Crush of Doom
Crush of Doom is an active skill in Lineage 2 High Five with 16 levels. It is learned by Destroyer.
Attacks the target with 4558 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.
Crush of Doom levels
| Lv. | Learned at | SP cost | HP cost | Power | Range | Cast time | Reuse | Effect |
|---|---|---|---|---|---|---|---|---|
| 1 | 60 | 145,000 | 208 | 4,558 | 40 | 1.62 s | 6.5 s | 4558 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 2 | 60 | 145,000 | 212 | 4,750 | 40 | 1.62 s | 6.5 s | 4750 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 3 | 62 | 150,000 | 212 | 4,944 | 40 | 1.62 s | 6.5 s | 4944 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 4 | 62 | 150,000 | 217 | 5,142 | 40 | 1.62 s | 6.5 s | 5142 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 5 | 64 | 200,000 | 221 | 5,342 | 40 | 1.62 s | 6.5 s | 5342 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 6 | 64 | 200,000 | 225 | 5,545 | 40 | 1.62 s | 6.5 s | 5545 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 7 | 66 | 220,000 | 229 | 5,751 | 40 | 1.62 s | 6.5 s | 5751 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 8 | 66 | 220,000 | 233 | 5,958 | 40 | 1.62 s | 6.5 s | 5958 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 9 | 68 | 330,000 | 237 | 6,166 | 40 | 1.62 s | 6.5 s | 6166 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 10 | 68 | 330,000 | 240 | 6,376 | 40 | 1.62 s | 6.5 s | 6376 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 11 | 70 | 360,000 | 244 | 6,586 | 40 | 1.62 s | 6.5 s | 6586 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 12 | 70 | 360,000 | 248 | 6,797 | 40 | 1.62 s | 6.5 s | 6797 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 13 | 72 | 500,000 | 251 | 7,008 | 40 | 1.62 s | 6.5 s | 7008 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 14 | 72 | 500,000 | 255 | 7,218 | 40 | 1.62 s | 6.5 s | 7218 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 15 | 74 | 760,000 | 258 | 7,427 | 40 | 1.62 s | 6.5 s | 7427 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 16 | 74 | 760,000 | 261 | 7,635 | 40 | 1.62 s | 6.5 s | 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. |
Who learns it
| Class | Kind | Learned at | Skill Lv. |
|---|---|---|---|
| Destroyer | 2nd class transfer | 60 | 16 |
Enchant routes
After the third class transfer the skill can be enchanted up to +30 along 7 routes.
- Power +30
- Increases Power by 68.
- Cost +30
- Decreases HP consumption by 4.
- Fire Attack +30
- Increases Fire damage by 2.
- Water Attack +30
- Increases Water damage by 2.
- Wind Attack +30
- Increases Wind damage by 2.
- Earth Attack +30
- Increases Earth damage by 2.
- Duel +30
- Increases Power during PvP by 134.