Gaining Experience and Penalties

Game basics · Updated: 05.08.2026

Experience to gain a level

Level EXP total EXP to level Level EXP total EXP to level
1 0 0 41 38 119 631 4 285 395
2 68 68 42 42 861 328 4 741 697
3 363 295 43 48 101 384 5 240 056
4 1 168 805 44 53 885 204 5 783 820
5 2 884 1 716 45 60 261 749 6 376 545
6 6 038 3 154 46 67 283 757 7 022 008
7 11 287 5 249 47 75 007 986 7 724 229
8 19 423 8 136 48 83 495 438 8 487 452
9 31 378 11 955 49 92 811 624 9 316 186
10 48 229 16 851 50 103 026 820 10 215 196
11 71 202 22 973 51 115 286 820 12 260 000
12 103 652 32 450 52 130 006 820 14 720 000
13 148 742 45 090 53 147 646 820 17 640 000
14 210 382 61 640 54 168 786 820 21 140 000
15 293 262 82 880 55 194 096 820 25 310 000
16 402 862 109 600 56 224 376 820 30 280 000
17 545 462 142 600 57 260 586 820 36 210 000
18 728 062 182 600 58 303 846 820 43 260 000
19 957 962 229 900 59 355 496 820 51 650 000
20 1 242 662 284 700 60 417 126 820 61 630 000
21 1 589 703 347 041 61 490 606 570 73 479 750
22 2 005 503 415 800 62 578 146 570 87 540 000
23 2 499 103 493 600 63 681 546 570 103 400 000
24 3 079 403 580 300 64 802 746 570 121 200 000
25 3 755 003 675 600 65 943 546 570 140 800 000
26 4 534 103 779 100 66 1 105 746 570 162 200 000
27 5 423 803 889 700 67 1 291 146 570 185 400 000
28 6 430 038 1 006 235 68 1 501 146 570 210 000 000
29 7 557 101 1 127 063 69 1 737 146 570 236 000 000
30 8 830 547 1 273 446 70 2 000 000 000 262 853 430
31 10 265 878 1 435 331 71 2 290 500 000 290 500 000
32 11 880 025 1 614 147 72 2 619 100 000 328 600 000
33 13 691 468 1 811 443 73 2 999 800 000 380 700 000
34 15 720 358 2 028 890 74 3 451 400 000 451 600 000
35 17 988 657 2 268 299 75 4 000 000 000 548 600 000
36 20 520 261 2 531 604
37 23 341 163 2 820 902
38 26 479 602 3 138 439
39 29 966 217 3 486 615
40 33 834 236 3 868 019

Group experience

Lu4 reworked the party experience bonus.

Characters who kill monsters in a party get extra EXP, SP and Vitality:

Players in a group High Five Lu4
2 110% 110%
3 120% 125%
4 130% 140%
5 140% 150%
6 150% 180%
7 200% 210%
8 210% 240%
9 220% 270%
Experience a party gets compared to killing the monster alone

Say the base experience for a monster is 1000. The experience is split among all party members.

Players in a group With old bonuses With new bonuses Difference
2 1100 EXP 1100 EXP 0
3 1200 EXP 1250 EXP +50
4 1300 EXP 1400 EXP +100
5 1400 EXP 1500 EXP +100
6 1500 EXP 1800 EXP +300
7 2000 EXP 2100 EXP +100
8 2100 EXP 2400 EXP +300
9 2200 EXP 2700 EXP +500

So in a party of 5 to 9 players you get the same experience. A bigger party also kills faster, which makes it the most efficient way to level.

How experience is split between party members is covered in the article Experience and Penalties in a Group.

Experience penalty

Pay attention!

The experience penalty works the same way for monsters and raid bosses.

Monster lv. - Player lv. Penalty on received experience
+15 95%
+14 95%
+13 95%
+12 95%
+11 95%
+10 90%
+9 80%
+8 65%
+7 50%
+6 30%
+5 15%
+4 0
+3 0
+2 0
+1 0
0 0
-1 0
-2 0
-3 0
-4 0
-5 0
-6 15%
-7 30%
-8 50%
-9 65%
-10 80%
-11 90%
-12 95%
-13 95%
-14 95%
-15 95%

Drop and spoil penalties (monsters)

Pay attention!

In a party, the drop penalty is based on the character who dealt the most damage.

Monster lv. - Player lv. Penalty
+15 95%
+14 95%
+13 95%
+12 95%
+11 95%
+10 95%
+9 90%
+8 80%
+7 65%
+6 50%
+5 30%
+4 15%
+3 0
+2 0
+1 0
0 0
-1 0
-2 0
-3 0
-4 0
-5 15%
-6 30%
-7 50%
-8 65%
-9 80%
-10 90%
-11 95%
-12 95%
-13 95%
-14 95%
-15 95%

Drop penalties (Bosses)

Pay attention!

In a party, the drop penalty is based on the character who dealt the boss the most damage.

A character gets cursed when the level gap between them and the boss is 9 levels or more.

Boss lv. - Player lv. Penalty
+8 65%
+7 50%
+6 30%
+5 15%
+4 0
+3 0
+2 0
+1 0
0 0
-1 0
-2 0
-3 0
-4 0
-5 0
-6 15%
-7 30%
-8 50%

Farming tips

Monsters

For efficient leveling, pick locations where monsters are no more than 5 levels below and no more than 4 levels above your character.

If you can't find a free spot with "white" monsters, "blue" ones are fine — their penalties are small. Going to "red" monsters makes no sense: the penalties to leveling and to drop/spoil are too high.

At every stage of the game there are plenty of locations to choose from — regular ones, ones improved by the Lu4 team and completely new ones — so you can always find a comfortable spot with monsters of the right level.


Bosses

On Lu4 there is no point in farming "red" and "blue" RBs: besides being very hard, their drop is reduced, down to nothing.

Right now the boss level range relative to your character is "5 levels below" to "4 levels above".

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