Snipe
Snipe is an active skill in Lineage 2 High Five with 8 levels. It is learned by Hawkeye.
For 2 minutes, increases the user's Accuracy by 3, P. Atk. by 124, range by 50, and Critical Rate by 20% when using a bow. Movement is impossible while skill is being used. Requires a bow.
Snipe levels
| Lv. | Learned at | SP cost | MP cost | Cast time | Reuse | Effect |
|---|---|---|---|---|---|---|
| 1 | 60 | 360,000 | 28 | 2 s | 2.5 s | 3, P. Atk. by 124, range by 50, and Critical Rate by 20% when using a bow. Movement is impossible while skill is being used. Requires a bow. |
| 2 | 62 | 440,000 | 29 | 2 s | 2.5 s | 3, P. Atk. by 134, range by 50, and Critical Rate by 20% when using a bow. Movement is impossible while skill is being used. Requires a bow. |
| 3 | 64 | 530,000 | 30 | 2 s | 2.5 s | 4, P. Atk. by 145, range by 100, and Critical Rate by 20% when using a bow. Movement is impossible while skill is being used. Requires a bow. |
| 4 | 66 | 640,000 | 31 | 2 s | 2.5 s | 4, P. Atk. by 155, range by 100, and Critical Rate by 20% when using a bow. Movement is impossible while skill is being used. Requires a bow. |
| 5 | 68 | 980,000 | 32 | 2 s | 2.5 s | 5, P. Atk. by 166, range by 150, and Critical Rate by 20% when using a bow. Movement is impossible while skill is being used. Requires a bow. |
| 6 | 70 | 1,030,000 | 33 | 2 s | 2.5 s | 5, P. Atk. by 177, range by 150, and Critical Rate by 20% when using a bow. Movement is impossible while skill is being used. Requires a bow. |
| 7 | 72 | 1,330,000 | 34 | 2 s | 2.5 s | 6, P. Atk. by 188, range by 200, and Critical Rate by 20% when using a bow. Movement is impossible while skill is being used. Requires a bow. |
| 8 | 74 | 1,900,000 | 34 | 2 s | 2.5 s | 6, P. Atk. by 199, range by 200, and Critical Rate by 20% when using a bow. Movement is impossible while skill is being used. Requires a bow. |
Who learns it
| Class | Kind | Learned at | Skill Lv. |
|---|---|---|---|
| Hawkeye | 2nd class transfer | 60 | 8 |
Enchant routes
After the third class transfer the skill can be enchanted up to +30 along 2 routes.
- Power +30
- Increases Power by 2.
- Cost +30
- Decreases Speed penalty by 1%.