Request of Ice Merchant

Request of Ice Merchant is a one-time, solo quest in Lineage 2 Scryde for characters of level 82+. It starts with Rafforty in Ice Merchant Cabin.

Part one of an adventure to explore the Ice Queen's castle and learn the story of Ice Queen Freya.

Request of Ice Merchant walkthrough

The second quest of the Freya chain and the first one of level 82. It takes a few minutes: Rafforty tells the story of the Ice Queen and sends you back to a familiar ice sculpture, where a new ally steps out. It needs The Other Side of Truth to be completed.

  1. Ice Merchant Cabin. Take the quest from Rafforty.

    Rafforty in Lineage 2 Scryde
  2. Talk to Kier.

    The sculpture stands to the south-west of the cabin, where you found it in the first quest.

  3. Talk to Jinia to complete the quest.

    She appears behind the sculpture after the conversation. Talk to her at once to finish the quest.

    Jinia in Lineage 2 Scryde

Tips

Rewards

  • EXP627,000
  • SP50,300
  • Adena×190,000

Quest journal

  1. Story of Ice Queen Freya

    Rafforty of Jinia Guild asks you if you will not betray the Jinia Guild. When you swear you will not, he begins telling you the story of Ice Queen Freya. Listen carefully to his story.

    Go to: Rafforty

  2. Where is the Divine Sword?

    Rafforty of Jinia Guild said that he found out by reading Kier's code that the Divine Sword is required to seal Freya away. Investigate Kier's ice sculpture to obtain the sword.

    Go to: Kier

  3. Sudden encounter

    While investigating Kier's ice sculpture, you feel something behind it instead of finding a clue about the sword. What could it be?

    Go to: ???

NPC dialogs

What the NPCs of the quest say, in the words of the game; under each page are the answers you can choose.

Rafforty10 pages

Everything we needed was in the report and tablet piece you gave us.

If you ever need a good reference, look no further!

  • Ask about that information.

I'm happy for your safe return. Think about getting some leisure time before your next mission, I personally like the hot springs.

(You have already completed this quest.)

Haven't you heard of this place? It's too dangerous, just remain here... curious from a distance.

(Only characters level 82 or above who have completed quest "The Other Side of Truth" may take on this quest.)

Hm... it looks like we could use you to look deeper into this.

The data you brought proved very valuable. We need to know without any doubt that we can trust you. The survival of the Jinia guild depends on nothing less.

I can tell when someone is lying to me... Look me in the eye and say you will not betray us.

  • "I swear I will not betray you!"

Thank you for humoring me. This matter is urgent, I'll continue. Unfortunately, Kier and the other guild members cannot be saved. They are forever cursed as ice sculptures. However, we can now honor their sacrifice by using the information they died for.

It seems they found a way to defeat Ice Queen Freya!

  • Continue listening.

Then, allow me to continue. We have not found a way to save our guild members or Kier. For now they seem doomed to remain ice sculptures. But the information they died for is very valuable.

They discovered how to defeat Ice Queen Freya! And for that, their deaths were not in vain!

  • Continue listening.

No, 'defeat' is the wrong word. That is, it might better be described as 'sealing' her. That's why Kier was turned into ice! HE found a way to seal Freya away for good!

  • Ask what that secret is.

According to Kier's ancient code, the only weapon that can be used against Freya is the Divine Sword. Unfortunately, no one knows what it is or where it might be.

Can you go to Kier's ice sculpture once more and look for something that might resemble a Divine Sword? We can't think of anywhere else a clue might be.

  • Say you will.

I'm sorry that I don't have all the answers. No plan is ever perfect. If the Divine Sword is not there, there at least may be a clue that can lead us to it.

According to Kier's code, the Divine Sword is a weapon capable of sealing away Freya. As such, our new objective is to go to Kier's ice sculpture and look for some clue as to where the Divine Sword is.

Jinia4 pages

Well, who are you? Identify yourself or away with you.

  • "Rafforty sent me here"

Talk is cheap. Why am I to believe you? Give me a reason not to run you through right now for meddling with Kier.

  • "I'm telling the truth. Rafforty sent me to look for clues about the Divine Sword."

Ah, well, why didn't you say so to begin with? That information is known only to a select few amongst my Guild. I apologize for threatening you earlier, I have a lot on my mind just now.

I will tell you though, you search Kier in vain. The Divine Sword is not here. You should go back to Rafforty and we can catch up there.

Go back to Freya first. I'll see you there.

Kier3 pages

(Hm. I looked for the Divine Sword around Kier as Rafforty said, but it doesn't seem to be here.

Wait, what's that behind me?)

  • Look around.

(We'd better wait awhile and look later, it's too noisy here.)

(You'd better talk to the woman who showed up and stop looking around the ice sculptures.)

Map

Quests: level 78–86

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