Trial of the Guildsman
Trial of the Guildsman é uma quest do Lineage 2 Scryde (única, solo) para personagens de nível 35+. Começa com Valkon em Town of Giran.
Esta quest é uma das três marcas de:
Para se tornar um membro pleno da sociedade dos anões, um aprendiz anão deve primeiro provar seu valor criando sete journeyman rings.
Passo a passo de Trial of the Guildsman
A primeira quest da segunda profissão para todos os anões (Bounty Hunter e Warsmith): Trial of the Guildsman. É a primeira quest da cadeia de três quests da segunda profissão dos anões; o prêmio por fazê-la é a primeira marca,
Mark of Guildsman.
A receita de Altran
Town of Giran. Procure Warehouse Keeper Valkon no armazém e aceite a quest. Você recebe:
Valkon's Recommendation.A quest é pega no nível 35 no armazém de Giran com o NPC Warehouse Keeper Valkon. Ele anuncia que para passar a quest você deve craftar para ele 7 anéis Journeyman Ring. Mas antes esse safado arranca 2k de adena de nós, supostamente para caridade. Fazer o quê, acreditamos e pagamos.
Mandragora Farm. Cace Mandragora Sprout (nv. 21), Mandragora Sapling (nv. 23), Mandragora Blossom (nv. 25), Mandragora Sprout (nv. 20) até juntar:
Mandragora Berry.Antes de tudo nos mandam às Execution Grounds: dá para ir de Giran pelo portão ao lado da ferraria, ou de Dion; a maior parte dos mobs necessários fica perto das catacumbas Heretic. Bom, "mandam": o NPC simplesmente insinua que não vale a pena aparecer no ferreiro da Talking Island sem o item tirado das mandrágoras. Se você esquecer de pegar o item antes, só perde tempo e adena, porque o ferreiro manda você às mandrágoras atrás dele do mesmo jeito, e isso são teleportes a mais. Então primeiro aos tocos. Os mobs de caça: Mandragora Sprout de nível 20, Mandragora Sprout de nível 21, Mandragora Sapling e Mandragora Blossom. Tiramos o item de quest.
Talking Island. Procure Blacksmith Altran na praça. Entregue:
Mandragora Berry. Você recebe:
Recipe: Journeyman Ring.E partimos para a ferraria da Talking Island (a vila inicial dos humanos) e procuramos o ferreiro Altran. O Blacksmith Altran nos dá a receita de craft do Journeyman Ring (tanto crafters quanto spoilers podem adicioná-la ao livro de craft, porque a receita é de nível um). Aço, varnish e cristais D não são problema; agora vamos às outras partes do craft.
Sete contas decorativas de Pinter
Gludin Village. Procure Warehouse Keeper Norman no armazém. Você recebe:
Norman's Instructions,
Norman's Receipt.Journeyman Deco Beads. Teleportamos para a vila de Gludin e procuramos no armazém o Warehouse Keeper Norman; ele, por sua vez, nos manda a Gludio até o ferreiro Pinter.
Town of Gludio. Procure Blacksmith Pinter na ferraria. Você recebe:
Pinter's Instructions,
Recipe: Amber Bead.O Pinter conta que para craftar os Journeyman Deco Beads ele precisa do material Amber Bead, que pode ser tirado das formigas no Ant Nest; delas também pode cair Amber Lump, e de cada um dá para craftar 5 Amber Bead. Se você é crafter, ele dá a receita para o craft. E se você é spoiler, não dá, porque a receita é de nível dois e você não conseguiria aprendê-la de qualquer jeito, então os spoilers têm de tirar só os Amber Bead. Mas para os spoilers fizeram outra concessão: se você spoilar as formigas, há chance de receber duas contas de uma vez. Da última vez que fiz esta quest com uma crafter e uma spoiler, a spoiler até juntou as contas mais rápido.
The Ant Nest (teleporte a partir de Town of Gludio). Cace Ant (nv. 30), Ant Captain (nv. 31), Ant Overseer (nv. 32) até juntar:
Amber Lump ×70.De Gludio teleportamos para o Ant Nest (em muitos guias escrevem que os mobs devem ser procurados na Wasteland: não escute ninguém) e descemos direto à masmorra; a partir da segunda sala estarão os mobs necessários, Ant, Ant Captain e Ant Overseer; de um mesmo mob podem cair ao mesmo tempo dois tipos de itens de quest. Batemos e, quando preciso, transformamos os lumps em contas até ter 70 contas.
Town of Gludio. Volte até Blacksmith Pinter na ferraria. Você recebe:
Journeyman Deco Beads ×7.Voltamos ao Pinter e recebemos sete Journeyman Deco Beads.
Sete gemas de Norman
Hunters Village. Procure Blacksmith Duning na ferraria. Você recebe:
Duning's Instructions.Journeyman Gem. Partimos para a Hunters Village e procuramos na ferraria o Blacksmith Duning. Ele pede para tirar 30 chaves de vários Breka Orc na Breka's Stronghold (teleporte de Giran).
Breka's Stronghold (teleporte a partir de Town of Giran). Cace Breka Orc (nv. 31), Breka Orc Archer (nv. 32), Breka Orc Shaman (nv. 34), Breka Orc Overlord (nv. 35), Breka Orc Warrior (nv. 33) até juntar:
Duning's Key ×30.Vamos e batemos. O drop lá é meio irregular: ora de todo mob, ora mato uma dúzia e meia e não cai nada (num servidor x1 juntei os itens em um buff e meio, considerando que havia um buff pequeno de PP nível 48 e SE nível 42).
Hunters Village. Volte até Blacksmith Duning na ferraria.
Tiramos 30 chaves e voltamos ao Duning. Ele pede para levar as chaves ao Norman, no armazém de Gludin.
Gludin Village. Volte até Warehouse Keeper Norman no armazém. Você recebe:
Norman's List.O Norman agora concorda em fazer para nós o Journeyman Gem; como sempre, partimos para tirar os ingredientes. De cada mob caem 2 (dois) itens de quest de uma vez, o drop é 100%.
Execution Grounds. Cace Strain (nv. 31), Ghoul (nv. 32) até juntar:
Gray Bone Powder ×70.Gray Bone Powder, 70 unidades: os mobs Ghoul e Strain nas Execution Grounds.
Ant Incubator. Cace Granite Golem (nv. 33) até juntar:
Granite Whetstone ×70.Granite Whetstone, 70 unidades: o mob Granite Golem nas Execution Grounds.
Execution Grounds. Cace Dead Seeker (nv. 34) até juntar:
Red Pigment ×70.Red Pigment, 70 unidades: o mob Dead Seeker nas Execution Grounds.
Dion Arena. Cace Silenos (nv. 30) até juntar:
Braided Yarn ×70.Braided Yarn, 70 unidades: o mob Silenos nas Plains of Dion; do ponto de teleporte subimos o morro em direção à Monster Derby Track.
Gludin Village. Volte até Warehouse Keeper Norman no armazém. Você recebe:
Journeyman Gem ×7.Entregamos todos os itens ao Norman e recebemos sete Journeyman Gem.
Os anéis de oficial
Aprenda
Recipe: Journeyman Ring e fabrique
Journeyman Ring ×7 com as gemas e as contas.Town of Giran. Volte até Warehouse Keeper Valkon no armazém para concluir a quest. Você recebe:
Mark of Guildsman.Ali mesmo craftamos sete anéis Journeyman Ring e vamos entregar a quest ao NPC inicial em Giran; quando ele fizer a pergunta, é preciso escolher a primeira resposta. Recebemos o prêmio, a marca Mark of Guildsman, upamos até o nível 37 e vamos fazer a próxima quest da cadeia: Testimony of Prosperity.
Dicas
- As duas receitas são receitas de quest: são registradas no livro de receitas como as comuns e exigem a habilidade Create Item de um anão.
Recompensas
- EXP1.029.478
- SP66.768
Adena×187.606
Diário da quest
A provação começa
Para se tornar um membro pleno da sociedade dos anões, você deve primeiro criar 7 journeyman rings. Blacksmith Altran, em Talking Island, pode ser uma boa pessoa a quem perguntar. Espere um pouco... Você está vendo aquilo? Será uma dica?
Vá até: Blacksmith Altran
A artrite de Altran
A artrite de Altran o está incomodando terrivelmente. Volte a Warehouse Keeper Valkon para receber instruções.
Vá até: Warehouse Keeper Valkon
Um remédio para artrite
A artrite de Altran está piorando muito. Dizem que as bagas de mandrágora são um excelente remédio. Leve um pouco para ele e talvez ele escute você.
Monstros a caçar - Mandragora Sprouts, Mandragoras, Mandragora Saplings, Mandragora Blossoms
Vá até: Mandragora Farm
Visita a Altran
Leve as mandragora berries a Altran, em Talking Island, para tratar a artrite dele.
Vá até: Blacksmith Altran
Ingredientes do Journeyman Ring
Para fazer um journeyman ring, você deve obter journeyman gems e journeyman deco beads. Você pode obter as gemas com Warehouse Keeper Norman, em Gludin Village, e as deco beads com Blacksmith Pinter, em Town of Gludio.
Fazendo um Journeyman Ring
Você obteve 7 journeyman deco beads e 7 journeyman gems. Use a receita para criar 7 journeyman rings e leve-os a Warehouse Keeper Valkon.
Vá até: Warehouse Keeper Valkon
Diálogos dos NPCs
O que os NPCs da missão dizem, com as palavras do jogo; sob cada página estão as respostas que você pode escolher. Exibido em inglês, como no cliente do jogo.
Valkon20 páginas · EN
I have been in charge of the promotion test of the Dwarf union members for the last 10 years. Among all Dwarf apprentices, only those who pass this test are accepted as full members of Dwarven society. This may not be clear to you since you are not a Dwarf, but within our society there is a complex hierarchy and ranking system.
(Quest for Scavengers or Artisans, level 35 and above.)
How long will you be an apprentice? Don't you have any ambition? I hope you are not under the impression that you have reached a comfortable level. Shouldn't you work harder and challenge the Trial of the Guildsman? You won't be a true member of Dwarven society until you pass that test. If you are really satisfied being a nobody for the rest of your life, I won't mention it again.
(Quest for Scavengers or Artisans, level 35 and above.)
How long will you be an apprentice? Don't you have any ambition? I hope you are not under the impression that you have reached a comfortable level. Now listen to me carefully. I shall tell you about Dwarven education.
- Hear about Dwarven Education
Dwarven apprentices will work in the Strip Mine to strengthen their bodies and spirits, as well as learning to protect their own bodies. When they complete basic training they return to the Dwarven Village and accumulate experience while assisting the Elders of the guilds with chores.
After they pass the exam given by the guild, and are awarded the title of Scavenger or Artisan, they are no longer considered apprentices. But even that is not enough to become an official guild member. Only when they pass the Trial of the Guildsman will they be accepted as a true guild member.
This test is essential if you intend to learn the techniques of a high-level guild member and aspire to the profession of Bounty Hunter or Warsmith.
- I will take the Test of the Guildsman.
First you must pay the registration fee. The amount will be 2,000 Adena. All fees received are used to support the technical development of the guild and sponsoring Artisans.
- Pay the registration fee
First you must pay the registration fee. The amount will be 2,000 Adena. All fees received are used to support the technical development of the guild and sponsoring Artisans.
- Pay the registration fee
How embarassing for you! You should have known to bring some money with you... Come back when you get 2,000 Adena.
Good! You must first take this badge. It is a mark that lets others know that you are in the midst of taking the Trial of the Guildsman. Many Blacksmiths and Warehouse Chiefs will help you when they see your badge.
The content of the test is quite simple. It consists of making seven Journeyman Rings. It may sound simple but the process of making the ring itself will challenge your ability and wit.
Why seven rings? Actually... You shall offer one to the yet-to-come King of the Dwarves, and the rest to the six Elders of the guilds. It is a long held tradition that has been kept since the founding of the kingdom and the forming of the guilds.
If you wish to learn to make the rings, go and see Blacksmith Altran of Talking Island. Take him this letter. Don't worry, I expect nothing in return. When you complete the seven rings come and see me again. Good luck!
- Do you have any more advice for me?
Hints? You want to learn the short way through even before trying to solve it out by patiently working hard... Tsk tsk... A young Dwarf shouldn't be like that!
- Please give me some hints
Hmm... What nerves you've got. Hints... Well, yes I just came across one.
I heard that Altran used to be a kind man, but perhaps because of his aging, he seems to be a bit fastidious these days. Some say that it is because of the arthritis... Whatever the reason may be, he grumbles a great deal these days...
Perhaps he may be pleased to receive a Mandragora Berry which they say it is helpful to arthritis.
- Where can I find a Mandragora Berry?
Must everything be spelled out for you? Some things you must discover on your own!
Very well! First, take this insignia, which signifies that you are performing the Trial of the Guildsman. Many blacksmiths and senior warehouse keepers will assist you when they see it.
The trial itself is very straightforward. You must make 7 Journeyman Rings. Don't be fooled by the apparent simplicity, however. The process of making the rings themselves is a critical test of a Dwarf's skill and wit.
Why 7 rings, you ask? Well, it's a tradition reaching back to the beginning of the Kingdom and the formation of the guilds themselves. Six of the rings go to the elders of the 6 guilds, while the last is reserved for the King who will return.
To obtain the ring design blueprint, visit Blacksmith Altran on Talking Island. I will write a letter of introduction for you, free of charge. When you finish creating all 7 rings, return here.
Take this Dimension Diamond. You can trade it for something special from the village gatekeeper. I hope it will help you on your journey. What are youn waiting for?
- Ask if he has any more hints to give you.
It is said that Altran was once a kind man, but perhaps due to his age he has become much more irritable these days. They say that his arthritis is making him a crooked old man...
- Do you know of a good remedy for arthritis?
Some say that the Mandragora Berry is helpful for the pain of arthritis... Yes, this would be an excellent gift to give him.
- "Where can I find a Mandragora Berry?"
Hey, you! Do I have to tell you everything?! You can do such things for yourself!
- Please give me some hints
Now let's see... Think about it! Where would be the best place to find a mandragora in the whole continent? There is a place in Dion called the Mandragora Farm.
How is your work proceeding, young fellow? How is the making of the 7 Journeyman Gem going? You should complete it soon so you can advance beyond an apprentice. Good luck!
You have made all the rings. Thank you for your trouble. So, did you learn anything from the test?
- "I learned the mind attitude and virtues that one should possess as a faithful union member."
- "I learned how to fawn upon the authorities of the guild and ways to bribe them."
Yes, yes, yes! Superb! You will make an excellent addition to our guild, and I perceive a bright future in store for you.
Congratulations! You have successfully passed the Trial of the Guildsman, and I now award you the Mark of Guildsman. It will aid you when transfering to a higher class. Good luck!
Hmmph. With talk like that, you won't last very long or rise very high here, my friend. My advice is to learn to fake sincerity, and everything else will be easy. Understood?
In any case, congratulations are in order. You have successfully passed the Trial of the Guildsman, and I now award you the Mark of Guildsman. It will aid you when transfering to a higher class. Good luck!
Norman14 páginas · EN
I have no idea what Altran told you, but I am too busy these days to keep you company.
- Please help me.
Ah, I am sorry... I told you, I am too busy!
- Is there anything I can help you with?
Hmm? So you are willing to assist with my work? I would really appreciate that... But it could be quite difficult... is that all right with you?
- "My pleasure."
Well, if you say so... At the moment I have something you can help me with.
I am having many difficulties these days because of the gangs nearby town. Especially the Ol Mahum theives, called Cat's Eye... I wonder why the guards won't protect us from them... Anyway, I am thinking of changing all the locks of the warehouse... The locks which I have ordered have already arrived, but the keys aren't here yet.
I ordered them from Duning of Hunters Village. Will you go and fetch the keys for me? Here, this is the receipt.
Please visit Blacksmith Duning of Hunters Village and fetch the keys that I have ordered. Please hurry.
What? He lost the keys? How does that idiot expect me to use the locks without keys? I intend to report this to the Guild Association right away! Go back to Duning of Hunters Village and find out more about the lost keys. Let's see what his excuse is!
Thank you for your trouble. Now we will have to start changing the locks. I guess it will take quite a while to take care of 30 lockers each... Today will be another busy day. Now! Shall we get started!
- Did you forget anything?
Hmm? What, you haven't gone yet? Is there anything I can help you with...?
- You promised that you would help me...
Oh yes! That's right. You said that you were in the middle of taking a test to be a union member?
A Journeyman Gem is not something you can get from somewhere, you have to make it yourself. But the skills of making it is not something that can be taught in a short time...
I shall make one for you instead of teaching you the skills.
First you must find me the materials needed to make the jewel. Any objection to going and finding the materials for yourself? You didn't expect such and old man like me to run around and collect the materials, did you?
- I shall bring the materials.
Yes, that's a good boy. Now I shall give you the list of materials that you must find.
First, we need some Gray Bone Powder to use as an abrasive. You can get it from undead monsters such as ghouls or strains. You will find plenty in the Execution Grounds of Dion.
I also need a Granite Whetstone, which is for polishing the surface of the jewel... You must find pieces of the granite golems that can be found in the Execution Grounds or in the Wasteland!
Other things that we need are the Red Pigment, which you can get from the dead seeker bat on the Execution Grounds. Last, we need some Braided Yarn, which you can get by hunting the silenos in the Plains of Dion...
Can you remember everything? I will need 70 each of all the above things. You need 7 Journeyman Gems, right? It will take 10 materials each per 1 jewel. Good luck then!
Hey, you! These are not enough materials! It can't be... You didn't forget what materials I requested, did you?
- Ask about the materials
First, we need some Gray Bone Powder to use as an abrasive. You can get it from undead monsters such as ghouls or strains. You will find plenty in the Execution Grounds of Dion.
I also need a Granite Whetstone, which is for polishing the surface of the jewel... You must find pieces of the granite golems that can be found in the Execution Grounds or in the Wasteland!!
Other things that we need are the Red Pigment, which you can get from the dead seeker bat on the Execution Grounds. Last, we need some Braided Yarn, which you can get by hunting the silenos in the Plains of Dion...
Can you remember everything? I will need 70 each of all the above things. You need 7 Journeyman Gems, right? It will take 10 materials each per 1 jewel...
Did you memorize everything? Don't forget it this time.
Good job! The hardest part is gathering the materials, the rest of it is simple! Believe it or not, when I was young...
Oh! The jewels have already formed while we were talking! Here, look! It is a Journeyman Gem! 7 of them altogether, right? Use them well.
Hey, you shouldn't be lazing around like that. You should hurry and make the rings in order to pass the exam!
Pinter9 páginas · EN
This isn't a place for children. Find me when you gain more experience. Then I will help you to pass the Trial of Guildsman.
Trial of the Guildsman? Deco beads? Hey, everyone has problems, I've got mine, too! I am swamped with too much work! 30 Mithril Breastplates and 30 Bastard Swords! The dogs of war are howling! How can I possibly finish all of this?
- Help him
Stop whining! You sound like a spoiled child! You say you need a Journeyman Deco Bead? To make that we need Amber Beads. I don't have any of these. I must cast a spell on Elmore's side... It will take a few weeks..
- "I'll find it by myself."
You think you can get the Amber Beads by yourself...? Oho! Indeed you are a Scavenger! I can tell you where to look.
There are giant ants living in the Wastelands, in the southern part of Gludio. They mine the Amber Beads, which are plentiful there. To get the beads you must kill the work ants not the ant soldiers, understand? You will be able to collect faster by casting Spoil.
We will need about 20 beads to make Journeyman Deco Beads. However I can also use them in my work, I would be very grateful if you brought back 70. I will give your order top priority. Quite a deal, huh?
You think you can get the Amber Beads by yourself? Oho! You are not even a Scavenger! Oh, well, if you want to try I can tell you where to find them..
There are giant ants living in the Wastelands, in the southern part of Gludio. They mine the Amber Beads which are plentiful in that place. To get the beads you must kill the work ants instead of ant soldiers, got it?
We need about 20 beads to make Journeyman Decoration Beads. However, I also use them in my work, it would be nice if you brought back 70. I will give your order top priority. So how about it, a good deal, no?
Oh yes! And take this recipe. It will help you.
- Ask about the recipe.
You will find Amber Lump after killing the worker ants. If you grind the Amber Lump as in this recipe, you can make 5 Amber Beads. Good luck!
How many beads have you collected? That is not enough! Are you sure that you are looking in the Wastelands? Hurry and collect 70 Amber Beads. I will see to the preparations for making the decoration bead. Hurry back with the beads!
Good job! Aren't they beautiful! First separate 50 of them...! Now, shall I start? I will drill these and make splendid Journeyman Decoration Beads.
OK, all done! Here are your beads. Good luck!
Good luck on the Trial of Guild, my friend! Could I bother you for a drink if you are passing by? I will pay if you can't, ha ha. I have much work to do, and little time to do it.
Altran7 páginas · EN
Oh my aching bones, the rains must be coming. It is so hard to work in such pain!
Leave me alone now, punk! I wish Valkon would stop sending such worthless children to me! Get lost!
Sniff, sniff...! Smells good?! Hey, aren't those mandragora berries! Thank you! Thank you very much!!!. I feel light just by smelling them!
Ah, yes! Valkon sent you? You're taking the Trial of the Guildsman, right?
- Teach me how to make a ring
Back in the old days I had to memorize hundreds of formulas. Now they all have recipes! What will they think of next?
OK, here is the recipe for making a Journeyman Ring. Let me see...
[Production of Journeyman Ring]
[Materials] 1 Journeyman Gem, 1 Journeyman Deco Bead, 10 Grade D Crystals
[Result] 1 Journeyman Ring
Journeyman Gems and Journeyman Deco Beads are hard to find.
- Ask about Journeyman Gem
- Ask about Journeyman Deco Beads
I don't have time to explain all of this to you.Go to Warehouse Keeper Norman of Gludin. He will explain it all.
Journeyman Deco Beads... Don't bother me with such trivial matters. It is better to ask Blacksmith Pinter of the Town of Gludio. He will tell you more.
What do you want now? Spit it out!!
- Ask about the Journeyman Gem
- Ask about Journeyman Deco Beads
Congratulations! You have created your ring! Now go back to Warehouse Keeper Valkon.
Duning5 páginas · EN
Oh, yes, I made those keys. Would you like to know the secrets to making a key?
Spirit, patience, nature, and passion. Harmony between the key and the lock is important, too. Inner and outer harmony are equally important.
- Get to the point
We're both Dwarves, we should stick together, right? You mustn't repeat what I am about to tell you. I have lost all of my 30 keys to the Breka Orc beggars. If word got out about this my reputation with the guild would be destroyed!
Please my young friend, could you help me this once? Please find the keys for me, it doesn't matter what condition they are in! Can I count on you? Breka Orcs can be found at Breka's Stronghold. You can, of course, find Breka orcs in Breka's Stronghold.
Please get my 30 keys back from the Breka Orcs located in Breka's Stronghold. My reputation with the guild is at stake. I would really appreciate the help. You are currently undergoing the Trial of the Guildsman, right? Then I'm sure you understand my position.
Oh thank you so much my young friend. My reputation with the guild is secured. I'm afraid they would have kicked me out for that blunder. I owe you one, friend. Please take these keys to Warehouse Keeper Norman.
You are still here? Thank you again for finding my keys, you helped me more than you know. I will pay you back someday.
Mapa






Itens da quest
Quests: nível 31–39
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