Whirlwind
Whirlwind is an active skill in Lineage 2 High Five with 37 levels. It is learned by Warlord, Destroyer, Bounty Hunter and Warsmith.
Swings a spear to attack nearby enemies with 554 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
Whirlwind levels
| Lv. | Learned at | SP cost | MP cost | Power | Cast time | Reuse | Effect |
|---|---|---|---|---|---|---|---|
| 1 | 40 | 7,600 | 36 | 554 | 1.067 s | 4.25 s | 554 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. |
| 2 | 40 | 7,600 | 37 | 588 | 1.067 s | 4.25 s | 588 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. |
| 3 | 40 | 7,600 | 38 | 625 | 1.067 s | 4.25 s | 625 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. |
| 4 | 43 | 10,000 | 38 | 663 | 1.067 s | 4.25 s | 663 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. |
| 5 | 43 | 10,000 | 40 | 703 | 1.067 s | 4.25 s | 703 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. |
| 6 | 43 | 10,000 | 41 | 744 | 1.067 s | 4.25 s | 744 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. |
| 7 | 46 | 14,000 | 42 | 787 | 1.067 s | 4.25 s | 787 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. |
| 8 | 46 | 14,000 | 43 | 832 | 1.067 s | 4.25 s | 832 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. |
| 9 | 46 | 14,000 | 44 | 879 | 1.067 s | 4.25 s | 879 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. |
| 10 | 49 | 20,000 | 46 | 927 | 1.067 s | 4.25 s | 927 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. |
| 11 | 49 | 20,000 | 47 | 977 | 1.067 s | 4.25 s | 977 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. |
| 12 | 49 | 20,000 | 48 | 1,029 | 1.067 s | 4.25 s | 1029 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. |
| 13 | 52 | 36,000 | 50 | 1,082 | 1.067 s | 4.25 s | 1082 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. |
| 14 | 52 | 36,000 | 50 | 1,137 | 1.067 s | 4.25 s | 1137 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. |
| 15 | 52 | 36,000 | 51 | 1,194 | 1.067 s | 4.25 s | 1194 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. |
| 16 | 55 | 47,000 | 52 | 1,253 | 1.067 s | 4.25 s | 1253 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. |
| 17 | 55 | 47,000 | 53 | 1,313 | 1.067 s | 4.25 s | 1313 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. |
| 18 | 55 | 47,000 | 55 | 1,374 | 1.067 s | 4.25 s | 1374 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. |
| 19 | 58 | 50,000 | 56 | 1,438 | 1.067 s | 4.25 s | 1438 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. |
| 20 | 58 | 50,000 | 57 | 1,502 | 1.067 s | 4.25 s | 1502 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. |
| 21 | 58 | 50,000 | 58 | 1,568 | 1.067 s | 4.25 s | 1568 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. |
| 22 | 60 | 110,000 | 60 | 1,636 | 1.067 s | 4.25 s | 1636 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. |
| 23 | 60 | 110,000 | 61 | 1,704 | 1.067 s | 4.25 s | 1704 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. |
| 24 | 62 | 130,000 | 61 | 1,774 | 1.067 s | 4.25 s | 1774 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. |
| 25 | 62 | 130,000 | 62 | 1,845 | 1.067 s | 4.25 s | 1845 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. |
| 26 | 64 | 180,000 | 63 | 1,917 | 1.067 s | 4.25 s | 1917 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. |
| 27 | 64 | 180,000 | 65 | 1,990 | 1.067 s | 4.25 s | 1990 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. |
| 28 | 66 | 210,000 | 66 | 2,064 | 1.067 s | 4.25 s | 2064 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. |
| 29 | 66 | 210,000 | 67 | 2,138 | 1.067 s | 4.25 s | 2138 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. |
| 30 | 68 | 280,000 | 68 | 2,213 | 1.067 s | 4.25 s | 2213 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. |
| 31 | 68 | 280,000 | 69 | 2,288 | 1.067 s | 4.25 s | 2288 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. |
| 32 | 70 | 290,000 | 70 | 2,363 | 1.067 s | 4.25 s | 2363 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. |
| 33 | 70 | 290,000 | 71 | 2,439 | 1.067 s | 4.25 s | 2439 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. |
| 34 | 72 | 430,000 | 72 | 2,515 | 1.067 s | 4.25 s | 2515 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. |
| 35 | 72 | 430,000 | 73 | 2,590 | 1.067 s | 4.25 s | 2590 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. |
| 36 | 74 | 720,000 | 74 | 2,665 | 1.067 s | 4.25 s | 2665 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. |
| 37 | 74 | 720,000 | 75 | 2,740 | 1.067 s | 4.25 s | 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. |
Who learns it
| Class | Kind | Learned at | Skill Lv. |
|---|---|---|---|
| Warlord | 2nd class transfer | 40 | 37 |
| Destroyer | 2nd class transfer | 40 | 37 |
| Bounty Hunter | 2nd class transfer | 40 | 37 |
| Warsmith | 2nd class transfer | 40 | 37 |
Enchant routes
After the third class transfer the skill can be enchanted up to +30 along 7 routes.
- Power +30
- Increases Power by 25.
- Cost +30
- Decreases MP consumption by 1.
- Fire Attack +30
- Increases Fire damage by 2.
- Water Attack +30
- Increases Water damage by 2.
- Wind Attack +30
- Increases Wind damage by 2.
- Earth Attack +30
- Increases Earth damage by 2.
- Duel +30
- Increases Power during PvP by 48.