Critical Blow
Critical Blow is an active skill in Lineage 2 High Five with 10 levels. It is learned by Treasure Hunter.
Attacks the target's vital points with 1832 Power added to P. Atk. Increases the user's success rate of vital point attacks by 10% for 15 seconds. Requires a dagger. Over-hit. Half-kill.
Critical Blow levels
| Lv. | Learned at | SP cost | MP cost | Power | Range | Cast time | Reuse | Effect |
|---|---|---|---|---|---|---|---|---|
| 1 | 55 | 147,000 | 52 | 1,832 | 40 | 1.3 s | 30 s | 1832 Power added to P. Atk. Increases the user's success rate of vital point attacks by 10% for 15 seconds. Requires a dagger. Over-hit. Half-kill. |
| 2 | 58 | 150,000 | 56 | 2,091 | 40 | 1.3 s | 30 s | 2091 Power added to P. Atk. Increases the user's success rate of vital point attacks by 10% for 15 seconds. Requires a dagger. Over-hit. Half-kill. |
| 3 | 60 | 242,000 | 58 | 2,272 | 40 | 1.3 s | 30 s | 2272 Power added to P. Atk. Increases the user's success rate of vital point attacks by 10% for 15 seconds. Requires a dagger. Over-hit. Half-kill. |
| 4 | 62 | 360,000 | 60 | 2,460 | 40 | 1.3 s | 30 s | 2460 Power added to P. Atk. Increases the user's success rate of vital point attacks by 15% for 15 seconds. Requires a dagger. Over-hit. Half-kill. |
| 5 | 64 | 370,000 | 62 | 2,653 | 40 | 1.3 s | 30 s | 2653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 15% for 15 seconds. Requires a dagger. Over-hit. Half-kill. |
| 6 | 66 | 540,000 | 64 | 2,850 | 40 | 1.3 s | 30 s | 2850 Power added to P. Atk. Increases the user's success rate of vital point attacks by 20% for 15 seconds. Requires a dagger. Over-hit. Half-kill. |
| 7 | 68 | 650,000 | 66 | 3,050 | 40 | 1.3 s | 30 s | 3050 Power added to P. Atk. Increases the user's success rate of vital point attacks by 20% for 15 seconds. Requires a dagger. Over-hit. Half-kill. |
| 8 | 70 | 850,000 | 68 | 3,252 | 40 | 1.3 s | 30 s | 3252 Power added to P. Atk. Increases the user's success rate of vital point attacks by 25% for 15 seconds. Requires a dagger. Over-hit. Half-kill. |
| 9 | 72 | 920,000 | 70 | 3,453 | 40 | 1.3 s | 30 s | 3453 Power added to P. Atk. Increases the user's success rate of vital point attacks by 15% for 15 seconds. Requires a dagger. Over-hit. Half-kill. |
| 10 | 74 | 1,730,000 | 72 | 3,653 | 40 | 1.3 s | 30 s | 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. |
Who learns it
| Class | Kind | Learned at | Skill Lv. |
|---|---|---|---|
| Treasure Hunter | 2nd class transfer | 55 | 10 |
Enchant routes
After the third class transfer the skill can be enchanted up to +30 along 7 routes.
- Power +30
- Increases Power by 33.
- Cost +30
- Decreases MP consumption by 1.
- Fire Attack +30
- Increases Fire damage by 2.
- Water Attack +30
- Increases Water damage by 2.
- Wind Attack +30
- Increases Wind damage by 2.
- Earth Attack +30
- Increases Earth damage by 2.
- Duel +30
- Increases Power during PvP by 64 seconds.