Life Stone - Level 52

Life Stone - Level 52
Life Stone - Level 52 Life stone

An ordinary mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 52 and above.

Life Stone - Level 52 is a life stone in Lineage 2 High Five. It drops from 34 monsters.

Who drops Life Stone - Level 52 34

MonsterLevelLocationAmountChance
Zombie Captain's Spiritual Body52Devil's Isle10.59%1 in 169
Kaim Vanul Lad51Devil's Isle10.482%1 in 207
Death Knight50Cruma Tower10.478%1 in 209
Garden Guard Leader50Garden of Eva10.464%1 in 216
Doll Master50Garden of Eva10.44%1 in 228
Decayed Ancient Knight50Giran Harbor10.438%1 in 228
Crypt Inquisitor52—10.376%1 in 266
Crypt Archon50—10.371%1 in 270
Dark Lord50Cruma Tower10.332%1 in 301
Sepulcher Inquisitor52The Patriot's Necropolis10.322%1 in 311
Fline Elder51The Enchanted Valley10.295%1 in 339
Vanor Silenos Chieftain50Plains of Glory10.279%1 in 359
Liele Elder52The Enchanted Valley10.246%1 in 407
Forest Runner50The Enchanted Valley10.239%1 in 418
Royal Cave Servant51Dragon Valley10.19%1 in 525
Taik Orc Supply51War-Torn Plains10.188%1 in 531
Spiteful Ghost of Ruins50The Cemetery10.178%1 in 562
Harit Lizardman Grunt51The Forest of Mirrors10.173%1 in 579
Ol Mahum Transcender50Outlaw Forest10.173%1 in 579
Taik Orc Seeker52The Cemetery10.166%1 in 603
Hunter Gargoyle52Outlaw Forest10.16%1 in 624
Soldier of Grief51The Cemetery10.158%1 in 631
Cruel Punisher52The Cemetery10.148%1 in 677
Pirate Zombie Captain52Devil's Isle10.147%1 in 680
Tairim50The Cemetery10.146%1 in 683
Zaken's Royal Guard50Devil's Isle10.141%1 in 709
Headless Knight50Dragon Valley10.131%1 in 762
Harit Lizardman Archer52The Forest of Mirrors10.129%1 in 772
Harit Lizardman50The Forest of Mirrors10.129%1 in 777
Kaim Vanul51Devil's Isle10.126%1 in 794
Tanor Silenos Chieftain50Tanor Canyon10.125%1 in 802
Deprive50War-Torn Plains10.121%1 in 829
Elder Tarlk Basilisk51Outlaw Forest10.111%1 in 902
Tarlk Basilisk50Outlaw Forest10.105%1 in 949

Chances are for x1 rates. A monster rolls each drop group once and gets at most one item from it.