Death Spike
Death Spike is an active skill in Lineage 2 Interlude with 13 levels. It is learned by Necromancer and Spellhowler.
Damages an enemy by throwing a bone. Power 58. 1 Cursed Bone needed.
Death Spike levels
| Lv. | Learned at | SP cost | MP cost | Power | Range | Cast time | Reuse | Effect |
|---|---|---|---|---|---|---|---|---|
| 1 | 44 | 35,000 | 23 | 58 | 900 | 4 s | 6 s | Damages an enemy by throwing a bone. Power 58. 1 Cursed Bone needed. |
| 2 | 48 | 55,000 | 27 | 65 | 900 | 4 s | 6 s | Damages an enemy by throwing a bone. Power 65. 1 Cursed Bone needed. |
| 3 | 52 | 78,000 | 30 | 72 | 900 | 4 s | 6 s | Damages an enemy by throwing a bone. Power 72. 1 Cursed Bone needed. |
| 4 | 56 | 83,000 | 35 | 78 | 900 | 4 s | 6 s | Damages an enemy by throwing a bone. Power 78. 1 Cursed Bone needed. |
| 5 | 58 | 88,000 | 36 | 82 | 900 | 4 s | 6 s | Causes damage to enemy by throwing a bone. Power 82. Requires one cursed bone. |
| 6 | 60 | 130,000 | 38 | 85 | 900 | 4 s | 6 s | Causes damage to enemy by throwing a bone. Power 85. Requires one cursed bone. |
| 7 | 62 | 170,000 | 40 | 89 | 900 | 4 s | 6 s | Causes damage to enemy by throwing a bone. Power 89. Requires one cursed bone. |
| 8 | 64 | 200,000 | 41 | 92 | 900 | 4 s | 6 s | Causes damage to enemy by throwing a bone. Power 92. Requires one cursed bone. |
| 9 | 66 | 270,000 | 43 | 96 | 900 | 4 s | 6 s | Causes damage to enemy by throwing a bone. Power 96. Requires one cursed bone. |
| 10 | 68 | 330,000 | 45 | 99 | 900 | 4 s | 6 s | Causes damage to enemy by throwing a bone. Power 99. Requires one cursed bone. |
| 11 | 70 | 380,000 | 46 | 102 | 900 | 4 s | 6 s | Causes damage to enemy by throwing a bone. Power 102. Requires one cursed bone. |
| 12 | 72 | 630,000 | 47 | 105 | 900 | 4 s | 6 s | Causes damage to enemy by throwing a bone. Power 105. Requires one cursed bone. |
| 13 | 74 | 820,000 | 50 | 108 | 900 | 4 s | 6 s | Causes damage to enemy by throwing a bone. Power 108. Requires one cursed bone. |
Who learns it
| Class | Kind | Learned at | Skill Lv. |
|---|---|---|---|
| Necromancer | 2nd class transfer | 44 | 13 |
| Spellhowler | 2nd class transfer | 44 | 13 |
Enchant routes
After the third class transfer the skill can be enchanted up to +30 along 2 routes.
- Power +30
- The power is increased.
- Cost +30
- MP consumption decreases.