Fatal Counter
Fatal Counter is an active skill in Lineage 2 High Five with 16 levels. It is learned by Phantom Ranger.
Supplements the user's P. Atk. by 2908 Power to fire an agony-inducing arrow at a target. The power of the attack increases as an enemy's HP decreases. Requires a bow. Over-hit is possible.
Fatal Counter levels
| Lv. | Learned at | SP cost | MP cost | Power | Range | Cast time | Reuse | Effect |
|---|---|---|---|---|---|---|---|---|
| 1 | 60 | 100,000 | 116 | 2,908 | 900 | 3 s | 5 s | 2908 Power to fire an agony-inducing arrow at a target. The power of the attack increases as an enemy's HP decreases. Requires a bow. Over-hit is possible. |
| 2 | 60 | 100,000 | 119 | 3,030 | 900 | 3 s | 5 s | 3030 Power to fire an agony-inducing arrow at a target. The power of the attack increases as an enemy's HP decreases. Requires a bow. Over-hit is possible. |
| 3 | 62 | 130,000 | 121 | 3,154 | 900 | 3 s | 5 s | 3154 Power to fire an agony-inducing arrow at a target. The power of the attack increases as an enemy's HP decreases. Requires a bow. Over-hit is possible. |
| 4 | 62 | 130,000 | 122 | 3,280 | 900 | 3 s | 5 s | 3280 Power to fire an agony-inducing arrow at a target. The power of the attack increases as an enemy's HP decreases. Requires a bow. Over-hit is possible. |
| 5 | 64 | 170,000 | 124 | 3,408 | 900 | 3 s | 5 s | 3408 Power to fire an agony-inducing arrow at a target. The power of the attack increases as an enemy's HP decreases. Requires a bow. Over-hit is possible. |
| 6 | 64 | 170,000 | 126 | 3,537 | 900 | 3 s | 5 s | 3537 Power to fire an agony-inducing arrow at a target. The power of the attack increases as an enemy's HP decreases. Requires a bow. Over-hit is possible. |
| 7 | 66 | 220,000 | 129 | 3,668 | 900 | 3 s | 5 s | 3668 Power to fire an agony-inducing arrow at a target. The power of the attack increases as an enemy's HP decreases. Requires a bow. Over-hit is possible. |
| 8 | 66 | 220,000 | 131 | 3,800 | 900 | 3 s | 5 s | 3800 Power to fire an agony-inducing arrow at a target. The power of the attack increases as an enemy's HP decreases. Requires a bow. Over-hit is possible. |
| 9 | 68 | 280,000 | 133 | 3,933 | 900 | 3 s | 5 s | 3933 Power to fire an agony-inducing arrow at a target. The power of the attack increases as an enemy's HP decreases. Requires a bow. Over-hit is possible. |
| 10 | 68 | 280,000 | 135 | 4,067 | 900 | 3 s | 5 s | 4067 Power to fire an agony-inducing arrow at a target. The power of the attack increases as an enemy's HP decreases. Requires a bow. Over-hit is possible. |
| 11 | 70 | 310,000 | 138 | 4,201 | 900 | 3 s | 5 s | 4201 Power to fire an agony-inducing arrow at a target. The power of the attack increases as an enemy's HP decreases. Requires a bow. Over-hit is possible. |
| 12 | 70 | 310,000 | 140 | 4,336 | 900 | 3 s | 5 s | 4336 Power to fire an agony-inducing arrow at a target. The power of the attack increases as an enemy's HP decreases. Requires a bow. Over-hit is possible. |
| 13 | 72 | 430,000 | 142 | 4,470 | 900 | 3 s | 5 s | 4470 Power to fire an agony-inducing arrow at a target. The power of the attack increases as an enemy's HP decreases. Requires a bow. Over-hit is possible. |
| 14 | 72 | 430,000 | 144 | 4,604 | 900 | 3 s | 5 s | 4604 Power to fire an agony-inducing arrow at a target. The power of the attack increases as an enemy's HP decreases. Requires a bow. Over-hit is possible. |
| 15 | 74 | 720,000 | 146 | 4,738 | 900 | 3 s | 5 s | 4738 Power to fire an agony-inducing arrow at a target. The power of the attack increases as an enemy's HP decreases. Requires a bow. Over-hit is possible. |
| 16 | 74 | 720,000 | 148 | 4,870 | 900 | 3 s | 5 s | 4870 Power to fire an agony-inducing arrow at a target. The power of the attack increases as an enemy's HP decreases. Requires a bow. Over-hit is possible. |
Who learns it
| Class | Kind | Learned at | Skill Lv. |
|---|---|---|---|
| Phantom Ranger | 2nd class transfer | 60 | 16 |
Enchant routes
After the third class transfer the skill can be enchanted up to +30 along 7 routes.
- Power +30
- Increases Power by 44.
- Cost +30
- Decreases MP consumption by 2.
- Fire Attack +30
- Increases Fire damage by 2.
- Water Attack +30
- Increases Water damage by 2.
- Wind Attack +30
- Increases Wind damage by 2.
- Earth Attack +30
- Increases Earth damage by 2.
- Duel +30
- Increases Power during PvP by 86.