Trial of the Seeker

Trial of the Seeker es una quest de Lineage 2 High Five (única, en solitario) para personajes de nivel 35+. Empieza con Dufner en Town of Giran.

The peace of the kingdom is threatened by mutant evil spirits. The Seeker Guild wants to conduct secret reconnaissance to find out what they're up to. It's a tough, dangerous job. Are you certain that you're prepared to follow the Path of the Seeker?

Descripción del juego. Se muestra en inglés, igual que en el cliente del juego.

Guía paso a paso de Trial of the Seeker

La primera marca de los exploradores: Treasure Hunter, Hawkeye, Plainswalker, Silver Ranger, Abyss Walker y Phantom Ranger, disponible desde el nivel 35. Es una investigación dirigida desde Dion: el maestro Terry te envía a por piedras rúnicas halladas en monstruos mutados, dos investigadores las estudian y la última lista señala otros cuatro portadores que cazar.

Las primeras piedras rúnicas

  1. Town of Giran. Busca a Master Dufner en el gremio de guerreros y acepta la quest. Recibes: Dufners Letter.

  2. Town of Dion. Busca a Master Terry en el gremio de guerreros. Recibes: Terry's 1st Order.

  3. Execution Grounds. Caza Neer Ghoul Berserker (nv. 29) hasta reunir: Mysterious Spirit Ore.

  4. Town of Dion. Vuelve con Master Terry en el gremio de guerreros. Recibes: Terry's 2nd Order.

  5. Fortress of Resistance (teletransporte desde Town of Dion). Caza Ol Mahum Captain (nv. 30) hasta reunir: Ol Mahum Spirit Ore.

  6. Orc Barracks (teletransporte desde Gludin Village). Caza Turek Orc Warlord (nv. 30) hasta reunir: Turek Spirit Ore.

  7. Ant Incubator. Caza Ant Captain (nv. 31) hasta reunir: Ant Spirit Ore.

  8. Gorgon Flower Garden. Caza Turak Bugbear Warrior (nv. 33) hasta reunir: Turak Bugbear Spirit Ore.

  9. Town of Dion. Vuelve con Master Terry en el gremio de guerreros. Recibes: Terry's Letter.

Investigación en Hunters Village e Ivory Tower

  1. Hunters Village. Busca a Weapon Merchant Viktor en la tienda de armas y armaduras. Recibes: Viktor's Letter.

    Viktor no sabe quién es Terry y quiere una prueba.

  2. Town of Dion. Vuelve con Master Terry en el gremio de guerreros. Recibes: Hawkeye's Letter.

  3. Hunters Village. Vuelve con Weapon Merchant Viktor en la tienda de armas y armaduras. Recibes: Viktor's Request.

  4. Gorgon Flower Garden. Caza Medusa (nv. 34) hasta reunir: Medusa Scales ×10.

  5. Hunters Village. Vuelve con Weapon Merchant Viktor en la tienda de armas y armaduras. Recibes: Analysis Request.

  6. Ivory Tower. Habla con Magister Marina. Recibes: Marina's Letter.

  7. Dwarven Village. Busca a Blacksmith Brunon en la herrería. Recibes: Experiment Tools.

  8. Ivory Tower. Vuelve con Magister Marina. Recibes: Analysis Result.

Cuatro portadores de las piedras del abismo

  1. Town of Dion. Vuelve con Master Terry en el gremio de guerreros. Recibes: List of Host.

  2. Cruma Tower (teletransporte desde Town of Dion). Caza Marsh Stakato Drone (nv. 35) hasta reunir: Abyss Spirit Ore.

  3. Breka's Stronghold (teletransporte desde Town of Giran). Caza Breka Orc Overlord (nv. 35) hasta reunir: Abyss Spirit Ore.

  4. Ant Incubator. Caza Ant Warrior Captain (nv. 36) hasta reunir: Abyss Spirit Ore.

  5. Plains of the Lizardmen (teletransporte desde Town of Oren). Caza Leto Lizardman Warrior (nv. 38) hasta reunir: Abyss Spirit Ore.

  6. Town of Dion. Vuelve con Master Terry en el gremio de guerreros. Recibes: Terry's Report.

  7. Town of Giran. Vuelve con Master Dufner en el gremio de guerreros para completar la quest. Recibes: Mark of Seeker.

Consejos

  • Una piedra rúnica es un drop raro: cada monstruo de las listas hay que cazarlo hasta que suelte su única piedra, así que cuenta con unas decenas de muertes por nombre.
  • La segunda lista va por ciudades: Dion (capitanes ol mahum), Gludin (señores de la guerra Turek), Gludio (capitanes hormiga) y Giran (bugbears Turak, junto a las medusas que necesitarás después).

Recompensas

  • EXP1.029.478
  • SP66.768
  • Adena×187.606

Diario de la quest

  1. Formerly Known as Hawkeye

    Mutant evil spirits threaten the kingdom. The guild has decided to begin a secret investigation into their activities. Only Seekers can accomplish this task. You must find someone to help you. The letter describes that person.

    Ve a: ???

  2. Mutant Evil Spirits in the Execution Grounds

    Master Terry is concerned about the increasing number of mutants in the area and asks you to hunt the neer ghoul berserker on the Execution Grounds near the village.

    Monster to Hunt - Neer Ghoul Berserker

    Ve a: Execution Grounds

  3. Mysterious Spirit Ore

    A suspicious stone has been retrieved from the Neer Ghoul Berserkers. Take it to Master Terry in the Town of Dion.

    Ve a: Master Terry

  4. Hunt the Mutants

    After examining the Spirit Ore, Terry asks you to investigate the mutants while he continues his work.

    Monsters to be hunted -

    Fortress of Resistance: Ol Mahum Captains

    Orc Barracks: Turek Orc Warlords

    Wastelands or Ant Nest: Ant Captains

    Gorgon Flower Garden: Turak Bugbear Warriors

  5. Return to Terry

    You've retrieved the Spirit Ore from the mutants. Now return to Master Terry in the Town of Dion.

    Ve a: Master Terry

  6. Finding Victor the Clairvoyant

    Master Terry asks you to deliver the Spirit Ore to Victor in Hunters Village and advises that you tell him Master Terry's full name if he seems unfamiliar with him. Remember this!

    Ve a: Trader Victor

  7. Terry's Real Name

    You got it wrong! What is Master Terry's full name? Go ask him again!

    Ve a: Master Terry

  8. Remember the Name

    Master Terry tells you his full name again and asks that you not forget it. His current name is made by combining the second letters of his full name. He wrote the letter again, so take it with you.

    Ve a: Trader Victor

  9. Medusa's Scales

    Victor agrees to investigate if you'll hunt the medusa and bring him 10 of its scales.

    Monster to Hunt - Medusa

    Ve a: Gorgon Flower Garden

  10. Return to Victor

    You've collected 10 scales of medusa. Take them to Trader Victor in Hunters Village and ask him about the Spirit Ore.

    Ve a: Trader Victor

  11. Magister of the Ivory Tower

    Victor explains that the Spirit Ore are associated with Shilen. He asks that you deliver his analysis request letter containing his preliminary research results to Magister Marina in the Ivory Tower.

    Ve a: Magister Marina

  12. Errand to Dwarven Village

    Magister Marina asks you to get an object from Blacksmith Brunon of Dwarven Village while he performs his analysis.

    Ve a: Blacksmith Brunon

  13. Return to Marina

    Bruno gives you a very fragile object to deliver to Marina. Be careful with it.

    Ve a: Magister Marina

  14. What is the Result of the Analysis?

    Marina is depressed to find that the analysis confirms her worst fears. Take her results to Master Terry to find out more.

    Ve a: Master Terry

  15. In Search of the Dark Bezoar

    The analysis shows that Spirit Ore are being intentionally implanted into the bodies of monsters. Destroy these monsters and retrieve the Spirit Ore.

    Monsters to be hunted -

    Cruma Marshlands: Marsh Stakato Drones

    Breka's Stronghold: Breka Orc Overlords

    Wastelands or Ant Nest: Ant Warrior Captains

    Plains of the Lizardmen: Leto Lizardman Warriors

  16. In Search of the Dark Bezoar

    The analysis shows that Spirit Ore are being intentionally implanted into the bodies of monsters. Destroy these monsters and retrieve the Abyssal Spirit Ore.

    Monsters to be hunted -

    Cruma Marshlands: Marsh Stakato Drones

    Breka's Stronghold: Breka Orc Overlords

    Wastelands or Ant Nest: Ant Warrior Captains

    Plains of the Lizardmen: Leto Lizardman Warriors

    Ve a: Master Terry

  17. Return to Terry

    You've removed the abyss Spirit Ore from the monsters. Now take them to Master Terry.

    Ve a: Master Terry

Mapa

Objetos de la quest

Quests: nivel 31–39