Grimwood Garrison (x100) Summary: The zone was made to vary the game for players with an average boost.
You do not have to go there, but the rewards are good: a lot of adena, attribute crystals, modification scrolls, parts of Vesper sets and jewellery.
Solo spots (by class): Fighters and tanks – high magic defence + arrow resistance.Mages – high physical defence. Archers – high magic defence + resistance to melee attacks.Important limits of the solo spots: If more than 2 people in a party attack the monsters, all attackers get a huge penalty to damage on them and take more damage from them. Attacking a monster of another archetype brings a big damage penalty (both taken and dealt). Party spots (for any class) The zone also has several spots for party farming. Party monsters have protection from vampirism . Party spots come in 2 kinds: normal (monster HP x8) and elite (monster HP x10), with a matching rise in the amount and quality of the drop.
Unlike the solo spots, party monsters are not tied to archetypes, so any party can farm them.
Daily raid boss — Grokhtar Appears every day at about 20:30 (±15 minutes) in the centre of the zone. Every player in the zone is told when the boss appears. While Grokhtar is alive, every creature in the zone is under the powerful aura Grokhtar Roar (+50% to their combat stats). The effect lasts until the boss dies and vanishes the moment he is killed. Teleport to the zone Through the menu Alt+B . Then choose by your class.
Territory Zone map Monsters: *Also: killing a monster on a solo spot may bring out an extra monster (Bone clan terror), which is not tied to an archetype and can be killed by any class.
For tanks To make it easier, all monsters for tanks have their own icon in the monster frame
Rock Stats Attribute: Wind 300Resistances: Fire 240, Wind 220, Water 200, Earth 220, Holy 220, Dark 220Resistance: Stun, roots, sleep, paralysis, mental — maximumWeapon resistances: One-handed sword –70, two-handed sword –40, one-handed blunt –50, two-handed blunt –50, dual swords –50, dual daggers –50, bow +90, crossbow +90
Fletcher Stats Attribute: Wind 300Resistances: Fire 240, Wind 220, Water 200, Earth 220, Holy 220, Dark 220Resistance: Stun, roots, sleep, paralysis, mental — maximumWeapon resistances: One-handed sword –70, two-handed sword –40, one-handed blunt –50, two-handed blunt –50, dual swords –50, dual daggers –50, bow +90, crossbow +90
Elder Stats Attribute: Wind 300Resistances: Fire 240, Wind 220, Water 200, Earth 220, Holy 220, Dark 220Resistance: Stun, roots, sleep, paralysis, mental — maximumWeapon resistances: One-handed sword –70, two-handed sword –40, one-handed blunt –50, two-handed blunt –50, dual swords –50, dual daggers –50, bow +90, crossbow +90
For mages To make it easier, all monsters for mages have their own icon in the monster frame
Bone Clan Howler Stats Attribute: Dark 300Resistances: Fire 220, Wind 220, Water 220, Earth 220, Holy 200, Dark 240Weapon resistances: Two Hand Sword +10
Bone Clan Leader Stats Attribute: Dark 300Resistances: Fire 220, Wind 220, Water 220, Earth 220, Holy 200, Dark 240Weapon resistances: Two Hand Sword +10
Bone Clan Berserk Stats Attribute: Dark 300Resistances: Fire 220, Wind 220, Water 220, Earth 220, Holy 200, Dark 240Weapon resistances: Two Hand Sword +10
For archers To make it easier, all monsters for archers have their own icon in the monster frame
Bone Clan Howler Stats Attribute: Dark 300Resistances: Fire 220, Wind 220, Water 220, Earth 220, Holy 200, Dark 240Weapon resistances: One-handed sword +60, two-handed sword +70, one-handed blunt +60, two-handed blunt +60, ancient sword +60, dual swords +60, dagger +60, dual daggers +60, rapier +60, polearm +60, fists +60, bow –50, crossbow –50
Bone Clan Leader Stats Attribute: Dark 300Resistances: Fire 220, Wind 220, Water 220, Earth 220, Holy 200, Dark 240Weapon resistances: One-handed sword +60, two-handed sword +70, one-handed blunt +60, two-handed blunt +60, ancient sword +60, dual swords +60, dagger +60, dual daggers +60, rapier +60, polearm +60, fists +60, bow –50, crossbow –50
Bone Clan Berserk Stats Attribute: Dark 300Resistances: Fire 220, Wind 220, Water 220, Earth 220, Holy 200, Dark 240Weapon resistances: One-handed sword +60, two-handed sword +70, one-handed blunt +60, two-handed blunt +60, ancient sword +60, dual swords +60, dagger +60, dual daggers +60, rapier +60, polearm +60, fists +60, bow –50, crossbow –50
Melee zone To make it easier, all monsters for melee classes have their own icon in the monster frame
Grimwood Axe Stats Attribute: Wind 300Resistances: Fire 240, Wind 220, Water 200, Earth 220, Holy 220, Dark 220Resistance: Stun, roots, sleep, paralysis, mental — maximumWeapon resistances: One-handed sword –20, two-handed sword –10, one-handed blunt –50, two-handed blunt –50, ancient sword –30, dual swords –70, dagger –40, dual daggers –40, rapier –30, polearm –30, bow +90, crossbow +90
Grimwood Seeker Stats Attribute: Wind 300Resistances: Fire 240, Wind 220, Water 200, Earth 220, Holy 220, Dark 220Resistance: Stun, roots, sleep, paralysis, mental — maximumWeapon resistances: One-handed sword –20, two-handed sword –10, one-handed blunt –50, two-handed blunt –50, ancient sword –30, dual swords –70, dagger –40, dual daggers –40, rapier –30, polearm –30, bow +90, crossbow +90
Grimwood Shaman Stats Attribute: Wind 300Resistances: Fire 240, Wind 220, Water 200, Earth 220, Holy 220, Dark 220Resistance: Stun, roots, sleep, paralysis, mental — maximumWeapon resistances: One-handed sword –20, two-handed sword –10, one-handed blunt –50, two-handed blunt –50, ancient sword –30, dual swords –70, dagger –40, dual daggers –40, rapier –30, polearm –30, bow +90, crossbow +90
Party spot (normal) Grimwood Drog Stats Attribute: Wind 300Resistances: Fire 300, Wind 320, Water 300, Earth 280, Holy 300, Dark 300Control resistance: Stun, roots, sleep, paralysis, mental — maximumWeapon resistances: One-handed sword +40, two-handed sword –40, one-handed blunt –40, two-handed blunt –40, ancient sword –50, dual swords –60, dagger –50, dual daggers –50, rapier –50, polearm –30, fists –50, bow +50, crossbow +50Protection from vampirism: Yes
Grimwood Reaver Stats Attribute: Wind 300Resistances: Fire 300, Wind 320, Water 300, Earth 280, Holy 300, Dark 300Control resistance: Stun, roots, sleep, paralysis, mental — maximumWeapon resistances: One-handed sword +40, two-handed sword –40, one-handed blunt –40, two-handed blunt –40, ancient sword –50, dual swords –60, dagger –50, dual daggers –50, rapier –50, polearm –30, fists –50, bow +50, crossbow +50Protection from vampirism: Yes
Grimwood Goroth Stats Attribute: Wind 300Resistances: Fire 300, Wind 320, Water 300, Earth 280, Holy 300, Dark 300Control resistance: Stun, roots, sleep, paralysis, mental — maximumWeapon resistances: One-handed sword +40, two-handed sword –40, one-handed blunt –40, two-handed blunt –40, ancient sword –50, dual swords –60, dagger –50, dual daggers –50, rapier –50, polearm –30, fists –50, bow +50, crossbow +50Protection from vampirism: Yes
Weaver Stats Attribute: Wind 300Resistances: Fire 300, Wind 280, Water 300, Earth 320, Holy 300, Dark 300Control resistance: Stun, roots, sleep, paralysis, mental — maximumWeapon resistances: One-handed sword +40, two-handed sword –40, one-handed blunt –40, two-handed blunt –40, ancient sword –50, dual swords –60, dagger –50, dual daggers –50, rapier –50, polearm –30, fists –50, bow +50, crossbow +50Protection from vampirism: Yes
Elite party spot Elite Drog Stats Attribute: Wind 300Resistances: Fire 300, Wind 320, Water 300, Earth 280, Holy 300, Dark 300Control resistance: Stun, roots, sleep, paralysis, mental — maximumWeapon resistances: One-handed sword +40, two-handed sword –40, one-handed blunt –40, two-handed blunt –40, ancient sword –50, dual swords –60, dagger –50, dual daggers –50, rapier –50, polearm –30, fists –50, bow +50, crossbow +50Protection from vampirism: Yes
Elite Reaver Stats Attribute: Wind 300Resistances: Fire 300, Wind 320, Water 300, Earth 280, Holy 300, Dark 300Control resistance: Stun, roots, sleep, paralysis, mental — maximumWeapon resistances: One-handed sword +40, two-handed sword –40, one-handed blunt –40, two-handed blunt –40, ancient sword –50, dual swords –60, dagger –50, dual daggers –50, rapier –50, polearm –30, fists –50, bow +50, crossbow +50Protection from vampirism: Yes
Elite Goroth Stats Attribute: Wind 300Resistances: Fire 300, Wind 320, Water 300, Earth 280, Holy 300, Dark 300Control resistance: Stun, roots, sleep, paralysis, mental — maximumWeapon resistances: One-handed sword +40, two-handed sword –40, one-handed blunt –40, two-handed blunt –40, ancient sword –50, dual swords –60, dagger –50, dual daggers –50, rapier –50, polearm –30, fists –50, bow +50, crossbow +50Protection from vampirism: Yes
Pale Widow Stats Attribute: Wind 300Resistances: Fire 300, Wind 280, Water 300, Earth 320, Holy 300, Dark 300Control resistance: Stun, roots, sleep, paralysis, mental — maximumWeapon resistances: One-handed sword +40, two-handed sword –40, one-handed blunt –40, two-handed blunt –40, ancient sword –50, dual swords –60, dagger –50, dual daggers –50, rapier –50, polearm –30, fists –50, bow +50, crossbow +50Protection from vampirism: Yes
💀 Boss Grokthar Stats Attribute: Dark 300Resistances: Fire 300, Wind 300, Water 300, Earth 300, Holy 300, Dark 300Weapon resistances: One-handed sword –20, two-handed sword +60, one-handed blunt +20, two-handed blunt +60, ancient sword +30, dual swords –40, dagger –40, dual daggers –40, rapier –50, polearm –60, fists +40, bow +40, crossbow +40
Boss drop The information is for the x100 server. Drops and mechanics may be adjusted.