Fatal Strike
Fatal Strike is an active skill in Lineage 2 High Five with 37 levels. It is learned by Gladiator, Destroyer, Bounty Hunter and Warsmith.
Attacks an enemy with 738 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
Fatal Strike levels
| Lv. | Learned at | SP cost | MP cost | Power | Range | Cast time | Reuse | Effect |
|---|---|---|---|---|---|---|---|---|
| 1 | 40 | 7,600 | 36 | 738 | 40 | 1.08 s | 3.25 s | 738 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. |
| 2 | 40 | 7,600 | 37 | 784 | 40 | 1.08 s | 3.25 s | 784 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. |
| 3 | 40 | 7,600 | 38 | 833 | 40 | 1.08 s | 3.25 s | 833 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. |
| 4 | 43 | 10,000 | 38 | 884 | 40 | 1.08 s | 3.25 s | 884 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. |
| 5 | 43 | 10,000 | 40 | 937 | 40 | 1.08 s | 3.25 s | 937 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. |
| 6 | 43 | 10,000 | 41 | 992 | 40 | 1.08 s | 3.25 s | 992 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. |
| 7 | 46 | 14,000 | 42 | 1,049 | 40 | 1.08 s | 3.25 s | 1049 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. |
| 8 | 46 | 14,000 | 43 | 1,109 | 40 | 1.08 s | 3.25 s | 1109 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. |
| 9 | 46 | 14,000 | 44 | 1,171 | 40 | 1.08 s | 3.25 s | 1171 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. |
| 10 | 49 | 20,000 | 46 | 1,236 | 40 | 1.08 s | 3.25 s | 1236 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. |
| 11 | 49 | 20,000 | 47 | 1,302 | 40 | 1.08 s | 3.25 s | 1302 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. |
| 12 | 49 | 20,000 | 48 | 1,371 | 40 | 1.08 s | 3.25 s | 1371 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. |
| 13 | 52 | 33,000 | 50 | 1,443 | 40 | 1.08 s | 3.25 s | 1443 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. |
| 14 | 52 | 33,000 | 50 | 1,516 | 40 | 1.08 s | 3.25 s | 1516 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. |
| 15 | 52 | 33,000 | 51 | 1,592 | 40 | 1.08 s | 3.25 s | 1592 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. |
| 16 | 55 | 46,000 | 52 | 1,670 | 40 | 1.08 s | 3.25 s | 1670 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. |
| 17 | 55 | 46,000 | 53 | 1,750 | 40 | 1.08 s | 3.25 s | 1750 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. |
| 18 | 55 | 46,000 | 55 | 1,832 | 40 | 1.08 s | 3.25 s | 1832 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. |
| 19 | 58 | 50,000 | 56 | 1,917 | 40 | 1.08 s | 3.25 s | 1917 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. |
| 20 | 58 | 50,000 | 57 | 2,003 | 40 | 1.08 s | 3.25 s | 2003 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. |
| 21 | 58 | 50,000 | 58 | 2,091 | 40 | 1.08 s | 3.25 s | 2091 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. |
| 22 | 60 | 91,000 | 60 | 2,181 | 40 | 1.08 s | 3.25 s | 2181 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. |
| 23 | 60 | 91,000 | 61 | 2,272 | 40 | 1.08 s | 3.25 s | 2272 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. |
| 24 | 62 | 130,000 | 61 | 2,366 | 40 | 1.08 s | 3.25 s | 2366 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. |
| 25 | 62 | 130,000 | 62 | 2,460 | 40 | 1.08 s | 3.25 s | 2460 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. |
| 26 | 64 | 160,000 | 63 | 2,556 | 40 | 1.08 s | 3.25 s | 2556 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. |
| 27 | 64 | 160,000 | 65 | 2,653 | 40 | 1.08 s | 3.25 s | 2653 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. |
| 28 | 66 | 210,000 | 66 | 2,751 | 40 | 1.08 s | 3.25 s | 2751 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. |
| 29 | 66 | 210,000 | 67 | 2,850 | 40 | 1.08 s | 3.25 s | 2850 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. |
| 30 | 68 | 240,000 | 68 | 2,950 | 40 | 1.08 s | 3.25 s | 2950 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. |
| 31 | 68 | 240,000 | 69 | 3,050 | 40 | 1.08 s | 3.25 s | 3050 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. |
| 32 | 70 | 290,000 | 70 | 3,151 | 40 | 1.08 s | 3.25 s | 3151 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. |
| 33 | 70 | 290,000 | 71 | 3,252 | 40 | 1.08 s | 3.25 s | 3252 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. |
| 34 | 72 | 400,000 | 72 | 3,353 | 40 | 1.08 s | 3.25 s | 3353 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. |
| 35 | 72 | 400,000 | 73 | 3,453 | 40 | 1.08 s | 3.25 s | 3453 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. |
| 36 | 74 | 720,000 | 74 | 3,553 | 40 | 1.08 s | 3.25 s | 3553 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. |
| 37 | 74 | 720,000 | 75 | 3,653 | 40 | 1.08 s | 3.25 s | 3653 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. |
Who learns it
| Class | Kind | Learned at | Skill Lv. |
|---|---|---|---|
| Gladiator | 2nd class transfer | 40 | 37 |
| Destroyer | 2nd class transfer | 40 | 37 |
| Bounty Hunter | 2nd class transfer | 40 | 37 |
| Warsmith | 2nd class transfer | 40 | 37 |
Enchant routes
After the third class transfer the skill can be enchanted up to +30 along 6 routes.
- Power +30
- Increases Power by 39.
- Cost +30
- Decreases MP consumption by 1.
- Fire Attack +30
- Increases Fire damage by 2.
- Water Attack +30
- Increases Water damage by 2.
- Wind Attack +30
- Increases Wind damage by 2.
- Earth Attack +30
- Increases Earth damage by 2.