Trial of the Guildsman
Trial of the Guildsman is a one-time, solo quest in Lineage 2 Scryde for characters of level 35+. It starts with Valkon in Town of Giran.
This quest is one of the three marks of:
In order to become a full-fledged member of Dwarven society, a Dwarven apprentice must first prove himself worthy by creating seven journeyman rings.
Trial of the Guildsman walkthrough
The first quest for the second profession for all the dwarves (Bounty Hunter and Warsmith): Trial of the Guildsman. This is the first quest in the chain of three quests for the second profession of the dwarves; the reward for doing it is the first mark,
Mark of Guildsman.
The recipe of Altran
Town of Giran. Find Warehouse Keeper Valkon in the warehouse and take the quest. You receive:
Valkon's Recommendation.The quest is taken at level 35 in the warehouse of Giran from the NPC Warehouse Keeper Valkon. He announces that to pass the quest you must craft 7 rings, Journeyman Ring, for him. But first this scoundrel shakes 2k adena out of us, supposedly for charity. Oh well, we believe and pay.
Mandragora Farm. Hunt Mandragora Sprout (lv. 21), Mandragora Sapling (lv. 23), Mandragora Blossom (lv. 25), Mandragora Sprout (lv. 20) until you have:
Mandragora Berry.First of all we are sent to the Execution Grounds: you can run from Giran through the gate next to the smithy, or from Dion; the bulk of the mobs we need is next to the Heretic catacombs. Well, "sent": the NPC simply hints that it is not worth poking your nose in at the blacksmith on Talking Island without the item knocked out of the mandragoras. If you forget to get the item first, you simply lose time and adena, because the blacksmith sends you to the mandragoras for it all the same, and that means extra teleports. So first to the wooden ones. The mobs to hunt: Mandragora Sprout of level 20, Mandragora Sprout of level 21, Mandragora Sapling and Mandragora Blossom. We knock the quest item out.
Talking Island. Find Blacksmith Altran on the square. Hand over:
Mandragora Berry. You receive:
Recipe: Journeyman Ring.And we set off for the smithy of Talking Island (the starting village of the humans) and look for the blacksmith Altran. Blacksmith Altran gives us the recipe for crafting the Journeyman Ring (both crafters and spoilers can add it to the craft book, because the recipe is of the first level). Steel, varnish and D crystals are no problem to get; now let us sort out the other parts of the craft.
Seven deco beads from Pinter
Gludin Village. Find Warehouse Keeper Norman in the warehouse. You receive:
Norman's Instructions,
Norman's Receipt.Journeyman Deco Beads. We teleport to Gludin Village and look in the warehouse for Warehouse Keeper Norman; he, in his turn, sends us to Gludio to the blacksmith Pinter.
Town of Gludio. Find Blacksmith Pinter in the smithy. You receive:
Pinter's Instructions,
Recipe: Amber Bead.Pinter tells us that to craft the Journeyman Deco Beads he needs the material Amber Bead, which can be knocked out of the ants in the Ant Nest; Amber Lump can drop from them too, and from one of those 5 pieces of Amber Bead can be crafted. If you are a crafter, he gives you the recipe for the craft. And if you are a spoiler, he does not, because the recipe is of the second level and you could not learn it anyway, so the spoilers have to knock out only the Amber Beads. But another concession was made for the spoilers: if you spoil the ants, there is a chance of getting two beads at a time. The last time I did this quest for a crafter and a spoiler girl, the spoiler even collected the beads faster.
The Ant Nest (teleport from Town of Gludio). Hunt Ant (lv. 30), Ant Captain (lv. 31), Ant Overseer (lv. 32) until you have:
Amber Lump ×70.From Gludio we teleport to the Ant Nest (in many guides they write that the mobs have to be looked for in the Wasteland: listen to nobody) and go straight down into the dungeon; starting from the second room there will be the mobs we need, Ant, Ant Captain and Ant Overseer; two kinds of quest items can drop from one mob at the same time. We beat them and, when necessary, recraft the lumps into beads until we get 70 beads.
Town of Gludio. Return to Blacksmith Pinter in the smithy. You receive:
Journeyman Deco Beads ×7.We return to Pinter and get seven Journeyman Deco Beads.
Seven gems from Norman
Hunters Village. Find Blacksmith Duning in the smithy. You receive:
Duning's Instructions.Journeyman Gem. We set off for Hunters Village and look in the smithy for Blacksmith Duning. He asks us to knock 30 keys out of various Breka Orcs in Breka's Stronghold (teleport from Giran).
Breka's Stronghold (teleport from Town of Giran). Hunt Breka Orc (lv. 31), Breka Orc Archer (lv. 32), Breka Orc Shaman (lv. 34), Breka Orc Overlord (lv. 35), Breka Orc Warrior (lv. 33) until you have:
Duning's Key ×30.We go and beat. The drop there is somehow uneven: now from every mob, now I finish off a dozen and a half and nothing drops (on an x1 server I collected the items in a buff and a half, considering that there was a small buff from a prophet of level 48 and a Shillien Elder of level 42).
Hunters Village. Return to Blacksmith Duning in the smithy.
We knock out 30 keys and return to Duning. He asks us to carry the keys to Norman in the warehouse of Gludin.
Gludin Village. Return to Warehouse Keeper Norman in the warehouse. You receive:
Norman's List.Norman now agrees to make the Journeyman Gem for us; as always, we set off to knock out the ingredients. Two quest items drop from each mob at a time, the drop is 100%.
Execution Grounds. Hunt Strain (lv. 31), Ghoul (lv. 32) until you have:
Gray Bone Powder ×70.Gray Bone Powder, 70 pieces: the mobs Ghoul and Strain in the Execution Grounds.
Ant Incubator. Hunt Granite Golem (lv. 33) until you have:
Granite Whetstone ×70.Granite Whetstone, 70 pieces: the mob Granite Golem in the Execution Grounds.
Execution Grounds. Hunt Dead Seeker (lv. 34) until you have:
Red Pigment ×70.Red Pigment, 70 pieces: the mob Dead Seeker in the Execution Grounds.
Dion Arena. Hunt Silenos (lv. 30) until you have:
Braided Yarn ×70.Braided Yarn, 70 pieces: the mob Silenos in the Plains of Dion; from the teleport point we climb the hill towards the Monster Derby Track.
Gludin Village. Return to Warehouse Keeper Norman in the warehouse. You receive:
Journeyman Gem ×7.We hand all the items in to Norman and get seven pieces of Journeyman Gem.
Journeyman rings
Learn
Recipe: Journeyman Ring and craft
Journeyman Ring ×7 from the gems and beads.Town of Giran. Return to Warehouse Keeper Valkon in the warehouse to complete the quest. You receive:
Mark of Guildsman.Right there we craft seven rings, Journeyman Ring, and go to hand the quest in to the start NPC in Giran; when he asks his question, the first answer has to be chosen. We get the reward, the mark Mark of Guildsman, level up to 37 and go to do the next quest in the chain: Testimony of Prosperity.
Tips
- Both recipes are quest recipes: they are registered in the recipe book like ordinary ones and need the Create Item skill of a dwarf.
Rewards
- EXP1,029,478
- SP66,768
Adena×187,606
Quest journal
The Trial Begins
In order to become a full-fledged member of Dwarven society, you must first create 7 journeyman rings. Blacksmith Altran on Talking Island might be a good person to ask. Hold on... Do you see that? Is it a hint?
Go to: Blacksmith Altran
Altran's Arthritis
Altran's arthritis is bothering him terribly. Return to Warehouse Keeper Valkon for instructions.
Go to: Warehouse Keeper Valkon
A Medicine for Arthritis
Altran's arthritis is getting much worse. Mandragora berries are supposed to be an excellent remedy. Bring him some and he might listen to you.
Monsters to be hunted - Mandragora Sprouts, Mandragoras, Mandragora Saplings, Mandragora Blossoms
Go to: Mandragora Farm
Visiting Altran
Take the mandragora berries to Altran on Talking Island to treat his arthritis.
Go to: Blacksmith Altran
Ingredients of the Journeyman Ring
In order to make a journeyman ring you must obtain journeyman gems and journeyman deco beads. You can get the gems from Warehouse Keeper Norman in Gludin Village and the deco beads from Blacksmith Pinter in the Town of Gludio.
Making a Journeyman Ring
You've obtained 7 journeyman deco beads and 7 journeyman gems. Use the recipe to create 7 journeyman rings and take them to Warehouse Keeper Valkon.
Go to: Warehouse Keeper Valkon
NPC dialogs
What the NPCs of the quest say, in the words of the game; under each page are the answers you can choose.
Valkon20 pages
I have been in charge of the promotion test of the Dwarf union members for the last 10 years. Among all Dwarf apprentices, only those who pass this test are accepted as full members of Dwarven society. This may not be clear to you since you are not a Dwarf, but within our society there is a complex hierarchy and ranking system.
(Quest for Scavengers or Artisans, level 35 and above.)
How long will you be an apprentice? Don't you have any ambition? I hope you are not under the impression that you have reached a comfortable level. Shouldn't you work harder and challenge the Trial of the Guildsman? You won't be a true member of Dwarven society until you pass that test. If you are really satisfied being a nobody for the rest of your life, I won't mention it again.
(Quest for Scavengers or Artisans, level 35 and above.)
How long will you be an apprentice? Don't you have any ambition? I hope you are not under the impression that you have reached a comfortable level. Now listen to me carefully. I shall tell you about Dwarven education.
- Hear about Dwarven Education
Dwarven apprentices will work in the Strip Mine to strengthen their bodies and spirits, as well as learning to protect their own bodies. When they complete basic training they return to the Dwarven Village and accumulate experience while assisting the Elders of the guilds with chores.
After they pass the exam given by the guild, and are awarded the title of Scavenger or Artisan, they are no longer considered apprentices. But even that is not enough to become an official guild member. Only when they pass the Trial of the Guildsman will they be accepted as a true guild member.
This test is essential if you intend to learn the techniques of a high-level guild member and aspire to the profession of Bounty Hunter or Warsmith.
- I will take the Test of the Guildsman.
First you must pay the registration fee. The amount will be 2,000 Adena. All fees received are used to support the technical development of the guild and sponsoring Artisans.
- Pay the registration fee
First you must pay the registration fee. The amount will be 2,000 Adena. All fees received are used to support the technical development of the guild and sponsoring Artisans.
- Pay the registration fee
How embarassing for you! You should have known to bring some money with you... Come back when you get 2,000 Adena.
Good! You must first take this badge. It is a mark that lets others know that you are in the midst of taking the Trial of the Guildsman. Many Blacksmiths and Warehouse Chiefs will help you when they see your badge.
The content of the test is quite simple. It consists of making seven Journeyman Rings. It may sound simple but the process of making the ring itself will challenge your ability and wit.
Why seven rings? Actually... You shall offer one to the yet-to-come King of the Dwarves, and the rest to the six Elders of the guilds. It is a long held tradition that has been kept since the founding of the kingdom and the forming of the guilds.
If you wish to learn to make the rings, go and see Blacksmith Altran of Talking Island. Take him this letter. Don't worry, I expect nothing in return. When you complete the seven rings come and see me again. Good luck!
- Do you have any more advice for me?
Hints? You want to learn the short way through even before trying to solve it out by patiently working hard... Tsk tsk... A young Dwarf shouldn't be like that!
- Please give me some hints
Hmm... What nerves you've got. Hints... Well, yes I just came across one.
I heard that Altran used to be a kind man, but perhaps because of his aging, he seems to be a bit fastidious these days. Some say that it is because of the arthritis... Whatever the reason may be, he grumbles a great deal these days...
Perhaps he may be pleased to receive a Mandragora Berry which they say it is helpful to arthritis.
- Where can I find a Mandragora Berry?
Must everything be spelled out for you? Some things you must discover on your own!
Very well! First, take this insignia, which signifies that you are performing the Trial of the Guildsman. Many blacksmiths and senior warehouse keepers will assist you when they see it.
The trial itself is very straightforward. You must make 7 Journeyman Rings. Don't be fooled by the apparent simplicity, however. The process of making the rings themselves is a critical test of a Dwarf's skill and wit.
Why 7 rings, you ask? Well, it's a tradition reaching back to the beginning of the Kingdom and the formation of the guilds themselves. Six of the rings go to the elders of the 6 guilds, while the last is reserved for the King who will return.
To obtain the ring design blueprint, visit Blacksmith Altran on Talking Island. I will write a letter of introduction for you, free of charge. When you finish creating all 7 rings, return here.
Take this Dimension Diamond. You can trade it for something special from the village gatekeeper. I hope it will help you on your journey. What are youn waiting for?
- Ask if he has any more hints to give you.
It is said that Altran was once a kind man, but perhaps due to his age he has become much more irritable these days. They say that his arthritis is making him a crooked old man...
- Do you know of a good remedy for arthritis?
Some say that the Mandragora Berry is helpful for the pain of arthritis... Yes, this would be an excellent gift to give him.
- "Where can I find a Mandragora Berry?"
Hey, you! Do I have to tell you everything?! You can do such things for yourself!
- Please give me some hints
Now let's see... Think about it! Where would be the best place to find a mandragora in the whole continent? There is a place in Dion called the Mandragora Farm.
How is your work proceeding, young fellow? How is the making of the 7 Journeyman Gem going? You should complete it soon so you can advance beyond an apprentice. Good luck!
You have made all the rings. Thank you for your trouble. So, did you learn anything from the test?
- "I learned the mind attitude and virtues that one should possess as a faithful union member."
- "I learned how to fawn upon the authorities of the guild and ways to bribe them."
Yes, yes, yes! Superb! You will make an excellent addition to our guild, and I perceive a bright future in store for you.
Congratulations! You have successfully passed the Trial of the Guildsman, and I now award you the Mark of Guildsman. It will aid you when transfering to a higher class. Good luck!
Hmmph. With talk like that, you won't last very long or rise very high here, my friend. My advice is to learn to fake sincerity, and everything else will be easy. Understood?
In any case, congratulations are in order. You have successfully passed the Trial of the Guildsman, and I now award you the Mark of Guildsman. It will aid you when transfering to a higher class. Good luck!
Norman14 pages
I have no idea what Altran told you, but I am too busy these days to keep you company.
- Please help me.
Ah, I am sorry... I told you, I am too busy!
- Is there anything I can help you with?
Hmm? So you are willing to assist with my work? I would really appreciate that... But it could be quite difficult... is that all right with you?
- "My pleasure."
Well, if you say so... At the moment I have something you can help me with.
I am having many difficulties these days because of the gangs nearby town. Especially the Ol Mahum theives, called Cat's Eye... I wonder why the guards won't protect us from them... Anyway, I am thinking of changing all the locks of the warehouse... The locks which I have ordered have already arrived, but the keys aren't here yet.
I ordered them from Duning of Hunters Village. Will you go and fetch the keys for me? Here, this is the receipt.
Please visit Blacksmith Duning of Hunters Village and fetch the keys that I have ordered. Please hurry.
What? He lost the keys? How does that idiot expect me to use the locks without keys? I intend to report this to the Guild Association right away! Go back to Duning of Hunters Village and find out more about the lost keys. Let's see what his excuse is!
Thank you for your trouble. Now we will have to start changing the locks. I guess it will take quite a while to take care of 30 lockers each... Today will be another busy day. Now! Shall we get started!
- Did you forget anything?
Hmm? What, you haven't gone yet? Is there anything I can help you with...?
- You promised that you would help me...
Oh yes! That's right. You said that you were in the middle of taking a test to be a union member?
A Journeyman Gem is not something you can get from somewhere, you have to make it yourself. But the skills of making it is not something that can be taught in a short time...
I shall make one for you instead of teaching you the skills.
First you must find me the materials needed to make the jewel. Any objection to going and finding the materials for yourself? You didn't expect such and old man like me to run around and collect the materials, did you?
- I shall bring the materials.
Yes, that's a good boy. Now I shall give you the list of materials that you must find.
First, we need some Gray Bone Powder to use as an abrasive. You can get it from undead monsters such as ghouls or strains. You will find plenty in the Execution Grounds of Dion.
I also need a Granite Whetstone, which is for polishing the surface of the jewel... You must find pieces of the granite golems that can be found in the Execution Grounds or in the Wasteland!
Other things that we need are the Red Pigment, which you can get from the dead seeker bat on the Execution Grounds. Last, we need some Braided Yarn, which you can get by hunting the silenos in the Plains of Dion...
Can you remember everything? I will need 70 each of all the above things. You need 7 Journeyman Gems, right? It will take 10 materials each per 1 jewel. Good luck then!
Hey, you! These are not enough materials! It can't be... You didn't forget what materials I requested, did you?
- Ask about the materials
First, we need some Gray Bone Powder to use as an abrasive. You can get it from undead monsters such as ghouls or strains. You will find plenty in the Execution Grounds of Dion.
I also need a Granite Whetstone, which is for polishing the surface of the jewel... You must find pieces of the granite golems that can be found in the Execution Grounds or in the Wasteland!!
Other things that we need are the Red Pigment, which you can get from the dead seeker bat on the Execution Grounds. Last, we need some Braided Yarn, which you can get by hunting the silenos in the Plains of Dion...
Can you remember everything? I will need 70 each of all the above things. You need 7 Journeyman Gems, right? It will take 10 materials each per 1 jewel...
Did you memorize everything? Don't forget it this time.
Good job! The hardest part is gathering the materials, the rest of it is simple! Believe it or not, when I was young...
Oh! The jewels have already formed while we were talking! Here, look! It is a Journeyman Gem! 7 of them altogether, right? Use them well.
Hey, you shouldn't be lazing around like that. You should hurry and make the rings in order to pass the exam!
Pinter9 pages
This isn't a place for children. Find me when you gain more experience. Then I will help you to pass the Trial of Guildsman.
Trial of the Guildsman? Deco beads? Hey, everyone has problems, I've got mine, too! I am swamped with too much work! 30 Mithril Breastplates and 30 Bastard Swords! The dogs of war are howling! How can I possibly finish all of this?
- Help him
Stop whining! You sound like a spoiled child! You say you need a Journeyman Deco Bead? To make that we need Amber Beads. I don't have any of these. I must cast a spell on Elmore's side... It will take a few weeks..
- "I'll find it by myself."
You think you can get the Amber Beads by yourself...? Oho! Indeed you are a Scavenger! I can tell you where to look.
There are giant ants living in the Wastelands, in the southern part of Gludio. They mine the Amber Beads, which are plentiful there. To get the beads you must kill the work ants not the ant soldiers, understand? You will be able to collect faster by casting Spoil.
We will need about 20 beads to make Journeyman Deco Beads. However I can also use them in my work, I would be very grateful if you brought back 70. I will give your order top priority. Quite a deal, huh?
You think you can get the Amber Beads by yourself? Oho! You are not even a Scavenger! Oh, well, if you want to try I can tell you where to find them..
There are giant ants living in the Wastelands, in the southern part of Gludio. They mine the Amber Beads which are plentiful in that place. To get the beads you must kill the work ants instead of ant soldiers, got it?
We need about 20 beads to make Journeyman Decoration Beads. However, I also use them in my work, it would be nice if you brought back 70. I will give your order top priority. So how about it, a good deal, no?
Oh yes! And take this recipe. It will help you.
- Ask about the recipe.
You will find Amber Lump after killing the worker ants. If you grind the Amber Lump as in this recipe, you can make 5 Amber Beads. Good luck!
How many beads have you collected? That is not enough! Are you sure that you are looking in the Wastelands? Hurry and collect 70 Amber Beads. I will see to the preparations for making the decoration bead. Hurry back with the beads!
Good job! Aren't they beautiful! First separate 50 of them...! Now, shall I start? I will drill these and make splendid Journeyman Decoration Beads.
OK, all done! Here are your beads. Good luck!
Good luck on the Trial of Guild, my friend! Could I bother you for a drink if you are passing by? I will pay if you can't, ha ha. I have much work to do, and little time to do it.
Altran7 pages
Oh my aching bones, the rains must be coming. It is so hard to work in such pain!
Leave me alone now, punk! I wish Valkon would stop sending such worthless children to me! Get lost!
Sniff, sniff...! Smells good?! Hey, aren't those mandragora berries! Thank you! Thank you very much!!!. I feel light just by smelling them!
Ah, yes! Valkon sent you? You're taking the Trial of the Guildsman, right?
- Teach me how to make a ring
Back in the old days I had to memorize hundreds of formulas. Now they all have recipes! What will they think of next?
OK, here is the recipe for making a Journeyman Ring. Let me see...
[Production of Journeyman Ring]
[Materials] 1 Journeyman Gem, 1 Journeyman Deco Bead, 10 Grade D Crystals
[Result] 1 Journeyman Ring
Journeyman Gems and Journeyman Deco Beads are hard to find.
- Ask about Journeyman Gem
- Ask about Journeyman Deco Beads
I don't have time to explain all of this to you.Go to Warehouse Keeper Norman of Gludin. He will explain it all.
Journeyman Deco Beads... Don't bother me with such trivial matters. It is better to ask Blacksmith Pinter of the Town of Gludio. He will tell you more.
What do you want now? Spit it out!!
- Ask about the Journeyman Gem
- Ask about Journeyman Deco Beads
Congratulations! You have created your ring! Now go back to Warehouse Keeper Valkon.
Duning5 pages
Oh, yes, I made those keys. Would you like to know the secrets to making a key?
Spirit, patience, nature, and passion. Harmony between the key and the lock is important, too. Inner and outer harmony are equally important.
- Get to the point
We're both Dwarves, we should stick together, right? You mustn't repeat what I am about to tell you. I have lost all of my 30 keys to the Breka Orc beggars. If word got out about this my reputation with the guild would be destroyed!
Please my young friend, could you help me this once? Please find the keys for me, it doesn't matter what condition they are in! Can I count on you? Breka Orcs can be found at Breka's Stronghold. You can, of course, find Breka orcs in Breka's Stronghold.
Please get my 30 keys back from the Breka Orcs located in Breka's Stronghold. My reputation with the guild is at stake. I would really appreciate the help. You are currently undergoing the Trial of the Guildsman, right? Then I'm sure you understand my position.
Oh thank you so much my young friend. My reputation with the guild is secured. I'm afraid they would have kicked me out for that blunder. I owe you one, friend. Please take these keys to Warehouse Keeper Norman.
You are still here? Thank you again for finding my keys, you helped me more than you know. I will pay you back someday.
Map






Quest items
Quests: level 31–39
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