Skill tree: changes by class
Character progression and gear · Actualizado: 20.08.2026
Skill tree: changes by class
We carefully collected all class changes made over 11 years relative to default High Five on Scryde servers, based on the Scryde X5 Classic server

General changes
- Noblesse Blessing (absolutely all classes) — a new radius enchant route has been added. +1 increases the skill radius by 7, +30 by 210.
Summoning no longer needs consumables, and the summon consumes nothing while it lives. Its lifetime is unlimited. The summon does not take a share of the XP for killing monsters
- Summon Imperial Phoenix — Phoenix Knight
- Summon Dark Panther — Hell Knight
- Summon Kat the Cat — Archmage, Soultaker, Arcana Lord
- Summon Reanimated Man — Soultaker
- Summon Cursed Man — Soultaker
- Summon Kai the Cat — Arcana Lord
- Summon Feline Queen — Arcana Lord
- Summon Feline King — Arcana Lord
- Summon Boxer the Unicorn — Mystic Muse, Elemental Master
- Summon Merrow the Unicorn — Elemental Master
- Summon Unicorn Seraphim — Elemental Master
- Summon Magnus the Unicorn — Elemental Master
- Summon Shadow — Storm Screamer, Spectral Master
- Summon Soulless — Spectral Master
- Summon Nightshade — Spectral Master
- Summon Spectral Lord — Spectral Master
- Summon Mechanic Golem — Maestro
- Summon Merchant Golem — Maestro
- Summon Big Boom — Maestro
Duration increased to 20 minutes
- Fell Swoop — Dreadnought
- Focus Power — Adventurer, Ghost Hunter
- Focus Chance — Adventurer, Wind Rider
- Focus Death — Wind Rider, Ghost Hunter
- Mortal Strike — Wind Rider, Ghost Hunter
- Dark Form — Titan, Grand Khavatari
Summoning no longer needs consumables, and the summon consumes nothing while it lives. Its lifetime is unlimited. The summon still takes a share of the XP for killing monsters — 90%
- Summon Mew the Cat — Archmage, Soultaker, Arcana Lord
- Summon Corrupted Man — Soultaker
- Summon Mirage the Unicorn — Mystic Muse, Elemental Master
- Summon Silhouette — Storm Screamer, Spectral Master
Success chance reduced
- Hamstring — Hell Knight
- Curse Fear — Archmage, Soultaker, Mystic Muse, Storm Screamer
- Fear — Dominator, Doomcryer
- Violent Temper — Doombringer
No longer requires Spirit Ore
- Major Heal — Cardinal, Eva's Saint
- Major Group Heal — Cardinal
- Chain Heal — Cardinal, Eva's Saint, Shillien Saint, Dominator, Doomcryer
- Aggression (Hell Knight, Eva's Templar, Sword Muse, Shillien Templar, Spectral Dancer) — the skill power is completely reworked. Each level now gives +700: 7000 at level 10, 28000 at level 40 and 34300 at the max level 49.
- Resurrection (Hierophant, Eva's Saint, Shillien Saint, Dominator) — the max skill level can now be learned. MP cost is now the same at all levels.
No longer consumes charges
- Sonic Storm — Duelist
- Sonic Buster — Duelist
- Force Burst — Grand Khavatari
- Force Storm — Grand Khavatari
Duration increased to 5 minutes
- War Cry — Duelist, Dreadnought
- Duelist Spirit — Duelist
- Rage — Titan
Now has a fixed cooldown; success chance reduced
- Mage Bane — Arcana Lord, Spectral Master
- Warrior Bane — Arcana Lord, Elemental Master
Duration reduced from 5 to 2 minutes
- Seal of Suspension — Dominator
- Seal of Limit — Dominator
- Mass Recharge (Eva's Saint, Shillien Saint) — cooldown cut to 15 minutes.
All attribute enchant routes are merged into one. You no longer have to choose which attribute to enchant: the bonus goes to all of them at once
- Triple Slash — Duelist
- Double Sonic Slash — Duelist
- Sonic Blaster — Duelist
- Sonic Storm — Duelist
- Sonic Buster — Duelist
- Triple Sonic Slash — Duelist
- Whirlwind — Dreadnought, Titan, Fortune Seeker, Maestro
- Backstab — Adventurer, Wind Rider, Ghost Hunter, Fortune Seeker
- Deadly Blow — Adventurer, Wind Rider, Ghost Hunter, Fortune Seeker
- Lethal Blow — Adventurer, Wind Rider, Ghost Hunter
- Double Shot — Sagittarius, Moonlight Sentinel, Ghost Sentinel
- Lethal Shot — Sagittarius, Moonlight Sentinel, Ghost Sentinel
- Evade Shot — Moonlight Sentinel, Ghost Sentinel
- Fatal Counter — Ghost Sentinel
- Crush of Doom — Titan
- Force Burst — Grand Khavatari
- Force Storm — Grand Khavatari
- Force Blaster — Grand Khavatari
- Hurricane Assault — Grand Khavatari
- Storm Assault — Doombringer
- Shoulder Charge — Doombringer
- Slashing Blade — Doombringer
- Crush of Pain — Doombringer
- Rush Impact — Doombringer
- Shining Edge — Male Soul Hound, Female Soul Hound, Judicator
- Triple Thrust — Male Soul Hound, Female Soul Hound, Judicator
- Twin Shot — Trickster
- Rising Shot — Trickster
A new "Reduce Penalty" route has been added. +1 reduces the Speed penalty by 0.3% and the Atk. Spd. penalty by 0.5%, +15 by 5% and 7.5% respectively
- Riposte Stance — Duelist, Grand Khavatari, Fortune Seeker, Maestro
- Parry Stance — Dreadnought, Titan, Fortune Seeker, Maestro
A new penalty-reduction enchant route has been added
- Surrender to Fire — Archmage
- Surrender to Wind — Archmage, Storm Screamer
- Surrender to Water — Mystic Muse
- Surrender to the Unholy — Male Soul Hound, Female Soul Hound
All enchant routes are merged into one
- Tempest — Storm Screamer
- Pride of Kamael — Male Soul Hound, Female Soul Hound
- Aggression (Hell Knight, Eva's Templar, Shillien Templar) — the "Power" route is removed completely.
- Assassination (Adventurer, Wind Rider, Ghost Hunter) — both enchant routes are merged into one, and it now also reduces the MP cost of physical skills.
- Final Frenzy (Duelist, Dreadnought) — the P. Atk. bonus is now in percent. Enchant level 30 now gives +11% P. Atk. on top of the skill's own bonus.
- Soul Web (Male Soul Hound, Female Soul Hound) — each enchant level cuts the skill cooldown by 2 seconds.
- Battle Roar (Dreadnought, Titan) — the enchant route now also increases P. Atk.: +0.3% at +1, +10% at +30.
New enchant routes added: attribute damage and skill power
- Power Crush — Dreadnought
- Cursed Pierce — Dreadnought
- Voice Bind (Male Soul Hound, Female Soul Hound) — each enchant level cuts the skill cooldown by 3 seconds.
- Blessing of Sagittarius (Sagittarius, Moonlight Sentinel) — a new "Power" route has been added. Without enchanting the skill cuts cooldowns by 20%, at +1 by 20.2%, at +30 by 26%.
By class
Duelist
Skill changes
- Sonic Storm — no longer consumes charges.
- Sonic Buster — no longer consumes charges.
- War Cry — duration increased to 5 minutes.
- Duelist Spirit — duration increased to 5 minutes.
New and changed enchant routes
- Braveheart — the bonus of the "Power" route is increased 6 times. At +1 it restores 1060 CP, at +15 1900 CP. Previously +15 gave 1150 CP.
- Triple Slash — all attribute enchant routes are merged into one. You no longer have to choose which attribute to enchant: the bonus goes to all of them at once.
- Double Sonic Slash — all attribute enchant routes are merged into one. You no longer have to choose which attribute to enchant: the bonus goes to all of them at once.
- Sonic Blaster — all attribute enchant routes are merged into one. You no longer have to choose which attribute to enchant: the bonus goes to all of them at once.
- Sonic Storm — all attribute enchant routes are merged into one. You no longer have to choose which attribute to enchant: the bonus goes to all of them at once.
- Sonic Buster — all attribute enchant routes are merged into one. You no longer have to choose which attribute to enchant: the bonus goes to all of them at once.
- Triple Sonic Slash — all attribute enchant routes are merged into one. You no longer have to choose which attribute to enchant: the bonus goes to all of them at once.
- Heavy Armor Mastery — the P. Def. route is now in percent. +1 gives +0.2% P. Def., +30 gives +6%.
- Riposte Stance — a new "Reduce Penalty" route has been added. +1 reduces the Speed penalty by 0.3% and the Atk. Spd. penalty by 0.5%, +15 by 5% and 7.5% respectively.
- Master of Combat — both routes now also increase P. Atk.: +0.2% at +1, +3% at +15.
- Fast HP Recovery — the bonus is doubled: +0.2 at +1, +6.0 at +30. With the base value the skill reaches 10.0.
- Final Frenzy — the P. Atk. bonus is now in percent. Enchant level 30 now gives +11% P. Atk. on top of the skill's own bonus.
Dreadnought
Skill changes
- Revival — the 10% HP threshold is removed; the skill works at any HP level.
- Fell Swoop — duration increased to 20 minutes.
- War Cry — duration increased to 5 minutes.
New and changed enchant routes
- Thunder Storm — the chance and MP cost routes are merged into one.
- Thrill Fight — a new penalty-reduction enchant route has been added: it removes the Speed reduction. +1 removes 1%, +30 removes 20%.
- Whirlwind — all attribute enchant routes are merged into one. You no longer have to choose which attribute to enchant: the bonus goes to all of them at once.
- Heavy Armor Mastery — the P. Def. route is now in percent. +1 gives +0.2% P. Def., +30 gives +6%.
- Parry Stance — a new "Reduce Penalty" route has been added. +1 reduces the Speed penalty by 0.3% and the Atk. Spd. penalty by 0.5%, +15 by 5% and 7.5% respectively.
- Master of Combat — both routes now also increase P. Atk.: +0.2% at +1, +3% at +15.
- Fast HP Recovery — the bonus is doubled: +0.2 at +1, +6.0 at +30. With the base value the skill reaches 10.0.
- Boost HP — the HP bonus is increased: +16 HP at +1, +480 HP at +30. With the base value the skill reaches 960 HP.
- Braveheart — the bonus is increased 6 times. At +1 it restores 1060 CP, at +15 1900 CP.
- Final Frenzy — the P. Atk. bonus is now in percent. Enchant level 30 now gives +11% P. Atk. on top of the skill's own bonus.
- Battle Roar — the enchant route now also increases P. Atk.: +0.3% at +1, +10% at +30.
- Power Crush — new enchant routes added: attribute damage and skill power.
- Cursed Pierce — new enchant routes added: attribute damage and skill power.
Phoenix Knight
Skill changes
- Aggression — the skill power is completely reworked. Each level now gives +700: 7000 at level 10, 28000 at level 40 and 34300 at the max level 49. Previously the max was about 13000.
- Summon Imperial Phoenix — summoning no longer needs consumables, and the summon consumes nothing while it lives. Its lifetime is unlimited. The summon does not take a share of the XP for killing monsters.
New and changed enchant routes
- Aggression — the "Power" route is removed completely. It conflicted with the new skill power and ended up lowering aggression instead of raising it.
- Heavy Armor Mastery — the P. Def. route is now in percent. +1 gives +0.2% P. Def., +30 gives +6%.
- Magic Resistance — the bonus is evened out: +5 M. Def. at +1, +150 at +30. With the base value the skill reaches 280.
- Focus Mind — the bonus is evened out: +0.2 at +1, +6.0 at +30. With the base value the skill reaches 11.1.
- Final Fortress — besides shield defense, the "Defense" route now gives P. Def.: +0.2% at +1, +6% at +30.
- Knighthood — a new "Defense" route has been added: +8 M. Def. at +1, +120 at +15.
Hell Knight
Skill changes
- Summon Dark Panther — summoning no longer needs consumables, and the summon consumes nothing while it lives. Its lifetime is unlimited. The summon does not take a share of the XP for killing monsters.
- Hamstring — success chance reduced.
- Aggression — the skill power is completely reworked. Each level now gives +700: 7000 at level 10, 28000 at level 40 and 34300 at the max level 49.
New and changed enchant routes
- Heavy Armor Mastery — the P. Def. route is now in percent. +1 gives +0.2% P. Def., +30 gives +6%.
- Magic Resistance — the bonus is evened out: +5 M. Def. at +1, +150 at +30. With the base value the skill reaches 280.
- Focus Mind — the bonus is evened out: +0.2 at +1, +6.0 at +30. With the base value the skill reaches 11.1.
- Final Fortress — besides shield defense, the "Defense" route now gives P. Def.: +0.2% at +1, +6% at +30.
- Knighthood — a new "Defense" route has been added: +8 M. Def. at +1, +120 at +15.
- Aggression — the "Power" route is removed completely.
Adventurer
New skills
- Dual Dagger Mastery — can be learned from level 40.
Skill changes
- Focus Power — duration increased to 20 minutes.
- Focus Chance — duration increased to 20 minutes.
- Shadow Step — faster cooldown in the open world.
- Hide — when used with Shift, it dashes you forward.
New and changed enchant routes
- Backstab — all attribute enchant routes are merged into one. You no longer have to choose which attribute to enchant: the bonus goes to all of them at once.
- Deadly Blow — all attribute enchant routes are merged into one. You no longer have to choose which attribute to enchant: the bonus goes to all of them at once.
- Lethal Blow — all attribute enchant routes are merged into one. You no longer have to choose which attribute to enchant: the bonus goes to all of them at once.
- Assassination — both enchant routes are merged into one, and it now also reduces the MP cost of physical skills.
Sagittarius
Skill changes
- Hawk Eye — the P. Def. reduction is removed.
- Flame Hawk — now also lowers the enemy's stats.
New and changed enchant routes
- Hawk Eye — a new "Power" route has been added: +0.1% P. Atk. at +1, +3% at +30.
- Double Shot — all attribute enchant routes are merged into one. You no longer have to choose which attribute to enchant: the bonus goes to all of them at once.
- Lethal Shot — all attribute enchant routes are merged into one. You no longer have to choose which attribute to enchant: the bonus goes to all of them at once.
- Blessing of Sagittarius — a new "Power" route has been added. Without enchanting the skill cuts cooldowns by 20%, at +1 by 20.2%, at +30 by 26%.
Archmage
Skill changes
- Summon Kat the Cat — summoning no longer needs consumables, and the summon consumes nothing while it lives. Its lifetime is unlimited. The summon does not take a share of the XP for killing monsters.
- Summon Mew the Cat — summoning no longer needs consumables, and the summon consumes nothing while it lives. Its lifetime is unlimited. The summon still takes a share of the XP for killing monsters — 90%.
- Curse Fear — success chance reduced.
- Aura Flash — the chance to drop the target in PvP is greatly reduced. No longer consumes Spirit Ore.
New and changed enchant routes
- Seed of Fire — each enchant level adds 1 to Fire attack. At +30 the skill gives an extra 30 Fire attack.
- Boost Mana — the "Power" route now also reduces the MP cost of magic skills: by 0.2% at +1, by 6% at +30. The MP pool bonus is unchanged.
- Fast Mana Recovery — the bonus is evened out: +0.25 at +1, +7.5 at +30. With the base value the skill reaches 10.9.
- Anti Magic — the bonus is evened out: +5 M. Def. at +1, +150 at +30. With the base value the skill reaches 258.
- Robe Mastery — the "Power" route is now in percent: +0.5% P. Def. at +1, +10% at max.
- Surrender to Fire — a new penalty-reduction enchant route has been added.
- Surrender to Wind — a new penalty-reduction enchant route has been added.
Soultaker
Skill changes
- Death Spike — MP cost is now equal to the main skills of other mages.
- Corpse Burst — the skill can be used on living monsters.
- Summon Kat the Cat — summoning no longer needs consumables, and the summon consumes nothing while it lives. Its lifetime is unlimited. The summon does not take a share of the XP for killing monsters.
- Summon Reanimated Man — summoning no longer needs consumables, and the summon consumes nothing while it lives. Its lifetime is unlimited. The summon does not take a share of the XP for killing monsters.
- Summon Cursed Man — summoning no longer needs consumables, and the summon consumes nothing while it lives. Its lifetime is unlimited. The summon does not take a share of the XP for killing monsters.
- Summon Mew the Cat — summoning no longer needs consumables, and the summon consumes nothing while it lives. Its lifetime is unlimited. The summon still takes a share of the XP for killing monsters — 90%.
- Summon Corrupted Man — summoning no longer needs consumables, and the summon consumes nothing while it lives. Its lifetime is unlimited. The summon still takes a share of the XP for killing monsters — 90%.
- Curse Fear — success chance reduced.
New and changed enchant routes
- Corpse Burst — both enchant routes are merged into one.
- Fast Mana Recovery — the bonus is evened out: +0.25 at +1, +7.5 at +30. With the base value the skill reaches 10.9.
- Anti Magic — the bonus is evened out: +5 M. Def. at +1, +150 at +30. With the base value the skill reaches 258.
- Robe Mastery — the "Power" route is now in percent: +0.5% P. Def. at +1, +10% at max.
- Boost Mana — the "Power" route now also reduces the MP cost of magic skills: by 0.2% at +1, by 6% at +30.
Arcana Lord
Skill changes
- Summon Kat the Cat — summoning no longer needs consumables, and the summon consumes nothing while it lives. Its lifetime is unlimited. The summon does not take a share of the XP for killing monsters.
- Summon Kai the Cat — summoning no longer needs consumables, and the summon consumes nothing while it lives. Its lifetime is unlimited. The summon does not take a share of the XP for killing monsters.
- Summon Feline Queen — summoning no longer needs consumables, and the summon consumes nothing while it lives. Its lifetime is unlimited. The summon does not take a share of the XP for killing monsters.
- Summon Feline King — summoning no longer needs consumables, and the summon consumes nothing while it lives. Its lifetime is unlimited. The summon does not take a share of the XP for killing monsters.
- Summon Mew the Cat — summoning no longer needs consumables, and the summon consumes nothing while it lives. Its lifetime is unlimited. The summon still takes a share of the XP for killing monsters — 90%.
- Mage Bane — now has a fixed cooldown; success chance reduced.
- Warrior Bane — now has a fixed cooldown; success chance reduced.
New and changed enchant routes
- Fast Mana Recovery — the bonus is evened out: +0.25 at +1, +7.5 at +30. With the base value the skill reaches 10.9.
- Anti Magic — the bonus is evened out: +5 M. Def. at +1, +150 at +30. With the base value the skill reaches 258.
- Robe Mastery — the "Power" route is now in percent: +0.5% P. Def. at +1, +10% at max.
- Boost Mana — the "Power" route now also reduces the MP cost of magic skills: by 0.2% at +1, by 6% at +30.
Cardinal
New skills
- Might of Heaven — calls down the wrath of the gods on enemies and deals holy magic damage. Does not work on characters. Does not work at the Olympiad. Available from level 40.
Skill changes
- Cleanse — no longer consumes Einhasad Holy Water.
- Miracle — cooldown cut to 10 minutes.
- Resurrection — MP cost is now the same at all skill levels.
- Major Heal — no longer requires Spirit Ore.
- Major Group Heal — no longer requires Spirit Ore.
- Chain Heal — no longer requires Spirit Ore.
- Mass Resurrection — now works on the party as well as the clan.
New and changed enchant routes
- Salvation — a new "Cooldown" route has been added: +1 cuts the cooldown by 120 seconds, +15 by 1800 seconds.
- Fast Mana Recovery — the bonus is evened out: +0.25 at +1, +7.5 at +30. With the base value the skill reaches 10.9.
- Anti Magic — the bonus is evened out: +5 M. Def. at +1, +150 at +30. With the base value the skill reaches 258.
- Robe Mastery — the "Power" route is now in percent: +0.5% P. Def. at +1, +10% at max.
- Boost Mana — the "Power" route now also reduces the MP cost of magic skills: by 0.2% at +1, by 6% at +30.
- Turn to Stone — a new "Cooldown" route has been added: +1 cuts the cooldown by 20 seconds, +15 by 300 seconds.
- Resurrection — a new "Radius" route has been added: +1 increases the cast range by 7, +30 by 210.
Hierophant
New skills
- Vampiric Rage — the skill can now be learned.
- Might of Heaven — calls down the wrath of the gods on enemies and deals holy magic damage. Does not work on characters. Does not work at the Olympiad. Available from level 40.
- Mass Buff — a skill has been added that casts single-target buffs on the whole party at once.
Skill changes
- Resurrection — the max skill level can now be learned. MP cost is now the same at all levels.
New and changed enchant routes
- Fast Mana Recovery — the bonus is evened out: +0.25 at +1, +7.5 at +30. With the base value the skill reaches 10.9.
- Anti Magic — the bonus is evened out: +5 M. Def. at +1, +150 at +30. With the base value the skill reaches 258.
- Robe Mastery — the "Power" route is now in percent: +0.5% P. Def. at +1, +10% at max.
- Boost Mana — the "Power" route now also reduces the MP cost of magic skills: by 0.2% at +1, by 6% at +30.
- Turn to Stone — a new "Cooldown" route has been added: +1 cuts the cooldown by 20 seconds, +15 by 300 seconds.
- Resurrection — a new "Radius" route has been added: +1 increases the cast range by 7, +30 by 210.
Eva's Templar
Skill changes
- Touch of Eva — the skill increases PvE damage dealt and reduces PvE damage taken by 25%.
- Aggression — the skill power is completely reworked. Each level now gives +700: 7000 at level 10, 28000 at level 40 and 34300 at the max level 49.
New and changed enchant routes
- Heavy Armor Mastery — the P. Def. route is now in percent. +1 gives +0.2% P. Def., +30 gives +6%.
- Magic Resistance — the bonus is evened out: +5 M. Def. at +1, +150 at +30. With the base value the skill reaches 280.
- Focus Mind — the bonus is evened out: +0.2 at +1, +6.0 at +30. With the base value the skill reaches 11.1.
- Final Fortress — besides shield defense, the "Defense" route now gives P. Def.: +0.2% at +1, +6% at +30.
- Knighthood — a new "Defense" route has been added: +8 M. Def. at +1, +120 at +15.
- Aggression — the "Power" route is removed completely.
Sword Muse
New skills
- Song of Spirit — available from level 83. Increases PvE damage dealt by 10%, Atk. Spd. by 8%, Casting Spd. by 8% and Speed by 8. Reduces PvE damage taken by 10% and the cooldown of all skills by 5%. Does not work at the Olympiad.
- Dual Dagger Mastery — can be learned from level 40.
- Wind Symphony — a merge of Song of Wind and Dance of Inspiration. Available from level 46.
- Warrior Symphony — a merge of Song of Earth and Dance of Warrior. Available from level 55.
- Vitality Symphony — a merge of Song of Vitality and Dance of Vampire. Available from level 66.
- Siren Symphony — a merge of Song of Champion and Dance of Siren. Available from level 78.
- Meditation Symphony — a merge of Song of Meditation and Song of Renewal. Available from level 77.
- Concentration Symphony — a merge of Song of Warding, Dance of Concentration and Dance of Mystic. Two levels: from level 43 and from level 52.
- Deadly Smash — a powerful attack on surrounding enemies that deals an extra 2192 damage. Reduces the enemy's P. Def. and M. Def. by 17%. Can crit. Lasts 9 seconds. Works at the Olympiad. Available from level 40.
- Critical Symphony — a merge of Song of Hunter and Dance of Fire. Available from level 40.
- Fury Symphony — a merge of Song of Water and Dance of Fury. The skill is split into two levels, from 49 and from 58, so the 7% Atk. Spd. is available as early as level 49.
Skill changes
- Aggression — the skill power is completely reworked. Each level now gives +700: 7000 at level 10, 28000 at level 40 and 34300 at the max level 49.
New and changed enchant routes
- Sword Symphony — a new "Chance" route has been added that raises the skill's success chance with each enchant level.
- Magic Resistance — the bonus is evened out: +5 M. Def. at +1, +150 at +30. With the base value the skill reaches 280.
- Focus Mind — the bonus is evened out: +0.2 at +1, +6.0 at +30. With the base value the skill reaches 11.1.
How symphonies work
Symphonies replace the standard dances and songs and have the highest priority.
Duration — 5 minutes. When it ends, the dances and songs from the buffer come back.
The "double weight" of symphonies has been removed, which is an advantage when these skills get cancelled.
Symphonies are cancelled by the same rules as dances and songs — with Symbol of Noise.
Symphonies do not work at the Olympiad.
Wind Rider
New skills
- Dual Dagger Mastery — can be learned from level 40.
Skill changes
- Focus Chance — duration increased to 20 minutes.
- Focus Death — duration increased to 20 minutes.
- Mortal Strike — duration increased to 20 minutes.
- Shadow Step — faster cooldown in the open world.
- Hide — when used with Shift, it dashes you forward.
New and changed enchant routes
- Backstab — all attribute enchant routes are merged into one. You no longer have to choose which attribute to enchant: the bonus goes to all of them at once.
- Deadly Blow — all attribute enchant routes are merged into one. You no longer have to choose which attribute to enchant: the bonus goes to all of them at once.
- Lethal Blow — all attribute enchant routes are merged into one. You no longer have to choose which attribute to enchant: the bonus goes to all of them at once.
- Assassination — both enchant routes are merged into one, and it now also reduces the MP cost of physical skills.
Moonlight Sentinel
Skill changes
- Rapid Fire — the shooting range penalty is removed.
- Arrow Rain — now also lowers the enemy's stats.
New and changed enchant routes
- Double Shot — all attribute enchant routes are merged into one. You no longer have to choose which attribute to enchant: the bonus goes to all of them at once.
- Lethal Shot — all attribute enchant routes are merged into one. You no longer have to choose which attribute to enchant: the bonus goes to all of them at once.
- Evade Shot — all attribute enchant routes are merged into one. You no longer have to choose which attribute to enchant: the bonus goes to all of them at once.
- Blessing of Sagittarius — a new "Power" route has been added. Without enchanting the skill cuts cooldowns by 20%, at +1 by 20.2%, at +30 by 26%.
Mystic Muse
Skill changes
- Summon Boxer the Unicorn — summoning no longer needs consumables, and the summon consumes nothing while it lives. Its lifetime is unlimited. The summon does not take a share of the XP for killing monsters.
- Summon Mirage the Unicorn — summoning no longer needs consumables, and the summon consumes nothing while it lives. Its lifetime is unlimited. The summon still takes a share of the XP for killing monsters — 90%.
- Curse Fear — success chance reduced.
- Aura Flash — the chance to drop the target in PvP is greatly reduced. No longer consumes Spirit Ore.
New and changed enchant routes
- Seed of Water — each enchant level adds 1 to Water attack. At +30 the skill gives an extra 30 Water attack.
- Fast Mana Recovery — the bonus is evened out: +0.25 at +1, +7.5 at +30. With the base value the skill reaches 10.9.
- Anti Magic — the bonus is evened out: +5 M. Def. at +1, +150 at +30. With the base value the skill reaches 258.
- Robe Mastery — the "Power" route is now in percent: +0.5% P. Def. at +1, +10% at max.
- Boost Mana — the "Power" route now also reduces the MP cost of magic skills: by 0.2% at +1, by 6% at +30.
- Surrender to Water — a new penalty-reduction enchant route has been added.
Elemental Master
Skill changes
- Summon Boxer the Unicorn — summoning no longer needs consumables, and the summon consumes nothing while it lives. Its lifetime is unlimited. The summon does not take a share of the XP for killing monsters.
- Summon Merrow the Unicorn — summoning no longer needs consumables, and the summon consumes nothing while it lives. Its lifetime is unlimited. The summon does not take a share of the XP for killing monsters.
- Summon Unicorn Seraphim — summoning no longer needs consumables, and the summon consumes nothing while it lives. Its lifetime is unlimited. The summon does not take a share of the XP for killing monsters.
- Summon Magnus the Unicorn — summoning no longer needs consumables, and the summon consumes nothing while it lives. Its lifetime is unlimited. The summon does not take a share of the XP for killing monsters.
- Summon Mirage the Unicorn — summoning no longer needs consumables, and the summon consumes nothing while it lives. Its lifetime is unlimited. The summon still takes a share of the XP for killing monsters — 90%.
- Warrior Bane — now has a fixed cooldown; success chance reduced.
New and changed enchant routes
- Fast Mana Recovery — the bonus is evened out: +0.25 at +1, +7.5 at +30. With the base value the skill reaches 10.9.
- Anti Magic — the bonus is evened out: +5 M. Def. at +1, +150 at +30. With the base value the skill reaches 258.
- Robe Mastery — the "Power" route is now in percent: +0.5% P. Def. at +1, +10% at max.
- Boost Mana — the "Power" route now also reduces the MP cost of magic skills: by 0.2% at +1, by 6% at +30.
Eva's Saint
New skills
- Prophecy of Water — available from level 78. With the help of the Great Spirit it increases party members' Max HP by 20%, magic Critical Rate by 2, MP recovery by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20% and Casting Spd. by 20%, and resistance to negative effects by 10%. Lowers Speed by 20% and MP consumption by 5%. Consumes 10 Spirit Ore. Lasts 5 minutes. Does not work at the Olympiad.
- Might of Heaven — calls down the wrath of the gods on enemies and deals holy magic damage. Does not work on characters. Does not work at the Olympiad. Available from level 40.
- Mass Buff — a skill has been added that casts single-target buffs on the whole party at once.
Skill changes
- Major Heal — no longer requires Spirit Ore.
- Chain Heal — no longer requires Spirit Ore.
- Resurrection — the max skill level can now be learned. MP cost is now the same at all levels.
- Mass Resurrection — now works on the party as well as the clan.
- Mass Recharge — cooldown cut to 15 minutes.
New and changed enchant routes
- Fast Mana Recovery — the bonus is evened out: +0.25 at +1, +7.5 at +30. With the base value the skill reaches 10.9.
- Anti Magic — the bonus is evened out: +5 M. Def. at +1, +150 at +30. With the base value the skill reaches 258.
- Robe Mastery — the "Power" route is now in percent: +0.5% P. Def. at +1, +10% at max.
- Boost Mana — the "Power" route now also reduces the MP cost of magic skills: by 0.2% at +1, by 6% at +30.
- Turn to Stone — a new "Cooldown" route has been added: +1 cuts the cooldown by 20 seconds, +15 by 300 seconds.
- Resurrection — a new "Radius" route has been added: +1 increases the cast range by 7, +30 by 210.
Shillien Templar
Skill changes
- Aggression — the skill power is completely reworked. Each level now gives +700: 7000 at level 10, 28000 at level 40 and 34300 at the max level 49.
New and changed enchant routes
- Heavy Armor Mastery — the P. Def. route is now in percent. +1 gives +0.2% P. Def., +30 gives +6%.
- Magic Resistance — the bonus is evened out: +5 M. Def. at +1, +150 at +30. With the base value the skill reaches 280.
- Focus Mind — the bonus is evened out: +0.2 at +1, +6.0 at +30. With the base value the skill reaches 11.1.
- Final Fortress — besides shield defense, the "Defense" route now gives P. Def.: +0.2% at +1, +6% at +30.
- Knighthood — a new "Defense" route has been added: +8 M. Def. at +1, +120 at +15.
- Aggression — the "Power" route is removed completely.
Spectral Dancer
New skills
- Dual Dagger Mastery — can be learned from level 40.
- Wind Symphony — a merge of Song of Wind and Dance of Inspiration. Available from level 46.
- Warrior Symphony — a merge of Song of Earth and Dance of Warrior. Available from level 55.
- Vitality Symphony — a merge of Song of Vitality and Dance of Vampire. Available from level 66.
- Siren Symphony — a merge of Song of Champion and Dance of Siren. Available from level 78.
- Meditation Symphony — a merge of Song of Meditation and Song of Renewal. Available from level 77.
- Concentration Symphony — a merge of Song of Warding, Dance of Concentration and Dance of Mystic. Two levels: from level 43 and from level 52.
- Deadly Smash — a powerful attack on surrounding enemies that deals an extra 2192 damage. Reduces the enemy's P. Def. and M. Def. by 17%. Can crit. Lasts 9 seconds. Works at the Olympiad. Available from level 40.
- Critical Symphony — a merge of Song of Hunter and Dance of Fire. Available from level 40.
- Fury Symphony — a merge of Song of Water and Dance of Fury. The skill is split into two levels, from 49 and from 58, so the 7% Atk. Spd. is available as early as level 49.
Skill changes
- Aggression — the skill power is completely reworked. Each level now gives +700: 7000 at level 10, 28000 at level 40 and 34300 at the max level 49.
New and changed enchant routes
- Magic Resistance — the bonus is evened out: +5 M. Def. at +1, +150 at +30. With the base value the skill reaches 280.
- Focus Mind — the bonus is evened out: +0.2 at +1, +6.0 at +30. With the base value the skill reaches 11.1.
How symphonies work
Symphonies replace the standard dances and songs and have the highest priority.
Duration — 5 minutes. When it ends, the dances and songs from the buffer come back.
The "double weight" of symphonies has been removed, which is an advantage when these skills get cancelled.
Symphonies are cancelled by the same rules as dances and songs — with Symbol of Noise.
Symphonies do not work at the Olympiad.
Ghost Hunter
New skills
- Dual Dagger Mastery — can be learned from level 40.
Skill changes
- Focus Power — duration increased to 20 minutes.
- Focus Death — duration increased to 20 minutes.
- Mortal Strike — duration increased to 20 minutes.
- Shadow Step — faster cooldown in the open world.
- Hide — when used with Shift, it dashes you forward.
New and changed enchant routes
- Backstab — all attribute enchant routes are merged into one. You no longer have to choose which attribute to enchant: the bonus goes to all of them at once.
- Deadly Blow — all attribute enchant routes are merged into one. You no longer have to choose which attribute to enchant: the bonus goes to all of them at once.
- Lethal Blow — all attribute enchant routes are merged into one. You no longer have to choose which attribute to enchant: the bonus goes to all of them at once.
- Assassination — both enchant routes are merged into one, and it now also reduces the MP cost of physical skills.
Ghost Sentinel
Skill changes
- Dead Eye — the Atk. Spd. penalty is removed.
- Ghost Piercing — now also lowers the enemy's stats.
New and changed enchant routes
- Double Shot — all attribute enchant routes are merged into one. You no longer have to choose which attribute to enchant: the bonus goes to all of them at once.
- Lethal Shot — all attribute enchant routes are merged into one. You no longer have to choose which attribute to enchant: the bonus goes to all of them at once.
- Evade Shot — all attribute enchant routes are merged into one. You no longer have to choose which attribute to enchant: the bonus goes to all of them at once.
- Fatal Counter — all attribute enchant routes are merged into one. You no longer have to choose which attribute to enchant: the bonus goes to all of them at once.
Storm Screamer
Skill changes
- Summon Shadow — summoning no longer needs consumables, and the summon consumes nothing while it lives. Its lifetime is unlimited. The summon does not take a share of the XP for killing monsters.
- Summon Silhouette — summoning no longer needs consumables, and the summon consumes nothing while it lives. Its lifetime is unlimited. The summon still takes a share of the XP for killing monsters — 90%.
- Curse Fear — success chance reduced.
- Aura Flash — the chance to drop the target in PvP is greatly reduced. No longer consumes Spirit Ore.
New and changed enchant routes
- Seed of Wind — each enchant level adds 1 to Wind attack. At +30 the skill gives an extra 30 Wind attack.
- Empowering Echo — a new enchant route has been added that reduces the MP cost of magic skills: by 1% at +1, by 15% at +15.
- Fast Mana Recovery — the bonus is evened out: +0.25 at +1, +7.5 at +30. With the base value the skill reaches 10.9.
- Anti Magic — the bonus is evened out: +5 M. Def. at +1, +150 at +30. With the base value the skill reaches 258.
- Robe Mastery — the "Power" route is now in percent: +0.5% P. Def. at +1, +10% at max.
- Boost Mana — the "Power" route now also reduces the MP cost of magic skills: by 0.2% at +1, by 6% at +30.
- Surrender to Wind — a new penalty-reduction enchant route has been added.
- Tempest — all enchant routes are merged into one.
Spectral Master
Skill changes
- Summon Shadow — summoning no longer needs consumables, and the summon consumes nothing while it lives. Its lifetime is unlimited. The summon does not take a share of the XP for killing monsters.
- Summon Soulless — summoning no longer needs consumables, and the summon consumes nothing while it lives. Its lifetime is unlimited. The summon does not take a share of the XP for killing monsters.
- Summon Nightshade — summoning no longer needs consumables, and the summon consumes nothing while it lives. Its lifetime is unlimited. The summon does not take a share of the XP for killing monsters.
- Summon Spectral Lord — summoning no longer needs consumables, and the summon consumes nothing while it lives. Its lifetime is unlimited. The summon does not take a share of the XP for killing monsters.
- Summon Silhouette — summoning no longer needs consumables, and the summon consumes nothing while it lives. Its lifetime is unlimited. The summon still takes a share of the XP for killing monsters — 90%.
- Mage Bane — now has a fixed cooldown; success chance reduced.
New and changed enchant routes
- Fast Mana Recovery — the bonus is evened out: +0.25 at +1, +7.5 at +30. With the base value the skill reaches 10.9.
- Anti Magic — the bonus is evened out: +5 M. Def. at +1, +150 at +30. With the base value the skill reaches 258.
- Robe Mastery — the "Power" route is now in percent: +0.5% P. Def. at +1, +10% at max.
- Boost Mana — the "Power" route now also reduces the MP cost of magic skills: by 0.2% at +1, by 6% at +30.
Shillien Saint
New skills
- Might of Heaven — calls down the wrath of the gods on enemies and deals holy magic damage. Does not work on characters. Does not work at the Olympiad. Available from level 40.
- Mass Buff — a skill has been added that casts single-target buffs on the whole party at once.
Skill changes
- Chain Heal — no longer requires Spirit Ore.
- Resurrection — the max skill level can now be learned. MP cost is now the same at all levels.
- Mass Recharge — cooldown cut to 15 minutes.
New and changed enchant routes
- Throne Root — a new "Chance" route has been added. Besides the success chance, it increases the skill radius: by 7 at +1, by 105 at +15. Skill enchanting is capped at +15.
- Fast Mana Recovery — the bonus is evened out: +0.25 at +1, +7.5 at +30. With the base value the skill reaches 10.9.
- Anti Magic — the bonus is evened out: +5 M. Def. at +1, +150 at +30. With the base value the skill reaches 258.
- Robe Mastery — the "Power" route is now in percent: +0.5% P. Def. at +1, +10% at max.
- Boost Mana — the "Power" route now also reduces the MP cost of magic skills: by 0.2% at +1, by 6% at +30.
- Turn to Stone — a new "Cooldown" route has been added: +1 cuts the cooldown by 20 seconds, +15 by 300 seconds.
- Resurrection — a new "Radius" route has been added: +1 increases the cast range by 7, +30 by 210.
Titan
Skill changes
- Dark Form — duration increased to 20 minutes.
- Rage — duration increased to 5 minutes.
New and changed enchant routes
- Whirlwind — all attribute enchant routes are merged into one. You no longer have to choose which attribute to enchant: the bonus goes to all of them at once.
- Crush of Doom — all attribute enchant routes are merged into one. You no longer have to choose which attribute to enchant: the bonus goes to all of them at once.
- Heavy Armor Mastery — the P. Def. route is now in percent. +1 gives +0.2% P. Def., +30 gives +6%.
- Parry Stance — a new "Reduce Penalty" route has been added. +1 reduces the Speed penalty by 0.3% and the Atk. Spd. penalty by 0.5%, +15 by 5% and 7.5% respectively.
- Master of Combat — both routes now also increase P. Atk.: +0.2% at +1, +3% at +15.
- Fast HP Recovery — the bonus is doubled: +0.2 at +1, +6.0 at +30. With the base value the skill reaches 10.0.
- Boost HP — the HP bonus is increased: +16 HP at +1, +480 HP at +30. With the base value the skill reaches 960 HP.
- Braveheart — the bonus is increased 6 times. At +1 it restores 1060 CP, at +15 1900 CP.
- Battle Roar — the enchant route now also increases P. Atk.: +0.3% at +1, +10% at +30.
Grand Khavatari
Skill changes
- Punch of Doom — 30 second cooldown in the open world. At the Olympiad the cooldown is set separately.
- Dark Form — duration increased to 20 minutes.
- Force Burst — no longer consumes charges.
- Force Storm — no longer consumes charges.
New and changed enchant routes
- Force Burst — all attribute enchant routes are merged into one. You no longer have to choose which attribute to enchant: the bonus goes to all of them at once.
- Force Storm — all attribute enchant routes are merged into one. You no longer have to choose which attribute to enchant: the bonus goes to all of them at once.
- Force Blaster — all attribute enchant routes are merged into one. You no longer have to choose which attribute to enchant: the bonus goes to all of them at once.
- Hurricane Assault — all attribute enchant routes are merged into one. You no longer have to choose which attribute to enchant: the bonus goes to all of them at once.
- Riposte Stance — a new "Reduce Penalty" route has been added. +1 reduces the Speed penalty by 0.3% and the Atk. Spd. penalty by 0.5%, +15 by 5% and 7.5% respectively.
- Master of Combat — both routes now also increase P. Atk.: +0.2% at +1, +3% at +15.
Dominator
Skill changes
- Fear — success chance reduced.
- Chain Heal — no longer requires Spirit Ore.
- Resurrection — the max skill level can now be learned. MP cost is now the same at all levels.
- Dreaming Spirit — cooldown increased.
- Seal of Suspension — duration reduced from 5 to 2 minutes.
- Seal of Limit — duration reduced from 5 to 2 minutes.
New and changed enchant routes
- Fast Mana Recovery — the bonus is evened out: +0.25 at +1, +7.5 at +30. With the base value the skill reaches 10.9.
- Anti Magic — the bonus is evened out: +5 M. Def. at +1, +150 at +30. With the base value the skill reaches 258.
- Robe Mastery — the "Power" route is now in percent: +0.5% P. Def. at +1, +10% at max.
- Boost Mana — the "Power" route now also reduces the MP cost of magic skills: by 0.2% at +1, by 6% at +30.
- Turn to Stone — a new "Cooldown" route has been added: +1 cuts the cooldown by 20 seconds, +15 by 300 seconds.
- Resurrection — a new "Radius" route has been added: +1 increases the cast range by 7, +30 by 210.
Doomcryer
Skill changes
- Fear — success chance reduced.
- Chain Heal — no longer requires Spirit Ore.
- Dreaming Spirit — cooldown increased.
New and changed enchant routes
- Fast Mana Recovery — the bonus is evened out: +0.25 at +1, +7.5 at +30. With the base value the skill reaches 10.9.
- Anti Magic — the bonus is evened out: +5 M. Def. at +1, +150 at +30. With the base value the skill reaches 258.
- Robe Mastery — the "Power" route is now in percent: +0.5% P. Def. at +1, +10% at max.
- Boost Mana — the "Power" route now also reduces the MP cost of magic skills: by 0.2% at +1, by 6% at +30.
- Turn to Stone — a new "Cooldown" route has been added: +1 cuts the cooldown by 20 seconds, +15 by 300 seconds.
Fortune Seeker
New skills
- Dual Dagger Mastery — can be learned from level 40.
New and changed enchant routes
- Whirlwind — all attribute enchant routes are merged into one. You no longer have to choose which attribute to enchant: the bonus goes to all of them at once.
- Backstab — all attribute enchant routes are merged into one. You no longer have to choose which attribute to enchant: the bonus goes to all of them at once.
- Deadly Blow — all attribute enchant routes are merged into one. You no longer have to choose which attribute to enchant: the bonus goes to all of them at once.
- Heavy Armor Mastery — the P. Def. route is now in percent. +1 gives +0.2% P. Def., +30 gives +6%.
- Riposte Stance — a new "Reduce Penalty" route has been added. +1 reduces the Speed penalty by 0.3% and the Atk. Spd. penalty by 0.5%, +15 by 5% and 7.5% respectively.
- Parry Stance — a new "Reduce Penalty" route has been added. +1 reduces the Speed penalty by 0.3% and the Atk. Spd. penalty by 0.5%, +15 by 5% and 7.5% respectively.
- Master of Combat — both routes now also increase P. Atk.: +0.2% at +1, +3% at +15.
- Fast HP Recovery — the bonus is doubled: +0.2 at +1, +6.0 at +30. With the base value the skill reaches 10.0.
- Boost HP — the HP bonus is increased: +16 HP at +1, +480 HP at +30. With the base value the skill reaches 960 HP.
- Braveheart — the bonus is increased 6 times. At +1 it restores 1060 CP, at +15 1900 CP.
Maestro
Skill changes
- Summon Mechanic Golem — summoning no longer needs consumables, and the summon consumes nothing while it lives. Its lifetime is unlimited. The summon does not take a share of the XP for killing monsters.
- Summon Merchant Golem — summoning no longer needs consumables, and the summon consumes nothing while it lives. Its lifetime is unlimited. The summon does not take a share of the XP for killing monsters.
- Summon Big Boom — summoning no longer needs consumables, and the summon consumes nothing while it lives. Its lifetime is unlimited. The summon does not take a share of the XP for killing monsters.
New and changed enchant routes
- Whirlwind — all attribute enchant routes are merged into one. You no longer have to choose which attribute to enchant: the bonus goes to all of them at once.
- Heavy Armor Mastery — the P. Def. route is now in percent. +1 gives +0.2% P. Def., +30 gives +6%.
- Riposte Stance — a new "Reduce Penalty" route has been added. +1 reduces the Speed penalty by 0.3% and the Atk. Spd. penalty by 0.5%, +15 by 5% and 7.5% respectively.
- Parry Stance — a new "Reduce Penalty" route has been added. +1 reduces the Speed penalty by 0.3% and the Atk. Spd. penalty by 0.5%, +15 by 5% and 7.5% respectively.
- Master of Combat — both routes now also increase P. Atk.: +0.2% at +1, +3% at +15.
- Fast HP Recovery — the bonus is doubled: +0.2 at +1, +6.0 at +30. With the base value the skill reaches 10.0.
- Boost HP — the HP bonus is increased: +16 HP at +1, +480 HP at +30. With the base value the skill reaches 960 HP.
- Braveheart — the bonus is increased 6 times. At +1 it restores 1060 CP, at +15 1900 CP.
Doombringer
Skill changes
- Violent Temper — success chance reduced.
New and changed enchant routes
- Furious Soul — a new penalty-reduction enchant route has been added: it removes the P. Def. reduction. +1 removes 0.2%, +30 removes 5%.
- Violent Temper — the time enchant extends the skill duration by 1 second.
- Storm Assault — all attribute enchant routes are merged into one. You no longer have to choose which attribute to enchant: the bonus goes to all of them at once.
- Shoulder Charge — all attribute enchant routes are merged into one. You no longer have to choose which attribute to enchant: the bonus goes to all of them at once.
- Slashing Blade — all attribute enchant routes are merged into one. You no longer have to choose which attribute to enchant: the bonus goes to all of them at once.
- Crush of Pain — all attribute enchant routes are merged into one. You no longer have to choose which attribute to enchant: the bonus goes to all of them at once.
- Rush Impact — all attribute enchant routes are merged into one. You no longer have to choose which attribute to enchant: the bonus goes to all of them at once.
Male Soul Hound
New and changed enchant routes
- Shining Edge — all attribute enchant routes are merged into one. You no longer have to choose which attribute to enchant: the bonus goes to all of them at once.
- Triple Thrust — all attribute enchant routes are merged into one. You no longer have to choose which attribute to enchant: the bonus goes to all of them at once.
- Surrender to the Unholy — a new penalty-reduction enchant route has been added.
- Pride of Kamael — all enchant routes are merged into one.
- Soul Web — each enchant level cuts the skill cooldown by 2 seconds.
- Voice Bind — each enchant level cuts the skill cooldown by 3 seconds.
Female Soul Hound
Skill changes
- Warp — now has a fixed cooldown.
New and changed enchant routes
- Shining Edge — all attribute enchant routes are merged into one. You no longer have to choose which attribute to enchant: the bonus goes to all of them at once.
- Triple Thrust — all attribute enchant routes are merged into one. You no longer have to choose which attribute to enchant: the bonus goes to all of them at once.
- Surrender to the Unholy — a new penalty-reduction enchant route has been added.
- Pride of Kamael — all enchant routes are merged into one.
- Soul Web — each enchant level cuts the skill cooldown by 2 seconds.
- Voice Bind — each enchant level cuts the skill cooldown by 3 seconds.
Trickster
Skill changes
- Warp — now has a fixed cooldown.
New and changed enchant routes
- Twin Shot — all attribute enchant routes are merged into one. You no longer have to choose which attribute to enchant: the bonus goes to all of them at once.
- Rising Shot — all attribute enchant routes are merged into one. You no longer have to choose which attribute to enchant: the bonus goes to all of them at once.
Judicator
New skills
- Appetite Destruction — a weakened version of the skill; the original is not available. Available from level 52. Awakens the instinct of destruction in party members: increases P. Atk. by 25%, Critical Rate by 25% and Critical Damage by 25%. Lasts 15 seconds. The skill has two enchant routes — time and power. The time enchant extends it to 30 seconds with the same stats; the power enchant keeps the original 15 seconds.
Skill changes
- Warp — now has a fixed cooldown.
New and changed enchant routes
- Shining Edge — all attribute enchant routes are merged into one. You no longer have to choose which attribute to enchant: the bonus goes to all of them at once.
- Triple Thrust — all attribute enchant routes are merged into one. You no longer have to choose which attribute to enchant: the bonus goes to all of them at once.
How ultimate buffs are removed
If the owner of these effects leaves the party, the buffs drop from the party members:
All Symphonies (combined Dances/Songs): Critical Symphony, Concentration Symphony, Wind Symphony, Warrior Symphony, Fury Symphony, Vitality Symphony, Meditation Symphony, Siren Symphony
Appetite
Magic Impulse
Protection Instinct
Vampiric Impulse
Prahnah
Flame Icon
Touch of Eva
Spirit of Shilien
Shield of Faith
All level 2 buffs of the Warsmith
Chant of Protection
Counter Critical
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