Club of Nature
Club of Nature CBlunt weapon / Mage weapon
- P. Atk.: 111
- M. Atk.: 101
- Atk. Spd.: 379
- Critical: 40
- Accuracy: +5
- Soulshots: 3
- Spiritshots: 3
Bestows one of the following functions: Magic Mental Shield, Magic Hold or Acumen.
Club of Nature is a C-Grade blunt weapon in Lineage 2 Interlude. It has 111 P. Atk. and 101 M. Atk. It drops from 7 monsters and is crafted from a recipe with a 100% success rate.
Special ability versions
How to craft Club of Nature
Requires Create Item level 5. Success rate 100%, costs 156 MP. Dwarven recipe.
Who drops Club of Nature 7
| Monster | Level | Location | Amount | Chance |
|---|---|---|---|---|
| OrfenEpic Boss | 50 | Sea of Spores | 1 | 3.5% |
| Archon SuscepterRaid Boss | 45 | Cruma Tower | 1 | 0.246%1 in 407 |
| Dread Avenger KravenRaid Boss | 44 | The Gods' Falls | 1 | 0.244%1 in 410 |
| Kaim Vanul Lad | 51 | Devil's Isle | 1 | 0.000493%1 in 202,840 |
| Liele Elder | 52 | The Enchanted Valley | 1 | 0.000298%1 in 335,570 |
| Cruel Punishment | 52 | The Cemetery | 1 | 0.000195%1 in 512,821 |
| Taik Orc Supply | 51 | War-Torn Plains | 1 | 0.000194%1 in 515,464 |
Chances are for x1 rates. A monster rolls each drop group once and gets at most one item from it.