Test of the Reformer

Test of the Reformer es una quest de Lineage 2 Scryde (única, en solitario) para personajes de nivel 39+. Empieza con Pupina en Town of Giran.

Buscadores de la fe verdadera: quien desee convertirse, como Priest, en un puente entre este mundo y el otro debe hablar con un predicador exiliado llamado Sla, un verdadero hombre de fe.

Guía paso a paso de Test of the Reformer

La tercera quest de la segunda profesión para el Prophet y la Shillien Elder: Test of the Reformer. Aviso de entrada de que en la quest hay un fallo (no lo comprobé en todas las builds, pero apareció varias veces): en la ventana de quest los encargos van con retraso, es decir, yo ya hice un encargo y solo entonces me ponen que hay que hacerlo. Así que tocó no mirar la pestaña de quests y correr de memoria. Antes de hacer esta quest comprueba que tu personaje tiene aprendidos los skills Wind Strike, Disrupt Undead y Dryad Root. Y otra cosa: si de algún mob no te cae el objeto de quest, prueba a pegarle con magia. Lo comprobé todo más de una vez, y todas las recomendaciones de cómo pegar a cada mob están escritas abajo.

El clavo de Aruraune

  1. Town of Giran. Busca a Priestess Pupina en el templo y acepta la quest. Recibes: Book of Reform.

    La quest se coge en el nivel 39 con la NPC Priestess Pupina, en el templo de Giran.

    Priestess Pupina en Lineage 2 Scryde
    Dónde encontrar a Priestess Pupina: mapa de Town of Giran
  2. Execution Grounds. Caza Nameless Revenant (nv. 38).

    Empezamos la quest. Pupina nos manda a la localización Execution Grounds; hay que entrar a la localización por el lado de Giran: pasamos la puerta y vamos todo recto hasta ver un foso grande, en el que están los mobs de quest de nivel 38 Nameless Revenant y un raid boss con guardia. Aquí pegué a los mobs con el skill Disrupt Undead, porque son no-muertos, y hay que pegarles justo con ese skill: si pegas con físico o con Wind Strike, los objetos no caen. En este momento se puede ayudar a tus personajes: los mobs son lentos, yo les quitaba casi todo el HP a todos y se arrastraban detrás de mí, y la Shillien Elder o la prophet los remataban de un nuke.

    Nameless Revenant en Lineage 2 Scryde
  3. Mata a Aruraune (nv. 40) para conseguir: Huge Nail.

    PERO tras ellos apareció el mob de quest Aruraune. Este ya no es no-muerto, y tocó pegarle con físico. Aquí también se puede ayudar, pero el último golpe lo da quien hace la quest. Seguramente para que aparezca Aruraune hay que reunir 7 páginas; yo nukeaba a los no-muertos tan rápido que me cayó una de más y se me quedó tras entregar la quest.

    Aruraune en Lineage 2 Scryde
  4. Town of Giran. Vuelve con Priestess Pupina en el templo. Recibes: Letter of Introduction.

    El objeto Huge Nail que soltó Aruraune se lo llevamos a Pupina.

  5. Plains of Dion (teletransporte desde Town of Dion). Habla con Preacher Sla. Recibes: Sla's Letter.

    Después nuestro camino sigue en la localización Plains of Dion (teleport desde Dion); en el mismo punto de teleport vemos a la NPC Preacher Sla.

    Preacher Sla en Lineage 2 Scryde

Los peregrinos de la cascada

  1. Undine Waterfall. Habla con Katari.

    Sla te manda con Katari, que, según dice, está junto a la cascada de Neutral Zone. Nada de eso: hay que teleportarse desde la aldea oscura a Swampland, desde allí queda cerquísima. Tras hablar con Katari se invocan dos mobs: Ol Mahum Pilgrim y Ol Mahum Inspector.

    Katari en Lineage 2 Scryde
  2. Mata a Ol Mahum Inspector (nv. 38).

    Hay que matar solo al inspector, y el último golpe tienes que darlo tú. Para asegurarte de que el último golpe al Ol Mahum Inspector es tuyo, puedes simplemente esperar a que el inspector tumbe al mob "bueno" y luego rematarlo tú, pero no lo alargues, porque el mob puede desaparecer. Al inspector se le puede pegar tanto con físico como con magia.

  3. Habla con Ol Mahum Pilgrim.

    Tras cargarte al inspector, habla con el Ol Mahum Pilgrim (en todas partes pone que hay que hablar con Katari); el peregrino te dará un objeto de quest. Una aclaración necesaria tras hacer esta quest muchas veces: encontré dos tipos de servidores; en uno aquí hay que hablar con el peregrino, en otro con Katari, prueba de las dos maneras.

  4. Vuelve con Katari.

    Y ahora sí habla con Katari, pero prepara Wind Strike y el root, porque tras hablar con Katari se invoca el Ol Mahum Betrayer, que saldrá huyendo de ti a toda prisa.

  5. Mata a Ol Mahum Betrayer (nv. 36) para conseguir: Letter of Betrayer.

    Cuando se invoque el Ol Mahum Betrayer, hay que ponerle root enseguida, si no, simplemente se te escapa; luego puedes pegarle con lo que quieras, pero hazlo todo rápido, porque este mob también desaparece al poco tiempo.

  6. Vuelve con Katari. Recibes: Katari's Letter.

    Después hablamos por última vez con Katari.

  7. Plains of Dion (teletransporte desde Town of Dion). Vuelve con Preacher Sla.

    Y volvemos con Sla. En este punto se me descuadró todo: ya había recibido de Sla tres notas para distintas aldeas, y en la quest me seguía poniendo que había que ir con Sla. Así que seguí la quest a ciegas. No desesperes, no es tan difícil, y más ahora que lo cuento todo.

Tres grupos de peregrinos

  1. Immortal Plateau, Southern Region (teletransporte desde Orc Village). Habla con Kakan.

    Primero vamos a la aldea de los orcos, y de allí a la parte sur de Immortal Plateau; yo fui a pie. Buscamos a la NPC Kakan. Kakan invoca al Ol Mahum Pilgrim y al Crimson Werewolf.

    Kakan en Lineage 2 Scryde
  2. Mata a Crimson Werewolf (nv. 36).

    Hay que farmear solo al hombre lobo, y con Wind Strike, y el último golpe debes darlo tú. Si no salió a la primera, matamos al peregrino y hablamos otra vez con Kakan (con un buff no muy bueno matar al peregrino costará; yo le daba una patada y me apartaba, y luego relogueaba, y a los dos minutos el mob desaparecía). Volverá a invocar a los mobs. Aquí Wind Strike es sencillamente imprescindible, porque si le das al Crimson Werewolf con físico, desaparece al momento. Como arriba, se puede esperar a que tumben al mob "bueno" y luego rematar tranquilamente al hombre lobo.

  3. Vuelve con Kakan. Recibes: Kakan's Letter.

  4. Dwarven Village. Habla con Nyakuri.

    Ahora hay que encontrar cerca de la aldea de los enanos a la NPC Nyakuri: salimos de la aldea por la salida que queda frente a la herrería, cruzamos el puente, pasamos un claro, y en el siguiente está la NPC. Hablamos con ella e invoca al Ol Mahum Pilgrim y al Krudel Lizardman.

    Nyakuri en Lineage 2 Scryde
  5. Mata a Krudel Lizardman (nv. 36).

    Hay que tumbar al lizardman, y dar tú el último golpe, si no, no dan el objeto. Se le puede pegar tanto con físico como con magia. Como arriba, se puede esperar a que tumben al mob "bueno" y luego rematar tranquilamente al lizardman, pero una vez me quedé sin nada: los mobs estuvieron demasiado rato pegándose y al final desaparecieron los dos. Tenlo en cuenta.

    Krudel Lizardman en Lineage 2 Scryde
  6. Vuelve con Nyakuri. Recibes: Nyakuri's Letter.

    Después de todo eso hablamos otra vez con Nyakuri.

  7. Singing Waterfall. Habla con Ramus. Recibes: Undead List.

    Ahora nos teleportamos a la aldea de los humanos, y desde ella a la cascada (hay un teleport así, simplemente se me olvidó el nombre de la cascada); allí al lado está el NPC Ramus. Ramus necesita cinco tipos de huesos, que se sacan de cinco esqueletos distintos.

    Ramus en Lineage 2 Scryde
  8. Caza Skeleton Archer (nv. 13), Misery Skeleton (nv. 14), Skeleton Marksman (nv. 14), Skeleton Lord (nv. 15), Silent Horror (nv. 16) hasta reunir: Bone Fragment ×5. Dónde: Anomic Foundry, School of Dark Arts.

    Ahora corremos a Elven Ruins (queda al lado) y pegamos a los esqueletos. Los encontré a todos bastante rápido; recuerdo que estaban todos en un mismo sitio.

    Skeleton Archer en Lineage 2 ScrydeMisery Skeleton en Lineage 2 Scryde
  9. Vuelve con Ramus. Recibes: Ramus's Letter.

    Con todos los objetos sacados volvemos con Ramus.

  10. Plains of Dion (teletransporte desde Town of Dion). Vuelve con Preacher Sla. Recibes: Mark of Reformer.

    Luego a Plains of Dion con Sla, y recibimos el premio: la Mark of Reformer.

  11. Tras hacer las tres quests y recibir las tres marcas, el Prophet debe ir al templo de Giran con High Priest Maximilian, y la Shillien Elder al gremio de elfos oscuros de Giran con Grand Master Angus. En el diálogo elige la línea de arriba, la de interesarse por el cambio de profesión, elige nuestra profesión y pulsa la línea "cambiar de profesión". Enhorabuena, has recibido la segunda profesión.

Consejos

  • Sla predica al aire libre, entre Dion y Wastelands, y la quest vuelve a él tres veces: recuerda el sitio o usa el mapa de abajo.

Recompensas

  • EXP1.252.844
  • SP85.972
  • Adena×226.528

Diario de la quest

  1. Para que avance la luz

    Pon tu parte para hacer del mundo un lugar mejor. Usa Disrupt Undead para derrotar a los Nameless Revenants que rondan los Execution Grounds.

    Monstruos que cazar - Nameless Revenants

    Ve a: Execution Grounds

  2. Aruraune

    ¡Ha surgido un ser extraño entre los Nameless Revenants! ¡Mátalo!

    Monstruo que cazar - Aruraune

  3. Un clavo grande

    Aruraune desaparece tras decirte que la verdad pronto saldrá a la luz. ¿Será esto de lo que hablaba Priest Pupina?

    Ve a: Priestess Pupina

  4. Un grito desde el desierto

    El clavo de hierro clavado en la cabeza de Aruraune es un instrumento para lavar el cerebro. ¿Acaso un templo está metiendo sus doctrinas religiosas directamente en la cabeza de la gente? Visita a Preacher Sla en las Wastelands para encontrar la respuesta.

    Ve a: Preacher Sla

  5. Luz para los Ol Mahum

    Uno de los discípulos de Preacher Sla es misionero entre los Ol Mahum. Reúnete con Katari cerca de la cascada de la Neutral Zone.

    Ve a: Katari

  6. Protege al peregrino

    ¡Algunos Ol Mahums se han reformado gracias a la labor misionera, pero el inspector Ol Mahum los está atacando! ¡Defiende a los peregrinos Ol Mahum!

    Monstruo que cazar - Ol Mahum Inspector

  7. Ol Mahum dividido entre 2

    Has matado al inspector Ol Mahum. Habla de nuevo con Katari y con los Ol Mahums.

    Ve a: Katari

  8. ¡Derrota al traidor!

    ¡Hay un traidor entre los peregrinos Ol Mahum! ¡Mata al traidor!

    Monstruo que cazar - Ol Mahum Betrayer

  9. Vuelve con Katari

    Has matado al traidor Ol Mahum. Vuelve con Katari.

    Ve a: Katari

  10. En busca del traidor

    Puede que los traidores estén en otro lugar. ¡Vuelve con Preacher Sla e infórmale de que hay traidores!

    Ve a: Preacher Sla

  11. Discípulos dispersos

    Los demás Ol Mahums se han dividido en tres grupos y están dispersos por todo el territorio. Primero, reúnete con Kakan en el sureste de la Orc Village.

    Ve a: Kakan

  12. ¡Ayuda a los Ol Mahums!

    Usa tu magia para ayudar a los Ol Mahums a derrotar a los feroces Crimson Werewolves. Recuerda: ¡no ataques directamente a las criaturas a menos que puedas matarlas de un solo golpe!

  13. Vuelve con Kakan

    Los Crimson Werewolves han sido destruidos. Vuelve con Kakan.

    Ve a: Kakan

  14. Visita la Dwarven Village

    Un guerrero sabio sabe cuándo retirarse. Visita a Nyakuri en la Dwarven Village.

    Ve a: Nyakuri

  15. ¡Mata al lizardman!

    ¡Debes derrotar al Lizardman en combate cuerpo a cuerpo, sin ayuda de la magia!

    Monstruo que cazar - Krudel Lizardman

  16. Vuelve con Nyakuri

    Has derrotado al Krudel Lizardman. Vuelve con Nyakuri.

    Ve a: Nyakuri

  17. To Talking Island

    Los Ol Mahums deberían estar a salvo de los ataques de los Lizardmen durante un tiempo. Reúnete con Ramus cerca de la cascada de Talking Island.

    Ve a: Ramus

  18. Preparativos de una ceremonia conmemorativa

    Talking Island es un lugar muy hermoso. Se necesitan fragmentos de hueso para un servicio conmemorativo que se celebrará aquí pronto. Ve a las Elven Ruins y trae un fragmento de hueso de cada tipo de monstruo no muerto que haya allí.

    Monstruos que cazar - Skeleton Archers, Misery Skeletons, Skeleton Marksmen, Skeleton Lords, Silent Horrors

    Ve a: Entrance of the Elven Ruins

  19. Vuelve con Ramus

    Has reunido los fragmentos de hueso necesarios para el servicio conmemorativo. Vuelve con Ramus.

    Ve a: Ramus

  20. Carta de un discípulo

    Ramus está satisfecho porque ya puede celebrar la ceremonia conmemorativa con seguridad y te pide que entregues una carta a su mentor. Vuelve con Sla.

    Ve a: Preacher Sla

Diálogos de los NPC

Lo que dicen los NPC de la misión, con las palabras del juego; bajo cada página están las respuestas que puedes elegir. Se muestra en inglés, igual que en el cliente del juego.

Pupina9 páginas · EN

Why have you come here? I see that you follow the path of service to the Lord as do I... Are you all right? Could it be that you are concerned about a higher level of faith, by any chance?

You seem too young to have such worries... You must continue to seek the truth elsewhere. When you find your way obstructed, come back to see me.

(Quest available only for Clerics or Shillien Oracles of level 39 and higher.)

I am a Priestess of the God of light. My calling is to give counsel to brothers and sisters who are struggling with their faith. Do you wish to convert to the path of Einhasad? If so, go and visit with those other priests over there.

(Quest available only for Clerics or Shillien Oracles of level 39 and higher.)

Our faith teaches nonviolence, peace and sacrifice. I must confess that I question this when I see the current state of affairs. The world is overrun by evildoers and yet here we sit doing nothing but praying, training, giving remedies and alms...

Sometimes I wish that I could make it a better world, where good people live in peace...

Oh my... I've said too much. Please pay no mind to my mutterings... It is far too easy to be mistaken for a heretic around here...

  • "At one time I had the same concerns."

It is an honor to meet a fellow traveler... I suppose that such is the curse of the enlightened... You must keep these opinions close to your vest; they are quite taboo and can get you into trouble with the High Priests.

Take this book, you should read it when you have the time. There is also a task that will help answer some of your questions. In the Execution Grounds of Dion there are Nameless Revenants wandering about. They must be laid to rest. Remember to strike the last blow with the magic of Disrupt Undead.

Have you changed your mind? If you are in search of the true faith, you must confront it rather than avoid it. Use your Disrupt Undead skill to destroy the Nameless Revenants that haunt the Execution Grounds. You will find that the temple has turned its back on them.

I have finally met someone who sees the world as I do! Oh, but speak softly and take great care not to be overheard. The order, after all, bans even talking about matters of this kind.

Here, take this book. Read it in secret and perhaps it will help enlighten you. But first, travel to the Dion Execution Ground. There, perhaps, your questions will be answered if you can defeat the Nameless Ghosts that wander that cursed place. You cannot permanently defeat them with physical means, so be sure to finish them off with Disrupt Undead magic.

Finally, take this Dimension Diamond. You can trade it to the village gatekeeper for something special that may help you on your journey.

A nail was driven into the head of the untamable Mandragora Aruraune to brainwash it. This is, basically, no different from what the Priests do every day, brainwashing ignorant people with their platitudes about light...Or perhaps we are the ones brainwashed...

Now... I want you to meet someone. She is a former Priestess of this shrine who was defrocked after being accused of paganism. When she got into trouble I denied knowing anything about her beliefs. I could not afford to risk my position. If you have the courage of your convictions, you should go and talk to her.

  • "I shall remain true to my beliefs."

Excellent! It is good to see someone with integrity around here. You will find her teaching her beliefs to whoever will listen. In the Wastelands she is known as the 'wild plain shouter', her name is Preacher Sla. Take this letter to her in the Wastelands.

If only I had the courage that you have right now...

No, nothing, never mind! Now you better go and meet Preacher Sla. She is in the Wasteland. Give her my best regards...

Sla9 páginas · EN

Ah, an introduction letter from Pupina... Oh that is just so Pupina... as proper as always. The way she frets over details is going to be the death of her...

By the way, do you believe that the gods' will is responsible for our behavior?

  • "Of course I do."
  • "I do not believe that."

Then what is our involvement as devotees? Can you answer this? I think you should go back and be a good little Priest who obeys what the other little Priests say. Perhaps at least you have learned something here that will keep you from turning rotten like they are...

If you change your mind, come back and talk to me again.

Do you believe that we should venerate the sons of Gran Kain as we do the sons of Einhasad?

  • "Yes"
  • "No"

That is easier said than done, isn't it? Do you hear the heresy coming from your mouth? If the High Priests from the shrine heard your words you would already be smelling your burning flesh...

I believe that Einhasad's will has brought you here. There is something that I need your help with.

Currently my disciples are performing missionary work for the warriors of Gracia. They are being harassed by the Ol Mahums. Please go and help them. The person you must speak with is named Katari. You can find her near the waterfalls of the Neutral Zone.

Please go and help my disciple Katari. She is a Dark Elf who follows the justice of Shilen, but in matters of faith she is no different from you and I. She is waiting for you near the waterfalls of the Neutral Zone.

I am so very glad that I sent you. I was concerned about Katari having to deal with the Ol Mahums all alone...

By the way, is that Ol Mahum money? It's useless. Just throw it away... .

As you know, I have one more thing that requires your help... Recently, after giving a lecture on the tenet of light, I was approached by a group of Ol Mahums. They had been touched by my sermon and wanted to become my disciples.

I agreed, but I seriously underestimated the firestorm that would erupt from the hierarchy of the church. For their safety we split them into 3 groups, and sent one group to Talking Island, one to the Orc Town of the northern region, and the other to the Dwarven Village.

I haven't heard anything from them in days and I am very concerned... Especially with the recent Ol Mahum campsite incident and all... Could you go and check on them for me?

Take these 3 letters to my Ol Mahum disciples.. First you must go and meet Kakan. She has settled down southeast of Orc Town...

I am so very glad that I sent you. I was concerned about Katari having to deal with the Ol Mahums all alone...

By the way, is that Ol Mahum money? It's useless. Just throw it away... .

As you know, I have one more thing that requires your help... Recently, after giving a lecture on the tenet of light, I was approached by a group of Ol Mahums. They had been touched by my sermon and wanted to become my disciples.

I agreed, but I seriously underestimated the firestorm that would erupt from the hierarchy of the church. For their safety we split them into 3 groups, and sent one group to Talking Island, one to the Orc Town of the northern region, and the other to the Dwarven Village.

I haven't heard anything from them in days and I am very concerned... Especially with the recent Ol Mahum campsite incident and all... Could you go and check on them for me?

Take these 3 letters to my Ol Mahum disciples.. First you must go and meet Kakan. She has settled down southeast of Orc Town...

You must meet my disciples before you can meet with me.

Well done! Thanks to your efforts our lives of quiet contemplation have been restored...We are so very grateful! I can tell from my disciples' letters that they took quite a liking to you as well... Please take this Mark of the Reformer as a symbol of our affection and esteem.

Kakan5 páginas · EN

After being sent here by my master, we had barely managed to escape the prying eyes of the Orcs and to build a home for ourselves before we were viciously attacked by werewolves trying to drive us out. Bear in mind, I don't blame the church of Einhasad in any way for this...

But... after a few skirmishes, we reached an agreement to send representatives and settle this through combat. However...

  • Ask what the problem is.

Our representative is not himself lately. Hey, you look like a magic user... Would you help us? Perhaps you could just rough him up ?a bit, you know, scare him a little... You must decide quickly though, he draws nigh...

  • "I will help."
  • "You're on your own."

Don't you get it? Either use your magic to help us secretly or deal with him directly and knock him out with one blow. ?We must show him our strength! Otherwise, the entire pack will be upon us! It would be a bloodbath!

Do you think we are lying? We who have lost so many friends to deceit and broken promises? You must agree that this is the best way to cut our losses...

Please take this letter to my master as soon as possible.

You want to meet with all of Sla's disciples? Try going to the nearby village of the Dwarves. One of my fellow disciples, Nyakuri, has a place outside the village, to the west.

Please reconsider. Even if we are defeated, we shall all die together. Our representative has been weakened by those very werewolves. There was no evidence, but... They are savage, but clever.

Katari4 páginas · EN

The master sent you? Your timing could not have been better, my friend. Look here... This was the secret meeting place of the converted Ol Mahums until they were discovered by mercenary scouts this evening. We need an unknown stranger such as yourself to chase them off!

Thank you! Now we can finally get some peace and quiet...

I understand that there was a traitor among the Ol Mahums...who is it?

I am concerned about the other Ol Mahums. I must see to their safety. Please capture that betrayer! Please!

A traitor among us! How could I have been so blind? How do I know that our other meeting places weren't compromised?

While I don't yet know the identity of the betrayer, I can guess what he is thinking...

Please take this letter to my master. He will have a task for you. Goodbye...

Take this letter to the master and await his orders. Goodbye for now...

Nyakuri4 páginas · EN

Oh... Did you say that Mother Sla sent you? She must be worried. I'm fine, just working too much... Oh, well, here we are!

You look like you could take care of yourself in a fight.. Hmmm... I put money on a fight and now one of the fighters claims to have a stomachache... Would you be interested in standing in for him? Your opponent would be that Lizardman over there... I've got to tell you, it won't be an easy fight...

What do you say?

  • "I will fight and win!"
  • "I have a stomachache and need to go to the restroom. Goodbye."

Everyone seems to come down with a stomachache when they see that Lizardman. Either something is going around or I am surrounded by cowards!

Excellent! Please win! I can't afford to lose this bet!

Wow! You actually beat the Lizardman! He is said to be one of the strongest lizards in his tribe! I guess they will leave us alone for a while now. Here is the letter for Sla's mother. Say hello to her for me--

You should go to Talking Island next! A man called Ramus was among the pupils of Mother Sla, and I once saw him writing a letter mentioning the waterfall on Talking Island...

Ramus3 páginas · EN

Glory to Einhasad! You have traveled so far... for this? Thank you so much.

How is my master? Things here are going very smoothly..., too smoothly, in fact. Sometimes I worry. The people here are much more open-minded than elsewhere. We are planning a big assembly in the Elven relics of Talking Island.

First, in preparation, we must hold a memorial service to calm the magical creatures.Could you help us prepare for the service? A piece of bone must be gathered from every undead in the relics. Look at this diagram...

Could you help us, please?

To the north of Talking Island there are ancient Elven ruins. This is the only place suitable for such a big assembly. You will find the bone pieces and remains of the undead there. Be careful not to lose your Map...

Thank you so much. Now we can hold the ceremony today. Could you please take this letter to my master?

Ol Mahum Pilgrim1 página · EN

Thank you for your help. I will always remember your kindness. Please take this small token of my appreciation.

Mapa

Objetos de la quest

Quests: nivel 35–43

Comentarios

Todavía no hay comentarios. ¿Sabes algo útil sobre esta página? Compártelo.

Los comentarios aparecen después de que un moderador los revise. No se permiten enlaces.