JudgmentJudgment

Judgment is an active skill in Lineage 2 High Five with 10 levels. It is learned by Dark Avenger and Shillien Knight.

Inflicts dark damage on an enemy with 1056 Power added to P. Atk. and greatly provokes an enemy. For 30 seconds, decreases Critical Damage by 25% and resistance to every type of close range weapon by 12. Requires a sword, blunt weapon, or dualsword. Over-hit and critical hit are possible.

Judgment levels

Lv.Learned atSP costMP costRangeCast timeReuseEffect
155105,00052401.3 s7.5 s1056 Power added to P. Atk. and greatly provokes an enemy. For 30 seconds, decreases Critical Damage by 25% and resistance to every type of close range weapon by 12. Requires a sword, blunt weapon, or dualsword. Over-hit and critical hit are possible.
258115,00056401.3 s7.5 s1205 Power added to P. Atk. and greatly provokes an enemy. For 30 seconds, decreases Critical Damage by 25% and resistance to every type of close range weapon by 12. Requires a sword, blunt weapon, or dualsword. Over-hit and critical hit are possible.
360130,00058401.3 s7.5 s1309 Power added to P. Atk. and greatly provokes an enemy. For 30 seconds, decreases Critical Damage by 25% and resistance to every type of close range weapon by 12. Requires a sword, blunt weapon, or dualsword. Over-hit and critical hit are possible.
462190,00060401.3 s7.5 s1417 Power added to P. Atk. and greatly provokes an enemy. For 30 seconds, decreases Critical Damage by 25% and resistance to every type of close range weapon by 12. Requires a sword, blunt weapon, or dualsword. Over-hit and critical hit are possible.
564210,00062401.3 s7.5 s1528 Power added to P. Atk. and greatly provokes an enemy. For 30 seconds, decreases Critical Damage by 25% and resistance to every type of close range weapon by 12. Requires a sword, blunt weapon, or dualsword. Over-hit and critical hit are possible.
666330,00064401.3 s7.5 s1642 Power added to P. Atk. and greatly provokes an enemy. For 30 seconds, decreases Critical Damage by 30% and resistance to every type of close range weapon by 16. Requires a sword, blunt weapon, or dualsword. Over-hit and critical hit are possible.
768370,00066401.3 s7.5 s1757 Power added to P. Atk. and greatly provokes an enemy. For 30 seconds, decreases Critical Damage by 30% and resistance to every type of close range weapon by 16. Requires a sword, blunt weapon, or dualsword. Over-hit and critical hit are possible.
870400,00068401.3 s7.5 s1873 Power added to P. Atk. and greatly provokes an enemy. For 30 seconds, decreases Critical Damage by 30% and resistance to every type of close range weapon by 16. Requires a sword, blunt weapon, or dualsword. Over-hit and critical hit are possible.
972550,00070401.3 s7.5 s1989 Power added to P. Atk. and greatly provokes an enemy. For 30 seconds, decreases Critical Damage by 30% and resistance to every type of close range weapon by 16. Requires a sword, blunt weapon, or dualsword. Over-hit and critical hit are possible.
10741,200,00072401.3 s7.5 s2104 Power added to P. Atk. and greatly provokes an enemy. For 30 seconds, decreases Critical Damage by 35% and resistance to every type of close range weapon by 20. Requires a sword, blunt weapon, or dualsword. Over-hit and critical hit are possible.

Who learns it

ClassKindLearned atSkill Lv.
Dark Avenger2nd class transfer5510
Shillien Knight2nd class transfer5510

Enchant routes

After the third class transfer the skill can be enchanted up to +30 along 4 routes.

Power +30
Increases Power by 46.
Cost +30
Decreases MP consumption by 1 and increases the effect's duration by 3 seconds.
Modify Critical +30
Decreases Critical Rate of the target by 1%.
Dark Attack +30
Increases dark damage by 1.