Club of Nature - Magic Hold

Club of Nature - Magic Hold
Club of Nature - Magic Hold CBlunt weapon / Mage weapon
  • P. Atk.: 111
  • M. Atk.: 101
  • Atk. Spd.: 379
  • Critical: 40
  • Accuracy: +5
  • Soulshots: 3
  • Spiritshots: 3

<Soul Crystal Option>

Casts Dryad Root magic against the target with a 10% chance of success when using bad magic. Effect 1.

Club of Nature - Magic Hold is a C-Grade blunt weapon in Lineage 2 Interlude. It has 111 P. Atk. and 101 M. Atk. No drop, spoil, craft or shop source is known for it in this chronicle.