison/bleed +125.25%.

    Majestic Light
    DEX +1, CON -1, P. Atk. with bow +8%, MP +240, weight limit +5759, resistance to shock +50%.
    Majestic Circlet Light — P. Atk. with bow +1.25%, MP +60, weight limit +1440, resistance to shock +4.25%
    Majestic Leather Armor — P. Atk. with bow +2.35%, MP +150, weight limit +5750, resistance to shock +13.25%
    Majestic Gauntlets Light
    — P. Atk. with bow +0.83%, MP +40, weight limit +960, resistance to shock +2.5%
    Majestic Boots Light — P. Atk. with bow +0.83%, MP +40, weight limit +960, resistance to shock +2.5%
    Total bonuses of the rare set:
    DEX +1, CON -1, P. Atk. with bow +13.26%, MP +530, weight limit +14869, resistance to shock +72.5%.

    Nightmare Light
    DEX +1, CON -1, M. Def. +8%, resistance to all elements +5%, speed +4, resistance to hold/sleep +70%, vampirism +3%.
    Helm of Nightmare Light — M. Def. +0.62%, resistance to hold/sleep +6%
    Leather Armor of Nightmare — M. Def. +2.5%, resistance to hold/sleep +16.5%, vampirism +2%
    Gauntlets of Nightmare Light
    — M. Def. +0.41%, resistance to hold/sleep +3.75%
    Boots of Nightmare Light — M. Def. +0.41%, resistance to hold/sleep +3.75%
    Total bonuses of the rare set:
    DEX +1, CON -1, M. Def. +11.94%, resistance to all elements +5%, speed +4, resistance to hold/sleep +100%, vampirism +5%.


    Dark Crystal Robe
    WIT +2, MEN -2, P. Def. +8%, Casting Spd. +15%, speed +7, reduces magic cancel chance, resistance to paralysis +50%.
    Dark Crystal Helmet Robe — P. Def. +2%, speed +1.75, magic cancel chance -13, resistance to paralysis +4.25%
    Dark Crystal Robe — Casting Spd. +2.5%, P. Def. +2.5%, speed +4.5, magic cancel chance -17.5, resistance to paralysis +13.5%
    Dark Crystal Gloves Robe
    — P. Def. +1.33%, speed +1.16, magic cancel chance -8, resistance to paralysis +2.5%
    Dark Crystal Boots Robe — P. Def. +1.33%, speed +1.16, magic cancel chance -8, resistance to paralysis +2.5%
    Total bonuses of the rare set:
    WIT +2, MEN -2, P. Def. +15.16%, Casting Spd. +17.5%, speed +15.57, reduces magic cancel chance, resistance to paralysis +72.75%.

    Tallum Robe
    INT -2, WIT +2, Casting Spd. +15%, M. Def. +8%, resistance to mental attacks +30%, speed +7, resistance to poison/bleed +80%.
    Tallum Helmet Robe — M. Def. +2%, resistance to mental attacks +1.9%, speed +1.75, resistance to poison/bleed +12%
    Tallum Tunic — Casting Spd. +2.5%, M. Def. +2.75%, resistance to mental attacks +4.8%, speed +2.5, resistance to poison/bleed +9.75%
    Tallum Stockings
    — M. Def. +2.25%, resistance to mental attacks +3.1%, speed +2, resistance to poison/bleed +7.5%
    Tallum Gloves Robe — M. Def. +1.33%, resistance to mental attacks +1.35%, speed +1.16, resistance to poison/bleed +8%
    Tallum Boots Robe — M. Def. +1.33%, resistance to mental attacks +1.35%, speed +1.16, resistance to poison/bleed +8%
    Total bonuses of the rare set:
    INT -2, WIT +2, Casting Spd. +17.5%, M. Def. +17.66%, resistance to mental attacks +42.5%, speed +15.57, resistance to poison/bleed +125.25%.

    Majestic Robe
    MEN +1, WIT +1, INT -1, MP +240, Casting Spd. +15%, MP regeneration +8%, resistance to shock +50%.
    Majestic Circlet Robe — MP +60, MP regeneration +2%, resistance to shock +4.25%
    Majestic Robe — Casting Spd. +2.5%, MP +150, MP regeneration +8.65%, resistance to shock +13.25%
    Majestic Gauntlets Robe
    — MP +40, MP regeneration +1.33%, resistance to shock +2.5%
    Majestic Boots Robe — MP +40, MP regeneration +1.33%, resistance to shock +2.5%
    Total bonuses of the rare set:
    MEN +1, WIT +1, INT -1, MP +530, Casting Spd. +17.5%, MP regeneration +21.31%, resistance to shock +72.5%.

    Nightmare Robe
    INT +2, WIT -2, MP regeneration +4%, M. Atk. +8%, speed +7, resistance to hold/sleep +70%.
    Helm of Nightmare Robe — MP regeneration +0.62%, M. Atk. +0.62%, resistance to hold/sleep +6%
    Robe of Nightmare — MP regeneration +8.65%, M. Atk. +5%, resistance to hold/sleep +16.5%
    Gauntlets of Nightmare Robe
    — MP regeneration +0.41%, M. Atk. +0.41%, resistance to hold/sleep +3.75%
    Boots of Nightmare Robe — MP regeneration +0.41%, M. Atk. +0.41%, resistance to hold/sleep +3.75%
    Total bonuses of the rare set:
    INT +2, WIT -2, MP regeneration +14.09%, M. Atk. +14.44%, speed +7, resistance to hold/sleep +100%.

    Tallum Blade - Destruction — P. Atk. +22.1
    Dark Legion's Edge - Thunder — P. critical power +220
    Sirra's Blade - Landslide — has a chance to stun the enemy on a regular attack
    Infernal Master - Concentration — accuracy +3.9
    Dragon Slayer - Evil Spirit — vampirism +3%
    Sword of Ipos - Earth — HP +398
    Meteor Shower - Earth — HP +345
    Elysian - Great Gale — Atk. Spd. +5%
    Barakiel's Axe - On Fire — HP regeneration +5%
    Destroyer Hammer - Lightning — critical attack chance +52.2
    Doom Crusher - Thunder — P. critical power +415
    Behemoth's Tuning Fork - Destruction — P. Atk. +32.97
    Bloody Orchid - Confusion — evasion +3.3
    Soul Separator - On Fire — HP regeneration +5%
    Naga Storm - Molar — has a chance to poison the enemy on a regular attack
    Carnage Bow - Concentration — accuracy +3.3
    Soul Bow - Clairvoyance — bow shooting range +100
    Shyeed's Bow - Concentration — accuracy +3.3
    Blood Tornado - Destruction — P. Atk. +26.9
    Dragon Grinder - Earth — HP +372
    Sobekk's Hurricane - Landslide — has a chance to stun the enemy on a regular attack
    Halberd - Lightning — critical attack chance +54.4
    Tallum Glaive - On Fire — HP regeneration +5%
    Tiphon's Spear - Landslide — has a chance to stun the enemy on a regular attack
    Elemental Sword - Hail — M. Atk. +21.77
    Sword of Miracles - Holy Spirit — incoming healing power +37
    Themis' Tongue - Cleverness — MP regeneration +5%
    Spiritual Eye - Hail — M. Atk. +27.63
    Flaming Dragon Skull - Wisdom — MP consumption by magic skills -5%
    Cabrio's Hand - Cleverness — MP regeneration +5%
    Dasparion's Staff - Hail — M. Atk. +27.63
    Branch of the Mother Tree - Nature — MP +239
    Daimon Crystal - Wisdom — MP consumption by skills -5%
    White Lightning - Destruction — P. Atk. +20.62
    Lacerator - Thunder — P. critical power +169
    Eclair Bijou - Landslide — has a chance to stun the enemy on a regular attack
    Divine Pain - Concentration — accuracy +3.9
    Undertaker - Evil Spirit — vampirism +3%
    Bultgang - Earth — HP +398
    Doomchanter - Concentration — accuracy +3.7
    Reaper - Clairvoyance — shooting range +100
    Screaming Vengeance - Concentration — accuracy +3.7
    Keshanberk*Keshanberk - Destruction — P. Atk. +26.9
    Keshanberk*Damascus - Destruction — P. Atk. +26.9
    Damascus*Damascus - Thunder — P. critical power +268
    Tallum Blade*Damascus - Landslide — has a chance to stun the enemy on a regular attack

    Phoenix Necklace — skill cooldown -1%
    Phoenix Earring
    — vampirism +2%
    Phoenix Ring
    — resistance to hold +10%
    Majestic Necklace
    — resistance to shock +6%
    Majestic Earring
    — resistance to mental attacks +7%
    Majestic Ring
    — P./M. critical damage +2%
    S-grade
    Green highlights new/increased bonuses, red — reduced ones.

    Imperial Crusader Shield — M. Def. +2%, shield defense +3%
    Dynasty Shield — M. Def. +3%, shield defense +3%
    Arcana Sigil — M. Def. +2%, magic cancel chance -5%
    Dynasty Sigil — M. Def. +3%, magic cancel chance -7%


    Imperial Crusader
    DEX -2, STR +2, P. Def. +8%, P. Atk. +4%, HP +445, resistance to all elements +5%, resistance to sleep/hold +70%.
    Imperial Crusader Helmet — P. Def. +1.25%, HP +111, resistance to sleep/hold +6%
    Imperial Crusader Breastplate — P. Def. +2.5%, HP +225, resistance to sleep/hold +12.5%
    Imperial Crusader Gaiters — P. Def. +2.08%, HP +185, resistance to sleep/hold +8.5%
    Imperial Crusader Gauntlet — P. Def. +0.83%, HP +74, resistance to sleep/hold +3.75%
    Imperial Crusader Boots — P. Def. +0.83%, HP +74, resistance to sleep/hold +3.75%
    Total bonuses of the rare set:
    DEX -2, STR +2, P. Def. +15.49%, P. Atk. +4%, HP +1114, resistance to all elements +5%, resistance to sleep/hold +104.5%.

    Dynasty Helmet — P. Def. +1.0125%, HP +123, resistance to dark +1.2
    Dynasty Platinum Plate (all types) — P. Def. +1.025%, HP +250, resistance to dark +3.2
    Dynasty Gaiters — P. Def. +1.0208%, HP +205, resistance to dark +2
    Dynasty Gauntlets Heavy Armor — P. Def. +1.0083%, HP +82, resistance to dark +0.8
    Dynasty Boots Heavy Armor — P. Def. +1.0083%, HP +82, resistance to dark +0.8

    Dynasty Heavy
    CON -1, STR +1, physical defense +4.6%, HP +418, dark resistance +6.
    Total bonuses of the rare set:
    CON -1, STR +1, physical defense +9.6749%, HP +1160, dark resistance +14

    Dynasty Heavy - Shield Master (I) — Phoenix Knight, Hell Knight, Eva's Templar, Shillien Templar
    STR -2, CON +2, physical defense +6.6%, HP +492, dark resistance +8, incoming healing power +3%, stun resistance +13%.
    Total bonuses of the rare set:
    STR -2, CON +2, physical defense +11.6749%, HP +1234, dark resistance +16, incoming healing power +3%, stun resistance +13%.

    Dynasty Platinum Heavy - Shield Master (II) — Phoenix Knight, Hell Knight, Eva's Templar, Shillien Templar
    STR -1, CON +2, physical defense +9%, HP +545, dark resistance +8, incoming healing power +4%, stun resistance +15%.
    Total bonuses of the rare set:
    STR -1, CON +2, physical defense +14.0749%, HP +1287, dark resistance +16, incoming healing power +4%, stun resistance +15%.

    Dynasty Heavy - Weapon Master (I) — Dreadnought, Titan, Fortune Seeker, Maestro
    CON -2, STR +2, physical attack +6.6%, HP +492, dark resistance +8, physical critical power +234, physical critical chance +24.6.
    Total bonuses of the rare set:
    CON -2, STR +2, physical attack +6.6%, physical defense +5.0749%, HP +1234, dark resistance +16, physical critical power +234, physical critical chance +24.6.

    Dynasty Platinum Heavy - Weapon Master (II) — Dreadnought, Titan, Fortune Seeker, Maestro
    CON -1, STR +2, physical attack +9%, HP +545, dark resistance +8, physical critical power +282, physical critical chance +29.5
    Total bonuses of the rare set:
    CON -1, STR +2, physical attack +9%, physical defense +5.0749%, HP +1287, dark resistance +16, physical critical power +282, physical critical chance +29.5

    Dynasty Heavy - Force Master (I) — Duelist, Grand Khavatari
    CON -2, STR +1, DEX +1, physical attack +6.6%, HP +492, dark resistance +8, MP consumption by skills reduced.
    Total bonuses of the rare set:
    CON -2, STR +1, DEX +1, physical attack +6.6%, physical defense +5.0749%, HP +1234, dark resistance +16, MP consumption by skills reduced.

    Dynasty Platinum Heavy - Force Master (II) — Duelist, Grand Khavatari
    CON -1, STR +2, DEX +1, physical attack +9%, HP +545, dark resistance +8, MP consumption by skills -6%.
    Total bonuses of the rare set:
    CON -1, STR +2, DEX +1, physical attack +9%, physical defense +5.0749%, HP +1287, dark resistance +16, MP consumption by skills -6%.

    Dynasty Heavy - Bard (I) — Sword Muse, Spectral Dancer
    CON -2, STR +2, physical defense +6.6%, HP +492, dark resistance +8, MP consumption by songs/dances -5%.
    Total bonuses of the rare set:
    CON -2, STR +2, physical defense +11.6749%, HP +1234, dark resistance +16, MP consumption by songs/dances -5%.

    Dynasty Platinum Heavy - Bard (II) — Sword Muse, Spectral Dancer
    CON -1, DEX +1, STR +2, physical defense +9%, HP +545, dark resistance +8, MP consumption by songs/dances -6%.
    Total bonuses of the rare set:
    CON -1, DEX +1, STR +2, physical defense +14.0749%, HP +1287, dark resistance +16, MP consumption by songs/dances -6%.


    Draconic
    DEX +2, STR +2, CON -2, Atk. Spd./P. Atk. +4%, bow shooting range +50, MP +289, resistance to all elements +5%, weight limit +5759.
    Draconic Leather Helmet — Atk. Spd./P. Atk. +1.24%, MP +111, weight limit +1440
    Draconic Leather Armor — Atk. Spd./P. Atk. +2.7%, MP +225, weight limit +5750
    Draconic Leather Gloves — Atk. Spd./P. Atk. +0.82%, MP +74, weight limit +960
    Draconic Leather Boots — Atk. Spd./P. Atk. +0.82%, MP +74, weight limit +960
    Total bonuses of the rare set:
    DEX +2, STR +2, CON -2, Atk. Spd./P. Atk. +9.58%, bow shooting range +50, MP +773, resistance to all elements +5%, weight limit +14869.

    Dynasty Leather Helmet — Atk. Spd. +1.01%, HP +123, accuracy +0.47, evasion +0.47, resistance to dark +1.2
    Dynasty Jewel Leather Armor (all types) — Atk. Spd. +1.02%, HP +246, accuracy +3.4, evasion +3.4, resistance to dark +3.2
    Dynasty Leather Leggings — Atk. Spd. +1.015%, HP +205, accuracy +0.79, evasion +0.79, resistance to dark +2
    Dynasty Leather Gloves Light Armor — Atk. Spd. +1.007%, HP +82, accuracy +0.31, evasion +0.31, resistance to dark +0.8
    Dynasty Leather Boots Light Armor — Atk. Spd. +1.007%, HP +82, accuracy +0.31, evasion +0.31, resistance to dark +0.8

    Dynasty Light
    CON -1, DEX +1, accuracy +1.72, evasion +1.72, HP +418, dark resistance +6.
    Total bonuses of the rare set:
    CON -1, DEX +1, attack speed +5.059%, accuracy +7.0, evasion +7.0, HP +1156, dark resistance +14

    Dynasty Light - Weapon Master (I) — Dreadnought, Titan, Fortune Seeker, Maestro, Doombringer, Soulhound
    CON -2, STR +1, DEX +1, physical attack +6.6%, HP +492, dark resistance +8, physical critical power +234, physical critical chance +2.46%.
    Total bonuses of the rare set:
    CON -2, STR +1, DEX +1, attack speed +5.059%, physical attack +6.6%, accuracy +5.28, evasion +5.28, HP +1230, dark resistance +16, physical critical power +234, physical critical chance +2.46%.

    Dynasty Jeweled Light - Weapon Master (II) — Dreadnought, Titan, Fortune Seeker, Maestro, Doombringer, Soulhound
    CON -1, STR +2, DEX +1, physical attack +9%, HP +545, dark resistance +8, physical critical power +282, physical critical chance +2.95%.
    Total bonuses of the rare set:
    CON -1, STR +2, DEX +1, physical attack +9%, attack speed +5.059%, HP +1283, accuracy +5.28, evasion +5.28, dark resistance +16, physical critical power +282, physical critical chance +2.95%.

    Dynasty Light - Force Master (I) — Duelist, Grand Khavatari
    STR +1, DEX +1, CON -2, physical attack +6.6%, HP +492, dark resistance +8; MP consumption by physical skills -5%.
    Total bonuses of the rare set:
    STR +1, DEX +1, CON -2, attack speed +5.059%, physical attack +6.6%, accuracy +5.28, evasion +5.28, HP +1230, dark resistance +16, MP consumption by physical skills -5%.

    Dynasty Jeweled Light - Force Master (II) — Duelist, Grand Khavatari
    CON -1, STR +2, DEX +1, physical attack +9%, HP +545, dark resistance +8, MP consumption by physical skills -6%.
    Total bonuses of the rare set:
    CON -1, STR +2, DEX +1, physical attack +9%, attack speed +5.059%, HP +1283, accuracy +5.28, evasion +5.28, dark resistance +16, MP consumption by physical skills -6%.

    Dynasty Light - Dagger Master (I) — Adventurer, Wind Rider, Ghost Hunter, Fortune Seeker
    CON -2, DEX +2, evasion +4.3, HP +492, dark resistance +8, hold resistance +13%, attack speed +2.66%, speed +1.
    Total bonuses of the rare set:
    CON -2, DEX +2, evasion +9.58, HP +1230, dark resistance +16, hold resistance +13%, attack speed +7.719%, speed +1, accuracy +5.28.

    Dynasty Jeweled Light - Dagger Master (II) — Adventurer, Wind Rider, Ghost Hunter, Fortune Seeker
    CON -1, DEX +2, evasion +5.3, HP +545, dark resistance +8, hold resistance +15%, attack speed +3.24%, speed +3.
    Total bonuses of the rare set:
    CON -1, DEX +2, evasion +10.58, HP +1283, accuracy +5.28, dark resistance +16, hold resistance +15%, attack speed +8.299%, speed +3.

    Dynasty Light - Bow Master (I) — Sagittarius, Moonlight Sentinel, Ghost Sentinel, Trickster
    CON -2, DEX +2, STR +1, accuracy +4.3, MP +321, dark resistance +8, attack speed +2.66%, MP regeneration +1.72.
    Total bonuses of the rare set:
    CON -2, DEX +2, STR +1, accuracy +9.58, MP +321, dark resistance +16, attack speed +7.719%, MP regeneration +1.72, HP +738, evasion +5.28.

    Dynasty Jeweled Light - Bow Master (II) — Sagittarius, Moonlight Sentinel, Ghost Sentinel, Trickster
    CON -2, DEX +2, STR +2, accuracy +5.3, MP +321, dark resistance +8, attack speed +5%, MP regeneration +6.6%, bow shooting range +50.
    Total bonuses of the rare set:

    CON -2, DEX +2, STR +2, accuracy +10.58, evasion +5.28, HP +738, MP +321, dark resistance +16, attack speed +10.059%, MP regeneration +6.6%, bow shooting range +50.

    Dynasty Light - Enchanter (I) — Hierophant, Dominator, Doomcryer, Soulhound, Judicator
    INT -1, MEN +2, WIT -1, casting speed +15%, MP +321, dark resistance +8, MP consumption by magic skills -5%, magic cancel chance -15.
    Total bonuses of the rare set:
    INT -1, MEN +2, WIT -1, casting speed +15%, MP +321, dark resistance +16, MP consumption by magic skills -5%, magic cancel chance -15, attack speed +5.059%, accuracy +5.28, evasion +5.28, HP +738.

    Dynasty Jeweled Light - Enchanter (II) — Hierophant, Dominator, Doomcryer, Soulhound, Judicator
    MEN +2, WIT -1, casting speed +15%, MP +321, dark resistance +8, MP consumption by magic skills -7%, magic cancel chance -15.
    Total bonuses of the rare set:
    MEN +2, WIT -1, attack speed +5.059%, casting speed +15%, HP +738, MP +321, accuracy +5.28, evasion +5.28, dark resistance +16, MP consumption by magic skills -7%, magic cancel chance -15.

    Dynasty Light - Summoner (I) — Arcana Lord, Elemental Master, Spectral Master
    STR -2, CON +2, attack speed +5.4%, HP +492, dark resistance +8, physical attack +2.66%, physical defense +2.66%.
    Total bonuses of the rare set:
    STR -2, CON +2, attack speed +10.459%, HP +1230, dark resistance +16, physical attack +2.66%, physical defense +2.66%, accuracy +5.28, evasion +5.28.

    Dynasty Jeweled Light - Summoner (II) — Arcana Lord, Elemental Master, Spectral Master
    STR -2, CON +2, attack speed +6.6%, HP +492, dark resistance +8, physical attack +2.66%, physical defense +2.66%.
    Total bonuses of the rare set:
    STR -2, CON +2, attack speed +11.659%, HP +1230, accuracy +5.28, evasion +5.28, dark resistance +16, physical attack +2.66%, physical defense +2.66%.


    Major Arcana
    WIT+1, INT+1, MEN-2, M. Atk. +17%, speed +7, Casting Spd. +10%, resistance to all elements +5%, magic cancel chance -50, resistance to shock +50%, weight limit +5759.
    Major Arcana Circlet — M. Atk. +0.62%, speed +1.75, magic cancel chance -13, resistance to shock +4.25%, weight limit +1440
    Major Arcana Robe — M. Atk. +4.6%, speed +4.5, Casting Spd. +2.5%, magic cancel chance -17.5, resistance to shock +13.5%, weight limit +5750
    Major Arcana Gloves
    — M. Atk. +0.41%, speed +1.16, magic cancel chance -8, resistance to shock +2.5%, weight limit +960
    Major Arcana Boots — M. Atk. +0.41%, speed +1.16, magic cancel chance -8, resistance to shock +2.5%, weight limit +960
    Total bonuses of the rare set:
    WIT+1, INT+1, MEN-2, M. Atk. +23.04%, speed +14.995, Casting Spd. +12.5%, resistance to all elements +5%, magic cancel chance -96.5, resistance to shock +72.75%, weight limit +14869.

    Dynasty Circlet — M. Atk. +1.0125%, MP +80, resistance to dark +2
    Dynasty Silver Satin Tunic (all types) — Casting Spd. +1.025%, M. Atk. +1.0258%, MP +133, resistance to dark +3.33
    Dynasty Stockings — M. Atk. +1.0208%, MP +133, resistance to dark +3.33
    Dynasty Gloves Robe — M. Atk. +1.0083%, MP +53, resistance to dark +1.33
    Dynasty Shoes Robe — M. Atk. +1.0083%, MP +53, resistance to dark +1.33

    Dynasty Robe
    INT -1, MEN +1, casting speed +12%, MP +257, dark resistance +6.
    Total bonuses of the rare set:
    INT -1, MEN +1, casting speed +13.025%, MP +709, dark resistance +17.32, magic attack +5.0757%.

    Dynasty Robe - Enchanter (I) — Hierophant, Dominator, Doomcryer
    INT -2, MEN +2, casting speed +15%, MP +321, dark resistance +8, MP consumption by magic skills -5%, magic cancel chance -15.
    Total bonuses of the rare set:
    INT -2, MEN +2, casting speed +16.025%, MP +773, dark resistance +19.32, MP consumption by magic skills -5%, magic cancel chance -15, magic attack +5.0757%.

    Dynasty Silver Satin Robe - Enchanter (II) — Hierophant, Dominator, Doomcryer
    INT -2, MEN +2, casting speed +15%, MP +321, dark resistance +8, MP consumption by magic skills -7%, magic cancel chance -15.
    Total bonuses of the rare set:
    INT -2, MEN +2, casting speed +16.025%, magic attack +5.0757%, MP +773, dark resistance +19.32, MP consumption by magic skills -7%, magic cancel chance -15.

    Dynasty Robe - Summoner (I) — Arcana Lord, Elemental Master, Spectral Master
    INT -2, MEN +2, casting speed +15%, MP +321, dark resistance +8, physical attack +2.6%, physical defense +2.6%.
    Total bonuses of the rare set:
    INT -2, MEN +2, casting speed +16.025%, MP +773, dark resistance +19.32, physical attack +2.6%, physical defense +2.6%, magic attack +5.0757%

    Dynasty Silver Satin Robe - Summoner (II) — Arcana Lord, Elemental Master, Spectral Master
    INT -2, MEN +2, casting speed +15%, MP +321, dark resistance +8, physical attack +3.3%, physical defense +3.3%.
    Total bonuses of the rare set:
    INT -2, MEN +2, casting speed +16.025%, magic attack +5.0757%, MP +773, dark resistance +19.32, physical attack +3.3%, physical defense +3.3%.

    Dynasty Robe - Healer (I) — Cardinal, Eva's Saint, Shillien Saint
    INT -2, MEN +2, casting speed +15%, MP +321, dark resistance +8, incoming healing power +20, magic cancel chance -15, stun resistance +15%.
    Total bonuses of the rare set:
    INT -2, MEN +2, casting speed +16.025%, MP +773, dark resistance +19.32, incoming healing power +20, magic cancel chance -15, stun resistance +15%, magic attack +5.0757%.

    Dynasty Silver Satin Robe - Healer (II) — Cardinal, Eva's Saint, Shillien Saint
    INT -2, WIT +1, MEN +2, casting speed +15%, MP +321, dark resistance +8, incoming healing power +22, magic cancel chance -15, stun resistance +30%.
    Total bonuses of the rare set:
    INT -2, WIT +1, MEN +2, casting speed +16.025%, magic attack +5.0757%, MP +773, dark resistance +19.32, incoming healing power +22, magic cancel chance -15, stun resistance +30%.

    Dynasty Robe - Wizard (I) — Archmage, Soultaker, Mystic Muse, Storm Screamer
    INT +1, WIT +1, MEN -2, casting speed +15%, MP +321, dark resistance +8, magic attack +5.4%, stun resistance +15%.
    Total bonuses of the rare set:
    INT +1, WIT +1, MEN -2, casting speed +16.025%, MP +773, dark resistance +19.32, magic attack +10.4757%, stun resistance +15%.

    Dynasty Silver Satin Robe - Wizard (II) — Archmage, Soultaker, Mystic Muse, Storm Screamer
    INT +1, WIT +1, MEN -2, casting speed +15%, MP +321, dark resistance +8, magic attack +10%, stun resistance +30%.
    Total bonuses of the rare set:
    INT +1, WIT +1, MEN -2, casting speed +16.025%, MP +773, dark resistance +19.32, magic attack +15.0757%, stun resistance +30%.

    Forgotten Blade - Lightning — critical attack chance +54.4
    Angel Slayer - Great Gale — Atk. Spd. +3%
    Basalt Battlehammer - Earth — HP +5%
    Dragon Hunter Axe - Thunder — P. critical power +5%
    Heaven's Divider - Thunder — P. critical power +5%
    Demon Splinter - Destruction — P. Atk. +5%
    Saint Spear - Lightning — critical attack chance +54.4
    Arcana Mace - Hail — M. Atk. +5%
    Imperial Staff - Destiny — M. critical power +5%
    Draconic Bow - Destruction — P. Atk. +5%
    Laevateinn - Lightning — critical attack chance +54.4
    Gram - Thunder — P. critical power +5%
    Sarunga — Destrucion — P. Atk. +5%
    Tallum Blade*Dark Legion's Edge - Destruction — P. Atk. +5%


    Dynasty Sword - Earth — HP +492
    Dynasty Knife - Great Gale — Atk. Spd. +5%
    Dynasty Cudgel - Landslide — has a chance to stun the enemy on a regular attack
    Dynasty Crusher - Great Gale — Atk. Spd. +5%
    Dynasty Blade - Great Gale — Atk. Spd. +5%
    Dynasty Bagh-Nakh - Great Gale — Atk. Spd. +5%
    Dynasty Halberd - Earth — HP +492
    Dynasty Mace - Earth — HP +492
    Dynasty Staff - Holy Spirit — incoming healing power +43
    Dynasty Phantom - Hail — M. Atk. +5%
    Dynasty Bow - Great Gale — Atk. Spd. +5%
    Dynasty Rapier - Earth — HP +444
    Dynasty Ancient Sword - Great Gale — Atk. Spd. +5%
    Dynasty Crossbow - Great Gale — Atk. Spd. +5%
    Dynasty Dual Dagger - Great Gale — Atk. Spd. +5%
    Dynasty Dualsword - Earth — HP +444

    Tateossian Necklace — skill cooldown -2%
    Tateossian Earring — vampirism +3%
    Tateossian Ring — resistance to hold +15%
    Dynasty Necklace — resistance to shock +9%
    Dynasty Earring — P./M. Def. +3%
    Dynasty Ring — P./M. critical damage +3%
    S80-grade
    Green highlights new/increased bonuses.

    Moirai Shield — M. Def. +4%, shield defense +4%
    Moirai Sigil — M. Def. +4%, magic cancel chance -10%


    Moirai Heavy
    STR +2, CON -1, P. Atk. +4.26%, Atk. Spd. +4%, P. Def. +2.13%, magic resistance +2%, resistance to shock +50%, resistance to fire/water/wind/earth +3.
    Moirai Helmet — P. Atk. +1.25%, P. Def. +0.625%, Atk. Spd. +1%, resistance to shock +4.25%, resistance to fire +3
    Moirai Breastplate — P. Atk. +2.26%, P. Def. +1.13%, Atk. Spd. +2%, resistance to shock +7.5%, resistance to fire/water/wind/earth +1
    Moirai Gaiters — P. Atk. +1.58%, P. Def. +0.79%, Atk. Spd. +1.27%, resistance to shock +5.75%, resistance to water +3
    Moirai Gauntlets — P. Atk. +0.83%, P. Def. +0.42%, Atk. Spd. +0.67%, resistance to shock +2.5%, resistance to wind +3
    Moirai Boots — P. Atk. +0.83%, P. Def. +0.42%, Atk. Spd. +0.67%, resistance to shock +2.5%, resistance to earth +3
    Total bonuses of the rare set:
    STR +2, CON -1, P. Atk. +11.01%, P. Def. +5.515%, Atk. Spd. +9.61%, magic resistance +2%, resistance to shock +72.5%, resistance to fire/water/wind/earth +7.

    Moirai Light
    DEX +2, STR +2, CON -2, P. Atk. +4.26%, Atk. Spd. +4%, run speed +3%, P. critical power +5%, bow/crossbow shooting range +50, resistance to hold +50%, resistance to shock 30%, resistance to fire/water/wind/earth +3.
    Moirai Leather Helmet — P. Atk. +1.25%, Atk. Spd. +1.25%, MP recovery +1%, resistance to shock +1.5%, resistance to fire +3
    Moirai Leather Breastplate — P. Atk. +2.26%, Atk. Spd. +2.26%, MP recovery +2%, resistance to shock +4%, resistance to water +3
    Moirai Leather Leggings — P. Atk. +1.58%, Atk. Spd. +1.58%, MP recovery +1.67%, resistance to shock +2%, resistance to water +3
    Moirai Leather Gloves — P. Atk. +0.83%, Atk. Spd. +0.83%, MP recovery +0.67%, resistance to shock +1.25%, resistance to wind +3
    Moirai Leather Boots — P. Atk. +0.83%, Atk. Spd. +0.83%, MP recovery +0.67%, resistance to shock +1.25%, resistance to earth +3
    Total bonuses of the rare set:
    DEX +2, STR +2, CON -2, P. Atk. +11.01%, Atk. Spd. +10.75%, MP recovery +6.01%, run speed +3%, P. critical power +5%, bow/crossbow shooting range +50, resistance to shock 40%, resistance to fire/wind/earth +6, resistance to water +9.

    Moirai Robe
    WIT +2, INT +1, MEN -2, M. Atk. +8.11%, Casting Spd. +15%, M. critical power +5%, outgoing healing power +4%, resistance to paralysis +50%, resistance to disarm +50%, resistance to fire/water/wind/earth +5.
    Moirai Circlet — M. Atk. +0.62%, resistance to paralysis +4.25%, resistance to fire +5
    Moirai Tunic — M. Atk. +4.11%, Casting Spd. +3.75%, resistance to paralysis +7.5%, resistance to fire/water/wind/earth +1
    Moirai Stockings — M. Atk. +1.03%, resistance to paralysis +5.75%, resistance to water +5
    Moirai Gloves — M. Atk. +0.41%, resistance to paralysis +2.5%, resistance to wind +5
    Moirai Shoes — M. Atk. +0.41%, resistance to paralysis +2.5%, resistance to earth +5
    Total bonuses of the rare set:
    WIT +2, INT +1, MEN -2, M. Atk. +14.69%, Casting Spd. +18.75%, M. critical power +5%, resistance to paralysis +72.5%, resistance to disarm +50%, resistance to fire/water/wind/earth +11.

    Icarus Sawsword - Destruction — P. Atk. +5%
    Icarus Disperser - Confusion — evasion +3.3
    Icarus Spirit - Destiny — M. critical power +5%
    Icarus Heavy Arms - Lightning — critical attack chance +54.4
    Icarus Trident - Thunder — P. critical power +5%
    Icarus Hammer - Earth — HP +5%
    Icarus Hand - Destruction — P. Atk. +5%
    Icarus Hall - Hail — M. Atk. +5%
    Icarus Spitter - Destruction — P. Atk. +5%
    Icarus Stinger - Destruction — P. Atk. +5%
    Icarus Wingblade- Lightning — critical attack chance +54.4
    Icarus Shooter - Destruction — P. Atk. +5%
    Icarus Dual Daggers - Confusion — evasion +3.3
    Icarus Dual Sword - Destruction — P. Atk. +5%

    Moirai Necklace — skill cooldown -3%
    Moirai Earring — resistance to mental attacks +10%
    Moirai Ring — resistance to hold +20%
    S84-grade
    Green highlights new/increased bonuses, red — reduced ones.

    Vesper Shield — M. Def. +5%, shield defense +5%
    Vesper Sigil — M. Def. +5%, magic cancel chance -13%
    Vorpal Shield — M. Def. +6%, shield defense +6%
    Vorpal Sigil — M. Def. +6%, magic cancel chance -15%
    Elegia Shield — M. Def. +7%, shield defense +7%
    Elegia Sigil — M. Def. +7%, magic cancel chance -20%


    Vesper Heavy
    STR -2, CON +2, DEX -1, phys./mag. defense +5.57%, attack speed +2.785%, HP +531, sleep/hold resistance +70%.
    Vesper Helmet — phys./mag. defense +1.25%, attack speed +0.625%, HP +133, sleep/hold resistance +4.25%
    Vesper Breastplate — phys./mag. defense +2.26%, attack speed +1.13%, HP +231, sleep/hold resistance +7.5%
    Vesper Gaiters — phys./mag. defense +1.58%, attack speed +0.79%, HP +155, sleep/hold resistance +5.75%
    Vesper Gauntlets — phys./mag. defense +0.83%, attack speed +0.42%, HP +72, sleep/hold resistance +2.5%
    Vesper Boots — phys./mag. defense +0.83%, attack speed +0.42%, HP +72, sleep/hold resistance +2.5%
    Total rare set bonuses:
    STR -2, CON +2, DEX -1, phys./mag. defense +12.32%, attack speed +6.17%, HP +1194, sleep/hold resistance +92.5%.

    Vesper Noble Heavy
    STR -1, CON +2, phys./mag. defense +6.57%, attack speed +3.285%, HP +540, sleep/hold resistance +70%, accuracy +4, speed +5, magic damage resistance +2%.
    Vesper Noble Helmet — phys./mag. defense +1.25%, attack speed +0.625%, HP +133, sleep/hold resistance +4.25%
    Vesper Noble Breastplate — phys./mag. defense +2.26%, attack speed +1.13%, HP +231, sleep/hold resistance +7.5%
    Vesper Noble Gaiters — phys./mag. defense +1.58%, attack speed +0.79%, HP +155, sleep/hold resistance +5.75%
    Vesper Noble Gauntlets — phys./mag. defense +0.83%, attack speed +0.42%, HP +72, sleep/hold resistance +2.5%
    Vesper Noble Boots — phys./mag. defense +0.83%, attack speed +0.42%, HP +72, sleep/hold resistance +2.5%
    Total rare set bonuses:
    STR -1, CON +2, phys./mag. defense +13.32%, attack speed +6.67%, HP +1203, sleep/hold resistance +92.5%, accuracy +4, speed +5, magic damage resistance +2%.

    Vorpal Heavy
    STR +2, CON +1, phys. defense +7.57%, phys. attack +7.57%, attack speed +3.78%, mag. damage resistance +2%, HP +541, speed +7, accuracy +4, stun resistance +50%, fire/water/wind/earth resistance +5.
    Vorpal Helmet — phys. defense/phys. attack +1.25%, attack speed +0.62%, HP +133, stun resistance +4.25%
    Vorpal Breastplate — phys. defense/phys. attack +2.26%, attack speed +1.13%, HP +231, stun resistance +7.5%
    Vorpal Gaiters — phys. defense/phys. attack +1.58%, attack speed +0.79%, HP +155, stun resistance +5.75%
    Vorpal Gauntlets — phys. defense/phys. attack +0.83%, attack speed +0.42%, HP +72, stun resistance +2.5%
    Vorpal Boots — phys. defense/phys. attack +0.83%, attack speed +0.42%, HP +72, stun resistance +2.5%Total rare set bonuses:
    STR +2, CON +1, phys. defense +14.32%, phys. attack +14.32%, attack speed +7.16%, mag. damage resistance +2%, HP +1204, speed +7, accuracy +4, stun resistance +72.5%, fire/water/wind/earth resistance +5.

    Elegia Heavy
    STR +3, CON -1, phys. defense +7.87%, phys. attack +7.87%, attack speed +3.93%, phys. crit chance +47.4, mag. damage resistance +2%, HP +550, bleed/hold/sleep resistance +50%, fire/water/wind/earth resistance +5, vampirism +3%, PvP defense +3%.
    Elegia Helmet — phys. defense/phys. attack +1.25%, attack speed +0.62%, HP +133, bleed/hold/sleep resistance +4.25%
    Elegia Breastplate — phys. defense/phys. attack +2.26%, attack speed +1.13%, HP +231, bleed/hold/sleep resistance +7.5%
    Elegia Gaiters — phys. defense/phys. attack +1.58%, attack speed +0.79%, HP +155, bleed/hold/sleep resistance +5.75%
    Elegia Gauntlets — phys. defense/phys. attack +0.83%, attack speed +0.42%, HP +72, bleed/hold/sleep resistance +2.5%
    Elegia Boots — phys. defense/phys. attack +0.83%, attack speed +0.42%, HP +72, bleed/hold/sleep resistance +2.5%
    Total rare set bonuses:

    STR +3, CON -1, phys. defense +14.62%, phys. attack +14.62%, attack speed +7.31%, phys. crit chance +47.4, mag. damage resistance +2%, HP +1213, bleed/hold/sleep resistance +72.5%, fire/water/wind/earth resistance +5, vampirism +3%, PvP defense +3%.


    Vesper Light
    STR +2, CON -2, DEX +2, phys. attack +5.57%, attack speed +5.57%, MP regen +5.57%, MP +347.4, phys. crit power +5%, bow/crossbow shooting range +50.
    Vesper Leather Helmet — phys. attack/attack speed/MP regen +1.25%, MP +87
    Vesper Leather Breastplate — phys. attack/attack speed/MP regen +2.26%, MP +347
    Vesper Leather Leggings — phys. attack/attack speed/MP regen +1.58%, MP +145
    Vesper Leather Gloves — phys. attack/attack speed/MP regen +0.83%, MP +58
    Vesper Leather Boots — phys. attack/attack speed/MP regen +0.83%, MP +58
    Total rare set bonuses:
    STR +2, CON -2, DEX +2, phys. attack +12.32%, attack speed +12.32%, MP regen +12.32%, MP +1042.4, phys. crit power +5%, bow/crossbow shooting range +50.

    Vesper Noble Light
    STR +2, CON -2, DEX +2, phys. attack +6.57%, attack speed +6.57%, MP regen +6.57%, MP +354, evasion +3, phys. crit power +7.5%, bow/crossbow shooting range +75, paralysis resistance +50%, disarm resistance +50%.
    Vesper Noble Leather Helmet — phys. attack/attack speed/MP regen +1.25%, MP +87
    Vesper Noble Leather Breastplate — phys. attack/attack speed/MP regen +2.26%, MP +347
    Vesper Noble Leather Leggings — phys. attack/attack speed/MP regen +1.58%, MP +145
    Vesper Noble Leather Gloves — phys. attack/attack speed/MP regen +0.83%, MP +58
    Vesper Noble Leather Boots — phys. attack/attack speed/MP regen +0.83%, MP +58
    Total rare set bonuses:
    STR +2, CON -2, DEX +2, phys. attack +13.32%, attack speed +13.32%, MP regen +13.32%, MP +1049, evasion +3, phys. crit power +7.5%, bow/crossbow shooting range +75, paralysis resistance +50%, disarm resistance +50%.

    Vorpal Light
    STR +2, DEX +2, CON -2, phys. defense +5.57%, phys. attack +7.57%, attack speed +7.57%, speed +3%, stun resistance +50%, phys. crit power +7.5%, bow/crossbow shooting range +75, MP +360, fire/water/wind/earth resistance +5.
    Vorpal Leather Helmet — phys. attack/attack speed/MP regen +1.25%, phys. defense +0.625%, MP +87, stun resistance +4.25%
    Vorpal Leather Breastplate — phys. attack/attack speed/MP regen +2.26%, phys. defense +1.13%, MP +347, stun resistance +7.5%
    Vorpal Leather Leggings — phys. attack/attack speed/MP regen +1.58%, phys. defense +0.79%, MP +145, stun resistance +5.75%
    Vorpal Leather Gloves — phys. attack/attack speed/MP regen +0.83%, phys. defense +0.415%, MP +58, stun resistance +2.5%
    Vorpal Leather Boots — phys. attack/attack speed/MP regen +0.83%, phys. defense +0.415%, MP +58, stun resistance +2.5%
    Total rare set bonuses:

    STR +2, DEX +2, CON -2, phys. defense +8.945%, phys. attack +14.32%, attack speed +14.32%, MP regen +6.75%, speed +3%, stun resistance +72.5%, phys. crit power +7.5%, bow/crossbow shooting range +75, MP +1055, fire/water/wind/earth resistance +5.

    Elegia Light
    STR +2, DEX +2, CON -2, phys. attack +7.87%, attack speed +7.87%, phys. crit chance +70.5, speed +3%, phys. crit power +7.5%, bow/crossbow shooting range +75, paralysis resistance +50%, disarm resistance +50%, fire/water/wind/earth resistance +5, PvP defense +3%.
    Elegia Leather Helmet — phys. attack/attack speed/MP regen +1.25%, MP +87, paralysis resistance +4.25%
    Elegia Leather Breastplate — phys. attack/attack speed/MP regen +2.26%, MP +347, paralysis resistance +7.5%
    Elegia Leather Leggings — phys. attack/attack speed/MP regen +1.58%, MP +145, paralysis resistance +5.75%
    Elegia Leather Gloves — phys. attack/attack speed/MP regen +0.83%, MP +58, paralysis resistance +2.5%
    Elegia Leather Boots — phys. attack/attack speed/MP regen +0.83%, MP +58, paralysis resistance +2.5%
    Total rare set bonuses:
    STR +2, DEX +2, CON -2, phys. attack +14.62%, attack speed +14.62%, phys. crit chance +70.5, speed +3%, MP regen +6.75%, MP +695, phys. crit power +7.5%, bow/crossbow shooting range +75, paralysis resistance +72.5%, disarm resistance +50%, fire/water/wind/earth resistance +5, PvP defense +3%.


    Vesper Robe
    INT +1, MEN -2, WIT +2, mag. attack +8.47%, casting speed +15%, mag. crit power +5%, MP regen +5.57%, stun resistance +50%, magic cancel chance -30.
    Vesper Circlet — mag. attack +0.62%, MP regen +0.41%, stun resistance +4.25%, magic cancel chance -4.5
    Vesper Tunic — mag. attack +4.11%, casting speed +3.75%, MP regen +5%, stun resistance +7.5%, magic cancel chance -12
    Vesper Stockings — mag. attack +1.03%, MP regen +0.68%, stun resistance +5.75%, magic cancel chance -7.5
    Vesper Gloves — mag. attack +0.41%, MP regen +0.27%, stun resistance +2.5%, magic cancel chance -3
    Vesper Shoes — mag. attack +0.41%, MP regen +0.27%, stun resistance +2.5%, magic cancel chance -3
    Total rare set bonuses:
    INT +1, MEN -2, WIT +2, mag. attack +15.05%, casting speed +18.75%, mag. crit power +5%, MP regen +12.2%, stun resistance +72.5%, magic cancel chance -60.

    Vesper Noble Robe
    INT +2, MEN -2, WIT +2, mag. attack +8.47%, casting speed +15%, mag. crit power +7.5%, MP regen +5.57%, stun resistance +50%, magic cancel chance -30, speed +7, MP consumption by skills -3%.
    Vesper Noble Circlet — mag. attack +0.62%, speed +1.75, MP regen +0.41%, stun resistance +4.25%, magic cancel chance -4.5
    Vesper Noble Tunic — mag. attack +4.11%, casting speed +3.75%, speed +3.75, MP regen +5%, stun resistance +7.5%, magic cancel chance -12
    Vesper Noble Stockings — mag. attack +1.03%, speed +2.91, MP regen +0.68%, stun resistance +5.75%, magic cancel chance -7.5
    Vesper Noble Gloves — mag. attack +0.41%, speed +1.16, MP regen +0.27%, stun resistance +2.5%, magic cancel chance -3
    Vesper Noble Shoes — mag. attack +0.41%, speed +1.16, MP regen +0.27%, stun resistance +2.5%, magic cancel chance -3
    Total rare set bonuses:
    INT +2, MEN -2, WIT +2, mag. attack +15.05%, casting speed +18.75%, mag. crit power +7.5%, MP regen +12.2%, stun resistance +72.5%, magic cancel chance -60, speed +17.73, MP consumption by skills -3%.

    Vorpal Robe
    WIT +2, INT +1, mag. attack +9.7%, casting speed +15%, mag. crit power +7.5%, outgoing healing power +4%, MP regen +5%, speed +7, MP +92, stun resistance +50%, fire/water/wind/earth resistance +5.
    Vorpal Circlet — mag. attack +0.62%, speed +1.75, MP regen +0.41%, stun resistance +4.25%, magic cancel chance -4.5
    Vorpal Tunic — mag. attack +4.11%, casting speed +3.75%, speed +3.75, MP regen +5%, stun resistance +7.5%, magic cancel chance -12
    Vorpal Stockings — mag. attack +1.03%, speed +2.91, MP regen +0.68%, stun resistance +5.75%, magic cancel chance -7.5
    Vorpal Gloves — mag. attack +0.41%, speed +1.16, MP regen +0.27%, stun resistance +2.5%, magic cancel chance -3
    Vorpal Shoes — mag. attack +0.41%, speed +1.16, MP regen +0.27%, stun resistance +2.5%, magic cancel chance -3
    Total rare set bonuses:

    WIT +2, INT +1, mag. attack +16.28%, casting speed +18.75%, mag. crit power +7.5%, outgoing healing power +4%, MP regen +11.63%, speed +17.73, MP +92, stun resistance +72.5%, magic cancel chance -30, fire/water/wind/earth resistance +5.

    Elegia Robe
    WIT +2, MEN -1, INT +2, mag. attack +10.7%, casting speed +15%, mag. crit power +10%, MP regen +5%, speed +7, MP +92, stun resistance +50%, disarm resistance +50%, fire/water/wind/earth resistance +5, MP consumption by mag. skills -3%, PvP defense +3%.
    Elegia Circlet — mag. attack +0.62%, speed +1.75, MP regen +0.41%, stun resistance +4.25%, magic cancel chance -4.5
    Elegia Tunic — mag. attack +4.11%, casting speed +3.75%, speed +3.75, MP regen +5%, stun resistance +7.5%, magic cancel chance -12
    Elegia Stockings — mag. attack +1.03%, speed +2.91, MP regen +0.68%, stun resistance +5.75%, magic cancel chance -7.5
    Elegia Gloves — mag. attack +0.41%, speed +1.16, MP regen +0.27%, stun resistance +2.5%, magic cancel chance -3
    Elegia Shoes — mag. attack +0.41%, speed +1.16, MP regen +0.27%, stun resistance +2.5%, magic cancel chance -3
    Total rare set bonuses:

    WIT +2, MEN -1, INT +2, mag. attack +17.28%, casting speed +18.75%, mag. crit power +10%, MP regen +11.63%, speed +17.73, MP +92, stun resistance +72.5%, disarm resistance +50%, fire/water/wind/earth resistance +5, magic cancel chance -30, MP consumption by mag. skills -3%, PvP defense +3%.

    Vesper Cutter - Thunder — critical attack chance +54.4
    Vesper Shaper - Great Gale — Atk. Spd. +5%
    Vesper Avenger - Landslide — 5% chance to stun the enemy for 9 seconds on a regular attack
    Vesper Retributer - Great Gale — Atk. Spd. +5%
    Vesper Slasher - Great Gale — Atk. Spd. +5%
    Vesper Fighter - Great Gale — Atk. Spd. +5%
    Vesper Stormer - Thunder — critical attack chance +54.4
    Vesper Caster - Destiny — M. critical power +5%
    Vesper Singer - Hail — M. Atk. +5%
    Vesper Buster - Hail — M. Atk. +5%
    Vesper Thrower - Clairvoyance —
    bow shooting range +100
    Vesper Pincer - Thunder — critical attack chance +54.4
    Vesper Nagan - Great Gale — Atk. Spd. +5%
    Vesper Shooter - Clairvoyance — crossbow shooting range +100
    Vesper Dual Daggers - Great Gale — Atk. Spd. +5%
    Vesper Dualsword - Destruction — P. Atk. +5%


    Periel Sword - Lightning — critical attack chance +56
    Skull Edge - Great Gale — Atk. Spd. +3%
    Vigwik Axe - Lightning — critical attack chance +58
    Devilish Maul - Thunder — P. critical power +5%
    Feather Eye Blade - Destruction — P. Atk. +5%
    Octo Claw - Destruction — P. Atk. +5%
    Doubletop Spear - Lightning — critical attack chance +56
    Rising Star - Hail — M. Atk. +5%
    Black Visage - Destiny — M. critical power +10%
    Veniplant Sword - Hail — M. Atk. +5%
    Skull Carnium Bow - Destruction — P. Atk. +5%
    Gemtail Rapier - Lightning — critical attack chance +56
    Finale Blade - Destruction — P. Atk. +5%
    Dominion Crossbow - Destruction — P. Atk. +5%
    Skull Edge Dual Daggers - Great Gale — Atk. Spd. +3%
    Periel Dual Sword - Destruction — P. Atk. +5%



    Eternal Core Sword - Lightning — critical attack chance +56
    Mamba Edge - Great Gale — Atk. Spd. +3%
    Eversor Mace - Lightning — critical attack chance +58
    Contristo Hammer - Thunder — P. critical power +5%
    Lava Saw - Destruction — P. Atk. +5%
    Jade Claw - Destruction — P. Atk. +5%
    Demitelum - Lightning — critical attack chance +56
    Sacredium - Hail — M. Atk. +5%
    Cyclic Cane - Destiny — M. critical power +10%
    Archangel Sword - Hail — M. Atk. +5%
    Recurve Thorne Bow - Destruction — P. Atk. +5%
    Heavenstare Rapier - Lightning — critical attack chance +56
    Pyseal Blade - Destruction — P. Atk. +5%
    Thorne Crossbow - Destruction — P. Atk. +5%
    Mamba Edge Dual Daggers - Great Gale — Atk. Spd. +3%
    Eternal Core Dual Sword - Destruction — P. Atk. +5%


    Vesper Necklace — resistance to shock +11%
    Vesper Earring — P./M. Def. +4%
    Vesper Ring — P./M. critical damage +4%
    Vorpal Necklace —
    resistance to shock +11%, skill cooldown -3%
    Vorpal Earring —
    resistance to mental attacks +15%
    Vorpal Ring — P./M. critical damage +4%, resistance to hold +20%

    Elegia Necklace — resistance to shock +15%, skill cooldown -5%
    Elegia Earring — P./M. Def. +5%
    Elegia Ring — P./M. critical damage +5%, resistance to hold +25%

SA changes

  • Some SA have been replaced to actualize weapons
    B-grade
    Bow of Peril: Cheap Shot > Focus (critical attack chance +54)
    Bellion Cestus: Critical Drain > Focus (critical attack chance +54)
    Bellion Cestus: Critical Poison > Haste (Atk. Spd. +6%)
    Staff of Evil Spirits: Magic Poison > Acumen (Casting Spd. +15%)
    A-grade
    Tallum Blade: Critical Poison > Focus (critical attack chance +62)
    Dragon Slayer: Critical Drain > Focus (critical attack chance +61)
    Dark Legion's Edge: Rsk.Focus > Focus (critical attack chance +61)
    Elemental Sword: Magic Paralyze > Acumen (Casting Spd. +15%)
    Meteor Shower: Critical Bleed > Health (HP +25%)
    Elysian: Critical Drain > Focus (critical attack chance +61)
    Destroyer Hammer: Critical Drain > Focus (critical attack chance +61)
    Doom Crusher: Anger > Focus (critical attack chance +61)
    Bloody Orchid: Critical Bleed > Critical Damage (during a critical attack P. Atk. +160)
    Carnage Bow: Mana Up > Focus (critical attack chance +61)
    Soul Bow: Cheap Shot > Focus (critical attack chance +64)
    Dragon Grinder: Rsk.Evasion > Focus (critical attack chance +64)
    Sirra's Blade: Critical Poison > Focus (critical attack chance +66)
    Themis' Thongue: Magic Focus > Acumen (Casting Spd. +15%)
    Cabrio's Hand: Magic Silence > Acumen (Casting Spd. +15%)
    Sobekk's Hurricane: Critical Drain > Focus (critical attack chance +66)
    S-grade
    Basalt Battlehammer: HP Drain > Haste (Atk. Spd. +7%)
    Basalt Battlehammer: HP Regeneration > Focus (critical attack chance +84)
    Dragon Hunter Axe: HP Drain > Haste (Atk. Spd. +7%)
    Dragon Hunter Axe: HP Regeneration > Focus (critical attack chance +84)
    Imperial Staff: MP Regeneration > Acumen (Casting Spd. +15%)
    Dynasty Halberd: Light > Haste (Atk. Spd. +7%)
    Dynasty Cudgel: Anger > Haste (Atk. Spd. +7%)
    Dynasty Cudgel: Rsk.focus > Focus (critical attack chance +116)
    Dynasty Bagh-Nakh: Rsk.evasion > Health (HP +25%)
    S80-grade
    Icarus Trident: Light Armor > Haste (Atk. Spd. +7%)
    Icarus Hammer: Anger > Haste (Atk. Spd. +7%)
    Icarus Hammer: Rsk.Focus > Focus (critical attack chance +116)
    Icarus Hand: Rsk.Evasion > Health (HP +25%)
    S84-grade
    Vesper Avenger: HP Drain > Haste (Atk. Spd. +7%)
    Vesper Retributer: HP Drain > Haste (Atk. Spd. +7%)
    Vesper Retributer: HP Regeneration > Rsk. Focus (critical attack chance +164 when HP<60%)
    Vesper Singer: MP Regeneration > Acumen (Casting Spd. +15%)
    Vesper Dual Sword: critical attack chance +109, HP +10% > HP +15%, MP +20%, CP +30%
    Vigwik Axe: HP Drain > Haste (Atk. Spd. +7%)
    Devilish Maul: HP Drain > Haste (Atk. Spd. +7%)
    Devilish Maul: HP Regen > Rsk. Focus (critical attack chance +164 when HP<60%)
    Black Visage: MP Regen > Acumen (Casting Spd. +15%)
    Eversor Mace: HP Drain > Haste (Atk. Spd. +7%)
    Contristo Hammer: HP Drain > Haste (Atk. Spd. +7%)
    Contristo Hammer: HP Regen > Rsk.Focus (critical attack chance +164 when HP<60%)
    Cyclic Cane: MP Regen > Acumen (Casting Spd. +15%)

Olf's T-Shirt

  • can be purchased in Alt+B for Adena x100,000,000
  • gives bonuses depending on the enchant level
    More details
    EnchantBonuses
    0P. Def. +25, M. Def. +25
    +1P. Def. +27, M. Def. +27
    +2P. Def. +29, M. Def. +29
    +3P. Def. +31, M. Def. +31
    +4P. Def. +37, M. Def. +37, speed +1, CON +1, HP +25
    +5P. Def. +44, M. Def. +44, speed +2, CON +1, MEN +1, HP +78
    +6P. Def. +52, M. Def. +52, speed +2, CON +1, MEN +1, STR +1, INT +1, HP +156
    Active skill available:
    Olf's T-shirt: Blessed Escape Lv.1
    Cooldown — 1 hour
    Instantly teleports the character to the nearest village.
    +7P. Def. +61, M. Def. +61, speed +3, CON +1, MEN +1, STR +1, INT +1, DEX +1, WIT +1, HP +259
    Active skills available:
    Olf's T-shirt: Blessed Escape Lv.1
    Cooldown — 1 hour
    Instantly teleports the character to the nearest village.
    Olf's T-shirt: Blessed Resurrection Lv.1
    Cooldown — 1 hour
    Resurrects the target and restores 100% experience.
    +8P. Def. +71, M. Def. +71, speed +3, CON +2, MEN +2, STR +1, INT +1, DEX +1, WIT +1, HP +388
    Active skills available:
    Olf's T-shirt: Blessed Escape Lv.1
    Cooldown — 1 hour
    Instantly teleports the character to the nearest village.
    Olf's T-shirt: Blessed Resurrection Lv.1
    Cooldown — 1 hour
    Resurrects the target and restores 100% experience.
    +9P. Def. +82, M. Def. +82, speed +4, CON +2, MEN +2, STR +2, INT +2, DEX +1, WIT +1, HP +544
    Active skills available:
    Olf's T-shirt: Blessed Escape Lv.1
    Cooldown — 1 hour
    Instantly teleports the character to the nearest village.
    Olf's T-shirt: Blessed Invincibility Lv.1
    Cooldown — 1 hour
    Makes the character invulnerable for 7 seconds. The effect does not end on attack or skill use.
    +10P. Def. +95, M. Def. +95, speed +5, CON +2, MEN +2, STR +2, INT +2, DEX +2, WIT +2, HP +726
    Active skills available:
    Olf's T-shirt: Blessed Invincibility Lv.2
    Cooldown — 30 min
    Makes the character invulnerable for 7 seconds. The effect does not end on attack or skill use.
    Olf's T-shirt: Olf's Rage Lv.1
    Duration — 1 min
    Cooldown — 1 hour
    P./M. Atk. +5%, P./M. critical power +5%.
  • enchanted with special enchant scrolls obtained as follows:
    • purchase in Mem Coin Shop
    • login reward
    • online reward

Cloak

  • can be purchased in Alt+B for Adena x100,000,000
  • gives bonuses depending on the enchant level
    More details
    EnchantBonuses
    0Base stats: P. Def. 14, M. Def. 14
    +1Base stats: P. Def. 15, M. Def. 14
    HP/CP/MP +1%
    +2Base stats: P. Def. 16, M. Def. 14
    HP/CP/MP +2%
    +3Base stats: P. Def. 17, M. Def. 14
    HP/CP/MP +3%
    +4Base stats: P. Def. 20, M. Def. 14
    HP/CP/MP +4%, PvP defense +2%, PvP attack +1%
    +5Base stats: P. Def. 23, M. Def. 14
    HP/CP/MP +5%, PvP defense +3%, PvP attack +2%
    +6Base stats: P. Def. 26, M. Def. 14
    HP/CP/MP +6%, PvP defense +4%, PvP attack +3%
    +7Base stats: P. Def. 29, M. Def. 14
    HP/CP/MP +7%, PvP defense +5%, PvP attack +4%
    +8Base stats: P. Def. 32, M. Def. 14
    HP/CP/MP +8%, PvP defense +7%, PvP attack +5%
    +9Base stats: P. Def. 35, M. Def. 14
    HP/CP/MP +9%, PvP defense +9%, PvP attack +6%
    +10Base stats: P. Def. 38, M. Def. 14
    HP/CP/MP +10%, PvP defense +10%, PvP attack +7%
  • enchanted with special enchant scrolls obtained as follows:
    • purchase in Mem Coin Shop
    • login reward
    • online reward

Belts

  • Two types of belts are available: PvE and regular
    PvE belt
    Can be purchased and upgraded with personal coins Ancient Kingdom's Coin, which are given to the character for a certain number of hours (1/2/3/4/5) in the game. Additional coins are available with Daily Reward Premium Ticket, which can only be purchased in the Personal Cabinet and lasts 30 days. The special shop is opened by double-clicking on the coin.

    BeltPrice
    Cloth Belt
    S-grade
    P. Def.: 2
    M. Def.: 2
    MP +25.
    Ancient Kingdom's Coin x50
    Cloth Belt - PvE (Level 1)
    S-grade
    P. Def.: 3
    M. Def.: 3
    MP +25, PvE attack +1%.
    Cloth Belt
    Ancient Kingdom's Coin x55
    Cloth Belt - PvE (Level 2)
    S-grade
    P. Def.: 4
    M. Def.: 4
    CP +25, MP +50, PvE attack +2%.
    Cloth Belt - PvE (Level 1)
    Ancient Kingdom's Coin x60
    Cloth Belt - PvE (Level 3)
    S-grade
    P. Def.: 6
    M. Def.: 6
    CP +50, MP +50, PvE attack +3%.
    Cloth Belt - PvE (Level 2)
    Ancient Kingdom's Coin x65
    Cloth Belt - PvE (Level 4)
    S-grade
    P. Def.: 7
    M. Def.: 7
    CP +50, MP +50, HP +25, PvE attack +4%.
    Cloth Belt - PvE (Level 3)
    Ancient Kingdom's Coin x70
    Cloth Belt - PvE (Level 5)
    S-grade
    P. Def.: 11
    M. Def.: 11
    CP +50, MP +50, HP +50, PvE attack +5%.
    Cloth Belt - PvE (Level 4)
    Ancient Kingdom's Coin x75
    Cloth Belt - PvE (Level 6)
    S-grade
    P. Def.: 12
    M. Def.: 12
    CP +75, MP +75, HP +75, CP/HP/MP regeneration +5%, PvE attack +5%, PvE defense +2.5%.
    Cloth Belt - PvE (Level 5)
    Ancient Kingdom's Coin x125

    This belt can be enchanted like a regular S-grade armor part, gaining additional P. Def., HP (at enchant 4+), as well as additional M. Def.
    Regular belt
    For completing Territory Wars quests, the player will receive Castle Territory Badge, which can be exchanged for chests with belts and inserts for upgrading them at the Territory Manager.
    Supply Box - Belt (S-/A-grade):
    Mithril Belt (S-grade, P. Def. 14) — 15%
    Iron Belt (A-grade, P. Def. 12) — 30%
    nothing — 55%
    These belts can be enchanted like a regular S-/A-grade armor part, gaining additional P. Def. and HP (at enchant 4+).

    The belt can be upgraded with one of four types of inserts, which drop from the corresponding chests in sealed form:
    Sealed S-grade — 10.5%
    Sealed A-grade — 21%
    nothing — 68.5%

    The seal can be removed at Olf Adams in Rune for adena, by selecting the corresponding option based on the type and grade of the insert. In doing so, you can get one of four insert grades or nothing:
    nothing — 45%
    Low-grade — 30%
    Mid-grade — 15%
    High-grade — 7%
    Top-grade — 3%

    Magic Pin — weight limit
    More details
    A-gradeS-grade
    Low-grade Magic Pin Iron Belt
    Weight limit +7000.
    Low-grade Magic Pin Mithril Belt
    Weight limit +9000.
    Standard Magic Pin Iron Belt
    Weight limit +8000.
    Standard Magic Pin Mithril Belt
    Weight limit +10000.
    High-grade Magic Pin Iron Belt
    Weight limit +9000.
    High-grade Magic Pin Mithril Belt
    Weight limit +11000.
    Top-grade Magic Pin Iron Belt
    Weight limit +10000.
    Top-grade Magic Pin Mithril Belt
    Weight limit +12000.

    Magic Pouch — inventory slots
    More details
    A-gradeS-grade
    Low-grade Magic Pouch Iron Belt
    Inventory slots +21.
    Low-grade Magic Pouch Mithril Belt
    Inventory slots +27.
    Standard Magic Pouch Iron Belt
    Inventory slots +24.
    Standard Magic Pouch Mithril Belt
    Inventory slots +30.
    High-grade Magic Pouch Iron Belt
    Inventory slots +27.
    High-grade Magic Pouch Mithril Belt
    Inventory slots +33.
    Top-grade Magic Pouch Iron Belt
    Inventory slots +30.
    Top-grade Magic Pouch Mithril Belt
    Inventory slots +36.

    Magic Rune Clip — HP regeneration | MP regeneration (no bonus while running, we do not recommend this insert)
    More details
    A-gradeS-grade
    HP regeneration
    Low-grade Magic Rune Clip Iron Belt (HP Recovery)
    HP regeneration +1.
    Low-grade Magic Rune Clip Mithril Belt (HP Recovery)
    HP regeneration +1.
    Standard Magic Rune Clip Iron Belt (HP Recovery)
    HP regeneration +1.
    Standard Magic Rune Clip Mithril Belt (HP Recovery)
    HP regeneration +2.
    High-grade Magic Rune Clip Iron Belt (HP Recovery)
    HP regeneration +2.
    High-grade Magic Rune Clip Mithril Belt (HP Recovery)
    HP regeneration +3.
    Top-grade Magic Rune Clip Iron Belt (HP Recovery)
    HP regeneration +2.
    Top-grade Magic Rune Clip Mithril Belt (HP Recovery)
    HP regeneration +5.
    MP regeneration
    Low-grade Magic Rune Clip Iron Belt (MP Recovery)
    MP regeneration +0.
    Low-grade Magic Rune Clip Mithril Belt (MP Recovery)
    MP regeneration +0.
    Standard Magic Rune Clip Iron Belt (MP Recovery)
    MP regeneration +0.
    Standard Magic Rune Clip Mithril Belt (MP Recovery)
    MP regeneration +1.
    High-grade Magic Rune Clip Iron Belt (MP Recovery)
    MP regeneration +0.
    High-grade Magic Rune Clip Mithril Belt (MP Recovery)
    MP regeneration +0.
    Top-grade Magic Rune Clip Iron Belt (MP Recovery)
    MP regeneration +0.
    Top-grade Magic Rune Clip Mithril Belt (MP Recovery)
    MP regeneration +1.

    Magic Ornament — PvP damage from auto-attacks | PvP damage from skills | PvP defense from auto-attacks and skills (best type of insert)
    More details
    A-gradeS-grade
    PvP damage from auto-attacks
    Low-grade Magic Ornament Iron Belt (PvP Physical Attack)
    PvP damage from auto-attacks +0.6%.
    Low-grade Magic Ornament Mithril Belt (PvP Physical Attack)
    PvP damage from auto-attacks +1%.
    Standard Magic Ornament Iron Belt (PvP Physical Attack)
    PvP damage from auto-attacks +1.5%.
    Standard Magic Ornament Mithril Belt (PvP Physical Attack)
    PvP damage from auto-attacks +2.5%.
    High-grade Magic Ornament Iron Belt (PvP Physical Attack)
    PvP damage from auto-attacks +2.1%.
    High-grade Magic Ornament Mithril Belt (PvP Physical Attack)
    PvP damage from auto-attacks +3.5%.
    Top-grade Magic Ornament Iron Belt (PvP Physical Attack)
    PvP damage from auto-attacks +3%.
    Top-grade Magic Ornament Mithril Belt (PvP Physical Attack)
    PvP damage from auto-attacks +5%.
    PvP damage from skills
    Low-grade Magic Ornament Iron Belt (PvP Skill Attack)
    PvP damage from skills +0.6%.
    Low-grade Magic Ornament Mithril Belt (PvP Skill Attack)
    PvP damage from skills +1%.
    Standard Magic Ornament Iron Belt (PvP Skill Attack)
    PvP damage from skills +1.5%.
    Standard Magic Ornament Mithril Belt (PvP Skill Attack)
    PvP damage from skills +2.5%.
    High-grade Magic Ornament Iron Belt (PvP Skill Attack)
    PvP damage from skills +2.1%.
    High-grade Magic Ornament Mithril Belt (PvP Skill Attack)
    PvP damage from skills +3.5%.
    Top-grade Magic Ornament Iron Belt (PvP Skill Attack)
    PvP damage from skills +3%.
    Top-grade Magic Ornament Mithril Belt (PvP Skill Attack)
    PvP damage from skills +5%.
    PvP defense from auto-attacks and skills
    Low-grade Magic Ornament Iron Belt (PvP Defense)
    PvP defense from auto-attacks and skills +0.6%.
    Low-grade Magic Ornament Mithril Belt (PvP Defense)
    PvP defense from auto-attacks and skills +1.2%.
    Standard Magic Ornament Iron Belt (PvP Defense)
    PvP defense from auto-attacks and skills +1.5%.
    Standard Magic Ornament Mithril Belt (PvP Defense)
    PvP defense from auto-attacks and skills +3%.
    High-grade Magic Ornament Iron Belt (PvP Defense)
    PvP defense from auto-attacks and skills +2.1%.
    High-grade Magic Ornament Mithril Belt (PvP Defense)
    PvP defense from auto-attacks and skills +4.2%.
    Top-grade Magic Ornament Iron Belt (PvP Defense)
    PvP defense from auto-attacks and skills +3%.
    Top-grade Magic Ornament Mithril Belt (PvP Defense)
    PvP defense from auto-attacks and skills +6%.
  • Added belt synthesis
    Details

    Please note:
    > if the synthesis fails, the belt that was selected first during the synthesis remains
    > regardless of the outcome, the enhancement level resets to zero

    BeltChanceMaterials
    Enchanted Top-grade Magic Ornament Belt [PvP Defense and Physical Attack]
    Physical Defense: 19
    PvP Defense +5.5%, PvP Auto Attack Damage +4.5%
    50%Top-grade Magic Ornament Mithril Belt [PvP Defense]
    Top-grade Magic Ornament Mithril Belt [PvP Physical Attack]
    Enchanted Top-grade Magic Ornament Belt [PvP Defense and Skill Attack]
    Physical Defense: 19
    PvP Defense +5.5%, PvP Skill Damage +4.5%
    50%Top-grade Magic Ornament Mithril Belt [PvP Defense]
    Top-grade Magic Ornament Mithril Belt [PvP Skill Attack]
    Refined Top-grade Magic Ornament Belt [PvP Defense and Attack]
    Physical Defense: 24
    PvP Defense +6.25%, PvP Auto Attack Damage +5.5%, PvP Skill Damage +5.5%
    35%Enchanted Top-grade Magic Ornament Belt [PvP Defense and Physical Attack]
    Enchanted Top-grade Magic Ornament Belt [PvP Defense and Skill Attack]
    Blessed Top-grade Magic Ornament Belt [PvP Defense and Attack]
    Physical Defense: 29
    PvP Defense +7%, PvP Auto Attack Damage +6.5%, PvP Skill Damage +6.5%
    25%Refined Top-grade Magic Ornament Belt [PvP Defense and Attack]
    Refined Top-grade Magic Ornament Belt [PvP Defense and Attack]

Bracelets and talismans

  • Only some modified yellow, blue, and red talismans are available
  • New passive composite talismans have been added
  • Bonuses of identical passive talismans do not stack
  • Bonuses of passive talismans do not stack with others they consist of, so the maximum stats will be given by 4 combo talismans or 1 super talisman
    Passive
    Yellow Talisman - Speed
    Speed +3.

    Yellow Talisman - Alacrity
    Speed +3, P. Atk. +20, M. Atk. +15, Atk. Spd. +5, Casting Spd. +4.

    Yellow Talisman - P. Def.
    P. Def. +50.

    Yellow Talisman - M. Def.
    M. Def. +35.

    Yellow Talisman - P. Atk.
    P. Atk. +70.

    Yellow Talisman - M. Atk.
    M. Atk. +50.

    Yellow Talisman - Atk. Spd.
    Atk. Spd. +20.

    Yellow Talisman - Casting Spd.
    Casting Spd. +15.

    Yellow Talisman - Critical Reduction and Dodging
    Evasion of physical/magic skills +3%, incoming critical damage -5%.

    Yellow Talisman - Healing and Regeneration
    Heal power +40, CP/HP/MP regeneration +5%.

    Special Talisman - Attack
    P. Atk. +70, M. Atk. +50, Atk. Spd. +20, Casting Spd. +15.

    Special Talisman - Defense
    P. Def. +50, M. Def. +35.

    Special Talisman - Swiftness
    Speed +6, P. Atk. +20, M. Atk. +15, Atk. Spd. +5, Casting Spd. +4.

    Special Talisman - Recovery
    Heal power +40, CP/HP/MP regeneration +5%, chance of receiving critical damage -3%, incoming critical damage -5%.

    Superior Talisman - All in One
    P. Atk. +90, M. Atk. +65, Atk. Spd. +25, Casting Spd. +19, P. Def. +50, M. Def. +35, speed +6, heal power +40, CP/HP/MP regeneration +5%, chance of receiving critical damage -3%, incoming critical damage -5%.
  • Active talismans can only be used 14 sec after being equipped (Life Force — 28)
    Active
    Blue Talisman - Berserker
    Mana — 300
    Cast — 4 sec
    Cooldown — 6 min (static)
    Duration — 120 sec
    Consumes — 50 MP and 6 mana
    When used: P. Def. -13.6, M. Def. -11, evasion -1, P. Atk. +8.7, Atk. Spd. +4, M. Atk. +10.1, Casting Spd. +3, speed +3.

    Blue Talisman - P. Def.
    Mana — 300
    Cast — 4 sec
    Cooldown — 6 min (static)
    Duration — 120 sec
    Consumes — 50 MP and 6 mana
    When used: P. Def. +72.

    Blue Talisman - M. Def.
    Mana — 300
    Cast — 4 sec
    Cooldown — 6 min (static)
    Duration — 120 sec
    Consumes — 50 MP and 6 mana
    When used: M. Def. +100.

    Blue Talisman - Divine Protection
    Mana — 300
    Cast — 1.2 sec
    Cooldown — 15 min (static)
    Duration — 10 sec
    Consumes — 50 MP and 15 mana
    When used: P. Def. +3600, M. Def. +2700.

    Red Talisman - Meditation
    Mana — 300
    Cast — 4 sec
    Cooldown — 15 min (static)
    Duration — 30 sec
    Consumes — 50 MP and 15 mana
    Significantly increases MP regeneration, the character cannot move, -90% P. Def.

    Red Talisman - Minimum Clarity
    Mana — 300
    Cast — 4 sec
    Cooldown — 6 min (static)
    Duration — 300 sec
    Consumes — 50 MP and 6 mana
    When used: MP consumption of physical skills -10%, magic skills -4%, dances/songs -10%.

    Red Talisman - Territory Royal Guard
    Mana — 300
    Cast — 1.2 sec
    Cooldown — 5 min (static)
    Duration — 120 sec
    Consumes — 50 MP and 6 mana
    When used: max CP +1500, restores 1500 CP.

    Red Talisman - Maximum Clarity
    Mana — 300
    Cast — 4 sec
    Cooldown — 15 min (static)
    Duration — 90 sec
    Consumes — 50 MP and 15 mana
    When used: skill consumption -100%.

    Red Talisman - Life Force
    Mana — 300
    Cast — 3 sec
    Cooldown — 30 min (static)
    Consumes — 0 MP and 30 mana
    When used: fully restores HP and MP.
  • To use talismans, you need a bracelet, which can be purchased and upgraded in the Game Shop
  • As it is upgraded, the available number of talisman slots increases and additional bonuses appear
    Bracelets
    Bronze Bracelet
    B-grade
    2 talisman slots.

    Steel Bracelet
    A-grade
    3 talisman slots.

    Mithril Bracelet
    S-grade
    4 talisman slots.

    Enhanced Mithril Bracelet
    S-grade
    6 talisman slots, CP +120.

    Aria's Bracelet (STR +1) — will be available later
    S-grade
    6 talisman slots, CP +200, STR +1.

    Aria's Bracelet (INT +1) — will be available later
    S-grade
    6 talisman slots, CP +200, INT +1.

    Aria's Bracelet (CON/MEN +1) — will be available later
    S-grade
    6 talisman slots, CP +200, CON +1, MEN +1.

Epic jewelry replica

  • A replica of epic jewelry has been implemented — a weakened version of the original, which can be purchased in Mem Coin Shop for the corresponding currency
  • Improved versions of the replica have been implemented and will be introduced as the server develops
  • In the future, the improved replica can be exchanged for the original jewelry
  • Magic defense will be increased as the server develops
  • Bonuses of the replica and the original stack
  • The stats of the regular and improved versions do not stack — the last one equipped works
    Stats
    JewelryGradeM. Def.Bonuses
    Ring of Core [Replica]S60M. Atk. +2.5%, P. Atk. +2.5%, speed +1, MP +21, resistance to poison +10%, poison landing rate +10%, accuracy +1.
    Enchanted Ring of Core [Replica]S61M. Atk. +5%, P. Atk. +5%, speed +2, MP +21, resistance to poison +15%, poison landing rate +15%, accuracy +2.
    Earring of Orfen [Replica]S79MP consumption by skills -3%, MP +31, resistance to mental attacks +7.5%, mental attack landing rate +7.5%, resistance to bleed +10%, bleed landing rate +10%, incoming healing power +3%.
    Enchanted Earring of Orfen [Replica]S86MP consumption by skills -6%, MP +31, resistance to mental attacks +10%, mental attack landing rate +10%, resistance to bleed +15%, bleed landing rate +15%, incoming healing power +6%.
    Ring of Ant Queen [Replica]S60MP +21, resistance to poison +15%, poison landing rate +15%, accuracy +1, P. critical power +7.5%, resistance to hold +10%, hold landing rate +10%.
    Enchanted Ring of Ant Queen [Replica]S61MP +21, resistance to poison +20%, poison landing rate +20%, accuracy +2, P. critical power +10%, resistance to hold +15%, hold landing rate +15%.
    Earring of Zaken [Replica]S79MP +31, resistance to bleed +15%, bleed landing rate +15%, incoming healing power +5%, vampirism +2%, resistance to shock/mental attacks +10%, shock/mental attack landing rate +10%.
    Enchanted Earring of Zaken [Replica]S86MP +31, resistance to bleed +20%, bleed landing rate +20%, incoming healing power +10%, vampirism +2%, resistance to shock/mental attacks +15%, shock/mental attack landing rate +15%.
    Ring of Baium [Replica]S60MP +21, resistance to poison +20%, poison landing rate +20%, resistance to hold +15%, hold landing rate +15%, accuracy +1, P. critical power +7.5%, Atk. Spd. +2%, Casting Spd. +2%.
    Enchanted Ring of Baium [Replica]S61MP +21, resistance to poison +30%, poison landing rate +30%, resistance to hold +20%, hold landing rate +20%, accuracy +2, P. critical power +10%, Atk. Spd. +3%, Casting Spd. +3%.
    Frintezza's Necklace [Replica]S106MP +42, resistance to sleep/paralysis/shock +7.5%, sleep/paralysis/shock landing rate +7.5%, resistance to poison/bleed +12.5%, poison/bleed landing rate +12.5%, skill cooldown -2.5%, damage reflection +2%, resistance to dark +10.
    Enchanted Frintezza's Necklace [Replica]S115MP +42, resistance to sleep/paralysis/shock +10%, sleep/paralysis/shock landing rate +10%, resistance to poison/bleed +20%, poison/bleed landing rate +20%, skill cooldown -3.75%, damage reflection +2%, resistance to dark +15.
    Earring of Antharas [Replica]S79MP +37, resistance to bleed +20%, bleed landing rate +20%, vampirism +2%, resistance to shock/mental attacks +15%, shock/mental attack landing rate +15%, MP consumption -2.5%, incoming healing power +5%, resistance to earth +10.
    Enchanted Earring of Antharas [Replica]S86MP +37, resistance to bleed +30%, bleed landing rate +30%, vampirism +2%, resistance to shock/mental attacks +20%, shock/mental attack landing rate +20%, MP consumption -3.75%, incoming healing power +10%, resistance to earth +15.
    Necklace of Valakas [Replica]S106MP +50, resistance to sleep +20%, sleep landing rate +20%, HP +445, skill cooldown -5%, P. Atk. +2%, M. Atk. +4%, M. critical chance +10, damage reflection +2.5%, resistance to fire +10.
    Enchanted Necklace of Valakas [Replica]S115MP +50, resistance to sleep +30%, sleep landing rate +30%, HP +445, skill cooldown -7.5%, P. Atk. +3%, M. Atk. +6%, M. critical chance +20, damage reflection +2.5%, resistance to fire +15.

Epic jewelry

  • Bonuses have been actualized:
    • Ring of Core
    • Earring of Orfen
    • Beleth's Ring
  • Bonuses of other jewelry are based on High Five (increase debuff landing rate)
  • Magic defense will be increased as the server develops
  • Reinforced versions of epic jewelry have been implemented and will be introduced as the server develops
  • Bonuses of the original and replica stack
  • The stats of the regular and reinforced versions do not stack — the last one equipped works
    Stats
    JewelryGradeM. Def.Bonuses
    Ring of CoreS62STR +1, INT +1, M. Atk. +5%, P. Atk. +5%, speed +2, MP +21, resistance to poison +20%, poison landing rate +20%, accuracy +1.
    Reinforced Ring of CoreS69STR +2, INT +2, M. Atk. +10%, P. Atk. +5%, speed +3, MP +21, resistance to poison +20%, poison landing rate +20%, accuracy +2.
    Earring of OrfenS94CON +1, MEN +1, MP consumption by skills -6%, MP +31, resistance to mental attacks +15%, mental attack landing rate +15%, resistance to bleed +20%, bleed landing rate +20%, incoming healing power +6%.
    Reinforced Earring of OrfenS104CON +2, MEN +2, MP consumption by skills -10%, MP +31, resistance to mental attacks +30%, mental attack landing rate +30%, resistance to bleed +20%, bleed landing rate +20%, incoming healing power +10%.
    Ring of Queen AntS62MP +21, resistance to poison +30%, poison landing rate +30%, accuracy +2, P. critical power +15%, resistance to hold +20%, hold landing rate +20%.
    Reinforced Ring of Queen AntS69DEX +1, WIT +1, MP +21, resistance to poison +30%, poison landing rate +30%, accuracy +4, P. critical power +20%, Atk. Spd. +3%, Casting Spd. +3%, resistance to hold +30%, hold landing rate +30%.
    Earring of ZakenS94MP +31, resistance to bleed +30%, bleed landing rate +30%, incoming healing power +10%, vampirism +4%, resistance to shock/mental attacks +20%, shock/mental attack landing rate +20%.
    Reinforced ZakenS104MP +31, resistance to bleed +30%, bleed landing rate +30%, incoming healing power +15%, vampirism +4%, resistance to shock/mental attacks +30%, shock/mental attack landing rate +30%.
    Ring of BaiumS62MP +21, resistance to poison +40%, poison landing rate +40%, resistance to hold +30%, hold landing rate +30%, accuracy +2, P. critical power +15%, Atk. Spd. +4%, Casting Spd. +4%.
    Reinforced Ring of BaiumS69STR +1, INT +1, MP +21, resistance to poison +40%, poison landing rate +40%, resistance to hold +40%, hold landing rate +40%, accuracy +4, P. critical power +20%, Atk. Spd. +4%, Casting Spd. +4%.
    Frintezza's NecklaceS125MP +42, resistance to sleep/paralysis/shock +15%, sleep/paralysis/shock landing rate +15%, resistance to poison/bleed +25%, poison/bleed landing rate +25%, skill cooldown -5%, damage reflection +4%, resistance to dark +15.
    Reinforced Frintezza's NecklaceS138MP +42, resistance to sleep/paralysis/shock +30%, sleep/paralysis/shock landing rate +30%, resistance to poison/bleed +30%, poison/bleed landing rate +30%, skill cooldown -10%, damage reflection +4%, resistance to dark +20.
    Earring of AntharasS104MP +37, resistance to bleed +40%, bleed landing rate +40%, vampirism +4%, resistance to shock/mental attacks +30%, shock/mental attack landing rate +30%, MP consumption -5%, incoming healing power +10%, resistance to earth +15.
    Necklace of ValakasS138MP +50, resistance to sleep +40%, sleep landing rate +40%, HP +445, skill cooldown -10%, P. Atk. +4%, M. Atk. +8%, M. critical chance +20, damage reflection +5%, resistance to fire +15.
    Beleth's RingS69MP +38, HP +105, M. Def. +12%, M. critical attack power +10%, speed +2, resistance to mental attacks +15%, mental attack landing rate +15%, MP regeneration +30%, resistance to dark +30, defense from critical attacks +5%.
    Freya's NecklaceS84125Resistance to water +10, resistance to bleed +20%, resistance to paralysis/shock/sleep +15%, magic skill cooldown -5%. Reflects 4% of damage, MP +50, MP recovery +0.23, resistance to mental attacks +10%.
    Blessed Freya's NecklaceS84132Resistance to water +15, resistance to bleed +25%, resistance to paralysis/shock/sleep +20%, magic skill cooldown -5%. Reflects 4% of damage, MP +50, MP recovery +0.46, resistance to mental attacks +10%, incoming healing +15.6, MEN +2, CON +1, STR -1, MP consumption by magic skills -5%.

Hero weapon

  • Base stats and PvP/PvE bonuses depend on the stage:
    • physical — analog of +10 best S84, PvP/PvE damage +30%
    • magical — analog of +7 best S84, PvP/PvE damage +30%
  • Passive and chance skills have been changed for some weapons
    More details
    Green highlights new/increased bonuses, red — reduced ones.

    Infinity Spear
    Passive skill: HP +25%, CP +50%, Atk. Spd. +7%, accuracy +4.89, chance to reflect physical/magic skills +20%, number of targets on auto-attack +5, increased PvP/PvE damage (depends on the stage).
    Chance skill: on a critical attack, removes 1 buff with a 100% chance.
    Base critical chance reduced by 20%.

    Infinity Axe
    Passive skill: HP +25%, MP +30%, CP +50%, shield defense +39%, damage reflection +9%, increased PvP/PvE damage (depends on the stage).
    Chance skill Discord replaced with Hex: on a critical attack with a 5% chance, the target gets -23% P. Def. for 2 minutes.

    Infinity Rod
    Passive skill: MP +30%, CP +50%, Casting Spd. +15%, MP regeneration +0.51, MP consumption by magic skills -4%, magic cancel chance -106, increased PvP/PvE damage (depends on the stage).
    Chance skill: when using positive magic, restores 100% HP of the target with a 3% chance.

    Infinity Scepter
    Passive skill: MP +30%, CP +50%, M. critical chance +1, Casting Spd. +15%, MP consumption by magic skills -4%, magic cancel chance -106, increased PvP/PvE damage (depends on the stage).
    Chance skill: when using positive magic, restores 100% HP of the target with a 3% chance.

    Infinity Stinger
    Passive skill: MP +30%, CP +50%, Atk. Spd. +3%, MP regeneration +0.51, vampirism +2%, P. critical power (depends on the stage), increased PvP/PvE damage (depends on the stage).
    Chance skill: on a critical attack with a 5% chance, the target cannot use magic for 2 minutes.

    Infinity Bow
    Passive skill: MP +30%, CP +50%, critical attack chance +88, Cheap Shot effect, increased PvP/PvE damage (depends on the stage).
    Chance skill: on a critical attack with a 7% chance, the target is slowed by 50% for 30 seconds.

    Infinity Rapier
    Passive skill: HP +25%, MP +30%, CP +50%, damage reflection +9%, critical attack chance +84, increased PvP/PvE damage (depends on the stage).
    Chance skill: on a critical attack with a 5% chance, the target gets -23% P. Def. for 2 minutes.

    Infinity Shooter
    Passive skill: MP +30%, CP +50%, critical attack chance +88, reduced delay on skill use, increased PvP/PvE damage (depends on the stage).
    Chance skill: on a critical attack with a 7% chance, the target is slowed by 50% for 30 seconds.

Basics | Equipment | Promotions

Enchantment system

  • Safe enchantment:
    • everything except one-piece armor — +3
    • one-piece armor — +4
  • Maximum enchantment:
    • weapon — +20
    • armor and jewelry — +12
    • Olf's T-shirt and cloak — +10
  • Enchant chances have been changed
    More details
    Equipment type+1-3+4+5+6+7+8+9+10+11+12+13–15+16-20
    Physical weapon100%70%70%70%70%70%70%70%55%55%55%30%
    Magic weapon100%50%50%50%50%50%50%50%35%35%35%20%
    One-piece armor100%100%66%45%40%30%25%20%20%20%——
    Other armor parts (including belt) and jewelry100%66%45%40%35%25%20%15%15%15%——
    Olf's T-shirt and cloak100%50%30%25%20%15%12%10%————
  • Items have been added to increase enchant chances
    More details
    Note that the listed chances are not added to the base values from the table above, they are multipliers. For example, when trying to enchant a Draconic Bow from 9 to 10, the chance will not be 70%+10%=80%, but 70%+(70*0.1)%=77%

    Can be used on items +3-9 or one-piece +4-9:
    Lucky Enchant Stone: Armor (D-grade) — 35%
    Lucky Enchant Stone: Armor (C-grade) — 27%
    Lucky Enchant Stone: Armor (B-grade) — 23%
    Lucky Enchant Stone: Armor (A-grade) — 18%
    Lucky Enchant Stone: Armor (S-grade) — 15%

    Can be used on items +3-9:
    Lucky Enchant Stone: Weapon (D-grade) — 20%
    Lucky Enchant Stone: Weapon (C-grade) — 18%
    Lucky Enchant Stone: Weapon (B-grade) — 15%
    Lucky Enchant Stone: Weapon (A-grade) — 12%
    Lucky Enchant Stone: Weapon (S-grade) — 10%

    Can be used on items +10-15:
    Improved Lucky Enchant Stone: Weapon (D-grade) — 20%
    Improved Lucky Enchant Stone: Weapon (C-grade) — 18%
    Improved Lucky Enchant Stone: Weapon (B-grade) — 15%
    Improved Lucky Enchant Stone: Weapon (A-grade) — 12%
    Improved Lucky Enchant Stone: Weapon (S-grade) — 10%

    Ways to obtain:
    > drop in instances
    > Mem Coin Shop
    > Premium Shop
  • Bonus HP has been added when enchanting armor from +4 and above
    More details
    Grade+4+5+6+7+8+9+10+11+12
    D-grade9265286130181242311389
    D-grade (one-piece)133978129195271363466583
    C-grade123671118178249332426533
    C-grade (one-piece)1854106177267373498639799
    B-grade144284139209293390502627
    B-grade (one-piece)2163126208313439585753940
    A-grade164794157235329439564705
    A-grade (one-piece)24701412353524936588461057
    S/S80/S84-grade1752104173259363484623778
    S/S80/S84-grade (one-piece)25781562593885447269341167
  • A bonus damage from soulshots has been added when enchanting — +0.7% for each

Set enchantment bonuses

  • Bonuses have been added when enchanting sets from +4 to +10
  • Toggles with a buff for the entire party have been added when enchanting sets from +6 starting from A-grade:
    • bonuses depend on the enchant, type and grade of the armor
    • when activated, give bonuses to party members within a radius of 1100, do not consume mana
    C-grade

    Heavy

    EnchantBonus
    +4P. Def. +8, M. Def. +6, P. Atk. +0.5%
    +5P. Def. +18, M. Def. +13, P. Atk. +1%
    +6P. Def. +30, M. Def. +21, P. Atk. +1.5%
    +7P. Def. +43, M. Def. +32, P. Atk. +2%
    +8P. Def. +60, M. Def. +44, P. Atk. +2.5%, resistance to all elements +3%, magic resistance +1%
    +9P. Def. +85, M. Def. +64, P. Atk. +3%, resistance to all elements +4%, magic resistance +2%
    +10P. Def. +117, M. Def. +91, P. Atk. +3.5%, resistance to all elements +5%, magic resistance +3%

    Light

    EnchantBonus
    +4M. Def. +7
    +5M. Def. +15
    +6M. Def. +20, evasion +1
    +7M. Def. +26, evasion +2
    +8M. Def. +33, evasion +3, speed +1, skill cooldown -1%, P. critical chance +10, P. critical power +1%
    +9M. Def. +43, evasion +4, speed +2, skill cooldown -2%, P. critical chance +15, P. critical power +2%
    +10M. Def. +55, evasion +5, speed +3, skill cooldown -3%, P. critical chance +20, P. critical power +3%

    Robe

    EnchantBonus
    +4P. Def. +8
    +5P. Def. +18
    +6P. Def. +30, MP consumption by skills -1%
    +7P. Def. +43, MP consumption by skills -2%
    +8P. Def. +60, MP consumption by skills -3%, skill cooldown -1%, M. critical chance +5, M. critical power +0.5%
    +9P. Def. +85, MP consumption by skills -5%, skill cooldown -2%, M. critical chance +10, M. critical power +1%
    +10P. Def. +117, MP consumption by skills -7%, skill cooldown -3%, M. critical chance +15, M. critical power +1.5%
    B-grade

    Heavy

    EnchantBonus
    +4P. Def. +10, M. Def. +7, P. Atk. +1%
    +5P. Def. +23, M. Def. +15, P. Atk. +1.5%
    +6P. Def. +38, M. Def. +25, P. Atk. +2%, resistance to all elements +3%
    +7P. Def. +54, M. Def. +38, P. Atk. +2.5%, resistance to all elements +4%
    +8P. Def. +75, M. Def. +52, P. Atk. +3%, resistance to all elements +5%, magic resistance +1%
    +9P. Def. +107, M. Def. +76, P. Atk. +3.5%, resistance to all elements +6%, magic resistance +2%
    +10P. Def. +148, M. Def. +108, P. Atk. +4%, resistance to all elements +7%, magic resistance +3%

    Light

    EnchantBonus
    +4M. Def. +9, evasion +1
    +5M. Def. +20, evasion +2
    +6M. Def. +26, evasion +3, speed +1, skill cooldown -1%
    +7M. Def. +34, evasion +4, speed +1, skill cooldown -2%
    +8M. Def. +44, evasion +5, speed +2, skill cooldown -3%, P. critical chance +20, P. critical power +2%
    +9M. Def. +57, evasion +6, speed +3, skill cooldown -4%, P. critical chance +25, P. critical power +3%
    +10M. Def. +74, evasion +7, speed +4, skill cooldown -5%, P. critical chance +30, P. critical power +4%

    Robe

    EnchantBonus
    +4P. Def. +10, MP consumption by skills -1%
    +5P. Def. +23, MP consumption by skills -2%
    +6P. Def. +38, MP consumption by skills -3%, skill cooldown -1%
    +7P. Def. +54, MP consumption by skills -5%, skill cooldown -2%
    +8P. Def. +75, MP consumption by skills -7%, skill cooldown -3%, M. critical chance +10, M. critical power +1%
    +9P. Def. +107, MP consumption by skills -10%, skill cooldown -4%, M. critical chance +15, M. critical power +2%
    +10P. Def. +148, MP consumption by skills -15%, skill cooldown -5%, M. critical chance +20, M. critical power +3%
    A/S-grade

    Heavy

    EnchantBonus
    +4P. Def. +12, M. Def. +8, P. Atk. +1%, PvP defense +0.5%
    +5P. Def. +28, M. Def. +18, P. Atk. +1.5%, PvP defense +1%
    +6P. Def. +46, M. Def. +30, P. Atk. +2%, resistance to all elements +3%, PvP defense +1.5%
    Toggle added:
    HP +2% (A-grade)
    HP +3% (S-grade)
    +7P. Def. +66, M. Def. +45, P. Atk. +2.5%, resistance to all elements +4%, PvP defense +2%
    Toggle added:
    HP +2% (A-grade)
    HP +3% (S-grade)
    +8P. Def. +91, M. Def. +62, P. Atk. +3%, resistance to all elements +5%, magic resistance +1%, PvP defense +2.5%
    Toggle added:
    HP +3% (A-grade)
    HP +4%, skill cooldown -1% (S-grade)
    +9P. Def. +130, M. Def. +86, P. Atk. +3.5%, resistance to all elements +6%, magic resistance +2%, PvP defense +3%
    Toggle added:
    HP +3% (A-grade)
    HP +4%, skill cooldown -1% (S-grade)
    +10P. Def. +178, M. Def. +120, P. Atk. +4%, resistance to all elements +7%, magic resistance +3%, PvP defense +3.5%
    Toggle added:
    HP +4%, skill cooldown -1% (A-grade)
    HP +5%, skill cooldown -2% (S-grade)

    Light

    EnchantBonus
    +4M. Def. +11, evasion +1, PvP defense +0.5%
    +5M. Def. +24, evasion +2, PvP defense +1%
    +6M. Def. +32, evasion +3, speed +1, skill cooldown -1%, PvP defense +1.5%
    Toggle added:
    Speed +1 (A-grade)
    Speed +2 (S-grade)
    +7M. Def. +41, evasion +4, speed +1, skill cooldown -2%, PvP defense +2%
    Toggle added:
    Speed +1 (A-grade)
    Speed +2 (S-grade)
    +8M. Def. +53, evasion +5, speed +2, skill cooldown -3%, P. critical chance +20, P. critical power +2%, PvP defense +2.5%
    Toggle added:
    Speed +2 (A-grade)
    Speed +3, P. critical power +1% (S-grade)
    +9M. Def. +69, evasion +6, speed +3, skill cooldown -4%, P. critical chance +25, P. critical power +3%, PvP defense +3%
    Toggle added:
    Speed +2 (A-grade)
    Speed +3, P. critical power +1% (S-grade)
    +10M. Def. +89, evasion +7, speed +4, skill cooldown -5%, P. critical chance +30, P. critical power +4%, PvP defense +3.5%
    Toggle added:
    Speed +3, P. critical power +1% (A-grade)
    Speed +4, P. critical power +2% (S-grade)

    Robe

    EnchantBonus
    +4P. Def. +12, MP consumption by skills -1%, PvP defense +0.5%
    +5P. Def. +28, MP consumption by skills -2%, PvP defense +1%
    +6P. Def. +46, MP consumption by skills -3%, skill cooldown -1%, PvP defense +1.5%
    Toggle added:
    M. Atk. +1% (A-grade)
    M. Atk. +2% (S-grade)
    +7P. Def. +66, MP consumption by skills -5%, skill cooldown -2%, PvP defense +2%
    Toggle added:
    M. Atk. +1% (A-grade)
    M. Atk. +2% (S-grade)
    +8P. Def. +91, MP consumption by skills -7%, skill cooldown -3%, M. critical chance +10, M. critical power +1%, PvP defense +2.5%
    Toggle added:
    M. Atk. +2% (A-grade)
    M. Atk. +3%, M. Def. +1% (S-grade)
    +9P. Def. +130, MP consumption by skills -10%, skill cooldown -4%, M. critical chance +15, M. critical power +2%, PvP defense +3%
    Toggle added:
    M. Atk. +2% (A-grade)
    M. Atk. +3%, M. Def. +1% (S-grade)
    +10P. Def. +178, MP consumption by skills -15%, skill cooldown -5%, M. critical chance +20, M. critical power +3%, PvP defense +3.5%
    Toggle added:
    M. Atk. +3%, M. Def. +1% (A-grade)
    M. Atk. +4%, M. Def. +2% (S-grade)
    Dynasty, S80/S84-grade

    Heavy

    EnchantBonus
    +4P. Def. +12, M. Def. +8, P. Atk. +1%, PvP defense +1%
    +5P. Def. +28, M. Def. +18, P. Atk. +2%, PvP defense +1.5%
    +6P. Def. +46, M. Def. +30, P. Atk. +4%, resistance to all elements +3%, PvP defense +3%
    Toggle added:
    HP +3% (Dynasty)
    HP +4%, skill cooldown -1% (S80+-grade)
    +7P. Def. +66, M. Def. +45, P. Atk. +5%, resistance to all elements +4%, PvP defense +3.5%
    Toggle added:
    HP +3% (Dynasty)
    HP +4%, skill cooldown -1% (S80+-grade)
    +8P. Def. +91, M. Def. +62, P. Atk. +7%, resistance to all elements +5%, magic resistance +1%, PvP defense +5%
    Toggle added:
    HP +4%, skill cooldown -1% (Dynasty)
    HP +5%, skill cooldown -2% (S80+-grade)
    +9P. Def. +130, M. Def. +86, P. Atk. +8.5%, resistance to all elements +6%, magic resistance +2%, PvP defense +6%
    Toggle added:
    HP +4%, skill cooldown -1% (Dynasty)
    HP +5%, skill cooldown -2% (S80+-grade)
    +10P. Def. +178, M. Def. +120, P. Atk. +10%, resistance to all elements +7%, magic resistance +3%, PvP defense +7%
    Toggle added:
    HP +5%, skill cooldown -2% (Dynasty)
    HP +6%, skill cooldown -3% (S80+-grade)

    Light

    EnchantBonus
    +4M. Def. +11, evasion +1, PvP defense +1%
    +5M. Def. +24, evasion +2, PvP defense +1.5%
    +6M. Def. +32, evasion +3, speed +1, skill cooldown -1%, PvP defense +3%
    Toggle added:
    Speed +2 (Dynasty)
    Speed +3, P. critical power +1% (S80+-grade)
    +7M. Def. +41, evasion +4, speed +1, skill cooldown -2%, PvP defense +3.5%
    Toggle added:
    Speed +2 (Dynasty)
    Speed +3, P. critical power +1% (S80+-grade)
    +8M. Def. +53, evasion +5, speed +2, skill cooldown -3%, P. critical chance +30, P. critical power +3%, PvP defense +5%
    Toggle added:
    Speed +3, P. critical power +1% (Dynasty)
    Speed +4, P. critical power +2% (S80+-grade)
    +9M. Def. +69, evasion +6, speed +3, skill cooldown -4%, P. critical chance +40, P. critical power +5%, PvP defense +6%
    Toggle added:
    Speed +3, P. critical power +1% (Dynasty)
    Speed +4, P. critical power +2% (S80+-grade)
    +10M. Def. +89, evasion +7, speed +4, skill cooldown -5%, P. critical chance +50, P. critical power +7%, PvP defense +7%
    Toggle added:
    Speed +4, P. critical power +2% (Dynasty)
    Speed +5, P. critical power +3% (S80+-grade)

    Robe

    EnchantBonus
    +4P. Def. +12, MP consumption by skills -1%, PvP defense +1%
    +5P. Def. +28, MP consumption by skills -2%, PvP defense +1.5%
    +6P. Def. +46, MP consumption by skills -3%, skill cooldown -1%, PvP defense +3%
    Toggle added:
    M. Atk. +2% (Dynasty)
    M. Atk. +3%, M. Def. +1% (S80+-grade)
    +7P. Def. +66, MP consumption by skills -5%, skill cooldown -2%, PvP defense +3.5%
    Toggle added:
    M. Atk. +2% (Dynasty)
    M. Atk. +3%, M. Def. +1% (S80+-grade)
    +8P. Def. +91, MP consumption by skills -7%, skill cooldown -3%, M. critical chance +15, M. critical power +2%, PvP defense +5%
    Toggle added:
    M. Atk. +3%, M. Def. +1% (Dynasty)
    M. Atk. +4%, M. Def. +2% (S80+-grade)
    +9P. Def. +130, MP consumption by skills -10%, skill cooldown -4%, M. critical chance +20, M. critical power +3.5%, PvP defense +6%
    Toggle added:
    M. Atk. +3%, M. Def. +1% (Dynasty)
    M. Atk. +4%, M. Def. +2% (S80+-grade)
    +10P. Def. +178, MP consumption by skills -15%, skill cooldown -5%, M. critical chance +25, M. critical power +5%, PvP defense +7%
    Toggle added:
    M. Atk. +4%, M. Def. +2% (Dynasty)
    M. Atk. +5%, M. Def. +3% (S80+-grade)
  • A glow has been added when enchanting a set from +6 to +10
    Demonstration
    +6 — white+7 — purple+8 — blue+9 — green+10 — red

PvP-inserts

  • The amount of fame from castle and fortress sieges with a Premium Account is +30%
  • Weapon can be augmented with a PvP-insert
  • An attribute can be inserted with a PvP-insert
  • The ability of PvP-insert has been added to:
    • B-grade (top) weapon and armor
    • A-grade weapon and armor
  • Restrictions on equipment with a PvP-insert:
    • cannot be transferred
    • cannot be transformed into Kamael weapon and vice versa
  • Insert prices have been changed
    More details

    Weapon

    GradePrice
    B-grade (top)Fame x5,600
    Adena x28,000,000
    A-grade (low)Fame x6,400
    Adena x32,000,000
    A-grade (mid)Fame x7,200
    Adena x36,000,000
    A-grade (best)Fame x8,091
    Adena x40,455,000
    S-gradeFame x11,545
    Adena x57,725,000
    S-grade (Dynasty)Fame x18,700
    Adena x187,000,000
    S80-grade (Icarus)Fame x25,900
    Adena x259,000,000
    S84-grade (Vesper)Fame x36,700
    Adena x367,000,000
    S84-grade (mid)Fame x42,900
    Adena x429,000,000
    S84-grade (best)Fame x50,000
    Adena x500,000,000

    Armor
    GradePrice
    B-grade (top)Fame x1,138
    Adena x11,380,000
    A-grade (low)Fame x2,009
    Adena x20,090,000
    A-grade (top)Fame x2,641
    Adena x26,410,000
    S-gradeFame x4,206
    Adena x42,060,000
    S-grade (Dynasty)Fame x6,455
    Adena x64,550,000
    S-grade (Dynasty II)Fame x8,516
    Adena x85,160,000
    S80-grade (Moirai)Fame x10,689
    Adena x106,890,000
    S84-grade (Vesper)Fame x11,700
    Adena x117,000,000
    S84-grade (Noble Vesper)Fame x14,000
    Adena x140,000,000
    S84-grade (Vorpal)Fame x15,200
    Adena x152,000,000
    S84-grade (Elegia)Fame x16,700
    Adena x167,00,000
  • Armor bonuses are unchanged
    More details
    TypeBonus
    HeavyIncoming PvP damage -5%. With a 2% chance, the attacking enemy gets Atk. Spd. -20%, speed -20%, Casting Spd. -30%.
    LightIncoming PvP damage -5%. With a 2% chance, cancels the attacking enemy's target.
    RobeIncoming PvP damage -5%. With a 2% chance, the attacking enemy gets P. critical chance and power -15%.
  • Weapon bonuses have been changed
    More details
    TypeBonus
    Bow
    Crossbow
    When attacking a target, there is a 10% chance to increase Atk. Spd. by 15% for 10 sec.
    PvP damage +5%.
    Dual swordsWhen attacking a target, there is a 15% chance to increase Atk. Spd. by 100 for 10 sec.
    PvP damage +5%.
    Magic sword
    Magic mace
    Staff
    When attacking a target, there is a 5% chance to increase Casting Spd. by 15% for 10 sec.
    PvP damage +5%.
    Dagger
    Dual daggers
    Fists
    When attacking a target, there is a 25% chance to remove 1 buff, as well as a 15% chance to apply a debuff for 15 sec that lowers shield defense.
    PvP damage +5%.
    One-handed sword
    One-handed blunt
    Rapier
    When attacking a target, there is a 20% chance to restore 200 CP.
    PvP damage +5%.
    Two-handed sword
    Ancient sword
    Two-handed blunt
    Spear
    When attacking a target, there is a 10% chance to deal additional PvP damage.
    PvP damage +5%.

Attribute system

  • Maximum attribute:
    • weapon — 300
    • armor — 120x3 in one armor part (maximum 1440/1800 per set)
  • The mechanics are unchanged except insertion into A-grade
    More details

    Inserting, removing and changing the attribute

    When using attribute stones, the weapon receives an attack of that element, and the armor receives defense against the opposite element (fire-water, earth-wind, dark-holy).
    For example:
    > when using Water Stone on a weapon, it will receive water attribute attack
    > when using Water Stone on armor, it will receive defense against the fire attribute

    The first stone adds 20 attribute units to the weapon, all subsequent ones add 5. The first and subsequent stones add 6 attribute units to the armor.
    The attribute can be inserted into A-grade and higher weapons and armor.
    EquipmentSlotsA-gradeS-grade and higher
    weapon175 — stones
    150 — crystals
    150 — stones
    300 — crystals
    armor1-3
    (depends on the stage)
    30 — stones
    60 — crystals
    60 — stones
    120 — crystals
    You cannot insert two opposite elements into the armor at the same time — in other words, only one element from each pair can be inserted.

    To set the attribute:
    > click on the attribute stone or crystal
    > in the window that appears, select the desired item, specify the number of stones you want to spend and click "OK"
    > the system will insert the specified number of stones and show the result with statistics, and the extra stones/crystals will be saved if you reach the maximum

    To remove the attribute, talk to Yang in Rune or Aden. At a certain stage of the server's development, stones for changing the attribute in a weapon will become available.


    MechanicsThe bonus damage depends on the difference between the attacking attribute of the character dealing damage and the defensive attribute of the attacked character:
    0-49 — smooth increase from 0% to 20%
    50-149 — static bonus +20%
    150-299 — static bonus 40%
    300+ — static bonus 70%

    The attacking attribute consists of:
    1. the attribute in the weapon
    2. an elemental attack buff (counts only if it matches the one in the weapon)
    3. blessing (corresponding elemental attack +20 for 20 minutes — can be purchased from Yang in Rune or Aden; counts only if the element matches the one in the weapon)
    4. the skill's attribute (if it has one)

    The defensive attribute consists of:
    1. the attribute in the armor
    2. an elemental defense buff
    3. an elemental defense potion (corresponding attribute defense +30 for 10 minutes — can be purchased from Yang in Rune or Aden)
    4. passive skills and triggers (subclass, clan, Protection)

    The total values can be viewed in the character status window (Alt+T), but the displayed attacking attribute does not take the skill attribute into account.

    Example
    Character A (attacker)Character B (target)
    Water attribute in weapon (+150)
    Hydro Blast +0 (+20)
    Seed of Water +0 (+20)
    Fire attribute in armor (+60)
    Elemental Resist (+20)
    Resist Aqua +0 (+20)
    Total: (150+20+20) - (60+20+20) = 190 - 100 = 90 — static bonus +20%

    In the early and middle game, it is recommended to enchant skills for elemental attack, and in the late game, change the enchant to Duel using the special book Giant's Codex - Discipline, with 0-3 enchant levels being lost. This is due to the appearance of enchanted resists.

    Other features:
    > skills without an attribute will not get the bonus from the weapon's attribute
    > if the skill's attribute does not match the weapon's attribute, the attribute does not affect the skill's damage
    > the difference between the attacking and defensive attributes affects the landing rate of elemental debuffs

    Servitors and pets

    inherit 100% of the master's defensive and attacking attributedo not inherit the master's defensive and attacking attribute
    Warlock | Arcana Lord
    Elemental Summoner | Elemental Master
    Phantom Summoner | Spectral Master
    Warsmith | Maestro
    Paladin | Phoenix Knight
    Dark Avenger | Hell Knight
    Necromancer | Soultaker
    any pets
  • Attribute insertion chances have been changed:
    • stones — 40%
    • crystals — 35%
  • Ways to obtain attribute stones and crystals have been changed:
    • drop
      Details
      > Hellbound — Fire Stone, Holy Stone, Wind Stone, Earth Stone
      > Pagan Temple (end) — Dark Stone
      > Monastery of Silence (Level 2+) — Water Stone, Holy Stone, Wind Stone
      > Forge of the Gods (Bugs, Necro, Lower Level) — Fire Stone
      > Imperial Tomb (middle and end) — Earth Stone
      > Isle of Prayer — Fire Stone
      > Chromatic Highlands — Fire Stone, Water Stone, Wind Stone, Earth Stone
      > Giant's Cave — all types
      > Stakato Nest — all types
      > Dragon Valley — all types except Holy
      > Antharas' Lair — Wind Stone, Earth Stone, Earth Crystal, Dark Crystal
      > Seed of Annihilation — Water Stone, Earth Stone, Earth Crystal
    • spoil
      Details
      > Antharas' Lair — Wind Stone, Earth Stone, Earth Crystal
    • exchange of attribute stones and crystals for opposite elements at Yang
    • exchange of five attribute stones and adena for an attribute crystal at Yang
    • attribute quests and farming on Gracia are disabled
  • In Aden and Rune, Yang is available for working with the attribute
    Details
    Functions:
    > exchange of attribute stones for the opposite element for Adena x500,000
    > exchange of attribute crystals for the opposite element for Adena x5,000,000
    > sale of attribute crystals for attribute stones of the matching element x5 + Adena x10,000,000 or Coin of Luck x10
    > removal of the attribute
    > sale of attribute defense potions (+30 for 10 minutes) for Adena x300,000
    > sale of attribute attack blessings (+20 for 20 minutes) for the corresponding attribute stone
  • Added the ability to change weapon attribute using special stones
    Details
    There are 6 types of stones:
    Attribute Change Crystal (S 150)
    Attribute Change Crystal (S 300)
    Attribute Change Crystal (S80 150)
    Attribute Change Crystal (S80 300)
    Attribute Change Crystal (S84 150)
    Attribute Change Crystal (S84 300)

    After double-clicking the stone, you can select a weapon of the corresponding grade in your inventory and choose a new element. The transfer applies exactly the amount currently present in the weapon, up to the specified limit:
    > stone 150 — 20-150
    > stone 300 — 20-300

Basics | Equipment | Promotions

General changes

  • Maximum clan level — 11
    More details
    LevelCRPItemsClan members
    940,000Blood Oath x150120 or more
    1050,000Blood Oath x300120 or more
    1175,000Blood Oats x500120 or more

    ItemPrice
    Blood OathCrystal (S-grade) x600 (fortress — Support Unit Captain)

    Crystal (S-grade) x500 (castle — Court Magician)
  • Changed clan capacity
    Details
    LevelBaseI Royal GuardII Royal GuardI Knightly OrderII Knightly OrderIII Knightly OrderIV Knightly OrderTotal
    01000000010
    11500000015
    22000000020
    33000000030
    44000000040
    54000000040
    6402020000080
    740202010101010120
    860 (was 40)202010101010140 (was 120)
    960 (was 40)202015 (was 25)15 (was 25)15 (was 25)15 (was 25)160 (was 180)
    1060 (was 40)202020 (was 25)20 (was 25)20 (was 25)20 (was 25)180
    1160 (was 40)303025252525220 (was 200)
  • An auto-war system has been implemented
    More details
    Now a one-sided declaration of war can turn into a two-sided war if within 5 days, members of the clan that was declared war on kill 50 members of the clan that declared war in PvP-mode. PK and kills of academy members do not count. You can track the progress in the system chat after each kill or in the wars window.
  • Increased the number of clans in an alliance to 7
  • CRP scrolls for 500 points have been added to the drop of all Raid Bosses 65+, which can be used by double-clicking
  • Clan skills have been reworked
  • A new Command Channel window with extended functionality and statistics has been implemented
  • The Command Channel works differently — does not protect from allies' damage and does not give other alliance benefits, only adds up the total damage to the Raid/Epic Boss
  • Leave penalty
    • from the clan — 5 hours
    • from the academy — none

Academy

  • Number of slots increased to 50
  • Penalty for leaving the academy has been removed
  • Penalty for expelling an academy member has been removed
  • A buff is automatically applied to all academy members
    More details
    Blessing of the Academ
    Speed +5, PvE attack/defense +5%, Atk. Spd./Casting Spd. +5%, EXP/SP +5%, adena +3%.
  • Automatic payment for academicians has been implemented
    Details
    Make sure there is a sufficient amount of adena in the clan warehouse.

    To set up automatic payment for academicians:
    1. Open the clan window (press Alt+N or N if the "Enter Chat" option is enabled, or click the "Clan Member" button in the lower left corner).
    2. Click the "Clan Entry" button.
    3. In the window that appears, click the "My Clan" tab. (1)
    4. Select the academy in the center. (2)
    5. Select the recruitment method: with request (requires approval in a special window, see below) or no request (automatic acceptance). (3)
    6. If necessary, enter a description. (4)
    8. Enter the reward for the academician. (5)
    9. Click "Save Changes". (6)
    Demonstration


    Recruitment to your academy will be displayed on the "Academy List" tab.
    Demonstration

    To approve applications:
    1. Open the clan window (press Alt+N or N if the "Enter Chat" option is enabled, or click the "Clan Member" button in the lower left corner).
    2. Click the "Clan Entry" button.
    3. In the window that appears, click the "My Clan" tab. (1)
    4. Select the academy in the center. (2)
    5. In the window that appears on the right, select the character. (3)
    6. Accept or reject the application. (4)
    Demonstration


    To edit or remove recruitment:
    1. Open the clan window (press Alt+N or N if the "Enter Chat" option is enabled, or click the "Clan Member" button in the lower left corner).
    2. Click the "Clan Entry" button.
    3. In the window that appears, click the "My Clan" tab.
    4. Select the academy in the center.
    5. Make the necessary changes and click "Save Changes" or "Remove from Search".

    Working principle:
    The specified amount of adena is withdrawn from the clan warehouse when an academician is accepted. The reward will be issued after obtaining the second profession. If the academician leaves the academy or is expelled, the adena is returned to the clan warehouse.


    To join an academy:
    1. Open the clan window (press Alt+N or N if the "chat with Enter" option is enabled, or click the "Join Clan" button in the lower left corner).
    2. Click the "Clan Entry" button.
    3. In the window that appears, click the "Academy List" tab. (1)
    4. Sort by price. (2)
    5. Choose the option you like and join or send a request by writing a message.
    6. After obtaining the second profession, you will automatically receive the specified amount of adena, as well as:
    Academy Circlet
    Available to characters of level 40–75. Death EXP penalty -50%, EXP/SP +5%. Personal item.
    Academy Box with Runes (Reward)
    When opened, runes are added to the quest inventory:
    Rune Exp/SP +20% (Lv. 1-75) (1 hour) Rune Drop/Adena/Spoil +10% (Lv. 1-75) (1 hour)
    Demonstration



Divisions

  • A division system has been implemented with content separation:
    • Epic Bosses
    • castles
  • There is also shared content:
    • fortresses
    • Grand Epic Bosses (Baium, Frintezza, Antharas, Valakas, Beleth)
    • Territory Wars
  • Up-to-date information about the divisions will be published in the patch notes:
    • composition
    • maximum number of clan members in the PvP zone
    • schedule (.epic) and drop from Epic Bosses
    • castle distribution
  • Access to instance zones with Epic Bosses is provided through Corrupted Sarboth in Rune
  • If a clan performs successfully for a long time, it is moved to the next division
  • Added a consolation reward for active participation in battles for the Epic Bosses of Midwar, Lowwar, Beerwar
    Details
    Conditions for receiving:
    > to deal a certain amount of damage to the Boss
    > to make a certain amount of PvP in the Command Channel
    > to be in the Command Channel and a clan registered in this division
    > to be within a radius of 3,000 from the place where the Boss was killed

    Lose Box (20 hour):
    Rune XP/SP/Drop/Adena +10% (1 hour)
    Medal of Glory x2
    Division Box (2 hour):
    High Life Stone (Event) — 35%
    Top Life Stone (Event) — 25%
    Scroll: Enchant Olf's T-Shirt (Event) — 15%
    Scroll: Enchant Cloak (Event) — 15%
    Blessed Scroll: Enchant Olf's T-Shirt (Event) — 3%
    Blessed Scroll: Enchant Cloak (Event) — 3%
    Blessed Scroll: Enchant Armor (S-grade) (Event) — 3%
    Blessed Scroll: Enchant Weapon (S-grade) (Event) — 1%

    Please note, the chests are temporary, they cannot be transferred, sold, or dropped upon death while being PK.

Clan Halls

  • Some siegeable Clan Halls (S-grade) are enabled
    More details
    Sieges:
    > every week on Friday at 21:00 (UTC+3)
    > registration is open during the week until Friday 19:00 (UTC+3)

    Available:
    > Fortress of the Dead
    > Devastated Castle
    > Fortress of Resistance

    Unavailable:
    > Bandit Stronghold
    > Wild Beast Reserve
    > Rainbow Springs Chateau
  • The terms of purchase and payment for Clan Halls have been changed
    More details
    The auction ends on Friday at 23:00 (UTC+3).

    Minimum bids:
    > B-grade — 500,000,000
    > A-grade — 1,000,000,000
    > S-grade — 1,500,000,000

    The payment for the Clan Hall is deducted every 6 days from the clan warehouse. If at the time of payment the required amount was not available, the Clan Hall is put up for auction within 20 hours. Thus, if 6 days have passed since the purchase of the Clan Hall and it has not been paid for 4 hours before the end of the auction, it goes up for sale.

    Payment:
    > B-grade — 150,000,000
    > A-grade — 200,000,000
    > S-grade — 250,000,000
  • Clan Halls in the following cities are temporarily disabled:
    • Dion — 3 (C-grade)
    • Gludio — 4 (B-grade)
    • Gludin — 5 (B-grade)
  • 10 Clan Halls (S-grade) have been added to Giran Harbor
  • Purchasable Clan Halls will be added gradually, with a maximum of 36 (more may be added)
    More details

    Stage 1

    GradeCityQuantity
    BSchuttgart

    Giran
    1

    2
    AAden

    Goddard
    2

    2
    SRune

    Giran Harbor
    2

    4

    Stage 2

    GradeCityQuantity
    BSchuttgart

    Giran
    3 (+2)

    3 (+1)
    AAden

    Goddard
    4 (+2)

    3 (+1)
    SRune

    Giran Harbor
    4 (+2)

    8 (+4)

    Stage 3 — all
    GradeCityQuantity
    BSchuttgart

    Giran
    4 (+1)

    5 (+2)
    AAden

    Goddard
    6 (+2)

    4 (+1)
    SRune

    Giran Harbor
    7 (+3)

    10 (+2)
  • The Clan Hall grade affects its functionality
    More details
    Functionality*B-gradeA-gradeS-grade
    Fireplace (HP regeneration)Lv. 12Lv. 15 (max.)Lv. 15 (max.)
    Carpet (MP regeneration)Lv. 6Lv. 8Lv. 9 (max.)
    Emblem (buffer)Lv. 7Lv. 8Lv. 9 (max.)
    Lobby Curtains (CP regeneration)Lv. 1Lv. 2 (max.)Lv. 2 (max.)
    Podium (Vitality regeneration)Lv. 1Lv. 2Lv. 3 (max.)
    *unspecified functionality has the maximum level
  • Recovery functions have been changed
    More details
    Fireplace
    LevelEffectPeriodCost*
    4HP regeneration of clan members in the Clan Hall +150%1 day200,000
    6HP regeneration of clan members in the Clan Hall +200%1 day300,000
    9HP regeneration of clan members in the Clan Hall +300%1 day500,000
    12HP regeneration of clan members in the Clan Hall +400%1 day1,000,000
    15HP regeneration of clan members in the Clan Hall +500%1 day1,500,000

    Carpet
    LevelEffectPeriodCost*
    1MP regeneration of clan members in the Clan Hall +20%1 day300,000
    3MP regeneration of clan members in the Clan Hall +40%1 day500,000
    6MP regeneration of clan members in the Clan Hall +70%1 day1,000,000
    8MP regeneration of clan members in the Clan Hall +100%1 day1,500,000
    9MP regeneration of clan members in the Clan Hall +150%1 day2,000,000

    Lobby Curtains
    LevelEffectPeriodCost*
    1CP regeneration of clan members in the Clan Hall +200%1 day1,000,000
    2CP regeneration of clan members in the Clan Hall +400%1 day1,500,000

    Chandelier
    LevelEffectPeriodCost*
    3Restores 15% of lost EXP to a clan member resurrected in the Clan Hall1 day500,000
    5Restores 25% of lost EXP to a clan member resurrected in the Clan Hall1 day1,000,000
    7Restores 35% of lost EXP to a clan member resurrected in the Clan Hall1 day1,500,000
    10Restores 50% of lost EXP to a clan member resurrected in the Clan Hall1 day2,000,000

    Podium
    LevelEffectPeriodCost*
    1Vitality regeneration of clan members in Vitality Zone (Giran Harbor) +50% (30 points/min)1 day1,000,000
    2Vitality regeneration of clan members in Vitality Zone (Giran Harbor) +100% (40 points/min)1 day2,000,000
    3Vitality regeneration of clan members in Vitality Zone (Giran Harbor) +150% (50 points/min)1 day3,000,000
    *the initial fee is taken from the Clan Leader's inventory, the following ones — from the clan warehouse (if there is not enough adena, the function will be disabled)
  • The buffer has been changed
    More details
    Emblem
    LevelEffectPeriodCost*
    3Opens access to the buffer1 day500,000
    5Opens access to the buffer1 day1,000,000
    7Opens access to the buffer1 day2,000,000
    8Opens access to the buffer1 day3,000,000
    9Opens access to the buffer1 day5,000,000
    *the initial fee is taken from the Clan Leader's inventory, the following ones — from the clan warehouse (if there is not enough adena, the function will be disabled)

    Features:
    > the set of buffs depends on the level of the purchased functionality
    > buff duration — 1 hour
    > unique buffs have been added

    Level 3Level 5
    Level 7Level 8
    Level 9
    New buffs which don't occupy slot:
    Clan Hall: Regeneration
    Lv. 1: CP/HP/MP regeneration +5%.
    Lv. 2: CP/HP/MP regeneration +10%.
    Lv. 3: CP/HP/MP regeneration +15%.
    Replaced by the Regeneration buff.

    Replace each other:
    Clan Hall: EXP/SP +5%
    Clan Hall: Drop/Spoil +5%
    Clan Hall: Adena +5%
  • The shop has been changed
    More details
    Magical Equipment
    LevelEffectPeriodCost*
    1Opens access to the shop in the Clan Hall1 day1,000,000
    2Opens access to the shop in the Clan Hall1 day2,000,000
    3Opens access to the shop in the Clan Hall1 day5,000,000
    *the initial fee is taken from the Clan Leader's inventory, the following ones — from the clan warehouse (if there is not enough adena, the function will be disabled)

    LevelItemPriceQuantityItem refresh time
    1Pledge Shield Adena x200,000unlimited—
    1Scroll of Escape: Clan Hall Adena x5501560 minutes
    1Deluxe Strider Food Adena x3305060 minutes
    1Blessed Scroll of Escape: Clan Hall Adena x600,000560 minutes
    2Major Healing Potion Adena x15,00050060 minutes
    2Scroll of Escape: Town of Goddard Adena x500,500160 minutes
    2Scroll of Escape: Gludin Village Adena x500,500160 minutes
    2Elixir of Mind (A-grade) Adena x50,0004060 minutes
    2Elixir of Life (A-grade) Adena x50,0004060 minutes
    2Elixir of CP (A-grade) Adena x50,0004060 minutes
    3Pet Coupon: Cougar Adena x1,000,0001120 minutes
    3Elixir of Mind (S-grade) Adena x125,0002060 minutes
    3Elixir of Life (S-grade) Adena x125,0002060 minutes
    3Elixir of CP (S-grade) Adena x125,0002060 minutes
    3Scroll: Enchant Armor (C-grade)Greater Fish Oil x2
    Adena x120,000
    60120 minutes
    3Scroll: Enchant Weapon (C-grade)Greater Fish Oil x5
    Adena x500,000
    30120 minutes
    3Blessed Scroll: Enchant Armor (C-grade)Greater Fish Oil x5
    Adena x500,000
    35120 minutes
    3Blesssed Scroll: Enchant Weapon (C-grade)Greater Fish Oil x10
    Adena x2,000,000
    25120 minutes
    3Scroll: Enchant Armor (B-grade)Premium Fish Oil x3
    Adena x350,000
    40180 minutes
    3Scroll: Enchant Weapon (B-grade)Premium Fish Oil x3
    Adena x1,000,000
    25180 minutes
    3Blessed Scroll: Enchant Armor (B-grade)Premium Fish Oil x10
    Adena x5,000,000
    15180 minutes
    3Blessed Scroll: Enchant Weapon (B-grade)Premium Fish Oil x25
    Adena x15,000,000
    10180 minutes
    3Blessed Scroll: Enchant Armor (A-grade)Premium Fish Oil x20
    Adena x10,000,000
    10300 minutes
    3Blessed Scroll: Enchant Weapon (A-grade)Premium Fish Oil x30
    Adena x18,000,000
    5300 minutes
    3Scroll: Enchant Armor (S-grade)Premium Fish Oil x20
    Adena x3,000,000
    10300 minutes
    3Scroll: Enchant Weapon (S-grade)Premium Fish Oil x35
    Adena x5,000,000
    5360 minutes
    3Recipe: Premium Fish Oil Adena x2,000,000160 minutes
    3High-grade Life StonePremium Fish Oil x4
    Adena x1,000,000
    10600 minutes
    3Top-grade Life StonePremium Fish Oil x10
    Adena x3,000,000
    10600 minutes
    3Giant's CodexPremium Fish Oil x6
    Adena x1,000,000
    3600 minutes
    3Giant's Codex - MasteryPremium Fish Oil x40
    Adena x20,000,000
    2600 minutes
    3CP Potion Adena x10,00030060 minutes
    3Greater CP Potion Adena x30,00030060 minutes
    3Greater Magic Haste Potion Adena x100,0001060 minutes
    3Greater Haste Potion Adena x100,0001060 minutes
    3Greater Wind Walk Potion Adena x100,0001060 minutes
  • Teleports have been changed
    Service cost
    Mirror
    LevelEffectPeriodCost*
    1Opens access to free teleports around the city1 day1,000,000
    2Opens access to teleports to locations1 day5,000,000
    3Opens access to extended teleports1 day10,000,000
    *the initial fee is taken from the Clan Leader's inventory, the following ones — from the clan warehouse (if there is not enough adena, the function will be disabled)
    Schuttgart
    Level 1Level 2
    Level 3

    Details

    Den of Evil (North)Pavel Ruins (Center)
    Archaic LaboratoryIce Sculpture
    Devil Isle (Pirate Ship)
    Giran
    Level 1Level 2
    Level 3

    Details

    Antharas Lair - 2nd LevelMagic Force Field Bridge
    Dragon Valley CenterFafurion Nest
    Devil Isle (Pirate Ship)
    Aden, Devastated Castle
    Level 1Level 2
    Level 3

    Details

    Anghel WaterfallSouth Entrance of Devastated Castle
    West Area of the Devastated CastleThe Giant's Cave Upper Layer
    The Giant's Cave Lower LayerDevil Isle (Pirate Ship)
    Goddard
    Level 1Level 2
    Level 3

    Details

    Forge of God - Top LevelShrine of Loyalty
    Devil Isle (Pirate Ship)
    Rune, Fortress of the Dead, Fortress of Resistance
    Level 1Level 2
    Level 3

    Details

    Shyeed's CavernPrimeval Isle Sailren

    Cursed VillageForest of Dead Center
    Devil Isle (Pirate Ship)
    Giran Harbor
    Level 1Level 2
    Level 3

    Details

    Windawood Manor (вход в Ant Nest №2)Wasteland (вход в Ant Nest №3)
    Devil Isle (Pirate Ship)Forge of God - Top Level
    Stakato Nest CenterDragon Valley (Balcony)
  • A free special accessory has been added for the Clan Leader
    More details
    Crown of Clan Hall Owner
    An accessory that occupies 2 slots. A personal item that allows you to use a unique active skill:
    Fast Regroup Lv. 1
    MP — 257
    Cast — 5 sec
    Cooldown — 1 hour
    Summons clan members to the Clan Leader. Can only be used in a peace zone. Consumes 5,000,000 Adena.

    After using the skill, clan members receive a confirmation request. After the request ends, information about who declined, did not respond, or was in a place from which the summon is unavailable is published in the system chat.
    Works on characters in combat. Does not work on:
    > those selling goods and services (buffs and craft) in online or offline mode
    > academy members

Fortresses

  • Siege features:
    • Suspicious Merchant appears 3 hours after capture and disappears 10 minutes before its start
    • starts an hour after registration and lasts 1 hour
    • no farming of epaulettes
    • base value of received fame increased from 36 to 87
  • 8 fortresses are available with a changed set of skills:
    Borderland Fortress
    Residence Movement
    Speed +6.

    Residence Fortitude
    Resistance to shock +10%.
    Ivory Fortress
    Residence Empower
    M. Atk. +8%.

    Residence Soul
    MP +10%.
    Archaic Fortress
    Residence Body
    HP +8%.

    Residence Might
    P. Atk. +6%.
    Monastic Fortress
    Residence Magic Barrier
    M. Def. +5%.

    Residence Freedom
    Resistance to hold +10%.
    Demon Fortress
    Residence Shield
    P. Def. +5%.

    Residence Shield Block
    Shield block chance +20%.
    Western Fortress
    Residence Spirit
    CP +15%.

    Residence Health
    Incoming healing +8%.
    Swamp Fortress
    Residence Might
    P. Atk. +6%.

    Residence Empower
    M. Atk. +8%.
    Hunter Fortress
    Residence Might
    P. Atk. +6%.

    Residence Soul
    MP +10%.
  • Each clan member can buy a special headgear that gives a skill with shock resistance
    More details
    Price — Adena x1,000,000

    Residential Shock Immunity Lv.1
    Duration — 7 sec
    Cooldown — 10 min
    Resistance to shock +80%.
    List
    Circlet of Borderland
    Can be worn by the owner of the Borderland fortress and members of his clan, but not the alliance. When worn, allows the use of the fortress skill. Cannot be exchanged/dropped.

    Circlet of Ivory
    Can be worn by the owner of the Ivory fortress and members of his clan, but not the alliance. When worn, allows the use of the fortress skill. Cannot be exchanged/dropped.

    Circlet of Archaic
    Can be worn by the owner of the Archaic fortress and members of his clan, but not the alliance. When worn, allows the use of the fortress skill. Cannot be exchanged/dropped.

    Circlet of Monastic
    Can be worn by the owner of the Monastic fortress and members of his clan, but not the alliance. When worn, allows the use of the fortress skill. Cannot be exchanged/dropped.

    Circlet of Demon
    Can be worn by the owner of the Demon fortress and members of his clan, but not the alliance. When worn, allows the use of the fortress skill. Cannot be exchanged/dropped.

    Circlet of Western
    Can be worn by the owner of the Western fortress and members of his clan, but not the alliance. When worn, allows the use of the fortress skill. Cannot be exchanged/dropped.

    Circlet of Swamp
    Can be worn by the owner of the Swamp fortress and members of his clan, but not the alliance. When worn, allows the use of the fortress skill. Cannot be exchanged/dropped.

    Circlet of Hunter
    Can be worn by the owner of the Hunter fortress and members of his clan, but not the alliance. When worn, allows the use of the fortress skill. Cannot be exchanged/dropped.
  • The taxation system has been changed — when owning a fortress, 5% of the adena drop from monsters in the territory adjacent to it goes to the treasury
    More details
    FortressLocation
    Borderland FortressImperial Tomb
    Ivory FortressPrimeval Isle
    Archaic FortressForge of Gods
    Monastic FortressMonastery of Silence
    Demon FortressKetra Orc Outpost
    Western FortressVarka Silenos Barracks
    Swamp FortressSwamp of Screams, Stakato Nest
    Hunter FortressDragon Valley

    How it works:
    > the tax works only when the fortress is captured
    > players receive adena from monsters with the tax taken into account
    > if the fortress is lost, the amount accumulated in the treasury is preserved
    > the Clan Leader can take 10% of the fortress treasury once every 6 hours from the Logistics Officer
    > statistics have been added showing when the fortress was captured and how much adena is in it

    Example:
    In the Forge of Gods location, with the Archaic Fortress (5%) captured, 100,000 adena drops from a monster. The player will receive 95,000 and a corresponding message in the system chat about tax collection.

Castles

  • Sieges are held once every two weeks on Sundays 20:00-22:00 (UTC+3)
  • Each division has its own castles, and the current distribution will be published in the patch notes for the week with sieges
  • Siege system changed:
    • no registration required — all clans are automatically participants
    • when attempting to enter the siege zone of a castle belonging to another division, clan members are teleported to town — each division has its own castles
    • the icon above the head corresponds to the role in a specific siege zone:
      • shield — castle owner
      • sword — attacking side
    • being in any siege zone grants fame to the player
    • a flag only works in the siege zone where it was set (for example, you won't be able to spawn on a flag in Dion after dying in Aden)
    • after a castle is captured, all outsiders on its territory are teleported to town
    • after capturing a castle, you can capture another one, while the previous castle comes under NPC control
    • if a fortress siege starts for a clan that owns a castle during a siege, it is automatically cancelled
    • crystal HP and regeneration increased by 30 times
  • Skills in castles have been changed:
    Goddard
    Goddard Territory Benefaction
    DEX +1 / INT +1

    Residence Body
    HP +8%.

    Residence Might
    P. Atk. +6%.

    Residence Movement
    Speed +6.
    Rune
    Rune Territory Benefaction
    STR +1 / WIT +1

    Residence Empower
    M. Atk. +8%.

    Residence Soul
    MP +10%.

    Residence Spirit
    CP +15%.
    Aden
    Aden Territory Benefaction
    DEX +1 / MEN +1

    Residence Shield
    P. Def. +5%.

    Residence Magic Barrier
    M. Def. +5%.

    Residence Fortitude
    Resistance to shock +10%.
    Innadril
    Innadril Territory Benefaction
    CON +1 / INT +1

    Residence Clarity
    MP regeneration +0.54.

    Residence Magic Barrier
    M. Def. +5%.

    Residence Freedom
    Resistance to hold +10%.
    Oren
    Oren Territory Benefaction
    CON +1 / MEN +1

    Residence Body
    HP +8%.

    Residence Spirit
    CP +15%.

    Residence Movement
    Speed +6.
    Dion
    Dion Territory Benefaction
    DEX +1 / WIT +1

    Residence Magic Barrier
    M. Def. +5%.

    Residence Shield Block
    Shield block chance +20%.

    Residence Health
    Incoming healing +8%.
    Schuttgart
    Schuttgart Territory Benefaction
    CON +1 / WIT +1

    Residence Freedom
    Resistance to hold +10%.

    Residence Empower
    M. Atk. +8%.

    Residence Body
    HP +8%.
    Gludio
    Gludio Territory Benefaction
    STR +1 / INT +1

    Residence Shield
    P. Def. +5%.

    Residence Shield Block
    Shield block chance +20%.

    Residence Freedom
    Resistance to hold +10%.
  • Each clan member can buy a special headgear that gives a skill with shock resistance
    More details
    Price — Adena x750,000

    Residential Shock Immunity Lv.2
    Duration — 7 sec
    Cooldown — 10 min
    Resistance to shock +100%.
    List
    Circlet of Aden
    Can be worn by the owner of the Aden castle and members of his clan, but not the alliance. When worn, allows the use of the castle skill. Cannot be exchanged/dropped.

    Circlet of Rune
    Can be worn by the owner of the Rune castle and members of his clan, but not the alliance. When worn, allows the use of the castle skill. Cannot be exchanged/dropped.

    Goddard Circlet
    Can be worn by the owner of the Goddard castle and members of his clan, but not the alliance. When worn, allows the use of the castle skill. Cannot be exchanged/dropped.

    Circlet of Schuttgart
    Can be worn by the owner of the Schuttgart castle and members of his clan, but not the alliance. When worn, allows the use of the castle skill. Cannot be exchanged/dropped.

    Circlet of Dion
    Can be worn by the owner of the Dion castle and members of his clan, but not the alliance. When worn, allows the use of the castle skill. Cannot be exchanged/dropped.

    Circlet of Gludio
    Can be worn by the owner of the Gludio castle and members of his clan, but not the alliance. When worn, allows the use of the castle skill. Cannot be exchanged/dropped.

    Circlet of Innadril
    Can be worn by the owner of the Gludio castle and members of his clan, but not the alliance. When worn, allows the use of the castle skill. Cannot be exchanged/dropped.

    Circlet of Oren
    Can be worn by the owner of the Gludio castle and members of his clan, but not the alliance. When worn, allows the use of the castle skill. Cannot be exchanged/dropped.
  • The taxation system has been changed — when owning a castle, a % of the adena drop from monsters in the territories adjacent to it goes to the treasury
    More details
    CastleTaxLocation
    Aden5%adjacent locations, including The Giant's Cave
    Rune2%adjacent locations, including Pagan Temple, Primeval Isle, Monastery of Silence
    Goddard2%adjacent locations
    Innadril5%adjacent locations, including Hellbound
    Gludio5%adjacent locations, including Dragon Valley
    Dion5%adjacent locations, including Seed of Annihilation
    Schuttgart5%adjacent locations
    Oren5%adjacent locations

    How it works:
    > the tax works only when the castle is captured
    > players receive adena from monsters with the tax taken into account, and it is added if the location belongs to a captured fortress and castle
    > if the castle is lost, the amount accumulated in the treasury is preserved
    > the Clan Leader can take 20% of the castle treasury once every 6 hours from the Chamberlain
    > the standard tax system in castles has been disabled
    > statistics on the amount of adena in the castle have been added

    Example:
    In the Forge of Gods location, with the Archaic Fortress (5%) and Goddard Castle (2%) captured, 100,000 adena drops from a monster. The player will receive 93,000 and a corresponding message in the system chat about tax collection.
  • A new function has been added to castles — passive fame accumulation
    More details
    > activation cost for 7 days — Adena x500,000,000 (from the clan leader's inventory) and 3,500 CRP
    > with the function activated, all clan members in Giran receive 50 fame every 5 minutes — a maximum of 1,500 fame per day, the limit is updated at 6:30 (UTC+3)
  • Manor is disabled

Territory Wars

  • Alternate with sieges and are held once every two weeks on Sundays 20:00-22:00 (UTC+3) without restrictions on divisions
    Short guide

    Essence

    It is a global PvP event in which all registered participants can take part. The event area is the surroundings of captured castles and the fortresses associated with them. During the event, you need to complete special quests, and after it ends, talk to the Territory Manager to receive Castle Territory Badges, which are not bound to a territory and serve as currency in a special reward shop.
    Clans with a castle can fight for flags, which give additional stats. Maximum — 3 flags. To make their bonuses work, you must keep your own. The capture happens as follows — a registered clan member destroys the enemy castle's flag, which is in the throne room, and it immediately appears in this player's hands. After that, he must reach his clan's outpost, which is in the castle's siege zone, and use the Capture Ward skill. The location of the player with the flag can be found via the mini-map. If the player with the flag dies or is kicked from the game, the flag drops on the ground. At the end of the Territory Wars, the flag returns to the original castle if it is still in the hands of any player who never delivered it to his own castle, or if it was lying on the ground. The Clan Leader can set up the outpost anywhere in the castle's siege zone. Only one outpost can exist at a time, but they can be built and destroyed any number of times during the Territory Wars. The Clan Leader also has a skill that allows him to destroy the outpost so that it can be placed in another location.
    Flag bonuses
    Goddard Territory Benefaction
    DEX +1 / INT +1

    Rune Territory Benefaction
    STR +1 / WIT +1

    Aden Territory Benefaction
    DEX +1 / MEN +1

    Schuttgart Territory Benefaction
    CON +1 / WIT +1

    Innadril Territory Benefaction
    CON +1 / INT +1

    Dion Territory Benefaction
    DEX +1 / WIT +1

    Oren Territory Benefaction
    CON +1 / MEN +1

    Gludio Territory Benefaction
    STR +1 / INT +1

    Registration

    Talk to the Mercenary Captain, who is located in cities whose castle has been captured, near the Manor Manager. Minimum requirements: level 61+ and 2nd profession. The Clan Leader can register the entire clan at once. If the clan has a castle, it is automatically registered for that territory. Registration is open until 18:00 (UTC+3). I recommend not putting it off until the last moment and registering in advance.

    Quests

    These quests appear automatically.
    QuestEssence
    For the Sake of the Territory - [Territory]Destroy enemy objects.
    Targets in fortresses:
    • Religious Association Leader (quite strong, archers interfere as they hit hard)
    • Economic Association Leader (quite strong, archers interfere as they hit hard)
    Targets in castles (all except Giran):
    • Military Association Leader (located on the rampart behind the main gates surrounded by archers, quite strong)
    • Supplies Safe (located to the right of the inner gates, killed quickly)
    For the quest to count, you need to be nearby during the kill and be in the killing party.
    Protect the Territory Catapult!*Activated when this object is attacked. The quest is considered completed if it is not destroyed.
    Protect the Supplies Safe!*Activated when this object is attacked. The quest is considered completed if it is not destroyed.
    Protect the Military Association Leader!*Activated when this object is attacked. The quest is considered completed if it is not destroyed.
    Protect the Religious Association Leader!*Activated when this object is attacked. The quest is considered completed if it is not destroyed.
    Protect the Economic Association Leader!*Activated when this object is attacked. The quest is considered completed if it is not destroyed.
    Pierce through a Shield!**Activated when killing tanks. Goal — kill from 5 to 10 targets (random number) of level 61+:
    Paladin, Phoenix Knight, Dark Avenger, Hell Knight, Temple Knight, Eva's Templar, Shillien Knight, Shillien Templar.
    Make Spears Dull!**Activated when killing fighters. Goal — kill from 9 to 18 targets (random number) of level 61+:
    Gladiator, Duelist, Warlord, Dreadnought, Treasure Hunter, Adventurer, Hawkeye, Sagittarius, Swordsinger, Sword Muse, Plainswalker, Wind Rider, Silver Ranger, Moonlight Sentinel, Bladedancer, Spectral Dancer, Abyss Walker, Ghost Hunter, Phantom Ranger, Ghost Sentinel, Destroyer, Titan, Tyrant, Grand Khavatari, Bounty Hunter, Fortune Seeker, Berserker, Doombringer, Soul Breaker, Soul Hound, Arbalester, Trickster.
    Weaken the magic!**Activated when killing mages. Goal — kill from 9 to 18 targets (random number) of level 61+:
    Sorcerer, Archmage, Necromancer, Soultaker, Warlock, Arcana Lord, Spellsinger, Mystic Muse, Elemental Summoner, Elemental Master, Spellhowler, Storm Screamer, Phantom Summoner, Spectral Master.
    Deny Blessings!**Activated when killing healers and buffers. Goal — kill from 4 to 8 targets (random number) of level 61+:
    Bishop, Cardinal, Prophet, Hierophant, Elven Elder, Eva's Saint, Shillien Elder, Shillien Saint, Warcryer, Doomcryer.
    Destroy Key Targets!**Activated when killing rare professions. Goal — kill from 3 to 6 targets (random number) of level 61+:
    Overlord, Dominator, Warsmith, Maestro.

    * I do not advise doing this, because for maximum benefit you need to keep the NPC alive until the end of the Territory Wars, which means staying in the fortress/castle constantly. So we accept the reward "as it goes" (a kind of passive earnings). If you do decide to do it, defend the fortress — it is more profitable.
    ** Stable and main source of Castle Territory Badges. The quests are continuous — if you do not have time to complete them, the progress will be saved.

    Note! To receive the reward, you need to stay in the siege zone for at least 10 minutes.

    You can earn a maximum of 90 Castle Territory Badges per event. The reward does not have to be received immediately, but the Territory Manager NPC cannot store more than 200 Castle Territory Badges, keep this in mind. To avoid confusion, it is better to always register for one territory or to immediately collect the reward after the event ends.

    Rewards

    Only the most interesting items are listed. The rest can be viewed directly in the game.

    Mercenary Captain

    ItemPrice
    Guardian's Dragon Bugle
    Demonstration
    Castle Territory Badge x80

    Territory Manager

    ItemPrice
    Noblesse statusCastle Territory Badge x100
    Supply Box - Belt (S-/A-grade)Castle Territory Badge x40
    Adena x80,000,000
    Supply Box - Magic Ornament (S-/A-grade)Castle Territory Badge x16
    Adena x16,000,000
    Royal Guard Necklace
    S80-grade, M. Def. 106
    Gives additional stats that depend on the territory. Personal item.
    Castle Territory Badge x80
    Coin of Luck x10
    Adena x35,964,000
    Royal Guard Ring
    S80-grade, M. Def. 60
    Gives additional stats that depend on the territory. Personal item.
    Castle Territory Badge x40
    Coin of Luck x10
    Adena x17,982,000
    Royal Guard Earring
    S80-grade, M. Def. 79
    Gives additional stats that depend on the territory. Personal item.
    Castle Territory Badge x60
    Coin of Luck x10
    Adena x26,964,000
    Giant's Codex - MasteryCastle Territory Badge x5
    Adena x18,000,000
  • Features:
    • a common badge for all territories
    • a maximum of 3 flags per castle
    • catapults removed
    • quests for class kills only count in the siege zone
    • to receive the reward, you need to stay in the siege zone for at least 10 minutes
    • quests for mercenary level at the Mercenary Captain are disabled
    • minimal level for participation — 61

Basics | Equipment | Promotions

Referral program

When creating a Master Account, you receive a unique referral link, which can be seen on the main page of the Personal Cabinet. Share it in any way available to attract players and receive bonuses to your Personal Cabinet balance together with them for certain in-game achievements. Details in this thread.

Voting rewards

Every day you can vote for the server via our Telegram bot. For each vote on the websites, the player receives a certain amount of Vote Coin, which will be delivered after some time. They can be spent in the tab "Shop" > "Vote Shop". In case of voting issues, we will distribute coins via promo codes in our Telegram channel. They can be activated on the main page of the Personal Cabinet in the upper right corner.
Voting guide
First of all, you need to bind the character who will receive the coins.
1. Launch the Telegram bot
2. Characters > OldSchool x7 > Bind character
3. Enter your login with prefix and nickname in the format aa_account nick (for example, QQ_stinger Stinger), press Enter
4. Enter the confirmation code that will arrive in the in-game mail, press Enter

To vote:
1. Vote > OldSchool x7 > Select the binded character > Select a website:
  • l2topzone — log in any convenient way (Gmail is recommended), press the button
  • top.l2jbrazil — press "VOTAR AGORA!"
2. Coins will be delivered to the in-game mail

Notes:
1. Voting is limited to once every 24 hours per Telegram account, game account, character, and IP
2. Currently 2 websites are available, 2 coins each (maximum 4 coins)
3. If you need a VPN for voting, you must enable it before clicking the link, since the IP at the time of clicking and on the website must match
4. If coins do not arrive for a long time (more than 30 minutes), click the link again

Streamer rewards

Do you stream the gameplay on our project, or make short videos for TikTok, YouTube, Instagram? Then this promotion is for you! We are launching a unique reward system to encourage creative people who help to promote our project! Details in this thread.

Guidemaker rewards

Share your experience with others and receive bonuses to your Personal Cabinet balance! The reward size depends on the quality and usefulness of the material, which is evaluated by the project team. Details in this thread.

I'm going to play on BoHpts!

Are you starting on our new OldSchool x7? Then we have great news for you! We are launching a promotion in which you can receive generous prizes! Record an original short vertical video in any format where you answer the question "Why am I going to play on BoHpts?", publish it on social networks, leave a link to it, and receive a reward! Details in this thread.

Top-up bonuses

Don't miss the chance to get maximum benefit! By making a donation on OldSchool x7 you will receive additional gifts, as well as bonus coins. Details in this thread.

Basics | Equipment | Promotions

Description changes

Dear players!

All description changes will be published here for your convenience.
02.05
  • Clan Unity bonuses have been changed — CP increase has been replaced with weight limit
    OnlineBuff
    3-9 Сlan Unity Lv.1
    EXP/SP +1%, weight limit +5%, PvE attack/defense +1%
    10-20 Clan Unity Lv.2
    EXP/SP +2%, weight limit +10%, PvE attack/defense +2%
    21-29 Clan Unity Lv.3
    EXP/SP +5%, weight limit +15%, drop/adena/spoil +2%, PvE attack/defense +4%
    30+ Clan Unity Lv.4
    EXP/SP +7%, weight limit +20%, drop/adena/spoil +3%, PvE attack/defense +5%
  • Restrictions have been added for the new Mana Reverse buff, which is available in the buffer:
    • cannot restore MP to other players
    • cannot receive MP restoration (Recharge, similar abilities of servitors and pets — Mass Recharge works)
  • The number of windows has been changed: 1+1 (with PA) or 1 due to the large expected online
  • The thread "GvG tournament 9x9 for $15,000 (10.05-11.05)" has been published
06.05
  • Information has been added about locations with an increased number of monsters and reduced respawn
    Fields of Massacre

    Devil's Isle

    Cruma Tower

    The Enchanted Valley

    Ivory Tower

  • Information has been added about locations with an increased number of monsters
    Alligator Island

    Timak Outpost

    Forge of the Gods (Upper Level)

  • If necessary, mirror locations will be enabled with access through Chaos Wizard Amormio in Rune:
    • Frozen Labyrinth
    • The Giant's Cave
    • Antharas' Lair
  • Description of Shops has been updated
  • Description of online rewards shop has been updated
  • Stats of epic jewelry replica have been updated:
    • Ring of Core [Replica] — A-grade (was S), M. Def. 42 (was 60)
    • Earring of Orfen [Replica] — A-grade (was S), M. Def. 63 (was 79)
    • Ring of Ant Queen [Replica] — A-grade (was S), M. Def. 42 (was 60)
    • Earring of Antharas [Replica] — M. Def. 79 (was 71)
  • Information about teleports has been added:
    • regular — free up to level 40 inclusive, level 41+ at standard prices
    • global — free up to level 56 inclusive, level 57+ with Premium Card
10.05
  • Fishing description has been added
15.05
  • Updated information on skills
  • Mirror locations will be available from the start:
    • Frozen Labyrinth
    • The Giant's Cave
    • Antharas' Lair
      Details
      > for everyone except Bigwar
      > entry through Chaos Wizard Amormio in Rune
      > available every day 14:00-02:00 (UTC+3)
      > standard quests work
  • From the start, the Influx of Machines quest will be available, with a reward in the form of recipes for top B-grade weapon
  • Entry to the Hall of the Abyss now for 2 to 9 players (was 2 to 6)
  • Added description of cyclomacros
    Details
    A regular game macro with automatic repetition for a limited time.

    Features:
    > to activate, right-click the macro placed on the panel
    > available for 5 hours (limit resets at 06:30 (UTC+3), remaining time is shown in the system chat and visually — as stars above the head
    > some time after activation, a sleep icon appears above the character's head, and for supports the status of cyclomacro use is also displayed, so blocking is excluded
    > to select monsters, choose "Target to Taunt" mode by pressing Ctrl+T several times (there is no "monsters only" mode, so you may be flagged and killed)
    > interrupted by any action except opening windows with hotkeys (Tab — inventory, K — skills, etc.)
  • Clarified information — at the start 1 window due to the high expected online
  • Now only the following herbs are available: HP, MP, Vitality, head enlargement
  • Added clarifying information on changing tattoo sets:
    • change cost — 1,000,000
    • change frequency — 30 s
    • can be changed outside a peace zone
  • Updated information on trade zones
  • Reduced the weight of some consumables
    Details
    Superior Elixir of CP — 5 > 0
    Superior Elixir of Life — 5 > 0
    Superior Elixir of Mind — 5 > 0
    Healing Potion — 5 > 1
    Major Healing Potion — 5 > 1
    Major Healing Potion — 5 > 1
    Greater Magic Haste Potion — 20 > 1
    Greater Haste Potion — 20 > 1
    Greater Wind Walk Potion — 20 > 1
    Energy Stone — 10 > 1
    Einhasad's Holy Water — 20 > 1
    Magic Symbol — 20 > 1
    Battle Symbol — 20 > 1
    Summoning Crystal — 10 > 1
    Soulshot (No-grade) — 3 > 2
    Blessed Spiritshot (No-grade) — 4 > 2
    Blessed Spiritshot (D-grade) — 4 > 2
    Greater CP Potion — 100 > 50
27.05
  • Description updated according to changes described in the following topics:
    • Stage 2 (25.05-31.05)
    • Updates 21.05-27.05
  • Updated topic Shops
  • Updated topic PvE
  • Added additional information:
    • Bishop | Cardinal, Elven Elder | Eva's Saint, Shillien Elder | Shillien Saint can receive a reward for winning in TvT without having a kill
    • crafting oils added as a separate point in the Fishing section
    • party bonus does not affect experience gained during fishing
    • attribute change added as a separate point in the Attribute system section
  • Fixed minor issues:
    • maximum level of the Podium in the Clan Hall restores 50 points/min (was stated 60)
    • corrected cost of activating shops of different levels in the Clan Hall
02.06
  • Updated description (incl. Shops and PvE) to reflect the changes described in the following topics:
    • Stage 3 (01.06-07.06)
    • Updates 28.05-02.06
  • Additional information added:
    • examples of calculating the chance to catch a fish and XP/SP gained
    • description of quests for best A-grade weapon and S-grade equipment
  • Errors fixed:
    • Sailren removed from the Mid Raid Bosses list (always had standard drop)
    • removed information stating that runes affect XP/SP during fishing
10.06
  • Updated description (incl. Shops and PvE) to reflect the changes described in the threads:
    • Stage 4 (08.06–21.06)
    • Updates (03.06–10.06)
  • Extended duration of Stages 4, 7, 8 to 14 days (was 7)
17.06
  • Updated description (incl. Shops and PvE) based on the changes described in the threads:
    • Stage 4, part 2 (15.06-21.06)
    • Updates (11.06-17.06)
23.06
  • Updated description (including Shops, PvE, Class skills, Daily rewards) based on changes described in the threads:
    • Stage 5 (22.06-05.07)
    • Updates (18.06-23.06)
  • Added description of belt synthesis
29.06
  • Description updated (incl. Shops) based on the changes described in the threads:
    • Stage 5, part 2 (29.06-05.07)
    • Updates (24.06-29.06)
06.07
07.07
  • Updated the description (including Shops, PvE, Class skills) to reflect the changes described in the threads:
    • Stage 6, part 1 (06.07-12.07)
    • Updates (30.06-07.07)
  • Added a clan capacity table
    Details
    LevelMainI Royal GuardII Royal GuardI Order of KnightsII Order of KnightsIII Order of KnightsIV Order of KnightsTotal
    01000000010
    11500000015
    22000000020
    33000000030
    44000000040
    54000000040
    6402020000080
    740202010101010120
    860 (was 40)202010101010140 (was 120)
    960 (was 40)202015 (was 25)15 (was 25)15 (was 25)15 (was 25)160 (was 180)
    1060 (was 40)202020 (was 25)20 (was 25)20 (was 25)20 (was 25)180
    1160 (was 40)303025252525220 (was 200)
15.07
  • The description has been updated (including Shops, PvE, Class skills) taking into account the changes described in the threads:
    • Stage 7 (13.07-19.07)
    • Updates (08.07-14.07)
  • Added information about score modifiers for caught fish
  • Added a description of commands:
    • .repair
    • .lock
  • Updated the description of stages (remember that this is a guideline, not a fixed update plan)
  • Some points have been clarified:
    • the description of the effects of active and passive Mana Gain (it was unclear)
    • updated the list of attribute stone drop by location
    • the description of belt synthesis
21.07
  • The description has been updated (including Shops, PvE) taking into account the changes described in the threads:
    • Stage 8 (20.07-26.07)
    • Updates (15.07-21.07)
28.07
  • Updated description (incl. Shops) considering the changes described in the topics:
    • Stage 9 (27.07-02.08)
    • Updates (22.07-28.07)
07.08
  • The description has been updated (including Shops, PvE, Class skills) taking into account the changes described in the threads:
    • Stage 10 (03.08-09.08)
    • Updates (29.07-07.08)
10.08
  • The description has been updated (including Shops, PvE) taking into account the changes described in the threads:
    • Stage 11 (10.08-16.08)
    • Updates (08.08-10.08)
10.09
  • Updated description (including Shops, PvE, Class skills) taking into account the changes described in the threads:
    • Stage 12 (17.08-23.08)
    • Stage 13 (24.08-30.08)
    • Stage 14 (31.08-06.09)
    • Stage 15 (07.09-13.09)
    • Updates (11.08-17.08)
    • Updates (18.08-10.09)
21.09
  • Updated description (including Shops, PvE, Class skills) taking into account the changes described in the threads:
    • Stage 16 (21.09-27.09)
    • Fixes (up to and including 21.09)

Basics | Equipment | Promotions

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