Club of Nature - Magic Hold
Club of Nature - Magic Hold CBlunt weapon / Mage weapon
- P. Atk.: 111
- M. Atk.: 101
- Atk. Spd.: 379
- Critical: 40
- Accuracy: +5
- Soulshots: 3
- Spiritshots: 3
<Soul Crystal Option>
Casts Dryad Root magic against the target with a 10% chance of success when using bad magic. Effect 1.
Club of Nature - Magic Hold is a C-Grade blunt weapon in Lineage 2 Interlude. It has 111 P. Atk. and 101 M. Atk. No drop, spoil, craft or shop source is known for it in this chronicle.