WhirlwindWhirlwind

Whirlwind is an active skill in Lineage 2 High Five with 37 levels. It is learned by Warlord, Destroyer, Bounty Hunter and Warsmith.

Swings a spear to attack nearby enemies with 554 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.

Whirlwind levels

Lv.Learned atSP costMP costPowerCast timeReuseEffect
1407,600365541.067 s4.25 s554 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
2407,600375881.067 s4.25 s588 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
3407,600386251.067 s4.25 s625 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
44310,000386631.067 s4.25 s663 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
54310,000407031.067 s4.25 s703 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
64310,000417441.067 s4.25 s744 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
74614,000427871.067 s4.25 s787 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
84614,000438321.067 s4.25 s832 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
94614,000448791.067 s4.25 s879 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
104920,000469271.067 s4.25 s927 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
114920,000479771.067 s4.25 s977 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
124920,000481,0291.067 s4.25 s1029 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
135236,000501,0821.067 s4.25 s1082 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
145236,000501,1371.067 s4.25 s1137 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
155236,000511,1941.067 s4.25 s1194 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
165547,000521,2531.067 s4.25 s1253 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
175547,000531,3131.067 s4.25 s1313 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
185547,000551,3741.067 s4.25 s1374 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
195850,000561,4381.067 s4.25 s1438 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
205850,000571,5021.067 s4.25 s1502 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
215850,000581,5681.067 s4.25 s1568 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
2260110,000601,6361.067 s4.25 s1636 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
2360110,000611,7041.067 s4.25 s1704 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
2462130,000611,7741.067 s4.25 s1774 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
2562130,000621,8451.067 s4.25 s1845 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
2664180,000631,9171.067 s4.25 s1917 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
2764180,000651,9901.067 s4.25 s1990 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
2866210,000662,0641.067 s4.25 s2064 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
2966210,000672,1381.067 s4.25 s2138 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
3068280,000682,2131.067 s4.25 s2213 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
3168280,000692,2881.067 s4.25 s2288 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
3270290,000702,3631.067 s4.25 s2363 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
3370290,000712,4391.067 s4.25 s2439 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
3472430,000722,5151.067 s4.25 s2515 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
3572430,000732,5901.067 s4.25 s2590 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
3674720,000742,6651.067 s4.25 s2665 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
3774720,000752,7401.067 s4.25 s2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.

Who learns it

ClassKindLearned atSkill Lv.
Warlord2nd class transfer4037
Destroyer2nd class transfer4037
Bounty Hunter2nd class transfer4037
Warsmith2nd class transfer4037

Enchant routes

After the third class transfer the skill can be enchanted up to +30 along 7 routes.

Power +30
Increases Power by 25.
Cost +30
Decreases MP consumption by 1.
Fire Attack +30
Increases Fire damage by 2.
Water Attack +30
Increases Water damage by 2.
Wind Attack +30
Increases Wind damage by 2.
Earth Attack +30
Increases Earth damage by 2.
Duel +30
Increases Power during PvP by 48.