Trial of the Seeker

Trial of the Seeker is a one-time, solo quest in Lineage 2 C4: Scions of Destiny for characters of level 35+. It starts with Dufner in Giran Castle Town.

The peace of the kingdom is threatened by mutant evil spirits. The Seeker Guild wants to conduct secret reconnaissance to find out what they're up to. It's a tough, dangerous job. Are you certain that you're prepared to follow the Path of the Seeker?

Trial of the Seeker walkthrough

The first mark for the scouts: Treasure Hunter, Hawkeye, Plains Walker, Silver Ranger, Abyss Walker and Phantom Ranger, open from level 35. It is an investigation run from Dion: Master Terry sends you after runestones found in mutated monsters, two researchers study them, and the last list names four more hosts to hunt down.

First runestones

  1. Giran Castle Town. Find Master Dufner in the Warriors Guild and take the quest. You receive: Dufners Letter.

  2. Town of Dion. Find Master Terry in the Warriors Guild. You receive: Terry's 1st Order.

  3. Execution Grounds. Hunt Neer Ghoul Berserker (lv. 29) until you have: Mysterious Runestone.

  4. Town of Dion. Return to Master Terry in the Warriors Guild. You receive: Terry's 2nd Order.

  5. Fortress of Resistance (teleport from Town of Dion). Hunt Ol Mahum Captain (lv. 30) until you have: Ol Mahum Runestone.

  6. Orc Barracks (teleport from Gludin Village). Hunt Turek Orc Warlord (lv. 30) until you have: Turek Runestone.

  7. Wasteland (teleport from Gludin Village). Hunt Ant Captain (lv. 31) until you have: Ant Runestone.

  8. Gorgon Flower Garden. Hunt Turak Bugbear Warrior (lv. 33) until you have: Turak Bugbear Runestone.

  9. Town of Dion. Return to Master Terry in the Warriors Guild. You receive: Terry's Letter.

Research in Hunters Village and the Ivory Tower

  1. Hunters Village. Find Trader Viktor in the weapon and armor shop. You receive: Viktor's Letter.

    Viktor does not know who Terry is and wants proof.

  2. Town of Dion. Return to Master Terry in the Warriors Guild. You receive: Hawkeye's Letter.

  3. Hunters Village. Return to Trader Viktor in the weapon and armor shop. You receive: Viktor's Request.

  4. Gorgon Flower Garden. Hunt Medusa (lv. 34) until you have: Medusa Scales ×10.

  5. Hunters Village. Return to Trader Viktor in the weapon and armor shop. You receive: Analysis Request.

  6. Ivory Tower. Talk to Magister Marina. You receive: Marina's Letter.

  7. Dwarven Village. Find Blacksmith Brunon in the smithy. You receive: Experiment Tools.

  8. Ivory Tower. Return to Magister Marina. You receive: Analysis Result.

Four hosts of the abyss runestones

  1. Town of Dion. Return to Master Terry in the Warriors Guild. You receive: List of Host.

  2. Cruma Tower (teleport from Town of Dion). Hunt Marsh Stakato Drone (lv. 35) until you have: Abyss Runestone.

  3. Breka's Stronghold (teleport from Giran Castle Town). Hunt Breka Orc Overlord (lv. 35) until you have: Abyss Runestone.

  4. Wasteland (teleport from Gludin Village). Hunt Ant Warrior Captain (lv. 36) until you have: Abyss Runestone.

  5. Plains of the Lizardmen (teleport from Town of Oren). Hunt Leto Lizardman Warrior (lv. 38) until you have: Abyss Runestone.

  6. Town of Dion. Return to Master Terry in the Warriors Guild. You receive: Terry's Report.

  7. Giran Castle Town. Return to Master Dufner in the Warriors Guild to complete the quest. You receive: Mark of Seeker.

Tips

  • A runestone is a rare drop: each monster on the lists has to be hunted until it gives its single stone, so expect a few dozen kills per name.
  • The second list pairs with towns: Dion (ol mahum captains), Gludin (Turek orc warlords), Gludio (ant captains) and Giran (Turak bugbears next to the medusas you need later).

Quest journal

  1. Formerly Known as Hawkeye

    Mutant evil spirits threaten the kingdom. The guild has decided to begin a secret investigation into their activities. Only Seekers can accomplish this task. You must find someone to help you. The letter describes that person.

    Go to: ???

  2. Mutant Evil Spirits in the Execution Ground

    Master Terry is concerned about the increasing number of mutants in the area and asks you to hunt the neer ghoul berserker on the Execution Ground near the village.

    Monster to Hunt - Neer Ghoul Berserker

    Go to: Execution Ground

  3. Mysterious Runestone

    A suspicious stone has been retrieved from the neer ghoul berserkers. Take it to Master Terry in Dion Castle Town.

    Go to: Master Terry

  4. Hunt the Mutants

    After examining the runestone, Terry asks you to investigate the mutants while he continues his work.

    Monsters to Hunt -

    Partisan Hideaway: Ol Mahum Captains

    Orc Barracks: Turek Orc Warlords

    Wasteland or Ant Nest: Ant Captains

    Gorgon's Flower Garden: Turak Bugbear Warriors

  5. Return to Terry

    You've retrieved the runestones from the mutants. Now return to Master Terry in Dion Castle Town.

    Go to: Master Terry

  6. Finding Victor the Clairvoyant

    Master Terry asks you to deliver the runestones to Victor in Hunters Village and advises that you tell him Master Terry's full name if he seems unfamiliar with him. Remember this!

    Go to: Trader Victor

  7. Terry's Real Name

    You got it wrong! What is Master Terry's full name? Go ask him again!

    Go to: Master Terry

  8. Remember the Name

    Master Terry tells you his full name again and asks that you not forget it. His current name is made by combining the second letters of his full name. He wrote the letter again, so take it with you.

    Go to: Trader Victor

  9. Medusa's Scales

    Victor agrees to investigate if you'll hunt the medusa and bring him 10 of its scales.

    Monster to Hunt - Medusa

    Go to: Gorgon's Flower Garden

  10. Return to Victor

    You've collected 10 scales of medusa. Take them to Trader Victor in Hunters Village and ask him about the runestones.

    Go to: Trader Victor

  11. Magister of the Ivory Tower

    Victor explains that the runestones are associated with Shilen. He asks that you deliver his analysis request letter containing his preliminary research results to Magister Marina in the Ivory Tower.

    Go to: Magister Marina

  12. Errand to Dwarven Village

    Magister Marina asks you to get an object from Blacksmith Brunon of Dwarven Village while he performs his analysis.

    Go to: Blacksmith Brunon

  13. Return to Marina

    Bruno gives you a very fragile object to deliver to Marina. Be careful with it.

    Go to: Magister Marina

  14. What is the Result of the Analysis?

    Marina is depressed to find that the analysis confirms her worst fears. Take her results to Master Terry to find out more.

    Go to: Master Terry

  15. In Search of the Dark Bezoar

    The analysis shows that runestones are being intentionally implanted into the bodies of monsters. Destroy these monsters and retrieve the runestones.

    Monsters to Hunt -

    Cruma Marshlands: Marsh Stakato Drones

    Breka's Stronghold: Breka Orc Overlords

    Wasteland or Ant Nest: Ant Warrior Captains

    Plains of the Lizardmen: Leto Lizardman Warriors

  16. In Search of the Dark Bezoar

    The analysis shows that runestones are being intentionally implanted into the bodies of monsters. Destroy these monsters and retrieve the abyss runestones.

    Monsters to Hunt -

    Cruma Marshlands: Marsh Stakato Drones

    Breka's Stronghold: Breka Orc Overlords

    Wasteland or Ant Nest: Ant Warrior Captains

    Plains of the Lizardmen: Leto Lizardman Warriors

    Go to: Master Terry

  17. Return to Terry

    You've removed the abyss runestones from the monsters. Now take them to Master Terry.

    Go to: Master Terry

Map

Quest items

Quests: level 31–39

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