This undying creature was born of Dark Elven dark magic. Early in the war between the Elves and the Dark Elves, the Dark Elves were forced onto the defensive and, testing the Dark Arts they had taken up, raised a number of fallen warriors. Ferkel, once a brave elven knight, was one of them and became a bloodthirsty undead beast. He killed countless Elves in that war and still craves the blood of the living.
Made by the mystics of the Institute of Dark Arts while they studied monsters skilled in mental attacks, this beast strikes with powerful mental blasts. Its sharp mind also lets it command other beasts.
He was made to guard a huge building in what are now the Elven Ruins, but the Elves left the island so suddenly that he never got to prove himself. Now this Guardian roams the ruins, punishing trespassing adventurers and reckless grave robbers.
An Evil Spirit the Langk Lizardmen of southern Gludio worship as a god. Snake-like in form, he has ruled the spirit world of the lizardmen for centuries, yet he hates the cursed body the gods of heaven gave him and hunts their messengers in revenge. Violent by nature, he longs to one day lay waste to all of Gludio through the Langk Lizardmen.
This Ratman Chief lives on Gludio Mountain and hires Bugbear Soldiers to rob travelers passing Gludio Castle. The lord of Gludio has put a price on his head to end the raids, but Sukar keeps harassing wayfarers all the same.
A Devil serving Devil Dagoniel, summoned by the Dark Elves in their war with the Elves. In that forced service he killed many Elven Warriors. When Dagoniel broke free of the Dark Elves who had summoned him, he was freed too, and he now serves as Dagoniel's aide.
This Succubus is the disciple and messenger of Lich King Icarus, serving him ever since Icarus held Hardin's Academy. A faithful slave, she learned many Dark Arts from her master, including control over bats.
A soldier of the Convict Mercenaries, famed for their courage in the Aden-Gracia War. Today he commands the Gracian Convict Mercenaries — what is left of the company in the Aden Kingdom — from a base in Gludio, waiting for a chance to go home.
This Lizardman Warrior became famous when he wiped out the mercenary army sent to destroy his tribe. He is called the Tracker Captain, because he likes to shadow his enemies and strike when they least expect it.
This fanatical Priest serves Patriarch Kuroboros and spreads the new faith of conquest among the Lizardmen of southern Gludio. He truly believes the Patriarch will one day make the Lizardmen glorious conquerors, and his few followers and disciples preach Kuroboros' words with zeal.
An ill-fated lady turned into a Succubus by a Mystic's curse. She loved a prince of the Waltner family of Gludio, but was tricked into killing him. Now she drains the energy of travelers in Gludio, putting off her death one day at a time.
A Pan who was long a friend of the Elves and kept watch over the ancient Elven Forest. The Pans stayed out of the bitter war between the Elves and the Dark Elves, and both sides turned on them. The other Pans went into hiding after brutal attacks from both sides, but Pay Dryad still waits here for the golden age of peace to come back.
A hapless princess the evil mage Vijay cursed into a giant toad. Princess Molrang was the daughter of Raoul, the Unification King, and her beauty was known across the kingdom. Legend says the Dark Mage Vijay cursed her because she turned down his love.
These Ghosts roam the Ruins of Agony, taking the souls of careless adventurers. They were townsfolk killed in the war, whose spirits Beleth's followers called up and bound with powerful dark magic.
This Maraku Werewolf Chief was once an ally of the Urutu Orcs and lived with them in peace — until he struck the Urutu Tribe while it was weak and dealt it a heavy blow. Now he and his Werewolves are throwing everything into conquering the Immortal Plateau, the ancestral home of the Orcs.
When customers don't pay the Merchants of Mammon, Talos is summoned to collect. A low-Lv. devil from Hell, Talos made a pact with the ancient Merchants of Mammon and has helped them ever since. Only the elders of the Dwarf Guilds know the pact exists.
Before the Gracian War this knight governed a peaceful town — the place now called the Ruins of Agony. In life he was Sir Grindel; after losing a battle to the Gracian Army he was captured and tortured to death. Beleth's underlings hiding in the town stole his body and raised him, corrupting his soul. Stripped of his knightly honor and selflessness, he has become a devil who wanders the Ruins of Agony without end, trying to pass his pain on to everyone he meets.
A creation of darkness made by evil necromancers to hold their desire, said to be closely bound to the moon. The Ivory Tower sent many researchers to learn his true purpose, but all of them fell to Ikuntai's dark power and went over to evil, so the Ivory Tower has since banned any study of him.
This mighty Hornet, easy to spot by his tiger stripes, rules a nest of wasps. Hunting for the sweetest honey, he and his swarm raid their way across Gludio Territory.
This Patriarch appeared out of nowhere, prophesying that he would become the Great Lizardman Conqueror. His strong presence is slowly wearing down the old worship of Evil Spirit Bifrons, and his promise that anyone can become a conqueror through him wins him more and more followers.
Once a servant of the Knight Barion, he was given a devil's body by the dark magic of the Devil Kernon. All he feels now is growing rage at General Karte, who made him a devil, and at Karte's loyal officer Barion. What he doesn't know is that this hatred is magic, stoked by the schemes of the Devil Kernon.
He commands the Ol Mahum tribes holding the old Fortress of Resistance, and his cunning and courage let him lead the other Ol Mahums of the territory too. He comes from the line of the Ol Mahum Commander bred through biological manipulation in the Era of Lesser Giants, and like that ancestor he can command the minds of other Ol Mahums directly.
The ghost of an Elf who loved the whole forest and swore to shield nature and its animals from pointless war. He fell while keeping that oath and came back as a ghost. A loyal herd of wild boar guards and helps him, and he distrusts any stranger who might bring war into the forest.
Wererats tell many stories of his deeds. He left the South to the Sukar Wererats and went north with a band of followers to look for riches. Bolder than other Wererats, he began robbing the tombs of Orc tribal chiefs. Vengeful spirits drove him off, and now he and his band rob careless travelers on the roads of the region.
A wicked heathen in Beleth's service who came from Devil's Isle. She wants to fill Gludio with fear and turn its people to violence and betrayal, for fear and horror feed this devil's power. The recent serial murders and the wave of thefts and fires in Gludio are Meana's doing.
The chief of the best-known bandits in Gludio. He once swore to steal the most beautiful, immortal and precious thing in the world, and some say he has been trying to steal the heart of the lovely Poesia ever since.
The dark magic poisoning the Wasteland changed this Basilisk and gave him a mind. Bigger and stronger than the rest of his kind, he rules the weaker Basilisks. He hates the other tribes and kills almost every living thing he comes across.
Commander of the Katu Mercenaries. He flies into a rage over anything at all and loves fighting elves and dark elves most of all. He cares nothing for his looks or for manners, and some say he has lost his mind.
A beast of the Innadril Territory, one of the Evil Spirits born of Shilen's pain. He hates Eva, who became the Goddess of Water in Shilen's place, and calls her a fraud. To him, Shilen is still the true Goddess of water.
Captain of the Royal Guard of Stakato Queen Zyrnna and the strongest soldier among the Marsh Stakatos, he leads a Royal Guard made up only of Stakato nobles. He is as cruel as Zyrnna and has killed many of his own people on his Queen's orders.
Leader of the Zenta Lizardmen who serve Antharas. He claims that the Zenta Lizardmen were the forebears of the Land Dragon. Fierce and hostile, he attacks anyone he takes for an enemy of Antharas.
The Great Seer at the head of the Vuku Orcs. He is more powerful than Chief Driko, and his people honor him as a divine being. It grieves him that his tribe must roam the hostile lands of humans, and he hopes to lead it back to the northern homeland of the Orcs.
A messenger of Bloody Lord Nurka, sent to talk with the kingdom's high officials. This brave Ol Mahum Warrior is on his way to Aden on a top secret mission.
This pirate once ruled the South Sea of Giran side by side with Pirate King Zaken. Calling himself Zaken's only rival, he stormed the Pirate King's headquarters when he heard Zaken had disappeared. Instead of treasure, he and his men met Zaken's curse. Now undead, he lives only for the day he can take revenge on Zaken.
The Ruthless Queen of the Marsh Stakatos, who lives deep in the Cruma Marshlands. She is known for showing no mercy to her own forces or to her enemies. She has had everyone who stands against her killed, her subordinates and even her own children among them. Someday she hopes to build a kingdom for the Marsh Stakatos.
He crept into Innadril, where Eva's faith is strong, and stirred up trouble by threatening the followers of the Goddess of Water. This servant of Elder Cronos lives in the Hunters' Village and came to Innadril to gather ingredients for the wonder drug of happiness Cronos is brewing. Lost in daydreams about the world, Mumu forgot why he came, and now he is too afraid of a scolding to go back to Cronos.
This Knight took the peasants' side against the brutal Duke Ashton in the Dion Peasant Riot and was executed for it. When Guillotine put the captured rebels and their families to death, the Knight killed him, and for that he was cruelly executed. His endless rage at Ashton's injustice turned him into a ghost.
A gifted Orc Dark Mage. He was once called "the Hope of the Breka Orc tribe," but he was tricked into plotting against his leader and driven out. Now he dreams of taking revenge on those who betrayed and banished him. His power keeps growing, and with summoning magic learned from the Dark Elves he commands mighty servitors and minions.
The Lord of the Marsh Stakatos is under the mental control of the Devil Rahha and builds up the Stakato Army for him. He is the sworn rival of Queen Jeruna of the Marsh Stakatos, who lives in the Cruma Marshlands.
A Turek Orc leader famous for his strong soul, courage and wisdom. He has left the battlefield and lives in a quiet corner of the Orc Barracks, giving advice to anyone who asks. He is usually calm, but once provoked he is quick to fight.
A servant of Summoner Sejarr, whom the Ivory Tower sent to stop the Devil Beleth. Sejarr locked Beleth away with dark magic but died from the devil's reflected power. Of Sejarr's servitors only Phantom survived, and the dark magic of Beleth and of the Ivory Tower corrupted him and made him one with the Wasteland. He thinks his master's death was unjust and does not trust other mystics.
The Executioner who ran the Execution Grounds during the Peasant Riot and, on Duke Ashton's orders, put countless innocent farmers to death. In the end he was murdered for it. For the crimes of his life he was cursed never to find rest and wanders the Execution Grounds forever.
A low Lv. devil that Shaman King Selu summoned by mistake. The forced summoning left him unable to find his way home. Hiding who he is, he attacks passing travelers and gathers their souls to get the power to return.
The Tasaba Lizardman Captain lives in the fields of Innadril. On the Water Dragon's orders, the Tasaba Lizardmen who serve the Water Dragon Fafurion live there and guard the Land of Holy Water. He mourns that this is the age of humans and longs for the old days. At every full moon he holds a holy rite for the Water Dragon.
This Gargoyle Lord rules the Gargoyles of the Wasteland. Proud and stubborn, he goes against the will of the Ancient Gargoyles. Instead of waiting for Shilen to rise again — which, he says, may never happen — he is set on building a Gargoyle kingdom right now.
Captain of the Red Eye, a strong band of convict mercenaries. He was drafted with other convicts when Gracia invaded, and the main army left them behind in a retreat. After the war he and his men did not go home; they stayed in the Dion Territory taken during the war, raiding and setting ambushes. He calls the Gracian Army and its commanders cowards for abandoning his men.
One of the Monster Eyes that spied for Devil Beleth in his failed rebellion. With Beleth sealed away, the Eye now keeps Beleth' followers supplied with information.
A mercenary a lord hired in the Dion Peasant Riot. He was told he could live forever if he gathered souls and offered them to Shilen'so he killed countless innocent peasants. Sickened by his cruelty, Duke Ashton at last had him executed. Even in death his hunger for eternal life stayed strong, and he rose again as one of the Undead. Now he lurks near Dion Castle and kills innocent people.
The Crokian Chief who rules Alligator Island. A native Crokian who lived in Innadril before humans and elves came, he hates outsiders and guards his land and tribe against them. He dislikes the Water Couatl Ateka sharing his island, but fear of the Water Dragon Fafurion keeps him from doing anything about it. He dreams of the day the Crokians rule Innadril again.
This Devil feeds on the storm of hatred and grudges filling the ghosts that roam the Execution Grounds. From the center of the Execution Grounds he commands the ghosts. Some say Ashton's cruel temper came partly from this Evil Spirit Tempest.
This grumpy, ambitious Wyrm leads the Wyrms of the Gorgon Flower Garden against the Gorgons who took it. He drags even neutral Wyrms into the fight with the Gorgons, and he hates Gorgon Queen Stenoa with all his heart.
This villain hunts adventurers traveling between the Dwarven Village and the Town of Schuttgart. He gathered all the northern Goblin forces into a great bandit army under his rule, but made a grave mistake when he stole tribute meant for Schuttgart. When he heard the lord was raising an army to wipe out the bandits, he fled into the mountains with his followers.
The Convict Mercenary Captain is hunting for the secrets of the Cruma Tower. After hearing a bard sing a song called Seven Secrets of Cruma Tower, he made up his mind to win the ancient weapon, the third secret of the song, and so become a true knight of the king. The Convict Tribe is banned from the tower, so the Gatekeepers of the Ivory Tower refused to teleport him; he has never got inside and keeps circling the tower.
This mysterious two-headed monster calls himself the first-ranking person, Premo Prime. Some say he came out of a Giants' experiment, but nobody knows where he really came from - not even he does. Each head seems to have a personality of its own: one calls itself Premo, the other Prime. For all his grand name, he is not very bright.
Once a human magician with an almost Dwarven love of machines. He heard of the Lesser Giant Age Sky Wagon Relic and believed that Dwarven skill joined with magic could build the flying wagon again. He died before he succeeded, but his spirit still roams the area.
The leader of a gang of cats, all pets their owners abandoned long ago. They are known for stealing fresh fish right out of the Fishermen's nets, and the Fish Traders' Association has put a big bounty on them. Many hunters have gone after the cats, but in the end they all gave up — the cats were just too cute.
The Water Spirit was born with the strong water spirits of Innadril and is beloved by Goddess Eva. Reckless and spiteful, he loves cruel pranks like swapping babies and flooding places in the middle of the night. Eva gave him Guardian Spirits to protect him from anyone who wants revenge.
A Lizardman mystic who rules the Delu Lizardmen with great insight and wisdom. He is said to have learned directly from Hardin. When young, he spoke for peace with the humans, but they stayed blindly hostile however hard he tried. Over the years human foolishness made him angry, and he has declared war on anyone who enters his tribe's land.
A life form made by Icarus, one of Hardin's disciples. Icarus has let it loose to study how it behaves and reacts. It seems curious and playful, though others find it a pest.
The Old Chief has led the Leto Lizardmen for several decades. Old as he is, his strength and sharp wits have kept him alive. He knows his tribe cannot win back its homeland by fighting the Kingdom of Aden head-on, so he waits for the right moment to strike. He hopes the coming turmoil will let him secure the land of the Leto Lizardmen.
One of the Evil Spirits born of Goddess Shilen, it was horribly scarred in the War of the Gods. It fled to earth and has hidden there for thousands of years. The Tasaba Lizardmen tribe serves it while it waits for the day Shilen returns.
Once the ruler of the Selu Orc tribe, he lost his mind when a dangerous summoning spell of his own making went terribly wrong. Now he calls himself the Shaman King; he left the tribe's village and preys on unlucky travelers with a band of followers as mad as he is. He has some M. Skills but always thinks he is stronger than he is.
An Evil Spirit born of Goddess Shilen's despair, grief and fury. In the Era of Myths he fought for Shilen in the war with the gods, but he was badly wounded and has hidden ever since under the protection of the Water Dragon Fafuion. Lately he is said to be spreading word of Shilen's return. He serves Fafurion and waits for the day Shilen and the Evil Spirits rule the world again.
As lieutenant of the Water Dragon Fafurion, this Evil Spirit beat countless disciples of the gods. In the War of the Gods he was called Sika of Storm. He is a battle-hardened warrior and a gripping storyteller, and now, on Fafurion's orders, he travels the world telling his stories.
Leader of the Road Scavengers, who hold Death Pass and threaten Giran Territory. Cowards by nature, the Road Scavengers mostly attack old or unarmed travelers.
An evil Spider that lived in the Wastelands while Beleth was free. Once Beleth was sealed, a colony of Ants strengthened by the M. Atk. of the Wastelands drove it out, and it had to fall back to this place. It has sworn to one day feed on the Ants and wipe them out, and it is quietly growing stronger and sharpening its fangs for revenge.
The mechanical golem the Black Anvil Guild is so desperate to find. It is their most advanced golem design. A craftsman fitted it with a faulty part by mistake, and it came to life and went wild: it wrecked part of the workshop, crushed many Dwarven Artisans who tried to hold it back, and ran out of town. Now it wanders the woods with no aim and attacks anyone who comes close.
A Crokian who has guarded the land of Innadril since ancient times. He lived here before humans and elves reached Innadril and believes the land has holy grounds found nowhere else. For years he has watched the humans spread without end, and he is sure he must defend the lands of his ancestors.
A Taik Orc Chief Ranger who came down from the mountain to hunt Bec, a deserter who killed a fellow soldier. His tribe looks down on him as a thug or trash for chasing a deserter, yet he is proud of his work and sees himself as doing what his tribe needs.
A monster plant that grew by soaking up the poison of the Sea of Spores. It follows Orfen, the Ruler of the Sea of Spores, who ordered it to kill any humans who trespass. Ivory Tower mystics come to look after the magic barrier that keeps the spores from spreading, and the Rotting Tree has killed many of them.
This Immortal Knight hunts for Orfen in the Sea of Spores. As a young adventurer he joined the Sea of Spores Troops together with his beloved. Orfen's scheme killed her, and Kraven's grief and fury won him an immortal body so that he could take revenge on Orfen with his sharp, terrible blade.
The ancient mystics of the Ivory Tower made this Golem while studying the Secrets of Infinite Flame held in the flame stone. It looked like a failed experiment and was thrown away. It has woken up again lately and now roams near the Ivory Tower, getting in the way of the Spirits of Flame — no wonder the mystics see it as a big problem.
This legendary Ratman Bandit made his name by breaking into the Guild of Hunter's Village and stealing the Guild's symbol, the Legendary Bow. Unlike other Ratman Bandits, he has fooled many hunters of Hunter's Village with bold and clever plans.
The pet of Sartune of Elmoreden, a brilliant mystic jailed because of his rivals' jealousy and envy. It is worthy of its master: very clever and playful to the point of cruelty. With its many minions it spreads chaos along the back roads.
A Silenos who fell victim to a failed experiment by the Ivory Tower's mystics. Shacram got supernatural power, but his body was so twisted that he could not go back to his tribe. He moved to Oren and hides in an empty valley in the south, where steep mountain paths keep almost everyone away. He deeply hates the Ivory Tower mystics who made him this way.
This Iron Giant is said to be the work of Devil Beleth. A Golem with artificial intelligence, he was built to command other Golems. On a whim of Beleth', though, he was sealed and left waiting. While he stood idle, low-Lv. Orcs gathered around him and began to worship him as an idol. Now he is active again and believes he has become the God of Orcs.
This wild hero leads the Timak Orc Warriors into battle. Unlike Chertuba and Ragoth, he knows and cares about nothing but fighting. Oddly enough, that makes him well liked by many Orcs who don't understand Chertuba's ideals or Ragoth' wisdom.
This Evil Spirit carries the blood of some of the mightiest dragons among Shilen's children. When the War of Gods ended, he crawled under the earth and fell into a long sleep. He woke in the Time of Chaos and has ruled the whole Hunters Valley through terror ever since. He is one of the hardest tests for the Hunters Guild.
This Crokian Shaman serves the Water Dragon Fafurion. He helps Chief Sebek and passes Fafurion's orders to the Crokian Tribe. His magic lets him command the alligators of Alligator Island.
The great and brave Tiger King. For all his beastly looks, his divine nature and courage let him rule the Silenos. He began as one of the Evil Spirits made by Shilen, but over the years he gained wisdom, learned not to hate the gods and tried to be worthy of the title of Tiger King. Loyal shamans of the Silenos Tribe stay at his side.
Emperor Elmoreden sent this Immortal Warrior to guard the Seal of Antharas. Once he slipped out of the Watchman's control, the dark magic of the area turned him into a cruel monster, and now he attacks anyone who comes near the Dragon Valley.
A foolish man who could not hold back his burning wish to learn the forbidden knowledge humans can never reach, so he went alone to Land Dragon Antharas to learn the dragons' magic. For disturbing his rest, Antharas turned the man into a monster. Now a hideous creature, he hates everything beautiful. In secret he curses Antharas, yet he is truly terrified of the dragon.
This Riba serves Arachne Orfen. Unlike the other monsters of the Sea of Spores, he is very clever and knows a great deal of magic. On Orfen's orders he is looking for weak spots in the Ivory Tower's magic barrier that holds the spores back.
Commander of the advance forces of the mighty Ketra Orc tribe from the Goddard Territory of Elmore Kingdom. He is certain his tribe is better than all others. He was sent to spread its power into Aden Kingdom. He hates the Silenos and humans alike and is a dangerous enemy.
Hidden deep in the Forest of Mirrors, this Devil's Mirror is said to steal the soul of anyone who looks into it. The Lords of Hell made it to gather souls as an offering to Gran Kain.
This underling of Pirate King Zaken turned the crew to mutiny once Zaken told him where his famous treasure lay. When Zaken came back as an immortal undead, Tilion was the first he killed - and in a gruesome way. Later Tilion was raised again and given the task of killing anyone who sets foot on Devil's Isle.
A messenger Fairy Queen Timiniel sent to Aden to demand an answer about those who invaded the Enchanted Forest. He is one of the fearless warriors who guard the Fairy Queen.
Captain of the Convict Mercenaries from Gracia, known as the Lord of Slaughter, and a strong rival of the Bloody Lord Nurka. Thanks to his great skill at diplomacy he has made friends with many great nobles and high officials. These nobles often hire his troops, the Convicts, and he in turn uses the nobles in his plan to go back to his homeland, Gracia.
She was born a beautiful lady of a good family, but her arrogance angered Einhasad, who turned her into a Medusa. She could not accept her new form and became a brutal monster who takes her anger out on everyone around her. She even turned her fiance, who stayed faithful to her, into stone and then smashed him to pieces.
A famous knight of Oren who fought in the war to clear the monsters out of the Forest of Mirrors. His troops were beaten, and in the end Oblivion's Mirror took him. Now he roams the woods with no memory of his past, a dead man with a lost soul.
The leader of the Red Flag of the Oel Mahum, who is waiting for his chance to seize the Bandit Stronghold. He is very proud to be an Oel Mahum. Clever, strong-hearted and brave, he is still young and has not yet reached his full power. He brags that one day he will found a kingdom of Oel Mahums.
This messenger of the Water Dragon Fafurion was sent to the Goddess Eva to complain about his lot. When she stopped coming to the Garden of Eva, he stayed behind to lead the invading Stakatos.
A strong mutant Monster Eye. Some scholars think it has reached the last stage of Monster Eye evolution. It is extremely clever and arrogant. Years ago it fled south from Argos, the father of all Monster Eyes. It thinks, schemes and plans to steal Argos' power one day. It believes that eating the brains of other thinking beings makes it stronger, so it feeds often.
This Dark Mage once followed Beleth under Devil Kurikups. The Pirate King Zaken cursed him, believing Kenishee had lied about the Cruma Tower hiding the secrets of immortality. He did not die but became a ghost - some say thanks to the Dark Arts he had mastered so well.
A unicorn that lost its home long ago and drifts without purpose. It has been wandering since the Era of Myths ended with Einhasad's fury at the Lesser Giants. The leader of the unicorns, it lost its herd while traveling the world. It still searches desperately for the other unicorns, though hundreds of years have passed since they parted. Roaming alone, it has never got used to the human world.
A Treant who once lived south of Gludio and loved trees and nature. After the war with Beleth, his beautiful forest home was ruined and his friends were killed. That terrible loss left him lost in a fog of hatred, madness and thirst for revenge. Ruled by his anger, he still fights all humans and mystics.
A Treant Guardian that watches the outer part of Fairy Forest for Queen Timidiel. It hates intruders who upset the order of the forest and never forgives anyone who breaks its laws. With the power Queen Timidiel gave it, it calls Sylph and Unicorn and guards Fairy Forest together with them.
A mighty sorcerer the Lizardmen hold in great respect. He is now hiding in a far corner of the plains. He is bitter that humans keep pushing into the land of the Lizardmen, where they have lived in peace since ancient times.
A woman who made a deal with the Devil Beleth for power. Beleth' lessons gave her the strength of a great mystic. Now she searches for Beleth' ancient site, said to lie hidden somewhere under the south Gludio Wasteland, and readies a secret ritual to bring him back.
A female Succubus said to have won the special favor of Antharas and gained the power of the Land Dragon. How she earned Antharas' favor is unclear, but she has the deadly beauty that can lure adventurers coming to dragon valley to their deaths.
The finest warrior of the Harit Lizardmen, Tamish is a quiet, dependable perfectionist who never leaves a task unfinished. Charged with guarding Anghel Waterfall, he has protected the Holy Land of the Harit Lizardmen from all kinds of monsters and devils.
This executioner once served the great Pirate Zaken and even put Zaken's rebellious crew members to death. Ironically, he later cut off Zaken's own head in the riot. Raised as an undead by Zaken's curse, he swore never to disobey his captain again. He now guards Zaken's treasure in the Pirate Tunnel.
This Ol Mahum Warrior is fighting other bandit leaders for Oren's Bandit Stronghold. He cannot cast spells himself, but he knows a lot about magic and has several Shamans among his men. For an Ol Mahum, he is rather careful and wary.
The Lesser Giants made this fearsome golem to guard Cruma Tower in their war with the Gods. It waits patiently on the Tower's lowest Lv. for orders from its Lesser Giant masters - orders that will never come.
A Great Noble of Gracia who could not go home after losing the Aden-Gracia War. In the war he and his troops got lost inside Cruma Tower, where he managed to win a few Lesser Giants to his side. By the time he got out of the tower, the war was over, and all he had left were a few loyal servants and a huge bounty on his head. Now he is desperately trying to escape to Elmore Kingdom to save his life.
The son of Fierce Tiger King Angel, known as the Guardian of Harit Lizardmen. His father sent him to help the Harit Lizardmen, who had guarded Anghel Waterfall for generations.
As a young man he became a hero of the Timak Orcs by leading them to build the Timak Outpost. The power of totems has greatly lengthened his life, and he now leads all Timak Orcs.
A wild boar whose soul was stolen in an evil mystic's experiment, which turned the beast into a killing machine. In the end it killed the mystic, but that brought it no peace. It is looking for a strong being that can at last put its soul to rest.
A mechanical golem that belongs to the Lord of Innadril Castle, whose family Eva has protected for generations. A dwarven master artisan made it to protect the Garden of Eva; it guards against the troops of the Water Dragon Fafurion and anyone else who threatens the garden. The dwarven master built two other golems, but this third one was the strongest and is the only one left.
This foolish noble led the Land Dragon Punitive Force against Antharas in the days of the Elmoreden Kingdom. His poor command got the whole force slaughtered, and he was given to the claw of the Land Dragon. As a cruel joke, Antharas brought Ishka back to life and made him guard the Dragon Valley.
The fickle Queen of All the Fairies, who has ruled the Enchanted Forest for thousands of years. She is afraid of the slow weakening of the Seal of Shilen.
Another underling of Glaki. Like Glaki, he guards the statue of the giants, but he does not see it as a sacred duty. Legend says the Statue of the Giants can make a giant's incomplete body whole again. He is said to guard the statue to win Glaki's trust while secretly hoping to get a perfect, powerful body for himself.
This High Prefect of the Taik Orcs took the Cemetery to prepare an attack on Aden Castle. His surprise attack with just a few elite soldiers and the supply troops failed, and he is held back by the tangled interests of the other monsters already nesting in the area. His hatred of humans is deep, personal and deadly.
The Oel Mahum Lord who once held the Bandit Stronghold. Weary of the endless fights over territory, he left the stronghold with his loyal seers and prefects and now watches the struggle for the Bandit Stronghold from the side.
This dragon guards the southeastern bank of the river in the Forest of Mirrors. Once a ghost of the Forest, he begged the Shaman Isir to give him life again. Isir raised him as a dragon and ordered him to stop any outsider from crossing the river and entering the Forest.
A failed weapon made by Ivory Tower mystics who feared the Devil Beleth' coming return. He was modeled on a Lesser Giant, but he would not obey his makers and finally fled the tower. For years he searched for a being like himself and studied relics of the ancient Giants, and he came to believe he was the only true Lesser Giant to survive the old disaster. He dreams of revenge on the gods who brought the Lesser Giants down.
The leader of the Weird Drakes, a creature of old times that has killed more hunters than anyone can count. Much of the bloody history of Hunter's Village comes from his attacks.
A shaman of the village. She saw Elmore invaders poisoning the well and looked away, fearing for her life. But as the villagers died one after another, she understood what she had done and lost her mind. She still roams near the cursed well and attacks anyone who comes close, taking them for Elmore soldiers.
A living creature evolved from the Monster Eye, made by Giants who were fleeing Einhasad's rage. When the punishment of the Gods was over, Gorgolos turned its cruel teeth on its makers.
A clever and beautiful aide of the Death Lord Hallate. She now serves Devil Kernon and is in charge of the Tower of Insolence, but in truth she is Hallate's confidant and lover. She senses that the Devil Kernon is plotting betrayal and keeps a quiet eye on him.
A giant tiger of legend that rules the Anghel Waterfall. It was once a sacred, divine creature that guided the angels in the heavens, but it mauled its master and fled to the earth. Its wretched new life fills it with despair and has made it violent, and it devours any traveler or careless adventurer who passes by.
The leader of the Ancient Gargoyles, who led them in Shilen's service against the gods in the War of the Gods. After their defeat he fled to the Forsaken Plains, where he hides, sharpening his blade of revenge and waiting for Shilen, Mother of Evil Spirits, to return.
A kind of mind control device from the ancient giants' civilization. The giants built it to rule other thinking beings, but once their civilization fell it was turned against them and used to keep the giants as slaves. Like Core in the Cruma Tower, it is a life form with artificial intelligence that commands every slave around it.
He was once the General Construction Manager who built the Tower of Insolence for Emperor Baium, until the furious Emperor had him executed after delay upon delay. When the Tower fell and the Energy of Life poured out of it, his restless spirit became a strong ghost. He still roams near the Tower of Insolence, waiting for his chance at revenge on the imprisoned Emperor.
This Palibati Priest serves Queen Themis and worships the Goddess Shilen. He sees the Queen as a fragment of Shilen come down to earth and longs for the day the Seal of Shilen's completely broken. Again and again he holds rites offering the blood of the pure and innocent to Shilen.
Once a fine knight, this Elmorean nobleman sold his soul to Devil Triol for eternal life and power. Turned into a vampire, he was sent by Devil Triol's followers to steal Einhasad's relic, the Grail of Splendor.
The last Giant, hiding deep in the Giants Cave. His body is no better than that of other Lesser Giants, but he keeps the secrets of the Ancient Giants' civilization.
Like most monsters of the Blazing Swamp, Sekina turned into a devil after receiving the power of Hallate. She is loyal to Kernon, who now sits in the Tower of Insolence, and on his orders she is on a secret mission in the Blazing Swamp area. What that mission is, nobody knows.
A creature of the Land Dragon Antharas, set to guard the Dragon Dungeon and kill any trespasser who might wake the Land Dragon from his deep sleep. His body is stained with the blood of the many intruders he has slain, which is why he is called Bloody Priest Rudelto.
Through his carelessness this infamous commander helped bring about the fall of his garrison in the war between Elmore and Aden. He foolishly opened the gates to an old Elmorian friend, who betrayed his trust and poisoned the castle's well. Many soldiers and their families died, and Elmore's army easily crushed the weakened force. Broken by his failure, Andras fell on his sword, and his ghost is said to still roam the castle's ruins.
Reaper's the page of Shilen, the Goddess of Death. Reaper's job is to gather the countless souls wandering the earth and take them to Shilen's underground world. His loyalty to Shilen's absolute, and he stays near the Seal of Shilen to serve the goddess better. He does his duty faithfully while waiting for the day the goddess rises again.
The exiled leader of the Heltor Silenos. A fanatical follower of Baium, he believes Baium must rise again and will then destroy every other tribe on the continent. Alone in that belief, he and his minions search the Tower of Insolence for a way to bring Baium back.
In ancient times this drake was a guardian of Aden, but when a greedy hunter took his child he became a devil of revenge. He left Dragon Valley to roam the lands around Aden Castle and killed countless villagers, and the priests who came to calm his fury as well. By Imperial order all his good deeds were struck from the chronicles, and now he is known as the Disaster of Aden.
A messenger of Fafurion. This drake, Loch Ness, descended from the Water Dragon Fafurion, carries Fafurion's messages to the Lizardmen and Crokians. Fafurion cares little for these two minor tribes, so Loch Ness deals with them as it sees fit. It despises anything weaker than itself.
This giant Wyvern lives in the Blazing Swamp and rules all Wyverns and River Wyrms of the area. He considers the whole Blazing Swamp Wyvern land and is very unhappy with the devils who have invaded the Swamp.
The Queen of the Palibati guards the Seal of Shilen. Shilen's Priest Hisilrome, a Palibati himself, says Themis is a living piece of Shilen, the Queen of Evil Spirits. Themis is one of the monsters Shilen gave birth to in the War of the Gods, so her power is almost equal to that of the Death Lords. She can summon and rule both the dead and devils, and keeps the low-Lv. devil Succubus as her maid.
In the golden age of Elmoreden this King of Beasts was caught and brought to the Coliseum as a show for the Emperor and his court. When the empire fell, mystics who feared his revenge sealed him under the Coliseum, but he broke free later. His huge arms can crush rocks, and he can command all beasts.
The King of Bloody Lords, summoned by Marilion to help hold off a coming Nephilim attack. Fearsome in battle, he killed many Nephilim and dealt the Army of Light a heavy blow. In the end Anakim, who came in person to fight beside the Nephilim, drove him back, and he fled to the Necropolis.
This mystic helped Emperor Baium build the Tower of Insolence to win the secret of eternal life. He brought down the wrath of Einhasad and was killed by Angels, but the secret knowledge he already had brought him back to life. Now he works to set Baium free.
He once led the notorious Death Agent Army, which ravaged the land and terrified friend and foe alike, until several powerful nobles had him demoted. Later he died in battle when his army was thrown away as bait. Yet even death could not end his thirst for blood: calling on the magic of Darkness, he and his army rose again as undead soldiers. Now, as the Commander of the Undead, he roams the Ancient Battlegrounds and threatens the Border Outpost with a shining, rust-proof blade.
The Vanor Silenos Chief rules the Plains of Glory east of Aden. In the Unification under King Raoul, Kandra signed a peace treaty with the humans. Now that war clouds are gathering, he is once more getting the Vanor Silenos Tribe ready for battle. Rumor says King Raoul offered that first treaty because he feared Kandra's famous swordsmanship.
The Great Seer of the Virud Lizardmen and a devoted follower of Fafurion. This mighty shaman believes the Water Dragon Fafurion will lead the Lizardmen to a great and glorious day. He does not know that Fafurion barely notices his people.
The leader of the devils trying to take the Tower of Insolence. He wants the secret knowledge hidden in the Tower of Insolence and plans to use the Tower as a foothold to spread the power of devils. But he used up too much strength trying to break one of the Tower's seals and is weak now. He is at war with the angels and the Platinum tribe, who guard the Tower of Insolence on Einhasad's orders. Three loyal servants follow him: Kernon, Rahha and Verfa.
A wicked witch of a heretic faith who serves Antharas and offers humans in her rites. She worked Dark Arts on her own body and turned it into that of a mighty evil spirit. She and her minions attack any intruder who disturbs Antharas' sleep. A lifetime of slaughter has made her a powerful creature of evil, and now she loves to eat human hearts still beating with warm blood.
The Emperor of Crokians, who calls himself Padisha, lives on Alligator Island. A band of elite bodyguards obeys him, yet many Crokians follow the Water Dragon instead of him. That makes him angry, but he does not dare stand up to Fafurion.
An artificial creature born from Hardin's magic experiment. Its monster body spews lava everywhere, but it was once an obedient golem that followed Hardin like a father. When Hardin left this Swamp of Flames, it thought it had been abandoned and went mad. When King Astaire invaded Aden Kingdom, some Elmore soldiers trapped in the Swamp of Flames saw a giant covered in lava.
The forbidden magic the Ivory Tower Wizards used to seal Beleth also touched the monsters around. The Queen Ant soaked up the forbidden power of chaos, bred giant ants into a great army and went underground in the Wasteland.
One of the three arachnas and the younger sister of Nerupa. She tried to end the war between elves and humans, but was caught in the middle of a fierce battle and badly wounded. She withdrew deep into the forest and fell into a long sleep to heal. When she woke centuries later, the once-green forest had become a bleak, rotten swamp, and rage took hold of her. The swamp’s poison made her mind unstable, and in her fury she began striking at everyone, attacking humans and elves alike in the lands around.
Core, the giants’ supercomputer, was built in the days when the tower was a fortress-laboratory for making new life forms. Core ran everything in the tower and controlled the minds of the lower races made there. After the giant civilisation fell, it lay dormant for centuries, until a dwarven researcher named Piliel Aurura knocked the control device loose and woke it by accident. Once awake, Core took over the lower beings nearby, and they began defending the tower against any intruders.