Request of Ice Merchant

Request of Ice Merchant es una quest de Lineage 2 Scryde (única, en solitario) para personajes de nivel 82+. Empieza con Rafforty en Ice Merchant Cabin.

Primera parte de una aventura para explorar el castillo de la Ice Queen y conocer la historia de la Ice Queen Freya.

Guía paso a paso de Request of Ice Merchant

La segunda quest de la cadena de Freya y la primera de nivel 82. Lleva unos minutos: Rafforty cuenta la historia de la Reina de Hielo y te manda de vuelta a una escultura de hielo ya conocida, de donde sale una nueva aliada. Requiere haber completado The Other Side of Truth.

  1. Ice Merchant Cabin. Acepta la quest con Rafforty.

    Rafforty en Lineage 2 Scryde
  2. Habla con Kier.

    La escultura está al suroeste de la cabaña, donde la encontraste en la primera quest.

  3. Habla con Jinia para completar la quest.

    Aparece detrás de la escultura después de la conversación. Habla con ella enseguida para terminar la quest.

    Jinia en Lineage 2 Scryde

Consejos

Recompensas

  • EXP627.000
  • SP50.300
  • Adena×190.000

Diario de la quest

  1. La historia de la Ice Queen Freya

    Rafforty, del Jinia Guild, te pregunta si no traicionarás al Jinia Guild. Cuando juras que no lo harás, empieza a contarte la historia de la Ice Queen Freya. Escucha con atención su historia.

    Ve a: Rafforty

  2. ¿Dónde está la espada divina?

    Rafforty, del Jinia Guild, dijo que, al leer el código de Kier, descubrió que se necesita la espada divina para sellar a Freya. Examina la escultura de hielo de Kier para conseguir la espada.

    Ve a: Kier

  3. Encuentro repentino

    Mientras examinas la escultura de hielo de Kier, notas algo detrás de ella en lugar de encontrar una pista sobre la espada. ¿Qué podrá ser?

    Ve a: ???

Diálogos de los NPC

Lo que dicen los NPC de la misión, con las palabras del juego; bajo cada página están las respuestas que puedes elegir. Se muestra en inglés, igual que en el cliente del juego.

Rafforty10 páginas · EN

Everything we needed was in the report and tablet piece you gave us.

If you ever need a good reference, look no further!

  • Ask about that information.

I'm happy for your safe return. Think about getting some leisure time before your next mission, I personally like the hot springs.

(You have already completed this quest.)

Haven't you heard of this place? It's too dangerous, just remain here... curious from a distance.

(Only characters level 82 or above who have completed quest "The Other Side of Truth" may take on this quest.)

Hm... it looks like we could use you to look deeper into this.

The data you brought proved very valuable. We need to know without any doubt that we can trust you. The survival of the Jinia guild depends on nothing less.

I can tell when someone is lying to me... Look me in the eye and say you will not betray us.

  • "I swear I will not betray you!"

Thank you for humoring me. This matter is urgent, I'll continue. Unfortunately, Kier and the other guild members cannot be saved. They are forever cursed as ice sculptures. However, we can now honor their sacrifice by using the information they died for.

It seems they found a way to defeat Ice Queen Freya!

  • Continue listening.

Then, allow me to continue. We have not found a way to save our guild members or Kier. For now they seem doomed to remain ice sculptures. But the information they died for is very valuable.

They discovered how to defeat Ice Queen Freya! And for that, their deaths were not in vain!

  • Continue listening.

No, 'defeat' is the wrong word. That is, it might better be described as 'sealing' her. That's why Kier was turned into ice! HE found a way to seal Freya away for good!

  • Ask what that secret is.

According to Kier's ancient code, the only weapon that can be used against Freya is the Divine Sword. Unfortunately, no one knows what it is or where it might be.

Can you go to Kier's ice sculpture once more and look for something that might resemble a Divine Sword? We can't think of anywhere else a clue might be.

  • Say you will.

I'm sorry that I don't have all the answers. No plan is ever perfect. If the Divine Sword is not there, there at least may be a clue that can lead us to it.

According to Kier's code, the Divine Sword is a weapon capable of sealing away Freya. As such, our new objective is to go to Kier's ice sculpture and look for some clue as to where the Divine Sword is.

Jinia4 páginas · EN

Well, who are you? Identify yourself or away with you.

  • "Rafforty sent me here"

Talk is cheap. Why am I to believe you? Give me a reason not to run you through right now for meddling with Kier.

  • "I'm telling the truth. Rafforty sent me to look for clues about the Divine Sword."

Ah, well, why didn't you say so to begin with? That information is known only to a select few amongst my Guild. I apologize for threatening you earlier, I have a lot on my mind just now.

I will tell you though, you search Kier in vain. The Divine Sword is not here. You should go back to Rafforty and we can catch up there.

Go back to Freya first. I'll see you there.

Kier3 páginas · EN

(Hm. I looked for the Divine Sword around Kier as Rafforty said, but it doesn't seem to be here.

Wait, what's that behind me?)

  • Look around.

(We'd better wait awhile and look later, it's too noisy here.)

(You'd better talk to the woman who showed up and stop looking around the ice sculptures.)

Mapa

Quests: nivel 78–86

Comentarios

Todavía no hay comentarios. ¿Sabes algo útil sobre esta página? Compártelo.

Los comentarios aparecen después de que un moderador los revise. No se permiten enlaces.