Hammer Crush
Hammer Crush is an active skill in Lineage 2 High Five with 37 levels. It is learned by Gladiator, Destroyer, Overlord, Warcryer, Bounty Hunter and Warsmith.
Attacks an enemy with 487 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
Hammer Crush levels
| Lv. | Learned at | SP cost | MP cost | Power | Range | Cast time | Reuse | Effect |
|---|---|---|---|---|---|---|---|---|
| 1 | 40 | 7,000 | 35 | 487 | 40 | 1.08 s | 3.25 s | 487 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 2 | 40 | 7,000 | 36 | 518 | 40 | 1.08 s | 3.25 s | 518 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 3 | 40 | 7,000 | 37 | 550 | 40 | 1.08 s | 3.25 s | 550 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 4 | 43 | 9,000 | 37 | 583 | 40 | 1.08 s | 3.25 s | 583 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 5 | 43 | 9,000 | 38 | 618 | 40 | 1.08 s | 3.25 s | 618 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 6 | 43 | 9,000 | 39 | 655 | 40 | 1.08 s | 3.25 s | 655 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 7 | 46 | 13,000 | 40 | 693 | 40 | 1.08 s | 3.25 s | 693 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 8 | 46 | 13,000 | 42 | 732 | 40 | 1.08 s | 3.25 s | 732 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 9 | 46 | 13,000 | 43 | 773 | 40 | 1.08 s | 3.25 s | 773 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 10 | 49 | 20,000 | 44 | 816 | 40 | 1.08 s | 3.25 s | 816 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 11 | 49 | 20,000 | 45 | 860 | 40 | 1.08 s | 3.25 s | 860 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 12 | 49 | 20,000 | 46 | 905 | 40 | 1.08 s | 3.25 s | 905 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 13 | 52 | 22,000 | 47 | 952 | 40 | 1.08 s | 3.25 s | 952 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 14 | 52 | 22,000 | 48 | 1,001 | 40 | 1.08 s | 3.25 s | 1001 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 15 | 52 | 22,000 | 49 | 1,051 | 40 | 1.08 s | 3.25 s | 1051 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 16 | 55 | 32,000 | 50 | 1,102 | 40 | 1.08 s | 3.25 s | 1102 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 17 | 55 | 32,000 | 51 | 1,155 | 40 | 1.08 s | 3.25 s | 1155 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 18 | 55 | 32,000 | 52 | 1,210 | 40 | 1.08 s | 3.25 s | 1210 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 19 | 58 | 42,000 | 54 | 1,265 | 40 | 1.08 s | 3.25 s | 1265 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 20 | 58 | 42,000 | 55 | 1,322 | 40 | 1.08 s | 3.25 s | 1322 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 21 | 58 | 42,000 | 56 | 1,380 | 40 | 1.08 s | 3.25 s | 1380 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 22 | 60 | 90,000 | 57 | 1,440 | 40 | 1.08 s | 3.25 s | 1440 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 23 | 60 | 90,000 | 58 | 1,500 | 40 | 1.08 s | 3.25 s | 1500 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 24 | 62 | 100,000 | 59 | 1,561 | 40 | 1.08 s | 3.25 s | 1561 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 25 | 62 | 100,000 | 60 | 1,624 | 40 | 1.08 s | 3.25 s | 1624 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 26 | 64 | 140,000 | 61 | 1,687 | 40 | 1.08 s | 3.25 s | 1687 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 27 | 64 | 140,000 | 62 | 1,751 | 40 | 1.08 s | 3.25 s | 1751 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 28 | 66 | 150,000 | 63 | 1,816 | 40 | 1.08 s | 3.25 s | 1816 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 29 | 66 | 150,000 | 64 | 1,881 | 40 | 1.08 s | 3.25 s | 1881 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 30 | 68 | 190,000 | 65 | 1,947 | 40 | 1.08 s | 3.25 s | 1947 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 31 | 68 | 190,000 | 66 | 2,013 | 40 | 1.08 s | 3.25 s | 2013 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 32 | 70 | 290,000 | 67 | 2,080 | 40 | 1.08 s | 3.25 s | 2080 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 33 | 70 | 290,000 | 68 | 2,146 | 40 | 1.08 s | 3.25 s | 2146 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 34 | 72 | 400,000 | 69 | 2,213 | 40 | 1.08 s | 3.25 s | 2213 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 35 | 72 | 400,000 | 70 | 2,279 | 40 | 1.08 s | 3.25 s | 2279 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 36 | 74 | 720,000 | 71 | 2,345 | 40 | 1.08 s | 3.25 s | 2345 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 37 | 74 | 720,000 | 72 | 2,411 | 40 | 1.08 s | 3.25 s | 2411 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. |
Who learns it
Enchant routes
After the third class transfer the skill can be enchanted up to +30 along 6 routes.
- Chance +30
- Increases the success rate.
- Cost +30
- Increases Power by 22 and decreases MP consumption by 1.
- Fire Attack +30
- Increases Fire damage by 2.
- Water Attack +30
- Increases Water damage by 2.
- Wind Attack +30
- Increases Wind damage by 2.
- Earth Attack +30
- Increases Earth damage by 2.